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(PHONE RINGS)
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(SECOND PHONE RINGS)
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(THIRD PHONE TRILLS)
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(FOURTH PHONE RINGS)
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MAN: Listen to me.
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I'm going to show you something
you've never seen before.
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I'm going to blow the whole thing...
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to kingdom come.
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(GUNSHOTS)
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(UNSETTLING MUSIC)
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Punchdrunk isn't really
like any other theatre company.
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You find yourself in another world.
13
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It's dark, mysterious, it's sexy.
14
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It's bloody.
15
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It's a beast of a show.The epic
and the intimate work really well.
16
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I came out having had my mind blown.
17
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The detail in the sets...
18
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It's like jumping into the film.
19
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You are your own movie director.
20
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Punchdrunk is about falling
backwards
21
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with your hairs standing up
on the back of your neck.
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The sense of when a boxer
is punched in the face,
23
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and is in sort of a different
time and place
24
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before they hit the floor.
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The starting point to every
single project
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is always the building
as the beginning.
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(DOOR CREAKS AND THUDS)
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I will literally go in and let
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the emotional architectural blueprint
of the building guide me around.
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From that comes a framework
that you can sort of play into
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00:02:03,480 --> 00:02:08,520
if you let the building tell you what
it wants to have performed inside it.
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You can never, sort of, explore
a building for a second time.
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The response happens once
and once only.
34
00:02:20,360 --> 00:02:22,920
Over the years, we've used
postal sorting offices,
35
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we've used hotels,
36
00:02:25,080 --> 00:02:27,720
we've used many office buildings.
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Warehouses are,
sort of, the defining ones.
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I would say probably four-fifths
of them...
39
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are all demolished, gone.
40
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There's something kind of beautiful
41
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about that ephemeral nature
to this work.
42
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Oh, this is good.
43
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Yeah. The, sort of, dominance
of Mother Nature.
44
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The natural world has
literally started to invade.
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(OMINOUS MUSIC)
46
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(MUSIC BECOMES INTENSE)
47
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(SILENCE)
48
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(DOOR LATCH CLUNKS)
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(PEOPLE CHATTING)
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It's an absolute pleasure
to be meeting you all here.
51
00:03:32,400 --> 00:03:35,680
I'm Felix.
It's so nice to see you all.
52
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I'm directing the show with Maxine.
53
00:03:37,920 --> 00:03:40,600
Maxine.
I'm directing the show with Felix.
54
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I'll just quickly say that
we did announce the show today.
55
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ALL: Whoo!
56
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'We knew this was the show
we wanted to do in London.
57
00:03:48,720 --> 00:03:52,680
'And, actually, what was
amazing was finding Woolwich
58
00:03:52,720 --> 00:03:55,080
'and not only finding one building,
but two buildings,
59
00:03:55,120 --> 00:03:57,440
'to tell the story
of the fall of Troy.'
60
00:03:57,480 --> 00:04:00,240
This is where your new home
will be.
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This is Greece. And that is Troy.
62
00:04:03,360 --> 00:04:07,000
'It was such a unique, sort
of, alignment of the stars
63
00:04:07,040 --> 00:04:09,800
'that it was worth the wait.
64
00:04:12,800 --> 00:04:15,320
'From a first walk-through
of a building,
65
00:04:15,360 --> 00:04:18,440
'it's then a minimum of nine
months to a year,
66
00:04:18,480 --> 00:04:21,200
'of a deep dive into the world
of the show
67
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'until we're anywhere near ready
for opening night.
68
00:04:27,440 --> 00:04:29,640
'Today we've about 100 people on site
69
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'who are transforming these amazing
old military munitions stores
70
00:04:33,720 --> 00:04:35,840
'into a cityscape.
71
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'We are actually building the walls
72
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'of what will become
antiquated streets,
73
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'once the scenography is put on top
in the months to come.'
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This will be the main piazza,
75
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uptown Troy, and that will
become a department store.
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This is our sake bar. Sorry.
77
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This building here is Greece,
the land of the victors.
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This will all be
vast, brutalist columns.
79
00:05:01,840 --> 00:05:06,400
And then if you spin around, the
other end of our abstracted cathedral
80
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is going to be the shower block.
81
00:05:09,600 --> 00:05:13,800
I think what's interesting
is that in doing our first show
82
00:05:13,840 --> 00:05:15,720
in, sort of, eight years
in our hometown,
83
00:05:15,760 --> 00:05:18,120
and actually finally being
able to do a show in London
84
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in a building that is not going
to be demolished imminently,
85
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as all the rest have,
86
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it certainly has gone up in scale.
But it is nerve-wracking.
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(LIVELY PERCUSSIVE MUSIC)
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Punchdrunk is entirely different
89
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from anything that preceded it
and has followed it.
90
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The depth and the range
91
00:05:40,160 --> 00:05:42,080
and the hugeness of the experience
92
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means that they are, I think,
in a completely different world.
93
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(CAMERA SHUTTER CLICKING)
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00:05:52,200 --> 00:05:54,200
Punchdrunk created their own genre,
95
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and I guess it's been called
immersive theatre.
96
00:05:57,920 --> 00:06:01,040
It's the inclusion of
the audience member,
97
00:06:01,080 --> 00:06:04,680
the participation,
the deconstruction of the play.
98
00:06:04,720 --> 00:06:06,920
They took it to a whole new level,
99
00:06:06,960 --> 00:06:09,120
took theatre experience
to a whole new level.
100
00:06:13,080 --> 00:06:15,800
It is very hard to describe
the show to someone
101
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that has never been
to a Punchdrunk show.
102
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The performance happens
around the building.
103
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There is no stage.
There is no elevation.
104
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We are all in one space.
The space is the stage.
105
00:06:26,600 --> 00:06:29,240
It's an immersive experience,
is not interactive.
106
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So you just come in
and you wear a mask.
107
00:06:34,160 --> 00:06:39,920
The mask came about as a fix
to a show that wasn't working
108
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back when I was doing my finals
at Exeter.
109
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I was trying to figure
out how to solve the problem
110
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of distinguishing between performers
and audience members
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in a multi-space environment.
112
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I thing Felix had a brilliant,
brilliant epiphany idea
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when he began putting audiences
in a mask,
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00:06:57,720 --> 00:07:00,360
moving them around spaces freely,
115
00:07:00,400 --> 00:07:04,400
and, most significantly,
I think, giving audiences agency.
116
00:07:04,440 --> 00:07:06,920
In Punchdrunk,
everything's up for grabs, really.
117
00:07:06,960 --> 00:07:08,680
There are a few ground rules.
118
00:07:08,720 --> 00:07:11,080
You know, you're not meant to talk,
you keep the mask on.
119
00:07:11,120 --> 00:07:13,280
You obviously don't interfere
with the actors.
120
00:07:13,320 --> 00:07:15,720
And then beyond that,
you're the star of the show
121
00:07:15,760 --> 00:07:19,160
because you're wandering around
and seeing things
122
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and it's your perspective
that defines what happens.
123
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If you want to follow this person,
follow this person.
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If you want to watch the set,
look at the set.
125
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We're in a space like this right now
126
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where there's so much information
127
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that people can see,
that they can touch.
128
00:07:35,560 --> 00:07:38,880
So it's very different
than watching from a chair.
129
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I mean, I think if Punchdrunk
is being true to its name,
130
00:07:43,000 --> 00:07:47,080
it is trying to play around with
disorientating audience
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and making people feel slightly
out of their comfort zone,
132
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but it all being done in a way
that actually leads them
133
00:07:54,480 --> 00:07:57,320
to become very engaged
with what's happening.
134
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We're aiming to produce the physical
response from the audience.
135
00:08:00,360 --> 00:08:03,920
That's when we think we're giving
them their money's worth,
136
00:08:03,960 --> 00:08:06,320
to give them a tingle,
137
00:08:06,360 --> 00:08:09,840
a shiver, maybe tears,
maybe laughter.
138
00:08:11,520 --> 00:08:14,440
You might take this as a sort
of test of your personality,
139
00:08:14,480 --> 00:08:16,560
whether you're a follower,
or a seeker,
140
00:08:16,600 --> 00:08:18,520
or somebody who waits.
141
00:08:18,560 --> 00:08:21,640
But you can, by following
a particular character,
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trace the path around
the whole of the building
143
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and trace a path through the story.
144
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(SINISTER MUSIC)
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The mind is a maze, isn't it?
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The mind is a dark,
mysterious maze of winding streets
147
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that are only seldomly lit
by knowledge, experience,
148
00:08:44,560 --> 00:08:47,720
ultimately, memory.
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Memory lights our way
through this dark maze.
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00:08:55,840 --> 00:08:57,920
And every time that I come back,
151
00:08:57,960 --> 00:09:01,200
it's as though...
the power is gone out...
152
00:09:01,240 --> 00:09:05,560
as if I'm drowning in a pool
of darkness, as if...
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I'm dead.
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With all of the mask shows
that we have created,
155
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there's always been a strong
collection of source text,
156
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so Sleep No More,
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perhaps the show that we
have become most known for,
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is based on Shakespeare's Macbeth.
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00:09:26,680 --> 00:09:30,000
(CAMERA SHUTTER CLICKS)
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00:09:30,040 --> 00:09:36,880
The Masque Of The Red Death, we draw
on Edgar Allan Poe's short stories.
161
00:09:37,920 --> 00:09:40,720
The Firebird Ball was based
on Romeo And Juliet,
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a slightly lighter touch
and feeling.
163
00:09:45,120 --> 00:09:48,600
And then The Burnt City is based
on, essentially,
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two classic Greek tragedies:
165
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Agamemnon by Aeschylus;
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and Hecuba by Euripides.
167
00:09:57,840 --> 00:10:01,840
And those two plays
actually chart the same moment
168
00:10:01,880 --> 00:10:04,920
of collapse of the legendary
metropolis that was Troy.
169
00:10:07,760 --> 00:10:10,880
There's a huge amount of planning
170
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that goes into
the pre-production part
171
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of these large-scale mask works.
172
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Felix and I, for The Burnt City,
173
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we spent a long time in a room
with lots of paper
174
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working out character journeys
through the space.
175
00:10:25,880 --> 00:10:28,840
It starts as a big document
on the wall that's scrawled on.
176
00:10:28,880 --> 00:10:32,360
Down the side, it has each
character, and across the top
177
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it has the scenes 1 to 11.
178
00:10:34,360 --> 00:10:36,240
And if you follow each
character along,
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you see each of these headings
and you know in space
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which room they are going to be in.
181
00:10:40,560 --> 00:10:42,480
So, this is our master doc,
182
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this is our loop charts.
183
00:10:44,320 --> 00:10:46,800
And over the course
of a three-hour show,
184
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it's actually made up
of a one-hour show
185
00:10:49,160 --> 00:10:51,040
that loops three times.
186
00:10:51,080 --> 00:10:53,760
This is the closest
we get to a script.
187
00:10:53,800 --> 00:10:56,520
Often there'll be gaps.
As we get to the characters
188
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that we know less about,
then it becomes much more creative.
189
00:11:00,360 --> 00:11:02,320
And sometimes,
if I'm honest, it's...
190
00:11:02,360 --> 00:11:06,320
You would just see: "In the bistro
between seven and eight.
191
00:11:06,360 --> 00:11:08,920
"Good luck.
Find something interesting to do."
192
00:11:10,200 --> 00:11:13,240
The point about Punchdrunk
is it's never ceases.
193
00:11:13,280 --> 00:11:15,800
There are stories going
all the time,
194
00:11:15,840 --> 00:11:20,280
but I think the main criticism
is that people
195
00:11:20,320 --> 00:11:23,280
often have a feeling
that they've missed the main point.
196
00:11:23,320 --> 00:11:28,600
And my response to that is there
is no main point to Punchdrunk.
197
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Everything is the point,
so that it's a blizzard of detail
198
00:11:32,920 --> 00:11:38,920
made up as our life is made up
of tiny punches of experience.
199
00:11:38,960 --> 00:11:41,480
(ENIGMATIC PERCUSSIVE MUSIC)
200
00:12:05,200 --> 00:12:07,720
(MUSIC BECOMES UNNERVING)
201
00:12:42,760 --> 00:12:44,760
# TOM HOWE & DAVID JONES: Spy Games
202
00:12:49,400 --> 00:12:52,000
One of the amazing things
about working on a show
203
00:12:52,040 --> 00:12:55,360
is the group of people that make it.
It really takes a village.
204
00:12:55,400 --> 00:12:59,680
There's creativity exploding
out of every scene.
205
00:13:01,680 --> 00:13:05,240
With Punchdrunk shows you're
creating a world that's not static.
206
00:13:05,280 --> 00:13:08,360
And I think having that
level of creativity and passion
207
00:13:08,400 --> 00:13:11,200
means that the world is constantly
alive and evolving.
208
00:13:11,240 --> 00:13:13,720
I want to try.
209
00:13:13,760 --> 00:13:15,840
When we're making a show like this,
210
00:13:15,880 --> 00:13:17,960
just to walk around the building,
211
00:13:18,000 --> 00:13:20,040
you'll overhear snatches
of conversation
212
00:13:20,080 --> 00:13:24,280
between people dissecting
the meaning of a glance,
213
00:13:24,320 --> 00:13:26,800
the minutiae of an interaction.
214
00:13:26,840 --> 00:13:28,600
It's a thrilling thing
to be a part of.
215
00:13:31,080 --> 00:13:37,640
So, Peter Hall, I remember reading
a biography of his many years ago,
216
00:13:37,680 --> 00:13:41,680
and he said that 90% of
good directing is casting.
217
00:13:41,720 --> 00:13:44,120
And I went, "Ting."
218
00:13:44,160 --> 00:13:47,280
That is absolutely where
we come from in Punchdrunk.
219
00:13:47,320 --> 00:13:51,960
Welcome to our collection of sick
buddies; half museum, half maze.
220
00:13:52,000 --> 00:13:53,320
(LAUGHTER)
221
00:13:53,360 --> 00:13:57,320
Its wild in here, it really is.
I'm Lily's mom.
222
00:13:57,360 --> 00:13:59,600
(LAUGHTER)
223
00:13:59,640 --> 00:14:02,760
(CAMERA SHUTTER CLICKS)
224
00:14:04,760 --> 00:14:08,200
(ENERGETIC DRUM MUSIC)
225
00:14:08,240 --> 00:14:10,640
After the mask,
the second big trademark
226
00:14:10,680 --> 00:14:12,560
of Punchdrunk is the choreography.
227
00:14:12,600 --> 00:14:15,840
Generally, in Punchdrunk shows
the performers are dancers.
228
00:14:15,880 --> 00:14:19,120
They have this incredible
kind of dancers' physicality.
229
00:14:19,160 --> 00:14:21,560
They look like, kind of,
otherworldly figures
230
00:14:21,600 --> 00:14:23,640
because they can do things
with their bodies
231
00:14:23,680 --> 00:14:26,240
that, you know, you and me can't do.
232
00:14:26,280 --> 00:14:29,040
There's always been a beautiful
synergy in dance
233
00:14:29,080 --> 00:14:30,960
and visual art, I think, anyway.
234
00:14:31,000 --> 00:14:34,120
And dance has been
a very progressive art form
235
00:14:34,160 --> 00:14:36,360
in terms of site and building.
236
00:14:36,400 --> 00:14:39,520
You know, it's always been engaging
spaces in a different way.
237
00:14:39,560 --> 00:14:41,880
(CAMERA SHUTTER CLICKS)
238
00:14:41,920 --> 00:14:47,040
Dance operates
on a sometimes more poetic,
239
00:14:47,080 --> 00:14:49,720
dreamlike landscape,
240
00:14:49,760 --> 00:14:52,280
less easily defined and pinned down
241
00:14:52,320 --> 00:14:55,480
than a dramatic text than word.
242
00:14:55,520 --> 00:14:57,840
So I think this offered something
243
00:14:57,880 --> 00:15:01,080
that suited the kind of world
Felix was creating
244
00:15:01,120 --> 00:15:02,880
with light, sound and set.
245
00:15:04,040 --> 00:15:06,200
I love the beginnings
of the process.
246
00:15:06,240 --> 00:15:10,040
When we get the performers
together in the studio,
247
00:15:10,080 --> 00:15:14,800
we start to develop movement,
ideas, actual material
248
00:15:14,840 --> 00:15:18,680
in partnership with other people
or solos.
249
00:15:18,720 --> 00:15:22,560
It starts with improvisations
and they roll and rumble on
250
00:15:22,600 --> 00:15:24,680
until, before you realise it,
you're actually
251
00:15:24,720 --> 00:15:27,480
improvising a scene within the show.
252
00:15:30,840 --> 00:15:35,720
I often start working
more specifically on the finale.
253
00:15:35,760 --> 00:15:38,640
We both like to feel like
we know where we're going.
254
00:15:39,720 --> 00:15:43,200
So I begin to create the steps
and really try
255
00:15:43,240 --> 00:15:44,920
and get a sense of nuance.
256
00:15:46,360 --> 00:15:49,600
Maxine leads
a lot of brilliant exercises
257
00:15:49,640 --> 00:15:53,960
that kind of set up a common
language across the whole company.
258
00:15:54,000 --> 00:15:56,680
So it would be things
like states of tension.
259
00:15:56,720 --> 00:16:00,400
States of tension,
essentially, it's about tempos
260
00:16:00,440 --> 00:16:02,480
and speed and rhythm
261
00:16:02,520 --> 00:16:06,760
and how we can use that
as a performer to tell stories.
262
00:16:06,800 --> 00:16:08,720
It ranges from one to seven,
263
00:16:08,760 --> 00:16:12,880
from very low state of tension to
an incredibly high state of tension.
264
00:16:12,920 --> 00:16:17,240
And Max would offer us
to use it within our work,
265
00:16:17,280 --> 00:16:19,640
within our loop,
and be, like, in this moment,
266
00:16:19,680 --> 00:16:22,120
"What state do you think
your character is?"
267
00:16:22,160 --> 00:16:24,040
So rather than portraying it
emotionally,
268
00:16:24,080 --> 00:16:27,720
how can your physicality
really show
269
00:16:27,760 --> 00:16:30,480
how this person is feeling,
or what the action is?
270
00:16:30,520 --> 00:16:33,960
OK, let's try it
from the same place, please.
271
00:16:37,080 --> 00:16:40,600
I play Polydorus, the son of Hecuba.
272
00:16:40,640 --> 00:16:44,440
And the state of tension
has really been, like the framework
273
00:16:44,480 --> 00:16:46,200
of this character.
274
00:16:46,240 --> 00:16:49,480
It helps to go through the gears.
275
00:16:51,200 --> 00:16:52,800
When I'm being drunk,
276
00:16:52,840 --> 00:16:57,840
I'm in state to when he gets
taken over by Chronos.
277
00:16:57,880 --> 00:17:01,320
The movement quality
is a bit more staccato.
278
00:17:01,360 --> 00:17:04,200
There you go. That's it.
279
00:17:04,240 --> 00:17:08,640
And then it feels like, again, this
can have... Yeah, that's right.
280
00:17:08,680 --> 00:17:12,680
Whereas when Polyduras dies
and comes back as a Fury,
281
00:17:12,720 --> 00:17:15,080
he's a bit more expansive.
282
00:17:15,120 --> 00:17:18,720
The speed has, like,
a cutting quality to it.
283
00:17:24,520 --> 00:17:28,160
It's been nice to identify
those different states
284
00:17:28,200 --> 00:17:31,560
and try to find the root of them.
Yeah.
285
00:17:36,040 --> 00:17:39,760
# THE FIVE SUPERIORS:
There's A Fool Born Every day
286
00:17:39,800 --> 00:17:42,800
(CAMERA SHUTTERS CLICK)
287
00:17:45,040 --> 00:17:49,640
As far as our set design
and our world aesthetic goes,
288
00:17:49,680 --> 00:17:52,240
for the major productions,
for the masked shows,
289
00:17:52,280 --> 00:17:55,760
we've always looked back to the past
for our influences.
290
00:17:55,800 --> 00:17:59,640
to sort of create a nostalgic,
dream-world quality.
291
00:17:59,680 --> 00:18:02,320
With Masque Of The Red Death,
it was Edgar Allan Poe
292
00:18:02,360 --> 00:18:04,080
and the turn of the century.
293
00:18:04,120 --> 00:18:09,040
With the Drowned Man,
it was 1960s Hollywood.
294
00:18:09,080 --> 00:18:11,560
With Sleep No More
it was 1930s Scotland.
295
00:18:11,600 --> 00:18:15,960
This is the first time that we've
looked forward to an imagined future.
296
00:18:17,280 --> 00:18:21,280
The starting point is filmic
references as much as anything else.
297
00:18:21,320 --> 00:18:23,320
(ETHEREAL ELECTRONIC MUSIC)
298
00:18:25,520 --> 00:18:27,640
In The Burnt City...
299
00:18:27,680 --> 00:18:29,920
we looked a lot at Blade Runner.
300
00:18:29,960 --> 00:18:33,400
It has that beautiful,
Ridley Scott palette,
301
00:18:33,440 --> 00:18:35,960
that sort of neon-drenched
landscape.
302
00:18:36,000 --> 00:18:38,560
And we looked to Metropolis.
303
00:18:38,600 --> 00:18:40,960
(UNSETTLING ORCHESTRAL MUSIC)
304
00:18:41,000 --> 00:18:46,000
They were key filmic sources
for the aesthetic,
305
00:18:46,040 --> 00:18:49,920
but, yeah, again, the atmosphere
and territory we were in.
306
00:18:51,440 --> 00:18:55,400
Metropolis as a source material
also gives us a period of time
307
00:18:55,440 --> 00:18:57,880
and a sort of socio-political
starting point
308
00:18:57,920 --> 00:19:01,440
on which to view the plays through.
309
00:19:01,480 --> 00:19:04,600
It's almost like the key
that unlocks the show.
310
00:19:04,640 --> 00:19:06,640
(MELLOW AMBIENT MUSIC)
311
00:19:09,840 --> 00:19:13,600
I think in the way that
Punchdrunk approaches set design
312
00:19:13,640 --> 00:19:17,160
is, you know, we sort of always
discuss our method
313
00:19:17,200 --> 00:19:20,480
as being part architecture,
part interior design,
314
00:19:20,520 --> 00:19:23,200
part fine-art installation.
315
00:19:23,240 --> 00:19:26,920
It's all these things together
because we're creating this world
316
00:19:26,960 --> 00:19:29,280
that you can explore completely.
317
00:19:30,520 --> 00:19:33,000
I guess with our installations,
318
00:19:33,040 --> 00:19:36,600
a lot of them are sort of leaning
into the abstract world of the show,
319
00:19:36,640 --> 00:19:39,440
which is another really
important element for us.
320
00:19:40,760 --> 00:19:43,760
Felix always comes to us
with the lens
321
00:19:43,800 --> 00:19:45,960
through which he wants
to tell the story.
322
00:19:46,000 --> 00:19:49,880
So we have this sort of parallel
future metropolis there.
323
00:19:49,920 --> 00:19:52,600
In the instance of this show, not
only are we doing Greece and Troy,
324
00:19:52,640 --> 00:19:54,880
but the whole thing
is set in the Underworld.
325
00:19:54,920 --> 00:19:58,800
So, what's that layer, and how can
we have those images or references
326
00:19:58,840 --> 00:20:00,920
in our head as we're creating?
327
00:20:00,960 --> 00:20:04,400
If you want to solve the riddles,
the mystery box of the show,
328
00:20:04,440 --> 00:20:07,480
every single room will have something
329
00:20:07,520 --> 00:20:09,720
that reveals
the fact we're in the Underworld.
330
00:20:09,760 --> 00:20:11,360
If you're in the sake bar,
331
00:20:11,400 --> 00:20:13,320
you might look at one of the bottles
and realise
332
00:20:13,360 --> 00:20:15,360
that it's not a Japanese rice wine.
333
00:20:15,400 --> 00:20:18,680
It's actually water from one of
the five rivers of the Underworld.
334
00:20:18,720 --> 00:20:21,000
The majority of the audience
won't ever look at that,
335
00:20:21,040 --> 00:20:24,160
but the fact that it's there
gives it an authenticity,
336
00:20:24,200 --> 00:20:26,600
and it means
that the one audience member
337
00:20:26,640 --> 00:20:29,680
who does decide to read as much as he
wants of what that bit of copy says
338
00:20:29,720 --> 00:20:32,040
gets the reward of a bit of detail
339
00:20:32,080 --> 00:20:36,120
that Bea's beautiful mind
has solved for us.
340
00:20:36,160 --> 00:20:38,160
(SLOW DRUMMING MUSIC)
341
00:20:39,800 --> 00:20:43,040
One of my favourite spaces
is the tenements.
342
00:20:43,080 --> 00:20:47,160
That's a location that's pulled
directly from the Underworld.
343
00:20:47,200 --> 00:20:49,200
So the tenements represent Tartarus,
344
00:20:49,240 --> 00:20:52,720
and the characters that were sent
to Tartarus as their punishment.
345
00:20:53,880 --> 00:20:56,680
So this is Salmoneus's room.
346
00:20:56,720 --> 00:20:59,440
He was put in Tartarus
347
00:20:59,480 --> 00:21:01,120
for impersonating Zeus.
348
00:21:01,160 --> 00:21:05,200
So he was obsessed with trying
to recreate thunder and lightning.
349
00:21:05,240 --> 00:21:09,280
In our, kind of, interpretation
of that story
350
00:21:09,320 --> 00:21:11,360
he's obsessed
with creating electricity,
351
00:21:11,400 --> 00:21:13,920
but in this, sort of, intense,
crazy way.
352
00:21:13,960 --> 00:21:17,600
So, you can see that all the plug
sockets are sort of fused together.
353
00:21:19,320 --> 00:21:21,160
Shall we go down to the Danaides?
354
00:21:21,200 --> 00:21:25,280
So, the story of the Danaides
was that they were
355
00:21:25,320 --> 00:21:29,600
50 sisters who were
betrothed to 50 brothers.
356
00:21:29,640 --> 00:21:33,440
And on the wedding night, 49 of them
murdered their husbands.
357
00:21:34,440 --> 00:21:39,720
The punishment was
to fill up a bath eternally,
358
00:21:39,760 --> 00:21:41,600
but it had a crack in it.
359
00:21:41,640 --> 00:21:44,960
And this is our nice,
yellowing tape technique,
360
00:21:45,000 --> 00:21:48,080
which we've perfected
over the last decade
361
00:21:48,120 --> 00:21:50,720
to get just the right kind
of yellow on our tape,
362
00:21:50,760 --> 00:21:53,240
so it looks nice and old.
363
00:21:57,120 --> 00:21:59,000
There's something,
I think, interesting
364
00:21:59,040 --> 00:22:02,200
that happens psychologically for
the audience in a Punchdrunk show.
365
00:22:02,240 --> 00:22:05,240
It's almost
like a mindfulness exercise
366
00:22:05,280 --> 00:22:10,120
to be surrounded by a world
that is clearly physically real,
367
00:22:10,160 --> 00:22:13,840
and you can pick up the objects
and they are real objects.
368
00:22:13,880 --> 00:22:16,480
And this is a real smell
and this is a real taste
369
00:22:16,520 --> 00:22:18,280
and this is a real touch.
370
00:22:18,320 --> 00:22:20,760
But, you know, at any moment
371
00:22:20,800 --> 00:22:24,760
that everything around you
is a conscious, artistic decision;
372
00:22:24,800 --> 00:22:26,400
you know it's not real.
373
00:22:26,440 --> 00:22:30,960
And that's essential to produce
this sense of wonder.
374
00:22:37,760 --> 00:22:39,680
(HIP HOP MUSIC)
375
00:22:44,480 --> 00:22:49,080
So, when we enter a building,
it feels like a special day.
376
00:22:49,120 --> 00:22:51,640
We have this thing called
hide and seek.
377
00:22:51,680 --> 00:22:54,360
All the performers are just
let go in the space.
378
00:22:54,400 --> 00:22:58,920
We are, in a way, to kind of have
your own gut response to the space.
379
00:22:58,960 --> 00:23:01,360
And then you can carry that through
380
00:23:01,400 --> 00:23:03,760
to the rest of your creating
of that character.
381
00:23:06,480 --> 00:23:10,720
Felix and I and Cath really become,
kind of, editors, actually.
382
00:23:10,760 --> 00:23:12,600
It's like cooking a really
rich banquet.
383
00:23:12,640 --> 00:23:16,600
You know, you have all of
these pots cooking at the same time,
384
00:23:16,640 --> 00:23:19,560
and some pots needs a bit more love
and attention and care,
385
00:23:19,600 --> 00:23:21,840
and other pots,
you can just leave them.
386
00:23:21,880 --> 00:23:25,360
Gradually, you start to accumulate
the show and the information.
387
00:23:29,400 --> 00:23:32,480
(UNNERVING MUSIC)
388
00:23:34,360 --> 00:23:38,120
As a performance practice
within these works,
389
00:23:38,160 --> 00:23:41,080
we work a lot with touch
and partner work.
390
00:23:41,120 --> 00:23:44,440
We like to try and create in
an atmosphere where there's trust,
391
00:23:44,480 --> 00:23:46,600
and then there's openness,
392
00:23:46,640 --> 00:23:48,640
because ultimately in some scenes
393
00:23:48,680 --> 00:23:51,480
we're seeking quite an intense level
of sensuality.
394
00:23:51,520 --> 00:23:55,320
And then there's all the work that
we sort of did about, actually...
395
00:23:55,360 --> 00:23:58,680
Yes, you're giving a massage,
so you're seducing him,
396
00:23:58,720 --> 00:24:00,560
you're giving him
a sensation of pleasure,
397
00:24:00,600 --> 00:24:02,280
but you're kind of breaking
him down.
398
00:24:02,320 --> 00:24:04,240
You're making him more vulnerable.
399
00:24:04,280 --> 00:24:06,720
There's a materiality
that is really nice.
400
00:24:08,280 --> 00:24:10,560
If you don't have
a real sense of play
401
00:24:10,600 --> 00:24:13,240
and trust with each other
as performers,
402
00:24:13,280 --> 00:24:15,560
it's difficult to generate
that kind of material.
403
00:24:17,080 --> 00:24:19,320
(FOREBODING SOUNDSCAPE)
404
00:24:42,480 --> 00:24:45,320
In Punchdrunk there is a real,
sort of, sensuality
405
00:24:45,360 --> 00:24:47,480
to the shows
and to the interactions,
406
00:24:47,520 --> 00:24:51,120
and I think it's, kind of, quite
an unparalleled experience, really.
407
00:24:51,160 --> 00:24:53,720
There's something quite siren-like
408
00:24:53,760 --> 00:24:55,920
about the way the performers go
about it.
409
00:24:55,960 --> 00:24:58,720
You know, if they were boring,
you'd ignore them.
410
00:24:58,760 --> 00:25:01,040
But, of course, they're incredibly,
sort of, alluring.
411
00:25:01,080 --> 00:25:06,080
So, our massage feels very,
kind of, sensual.
412
00:25:06,120 --> 00:25:10,680
It gets sensual, and at the same
time it can be aggressive.
413
00:25:12,120 --> 00:25:13,960
Agh!
414
00:25:19,680 --> 00:25:21,760
(DREAMY HARP CHORDS)
415
00:25:22,720 --> 00:25:26,920
So, this sense of touch and intimacy
is a feature of all of our work.
416
00:25:27,840 --> 00:25:32,000
In The Drowned Man, the play of
touch communicated stories
417
00:25:32,040 --> 00:25:33,960
of passion and jealousy.
418
00:25:36,040 --> 00:25:40,760
In Foust, we explored the seven
deadly sins, one of which was lust.
419
00:25:40,800 --> 00:25:45,280
It's a work that is driven by
a character's pursuit of pleasure,
420
00:25:45,320 --> 00:25:49,920
and part of this manifests itself
as sexual desire.
421
00:25:49,960 --> 00:25:51,720
I remember saying at the time,
422
00:25:51,760 --> 00:25:57,240
Foust was one of the most important
experiences in the country,
423
00:25:57,280 --> 00:26:01,080
not just theatrically, but in
the country, of all experiences,
424
00:26:01,120 --> 00:26:04,120
which was
as all Punchdrunk shows are,
425
00:26:04,160 --> 00:26:07,680
not an adaptation of a legend,
or a story,
426
00:26:07,720 --> 00:26:09,640
but a response to it.
427
00:26:10,960 --> 00:26:13,280
Foust was the first time
working with the National Theatre,
428
00:26:13,320 --> 00:26:15,720
and that was amazing.
429
00:26:15,760 --> 00:26:17,600
This is fascinating
because this is...
430
00:26:17,640 --> 00:26:20,560
This felt like the moment
431
00:26:20,600 --> 00:26:22,680
that we were starting to be accepted
432
00:26:22,720 --> 00:26:24,800
outside of, like,
the fringes of the fringe.
433
00:26:24,840 --> 00:26:29,240
And it was extraordinary
to be in the National's brochure.
434
00:26:29,280 --> 00:26:33,440
And it shifted us through the gears
of the scale of work we could make.
435
00:26:33,480 --> 00:26:37,000
# BENNY GOODMAN AND HIS ORCHESTRA:
Sing, Sing, Sing
436
00:26:42,400 --> 00:26:45,880
One of the things that I've always
loved about Punchdrunk
437
00:26:45,920 --> 00:26:48,640
is our sense of ambition and drive.
438
00:26:48,680 --> 00:26:51,280
And from pretty early on,
we were really motivated
439
00:26:51,320 --> 00:26:54,400
to create a work
in the heart of New York City.
440
00:26:55,400 --> 00:26:57,400
(CAMERA SHUTTER CLICKS)
441
00:27:02,560 --> 00:27:04,920
The idea of pushing out and trying
to find a new audience
442
00:27:04,960 --> 00:27:08,680
in a new city was hugely exciting.
443
00:27:08,720 --> 00:27:13,080
It was a new crowd to pull the rug
of expectation away from
444
00:27:13,120 --> 00:27:17,840
Sleep No More was due to open
in New York, I think, for six weeks.
445
00:27:17,880 --> 00:27:20,720
And those six weeks turned
to six months,
446
00:27:20,760 --> 00:27:24,280
and now it's 11 years on
and still going strong.
447
00:27:25,360 --> 00:27:27,080
The reason behind the success
448
00:27:27,120 --> 00:27:29,080
is that simply
there's nothing else like it.
449
00:27:29,120 --> 00:27:31,600
And, certainly, when it arrived,
there was nothing like it.
450
00:27:31,640 --> 00:27:35,120
They created a new element
within theatre
451
00:27:35,160 --> 00:27:38,040
and people clearly love it.
452
00:27:38,080 --> 00:27:40,920
It is of no surprise to me
that it runs and runs and runs.
453
00:27:43,160 --> 00:27:47,200
The most recent version of Sleep
No More is playing in Shanghai.
454
00:27:47,240 --> 00:27:48,880
(CAMERA SHUTTER CLICKS)
455
00:27:48,920 --> 00:27:51,280
We had no idea, actually,
whether it would work
456
00:27:51,320 --> 00:27:53,480
in such
a different cultural context...
457
00:27:53,520 --> 00:27:57,120
..but we were really
excited about the challenge,
458
00:27:57,160 --> 00:28:00,440
especially because it was
such a great opportunity
459
00:28:00,480 --> 00:28:03,400
to collaborate
with local Chinese designers
460
00:28:03,440 --> 00:28:05,080
and dancers and producers.
461
00:28:06,960 --> 00:28:10,560
In Shanghai, the audiences
are absolutely extraordinary.
462
00:28:10,600 --> 00:28:13,720
Within the first year, 100 Club
had been organically set up
463
00:28:13,760 --> 00:28:16,000
for people who'd seen the show
100 times.
464
00:28:17,000 --> 00:28:20,560
We put in new characters,
put in a whole new bit of narrative,
465
00:28:20,600 --> 00:28:22,560
a whole new chunk of soundtrack.
466
00:28:22,600 --> 00:28:24,960
We're constantly wanting to improve.
467
00:28:25,000 --> 00:28:27,280
We never once say that it's complete
468
00:28:27,320 --> 00:28:33,080
because there's always a pure...
a depth of emotive power you can hit.
469
00:28:33,120 --> 00:28:36,440
And maybe that's what drives us.
470
00:28:36,480 --> 00:28:38,480
(UNSETTLING MUSIC)
471
00:28:44,040 --> 00:28:47,560
Because our approach is so filmic,
and it's always been the idea
472
00:28:47,600 --> 00:28:51,040
of trying to put an audience
inside a living movie,
473
00:28:51,080 --> 00:28:53,920
we knew we wanted to try working
on screen itself,
474
00:28:53,960 --> 00:28:56,800
and see how you could
break the rules of that form.
475
00:28:56,840 --> 00:28:59,760
So it was incredible
when we finally got there.
476
00:28:59,800 --> 00:29:01,880
(CAMERA SHUTTER CLICKS)
477
00:29:05,320 --> 00:29:09,160
The Third Day was about one man:
478
00:29:09,200 --> 00:29:14,040
Jude law eventually
getting trapped on island.
479
00:29:14,080 --> 00:29:17,000
Felix had an idea
and wanted to discuss it with me,
480
00:29:17,040 --> 00:29:20,160
and said, "Wouldn't it be wonderful
if you could have a television show
481
00:29:20,200 --> 00:29:22,280
that would draw
and lure an audience in
482
00:29:22,320 --> 00:29:25,840
that would then become
an interactive experience,
483
00:29:25,880 --> 00:29:29,160
and somehow you would encourage
your audience to visit...
484
00:29:29,200 --> 00:29:32,320
the place, the town, the village,
the island, whatever it may be,
485
00:29:32,360 --> 00:29:34,280
within the drama.
486
00:29:34,320 --> 00:29:36,480
It was to be a live festival,
487
00:29:36,520 --> 00:29:39,160
a live event in the middle of...
488
00:29:40,440 --> 00:29:42,960
..six episodes of TV.
489
00:29:43,000 --> 00:29:46,800
The audience were welcome
to join the island
490
00:29:46,840 --> 00:29:48,840
and be a part of the festivities.
491
00:29:48,880 --> 00:29:52,600
We then got caught up
in the COVID pandemic.
492
00:29:52,640 --> 00:29:55,640
We had to try and make it work,
493
00:29:55,680 --> 00:29:58,840
and in many ways you could say it
was almost more interesting
494
00:29:58,880 --> 00:30:02,800
and more in keeping, in a way, with
Punchdrunk's first foray into film.
495
00:30:02,840 --> 00:30:06,800
We decided to, rather than have
5,000 audience on the island,
496
00:30:06,840 --> 00:30:10,160
we would have one audience member,
which was a roaming camera.
497
00:30:10,200 --> 00:30:12,800
We would run the whole festival,
as we were planning it,
498
00:30:12,840 --> 00:30:16,800
with Jude performing nonstop.
499
00:30:16,840 --> 00:30:21,600
And a single camera followed us
around live for 12 hours,
500
00:30:21,640 --> 00:30:25,920
so people could tune into the drama
of my character's journey.
501
00:30:27,640 --> 00:30:30,720
Basically,
making a piece of slow cinema
502
00:30:30,760 --> 00:30:33,560
and one continuous tracking shot
that charted
503
00:30:33,600 --> 00:30:36,640
from 9am to 9pm.
504
00:30:37,680 --> 00:30:40,840
We really didn't have a clue as to
what was going to happen on the day
505
00:30:40,880 --> 00:30:42,560
because once we began,
506
00:30:42,600 --> 00:30:45,360
there was no way of stopping it.
It's almost like the train's going
507
00:30:45,400 --> 00:30:47,800
and you just have to keep on
pushing forwards.
508
00:30:49,720 --> 00:30:52,960
It felt live and dangerous in a way
509
00:30:53,000 --> 00:30:55,160
that none of us had anticipated.
510
00:30:56,640 --> 00:31:00,120
I can't think of any experience
I've had like it,
511
00:31:00,160 --> 00:31:02,080
being in that world with them.
512
00:31:02,120 --> 00:31:05,680
It was an interesting crossover
between character and self
513
00:31:05,720 --> 00:31:10,760
because physically there was
such a demand on me,
514
00:31:10,800 --> 00:31:12,720
and I have vivid memories of it.
515
00:31:12,760 --> 00:31:15,720
And you have that from experiences
on stage or being on a film set,
516
00:31:15,760 --> 00:31:19,360
but they're very short.
And there was an unusual,
517
00:31:19,400 --> 00:31:24,040
eerie, sort of, lost quality to it
that for a day I was someone else,
518
00:31:24,080 --> 00:31:27,160
literally, physically experiencing
what this person was experiencing
519
00:31:27,200 --> 00:31:31,240
rather than myself, even though it
was me, if that makes sense.
520
00:31:33,160 --> 00:31:36,480
Yeah, I think those 12 hours
were incredibly compelling.
521
00:31:36,520 --> 00:31:39,360
It was almost a new form of cinema,
I think.
522
00:31:39,400 --> 00:31:42,600
A theatrical form of cinema.
523
00:31:42,640 --> 00:31:44,640
(FIREWORKS WHISTLE)
524
00:31:56,360 --> 00:31:58,360
(JAZZY DOUBLE BASS)
525
00:32:07,040 --> 00:32:10,800
And so as the audience, sort of,
navigate these smaller pathways,
526
00:32:10,840 --> 00:32:14,280
as you get closer to the
instruction of show world,
527
00:32:14,320 --> 00:32:17,920
there's a swell as the
crescendo starts to build,
528
00:32:19,200 --> 00:32:21,840
and then as you step in to Greece,
529
00:32:21,880 --> 00:32:25,960
you're greeted by a wall of sound,
530
00:32:26,000 --> 00:32:27,480
and the show begins.
531
00:32:27,520 --> 00:32:29,520
(FOREBODING MUSIC)
532
00:32:32,280 --> 00:32:36,480
Sound has become quite driving
and leading force
533
00:32:36,520 --> 00:32:39,960
within the palette of mediums
we use in Punchdrunk.
534
00:32:42,240 --> 00:32:45,720
It's very much about
establishing these omnipresent,
535
00:32:45,760 --> 00:32:49,960
tonal, layered, textural atmospheres
536
00:32:50,000 --> 00:32:53,040
that fill every nook and
cranny, every corner of the space.
537
00:32:53,080 --> 00:32:55,080
(ANGELIC, CHORAL MUSIC)
538
00:32:58,680 --> 00:33:01,920
In Punchdrunk
sound is very important.
539
00:33:01,960 --> 00:33:07,320
It's very rarely mechanically
to do with sound effects.
540
00:33:07,360 --> 00:33:10,320
It's do with a soundscape
541
00:33:10,360 --> 00:33:16,160
that you sense
rather than break off to attend to.
542
00:33:17,480 --> 00:33:21,400
The sense of a storm gathering
and then beginning to roar.
543
00:33:22,320 --> 00:33:24,240
It's overwhelming.
544
00:33:26,640 --> 00:33:30,640
So, we're here in Club.
Scattered in this space
545
00:33:30,680 --> 00:33:33,280
there are echoes of previous nights,
previous deejays,
546
00:33:33,320 --> 00:33:35,280
previous music that was played here,
547
00:33:35,320 --> 00:33:38,000
All the while, Polymestor
is keeping an eye on things
548
00:33:38,040 --> 00:33:40,680
from behind a mirror.
549
00:33:45,760 --> 00:33:48,360
And because these spaces
are essentially, sort of, linked,
550
00:33:48,400 --> 00:33:52,080
they do share a similar sound world.
551
00:33:52,120 --> 00:33:54,240
We can carry on this way.
552
00:33:54,280 --> 00:33:58,280
This is one of the corridors
of the Love Hotel.
553
00:33:59,200 --> 00:34:02,840
Again, omnipresent sound,
which is just there
554
00:34:02,880 --> 00:34:06,440
to, kind of,
support and charge the space.
555
00:34:06,480 --> 00:34:08,480
(INDUSTRIAL DRONING)
556
00:34:09,560 --> 00:34:13,880
This is very much a sort
of backstreet off the beaten path.
557
00:34:13,920 --> 00:34:16,360
So, again, the sound is very...
is very...
558
00:34:16,400 --> 00:34:18,960
It's quite gritty, quite grainy,
559
00:34:19,000 --> 00:34:20,920
distorted.
560
00:34:24,640 --> 00:34:26,640
(FOREBODING TONES)
561
00:34:26,680 --> 00:34:31,880
For the town, where we're stood
now, will have much bigger scenes.
562
00:34:31,920 --> 00:34:35,480
The sound blooms
and explodes into the space,
563
00:34:35,520 --> 00:34:39,120
not unlike a, sort of,
big track in a club.
564
00:34:40,360 --> 00:34:44,320
'It's always a treat to see how that
affects an audience experience.'
565
00:34:44,360 --> 00:34:47,240
(TECHNO DANCE MUSIC)
566
00:35:03,960 --> 00:35:05,880
(MAN SHOUTING)
567
00:35:20,760 --> 00:35:22,760
# RAY NOBLE: Close Your Eyes
568
00:35:27,360 --> 00:35:31,000
In this world where everything
is a couple of clicks away,
569
00:35:31,040 --> 00:35:32,840
everything is too accessible.
570
00:35:32,880 --> 00:35:35,880
You can live vicariously
through your friends' Instagram.
571
00:35:35,920 --> 00:35:38,040
So to have a real experience,
572
00:35:38,080 --> 00:35:41,200
the likes of which no-one else
will have had,
573
00:35:41,240 --> 00:35:43,800
lives only in the retelling of it,
574
00:35:43,840 --> 00:35:46,520
that feels like it's become
more and more precious
575
00:35:46,560 --> 00:35:48,600
over the past couple of decades.
576
00:35:49,840 --> 00:35:52,640
What we've always been trying to do
with every single experiment
577
00:35:52,680 --> 00:35:55,400
be it a masked show,
be it, like, an audio experience
578
00:35:55,440 --> 00:35:58,640
is to fully empower the audience.
579
00:35:58,680 --> 00:36:00,960
(SOPRANO SINGS ARIA)
580
00:36:01,960 --> 00:36:07,480
The Borough was the 55-minute audio
piece across the town of Aldeburgh,
581
00:36:07,520 --> 00:36:09,320
and it was for one person at a time.
582
00:36:09,360 --> 00:36:11,960
It was all about,
kind of, theatricalising a town.
583
00:36:12,000 --> 00:36:15,280
And if the work was landing
for an audience member,
584
00:36:15,320 --> 00:36:17,680
it would make them start to question
585
00:36:17,720 --> 00:36:22,800
every single person
they walked past.
586
00:36:22,840 --> 00:36:26,240
Kabeiroi was a six-hour,
living adventure
587
00:36:26,280 --> 00:36:29,080
for two audience
across the streets of London
588
00:36:29,120 --> 00:36:32,240
where the inhabitants
of a city become performers.
589
00:36:32,280 --> 00:36:36,880
That kind of sense of transporting
an audience
590
00:36:36,920 --> 00:36:40,000
is at the heart
of so much of the work.
591
00:36:43,000 --> 00:36:46,160
We ask a lot of them, actually;
we ask the audience to be live
592
00:36:46,200 --> 00:36:48,360
and present in the moment
with performers.
593
00:36:48,400 --> 00:36:51,200
We ask our performers
to be really live
594
00:36:51,240 --> 00:36:53,280
and really present
with the audience,
595
00:36:53,320 --> 00:36:56,240
because often they have to shift
the choreography
596
00:36:56,280 --> 00:36:59,680
or shift the spacing,
or the tempo or the rhythm.
597
00:36:59,720 --> 00:37:03,720
We have some audience who purposely
do things to affect us,
598
00:37:03,760 --> 00:37:06,480
so we have to deal with that
accordingly,
599
00:37:06,520 --> 00:37:10,200
but it is really beautiful
to have them in the space
600
00:37:10,240 --> 00:37:12,360
and to see the story,
601
00:37:12,400 --> 00:37:14,480
and we are affected by them.
602
00:37:17,680 --> 00:37:21,680
The one-on-one element of a
Punchdrunk show
603
00:37:21,720 --> 00:37:27,520
is the most distilled example
of an intimate experience
604
00:37:27,560 --> 00:37:30,200
that an audience can have
within this work.
605
00:37:31,240 --> 00:37:33,880
There are scenes where you learn
something about a performer,
606
00:37:33,920 --> 00:37:35,760
a confession or a secret.
607
00:37:36,760 --> 00:37:39,400
You can experience these,
sort of, one-on-one moments.
608
00:37:39,440 --> 00:37:41,640
Often a performer will
beckon you aside.
609
00:37:41,680 --> 00:37:44,200
What that adds to is the sense
that you're having
610
00:37:44,240 --> 00:37:46,560
a special one-off adventure,
611
00:37:46,600 --> 00:37:50,280
that what you're seeing is not
what everybody else is seeing.
612
00:37:50,320 --> 00:37:53,800
You're just plunged into, like,
that step further.
613
00:37:53,840 --> 00:37:58,240
There's a feeling, while having
watched from behind the mask,
614
00:37:58,280 --> 00:38:01,560
that suddenly, with the mask
taken off, that you're you.
615
00:38:01,600 --> 00:38:04,760
And you're exposed
and the performer can see you
616
00:38:04,800 --> 00:38:06,920
and can see right into your eye.
617
00:38:06,960 --> 00:38:10,960
No, they've never taken me aside.
I don't know what it is.
618
00:38:11,000 --> 00:38:14,520
It's so sad, it's like never being
the person who's stopped at Customs.
619
00:38:16,560 --> 00:38:19,760
In Punchdrunk we've always been
really interested and excited
620
00:38:19,800 --> 00:38:24,400
by the contrast between
the intimate and the epic.
621
00:38:24,440 --> 00:38:26,720
There's this possibility
for an audience
622
00:38:26,760 --> 00:38:30,440
to have a very solo experience.
623
00:38:30,480 --> 00:38:32,920
But then if they want, they can
find themselves
624
00:38:32,960 --> 00:38:35,240
in this shared experience
with many other audience.
625
00:38:35,280 --> 00:38:38,200
So, we create, particularly,
the, sort of, finale scenes,
626
00:38:38,240 --> 00:38:41,480
these moments where
we pull the audience together.
627
00:38:41,520 --> 00:38:43,800
In The Drowned Man
we had a finale scene
628
00:38:43,840 --> 00:38:46,760
which was a line dance
with, I think, 40 of the cast.
629
00:38:46,800 --> 00:38:50,800
And the finale for The Burnt City
was inspired
630
00:38:50,840 --> 00:38:54,200
by a series of paintings actually
called The Fall Of The Damned.
631
00:38:54,240 --> 00:38:57,360
But this was the main inspiration
from a Flemish artist,
632
00:38:57,400 --> 00:39:01,000
and, essentially, the challenge
633
00:39:01,040 --> 00:39:06,960
was to, sort of, create a moving
version of this painting.
634
00:39:07,000 --> 00:39:09,280
(INDUSTRIAL DRONING)
635
00:39:11,560 --> 00:39:14,160
The finale is so crucial
636
00:39:14,200 --> 00:39:17,520
because if you think about
the crescendo of a night out,
637
00:39:17,560 --> 00:39:19,560
of the theatrical experience,
638
00:39:19,600 --> 00:39:21,560
what's that peak?
639
00:39:21,600 --> 00:39:23,560
How does it
both have a visceral impact
640
00:39:23,600 --> 00:39:25,320
and an intellectual impact,
641
00:39:25,360 --> 00:39:29,360
and how does it tie up with the
entirety of what's gone before?
642
00:39:29,400 --> 00:39:32,560
You need a finale point that draws
everything together,
643
00:39:32,600 --> 00:39:35,160
no matter who you've seen,
who you've followed,
644
00:39:35,200 --> 00:39:38,040
if you fail to find any characters,
if you're only going to see this,
645
00:39:38,080 --> 00:39:41,240
how does it feel conclusive
and finite for you?
646
00:39:48,880 --> 00:39:51,840
I think Felix and I actually
from the beginning had thought
647
00:39:51,880 --> 00:39:54,640
about this finale
being as a kind of requiem.
648
00:39:54,680 --> 00:39:58,120
It felt important to have a sort
of point of view about loss
649
00:39:58,160 --> 00:40:00,080
and mourning in this work.
650
00:40:00,120 --> 00:40:02,800
You know, the winner, and the loser,
and the invaders,
651
00:40:02,840 --> 00:40:05,400
there isn't really any victor
because everyone kind of loses.
652
00:40:05,440 --> 00:40:08,280
So, these people that we've
been following round the building
653
00:40:08,320 --> 00:40:10,880
become, you know,
symbols of loss and grief.
654
00:40:10,920 --> 00:40:13,360
(INDUSTRIAL SOUNDSCAPE)
655
00:40:25,200 --> 00:40:26,920
We really wanted this final scene
656
00:40:26,960 --> 00:40:29,680
to have an emotional impact
on the audience.
657
00:40:30,840 --> 00:40:35,640
It was really important to us
that this finale event
658
00:40:35,680 --> 00:40:38,080
stayed with them long after
they'd left the building.
659
00:41:04,000 --> 00:41:06,000
(SIREN BLARES)
660
00:41:10,160 --> 00:41:15,720
Having put on Sleep No More
in other cities around the world,
661
00:41:15,760 --> 00:41:17,720
it was always our intention
to try and find
662
00:41:17,760 --> 00:41:19,640
a future home for The Burnt City.
663
00:41:19,680 --> 00:41:22,600
And we saw the most
incredible space in LA.
664
00:41:22,640 --> 00:41:25,600
It was crying out to have that show.
665
00:41:27,120 --> 00:41:30,120
It's amazing
and quite discombobulating
666
00:41:30,160 --> 00:41:35,360
to be back in LA trying to get a show
on in this most incredible building.
667
00:41:35,400 --> 00:41:38,040
Do you want to go all the way up?
668
00:41:38,080 --> 00:41:40,840
(FUNKY HIP HOP)
669
00:41:40,880 --> 00:41:45,360
It's probably one of the most
extraordinary buildings
670
00:41:45,400 --> 00:41:49,000
that I've ever seen across all
the years of space hunting.
671
00:41:50,160 --> 00:41:54,040
And that's why, seven years on,
we're still trying to land it.
672
00:41:54,080 --> 00:41:55,920
Have all got this infrastructure in?
Yes.
673
00:41:55,960 --> 00:41:58,200
It's pretty much identical
all six floors down.
674
00:41:58,240 --> 00:41:59,760
Really?
675
00:42:01,280 --> 00:42:03,440
Wow, this is crazy.
676
00:42:09,480 --> 00:42:11,680
This is the main...
This is the big ballroom.
677
00:42:11,720 --> 00:42:15,400
This is going to be
Clytemnestra's palace.
678
00:42:15,440 --> 00:42:17,800
Whoa.
679
00:42:18,920 --> 00:42:20,920
I wish Livi and Bea could see this
680
00:42:20,960 --> 00:42:23,600
because this is good to go;
move these out the way.
681
00:42:23,640 --> 00:42:26,080
I just can't get over,
the sort of, thickness of dust.
682
00:42:26,120 --> 00:42:29,240
It's almost like a bad movie,
isn't it?
683
00:42:29,280 --> 00:42:32,480
It's like a straight-to-TV
attic scene.
684
00:42:32,520 --> 00:42:34,080
Ooh.
685
00:42:34,120 --> 00:42:38,160
# DJANGO REINHARDT: Naguine
686
00:42:41,360 --> 00:42:43,800
It's so weird.
I was realising that probably
687
00:42:43,840 --> 00:42:46,480
we're at a sort of turning point
in our practice,
688
00:42:46,520 --> 00:42:50,160
as this building's testament to,
and, actually, the same with London,
689
00:42:50,200 --> 00:42:52,800
how London took six years
to get it on.
690
00:42:52,840 --> 00:42:57,480
It's such a, sort of,
slow form way of making work
691
00:42:57,520 --> 00:43:01,720
that actually it's time for us
to break that mould.
692
00:43:01,760 --> 00:43:04,040
So, if we can finally get
the show on here,
693
00:43:04,080 --> 00:43:07,960
this will probably be the last
full-site piece that we do.
694
00:43:12,880 --> 00:43:16,720
It's amazing now the, sort of,
theatrical vocabulary has shifted
695
00:43:16,760 --> 00:43:19,400
and immersive work is
really very accessible now,
696
00:43:19,440 --> 00:43:21,800
and there's so many different types
out there.
697
00:43:21,840 --> 00:43:23,880
Which means it's going
to have to shift.
698
00:43:25,200 --> 00:43:27,360
My hunch is
it's about incorporating tech
699
00:43:27,400 --> 00:43:32,040
and it's about even more agency
and autonomy for the audience.
700
00:43:33,120 --> 00:43:37,080
If they're used to wandering
round worlds, bearing witness,
701
00:43:37,120 --> 00:43:40,120
which is, kind of,
present-day immersive,
702
00:43:40,160 --> 00:43:43,320
I think the future will be that
there is a new term, a new word
703
00:43:43,360 --> 00:43:47,000
where the audience are the lead
protagonist in their own show.
704
00:43:48,600 --> 00:43:53,800
You are the pivot, and if you don't
move, the show pauses and waits.
705
00:43:55,440 --> 00:43:57,120
And it goes when you go.
706
00:43:57,160 --> 00:43:59,640
That I feel is the actual,
sort of, crux
707
00:43:59,680 --> 00:44:03,120
of the way the future's gonna go.
708
00:44:05,440 --> 00:44:08,400
What excites me is the thought
of making work
709
00:44:08,440 --> 00:44:11,120
that no-one else has done.
710
00:44:12,120 --> 00:44:15,960
I want to be able to plant my flag
on the sand dune in the distance
711
00:44:16,000 --> 00:44:18,600
that no one else can quite reach.
712
00:44:18,640 --> 00:44:21,840
Because that's the thrill.
If we can get out that far,
713
00:44:21,880 --> 00:44:24,120
and we can bring
some audience with us,
714
00:44:24,160 --> 00:44:28,280
then I hope that the stories they'll
have to tell when they get home
715
00:44:28,320 --> 00:44:30,880
will be worth the journey.
716
00:44:34,960 --> 00:44:37,360
# MARLENE DIETRICH:
Where Have All The Flowers Gone?
717
00:44:39,360 --> 00:44:42,560
# Where have all the flowers gone?
718
00:44:43,640 --> 00:44:46,320
# Long time passing
719
00:44:47,360 --> 00:44:50,240
# Where have all the flowers gone?
720
00:44:51,160 --> 00:44:53,520
# Long time ago
721
00:44:54,480 --> 00:44:57,560
# Where have all the flowers gone?
722
00:44:58,440 --> 00:45:01,960
# Young girls pick them,
every one... #
723
00:45:02,000 --> 00:45:04,120
AccessibleCustomerService@sky.uk
60412
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