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In this lesson, I just want to give you a quick conceptual overview of paper 2D and Paper XRD, which
will both use throughout this course.
In the official documentation, it states that paper 2D is a sprite based system for creating 2D and
2D 3D hybrid games within Unreal Engine.
This means that it's a collection of classes and tools that allow us to import sprites, create flipbook
animations, use tile maps and tile sets, and all other things that are necessary for making 2D and
2D 3D hybrid games in Unreal Engine.
And even though you can create games with this alone, it is a bit bare bones and things such as switching
animations or playing events at a certain frame of an animation can be a bit cumbersome.
For that reason, the completely free Paper XRD plugin exists.
I'll show you how to use it.
This is built on top of paper 2D, and adds a couple of features that allow for a much better workflow
when working with sprites.
The animation graph is quite similar to how you'd set up animations for 3D games, and it allows us
to set the conditions for switching between animations in a very simple manner.
It also allows us to shortcut to animations by using jumps or anim overrides, which we'll cover in
detail throughout the course.
Another great feature is the ability to create anim notifies, which allow us to play sounds in certain
frames of an animation, or also trigger functions such as shooting a fireball with perfect timing.
Again, all of these things are also possible with base paper 2D only.
However, paper 3D makes it a lot easier and I'm certain you'll understand that yourself after getting
hands on with it.
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