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All right, so we're going to jump into the modeling part or before I do that, I'm just going to quickly
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run through the access lines in the sketch up.
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So we have the blue axes, the green axis and the red axis.
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Now, before I explain any of these axis lines, I just want to point out and I want you to keep this
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in mind, is that the green axis is always pointed to the true north in SketchUp, which means if I
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switch on the shadows, you'll.
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Now you can see that this is the North.
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This is salt and this is the eastern west.
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The time is 140.
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And this is the month which denotes that it's somewhere in mid-October.
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Now, if I change this to morning, you can see that the sun rises in the east and sets in the West.
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So that's something which I want you to keep in mind going forward because we're going to be using it
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a lot in the various part of the cause as well.
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So the green axis pointed towards the North.
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The IT axis, obviously towards the east and the blue axis is towards space, or it's also known as
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the Z-axis, which is pointing towards something unknown.
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And we use axes a lot when it comes to modeling and sketch ups.
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So let's start modeling.
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And the first tool, which we're going to learn is the Line two.
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Now click the line tool to activate the line tool, or you can press L on your keyboard and it's the
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shortcut for line.
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So if you click once on the viewport.
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You can see that you can start drawing a line.
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Now a lot of students who make the mistake of I'm going to press escape to get out of the line command.
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So a lot of the students make the mistake of clicking and then dragging and not releasing the left mouse
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button.
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So that's a mistake and sketch up which you need to avoid.
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You simply need to click on the viewport, release your hand from the left, click, and then move around
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in the SketchUp so you can see that it snaps whenever I move towards that axis.
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So it's not absolute red axis, I'm just going to click you.
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And then again, if I want to would along the green axis, I can move it towards the green axis.
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Now, since my viewpoint is oriented in such a way that if I move this way, it would get snapped to
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the Z-axis, that's not what I want.
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So I'm just going to orbit to the right a bit and then draw my line to the green axis, then finally
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back.
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Or if you want to infer at this point, all you need to do is go back on the right axis and it would
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automatically snap on foot to this point.
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Now, if it doesn't infer for what you can do is just go to this point and then simply drag it out slowly
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and then it is to click that.
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And finally, we need to close this.
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And we have our fears, so now before I go ahead, I just want to explain faces and edges in Seattle.
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So these are the edges.
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But we just drew with that line come in and this is the face now an enclosed edge will create a face,
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as you can see.
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And also something so important to know is reversed faces and sketch up.
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So we have a white face at the bottom and.
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Sort of a blue face at the top.
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This is our diverse face.
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And when it comes to V-Day modeling or rendering, you should always apply material on the white face
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with sketch up.
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We're going to be showing that later in the course as well, so do not worry too much about it, but
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I'm just going to keep you updated so that you don't make the mistake of playing with you on this whole
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piece.
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But for now, just forget about that.
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We will dive deep into applying materials in the very part of the main course.
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I'm going to show you how to create the same box, but this time with some measurements, so I'm going
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to click on the line tool again, and I'm also going to show you how to lock your axis when drawing
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lines.
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So activate the line tool by clicking here or by pressing the L key on your keyboard.
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I would suggest that you start getting into a habit of using shortcuts because if you use shortcuts
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a lot and sketch up now, click once to start drawing a line.
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Remember, do not click and hold.
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Click and release your left mouse button and drag it to the right axis.
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No.
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For example, if your line is not snapping to their taxes and you want to snap it, all you need to
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do is press the writer Haruki.
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All new keyboard and it would snap to the right axis now, even if I go anywhere else on the viewport.
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It doesn't change, it's a locked to that red axis.
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So once it's locked to the right axis, you can give a measurement like you mentioned before, you do
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not have to go to the measurement box in the corner and click you.
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You do not have to do that because it doesn't work.
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All you need to do is just open your value.
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So I'm going to type in an apostrophe.
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Do you know that it is in feet and then press and enter?
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So that's 10 feet.
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I'm going to drag my lane to the green axis and to lock it to the green axis, I'm going to press the
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left out.
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OK, so now it's locked to the green axis.
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And now I'm going to press five and press enter.
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So now you can see that since I did not give the right unit the apostrophe it read in inches, the sketch
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actually reads mostly in inches.
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So without looking anywhere else.
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No, I can overrate this value, which I just gave.
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So with the green axis snapped or the left outlook or whatever it is, I'm going to type in the value
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again, five feet and then present.
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So it just overrides the previous value and then takes in the new value.
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And now we have the correct measurement.
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You can also type in in meters, which is something really cool and sketch up, and you can't really
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do this in 3D as Max or the other 3D modeling applications.
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Now, for example, I want to type in thousand five hundred mm.
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I can just open doors and find it and then type in.
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Mm.
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Press enter and boom.
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We have a thousand finding them in line.
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And then finally, to close this, I can just click on the end point to.
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So click on the search tool again to activate the spacebar tool and deactivate the line tool.
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And now we have our ship.
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So what are you to practice what I just thought you which is using the line tool, blocking it to the
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great axes, clicking ones, knocking it to the green axis, clicking again again, logging into that
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it axis in, fitting it to the first point and then going back to your ship.
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You can also use the measurements by simply typing in your value.
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And get used to using the main tool and sketch up.
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Now let's say you made a mistake and you want to go back and you know how to do that simply by using
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the undo command, which is controlled.
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And you can see that last line gets deleted.
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So the Control Z and redo is pretty useful in SketchUp and gives you make mistakes.
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All you need to do is go to edit and click on Undo Drawling.
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Oh, you can press control.
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The other shortcut is all 10 backspace, which I don't use is generally controlled.
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See?
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So the next video, we're going to learn how to use the rectangle tool and make these shapes faster.
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So it's you guys next.
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VIDEO Just.
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