All language subtitles for Unreal Engine 5.1 for Architectural Visualization - Modeling of Walls

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,400 Okay, so welcome to the first lecture of this series Unreal Engine for RQuest. 2 00:00:05,400 --> 00:00:08,640 Today we will start our modeling process. 3 00:00:08,640 --> 00:00:11,600 The software that I am using for modeling is Blender. 4 00:00:11,600 --> 00:00:13,160 You can use any software you want. 5 00:00:13,160 --> 00:00:18,760 You can use Maya, 3ds Max, any software that you are good at, you can use that for 3D modeling. 6 00:00:18,760 --> 00:00:23,600 So just break the IS, just model the way you model anything on your primary 3D software 7 00:00:23,600 --> 00:00:25,520 and you're good to go. 8 00:00:25,520 --> 00:00:29,560 Okay, so let's begin. 9 00:00:29,560 --> 00:00:34,800 Let's first delete these three because I don't need them. 10 00:00:34,800 --> 00:00:37,760 Let's enable a few add-ons first. 11 00:00:37,760 --> 00:00:46,080 I will type in extra objects and I will enable them. 12 00:00:46,080 --> 00:00:51,520 Also I will enable TXF. 13 00:00:51,520 --> 00:00:57,160 Okay, so yeah, that's it. 14 00:00:57,160 --> 00:01:06,880 Okay, so let's import our DXF file, import DXF. 15 00:01:06,880 --> 00:01:10,000 So there we have it, our DXF file. 16 00:01:10,000 --> 00:01:14,920 By the way, you can download this DXF file from my Patreon, it is totally free. 17 00:01:14,920 --> 00:01:19,920 You can also find DWG file over there, so you can use DXF or DWG, it is totally up to 18 00:01:19,920 --> 00:01:20,920 you. 19 00:01:20,920 --> 00:01:23,920 Okay, so let's begin. 20 00:01:23,920 --> 00:01:34,480 I will add in a single vertex and I will enable the snapping, vertex snapping and I will also 21 00:01:34,480 --> 00:01:37,240 enable auto merge. 22 00:01:37,240 --> 00:01:45,120 So let's select our single vertex and I will snap it and I will start modeling our XTD 23 00:01:45,120 --> 00:01:59,720 file, so extrude and snap, extrude and snap and I will extrude and merge. 24 00:01:59,720 --> 00:02:14,040 Okay, let's add another single vertex, move and snap it right here and I will extrude 25 00:02:14,040 --> 00:02:19,320 it and snap it. 26 00:02:19,320 --> 00:02:25,920 Okay, so because we have to use this single vertex again and again, so what I will do 27 00:02:25,920 --> 00:02:34,280 is by holding my mouse cursor over this add single vertex option, I will click left and 28 00:02:34,280 --> 00:02:36,440 add it to my favorites. 29 00:02:36,440 --> 00:02:43,520 Okay, so now if I have to use the single vertex, all I have to do is rescue on my keyboard 30 00:02:43,520 --> 00:02:46,520 and add the single vertex. 31 00:02:46,520 --> 00:03:01,880 Okay, let's move and snap, extrude and snap, extrude and merge. 32 00:03:01,880 --> 00:03:29,640 Let's add another single vertex, okay, so now I will model the interior walls, single 33 00:03:29,640 --> 00:03:42,360 vertex, extrude and snap, extrude and merge. 34 00:03:42,360 --> 00:04:12,240 Add another single vertex, okay, so let's move this curved RDXF file 35 00:04:12,240 --> 00:04:22,360 into a different collection, DXF, yeah, let's hide this one, okay, so I think we have our 36 00:04:22,360 --> 00:04:30,440 walls ready, now you may have noticed something that I have divided all of my meshes into 37 00:04:30,440 --> 00:04:34,560 different objects, okay, I have modeled my meshes in such a way that they are divided 38 00:04:34,560 --> 00:04:40,680 into different objects, okay, what I mean by that is I could also model this wall and 39 00:04:40,680 --> 00:04:47,760 this wall as a same object, but Unreal Engine really prefers if you divide your meshes into 40 00:04:47,760 --> 00:04:51,880 different objects, okay, so whatever the software that you are using, make sure that you are 41 00:04:51,880 --> 00:04:58,800 dividing your meshes into different objects, okay, so I will select all of my walls, go 42 00:04:58,800 --> 00:05:06,400 into edit mode, select all of my vertices and I will extrude them by three meters along 43 00:05:06,400 --> 00:05:08,400 the axis. 44 00:05:09,400 --> 00:05:17,280 Okay, so I am noticing a few artifacts here, this is Z fighting when two meshes collide 45 00:05:17,280 --> 00:05:23,640 with each other, the faces of two meshes collide with each other, so it creates a Z fighting, 46 00:05:23,640 --> 00:05:31,200 what I will do is I will select the vertices and delete the faces, okay, so I will do the 47 00:05:31,200 --> 00:05:49,040 same thing here as well, just select them and delete the faces, okay, so we have pretty 48 00:05:49,040 --> 00:06:12,520 much same artifacts here, okay, so we do not have those artifacts anymore, so that concludes 49 00:06:12,520 --> 00:06:20,280 our today's lecture, in the next lecture we will model these windows, okay, these windows 50 00:06:20,280 --> 00:06:25,000 and these bedroom windows as well, so I will see you guys in the next lecture. 5102

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