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Some of you might be wondering why you would use a game engine as powerful as Unreal Engine to make
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2D and 2D 3D hybrid games.
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The obvious alternatives would be Unity and Godot.
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And yes, on first glance, they are better suited for 2D games and might be the right choice for a
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lot of people.
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However, there are also many reasons why you might choose to use Unreal Engine over those, and in
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the end, it's a decision you have to make for yourself.
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One of the biggest reasons for me to pick Unreal Engine over the other alternatives is the general workflow.
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With Unreal and Blueprint Visual Scripting.
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This system allows you to create entire games without having to write a single line of code through
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a node based editor.
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This makes it easier for artists and game designers to also help out doing projects, but even engineers
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will be able to work much faster using this over C plus plus, and it can cut down development time
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immensely.
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Unity, for example, also has a visual scripting solution.
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However, Epic Games has been doing this for a much longer time, and their blueprint system is much
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more fleshed out and streamlined.
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The next big reason is that you might want to create 2D 3D hybrid games instead of 2D only games.
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In that case, you'll mix sprites with 3D backgrounds and elements, which will allow you to make use
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of many of Unreal Engine's amazing features to create a really unique and high quality look for these
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type of games.
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I would say that Unreal Engine excels over those other alternatives, since with Unreal Engine everything
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looks good right out of the box.
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With other engines, you'll have to spend a lot of time on lighting and materials to get things looking
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right, and this can be extremely hard if you're solo, deaf, or more comfortable with the programming
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side rather than the art side.
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However, with how the lighting and post-processing works in Unreal Engine, things just look great
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right from the get go and let you concentrate on building the gameplay mechanics.
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At some point.
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You might also want to make 3D games as well, and having made 2D games with Unreal Engine will allow
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you to easily transition over into doing that since it works in a very similar way.
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Most of the gameplay related things you learn in this course will also apply to 3D as well.
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Another reason are the licensing terms.
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With Unreal Engine, you don't have to pay anything to Epic Games unless your game makes $1 million
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or more in gross revenue.
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For unity and other engines, these terms can be a lot more complicated, and you'll get a much worse
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deal in most cases, especially after the whole install.
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VSCode unity.
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Epic games as a company also has a lot of experience creating games, and will often bring the knowledge
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they gain by doing that back into the engine, by adding new features and making things more streamlined.
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Also, when creating 2D and 2D 3D hybrid games with unreal, you have a pretty high chance of getting
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an Epic Mega Grant.
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These grants are usually given out to projects that stand out and create value for Epic Games, and
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there are many 2D projects and 2D plugins which have gotten financial support through these grants because
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they're thinking outside of the box.
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Unreal engine is also very expandable and built to be modular, so it allows you to create your own
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plugins with ease and create code you can reuse throughout multiple projects.
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It also allows you to add on new functionality you might need to improve your workflow.
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There are also more successful 2D and 2D 3D hybrid games made with Unreal Engine than you might think.
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The biggest player in this field is Square Enix, who created Octopath Traveler, Octopath Traveler
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two Triangle Strategy and Live Alive with Unreal Engine four, and coined the terms HD 2d.
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This has been working out great for them, and each of these titles made millions of dollars, which
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prompted them to also create a Dragon Quest three remake in this style, which is currently in development.
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But there are also many smaller game studios using Unreal Engine for these kind of projects, just to
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name a few.
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And Lily's Backbone, Detained and The Vagrant have also all been created using Unreal Engine four,
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and I actually made a full YouTube video showing off all Unreal Engine 2D and 2D 3D hybrid games, which
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I attached to this lecture, so please check it out.
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