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You guys, welcome back to yet another video now in this video, I'm going to be talking about the importance
of groups and why you need to model each and everything and catch up with groups.
Let's go.
So let's create a new sketch of.
Go to file and click on new.
All right.
Somalia is back.
So now we need to create two rectangles and then push them out just so that I can show you the difference.
So going to make my first rectangle and then my second Ignagni.
And now I need to give a height or an exclusion, so I'm going to use the push poll to select the face
press, be on your keyboard, activate the push pull tool and give a height of, say, five feet.
This one as well.
And let's make one of these boxes, a group, so to make it a group, you can click on the face and
it would select all the faces and edges in this object.
And now you can right click and click on Me group.
Alright, so we have one object, which is a group and one object, which is not a group, not the reason
why we create groups and sketch up is because of something called stickiness.
So as you can see, we have this object here, and if I try to move this, so I'm going to guess I'm
on my keyboard to activate the mortal without anything selected.
Now, if I click on this edge point and start moving, you can see that I move or lead that edge point
and not the entire object.
But in this case, it's a group.
So if I click on Move tool and if I click here to select the group, I can move the entire entity.
So that's one of the main differences.
Now let's say I make a box boxier.
Which is connected to this object, and I'm going to give a thickness again.
Similarly, I'm going to make another box here.
And give a technical.
Now, since this is a group, and if I move this.
It's not really stuck to this face or this new box.
It's a separate entity and I can move around better away like.
And if I try to move this, so I'm going to select some faces and edges of this box.
And now we face removing this, you can see that it's stuck.
So this is called stickiness.
But if it's not a group and I make something attached to this face, it's always going to get stuck
to that face.
It's always get into the habit of creating groups.
And then placing them together.
This helps a lot, and it would definitely ease your modeling workflow going forward.
Now, here's a quick tip to make groups super fast and sketch up.
And that's by assigning a shortcut to make groups.
They're going to do that by going to windows, going to preferences, clicking on shortcuts and search
for make.
So we have a group in the bottom you.
I'm going to add a shortcut.
And click on Plus.
So I've already assigned it to my group.
Click on Yes.
In your case, it may have been assigned to me competence.
I would suggest that you reassign it to make rules because we generally use more groups in our models
than competence, especially when it comes to interior design.
So click on yes and press OK.
So now to make groups, all you need to do is make your rectangle double click on the fifth to select
the faces and edges and then simply press on your keyboard to make it a group.
So now there's a separate group.
Now into this group, you can see that.
The rest of the area gets grayed out and we have a bounding box here, and then we have our fears and
say, so this helps remodel only what is inside this group.
So I'm going to just push this out.
So we have another group and I'm going to switch on something called outline in our default.
If it doesn't show up in your default, you can go to Windows Default and switch it on you, or you
can right click on the default to click on Manage Trees, select the default rate and switch on outline
on.
So what Outliner does is it gives a name or it details out a hierarchy of your group, so we are one
group will be another group and then we have one more group here.
You can also have a group within a group, which is called a nested group.
Now, let's say, for example, you want to nest this group inside this group.
So to do that, you need to select this group, press control x and then you need to enter this group.
So now you can see that we are inside this group because of this bounding box.
And to enter the group, you need to double click.
After you enter the group, go to edit and click on waste in place, so as soon as I placed it in place,
you can see that this group, which is this is now under the main group.
So we have unlisted group within the main group.
I will be showing you instances of use nested groups, competence and more in the main course.
So that is a quick tutorial into groups, I would highly recommend you guys to make everything in groups
from your note, and I will be showing it to you shortly when we start modeling our room and sketch
up.
So I'll see you guys in the next video.
Just.
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