All language subtitles for 001 What are Paper 2D and PaperZD[UdemyIran.Com]

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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,080 --> 00:00:04,580 In this lesson, I just want to give you a quick conceptual overview of paper 2D and Paper XRD, which 2 00:00:04,580 --> 00:00:06,200 will both use throughout this course. 3 00:00:06,200 --> 00:00:10,640 In the official documentation, it states that paper 2D is a sprite based system for creating 2D and 4 00:00:10,640 --> 00:00:12,680 2D 3D hybrid games within Unreal Engine. 5 00:00:12,680 --> 00:00:17,240 This means that it's a collection of classes and tools that allow us to import sprites, create flipbook 6 00:00:17,240 --> 00:00:22,550 animations, use tile maps and tile sets, and all other things that are necessary for making 2D and 7 00:00:22,550 --> 00:00:24,590 2D 3D hybrid games in Unreal Engine. 8 00:00:24,590 --> 00:00:29,390 And even though you can create games with this alone, it is a bit bare bones and things such as switching 9 00:00:29,390 --> 00:00:34,160 animations or playing events at a certain frame of an animation can be a bit cumbersome. 10 00:00:34,160 --> 00:00:37,580 For that reason, the completely free Paper XRD plugin exists. 11 00:00:37,580 --> 00:00:38,900 I'll show you how to use it. 12 00:00:38,900 --> 00:00:43,250 This is built on top of paper 2D, and adds a couple of features that allow for a much better workflow 13 00:00:43,250 --> 00:00:44,270 when working with sprites. 14 00:00:44,270 --> 00:00:48,470 The animation graph is quite similar to how you'd set up animations for 3D games, and it allows us 15 00:00:48,470 --> 00:00:52,100 to set the conditions for switching between animations in a very simple manner. 16 00:00:52,100 --> 00:00:56,870 It also allows us to shortcut to animations by using jumps or anim overrides, which we'll cover in 17 00:00:56,870 --> 00:00:58,190 detail throughout the course. 18 00:00:58,190 --> 00:01:02,480 Another great feature is the ability to create anim notifies, which allow us to play sounds in certain 19 00:01:02,480 --> 00:01:08,000 frames of an animation, or also trigger functions such as shooting a fireball with perfect timing. 20 00:01:08,000 --> 00:01:11,210 Again, all of these things are also possible with base paper 2D only. 21 00:01:11,210 --> 00:01:15,410 However, paper 3D makes it a lot easier and I'm certain you'll understand that yourself after getting 22 00:01:15,410 --> 00:01:16,370 hands on with it. 2462

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