All language subtitles for 002 Why make 2D Games with Unreal Engine[UdemyIran.Com]

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French
fy Frisian
gl Galician
ka Georgian
de German
el Greek
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian Download
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:03,860 Some of you might be wondering why you would use a game engine as powerful as Unreal Engine to make 2 00:00:03,890 --> 00:00:05,570 2D and 2D 3D hybrid games. 3 00:00:05,570 --> 00:00:07,880 The obvious alternatives would be Unity and Godot. 4 00:00:07,880 --> 00:00:11,900 And yes, on first glance, they are better suited for 2D games and might be the right choice for a 5 00:00:11,900 --> 00:00:12,620 lot of people. 6 00:00:12,620 --> 00:00:16,580 However, there are also many reasons why you might choose to use Unreal Engine over those, and in 7 00:00:16,580 --> 00:00:18,680 the end, it's a decision you have to make for yourself. 8 00:00:18,680 --> 00:00:23,090 One of the biggest reasons for me to pick Unreal Engine over the other alternatives is the general workflow. 9 00:00:23,120 --> 00:00:25,160 With Unreal and Blueprint Visual Scripting. 10 00:00:25,160 --> 00:00:29,030 This system allows you to create entire games without having to write a single line of code through 11 00:00:29,030 --> 00:00:30,170 a node based editor. 12 00:00:30,170 --> 00:00:34,700 This makes it easier for artists and game designers to also help out doing projects, but even engineers 13 00:00:34,700 --> 00:00:38,990 will be able to work much faster using this over C plus plus, and it can cut down development time 14 00:00:38,990 --> 00:00:39,680 immensely. 15 00:00:39,710 --> 00:00:42,200 Unity, for example, also has a visual scripting solution. 16 00:00:42,200 --> 00:00:46,010 However, Epic Games has been doing this for a much longer time, and their blueprint system is much 17 00:00:46,010 --> 00:00:47,450 more fleshed out and streamlined. 18 00:00:47,480 --> 00:00:52,220 The next big reason is that you might want to create 2D 3D hybrid games instead of 2D only games. 19 00:00:52,220 --> 00:00:56,450 In that case, you'll mix sprites with 3D backgrounds and elements, which will allow you to make use 20 00:00:56,450 --> 00:01:00,710 of many of Unreal Engine's amazing features to create a really unique and high quality look for these 21 00:01:00,710 --> 00:01:01,280 type of games. 22 00:01:01,280 --> 00:01:05,330 I would say that Unreal Engine excels over those other alternatives, since with Unreal Engine everything 23 00:01:05,330 --> 00:01:06,740 looks good right out of the box. 24 00:01:06,740 --> 00:01:10,790 With other engines, you'll have to spend a lot of time on lighting and materials to get things looking 25 00:01:10,790 --> 00:01:15,080 right, and this can be extremely hard if you're solo, deaf, or more comfortable with the programming 26 00:01:15,080 --> 00:01:16,310 side rather than the art side. 27 00:01:16,310 --> 00:01:19,850 However, with how the lighting and post-processing works in Unreal Engine, things just look great 28 00:01:19,850 --> 00:01:23,180 right from the get go and let you concentrate on building the gameplay mechanics. 29 00:01:23,180 --> 00:01:23,750 At some point. 30 00:01:23,750 --> 00:01:27,650 You might also want to make 3D games as well, and having made 2D games with Unreal Engine will allow 31 00:01:27,650 --> 00:01:31,370 you to easily transition over into doing that since it works in a very similar way. 32 00:01:31,370 --> 00:01:35,600 Most of the gameplay related things you learn in this course will also apply to 3D as well. 33 00:01:35,600 --> 00:01:37,700 Another reason are the licensing terms. 34 00:01:37,700 --> 00:01:41,840 With Unreal Engine, you don't have to pay anything to Epic Games unless your game makes $1 million 35 00:01:41,840 --> 00:01:43,100 or more in gross revenue. 36 00:01:43,100 --> 00:01:47,150 For unity and other engines, these terms can be a lot more complicated, and you'll get a much worse 37 00:01:47,150 --> 00:01:49,610 deal in most cases, especially after the whole install. 38 00:01:49,610 --> 00:01:50,960 VSCode unity. 39 00:01:50,990 --> 00:01:55,400 Epic games as a company also has a lot of experience creating games, and will often bring the knowledge 40 00:01:55,400 --> 00:01:59,900 they gain by doing that back into the engine, by adding new features and making things more streamlined. 41 00:01:59,900 --> 00:02:04,160 Also, when creating 2D and 2D 3D hybrid games with unreal, you have a pretty high chance of getting 42 00:02:04,160 --> 00:02:05,120 an Epic Mega Grant. 43 00:02:05,150 --> 00:02:09,740 These grants are usually given out to projects that stand out and create value for Epic Games, and 44 00:02:09,740 --> 00:02:14,420 there are many 2D projects and 2D plugins which have gotten financial support through these grants because 45 00:02:14,420 --> 00:02:16,010 they're thinking outside of the box. 46 00:02:16,010 --> 00:02:20,240 Unreal engine is also very expandable and built to be modular, so it allows you to create your own 47 00:02:20,240 --> 00:02:23,600 plugins with ease and create code you can reuse throughout multiple projects. 48 00:02:23,600 --> 00:02:27,230 It also allows you to add on new functionality you might need to improve your workflow. 49 00:02:27,230 --> 00:02:31,850 There are also more successful 2D and 2D 3D hybrid games made with Unreal Engine than you might think. 50 00:02:31,850 --> 00:02:36,260 The biggest player in this field is Square Enix, who created Octopath Traveler, Octopath Traveler 51 00:02:36,260 --> 00:02:41,210 two Triangle Strategy and Live Alive with Unreal Engine four, and coined the terms HD 2d. 52 00:02:41,240 --> 00:02:45,230 This has been working out great for them, and each of these titles made millions of dollars, which 53 00:02:45,230 --> 00:02:49,490 prompted them to also create a Dragon Quest three remake in this style, which is currently in development. 54 00:02:49,490 --> 00:02:53,630 But there are also many smaller game studios using Unreal Engine for these kind of projects, just to 55 00:02:53,630 --> 00:02:54,230 name a few. 56 00:02:54,230 --> 00:02:59,420 And Lily's Backbone, Detained and The Vagrant have also all been created using Unreal Engine four, 57 00:02:59,420 --> 00:03:03,560 and I actually made a full YouTube video showing off all Unreal Engine 2D and 2D 3D hybrid games, which 58 00:03:03,560 --> 00:03:05,870 I attached to this lecture, so please check it out. 6516

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.