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Casting was a real challenge.
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MARG ERY SIMKI N : For every actor who does
performance capture in these movies,
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there's a level of gameness
you have to have.
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You have to be willing
to jump in the pool .
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(G U NSHOTS)
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We were able to find people
from all over the world ,
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with all different cultural backgrounds
to come play these characters.
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Not just in the adult characters
in the film , but also the kids.
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-Breathe in .
-(I N HALES DEEPLY)
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-Breathe out slowly.
-(EXHALES SLOWLY)
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-Lo'ak, your heartbeat is fast.
-Sorry.
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00:00:51,760 --> 00:00:54,554
Lo'ak, played by Britain Dalton ,
turns out to be
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a very, very central
and pivotal character.
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00:00:57,474 --> 00:01:00,685
The CG animators loved Britain Dalton
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00:01:00,769 --> 00:01:04,105
because he just boomed
right through in his character.
16
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Anything he did is in the animation.
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LAN DAU : Lo'ak is someone that
we follow in this movie
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who we have to understand as the outcast,
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understand as the troublemaker,
but still feel a compassion for him .
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Come. I will show you
our village.
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00:01:20,372 --> 00:01:23,083
SIMKI N : The casting
of Tsireya was challenging.
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What I realized was uncompromisable
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about whoever we cast was a luminosity.
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And when I first saw Bailey's tape,
I saw that quality.
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00:01:36,471 --> 00:01:37,639
Stay calm ,
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and dive.
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She has a loveliness
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that is very special
and really important for this character.
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Plika didn't kill those boys.
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You bonded again?
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Look. I saw it all , alright?
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The demon ship killed his mother
right in front of him .
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00:02:09,629 --> 00:02:13,133
He got the young bulls and the reef boys
all together to attack the ship.
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00:02:14,217 --> 00:02:15,218
They were all killed .
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But because of the Sky People !
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Not because of him .
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He defied the elders.
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Yeah , but that doesn't. . .
That doesn't make him a killer.
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(SIG HS) No, Entu .
By the tulkun way, it does.
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00:02:30,525 --> 00:02:33,236
Yeah , but does he have to pay
for it for the rest of his life?
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Look, he knows what he did was wrong .
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We must tell my father.
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(SIG HS) No, I'm in enough trouble
with my dad as it is, okay?
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It's not you but I'm , like, frickin'
pissed at my dad right now.
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00:02:44,247 --> 00:02:46,416
He's getting up on my back
about everything .
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-Your father will understand this.
-No, he won't!
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00:02:49,085 --> 00:02:50,754
He doesn't understand anything !
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Nobody does.
49
00:02:53,423 --> 00:02:56,009
Alien blood . Demon !
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That's all they see.
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00:03:04,184 --> 00:03:05,685
I See you .
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I See you .
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00:03:11,232 --> 00:03:13,109
You are
Brother of Tulkun.
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You are one
of us now.
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00:03:21,701 --> 00:03:25,413
CAMERON : Cut. That was nice instinct
to grab his hand . That was good .
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The youngest child , Tuk,
is played by Trinity Bliss.
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00:03:32,837 --> 00:03:35,757
She came in as a seven
or eight-year-old ,
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00:03:35,840 --> 00:03:41,221
but she had an intellect and a maturity
that was above her years.
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00:03:41,888 --> 00:03:43,264
Trinity was the easiest.
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00:03:44,224 --> 00:03:48,228
We saw a lot of really good people.
And then there was Trinity.
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00:03:54,984 --> 00:03:56,861
WOMAN : You are refusing to see
what really happened .
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00:03:56,945 --> 00:03:59,823
These boys took her outside
after hours in the dark
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when they were not supposed to,
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00:04:01,074 --> 00:04:02,659
when they were supposed
to be home with their family.
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00:04:02,742 --> 00:04:03,743
MAN : Are they here?
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00:04:03,827 --> 00:04:05,286
DI RECTOR: Stop them . Try to stop them .
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00:04:05,370 --> 00:04:06,663
Say, "Mom , Dad , stop."
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00:04:06,746 --> 00:04:10,834
Mom , Dad . J ust stop. I . . .
I made them take me.
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00:04:11,251 --> 00:04:13,211
WOMAN : What are you
talking about, sweetheart?
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00:04:13,294 --> 00:04:15,755
They wanted to go out
without you guys knowing ,
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00:04:15,839 --> 00:04:21,177
and I told them if they didn't take me,
then I would tell you guys.
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00:04:21,261 --> 00:04:24,514
WOMAN : Why did you do that?
Mommy told you not to go outside.
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I just really wanted
to be like the big kids.
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WOMAN : Sweetheart,
it's dangerous out there.
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You have to listen to us.
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I know, and I'm very sorry.
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CAMERON : Okay. Cut.
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Try to pull a power move.
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"I know where you're going .
And I will tell Mom . . ."
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00:04:45,535 --> 00:04:47,162
Why won't you bring me?
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00:04:47,245 --> 00:04:50,373
It's just a little, like, field trip,
something like that.
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00:04:50,457 --> 00:04:52,333
But with older kids.
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00:04:52,417 --> 00:04:54,210
WOMAN : You really think
you can keep up with us?
84
00:04:54,294 --> 00:04:58,298
Yes. I can run .
I can run a lot in school .
85
00:04:58,381 --> 00:05:00,467
You know, I've raced boys.
86
00:05:00,550 --> 00:05:02,427
WOMAN : Are you gonna complain
if you come with us?
87
00:05:02,510 --> 00:05:03,887
-No.
-WOMAN : No complaining?
88
00:05:03,970 --> 00:05:04,971
No.
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00:05:05,054 --> 00:05:06,514
I'm telling .
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WOMAN : Telling mom what?
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00:05:07,891 --> 00:05:09,350
That you guys are going .
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00:05:09,434 --> 00:05:11,436
WOMAN : What?
You wouldn't do that to us.
93
00:05:11,519 --> 00:05:13,480
Yes, I would .
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00:05:13,563 --> 00:05:17,484
DI RECTOR: Alright, let's do a contest
to see who can make the sassiest face.
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(BLOWS RASPBERRY)
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00:05:18,985 --> 00:05:20,236
(WOMAN BLOWS RASPBERRY)
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(WOMAN BABBLES PLAYFU LLY)
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(BLOWS RASPBERRY)
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CAMERON : (CH UCKLI NG) Okay.
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Jamie Flatters plays Neteyam .
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He's the older brother.
102
00:05:32,749 --> 00:05:37,295
He's kind of the guy
who most wants to be Jake.
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00:05:37,837 --> 00:05:39,297
He wants to be that warrior.
104
00:05:39,380 --> 00:05:42,175
Jamie had a self-assurance,
105
00:05:42,258 --> 00:05:44,469
which is really different than confidence.
106
00:05:44,552 --> 00:05:48,223
And he was able to bring to it
a strength of character,
107
00:05:48,306 --> 00:05:52,810
but also a vulnerability, also where
you can sympathize with his character.
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00:06:00,109 --> 00:06:02,362
No way you're rolling
out of here, baby brother.
109
00:06:03,655 --> 00:06:05,156
Look, I gotta warn Kiyra
about the pingers.
110
00:06:05,240 --> 00:06:07,909
No. You've gotta keep
your skxawng ass here.
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He's an outcast.
There's nobody else to warn him .
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00:06:10,453 --> 00:06:11,579
Bro...
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why do you always have
to make things so hard?
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00:06:17,001 --> 00:06:20,255
DALTON : No. You mean why I can't
be the perfect brother like you?
115
00:06:20,338 --> 00:06:22,257
Perfect little soldier boy.
116
00:06:22,340 --> 00:06:23,800
Well , I'm not you !
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00:06:25,009 --> 00:06:27,136
He's my brother
and I'm gonna go save him .
118
00:06:27,220 --> 00:06:30,181
Oh , he's your brother?
No, I'm your brother!
119
00:06:30,265 --> 00:06:31,266
You're not my brother, get off me.
120
00:06:31,349 --> 00:06:33,393
-You're not gonna go anywhere !
-Get off me !
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00:06:33,601 --> 00:06:34,894
(BOTH G RU NTI NG)
122
00:06:35,270 --> 00:06:37,188
All right, that's it.
You're not going anywhere !
123
00:06:38,356 --> 00:06:40,733
I'm sorry! I'm sorry!
I'm sorry. I'm sorry.
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You done?
125
00:06:43,903 --> 00:06:44,904
Yeah .
126
00:06:46,614 --> 00:06:47,865
U nso !
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00:06:49,409 --> 00:06:51,911
There's a human child
in our story called Spider.
128
00:06:52,829 --> 00:06:59,586
Finding a young actor who could play
opposite Sigourney Weaver,
129
00:07:00,253 --> 00:07:03,965
who could play opposite Stephen Lang ,
who could play opposite Sam and Zoe
130
00:07:04,048 --> 00:07:09,554
and hold their own was a daunting task
for Margie Simkin .
131
00:07:09,637 --> 00:07:11,472
Spider was our big challenge.
132
00:07:12,682 --> 00:07:15,226
We are casting somebody to work now,
133
00:07:15,310 --> 00:07:20,356
and he wasn't going to appear
live action on camera
134
00:07:21,024 --> 00:07:22,984
for years to come from when we cast him .
135
00:07:23,693 --> 00:07:29,157
So we were finding out from people
if they had siblings
136
00:07:29,240 --> 00:07:32,368
and how large their siblings
turned out to be,
137
00:07:32,452 --> 00:07:34,078
how tall their parents were.
138
00:07:34,162 --> 00:07:39,959
We were gaming and trying to guess
how a child would grow.
139
00:07:40,668 --> 00:07:44,047
You know, which, in my entire career is
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00:07:44,839 --> 00:07:48,384
probably the nuttiest thing
I ever had to do.
141
00:07:48,468 --> 00:07:50,303
Jack Champion , aptly named
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00:07:50,386 --> 00:07:52,805
'cause he is kind of
our champion in a way.
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00:07:52,889 --> 00:07:54,641
He's kind of an amazing young guy.
144
00:08:05,318 --> 00:08:06,778
You know what really sucks?
145
00:08:07,445 --> 00:08:10,907
That you guys can breathe Earth air
for hours with your giant lungs
146
00:08:10,990 --> 00:08:13,117
and I can't breathe your air
for ten seconds.
147
00:08:13,201 --> 00:08:16,037
Yeah , monkey boy. That really sucks.
148
00:08:16,120 --> 00:08:17,997
-It does.
-For you .
149
00:08:18,665 --> 00:08:20,083
CHAMPION : You are selfish !
150
00:08:20,166 --> 00:08:21,501
SIGOU RN EY: (LAUG HS) Ow!
151
00:08:24,962 --> 00:08:26,214
Hey, Mom !
152
00:08:32,679 --> 00:08:35,932
Sometimes, I think she's just going
to open her eyes and smile at me.
153
00:08:39,143 --> 00:08:41,646
So, who do you think knocked her up?
154
00:08:41,729 --> 00:08:43,398
Because I think it might've been Ned .
155
00:08:43,481 --> 00:08:44,482
Oh , my. . . (CH UCKLI NG)
156
00:08:45,441 --> 00:08:47,235
-Perfect.
-You do not deserve to live.
157
00:08:48,945 --> 00:08:51,531
MAN : Think about it, think
about it for a second . Hold on , hold on .
158
00:08:51,614 --> 00:08:56,160
He was the teacher's pet. He was there
with her in the lab all the time.
159
00:08:56,244 --> 00:08:59,038
SIGOU RN EY: Yeah , well , stop
thinking . 'Cause you're not good at it.
160
00:08:59,122 --> 00:09:00,289
MAN : Wait,
but they're two Avatars.
161
00:09:00,373 --> 00:09:02,959
Maybe they were out in the woods
one night, all alone.
162
00:09:03,668 --> 00:09:04,669
(CH UCKLES)
163
00:09:06,504 --> 00:09:07,922
You're Ned's love-child .
164
00:09:08,464 --> 00:09:09,799
SIGOU RN EY: Gross !
165
00:09:09,882 --> 00:09:12,677
Sometimes, it's not so great
to know who your dad was.
166
00:09:15,596 --> 00:09:16,597
-Gross !
-(LO'AK LAUG HS)
167
00:09:16,681 --> 00:09:18,641
Guys. I mean ,
sometimes it's not so great
168
00:09:18,725 --> 00:09:19,726
to know who your father was.
169
00:09:26,107 --> 00:09:30,236
LAN DAU : Each child actor delivered
beyond our expectations.
170
00:09:30,319 --> 00:09:33,114
In the end , honestly,
it's about performance.
171
00:09:33,197 --> 00:09:37,785
And these kids have the essential
and distinctive characteristics
172
00:09:37,869 --> 00:09:39,162
of their characters.
173
00:09:40,747 --> 00:09:42,790
It's so great to work with the young cast,
174
00:09:44,167 --> 00:09:45,585
and they're all amazing.
175
00:10:02,768 --> 00:10:04,687
-KI RI : Dad !
-Let's get it done.
176
00:10:05,271 --> 00:10:06,272
(G RU NTS)
177
00:10:09,567 --> 00:10:10,568
(G RU NTI NG)
178
00:10:11,402 --> 00:10:13,488
People don't realize the role
179
00:10:13,571 --> 00:10:16,073
that a stunt team plays on a movie.
180
00:10:17,992 --> 00:10:19,160
On the Avatar sequels,
181
00:10:19,243 --> 00:10:23,831
we rely on them to not do stunts
that stand out as spectacular.
182
00:10:23,915 --> 00:10:27,877
We ask them to do stunts that play
as part of our story's narrative.
183
00:10:28,419 --> 00:10:29,670
STEVE BROWN : With a James Cameron film,
184
00:10:29,754 --> 00:10:33,174
the action fuels the story
while the story also fuels the action
185
00:10:33,257 --> 00:10:36,010
and it makes it so dynamic
and it makes it so engaging
186
00:10:36,093 --> 00:10:38,387
that it makes you want to know
what happens next.
187
00:10:39,055 --> 00:10:41,390
J im , of course, doesn't like
things to just be animated .
188
00:10:41,474 --> 00:10:42,475
You're gonna do them for real.
189
00:10:42,558 --> 00:10:44,560
The only thing we're not real
is us being blue.
190
00:10:44,644 --> 00:10:46,187
(G U NSHOTS)
191
00:10:46,729 --> 00:10:48,814
WARREN : I've got a dry team
and I've got a wet team.
192
00:10:48,898 --> 00:10:52,109
Some of the things that we're doing
are gonna be 30 feet in the air.
193
00:10:52,652 --> 00:10:54,862
We'll let the actors do it full-on
and we'll catch their movement,
194
00:10:54,946 --> 00:10:56,864
their acting and everything,
and then we'll build it up
195
00:10:56,948 --> 00:10:59,075
and we'll let those
seasoned professionals,
196
00:10:59,158 --> 00:11:01,536
those parkour professionals
do that same motion.
197
00:11:01,994 --> 00:11:04,288
Who do all the slinging ,
climbing , falling ,
198
00:11:04,372 --> 00:11:06,499
grappling and all the action
through the air.
199
00:11:07,416 --> 00:11:08,626
LO'AK: Whoo-hoo ! Yeah !
200
00:11:08,709 --> 00:11:09,794
WARREN : Those guys never slip.
201
00:11:09,877 --> 00:11:12,296
BROWN : So from fighting,
falling, parkouring,
202
00:11:12,380 --> 00:11:15,299
we had the best in the world
for each individual piece.
203
00:11:15,383 --> 00:11:17,051
(BOTH G RU NTI NG)
204
00:11:17,134 --> 00:11:20,012
Flying ikran is much more difficult
than it ever was before.
205
00:11:20,513 --> 00:11:23,015
Jim wanted people jumping on,
jumping o flying around.
206
00:11:23,099 --> 00:11:25,268
He even wanted that bird
to fly on the stage
207
00:11:25,351 --> 00:11:26,561
and be able to come to a landing.
208
00:11:26,644 --> 00:11:30,273
We have multiple riggers
and stunt performers operating the bird ,
209
00:11:30,356 --> 00:11:33,901
helping it turn left, right,
circling, flying, diving.
210
00:11:33,985 --> 00:11:36,862
So we had to have our performers
in sync with the creature.
211
00:11:37,405 --> 00:11:39,156
(SALDAÑA WHOOPI NG)
212
00:11:39,240 --> 00:11:41,492
WARREN : The wet team, you know,
their breath holds are amazing.
213
00:11:41,576 --> 00:11:44,453
One of my top guys, his breath hold
is 11 minutes down there,
214
00:11:44,537 --> 00:11:45,663
which is ridiculous.
215
00:11:45,746 --> 00:11:47,582
A lot of the people came
from Cirque du Soleil,
216
00:11:47,665 --> 00:11:49,584
synchronized swimmers, Olympic hopefuls,
217
00:11:49,667 --> 00:11:51,961
so they can move like you've
never seen before in that water.
218
00:11:52,044 --> 00:11:55,214
Dude's been falling off horses
the same way since Truman was president.
219
00:11:55,298 --> 00:11:57,174
You know, when I first
was approached by Garrett,
220
00:11:57,258 --> 00:11:58,843
and he's like,
"We've gotta invent some stuff.
221
00:11:58,926 --> 00:12:01,262
"And it's probably not possible,
but if anybody can figure it out,
222
00:12:01,345 --> 00:12:03,264
"James Cameron thinks I can,
so let's do it."
223
00:12:03,347 --> 00:12:05,641
WARREN : For the water sequences
in this movie, we had to figure out
224
00:12:05,725 --> 00:12:07,852
how to make some of these
creatures fly underwater
225
00:12:07,935 --> 00:12:09,061
and how we were going to do it.
226
00:12:09,145 --> 00:12:10,855
Are we going to use
this thing called the Jetovator
227
00:12:10,938 --> 00:12:13,190
and use underwaterjets
to help make it work?
228
00:12:13,274 --> 00:12:14,817
It was like a high horse-powered
squirt gun .
229
00:12:14,900 --> 00:12:17,987
We gotta be the first people
to actually ever take it underwater.
230
00:12:18,070 --> 00:12:19,363
DEN ISON : I kept getting ripped off.
231
00:12:19,447 --> 00:12:21,365
Garrett's like, "Dude, can you
stay on that thing?"
232
00:12:21,449 --> 00:12:22,533
I'm like, "Yeah, I'm trying."
233
00:12:22,617 --> 00:12:24,827
And you're. . . (MIMICS WHOOSH I NG)
And there goes your hand , you know,
234
00:12:24,910 --> 00:12:26,329
like, it's so fast.
235
00:12:27,371 --> 00:12:28,581
WARREN : Jim built an amazing boat.
236
00:12:28,664 --> 00:12:31,959
This vessel is something the military's
gonna say, "Oh , we want that."
237
00:12:32,543 --> 00:12:36,088
It's the Picador,
and it can drive like a racecar.
238
00:12:36,172 --> 00:12:38,674
Not like a race boat,
a racecar inside the water.
239
00:12:38,758 --> 00:12:41,510
Stop on a dime, spin, turn,
take off quickly.
240
00:12:41,594 --> 00:12:45,097
It's unbelievable and it looks amazing
'cause it is futuristic as well.
241
00:12:45,181 --> 00:12:48,309
And it looked like
it was burning rubber on water
242
00:12:48,392 --> 00:12:50,853
and it equates to some
of the most amazing action
243
00:12:50,936 --> 00:12:52,521
I've ever seen in the water.
244
00:12:52,605 --> 00:12:54,607
For the last few days, we've been
working on the Picador
245
00:12:54,690 --> 00:12:57,860
going around looking for skimwings,
and we're being taken out.
246
00:12:57,943 --> 00:12:59,987
Things are hitting the boat,
we're flying out of the boat,
247
00:13:00,071 --> 00:13:02,365
we're crashing into things,
we're getting killed,
248
00:13:02,448 --> 00:13:05,201
we're getting speared and we're doing
all these different reactions.
249
00:13:07,286 --> 00:13:09,330
WARREN : We shot the whole SeaDragon battle
250
00:13:09,413 --> 00:13:11,624
here in the US
before we got to New Zealand .
251
00:13:11,707 --> 00:13:14,835
That helped drive how we would
shoot practical in New Zealand.
252
00:13:14,919 --> 00:13:16,420
The first part of the process
253
00:13:16,504 --> 00:13:19,757
is J im saying to myself
and my team , "Go kill people.
254
00:13:19,840 --> 00:13:21,008
"Let's see what it looks like."
255
00:13:21,092 --> 00:13:23,844
And we did . We'd come back
and he'd say, "Yes, liked that.
256
00:13:23,928 --> 00:13:26,389
"No, don't like that."
He'd whittle away the pieces he likes
257
00:13:26,472 --> 00:13:27,765
and the pieces he doesn 't like.
258
00:13:27,848 --> 00:13:29,892
And then he'd inject
the stuff that he likes
259
00:13:29,975 --> 00:13:31,435
and once we get that together,
260
00:13:31,519 --> 00:13:35,189
you have this beautiful creation
that is the living , breathing fight scene.
261
00:13:35,272 --> 00:13:36,315
(G RU NTS)
262
00:13:36,399 --> 00:13:39,527
We then go over to the practical side
of it in New Zealand
263
00:13:39,610 --> 00:13:42,488
and we have real people
with real guns and real masks
264
00:13:42,571 --> 00:13:45,032
having to deal with the problems
of getting shot with arrows,
265
00:13:45,116 --> 00:13:46,534
getting grabbed by their throats,
266
00:13:46,617 --> 00:13:48,744
lifted in the air,
slammed into other people.
267
00:13:49,954 --> 00:13:50,955
At one point...
268
00:13:51,038 --> 00:13:52,039
Get down !
269
00:13:52,123 --> 00:13:54,750
...there's this huge explosion
on the SeaDragon
270
00:13:54,834 --> 00:13:57,837
and I'm telling you right now,
Jim's marching orders to me was,
271
00:13:57,920 --> 00:14:00,047
"Let's do this for real.
I want fire out there.
272
00:14:00,131 --> 00:14:02,466
"I want air cannons.
I want people running ,
273
00:14:02,550 --> 00:14:04,719
"I want flames licking at people's heels.
274
00:14:04,802 --> 00:14:06,554
"That's what we're doing .
We're making real cinema."
275
00:14:08,556 --> 00:14:10,725
Fighting underwater,
what it reminds me of is,
276
00:14:10,808 --> 00:14:13,436
if we were in the gym
and we're hitting a heavy bag
277
00:14:13,519 --> 00:14:15,604
and you're hitting that heavy bag
as fast as you can,
278
00:14:15,688 --> 00:14:18,399
as many times as you can
and as hard as you can
279
00:14:18,482 --> 00:14:20,609
while holding your breath.
See how long you last.
280
00:14:20,693 --> 00:14:23,362
That's probably what your
limit's gonna be underwater.
281
00:14:23,446 --> 00:14:25,489
The final battle is amazing , it's epic.
282
00:14:25,573 --> 00:14:28,451
At one point, Quaritch and Jake
have this huge knife fight
283
00:14:28,534 --> 00:14:33,998
while this ship is capsizing, turning,
listing and falling over on itself
284
00:14:34,081 --> 00:14:37,960
We had to build this huge
truss-enabled skeleton of the ship
285
00:14:38,043 --> 00:14:40,129
and drive it with these
computerized winches
286
00:14:40,212 --> 00:14:43,591
so that it was able to turn
at the right time at the right speed.
287
00:14:43,674 --> 00:14:45,593
BROWN : And this is
one of the processes that makes
288
00:14:45,676 --> 00:14:48,179
this film feel so real
is that it was real.
289
00:14:48,262 --> 00:14:50,723
Now we're underwater,
we're really fighting under water.
290
00:14:50,806 --> 00:14:52,933
And so that's part of the process
of making it real.
291
00:14:53,017 --> 00:14:55,144
One of the things I love
about working with Jim
292
00:14:55,227 --> 00:14:57,104
is that he will create
that environment for you.
293
00:14:57,188 --> 00:14:59,398
If we need real fire, there's gonna
be real fire on that stage.
294
00:14:59,482 --> 00:15:01,358
If we need those physical things
in our hands
295
00:15:01,442 --> 00:15:03,652
to interact with to make
it real, it will be there.
296
00:15:03,736 --> 00:15:07,156
WARREN : This movie is notjust some
amazing trip into another world,
297
00:15:07,239 --> 00:15:10,117
it's also still a reality-based movie
that's right here in your face.
298
00:15:10,993 --> 00:15:13,287
The action is real, visceral,
299
00:15:13,370 --> 00:15:16,916
cinema quality and awesome,
and it takes you for a ride.
300
00:15:16,999 --> 00:15:18,918
Climb ! Go up !
301
00:15:19,001 --> 00:15:21,378
WARREN : We've got flying creatures
that come out of the water.
302
00:15:21,462 --> 00:15:23,672
We've got guys
with little tiny submarines.
303
00:15:23,756 --> 00:15:24,757
We got crab suits.
304
00:15:25,299 --> 00:15:27,843
We've got a big whale-like creature
slamming on ships.
305
00:15:29,303 --> 00:15:31,430
And that's why I love it. It's greatness.
306
00:15:47,655 --> 00:15:52,952
The Lab is the backbone
of virtual production for us.
307
00:15:53,035 --> 00:15:56,372
The Lab is made up of numerous
different departments,
308
00:15:56,455 --> 00:16:00,501
including Environments,
Motion Edit, Kabuki, Sequence,
309
00:16:00,584 --> 00:16:02,586
Post-Viz, Software Development.
310
00:16:03,254 --> 00:16:06,006
It is the Environments department
that is responsible for building
311
00:16:06,090 --> 00:16:09,593
all of the sets and assets for the movie.
312
00:16:09,677 --> 00:16:14,098
Every costume piece, every prop
needs to be built digitally.
313
00:16:14,181 --> 00:16:19,562
They have built tens of thousands of items
that go into our virtual world.
314
00:16:21,689 --> 00:16:24,275
The Lab is our construction workers.
315
00:16:24,358 --> 00:16:26,402
They build sets virtually.
316
00:16:26,485 --> 00:16:28,404
My job is essentially to take
317
00:16:28,487 --> 00:16:30,781
a lot of these designs
that Art department makes
318
00:16:30,865 --> 00:16:34,577
and put it together in such a way
that we can shoot a film
319
00:16:34,660 --> 00:16:38,581
here on the stage, using the virtual
camera in the virtual production system.
320
00:16:38,914 --> 00:16:40,541
DEAN LEWAN DOWSKI : We have the jungles
321
00:16:40,624 --> 00:16:43,294
and the underwater environments
on Pandora,
322
00:16:43,377 --> 00:16:46,046
as well as the human RDA side of things.
323
00:16:46,505 --> 00:16:49,717
Ben Procter and I deal
with all things human-based .
324
00:16:49,800 --> 00:16:53,095
Dylan Cole and myself, we would be working
on anything that's organic.
325
00:16:53,178 --> 00:16:55,472
So, that's any of these
Pandoran environments.
326
00:16:55,806 --> 00:16:58,183
Once we get those designs
from the Art department,
327
00:16:58,267 --> 00:17:00,436
we then interact with
the Zulu art department team
328
00:17:00,519 --> 00:17:03,856
and we figure out how much of this area
329
00:17:03,939 --> 00:17:07,067
that we need to build onstage,
and they figure out the best ways
330
00:17:07,151 --> 00:17:09,987
to make a proper physical representation
of the virtual.
331
00:17:10,070 --> 00:17:12,948
Our job is also to make sure
that the virtual world
332
00:17:13,032 --> 00:17:15,409
lines up to the physical build out here.
333
00:17:15,826 --> 00:17:17,578
We will then bring in our troupe,
334
00:17:18,078 --> 00:17:20,497
and we will do a blocking rehearsal
335
00:17:20,581 --> 00:17:24,543
in that environment as a scout
for J im with his virtual camera.
336
00:17:24,627 --> 00:17:28,005
That helps us define
how we're gonna stage scenes.
337
00:17:28,088 --> 00:17:29,840
AJ BRION ES: It's kind of like
the test bed.
338
00:17:29,924 --> 00:17:33,385
We've got environments working , we've got
creatures that are being designed .
339
00:17:33,469 --> 00:17:36,972
And so it's the first time that, actually,
those elements kind of come together
340
00:17:37,056 --> 00:17:41,352
and we start to put scenes together.
And so, we get Jim's feedback
341
00:17:41,435 --> 00:17:45,230
and things get tweaked here and there,
and kind of start to mess with animation,
342
00:17:45,314 --> 00:17:48,025
how creatures move
and how the action is blocked in
343
00:17:48,108 --> 00:17:50,194
until he gets it to where he's happy.
344
00:17:50,277 --> 00:17:51,528
And action !
345
00:17:53,989 --> 00:17:56,116
LAN DAU : We then do performance capture.
346
00:17:56,200 --> 00:17:57,910
It's only about performance.
347
00:17:57,993 --> 00:18:00,621
It's not about a camera shot yet.
348
00:18:00,704 --> 00:18:04,291
DON DE CASTRO: My team in the mornings
make sure that the actors
349
00:18:04,375 --> 00:18:07,252
that are gonna be on the stage
are prepped .
350
00:18:07,336 --> 00:18:09,213
So that when they go inside of the Volume,
351
00:18:09,296 --> 00:18:11,548
they actually catch
the characters showing up.
352
00:18:11,632 --> 00:18:14,927
There's 53 markers, on each person
353
00:18:15,010 --> 00:18:17,763
that goes inside of the Volume
that tracks their movement,
354
00:18:17,846 --> 00:18:19,056
the way they make their head turns.
355
00:18:19,139 --> 00:18:21,308
And then we run through
what's called the ROM,
356
00:18:21,392 --> 00:18:25,854
which is a range of motion which generates
how those markers move on their body.
357
00:18:26,730 --> 00:18:30,484
LAN DAU : Also Sequence teams,
led by Sequence Supervisors,
358
00:18:30,567 --> 00:18:33,237
who are each responsible
for a different sequence.
359
00:18:33,320 --> 00:18:35,864
They stand up with these scene files.
360
00:18:35,948 --> 00:18:38,742
We basically are assigned sequences
through the movie
361
00:18:38,826 --> 00:18:41,578
and we then prep that stuff for stage
362
00:18:41,662 --> 00:18:43,163
where they're going to do
principle capture.
363
00:18:43,247 --> 00:18:45,499
So if they need whatever creatures
they need in the background,
364
00:18:45,582 --> 00:18:47,793
we'll have all that prepped
or we'll block the scene.
365
00:18:47,876 --> 00:18:53,257
After we've captured the performances,
the editors view the reference footage
366
00:18:53,340 --> 00:18:56,218
and they create a performance edit
that shows:
367
00:18:56,301 --> 00:18:57,845
"When do we wanna cut to this moment?
368
00:18:57,928 --> 00:19:01,306
When do we want to cut to that moment,
the best of the performances?"
369
00:19:01,390 --> 00:19:04,893
The Lab then takes
those selected performances
370
00:19:04,977 --> 00:19:07,563
and turns them into
what we call camera loads.
371
00:19:08,647 --> 00:19:12,985
An essential part ofprepping
camera loads is what we call Kabuki.
372
00:19:13,902 --> 00:19:17,406
Kabuki takes the facial performance
that we capture with the head rig
373
00:19:17,823 --> 00:19:21,535
and it Kabuki's it. . .
Facial projects onto a CG model
374
00:19:21,618 --> 00:19:24,329
the mouth and eyes of the characters,
375
00:19:24,413 --> 00:19:26,081
so that they're not inanimate.
376
00:19:26,165 --> 00:19:30,502
It's de-warped and then projected
onto the geometry of the character.
377
00:19:30,586 --> 00:19:32,504
Also with the eyes and the mouth
378
00:19:32,588 --> 00:19:36,175
just pasted onto the 3D model.
It looks pretty good.
379
00:19:36,258 --> 00:19:39,678
You still get all the emotions
from the actor coming through.
380
00:19:39,762 --> 00:19:42,264
It comes back to us as camera loads.
381
00:19:42,347 --> 00:19:44,475
So then we take all that motion ,
nice and clean ,
382
00:19:44,558 --> 00:19:47,269
put it back on the proper characters
in the proper costumes,
383
00:19:47,352 --> 00:19:49,772
in the proper environment
with all the animation they need.
384
00:19:49,855 --> 00:19:52,608
And we can see when they look,
and when they blink,
385
00:19:52,691 --> 00:19:55,235
and when they smile, and then Jim goes
and puts a camera on that.
386
00:19:56,779 --> 00:19:59,364
On any given day,
we'll have about three stages going .
387
00:19:59,448 --> 00:20:01,909
And then I'll put
two stage operators per stage.
388
00:20:01,992 --> 00:20:04,453
We're responsible
for lighting, environment changes,
389
00:20:04,536 --> 00:20:07,456
if there's animation changes that
we have to do on the fly, we can do that.
390
00:20:07,539 --> 00:20:08,916
And then try to make sure
391
00:20:08,999 --> 00:20:11,168
the day goes as smooth as possible.
(CH UCKLI NG)
392
00:20:11,251 --> 00:20:15,172
We'll open up a particular set
for whatever scene we're working on ,
393
00:20:15,255 --> 00:20:17,591
and then we can hook up
to James Cameron 's camera
394
00:20:17,674 --> 00:20:19,426
and he can hop in there and look around.
395
00:20:19,510 --> 00:20:21,386
It's like he's in the middle of a forest,
396
00:20:21,470 --> 00:20:23,597
but, really he's just here
in the empty stage.
397
00:20:23,680 --> 00:20:26,391
I have. . . We call them stage ops,
stage operators.
398
00:20:26,475 --> 00:20:31,063
So when I'm working virtual camera,
I have people who are running the system ,
399
00:20:31,146 --> 00:20:34,650
playing back the actors' performance to me
in an environment
400
00:20:34,733 --> 00:20:38,362
in a world with clouds and birds,
and creatures of all kinds.
401
00:20:38,445 --> 00:20:40,864
And they have to be able
to manipulate all that.
402
00:20:40,948 --> 00:20:44,952
I'll move the camera through it,
and together we make these shots.
403
00:20:45,035 --> 00:20:47,246
The stage operator's job
is to manage the virtual world .
404
00:20:47,329 --> 00:20:49,873
So when you see the forest,
every tree, every light,
405
00:20:49,957 --> 00:20:52,334
we have control over that,
and can manipulate it on the fly
406
00:20:52,417 --> 00:20:53,794
depending on what Jim wants to see.
407
00:20:53,877 --> 00:20:55,754
BAI LEY: When James Cameron
is out in the Volume,
408
00:20:55,838 --> 00:20:58,715
he's looking through the camera
and he sees my digital environment.
409
00:20:58,799 --> 00:21:01,718
And then when he turns around ,
that's mirrored in my computer
410
00:21:01,802 --> 00:21:04,388
turns around as well ,
so he can stand in the middle
411
00:21:04,471 --> 00:21:07,891
of his empty Volume,
but see a whole rain forest around him.
412
00:21:07,975 --> 00:21:10,060
Anytime he wants to move a tree,
413
00:21:10,144 --> 00:21:13,272
or make some sort of creature run faster,
he'll ask me to do it.
414
00:21:13,355 --> 00:21:15,274
It's a very exciting process, actually.
415
00:21:15,357 --> 00:21:18,861
Because we're actually doing the movie
at that point.
416
00:21:18,944 --> 00:21:21,363
CAMERON : A couple of my stage ops
were working on the first movie,
417
00:21:21,446 --> 00:21:24,491
so they've been doing this
now for 1 4 years, 1 5 years?
418
00:21:24,575 --> 00:21:25,576
They love it.
419
00:21:25,659 --> 00:21:28,954
They love it. They love the challenge.
They're so excited every day coming in.
420
00:21:29,037 --> 00:21:31,290
I've never seen them have a bad day.
421
00:21:34,877 --> 00:21:38,964
The sheer amount of data,
that we have flowin' from the stage
422
00:21:39,047 --> 00:21:42,676
to the Lab, the Lab to Editorial
and cycling it back through ,
423
00:21:42,759 --> 00:21:46,305
and then through Editorial again to Wötä
and then Wötä back to Editorial.
424
00:21:46,388 --> 00:21:48,765
That is a beast, and that takes wrangling.
425
00:21:48,849 --> 00:21:50,225
TIM BICIO: We did this crazy thing.
426
00:21:50,309 --> 00:21:53,312
We sat down with Wötä and said ,
"Let's make these movies together,
427
00:21:53,395 --> 00:21:55,898
"and let's build a pipeline,
and build tools together."
428
00:21:55,981 --> 00:21:58,609
Because we've done that,
we can then take this data
429
00:21:58,692 --> 00:22:01,195
that we've created over here,
and we can throw it on their file system,
430
00:22:01,278 --> 00:22:03,739
and they can open it up
in their tools natively
431
00:22:03,822 --> 00:22:05,824
and begin working on it day one,
432
00:22:05,908 --> 00:22:07,868
exactly where we left off.
433
00:22:07,951 --> 00:22:10,704
BAN EHAM: That, in a weird way,
is one of our biggest successes.
434
00:22:10,787 --> 00:22:14,249
The fact that you do have
unlimited ability
435
00:22:14,333 --> 00:22:17,336
to reiterate and change stuff as you go,
436
00:22:17,419 --> 00:22:18,587
that's Pandora's box.
437
00:22:30,015 --> 00:22:33,644
JON LAN DAU : We formed a troupe of actors
to play many of the characters
438
00:22:33,727 --> 00:22:35,812
that are in the Na'vi world .
439
00:22:35,896 --> 00:22:40,901
Many of them then went to New Zealand
and suited up in blue screen outfits
440
00:22:40,984 --> 00:22:44,821
to be stand-ins to represent
the Na 'vi characters for live-action.
441
00:22:45,322 --> 00:22:47,824
They are the Na 'vi culture.
442
00:22:47,908 --> 00:22:50,077
They could tell you how the Na 'vi move.
443
00:22:50,160 --> 00:22:51,828
They could tell you how the Na'vi speak.
444
00:22:52,329 --> 00:22:54,164
KEVI N DORMAN : I am part of the Troupe.
445
00:22:54,248 --> 00:22:58,377
We fill in the many different crazy things
that these projects call for.
446
00:22:58,752 --> 00:23:01,505
Some were from an acting
background like myself
447
00:23:01,588 --> 00:23:04,675
and some were from dance
and movement or stunts,
448
00:23:05,384 --> 00:23:10,639
and from that group they can pick from
to fill any of the various roles needed .
449
00:23:11,056 --> 00:23:13,767
In the very beginning ,
it was a bunch of scouts.
450
00:23:13,850 --> 00:23:16,645
Scouting involves basically
shooting the entire movie
451
00:23:16,728 --> 00:23:18,230
before shooting the entire movie.
452
00:23:18,313 --> 00:23:21,275
VELA-BAI LEY: Just figuring out
the landscape of the different scenes
453
00:23:21,358 --> 00:23:25,821
and J im exploring how he would
like to capture certain elements.
454
00:23:25,904 --> 00:23:27,614
I think the way to really test this
455
00:23:27,698 --> 00:23:30,867
is to put a harness on you
and start pulling up.
456
00:23:32,536 --> 00:23:35,664
This is where J im would first
hear these words out loud
457
00:23:35,747 --> 00:23:38,834
and see these environments
and the people in them.
458
00:23:38,917 --> 00:23:41,545
-What's your name, kid?
-Spider.
459
00:23:41,628 --> 00:23:43,463
Cut! Great.
That's going to work really well .
460
00:23:43,547 --> 00:23:46,216
Troupe is the Swiss Army Knife.
461
00:23:46,300 --> 00:23:48,927
We do everything from dialogue...
462
00:23:49,011 --> 00:23:50,512
Great to meet you . Heard great things.
463
00:23:50,887 --> 00:23:53,181
...standing in, motion doubling.
464
00:23:53,515 --> 00:23:56,977
JOH N NY ALEN DER: We are trained actors,
we're all trained stunt men, dancers.
465
00:23:57,060 --> 00:23:59,479
That allows us to come in prepared ,
even though
466
00:23:59,563 --> 00:24:00,981
the day of they say,
467
00:24:01,064 --> 00:24:04,109
"Okay, this is what's going on.
You got 10 minutes to prepare."
468
00:24:04,192 --> 00:24:06,403
We're like, "Okay. Let's take
the challenge. Let's do this."
469
00:24:06,862 --> 00:24:08,613
ROSEMONT: Each day, you don 't know
what you're doing,
470
00:24:08,697 --> 00:24:10,157
which makes it extremely exciting .
471
00:24:12,242 --> 00:24:14,745
Performance capture is acting ,
472
00:24:14,828 --> 00:24:17,622
but what's being captured
is our movements.
473
00:24:17,706 --> 00:24:19,416
We have reflective dots all over us
474
00:24:19,499 --> 00:24:22,336
and the cameras up in the ceiling
record our movements,
475
00:24:22,419 --> 00:24:25,088
but we're also still acting
with our faces and our voices.
476
00:24:25,172 --> 00:24:27,966
Na'vi kids younger than me
do it with their bare hands.
477
00:24:28,050 --> 00:24:30,385
So, we're really actingjust as much as
478
00:24:30,469 --> 00:24:33,513
one would act
in a traditionally shot movie.
479
00:24:34,306 --> 00:24:35,766
J ust less costuming .
480
00:24:35,849 --> 00:24:38,894
It's almost like being a kid again , too,
'cause it's all imagination .
481
00:24:39,311 --> 00:24:41,396
It's raw, it's real , it's right there.
482
00:24:42,105 --> 00:24:45,650
BORROWMAN : I've probably played
about 18 different characters.
483
00:24:46,610 --> 00:24:49,571
Maybe more, maybe 20.
Twenty different characters.
484
00:24:49,988 --> 00:24:53,325
DORMAN : I would say there probably isn 't
a single scene in the movie
485
00:24:53,408 --> 00:24:55,660
that I have not done something in,
486
00:24:55,744 --> 00:24:57,871
whether it's doubling
or playing a character
487
00:24:57,954 --> 00:24:59,539
or doing something at some point.
488
00:25:00,415 --> 00:25:02,125
Whee !
489
00:25:03,210 --> 00:25:07,714
We had so many scenes
with humans and Na'vi characters
490
00:25:07,798 --> 00:25:10,842
that we need multiple scales
to capture a scene.
491
00:25:11,802 --> 00:25:14,596
We have average height humans
playing our Na'vi
492
00:25:14,679 --> 00:25:18,558
so we need someone who's smaller
than an average human to play a human
493
00:25:18,642 --> 00:25:20,894
so that the eyelines will be correct.
494
00:25:21,520 --> 00:25:26,400
It's myjob to watch what the actor
does and mimic some of their movements,
495
00:25:26,483 --> 00:25:30,779
but more importantly, their spatial
positioning in the performance space
496
00:25:30,862 --> 00:25:34,366
so that the digital characters
that we're currently actively filming
497
00:25:34,449 --> 00:25:38,036
will be looking in the right place
and reacting in the correct manner
498
00:25:38,120 --> 00:25:39,913
so it will match up just right.
499
00:25:41,289 --> 00:25:42,582
DORMAN : We were brought back
to New Zealand because
500
00:25:42,666 --> 00:25:45,627
all of the live-action is happening here.
501
00:25:45,710 --> 00:25:50,006
That is kind of the other side of the coin
of the capture scenes that we did in LA.
502
00:25:50,090 --> 00:25:51,633
LAN DAU : When the characters are moving,
503
00:25:51,716 --> 00:25:54,136
just a little bit
of the eyeline being off
504
00:25:54,219 --> 00:25:55,804
is gonna look really weird in that scene.
505
00:25:56,513 --> 00:25:57,931
So, Kacie would play the human ,
506
00:25:58,014 --> 00:26:00,642
we would play the avatar,
and then on the other offset
507
00:26:00,725 --> 00:26:02,269
the humans playing the humans
508
00:26:02,352 --> 00:26:05,021
and then one of us with a puppet
on our back playing the avatar.
509
00:26:05,105 --> 00:26:07,149
Don't move. Not a step.
510
00:26:07,232 --> 00:26:09,317
LAN DAU : These puppets
have a real presence.
511
00:26:09,401 --> 00:26:12,737
They're physically there
and sometimes intimidating .
512
00:26:13,155 --> 00:26:17,534
Working with Jack, most of his
interactions are with avatars and Na'vi
513
00:26:17,617 --> 00:26:20,745
so any time he's doing a scene,
it's usually done in that
514
00:26:20,829 --> 00:26:23,373
offset type fashion where he's
working with a puppet
515
00:26:23,457 --> 00:26:25,459
or he's working, you know,
with one of the monitors
516
00:26:25,542 --> 00:26:28,003
and there's also a lot
ofphysical interaction with Jack.
517
00:26:28,086 --> 00:26:31,089
So, there's avatars putting their arm
around him , patting him on the back,
518
00:26:31,173 --> 00:26:32,174
things like that.
519
00:26:32,257 --> 00:26:35,427
So, when he's doing
his actual live-action scenes,
520
00:26:35,510 --> 00:26:38,930
us as the Troupe help
facilitate all those contact points.
521
00:26:39,389 --> 00:26:43,226
LAN DAU : That first part might be one of us
in a blue suit doing the actual grab,
522
00:26:43,310 --> 00:26:46,438
making sure the physical
contact is legitimate.
523
00:26:46,980 --> 00:26:49,816
Then, on the other side, after the grab,
when Jack looks up,
524
00:26:49,900 --> 00:26:52,360
it might have to be a 9-foot tall puppet.
525
00:26:53,612 --> 00:26:55,906
There's a lot of roles
that were in the scripts,
526
00:26:55,989 --> 00:26:58,867
a lot of smaller roles
that were left uncast
527
00:26:58,950 --> 00:27:03,455
that Jim had decided that the Troupe
could play those smaller roles.
528
00:27:03,538 --> 00:27:05,040
You grab that sucker, right?
529
00:27:05,123 --> 00:27:09,294
If it's an acting beat they can pull
from our group and get what they need .
530
00:27:10,337 --> 00:27:12,255
ALEN DER: When we got our helmets on,
531
00:27:12,339 --> 00:27:15,091
and you got this mic right
in front of your face,
532
00:27:15,175 --> 00:27:17,469
you're looking at your other actor
that's in a funny suit.
533
00:27:17,886 --> 00:27:19,763
All that goes away when you're performing.
534
00:27:19,846 --> 00:27:22,516
We eat Na 'vi.
We ride Na 'vi.
535
00:27:23,266 --> 00:27:24,559
Think Na 'vi.
536
00:27:25,185 --> 00:27:26,353
KEVI N H EN DERSON : It's just the job
of an actor
537
00:27:26,436 --> 00:27:28,063
to use their imagination and be in it.
538
00:27:28,146 --> 00:27:30,524
And the most important thing
to be in is just
539
00:27:30,607 --> 00:27:32,817
the emotional connection you
have with the other person.
540
00:27:32,901 --> 00:27:36,238
We all got to play all
these smaller characters.
541
00:27:36,321 --> 00:27:39,824
We will fight to protect
our brothers and sisters !
542
00:27:40,992 --> 00:27:43,828
I would never be able to express
in words how proud I am
543
00:27:43,912 --> 00:27:47,582
to be a part of this troupe
with these people.
544
00:27:48,124 --> 00:27:53,838
We feel like we're a part of this
Avatar family with everybody else.
545
00:27:53,922 --> 00:27:56,341
This journey has been this big adventure.
546
00:27:56,424 --> 00:27:58,218
And we're all connected because of that.
48946
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