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WEBVTT
1
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Cool. Let's do another whoosh sound effect. Uh,
2
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this one's also gonna be whoosh. Uh, that's the facts.
3
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Copy that over. Let's add a new track here. Uh, stereo.
4
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Let's do the same thing. Call it whoosh sound effects.
5
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So now we got three layers here to work with for our whoosh sound effects. Um,
6
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and let's look for so slow down effect, whoosh slowdown.
7
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I feel like this one's a little bit funky, but let's give it a try.
8
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It's a little bit different. Let's see what it sounds like.
9
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That actually sounds pretty good. Uh, zoom in on this. Bad boy.
10
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Cool. Actually like that. So we got a seven here.
11
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We're peeking here a little bit. Let's bring this down.
12
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And, uh, why don't we play with the EQ of this one. So,
13
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uh, I'll probably just set this to loop.
14
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So let's bring the in and out point here.
15
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Shift space bar to initiate that loop playback.
16
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Let's watch this levels here.
17
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We can see that it still gets pretty loud here towards the end. Let's solo this.
18
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It gets loud. We're approaching, what do we get to negative five,
19
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which isn't too bad. Uh, but it seems like, yeah,
20
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there's something here that is making things pretty loud.
21
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So let's bring the frequency analyzer, throw it on a seven.
22
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Let's take a look at what's going on. Low end.
23
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We got a lot of low end high ends, not too crazy. Um,
24
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now if we play with the,
25
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but that's the thing, you know,
26
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like it's the low end that really gives us that slow motion feel.
27
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So we might want to actually play around with
28
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the low end of the other elements that are in this section here too. But,
29
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you know, based on this,
30
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it's telling us that this sound here itself is too loud.
31
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It's not really because of other sounds,
32
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it's just the sound in itself is reaching into those red levels.
33
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But that's fine for now. We're just gonna keep rolling with it.
34
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I love that it sounds sick.
35
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All those different sounds combined really just bring this to life.
36
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I love when we get out of the slow motion that, that like,
37
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like that sound effects. Sick. Love it. Cool. Uh,
38
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option x to clear the in and out points.
39
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Let's try to find some splashy watery sound effects for this next section over
40
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here. Um, actually, you know what? No, let's, let's stick with the dirt bike.
41
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Sound effects for now. Let's scrub through here. Let's see what is, uh, what's,
42
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what dirt bike sound effects are next.
43
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Like where else do we have dirt bike sound effects? Uh,
44
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further down. So maybe, you know for now, uh,
45
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let's just stick with this. Yeah,
46
00:04:09.240 --> 00:04:12.780
so that actually I feel good about that in terms of the, uh,
47
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dirt bike sound effects that are over here.
48
00:04:14.680 --> 00:04:19.220
Now one area of this video that I know I want to add a low pass effect to,
49
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um, on the main music is this section here.
50
00:04:21.880 --> 00:04:24.460
So why don't we actually just do that. Let's turn on our index,
51
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let's show our music tracks over here and let's continue playing with the
52
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automation of this, uh, this area right here. Now here's the thing.
53
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We could see that we have our music track on two different tracks because this
54
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isn't the original music.
55
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We cut it up ourselves in order to make this custom track, right?
56
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So this is important to remember. Now, when I'm performing automation,
57
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I'm performing automation on one of these tracks and I
58
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can't really do it on both at the same time, right?
59
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Unless we perform the automation on a bus.
60
00:04:58.240 --> 00:05:02.540
So what we could do is feed both of these tracks into a bus and perform the
61
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automation there.
62
00:05:03.650 --> 00:05:08.180
Another option that we can do is actually just bounce the audio over here and
63
00:05:08.490 --> 00:05:13.220
perform the automation to a new bounced track. So let's do that.
64
00:05:13.460 --> 00:05:13.560
Actually,
65
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why don't we just zoom in here and we can delete the automation that we have on
66
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this track here. Uh,
67
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I'll just delete it because it doesn't take that long to redo.
68
00:05:22.080 --> 00:05:24.540
So what I'm gonna do is select the select range tool over here.
69
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And I'm just gonna delete all of these automation points.
70
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So I'm just gonna select them like that. Hit delete,
71
00:05:31.250 --> 00:05:33.790
and that way we've reset. Uh,
72
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and now what I'm gonna do is just solo both of these tracks here, right?
73
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This is our entire song.
74
00:05:41.800 --> 00:05:46.310
We've made sure that all our levels are set here. Uh,
75
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maybe we will want to just fade the in and out points here.
76
00:05:50.240 --> 00:05:53.670
Let's just listen to these points here. The transition points.
77
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That works pretty well.
78
00:05:55.970 --> 00:05:59.080
I'm just gonna fade this a little bit and make sure that I have the arrow tools
79
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selected and not the select range tool.
80
00:06:01.260 --> 00:06:04.840
So we're just gonna fade that just so that this little audio peak doesn't
81
00:06:04.840 --> 00:06:07.120
interfere with this here because when we're bouncing it,
82
00:06:07.120 --> 00:06:09.920
we're basically like adding everything together. So I'm just gonna fade that,
83
00:06:09.950 --> 00:06:13.190
like that. Why don't I fade the beginning of this too,
84
00:06:13.260 --> 00:06:17.590
just to make things clean. That sounds good to me. That's fine.
85
00:06:18.610 --> 00:06:22.740
Uh, these ones already got the fade. These ones also got the fade.
86
00:06:23.930 --> 00:06:24.980
That sounds good to me.
87
00:06:29.040 --> 00:06:31.420
And this could be an issue. So I'm just gonna do that
88
00:06:38.570 --> 00:06:41.190
now. We're gonna want this to continue on here. So,
89
00:06:57.610 --> 00:07:01.780
Cool. That sounds good to me. So now what we're gonna do is go up to timeline.
90
00:07:02.150 --> 00:07:04.780
Let's bounce the mix to a new track.
91
00:07:05.240 --> 00:07:10.090
So I could do the selected tracks to a new layer. Um,
92
00:07:10.090 --> 00:07:12.970
but since we've soloed both of these tracks, these are the only ones playing,
93
00:07:13.710 --> 00:07:17.890
uh, we can just bounce the entire mix to a new track.
94
00:07:18.150 --> 00:07:22.770
So let's do timeline, bounce mix to track, uh,
95
00:07:22.870 --> 00:07:27.410
bus one. So we're, we're basically going to bounce the output of bus one,
96
00:07:27.930 --> 00:07:28.850
whatever's coming out of bus one.
97
00:07:28.850 --> 00:07:31.010
And right now it's only those two tracks since we've sold them.
98
00:07:31.310 --> 00:07:33.690
So we're gonna select new track over here. We're gonna, we're gonna click okay.
99
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We're gonna let it do its thing. And where is that new track? We could see it.
100
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It's over here.
101
00:07:38.470 --> 00:07:42.410
So let's un solo both of these and let's hide them cuz we're no longer gonna
102
00:07:42.410 --> 00:07:45.210
need those, especially since we now have our new track over here.
103
00:07:45.700 --> 00:07:48.610
Let's rename this obviously, right? So we're gonna call this music
104
00:07:50.360 --> 00:07:54.940
and let's bring this back up to the top. So everything's hidden.
105
00:07:55.630 --> 00:07:59.820
Let's make sure that music is showing. Uh,
106
00:07:59.840 --> 00:08:02.580
we also want our dirt bike. Sound effects. Whoosh sound effects.
107
00:08:04.230 --> 00:08:08.260
Let's take a listen to just our music. Let's take a look at the meter here.
108
00:08:08.260 --> 00:08:11.460
Looks like we're averaging same place. Yeah,
109
00:08:11.460 --> 00:08:14.940
around that negative to 10 negative 12 range.
110
00:08:16.850 --> 00:08:17.683
Cool.
111
00:08:28.250 --> 00:08:30.980
Awesome. So now that we've bounced our music,
112
00:08:31.200 --> 00:08:34.620
why don't we automate it now so we can do the same kind of automation.
113
00:08:34.620 --> 00:08:37.820
We're gonna go to our eq, we're gonna select band six.
114
00:08:37.820 --> 00:08:40.740
We're gonna do frequency just so that we can get a visual of what's going on.
115
00:08:41.320 --> 00:08:46.100
And let's open up our, uh, mixer, our EQ in our mixer.
116
00:08:46.100 --> 00:08:49.580
So this is a one. We're gonna open up EQ here. We got our mixer over here.
117
00:08:49.580 --> 00:08:53.700
Let's enable band six for that low pass effect.
118
00:08:54.520 --> 00:08:58.280
Uh, we EQ enabled here. We have latch, we have return.
119
00:08:58.660 --> 00:08:59.640
So we are good to go.
120
00:08:59.640 --> 00:09:03.400
Let's start playing this and let's try to match this for now,
121
00:09:03.400 --> 00:09:06.160
the dirt bike section, but also that underwater section as well.
122
00:09:06.220 --> 00:09:07.480
So let's give this a go.
123
00:09:15.530 --> 00:09:16.363
Let's give it a listen.
124
00:09:21.710 --> 00:09:23.200
Cool. That sounds good. Um,
125
00:09:23.540 --> 00:09:27.760
now notice once I got to here the game, I actually went up a little bit,
126
00:09:27.760 --> 00:09:30.440
so I wanna be careful about that. I'm just gonna retry that one more time. Uh,
127
00:09:30.440 --> 00:09:33.440
let's press play. I'm gonna hold band six here, press play.
128
00:09:36.100 --> 00:09:36.933
And I missed it
129
00:09:40.660 --> 00:09:41.493
and I missed it again.
130
00:09:54.560 --> 00:09:59.210
Cool. We're gonna do the same thing but for this underwater section.
131
00:10:06.550 --> 00:10:08.330
All right, so amateur mistake on my end.
132
00:10:08.410 --> 00:10:11.210
I forgot to mute the other music tracks,
133
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the ones prior to the new balanced music tracks.
134
00:10:14.330 --> 00:10:16.250
So remember you wanna mute those.
135
00:10:16.250 --> 00:10:19.810
Otherwise we're listening to two of the same audio tracks layered on top of each
136
00:10:19.810 --> 00:10:22.370
other and it's not gonna allow us to hear the full effect of what we're doing
137
00:10:22.370 --> 00:10:24.290
here. So let's give that another try.
138
00:10:24.860 --> 00:10:29.370
Let's go back over here and we're gonna make sure I have band six here
139
00:10:29.450 --> 00:10:33.730
selected. And I'm gonna press play and let's see what we got going on.
140
00:10:38.160 --> 00:10:40.450
Cool. I like, I like it a bit quieter like that. That's cool.
141
00:10:40.450 --> 00:10:44.730
We'll we'll add some underwater sound effects here too and we'll raise it up.
142
00:10:46.790 --> 00:10:48.330
Beauty. Cool.
143
00:10:49.030 --> 00:10:53.250
So that's good on the automation on this track here. I feel good about that.
144
00:10:53.420 --> 00:10:54.650
Let's take a listen to this.
145
00:10:58.280 --> 00:10:59.730
Yeah, that sounds pretty good. I like it.
146
00:11:00.110 --> 00:11:04.730
So we could probably add some underwater sound effects here now. So, uh,
147
00:11:04.730 --> 00:11:09.610
let's go to our index and let's close off the dirt bike sound effects
148
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cuz we don't wanna be looking at those whoosh sound effects.
149
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We can leave because we might wanna add some more whoosh sound effects.
150
00:11:13.830 --> 00:11:17.330
But let's add some new tracks now. So I'm gonna add two tracks,
151
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two and these ones,
152
00:11:20.530 --> 00:11:25.330
I'm gonna call them underwater or just water sfx cuz there's a lot of
153
00:11:25.330 --> 00:11:30.130
water activities within this edit. So I'm down to just, uh,
154
00:11:30.200 --> 00:11:34.530
make those their own tracks. All right, so let's check the sound library.
155
00:11:34.820 --> 00:11:37.850
Let's type in underwater and let's just see what we can find.
156
00:11:40.870 --> 00:11:43.210
Uh, that sounds pretty cool actually. Let's try this.
157
00:11:45.660 --> 00:11:47.840
Uh, a lot of bass in that. We'll see what it's like.
158
00:11:50.760 --> 00:11:54.760
It almost sounds a little bit too, what's the word?
159
00:11:55.360 --> 00:11:59.520
Emphasized? Yeah, it almost sounds like cartoony.
160
00:12:01.620 --> 00:12:04.520
Uh, but what we can do is just play with the eq.
161
00:12:06.230 --> 00:12:08.500
Let's not give up on it yet. Let's give it a try.
162
00:12:09.990 --> 00:12:10.440
Maybe
163
00:12:10.440 --> 00:12:14.780
Put it a little bit further, a little bit loud. Let's check the meters.
164
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What are the meters telling us?
165
00:12:20.960 --> 00:12:22.050
Okay, let's try.
166
00:12:47.820 --> 00:12:51.710
Cool. So we'll leave that there. It doesn't have to be too prominent.
167
00:12:52.590 --> 00:12:55.150
I might even lower it a tiny bit. It's these little,
168
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little minor things that can make a big difference. Option X.
169
00:13:00.880 --> 00:13:05.270
Let's see what other sound effects we got over here. But yeah,
170
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you guys can see just how amazing it is to have the sound library here.
171
00:13:09.700 --> 00:13:11.470
Like prior to the sound library,
172
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what I was doing was going to the media pool in like premier and Final Cut.
173
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Every time I want some kind of new sound effect,
174
00:13:17.310 --> 00:13:20.510
I would have to import it in here, search my computer. That's whack.
175
00:13:20.510 --> 00:13:22.510
That's the thing of the past. Don't ever do that.
176
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Just use a sound library at a library at, you know,
177
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connect it to your sound effects folder that has everything in it and stop
178
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wasting your time. This is cool. It's very basey.
179
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I'm hoping it doesn't, uh, cause clipping,
180
00:13:38.190 --> 00:13:40.270
but it does sound very much like we're underwater.
181
00:13:40.330 --> 00:13:44.830
So let's take a section of that. Let's throw it into water track over here.
182
00:13:45.530 --> 00:13:47.590
Now I'm starting to get unorganized here.
183
00:13:47.590 --> 00:13:51.430
Let's make sure all of our sound effects tracks are orange as well. So
184
00:13:53.310 --> 00:13:55.360
that way we can see all of our sound effects are orange.
185
00:13:55.650 --> 00:13:58.680
Makes it very simple for us to understand what's going on over here.
186
00:14:02.330 --> 00:14:04.720
Let's look, take a look at our meters so we can see a 10.
187
00:14:06.020 --> 00:14:09.280
The meters here pretty loud. This, this thing's got a lot of base to it.
188
00:14:11.670 --> 00:14:14.840
It's got a lot of, uh, lower frequencies that are causing
189
00:14:17.340 --> 00:14:21.390
the, uh, the meter to fly up high
190
00:14:23.860 --> 00:14:28.230
mark. Marker in and out points. Yeah, so there's a lot of low end in this.
191
00:14:28.230 --> 00:14:30.030
Maybe we could cut a little bit of it out
192
00:14:31.690 --> 00:14:36.510
cuz even just cutting out a little bit of the low end could help us
193
00:14:36.710 --> 00:14:40.830
a lot. Just a tiny bit maybe. So we're,
194
00:14:40.850 --> 00:14:42.870
I'm looking at the a 10 meter here.
195
00:14:45.390 --> 00:14:47.350
I don't want things to be too prominent.
196
00:14:47.350 --> 00:14:50.430
Maybe we could raise up the volume now that we've cut out some of the low end.
197
00:14:53.820 --> 00:14:56.520
That's cool for now. That works. Um,
198
00:14:56.820 --> 00:14:58.840
now there might be a better underwater sound effect.
199
00:15:02.870 --> 00:15:07.000
Yeah, I'm not a fan of like that. Like random this thing. No,
200
00:15:07.000 --> 00:15:09.880
it sounds like we're inside of like a dome or something. Let's delete that.
201
00:15:09.880 --> 00:15:11.800
Let's take a look at what, what else we got here.
202
00:15:14.430 --> 00:15:17.440
I've been on for something more mellow. It doesn't not to be so intense.
203
00:15:18.830 --> 00:15:22.360
That sounds intense. That's weird.
204
00:15:26.710 --> 00:15:28.960
This is dope. This is what I want.
205
00:15:31.120 --> 00:15:32.880
I like that it's more mellow. Cool.
206
00:15:35.880 --> 00:15:40.130
Hell yeah, that's what I'm talking about. Okay.
207
00:15:40.130 --> 00:15:43.370
But now everything else is pretty quiet. Uh,
208
00:16:04.880 --> 00:16:06.180
So we can raise this a little bit.
209
00:16:10.390 --> 00:16:14.530
That's too much. So once we click on the gain bar over here or the gain line,
210
00:16:14.530 --> 00:16:19.490
we can hold shift to just make smaller incremental changes so
211
00:16:19.490 --> 00:16:23.970
they're not as intense. That's, uh, still a bit too intense,
212
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too much.
213
00:16:40.680 --> 00:16:44.820
So volume over here sounds pretty quiet on the music track.
214
00:16:51.440 --> 00:16:56.420
And what I'm thinking is maybe it's quiet because I emphasize the EQ maybe a bit
215
00:16:56.440 --> 00:17:01.220
too much because I might have possibly left those other music tracks enabled.
216
00:17:01.240 --> 00:17:02.740
So that could be why that's happening.
217
00:17:06.160 --> 00:17:10.140
So why don't we just play with this EQ one more time because why not?
218
00:17:10.790 --> 00:17:14.540
Let's delete all these points. Let's play with this automation.
219
00:17:15.030 --> 00:17:18.540
Let's start here. Uh, let's pop this open.
220
00:17:19.260 --> 00:17:23.900
Remember we got band six here. Band six is enabled over there. We got EQ on.
221
00:17:24.000 --> 00:17:25.740
So now we can play with this one more time.
222
00:17:33.130 --> 00:17:35.060
Yeah, I don't want to drop it too much.
223
00:17:35.820 --> 00:17:37.460
I think I might have dropped it too much last time.
224
00:17:41.370 --> 00:17:44.620
Cool. I'm happy with that. Uh, feels good to me.
225
00:17:52.230 --> 00:17:55.440
Okay. Uh, that feels good. Make sure we got our arrow tool.
226
00:17:55.670 --> 00:17:59.400
This is a little bit too hot. Slightly too hot.
227
00:18:10.770 --> 00:18:15.500
Cool. I like this underwater shot here. I think, um,
228
00:18:15.740 --> 00:18:19.020
I could probably add a cool sound effect for
229
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this right there. So let's try to think of what would be cool.
230
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Something underwater. Yeah, something underwater.
231
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So we already got underwater typed in over here.
232
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Let's take a listen to some more of this stuff.
233
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Nope.
234
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Sounds like a boat. Underwater water ambience.
235
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We probably go out in like underwater wave.
236
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Let's see if there is anything. Okay.
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00:18:51.360 --> 00:18:55.030
Absolutely not. Okay,
238
00:18:55.030 --> 00:18:58.590
so this is a wave that's above water. Why don't we play around with it?
239
00:18:58.590 --> 00:19:03.510
Maybe we could play with the EQ so we can make it sound like it is underwater.
240
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So if we give it a low pass filter,
241
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it should in theory sound like it's underwater, right?
242
00:19:10.900 --> 00:19:13.710
Very loud, very obnoxious. Right Now let's turn this down.
243
00:19:16.140 --> 00:19:19.630
Okay, let's, let's give it a low pass, right? So four,
244
00:19:19.660 --> 00:19:23.150
five shift space bar. Let's to loop it. Let's turn on that equalizer.
245
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Let's turn on band four.
246
00:19:27.800 --> 00:19:30.150
There we go. Just like that. Let's solo this.
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Take a listen to that shift space bar to loop.
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00:19:34.410 --> 00:19:37.710
So this is what it was like before. It's,
249
00:19:37.710 --> 00:19:41.550
it's that high end that makes it feel like you're above water, right?
250
00:19:41.610 --> 00:19:43.190
And then we take away that high end.
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All of a sudden it feels under like it's underwater.
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00:19:48.340 --> 00:19:51.550
This is even more. So what we could do is actually yeah,
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bring down the high end even more. And then we could just, uh,
254
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compensate by bringing up the volume a little bit. So let's un solo this.
255
00:20:00.970 --> 00:20:03.590
And this sound just works really well for this next shot too.
256
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It just feels right. Uh, let's extend this.
257
00:20:07.680 --> 00:20:09.470
Let's bring these in.
258
00:20:16.900 --> 00:20:17.830
Cool. I like that.
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