All language subtitles for 09. Watch me sound design Part 2 Fairlight

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: WEBVTT 1 00:00:09.870 --> 00:00:14.010 Cool. Let's do another whoosh sound effect. Uh, 2 00:00:14.010 --> 00:00:18.190 this one's also gonna be whoosh. Uh, that's the facts. 3 00:00:19.670 --> 00:00:23.760 Copy that over. Let's add a new track here. Uh, stereo. 4 00:00:24.690 --> 00:00:26.600 Let's do the same thing. Call it whoosh sound effects. 5 00:00:26.940 --> 00:00:30.760 So now we got three layers here to work with for our whoosh sound effects. Um, 6 00:00:31.340 --> 00:00:35.520 and let's look for so slow down effect, whoosh slowdown. 7 00:01:27.840 --> 00:01:30.880 I feel like this one's a little bit funky, but let's give it a try. 8 00:01:33.070 --> 00:01:35.680 It's a little bit different. Let's see what it sounds like. 9 00:01:39.430 --> 00:01:43.240 That actually sounds pretty good. Uh, zoom in on this. Bad boy. 10 00:01:47.550 --> 00:01:51.800 Cool. Actually like that. So we got a seven here. 11 00:01:51.810 --> 00:01:54.160 We're peeking here a little bit. Let's bring this down. 12 00:01:59.020 --> 00:02:02.760 And, uh, why don't we play with the EQ of this one. So, 13 00:02:05.480 --> 00:02:07.300 uh, I'll probably just set this to loop. 14 00:02:07.560 --> 00:02:09.340 So let's bring the in and out point here. 15 00:02:11.740 --> 00:02:14.530 Shift space bar to initiate that loop playback. 16 00:02:17.500 --> 00:02:19.170 Let's watch this levels here. 17 00:02:19.950 --> 00:02:24.130 We can see that it still gets pretty loud here towards the end. Let's solo this. 18 00:02:25.750 --> 00:02:29.970 It gets loud. We're approaching, what do we get to negative five, 19 00:02:29.970 --> 00:02:33.250 which isn't too bad. Uh, but it seems like, yeah, 20 00:02:33.250 --> 00:02:37.130 there's something here that is making things pretty loud. 21 00:02:37.670 --> 00:02:40.570 So let's bring the frequency analyzer, throw it on a seven. 22 00:02:40.570 --> 00:02:43.090 Let's take a look at what's going on. Low end. 23 00:02:43.090 --> 00:02:47.050 We got a lot of low end high ends, not too crazy. Um, 24 00:02:47.050 --> 00:02:48.290 now if we play with the, 25 00:02:51.910 --> 00:02:52.810 but that's the thing, you know, 26 00:02:52.810 --> 00:02:56.250 like it's the low end that really gives us that slow motion feel. 27 00:02:56.470 --> 00:03:00.600 So we might want to actually play around with 28 00:03:01.420 --> 00:03:06.000 the low end of the other elements that are in this section here too. But, 29 00:03:06.260 --> 00:03:07.240 you know, based on this, 30 00:03:07.240 --> 00:03:10.680 it's telling us that this sound here itself is too loud. 31 00:03:11.950 --> 00:03:13.840 It's not really because of other sounds, 32 00:03:13.950 --> 00:03:18.480 it's just the sound in itself is reaching into those red levels. 33 00:03:18.660 --> 00:03:21.160 But that's fine for now. We're just gonna keep rolling with it. 34 00:03:26.960 --> 00:03:28.320 I love that it sounds sick. 35 00:03:28.660 --> 00:03:31.680 All those different sounds combined really just bring this to life. 36 00:03:31.760 --> 00:03:36.600 I love when we get out of the slow motion that, that like, 37 00:03:37.470 --> 00:03:40.200 like that sound effects. Sick. Love it. Cool. Uh, 38 00:03:40.200 --> 00:03:42.000 option x to clear the in and out points. 39 00:03:42.290 --> 00:03:46.240 Let's try to find some splashy watery sound effects for this next section over 40 00:03:46.240 --> 00:03:50.040 here. Um, actually, you know what? No, let's, let's stick with the dirt bike. 41 00:03:50.040 --> 00:03:54.360 Sound effects for now. Let's scrub through here. Let's see what is, uh, what's, 42 00:03:54.830 --> 00:03:56.480 what dirt bike sound effects are next. 43 00:03:57.120 --> 00:04:01.740 Like where else do we have dirt bike sound effects? Uh, 44 00:04:01.810 --> 00:04:05.860 further down. So maybe, you know for now, uh, 45 00:04:05.860 --> 00:04:08.900 let's just stick with this. Yeah, 46 00:04:09.240 --> 00:04:12.780 so that actually I feel good about that in terms of the, uh, 47 00:04:12.780 --> 00:04:13.980 dirt bike sound effects that are over here. 48 00:04:14.680 --> 00:04:19.220 Now one area of this video that I know I want to add a low pass effect to, 49 00:04:19.560 --> 00:04:21.780 um, on the main music is this section here. 50 00:04:21.880 --> 00:04:24.460 So why don't we actually just do that. Let's turn on our index, 51 00:04:24.510 --> 00:04:29.100 let's show our music tracks over here and let's continue playing with the 52 00:04:29.100 --> 00:04:34.020 automation of this, uh, this area right here. Now here's the thing. 53 00:04:34.240 --> 00:04:38.660 We could see that we have our music track on two different tracks because this 54 00:04:38.660 --> 00:04:39.780 isn't the original music. 55 00:04:40.240 --> 00:04:43.540 We cut it up ourselves in order to make this custom track, right? 56 00:04:43.640 --> 00:04:48.140 So this is important to remember. Now, when I'm performing automation, 57 00:04:48.600 --> 00:04:53.580 I'm performing automation on one of these tracks and I 58 00:04:53.580 --> 00:04:55.420 can't really do it on both at the same time, right? 59 00:04:55.760 --> 00:04:58.100 Unless we perform the automation on a bus. 60 00:04:58.240 --> 00:05:02.540 So what we could do is feed both of these tracks into a bus and perform the 61 00:05:02.540 --> 00:05:03.373 automation there. 62 00:05:03.650 --> 00:05:08.180 Another option that we can do is actually just bounce the audio over here and 63 00:05:08.490 --> 00:05:13.220 perform the automation to a new bounced track. So let's do that. 64 00:05:13.460 --> 00:05:13.560 Actually, 65 00:05:13.560 --> 00:05:17.820 why don't we just zoom in here and we can delete the automation that we have on 66 00:05:17.820 --> 00:05:19.380 this track here. Uh, 67 00:05:19.380 --> 00:05:21.900 I'll just delete it because it doesn't take that long to redo. 68 00:05:22.080 --> 00:05:24.540 So what I'm gonna do is select the select range tool over here. 69 00:05:25.080 --> 00:05:27.260 And I'm just gonna delete all of these automation points. 70 00:05:27.280 --> 00:05:29.780 So I'm just gonna select them like that. Hit delete, 71 00:05:31.250 --> 00:05:33.790 and that way we've reset. Uh, 72 00:05:33.810 --> 00:05:37.430 and now what I'm gonna do is just solo both of these tracks here, right? 73 00:05:38.180 --> 00:05:40.430 This is our entire song. 74 00:05:41.800 --> 00:05:46.310 We've made sure that all our levels are set here. Uh, 75 00:05:46.310 --> 00:05:49.910 maybe we will want to just fade the in and out points here. 76 00:05:50.240 --> 00:05:53.670 Let's just listen to these points here. The transition points. 77 00:05:55.020 --> 00:05:55.910 That works pretty well. 78 00:05:55.970 --> 00:05:59.080 I'm just gonna fade this a little bit and make sure that I have the arrow tools 79 00:05:59.080 --> 00:06:00.720 selected and not the select range tool. 80 00:06:01.260 --> 00:06:04.840 So we're just gonna fade that just so that this little audio peak doesn't 81 00:06:04.840 --> 00:06:07.120 interfere with this here because when we're bouncing it, 82 00:06:07.120 --> 00:06:09.920 we're basically like adding everything together. So I'm just gonna fade that, 83 00:06:09.950 --> 00:06:13.190 like that. Why don't I fade the beginning of this too, 84 00:06:13.260 --> 00:06:17.590 just to make things clean. That sounds good to me. That's fine. 85 00:06:18.610 --> 00:06:22.740 Uh, these ones already got the fade. These ones also got the fade. 86 00:06:23.930 --> 00:06:24.980 That sounds good to me. 87 00:06:29.040 --> 00:06:31.420 And this could be an issue. So I'm just gonna do that 88 00:06:38.570 --> 00:06:41.190 now. We're gonna want this to continue on here. So, 89 00:06:57.610 --> 00:07:01.780 Cool. That sounds good to me. So now what we're gonna do is go up to timeline. 90 00:07:02.150 --> 00:07:04.780 Let's bounce the mix to a new track. 91 00:07:05.240 --> 00:07:10.090 So I could do the selected tracks to a new layer. Um, 92 00:07:10.090 --> 00:07:12.970 but since we've soloed both of these tracks, these are the only ones playing, 93 00:07:13.710 --> 00:07:17.890 uh, we can just bounce the entire mix to a new track. 94 00:07:18.150 --> 00:07:22.770 So let's do timeline, bounce mix to track, uh, 95 00:07:22.870 --> 00:07:27.410 bus one. So we're, we're basically going to bounce the output of bus one, 96 00:07:27.930 --> 00:07:28.850 whatever's coming out of bus one. 97 00:07:28.850 --> 00:07:31.010 And right now it's only those two tracks since we've sold them. 98 00:07:31.310 --> 00:07:33.690 So we're gonna select new track over here. We're gonna, we're gonna click okay. 99 00:07:34.020 --> 00:07:37.650 We're gonna let it do its thing. And where is that new track? We could see it. 100 00:07:37.650 --> 00:07:38.470 It's over here. 101 00:07:38.470 --> 00:07:42.410 So let's un solo both of these and let's hide them cuz we're no longer gonna 102 00:07:42.410 --> 00:07:45.210 need those, especially since we now have our new track over here. 103 00:07:45.700 --> 00:07:48.610 Let's rename this obviously, right? So we're gonna call this music 104 00:07:50.360 --> 00:07:54.940 and let's bring this back up to the top. So everything's hidden. 105 00:07:55.630 --> 00:07:59.820 Let's make sure that music is showing. Uh, 106 00:07:59.840 --> 00:08:02.580 we also want our dirt bike. Sound effects. Whoosh sound effects. 107 00:08:04.230 --> 00:08:08.260 Let's take a listen to just our music. Let's take a look at the meter here. 108 00:08:08.260 --> 00:08:11.460 Looks like we're averaging same place. Yeah, 109 00:08:11.460 --> 00:08:14.940 around that negative to 10 negative 12 range. 110 00:08:16.850 --> 00:08:17.683 Cool. 111 00:08:28.250 --> 00:08:30.980 Awesome. So now that we've bounced our music, 112 00:08:31.200 --> 00:08:34.620 why don't we automate it now so we can do the same kind of automation. 113 00:08:34.620 --> 00:08:37.820 We're gonna go to our eq, we're gonna select band six. 114 00:08:37.820 --> 00:08:40.740 We're gonna do frequency just so that we can get a visual of what's going on. 115 00:08:41.320 --> 00:08:46.100 And let's open up our, uh, mixer, our EQ in our mixer. 116 00:08:46.100 --> 00:08:49.580 So this is a one. We're gonna open up EQ here. We got our mixer over here. 117 00:08:49.580 --> 00:08:53.700 Let's enable band six for that low pass effect. 118 00:08:54.520 --> 00:08:58.280 Uh, we EQ enabled here. We have latch, we have return. 119 00:08:58.660 --> 00:08:59.640 So we are good to go. 120 00:08:59.640 --> 00:09:03.400 Let's start playing this and let's try to match this for now, 121 00:09:03.400 --> 00:09:06.160 the dirt bike section, but also that underwater section as well. 122 00:09:06.220 --> 00:09:07.480 So let's give this a go. 123 00:09:15.530 --> 00:09:16.363 Let's give it a listen. 124 00:09:21.710 --> 00:09:23.200 Cool. That sounds good. Um, 125 00:09:23.540 --> 00:09:27.760 now notice once I got to here the game, I actually went up a little bit, 126 00:09:27.760 --> 00:09:30.440 so I wanna be careful about that. I'm just gonna retry that one more time. Uh, 127 00:09:30.440 --> 00:09:33.440 let's press play. I'm gonna hold band six here, press play. 128 00:09:36.100 --> 00:09:36.933 And I missed it 129 00:09:40.660 --> 00:09:41.493 and I missed it again. 130 00:09:54.560 --> 00:09:59.210 Cool. We're gonna do the same thing but for this underwater section. 131 00:10:06.550 --> 00:10:08.330 All right, so amateur mistake on my end. 132 00:10:08.410 --> 00:10:11.210 I forgot to mute the other music tracks, 133 00:10:11.210 --> 00:10:14.330 the ones prior to the new balanced music tracks. 134 00:10:14.330 --> 00:10:16.250 So remember you wanna mute those. 135 00:10:16.250 --> 00:10:19.810 Otherwise we're listening to two of the same audio tracks layered on top of each 136 00:10:19.810 --> 00:10:22.370 other and it's not gonna allow us to hear the full effect of what we're doing 137 00:10:22.370 --> 00:10:24.290 here. So let's give that another try. 138 00:10:24.860 --> 00:10:29.370 Let's go back over here and we're gonna make sure I have band six here 139 00:10:29.450 --> 00:10:33.730 selected. And I'm gonna press play and let's see what we got going on. 140 00:10:38.160 --> 00:10:40.450 Cool. I like, I like it a bit quieter like that. That's cool. 141 00:10:40.450 --> 00:10:44.730 We'll we'll add some underwater sound effects here too and we'll raise it up. 142 00:10:46.790 --> 00:10:48.330 Beauty. Cool. 143 00:10:49.030 --> 00:10:53.250 So that's good on the automation on this track here. I feel good about that. 144 00:10:53.420 --> 00:10:54.650 Let's take a listen to this. 145 00:10:58.280 --> 00:10:59.730 Yeah, that sounds pretty good. I like it. 146 00:11:00.110 --> 00:11:04.730 So we could probably add some underwater sound effects here now. So, uh, 147 00:11:04.730 --> 00:11:09.610 let's go to our index and let's close off the dirt bike sound effects 148 00:11:09.630 --> 00:11:11.410 cuz we don't wanna be looking at those whoosh sound effects. 149 00:11:11.410 --> 00:11:13.730 We can leave because we might wanna add some more whoosh sound effects. 150 00:11:13.830 --> 00:11:17.330 But let's add some new tracks now. So I'm gonna add two tracks, 151 00:11:17.710 --> 00:11:20.530 two and these ones, 152 00:11:20.530 --> 00:11:25.330 I'm gonna call them underwater or just water sfx cuz there's a lot of 153 00:11:25.330 --> 00:11:30.130 water activities within this edit. So I'm down to just, uh, 154 00:11:30.200 --> 00:11:34.530 make those their own tracks. All right, so let's check the sound library. 155 00:11:34.820 --> 00:11:37.850 Let's type in underwater and let's just see what we can find. 156 00:11:40.870 --> 00:11:43.210 Uh, that sounds pretty cool actually. Let's try this. 157 00:11:45.660 --> 00:11:47.840 Uh, a lot of bass in that. We'll see what it's like. 158 00:11:50.760 --> 00:11:54.760 It almost sounds a little bit too, what's the word? 159 00:11:55.360 --> 00:11:59.520 Emphasized? Yeah, it almost sounds like cartoony. 160 00:12:01.620 --> 00:12:04.520 Uh, but what we can do is just play with the eq. 161 00:12:06.230 --> 00:12:08.500 Let's not give up on it yet. Let's give it a try. 162 00:12:09.990 --> 00:12:10.440 Maybe 163 00:12:10.440 --> 00:12:14.780 Put it a little bit further, a little bit loud. Let's check the meters. 164 00:12:14.780 --> 00:12:15.860 What are the meters telling us? 165 00:12:20.960 --> 00:12:22.050 Okay, let's try. 166 00:12:47.820 --> 00:12:51.710 Cool. So we'll leave that there. It doesn't have to be too prominent. 167 00:12:52.590 --> 00:12:55.150 I might even lower it a tiny bit. It's these little, 168 00:12:55.210 --> 00:12:58.510 little minor things that can make a big difference. Option X. 169 00:13:00.880 --> 00:13:05.270 Let's see what other sound effects we got over here. But yeah, 170 00:13:05.270 --> 00:13:09.670 you guys can see just how amazing it is to have the sound library here. 171 00:13:09.700 --> 00:13:11.470 Like prior to the sound library, 172 00:13:11.580 --> 00:13:15.190 what I was doing was going to the media pool in like premier and Final Cut. 173 00:13:15.400 --> 00:13:17.270 Every time I want some kind of new sound effect, 174 00:13:17.310 --> 00:13:20.510 I would have to import it in here, search my computer. That's whack. 175 00:13:20.510 --> 00:13:22.510 That's the thing of the past. Don't ever do that. 176 00:13:22.510 --> 00:13:25.510 Just use a sound library at a library at, you know, 177 00:13:25.620 --> 00:13:30.390 connect it to your sound effects folder that has everything in it and stop 178 00:13:30.390 --> 00:13:34.870 wasting your time. This is cool. It's very basey. 179 00:13:35.010 --> 00:13:38.190 I'm hoping it doesn't, uh, cause clipping, 180 00:13:38.190 --> 00:13:40.270 but it does sound very much like we're underwater. 181 00:13:40.330 --> 00:13:44.830 So let's take a section of that. Let's throw it into water track over here. 182 00:13:45.530 --> 00:13:47.590 Now I'm starting to get unorganized here. 183 00:13:47.590 --> 00:13:51.430 Let's make sure all of our sound effects tracks are orange as well. So 184 00:13:53.310 --> 00:13:55.360 that way we can see all of our sound effects are orange. 185 00:13:55.650 --> 00:13:58.680 Makes it very simple for us to understand what's going on over here. 186 00:14:02.330 --> 00:14:04.720 Let's look, take a look at our meters so we can see a 10. 187 00:14:06.020 --> 00:14:09.280 The meters here pretty loud. This, this thing's got a lot of base to it. 188 00:14:11.670 --> 00:14:14.840 It's got a lot of, uh, lower frequencies that are causing 189 00:14:17.340 --> 00:14:21.390 the, uh, the meter to fly up high 190 00:14:23.860 --> 00:14:28.230 mark. Marker in and out points. Yeah, so there's a lot of low end in this. 191 00:14:28.230 --> 00:14:30.030 Maybe we could cut a little bit of it out 192 00:14:31.690 --> 00:14:36.510 cuz even just cutting out a little bit of the low end could help us 193 00:14:36.710 --> 00:14:40.830 a lot. Just a tiny bit maybe. So we're, 194 00:14:40.850 --> 00:14:42.870 I'm looking at the a 10 meter here. 195 00:14:45.390 --> 00:14:47.350 I don't want things to be too prominent. 196 00:14:47.350 --> 00:14:50.430 Maybe we could raise up the volume now that we've cut out some of the low end. 197 00:14:53.820 --> 00:14:56.520 That's cool for now. That works. Um, 198 00:14:56.820 --> 00:14:58.840 now there might be a better underwater sound effect. 199 00:15:02.870 --> 00:15:07.000 Yeah, I'm not a fan of like that. Like random this thing. No, 200 00:15:07.000 --> 00:15:09.880 it sounds like we're inside of like a dome or something. Let's delete that. 201 00:15:09.880 --> 00:15:11.800 Let's take a look at what, what else we got here. 202 00:15:14.430 --> 00:15:17.440 I've been on for something more mellow. It doesn't not to be so intense. 203 00:15:18.830 --> 00:15:22.360 That sounds intense. That's weird. 204 00:15:26.710 --> 00:15:28.960 This is dope. This is what I want. 205 00:15:31.120 --> 00:15:32.880 I like that it's more mellow. Cool. 206 00:15:35.880 --> 00:15:40.130 Hell yeah, that's what I'm talking about. Okay. 207 00:15:40.130 --> 00:15:43.370 But now everything else is pretty quiet. Uh, 208 00:16:04.880 --> 00:16:06.180 So we can raise this a little bit. 209 00:16:10.390 --> 00:16:14.530 That's too much. So once we click on the gain bar over here or the gain line, 210 00:16:14.530 --> 00:16:19.490 we can hold shift to just make smaller incremental changes so 211 00:16:19.490 --> 00:16:23.970 they're not as intense. That's, uh, still a bit too intense, 212 00:16:26.500 --> 00:16:27.333 too much. 213 00:16:40.680 --> 00:16:44.820 So volume over here sounds pretty quiet on the music track. 214 00:16:51.440 --> 00:16:56.420 And what I'm thinking is maybe it's quiet because I emphasize the EQ maybe a bit 215 00:16:56.440 --> 00:17:01.220 too much because I might have possibly left those other music tracks enabled. 216 00:17:01.240 --> 00:17:02.740 So that could be why that's happening. 217 00:17:06.160 --> 00:17:10.140 So why don't we just play with this EQ one more time because why not? 218 00:17:10.790 --> 00:17:14.540 Let's delete all these points. Let's play with this automation. 219 00:17:15.030 --> 00:17:18.540 Let's start here. Uh, let's pop this open. 220 00:17:19.260 --> 00:17:23.900 Remember we got band six here. Band six is enabled over there. We got EQ on. 221 00:17:24.000 --> 00:17:25.740 So now we can play with this one more time. 222 00:17:33.130 --> 00:17:35.060 Yeah, I don't want to drop it too much. 223 00:17:35.820 --> 00:17:37.460 I think I might have dropped it too much last time. 224 00:17:41.370 --> 00:17:44.620 Cool. I'm happy with that. Uh, feels good to me. 225 00:17:52.230 --> 00:17:55.440 Okay. Uh, that feels good. Make sure we got our arrow tool. 226 00:17:55.670 --> 00:17:59.400 This is a little bit too hot. Slightly too hot. 227 00:18:10.770 --> 00:18:15.500 Cool. I like this underwater shot here. I think, um, 228 00:18:15.740 --> 00:18:19.020 I could probably add a cool sound effect for 229 00:18:20.770 --> 00:18:23.180 this right there. So let's try to think of what would be cool. 230 00:18:23.180 --> 00:18:25.580 Something underwater. Yeah, something underwater. 231 00:18:25.580 --> 00:18:27.220 So we already got underwater typed in over here. 232 00:18:27.220 --> 00:18:29.100 Let's take a listen to some more of this stuff. 233 00:18:33.330 --> 00:18:34.163 Nope. 234 00:18:39.780 --> 00:18:42.040 Sounds like a boat. Underwater water ambience. 235 00:18:42.740 --> 00:18:44.920 We probably go out in like underwater wave. 236 00:18:46.880 --> 00:18:48.990 Let's see if there is anything. Okay. 237 00:18:51.360 --> 00:18:55.030 Absolutely not. Okay, 238 00:18:55.030 --> 00:18:58.590 so this is a wave that's above water. Why don't we play around with it? 239 00:18:58.590 --> 00:19:03.510 Maybe we could play with the EQ so we can make it sound like it is underwater. 240 00:19:03.730 --> 00:19:05.310 So if we give it a low pass filter, 241 00:19:05.410 --> 00:19:08.990 it should in theory sound like it's underwater, right? 242 00:19:10.900 --> 00:19:13.710 Very loud, very obnoxious. Right Now let's turn this down. 243 00:19:16.140 --> 00:19:19.630 Okay, let's, let's give it a low pass, right? So four, 244 00:19:19.660 --> 00:19:23.150 five shift space bar. Let's to loop it. Let's turn on that equalizer. 245 00:19:23.160 --> 00:19:24.350 Let's turn on band four. 246 00:19:27.800 --> 00:19:30.150 There we go. Just like that. Let's solo this. 247 00:19:30.150 --> 00:19:32.790 Take a listen to that shift space bar to loop. 248 00:19:34.410 --> 00:19:37.710 So this is what it was like before. It's, 249 00:19:37.710 --> 00:19:41.550 it's that high end that makes it feel like you're above water, right? 250 00:19:41.610 --> 00:19:43.190 And then we take away that high end. 251 00:19:43.610 --> 00:19:46.630 All of a sudden it feels under like it's underwater. 252 00:19:48.340 --> 00:19:51.550 This is even more. So what we could do is actually yeah, 253 00:19:51.640 --> 00:19:55.710 bring down the high end even more. And then we could just, uh, 254 00:19:55.760 --> 00:19:58.790 compensate by bringing up the volume a little bit. So let's un solo this. 255 00:20:00.970 --> 00:20:03.590 And this sound just works really well for this next shot too. 256 00:20:03.610 --> 00:20:07.270 It just feels right. Uh, let's extend this. 257 00:20:07.680 --> 00:20:09.470 Let's bring these in. 258 00:20:16.900 --> 00:20:17.830 Cool. I like that. 22833

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