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Original subtitles

Hey, guys, welcome back.

Oh, we can set up the lights for our apartment.

So first thing you need to do is give a white base to the best way to give a weight base is by using

an infinite plane.

So let's go to our utility tool by you and you're going to find it plain and then just place it on the

ground.

And then there's the spacebar to get out of the infinite playing pool.

And I can see that it is flush with the floor, so you have to bring it down to select the infinite

playing, select any of the zero and then snap out of the blue axis and bring it down to the bottom

of the slab.

All right, so now I can go back to scene one and I'm going to say no white material for this infinite

plain as well.

So if you want to see which merit is assigned, you can first click on Enable Solid Widgets.

So you would find it, you call enable solid widgets to enable that.

So now you can see that a white material has been applied.

So let's take.

Which materialises, so let's select this module, and you can see that the default ready to know,

maybe we can create a new material and apply it on the floor.

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So let's go to our materials you.

Let's go to Ed to go to materials.

Clear Agenda Committee and then rename this.

We're going to call this Ada's white float.

And then let's just give this completely weight.

We don't need to give it a reflection because that would reflect the light and so on.

We just need the light to bounce off the surface, which has no reflection, Augustine as well.

So no, I cannot play this.

So just a to.

I know this deal has been applied, so you could see the white food, it's been a pleasure.

Now, let's go back to scene one.

So first step was done, we're given a base for the plan, and we need to get some lighting for the.

Apartment, so maybe we can play with different lights, the first light, which most of them use,

is the rectangular light.

So let's just create a rectangle light.

Click here and then place it on the floor for now, because it wouldn't show up since the section is

cutting.

So just click ones, then click the second time to create a rectangle.

Now this is not showing up with the face because all the widgets is on, so let's switch that off.

All right.

And know what I'll do is I'll move this late on top.

And it also disabled a section cut funeral.

So let's right click on the section cut and click on Active Cut to disable that, and let's move a rectangle

layered on top right on top.

So now you can see that it is pointing up, so we'll have to make it burn down, so rotated by 180 and

then moved up again.

You can either rotated or you can scale it.

I guess scaling would work better.

So it's best to scale, tool and scale down by minus one.

So now it's pointing downwards.

And it's enveloping the entire apartment, and that's what I need.

Maybe let's not envelope outside the apartment boundaries, so let's just sort of bring it in a bit.

And that should suffice.

Now let's go back to scene one so that any Bill S. and are that can relate is also seen, as you can

see that this.

Arroyo, there's a deadline.

All right, so you set the lights and it should show up in the section.

We can use a default section settings as well.

So let's try an interactive render.

Let's go to an acetate video.

Let's go to settings.

And if you're using an older system and if you do not have an I.D. graphic card.

You can stick to sea view and use the video to noise of.

For all your projects, I would not recommend optics because generally views are takes on an older system,

you would get a black screen.

Since I have a decent system, I must choose RTX switch on, denies lights on and change the standard

video.

And I can leave the rest of the settings as well.

So now we have three men later not seen.

I go too late.

We have the sunlight.

As you can see, the sun was on.

Then we had the rectangular light.

And then we also have something called the environmental lights.

If you go to settings, click on the environment, you have the environment late.

So we have three lights that we can work with.

But I would like to adjust these lights in the video framebuffer.

So to do that, I will add something called the light mics.

So click on the render element option and select light mics.

Well, it's an Oregon run, an interactive rainbow, so let's click on and obviously the interact.

Great, great.

So you can see that the lighting looks decent.

I mean, there's ample lighting in scene and the render seems to be running well as well, but we'll

have to adjust some of the settings and the main settings of the shadows because the hour long shadow

and I've seen.

And let's maybe turn off sunlight, so let's go to the source later and suggest the sunlight.

Let's see how what kind of an effect we have.

No.

So this is just with the rectangle layered on top.

And the environment late, so let me switch off the environment late, and this is just with the retirement,

so I'm going to design is also a good idea to add your layers right from the start of your rendering

process.

I'm going to add an exposure layer, so click here and click on exposure.

And then I'm going to increase the exposure a bit so you can see that once they increase the exposure,

we get some burned out areas.

So in that case, you can reduce daylight burns and then increase the contrast a bit.

And then we can also add because.

And then.

Like always, let's give an s go, so click on the bottom and.

Bring this handle down, then click on the top right and bring this handle on top.

And you can also see a before and after.

So just boosts shadows and highlights, and then we can also add a filmic tone map, which is one of

my personal favorites and reduce the total amount that has an effect on the scene.

All right.

So these layers are nice and we can work with these.

You can also go ahead and take these out as a preset regret in case they get lost.

Call this initial.

Lights it up.

It be saved as we f.b.l fail and you can load it in later to it.

So let's try working with the environment late and Arctic big late.

So you can touch on the environment late tonight with brightens up the borders as well, if it's a little

too bluish, you can sort of drag it to the left to make it sort of warm.

And then you can also reduce the effect of the environment later, or maybe even increase the effect

to make it sort of more whitish.

But maybe we can sort of just increase the values a bit.

And then we can also increase the rectangle later.

This would increase the rectangular rate, and we can also change the color of the light, so make it

warm.

I'll make it good.

Let's keep it a little warm because most apartments are warm, most lights in apartment, that one.

So let's me keep it a little warm and also let's increase the environment later.

Let's increase the color of the environment later.

But.

I mean, so now we have a nice, cool effect, but it looks a little too cool, so let me just add something

gold.

A white balance.

And then increase the temperature to make it slightly warmer.

So this looks really nice.

We may have to adjust the composition better because I can see more negative space here.

So let's do that quickly.

And then let's update the scene.

If it doesn't update you, you can read on the interactive rando.

And now we can see that it looks pretty decent.

We can increase the intensity of the rectangle late a bit more, so this looks more brighter and fits

the scene better odds of it.

So let's see a result and call this the final, let me say.

It's a good idea to save your settings and your place settings because.

If you don't want to be using it each time, you can simply load it in and then it would load in those

settings.

All right, let's see how this looks and other views.

So let's go to scene two and on an injector, Linda.

And it this looks cool as well.

Let's quickly add this to the history we have.

So let's go to options via AP settings and click on history and enable the history if you will have

followed in the right follows with college VfB history.

And then we're going to look for consumer goods and then simply add this to the history, if you.

Let's go ahead and sort of adjust the materials in the next video because I don't really like some of

the materials in our scene, especially our refrigerator, the middle and so on, so we will do a small

video on the materials as well.

I'm sure the other two scenes will look nice as well.

So what we found this video useful.

This is a very simple process to create a 3D floorplan, render using the rectangle light and the environment

that's more than enough to create your awesome looking 3D floorplan.

Render.

So see you guys next video us.

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