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These are the user uploaded subtitles that are being translated: 1 00:00:02,950 --> 00:00:04,830 So next we're going to move into the 2 00:00:04,830 --> 00:00:08,310 next tool in the toolkit and that's Bokeh 3 00:00:08,310 --> 00:00:11,150 Panoramas, otherwise known as the Berneiser Method. 4 00:00:12,070 --> 00:00:14,330 For those of you, I'm sure many of 5 00:00:14,330 --> 00:00:16,210 you have already heard of this and played 6 00:00:16,210 --> 00:00:16,710 around with it. 7 00:00:16,750 --> 00:00:17,810 For some of you it's like a brand 8 00:00:17,810 --> 00:00:19,630 new word you've never heard. 9 00:00:19,950 --> 00:00:23,450 Basically what it is, is it's a wide 10 00:00:23,450 --> 00:00:26,170 -angle image created using a telephoto lens. 11 00:00:26,570 --> 00:00:28,230 So it's essentially a photo stitch. 12 00:00:29,190 --> 00:00:31,210 And actually I just realized I've never noticed 13 00:00:31,210 --> 00:00:31,910 it on this one. 14 00:00:32,950 --> 00:00:34,430 You can actually see some of the stitching 15 00:00:34,430 --> 00:00:35,890 mistakes over here in the file. 16 00:00:36,410 --> 00:00:39,470 But this is about 70 frames stitched together 17 00:00:39,470 --> 00:00:41,950 to create this one giant image. 18 00:00:42,170 --> 00:00:44,530 Each frame is about this big. 19 00:00:48,090 --> 00:00:51,250 Ryan Berneiser is a wedding photographer out of 20 00:00:51,250 --> 00:00:51,790 New York. 21 00:00:52,010 --> 00:00:53,310 The Berneisers, Ryan and Tatiana. 22 00:00:53,670 --> 00:00:55,230 I think we talked about their wedding experience 23 00:00:55,230 --> 00:00:55,970 a little bit already. 24 00:00:56,570 --> 00:01:00,470 But Ryan basically sort of created and popularized 25 00:01:00,470 --> 00:01:02,910 this method kind of amongst the wedding photography 26 00:01:02,910 --> 00:01:03,390 world. 27 00:01:03,629 --> 00:01:05,290 We're actually going to link to Ryan's how 28 00:01:05,290 --> 00:01:08,130 -to Berneiser Method video for you guys. 29 00:01:08,630 --> 00:01:10,030 But what we'll share with you here is 30 00:01:10,030 --> 00:01:11,770 just some of the little tricks that we've 31 00:01:11,770 --> 00:01:14,230 learned in our learning curve through figuring out 32 00:01:14,230 --> 00:01:16,050 kind of how and where to do this. 33 00:01:16,670 --> 00:01:17,910 I want to show you a couple examples 34 00:01:17,910 --> 00:01:19,130 to illustrate the technique. 35 00:01:19,510 --> 00:01:20,630 This is not a Berneiser Method. 36 00:01:20,790 --> 00:01:22,710 This is just, this is not a good 37 00:01:22,710 --> 00:01:23,370 photo at all. 38 00:01:23,750 --> 00:01:25,370 Remember we talked about when you're shooting from 39 00:01:25,370 --> 00:01:27,230 below, perspectives working against us. 40 00:01:27,650 --> 00:01:29,190 So that's where we want to have them 41 00:01:29,190 --> 00:01:29,750 leaning over. 42 00:01:30,590 --> 00:01:35,030 But this frame is 35, like one point 43 00:01:35,030 --> 00:01:35,350 something. 44 00:01:35,490 --> 00:01:36,370 So it's wide open. 45 00:01:36,910 --> 00:01:39,290 But depth of focus is not only related 46 00:01:39,290 --> 00:01:40,690 to the aperture, it's also related to the 47 00:01:40,690 --> 00:01:41,430 focal length. 48 00:01:41,630 --> 00:01:43,410 So in a wide focal length image, even 49 00:01:43,410 --> 00:01:46,590 two point something, one point something, everything's still 50 00:01:46,590 --> 00:01:48,710 relatively in focus, right? 51 00:01:48,750 --> 00:01:50,590 Like all the branches are still sharp, even 52 00:01:50,590 --> 00:01:51,470 at this wide aperture. 53 00:01:52,050 --> 00:01:54,410 So this next example, what I've done is 54 00:01:54,410 --> 00:01:56,870 basically from the exact same position, just took 55 00:01:56,870 --> 00:01:59,310 off that wide 35 lens and put on, 56 00:01:59,530 --> 00:02:01,610 I think it was the 85 1.2 57 00:02:01,610 --> 00:02:06,050 and basically replicated this frame with that 85 58 00:02:06,050 --> 00:02:09,289 at 1.2 to stitch in and fill 59 00:02:09,289 --> 00:02:10,050 the entire frame. 60 00:02:10,230 --> 00:02:12,290 And it gives a much different effect, much 61 00:02:12,290 --> 00:02:13,070 different feel. 62 00:02:14,030 --> 00:02:16,610 Still bad, still bad on the perspective. 63 00:02:16,850 --> 00:02:19,030 And yeah, but, but that sort of illustrates 64 00:02:19,030 --> 00:02:20,070 the difference. 65 00:02:20,730 --> 00:02:23,290 It creates an effect that you can't achieve 66 00:02:23,290 --> 00:02:25,910 with any lens that exists. 67 00:02:26,530 --> 00:02:28,850 You can actually go online, there's some formulas 68 00:02:28,850 --> 00:02:31,350 where you, you can plug in the focal 69 00:02:31,350 --> 00:02:33,910 length that you used, the aperture and the 70 00:02:33,910 --> 00:02:35,390 number of frames that you stitched together. 71 00:02:35,610 --> 00:02:38,250 And then it will calculate like a theoretical 72 00:02:38,250 --> 00:02:38,870 equivalent. 73 00:02:39,470 --> 00:02:41,390 So something like this would be equivalent to, 74 00:02:41,710 --> 00:02:44,410 you know, 24 millimeters at F 0.6 75 00:02:44,410 --> 00:02:46,690 or something that is otherwise impossible. 76 00:02:47,450 --> 00:02:49,850 So I'll just kind of show you when 77 00:02:49,850 --> 00:02:51,710 we do play around with this, how we 78 00:02:51,710 --> 00:02:52,030 do it. 79 00:02:52,710 --> 00:02:54,290 This is one of the few times that 80 00:02:54,290 --> 00:02:57,710 we actually turn our cameras and shoot vertically 81 00:02:57,710 --> 00:03:00,190 because it allows us to get a little 82 00:03:00,190 --> 00:03:02,490 bit closer and fill the frame with the 83 00:03:02,490 --> 00:03:04,630 subject and not have to stitch across their 84 00:03:04,630 --> 00:03:05,010 bodies. 85 00:03:05,870 --> 00:03:07,310 Lenses that work really well for this are 86 00:03:07,310 --> 00:03:08,410 your big telephoto lenses. 87 00:03:08,630 --> 00:03:11,270 So your 70 to 200 at 200 at 88 00:03:11,270 --> 00:03:15,330 2.8, 135 at 1.8 or 2 89 00:03:15,330 --> 00:03:18,030 .0, the 85 at 1.2. Those lenses 90 00:03:18,030 --> 00:03:19,370 work great for this. 91 00:03:19,730 --> 00:03:22,590 And when, when we're drawn to do this 92 00:03:22,590 --> 00:03:24,730 is when we're in areas where there's a 93 00:03:24,730 --> 00:03:26,810 lot of depth and a lot of texture, 94 00:03:27,070 --> 00:03:29,090 like this forest, for example, there's lots of 95 00:03:29,090 --> 00:03:30,950 depth, there's lots of texture, there's lots of 96 00:03:30,950 --> 00:03:31,330 lines. 97 00:03:31,670 --> 00:03:35,330 It doesn't work in areas where there's large 98 00:03:35,330 --> 00:03:37,710 areas of uniformity and there's no point to 99 00:03:37,710 --> 00:03:38,210 it either. 100 00:03:38,410 --> 00:03:39,530 Like a whole bunch of sky. 101 00:03:39,790 --> 00:03:39,950 Yeah. 102 00:03:40,230 --> 00:03:42,290 Plus it also, it's very hard for the 103 00:03:42,290 --> 00:03:43,550 software to figure out how to stitch those 104 00:03:43,550 --> 00:03:43,890 together. 105 00:03:44,050 --> 00:03:46,570 It doesn't have the lines to put together. 106 00:03:47,050 --> 00:03:47,150 Yeah. 107 00:03:48,110 --> 00:03:50,370 But often if we've got foreground and background 108 00:03:50,370 --> 00:03:52,990 and depth, we're thinking Berneiser method would be 109 00:03:52,990 --> 00:03:53,450 pretty cool. 110 00:03:53,790 --> 00:03:56,590 So what we do is, like always, just 111 00:03:56,590 --> 00:03:58,410 try to, you know, coach them through some, 112 00:03:58,510 --> 00:04:00,250 give them some actions, try to get some 113 00:04:00,250 --> 00:04:00,850 nice emotion. 114 00:04:01,010 --> 00:04:02,050 We'll get, we'll make a whole bunch of 115 00:04:02,050 --> 00:04:03,170 frames like this, right? 116 00:04:03,370 --> 00:04:05,030 Until we feel like we've got some nice, 117 00:04:05,430 --> 00:04:06,050 nice moments. 118 00:04:06,450 --> 00:04:07,530 And then we lock it. 119 00:04:07,570 --> 00:04:08,810 You have to lock everything now. 120 00:04:09,030 --> 00:04:13,010 So white balance, focus, obviously nothing changes. 121 00:04:13,090 --> 00:04:14,930 Every setting remains exactly the same. 122 00:04:15,250 --> 00:04:16,230 They don't have to freeze. 123 00:04:16,470 --> 00:04:17,310 They don't have to hold their breath. 124 00:04:17,390 --> 00:04:18,510 They just have to stay in the same 125 00:04:18,510 --> 00:04:20,730 general position reference wise. 126 00:04:21,010 --> 00:04:22,850 So you can then add in all the 127 00:04:22,850 --> 00:04:23,670 frames around them. 128 00:04:23,770 --> 00:04:25,550 So there I've got my pictures of the 129 00:04:25,550 --> 00:04:28,230 couple and then I'm going to click, click, 130 00:04:28,710 --> 00:04:32,590 click, click, click, click, click back to the 131 00:04:32,590 --> 00:04:35,350 couple, click, click, click. 132 00:04:35,610 --> 00:04:39,810 And I got about 20, 30% overlap 133 00:04:39,810 --> 00:04:45,190 and I go up and then sometimes I'll 134 00:04:45,190 --> 00:04:45,770 go down. 135 00:04:46,150 --> 00:04:47,510 So just, yeah, just handheld. 136 00:04:47,750 --> 00:04:49,430 You have to, you know, stay in very 137 00:04:49,430 --> 00:04:52,570 close to the same position and some photographers 138 00:04:52,570 --> 00:04:53,330 go in spirals. 139 00:04:53,450 --> 00:04:54,470 We like to go left and right. 140 00:04:54,730 --> 00:04:56,150 You got to keep coming back and referencing 141 00:04:56,150 --> 00:04:57,310 so you don't miss any gaps. 142 00:04:57,990 --> 00:05:02,490 20 to 30% overlap is a good 143 00:05:02,490 --> 00:05:03,410 ballpark it seems. 144 00:05:04,110 --> 00:05:07,050 And most of the images, of course, end 145 00:05:07,050 --> 00:05:09,110 up out of focus, which is exactly what 146 00:05:09,110 --> 00:05:09,610 you want. 147 00:05:10,150 --> 00:05:10,350 Yeah. 148 00:05:10,470 --> 00:05:12,250 If the light changes midway through, you kind 149 00:05:12,250 --> 00:05:13,130 of have to start over. 150 00:05:13,170 --> 00:05:13,330 Yeah. 151 00:05:13,490 --> 00:05:13,690 Right. 152 00:05:14,050 --> 00:05:15,330 You're going to want to size these down. 153 00:05:15,590 --> 00:05:15,770 Okay. 154 00:05:15,810 --> 00:05:17,230 If you try to run this with your 155 00:05:17,230 --> 00:05:19,830 full res raw files, you're going to crash 156 00:05:19,830 --> 00:05:20,230 your computer. 157 00:05:20,410 --> 00:05:22,490 So usually it's size them down to about 158 00:05:22,490 --> 00:05:23,830 a thousand pixels across. 159 00:05:25,270 --> 00:05:27,310 And that way, even still, once you stitch 160 00:05:27,310 --> 00:05:29,190 these together, you're going to have like billboard 161 00:05:29,190 --> 00:05:30,550 size resolution, right? 162 00:05:30,770 --> 00:05:33,350 Enormous gigabyte, big pixels galore. 163 00:05:33,750 --> 00:05:35,410 Once you've, you know, you've chosen your favorite, 164 00:05:35,710 --> 00:05:38,790 your favorite reference point for the middle and 165 00:05:38,790 --> 00:05:40,970 then all the others, before you size them 166 00:05:40,970 --> 00:05:43,350 down, run a batch edit on them. 167 00:05:43,470 --> 00:05:46,070 Like, like basically a global edit based on 168 00:05:46,070 --> 00:05:48,310 their skin tones, essentially put all the sliders 169 00:05:48,310 --> 00:05:50,250 in this exact same place for all of 170 00:05:50,250 --> 00:05:50,430 them. 171 00:05:50,830 --> 00:05:53,230 Push play, go have a coffee, come back. 172 00:05:53,390 --> 00:05:54,310 It's doing its thing. 173 00:05:54,590 --> 00:05:56,010 It's basically going to try to figure out 174 00:05:56,010 --> 00:05:57,470 how to stitch them together for you and 175 00:05:57,470 --> 00:05:59,210 create all the layer masks and blend them 176 00:05:59,210 --> 00:05:59,510 together. 177 00:05:59,950 --> 00:06:02,390 And that takes a lot of processing power. 178 00:06:02,690 --> 00:06:04,130 If you really want to go crazy with 179 00:06:04,130 --> 00:06:06,730 this, there's actually dedicated third-party softwares. 180 00:06:06,810 --> 00:06:07,790 This is all that they do. 181 00:06:08,570 --> 00:06:10,110 Gigapixel panel something. 182 00:06:11,390 --> 00:06:11,490 Yeah. 183 00:06:11,590 --> 00:06:12,890 You can even do it in Lightroom now 184 00:06:12,890 --> 00:06:14,090 to a certain extent. 185 00:06:14,090 --> 00:06:14,510 Right. 186 00:06:14,850 --> 00:06:15,190 Yeah. 187 00:06:15,230 --> 00:06:17,770 I wouldn't recommend doing like a 70 frame. 188 00:06:18,210 --> 00:06:18,610 Exactly. 189 00:06:18,990 --> 00:06:21,030 Sam, Sam heard actually does some really great 190 00:06:21,030 --> 00:06:23,530 portraits, just headshots with three, right? 191 00:06:23,550 --> 00:06:25,150 So he's goes, you know, chooses a big 192 00:06:25,150 --> 00:06:27,050 lens wide open and does like a one, 193 00:06:27,110 --> 00:06:29,770 two, three across the, across the head. 194 00:06:30,070 --> 00:06:32,290 And the depth of focus is just so 195 00:06:32,290 --> 00:06:32,550 narrow. 196 00:06:32,590 --> 00:06:34,090 Like the eyeballs are tack sharp and the 197 00:06:34,090 --> 00:06:35,450 ear lobes are totally out of focus. 198 00:06:35,530 --> 00:06:36,150 So it's pretty cool. 199 00:06:36,450 --> 00:06:38,130 And if you really want to see somebody 200 00:06:38,130 --> 00:06:40,210 who's pushing in the other direction, the extreme, 201 00:06:40,930 --> 00:06:44,430 like 380 some photos stitched together across a 202 00:06:44,430 --> 00:06:47,790 bride, like sitting in the forest, Ollie Sampson, 203 00:06:48,530 --> 00:06:50,070 uh, Google him out of Australia. 204 00:06:50,210 --> 00:06:51,610 He does some crazy Berneiser methods. 205 00:06:51,850 --> 00:06:54,170 So if you're lucky, it'll stitch them together 206 00:06:54,170 --> 00:06:56,890 for you, something like this, and then you 207 00:06:56,890 --> 00:06:57,470 can crop. 208 00:06:57,570 --> 00:06:59,670 And then you can do a master edit 209 00:06:59,670 --> 00:07:00,710 on, on it from there. 210 00:07:01,170 --> 00:07:02,210 Bring up the punch. 211 00:07:02,510 --> 00:07:03,950 You can crop it from there if you 212 00:07:03,950 --> 00:07:04,190 like. 213 00:07:05,730 --> 00:07:07,830 Got a few other examples that just to 214 00:07:07,830 --> 00:07:09,230 kind of look at the, the effect, it 215 00:07:09,230 --> 00:07:11,650 sort of creates this ethereal, almost kind of 216 00:07:11,650 --> 00:07:12,250 tilt shifty. 217 00:07:13,270 --> 00:07:15,230 Um, look, it's not tilt shift though. 218 00:07:15,310 --> 00:07:17,230 The plane of focus is not shifted like 219 00:07:17,230 --> 00:07:18,310 on a tilt shift lens. 220 00:07:18,490 --> 00:07:21,230 The plane of focus is the same equidist, 221 00:07:21,330 --> 00:07:24,270 equid, equal distance from the lens, but it's 222 00:07:24,270 --> 00:07:27,090 just super shallow because we're essentially using the 223 00:07:27,090 --> 00:07:29,870 compression of a big telephoto lens, which doesn't 224 00:07:29,870 --> 00:07:31,930 exist in these wide, wide lenses. 225 00:07:32,910 --> 00:07:35,670 This is about, this is about, um, 80 226 00:07:35,670 --> 00:07:36,990 or 90 frames stitched together. 227 00:07:37,310 --> 00:07:38,950 We just had them walk back and forth 228 00:07:38,950 --> 00:07:40,790 across this small little section a bunch of 229 00:07:40,790 --> 00:07:43,310 times, and then have them stay in one 230 00:07:43,310 --> 00:07:45,950 position ish, just for reference, and then fill 231 00:07:45,950 --> 00:07:46,770 in the entire frame. 232 00:07:49,810 --> 00:07:50,950 A couple more examples. 233 00:07:59,400 --> 00:08:01,280 So this is kind of what it looks 234 00:08:01,280 --> 00:08:03,660 like once you, once Photoshop does its thing, 235 00:08:04,220 --> 00:08:06,080 all of the pieces of the puzzle that 236 00:08:06,080 --> 00:08:07,620 it figures out how to stitch together will 237 00:08:07,620 --> 00:08:08,980 be right here, and all the ones that 238 00:08:08,980 --> 00:08:11,780 can't figure out will be stacked down or 239 00:08:11,780 --> 00:08:12,060 above. 240 00:08:12,240 --> 00:08:13,560 And so usually when it doesn't work, what 241 00:08:13,560 --> 00:08:15,180 you get is just this big vertical strip 242 00:08:15,180 --> 00:08:16,380 of a whole bunch of files that couldn't 243 00:08:16,380 --> 00:08:17,920 figure out how to stitch them together. 244 00:08:18,320 --> 00:08:20,600 And when we first started doing this, I 245 00:08:20,600 --> 00:08:22,380 would say it didn't work a lot of 246 00:08:22,380 --> 00:08:22,760 the time. 247 00:08:22,920 --> 00:08:23,820 So expect that. 248 00:08:23,980 --> 00:08:26,220 Like I'd say we were successful with it 249 00:08:27,040 --> 00:08:28,980 40 to 50% of the time, and 250 00:08:28,980 --> 00:08:30,820 now our success rate's more like 60 to 251 00:08:30,820 --> 00:08:31,360 70%. 252 00:08:31,360 --> 00:08:33,380 And we'll often, and even still, we'll say, 253 00:08:33,440 --> 00:08:35,039 Hey guys, do you mind if we take, 254 00:08:35,080 --> 00:08:36,980 take five minutes to try this, to try 255 00:08:36,980 --> 00:08:38,179 something that might really suck? 256 00:08:38,780 --> 00:08:39,900 And they're like, yeah, cool. 257 00:08:39,960 --> 00:08:42,200 That sounds, that sounds worth it. 258 00:08:42,700 --> 00:08:44,300 But we just warn them, it doesn't always 259 00:08:44,300 --> 00:08:44,500 work. 260 00:08:44,720 --> 00:08:46,620 Just so they don't, they don't aren't like, 261 00:08:46,720 --> 00:08:48,420 well, where, what happened to that shot where 262 00:08:48,420 --> 00:08:49,480 you did that thing? 263 00:08:49,480 --> 00:08:49,660 Yeah. 264 00:08:49,840 --> 00:08:50,420 Just in case. 265 00:08:50,700 --> 00:08:52,220 If nothing else, it's something that Uncle Bob's 266 00:08:52,220 --> 00:08:52,540 not doing. 267 00:08:52,700 --> 00:08:54,360 So it's like, they've never seen it before. 268 00:08:54,680 --> 00:08:56,140 So it gives you something to talk about. 269 00:08:56,660 --> 00:08:59,380 But anyways, in this case, we had enough, 270 00:08:59,580 --> 00:08:59,840 right? 271 00:08:59,880 --> 00:09:02,120 So the rest, we were able to drag 272 00:09:02,120 --> 00:09:04,400 manually into position and, and sort of paint 273 00:09:04,400 --> 00:09:05,420 our own layer masks in. 274 00:09:05,480 --> 00:09:07,100 You see all these layer masks were created 275 00:09:07,100 --> 00:09:07,660 for us. 276 00:09:08,560 --> 00:09:10,240 So then we dragged those ones into position, 277 00:09:10,880 --> 00:09:12,220 dragged those ones into position. 278 00:09:13,180 --> 00:09:13,620 Okay. 279 00:09:13,720 --> 00:09:14,920 And then we start cropping. 280 00:09:15,320 --> 00:09:15,460 Okay. 281 00:09:15,920 --> 00:09:17,700 And, and filling in a few gaps that 282 00:09:17,700 --> 00:09:18,080 we missed. 283 00:09:18,180 --> 00:09:18,360 Yep. 284 00:09:19,160 --> 00:09:20,100 Content fill aware. 285 00:09:20,620 --> 00:09:21,020 Okay. 286 00:09:21,060 --> 00:09:21,580 Clone stamp. 287 00:09:21,920 --> 00:09:24,220 And also as we're cropping, we're starting to 288 00:09:24,220 --> 00:09:26,660 realize that actually the sky, even though we 289 00:09:26,660 --> 00:09:29,880 included them all, I just want to go 290 00:09:29,880 --> 00:09:30,120 back. 291 00:09:30,540 --> 00:09:32,820 It's kind of, these highlights are actually competing. 292 00:09:33,000 --> 00:09:36,720 I really liked how their white clothes were 293 00:09:36,720 --> 00:09:38,700 just such a contrast to the dark roots. 294 00:09:39,120 --> 00:09:40,960 So we ended up actually cropping the sky 295 00:09:40,960 --> 00:09:42,860 out entirely and just making it about that. 296 00:09:45,080 --> 00:09:45,780 You like the sky? 297 00:09:45,980 --> 00:09:46,900 I do like the sky. 298 00:09:47,400 --> 00:09:49,680 And then a little cloning down here to 299 00:09:49,680 --> 00:09:50,360 fill in the gaps. 300 00:09:53,020 --> 00:09:54,700 And that's the last one, I think. 301 00:09:55,520 --> 00:09:55,620 Yeah. 302 00:09:56,400 --> 00:09:58,500 So, so that's something fun to play around 303 00:09:58,500 --> 00:09:58,660 with. 304 00:09:58,780 --> 00:10:00,940 Really, it's only practical in a portrait situation. 305 00:10:01,300 --> 00:10:03,340 And for the most part, probably just a 306 00:10:03,340 --> 00:10:03,980 natural light. 307 00:10:04,660 --> 00:10:04,760 Yeah. 308 00:10:05,040 --> 00:10:07,140 There's, yeah, we haven't tried to pull this 309 00:10:07,140 --> 00:10:09,400 off in a, in an off-camera flash 310 00:10:09,400 --> 00:10:11,700 situation yet, but maybe that's the next frontier. 311 00:10:12,160 --> 00:10:12,420 All right. 312 00:10:12,460 --> 00:10:13,700 So that's the Berneiser method. 313 00:10:14,620 --> 00:10:15,700 Have fun with it. 314 00:10:16,100 --> 00:10:18,800 It's, you know, it's, it's something else. 315 00:10:18,840 --> 00:10:20,660 It's another tool in your toolkit to pull 316 00:10:20,660 --> 00:10:23,080 out when, again, when it's calling out to 317 00:10:23,080 --> 00:10:23,440 you, right? 318 00:10:23,440 --> 00:10:24,800 Like you'll see, it's like, wow, the depth 319 00:10:24,800 --> 00:10:25,060 here. 320 00:10:25,220 --> 00:10:26,200 Let's try Berneiser. 321 00:10:26,520 --> 00:10:27,840 And we're going to go out into the 322 00:10:27,840 --> 00:10:29,700 field and demonstrate how we do this. 323 00:10:30,100 --> 00:10:32,160 And hopefully we'll succeed. 324 00:10:32,840 --> 00:10:32,980 Yeah. 325 00:10:33,160 --> 00:10:33,980 We're going there right now. 326 00:10:34,140 --> 00:10:34,240 Yeah. 327 00:10:34,440 --> 00:10:34,640 Okay. 328 00:10:35,100 --> 00:10:35,440 All right. 329 00:10:36,200 --> 00:10:36,620 Be there. 330 00:10:37,400 --> 00:10:38,460 See ya there. 21971

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