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WEBVTT
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Now let's take a look at each one of these individual tracks.
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We can see that we have this little lock button on all of these,
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and that's pretty much just to lock the track itself.
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This is the same kind of lock that we're seeing within the edit page as well.
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So when this lock is enabled, we can't make any changes to that track.
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So this is good. Once you've completed a track,
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you know that everything is dialed in there.
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You don't wanna make any more changes,
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you don't want to accidentally move things, you can simply just lock it.
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You can even head over to your index over here and you can just hide it like
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that. And that way it's out of sight, out of mind.
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You don't have to worry about it anymore and you know that you're not gonna be
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making any changes to it.
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It can also be very useful for us to hide certain tracks within our index over
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here. Normally I use the up and down arrow keys to jump between clips.
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That's a pretty regular thing for me. I use these keys all the time.
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Now if I have this track enabled,
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then it's going to take those other clips into consideration and it's gonna be
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jumping to the start and end points of those clips as well.
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Now sometimes I don't want that right?
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Sometimes a lot of these clips I'm done with them,
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they're just a distraction at that point.
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So just hide that track and that way you can move more freely in your timeline
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and not be distracted by clips that you're done with or you know,
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clips that you're not working with anymore.
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So I'm just gonna unhide that first track over here and I'm going to unlock it
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next to the lock button. We have arm for record.
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So basically this just allows us to arm a track so that it's ready to start
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taking in information from our microphone. Um,
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we're gonna be learning about that later on and how to use this next to that.
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We have solo, which is something I use all the time. Uh,
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if we wanna listen to one track and just that one track,
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we don't wanna listen to any of the other tracks,
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just hit us on that track and it will basically mute everything else and only
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play back that one track. Um, and then we have mute,
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which will allow us to mute this individual track.
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So a lot of the time I will be using a combination of the two.
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Sometimes I'll wanna just solo attract, maybe I'll want solo two tracks.
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And if I'm working with tons of different tracks,
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this is a great way for me to quickly just analyze individual tracks and not be
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distracted by the other sounds. If I'm trying to make very specific changes,
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I'm,
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I'm usually gonna solo track or if I'm applying an effect like reverb or eq,
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I'll wanna solo that track solo that one specific sound so I can hear how that
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effect is affecting just that one track. I'm just gonna un solo these.
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And in the top right of our track headers over here we have this number and this
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basically just tells us how many channels are in each track. So in this case,
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all of these tracks are stereo channels, meaning that they have two channels,
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they have a left and a right channel.
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And stereo is definitely the most common way for us as human beings to take in
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audio. So most TVs have two speakers, our headphones have two speakers.
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We have a speaker for the left ear, a speaker for the right ear.
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Same with AirPods.
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Doesn't matter what you're using and this is pretty much the best way for us as
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humans to take in sound information.
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We have one signal coming into the left ear and one signal coming into the right
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ear.
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And it's the differences between those two channels that give us the illusion of
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depth.
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I'll be diving into the difference between mono and stereo sound in its own
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video for now.
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Just know that stereo consists of two channels and we can read that over here.
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And mono is one channel and we actually do have a mono channel here.
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I didn't see that earlier, I thought that this was stereo,
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but this is basically just telling us that we only have one channel. Um,
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and we can see in a stereo channel is that we have these two clips stacked on
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top of each other and that just tells us that these clips are stereo.
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If I was to drag this clip into the mono channel,
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we can see that we now only have one channel instead of these two up here.
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So by dragging a stereo clip into a mono clip, uh,
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that might not be the best idea because you might be losing information.
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The cool thing about true stereo is that the two separate channels actually have
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different information in them.
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So if we zoom in way up close to these uh, waveforms,
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we can see for example here we have this peak over here and over here,
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like the actual waveform looks different between two channels.
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And it's those differences between the left and the right channel that allow our
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brains to create this illusion of depth.
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Our brains evolved to be able to analyze the differences between sounds between
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our left and right ear.
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And this is really just a survival trait that we possess as human beings
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allowing us to pinpoint the location of almost any sound in any space in order
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to avoid any kind of dangers, right?
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So in the real world when we hear a sound and it's to the left of us,
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it's gonna hit our left ear first before it hits the right ear.
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And it's that slight change in the waveforms that are entering our ears that
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allows our brain to kind of geolocate where that sound is coming from.
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So working with stereo allows us to be a bit more immersive by
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changing up the signal that's coming into the right ear versus the left ear and
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just playing around with the differences between the channels in order to pull
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off certain effects.
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Whereas Mono will feed the same output into both ears.
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But that's enough of that we don't have to dive in too deep right now.
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I'm gonna hit shift Z so I can see my full timeline.
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I'm just gonna close off the index here and I'm just gonna open up the media
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pool. Now if I wanna drag some audio into the timeline here,
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I can simply just click and drag. But if I want to create a track,
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I can drag it down here down below and we can see that we've automatically
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created a new track. And now with that clip selected,
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I can just keep dragging it down and as we drag it down,
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it's gonna keep creating new tracks for us.
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Now if we want to import a bunch of clips at once,
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let's say I wanted to bring the audio from these video clips in.
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I can just click and drag them and we can see that it places all of those audio
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clips side by side.
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Now sometimes you might not want to import these clips side by side,
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so what we can do is actually hold command while dragging these in and it will
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stack them on top of each other.
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So we can put each individual audio clip into its own track. If I let go,
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we can see that we've placed all of those audio clips into their own separate
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tracks. I'm just gonna delete these and let's close the media pool.
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And of course if we ever want to rename any of our tracks,
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we can simply just click on the name of the track right here and give it a new
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name. So in this case, this track might be a sound effects layer,
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so I might just call that sound effects.
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Same with the one below and then maybe this bottom one here could be dialogue.
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Now most of the time when you're working with dialogue,
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especially when you're doing any kind of narration,
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you're gonna want that to actually be a mono track.
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Mono helps sell the illusion that the sound is like dead center right in front
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of us and it's not moving anywhere left or right or or getting lost in space.
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Mono allows us to ensure that the sound is coming from center stage.
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So if we ever wanna change a track from stereo to mono,
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we can just right click on it,
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change track type two and then click mono and vice versa.
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If we want to change a mono track to stereo, we can do the same thing.
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So the reason we wanna separate each element of our soundtrack into its own
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track, for example, the music music split up into two tracks here.
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All the sound effects are probably gonna be on maybe three or four tracks,
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maybe even more. And then the dialogue, we want that to be on its own track.
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And the reason that is,
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is because by keeping certain elements on specific tracks,
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we're able to make modifications to that entire track.
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And most of the time with things like dialogue,
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that dialogue is gonna be consistent throughout this track.
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If you know you're working with two different types of dialogue,
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you're gonna wanna separate the other person's dialogue to another track so that
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you can make global adjustments to that entire track,
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which will affect everything in that track and know that it's going to affect
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all the sound within that track pretty consistently because the audio in that
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track is consistent in itself. But if we had,
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let's say dialogue over here and then some sound effects over here,
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it wouldn't be beneficial for us to use the mixers over here to add effects
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and stuff to this track because maybe the effect that we want to apply to the
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sound effect would very negatively impact the dialogue or vice versa.
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So it's okay to have tons of tracks within your timeline over here.
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That's actually a good thing. And with the help of the index,
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we're able to very quickly navigate things, hide things.
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So don't feel bad about making lots of tracks.
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This can definitely be very helpful. Um,
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even if you know you have one section of your timeline where you're using a
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specific sound effect and you might feel like, oh,
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I don't wanna make a whole new track just for, you know,
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one or two sound effects from the entire video. Uh, don't feel bad about that.
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It's a great way to set up your project in this way, uh,
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because it makes the mixing process towards the end a lot easier.
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So I'm just gonna hide the index. Now we can navigate the timeline over here,
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just like any other timeline within Da Vinci,
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we can hold option to zoom in and out.
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We can hold shift to expand and shrink our tracks.
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We can obviously just scroll up and down,
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not holding any modifier keys just to scroll up and down in our timeline.
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And of course we can hold command to scroll left and right.
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Shift Z is a shortcut to zoom fully out. If we press it again,
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we can zoom back into our previous Zoom value, um,
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and we can just click option to zoom out as well.
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So we're navigating this timeline the same way that we would navigate any other
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timeline. We can also press the up and down arrow keys to jump between clips,
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the starting end points, our markers,
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all that fun stuff and the left and right arrow keys to move one frame back and
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one frame forwards. Another important shortcut is command option up and down.
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This just allows us to select what track it is that we have focus on
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and this is also another great way for us to just uh,
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select what track it is that we want to be copying and pasting different clips
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from. So we can copy this clip over here. I can select option command down,
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go to this track over here and because I copied that audio track,
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we can see that little ghosting over there.
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So I can move this to wherever I want in my timeline, hit command v,
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paste it in, and then move over to a different track.
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So option command plus the arrow keys allow us to jump between the different
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tracks. And of course at any point I can go over to a track,
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select that clip and just delete it.
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And just like in the edit tab we can select any clip,
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we can hold option and then we can move it up and down using the arrow keys.
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So this is another one that I use all the time.
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You guys know this from my select process.
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I'm always moving clips up to the track above and this is just another great
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shortcut we're gonna be using all the time within Fairlight.
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Now notice that depending on what track I have selected,
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the selection is going to follow the playhead in that certain track.
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So if I have the first track here selected,
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we can see that I'm jumping the playhead to these clips over here.
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But these clips are not being selected,
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it's only the clips in the selected track that are actually having a selection
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being made to them. So uh, if I click this clip over here,
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we can see that the selection now follows the playhead but only in that track.
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So if I want the selection to follow uh, the clips in both of these tracks,
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I can just hold command and click on both of these just like that.
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Or you can just click and drag and when I move my playhead,
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it's going to move the selection in both of those tracks.
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Now one thing that you might wanna do later on is not just jump to the start and
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end points of our clips over here or even the markers we already know.
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If we add a marker to our timeline, we press up and down,
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it's gonna jump to that marker as well.
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Well if we want to jump to the transient of our audio files,
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transients are basically just these peaks here.
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So these are basically like usually most of the time in in music this will be
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like a beat.
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So we can actually set this up so that our playhead not only jumps to the in and
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out points of our clips over here, but it can also jump to the transient.
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And we are able to do this by pressing this button right here.
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And this is the transient detection button When it's enabled,
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we can see that we have this little button over here on each one of our tracks.
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If this button is selected and I click up over here,
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we can see that now I'm jumping between all the different transients of the
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track right here in track one of this clip. So that's really cool.
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So Da Vinci basically analyze this clip and knows where all these transients are
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and now I can jump between them. So this can be useful in certain situations,
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uh, but right now it's not that important.
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And if I want to bypass on my track so that we're not jumping to all the
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transients in that clip,
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I could just click this little green button right here and it basically disables
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it for that track. And now we're just moving in our timeline.
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Normally shift Z to zoom out and I'm just gonna uncheck the transient detection
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button here to go back to where we were now, just like in the edit tab,
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the Raven Class shortcut for cutting our clips is W.
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So if I have any clips selected,
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I can hit W and it will cut that clip in half over here.
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The basic way to do this is to use the razor tool over here, shortcut command B.
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You can just hit command B and click anywhere that you want to add a cut.
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I prefer to use the Raven class shortcut W just to add my cuts anywhere that I
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want. Very quickly I just move the playhead to where I want to go.
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Hit W and we will add a cut to the selected clip.
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Now one thing to take note of is our shortcuts q and E are not going to work
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within Fairlight and that's because we don't wanna be making any ripple changes
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to our timeline over here,
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especially when we can't even see our videos because who knows what kind of a
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mess we would end up with if we were rippling things down here and it was
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messing up the video up top.
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So we don't wanna be ripple deleting our sounds within Fairlight over here.
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So q and E are actually shortcuts that I do not use within the space.
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One other shortcut that I use a lot is command X, which is just cut.
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That's standard among a lot of different programs and I can move my playhead
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anywhere that I want. I can even change what track, uh,
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that ghosted clip sits on.
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So it's basically copied that clip but it's also deleted it and I can move it to
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other parts of my timeline, hit command V and paste it in just like that.
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So command X is actually a very useful shortcut within Fairlight.
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I use it all the time and it's really cool that we have that ghosting feature
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because it makes it a lot easier to position our clips anywhere that we want.
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I'm just gonna hit command z, undo that.
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Another shortcut we're gonna be using a lot within this page is the range
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selection tool and that's right here in the shortcut for that is R.
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So when we select that by hitting R,
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we are able to click and drag and create new ranges within our timeline.
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And a range is basically just a new in and out point, right?
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So we can see that this in and out point up here has been created for the range
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that I specified.
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Now this is something that's really important in the world of audio because
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you'll find yourself wanting to loop certain moments of your timeline.
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So you're not gonna want to constantly have to go back to the same point in your
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timeline and keep pressing play.
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So let's say we were focusing on this little area over here.
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Without that in an outrage I would have to just constantly click back to that
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beginning point and press play and keep playing back this one section in this
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way. Now that is not an efficient way to do this.
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The range tool is cool because it allows us to select a range within our
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timeline. It creates that in and out point.
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So I've selected this range right here and what I can do now is select loop.
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And now what I can do is press shift space bar.
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Now shift space bar is the shortcut for play into out.
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So if I just press play the play Playhead is gonna move past that in and out
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range. But if I press shift play,
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we are now going to be looping this range right here and as soon as the playhead
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gets to the end, it's gonna go back to the beginning.
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So this is an incredibly useful tool and you'll see how useful this is.
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You'll be using this all the time because let's just say I wanted to add a sound
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effect down here and,
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and I wanted to just hear this range and hear how that sound effect works.
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With this piece of audio over here, I can manipulate the audio volume over here.
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I could play around with the properties of both of these elements over here
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while the playhead is continuously looping and that way I can get a live readout
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of how these changes are affecting each one of these individual clips and how
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these clips are working together.
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So the range selection tool is a very important tool.
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R is a shortcut we're gonna be using a lot here. So definitely one to remember.
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And another shortcut one that we already know of is option X.
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And that's just to clear the in and out point on our timeline.
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We can also just click with the range selection tool.
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So if we have a selection here, we can just click to clear anything like that.
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I like to use option X as well,
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especially if I've created a range here and I've gone back to my normal arrow
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key here and I want to clear that range. Option X is the way to do that.
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Now just like the edit tab,
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we also have some different timeline view options and we can access those by
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going right over here. If I click on this button over here,
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we have a bunch of different options as to how we can view our timeline.
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So the first option over here to the left allows us to view our video tracks.
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If we click that we can see all the video tracks within our timeline and that
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can actually be useful. Uh,
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that can be very useful in a lot of situations because it just allows you to see
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where the start and end of each clip is. So when we have our preview open,
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we can see what clip it is that we're looking at,
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we can see the start and end point and we can kind of time our sound effects
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based on those start and end points over here.
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But when you don't need to see that, don't have your clips uh,
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taking up a real estate in your timeline. So you can just hide that.
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Next to that we have full waveforms and if we click that we can see how it
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changes the waveforms in our clips over here.
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This just allows you to see your waveforms easier.
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So I'll leave that on. That's totally fine to leave on.
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It doesn't actually change any of your audio or anything,
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it's just the way that we view things. Next to that we have the outline.
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So when we have that disabled, we can see it.
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There's no outline around our waveforms over here. If we have it on,
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we have that black line that outlines our waveforms,
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makes them a little bit easier to see. I usually just leave those on as well.
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That works really well for me. I like the look of that.
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And next to that we have the ability to turn the gain line on and off and the
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gain line is basically just the line on the clip itself that allows us to change
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the gain of the clip or volume. So volume amplitude gain,
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that's all kind of the same thing.
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And this line right here allows us to manipulate that.
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So that's something that I always just leave on. Um,
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sometimes I'll turn track displays on,
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but in this case we'll just leave them off.
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And we have some other navigation options here,
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which I personally don't really touch.
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But below that we have timelines scrolling, which is important.
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So over here we have fixed playhead. This is the first option.
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And this is great for sound design stuff because a lot of the time you'll be
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zoomed in on your timeline here and if I press play, this is just jarring.
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That's crazy. My timeline is every time it gets to the end of the timeline here,
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it jumps back to the start, it pushes everything over. It's very jarring.
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That is not a good way to be looking at your timeline. Well,
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what the fixed playhead allows us to do is it keeps the playhead
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fixed wherever we leave it and when, when we press play,
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everything else is moving, but the playhead is staying in the same place.
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So this is a great way for us to work within
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Fairlight over here, um, and have it just be a little less jarring.
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Now if we want to move where the playhead sits within our view here,
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we can just click on the PLAYHEAD and move it. No,
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right now moving the the background,
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we gotta click on the playhead like that and we can move it just like that.
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So we're not moving the playhead on the timeline,
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we're kind of moving the entire timeline just like this.
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And if we want to move where the playhead sits on the timeline,
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then we gotta click and drag back here.
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And that's actually moving the playhead on the timeline.
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And when we press play that Playhead is going to stay in the position that we
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put it in and everything else is going to move.
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So that's a great way for us to navigate our timeline in Fairlight.
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So shift Z to zoom out. And next to that we have page scrolling,
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which is just the default. And then we have the option to not scroll at all.
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So when our playhead leaves the window, our timeline isn't scrolling,
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we're not adapting our view. So to me kind of pointless,
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I've never actually had to use this. I just go between uh, fix playhead, uh,
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and page scrolling over here. And below that we have our scroller over here,
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which is something we are going to talk about in a future lesson.
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But it basically allows us to view our individual frames of our project in
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an interesting way. So if I click this,
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we can see that we have this little timeline down here.
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And when I scrub through my timeline, um,
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it basically gives me a more accurate understanding of where
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my timeline is sitting.
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So if I'm trying to line up a certain sound effect with a very specific point
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within my timeline,
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let's say the exact cut between both of these clips over here,
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I can just click and navigate to that point pretty quickly just like that.
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So the scrollers um, can be very useful in certain situations and uh,
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you'll see how I use those later on within this module.
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And next to the video scroller we have audio scrollers which allow us to just
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see the waveform within our timeline and line it up with the visuals a little
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bit more accurately. So we'll be diving more into that in a later video.
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So I'm just gonna close these off for now. We don't need to see those.
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And that's pretty much all of our timeline display options over here.
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Now above our timeline display options,
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we have this dropdown here and this basically just allows us to jump between our
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different timelines. So same thing that we find within the edit tab over here,
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except it's above our preview.
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It's just a great way for us to quickly navigate to the different timelines.
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We have that same option within Fairlight as well.
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Now a quick way for us to change the volume of any of our clips in our timeline
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is to head over to this gain bar over here.
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We can see that our mouse is on top of it when our mouse turns into this little
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icon and we can just click and drag to change the volume of any of our
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clips.
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So another thing that I do all the time within Fairlight is change the color of
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my clips. Now there's actually two different ways that we can do this.
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00:20:28.460 --> 00:20:32.000
The first way is to right click on any of your clips and you can go to clip
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color and choose the color that you want to transform that clip into.
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Now changing the color of your clips can be very useful.
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It can just be a great way for you to very easily visually organize your
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timeline. So let's say all of our music,
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we wanted to make it all the same color. We can select all these clips,
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right click, go to clip color, make them all pink.
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That way we can just visually see that all of these are the same thing.
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It's a quick and easy way for us to visually process that all of these clips are
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the same thing in this case, all of them being music.
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00:21:00.620 --> 00:21:02.440
Now the way that I did it right there is,
401
00:21:02.540 --> 00:21:05.840
is actually not the most efficient way. So I'm just gonna command z,
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00:21:05.860 --> 00:21:08.360
I'm gonna undo that. Uh, an easier way to do this,
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00:21:08.360 --> 00:21:12.240
especially when you're trying to change the clip color for all the clips within
404
00:21:12.360 --> 00:21:16.800
a certain track is to right click in the track header over here and go to change
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track color.
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00:21:17.860 --> 00:21:22.160
So in here we can choose violet and just like that it's changed all of the clips
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00:21:22.160 --> 00:21:24.080
within that track to that color.
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00:21:24.620 --> 00:21:28.560
Now if I bring in a clip from my media pool over here,
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00:21:28.560 --> 00:21:31.200
so let's say I bring something new in,
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00:21:32.300 --> 00:21:36.340
I can drag it in and automatically it'll be changed to the color of that track.
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That's an important thing to understand as well.
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So because we've set that track color now,
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any new media that we bring into that track is going to automatically take on
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that color.
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00:21:46.720 --> 00:21:51.700
Now let's say that we have previously changed an individual clips color.
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00:21:51.760 --> 00:21:52.940
So let's say this one over here,
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00:21:53.320 --> 00:21:58.220
we change it to teal and then we change the color of the
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00:21:58.220 --> 00:22:01.200
track to violet.
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00:22:01.620 --> 00:22:04.160
We can see that this individual clip,
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00:22:04.160 --> 00:22:07.400
because we gave it its own color on the clip level,
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00:22:07.750 --> 00:22:09.200
it's going to stay that color.
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00:22:09.220 --> 00:22:11.040
And now we can see that because I changed the track color,
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it hasn't changed that individual clips color.
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00:22:13.700 --> 00:22:15.760
So that's also something important to understand.
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00:22:15.900 --> 00:22:17.400
If we change the color on a clip level,
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that clip is going to keep that color no matter what we do on the track level.
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00:22:21.780 --> 00:22:24.920
Now, if we right click over here and we go to clip color and we clear the color,
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then the clip is going to take on the color of the track that it's sitting on.
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Now notice how this bar over here to the left of the header of the track has
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also changed. And if we go into our index,
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we can also see that that track has taken on that color over here.
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So this is just another great way for us to get organized over here.
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00:22:42.370 --> 00:22:45.800
Maybe we want to make all of our music tracks a certain color.
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All of our sound effects tracks certain colors and maybe in certain situations
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00:22:50.020 --> 00:22:51.560
we might want to go even more specific.
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00:22:51.560 --> 00:22:55.960
Maybe all of our detic sounds so sounds that are actually in the environment.
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We can make them one color. And then the non-GE sounds,
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00:22:59.060 --> 00:23:02.000
the sounds that we are adding in as uh,
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00:23:02.020 --> 00:23:04.160
the creator to enhance the scene.
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00:23:04.460 --> 00:23:09.040
We can make all those a a separate color so we can organize this however we
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want.
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And the ability to change the colors of individual tracks and clips just gives
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us that extra ability to stay even more organized. So I'm gonna hide the index.
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Now at this point we know that we can change the volume of any of our clips over
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00:23:20.960 --> 00:23:23.280
here by using the gain line that sits on the clip.
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00:23:23.280 --> 00:23:26.560
It's this white line over here. We can raise that to make things louder.
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We can bring it down to make things quieter.
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00:23:28.380 --> 00:23:32.000
But the cool thing about this gain line is that we can actually add key frames
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00:23:32.000 --> 00:23:36.640
to it pretty easily as well. So if I want to make one section quieter,
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00:23:36.640 --> 00:23:40.680
what I can do is hold option on my keyboard and create a key frame there,
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create another one here and then create two more over here.
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And I can take this middle gain line here, bring it down,
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and I can manipulate the levels of my clip in this way using these key frames to
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manipulate what parts of the clip are louder and what parts get quieter.
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Key framing the gain is something that we're gonna be doing all the time.
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So definitely get familiar with this. Now on the in and out points of our clip,
457
00:24:01.520 --> 00:24:05.600
we have these little handles here that basically let us fade out the clip and
458
00:24:05.600 --> 00:24:09.040
fade in the clip. So if I create a fade in like this,
459
00:24:09.040 --> 00:24:11.360
it's gonna gradually bring the gain up.
460
00:24:11.380 --> 00:24:14.560
So we're starting at zero and it's gonna gradually bring it in and this little
461
00:24:14.630 --> 00:24:17.920
ball here in the middle allows me to change that transition.
462
00:24:18.020 --> 00:24:21.280
So this would be smoother, this would be more abrupt.
463
00:24:21.740 --> 00:24:26.480
So we could play with that line to kind of fine tune things exactly how we want.
464
00:24:26.660 --> 00:24:29.400
And if we ever want to undo this, we can simply just grab the handle,
465
00:24:29.570 --> 00:24:31.960
bring it back to its original place on both ends.
466
00:24:32.260 --> 00:24:33.720
And now we're back to where we started.
467
00:24:34.100 --> 00:24:37.520
Now a cool little fairlight shortcut that allows us to very easily change the
468
00:24:37.520 --> 00:24:41.400
volume of any of our clips is option command and plus and minus.
469
00:24:41.860 --> 00:24:44.440
I'm holding option and command and, and if I press minus right now,
470
00:24:44.460 --> 00:24:48.040
we can see that we are decreasing the volume of the entire clip.
471
00:24:48.140 --> 00:24:49.400
If I start pressing the plus button,
472
00:24:49.510 --> 00:24:52.880
it's going to increase the volume of our entire clip.
473
00:24:53.220 --> 00:24:56.720
So this is just a great way for us to change the audio level of any clip but at
474
00:24:56.740 --> 00:24:58.480
one decibel at a time. So every time I'm pressing,
475
00:24:58.760 --> 00:25:03.040
plus we're increasing the volume by one decibel Every time I press minus we are
476
00:25:03.040 --> 00:25:04.360
decreasing it by one decibel.
477
00:25:04.660 --> 00:25:08.280
Now another cool tool that we have access to here in Fairlight is the edit
478
00:25:08.280 --> 00:25:09.200
selection mode tool.
479
00:25:09.220 --> 00:25:12.680
So if I select that over here and I select all of these key frames,
480
00:25:12.680 --> 00:25:14.880
this area that these key frames sit in,
481
00:25:15.160 --> 00:25:19.320
I can use the edit selection mode tool to move all these key frames at once.
482
00:25:19.340 --> 00:25:21.320
So I'm moving all of them in unison.
483
00:25:21.700 --> 00:25:25.160
Now let's take a look at what happens if I'm not using the range selection tool.
484
00:25:25.220 --> 00:25:27.320
So option X to clear that in an outpoint,
485
00:25:27.660 --> 00:25:31.200
if I click and drag over this whole area over here,
486
00:25:31.400 --> 00:25:33.960
I can't select all of those key frames and move them all at once.
487
00:25:34.350 --> 00:25:36.480
Even if I use the range selection tool over here,
488
00:25:36.820 --> 00:25:40.400
if I try to move these key frames, I'm moving them individually.
489
00:25:40.620 --> 00:25:44.160
So if I wanna select a group of key frames and move them all in unison,
490
00:25:44.260 --> 00:25:46.520
I'm gonna want to use the edit selection mode tool over here.
491
00:25:46.620 --> 00:25:49.720
So I can click and drag to fill that whole area.
492
00:25:50.180 --> 00:25:53.320
And just like that I'm able to move all those key frames in unison.
493
00:25:53.580 --> 00:25:55.200
So I'm gonna click my range tool,
494
00:25:55.700 --> 00:25:58.440
I'm gonna click into my timeline just to remove the in and out point.
495
00:25:58.620 --> 00:26:01.320
And if I ever want to bring my clip back to its original state,
496
00:26:01.360 --> 00:26:06.320
I can just hit command shift X to remove attributes, I can click remove, uh,
497
00:26:06.320 --> 00:26:09.680
volume, click apply. And now we are back to where we started.
498
00:26:10.460 --> 00:26:14.160
Now at this point we know that if we drag a clip over top of another clip,
499
00:26:14.290 --> 00:26:15.960
let's say this clip over top of this one,
500
00:26:16.190 --> 00:26:19.320
it's going to overwrite the data that was previously there.
501
00:26:19.320 --> 00:26:21.280
So if I move this clip back over to the right,
502
00:26:21.540 --> 00:26:24.320
we can see that the information that used to be over here is gone.
503
00:26:24.570 --> 00:26:27.440
We've overwritten it with this clip over here. Well,
504
00:26:27.440 --> 00:26:32.040
Fairlight gives us a really cool feature that allows us to bypass this so
505
00:26:32.320 --> 00:26:35.920
we're not overwriting other clips when we drag one clip onto another one.
506
00:26:36.030 --> 00:26:39.080
This is a really useful feature and it's something that I definitely encourage
507
00:26:39.080 --> 00:26:39.913
you to enable.
508
00:26:40.030 --> 00:26:42.960
What you're gonna wanna do is go do timeline over here and just select layered
509
00:26:43.030 --> 00:26:43.863
audio editing.
510
00:26:44.220 --> 00:26:48.360
Now if I select this clip and I drag it over top of this clip and if I let go,
511
00:26:48.660 --> 00:26:50.360
it looks the same, it looks just like before,
512
00:26:50.360 --> 00:26:54.080
but if I click and drag this off now we're not losing any of that information
513
00:26:54.080 --> 00:26:54.920
from that first clip.
514
00:26:55.100 --> 00:26:58.280
So this is just a great way for us to move clips around in our timeline without
515
00:26:58.280 --> 00:27:00.840
having to worry about overwriting onto other clips.
516
00:27:01.220 --> 00:27:04.360
Now we can't actually have two clips sitting on top of each other like this.
517
00:27:04.870 --> 00:27:08.440
They are on their own tracks right now. And in order for us to see that,
518
00:27:08.440 --> 00:27:12.360
we gotta head up here to view and select show audio track layers.
519
00:27:12.400 --> 00:27:16.520
I made the shortcut for this option S, which is the same shortcut in um,
520
00:27:16.520 --> 00:27:19.360
the color tab to create a new serial node. But in this case, in Fairlight,
521
00:27:19.580 --> 00:27:22.720
option S isn't used for anything. So when I hit option S,
522
00:27:23.040 --> 00:27:25.200
I think of that as show audio track layers.
523
00:27:25.340 --> 00:27:28.280
And this way we are able to see those individual track layers.
524
00:27:28.340 --> 00:27:33.200
So by moving this clip over top of this one here,
525
00:27:33.760 --> 00:27:35.240
I can show those audio track layers.
526
00:27:35.240 --> 00:27:37.120
We can see that we're not overwriting anything,
527
00:27:37.120 --> 00:27:39.840
it's actually just bringing this clip over top of this clip.
528
00:27:39.940 --> 00:27:43.600
And by showing the audio track layers we can see exactly what's going on over
529
00:27:43.600 --> 00:27:48.000
here. So option S, that's the Raven Class shortcut for show audio track layers.
530
00:27:48.420 --> 00:27:52.160
Now I'm just gonna undo this cuz I don't want these two clips to
531
00:27:52.990 --> 00:27:55.120
overlap at all. There we go.
532
00:27:55.900 --> 00:27:58.760
Now another thing that we're gonna be doing a lot in Fairlight is bouncing our
533
00:27:58.760 --> 00:28:01.840
audio and bouncing is really just another word for rendering.
534
00:28:01.940 --> 00:28:06.360
So in a lot of situations we might have a bunch of effects applied to a clip and
535
00:28:06.360 --> 00:28:09.640
it's very processor intensive for our computer to try to play that back each
536
00:28:09.640 --> 00:28:12.920
time. So in those situations what we're gonna wanna do is right click and select
537
00:28:12.920 --> 00:28:15.840
bounce audio effects. Right now there are no audio effects on this,
538
00:28:15.840 --> 00:28:17.480
but let's add something random.
539
00:28:17.570 --> 00:28:22.080
Let's add distortion here and let's select one of these random presets. Uh,
540
00:28:22.080 --> 00:28:22.920
let's hide effects.
541
00:28:23.460 --> 00:28:27.080
So now what I can do is right click on this clip select bounce audio effects and
542
00:28:27.080 --> 00:28:30.880
it's basically rendered out this clip, but with the audio effects on it.
543
00:28:31.020 --> 00:28:32.440
Now if I hit Option S,
544
00:28:32.620 --> 00:28:35.840
we can see that the original audio is actually still under there.
545
00:28:35.840 --> 00:28:38.250
So I'm just gonna scale those up a bit.
546
00:28:38.550 --> 00:28:41.930
So we actually haven't overwritten anything which is important to understand.
547
00:28:42.140 --> 00:28:44.530
We've now rendered out that audio file,
548
00:28:44.790 --> 00:28:47.650
but it's placed it onto a channel above the original audio.
549
00:28:48.030 --> 00:28:49.770
So that's something that's really important to understand.
550
00:28:50.030 --> 00:28:53.930
So the way that Fairlight reads these clips when it plays through the timeline
551
00:28:54.150 --> 00:28:57.650
is it actually it only plays the media that's on top by default.
552
00:28:57.650 --> 00:29:00.050
We can see that this clip down here has been disabled,
553
00:29:00.270 --> 00:29:03.930
so automatically it's disabled, but we can hit D to enable it. Uh,
554
00:29:03.930 --> 00:29:06.850
but by default it's disabled and it's only going to play the track that's at the
555
00:29:06.870 --> 00:29:10.730
top. Option s to close off those audio track layers,
556
00:29:11.070 --> 00:29:13.090
and I'm just gonna zoom out here
557
00:29:14.720 --> 00:29:18.220
and shift z bring us back to our original scale.
558
00:29:18.720 --> 00:29:22.940
I'm gonna hit command Z to undo that because I do not want this new audio.
559
00:29:23.250 --> 00:29:24.380
This is the song of our video,
560
00:29:24.480 --> 00:29:27.140
so we're probably not gonna be adding too many effects to it.
561
00:29:27.360 --> 00:29:29.020
And just like in the edit and cut tab,
562
00:29:29.020 --> 00:29:31.580
if we have any clip selected in our timeline,
563
00:29:31.840 --> 00:29:35.860
the inspector is going to show us what is being done to that clip.
564
00:29:36.400 --> 00:29:40.100
So in this case we can see that we have an effect applied to this clip and we
565
00:29:40.100 --> 00:29:42.400
can view it in the effects tab of the inspector.
566
00:29:42.780 --> 00:29:44.400
We can delete that effect right here.
567
00:29:45.100 --> 00:29:48.680
And we can also go into audio to make any kind of audio changes to this clip.
568
00:29:48.900 --> 00:29:50.800
Now notice at the top over here of the inspector,
569
00:29:50.800 --> 00:29:53.880
it says timeline and then it shows me the name of the song over here.
570
00:29:54.340 --> 00:29:57.280
Now this shows me that we only have one clip selected.
571
00:29:57.420 --> 00:30:00.800
Now if I click and drag and I select a bunch of clips in my timeline,
572
00:30:00.800 --> 00:30:04.400
we can see that that header over here changes. It says timeline multiple clips.
573
00:30:04.700 --> 00:30:07.200
And this just tells me that I have multiple clips selected.
574
00:30:07.300 --> 00:30:10.600
And the cool thing about Fairlight is we can select multiple clips like this and
575
00:30:10.600 --> 00:30:12.840
now we can make changes to all of these clips at once.
576
00:30:13.260 --> 00:30:16.960
So let's say that we wanted to change the pitch of all of these clips,
577
00:30:17.020 --> 00:30:18.720
we can do that just like this.
578
00:30:19.670 --> 00:30:23.210
We can change the pan and we can also play with the EQ down here as well.
579
00:30:23.790 --> 00:30:28.090
So we can make these kind of adjustments to multiple clips at once.
580
00:30:28.390 --> 00:30:30.770
So that's something that's really important to understand.
581
00:30:31.760 --> 00:30:34.460
I'm gonna reset this and I'm gonna close off the inspector.
582
00:30:35.450 --> 00:30:38.950
Now the last thing I wanna show you guys in Fairlight is the automation mode.
583
00:30:39.090 --> 00:30:43.870
So this button right here allows us to enable and disable the automation view.
584
00:30:44.170 --> 00:30:47.190
So when I enable that, it gives us a bunch of different options here,
585
00:30:47.190 --> 00:30:51.030
which we will be diving into in the automation video. Uh,
586
00:30:51.030 --> 00:30:54.070
but for now all you need to know is these buttons over here basically allow us
587
00:30:54.070 --> 00:30:58.590
to enable what it is that we want to be automating or key framing.
588
00:30:59.090 --> 00:31:01.830
Um, but the proper term is automation within the world of audio.
589
00:31:02.050 --> 00:31:04.390
So I'm always gonna be referring to it as automation.
590
00:31:04.770 --> 00:31:06.270
But since we are coming from the world of video,
591
00:31:06.370 --> 00:31:09.150
the the best thing to compare automation to is really just key framing.
592
00:31:09.290 --> 00:31:11.910
So these are all just different buttons over here that allow us to enable what
593
00:31:11.910 --> 00:31:15.150
it is that we want to be automating. And over here, uh,
594
00:31:15.150 --> 00:31:19.990
these are just different options as to how the automation behaves when we are
595
00:31:19.990 --> 00:31:23.670
writing it within our timeline. So we'll be diving into all of that later on.
596
00:31:23.850 --> 00:31:27.870
We also have some additional controls that pop up over here in our toolbar. Um,
597
00:31:27.870 --> 00:31:28.630
and as we can see,
598
00:31:28.630 --> 00:31:32.390
we also have this button over here on each one of our tracks and on our track
599
00:31:32.390 --> 00:31:32.950
headers.
600
00:31:32.950 --> 00:31:37.390
We also have this little dropdown here that allows us to choose what parameter
601
00:31:37.390 --> 00:31:40.950
it is that we want to visually see on our track over here.
602
00:31:41.170 --> 00:31:43.870
So if we're automating the gate depth in this situation,
603
00:31:44.010 --> 00:31:47.790
we can visually see how it, it's gonna be automated on this track over here.
604
00:31:48.010 --> 00:31:49.310
And we can filter through all of these.
605
00:31:49.310 --> 00:31:53.910
We have the option to visually see any one of our effects plugins,
606
00:31:54.350 --> 00:31:56.550
a lot of the parameters within third party vsts.
607
00:31:56.550 --> 00:32:01.390
We can select those in here and get a visual as to how those parameters
608
00:32:01.390 --> 00:32:04.710
are being automated on a track level. Now like I said,
609
00:32:04.710 --> 00:32:07.830
the automation lesson is gonna be a whole video in itself. Uh,
610
00:32:07.830 --> 00:32:11.030
but for now just know that this is the button that allows us to enable and
611
00:32:11.030 --> 00:32:14.830
disable the automation view here. Now I know this has been a longer video.
612
00:32:15.030 --> 00:32:18.390
I wanted to cover everything from the ground up within Fairlight,
613
00:32:18.500 --> 00:32:22.150
just show you guys the most important parts of this, the most important panels,
614
00:32:22.370 --> 00:32:25.430
and also cover all of the most important shortcuts that I use within Fairlight.
615
00:32:25.810 --> 00:32:27.670
But that's it for this video. I hope you guys enjoyed,
616
00:32:27.710 --> 00:32:30.710
I hope you learned something new and I'll catch you in the next one.
59284
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