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WEBVTT
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All right,
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so in this lesson we are going to be talking about the general interface of
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Fairlight, which is the second last tab down here at the bottom.
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And this is pretty much where I go to do any kind of sound work.
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Now you can definitely do a lot of sound design within the edit tab. Uh,
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before Da Vinci,
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this is really what I was used to in programs like Premier and Final Cut.
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This is all I really knew. And you can do a lot of things like this. You can,
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you know, of course add tracks, do all that stuff.
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You even have access to the mixer over here.
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And of course you can play with the audio effects within your inspector as well.
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But you are definitely limited in terms of functionality within the edit tab
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when you compare the workflow within Fairlight.
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And that's why Da Vinci created Fairlight so that we have a designated place to
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just focus on sound design.
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And I'm so happy that they did because I honestly love spending time in here.
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It's so well thought out, and it's just a space that allows me to enter flow,
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stay easier when it comes to creating sound design.
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So this is just gonna be a more general walkthrough of the entire Fairlight
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page. I'm not gonna be diving too deep into certain aspects of it. For example,
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automation, that's going to be an entire video in itself.
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If you don't know what automation is,
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it's pretty much the same thing as key framing if you're coming from the world
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of video. But it does work a little bit differently within Fairlight.
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So I'm excited to dive into that in a later video. But with that being said,
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let's start up here in the top left.
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So I'm just gonna close automation over here.
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So in the top left we have our very familiar media pool. So if we open that,
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we can see that we have the same kind of file structure that we had before.
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We have all of our folders over here. If we enter our folders,
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we can see the footage that we have over here, except within Fairlight.
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If we double click on any one of our clips within our media pool or any media,
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really we're not able to preview it in our previewer. Over here,
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we are just going to see the waveform for the selected media.
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Now obviously that makes sense because within Fairlight we really only wanna be
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focusing on audio.
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Now you can see when I double click on a clip in the media pool,
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we have this timeline up here at the top,
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and this allows us to scrub through our clip.
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We can create in and out points over here.
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So we can use four and five to create an endpoint, five to create an outpoint.
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Once we've made our in and out points,
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we can simply just click on the waveform up there and drag it in.
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So we can do this with any media within our media pool.
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So the media pool is actually not the only place that we're gonna be importing
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audio into Fairlight from Fairlight also gives us a really awesome feature in
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here called the Sound Library, which is a huge time saver.
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We're gonna be diving into that in just a second,
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but just know that the media pool over here is not the only place to bring in
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audio and not necessarily the best place to do it either.
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And I'll be explaining why once we get to the Sound library.
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So that's the media pool. I'm just gonna close it off over here.
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And let's head over to Effects. So Effects is pretty straightforward.
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This is just where we keep all of our audio effects.
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We have things like Fairlight Effects, V S T effects and AU effects.
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So V S T and AU effects are pretty much like standalone programs that you can
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download onto your computer that work with different dos,
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which are digital Audio works stations. So for example,
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my VST effects over here, some of these can actually work with Ableton,
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which is a daw, so they're kind of like cross compatible between programs.
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I'm sure a lot of these could work with other audio softwares as well.
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And at the top here, we have some audio transitions as well. Now remember,
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just like any other of the effects windows,
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we can click this little star over here to the right to add whatever effect we
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want to our favorites over here.
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And then we can just expand this favorites window over here and just quickly
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access any of our effects or vsts that we want.
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So we can add a VST in there too,
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so that way we don't have to be jumping in and out of different folders.
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We have all of our favorites right here in one place. So next two effects.
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We have our index. To be completely honest,
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I don't really use the index that much in the edit tab or anywhere else in the
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program, but the index within Fairlight is huge.
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This is a really important panel to work with. So over here to the top left,
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we have the edit index.
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And this is the same edit index that we see within the edit page.
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If we go to the edit index,
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this is basically just all of our clips in our timeline in chronological order.
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Now in this kind of a workflow where we don't input much metadata over here,
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we don't label what camera is what,
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this view is not as important to me in my workflow,
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but the edit index could be useful for people that are doing things like short
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films. But for me, in my workflow, I haven't really used the edit index much.
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But in Fairlight, we don't just see the edit index,
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we also have this little button here for tracks.
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And this allows us to see all of our tracks within our timeline.
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So the really cool thing about the tracks view over here is that we are able to
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hide certain tracks if we don't want to see them within our timeline. Now,
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hiding them does not mute them, it just hides them. So for example,
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in this case,
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I know that we just have to do some minor adjustments to the music over here.
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We'll probably just wanna limit the volume. But that's pretty much it.
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And once we've done that,
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we can basically just hide both of these tracks by pressing the little eyeball.
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And as you can see, they're now gone from our timeline.
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And this is awesome because it gives us so much more space to focus on the
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tracks that we're actually working on. So for example,
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if I'm working on sound effects now I can just add a couple more tracks over
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here and it gives me a lot more room to just work on those sound effects.
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And now I don't have those music timelines cluttering the space in the tracks
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menu over here. We are also able to click and drag tracks to rearrange them.
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So if we want to rearrange the order, we can do that very easily just like this.
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The alternative to that is to go down here to the header of any of your tracks,
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and then you can right click um and select move track up or move track down.
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So that's not really a convenient way to do this,
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especially when you're working with a lot of tracks.
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So that's why the Tracks index over here is going to be your best friend.
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So this is a feature that we don't have within the edit tab. So honestly,
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just for this feature alone,
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it is so much more worth it to do your sound design,
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any kind of sound work within Fairlight versus the edit tab.
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Now next to tracks we have markers which just show us all of our markers within
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our timeline and we can change the way that we view this by clicking these two
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buttons over here. We can do list view or thumbnail view. Now in this case,
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the markers are actually not important. These first two are fusion markers,
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so they have nothing to do with Fairlight.
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And this last marker doesn't have any information,
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so I don't even know what it's for anymore.
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So what I'm actually gonna do is just delete all of these.
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So I'm just gonna click on them, click delete goodbye markers.
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But the markers index can definitely be useful,
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especially when you're working with other people or you've left notes for your
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future self.
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You'll have all of your markers in chronological order right here and you can
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very quickly just click on those markers to get to those points of the timeline
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very quickly and easily. So next to the index, we have our sound library.
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If we click on the sound library, we are presented with this window here.
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Now the sound library is gonna be your best friend when it comes to doing any
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kind of sound design,
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this is basically just a much more efficient way for us to bring sound effects
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into the program. So you could go the route of using the media pool,
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but the sound library interface is just much cleaner and much simpler.
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So basically the sound library allows us to connect to different folders that
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hold sounds within our computer or external hard drives.
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Once the sound library has processed all of those sounds,
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we're able to then search for specific sounds. So for example,
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if I type cat up here,
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we can see all of my sound effects that have the word cat in them.
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I can double click on any of these sounds over here to play it back,
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and I can do some really cool things here like audition the sound.
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So that just means like throwing it into the timeline to preview it.
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And then after previewing it, I can either confirm or cancel.
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And we're also able to do a couple other cool things in here like set custom
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sync points, and we're also able to rate certain sound effects as well.
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So basically the sound library is like a catalog that we are able to leave
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metadata in, like rating each sound.
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So if we rate a sound here and we open this sound library in another project,
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we will have that same metadata.
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We will have that same rating on this clip and we'll also have that same sync
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points.
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So that's something that's going to be very beneficial to us as we dive deep
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into the world of sound design because obviously having to restart this process
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every time you open up a new project would be an absolute headache.
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So the sound library is a huge tool for us as sound designers.
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Now the Sound Library has its own video lesson In that video,
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I'm gonna walk you guys through the entire process to set this up in the best
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way possible, but for now, just know that it is awesome.
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It's a great place to go to grab sound effects,
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quickly audition them in your timeline.
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And it's a huge upgrade when we compare it to the old workflow,
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which was just importing clips into your media pool.
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Now next to the sound library,
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we have adr and that just stands for automated dialogue replacement.
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So this is where we do any kind of dialogue replacement work or any kind of
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narration really. If we want to just narrate in on a timeline,
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we can add text in this area so that we can actually read on the preview as we
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are playing through the timeline.
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So we can very just easily read off the words that we're supposed to be saying
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at certain points within our timeline and recording our audio to a track.
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At the same time, ADR is also going to be its own lesson.
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So I'm just gonna close this off by clicking on ADR and hiding it.
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Now this window over here is our meters.
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We have a meter here for every single track of our timeline.
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So if I go to a certain part of our clip here,
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so right now I'm not seeing our audio and that's because we've hidden those
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tracks. So let's show them.
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And let's zoom in on these clips over here.
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So I'm just gonna mute this right now,
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but you can see as I scrub through here our meters update.
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So right here we have audio in track one A one,
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and if I scrubbed through here,
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we can see that track one updates and it gives me a meter reading.
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It's telling me what the volume is of the clip at any specific time.
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So meters are a very important tool for us just to monitor our audio levels and
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just to make sure that we're not peaking. So in this case,
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we probably are peaking at certain points,
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which just means that our audio is getting to that zero point that's the top.
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Um, and once we surpass that, we start to lose information.
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So that's something that we always want to be avoiding next to these meters.
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We have meters for our buses. So right now we only have one bus.
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And don't worry if you don't know what a bus is,
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we're gonna be diving into that in its own lesson as well.
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But a bus is pretty much just a way for us to group a bunch of tracks and apply
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certain adjustments to all those tracks at once.
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So we're basically funneling a bunch of tracks into a bus and any of the
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adjustments that we make on that bus apply to any of the tracks that we funneled
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into the bus. If that sounds complicated to you, don't worry about it at all.
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We're gonna be breaking this down step by step in a separate video for now,
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just know that buses are freaking awesome.
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So next we have the control room meter,
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which shows us the main output level from the program.
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And next to that we have the loudness meters,
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which allow us to measure the mixes loudness according to the scale that we
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choose.
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So up here we can choose a bunch of different options and based on what option
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we choose, it's going to read us that meter a little bit differently.
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So next to our mixture, we have our preview window.
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And the preview window in Fairlight is really simple.
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We really only have one button here and this allows us to pop it out.
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So if we click that, uh, it actually popped out onto my other monitor.
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And this is just a great way for us to pop out the viewer so we can continue to
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watch the video, but have it not take up any space within the actual program.
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So in my personal workflow, I pretty much always do this when I'm at home.
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I'll pop out this viewer, put it on another monitor,
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and that way I pretty much have a live preview of my timeline at all times,
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but it's not taking up any of my precious real estate here in Fairlight.
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And if you ever wanna bring this preview back,
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all you gotta do is press this little button right here and we're back to where
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we started.
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So I'm actually just gonna enter full screen by pressing the Tilda key over
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here.
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Now a lot of the time I will hide the meters when I'm doing sound design work
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just to fill up as much of my screen with the timeline as possible.
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So to hide the meters, all you gotta do is press meters over here.
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But notice that we've also hid the preview as well.
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So this is another reason why you'll probably want to just pop this out.
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That way you can hide the meters, put this preview wherever you want.
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You can even keep it down here on your screen.
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So this is really awesome and just gives us the flexibility to optimize our
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workflow however we want.
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So I'm gonna click this button to bring that back to its place. Now, next step,
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we have our mixer. So the mixer is over here to the bottom right,
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and we can actually expand it by dragging it over like that.
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And the mixer basically shows us channel strips for every single track within
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our timeline. So we have four tracks in our timeline right here.
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So we have four channel strips over here in our mixer.
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And notice that when I select a different channel strip,
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it will automatically select that track over here in my timeline as well and
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vice versa. So if I click the music track over here,
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I have the music channel strip over here, selected Audio four,
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same thing. Now we also have something here called a bus.
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And this is what I was talking about earlier.
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We are able to feed the outputs of different tracks into buses.
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We can even feed the output of a bus into a bus.
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This is basically just a really cool way for us to make global adjustments to
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multiple tracks at the same time. And it's something that's very,
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very important in the world of audio. So in our channel strips over here,
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we have a bunch of different properties that we can change for each one of our
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tracks over here. So things like effects,
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we can add effects and visually see them right here on the channel strip for the
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track. So if we add an effect to a track, let's just do that right now.
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So I'll give you guys an example. Let's go to Fairlight Effects.
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Add this delay to the track itself.
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Over here we can see that within this channel strip we see delay over here.
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So this is an effect that has been added.
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This is a great way for us to very quickly visually see what effects are on each
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track if we have any effects on a track. Now,
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one thing to note is that we are able to add effects to both the clip and track
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level. So right now I added delay to the track itself.
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So any clips within this track are going to be affected by that effect that's on
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the track. So it's affecting this entire track on the track level.
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Or if we have a clip within our timeline, like this one for example,
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we can apply this effect to just the clip itself.
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So now it's just this one clip and not all the clips within this track are going
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to be affected by the delay. Just this one clip over here.
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So important thing to understand, we can apply effects to both the clip level,
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so individual clips, but also on the track level.
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So I'm just going to hit X over here.
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I'll head to my inspector and just delete that effect.
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So we have this clip selected over here.
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We just applied that delay and we can just delete it just like that.
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I'll close off the inspector and let's bring our focus back to the mixer over
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here. So audio four has an effect on it now, and if we wanna delete that,
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we can just click this drop dropdown over here, click delete plugin,
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and we can remove it just like that.
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So this is a way for us to visually see what effects are added to our tracks,
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and just a quick way for us to add other effects as well. Underneath effects,
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we have Dynamics, EQ bus sends, pan bus outputs groups,
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a lot of different options over here that allow us to modify each one of our
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individual tracks. Don't worry if you don't know what any of these do.
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We're gonna be diving into all of these in separate videos.
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Now down here below we have our faders,
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and this is basically just a quick way for us to adjust the volume for any
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track. So for example, if I thought both of the music tracks were too loud,
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I can simply turn them down right here. I can turn them both down.
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And just like that,
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I've managed to quickly change the audio levels for both tracks.
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Now the best practice is to save using your faders until the very end.
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You want to kind of fine tune your mix within the timeline first,
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adjust your levels within here first,
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and then once things sound like they're in a good place within your timeline,
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then you can head over to your faders over here when they're all in unity.
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So meaning they're all at the same level.
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And then you can start to play around with each individual track and just use
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these faders to balance and fine tune things a little bit more.
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If we ever want to reset a fader,
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all we gotta do is just double click on it and it'll jump back to its original
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position. Now,
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this isn't the only place where we can change the overall volume of each track.
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Over here on the track headers themselves,
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we have this little rectangle over here, and if we click and drag,
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it allows us to change the level of that entire track.
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Now notice when I'm changing the volume here in the track header,
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we can see the fader moving in the bottom right as well.
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So this is just another place that we can perform that same action of moving the
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fader. Again, double click on the fader to reset. Now,
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sometimes you might not want to have your mixture in view,
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just to have more space to focus on your timeline.
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So you can hide the mixer as well just by clicking mixer up here,
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and that gives you a lot more real estate for your timeline here.
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