All language subtitles for 08. Watch me sound design Part 1 Fairlight

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: WEBVTT 1 00:00:04.660 --> 00:00:08.440 All right, it is officially time to start sound designing the actual video. 2 00:00:08.710 --> 00:00:12.600 This is one of my favorite processes when it comes to putting together the edit 3 00:00:12.790 --> 00:00:16.640 just because sound design brings so much more life to our video. Now, 4 00:00:16.660 --> 00:00:18.960 I'm not gonna be sound designing the entire video, 5 00:00:19.020 --> 00:00:21.400 but I am gonna sound design a good chunk of it. 6 00:00:21.780 --> 00:00:25.640 The purpose of this lesson is so that you guys can see the raw, 7 00:00:25.830 --> 00:00:30.280 authentic way that I would go about sound designing a video like this and how I 8 00:00:30.280 --> 00:00:33.360 use all the different tools and features we learned about in this module in a 9 00:00:33.360 --> 00:00:36.080 real world scenario. So with that being said, let's get right into it. 10 00:00:36.380 --> 00:00:40.280 So the very first thing that I wanna do with this edit here is lower the volume 11 00:00:40.580 --> 00:00:43.920 of the music here. I'm just gonna mute it because right now it's pretty loud, 12 00:00:44.060 --> 00:00:48.240 but we can see that if we look at our bus one here, which is the main output, 13 00:00:48.240 --> 00:00:50.000 we can see that we're peeking, we're hitting that red. 14 00:00:50.300 --> 00:00:54.160 We can also see in tracks one and two, we are in the red there. 15 00:00:54.160 --> 00:00:57.040 So the first thing I'm gonna do is just normalize the music here. 16 00:00:57.460 --> 00:00:59.640 I'm gonna right click normalize audio levels. 17 00:01:00.220 --> 00:01:04.560 And I think a good level for us to hit is negative 12 db. 18 00:01:05.080 --> 00:01:06.640 Normally if this was like background music, 19 00:01:07.060 --> 00:01:09.640 I'd probably aim for about negative 20 decibels, 20 00:01:09.900 --> 00:01:13.160 but since this is more like a music video, there is no dialogue. 21 00:01:13.220 --> 00:01:15.080 The music is really like the main audio in this. 22 00:01:15.320 --> 00:01:16.840 So I don't want it to be too quiet. 23 00:01:17.080 --> 00:01:18.800 I still want it to be pretty prominent in this. 24 00:01:18.900 --> 00:01:23.080 So I think negative 12 is a good target level for us to try to hit within this 25 00:01:23.080 --> 00:01:26.600 video. So I'm just gonna click normalize and we'll let Da Vinci do its thing. 26 00:01:27.800 --> 00:01:31.580 And now we can see that all those audio levels are a lot lower. 27 00:01:31.720 --> 00:01:33.340 So let's just give this a preview. 28 00:01:39.490 --> 00:01:41.540 Cool, that sounds pretty good to me for now. 29 00:01:41.560 --> 00:01:45.660 And of course at any point if I want to raise those levels, I can, um, 30 00:01:45.660 --> 00:01:47.740 later on when we're doing the final mix, 31 00:01:47.740 --> 00:01:50.340 we're gonna be playing with the faders for all the individual tracks. 32 00:01:50.340 --> 00:01:54.140 We'll be able to play around with the faders over here in our mixer to balance 33 00:01:54.280 --> 00:01:55.460 out the entire mix. 34 00:01:55.760 --> 00:01:59.060 So the first thing I wanna do is just create some new tracks. Um, 35 00:01:59.060 --> 00:02:01.980 and I know that there's a bunch of different elements within this edit. 36 00:02:02.420 --> 00:02:07.060 I don't want to combine like all the underwater sound effects with like the dirt 37 00:02:07.060 --> 00:02:08.900 bike sound effects and the longboard sound effects. 38 00:02:09.180 --> 00:02:13.580 I kind of wanna break this video up into different categories. Um, 39 00:02:13.580 --> 00:02:16.300 also I'm gonna close off automation right now cause we don't need to see that. 40 00:02:16.680 --> 00:02:19.340 But, um, I, I'm thinking just to keep things organized, 41 00:02:19.340 --> 00:02:23.420 I wanna break down all the different elements of the video into their own 42 00:02:23.980 --> 00:02:26.420 separate tracks. So with the dirt bike elements, 43 00:02:26.420 --> 00:02:29.180 I wanna make two tracks just for that. So I'm gonna add tracks here. 44 00:02:29.550 --> 00:02:31.460 Let's create two of them. And uh, 45 00:02:31.520 --> 00:02:35.220 for now let's make them stereo and we'll see what kind of dirt bike sound 46 00:02:35.220 --> 00:02:38.100 effects we have within our sound library. If some of them are mono, 47 00:02:38.260 --> 00:02:40.180 I can switch one of the tracks to mono. 48 00:02:40.520 --> 00:02:42.420 But let's add both of those tracks over here. 49 00:02:42.960 --> 00:02:47.420 And let's make all of our dirt bike or all of our sound effects tracks a certain 50 00:02:47.620 --> 00:02:50.220 color. So for these dirt bike tracks, 51 00:02:50.240 --> 00:02:53.460 why don't we call these dirt bike 52 00:02:55.330 --> 00:02:58.400 sfx? I'm just gonna copy that over to here. 53 00:02:58.930 --> 00:03:03.400 We're gonna be running two tracks just for the dirt bike sound effects. 54 00:03:03.540 --> 00:03:07.760 And let's, why don't we make all of the sound effects, uh, 55 00:03:07.760 --> 00:03:11.760 tracks of certain colors. So, um, maybe something that's very vibrant. 56 00:03:11.760 --> 00:03:13.440 Why don't we make them orange in this video? 57 00:03:13.660 --> 00:03:16.600 So we know that all of our sound effects tracks are gonna be orange. 58 00:03:16.700 --> 00:03:17.680 So that's gonna be helpful, 59 00:03:17.680 --> 00:03:19.480 especially when we're looking at our index over here. 60 00:03:19.480 --> 00:03:22.560 We'll be able to see very quickly what tracks are wet. 61 00:03:22.700 --> 00:03:24.320 So I'm just gonna hide the index for now. 62 00:03:24.320 --> 00:03:27.800 Let's open up the sound library and start looking for some sound effects. 63 00:03:27.940 --> 00:03:31.040 So I'll type in dirt bike over here and let's see what we got. 64 00:03:38.370 --> 00:03:41.720 Sorry if that's a little bit loud. These are pretty loud. 65 00:03:41.930 --> 00:03:45.920 These are actual recordings that I recorded on the set, um, 66 00:03:45.920 --> 00:03:48.840 at the location of where we shot, uh, these dirt bikers. 67 00:03:48.900 --> 00:03:51.880 And I'm really happy that I did because I was looking for dirt bike sound 68 00:03:51.880 --> 00:03:54.720 effects later on in post on the internet. And uh, 69 00:03:54.750 --> 00:03:56.360 it's hard to find some good ones. 70 00:03:56.360 --> 00:04:00.560 So it can always be very helpful to film sounds on set. 71 00:04:00.900 --> 00:04:05.520 One thing I wish I did in this case was actually record the audio of these, uh, 72 00:04:05.520 --> 00:04:09.640 longboarders riding their boards down the mountain. Um, cuz I, 73 00:04:09.680 --> 00:04:11.680 I tried to find sound effects for that as well. It's, 74 00:04:11.680 --> 00:04:14.920 it's actually really hard to find good longboarding sound effects. I, 75 00:04:15.040 --> 00:04:17.320 I found a ton of skateboard sound effects, but they don't really work. 76 00:04:17.410 --> 00:04:19.440 These guys are going like really fast down the mountain. 77 00:04:19.580 --> 00:04:21.080 So I had to kind of compromise. 78 00:04:21.240 --> 00:04:25.280 I found some other sound effects like wind and stuff that work well, but um, 79 00:04:25.420 --> 00:04:28.280 it would be nice to have some actual wheels on concrete. 80 00:04:28.360 --> 00:04:31.080 I mean I have one sound, it's not the greatest. So in that situation, 81 00:04:31.120 --> 00:04:35.560 I wish that I could go back and actually record the audio of them riding over 82 00:04:35.560 --> 00:04:38.840 there. But let's, let's focus on the dirt bike sound effects for now. 83 00:04:38.840 --> 00:04:40.160 And now let's actually go back into the index. 84 00:04:40.160 --> 00:04:44.280 Let's hide the music tracks because those just take up space. Um, 85 00:04:44.280 --> 00:04:46.440 and for now let's hide the video tracks as well. 86 00:04:46.620 --> 00:04:50.000 So we have all this space right here just to focus on our dirt bike sound 87 00:04:50.000 --> 00:04:51.600 effects. So let's go back to the sound library. 88 00:04:52.050 --> 00:04:55.520 Let's find these moments that might work well for our video here. 89 00:05:02.140 --> 00:05:03.180 I think that sounds pretty cool. 90 00:05:06.650 --> 00:05:09.940 It's a little bit loud. Let's bring it in. So in and out points selected, 91 00:05:09.940 --> 00:05:10.773 I'm just gonna drag. 92 00:05:11.180 --> 00:05:15.460 I think that that could be a good moment for when the dirt bike first comes into 93 00:05:15.480 --> 00:05:19.100 the frame. I'm just gonna lower the volume here so it's not incredibly loud. 94 00:05:27.970 --> 00:05:32.780 That works pretty well. Cool. 95 00:05:32.780 --> 00:05:36.220 Cool. That actually works really well because this second sound here, it's kind, 96 00:05:36.220 --> 00:05:40.940 it kind of goes quieter here and then as he hits, Picks up. 97 00:05:41.010 --> 00:05:42.660 Cool. So I like that. 98 00:05:43.160 --> 00:05:46.380 One thing I wanna do with this sound is actually panist to go from left to right 99 00:05:46.520 --> 00:05:48.820 or actually from right to left. So let's do that. 100 00:05:48.820 --> 00:05:50.540 Let's open up the inspectors shift tab. 101 00:05:50.920 --> 00:05:55.580 We have our pans sitting over here and at this first point right here, 102 00:05:56.200 --> 00:06:01.120 uh, let's have it be fully to the right and then let's move forwards in time. 103 00:06:01.860 --> 00:06:04.000 And about here it's gonna pan all the way left. 104 00:06:08.200 --> 00:06:11.170 Cool, that sounds really good to me. Just by panning it right to left, 105 00:06:11.170 --> 00:06:12.330 we've made it a lot more dynamic. 106 00:06:12.510 --> 00:06:16.490 It makes it feel like it was actually in that environment even though the sound 107 00:06:16.590 --> 00:06:18.130 was recorded in this environment. 108 00:06:18.500 --> 00:06:22.570 We've adapted it to work really well for this specific shot just by panning the 109 00:06:22.570 --> 00:06:23.690 audio from right to left. 110 00:06:27.800 --> 00:06:28.930 Awesome. So I really like that. 111 00:06:28.930 --> 00:06:32.730 Let's try to find something that's gonna work well for this closeup over here. 112 00:06:33.350 --> 00:06:33.600 Um, 113 00:06:33.600 --> 00:06:37.170 ideally I'd want it to be a little bit louder or just something that feels like 114 00:06:37.170 --> 00:06:41.570 it's closer to the actual microphone. So let's go back to the sound library. 115 00:06:41.700 --> 00:06:43.890 Let's go through some of these other dirt bike sound effects. 116 00:06:55.780 --> 00:07:00.390 Okay, that part right there. That sounds pretty good. 117 00:07:00.390 --> 00:07:04.610 Sounds loud. Probably too loud. We, 118 00:07:04.670 --> 00:07:06.290 we wanna make sure that we're looking at these levels too. 119 00:07:06.290 --> 00:07:08.490 Let's play it over here. Let's see where these levels are at. 120 00:07:08.760 --> 00:07:13.170 They're bouncing around about the negative 10 DB point. That's pretty good. 121 00:07:16.200 --> 00:07:18.060 Now obviously we don't want it to start abruptly like that, 122 00:07:18.060 --> 00:07:22.180 so let's fade it in here. Cool, let's start it a little bit later. 123 00:07:23.070 --> 00:07:27.410 Let's turn snapping off. Cool. 124 00:07:29.710 --> 00:07:33.090 And why don't we actually just 125 00:07:34.950 --> 00:07:37.010 pan this as well because why not? 126 00:07:37.810 --> 00:07:40.170 I think it'll make it feel like it's more in that environment. 127 00:07:40.190 --> 00:07:43.090 So we'll start it off to the left at the beginning. 128 00:07:43.090 --> 00:07:45.010 We'll go full full to the left 129 00:07:46.550 --> 00:07:50.450 and about here we will pan it to the right a bit more, not all the way. 130 00:07:53.960 --> 00:07:56.690 Cool. And I think we're gonna have to fade that 131 00:07:59.190 --> 00:08:02.090 now. We can see this shot. It slows down a lot. 132 00:08:02.190 --> 00:08:05.050 So I'm definitely gonna wanna add some kind of slow motion sound effects or 133 00:08:05.050 --> 00:08:05.930 something to go with this. 134 00:08:06.150 --> 00:08:10.610 But I'm also gonna want to change up the actual song as well. 135 00:08:11.010 --> 00:08:13.570 I feel like I'd want to add like a low pass effect to it. 136 00:08:13.590 --> 00:08:15.530 So why don't we open up the index. 137 00:08:15.530 --> 00:08:19.530 Why don't we turn on our music layers over here And why don't we do some 138 00:08:19.530 --> 00:08:24.170 automation to this audio clip right here. So let's take a look at this. 139 00:08:26.310 --> 00:08:31.050 So at that point I'd want the music to like quiet down to 140 00:08:31.230 --> 00:08:32.730 not necessarily decrease in volume, 141 00:08:32.950 --> 00:08:36.090 but I'd wanna have a low pass effect applied to it. 142 00:08:36.110 --> 00:08:39.010 So we're only letting the low frequencies pass through. 143 00:08:39.220 --> 00:08:43.890 We're gonna cut off all the high frequencies just to make it feel more like the 144 00:08:43.890 --> 00:08:47.370 song is part of the video. It's gonna make it feel more dynamic. 145 00:08:47.630 --> 00:08:51.290 The way that we're gonna wanna do that is first to enable automation of course. 146 00:08:51.430 --> 00:08:53.610 And let's go down to this track layer over here. 147 00:08:54.150 --> 00:08:57.000 And what we're gonna wanna do is play with the eq. 148 00:08:57.140 --> 00:09:01.080 So let's do EQ band six just because I know that that's the one that I'm gonna 149 00:09:01.080 --> 00:09:03.240 want to be messing around with. We will uh, 150 00:09:03.240 --> 00:09:05.240 select frequency over here so we can see the frequency. 151 00:09:05.650 --> 00:09:10.000 Let's go to a two in our mixer. So a two is right here. 152 00:09:10.370 --> 00:09:11.800 Let's double click the eq. 153 00:09:12.690 --> 00:09:16.080 Let's enable band six because we know that with the equalizer, 154 00:09:16.100 --> 00:09:17.800 if we're trying to do a low pass filter, 155 00:09:18.030 --> 00:09:21.680 basically what we're gonna wanna do is allow the lower frequencies to pass 156 00:09:21.680 --> 00:09:24.040 through. But we're gonna wanna cut off the high frequencies. 157 00:09:24.100 --> 00:09:25.680 So these six over here, 158 00:09:25.870 --> 00:09:29.520 this is the furthest band to the right and if we push it all the way to the 159 00:09:29.520 --> 00:09:32.360 left, then we're basically eliminating all of these high frequencies over here. 160 00:09:32.420 --> 00:09:34.160 So why don't we just take a listen to this. 161 00:09:34.180 --> 00:09:37.880 So I'm gonna use the range tool R to make a selection over here. 162 00:09:38.820 --> 00:09:40.000 So we're gonna loop that. 163 00:09:42.540 --> 00:09:45.080 So that's what I want it to sound like. And then I want it to go back up 164 00:09:45.900 --> 00:09:49.600 So we can practice this a couple times lower back out. 165 00:09:50.140 --> 00:09:55.080 So now that we know what we want to happen at that point I've kind of like 166 00:09:55.080 --> 00:09:58.240 experimented with it right there. Let's give it a try. 167 00:09:58.450 --> 00:10:02.120 We're not gonna record the uh, automation with the pencil tool. 168 00:10:02.120 --> 00:10:03.040 We're gonna record it live. 169 00:10:03.140 --> 00:10:07.360 So we'll start the playhead over here and we have EQ enabled here. 170 00:10:07.360 --> 00:10:11.080 Let's disable plugins cuz the only thing that we want to be automating right now 171 00:10:11.080 --> 00:10:16.000 is the eq uh, touch. I'm gonna leave it to latch and the unstop, 172 00:10:16.060 --> 00:10:17.000 I'm gonna leave it on return. 173 00:10:17.050 --> 00:10:20.120 Those are the settings that I use most of the time when I'm doing this kind of 174 00:10:20.120 --> 00:10:20.390 work. 175 00:10:20.390 --> 00:10:24.600 They are non-destructive to the other automation that I've already done on the 176 00:10:24.600 --> 00:10:25.480 track. So for now, 177 00:10:25.510 --> 00:10:29.880 this is what I'm gonna be working with for most of the automation we're gonna be 178 00:10:29.880 --> 00:10:32.560 doing in this edit. Okay, so as soon as I press play, 179 00:10:32.720 --> 00:10:35.880 I just wanna be ready to start making these adjustments. 180 00:10:35.900 --> 00:10:39.120 I'm gonna be watching the preview over here. So let's give this a go. 181 00:10:39.120 --> 00:10:39.953 Let's press play. 182 00:10:49.590 --> 00:10:52.520 Cool. And we can see that the automation for that was recorded. 183 00:10:52.730 --> 00:10:54.920 Let's give it a listen, see if we like it. If we don't, 184 00:10:54.920 --> 00:10:56.480 we can just hit command Z and retry it. 185 00:11:01.030 --> 00:11:02.840 Okay, I think I might have dipped it a little bit too low, 186 00:11:02.840 --> 00:11:04.640 so I'm just gonna hit command Z. Let's try that again. 187 00:11:14.510 --> 00:11:15.343 Cool. 188 00:11:18.620 --> 00:11:19.520 I'm gonna try it one more time. 189 00:11:35.660 --> 00:11:38.700 I think that that did a pretty good job. Listen, 190 00:11:44.010 --> 00:11:45.420 Cool. I'm happy with that. 191 00:11:45.760 --> 00:11:48.660 And I know at this point I'm gonna be adding a bunch of sound effects too. 192 00:11:49.000 --> 00:11:52.540 The low pass effect is basically going to allow us to hear all the other sound 193 00:11:52.540 --> 00:11:56.960 effects a lot better because the music isn't gonna be taking as much space in 194 00:11:56.960 --> 00:12:00.120 the mix here, which is nice. So, um, 195 00:12:00.120 --> 00:12:03.720 at this point we can start adding some sound effects for this section here. 196 00:12:03.970 --> 00:12:04.340 Again, 197 00:12:04.340 --> 00:12:07.440 I'm gonna turn off the music layers because we don't want to have them taking up 198 00:12:07.440 --> 00:12:07.640 space. 199 00:12:07.640 --> 00:12:10.720 Let's keep automation on so that we can actually hear the automation that's 200 00:12:10.720 --> 00:12:11.000 going on. 201 00:12:11.000 --> 00:12:14.560 Let's open up the sound library and let's look for some slow motion sound 202 00:12:14.560 --> 00:12:17.320 effects. So let's see what we got over here. 203 00:12:24.610 --> 00:12:25.990 Not the biggest fan of that one. 204 00:12:28.740 --> 00:12:29.030 That 205 00:12:29.030 --> 00:12:29.990 Sounds interesting. 206 00:12:40.700 --> 00:12:44.510 That one's decent. Doesn't look like I have too many, 207 00:12:49.980 --> 00:12:53.270 that one's pretty cool. Let's give it a try. Four, five, let's bring it in here. 208 00:12:54.010 --> 00:12:56.910 Um, and this is not really like a dirt bike sound effect. 209 00:12:57.070 --> 00:12:59.830 I would consider this more like a whoosh. 210 00:13:00.170 --> 00:13:03.550 So maybe we just create this as the whoosh 211 00:13:05.490 --> 00:13:07.630 um, Track. 212 00:13:07.750 --> 00:13:10.390 I already know that I'm gonna be adding lots of whooshes all over this edit. 213 00:13:10.390 --> 00:13:13.230 That's something that I do with every edit. So I think, uh, 214 00:13:13.230 --> 00:13:17.030 the whoosh sound effects can have their own track for this. Um, 215 00:13:17.030 --> 00:13:21.030 it's not super important but I guess this is the way that I find myself working 216 00:13:21.550 --> 00:13:22.830 recently is just, uh, 217 00:13:22.950 --> 00:13:26.950 creating more tracks and that just makes it easier for later on in the mix. 218 00:13:26.950 --> 00:13:31.510 If I want to very quickly make fader adjustment to one sound, 219 00:13:31.620 --> 00:13:35.430 it's gonna be easier for me to do it like this because I know that that type of 220 00:13:35.440 --> 00:13:39.350 sound is just within one track and I'm not gonna be playing with like, you know, 221 00:13:39.550 --> 00:13:43.070 a track that has dirt bike sound effects and whoosh sound effects and water 222 00:13:43.070 --> 00:13:47.310 sound effects and and all that. Um, but you know, to each their own, uh, 223 00:13:47.310 --> 00:13:49.510 find out what works best for you. 224 00:13:49.590 --> 00:13:52.790 I know a lot of sound designers will actually just, you know, 225 00:13:53.230 --> 00:13:55.270 consolidate all of their sound effects into like three, 226 00:13:55.270 --> 00:13:57.190 four tracks and mix them all around and stuff. 227 00:13:57.330 --> 00:14:01.630 And that's fine cuz you can also get that to work. Uh, I just want to stay, uh, 228 00:14:01.710 --> 00:14:05.350 a bit more organized and I'm okay with having a bunch more tracks. 229 00:14:05.350 --> 00:14:07.830 So that works with me. Let's play around with this. 230 00:14:11.740 --> 00:14:14.590 Cool. That works really well. We're just gonna wanna fade that in. 231 00:14:17.780 --> 00:14:21.430 Cool. That sounds great and I'm probably gonna want some, 232 00:14:23.140 --> 00:14:25.190 some woosh or something. And I'm also gonna want, uh, 233 00:14:25.190 --> 00:14:29.870 the dirt bike sound effect as well coming out of that. So it sounds like it's, 234 00:14:30.090 --> 00:14:33.390 you know, um, going from quiet to loud, it's, it's, 235 00:14:33.390 --> 00:14:36.510 it's coming out of that slow motion effect. So let's play with this. 236 00:14:38.460 --> 00:14:39.830 Cool. That actually works pretty well. 237 00:14:51.660 --> 00:14:55.830 That works pretty good. I actually really like that. Cool. 238 00:14:57.020 --> 00:14:57.310 Yeah, 239 00:14:57.310 --> 00:15:01.990 that's actually perfect because you see that bike speed up there at the end and 240 00:15:01.990 --> 00:15:06.510 then the, the sound effect just really sells it. Nice. 241 00:15:06.770 --> 00:15:09.390 Why don't we find some whoosh or something to go with that. 242 00:15:16.280 --> 00:15:17.113 There's 243 00:15:17.400 --> 00:15:18.450 Tons of whooshes here. 244 00:15:22.160 --> 00:15:26.530 Sometimes. Sometimes it's not the best to have millions of sound effects. 245 00:15:27.560 --> 00:15:28.730 That one is dope. 246 00:15:29.190 --> 00:15:33.690 Pretty sure this one is from Brynn Sound effects pack. 247 00:15:34.550 --> 00:15:39.260 Um, which is awesome. There's so many good sound effects, uh, 248 00:15:39.320 --> 00:15:42.980 in there. The flight edition one. I really like that one. This is, um, 249 00:15:43.280 --> 00:15:46.300 visual tone. My friend Brynn, his company, uh, 250 00:15:46.300 --> 00:15:47.660 they put out a bunch of cool sound effects. 251 00:15:47.660 --> 00:15:49.900 They've been doing lots of packs and um, I really, 252 00:15:50.140 --> 00:15:51.660 really like their flight edition one. 253 00:15:56.680 --> 00:15:58.100 Why don't we raise that volume here. 254 00:16:03.720 --> 00:16:07.620 So we could see that, uh, six, we have, uh, track six here. It's, 255 00:16:07.620 --> 00:16:08.740 it's peaking at one point 256 00:16:10.720 --> 00:16:13.620 and that is this rock crumble here. Uh, 257 00:16:13.660 --> 00:16:17.420 I believe that the levels are going up so high because this is a very like basey 258 00:16:17.420 --> 00:16:20.860 sound. Uh, there's, 259 00:16:22.520 --> 00:16:26.280 I think that there's a lot more audio here in the low end. So, uh, 260 00:16:26.280 --> 00:16:28.440 why don't we grab the frequency analyzer, 261 00:16:28.440 --> 00:16:31.560 add it to this track over here and let's just take a look at this sound. 262 00:16:31.650 --> 00:16:36.510 We've got it soloed. Why don't we use the range tool, um, 263 00:16:38.290 --> 00:16:42.970 to mark that in and out point and let's just play this back. So let's do that. 264 00:16:44.510 --> 00:16:48.090 So you can see that there's a ton of low end on this clip here. 265 00:16:49.030 --> 00:16:53.930 So why don't we actually just try to lower that with our equalizer band one. 266 00:16:54.060 --> 00:16:55.050 Let's bring that down 267 00:16:58.950 --> 00:17:03.810 so it's not taking up as much space in the low end just cause I think the low 268 00:17:03.810 --> 00:17:08.490 end of this sound effect plus the actual track they're adding up and causing 269 00:17:08.490 --> 00:17:11.730 things to peak. So 270 00:17:16.780 --> 00:17:18.930 maybe I cut off a little bit too much of that low end, 271 00:17:22.470 --> 00:17:24.210 so might might have been too much. 272 00:17:29.880 --> 00:17:34.010 Also this dirt bike sound effect might be a little too loud. Cool. 273 00:17:34.010 --> 00:17:37.530 But I like that. I love it. It that, 274 00:17:37.530 --> 00:17:41.730 that sound just makes things feel so much more real. Like we're actually there. 275 00:17:41.760 --> 00:17:43.610 It's so much more immersive. I love it. 276 00:17:46.800 --> 00:17:48.490 Cool. And you know, 277 00:17:48.490 --> 00:17:52.240 we could probably add some sound effects to the actual like dirt flying around 278 00:17:52.420 --> 00:17:57.320 too. Um, for that, you know, like what sound would this sand make? 279 00:17:57.320 --> 00:18:00.640 Like what sounds would we hear if things were actually slow motion here, 280 00:18:00.640 --> 00:18:03.400 like I don't really know. So that's where we can start, you know, 281 00:18:03.400 --> 00:18:04.560 getting a bit experimental. 282 00:18:04.620 --> 00:18:07.760 But at first I was thinking maybe we could like slow down one of the dirt bike 283 00:18:07.770 --> 00:18:08.960 clips, but I'm not sure. 284 00:18:08.960 --> 00:18:13.270 Let's just take a look at like slow motion sound effects. Um, 285 00:18:13.380 --> 00:18:14.213 slow motion. 286 00:18:19.820 --> 00:18:24.750 That one sounds pretty cool. Maybe we can throw that in. 287 00:18:25.410 --> 00:18:29.470 Um, when we're going like back out when we're speeding back up to normal speed. 288 00:18:29.570 --> 00:18:33.390 So, uh, where we this go? Dirt bike sound effects or whoosh sound effects? 289 00:18:33.450 --> 00:18:35.310 I'm not sure. Let's throw into the dirt bike for now. 290 00:18:40.250 --> 00:18:44.030 Now obviously we've like fully peaked there. This is a really loud sound. 291 00:18:47.660 --> 00:18:48.670 It's an interesting one. 292 00:18:55.420 --> 00:18:58.110 Cool. I like that. 293 00:19:02.570 --> 00:19:06.270 Now I feel like we could probably have some kind of better sound effect for when 294 00:19:06.450 --> 00:19:11.430 we initially slow down. And also I'm feeling like this one's too loud now. 295 00:19:19.200 --> 00:19:22.750 Let's fade this out. Yeah, 296 00:19:22.750 --> 00:19:26.110 there should definitely be some kind of sound here at the beginning. 297 00:19:26.670 --> 00:19:29.910 I feel like it feels a bit empty. Let's go back to our dirt bike sound effects. 298 00:19:29.970 --> 00:19:30.950 See what we can find 299 00:19:40.540 --> 00:19:43.230 very loud. We'll have to quiet, make that a lot quieter. 300 00:19:43.580 --> 00:19:48.350 It's really blasting in my ears. Sorry about that. Let's make this a bit quieter 301 00:19:51.460 --> 00:19:52.720 and maybe we can, 302 00:19:56.560 --> 00:20:00.010 what we're gonna wanna do is actually turn on layered audio editing, 303 00:20:00.010 --> 00:20:03.250 make sure we have that turned on so that way when we overlap like this, 304 00:20:03.250 --> 00:20:05.290 we're not actually overlapping, we're not overwriting anything 305 00:20:14.540 --> 00:20:17.200 And we're gonna wanna slow down sound effect. 306 00:20:24.300 --> 00:20:27.360 Now obviously these sound effects are pretty loud right now. 307 00:20:32.830 --> 00:20:36.360 They sound good. Uh, they are overpowering the music a little bit, 308 00:20:36.720 --> 00:20:40.040 a little more than I would want them to, but that's exactly where, you know, 309 00:20:40.040 --> 00:20:42.440 the mixing side of things comes into play. 310 00:20:42.440 --> 00:20:44.880 So we'll play around with that stuff later on with mixing, 311 00:20:44.980 --> 00:20:48.160 but for now I'm really liking the way that we are, you know, 312 00:20:48.960 --> 00:20:50.640 constructing the sound design, 313 00:20:51.100 --> 00:20:54.600 mixing together all these different sounds to work well with the visuals. 314 00:20:54.680 --> 00:20:56.600 I think that this is looking pretty good so far. 315 00:20:57.060 --> 00:21:00.280 And of course this process just requires constant repetition. 316 00:21:00.350 --> 00:21:02.920 This is something that, you know, just like anything, 317 00:21:02.920 --> 00:21:07.080 whether I'm putting together a complex transition or um, 318 00:21:07.260 --> 00:21:10.000 not necessarily color grading, but you know, sound designing, 319 00:21:10.000 --> 00:21:13.840 I'll find myself just constantly watching something over and over and over and 320 00:21:13.840 --> 00:21:15.080 over again. Uh, 321 00:21:15.080 --> 00:21:20.000 because that's just like how you see the little imperfections 322 00:21:20.060 --> 00:21:22.720 and kind of just like massage things through. 323 00:21:22.780 --> 00:21:27.440 You work through it to make it exactly how you want it and that requires you to 324 00:21:27.440 --> 00:21:31.200 watch things over and over again. So that is just part of the process. 325 00:21:31.500 --> 00:21:34.760 You're seeing the real process of how I sound design right now. 29465

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