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All right, so we're going to jump into the modeling part or before I do that, I'm just going to quickly
run through the access lines in the sketch up.
So we have the blue axes, the green axis and the red axis.
Now, before I explain any of these axis lines, I just want to point out and I want you to keep this
in mind, is that the green axis is always pointed to the true north in SketchUp, which means if I
switch on the shadows, you'll.
Now you can see that this is the North.
This is salt and this is the eastern west.
The time is 140.
And this is the month which denotes that it's somewhere in mid-October.
Now, if I change this to morning, you can see that the sun rises in the east and sets in the West.
So that's something which I want you to keep in mind going forward because we're going to be using it
a lot in the various part of the cause as well.
So the green axis pointed towards the North.
The IT axis, obviously towards the east and the blue axis is towards space, or it's also known as
the Z-axis, which is pointing towards something unknown.
And we use axes a lot when it comes to modeling and sketch ups.
So let's start modeling.
And the first tool, which we're going to learn is the Line two.
Now click the line tool to activate the line tool, or you can press L on your keyboard and it's the
shortcut for line.
So if you click once on the viewport.
You can see that you can start drawing a line.
Now a lot of students who make the mistake of I'm going to press escape to get out of the line command.
So a lot of the students make the mistake of clicking and then dragging and not releasing the left mouse
button.
So that's a mistake and sketch up which you need to avoid.
You simply need to click on the viewport, release your hand from the left, click, and then move around
in the SketchUp so you can see that it snaps whenever I move towards that axis.
So it's not absolute red axis, I'm just going to click you.
And then again, if I want to would along the green axis, I can move it towards the green axis.
Now, since my viewpoint is oriented in such a way that if I move this way, it would get snapped to
the Z-axis, that's not what I want.
So I'm just going to orbit to the right a bit and then draw my line to the green axis, then finally
back.
Or if you want to infer at this point, all you need to do is go back on the right axis and it would
automatically snap on foot to this point.
Now, if it doesn't infer for what you can do is just go to this point and then simply drag it out slowly
and then it is to click that.
And finally, we need to close this.
And we have our fears, so now before I go ahead, I just want to explain faces and edges in Seattle.
So these are the edges.
But we just drew with that line come in and this is the face now an enclosed edge will create a face,
as you can see.
And also something so important to know is reversed faces and sketch up.
So we have a white face at the bottom and.
Sort of a blue face at the top.
This is our diverse face.
And when it comes to V-Day modeling or rendering, you should always apply material on the white face
with sketch up.
We're going to be showing that later in the course as well, so do not worry too much about it, but
I'm just going to keep you updated so that you don't make the mistake of playing with you on this whole
piece.
But for now, just forget about that.
We will dive deep into applying materials in the very part of the main course.
I'm going to show you how to create the same box, but this time with some measurements, so I'm going
to click on the line tool again, and I'm also going to show you how to lock your axis when drawing
lines.
So activate the line tool by clicking here or by pressing the L key on your keyboard.
I would suggest that you start getting into a habit of using shortcuts because if you use shortcuts
a lot and sketch up now, click once to start drawing a line.
Remember, do not click and hold.
Click and release your left mouse button and drag it to the right axis.
No.
For example, if your line is not snapping to their taxes and you want to snap it, all you need to
do is press the writer Haruki.
All new keyboard and it would snap to the right axis now, even if I go anywhere else on the viewport.
It doesn't change, it's a locked to that red axis.
So once it's locked to the right axis, you can give a measurement like you mentioned before, you do
not have to go to the measurement box in the corner and click you.
You do not have to do that because it doesn't work.
All you need to do is just open your value.
So I'm going to type in an apostrophe.
Do you know that it is in feet and then press and enter?
So that's 10 feet.
I'm going to drag my lane to the green axis and to lock it to the green axis, I'm going to press the
left out.
OK, so now it's locked to the green axis.
And now I'm going to press five and press enter.
So now you can see that since I did not give the right unit the apostrophe it read in inches, the sketch
actually reads mostly in inches.
So without looking anywhere else.
No, I can overrate this value, which I just gave.
So with the green axis snapped or the left outlook or whatever it is, I'm going to type in the value
again, five feet and then present.
So it just overrides the previous value and then takes in the new value.
And now we have the correct measurement.
You can also type in in meters, which is something really cool and sketch up, and you can't really
do this in 3D as Max or the other 3D modeling applications.
Now, for example, I want to type in thousand five hundred mm.
I can just open doors and find it and then type in.
Mm.
Press enter and boom.
We have a thousand finding them in line.
And then finally, to close this, I can just click on the end point to.
So click on the search tool again to activate the spacebar tool and deactivate the line tool.
And now we have our ship.
So what are you to practice what I just thought you which is using the line tool, blocking it to the
great axes, clicking ones, knocking it to the green axis, clicking again again, logging into that
it axis in, fitting it to the first point and then going back to your ship.
You can also use the measurements by simply typing in your value.
And get used to using the main tool and sketch up.
Now let's say you made a mistake and you want to go back and you know how to do that simply by using
the undo command, which is controlled.
And you can see that last line gets deleted.
So the Control Z and redo is pretty useful in SketchUp and gives you make mistakes.
All you need to do is go to edit and click on Undo Drawling.
Oh, you can press control.
The other shortcut is all 10 backspace, which I don't use is generally controlled.
See?
So the next video, we're going to learn how to use the rectangle tool and make these shapes faster.
So it's you guys next.
VIDEO Just.
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