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WEBVTT
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All right, it is officially time to start sound designing the actual video.
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This is one of my favorite processes when it comes to putting together the edit
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just because sound design brings so much more life to our video. Now,
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I'm not gonna be sound designing the entire video,
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but I am gonna sound design a good chunk of it.
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The purpose of this lesson is so that you guys can see the raw,
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authentic way that I would go about sound designing a video like this and how I
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use all the different tools and features we learned about in this module in a
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real world scenario. So with that being said, let's get right into it.
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So the very first thing that I wanna do with this edit here is lower the volume
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of the music here. I'm just gonna mute it because right now it's pretty loud,
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but we can see that if we look at our bus one here, which is the main output,
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we can see that we're peeking, we're hitting that red.
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We can also see in tracks one and two, we are in the red there.
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So the first thing I'm gonna do is just normalize the music here.
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I'm gonna right click normalize audio levels.
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And I think a good level for us to hit is negative 12 db.
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Normally if this was like background music,
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I'd probably aim for about negative 20 decibels,
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but since this is more like a music video, there is no dialogue.
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The music is really like the main audio in this.
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So I don't want it to be too quiet.
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I still want it to be pretty prominent in this.
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So I think negative 12 is a good target level for us to try to hit within this
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video. So I'm just gonna click normalize and we'll let Da Vinci do its thing.
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And now we can see that all those audio levels are a lot lower.
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So let's just give this a preview.
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Cool, that sounds pretty good to me for now.
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And of course at any point if I want to raise those levels, I can, um,
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later on when we're doing the final mix,
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we're gonna be playing with the faders for all the individual tracks.
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We'll be able to play around with the faders over here in our mixer to balance
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out the entire mix.
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So the first thing I wanna do is just create some new tracks. Um,
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and I know that there's a bunch of different elements within this edit.
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I don't want to combine like all the underwater sound effects with like the dirt
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bike sound effects and the longboard sound effects.
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I kind of wanna break this video up into different categories. Um,
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also I'm gonna close off automation right now cause we don't need to see that.
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But, um, I, I'm thinking just to keep things organized,
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I wanna break down all the different elements of the video into their own
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separate tracks. So with the dirt bike elements,
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I wanna make two tracks just for that. So I'm gonna add tracks here.
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Let's create two of them. And uh,
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for now let's make them stereo and we'll see what kind of dirt bike sound
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effects we have within our sound library. If some of them are mono,
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I can switch one of the tracks to mono.
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But let's add both of those tracks over here.
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And let's make all of our dirt bike or all of our sound effects tracks a certain
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color. So for these dirt bike tracks,
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why don't we call these dirt bike
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sfx? I'm just gonna copy that over to here.
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We're gonna be running two tracks just for the dirt bike sound effects.
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And let's, why don't we make all of the sound effects, uh,
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tracks of certain colors. So, um, maybe something that's very vibrant.
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Why don't we make them orange in this video?
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So we know that all of our sound effects tracks are gonna be orange.
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So that's gonna be helpful,
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especially when we're looking at our index over here.
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We'll be able to see very quickly what tracks are wet.
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So I'm just gonna hide the index for now.
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Let's open up the sound library and start looking for some sound effects.
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So I'll type in dirt bike over here and let's see what we got.
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Sorry if that's a little bit loud. These are pretty loud.
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These are actual recordings that I recorded on the set, um,
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at the location of where we shot, uh, these dirt bikers.
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And I'm really happy that I did because I was looking for dirt bike sound
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effects later on in post on the internet. And uh,
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it's hard to find some good ones.
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So it can always be very helpful to film sounds on set.
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One thing I wish I did in this case was actually record the audio of these, uh,
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longboarders riding their boards down the mountain. Um, cuz I,
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I tried to find sound effects for that as well. It's,
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it's actually really hard to find good longboarding sound effects. I,
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I found a ton of skateboard sound effects, but they don't really work.
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These guys are going like really fast down the mountain.
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So I had to kind of compromise.
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I found some other sound effects like wind and stuff that work well, but um,
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it would be nice to have some actual wheels on concrete.
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I mean I have one sound, it's not the greatest. So in that situation,
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I wish that I could go back and actually record the audio of them riding over
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there. But let's, let's focus on the dirt bike sound effects for now.
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And now let's actually go back into the index.
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Let's hide the music tracks because those just take up space. Um,
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and for now let's hide the video tracks as well.
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So we have all this space right here just to focus on our dirt bike sound
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effects. So let's go back to the sound library.
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Let's find these moments that might work well for our video here.
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I think that sounds pretty cool.
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It's a little bit loud. Let's bring it in. So in and out points selected,
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I'm just gonna drag.
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I think that that could be a good moment for when the dirt bike first comes into
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the frame. I'm just gonna lower the volume here so it's not incredibly loud.
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That works pretty well. Cool.
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Cool. That actually works really well because this second sound here, it's kind,
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it kind of goes quieter here and then as he hits, Picks up.
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Cool. So I like that.
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One thing I wanna do with this sound is actually panist to go from left to right
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or actually from right to left. So let's do that.
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Let's open up the inspectors shift tab.
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We have our pans sitting over here and at this first point right here,
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uh, let's have it be fully to the right and then let's move forwards in time.
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And about here it's gonna pan all the way left.
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Cool, that sounds really good to me. Just by panning it right to left,
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we've made it a lot more dynamic.
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It makes it feel like it was actually in that environment even though the sound
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was recorded in this environment.
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We've adapted it to work really well for this specific shot just by panning the
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audio from right to left.
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Awesome. So I really like that.
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Let's try to find something that's gonna work well for this closeup over here.
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Um,
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ideally I'd want it to be a little bit louder or just something that feels like
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it's closer to the actual microphone. So let's go back to the sound library.
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Let's go through some of these other dirt bike sound effects.
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Okay, that part right there. That sounds pretty good.
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Sounds loud. Probably too loud. We,
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we wanna make sure that we're looking at these levels too.
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Let's play it over here. Let's see where these levels are at.
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They're bouncing around about the negative 10 DB point. That's pretty good.
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Now obviously we don't want it to start abruptly like that,
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so let's fade it in here. Cool, let's start it a little bit later.
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Let's turn snapping off. Cool.
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And why don't we actually just
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pan this as well because why not?
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I think it'll make it feel like it's more in that environment.
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So we'll start it off to the left at the beginning.
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We'll go full full to the left
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and about here we will pan it to the right a bit more, not all the way.
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Cool. And I think we're gonna have to fade that
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now. We can see this shot. It slows down a lot.
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So I'm definitely gonna wanna add some kind of slow motion sound effects or
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something to go with this.
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But I'm also gonna want to change up the actual song as well.
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I feel like I'd want to add like a low pass effect to it.
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So why don't we open up the index.
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Why don't we turn on our music layers over here And why don't we do some
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automation to this audio clip right here. So let's take a look at this.
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So at that point I'd want the music to like quiet down to
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not necessarily decrease in volume,
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but I'd wanna have a low pass effect applied to it.
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So we're only letting the low frequencies pass through.
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We're gonna cut off all the high frequencies just to make it feel more like the
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song is part of the video. It's gonna make it feel more dynamic.
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The way that we're gonna wanna do that is first to enable automation of course.
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And let's go down to this track layer over here.
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And what we're gonna wanna do is play with the eq.
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So let's do EQ band six just because I know that that's the one that I'm gonna
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want to be messing around with. We will uh,
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select frequency over here so we can see the frequency.
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Let's go to a two in our mixer. So a two is right here.
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Let's double click the eq.
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Let's enable band six because we know that with the equalizer,
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if we're trying to do a low pass filter,
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basically what we're gonna wanna do is allow the lower frequencies to pass
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through. But we're gonna wanna cut off the high frequencies.
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So these six over here,
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this is the furthest band to the right and if we push it all the way to the
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left, then we're basically eliminating all of these high frequencies over here.
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So why don't we just take a listen to this.
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So I'm gonna use the range tool R to make a selection over here.
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So we're gonna loop that.
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So that's what I want it to sound like. And then I want it to go back up
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So we can practice this a couple times lower back out.
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So now that we know what we want to happen at that point I've kind of like
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experimented with it right there. Let's give it a try.
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We're not gonna record the uh, automation with the pencil tool.
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We're gonna record it live.
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So we'll start the playhead over here and we have EQ enabled here.
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Let's disable plugins cuz the only thing that we want to be automating right now
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is the eq uh, touch. I'm gonna leave it to latch and the unstop,
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I'm gonna leave it on return.
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Those are the settings that I use most of the time when I'm doing this kind of
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work.
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They are non-destructive to the other automation that I've already done on the
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track. So for now,
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this is what I'm gonna be working with for most of the automation we're gonna be
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doing in this edit. Okay, so as soon as I press play,
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I just wanna be ready to start making these adjustments.
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I'm gonna be watching the preview over here. So let's give this a go.
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Let's press play.
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Cool. And we can see that the automation for that was recorded.
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Let's give it a listen, see if we like it. If we don't,
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we can just hit command Z and retry it.
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Okay, I think I might have dipped it a little bit too low,
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so I'm just gonna hit command Z. Let's try that again.
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Cool.
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I'm gonna try it one more time.
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I think that that did a pretty good job. Listen,
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Cool. I'm happy with that.
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And I know at this point I'm gonna be adding a bunch of sound effects too.
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The low pass effect is basically going to allow us to hear all the other sound
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effects a lot better because the music isn't gonna be taking as much space in
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the mix here, which is nice. So, um,
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at this point we can start adding some sound effects for this section here.
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Again,
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I'm gonna turn off the music layers because we don't want to have them taking up
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space.
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Let's keep automation on so that we can actually hear the automation that's
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going on.
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Let's open up the sound library and let's look for some slow motion sound
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effects. So let's see what we got over here.
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Not the biggest fan of that one.
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That
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Sounds interesting.
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That one's decent. Doesn't look like I have too many,
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that one's pretty cool. Let's give it a try. Four, five, let's bring it in here.
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Um, and this is not really like a dirt bike sound effect.
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I would consider this more like a whoosh.
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So maybe we just create this as the whoosh
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um, Track.
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I already know that I'm gonna be adding lots of whooshes all over this edit.
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That's something that I do with every edit. So I think, uh,
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the whoosh sound effects can have their own track for this. Um,
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it's not super important but I guess this is the way that I find myself working
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recently is just, uh,
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creating more tracks and that just makes it easier for later on in the mix.
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If I want to very quickly make fader adjustment to one sound,
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it's gonna be easier for me to do it like this because I know that that type of
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sound is just within one track and I'm not gonna be playing with like, you know,
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a track that has dirt bike sound effects and whoosh sound effects and water
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sound effects and and all that. Um, but you know, to each their own, uh,
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find out what works best for you.
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I know a lot of sound designers will actually just, you know,
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consolidate all of their sound effects into like three,
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four tracks and mix them all around and stuff.
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And that's fine cuz you can also get that to work. Uh, I just want to stay, uh,
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a bit more organized and I'm okay with having a bunch more tracks.
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So that works with me. Let's play around with this.
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Cool. That works really well. We're just gonna wanna fade that in.
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Cool. That sounds great and I'm probably gonna want some,
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some woosh or something. And I'm also gonna want, uh,
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the dirt bike sound effect as well coming out of that. So it sounds like it's,
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you know, um, going from quiet to loud, it's, it's,
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it's coming out of that slow motion effect. So let's play with this.
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Cool. That actually works pretty well.
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That works pretty good. I actually really like that. Cool.
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Yeah,
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that's actually perfect because you see that bike speed up there at the end and
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then the, the sound effect just really sells it. Nice.
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Why don't we find some whoosh or something to go with that.
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There's
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Tons of whooshes here.
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Sometimes. Sometimes it's not the best to have millions of sound effects.
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That one is dope.
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Pretty sure this one is from Brynn Sound effects pack.
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Um, which is awesome. There's so many good sound effects, uh,
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in there. The flight edition one. I really like that one. This is, um,
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visual tone. My friend Brynn, his company, uh,
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they put out a bunch of cool sound effects.
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They've been doing lots of packs and um, I really,
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really like their flight edition one.
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Why don't we raise that volume here.
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So we could see that, uh, six, we have, uh, track six here. It's,
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it's peaking at one point
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and that is this rock crumble here. Uh,
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I believe that the levels are going up so high because this is a very like basey
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sound. Uh, there's,
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I think that there's a lot more audio here in the low end. So, uh,
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why don't we grab the frequency analyzer,
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add it to this track over here and let's just take a look at this sound.
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We've got it soloed. Why don't we use the range tool, um,
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to mark that in and out point and let's just play this back. So let's do that.
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So you can see that there's a ton of low end on this clip here.
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So why don't we actually just try to lower that with our equalizer band one.
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Let's bring that down
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so it's not taking up as much space in the low end just cause I think the low
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end of this sound effect plus the actual track they're adding up and causing
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things to peak. So
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maybe I cut off a little bit too much of that low end,
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so might might have been too much.
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Also this dirt bike sound effect might be a little too loud. Cool.
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But I like that. I love it. It that,
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that sound just makes things feel so much more real. Like we're actually there.
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It's so much more immersive. I love it.
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Cool. And you know,
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we could probably add some sound effects to the actual like dirt flying around
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too. Um, for that, you know, like what sound would this sand make?
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Like what sounds would we hear if things were actually slow motion here,
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like I don't really know. So that's where we can start, you know,
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getting a bit experimental.
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But at first I was thinking maybe we could like slow down one of the dirt bike
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clips, but I'm not sure.
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Let's just take a look at like slow motion sound effects. Um,
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slow motion.
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That one sounds pretty cool. Maybe we can throw that in.
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Um, when we're going like back out when we're speeding back up to normal speed.
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So, uh, where we this go? Dirt bike sound effects or whoosh sound effects?
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I'm not sure. Let's throw into the dirt bike for now.
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Now obviously we've like fully peaked there. This is a really loud sound.
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It's an interesting one.
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Cool. I like that.
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Now I feel like we could probably have some kind of better sound effect for when
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we initially slow down. And also I'm feeling like this one's too loud now.
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Let's fade this out. Yeah,
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there should definitely be some kind of sound here at the beginning.
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I feel like it feels a bit empty. Let's go back to our dirt bike sound effects.
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See what we can find
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very loud. We'll have to quiet, make that a lot quieter.
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It's really blasting in my ears. Sorry about that. Let's make this a bit quieter
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and maybe we can,
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what we're gonna wanna do is actually turn on layered audio editing,
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make sure we have that turned on so that way when we overlap like this,
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we're not actually overlapping, we're not overwriting anything
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And we're gonna wanna slow down sound effect.
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Now obviously these sound effects are pretty loud right now.
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They sound good. Uh, they are overpowering the music a little bit,
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a little more than I would want them to, but that's exactly where, you know,
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the mixing side of things comes into play.
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So we'll play around with that stuff later on with mixing,
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but for now I'm really liking the way that we are, you know,
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constructing the sound design,
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mixing together all these different sounds to work well with the visuals.
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I think that this is looking pretty good so far.
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And of course this process just requires constant repetition.
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This is something that, you know, just like anything,
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whether I'm putting together a complex transition or um,
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not necessarily color grading, but you know, sound designing,
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I'll find myself just constantly watching something over and over and over and
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over again. Uh,
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because that's just like how you see the little imperfections
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and kind of just like massage things through.
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You work through it to make it exactly how you want it and that requires you to
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watch things over and over again. So that is just part of the process.
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You're seeing the real process of how I sound design right now.
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