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So water sound effects. Are there any more here? Yeah,
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we've got some more these guys.
3
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So let's add some more water sound effects here since we have these open.
4
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So obviously we need an ocean sound effect here.
5
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Let's give it some background ambiance
6
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that's decent.
7
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Let's give that a go. So remember, water sound effects.
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I'm just trying to throw all those into the water section.
9
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Now, you know, we have all of these as orange layers.
10
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It would probably be even easier if we were to change up the colors of each,
11
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like different type of sound effect.
12
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We could totally do that in this case as well. You know,
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whatever works best in your workflow. In this case,
14
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it would probably be easier for all of us to understand what's going on here.
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If we made the water sound effects blue and then the whoosh sound effects,
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maybe like a lighter blue and then the dirt bike, sound effects orange,
17
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whatever. But for me, in this case, that is an extra step.
18
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I'm fine with just keeping things, um, the same color for now. You know,
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if things start getting like really hectic then I might wanna change these
20
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colors. But um, for now I just know that all the orange ones are sound effects.
21
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That works beautifully. I love this section here.
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So I'll just cut this.
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So I think because I have the sound of the ocean
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and the environment here in the background,
25
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but there is no sound of when his board hits the ocean.
26
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That just doesn't sound right to me. So like,
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it sounds like something's off so it sounds empty. So this shot,
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we should definitely find a sound that works well for when his board hits the
29
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ocean here. Do I know what kind of sound we should use for this? I don't know.
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We can type in water hit and just see what comes up.
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Uh,
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yeah, none of those sound any good water.
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And this is, this is searching like, what was it?
34
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Something like 10,000 sound effects. I have tons of sound effects.
35
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Sound effects I collected from like Adobe. Um,
36
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and just like different databases online,
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put them all into one sound effects folder.
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And this is what we're accessing here.
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So it just searching everything that I got.
40
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But I feel like for this I would need some kind of hit sound effect.
41
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Um, and I'd probably have to mess around with it a little bit.
42
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Let's give that a try. Let's see what's, let's see what's up. So
43
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that could actually work. At first I was like,
44
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hmm. Oh, let's see. It kinda works.
45
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Cool. So
46
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we could see we're in a 10 here. We we're getting a bit of peeking here.
47
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It's pretty loud,
48
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so maybe we turn it down a bit.
49
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This is a good example of where we would want to lower the volume of other
50
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sound effects so that we can let this one kind of come through a little bit
51
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easier. So maybe I'll just bump this down a little bit here,
52
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actually. Sounds pretty good. I like that.
53
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Let's bring it up a tiny bit. Holding shift.
54
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Okay, so this area here, uh,
55
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I'm gonna want some kind of underwater whoosh. So water, whoosh.
56
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Let's see what we got. Perfect. Look at that. How quick was that?
57
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So I'm gonna drag this into my whoosh track
58
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and probably put it over here. And that's a little bit quiet,
59
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so I'm just gonna use the elastic wave tool to stretch it out.
60
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That works beautifully. So I'm gonna close this and trim it down.
61
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So for this, I'm gonna want something above water,
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but it's slowed down so I'm not gonna want like normal,
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normal, like ocean sound. I'm gonna want it to slow down.
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So I might slow it down with the elastic wave.
65
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That's probably pretty good right there. Let's just grab something like that.
66
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And we are going to want to put this in water sound effects, right?
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So somewhere over here and we have layered editing on.
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So option s to show me all my layers,
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just so I'm making sure that we're not overwriting anything. Dope.
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That actually sounds really good. I like that a lot. So fade this,
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this out here.
72
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I love that actually, it's beautiful. Let's stretch this out a bit.
73
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Cool. Let's take a look at our meters. So eight,
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we can see eight is a little bit loud, obviously it's this one here.
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And that is where the beauty of mixing comes into play.
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It's making sure that all of our tracks don't interfere with each other and
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they're all balanced out properly.
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And that's one of the hardest parts about sound design is just making sure that
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everything is balanced.
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I think what could be cool is actually to add like a, a human sound effect here.
81
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I'm thinking like someone like being like, woo Yeah. Or something.
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So let's see what we got. Yeah. Human crowd.
83
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Yeah.
84
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Yeah.
85
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Should we throw this in just for, just to see what's good? Yeah,
86
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that's uh, that's Stan Mais by the way.
87
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He always has a crowd of like 20 people watching him and they're all cheering
88
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for him. Yeah, no, no. But like, uh,
89
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adding a human element there could be cool. So human man. Yeah,
90
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that's a good one too. Let's turn that down. Yeah,
91
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that does not sound like me at all. Yeah,
92
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not the best. That almost sounds cheesy, but like something cool,
93
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something real. Yeah. I think these are from like b BBC or something.
94
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They're kind of cheesy. Yeah. Yeah, it's hilarious. Yeah,
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I don't know, maybe if we'd like turn that down all the way.
96
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That's actually kind of cool.
97
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Just that little hint of a human vocal in the background.
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It makes it feel different.
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Sick. All right. I like that a lot. So I feel pretty good about this area here.
100
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We can see we got our w sound effects here. Uh,
101
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the human should probably not go in that area. Um,
102
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but I'm not, I don't really want to create a new track just for that one voice.
103
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Or maybe I should, you know, maybe I should, uh, I could just do that.
104
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And why don't we just make a separate track just for human elements.
105
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So human sounds. Why not?
106
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Because I know that I'm gonna want to add like laughing and stuff to the acro
107
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scenes for example.
108
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So maybe we just put all those in this track and I'm just gonna make this orange
109
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as well. So track color, let's make it orange.
110
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And I think I'm actually just gonna change the pitch of this one here.
111
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Ship space bar to loop that. Let's open up the inspector.
112
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Let's change the pitch.
113
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Yeah, yeah, yeah,
114
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yeah.
115
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Cool. Hop next.
116
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And I'll add one more whoosh there just to fill it in even more.
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Let's find some kind of windy whoosh.
118
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I think that's the one that we're using here. Underwater woosh.
119
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That's a good one. Yeah. Oh nine. Cool. So that's,
120
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so one that we're already using. Uh, I need something more basey.
121
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Okay, cool. Let's try that. It could be like a good little, uh,
122
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transition maybe to the next one. So we have layered editing on Remember,
123
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so looks like Seven. So that's the one that we just put in.
124
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It's a little bit too loud. So these two are, um, also gonna be adding up.
125
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So if we look at our, our main bus,
126
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these two low end frequencies are gonna add up.
127
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So it's important to watch that. And if we need to,
128
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we can lower the lower frequencies here in one of these. Um,
129
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just so that they don't conflict too much,
130
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they don't stack on top of each other. And then cause our bus to uh, you know,
131
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peak. So this sound here, why don't we just,
132
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uh, lower the low end a little bit
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so it's not as basey. So just like that, take a listen. This is with it on,
134
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that's with it off. And then this is with, it's on.
135
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So we are cutting out a lot of that low end.
136
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We're eliminating that option X shift tab. Close the inspector.
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Let's take a listen and we wanna un solo.
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Cool. That sounds dope. I'm loving it right now.
139
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We are an hour into this lesson about an hour.
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So I'm not gonna drag this on too much.
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We have covered a lot of the different elements that I've spoken about within
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this module. Um,
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you guys are just seeing the real world use case of how I implement all of these
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different tools and features that we learned about in the real world.
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And this is just as real as it gets. Um,
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I would say that right now the sound design, um,
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that I'm doing on this video is probably even more elaborate than the main video
148
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itself. The main video that I actually uploaded to YouTube,
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the sound design was not too, too complex.
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I kind of kept things a little bit simple. Uh,
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but for this example I wanted to just go a little bit more
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in to show you guys what you can really do with sound design.
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And one thing that I like to do every once in a while too is just listen to the
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sound design without the music just to kinda get a feel of what we've done in
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terms of sound design. So let's, let's just do that right now. Actually,
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I'm just gonna, um, control Tilda to full screen.
157
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It sounds sick, I love it.
158
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So why don't we add some longboard sound effects over here.
159
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So let's go back to our index. Remember, let's use our index cuz it's amazing.
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It helps us free up a lot of real estate here to actually focus on the things
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that we want to focus on. So right now we don't have any tracks,
162
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we don't have any tracks for the longboard stuff.
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Let's close off human sound effects. Also,
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keep in mind the reason that we're seeing our main bus output here is because we
165
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have automation turned on. Once automation is turned off, we can't see that.
166
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So just remember the reason we're seeing this is because automation is on.
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And of course when automation is on, we are able to automate our buses.
168
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So if we wanted to route all of our whoosh sound effects or all of our dirt bike
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sound effects to one bus because we wanted to apply automation to all of
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those dirt bike tracks, we could do that very easily on the bus and not have to,
171
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you know, perform automation on two separate tracks.
172
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We can just do that on one track or you know, this could be like,
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you can route 15 different tracks into a bus and then apply automation on that
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bus instead of having to tediously go in on and do and perform automation on
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each one of those tracks. So buses are huge for sure.
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In this case we don't have too many tracks, so like, this is fine. Um, and I,
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I don't know if,
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if we're gonna actually need to perform too much automation on these,
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but I'll probably end up just feeding, you know, the dirt bike, uh,
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tracks into a bus and call that bus dirt, bike bus.
181
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And then same with the whoosh sound effects and the water sound effects. But um,
182
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you know, if this was, you know, groups of three,
183
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then maybe it would make even more sense. But in this case, I'm,
184
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I'm just really focusing on trying to keep, you know,
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those groups of sound effects in certain tracks.
186
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So the dirt bike one's here and I'm just trying to make sure that all the sounds
187
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are relatively balanced, so I'm always looking at the meters,
188
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making sure that things aren't peaking too hard. But, you know,
189
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at the end when we're, when we kind of have everything in place,
190
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we can use our faders over here and we can enable automation for our faders.
191
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So we can kind of go through the whole edit and play around with the faders for
192
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the individual tracks or the buses if we've chosen to go the bus route just to
193
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make sure everything feels balanced and good.
194
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So why don't we put some focus into this longboard section and I think that
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that's gonna be a wrap to this video. So let's add, uh,
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two new stereo tracks over here. Um,
197
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and notice that most of the sound effects that we're working with are all
198
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stereo. I think maybe we could have had some mono,
199
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I didn't notice any mono ones,
200
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but if we do have any mono sounds then they would show up. So here for example,
201
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we have a mono sound. Oh no, nevermind. No that's uh, stereo sound.
202
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So we don't actually have any mono sound effects in here, but you know,
203
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if you ever are dealing with mono sound effects,
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you can keep them in a stereo track or just change that track to mono or just
205
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create a, a new track that's, that's mono.
206
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So I'm just gonna hide all those and we've created audio track 12.
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I'm just gonna shift Z to make sure that this isn't another track that has
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something on it already and it doesn't. So we've just created one track.
209
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Let's add one more. So at a stereo track,
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let's call both of these longboard.
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Same with this one here, longboard longboard.
212
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And let's change the color to orange as well.
213
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And let's start throwing in some longboard sound effects. So
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what I think would be cool for this is skateboard sound effects.
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So skateboard on concrete and I know I was looking for this kind of
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stuff before. I don't have the best sound effects,
217
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but we could still make use of something that's, you know, close enough.
218
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So something like that
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actually works pretty good, sounds pretty decent.
220
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So we're gonna throw that in the longboard track.
221
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So it's gonna start about here. We'll fade that in.
222
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Cool. I'm gonna cut it right here.
223
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And what I can do with this is play with the pan as well.
224
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So why don't we,
225
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at this point I would want the pan to be about here.
226
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So I'll just try to match it like in the video.
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So I'll set a key frame over there and over here we'll move it a little bit more
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to the right. So we're, we're adding,
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we're adding more depth to this sound by just moving it right to left.
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So let's take a listen. Cool,
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that sounds good to me.
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And I wanna add some wind to make it sound like we're going really fast.
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So let's see what we got here.
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That sounds pretty good to me. It sounds like the camera,
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it was actually in that environment. Uh,
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longboard sounds are a bit loud,
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but let's turn on the music and see how this sounds in comparison to the music.
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Too loud. I want it to be quieter.
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Now it's too quiet so let's pump this up a tiny bit
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Too much. That sounds good.
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Let's play with the EQ just to make it,
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maybe we can like manipulate it to make it feel like it's actually more in that
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environment. So let's me, let's solo it open. The inspector
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equalizer band one.
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Yeah, I think we might be hearing too much of the high end. So it's unsold that.
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Yeah, that's dope. I like that a lot actually. So
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cool. That's with the equalizer on this is without,
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so it's minimal but to me it makes a big difference.
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I like this With the equalizer on just this little change that we did, we,
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we basically just cut off a little bit of the high frequencies here.
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I don't know if it's, if it makes you feel more like it was in the,
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in that environment but just feels a bit more real to me. Option X.
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Cool. We could probably extend this wind
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and I feel like we should probably just like duplicate this sound here,
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option s to see those layers over here. Let's expand these
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and I'm probably gonna wanna reset the pen on this
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and I might wanna raise this one. Yeah,
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that sounds really good actually. Just raising up that volume there.
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And then we'll bring this one back over here.
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We're going from like further away to closer up to further away.
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And really what's making this feel closer up is just the volume.
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So all we did was increase the volume.
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Now I remember this one has the same pan key framing that this one does.
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So I'm just gonna eliminate that cause I don't think we need it for that second
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one.
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Cool. Works pretty well.
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Probably bumped the volume up there.
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So we're going, we're going from close to far to close.
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So this part here,
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so we'll probably want to just key frame this here.
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Option click. Let's make that quieter there.
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This might be a little bit too abrupt
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and cool. Let's add a woosh here. So option as close my layers.
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So I can't see those. Shift scroll, so I collapse everything a bit more.
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Let's open up that index. Let's show our whoosh sound effects here.
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We got three layers of whoosh sound effects. Let's,
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yeah, let's add some whoosh sound effects. Definitely need some of those.
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Nope, nope.
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Let's give it a try.
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Maybe we can add this one here for one second.
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So audio six looks like we're peeking here. We gotta watch those levels.
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We're almost hitting zero there, so let's turn that bad boy down.
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Let's turn this down too.
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It's okay if we bump it up a little bit
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and this is a great time to add another human element to this too. So,
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uh, I don't know if we have the best ones right now. Let's open up human
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and where yeah, human sounds. So maybe another like woohoo or something.
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Let's just move this one over a little option. Drag it,
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see what this one sounds like.
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It almost sounds like someone like booing or something.
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So let's go to sound library. Uh,
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human cheer.
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No, we just want one person, boo.
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Yeah.
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Uh, sounds cheesy but it could actually work. So let's give it a try. Yeah,
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very loud.
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Yeah,
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Could work. Okay.
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It's like a good little transition segment here. So, uh,
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let's open the inspector shift tab. Equalizer. Let's, uh,
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cool. Option X way better.
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Yo, the eq it does wonders. It does wonders.
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Awesome. So I think that's enough for this lesson.
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As you can see just this one section over here and I did a little bit
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further down too,
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but why don't we just show all of these tracks here so we can get a better idea
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of where everything's at.
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So just this one little section here took about an hour so you could tell how
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much time it takes.
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The thing that takes the most amount of time is just looking for the right sound
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effects. And a lot of the time it's experimentation.
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Like sometimes you're not gonna have the exact sound that's like in the video,
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but you can find sounds that are similar or just have similar vibes and
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manipulate them with the eq,
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with things like reverb with effects and just playing around with them and also
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playing with the panning and,
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and key framing the panning in order to make them feel more as though they are
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in that environment. Sometimes you'll be successful, sometimes you won't.
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Sometimes you'll give something a try and it's not gonna work as well as you
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hope it would. Uh, but that's just part of the learning process, right?
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And the more that you do this, the better you get at it.
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My recommendation is just to get into the editing program and experiment,
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experiment, experiment, experiment. And you'll find yourself being able to, uh,
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perform faster and faster each new project because you have more experience
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under your belt. You know,
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what kind of sounds work well in certain situations and what kind of changes you
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can make to certain sounds to make them feel as though they're more in that
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environment.
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So sound designing is definitely something that just comes with practice.
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The more practice you put into it, the better you're gonna be.
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But that's it for this lesson.
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I hope you guys enjoyed watching just my raw process of sound designing.
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I hope you guys learned a lot of new things and I will see you in the next one.
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