All language subtitles for 06. Bouncing audio Fairlight

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: WEBVTT 1 00:00:04.700 --> 00:00:08.800 All right, so what does the word bouncing your audio mean in the world of audio? 2 00:00:09.190 --> 00:00:12.480 Well, it's pretty much the same thing as render in the world of video. 3 00:00:12.580 --> 00:00:17.520 You're basically taking a group of clips or a single clip and rendering it into 4 00:00:17.560 --> 00:00:17.960 a new clip. 5 00:00:17.960 --> 00:00:21.560 So there's a bunch of different reasons as to when and why you would bounce your 6 00:00:21.560 --> 00:00:24.600 audio. And in this lesson I'm gonna show you guys a couple different examples. 7 00:00:25.020 --> 00:00:28.360 So remember back in the edit tab when we cut up this song, 8 00:00:28.780 --> 00:00:32.000 we basically took different parts of the song, put them on two different layers, 9 00:00:32.300 --> 00:00:36.760 and basically rearranged it to make a new shorter version of that song, right? 10 00:00:37.070 --> 00:00:37.550 Well, 11 00:00:37.550 --> 00:00:42.120 what if we wanted to bring all of these clips into one track so that we can 12 00:00:42.620 --> 00:00:46.800 affect all of these clips in one track, right? Um, 13 00:00:46.820 --> 00:00:49.760 or if we wanted to affect all of these separate clips, 14 00:00:49.760 --> 00:00:52.120 which are really just one clip because it's, it's the whole song. 15 00:00:52.120 --> 00:00:55.600 We want it to be one clip. What if we wanted to affect all these as one clip? 16 00:00:55.600 --> 00:01:00.560 Well, this would be a good example of when we would want to bounce our audio 17 00:01:01.230 --> 00:01:03.200 into a new track. So in this case, 18 00:01:03.200 --> 00:01:08.160 what I can do is go up to the timeline menu here and select bounce mix 19 00:01:08.220 --> 00:01:12.480 to track. Now, when we are choosing the option bounce mix to track, 20 00:01:12.510 --> 00:01:17.360 it's basically going to bounce or render our entire mix over here. 21 00:01:17.700 --> 00:01:20.720 In this case, there's really only the music, right? 22 00:01:20.720 --> 00:01:22.760 We don't have any sound effects or anything else like that. 23 00:01:22.980 --> 00:01:27.000 But just remember when you are using this option bounce mix to track, 24 00:01:27.340 --> 00:01:31.920 you can solo certain tracks so that you are not taking the other tracks into 25 00:01:32.120 --> 00:01:36.360 consideration when you're bouncing the audio. So when you solo certain tracks, 26 00:01:36.620 --> 00:01:40.680 you can basically fine tune what the final bounce or render will sound like. 27 00:01:40.860 --> 00:01:42.760 So if I had a bunch of other sound effects here and I, 28 00:01:42.820 --> 00:01:44.080 and I just wanted to do the same thing, 29 00:01:44.120 --> 00:01:46.680 I just wanted to bring all of these into one clip, 30 00:01:47.160 --> 00:01:51.120 I would make sure to solo both of these tracks and make sure nothing else is 31 00:01:51.120 --> 00:01:56.040 soloed. So let's go up here to timeline. Let's select bounce mix to track. 32 00:01:56.460 --> 00:01:58.360 And we're gonna get this pop-up menu here. 33 00:01:58.360 --> 00:02:01.480 And it's basically going to ask us how we want to bounce our mix. 34 00:02:01.580 --> 00:02:05.120 So what is the mix? The mix is everything that's happening in our timeline. 35 00:02:05.270 --> 00:02:08.680 Well, how do we capture everything in order to bounce it well, 36 00:02:09.060 --> 00:02:13.720 we would want to record what's coming out of the bus, right? 37 00:02:13.780 --> 00:02:17.120 All these different tracks are being routed into bus one. 38 00:02:17.180 --> 00:02:18.560 Bus one is our main output. 39 00:02:18.660 --> 00:02:22.520 So whatever's coming out of bus one is going to be bounced. 40 00:02:22.620 --> 00:02:25.240 So what we could do is select new track over here. 41 00:02:25.380 --> 00:02:29.760 So it's basically going to bounce whatever is coming out of bus bus one and put 42 00:02:29.760 --> 00:02:32.920 it into a new track right away. That is the destination track. 43 00:02:33.300 --> 00:02:37.640 We can also just choose specific tracks as well if we want to bring it into 44 00:02:38.180 --> 00:02:40.560 one of these other tracks that are already existing here. 45 00:02:41.540 --> 00:02:43.960 So let's press okay and watch what happens. 46 00:02:44.620 --> 00:02:48.480 So very quickly we can see the playhead has scrubbed through the timeline over 47 00:02:48.480 --> 00:02:53.320 here and basically rendered out what it heard as it went through the timeline. 48 00:02:53.620 --> 00:02:57.840 So if it heard other sound effects and stuff here too, that would also be, uh, 49 00:02:57.920 --> 00:03:00.760 a part of this bounced audio down here below. 50 00:03:01.220 --> 00:03:04.600 So let's take a listen to this right now we have both of these two tracks up 51 00:03:04.600 --> 00:03:05.320 here, soloed. 52 00:03:05.320 --> 00:03:09.080 So we're listening to these and these only so we can see this is the original. 53 00:03:09.940 --> 00:03:14.320 Now, if I un solo these and I solo this bottom one, it's same thing. 54 00:03:14.700 --> 00:03:18.920 We basically rendered out all of these clips over here 55 00:03:19.510 --> 00:03:21.960 into a new separate render. 56 00:03:22.620 --> 00:03:25.760 So that's one way that bouncing can be useful. 57 00:03:26.300 --> 00:03:30.360 So I'm gonna delete these clips up here, or you know what, let's just hide them. 58 00:03:30.360 --> 00:03:33.200 So let's go to our index over here. So that's a one, A two. 59 00:03:33.550 --> 00:03:36.920 Obviously nothing is labeled or colored right now, so it's kind of a mess. 60 00:03:36.920 --> 00:03:39.960 Let's close off these other ones and just focus on this one right here. 61 00:03:39.960 --> 00:03:41.640 Let's un solo it, close the index. 62 00:03:42.180 --> 00:03:47.000 And now let's say that we wanted to apply a reverb 63 00:03:47.000 --> 00:03:48.240 effect to one of the hits. 64 00:03:48.300 --> 00:03:53.160 We wanted to cut the song off on one of the hits and still have that reverb 65 00:03:53.180 --> 00:03:57.280 effect apply after we've already ended the clip. 66 00:03:57.280 --> 00:03:59.680 So let's go to a part of the clip where that would make sense. 67 00:03:59.740 --> 00:04:04.160 I'm just gonna middle mouse, click and drag here. So maybe right there, 68 00:04:04.160 --> 00:04:05.880 let's hit w I like that hit. 69 00:04:09.140 --> 00:04:11.160 Now I was questioning myself, why is the music still playing? 70 00:04:11.580 --> 00:04:16.400 And of course it's because we forgot to mute the other audio 71 00:04:16.460 --> 00:04:19.720 tracks within the index over here. So, or on the track level, 72 00:04:19.720 --> 00:04:22.440 we just gotta make sure that we mute the original, uh, song, right? 73 00:04:22.440 --> 00:04:26.320 The original audio here. So the first music was sitting on a one A two. 74 00:04:26.740 --> 00:04:28.680 And just because we hit it doesn't mean we've muted it. 75 00:04:28.680 --> 00:04:30.560 We gotta remember to mute it. So let's hide the index. 76 00:04:30.560 --> 00:04:32.280 Now let's take a listen to this song here. 77 00:04:36.550 --> 00:04:39.240 Cool. So we have that hit over here. 78 00:04:40.750 --> 00:04:43.890 That happens right there. And you know, 79 00:04:43.990 --> 00:04:48.250 one dramatic effect that I see done all the time in Netflix docs and YouTube 80 00:04:48.250 --> 00:04:51.650 videos, all that stuff is, uh, a reverb. Uh, 81 00:04:51.750 --> 00:04:54.010 you apply a reverb to the track over here, 82 00:04:54.030 --> 00:04:56.650 and then once you get to like a hit like this in the song, you, 83 00:04:56.670 --> 00:04:57.503 you just cut it off. 84 00:04:57.790 --> 00:05:02.530 The reverb will basically allow that last hit to kind of prolong and 85 00:05:02.640 --> 00:05:04.650 echo down. So I'll show you guys exactly what I'm talking about. 86 00:05:04.650 --> 00:05:06.410 So let's select this track over here. 87 00:05:06.470 --> 00:05:09.450 We can see it's highlighted in the mixture over here, uh, 88 00:05:09.450 --> 00:05:13.650 the channel strip here, we can go over to our effects. Let's select reverb, 89 00:05:13.860 --> 00:05:16.130 which is right here. Uh, this is because it, 90 00:05:16.130 --> 00:05:18.730 it was one of the effects that I used recently. You'll, 91 00:05:18.730 --> 00:05:22.810 you're gonna have to go to down here, reverb Fairlight Effects reverb. 92 00:05:24.990 --> 00:05:28.170 And we are presented with this. We could see reverb has also been, uh, 93 00:05:28.170 --> 00:05:31.970 applied to the track over there as well. So let's press play and just listen. 94 00:05:43.350 --> 00:05:48.090 So that's got a lot of, uh, reverb time there. I'm gonna bring that down. 95 00:05:49.520 --> 00:05:52.730 Cool. So let's take a listen and see what happens at the end here. 96 00:06:00.850 --> 00:06:02.110 So that, that sounds pretty ugly. 97 00:06:02.250 --> 00:06:03.990 I'm probably gonna wanna adjust this a little bit 98 00:06:23.350 --> 00:06:28.250 so we can see that that sound extends past the actual clip length, right? 99 00:06:31.060 --> 00:06:35.190 Doesn't stop until about here. So that's kind of an issue, right? 100 00:06:35.190 --> 00:06:38.470 Like we have a sound that prolongs past this point, 101 00:06:38.810 --> 00:06:42.630 but we can't actually see it within the clip form and we can't see the wave form 102 00:06:43.170 --> 00:06:46.910 for that sound. And if we were to drag this clip to another track here, 103 00:06:48.860 --> 00:06:52.630 what happens? We've lost that effect, right? It's not baked into the clip. 104 00:06:52.980 --> 00:06:54.990 That effect is applied to the track level and it, 105 00:06:54.990 --> 00:06:56.950 and it affects everything underneath the track level, 106 00:06:56.970 --> 00:06:58.630 so it affects all the clips. So, 107 00:07:00.890 --> 00:07:02.790 So what we can do is the exact same thing as before. 108 00:07:02.790 --> 00:07:07.030 We can go up to our timeline over here. We can select bounce mix to track. 109 00:07:07.420 --> 00:07:09.950 Same thing as before. Let's just select a new track over here. 110 00:07:09.950 --> 00:07:12.230 Let's press okay and let's see what happens. 111 00:07:12.890 --> 00:07:15.310 So we are presented with a new track down here below. 112 00:07:15.530 --> 00:07:20.390 And would you look at that the waveform extends past where the clip 113 00:07:20.410 --> 00:07:23.310 was before? Let's extend this wave form so we can get a better look at it. 114 00:07:23.850 --> 00:07:28.310 So we can see that this new bounced audio track has recorded 115 00:07:28.860 --> 00:07:31.790 that, uh, reverb effect that we applied on the track level. 116 00:07:31.930 --> 00:07:35.590 So now that effect is now technically on the clip level, 117 00:07:35.660 --> 00:07:38.750 it's baked into this new clip. So we could just, uh, 118 00:07:38.810 --> 00:07:40.390 delete that upper clip for now. 119 00:07:40.530 --> 00:07:44.310 Now there's one more situation I wanna show you guys where bouncing your audio 120 00:07:44.810 --> 00:07:47.230 can be very helpful. I'm just gonna delete this clip here. 121 00:07:47.690 --> 00:07:52.030 And let's say that we have a section of our clip where we want to do a bunch of 122 00:07:52.030 --> 00:07:56.390 sound designs. So let's say over here, uh, 123 00:07:56.390 --> 00:08:00.070 we got the dirt bike stuff. So what I would do is go to my sound library, 124 00:08:00.570 --> 00:08:02.350 I'd probably look for dirt bike stuff. 125 00:08:05.850 --> 00:08:08.270 So four, five, drag this in 126 00:08:11.170 --> 00:08:15.510 and I wanna make sure that that reverb effect is not on this. 127 00:08:17.210 --> 00:08:20.470 And of course we're gonna wanna move forwards in time here. So about there, 128 00:08:23.020 --> 00:08:24.070 cool, let's pretend 129 00:08:26.730 --> 00:08:31.510 I'm just going to use three clips as an example. So there we go, there's that. 130 00:08:37.730 --> 00:08:39.390 And we'll do another close up here. 131 00:08:41.250 --> 00:08:42.083 So 132 00:08:42.860 --> 00:08:44.070 Just drag it in there. 133 00:08:46.450 --> 00:08:48.030 And obviously these levels are pretty loud. 134 00:08:58.960 --> 00:08:59.350 Cool. 135 00:08:59.350 --> 00:09:04.090 So let's pretend that we were happy with this result and we had like five more 136 00:09:04.090 --> 00:09:04.930 other clips here. 137 00:09:05.160 --> 00:09:09.810 What we could do is actually bounce all of these clips so that they're in one 138 00:09:09.810 --> 00:09:14.370 clip, essentially. So, you know, 139 00:09:14.370 --> 00:09:19.170 let's say we had a couple more and we were happy with how the levels 140 00:09:19.270 --> 00:09:23.210 of all the, the clips were, uh, the levels of all the sound effects were, uh, 141 00:09:23.210 --> 00:09:24.410 we felt like they were balanced. 142 00:09:24.710 --> 00:09:28.690 And we wanted to put all of these into one clip, uh, 143 00:09:28.750 --> 00:09:30.170 for various different reasons. 144 00:09:30.170 --> 00:09:34.930 Maybe you want to play with the panning of all of these clips, um, at once. 145 00:09:34.950 --> 00:09:38.490 You wanted to basically key frame all of these different, uh, 146 00:09:38.490 --> 00:09:41.050 sound effects to play with the panning in the inspector. 147 00:09:41.710 --> 00:09:44.490 But you wanted to treat all these clips as one clip essentially. 148 00:09:44.910 --> 00:09:48.730 That's just one example of why we would want to bounce all of these, um, 149 00:09:48.730 --> 00:09:52.450 audio clips. So what we could do is, uh, select the range. 150 00:09:52.510 --> 00:09:54.970 So we can go to the start of this clip, click four, 151 00:09:55.630 --> 00:09:58.970 go to the ending of this clip here, click, click five. 152 00:09:59.350 --> 00:10:02.050 So now we have a range and we also have a track selected. 153 00:10:02.310 --> 00:10:05.130 And what we can do is go to timeline and instead of bounce mix to track, 154 00:10:05.190 --> 00:10:08.530 we can select bounce selected tracks to new layers. So let's hit that, 155 00:10:08.820 --> 00:10:12.370 let's see what happens. And we can see we have a new layer, but oh wait, 156 00:10:12.370 --> 00:10:17.170 it looks like it's overwritten what we had here before. And you know what, 157 00:10:17.170 --> 00:10:19.970 we also forgot to select this one here. Let's just hit command Z. 158 00:10:20.260 --> 00:10:22.450 Let's make sure both of these tracks are selected. 159 00:10:22.470 --> 00:10:25.370 So command to select both of them there. And we also have that range. 160 00:10:25.580 --> 00:10:28.850 Let's go back to the menu here. Bounce selected tracks to new layer. 161 00:10:29.190 --> 00:10:31.490 So now we can see it's bounced each one of these tracks, 162 00:10:31.490 --> 00:10:35.450 but it bounced them individually, right? So it took this clip in this track, 163 00:10:35.510 --> 00:10:38.730 it bounced it and put it back on top of its own track. 164 00:10:38.730 --> 00:10:41.530 These new bounce clips didn't actually overwrite anything. 165 00:10:41.950 --> 00:10:45.210 So remember we have layers that we can work with here in Fairlight. 166 00:10:45.210 --> 00:10:48.210 So if I press option S, we can see these new layers. 167 00:10:48.270 --> 00:10:52.650 So over here we can see the new bounce clip for this bottom section here. 168 00:10:52.650 --> 00:10:55.570 And we can also see the new bounce clip for this original clip here. 169 00:10:55.710 --> 00:10:58.650 So what is it that we should do if we wanted to bounce all three of these sound 170 00:10:58.650 --> 00:11:00.930 effects into just one clip? Well, 171 00:11:00.930 --> 00:11:02.450 I'm gonna show you guys exactly how to do that. 172 00:11:02.450 --> 00:11:04.930 Now let's delete these new bounce layers over here. 173 00:11:05.310 --> 00:11:08.570 And what we wanted to make sure we have selected is within timeline, 174 00:11:08.570 --> 00:11:12.090 we wanna make sure that layered audio editing is turned on. If it isn't, 175 00:11:12.090 --> 00:11:14.930 then we're gonna be overwriting when we drag clips on top of each other. 176 00:11:15.030 --> 00:11:19.330 So option S to hide our layers. Let's zoom in here. Option n scrolls. 177 00:11:19.330 --> 00:11:22.730 If we take this clip over here and we drag it over top of these other clips, 178 00:11:22.730 --> 00:11:27.050 we've basically applied this clip over top of those other clips. So it's, 179 00:11:27.050 --> 00:11:29.930 it's basically layered it on top of them and we can see that when we press 180 00:11:29.930 --> 00:11:33.570 option S that shows us our track layers. Um, 181 00:11:33.570 --> 00:11:36.970 and if we don't have that option selected layered audio editing, 182 00:11:36.970 --> 00:11:39.810 then it's gonna overwrite just like it normally does in the edit tab or anywhere 183 00:11:39.810 --> 00:11:40.350 else. 184 00:11:40.350 --> 00:11:45.290 So now that we have all of our clips in one track here that we want to bounce, 185 00:11:45.480 --> 00:11:49.050 what we could do is head over back to that same menu, select, bounce, 186 00:11:49.050 --> 00:11:52.650 select the tracks new layer. And right now we have two tracks selected, 187 00:11:52.650 --> 00:11:54.450 but there's nothing in the second track, so it doesn't matter. 188 00:11:54.860 --> 00:11:58.560 Bounce selected tracks to new layer and you can see that this selected track, 189 00:11:59.020 --> 00:12:03.240 it uh, created a new bounce track of nothing. So we can just delete that. 190 00:12:03.540 --> 00:12:07.040 But now we have all three of those clips combined and of course nothing was 191 00:12:07.040 --> 00:12:10.520 overwritten. We can click option S to show us our original, uh, 192 00:12:10.520 --> 00:12:13.400 sound effects down below. And if we press play over here, 193 00:12:15.980 --> 00:12:20.640 We can see it's only playing the top layers within all the layers, 194 00:12:20.660 --> 00:12:25.040 so we're no longer hearing those sound effects down below. And that's how uh, 195 00:12:25.040 --> 00:12:28.920 Fairlight works. It basically, when you bounce something on a, on a layer level, 196 00:12:29.420 --> 00:12:33.600 the top layer is the one that's gonna be prominent. So if I go in here, 197 00:12:33.600 --> 00:12:36.320 if I zoom in and I turn this up like crazy, 198 00:12:37.410 --> 00:12:38.243 We're not here, 199 00:12:39.250 --> 00:12:43.040 We're only hearing the sound of the bounce track up top. 200 00:12:43.180 --> 00:12:45.080 So command Z, I'm gonna undo that. 201 00:12:45.860 --> 00:12:49.040 And now what we can do is exactly what I was talking about before. 202 00:12:49.100 --> 00:12:53.640 So now that we have all those clips in one bounce clip all together, 203 00:12:53.830 --> 00:12:55.240 what I can do is select this clip, 204 00:12:55.300 --> 00:12:58.320 but I wanna make sure that I'm not dragging it down. So the clip is selected, 205 00:12:58.640 --> 00:13:01.120 I can go into the inspector. Now, let's zoom out here. 206 00:13:02.430 --> 00:13:04.250 And now what we can do is play with the pan. 207 00:13:04.250 --> 00:13:08.530 So we can start this entire clip over here to the left, set a key frame, 208 00:13:09.110 --> 00:13:12.250 go over here, move it all the way to the right, 209 00:13:12.350 --> 00:13:16.930 and just like that we've applied this dynamic pan key framing to all these clips 210 00:13:17.200 --> 00:13:21.650 here at once via a new bounced clip. So let's press play and just take a listen. 211 00:13:24.680 --> 00:13:24.970 Cool. 212 00:13:24.970 --> 00:13:29.730 So in my ears I can clearly hear the sound starts more in my left 213 00:13:29.830 --> 00:13:32.250 ear and then moves on to the right, 214 00:13:32.640 --> 00:13:34.930 just like the automation that we did here with the pan. 215 00:13:35.110 --> 00:13:39.130 So those are a couple different situations where bouncing your audio can be very 216 00:13:39.150 --> 00:13:41.610 useful. This is a very powerful tool. 217 00:13:41.960 --> 00:13:46.610 It's similar to like nesting in the edit tab when you're working with videos. 218 00:13:46.610 --> 00:13:48.370 That's kind of how my mind thinks of it. 219 00:13:48.590 --> 00:13:51.730 And obviously nesting is a very powerful tool in video. 220 00:13:51.830 --> 00:13:54.250 It allows you to do a lot more. 221 00:13:54.470 --> 00:13:57.210 And that's the exact same way that we should think about bouncing in Fairlight. 222 00:13:57.210 --> 00:14:01.650 You can do a lot with this and it's gonna be a big help in a lot of situations. 223 00:14:01.750 --> 00:14:06.050 So definitely get familiar with how to use bouncing and just get familiar with 224 00:14:06.050 --> 00:14:10.010 when you would want to bounce your entire mix versus bouncing just individual 225 00:14:10.470 --> 00:14:13.490 tracks. And remember, you can bounce, uh, 226 00:14:13.570 --> 00:14:16.250 a mix when you have a bunch of different side effects, tons of different layers. 227 00:14:16.470 --> 00:14:19.770 Uh, you can bounce the entire mix and be specific with what, 228 00:14:19.770 --> 00:14:22.970 with what tracks you want to bounce just by soloing those tracks. 229 00:14:22.990 --> 00:14:24.050 So just remember, 230 00:14:24.050 --> 00:14:28.410 it's like whatever you hear coming out of the program is what will be bounced. 231 00:14:28.670 --> 00:14:31.570 So you can solo one track and then it'll bounce that. 232 00:14:32.030 --> 00:14:34.210 But that's it for this lesson. I hope you guys enjoyed, 233 00:14:34.210 --> 00:14:36.970 I hope you learned something new and I'll catch you in the next one. 21931

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