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These are the user uploaded subtitles that are being translated: 1 00:00:06,272 --> 00:00:07,439 Hello. 2 00:00:07,442 --> 00:00:08,807 This time, we 3 00:00:08,810 --> 00:00:17,484 Let's learn the final time that Bryce prepared at Colelos, the closing drawn on the illustration, and the correction and finishing time. 4 00:00:17,584 --> 00:00:23,056 Hearing about the long river of hard work, this time and for the last time. 5 00:00:23,356 --> 00:00:29,095 Finally, we organized the flow of these illustrations and showed the various functions of Photoshop 6 00:00:29,162 --> 00:00:33,233 or other digital painting programs. 7 00:00:33,333 --> 00:00:41,174 Let's fill in the gaps in the illustration a bit and then come together to see the parts that need to be prepared before uploading the illustration. 8 00:00:41,408 --> 00:00:49,215 The so-called calibration phase is more than the imaginary process of adding something, where we either use fire or, like other airbrushes 9 00:00:49,349 --> 00:00:50,816 using the painting tools. 10 00:00:50,819 --> 00:00:57,924 It would be great to take the unsalvageable parts and use the benefits of digital programming to make up for a little weakness. 11 00:00:57,991 --> 00:01:02,660 So, instead of brushes, we'll use the mouse or Photoshop's various filters or layer compositing features as the main focus. 12 00:01:02,661 --> 00:01:04,567 Subtitled by online-courses.club We compress knowledge for you! 13 00:01:05,197 --> 00:01:11,171 And these processes, no matter what the drawing is, are always the same, the 14 00:01:11,204 --> 00:01:14,273 It's the content that can be kept after it's cooked 15 00:01:14,276 --> 00:01:21,147 Please turn the process over whenever you need it, and I would like to apply it to my own work if there is something valid about it. 16 00:01:21,214 --> 00:01:28,520 First of all, when making corrections, we first remember that in order to facilitate the editing of this image, we will merge it in addition to the background. 17 00:01:28,523 --> 00:01:33,593 So far, for painting purposes, we have distinguished between Marionette and the character. 18 00:01:33,693 --> 00:01:36,963 This part will also be combined by us to facilitate the correction. 19 00:01:37,030 --> 00:01:45,572 The original layer group, hold down the control and click on both layer groups, if both are selected, draw the eggs and duplicate them. 20 00:01:45,638 --> 00:01:50,809 When control 2 is pressed, the group will be combined into a pattern image. 21 00:01:50,812 --> 00:01:59,051 So, the remaining layers easily emphasize the eyes and pretty much become the characters I'm going to correct now, so assign the color as a temporary color so that the color looks good. 22 00:01:59,054 --> 00:02:01,019 Keep it off, then turn it on, then check. 23 00:02:01,022 --> 00:02:07,626 The first thing to note when line number correction is that it is better to do the color correction first. 24 00:02:07,629 --> 00:02:16,703 The 3 attributes that make up the color have Achies non-chromatic brightness, which is slightly compensated from bottom to top. 25 00:02:16,769 --> 00:02:19,105 So you should start with the luminosity first to compensate. 26 00:02:19,205 --> 00:02:24,644 This request is shown at the bottom and you can make a half-moon correction menu. 27 00:02:24,811 --> 00:02:31,217 We want to create this layer, and the first thing we need to use is the function Curve. 28 00:02:32,552 --> 00:02:36,623 And then cut and paste the character to make it compensate. 29 00:02:37,924 --> 00:02:39,791 Draw so that it's always seen from a distance. 30 00:02:39,794 --> 00:02:48,001 Overall, the picture is a little bit dark, so it's slightly brighter overall, and the darker areas can't be brighter, so it will be lowered again. 31 00:02:48,935 --> 00:02:54,541 Such a huge difference would spoil our description. 32 00:02:54,607 --> 00:03:03,583 So you just need to do a slight correction, then turn this off and on, and then check what the difference will be. 33 00:03:03,650 --> 00:03:10,590 If you look closely at the auxiliary rate, reduce the transparency or the band here and determine the correction strength of the speed 34 00:03:13,593 --> 00:03:21,734 Like the theoretical curve correction, we move the color that has the image into the precipitation, which may cause some damage. 35 00:03:21,768 --> 00:03:27,674 Therefore, please do not use the curves directly in the original layer, but always create a compensation layer in the new layer. 36 00:03:27,774 --> 00:03:33,246 If too much correction is added, the part we tried to describe will break, so please be careful. 37 00:03:33,413 --> 00:03:39,419 If this way the brightness gets corrected and then let's write five here, the vibrant body also has a function. 38 00:03:39,452 --> 00:03:45,558 You can click on this to adjust it, what is the difference, if any, between it and the vibrato? 39 00:03:45,692 --> 00:03:52,932 Live paper is a function that maintains the saturation of the color values inherent to a certain color. 40 00:03:52,966 --> 00:03:58,004 Tax out topic is a function that forces to raise the large price of the egg rat owned by the table. 41 00:03:58,204 --> 00:04:04,711 Therefore, if you increase the oboe, you will not move the value of these color artifacts. 42 00:04:04,877 --> 00:04:08,614 Increasing the saturation tends to gradually move towards this classification. 43 00:04:08,617 --> 00:04:12,151 So, the fact that we can't adjust these in detail, the 44 00:04:12,652 --> 00:04:18,358 If you write it back up, lowering this cheer by about 10 will naturally lower the saturation. 45 00:04:18,458 --> 00:04:21,060 This in turn raises the tax. 46 00:04:21,094 --> 00:04:28,001 This way, the low-saturation part is naturally preserved, while the high-saturation part is higher, the 47 00:04:28,034 --> 00:04:36,576 The colors can be slightly brighter, very subtle differences, but this is a feature that I use mainly for printing and stuff like that. 48 00:04:36,676 --> 00:04:43,016 Again, it's a good idea to adjust the transparency and check the degree if you're reopening in order to save. 49 00:04:43,116 --> 00:04:49,621 Doing this correction function can feel a bit busy compared to other processes. 50 00:04:49,624 --> 00:04:56,995 Because you have to keep looking at the picture from a distance and also look at the numbers and see the changes, there are a little more eyes than the other processes. 51 00:04:56,998 --> 00:05:03,503 Busy time than the black of the woman's heart, with the mouse to live with, so physical hands less. 52 00:05:03,603 --> 00:05:11,844 So, it would be hard to find any regrets easily if you check this remedial step during the homework where the eyes are blinded. 53 00:05:11,878 --> 00:05:18,750 So, if possible, the end of the detail phase or the material phase, which we performed last time, take a day off and 54 00:05:18,753 --> 00:05:26,392 Or, if you wind up a little bit and you start to see regrettable spots in the picture, you can try to correct those parts. 55 00:05:26,426 --> 00:05:34,033 If you've touched "Aitch Espey", now I'll fix the table for you, if you look at the bottom, choose the color that's the color of the league team. 56 00:05:34,100 --> 00:05:35,267 Click on this. 57 00:05:35,270 --> 00:05:43,476 This function compensates for certain sexy values in this image, such as our easy gross yellow clouds, etc., by shifting the color slightly. 58 00:05:43,509 --> 00:05:45,077 Similarly, the 59 00:05:45,080 --> 00:05:51,351 We may utilize our elite, but you are better off using a compensation layer, as the original image will be corrupted. 60 00:05:51,384 --> 00:05:56,289 Again, give me the cut, we're going to go with the blue tones and I'll adjust it to blue tones. 61 00:05:56,356 --> 00:05:58,358 If you don't know which part is calibrated 62 00:05:58,391 --> 00:06:04,364 First, we move the part that corresponds to black, first checking the area we calibrated. 63 00:06:04,397 --> 00:06:09,669 And if you want to add in the blue bucket, just give the complementary color yellow for the classification. 64 00:06:09,836 --> 00:06:15,208 If you want to add some color to the demo, you can also add some darker colors to make the color slightly greener. 65 00:06:15,241 --> 00:06:19,245 In my case, I pretty much kept the colors that were originally planned for 66 00:06:19,278 --> 00:06:26,519 Adding a small amount of blue tint to the trunk and the correction below to brighten up the image overall. 67 00:06:26,552 --> 00:06:30,656 Blend black in the blue area, now teach the frog as well. 68 00:06:32,625 --> 00:06:37,764 It's really subtle differences, but it's better to be sensitive to that aspect. 69 00:06:37,830 --> 00:06:40,299 This way we have an Aitch Ace V. 70 00:06:40,333 --> 00:06:47,407 Look at this picture again, no matter how fine we make it, just zoom in and see that 71 00:06:47,940 --> 00:06:55,047 leaves the feeling of blood, and some features will be added in order to eliminate those smoothness. 72 00:06:55,081 --> 00:07:02,522 I personally like some slightly textured materials like watercolors, so I apply this correction in Photoshop. 73 00:07:02,555 --> 00:07:07,226 First duplicate the original layer and reduce the saturation to the maximum. 74 00:07:07,260 --> 00:07:14,434 Then click Controlel and try to increase the contrast as much as possible, like some two-tone cartoonists have done. 75 00:07:21,507 --> 00:07:26,879 The part that can almost be recorded will re-form some kind of borderline compared to the bulb. 76 00:07:26,979 --> 00:07:33,953 So we can draw the boundary line in the dark, 1 degree rest, and move from the bright. 77 00:07:34,187 --> 00:07:41,561 If I want to do the contrast on the bright side, let the boundary axis go through the center. 78 00:07:41,694 --> 00:07:46,365 I use the most contrasting part of this through this center line 79 00:07:47,834 --> 00:07:50,236 I'd like to press the proposal of the big frame. 80 00:07:51,571 --> 00:07:56,008 That's copied, press the control child and invert it. 81 00:07:56,309 --> 00:08:05,250 Then give me a little cut and paste, where it will turn white like nothing happened if you change it to a straight line Dorcher. 82 00:08:05,253 --> 00:08:10,523 It won't change anything because it's now black plus white and sweetened. 83 00:08:10,590 --> 00:08:15,561 In this state, we zoom in on the black by one pixel so we can create the key that sells the hand. 84 00:08:15,761 --> 00:08:23,735 After most of the corrections that go in from now on are in, the difference between this layer and this layer will all appear as a sale hand. 85 00:08:23,738 --> 00:08:28,441 So if we turn this blurred CNBLUE down a little bit, the 86 00:08:32,745 --> 00:08:35,881 This naturally creates a sale rumor. 87 00:08:36,182 --> 00:08:42,387 Or at the bottom of the filter, you go back in 88 00:08:42,390 --> 00:08:49,729 By simply selecting Minimum Cub, you can force a partial shock in the picture that corresponds to the mixer. 89 00:08:49,795 --> 00:08:52,832 Make this choice. 90 00:08:54,333 --> 00:08:57,336 You can see that the outline is integral. 91 00:08:58,304 --> 00:09:03,342 Since the unwanted part here should be deleted, press control 2 to merge it. 92 00:09:04,911 --> 00:09:06,546 Put this white down a little bit. 93 00:09:07,647 --> 00:09:09,649 I'll remove those unnecessary parts. 94 00:09:11,250 --> 00:09:14,753 After editing in this state 95 00:09:14,756 --> 00:09:18,390 Reason for compositing with color shift. 96 00:09:18,393 --> 00:09:22,762 This naturally leads to another touch screen on the outer side. 97 00:09:22,862 --> 00:09:29,000 Of course, we didn't mean to shoot to this extent, so if you reduce the transparency to almost 10%, the 98 00:09:29,003 --> 00:09:29,969 very well. 99 00:09:35,141 --> 00:09:38,778 The painting really lit up, I'm going to blow it up to 28 times and then confirm it. 100 00:09:38,844 --> 00:09:46,118 Then, these dividing parts will naturally be emphasized a little bit, thus producing the effect of the painting becoming visible. 101 00:09:46,652 --> 00:09:54,327 Although it is such a subtle difference, the silver root is the focus of improving the readability of the painting, so we recommend that you take advantage of it. 102 00:10:00,345 --> 00:10:02,300 Subtitled by online-courses.club We compress knowledge for you! 103 00:10:02,301 --> 00:10:00,966 and 104 00:10:00,969 --> 00:10:07,139 We use a brush to emphasize the boundary lines that 105 00:10:07,440 --> 00:10:14,547 Brief me, use the brushes, and although we stopped the relationship, there are some areas that don't quite fall. 106 00:10:14,580 --> 00:10:22,254 Emphasize these parts with a final wash and also add the final finishing of the picture. 107 00:10:32,431 --> 00:10:38,971 Use a touch like this where there is space between the object and the object. 108 00:10:39,005 --> 00:10:46,412 more effectively than black, so that falling to white will separate more consistently that 109 00:10:46,912 --> 00:10:52,251 It's a comic expression, but am I a comic style drawing body? It's okay to go in there, right. 110 00:10:59,325 --> 00:11:00,191 No need to split the tax 111 00:11:00,194 --> 00:11:05,631 Or at the intersection of black and 112 00:11:06,265 --> 00:11:08,901 Raise the green a little bit the nebula of the beauty parlor. 113 00:11:13,739 --> 00:11:18,611 So, you just have to think that replacing the paint will vaguely add white. 114 00:11:22,948 --> 00:11:25,951 It's this part, now put the wash cover on 115 00:11:28,054 --> 00:11:31,590 When objects and objects are separated, they don't separate well 116 00:11:31,957 --> 00:11:38,631 Use black and white to add sharp points to social boundaries. 117 00:11:49,508 --> 00:11:51,376 Very weak cows are better. 118 00:11:51,379 --> 00:11:56,182 If it's too splashy, the picture will suddenly appear as a plane change, the 119 00:12:10,162 --> 00:12:14,633 In addition to that, the color is so blurred in the separated parts 120 00:12:17,770 --> 00:12:23,609 Or we correct when the color is broken, or close to clean up those parts that are left to touch. 121 00:12:26,412 --> 00:12:32,685 The person looking at the picture feels comfortable cleaning it and takes it all away. 122 00:12:33,152 --> 00:12:36,489 These parts, looking at them now, leave traces 123 00:12:40,392 --> 00:12:44,697 If you feel bad, touch the seeds with the rest of your stamina. 124 00:12:45,030 --> 00:12:50,736 Once you've uploaded these parts, you'll see the next day. 125 00:12:54,373 --> 00:12:59,278 Identify the points that you didn't check during the work and get all kinds of problems out 126 00:13:17,730 --> 00:13:23,002 With a soft brush head, with a soft brush 127 00:13:23,869 --> 00:13:26,005 will reduce the heterogeneity. 128 00:13:41,020 --> 00:13:45,891 Those parts that distinguish the blur are dynamically put into the format on top of the white lines. 129 00:13:46,192 --> 00:13:48,560 This part and this part 130 00:13:48,563 --> 00:13:51,497 The separated stuff is for cleaning. 131 00:14:09,181 --> 00:14:09,914 Especially me. 132 00:14:09,917 --> 00:14:17,289 It may be that these hands are somewhat physically weak, and the only description is a little weak, the 133 00:14:18,524 --> 00:14:21,393 touching once, checking for completion. 134 00:14:26,165 --> 00:14:32,538 which are immediately separated from each other in white and black. 135 00:14:33,505 --> 00:14:36,175 Making the replacement look a little bit worse. 136 00:14:40,446 --> 00:14:42,681 Especially these parts with the hair and stuff like that 137 00:14:49,922 --> 00:14:52,658 Finally sorted out the face part. 138 00:14:53,058 --> 00:14:56,495 And, just so there's no regrets, I checked it last. 139 00:14:59,098 --> 00:15:04,003 You just have to click on these patterns. 140 00:15:06,071 --> 00:15:08,641 This gives you some artificiality. 141 00:15:27,092 --> 00:15:34,233 Especially since these shallow parts are less clearly imagined at a distance than in Bursten, so touch them once at a time. 142 00:15:36,268 --> 00:15:38,003 Diagram of the corner of the eye 143 00:15:38,404 --> 00:15:40,339 Note again 144 00:15:55,187 --> 00:15:56,821 Tapes like this one 145 00:15:56,824 --> 00:16:03,629 Deliberately touched with white touch distortion because the color dropped a little bit subtly. 146 00:16:04,530 --> 00:16:07,833 Needs to be separated from the flake below. 147 00:16:25,017 --> 00:16:29,488 with more emphasis on this color. 148 00:16:30,723 --> 00:16:33,993 reducing the feeling of subsections. 149 00:16:40,232 --> 00:16:43,635 A light touch on one side. 150 00:16:44,236 --> 00:16:46,772 Finish slowly over the rest of the time. 151 00:16:56,382 --> 00:17:01,754 Turn it into this, shoot it out, drive the words with it, and finally make the three layers into a curve function. 152 00:17:02,154 --> 00:17:05,491 This moonwoo can adjust each value that 153 00:17:10,462 --> 00:17:13,198 In the red, I made a curve that 154 00:17:14,366 --> 00:17:17,603 Reaction then, if the central shake doesn't violate the soccer. 155 00:17:18,137 --> 00:17:21,140 Colors like this go back and forth, slowly twisting into a ball. 156 00:17:21,240 --> 00:17:25,144 These things are in the picture and in the classification, and also give companion relationships. 157 00:17:25,444 --> 00:17:30,115 So now the picture is whole, so there's no need to force me to move the classification that 158 00:17:34,920 --> 00:17:37,823 Raising and lowering the deep soccer 159 00:17:43,028 --> 00:17:46,331 Creating a prismatic effect with this color 160 00:17:49,768 --> 00:17:53,738 And also looking here in this state, there will be white masks. 161 00:17:53,741 --> 00:17:58,143 If you click on the control eye, all the effects are masked. 162 00:17:58,277 --> 00:18:05,249 Only at such light and dark borders, if you use white through something like an airbrush, the color of that part changes. 163 00:18:05,252 --> 00:18:11,757 You don't have to be too bold, but where the light is forming, or where the color is too monotonous 164 00:18:11,790 --> 00:18:19,298 Gently passing over once will vaguely create a fan effect, which can assist a little in the fineness of the painting, I think. 165 00:18:35,848 --> 00:18:39,183 The actual core is aided. 166 00:18:39,186 --> 00:18:44,523 I think this effect is too subtle, so I'll remove it in this drawing. 167 00:18:49,161 --> 00:18:51,296 And it will be corrected with the background for the business. 168 00:18:51,363 --> 00:18:57,469 Up to this point, we form a group, and then form three layers that 169 00:19:02,474 --> 00:19:04,743 because of the overall blue tones. 170 00:19:04,977 --> 00:19:11,283 Very low saturation and above medium brightness color, overall laid on. 171 00:19:11,350 --> 00:19:11,582 2. 172 00:19:11,585 --> 00:19:17,456 If you combine the colors into a homogeneous and even composite, the blue tones are added overall. 173 00:19:17,523 --> 00:19:22,995 In this state, reduce the transparency to add a blue tint to the image as a whole. 174 00:19:23,095 --> 00:19:28,800 On occasions like mine, the light tones are already dancing, so the blue zone will likewise be reconsidered slightly. 175 00:19:30,002 --> 00:19:36,808 Then finally make me three layers and lay the gray and other layers into a brightness of about 50. 176 00:19:36,842 --> 00:19:47,352 Also, here the filter is added, go to the noise ad, this is all 100% colorless color, so please add noise in black and white. 177 00:19:47,419 --> 00:19:53,525 In this state, please convert it to overlay and then reduce the transparency by 10%. 178 00:19:53,759 --> 00:20:01,799 This was added because this gradient effect, or when we release the color, leaves some artificiality - unique to digital. 179 00:20:01,802 --> 00:20:06,104 You can think of using these to slightly cover the noise and add some density and you're done. 180 00:20:06,205 --> 00:20:13,946 If this detail is difficult to convey, adjust the percentages appropriately and adjust the overcount along with it to leave only a subtle difference in the dusty legacy. 181 00:20:16,782 --> 00:20:19,751 After calibration is complete, the original layer is 182 00:20:19,785 --> 00:20:28,994 Need to add bytes to make a joint copy of A, leaving only the insurance company to make this layer a little clearer. 183 00:20:29,027 --> 00:20:35,801 But with a simple clear filter then all the matches will be restored, like Photoshop where the Sharp 184 00:20:36,034 --> 00:20:44,276 Then go to Smart Spread Pen, reduce the percentage to below 100%, and then clean off the High Sia Blur effect. 185 00:20:44,443 --> 00:20:51,483 This degree can adjust the value slightly, but not the kind that can be felt, so just touch the footpad also like. 186 00:20:53,218 --> 00:20:56,722 In this way, the painting is completed to some extent. 187 00:20:58,690 --> 00:21:03,061 And finally, how this image looks on other screens 188 00:21:03,095 --> 00:21:10,234 Save it, check it once on another device, tidy up the layers one last time, and then finish. 189 00:21:10,237 --> 00:21:14,139 and the layers that we've worked with. 190 00:21:14,172 --> 00:21:20,679 Organize each name again, check it later, and leave what you need cleanly. 191 00:21:20,779 --> 00:21:27,419 First, let's combine all the layers that we've worked on before, and we'll organize some of them first. 192 00:21:27,552 --> 00:21:31,590 Group the backgrounds and other situations for easier editing. 193 00:21:31,657 --> 00:21:38,530 Also, turn off the background for now, just like the layers we've worked on up to now, and be sure to look at the initial process from the beginning. 194 00:21:38,830 --> 00:21:45,803 Press Layer Preview while holding down the Alt key, and the layer will sort itself out as the screen is adjusted. 195 00:21:45,806 --> 00:21:49,808 Take this state to see the entire process. 196 00:21:49,941 --> 00:21:57,683 First, we started with the idea and simply debugged it, making one necessary adjustment to this work. 197 00:21:57,716 --> 00:22:00,751 This process was always checked as we went along. 198 00:22:00,754 --> 00:22:08,660 We stored these layers as a reference, and then based on this image, we cultivated it and sketched directly on it. 199 00:22:08,860 --> 00:22:18,770 Then the words were put on it, and this process was a simple sketching process that could not be started together in the first process. 200 00:22:19,071 --> 00:22:27,278 Then the base color was assigned, and for the first time the area was simply set according to the light direction, based on the shadow direction. 201 00:22:27,281 --> 00:22:32,250 and pre-checked the part that divides the border into tones and releases them. 202 00:22:32,851 --> 00:22:35,821 Overall, I pressed down a little bit. 203 00:22:36,154 --> 00:22:38,657 And then check the shading of the paths that 204 00:22:39,524 --> 00:22:46,198 Adjust the tones so that they no longer simply end and make the bright parts stand out again, thus increasing the contrast. 205 00:22:46,331 --> 00:22:50,102 The process up to here we are saved as a stepman. 206 00:22:53,672 --> 00:22:59,711 In the existing description, no additional tuners can be added to the part of the cut in the initial felling process. 207 00:22:59,778 --> 00:23:03,615 These teachers are weaker than the main teachers. 208 00:23:03,648 --> 00:23:06,852 Just think of it as a process of finding a sense of structure. 209 00:23:06,952 --> 00:23:15,694 It's a Japanese relationship, and after that, the description starts with large individuals, and the brush gets smaller and more detailed, and it moves to a smaller representation. 210 00:23:15,761 --> 00:23:22,567 At this point, it's easy to start describing from large individuals, rather than top to bottom, and pushing the detail details to the back of the now 211 00:23:22,601 --> 00:23:25,704 It's best to proceed as if it were a final collation. 212 00:23:26,304 --> 00:23:31,709 We finalized those details that need to be like the facial part 213 00:23:31,712 --> 00:23:34,679 The finish of the painting got a boost from the legal firm. 214 00:23:34,780 --> 00:23:42,421 So it seems that the process until 4 is only 60% of the whole process, which is the most time consuming. 215 00:23:42,587 --> 00:23:48,460 You should use the brushes most actively to focus on the respective sense of structure. 216 00:23:48,493 --> 00:23:50,729 Up to here it's called a step-in pitch. 217 00:23:50,862 --> 00:23:54,666 So when you go from the step circle to the step two step 218 00:23:54,699 --> 00:24:01,572 there's no picture darkening or brightening where the illustration is going to go according to our plan. 219 00:24:01,575 --> 00:24:07,412 When you organize the layers, check again to see if there are any problems with this process. 220 00:24:07,512 --> 00:24:11,283 After that, we can't add a detail to each one. 221 00:24:11,416 --> 00:24:19,724 Using the basic description below as a basis, the first thing to do is this color change, or darkening of the pattern. 222 00:24:20,158 --> 00:24:26,431 The first thing to do is to cut out some things that can go in flat like the b-white pattern, and then composite them out. 223 00:24:26,698 --> 00:24:36,541 Draw each detail drawing and detail without detail 3 times and use detail 4 book to organize it. 224 00:24:36,942 --> 00:24:43,782 And it's hard for us to identify these marks, so we can put them up like this and take them and not see them clearly. 225 00:24:44,416 --> 00:24:50,689 Also, we use the underground online layer to specify the areas that we can synthesize. 226 00:24:50,856 --> 00:24:57,528 Don't pay too much attention to the percentages and stuff that are written here, the functions here are mainly used 227 00:24:57,531 --> 00:24:59,731 Just confirm it again. 228 00:25:00,065 --> 00:25:07,806 Congratulate again on the details after that, and organize the long stuff that ends neatly upwards. 229 00:25:07,939 --> 00:25:12,777 After that it's now invisible, but please add these cutlery and stuff. 230 00:25:12,944 --> 00:25:19,084 And finally, we use the decorative layer property to add parts like metal. 231 00:25:19,317 --> 00:25:25,857 Finally, when the face-like part is done, you can't touch it again to pull the density to the end. 232 00:25:25,891 --> 00:25:31,963 And, when composing painted bodies about these things, I use a dark nose or use it in a short way to assist in the three-dimensionality. 233 00:25:32,163 --> 00:25:36,601 In the process, Marionet also put together six. 234 00:25:36,701 --> 00:25:43,842 Marionet also followed the fundamentals, and again, the islands are separated and we can't adjust them very well to 235 00:25:44,042 --> 00:25:48,747 This friend also thought of percentages to match those light protesting characters and would jump in. 236 00:25:49,814 --> 00:25:54,753 And the introductory scene also adds detail parts one by one to improve the finish, which is nice. 237 00:25:56,721 --> 00:25:59,491 Plus Jeju's performance, the guests 238 00:26:03,762 --> 00:26:10,234 The performance of the sanctions likewise fades in from the weakest, worst broad, gloomy light that 239 00:26:10,237 --> 00:26:16,841 The reflectivity of small light is drawn very clearly on high objects, so that it is gradually ordered. 240 00:26:16,875 --> 00:26:22,380 Based on the basic description of the laying and whether the bottom part can attract the eye from the complex interior. 241 00:26:22,414 --> 00:26:25,617 Lowering the bottom to twice. 242 00:26:25,817 --> 00:26:30,454 In this process, I again copied the elevated saturation and lowered it once. 243 00:26:30,457 --> 00:26:37,028 As with the shadows of this path, we can start by touching it from the shadow before we get to the light expression. 244 00:26:37,295 --> 00:26:47,172 And starting with a wide weak light, vaguely from inside the shadow, first with a weak contrast, weaker than the light source that comes from the main illumination resides? 245 00:26:47,372 --> 00:26:49,541 Joe can see the original work of the knight. 246 00:26:49,641 --> 00:26:56,014 Also, in this bright aspect, it can be weakly reflected like this blue light, and then do. 247 00:26:56,581 --> 00:27:01,319 Finally, it adds clear highlights to the overall high reflectivity. 248 00:27:01,453 --> 00:27:06,391 In addition, the painting gives great illumination to the entire blue hue. 249 00:27:06,691 --> 00:27:11,329 And, overall, the bottom is darkened again, making it reflect the background. 250 00:27:11,496 --> 00:27:17,502 Li Yong is also at the bottom in the same order, starting from the dark 251 00:27:17,769 --> 00:27:23,775 Added the brighter parts and, again, dared to use the blue tones to match the unity of the character. 252 00:27:23,875 --> 00:27:29,347 By the time we get here, all the descriptions are over, and we move to the echo and calibration phase that 253 00:27:30,649 --> 00:27:33,550 to describe the places where we can rest. 254 00:27:33,553 --> 00:27:39,757 Or, in the digital painting process, we end up making corrections, as it were, to compensate for weaknesses. 255 00:27:39,760 --> 00:27:42,127 The temporarily built layer is just underneath. 256 00:27:42,360 --> 00:27:48,499 The base ones are image combinations, and these parts are masked, the 257 00:27:48,502 --> 00:27:55,774 If we don't touch something, we just drag it and put it in the bin below, which is a little bit small, but it reduces the capacity. 258 00:27:55,874 --> 00:27:59,110 If you can use this kind of cover, then leave it. 259 00:27:59,878 --> 00:28:04,049 First the tone, then the saturation. 260 00:28:04,182 --> 00:28:07,318 Finally, the colors were corrected a little bit. 261 00:28:07,485 --> 00:28:13,091 I wanted to feed once the filter that emphasizes the end of the game, a bit of a caricature of the performance that 262 00:28:13,391 --> 00:28:17,829 The outer part is slightly dripping down with white or black adhered parts. 263 00:28:18,063 --> 00:28:22,267 Finally, we can add noise, and add overload. 264 00:28:24,169 --> 00:28:28,006 Please make the parts that don't need color bigger, the 265 00:28:29,708 --> 00:28:32,610 Remember to turn the details off and on again. 266 00:28:33,745 --> 00:28:36,847 Use it as a souvenir. 267 00:28:36,850 --> 00:28:38,883 And the background image 268 00:28:45,790 --> 00:28:48,727 If you look at the process in North Korea, you can see below the shades of blue that 269 00:28:50,762 --> 00:28:54,532 First of all, the red light that 270 00:28:56,835 --> 00:28:59,504 There is a light flash phenomenon. 271 00:29:04,809 --> 00:29:06,777 The dust. 272 00:29:06,780 --> 00:29:14,285 gradually spreads along the direction of these lines and gives the light around the wash to hide it, so the sense of speed becomes apparent. 273 00:29:14,886 --> 00:29:17,121 Also did the sledgehammer. 274 00:29:17,124 --> 00:29:19,324 This figure is done. 275 00:29:19,524 --> 00:29:24,295 And, just check around again for any missed spots. 276 00:29:24,429 --> 00:29:27,098 For example, when the contrast of the face is too weak, the 277 00:29:27,198 --> 00:29:33,938 Under this smoky, the tools, everybody and the sponge, represent some of the color correction tools that 278 00:29:34,105 --> 00:29:36,307 Because these friends are also a little detrimental to the description that 279 00:29:36,341 --> 00:29:43,248 Regular use is not good, but like in the case of the bundle, if you slightly reduce the intensity, after the rejection, that part will have the effect of thickening. 280 00:29:43,348 --> 00:29:50,388 Now, if you feel that your eyes are a little bit weak, you can tap you or the pupil with the gun. 281 00:29:50,522 --> 00:29:57,061 Lower the intensity of the nose and have a slightly more emphasized effect if you tap it once with the mouse. 282 00:29:57,729 --> 00:30:03,635 Always compare before and after to check if there is a significant change. 283 00:30:05,103 --> 00:30:06,870 So, let's start working on 284 00:30:06,873 --> 00:30:13,178 Over time, from conception to completion of the character design illustration together. 285 00:30:13,211 --> 00:30:21,019 I hope you will also be able to listen to this lecture while successfully working on your own character designs. 286 00:30:21,419 --> 00:30:28,659 When doing character illustration like this, in addition to the theories that you have learned, your personal preferences for depicting 287 00:30:28,662 --> 00:30:36,034 Because you can add to it, there are also a variety of concepts that come up, so I think there's a lot to learn from each drawing. 288 00:30:36,267 --> 00:30:43,941 So, if possible, I would recommend that you always finish a painting, if the painting is finished in the middle 289 00:30:43,944 --> 00:30:50,181 Because once you make compromises and these habits develop, it's hard to fight later. 290 00:30:50,481 --> 00:30:56,420 Traitors want to do business later, or better 291 00:30:56,423 --> 00:30:58,622 If you want to share with Esenes 292 00:30:58,625 --> 00:31:05,163 When you usually do it in person, I hope you learn how to put the drawings in order to the end. 293 00:31:05,830 --> 00:31:13,605 We made this file before and I added an example of what was shared together, playing the video with each process over and over again. 294 00:31:13,638 --> 00:31:15,372 I hope you will confirm this. 295 00:31:15,375 --> 00:31:22,146 So, at the next time I finish this lecture, I'll have something to say to all those who like to draw. 296 00:31:22,213 --> 00:31:24,147 The mindset of learning how to paint. 297 00:31:24,150 --> 00:31:26,583 or a freelancer like me. 298 00:31:26,586 --> 00:31:33,258 Let's take a moment and talk briefly about what to prepare and then organize what Golos has prepared. 299 00:31:33,291 --> 00:31:37,195 So it's been a long lecture to listen to, it's been a real struggle. 300 00:31:37,328 --> 00:31:40,431 My next really last meeting. 34266

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