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You guys, welcome back to yet another video now in this video, I'm going to be talking about the importance
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of groups and why you need to model each and everything and catch up with groups.
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Let's go.
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So let's create a new sketch of.
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Go to file and click on new.
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All right.
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Somalia is back.
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So now we need to create two rectangles and then push them out just so that I can show you the difference.
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So going to make my first rectangle and then my second Ignagni.
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And now I need to give a height or an exclusion, so I'm going to use the push poll to select the face
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press, be on your keyboard, activate the push pull tool and give a height of, say, five feet.
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This one as well.
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And let's make one of these boxes, a group, so to make it a group, you can click on the face and
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it would select all the faces and edges in this object.
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And now you can right click and click on Me group.
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Alright, so we have one object, which is a group and one object, which is not a group, not the reason
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why we create groups and sketch up is because of something called stickiness.
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So as you can see, we have this object here, and if I try to move this, so I'm going to guess I'm
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on my keyboard to activate the mortal without anything selected.
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Now, if I click on this edge point and start moving, you can see that I move or lead that edge point
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and not the entire object.
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But in this case, it's a group.
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So if I click on Move tool and if I click here to select the group, I can move the entire entity.
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So that's one of the main differences.
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Now let's say I make a box boxier.
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Which is connected to this object, and I'm going to give a thickness again.
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Similarly, I'm going to make another box here.
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And give a technical.
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Now, since this is a group, and if I move this.
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It's not really stuck to this face or this new box.
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It's a separate entity and I can move around better away like.
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And if I try to move this, so I'm going to select some faces and edges of this box.
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And now we face removing this, you can see that it's stuck.
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So this is called stickiness.
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But if it's not a group and I make something attached to this face, it's always going to get stuck
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to that face.
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It's always get into the habit of creating groups.
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And then placing them together.
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This helps a lot, and it would definitely ease your modeling workflow going forward.
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Now, here's a quick tip to make groups super fast and sketch up.
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And that's by assigning a shortcut to make groups.
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They're going to do that by going to windows, going to preferences, clicking on shortcuts and search
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for make.
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So we have a group in the bottom you.
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I'm going to add a shortcut.
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And click on Plus.
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So I've already assigned it to my group.
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Click on Yes.
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In your case, it may have been assigned to me competence.
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I would suggest that you reassign it to make rules because we generally use more groups in our models
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than competence, especially when it comes to interior design.
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So click on yes and press OK.
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So now to make groups, all you need to do is make your rectangle double click on the fifth to select
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the faces and edges and then simply press on your keyboard to make it a group.
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So now there's a separate group.
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Now into this group, you can see that.
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The rest of the area gets grayed out and we have a bounding box here, and then we have our fears and
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say, so this helps remodel only what is inside this group.
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So I'm going to just push this out.
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So we have another group and I'm going to switch on something called outline in our default.
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If it doesn't show up in your default, you can go to Windows Default and switch it on you, or you
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can right click on the default to click on Manage Trees, select the default rate and switch on outline
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on.
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So what Outliner does is it gives a name or it details out a hierarchy of your group, so we are one
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group will be another group and then we have one more group here.
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You can also have a group within a group, which is called a nested group.
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Now, let's say, for example, you want to nest this group inside this group.
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So to do that, you need to select this group, press control x and then you need to enter this group.
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So now you can see that we are inside this group because of this bounding box.
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And to enter the group, you need to double click.
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After you enter the group, go to edit and click on waste in place, so as soon as I placed it in place,
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you can see that this group, which is this is now under the main group.
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So we have unlisted group within the main group.
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I will be showing you instances of use nested groups, competence and more in the main course.
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So that is a quick tutorial into groups, I would highly recommend you guys to make everything in groups
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from your note, and I will be showing it to you shortly when we start modeling our room and sketch
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up.
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So I'll see you guys in the next video.
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Just.
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