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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: WEBVTT 1 00:00:04.700 --> 00:00:05.000 All right, 2 00:00:05.000 --> 00:00:08.480 so in this lesson we are going to be talking about the general interface of 3 00:00:08.480 --> 00:00:11.800 Fairlight, which is the second last tab down here at the bottom. 4 00:00:12.100 --> 00:00:15.400 And this is pretty much where I go to do any kind of sound work. 5 00:00:15.700 --> 00:00:19.400 Now you can definitely do a lot of sound design within the edit tab. Uh, 6 00:00:19.600 --> 00:00:20.320 before Da Vinci, 7 00:00:20.320 --> 00:00:23.280 this is really what I was used to in programs like Premier and Final Cut. 8 00:00:23.280 --> 00:00:26.840 This is all I really knew. And you can do a lot of things like this. You can, 9 00:00:26.840 --> 00:00:29.520 you know, of course add tracks, do all that stuff. 10 00:00:29.660 --> 00:00:31.560 You even have access to the mixer over here. 11 00:00:32.140 --> 00:00:35.120 And of course you can play with the audio effects within your inspector as well. 12 00:00:35.260 --> 00:00:39.040 But you are definitely limited in terms of functionality within the edit tab 13 00:00:39.190 --> 00:00:41.600 when you compare the workflow within Fairlight. 14 00:00:41.820 --> 00:00:45.240 And that's why Da Vinci created Fairlight so that we have a designated place to 15 00:00:45.240 --> 00:00:46.480 just focus on sound design. 16 00:00:46.580 --> 00:00:50.120 And I'm so happy that they did because I honestly love spending time in here. 17 00:00:50.350 --> 00:00:54.000 It's so well thought out, and it's just a space that allows me to enter flow, 18 00:00:54.000 --> 00:00:57.080 stay easier when it comes to creating sound design. 19 00:00:57.220 --> 00:01:01.280 So this is just gonna be a more general walkthrough of the entire Fairlight 20 00:01:01.310 --> 00:01:05.920 page. I'm not gonna be diving too deep into certain aspects of it. For example, 21 00:01:05.930 --> 00:01:09.000 automation, that's going to be an entire video in itself. 22 00:01:09.140 --> 00:01:10.400 If you don't know what automation is, 23 00:01:10.400 --> 00:01:13.120 it's pretty much the same thing as key framing if you're coming from the world 24 00:01:13.120 --> 00:01:15.920 of video. But it does work a little bit differently within Fairlight. 25 00:01:15.980 --> 00:01:19.120 So I'm excited to dive into that in a later video. But with that being said, 26 00:01:19.120 --> 00:01:21.120 let's start up here in the top left. 27 00:01:21.380 --> 00:01:23.120 So I'm just gonna close automation over here. 28 00:01:23.300 --> 00:01:27.080 So in the top left we have our very familiar media pool. So if we open that, 29 00:01:27.260 --> 00:01:30.440 we can see that we have the same kind of file structure that we had before. 30 00:01:30.440 --> 00:01:33.840 We have all of our folders over here. If we enter our folders, 31 00:01:34.100 --> 00:01:37.480 we can see the footage that we have over here, except within Fairlight. 32 00:01:37.480 --> 00:01:40.680 If we double click on any one of our clips within our media pool or any media, 33 00:01:40.900 --> 00:01:43.960 really we're not able to preview it in our previewer. Over here, 34 00:01:44.260 --> 00:01:47.520 we are just going to see the waveform for the selected media. 35 00:01:47.780 --> 00:01:50.680 Now obviously that makes sense because within Fairlight we really only wanna be 36 00:01:50.680 --> 00:01:51.513 focusing on audio. 37 00:01:51.980 --> 00:01:54.680 Now you can see when I double click on a clip in the media pool, 38 00:01:54.900 --> 00:01:56.840 we have this timeline up here at the top, 39 00:01:57.060 --> 00:01:59.360 and this allows us to scrub through our clip. 40 00:01:59.460 --> 00:02:01.040 We can create in and out points over here. 41 00:02:01.100 --> 00:02:04.080 So we can use four and five to create an endpoint, five to create an outpoint. 42 00:02:04.310 --> 00:02:05.640 Once we've made our in and out points, 43 00:02:05.660 --> 00:02:08.640 we can simply just click on the waveform up there and drag it in. 44 00:02:08.940 --> 00:02:11.960 So we can do this with any media within our media pool. 45 00:02:12.220 --> 00:02:15.840 So the media pool is actually not the only place that we're gonna be importing 46 00:02:15.840 --> 00:02:19.760 audio into Fairlight from Fairlight also gives us a really awesome feature in 47 00:02:19.760 --> 00:02:23.000 here called the Sound Library, which is a huge time saver. 48 00:02:23.000 --> 00:02:24.600 We're gonna be diving into that in just a second, 49 00:02:24.860 --> 00:02:27.520 but just know that the media pool over here is not the only place to bring in 50 00:02:27.520 --> 00:02:29.960 audio and not necessarily the best place to do it either. 51 00:02:30.100 --> 00:02:32.400 And I'll be explaining why once we get to the Sound library. 52 00:02:33.340 --> 00:02:35.720 So that's the media pool. I'm just gonna close it off over here. 53 00:02:35.720 --> 00:02:39.560 And let's head over to Effects. So Effects is pretty straightforward. 54 00:02:39.590 --> 00:02:42.000 This is just where we keep all of our audio effects. 55 00:02:42.300 --> 00:02:46.400 We have things like Fairlight Effects, V S T effects and AU effects. 56 00:02:46.460 --> 00:02:51.360 So V S T and AU effects are pretty much like standalone programs that you can 57 00:02:51.560 --> 00:02:54.320 download onto your computer that work with different dos, 58 00:02:54.320 --> 00:02:56.800 which are digital Audio works stations. So for example, 59 00:02:56.940 --> 00:03:00.400 my VST effects over here, some of these can actually work with Ableton, 60 00:03:00.530 --> 00:03:04.120 which is a daw, so they're kind of like cross compatible between programs. 61 00:03:04.460 --> 00:03:07.720 I'm sure a lot of these could work with other audio softwares as well. 62 00:03:08.020 --> 00:03:11.640 And at the top here, we have some audio transitions as well. Now remember, 63 00:03:11.670 --> 00:03:13.680 just like any other of the effects windows, 64 00:03:14.020 --> 00:03:17.920 we can click this little star over here to the right to add whatever effect we 65 00:03:17.920 --> 00:03:19.400 want to our favorites over here. 66 00:03:19.460 --> 00:03:22.280 And then we can just expand this favorites window over here and just quickly 67 00:03:22.420 --> 00:03:25.800 access any of our effects or vsts that we want. 68 00:03:25.800 --> 00:03:27.240 So we can add a VST in there too, 69 00:03:27.580 --> 00:03:30.080 so that way we don't have to be jumping in and out of different folders. 70 00:03:30.080 --> 00:03:33.320 We have all of our favorites right here in one place. So next two effects. 71 00:03:33.380 --> 00:03:35.760 We have our index. To be completely honest, 72 00:03:36.160 --> 00:03:39.880 I don't really use the index that much in the edit tab or anywhere else in the 73 00:03:39.880 --> 00:03:43.120 program, but the index within Fairlight is huge. 74 00:03:43.120 --> 00:03:46.640 This is a really important panel to work with. So over here to the top left, 75 00:03:46.640 --> 00:03:47.760 we have the edit index. 76 00:03:47.980 --> 00:03:51.160 And this is the same edit index that we see within the edit page. 77 00:03:51.300 --> 00:03:52.560 If we go to the edit index, 78 00:03:52.560 --> 00:03:56.680 this is basically just all of our clips in our timeline in chronological order. 79 00:03:57.260 --> 00:04:01.120 Now in this kind of a workflow where we don't input much metadata over here, 80 00:04:01.220 --> 00:04:03.000 we don't label what camera is what, 81 00:04:03.310 --> 00:04:06.720 this view is not as important to me in my workflow, 82 00:04:07.060 --> 00:04:10.880 but the edit index could be useful for people that are doing things like short 83 00:04:11.010 --> 00:04:14.760 films. But for me, in my workflow, I haven't really used the edit index much. 84 00:04:15.180 --> 00:04:17.560 But in Fairlight, we don't just see the edit index, 85 00:04:17.620 --> 00:04:20.120 we also have this little button here for tracks. 86 00:04:20.460 --> 00:04:23.760 And this allows us to see all of our tracks within our timeline. 87 00:04:24.100 --> 00:04:27.400 So the really cool thing about the tracks view over here is that we are able to 88 00:04:27.400 --> 00:04:30.800 hide certain tracks if we don't want to see them within our timeline. Now, 89 00:04:30.800 --> 00:04:34.600 hiding them does not mute them, it just hides them. So for example, 90 00:04:34.660 --> 00:04:35.493 in this case, 91 00:04:35.560 --> 00:04:39.080 I know that we just have to do some minor adjustments to the music over here. 92 00:04:39.210 --> 00:04:42.320 We'll probably just wanna limit the volume. But that's pretty much it. 93 00:04:42.540 --> 00:04:43.920 And once we've done that, 94 00:04:43.940 --> 00:04:47.040 we can basically just hide both of these tracks by pressing the little eyeball. 95 00:04:47.140 --> 00:04:49.480 And as you can see, they're now gone from our timeline. 96 00:04:49.660 --> 00:04:53.320 And this is awesome because it gives us so much more space to focus on the 97 00:04:53.320 --> 00:04:55.600 tracks that we're actually working on. So for example, 98 00:04:55.600 --> 00:04:58.960 if I'm working on sound effects now I can just add a couple more tracks over 99 00:04:58.960 --> 00:05:02.800 here and it gives me a lot more room to just work on those sound effects. 100 00:05:02.820 --> 00:05:06.960 And now I don't have those music timelines cluttering the space in the tracks 101 00:05:06.960 --> 00:05:11.280 menu over here. We are also able to click and drag tracks to rearrange them. 102 00:05:11.620 --> 00:05:15.280 So if we want to rearrange the order, we can do that very easily just like this. 103 00:05:15.660 --> 00:05:19.560 The alternative to that is to go down here to the header of any of your tracks, 104 00:05:19.560 --> 00:05:23.160 and then you can right click um and select move track up or move track down. 105 00:05:23.340 --> 00:05:25.000 So that's not really a convenient way to do this, 106 00:05:25.000 --> 00:05:26.560 especially when you're working with a lot of tracks. 107 00:05:26.660 --> 00:05:30.360 So that's why the Tracks index over here is going to be your best friend. 108 00:05:30.740 --> 00:05:33.840 So this is a feature that we don't have within the edit tab. So honestly, 109 00:05:33.840 --> 00:05:35.120 just for this feature alone, 110 00:05:35.120 --> 00:05:37.720 it is so much more worth it to do your sound design, 111 00:05:38.020 --> 00:05:40.600 any kind of sound work within Fairlight versus the edit tab. 112 00:05:40.860 --> 00:05:44.400 Now next to tracks we have markers which just show us all of our markers within 113 00:05:44.400 --> 00:05:47.760 our timeline and we can change the way that we view this by clicking these two 114 00:05:47.760 --> 00:05:51.600 buttons over here. We can do list view or thumbnail view. Now in this case, 115 00:05:51.980 --> 00:05:55.400 the markers are actually not important. These first two are fusion markers, 116 00:05:55.400 --> 00:05:57.560 so they have nothing to do with Fairlight. 117 00:05:57.620 --> 00:05:59.360 And this last marker doesn't have any information, 118 00:05:59.360 --> 00:06:01.360 so I don't even know what it's for anymore. 119 00:06:01.420 --> 00:06:03.200 So what I'm actually gonna do is just delete all of these. 120 00:06:03.200 --> 00:06:06.900 So I'm just gonna click on them, click delete goodbye markers. 121 00:06:06.960 --> 00:06:09.100 But the markers index can definitely be useful, 122 00:06:09.100 --> 00:06:12.340 especially when you're working with other people or you've left notes for your 123 00:06:12.340 --> 00:06:13.040 future self. 124 00:06:13.040 --> 00:06:17.220 You'll have all of your markers in chronological order right here and you can 125 00:06:17.220 --> 00:06:20.900 very quickly just click on those markers to get to those points of the timeline 126 00:06:21.130 --> 00:06:24.820 very quickly and easily. So next to the index, we have our sound library. 127 00:06:25.360 --> 00:06:28.460 If we click on the sound library, we are presented with this window here. 128 00:06:28.680 --> 00:06:32.140 Now the sound library is gonna be your best friend when it comes to doing any 129 00:06:32.170 --> 00:06:33.140 kind of sound design, 130 00:06:33.140 --> 00:06:37.020 this is basically just a much more efficient way for us to bring sound effects 131 00:06:37.170 --> 00:06:40.380 into the program. So you could go the route of using the media pool, 132 00:06:40.600 --> 00:06:43.940 but the sound library interface is just much cleaner and much simpler. 133 00:06:44.080 --> 00:06:47.980 So basically the sound library allows us to connect to different folders that 134 00:06:47.980 --> 00:06:50.700 hold sounds within our computer or external hard drives. 135 00:06:50.850 --> 00:06:53.940 Once the sound library has processed all of those sounds, 136 00:06:54.190 --> 00:06:57.060 we're able to then search for specific sounds. So for example, 137 00:06:57.320 --> 00:06:58.620 if I type cat up here, 138 00:06:59.040 --> 00:07:02.860 we can see all of my sound effects that have the word cat in them. 139 00:07:03.260 --> 00:07:05.940 I can double click on any of these sounds over here to play it back, 140 00:07:05.940 --> 00:07:08.740 and I can do some really cool things here like audition the sound. 141 00:07:08.740 --> 00:07:12.060 So that just means like throwing it into the timeline to preview it. 142 00:07:12.080 --> 00:07:14.660 And then after previewing it, I can either confirm or cancel. 143 00:07:15.040 --> 00:07:18.380 And we're also able to do a couple other cool things in here like set custom 144 00:07:18.450 --> 00:07:21.780 sync points, and we're also able to rate certain sound effects as well. 145 00:07:21.920 --> 00:07:25.580 So basically the sound library is like a catalog that we are able to leave 146 00:07:25.820 --> 00:07:28.020 metadata in, like rating each sound. 147 00:07:28.120 --> 00:07:32.060 So if we rate a sound here and we open this sound library in another project, 148 00:07:32.520 --> 00:07:34.020 we will have that same metadata. 149 00:07:34.040 --> 00:07:37.900 We will have that same rating on this clip and we'll also have that same sync 150 00:07:37.900 --> 00:07:38.160 points. 151 00:07:38.160 --> 00:07:41.740 So that's something that's going to be very beneficial to us as we dive deep 152 00:07:41.740 --> 00:07:45.300 into the world of sound design because obviously having to restart this process 153 00:07:45.300 --> 00:07:48.060 every time you open up a new project would be an absolute headache. 154 00:07:48.400 --> 00:07:51.580 So the sound library is a huge tool for us as sound designers. 155 00:07:51.800 --> 00:07:54.780 Now the Sound Library has its own video lesson In that video, 156 00:07:54.840 --> 00:07:57.900 I'm gonna walk you guys through the entire process to set this up in the best 157 00:07:57.900 --> 00:08:00.940 way possible, but for now, just know that it is awesome. 158 00:08:00.970 --> 00:08:03.300 It's a great place to go to grab sound effects, 159 00:08:03.300 --> 00:08:05.260 quickly audition them in your timeline. 160 00:08:05.480 --> 00:08:09.100 And it's a huge upgrade when we compare it to the old workflow, 161 00:08:09.100 --> 00:08:11.460 which was just importing clips into your media pool. 162 00:08:11.600 --> 00:08:13.020 Now next to the sound library, 163 00:08:13.360 --> 00:08:17.220 we have adr and that just stands for automated dialogue replacement. 164 00:08:17.240 --> 00:08:21.060 So this is where we do any kind of dialogue replacement work or any kind of 165 00:08:21.060 --> 00:08:23.780 narration really. If we want to just narrate in on a timeline, 166 00:08:24.000 --> 00:08:28.460 we can add text in this area so that we can actually read on the preview as we 167 00:08:28.460 --> 00:08:29.500 are playing through the timeline. 168 00:08:29.800 --> 00:08:33.100 So we can very just easily read off the words that we're supposed to be saying 169 00:08:33.120 --> 00:08:36.460 at certain points within our timeline and recording our audio to a track. 170 00:08:36.460 --> 00:08:39.500 At the same time, ADR is also going to be its own lesson. 171 00:08:39.760 --> 00:08:42.900 So I'm just gonna close this off by clicking on ADR and hiding it. 172 00:08:43.280 --> 00:08:46.100 Now this window over here is our meters. 173 00:08:46.360 --> 00:08:48.900 We have a meter here for every single track of our timeline. 174 00:08:49.520 --> 00:08:52.660 So if I go to a certain part of our clip here, 175 00:08:52.840 --> 00:08:57.240 so right now I'm not seeing our audio and that's because we've hidden those 176 00:08:57.240 --> 00:08:58.520 tracks. So let's show them. 177 00:09:00.030 --> 00:09:03.170 And let's zoom in on these clips over here. 178 00:09:03.350 --> 00:09:04.810 So I'm just gonna mute this right now, 179 00:09:04.830 --> 00:09:07.930 but you can see as I scrub through here our meters update. 180 00:09:08.110 --> 00:09:12.370 So right here we have audio in track one A one, 181 00:09:12.390 --> 00:09:13.490 and if I scrubbed through here, 182 00:09:14.150 --> 00:09:17.610 we can see that track one updates and it gives me a meter reading. 183 00:09:17.640 --> 00:09:21.810 It's telling me what the volume is of the clip at any specific time. 184 00:09:22.110 --> 00:09:26.330 So meters are a very important tool for us just to monitor our audio levels and 185 00:09:26.330 --> 00:09:28.530 just to make sure that we're not peaking. So in this case, 186 00:09:28.590 --> 00:09:30.330 we probably are peaking at certain points, 187 00:09:30.460 --> 00:09:34.330 which just means that our audio is getting to that zero point that's the top. 188 00:09:34.630 --> 00:09:37.170 Um, and once we surpass that, we start to lose information. 189 00:09:37.190 --> 00:09:40.530 So that's something that we always want to be avoiding next to these meters. 190 00:09:40.590 --> 00:09:43.930 We have meters for our buses. So right now we only have one bus. 191 00:09:44.190 --> 00:09:45.770 And don't worry if you don't know what a bus is, 192 00:09:45.770 --> 00:09:48.130 we're gonna be diving into that in its own lesson as well. 193 00:09:48.270 --> 00:09:52.930 But a bus is pretty much just a way for us to group a bunch of tracks and apply 194 00:09:52.930 --> 00:09:55.170 certain adjustments to all those tracks at once. 195 00:09:55.510 --> 00:09:59.290 So we're basically funneling a bunch of tracks into a bus and any of the 196 00:09:59.290 --> 00:10:02.490 adjustments that we make on that bus apply to any of the tracks that we funneled 197 00:10:02.600 --> 00:10:06.330 into the bus. If that sounds complicated to you, don't worry about it at all. 198 00:10:06.460 --> 00:10:09.970 We're gonna be breaking this down step by step in a separate video for now, 199 00:10:09.970 --> 00:10:11.690 just know that buses are freaking awesome. 200 00:10:11.870 --> 00:10:13.610 So next we have the control room meter, 201 00:10:13.610 --> 00:10:16.170 which shows us the main output level from the program. 202 00:10:16.550 --> 00:10:18.530 And next to that we have the loudness meters, 203 00:10:18.740 --> 00:10:22.410 which allow us to measure the mixes loudness according to the scale that we 204 00:10:22.410 --> 00:10:22.950 choose. 205 00:10:22.950 --> 00:10:26.330 So up here we can choose a bunch of different options and based on what option 206 00:10:26.330 --> 00:10:29.130 we choose, it's going to read us that meter a little bit differently. 207 00:10:29.430 --> 00:10:31.810 So next to our mixture, we have our preview window. 208 00:10:32.230 --> 00:10:34.130 And the preview window in Fairlight is really simple. 209 00:10:34.190 --> 00:10:37.410 We really only have one button here and this allows us to pop it out. 210 00:10:37.430 --> 00:10:40.770 So if we click that, uh, it actually popped out onto my other monitor. 211 00:10:41.430 --> 00:10:45.490 And this is just a great way for us to pop out the viewer so we can continue to 212 00:10:45.490 --> 00:10:49.770 watch the video, but have it not take up any space within the actual program. 213 00:10:50.350 --> 00:10:53.930 So in my personal workflow, I pretty much always do this when I'm at home. 214 00:10:54.200 --> 00:10:56.690 I'll pop out this viewer, put it on another monitor, 215 00:10:57.030 --> 00:11:00.850 and that way I pretty much have a live preview of my timeline at all times, 216 00:11:00.870 --> 00:11:03.810 but it's not taking up any of my precious real estate here in Fairlight. 217 00:11:03.830 --> 00:11:05.530 And if you ever wanna bring this preview back, 218 00:11:05.530 --> 00:11:08.210 all you gotta do is press this little button right here and we're back to where 219 00:11:08.210 --> 00:11:08.910 we started. 220 00:11:08.910 --> 00:11:12.170 So I'm actually just gonna enter full screen by pressing the Tilda key over 221 00:11:12.170 --> 00:11:12.790 here. 222 00:11:12.790 --> 00:11:16.210 Now a lot of the time I will hide the meters when I'm doing sound design work 223 00:11:16.210 --> 00:11:18.970 just to fill up as much of my screen with the timeline as possible. 224 00:11:19.110 --> 00:11:21.490 So to hide the meters, all you gotta do is press meters over here. 225 00:11:21.630 --> 00:11:24.570 But notice that we've also hid the preview as well. 226 00:11:24.870 --> 00:11:28.050 So this is another reason why you'll probably want to just pop this out. 227 00:11:28.240 --> 00:11:31.490 That way you can hide the meters, put this preview wherever you want. 228 00:11:31.750 --> 00:11:34.090 You can even keep it down here on your screen. 229 00:11:34.350 --> 00:11:37.450 So this is really awesome and just gives us the flexibility to optimize our 230 00:11:37.610 --> 00:11:38.730 workflow however we want. 231 00:11:39.070 --> 00:11:43.210 So I'm gonna click this button to bring that back to its place. Now, next step, 232 00:11:43.230 --> 00:11:47.050 we have our mixer. So the mixer is over here to the bottom right, 233 00:11:47.270 --> 00:11:49.970 and we can actually expand it by dragging it over like that. 234 00:11:50.350 --> 00:11:54.320 And the mixer basically shows us channel strips for every single track within 235 00:11:54.420 --> 00:11:57.320 our timeline. So we have four tracks in our timeline right here. 236 00:11:57.320 --> 00:12:00.040 So we have four channel strips over here in our mixer. 237 00:12:00.260 --> 00:12:03.520 And notice that when I select a different channel strip, 238 00:12:03.780 --> 00:12:07.880 it will automatically select that track over here in my timeline as well and 239 00:12:07.880 --> 00:12:10.080 vice versa. So if I click the music track over here, 240 00:12:10.600 --> 00:12:15.120 I have the music channel strip over here, selected Audio four, 241 00:12:15.190 --> 00:12:18.200 same thing. Now we also have something here called a bus. 242 00:12:18.460 --> 00:12:20.040 And this is what I was talking about earlier. 243 00:12:20.340 --> 00:12:23.960 We are able to feed the outputs of different tracks into buses. 244 00:12:24.100 --> 00:12:26.520 We can even feed the output of a bus into a bus. 245 00:12:26.630 --> 00:12:30.840 This is basically just a really cool way for us to make global adjustments to 246 00:12:31.160 --> 00:12:33.760 multiple tracks at the same time. And it's something that's very, 247 00:12:33.790 --> 00:12:37.600 very important in the world of audio. So in our channel strips over here, 248 00:12:37.600 --> 00:12:41.280 we have a bunch of different properties that we can change for each one of our 249 00:12:41.280 --> 00:12:43.320 tracks over here. So things like effects, 250 00:12:43.320 --> 00:12:46.960 we can add effects and visually see them right here on the channel strip for the 251 00:12:46.960 --> 00:12:50.320 track. So if we add an effect to a track, let's just do that right now. 252 00:12:50.340 --> 00:12:53.160 So I'll give you guys an example. Let's go to Fairlight Effects. 253 00:12:53.460 --> 00:12:55.720 Add this delay to the track itself. 254 00:12:55.720 --> 00:13:00.040 Over here we can see that within this channel strip we see delay over here. 255 00:13:00.040 --> 00:13:01.920 So this is an effect that has been added. 256 00:13:02.110 --> 00:13:06.000 This is a great way for us to very quickly visually see what effects are on each 257 00:13:06.050 --> 00:13:09.120 track if we have any effects on a track. Now, 258 00:13:09.120 --> 00:13:12.960 one thing to note is that we are able to add effects to both the clip and track 259 00:13:12.960 --> 00:13:15.880 level. So right now I added delay to the track itself. 260 00:13:16.220 --> 00:13:20.520 So any clips within this track are going to be affected by that effect that's on 261 00:13:20.520 --> 00:13:23.400 the track. So it's affecting this entire track on the track level. 262 00:13:23.740 --> 00:13:26.320 Or if we have a clip within our timeline, like this one for example, 263 00:13:26.420 --> 00:13:29.480 we can apply this effect to just the clip itself. 264 00:13:29.820 --> 00:13:33.640 So now it's just this one clip and not all the clips within this track are going 265 00:13:33.640 --> 00:13:36.160 to be affected by the delay. Just this one clip over here. 266 00:13:36.460 --> 00:13:40.280 So important thing to understand, we can apply effects to both the clip level, 267 00:13:40.420 --> 00:13:42.680 so individual clips, but also on the track level. 268 00:13:43.540 --> 00:13:45.920 So I'm just going to hit X over here. 269 00:13:46.230 --> 00:13:48.920 I'll head to my inspector and just delete that effect. 270 00:13:49.220 --> 00:13:51.000 So we have this clip selected over here. 271 00:13:51.000 --> 00:13:53.680 We just applied that delay and we can just delete it just like that. 272 00:13:53.870 --> 00:13:57.640 I'll close off the inspector and let's bring our focus back to the mixer over 273 00:13:57.640 --> 00:14:01.440 here. So audio four has an effect on it now, and if we wanna delete that, 274 00:14:01.440 --> 00:14:04.320 we can just click this drop dropdown over here, click delete plugin, 275 00:14:04.940 --> 00:14:06.240 and we can remove it just like that. 276 00:14:06.260 --> 00:14:10.720 So this is a way for us to visually see what effects are added to our tracks, 277 00:14:10.980 --> 00:14:14.760 and just a quick way for us to add other effects as well. Underneath effects, 278 00:14:14.780 --> 00:14:18.600 we have Dynamics, EQ bus sends, pan bus outputs groups, 279 00:14:18.840 --> 00:14:22.200 a lot of different options over here that allow us to modify each one of our 280 00:14:22.200 --> 00:14:25.280 individual tracks. Don't worry if you don't know what any of these do. 281 00:14:25.280 --> 00:14:27.640 We're gonna be diving into all of these in separate videos. 282 00:14:27.860 --> 00:14:29.840 Now down here below we have our faders, 283 00:14:29.980 --> 00:14:33.920 and this is basically just a quick way for us to adjust the volume for any 284 00:14:33.970 --> 00:14:37.800 track. So for example, if I thought both of the music tracks were too loud, 285 00:14:38.120 --> 00:14:41.800 I can simply turn them down right here. I can turn them both down. 286 00:14:41.980 --> 00:14:42.600 And just like that, 287 00:14:42.600 --> 00:14:45.400 I've managed to quickly change the audio levels for both tracks. 288 00:14:45.580 --> 00:14:49.800 Now the best practice is to save using your faders until the very end. 289 00:14:50.140 --> 00:14:53.560 You want to kind of fine tune your mix within the timeline first, 290 00:14:53.560 --> 00:14:55.640 adjust your levels within here first, 291 00:14:55.900 --> 00:14:58.520 and then once things sound like they're in a good place within your timeline, 292 00:14:58.710 --> 00:15:02.240 then you can head over to your faders over here when they're all in unity. 293 00:15:02.300 --> 00:15:04.000 So meaning they're all at the same level. 294 00:15:04.220 --> 00:15:07.840 And then you can start to play around with each individual track and just use 295 00:15:07.840 --> 00:15:10.800 these faders to balance and fine tune things a little bit more. 296 00:15:10.940 --> 00:15:12.640 If we ever want to reset a fader, 297 00:15:12.640 --> 00:15:16.840 all we gotta do is just double click on it and it'll jump back to its original 298 00:15:17.120 --> 00:15:17.960 position. Now, 299 00:15:17.960 --> 00:15:21.880 this isn't the only place where we can change the overall volume of each track. 300 00:15:22.110 --> 00:15:23.920 Over here on the track headers themselves, 301 00:15:24.140 --> 00:15:26.800 we have this little rectangle over here, and if we click and drag, 302 00:15:26.980 --> 00:15:30.040 it allows us to change the level of that entire track. 303 00:15:30.380 --> 00:15:33.520 Now notice when I'm changing the volume here in the track header, 304 00:15:33.700 --> 00:15:36.240 we can see the fader moving in the bottom right as well. 305 00:15:36.740 --> 00:15:40.880 So this is just another place that we can perform that same action of moving the 306 00:15:40.890 --> 00:15:43.840 fader. Again, double click on the fader to reset. Now, 307 00:15:43.840 --> 00:15:45.800 sometimes you might not want to have your mixture in view, 308 00:15:45.800 --> 00:15:47.840 just to have more space to focus on your timeline. 309 00:15:47.980 --> 00:15:50.720 So you can hide the mixer as well just by clicking mixer up here, 310 00:15:50.980 --> 00:15:53.400 and that gives you a lot more real estate for your timeline here. 29848

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