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In this lesson, I just want to give you a quick conceptual overview of paper 2D and Paper XRD, which
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will both use throughout this course.
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In the official documentation, it states that paper 2D is a sprite based system for creating 2D and
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2D 3D hybrid games within Unreal Engine.
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This means that it's a collection of classes and tools that allow us to import sprites, create flipbook
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animations, use tile maps and tile sets, and all other things that are necessary for making 2D and
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2D 3D hybrid games in Unreal Engine.
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And even though you can create games with this alone, it is a bit bare bones and things such as switching
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animations or playing events at a certain frame of an animation can be a bit cumbersome.
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For that reason, the completely free Paper XRD plugin exists.
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I'll show you how to use it.
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This is built on top of paper 2D, and adds a couple of features that allow for a much better workflow
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when working with sprites.
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The animation graph is quite similar to how you'd set up animations for 3D games, and it allows us
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to set the conditions for switching between animations in a very simple manner.
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It also allows us to shortcut to animations by using jumps or anim overrides, which we'll cover in
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detail throughout the course.
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Another great feature is the ability to create anim notifies, which allow us to play sounds in certain
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frames of an animation, or also trigger functions such as shooting a fireball with perfect timing.
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Again, all of these things are also possible with base paper 2D only.
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However, paper 3D makes it a lot easier and I'm certain you'll understand that yourself after getting
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hands on with it.
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