All language subtitles for 10. Watch me sound design Part 3 Fairlight

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: WEBVTT 1 00:00:04.860 --> 00:00:07.440 So water sound effects. Are there any more here? Yeah, 2 00:00:07.440 --> 00:00:08.920 we've got some more these guys. 3 00:00:08.980 --> 00:00:11.840 So let's add some more water sound effects here since we have these open. 4 00:00:14.140 --> 00:00:16.680 So obviously we need an ocean sound effect here. 5 00:00:16.680 --> 00:00:19.320 Let's give it some background ambiance 6 00:00:22.620 --> 00:00:23.453 that's decent. 7 00:00:39.090 --> 00:00:43.260 Let's give that a go. So remember, water sound effects. 8 00:00:43.520 --> 00:00:45.940 I'm just trying to throw all those into the water section. 9 00:00:48.320 --> 00:00:50.980 Now, you know, we have all of these as orange layers. 10 00:00:51.480 --> 00:00:55.820 It would probably be even easier if we were to change up the colors of each, 11 00:00:55.820 --> 00:00:57.220 like different type of sound effect. 12 00:00:57.220 --> 00:01:00.020 We could totally do that in this case as well. You know, 13 00:01:00.220 --> 00:01:03.380 whatever works best in your workflow. In this case, 14 00:01:03.760 --> 00:01:06.660 it would probably be easier for all of us to understand what's going on here. 15 00:01:06.660 --> 00:01:10.780 If we made the water sound effects blue and then the whoosh sound effects, 16 00:01:10.780 --> 00:01:13.700 maybe like a lighter blue and then the dirt bike, sound effects orange, 17 00:01:14.500 --> 00:01:17.300 whatever. But for me, in this case, that is an extra step. 18 00:01:17.400 --> 00:01:20.940 I'm fine with just keeping things, um, the same color for now. You know, 19 00:01:20.940 --> 00:01:24.060 if things start getting like really hectic then I might wanna change these 20 00:01:24.060 --> 00:01:28.540 colors. But um, for now I just know that all the orange ones are sound effects. 21 00:01:30.730 --> 00:01:32.900 That works beautifully. I love this section here. 22 00:01:37.570 --> 00:01:38.670 So I'll just cut this. 23 00:01:46.070 --> 00:01:50.870 So I think because I have the sound of the ocean 24 00:01:50.890 --> 00:01:52.310 and the environment here in the background, 25 00:01:52.650 --> 00:01:55.470 but there is no sound of when his board hits the ocean. 26 00:01:56.620 --> 00:01:58.710 That just doesn't sound right to me. So like, 27 00:01:58.710 --> 00:02:01.670 it sounds like something's off so it sounds empty. So this shot, 28 00:02:01.670 --> 00:02:05.790 we should definitely find a sound that works well for when his board hits the 29 00:02:05.790 --> 00:02:09.910 ocean here. Do I know what kind of sound we should use for this? I don't know. 30 00:02:09.910 --> 00:02:12.510 We can type in water hit and just see what comes up. 31 00:02:15.410 --> 00:02:16.243 Uh, 32 00:02:22.250 --> 00:02:24.860 yeah, none of those sound any good water. 33 00:02:27.660 --> 00:02:31.370 And this is, this is searching like, what was it? 34 00:02:31.870 --> 00:02:35.320 Something like 10,000 sound effects. I have tons of sound effects. 35 00:02:35.570 --> 00:02:38.480 Sound effects I collected from like Adobe. Um, 36 00:02:38.500 --> 00:02:40.240 and just like different databases online, 37 00:02:41.020 --> 00:02:42.440 put them all into one sound effects folder. 38 00:02:42.500 --> 00:02:44.240 And this is what we're accessing here. 39 00:02:44.340 --> 00:02:47.320 So it just searching everything that I got. 40 00:02:47.460 --> 00:02:51.560 But I feel like for this I would need some kind of hit sound effect. 41 00:02:52.460 --> 00:02:54.720 Um, and I'd probably have to mess around with it a little bit. 42 00:03:04.540 --> 00:03:08.180 Let's give that a try. Let's see what's, let's see what's up. So 43 00:03:12.840 --> 00:03:17.050 that could actually work. At first I was like, 44 00:03:17.730 --> 00:03:22.370 hmm. Oh, let's see. It kinda works. 45 00:03:25.520 --> 00:03:26.410 Cool. So 46 00:03:29.390 --> 00:03:32.570 we could see we're in a 10 here. We we're getting a bit of peeking here. 47 00:03:32.570 --> 00:03:33.403 It's pretty loud, 48 00:03:36.670 --> 00:03:38.290 so maybe we turn it down a bit. 49 00:03:43.140 --> 00:03:48.110 This is a good example of where we would want to lower the volume of other 50 00:03:48.110 --> 00:03:51.590 sound effects so that we can let this one kind of come through a little bit 51 00:03:51.590 --> 00:03:56.060 easier. So maybe I'll just bump this down a little bit here, 52 00:04:14.090 --> 00:04:15.250 actually. Sounds pretty good. I like that. 53 00:04:18.430 --> 00:04:20.740 Let's bring it up a tiny bit. Holding shift. 54 00:04:36.680 --> 00:04:40.650 Okay, so this area here, uh, 55 00:04:40.650 --> 00:04:44.410 I'm gonna want some kind of underwater whoosh. So water, whoosh. 56 00:04:44.540 --> 00:04:49.290 Let's see what we got. Perfect. Look at that. How quick was that? 57 00:04:49.630 --> 00:04:51.530 So I'm gonna drag this into my whoosh track 58 00:04:54.030 --> 00:04:56.650 and probably put it over here. And that's a little bit quiet, 59 00:04:56.650 --> 00:04:59.730 so I'm just gonna use the elastic wave tool to stretch it out. 60 00:05:01.880 --> 00:05:06.290 That works beautifully. So I'm gonna close this and trim it down. 61 00:05:15.190 --> 00:05:18.010 So for this, I'm gonna want something above water, 62 00:05:18.510 --> 00:05:22.930 but it's slowed down so I'm not gonna want like normal, 63 00:05:25.150 --> 00:05:28.570 normal, like ocean sound. I'm gonna want it to slow down. 64 00:05:28.590 --> 00:05:30.930 So I might slow it down with the elastic wave. 65 00:05:34.390 --> 00:05:36.970 That's probably pretty good right there. Let's just grab something like that. 66 00:05:37.830 --> 00:05:41.530 And we are going to want to put this in water sound effects, right? 67 00:05:41.670 --> 00:05:45.410 So somewhere over here and we have layered editing on. 68 00:05:45.550 --> 00:05:47.570 So option s to show me all my layers, 69 00:05:48.670 --> 00:05:53.600 just so I'm making sure that we're not overwriting anything. Dope. 70 00:05:53.600 --> 00:05:57.040 That actually sounds really good. I like that a lot. So fade this, 71 00:05:57.040 --> 00:05:57.873 this out here. 72 00:06:02.450 --> 00:06:06.490 I love that actually, it's beautiful. Let's stretch this out a bit. 73 00:06:10.960 --> 00:06:13.850 Cool. Let's take a look at our meters. So eight, 74 00:06:13.910 --> 00:06:17.050 we can see eight is a little bit loud, obviously it's this one here. 75 00:06:17.830 --> 00:06:20.930 And that is where the beauty of mixing comes into play. 76 00:06:20.930 --> 00:06:24.490 It's making sure that all of our tracks don't interfere with each other and 77 00:06:24.490 --> 00:06:25.970 they're all balanced out properly. 78 00:06:25.990 --> 00:06:30.010 And that's one of the hardest parts about sound design is just making sure that 79 00:06:30.010 --> 00:06:30.930 everything is balanced. 80 00:06:39.850 --> 00:06:43.450 I think what could be cool is actually to add like a, a human sound effect here. 81 00:06:43.510 --> 00:06:46.730 I'm thinking like someone like being like, woo Yeah. Or something. 82 00:06:46.910 --> 00:06:51.610 So let's see what we got. Yeah. Human crowd. 83 00:06:51.640 --> 00:06:52.473 Yeah. 84 00:06:52.600 --> 00:06:53.433 Yeah. 85 00:06:55.310 --> 00:06:58.610 Should we throw this in just for, just to see what's good? Yeah, 86 00:07:04.640 --> 00:07:06.300 that's uh, that's Stan Mais by the way. 87 00:07:06.480 --> 00:07:09.660 He always has a crowd of like 20 people watching him and they're all cheering 88 00:07:09.660 --> 00:07:13.180 for him. Yeah, no, no. But like, uh, 89 00:07:13.180 --> 00:07:16.420 adding a human element there could be cool. So human man. Yeah, 90 00:07:19.000 --> 00:07:22.780 that's a good one too. Let's turn that down. Yeah, 91 00:07:24.320 --> 00:07:26.370 that does not sound like me at all. Yeah, 92 00:07:31.090 --> 00:07:35.270 not the best. That almost sounds cheesy, but like something cool, 93 00:07:35.270 --> 00:07:39.550 something real. Yeah. I think these are from like b BBC or something. 94 00:07:39.550 --> 00:07:43.590 They're kind of cheesy. Yeah. Yeah, it's hilarious. Yeah, 95 00:07:46.090 --> 00:07:48.170 I don't know, maybe if we'd like turn that down all the way. 96 00:07:51.230 --> 00:07:52.410 That's actually kind of cool. 97 00:07:52.410 --> 00:07:56.690 Just that little hint of a human vocal in the background. 98 00:07:56.830 --> 00:07:57.930 It makes it feel different. 99 00:08:01.600 --> 00:08:06.010 Sick. All right. I like that a lot. So I feel pretty good about this area here. 100 00:08:06.710 --> 00:08:08.890 We can see we got our w sound effects here. Uh, 101 00:08:08.890 --> 00:08:13.820 the human should probably not go in that area. Um, 102 00:08:13.820 --> 00:08:18.180 but I'm not, I don't really want to create a new track just for that one voice. 103 00:08:18.200 --> 00:08:21.660 Or maybe I should, you know, maybe I should, uh, I could just do that. 104 00:08:22.320 --> 00:08:25.380 And why don't we just make a separate track just for human elements. 105 00:08:25.400 --> 00:08:27.860 So human sounds. Why not? 106 00:08:27.860 --> 00:08:31.820 Because I know that I'm gonna want to add like laughing and stuff to the acro 107 00:08:31.820 --> 00:08:32.740 scenes for example. 108 00:08:32.920 --> 00:08:36.700 So maybe we just put all those in this track and I'm just gonna make this orange 109 00:08:36.800 --> 00:08:39.460 as well. So track color, let's make it orange. 110 00:08:47.710 --> 00:08:50.690 And I think I'm actually just gonna change the pitch of this one here. 111 00:08:52.400 --> 00:08:55.010 Ship space bar to loop that. Let's open up the inspector. 112 00:08:55.150 --> 00:08:56.140 Let's change the pitch. 113 00:09:03.350 --> 00:09:07.020 Yeah, yeah, yeah, 114 00:09:08.400 --> 00:09:09.233 yeah. 115 00:09:13.400 --> 00:09:16.980 Cool. Hop next. 116 00:09:23.640 --> 00:09:27.020 And I'll add one more whoosh there just to fill it in even more. 117 00:09:27.390 --> 00:09:29.260 Let's find some kind of windy whoosh. 118 00:09:58.550 --> 00:10:00.870 I think that's the one that we're using here. Underwater woosh. 119 00:10:01.540 --> 00:10:03.720 That's a good one. Yeah. Oh nine. Cool. So that's, 120 00:10:03.720 --> 00:10:08.160 so one that we're already using. Uh, I need something more basey. 121 00:10:17.580 --> 00:10:20.870 Okay, cool. Let's try that. It could be like a good little, uh, 122 00:10:20.870 --> 00:10:25.590 transition maybe to the next one. So we have layered editing on Remember, 123 00:10:31.850 --> 00:10:36.150 so looks like Seven. So that's the one that we just put in. 124 00:10:36.150 --> 00:10:40.350 It's a little bit too loud. So these two are, um, also gonna be adding up. 125 00:10:40.850 --> 00:10:43.310 So if we look at our, our main bus, 126 00:10:44.320 --> 00:10:46.790 these two low end frequencies are gonna add up. 127 00:10:47.210 --> 00:10:50.950 So it's important to watch that. And if we need to, 128 00:10:52.250 --> 00:10:56.310 we can lower the lower frequencies here in one of these. Um, 129 00:10:56.310 --> 00:10:58.430 just so that they don't conflict too much, 130 00:10:58.460 --> 00:11:02.790 they don't stack on top of each other. And then cause our bus to uh, you know, 131 00:11:02.860 --> 00:11:06.190 peak. So this sound here, why don't we just, 132 00:11:08.770 --> 00:11:11.910 uh, lower the low end a little bit 133 00:11:15.570 --> 00:11:19.910 so it's not as basey. So just like that, take a listen. This is with it on, 134 00:11:21.410 --> 00:11:23.350 that's with it off. And then this is with, it's on. 135 00:11:24.170 --> 00:11:26.870 So we are cutting out a lot of that low end. 136 00:11:26.880 --> 00:11:30.870 We're eliminating that option X shift tab. Close the inspector. 137 00:11:30.870 --> 00:11:33.640 Let's take a listen and we wanna un solo. 138 00:11:36.630 --> 00:11:38.760 Cool. That sounds dope. I'm loving it right now. 139 00:11:38.860 --> 00:11:41.800 We are an hour into this lesson about an hour. 140 00:11:41.940 --> 00:11:43.760 So I'm not gonna drag this on too much. 141 00:11:43.760 --> 00:11:48.760 We have covered a lot of the different elements that I've spoken about within 142 00:11:49.110 --> 00:11:50.400 this module. Um, 143 00:11:50.400 --> 00:11:54.840 you guys are just seeing the real world use case of how I implement all of these 144 00:11:54.840 --> 00:11:58.160 different tools and features that we learned about in the real world. 145 00:11:58.380 --> 00:12:01.440 And this is just as real as it gets. Um, 146 00:12:01.440 --> 00:12:04.000 I would say that right now the sound design, um, 147 00:12:04.000 --> 00:12:08.520 that I'm doing on this video is probably even more elaborate than the main video 148 00:12:08.520 --> 00:12:10.640 itself. The main video that I actually uploaded to YouTube, 149 00:12:10.820 --> 00:12:13.720 the sound design was not too, too complex. 150 00:12:13.840 --> 00:12:16.240 I kind of kept things a little bit simple. Uh, 151 00:12:16.300 --> 00:12:21.040 but for this example I wanted to just go a little bit more 152 00:12:21.100 --> 00:12:24.840 in to show you guys what you can really do with sound design. 153 00:12:25.180 --> 00:12:28.240 And one thing that I like to do every once in a while too is just listen to the 154 00:12:28.240 --> 00:12:32.840 sound design without the music just to kinda get a feel of what we've done in 155 00:12:32.840 --> 00:12:34.960 terms of sound design. So let's, let's just do that right now. Actually, 156 00:12:34.980 --> 00:12:38.440 I'm just gonna, um, control Tilda to full screen. 157 00:12:47.500 --> 00:12:48.720 It sounds sick, I love it. 158 00:12:49.300 --> 00:12:51.720 So why don't we add some longboard sound effects over here. 159 00:12:51.720 --> 00:12:55.360 So let's go back to our index. Remember, let's use our index cuz it's amazing. 160 00:12:55.460 --> 00:12:58.920 It helps us free up a lot of real estate here to actually focus on the things 161 00:12:58.920 --> 00:13:03.480 that we want to focus on. So right now we don't have any tracks, 162 00:13:03.480 --> 00:13:05.400 we don't have any tracks for the longboard stuff. 163 00:13:05.400 --> 00:13:07.000 Let's close off human sound effects. Also, 164 00:13:07.000 --> 00:13:10.720 keep in mind the reason that we're seeing our main bus output here is because we 165 00:13:10.720 --> 00:13:13.560 have automation turned on. Once automation is turned off, we can't see that. 166 00:13:13.660 --> 00:13:16.920 So just remember the reason we're seeing this is because automation is on. 167 00:13:17.100 --> 00:13:21.320 And of course when automation is on, we are able to automate our buses. 168 00:13:21.340 --> 00:13:25.240 So if we wanted to route all of our whoosh sound effects or all of our dirt bike 169 00:13:25.240 --> 00:13:30.120 sound effects to one bus because we wanted to apply automation to all of 170 00:13:30.120 --> 00:13:34.720 those dirt bike tracks, we could do that very easily on the bus and not have to, 171 00:13:35.260 --> 00:13:37.600 you know, perform automation on two separate tracks. 172 00:13:37.600 --> 00:13:40.560 We can just do that on one track or you know, this could be like, 173 00:13:40.580 --> 00:13:44.120 you can route 15 different tracks into a bus and then apply automation on that 174 00:13:44.140 --> 00:13:49.040 bus instead of having to tediously go in on and do and perform automation on 175 00:13:49.040 --> 00:13:51.280 each one of those tracks. So buses are huge for sure. 176 00:13:51.280 --> 00:13:55.840 In this case we don't have too many tracks, so like, this is fine. Um, and I, 177 00:13:55.880 --> 00:13:56.520 I don't know if, 178 00:13:56.520 --> 00:13:59.760 if we're gonna actually need to perform too much automation on these, 179 00:13:59.860 --> 00:14:04.800 but I'll probably end up just feeding, you know, the dirt bike, uh, 180 00:14:04.800 --> 00:14:07.960 tracks into a bus and call that bus dirt, bike bus. 181 00:14:08.020 --> 00:14:11.720 And then same with the whoosh sound effects and the water sound effects. But um, 182 00:14:11.720 --> 00:14:13.720 you know, if this was, you know, groups of three, 183 00:14:13.790 --> 00:14:16.280 then maybe it would make even more sense. But in this case, I'm, 184 00:14:16.280 --> 00:14:19.160 I'm just really focusing on trying to keep, you know, 185 00:14:19.160 --> 00:14:22.080 those groups of sound effects in certain tracks. 186 00:14:22.500 --> 00:14:25.280 So the dirt bike one's here and I'm just trying to make sure that all the sounds 187 00:14:25.300 --> 00:14:27.440 are relatively balanced, so I'm always looking at the meters, 188 00:14:27.440 --> 00:14:29.680 making sure that things aren't peaking too hard. But, you know, 189 00:14:29.680 --> 00:14:32.680 at the end when we're, when we kind of have everything in place, 190 00:14:33.180 --> 00:14:36.760 we can use our faders over here and we can enable automation for our faders. 191 00:14:36.760 --> 00:14:41.040 So we can kind of go through the whole edit and play around with the faders for 192 00:14:41.100 --> 00:14:45.720 the individual tracks or the buses if we've chosen to go the bus route just to 193 00:14:45.720 --> 00:14:47.440 make sure everything feels balanced and good. 194 00:14:47.820 --> 00:14:52.040 So why don't we put some focus into this longboard section and I think that 195 00:14:52.040 --> 00:14:55.400 that's gonna be a wrap to this video. So let's add, uh, 196 00:14:55.500 --> 00:14:57.520 two new stereo tracks over here. Um, 197 00:14:57.520 --> 00:15:00.920 and notice that most of the sound effects that we're working with are all 198 00:15:00.920 --> 00:15:03.360 stereo. I think maybe we could have had some mono, 199 00:15:03.480 --> 00:15:04.600 I didn't notice any mono ones, 200 00:15:04.600 --> 00:15:08.600 but if we do have any mono sounds then they would show up. So here for example, 201 00:15:08.600 --> 00:15:12.120 we have a mono sound. Oh no, nevermind. No that's uh, stereo sound. 202 00:15:12.420 --> 00:15:15.880 So we don't actually have any mono sound effects in here, but you know, 203 00:15:15.880 --> 00:15:17.720 if you ever are dealing with mono sound effects, 204 00:15:18.340 --> 00:15:22.960 you can keep them in a stereo track or just change that track to mono or just 205 00:15:22.960 --> 00:15:24.560 create a, a new track that's, that's mono. 206 00:15:25.060 --> 00:15:28.600 So I'm just gonna hide all those and we've created audio track 12. 207 00:15:28.940 --> 00:15:31.880 I'm just gonna shift Z to make sure that this isn't another track that has 208 00:15:31.880 --> 00:15:35.200 something on it already and it doesn't. So we've just created one track. 209 00:15:35.200 --> 00:15:37.560 Let's add one more. So at a stereo track, 210 00:15:37.560 --> 00:15:40.890 let's call both of these longboard. 211 00:15:43.120 --> 00:15:46.810 Same with this one here, longboard longboard. 212 00:15:47.350 --> 00:15:51.450 And let's change the color to orange as well. 213 00:15:52.430 --> 00:15:54.570 And let's start throwing in some longboard sound effects. So 214 00:15:57.320 --> 00:16:01.110 what I think would be cool for this is skateboard sound effects. 215 00:16:01.110 --> 00:16:06.110 So skateboard on concrete and I know I was looking for this kind of 216 00:16:06.110 --> 00:16:07.830 stuff before. I don't have the best sound effects, 217 00:16:07.830 --> 00:16:10.630 but we could still make use of something that's, you know, close enough. 218 00:16:14.220 --> 00:16:15.053 So something like that 219 00:16:19.400 --> 00:16:21.360 actually works pretty good, sounds pretty decent. 220 00:16:21.500 --> 00:16:23.160 So we're gonna throw that in the longboard track. 221 00:16:25.330 --> 00:16:27.910 So it's gonna start about here. We'll fade that in. 222 00:16:32.380 --> 00:16:35.470 Cool. I'm gonna cut it right here. 223 00:16:36.290 --> 00:16:40.470 And what I can do with this is play with the pan as well. 224 00:16:40.610 --> 00:16:41.830 So why don't we, 225 00:16:43.730 --> 00:16:46.910 at this point I would want the pan to be about here. 226 00:16:47.050 --> 00:16:49.150 So I'll just try to match it like in the video. 227 00:16:49.330 --> 00:16:53.950 So I'll set a key frame over there and over here we'll move it a little bit more 228 00:16:53.950 --> 00:16:56.110 to the right. So we're, we're adding, 229 00:16:56.200 --> 00:17:00.270 we're adding more depth to this sound by just moving it right to left. 230 00:17:00.290 --> 00:17:04.910 So let's take a listen. Cool, 231 00:17:04.910 --> 00:17:05.790 that sounds good to me. 232 00:17:07.040 --> 00:17:10.500 And I wanna add some wind to make it sound like we're going really fast. 233 00:17:10.720 --> 00:17:12.180 So let's see what we got here. 234 00:17:19.380 --> 00:17:23.270 That sounds pretty good to me. It sounds like the camera, 235 00:17:24.050 --> 00:17:28.310 it was actually in that environment. Uh, 236 00:17:28.310 --> 00:17:29.470 longboard sounds are a bit loud, 237 00:17:29.470 --> 00:17:32.510 but let's turn on the music and see how this sounds in comparison to the music. 238 00:17:34.810 --> 00:17:36.270 Too loud. I want it to be quieter. 239 00:17:38.650 --> 00:17:41.230 Now it's too quiet so let's pump this up a tiny bit 240 00:17:49.020 --> 00:17:53.360 Too much. That sounds good. 241 00:17:53.360 --> 00:17:55.040 Let's play with the EQ just to make it, 242 00:17:55.290 --> 00:17:59.040 maybe we can like manipulate it to make it feel like it's actually more in that 243 00:17:59.040 --> 00:18:03.960 environment. So let's me, let's solo it open. The inspector 244 00:18:05.670 --> 00:18:07.600 equalizer band one. 245 00:18:17.110 --> 00:18:19.920 Yeah, I think we might be hearing too much of the high end. So it's unsold that. 246 00:18:21.950 --> 00:18:24.160 Yeah, that's dope. I like that a lot actually. So 247 00:18:26.750 --> 00:18:29.400 cool. That's with the equalizer on this is without, 248 00:18:31.780 --> 00:18:34.960 so it's minimal but to me it makes a big difference. 249 00:18:35.040 --> 00:18:38.200 I like this With the equalizer on just this little change that we did, we, 250 00:18:38.200 --> 00:18:40.640 we basically just cut off a little bit of the high frequencies here. 251 00:18:40.720 --> 00:18:42.600 I don't know if it's, if it makes you feel more like it was in the, 252 00:18:42.620 --> 00:18:46.800 in that environment but just feels a bit more real to me. Option X. 253 00:18:52.190 --> 00:18:53.800 Cool. We could probably extend this wind 254 00:18:57.620 --> 00:19:02.400 and I feel like we should probably just like duplicate this sound here, 255 00:19:06.440 --> 00:19:09.860 option s to see those layers over here. Let's expand these 256 00:19:15.130 --> 00:19:17.910 and I'm probably gonna wanna reset the pen on this 257 00:19:22.730 --> 00:19:27.510 and I might wanna raise this one. Yeah, 258 00:19:28.100 --> 00:19:32.190 that sounds really good actually. Just raising up that volume there. 259 00:19:35.090 --> 00:19:37.030 And then we'll bring this one back over here. 260 00:19:37.160 --> 00:19:39.790 We're going from like further away to closer up to further away. 261 00:19:40.050 --> 00:19:42.830 And really what's making this feel closer up is just the volume. 262 00:19:42.930 --> 00:19:44.190 So all we did was increase the volume. 263 00:19:44.530 --> 00:19:47.990 Now I remember this one has the same pan key framing that this one does. 264 00:19:48.050 --> 00:19:50.670 So I'm just gonna eliminate that cause I don't think we need it for that second 265 00:19:50.670 --> 00:19:51.503 one. 266 00:19:58.120 --> 00:20:00.770 Cool. Works pretty well. 267 00:20:11.730 --> 00:20:12.850 Probably bumped the volume up there. 268 00:20:16.750 --> 00:20:21.570 So we're going, we're going from close to far to close. 269 00:20:21.710 --> 00:20:24.650 So this part here, 270 00:20:24.710 --> 00:20:27.450 so we'll probably want to just key frame this here. 271 00:20:28.990 --> 00:20:31.850 Option click. Let's make that quieter there. 272 00:20:51.950 --> 00:20:53.480 This might be a little bit too abrupt 273 00:20:58.400 --> 00:21:02.020 and cool. Let's add a woosh here. So option as close my layers. 274 00:21:02.020 --> 00:21:06.420 So I can't see those. Shift scroll, so I collapse everything a bit more. 275 00:21:06.670 --> 00:21:10.500 Let's open up that index. Let's show our whoosh sound effects here. 276 00:21:11.640 --> 00:21:14.220 We got three layers of whoosh sound effects. Let's, 277 00:21:21.410 --> 00:21:24.860 yeah, let's add some whoosh sound effects. Definitely need some of those. 278 00:21:30.030 --> 00:21:33.360 Nope, nope. 279 00:21:35.770 --> 00:21:36.760 Let's give it a try. 280 00:21:45.230 --> 00:21:47.780 Maybe we can add this one here for one second. 281 00:21:51.560 --> 00:21:56.060 So audio six looks like we're peeking here. We gotta watch those levels. 282 00:21:56.110 --> 00:21:59.660 We're almost hitting zero there, so let's turn that bad boy down. 283 00:22:04.190 --> 00:22:05.500 Let's turn this down too. 284 00:22:12.230 --> 00:22:13.880 It's okay if we bump it up a little bit 285 00:22:30.310 --> 00:22:34.370 and this is a great time to add another human element to this too. So, 286 00:22:35.190 --> 00:22:39.210 uh, I don't know if we have the best ones right now. Let's open up human 287 00:22:40.790 --> 00:22:45.330 and where yeah, human sounds. So maybe another like woohoo or something. 288 00:22:45.330 --> 00:22:48.050 Let's just move this one over a little option. Drag it, 289 00:22:48.050 --> 00:22:49.010 see what this one sounds like. 290 00:22:51.230 --> 00:22:53.130 It almost sounds like someone like booing or something. 291 00:22:53.150 --> 00:22:56.690 So let's go to sound library. Uh, 292 00:22:57.220 --> 00:22:59.050 human cheer. 293 00:23:06.180 --> 00:23:07.880 No, we just want one person, boo. 294 00:23:09.150 --> 00:23:09.983 Yeah. 295 00:23:10.980 --> 00:23:14.080 Uh, sounds cheesy but it could actually work. So let's give it a try. Yeah, 296 00:23:14.830 --> 00:23:15.663 very loud. 297 00:23:16.350 --> 00:23:17.183 Yeah, 298 00:23:22.470 --> 00:23:25.860 Could work. Okay. 299 00:23:25.860 --> 00:23:29.820 It's like a good little transition segment here. So, uh, 300 00:23:29.820 --> 00:23:32.780 let's open the inspector shift tab. Equalizer. Let's, uh, 301 00:23:44.050 --> 00:23:48.930 cool. Option X way better. 302 00:23:49.390 --> 00:23:52.210 Yo, the eq it does wonders. It does wonders. 303 00:24:09.560 --> 00:24:12.650 Awesome. So I think that's enough for this lesson. 304 00:24:13.310 --> 00:24:17.930 As you can see just this one section over here and I did a little bit 305 00:24:17.960 --> 00:24:19.050 further down too, 306 00:24:19.050 --> 00:24:23.170 but why don't we just show all of these tracks here so we can get a better idea 307 00:24:23.170 --> 00:24:24.610 of where everything's at. 308 00:24:24.950 --> 00:24:29.010 So just this one little section here took about an hour so you could tell how 309 00:24:29.010 --> 00:24:30.090 much time it takes. 310 00:24:30.390 --> 00:24:33.650 The thing that takes the most amount of time is just looking for the right sound 311 00:24:33.650 --> 00:24:36.050 effects. And a lot of the time it's experimentation. 312 00:24:36.050 --> 00:24:39.410 Like sometimes you're not gonna have the exact sound that's like in the video, 313 00:24:39.670 --> 00:24:43.970 but you can find sounds that are similar or just have similar vibes and 314 00:24:43.980 --> 00:24:46.130 manipulate them with the eq, 315 00:24:46.680 --> 00:24:50.570 with things like reverb with effects and just playing around with them and also 316 00:24:50.570 --> 00:24:52.090 playing with the panning and, 317 00:24:52.090 --> 00:24:55.450 and key framing the panning in order to make them feel more as though they are 318 00:24:55.450 --> 00:24:58.410 in that environment. Sometimes you'll be successful, sometimes you won't. 319 00:24:58.410 --> 00:25:01.610 Sometimes you'll give something a try and it's not gonna work as well as you 320 00:25:01.610 --> 00:25:04.090 hope it would. Uh, but that's just part of the learning process, right? 321 00:25:04.090 --> 00:25:05.890 And the more that you do this, the better you get at it. 322 00:25:05.890 --> 00:25:10.650 My recommendation is just to get into the editing program and experiment, 323 00:25:10.820 --> 00:25:15.730 experiment, experiment, experiment. And you'll find yourself being able to, uh, 324 00:25:15.730 --> 00:25:19.530 perform faster and faster each new project because you have more experience 325 00:25:19.530 --> 00:25:20.450 under your belt. You know, 326 00:25:20.450 --> 00:25:24.410 what kind of sounds work well in certain situations and what kind of changes you 327 00:25:24.410 --> 00:25:27.490 can make to certain sounds to make them feel as though they're more in that 328 00:25:27.490 --> 00:25:28.110 environment. 329 00:25:28.110 --> 00:25:31.850 So sound designing is definitely something that just comes with practice. 330 00:25:31.950 --> 00:25:34.130 The more practice you put into it, the better you're gonna be. 331 00:25:34.270 --> 00:25:35.290 But that's it for this lesson. 332 00:25:35.370 --> 00:25:39.570 I hope you guys enjoyed watching just my raw process of sound designing. 333 00:25:39.890 --> 00:25:43.490 I hope you guys learned a lot of new things and I will see you in the next one. 29761

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