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WEBVTT
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All right, so what does the word bouncing your audio mean in the world of audio?
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Well, it's pretty much the same thing as render in the world of video.
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You're basically taking a group of clips or a single clip and rendering it into
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a new clip.
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So there's a bunch of different reasons as to when and why you would bounce your
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audio. And in this lesson I'm gonna show you guys a couple different examples.
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So remember back in the edit tab when we cut up this song,
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we basically took different parts of the song, put them on two different layers,
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and basically rearranged it to make a new shorter version of that song, right?
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Well,
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what if we wanted to bring all of these clips into one track so that we can
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affect all of these clips in one track, right? Um,
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or if we wanted to affect all of these separate clips,
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which are really just one clip because it's, it's the whole song.
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We want it to be one clip. What if we wanted to affect all these as one clip?
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Well, this would be a good example of when we would want to bounce our audio
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into a new track. So in this case,
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what I can do is go up to the timeline menu here and select bounce mix
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to track. Now, when we are choosing the option bounce mix to track,
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it's basically going to bounce or render our entire mix over here.
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In this case, there's really only the music, right?
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We don't have any sound effects or anything else like that.
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But just remember when you are using this option bounce mix to track,
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you can solo certain tracks so that you are not taking the other tracks into
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consideration when you're bouncing the audio. So when you solo certain tracks,
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you can basically fine tune what the final bounce or render will sound like.
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So if I had a bunch of other sound effects here and I,
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and I just wanted to do the same thing,
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I just wanted to bring all of these into one clip,
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I would make sure to solo both of these tracks and make sure nothing else is
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soloed. So let's go up here to timeline. Let's select bounce mix to track.
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And we're gonna get this pop-up menu here.
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And it's basically going to ask us how we want to bounce our mix.
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So what is the mix? The mix is everything that's happening in our timeline.
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Well, how do we capture everything in order to bounce it well,
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we would want to record what's coming out of the bus, right?
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All these different tracks are being routed into bus one.
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Bus one is our main output.
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So whatever's coming out of bus one is going to be bounced.
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So what we could do is select new track over here.
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So it's basically going to bounce whatever is coming out of bus bus one and put
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it into a new track right away. That is the destination track.
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We can also just choose specific tracks as well if we want to bring it into
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one of these other tracks that are already existing here.
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So let's press okay and watch what happens.
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So very quickly we can see the playhead has scrubbed through the timeline over
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here and basically rendered out what it heard as it went through the timeline.
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So if it heard other sound effects and stuff here too, that would also be, uh,
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a part of this bounced audio down here below.
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So let's take a listen to this right now we have both of these two tracks up
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here, soloed.
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So we're listening to these and these only so we can see this is the original.
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Now, if I un solo these and I solo this bottom one, it's same thing.
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We basically rendered out all of these clips over here
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into a new separate render.
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So that's one way that bouncing can be useful.
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So I'm gonna delete these clips up here, or you know what, let's just hide them.
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So let's go to our index over here. So that's a one, A two.
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Obviously nothing is labeled or colored right now, so it's kind of a mess.
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Let's close off these other ones and just focus on this one right here.
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Let's un solo it, close the index.
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And now let's say that we wanted to apply a reverb
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effect to one of the hits.
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We wanted to cut the song off on one of the hits and still have that reverb
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effect apply after we've already ended the clip.
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So let's go to a part of the clip where that would make sense.
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I'm just gonna middle mouse, click and drag here. So maybe right there,
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let's hit w I like that hit.
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Now I was questioning myself, why is the music still playing?
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And of course it's because we forgot to mute the other audio
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tracks within the index over here. So, or on the track level,
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we just gotta make sure that we mute the original, uh, song, right?
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The original audio here. So the first music was sitting on a one A two.
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And just because we hit it doesn't mean we've muted it.
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We gotta remember to mute it. So let's hide the index.
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Now let's take a listen to this song here.
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Cool. So we have that hit over here.
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That happens right there. And you know,
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one dramatic effect that I see done all the time in Netflix docs and YouTube
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videos, all that stuff is, uh, a reverb. Uh,
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you apply a reverb to the track over here,
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and then once you get to like a hit like this in the song, you,
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you just cut it off.
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The reverb will basically allow that last hit to kind of prolong and
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echo down. So I'll show you guys exactly what I'm talking about.
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So let's select this track over here.
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We can see it's highlighted in the mixture over here, uh,
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the channel strip here, we can go over to our effects. Let's select reverb,
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which is right here. Uh, this is because it,
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it was one of the effects that I used recently. You'll,
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you're gonna have to go to down here, reverb Fairlight Effects reverb.
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And we are presented with this. We could see reverb has also been, uh,
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applied to the track over there as well. So let's press play and just listen.
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So that's got a lot of, uh, reverb time there. I'm gonna bring that down.
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Cool. So let's take a listen and see what happens at the end here.
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So that, that sounds pretty ugly.
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I'm probably gonna wanna adjust this a little bit
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so we can see that that sound extends past the actual clip length, right?
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Doesn't stop until about here. So that's kind of an issue, right?
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Like we have a sound that prolongs past this point,
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but we can't actually see it within the clip form and we can't see the wave form
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for that sound. And if we were to drag this clip to another track here,
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what happens? We've lost that effect, right? It's not baked into the clip.
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That effect is applied to the track level and it,
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and it affects everything underneath the track level,
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so it affects all the clips. So,
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So what we can do is the exact same thing as before.
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We can go up to our timeline over here. We can select bounce mix to track.
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Same thing as before. Let's just select a new track over here.
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Let's press okay and let's see what happens.
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So we are presented with a new track down here below.
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And would you look at that the waveform extends past where the clip
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was before? Let's extend this wave form so we can get a better look at it.
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So we can see that this new bounced audio track has recorded
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that, uh, reverb effect that we applied on the track level.
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So now that effect is now technically on the clip level,
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it's baked into this new clip. So we could just, uh,
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delete that upper clip for now.
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Now there's one more situation I wanna show you guys where bouncing your audio
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can be very helpful. I'm just gonna delete this clip here.
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And let's say that we have a section of our clip where we want to do a bunch of
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sound designs. So let's say over here, uh,
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we got the dirt bike stuff. So what I would do is go to my sound library,
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I'd probably look for dirt bike stuff.
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So four, five, drag this in
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and I wanna make sure that that reverb effect is not on this.
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And of course we're gonna wanna move forwards in time here. So about there,
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cool, let's pretend
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I'm just going to use three clips as an example. So there we go, there's that.
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And we'll do another close up here.
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So
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Just drag it in there.
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And obviously these levels are pretty loud.
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Cool.
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So let's pretend that we were happy with this result and we had like five more
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other clips here.
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What we could do is actually bounce all of these clips so that they're in one
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clip, essentially. So, you know,
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let's say we had a couple more and we were happy with how the levels
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of all the, the clips were, uh, the levels of all the sound effects were, uh,
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we felt like they were balanced.
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And we wanted to put all of these into one clip, uh,
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for various different reasons.
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Maybe you want to play with the panning of all of these clips, um, at once.
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You wanted to basically key frame all of these different, uh,
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sound effects to play with the panning in the inspector.
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But you wanted to treat all these clips as one clip essentially.
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That's just one example of why we would want to bounce all of these, um,
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audio clips. So what we could do is, uh, select the range.
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So we can go to the start of this clip, click four,
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go to the ending of this clip here, click, click five.
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So now we have a range and we also have a track selected.
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And what we can do is go to timeline and instead of bounce mix to track,
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we can select bounce selected tracks to new layers. So let's hit that,
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let's see what happens. And we can see we have a new layer, but oh wait,
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it looks like it's overwritten what we had here before. And you know what,
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we also forgot to select this one here. Let's just hit command Z.
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Let's make sure both of these tracks are selected.
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So command to select both of them there. And we also have that range.
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Let's go back to the menu here. Bounce selected tracks to new layer.
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So now we can see it's bounced each one of these tracks,
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but it bounced them individually, right? So it took this clip in this track,
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it bounced it and put it back on top of its own track.
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These new bounce clips didn't actually overwrite anything.
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So remember we have layers that we can work with here in Fairlight.
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So if I press option S, we can see these new layers.
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So over here we can see the new bounce clip for this bottom section here.
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And we can also see the new bounce clip for this original clip here.
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So what is it that we should do if we wanted to bounce all three of these sound
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effects into just one clip? Well,
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I'm gonna show you guys exactly how to do that.
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Now let's delete these new bounce layers over here.
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And what we wanted to make sure we have selected is within timeline,
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we wanna make sure that layered audio editing is turned on. If it isn't,
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then we're gonna be overwriting when we drag clips on top of each other.
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So option S to hide our layers. Let's zoom in here. Option n scrolls.
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If we take this clip over here and we drag it over top of these other clips,
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we've basically applied this clip over top of those other clips. So it's,
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it's basically layered it on top of them and we can see that when we press
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option S that shows us our track layers. Um,
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and if we don't have that option selected layered audio editing,
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then it's gonna overwrite just like it normally does in the edit tab or anywhere
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else.
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So now that we have all of our clips in one track here that we want to bounce,
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what we could do is head over back to that same menu, select, bounce,
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select the tracks new layer. And right now we have two tracks selected,
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but there's nothing in the second track, so it doesn't matter.
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Bounce selected tracks to new layer and you can see that this selected track,
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it uh, created a new bounce track of nothing. So we can just delete that.
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But now we have all three of those clips combined and of course nothing was
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overwritten. We can click option S to show us our original, uh,
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sound effects down below. And if we press play over here,
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We can see it's only playing the top layers within all the layers,
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so we're no longer hearing those sound effects down below. And that's how uh,
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Fairlight works. It basically, when you bounce something on a, on a layer level,
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the top layer is the one that's gonna be prominent. So if I go in here,
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if I zoom in and I turn this up like crazy,
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We're not here,
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We're only hearing the sound of the bounce track up top.
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So command Z, I'm gonna undo that.
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And now what we can do is exactly what I was talking about before.
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So now that we have all those clips in one bounce clip all together,
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what I can do is select this clip,
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but I wanna make sure that I'm not dragging it down. So the clip is selected,
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I can go into the inspector. Now, let's zoom out here.
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And now what we can do is play with the pan.
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So we can start this entire clip over here to the left, set a key frame,
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go over here, move it all the way to the right,
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and just like that we've applied this dynamic pan key framing to all these clips
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here at once via a new bounced clip. So let's press play and just take a listen.
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Cool.
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So in my ears I can clearly hear the sound starts more in my left
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ear and then moves on to the right,
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just like the automation that we did here with the pan.
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So those are a couple different situations where bouncing your audio can be very
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useful. This is a very powerful tool.
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It's similar to like nesting in the edit tab when you're working with videos.
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That's kind of how my mind thinks of it.
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And obviously nesting is a very powerful tool in video.
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It allows you to do a lot more.
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And that's the exact same way that we should think about bouncing in Fairlight.
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You can do a lot with this and it's gonna be a big help in a lot of situations.
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So definitely get familiar with how to use bouncing and just get familiar with
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when you would want to bounce your entire mix versus bouncing just individual
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tracks. And remember, you can bounce, uh,
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a mix when you have a bunch of different side effects, tons of different layers.
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Uh, you can bounce the entire mix and be specific with what,
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with what tracks you want to bounce just by soloing those tracks.
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So just remember,
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it's like whatever you hear coming out of the program is what will be bounced.
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So you can solo one track and then it'll bounce that.
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But that's it for this lesson. I hope you guys enjoyed,
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I hope you learned something new and I'll catch you in the next one.
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