All language subtitles for 04. Sound library Fairlight

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: WEBVTT 1 00:00:04.620 --> 00:00:07.800 So the sound library is gonna be your absolute best friend when it comes to 2 00:00:07.800 --> 00:00:09.400 doing any kind of sound design work. 3 00:00:09.470 --> 00:00:13.440 This little area here basically allows us to search for our sound effects and 4 00:00:13.440 --> 00:00:17.400 access them much faster than having to import them each time into the media 5 00:00:17.400 --> 00:00:18.020 pool. 6 00:00:18.020 --> 00:00:22.240 The sound library basically allows us to connect to a folder anywhere on our 7 00:00:22.240 --> 00:00:26.080 desktop or external drive and access all of those sound effects connected to 8 00:00:26.080 --> 00:00:29.680 that folder or library and be able to very quickly search for any sound effects 9 00:00:29.680 --> 00:00:30.960 right here. So for example, 10 00:00:31.120 --> 00:00:34.920 I can type in Cat and down below it will show me all of my sound effects that 11 00:00:34.920 --> 00:00:36.120 have the word cat in them. 12 00:00:36.500 --> 00:00:40.280 Now on my system I have a folder that contains all of my sound effects that I've 13 00:00:40.280 --> 00:00:41.560 collected over the past decade. 14 00:00:41.740 --> 00:00:44.000 So there's tons and tons of audio files on there, 15 00:00:44.140 --> 00:00:47.480 but right now we are actually not searching through that library right now. 16 00:00:47.480 --> 00:00:49.720 We are connected to the Fairlight Sound Library. 17 00:00:49.860 --> 00:00:51.640 If I click this little button over here in the top right, 18 00:00:51.780 --> 00:00:54.760 it shows what catalog of sounds we are searching through right now. 19 00:00:54.940 --> 00:00:58.200 Now the thing that we need to understand about the Sound Library is it uses the 20 00:00:58.200 --> 00:01:01.480 Da Vinci database structure. So if I click this dropdown over here, 21 00:01:01.480 --> 00:01:05.880 it basically allows me to select what database it is that I want to be pulling 22 00:01:05.900 --> 00:01:08.760 the sound library information from. So for example, 23 00:01:08.820 --> 00:01:10.880 if we head over here to Sardine Run, 24 00:01:10.880 --> 00:01:12.360 this is another project that I was working on, 25 00:01:12.500 --> 00:01:15.880 we could see that there's nothing here and that's because within that database I 26 00:01:15.880 --> 00:01:17.120 never actually added a library. 27 00:01:17.740 --> 00:01:21.840 So that sound library from the Sarine Run database is kind of useless to me 28 00:01:21.840 --> 00:01:24.960 right now because I never actually connected any library to that database. 29 00:01:25.340 --> 00:01:29.440 Now the reason we would want to switch between different databases like this is 30 00:01:29.440 --> 00:01:33.880 because the sound library should in theory look different for different types of 31 00:01:33.880 --> 00:01:34.713 projects, right? 32 00:01:34.940 --> 00:01:39.040 So if you're working on maybe YouTube videos and you have a YouTube video 33 00:01:39.400 --> 00:01:39.990 database, 34 00:01:39.990 --> 00:01:43.640 that sound library might look a lot different than maybe a more cinematic 35 00:01:43.960 --> 00:01:44.550 database. 36 00:01:44.550 --> 00:01:48.560 Because we are able to curate different sound libraries in different databases, 37 00:01:48.780 --> 00:01:53.440 we are able to choose what sound library we want to work with by using the 38 00:01:53.680 --> 00:01:55.320 database structure of Da Vinci. 39 00:01:55.700 --> 00:01:59.760 So knowing that what we can do is actually just hit shift one and what we can do 40 00:01:59.760 --> 00:02:01.200 is create a new database. 41 00:02:01.660 --> 00:02:06.360 So I'm gonna call this one sound effects and this is the database that I'm gonna 42 00:02:06.360 --> 00:02:11.040 be using to catalog all of my sound effects and I'll be able to access this 43 00:02:11.240 --> 00:02:13.600 database over here in this dropdown once we've done that. 44 00:02:13.600 --> 00:02:14.800 So I'm gonna call this sound effects. 45 00:02:14.970 --> 00:02:19.200 We're gonna choose a location and I've navigated to my sound effects folder over 46 00:02:19.200 --> 00:02:19.460 here. 47 00:02:19.460 --> 00:02:23.360 So this one sound effects folder basically has a bunch of other folders in it 48 00:02:23.430 --> 00:02:26.480 that have all of the sound effects that I've collected over the years. 49 00:02:26.940 --> 00:02:30.320 So next to this sound effects folder, I'm just gonna create a new folder. 50 00:02:30.460 --> 00:02:33.720 So I'm gonna go down here a new folder and I'll call this Da Vinci 51 00:02:35.310 --> 00:02:39.340 Sound Effects database. Um, 52 00:02:39.340 --> 00:02:41.340 and that's just gonna stay there. So I'm gonna click open, 53 00:02:42.350 --> 00:02:44.980 let's create that now and give it a second. 54 00:02:45.170 --> 00:02:48.660 It's going to create a new database and now we don't actually have to do 55 00:02:48.860 --> 00:02:50.460 anything within the sound effects database. 56 00:02:50.460 --> 00:02:53.180 So let's go back to our original project file over here. 57 00:02:53.480 --> 00:02:57.620 And now what I can do is click this dropdown, we can go to sound effects. 58 00:02:58.280 --> 00:03:01.590 So right there and we can see that there's no library connected. 59 00:03:01.590 --> 00:03:04.990 So you have to add a library. So what I'm gonna do is add that same folder, 60 00:03:05.660 --> 00:03:06.750 that sound effects folder. 61 00:03:06.850 --> 00:03:09.630 So I have the sound effects and I have the Da Vinci Sound Effects database. 62 00:03:09.770 --> 00:03:11.870 So I'm just gonna select the sound effects folder here. 63 00:03:12.250 --> 00:03:14.830 And because there's a ton of other folders within this folder, 64 00:03:15.100 --> 00:03:19.950 it's going to dig into all of those and catalog every single MP3 65 00:03:19.950 --> 00:03:20.670 or Wave file, 66 00:03:20.670 --> 00:03:24.350 every single audio file that is within any of the folders within this folder. 67 00:03:24.530 --> 00:03:29.310 So let's open this up and it's going to take a little while. So as you can see, 68 00:03:29.350 --> 00:03:32.310 I have 17,872 clips. 69 00:03:32.370 --> 00:03:35.310 So right now it's scanning all of these different sounds so we can get the wave 70 00:03:35.310 --> 00:03:38.510 form data and any other data that the sound library needs. 71 00:03:38.930 --> 00:03:40.070 So this is gonna take a little while, 72 00:03:40.210 --> 00:03:42.350 but this is something that you only need to do once. 73 00:03:42.620 --> 00:03:44.830 Once Da Vinci has done this scanning process once, 74 00:03:44.830 --> 00:03:48.710 then it's not gonna have to do it again unless you add another library again in 75 00:03:48.710 --> 00:03:50.710 the future. And now once that's complete, 76 00:03:50.790 --> 00:03:54.670 I can head over here to the search and search for anything within all of my 77 00:03:54.670 --> 00:03:58.150 sound effects so I can type in a whoosh and just like that, 78 00:03:58.150 --> 00:04:02.910 it's going to show me all of my whoosh sound effects down here in all of 79 00:04:03.170 --> 00:04:05.390 my folders. So as you can see, there's a ton of them here. 80 00:04:05.930 --> 00:04:09.710 So it would be advantageous for me to go through a couple of these. Um, 81 00:04:09.710 --> 00:04:11.190 and whenever I find one that I really like, 82 00:04:11.190 --> 00:04:13.550 what I'm gonna wanna do is rate it here. So I'll, 83 00:04:13.810 --> 00:04:16.670 I'd want to give it a rating so we can see that we have five stars. 84 00:04:16.730 --> 00:04:19.630 So it gives us some flexibility as to how we want to rate things. 85 00:04:20.050 --> 00:04:23.470 If sounds are not too great, we can give 'em a one and then the better sounds, 86 00:04:23.470 --> 00:04:27.070 we can give 'em five stars and that way we can just get a quicker visual of what 87 00:04:27.070 --> 00:04:28.230 sounds are better than others. 88 00:04:28.610 --> 00:04:31.150 So obviously if we want to preview any one of these sounds, 89 00:04:31.150 --> 00:04:34.910 we can just double click on it and it will start to play up here in this little 90 00:04:35.150 --> 00:04:38.030 timeline. I'm just gonna unmute Da Vinci right now so we can hear this. 91 00:04:41.260 --> 00:04:43.390 Cool. So that's an awesome sounding whoosh. 92 00:04:43.770 --> 00:04:46.510 And now we have a couple different options as to how we, 93 00:04:46.570 --> 00:04:48.070 we can add this into our timeline. 94 00:04:48.370 --> 00:04:51.230 The first thing we can do is just simply click on it and drag it in. 95 00:04:51.330 --> 00:04:53.390 We can drag it into any one of our tracks over here, 96 00:04:53.610 --> 00:04:56.470 but there's another way that I like to do this as well. So, uh, 97 00:04:56.470 --> 00:04:59.270 with a track selected, so I'll select my sound effects track over here. 98 00:04:59.340 --> 00:05:02.630 What I'll do is navigate to the point in my timeline where I would like to add 99 00:05:02.630 --> 00:05:07.470 this whoosh. So let's say, I dunno, maybe over here, um, 100 00:05:07.610 --> 00:05:09.430 and wherever the playhead sits, 101 00:05:09.630 --> 00:05:14.270 I can audition this clip and it will basically bring this clip into the timeline 102 00:05:14.410 --> 00:05:16.550 on the selected track of where the playhead is. 103 00:05:16.810 --> 00:05:21.790 Now the cool thing about audition is we can also set sync points over 104 00:05:21.790 --> 00:05:22.710 here on our sound effects. 105 00:05:22.710 --> 00:05:25.910 So a lot of the time sound effects will have some empty space at the beginning 106 00:05:25.910 --> 00:05:26.650 or the end. 107 00:05:26.650 --> 00:05:31.430 So you don't necessarily want to place the sound effect at the very beginning 108 00:05:31.450 --> 00:05:33.870 of the clip. You might want to go a little bit further in. 109 00:05:34.130 --> 00:05:36.830 And this button right here allows us to set sync points. 110 00:05:36.970 --> 00:05:40.470 So if I select this button over here at the very start of the waveform, 111 00:05:40.690 --> 00:05:44.670 we can see in this waveform preview there's this little green line over here and 112 00:05:44.670 --> 00:05:47.590 that just shows us the sync point that we've selected. 113 00:05:47.770 --> 00:05:50.950 So this is some metadata that is being stored within this catalog. 114 00:05:51.170 --> 00:05:54.910 And this is important because these sync points can save us a lot of time in the 115 00:05:54.910 --> 00:05:56.510 future. Now if I click audition, 116 00:05:56.650 --> 00:06:00.840 we can see that the clip has been added into the timeline over here and we can 117 00:06:00.840 --> 00:06:05.770 go back with the Playhead press play and sample this to see 118 00:06:05.770 --> 00:06:07.770 what it sounds like. I'm just gonna dim it so it's not too loud. 119 00:06:11.150 --> 00:06:12.770 So sound effect is pretty quiet. 120 00:06:12.980 --> 00:06:16.250 We're also gonna have to lower the volume of the song here. 121 00:06:18.350 --> 00:06:19.690 So why don't we solo this? 122 00:06:22.480 --> 00:06:26.570 That works pretty well. Cool. 123 00:06:26.990 --> 00:06:30.570 So that's just a good example and if we like the way that this clip has been 124 00:06:30.810 --> 00:06:31.530 positioned in our timeline, 125 00:06:31.530 --> 00:06:34.570 what we can do is select confirm over here in the sound library. 126 00:06:34.800 --> 00:06:37.410 When we click confirm, it adds that clip to the timeline. 127 00:06:37.590 --> 00:06:40.330 The other option is just to press cancel. And when we press cancel, 128 00:06:40.360 --> 00:06:41.810 it's just gonna remove it from the timeline. 129 00:06:41.910 --> 00:06:45.250 So audition is kind of like we're auditioning the sound. 130 00:06:45.250 --> 00:06:47.450 We're not a hundred percent sure if we want to use that sound, 131 00:06:47.670 --> 00:06:51.090 but auditioning basically allows us to like give it a trial or run so we can put 132 00:06:51.090 --> 00:06:54.930 it in the timeline temporarily. Um, play around with it. If we like it, 133 00:06:54.930 --> 00:06:56.770 we can click confirm. If we don't, we can click cancel. 134 00:06:56.990 --> 00:07:00.330 So let's find another example here. So we could see this clip. 135 00:07:00.720 --> 00:07:02.810 It's got a lot of empty space at the beginning here. 136 00:07:02.870 --> 00:07:05.610 So I would wanna set the sync point to probably about here. 137 00:07:06.340 --> 00:07:09.090 Let's go to a different point in our timeline. Uh, 138 00:07:09.090 --> 00:07:10.530 this might not be the best example, 139 00:07:11.590 --> 00:07:16.570 but maybe this sound effect could work somewhere like here and we can audition 140 00:07:16.570 --> 00:07:21.170 it and it will add it to the selected track and we can see that it's added the 141 00:07:21.200 --> 00:07:24.250 sync point to where the Playhead sits, not the start of the clip. 142 00:07:24.670 --> 00:07:28.490 So that is pretty huge and is something that I definitely recommend you utilize, 143 00:07:28.490 --> 00:07:31.250 utilize those sync points cuz they're gonna help you, uh, 144 00:07:31.320 --> 00:07:33.970 save time by not having to reposition your clips. 145 00:07:34.270 --> 00:07:37.370 It will just place that sync point exactly where the playhead is. 146 00:07:40.390 --> 00:07:42.650 If we play with the EQ and stuff of this sound, 147 00:07:42.710 --> 00:07:46.530 we could potentially make it sound as though that is a skateboard, 148 00:07:46.710 --> 00:07:47.970 but this is just an example here. 149 00:07:48.270 --> 00:07:51.810 So remember I have to click confirm this sound doesn't sound too great. 150 00:07:51.810 --> 00:07:54.530 So what I'm gonna do is click cancel and we can see that it's removed it from 151 00:07:54.530 --> 00:07:55.230 that place. 152 00:07:55.230 --> 00:07:57.610 So that's pretty much everything we need to know about the Sound Library. 153 00:07:57.840 --> 00:07:59.170 It's a very powerful tool. 154 00:07:59.170 --> 00:08:02.770 Definitely recommend you implement it into your sound design workflow because it 155 00:08:02.770 --> 00:08:07.370 is going to save you a lot of time and just make this overall process a lot more 156 00:08:07.510 --> 00:08:10.010 fun. That's it for this video. I hope you guys enjoyed, 157 00:08:10.130 --> 00:08:12.450 I hope you learned something new and I'll catch you in the next one. 14646

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