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WEBVTT
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So the sound library is gonna be your absolute best friend when it comes to
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doing any kind of sound design work.
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This little area here basically allows us to search for our sound effects and
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access them much faster than having to import them each time into the media
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pool.
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The sound library basically allows us to connect to a folder anywhere on our
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desktop or external drive and access all of those sound effects connected to
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that folder or library and be able to very quickly search for any sound effects
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right here. So for example,
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I can type in Cat and down below it will show me all of my sound effects that
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have the word cat in them.
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Now on my system I have a folder that contains all of my sound effects that I've
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collected over the past decade.
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So there's tons and tons of audio files on there,
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but right now we are actually not searching through that library right now.
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We are connected to the Fairlight Sound Library.
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If I click this little button over here in the top right,
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it shows what catalog of sounds we are searching through right now.
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Now the thing that we need to understand about the Sound Library is it uses the
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Da Vinci database structure. So if I click this dropdown over here,
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it basically allows me to select what database it is that I want to be pulling
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the sound library information from. So for example,
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if we head over here to Sardine Run,
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this is another project that I was working on,
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we could see that there's nothing here and that's because within that database I
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never actually added a library.
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So that sound library from the Sarine Run database is kind of useless to me
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right now because I never actually connected any library to that database.
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Now the reason we would want to switch between different databases like this is
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because the sound library should in theory look different for different types of
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projects, right?
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So if you're working on maybe YouTube videos and you have a YouTube video
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database,
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that sound library might look a lot different than maybe a more cinematic
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database.
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Because we are able to curate different sound libraries in different databases,
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we are able to choose what sound library we want to work with by using the
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database structure of Da Vinci.
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So knowing that what we can do is actually just hit shift one and what we can do
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is create a new database.
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So I'm gonna call this one sound effects and this is the database that I'm gonna
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be using to catalog all of my sound effects and I'll be able to access this
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database over here in this dropdown once we've done that.
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So I'm gonna call this sound effects.
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We're gonna choose a location and I've navigated to my sound effects folder over
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here.
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So this one sound effects folder basically has a bunch of other folders in it
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that have all of the sound effects that I've collected over the years.
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So next to this sound effects folder, I'm just gonna create a new folder.
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So I'm gonna go down here a new folder and I'll call this Da Vinci
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Sound Effects database. Um,
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and that's just gonna stay there. So I'm gonna click open,
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let's create that now and give it a second.
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It's going to create a new database and now we don't actually have to do
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anything within the sound effects database.
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So let's go back to our original project file over here.
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And now what I can do is click this dropdown, we can go to sound effects.
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So right there and we can see that there's no library connected.
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So you have to add a library. So what I'm gonna do is add that same folder,
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that sound effects folder.
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So I have the sound effects and I have the Da Vinci Sound Effects database.
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So I'm just gonna select the sound effects folder here.
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And because there's a ton of other folders within this folder,
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it's going to dig into all of those and catalog every single MP3
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or Wave file,
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every single audio file that is within any of the folders within this folder.
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So let's open this up and it's going to take a little while. So as you can see,
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I have 17,872 clips.
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So right now it's scanning all of these different sounds so we can get the wave
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form data and any other data that the sound library needs.
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So this is gonna take a little while,
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but this is something that you only need to do once.
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Once Da Vinci has done this scanning process once,
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then it's not gonna have to do it again unless you add another library again in
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the future. And now once that's complete,
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I can head over here to the search and search for anything within all of my
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sound effects so I can type in a whoosh and just like that,
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it's going to show me all of my whoosh sound effects down here in all of
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my folders. So as you can see, there's a ton of them here.
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So it would be advantageous for me to go through a couple of these. Um,
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and whenever I find one that I really like,
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what I'm gonna wanna do is rate it here. So I'll,
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I'd want to give it a rating so we can see that we have five stars.
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So it gives us some flexibility as to how we want to rate things.
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If sounds are not too great, we can give 'em a one and then the better sounds,
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we can give 'em five stars and that way we can just get a quicker visual of what
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sounds are better than others.
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So obviously if we want to preview any one of these sounds,
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we can just double click on it and it will start to play up here in this little
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timeline. I'm just gonna unmute Da Vinci right now so we can hear this.
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Cool. So that's an awesome sounding whoosh.
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And now we have a couple different options as to how we,
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we can add this into our timeline.
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The first thing we can do is just simply click on it and drag it in.
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We can drag it into any one of our tracks over here,
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but there's another way that I like to do this as well. So, uh,
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with a track selected, so I'll select my sound effects track over here.
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What I'll do is navigate to the point in my timeline where I would like to add
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this whoosh. So let's say, I dunno, maybe over here, um,
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and wherever the playhead sits,
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I can audition this clip and it will basically bring this clip into the timeline
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on the selected track of where the playhead is.
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Now the cool thing about audition is we can also set sync points over
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here on our sound effects.
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So a lot of the time sound effects will have some empty space at the beginning
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or the end.
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So you don't necessarily want to place the sound effect at the very beginning
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of the clip. You might want to go a little bit further in.
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And this button right here allows us to set sync points.
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So if I select this button over here at the very start of the waveform,
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we can see in this waveform preview there's this little green line over here and
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that just shows us the sync point that we've selected.
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So this is some metadata that is being stored within this catalog.
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And this is important because these sync points can save us a lot of time in the
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future. Now if I click audition,
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we can see that the clip has been added into the timeline over here and we can
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go back with the Playhead press play and sample this to see
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what it sounds like. I'm just gonna dim it so it's not too loud.
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So sound effect is pretty quiet.
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We're also gonna have to lower the volume of the song here.
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So why don't we solo this?
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That works pretty well. Cool.
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So that's just a good example and if we like the way that this clip has been
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positioned in our timeline,
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what we can do is select confirm over here in the sound library.
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When we click confirm, it adds that clip to the timeline.
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The other option is just to press cancel. And when we press cancel,
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it's just gonna remove it from the timeline.
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So audition is kind of like we're auditioning the sound.
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We're not a hundred percent sure if we want to use that sound,
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but auditioning basically allows us to like give it a trial or run so we can put
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it in the timeline temporarily. Um, play around with it. If we like it,
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we can click confirm. If we don't, we can click cancel.
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So let's find another example here. So we could see this clip.
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It's got a lot of empty space at the beginning here.
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So I would wanna set the sync point to probably about here.
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Let's go to a different point in our timeline. Uh,
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this might not be the best example,
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but maybe this sound effect could work somewhere like here and we can audition
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it and it will add it to the selected track and we can see that it's added the
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sync point to where the Playhead sits, not the start of the clip.
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So that is pretty huge and is something that I definitely recommend you utilize,
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utilize those sync points cuz they're gonna help you, uh,
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save time by not having to reposition your clips.
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It will just place that sync point exactly where the playhead is.
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If we play with the EQ and stuff of this sound,
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we could potentially make it sound as though that is a skateboard,
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but this is just an example here.
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So remember I have to click confirm this sound doesn't sound too great.
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So what I'm gonna do is click cancel and we can see that it's removed it from
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that place.
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So that's pretty much everything we need to know about the Sound Library.
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It's a very powerful tool.
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Definitely recommend you implement it into your sound design workflow because it
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is going to save you a lot of time and just make this overall process a lot more
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fun. That's it for this video. I hope you guys enjoyed,
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I hope you learned something new and I'll catch you in the next one.
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