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Hi, I'm Chris.

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I'm an editor and a Blackmagic certified
master trainer.

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And today we're going to continue
our exploration of editing intervention

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results.

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Now, following on from the previous video,
what we can do is just simply open up

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the project and carry on working
from where we left off

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in the project manager in Resolve,

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just simply double click
the age of Airplane trailer.

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This will open up the project
at the last point that you last left it.

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Now, the first thing that we want to do
before we make any major changes

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to this project
is to duplicate the existing timeline.

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That way we've always got a backup
of the work that we've done previously.

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So if we go too far
in changing this timeline,

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we can always go
back to a previous version,

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go to the timelines bin

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in order to locate your timeline
that you were just working on.

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Then right click the timeline and choose

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duplicate timeline.

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Now rename this timeline

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by clicking on the name
and calling it version two

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and double click the timeline

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to open it up into the timeline window.

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The first thing that we're going to do
to this duplicate timeline is to add

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some audio tracks so that we can add
some voiceover and some sound effects

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right click and any of the track headers

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and choose art tracks.

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This allows you to add any number of video

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and audio tracks
that you need for your timeline.

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In this case,
we don't need to add any video tracks.

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So set the number of video tracks to zero
and set the number of audio tracks

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to three.

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Insert position is below.

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Audio one.

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This is the correct location
for where we want to add our new tracks

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and the audio track
type is going to be stereo.

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You don't always want stereo
as your default track type.

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Instead, you might actually be working
with mono audio.

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In that case, though, you can always
change the track type later.

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So we'll just stick with stereo
for the moment,

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choose our tracks

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to add the three extra
audio tracks to your timeline.

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The other thing that would be helpful to
do is actually rename these tracks

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so I know what type of audio is on each
track.

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I'll just make the timeline tracker
just a little bit bigger

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and I'm going to click on
the name for audio track one

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and I'm going to call this sync

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Audio track two.

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We're going to call this video

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audio track three.

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We'll call SFX
as we will in audio track four.

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And finally, audio track
five is the music track.

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The other thing you can do is actually
color code, the audio tracks.

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This makes it easy.

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It's a visual reference, so that is easy.

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In order to be able to see the type
of audio that you're working with.

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There's no need to set specific colors.

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Just go with the colors
that you personally think work for you.

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So in this case, I'm going to right
click the Sync Track

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and I'm actually going to choose
Change track color

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to line

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all of the clips in that track.

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Turn to line

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for the video.

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I'm going to choose track color, teal

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for the sound effects.

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I'm going to choose track color brown

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as I am for the second soundtrack

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and for the music, I'm going to choose

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Olive,

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providing you haven't changed the clip

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color of the clip within it's
been or in the timeline.

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It'll inherit the color
of the timeline tracks.

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This means it's easy to spot
when you're looking at the timeline.

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So first thing we need to do
is add some voiceover,

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and the first voiceover piece
is going to go between the first

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and second piece of interview,
but obviously on the voiceover track.

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So I'm just going to place the play head
just partway

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into the second video clip.

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I should just resize the timeline slightly
so that I can see my clips clearly.

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And then from the VO bin,

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I'm going to double click
the first of our voiceover tracks.

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Hey Chef.

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VO one I'll go back to the beginning
of this clip and have a listen to it.

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In the age of airplanes.

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We've become explorers once again.

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I'm going to use the top wave form here

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just to navigate back to the beginning
of that piece of voice

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and set the endpoint where
I can clearly see the voiceover starts.

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And again, I'm going to do the same by
adding an output point at the end of that.

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Now, because I want this to go into audio
track two,

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I need to change the targeting
from the source to the track.

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In the timeline here,
I simply click on the audio to box

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in order
to switch the targeting from audio

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one to audio to any clips
that I now edit into.

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This timeline will automatically appear
on that audio track

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for this. Also.

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Now need to do is just do
a simple overwrite edit as before.

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You can just simply pick the clip up, drag
it across to the timeline view

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or alternatively,
you can use the overwrite button

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at the top of the timeline
or use your keyboard shortcut. F10.

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And as you can see, it's already now
color coded teal

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because that was the color coding
that we set for that track.

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The next piece of voiceover
actually needs to come

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after the last bit of sync on A1,

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so I'm going to position my play head
just after that.

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Select VOICEOVER
two from the voiceover bin

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and I'm just going to have a listen
to this.

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For the moment.

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Leave behind everything you know
about airplanes,

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anything you've heard about their history,

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every conclusion

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you've drawn from your own experience,

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and prepare to see them again

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for the first time.

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Now, that clip was actually quite long,
and because we're making a trailer

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rather than the whole film, we obviously
only need to use a small part of that.

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VOICEOVER.

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So in this case,
we go back to the first piece of waveform

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and we do not need the first line.

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For the moment.

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We need to start here
just after he says for the moment.

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So I'm going to add an endpoint.

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Leave behind everything you know
about airplanes.

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And then our point
after that line of dialog

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and now I

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can make an overwrite edit
into that part of the timeline.

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Now we need to come to the end
of the piece of voiceover and select

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in and out points
around the last two pieces of waveform.

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And prepare to see them again

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for the first time.

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Out. Point there and again
make an overwrite edit

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now as you can see,
sitting with those clips

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in the timeline as they currently are,
they're a little bit long,

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so we might just need to refine
where those clips are actually sitting

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In terms of the position on the timeline.

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So here I'm just going to navigate my play
head over those clips

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and use the detail. Zoom

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now the detail zoom in this case
is actually taking me way too close.

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I can't really see how these clips
are actually sitting

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on the timeline
with regards to the rest of the timeline.

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So I just need to zoom out a little.

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So I'm going to hold down command
and use the minus button

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just once or twice
just to be able to come out a little bit.

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Now the first thing I'm going to do
is just move the clips

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back and I'm actually going to move this
into view clip back here

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just so it's a little bit tighter
with the first section of clips

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that just gives me
a little bit more room to play with.

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Now I can just select those clips,
just move them back a touch as well.

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Now you notice
snapping is happening there.

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You can see how it's snapping
to the end of the previous video clip.

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I'm just going to disable that by pressing
and on the keyboard and you can see

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it's just disabled that briefly,
just to bring that back.

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And again, I still want to actually
contract time a little bit more.

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So all I'm going to do here is move.

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The play had just before Harrison's
last piece of voiceover there

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and then use command or control
B to split that clip.

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Now I can just simply pick that clip up
and again, with the snapping off,

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just tighten it up a little bit
just so that

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I've lost a little bit of the time
between those two pieces of voiceover.

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So that's got the voiceover
into the timeline.

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At least there's a few more things

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that we need to do to this,
but for the moment we're going to move on.

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We're going to put some sound effects in
and continue the editing portion.

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Let's go back to full extent, Zoom

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and move the play
head over the second clip in the timeline.

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So let's go to the sound effects

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and you'll see that there is a sound
effect here called Jet Taxi.

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Double click that to open into the source.

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Now, the idea here
is that we actually want to edit

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this sound effect to just the portion
of the timeline that we're working in.

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So for this, we're going to add in and out
points directly

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to the timeline,
a quick way of being able to do this.

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So make sure your timeline is the
active window and press X on the keyboard.

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X will mark the clip.

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Mark in a clip will actually put it in
and then out, point around the clip

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at the very start
and very end frame of the clip.

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So it's a quick way of being able
to make sure that you're editing one clip

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to the duration of an existing clip.

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We also need to make

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sure that this audio
is ending up on the right track.

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So in this case, we're going to make sure
that the targeting changes

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from audio to the voiceover
track to audio three.

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And now we're going to perform
an overnight edit.

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And you may be wondering why we didn't set
an endpoint in the Source viewer.

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The reason why we didn't
is because if you don't set an in

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or an out point, it will always take
the full duration of the clip.

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So in this case, the endpoint is actually
the implied endpoint

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at the very beginning of the clip.

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Moving forward,
let's move the play head over

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the shot of the South Pole clip.

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Again, let's press X to mark that clip.

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Choose the SFX prop audio,

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double click

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that to open it up into the source.

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And this time
we will actually set an end point.

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We don't need an out point

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because we've already got an out point
directly on the timeline.

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However, by setting an endpoint,

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it means that we're not going to use
the very first part of the clip

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and you always want to leave
a little bit of footage

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before and after being in the out points,

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just to give you a little bit
of wiggle room on the timeline.

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So just going to mark a portion of the way
where it looks,

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you know, a reasonable amount
maybe here towards the middle of the way.

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So I'm going to set an endpoint there

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and again, make an overwrite
add it directly onto the timeline

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because the plan does

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move to the end of the clip
I've just edited into the timeline.

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You'll see it's actually on the first
frame of the next shot, the Alaska shot.

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So I now need to do
is press X to mark that clip.

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And now

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I can actually go to the sound effects
for distant prop

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double click that to open it,
open to the source and again,

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use the waveform so that you're not using
the beginning part of this waveform here

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somewhere around about the middle mark
an endpoint.

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And now we need to choose the track that
we actually want this clip to appear on.

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And in this case,
we actually need to have it

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edited onto a full

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and again, overwrite edit

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Mark the next clip,

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switch
the audio targeting back to a three.

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And in this case we're going to use
Sound Effect for light wind

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double click
that choose a portion of whichever part

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of the sound effect
that you want and edit that into a three.

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Understanding how you're using
these editing functions is very useful

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to ensure that you get the audio
to set at the right point

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on the timeline so that it's accompanying
the right piece of video move.

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You play it back to the third clip.

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This is the shot of the jet taking off.

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Press X to mark that clip, change

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the track target into a full

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and find the clip called SFX Jet Take off

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double click
that to open it into the source.

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Now, at the moment, what we've been doing
is in all of the source

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clips, we've been adding endpoints

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to the start of the clip
where we want the sound effect to start.

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But what we can also do
is what we call a back timed edit,

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which is very useful when you know where
you want the clip to end.

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Set an output point

240
00:12:56,480 --> 00:12:59,160
towards the tail end of this, fade

241
00:12:59,160 --> 00:13:02,880
out of this jet sound.

242
00:13:02,960 --> 00:13:05,960
And now when I perform
the standard overwrite edit,

243
00:13:06,160 --> 00:13:09,600
it will actually back time
the sound effect into the timeline.

244
00:13:09,680 --> 00:13:14,240
So now it'll sound as though
the plane is actually leaving shot.

245
00:13:14,320 --> 00:13:18,360
We can actually do something similar
with the final shot.

246
00:13:18,440 --> 00:13:21,440
Move the player
to the last shot in the sequence.

247
00:13:21,600 --> 00:13:24,920
Press X in order to show to mark the clip.

248
00:13:25,000 --> 00:13:29,160
And because we pretty much leave this shot
as the plane is directly overhead,

249
00:13:29,240 --> 00:13:30,120
it actually makes sense

250
00:13:30,120 --> 00:13:34,880
to take a slightly earlier
part of the outpoint for the clip.

251
00:13:34,960 --> 00:13:36,880
So I'm going to set an output point

252
00:13:36,880 --> 00:13:40,840
just as the audio starts to fade away.

253
00:13:40,920 --> 00:13:47,640
And again, making sure I'm editing onto
audio for making overwrite. Edit

254
00:13:47,720 --> 00:13:50,240
Now from
the previous video, you'll also remember

255
00:13:50,240 --> 00:13:54,320
that we not only had overwrite edits,
but we had other sorts of edits as well.

256
00:13:54,400 --> 00:13:57,400
One of those edits that we explored
was the Replace edit

257
00:13:57,440 --> 00:14:01,120
and you can actually use the replace edit
to good effect here in the timeline

258
00:14:01,360 --> 00:14:05,520
in order to be able to synchronize
sound and picture together,

259
00:14:05,600 --> 00:14:07,760
move your player to the fourth clip
in the timeline,

260
00:14:07,760 --> 00:14:11,720
which is the shot of the water plane
coming overhead in the Maldives.

261
00:14:11,800 --> 00:14:15,240
Find the point on your timeline
where the plane is

262
00:14:15,240 --> 00:14:19,320
just probably about halfway and shot

263
00:14:19,400 --> 00:14:20,720
in the sound effects bin.

264
00:14:20,720 --> 00:14:24,320
Find the sound effect called SFX overhead

265
00:14:24,400 --> 00:14:28,000
double click
to open that in the source viewer.

266
00:14:28,080 --> 00:14:32,040
Now you can see from this waveform here
we have this very sort of high spike

267
00:14:32,280 --> 00:14:36,280
in the waveform
where the plane is at its closest.

268
00:14:36,360 --> 00:14:38,680
What we're going to do
is we're going to use that as a reference

269
00:14:38,680 --> 00:14:43,960
point for this point in the timeline
where the plane is directly overhead.

270
00:14:44,040 --> 00:14:49,360
So make sure in the source
viewer, you actually position

271
00:14:49,440 --> 00:14:50,120
the play head

272
00:14:50,120 --> 00:14:53,360
as close to the center of that waveform
as possible.

273
00:14:53,440 --> 00:14:56,320
Let's target audio three for this

274
00:14:56,320 --> 00:14:59,560
then simply make replace edit
in whichever way you want.

275
00:14:59,640 --> 00:15:04,120
In this case,
I'm going to click the replace button

276
00:15:04,200 --> 00:15:06,600
and you can see that
the clip is actually timed

277
00:15:06,600 --> 00:15:10,480
so that the height of the waveform
actually is now synchronized

278
00:15:10,560 --> 00:15:13,520
with the actual plane passing overhead.

279
00:15:13,520 --> 00:15:16,600
In order to appreciate
this, I'm just going to simply mute

280
00:15:16,600 --> 00:15:20,880
the music track
by pressing the mute button

281
00:15:20,960 --> 00:15:23,080
and then use the forward slash key

282
00:15:23,080 --> 00:15:26,440
in order to be able to preview
that part of the timeline.

283
00:15:26,520 --> 00:15:31,720
Everyone has.

284
00:15:31,800 --> 00:15:34,960
So now that we've got the audio
in the timeline, it's

285
00:15:34,960 --> 00:15:39,160
time to start to think about the audio mix
for this trailer.

286
00:15:39,240 --> 00:15:43,360
So the first thing that we want to do
is actually to sort out the dialog tracks.

287
00:15:43,440 --> 00:15:47,400
So in this case, I'm not interested
in the sound effects or the music tracks

288
00:15:47,480 --> 00:15:49,960
just for the moment,
so I'm just going to mute

289
00:15:49,960 --> 00:15:53,440
all of the tracks
that I'm not interested in,

290
00:15:53,520 --> 00:15:54,600
and now I can turn

291
00:15:54,600 --> 00:15:57,600
my attention directly to the dialog.

292
00:15:57,640 --> 00:15:58,520
And arguably

293
00:15:58,520 --> 00:16:02,840
the dialog is usually the most important
piece of audio within your timeline,

294
00:16:02,920 --> 00:16:06,760
because unless we can actually hear
and understand what's being said,

295
00:16:06,840 --> 00:16:10,400
there's really no point in it
actually listening

296
00:16:10,480 --> 00:16:13,240
in order to monitor the audio
in the timeline.

297
00:16:13,240 --> 00:16:16,240
The best thing to bring up
is the audio mixer

298
00:16:16,320 --> 00:16:18,640
from the top right
hand corner of the interface.

299
00:16:18,640 --> 00:16:22,720
Just click the mixer button
to bring up the mixer in the timeline.

300
00:16:22,800 --> 00:16:26,720
You can then open the mixer out
in order to be able to reveal

301
00:16:26,880 --> 00:16:29,760
all of the controls
for each of the tracks.

302
00:16:29,760 --> 00:16:32,080
If you're working on a laptop or a display
that's actually

303
00:16:32,080 --> 00:16:35,240
quite small,
you may want to hide the media pool.

304
00:16:35,400 --> 00:16:39,200
Just to give you a little bit more room
in order to be able to work.

305
00:16:39,280 --> 00:16:45,040
So in the top left hand corner, click the
media pull button to hide the media pool.

306
00:16:45,120 --> 00:16:47,800
Not to begin
with, we just need to look at the levels

307
00:16:47,800 --> 00:16:52,120
and also the audio channels
being used in the timeline.

308
00:16:52,200 --> 00:16:55,320
From the beginning of the timeline,
I'm just going to play the first part

309
00:16:55,320 --> 00:16:56,720
of this interview.

310
00:16:56,720 --> 00:17:00,240
In this film, making a documentary about
how the airplane's changed the world as.

311
00:17:00,240 --> 00:17:01,520
A quick rule of thumb.

312
00:17:01,520 --> 00:17:02,520
To go. For dialog.

313
00:17:02,520 --> 00:17:07,720
You generally want your audio levels to be
around that yellow area on the meters.

314
00:17:07,800 --> 00:17:10,200
So that's something to aim for.

315
00:17:10,200 --> 00:17:14,040
Also, you noticed as I play this back
that there's actually.

316
00:17:14,040 --> 00:17:16,720
Two. Audio channels. Of airplanes in.

317
00:17:16,720 --> 00:17:17,520
This clip.

318
00:17:17,520 --> 00:17:22,320
It was really important
to go out and shoot the real world.

319
00:17:22,400 --> 00:17:25,280
This indicates that this clip is stereo

320
00:17:25,280 --> 00:17:28,280
and it's actually sitting
within a stereo track

321
00:17:28,400 --> 00:17:32,960
for most dialog clips, and that's pretty
much anything that shot on a camera.

322
00:17:33,040 --> 00:17:36,720
You will probably
want to work with mono audio.

323
00:17:36,800 --> 00:17:38,000
In actual fact, let's play

324
00:17:38,000 --> 00:17:42,040
the Harrison Ford clip
and let's see the difference here.

325
00:17:42,120 --> 00:17:44,200
In the age of airplanes,

326
00:17:44,200 --> 00:17:47,840
we've become explorers once again.

327
00:17:47,920 --> 00:17:50,200
Well, first of all,
you'll see that the Harrison Ford

328
00:17:50,200 --> 00:17:53,920
clip is nicely set
within that yellow area of meters.

329
00:17:54,000 --> 00:17:56,680
However, it's what we call one legged.

330
00:17:56,680 --> 00:18:00,000
It's coming out of only one
channel of our output.

331
00:18:00,080 --> 00:18:02,880
Well,
we don't want that for Harrison Ford.

332
00:18:02,880 --> 00:18:05,640
And the reason for that
is that we want to actually have

333
00:18:05,640 --> 00:18:08,640
this as mono audio, which is a single

334
00:18:08,840 --> 00:18:13,360
audio channel actually sitting
within a mono track in the timeline.

335
00:18:13,440 --> 00:18:15,480
So that's the other general rule.

336
00:18:15,480 --> 00:18:19,480
If you've got dialog in the timeline,
ideally it should be mono

337
00:18:19,560 --> 00:18:22,560
and ideally
it should be set on a mono track.

338
00:18:22,800 --> 00:18:27,520
And thankfully resolve enables me
to change the track type very easily

339
00:18:27,560 --> 00:18:29,160
and without too much fuss.

340
00:18:29,160 --> 00:18:32,160
So there's no problem if you get things
slightly wrong or confused

341
00:18:32,200 --> 00:18:36,760
because you could always put it right
a little bit later in the process.

342
00:18:36,840 --> 00:18:37,120
Also,

343
00:18:37,120 --> 00:18:41,960
I'm going to do is right
click on the video audio track header

344
00:18:42,040 --> 00:18:47,360
and choose Change track type two mono

345
00:18:47,440 --> 00:18:49,720
and you'll see the little 2.0

346
00:18:49,720 --> 00:18:53,080
indicator
has now changed to a 1.0 indicator,

347
00:18:53,160 --> 00:18:58,800
which indicates
now that this is a mono track

348
00:18:58,880 --> 00:18:59,200
playing.

349
00:18:59,200 --> 00:19:01,560
Harrison Ford VOICEOVER Back here.

350
00:19:01,560 --> 00:19:04,080
In the Age of.
Airplane now shows me I've got.

351
00:19:04,080 --> 00:19:05,640
Some Explorer. In mono one.

352
00:19:05,640 --> 00:19:06,200
Track.

353
00:19:06,200 --> 00:19:11,280
With mono audio in it, and it's now
playing out of both audio channels.

354
00:19:11,280 --> 00:19:12,480
From this timeline.

355
00:19:12,480 --> 00:19:18,760
We can also do the same sort of thing
with the interview audio as well, so I can

356
00:19:18,760 --> 00:19:22,960
now right click the Sync
audio track header, choose Change

357
00:19:22,960 --> 00:19:27,760
track type to mono.

358
00:19:27,840 --> 00:19:29,040
And now when I play that.

359
00:19:29,040 --> 00:19:32,480
In this film, making a documentary
about how the airplanes changed the world,

360
00:19:32,560 --> 00:19:37,120
it was really important
to go out and shoot the real world.

361
00:19:37,200 --> 00:19:39,240
I've now got mono audio.

362
00:19:39,240 --> 00:19:41,800
Now we've all hasn't done anything too
clever here.

363
00:19:41,800 --> 00:19:45,040
All it's just done
is simply take the first audio channel

364
00:19:45,040 --> 00:19:46,680
from the clip in the timeline.

365
00:19:46,680 --> 00:19:48,840
So that clip is still stereo.

366
00:19:48,840 --> 00:19:53,200
If I was to move it into a stereo track,
I would still get the stereo audio.

367
00:19:53,280 --> 00:19:56,640
But because it's playing in a mono track,
only the first audio

368
00:19:56,640 --> 00:19:57,920
channel is being used.

369
00:19:57,920 --> 00:20:00,600
And in this case,
that's what I want to use.

370
00:20:00,600 --> 00:20:04,480
If you do need to change the audio channel
configuration of a clip though,

371
00:20:04,560 --> 00:20:07,400
you can always right
click it in the timeline

372
00:20:07,400 --> 00:20:11,280
and choose clip attributes

373
00:20:11,360 --> 00:20:11,880
and in the

374
00:20:11,880 --> 00:20:14,920
audio
tab you can actually change the format.

375
00:20:15,120 --> 00:20:19,400
So in this case
we can actually switch from stereo to mono

376
00:20:19,480 --> 00:20:21,800
and then choose the embedded audio channel

377
00:20:21,800 --> 00:20:25,080
that we want for that mono clip.

378
00:20:25,160 --> 00:20:27,720
Now that I've got my audio
channel sorted out,

379
00:20:27,720 --> 00:20:32,800
I can actually now start thinking
about the levels that need to be set

380
00:20:32,880 --> 00:20:35,400
and it depends where you need
to deliver your audio

381
00:20:35,400 --> 00:20:38,400
to as to what levels
that you should be aiming for.

382
00:20:38,520 --> 00:20:41,040
However, as a good rule of thumb

383
00:20:41,040 --> 00:20:44,040
around about the sort of the -12 debuffs

384
00:20:44,240 --> 00:20:48,120
on the main output meter
is probably something good to aim for.

385
00:20:48,200 --> 00:20:50,920
You can also listen to the audio as well.

386
00:20:50,920 --> 00:20:53,040
Just make sure you're happy with the mix.

387
00:20:53,040 --> 00:20:55,880
The main thing is
can you hear the different elements

388
00:20:55,880 --> 00:20:59,800
and just one element making sure
that one element does not swamp another.

389
00:20:59,880 --> 00:21:02,040
I'm going to go back
to the beginning of the timeline

390
00:21:02,040 --> 00:21:04,440
and I'm just going to play
Brian's interview.

391
00:21:04,440 --> 00:21:07,400
So I'm just going to play the audio
on the sink track.

392
00:21:07,400 --> 00:21:10,960
In this film, making a documentary
about how the airplanes changed the world.

393
00:21:11,040 --> 00:21:15,640
It was really important
to go out and shoot the real world.

394
00:21:15,720 --> 00:21:19,080
Now, the problem with that is
there are parts of that audio clip

395
00:21:19,120 --> 00:21:23,200
that are actually quite loud and there are
parts that are a little bit quiet.

396
00:21:23,280 --> 00:21:27,120
And really what I want to do is
I kind of want to balance the audio.

397
00:21:27,320 --> 00:21:29,920
So that is roughly
the same level throughout.

398
00:21:29,920 --> 00:21:35,240
The one thing that I want to avoid
is my audience having to constantly raise

399
00:21:35,240 --> 00:21:38,560
or lower their volume control
for their speakers or their headphones

400
00:21:38,640 --> 00:21:40,320
as they're watching this video.

401
00:21:40,320 --> 00:21:44,120
I need to present
everything consistent level.

402
00:21:44,200 --> 00:21:44,400
Let's

403
00:21:44,400 --> 00:21:47,400
just zoom in on this clip
just to have a look.

404
00:21:47,440 --> 00:21:49,640
So I'm going to click the detail Zoom
button

405
00:21:49,640 --> 00:21:53,560
and I'm also going to make the audio track
right a little bit bigger.

406
00:21:53,640 --> 00:21:57,200
And now having seen the waveform,
you can actually see where

407
00:21:57,200 --> 00:21:59,880
there are certain
loud spikes in the waveform

408
00:21:59,880 --> 00:22:02,880
and where everything starts
get a little bit quiet.

409
00:22:02,920 --> 00:22:05,800
What we can do is
we can actually start to balance out this

410
00:22:05,800 --> 00:22:10,320
so that he starts off at one level
and continues at roughly the same level

411
00:22:10,400 --> 00:22:14,720
in order to be able to do this, we need to
add keyframes to the volume curve.

412
00:22:14,800 --> 00:22:18,240
An easy and quick way to be able to add
keyframes is actually to hold down

413
00:22:18,240 --> 00:22:23,040
the option all key when you click on the
volume curve in the timeline.

414
00:22:23,120 --> 00:22:23,680
So here

415
00:22:23,680 --> 00:22:26,680
I'm just going to hold down the option key
when I click on

416
00:22:26,680 --> 00:22:31,960
this part of the timeline just after this
first spike in the waveform here,

417
00:22:32,040 --> 00:22:35,600
I'm going to add a second keyframe
by holding down option again

418
00:22:35,800 --> 00:22:39,680
and clicking once again
on the volume curve.

419
00:22:39,760 --> 00:22:43,160
This now means
I can raise this part of the curve.

420
00:22:43,240 --> 00:22:48,600
So this is roughly in line
with this first peak of the audio here.

421
00:22:48,680 --> 00:22:50,800
If I go back to the beginning
and preview this.

422
00:22:50,800 --> 00:22:54,360
In this film, making a documentary
about how the airplanes changed the world,

423
00:22:54,440 --> 00:22:59,400
it was really important
to go out and shoot the real world.

424
00:22:59,480 --> 00:23:03,720
As you can see, the audio is now more
consistent along the duration of the clip.

425
00:23:03,920 --> 00:23:06,720
However, it's
probably a little bit too hot.

426
00:23:06,720 --> 00:23:09,720
Now. The main thing I'm interested in
is making sure that all of the clips

427
00:23:09,720 --> 00:23:11,400
at this point on the same audio

428
00:23:11,400 --> 00:23:15,160
track are balanced
to be roughly around the same level.

429
00:23:15,240 --> 00:23:17,280
They don't have to be the right level.

430
00:23:17,280 --> 00:23:19,120
They just have to be consistent.

431
00:23:19,120 --> 00:23:23,000
And one way we can do
that is we can normalize the audio.

432
00:23:23,080 --> 00:23:26,080
What this will do is
it will actually calculate

433
00:23:26,160 --> 00:23:31,840
a change in the audio curve
based on the peak level of the clips.

434
00:23:31,920 --> 00:23:34,240
See how we can do that.

435
00:23:34,320 --> 00:23:34,600
I'm just

436
00:23:34,600 --> 00:23:37,640
going to select these audio clips, right
click and choose.

437
00:23:37,640 --> 00:23:40,640
Normalize audio levels.

438
00:23:40,720 --> 00:23:43,320
There are a number of different
normalization modes to choose from,

439
00:23:43,320 --> 00:23:47,200
but sample peak program is probably
the simplest one to use.

440
00:23:47,280 --> 00:23:49,680
The minus nine DB first level.

441
00:23:49,680 --> 00:23:51,600
It's a good starting point for this.

442
00:23:51,600 --> 00:23:54,360
Again, this will actually normalize
the peak levels.

443
00:23:54,360 --> 00:23:57,080
So by having it set to minus nine

444
00:23:57,080 --> 00:24:01,880
as the upper part of that
yellow area on the meters.

445
00:24:01,960 --> 00:24:05,360
And we also want to make sure
that we set this to be independent

446
00:24:05,440 --> 00:24:08,720
so that it will treat each
clip on its own.

447
00:24:08,800 --> 00:24:12,720
Now we can choose to normalize in order
to be able to normalize that clips

448
00:24:12,960 --> 00:24:17,320
to roughly the same level.

449
00:24:17,400 --> 00:24:19,200
If I just play this clip here.

450
00:24:19,200 --> 00:24:21,920
If we couldn't get the shot
or the weather wasn't right,

451
00:24:21,920 --> 00:24:24,920
we would either go back to that location
or it didn't make the movie.

452
00:24:25,120 --> 00:24:26,400
But it's really important.

453
00:24:26,400 --> 00:24:29,720
Every shot was original
and that everything was real.

454
00:24:29,800 --> 00:24:33,280
So each of those clips is now roughly
the same level

455
00:24:33,360 --> 00:24:36,360
in order
to bring the first clip into line as well.

456
00:24:36,600 --> 00:24:38,280
What we can do is
we can just preview that.

457
00:24:38,280 --> 00:24:42,000
And if we need to, we can actually just
nudge the audio up or down.

458
00:24:42,120 --> 00:24:45,040
So selecting that clip
and playing through.

459
00:24:45,040 --> 00:24:47,080
In this film, making a documentary about.

460
00:24:47,080 --> 00:24:48,720
I can. Use the world.

461
00:24:48,720 --> 00:24:53,520
Option command minus just to be able
to notch that down real world one DB at a.

462
00:24:53,520 --> 00:24:56,400
Time. In the age of.

463
00:24:56,400 --> 00:24:59,920
In this film, making a documentary
about how the airplanes changed the world,

464
00:25:00,000 --> 00:25:04,480
it was really important
to go out and shoot the real world.

465
00:25:04,560 --> 00:25:07,960
And that brought it more in line
with the rest of the audio on that track.

466
00:25:08,040 --> 00:25:09,480
Now the next thing I want to do is to do

467
00:25:09,480 --> 00:25:13,320
pretty much the same thing,
but with the audio from the voiceover.

468
00:25:13,400 --> 00:25:17,120
However, because this was recorded
in a studio, it's much more consistent

469
00:25:17,120 --> 00:25:21,240
than something that was recorded
on location in an interview situation.

470
00:25:21,320 --> 00:25:25,080
So what I'm just going to do here
is actually just adjust the clips

471
00:25:25,320 --> 00:25:26,880
as appropriate.

472
00:25:26,880 --> 00:25:29,480
So I'm going to select the first clip
right through.

473
00:25:29,480 --> 00:25:34,000
In the age of airplanes,
we've become explorers once again.

474
00:25:34,000 --> 00:25:37,400
So what I've just done is just adjusted
that clip not by very much,

475
00:25:37,400 --> 00:25:41,400
just by a couple of DB, just to increase
the level slightly to keep it consistent

476
00:25:41,400 --> 00:25:45,240
with the rest of the audio
in the speech for the dialog.

477
00:25:45,320 --> 00:25:49,600
Leave behind everything you know
about airplanes

478
00:25:49,680 --> 00:25:54,040
and prepare to see them again
for the first time.

479
00:25:54,120 --> 00:25:58,600
And I'll probably just lower that
that end clip that deep

480
00:25:58,640 --> 00:26:03,160
and then maybe just bring
this first little single DB.

481
00:26:03,240 --> 00:26:04,360
Leave behind

482
00:26:04,360 --> 00:26:07,360
everything you know about airplanes

483
00:26:07,560 --> 00:26:11,680
and prepare to see them again
for the first time.

484
00:26:11,760 --> 00:26:15,000
So that now
means that the dialog has been balanced.

485
00:26:15,080 --> 00:26:18,000
I can now to my attention
to some of these sound effects,

486
00:26:18,000 --> 00:26:21,000
start to integrate them into the trailer.

487
00:26:21,000 --> 00:26:23,160
First of all, just going to make
the timeline track heights

488
00:26:23,160 --> 00:26:28,240
a little bit shorter just so that
I can concentrate on each of these clips.

489
00:26:28,320 --> 00:26:31,320
Now, the first thing I'm going to do
is I'm going to unmute

490
00:26:31,480 --> 00:26:34,480
audio tracks three and four,
but I am going to mute

491
00:26:34,560 --> 00:26:39,040
the dialog tracks so that audio track one,
an audio track two.

492
00:26:39,120 --> 00:26:42,120
Again, the idea here is to be consistent.

493
00:26:42,280 --> 00:26:44,960
Don't worry
if the sounds are too high or too low

494
00:26:44,960 --> 00:26:48,160
just to make sure they're
roughly the same level.

495
00:26:48,240 --> 00:27:24,200
So I'm going to play these through.

496
00:27:24,280 --> 00:27:25,720
Okay, So first thing I'm going to do

497
00:27:25,720 --> 00:27:29,040
is just make sure I've got the levels
roughly the same.

498
00:27:29,120 --> 00:27:32,120
So I'm actually going to increase

499
00:27:32,280 --> 00:27:36,080
this one here and this one here,

500
00:27:36,160 --> 00:27:37,080
this one here.

501
00:27:37,080 --> 00:27:39,920
Now, it might seem slightly
counter intuitive.

502
00:27:39,920 --> 00:27:42,400
Why would I be increasing audio levels?

503
00:27:42,400 --> 00:27:45,480
But again, this is just to make sure
that they're balanced across

504
00:27:45,480 --> 00:27:49,600
the different clips and that consistent
because once I've done that,

505
00:27:49,680 --> 00:27:53,520
I can now bring the levels down
using the track faders.

506
00:27:53,600 --> 00:27:55,240
Let's just go back to the beginning here.

507
00:27:55,240 --> 00:28:29,320
Just play this through.

508
00:28:29,400 --> 00:28:31,400
So I'll just need to just pull

509
00:28:31,400 --> 00:28:42,960
this level down a little bit
just to keep it in line.

510
00:28:43,040 --> 00:28:43,720
So that's

511
00:28:43,720 --> 00:28:46,720
how easy it is to start mixing your audio.

512
00:28:46,920 --> 00:28:49,640
You could have individual levels
for each of the clips.

513
00:28:49,640 --> 00:28:53,360
Nothing wrong with that, but it just means
that using the mixer and using the track

514
00:28:53,360 --> 00:28:57,400
level sliders just makes mixing
just an awful lot easier.

515
00:28:57,480 --> 00:29:00,080
Now the only other thing I'm
going to do with these sound effect clips

516
00:29:00,080 --> 00:29:03,080
is just create
little fades between each clip.

517
00:29:03,200 --> 00:29:08,080
This will just help the transition
from one audio clip to another.

518
00:29:08,160 --> 00:29:11,400
Let's go to detail Zoom on the first clip

519
00:29:11,480 --> 00:29:12,480
and what we can do.

520
00:29:12,480 --> 00:29:15,520
First of all is we can actually just apply
a little audio fade

521
00:29:15,760 --> 00:29:19,680
at the beginning
and end of each of these clips,

522
00:29:19,760 --> 00:29:21,840
a little fade like that,

523
00:29:21,840 --> 00:29:24,760
and then I can trim
the end of the clip out

524
00:29:24,760 --> 00:29:29,320
so that it overlaps the underlying
clip on the lower audio track.

525
00:29:29,400 --> 00:29:33,160
So this will now crossfade
those two clips together.

526
00:29:33,240 --> 00:29:38,360
I can also slip this clip
just like I can do with a video

527
00:29:38,440 --> 00:29:41,400
in order to give me a little bit
more handle at the beginning here.

528
00:29:41,400 --> 00:29:46,000
So as I can just lengthen that clip
from the very beginning.

529
00:29:46,080 --> 00:29:49,080
Just a tiny little overlap of
the audio is always useful.

530
00:29:49,280 --> 00:29:49,920
You want to be careful.

531
00:29:49,920 --> 00:29:53,800
It's not too long, but would just indicate
there's a change of picture coming.

532
00:29:54,000 --> 00:29:59,160
Just anticipate
that in the audience's mind.

533
00:29:59,240 --> 00:30:02,040
I'm going to continue scrolling
through here and I'm going to continue

534
00:30:02,040 --> 00:30:15,400
adding
little audio fights on each of these clips

535
00:30:15,480 --> 00:30:19,840
and audio fade out there.

536
00:30:19,920 --> 00:30:22,440
Once again, I'm
going to do the same technique as before

537
00:30:22,440 --> 00:30:25,440
with this South Pole audio Tiny little

538
00:30:25,560 --> 00:30:30,400
fade in at the beginning,

539
00:30:30,480 --> 00:30:37,240
just to anticipate the picture change that

540
00:30:37,320 --> 00:30:38,640
and fade out there

541
00:30:38,640 --> 00:30:42,080
and I'll just bring the other one
pre the subsequent shot.

542
00:30:42,080 --> 00:30:44,080
Bring that in.

543
00:30:44,080 --> 00:30:50,560
Finally, just a couple more to do here.

544
00:30:50,640 --> 00:31:04,880
The audio fades

545
00:31:04,960 --> 00:31:08,240
and finally, I'm just going to lengthen
that last clip.

546
00:31:08,240 --> 00:31:15,960
Just set it, It tails out right
underneath those titles that.

547
00:31:16,040 --> 00:31:28,840
So now when I just play that last bit

548
00:31:28,920 --> 00:31:32,200
and the sound of the airplane dies away
slightly, now

549
00:31:32,200 --> 00:31:36,120
you may be wondering why I haven't added
audio transitions between those clips.

550
00:31:36,280 --> 00:31:38,440
That's another way of being able to work.

551
00:31:38,440 --> 00:31:42,600
However, I often find that
these audio files are much more accurate

552
00:31:42,680 --> 00:31:46,120
than the audio transitions
that you might be using.

553
00:31:46,200 --> 00:31:51,400
The last element of this audio mix
I need to bring in is of course the music

554
00:31:51,480 --> 00:31:53,800
and very similar
to working with the sound effects.

555
00:31:53,800 --> 00:31:56,880
I can actually use the track slider
in order to be able

556
00:31:56,880 --> 00:31:59,040
to adjust the music level.

557
00:31:59,040 --> 00:32:03,680
So first of all, I'm going to unmute all
the tracks in the timeline,

558
00:32:03,760 --> 00:32:04,320
go back to the

559
00:32:04,320 --> 00:32:08,320
beginning of my edit,
and I'm just going to play through

560
00:32:08,520 --> 00:32:11,400
and have a listen
to how the music level should be.

561
00:32:11,400 --> 00:32:12,000
In this film.

562
00:32:12,000 --> 00:32:15,000
Making a documentary
about how the airplanes change the world.

563
00:32:15,040 --> 00:32:19,960
It was really important to go out
and shoot the real world.

564
00:32:20,040 --> 00:32:22,080
In the age of airplanes,

565
00:32:22,080 --> 00:32:26,120
we've become explorers once again.

566
00:32:26,200 --> 00:32:27,160
It's possible to shoot it.

567
00:32:27,160 --> 00:32:31,240
We wanted to go shoot

568
00:32:31,320 --> 00:32:34,120
so we couldn't get the shot
or the weather wasn't right.

569
00:32:34,120 --> 00:32:38,320
We need to go back to that location
or to make the movie a really important.

570
00:32:38,400 --> 00:32:39,840
Every shot was original and then.

571
00:32:39,840 --> 00:32:45,760
Everything was real leaves
behind everything you know about airplanes

572
00:32:45,840 --> 00:32:48,360
and prepare to see them again

573
00:32:48,360 --> 00:32:59,640
for the first time.

574
00:32:59,720 --> 00:33:02,760
Now, throughout that,
I was actually watching the audio meters,

575
00:33:02,760 --> 00:33:06,640
but I was also listening to the mics
as it was coming through.

576
00:33:06,720 --> 00:33:10,720
And you can see the what I can now do
is I can easily write the levels

577
00:33:10,800 --> 00:33:14,040
so that if the sound effects are too loud,
I can actually bring

578
00:33:14,040 --> 00:33:17,440
the sound effects on those tracks down
with just one fader.

579
00:33:17,520 --> 00:33:21,880
So that's the advantage
of using the audio mixer in this case.

580
00:33:21,960 --> 00:33:25,120
One thing I am going to do
though, is I'm actually going to increase

581
00:33:25,120 --> 00:33:29,560
the level of the music after Harrison Ford
has finished his final line.

582
00:33:29,640 --> 00:33:34,920
So in this case, I'm just going to add
a couple of audio keyframes

583
00:33:35,000 --> 00:33:36,400
on the volume curve and just

584
00:33:36,400 --> 00:33:40,920
adjust that up by a couple of DB
from where it was before.

585
00:33:41,000 --> 00:33:44,760
So I can always go back into the timeline
and start making further

586
00:33:44,760 --> 00:33:50,560
level adjustments
if I need to at an individual clip level.

587
00:33:50,640 --> 00:33:59,920
For the first time.

588
00:34:00,000 --> 00:34:02,400
So that's the audio mix
doing for this timeline.

589
00:34:02,400 --> 00:34:04,680
However, we're not quite there yet.

590
00:34:04,680 --> 00:34:09,360
We need a few little visual flourishes
before we can say that this is a wrap

591
00:34:09,440 --> 00:34:10,120
and in this case

592
00:34:10,120 --> 00:34:14,080
we're going to add a few transitions
just to indicate a change of location.

593
00:34:14,160 --> 00:34:17,160
And we're also going to add some fusion
titles

594
00:34:17,280 --> 00:34:20,520
from the built in templates
that result ships with.

595
00:34:20,600 --> 00:34:23,600
So to start with, let's just simply

596
00:34:23,680 --> 00:34:26,080
adjust the height of each of these tracks.

597
00:34:26,080 --> 00:34:30,720
Just give me a little bit more space
in terms of the visuals.

598
00:34:30,800 --> 00:34:31,280
And the first

599
00:34:31,280 --> 00:34:34,280
thing we want to do
is actually add some video transitions.

600
00:34:34,360 --> 00:34:37,160
Now, I was always taught
when I was learning video

601
00:34:37,160 --> 00:34:41,040
editing that you should use
transitions sparingly and usually

602
00:34:41,040 --> 00:34:45,080
to indicate a change of time or location.

603
00:34:45,160 --> 00:34:48,680
So here I've got an edit point
between two shots.

604
00:34:48,760 --> 00:34:49,720
It's possible to shoot it.

605
00:34:49,720 --> 00:34:54,000
We wanted to go shoot and.

606
00:34:54,080 --> 00:34:56,520
I can select the edit point here

607
00:34:56,520 --> 00:35:00,280
and then come to the menu and choose
timeline

608
00:35:00,360 --> 00:35:03,360
and transition

609
00:35:03,360 --> 00:35:07,560
and this will add a default
one second across Dissolve transition.

610
00:35:07,640 --> 00:35:10,280
Let's just preview that with the forward
slash key again.

611
00:35:10,280 --> 00:35:11,240
It's possible to shoot it.

612
00:35:11,240 --> 00:35:15,040
We wanted grocery.

613
00:35:15,120 --> 00:35:18,840
And that simple fade usually indicates
to the audience that some change.

614
00:35:18,840 --> 00:35:23,200
Is there usually a change of
time or change of location?

615
00:35:23,280 --> 00:35:26,280
Let's just zoom in on that transition
a little bit as well,

616
00:35:26,400 --> 00:35:29,600
because you can also change
any of these transitions.

617
00:35:29,680 --> 00:35:32,800
Of course, you can change the duration
of the transition by clicking on it

618
00:35:32,800 --> 00:35:36,600
and dragging it at the side there.

619
00:35:36,680 --> 00:35:41,280
But if you right click on the transition,

620
00:35:41,360 --> 00:35:44,360
you can also change
the transition duration

621
00:35:44,360 --> 00:35:48,040
by typing in values and you can see that
we've got presets there as well.

622
00:35:48,080 --> 00:35:52,120
Very similar
to how we changed the duration of clips.

623
00:35:52,200 --> 00:35:54,600
Alternatively,
you can also change the style

624
00:35:54,600 --> 00:35:57,600
of transition through the inspector.

625
00:35:57,680 --> 00:36:00,120
So let's go up to the top right
hand corner of the interface.

626
00:36:00,120 --> 00:36:03,480
Click the inspector button and we also see

627
00:36:03,480 --> 00:36:07,080
that we're in the transition
inspector here.

628
00:36:07,080 --> 00:36:10,080
We've got the transition type
which is crossed is old,

629
00:36:10,120 --> 00:36:14,520
but we can also choose from lots
of different sorts of types of transition.

630
00:36:14,520 --> 00:36:16,720
Let's choose Edge Wipe

631
00:36:16,800 --> 00:36:19,520
because I've got the play head
over the center of the transition.

632
00:36:19,520 --> 00:36:22,520
You can now see that
if I change the angle of the WIP,

633
00:36:22,760 --> 00:36:26,960
you can see how it actually changes
the direction of the white.

634
00:36:27,040 --> 00:36:31,160
I set that to around about -80.

635
00:36:31,240 --> 00:36:33,360
Let's increase the border

636
00:36:33,360 --> 00:36:38,000
and you can change the border color
using the color swatch in the inspector.

637
00:36:38,080 --> 00:36:41,680
However, there was also the option
to feather the border.

638
00:36:41,760 --> 00:36:46,840
So if we click on that,
we've now got a nice soft edge border.

639
00:36:46,920 --> 00:36:50,200
If I hit the forward slash key
to preview the timeline.

640
00:36:50,280 --> 00:36:51,240
It's possible to shoot it.

641
00:36:51,240 --> 00:36:54,880
We wanted to go shoot.

642
00:36:54,960 --> 00:36:57,960
I can now channel my inner George Lucas.

643
00:36:58,000 --> 00:37:02,160
Of course, resolve comes
with a whole bunch of transition presets

644
00:37:02,160 --> 00:37:03,360
for you to use.

645
00:37:03,360 --> 00:37:07,440
If you go to the effects
library and choose video transitions,

646
00:37:07,680 --> 00:37:11,600
you can see that you've got all manner
of different transitions to choose from.

647
00:37:11,680 --> 00:37:16,320
And if you actually take your mouse
and just run across the transition,

648
00:37:16,400 --> 00:37:19,760
you can actually live preview
each of those transitions.

649
00:37:19,840 --> 00:37:24,600
So you get a sense
as to how each of those transitions works.

650
00:37:24,680 --> 00:37:25,160
The final

651
00:37:25,160 --> 00:37:28,840
element that we're going to add to
this edit is actually some titles.

652
00:37:28,920 --> 00:37:31,920
We need to know, for example,
who the interviewee is.

653
00:37:32,120 --> 00:37:35,680
But we're also going to add some titles
for each of the geographic locations

654
00:37:35,680 --> 00:37:39,320
that the film visits when it was filming.

655
00:37:39,400 --> 00:37:42,480
Just like with Transitions,
you can actually live preview

656
00:37:42,480 --> 00:37:46,800
each of these
by running your mouse across them.

657
00:37:46,880 --> 00:37:48,720
And with the fusion titles,

658
00:37:48,720 --> 00:37:53,640
you'll actually get to see
the different animations that we have.

659
00:37:53,840 --> 00:37:56,760
So you can choose
whether or not a title is appropriate

660
00:37:56,760 --> 00:38:00,680
for your edit
even before you apply it to your timeline.

661
00:38:00,760 --> 00:38:02,840
In this case,
I want to scroll through the list

662
00:38:02,840 --> 00:38:06,000
and I'm looking for a title called Simple.

663
00:38:06,000 --> 00:38:13,320
Underline Lower third.

664
00:38:13,400 --> 00:38:15,040
I'm going to take that title

665
00:38:15,040 --> 00:38:19,240
and I'm going to move up to my timeline
viewer

666
00:38:19,320 --> 00:38:24,120
overlays, and then I'm going to
choose the place on top. Edit

667
00:38:24,200 --> 00:38:27,920
And surprisingly, this time,
because I'm dealing with video resolve,

668
00:38:27,920 --> 00:38:31,040
actually places title on top of the video

669
00:38:31,040 --> 00:38:34,480
where my play had this,

670
00:38:34,560 --> 00:38:37,920
I had the effects library
just to give myself a little bit more room

671
00:38:38,000 --> 00:38:41,000
and go into my detail, zoom,

672
00:38:41,200 --> 00:38:42,520
zoom out touch there

673
00:38:42,520 --> 00:38:46,120
and I just want to trim the title
to the end of the clip.

674
00:38:46,200 --> 00:38:48,880
To adjust the title, as you'll simply do,

675
00:38:48,880 --> 00:38:51,720
is just go directly to the inspector.

676
00:38:51,720 --> 00:38:54,960
So here in the text box,
I'm going to highlight the sample text

677
00:38:55,040 --> 00:38:56,760
and I'm going to give my interviewee
his name,

678
00:38:56,760 --> 00:39:00,760
which in this case is Brian
George Terwilliger.

679
00:39:00,840 --> 00:39:03,840
And you can also customize
the font as well.

680
00:39:03,880 --> 00:39:07,680
If you click in the font menu
here, you can actually scroll

681
00:39:07,680 --> 00:39:11,040
through the list of fonts
that you have installed on your system

682
00:39:11,040 --> 00:39:15,520
and get a live preview
of what each font may look like.

683
00:39:15,600 --> 00:39:18,360
In this case, I'm actually
just going to leave everything set to open

684
00:39:18,360 --> 00:39:22,200
SANS, However, I can customize the text

685
00:39:22,200 --> 00:39:29,040
further using the lower
controls, including the size

686
00:39:29,120 --> 00:39:29,920
and also the

687
00:39:29,920 --> 00:39:33,160
tracking, which is the spacing
between the letters.

688
00:39:33,240 --> 00:39:36,560
Just by bringing the letters a little
closer together makes them easier to read.

689
00:39:36,560 --> 00:39:39,320
I feel

690
00:39:39,320 --> 00:39:41,400
below that we've also got controls

691
00:39:41,400 --> 00:39:45,840
for the line as well as a blue line
underneath the text.

692
00:39:45,920 --> 00:39:50,520
Of course I can increase or decrease
the line thickness depending on the style

693
00:39:50,520 --> 00:39:53,920
that I'm looking for,
and I can also change the line color.

694
00:39:54,000 --> 00:39:58,240
In this case, I'm actually
going to increase the red color channel

695
00:39:58,240 --> 00:40:02,840
and the green color channel and actually
just lower the blue color channel

696
00:40:03,080 --> 00:40:06,800
just to change the color of the line
to yellow

697
00:40:06,880 --> 00:40:12,000
in actual fact, you can also customize
the gradient across the line.

698
00:40:12,080 --> 00:40:16,720
Let's change the type
from solid color to horizontal

699
00:40:16,800 --> 00:40:21,080
and now I get a second color box,
which I'm actually going to customize

700
00:40:21,160 --> 00:40:27,040
by just making it
a little bit more of an orange color.

701
00:40:27,120 --> 00:40:29,880
Now that I've got my first title
in, I can actually use this

702
00:40:29,880 --> 00:40:33,760
as a basis for the rest of the titles
throughout the trailer.

703
00:40:33,840 --> 00:40:36,520
And also I'm just going to do
is just copy and paste

704
00:40:36,520 --> 00:40:39,520
the title into different locations.

705
00:40:39,560 --> 00:40:43,640
Let's go to full extent, Zoom
and select the title and then

706
00:40:43,880 --> 00:40:48,400
I can actually choose to copy the title
just as I would do anything else.

707
00:40:48,600 --> 00:40:50,720
So command or Control C

708
00:40:50,720 --> 00:40:54,640
is a keyboard shortcut
that you'll probably be familiar with.

709
00:40:54,720 --> 00:41:00,280
Now I'm going to find the Maldives
shot here

710
00:41:00,360 --> 00:41:02,800
and I'm going to choose to paste.

711
00:41:02,800 --> 00:41:07,760
So edit, paste, command or control V

712
00:41:07,840 --> 00:41:12,400
and result will actually paste directly
to the track from which I've copied from.

713
00:41:12,480 --> 00:41:17,000
Let me just trim that
back to the end of that shot

714
00:41:17,080 --> 00:41:22,600
and then change the title here

715
00:41:22,680 --> 00:41:26,880
to Maldives

716
00:41:26,960 --> 00:41:30,960
and to copy that title

717
00:41:31,040 --> 00:41:32,400
Paste over the next clip,

718
00:41:32,400 --> 00:41:42,000
which is the South Pole shot.

719
00:41:42,080 --> 00:41:51,760
This clip is Alaska.

720
00:41:51,840 --> 00:41:53,720
And then, of course,

721
00:41:53,720 --> 00:41:59,240
can you.

722
00:41:59,320 --> 00:42:03,680
Show more into the movie?

723
00:42:03,760 --> 00:42:05,000
That's really important.

724
00:42:05,000 --> 00:42:06,440
Every shot was original and then.

725
00:42:06,440 --> 00:42:12,400
Everything is real leaves
behind everything you know about airplanes

726
00:42:12,480 --> 00:42:15,640
and prepare to see them again.

727
00:42:15,720 --> 00:42:18,720
Just kind of trim that back a little bit
because it was just overlapping

728
00:42:18,720 --> 00:42:20,080
the transition a little bit and.

729
00:42:20,080 --> 00:42:22,800
Prepare to see them again.

730
00:42:22,800 --> 00:42:27,000
Don't worry, if you can't play these
titles back in real time immediately,

731
00:42:27,080 --> 00:42:31,720
depending on the power of your system,
result may need to cache the files

732
00:42:31,800 --> 00:42:35,400
prior to being able to play them back
at full quality, in which case

733
00:42:35,600 --> 00:42:38,440
just let resolve have a few seconds

734
00:42:38,440 --> 00:42:41,440
and results will automatically cache
the files for you.

735
00:42:41,520 --> 00:42:46,200
You'll notice when a file is cached
because the red line above the title

736
00:42:46,280 --> 00:42:49,720
will turn blue to indicate a cache file,

737
00:42:49,800 --> 00:42:53,280
you should now be able
to play your title back in real time.

738
00:42:53,360 --> 00:42:55,440
Now that I've got this,
had it ready to go.

739
00:42:55,440 --> 00:42:59,960
What I want to do is to be able to play it
back for the client full screen.

740
00:43:00,040 --> 00:43:05,560
If I just return the play head
back to the beginning of the timeline

741
00:43:05,640 --> 00:43:07,080
from the Workspace menu,

742
00:43:07,080 --> 00:43:11,240
we can choose a view, a mode cinema view.

743
00:43:11,320 --> 00:43:15,680
This will give me a full screen
playback of my edit.

744
00:43:15,840 --> 00:43:19,320
In this film, making a documentary
about how the airplanes changed the world.

745
00:43:19,400 --> 00:43:22,600
And it's really important to go out

746
00:43:22,680 --> 00:43:24,120
in the world.

747
00:43:24,120 --> 00:43:26,400
In the age of airplanes, we've

748
00:43:26,400 --> 00:43:29,880
become explorers once again.

749
00:43:29,960 --> 00:43:35,120
It's possible
to shoot any one excursion in,

750
00:43:35,200 --> 00:43:37,560
couldn't get the shot or the weather
wasn't right.

751
00:43:37,560 --> 00:43:41,680
You need to go back to that location or it
didn't make the movie really important.

752
00:43:41,760 --> 00:43:44,760
Every shot was original.
And then I really.

753
00:43:44,760 --> 00:43:48,880
Believe behind everything you know
about airplanes

754
00:43:48,960 --> 00:43:51,360
and preparing to see them again

755
00:43:51,360 --> 00:44:02,440
for the first time.

756
00:44:02,520 --> 00:44:03,280
Just simply press

757
00:44:03,280 --> 00:44:07,480
escape in order to be able
to return back to the interface.

758
00:44:07,560 --> 00:44:09,920
I hope you found this tutorial useful.

759
00:44:09,920 --> 00:44:12,920
If you've got any further questions
about attitude and resolve,

760
00:44:13,080 --> 00:44:16,360
please feel free to join us
on the Blackmagic Design forums

761
00:44:16,440 --> 00:44:19,680
and you can also familiarize yourself
with the training materials

762
00:44:19,680 --> 00:44:23,440
that we have available
on The Da Vinci Resolve product pages

763
00:44:23,520 --> 00:44:26,800
and all of those materials
are available for free.

764
00:44:26,880 --> 00:44:29,080
Thank you very much and happy editing.

