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This first lesson
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is just a quick introduction to the animation world!
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I will quickly explain
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what's the role of an animator
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and the different animation techniques!
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Be a character animator means...
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bringing to life a fictional character!
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This is enough for me to make this job awesome!
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I mean you take an inanimate 3D mesh
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and you add movement,
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the expressions...
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and this character starts to have a personality,
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to have feelings and...
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yeah, this is what I mean!
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I always say that animation
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is not about move a character...
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but it's the capacity to bring it to life!
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It's pretty easy to learn how to move a rig,
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but what you should be able to do,
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to became a good animator,
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is to GIVE LIFE to this character!
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As animators we move
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and let's speak this characters,
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in practice we control their movements like actors
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and in this way we create the illusion of life!
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So the animation is an illusion, yes...
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but can be so real
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that you became part of the character that you animated!
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Putting in him something of yourself,
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of your feelings and emotions,
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of your style...
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and these emotions and feelings
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will be transferred to the users!
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Let's start saying that...
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to be a 3D animator you don't have to be a good drawer!
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Of course, it's a plus if you are...
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but it's really not necessary!
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I have no great skills in drawing at all!
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I mean... I draw a lot
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but I can't say that I'm a good drawer!
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So we must dispel this fake myth!
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NO! You don't need to be a good drawer
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to became a good 3D animator!
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In my lesson I will talk about 3D animation,
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but let's quickly talk about
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all the main animation techniques!
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Now let's see in details
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how these different techniques work!
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This technique was the most well known
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and common used
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starting from the beginning of this 20th century
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until the advent of computer animation!
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It's composed by a sequence of hand drawings
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created on a series of pages!
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All the drawings are made on an animation desk,
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or light table!
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A light table has a translucent surface
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illuminated from behind with the light
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collocated into the table!
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On this surface you put the sequence of papers!
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When you draw the animation,
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thanks to the light inside the desk,
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you can see in transparence the drawings
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of the previous and following pages!
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An animation is composed by a sequence of frames,
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each frame is represented by a drawing!
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The frame rate, the number of frames per second,
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can change depending on the type of project:
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in movies we usually have 24 frames per second,
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for TV series and commercials... 25 frames per second,
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and for videogames we usually have 30 or 60 frames!
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I said that the computer animation is split in 2 categories:
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3D and 2D!
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The 3D is the animation of objects
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created in a three-dimensional space!
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Using a 3D software, like Maya or 3DMax,
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we animate a 3D object!
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We start from a mesh, the model,
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that is created by the modeler,
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On this mesh the rigger will create the skeleton,
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the RIG,
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the series of bones, joints and the selectable controls
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that the animator will use to move the character!
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Selecting and moving this controls
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we create the motion!
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For 2D animation we still intend something generated on the computer
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but the images are be-dimensional!
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The result is more close to the traditional animation!
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Some software for this type of animation are:
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Toon Boom, Anime Studio, Flash...
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With this technique we physically
move a real object, a puppet!
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Frame by frame, we pose the character
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and we take a sequence of pictures!
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For example is the favourite technique of Tim Burton,
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that used it for all his animated movies!
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The puppet usually has a structure inside,
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like an iron skeleton,
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that allows to easily pose him!
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That was the very first lesson
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and I'll wait for the next one!
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Creation of a 3d project!7163
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