All language subtitles for 09. Design Ideas and Collecting Reference

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Original subtitles

Hello.

Finally this time it's the first collection of poems designed by the characters.

Because it used to be the time for this kind of migration.

This time I think it's a time to take a temporary break and let me talk about gathering information for inspiration genesis in my painting work.

Compared to what we talked about last time, it's a little bit abstract and maybe a little bit hard to understand.

This is also my favorite process in character design, so it might be long to say more than needed.

It's good upbringing to listen to the painting on the road, so you can easily come to listen like a radio.

You guys think a particular painting is particularly well done.

Everyone may think differently, so let me start by talking about what I think of painting as a process.

There are apples.

A look is an accident, we look at the apple by looking at the shape color structure material of the target

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You can observe the back and get visual information from the target, called observation.

After this observation, we remember in our mind what the target looks like in three dimensions and the color.

We can't remember these things exactly like a computer can with data, so this stored information

very simplified, leaving only the minimum amount of information to explain the accident, which is called symbolization.

The information that we get from the observation, even if we don't apologize later

00:01:43,940 stored in a storage area to remember its shape and color.

called the library visual library.

The more information here, the more frequently something new is added, the more the visual library expands.

Later, when I think about apples, we can get more information.

This process that happens not in the eyes but in the mind is called interpretation.

We re-present the apple on the paper or the canvas.

The object of the restriction is the objective information obtained from observation, or the memory or subjective perception of what I think

or experience.

It takes time and stamina to draw something in order to draw it.

When all of these are available, drawing skills and your own stylistic skills, etc. are re-presented in the object on paper.

We call it "reproduction" because it reappears.

Usually, these technical parts are usually provided by the Academy or by the Department, while the previous observations and interpretations, etc. are drawn out.

is an area that the mapper needs to experience for himself.

In fact, I think the former process of observation and interpretation is more important than these techniques that

People who listen to the lectures, if possible, draw with great skill, but observe and interpret, as I do

It's good to think of ideas for exercises to do together as well

So, when the object appears on the paper, this is the picture.

So the picture is reproducing what I interpret through observation.

If the painting can be interpreted as an apology when someone else sees it instead of me, then the purpose of the painting is in a way fulfilled.

There is no word at all, and I can communicate with others with the same object, so the painting is like a language.

Here, we take objects that contain a lot of information visually and the more specific they are expressed, the smoother the communication with others will be.

So much of what we learn for painting is some sort of grammar or something.

Convincing enough

The painting functions faithfully as a painting, so we can say that this is a painting that is usually well painted.

Each painting draws inspiration and information from observation.

This time, we will practice the process of observing objects and gaining inspiration with a broader view.

It's not the creator's job to observe the world in all its many forms, so it might as well be something like a privilege.

So, what I'm going to explain today, I hope you're thinking too easy.

So, before we start painting, let's talk about being inspired.

What is the inspiration?

Like grandpa?

No way.

Inspiration is the stimulus for the creative opportunity, than the creative conception, which is needed in the first place.

Perhaps it also comes first in the whole painting process.

Also, the desired creative need is not self-satisfied, so one must gather inspiration.

Are people a little tired of painting and soon relax a little.

If that's the case, please listen to what's being explained now, that would be great.

The person who drew the picture is like a caricature of a sportsman's physical guide, there's drawing gay.

It's the stimulation of wanting to create something, so the drive to fill it up little by little through inspiration

It's called drawing a table.

This inspiration is the shade of this graph gauge, so the more inspiration draws the more depleted it becomes.

With plenty of inspiration, your creation seems immensely satisfying as long as you can release all the gauges.

However, with insufficient specificity of inspiration and insufficient recovery of the gauges, even with good technical strength, you can't put in the work.

The results are also not satisfactory.

to fill these gauges.

It's very important to get inspiration from a wide field, where diverse and broad fields are really important.

Where can you get that kind of inspiration that is full of painting positivity?

Usually, when people paint according to their favorite preferences, they quickly find where the inspiration lies.

Here the word from taste to fragrance has information on the direction fragrance.

For example, when I want to draw flowers, birds, fish or magicians, I am quickly inspired.

On the contrary, not tasteful guns or a bit scary, horrible, a bit disgusting are less inspired types of times.

It's the opposite.

There is also this opposite situation, where everyone's preferences are different, and even though it looks like the same taste, there are differences in the details.

The average person can identify and observe the side that matches his or her preferences on a deeper level.

When we find new information from this direction, this is where the inspiration lies.

Having a taste is a wonderful advantage to establish a specific and profound establishment style or detailed description.

However, the firmer the taste, the narrower the horizon, and therefore it becomes increasingly difficult to obtain another inspiration from other areas.

Simply put, this means that you are less interested in other preferences.

When people in Europe climb up a mountain or something like that, in order to look for something, they don't pick up the telescope first, they generally take a big look around first, right?

If you make light of the area of non-personal preferences and find some interesting story, emotion or fascination

it's best to inquire in that direction when the time comes.

I think looking for inspiration is very similar to going on a trip.

Instead of sitting and waiting for inspiration to come, even if it's a hassle, it's possible to find inspiration by just moving around, right?

There may not be much inspiration on a long walk, just turn your head around nearby and you'll find the wonders of inspiration.

Learning something for a few days may not inspire much either, but by turning your head around, you may be inspired by what is visible.

However, you stick to your preferences.

It's a more rewarding act than just drawing immobile pictures, so I hope you don't mind the process.

There are more people who travel with curiosity that

Drawing grid chart can also be filled quickly.

Inspired not only by learning one's own tastes, but by focusing on a broader field of

Discovering new information is much more effective. It's much easier, and better.

Feeling that you can no longer find the walls of inspiration when you only follow the solitary path of a specific taste.

At this point, the attitude of getting inspiration from different places and not being prepared for the words immediately leads to a very high possibility of a low point.

The truth is that it is not easy for a person to expand their tastes.

Even if you are not a painter, it is recommended that you listen to other people's preferences and identify with them.

What do you like?

Ask him what he likes about him, just like that.

Don't wow over it, might as well be curious about which bit of that place is why it's good.

Talking a lot about what his preferences and mine have in common, or what criteria are in place to conform to his preferences.

likes to travel together according to his preferences.

By lending such a view to the world, we may be inspired by unexpected parts of it that we didn't know before.

For example, when drawing this character, I had a long conversation with a friend, which has been very popular on the Internet lately.

What my friend said about you guys, I simply drew what I was thinking about, and my friend said no.

I was very excited and explained it in great detail.

My friend is now saying that some people have few friends, but to be handsome, that handsome they don't know

In terms of self-decoration, I don't have a little standard, but rather like electronic devices.

00:09:44,680 and became very serious about showing the body even if it didn't show anything, and movement or not, even if it was a little hunched over in the pose inside

There should be basic bones and so on. Because he likes to be thin, there's a chance that he's very sympathetic.

So, I tried to cater to his preference that

For example, when I drew something like a hand that had to be shown or an industry, I drew it very carefully than usual.

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I purposely looked for products like clothes and shoes that people who generally like to call them don't buy much and searched for references.

Hardly good at taking selfies, such as increased T-shirts and unpopular fashion.

Always focused on thinking about that feeling or electronic devices or something like that, and felt more engaged with some of the designs and had fun working on them.

You don't need to just look at these parts, these things accumulate and the more you pay attention to the drawings, the more you can show a strong taste.

At this point, I think paintings that have traces of immersion in the painting are really good details for my standards.

my own work, I usually want to decorate these.

I feel the great value of painting when people agree with everyone's concepts and preferences.

So what are the kinds of inspiration that we need to try to find?

Inspiration isn't only visible images that become inspiration.

hobbies we enjoy in our daily lives, such as sports, games, gardening, or things we like like like an artist or ideal type, the

like astronomy, chemistry, racing, and other specialized fields

You better know that these things might be someone's preference.

Inspiration is not the mirror we're looking for, it's the interesting story and emotional appeal that we find in something.

The person who paints a picture just uses his ability to express it.

Let me give you an example.

It is mainly divided into artistic and physical abilities, with art and music sports as inspiration.

Individuals who like painting as much as I do will easily find inspiration in the immigrant fine arts.

Look at what you like in the art then, in the game art, you can also feel the sense of action in the casual comics.

Whether it's impressionist painting or stylized modern art a ton of color, anatomically it's pelvic or something like that.

In the field of fine art, there must be a lot of hobbies that are very specific.

But music is exciting for me.

Like the fast-paced electronic music calm walking lyric, the range of taste is narrower compared to the fine arts.

Movement is of little interest to the individual, so not much more than the average person knows.

Like this, people don't even try to find inspiration in areas that don't usually interest them.

Because it's much easier to focus on what you like.

However, these inspirations are so simple and so common that even the inspired people don't pay much attention to them.

But, as I suggested earlier, if you talk to people with deep tastes in music and sports, you'll hear more interesting stories than you might think.

Should be able to carry it.

How do people who like music distinguish between music, listening to people who like sports and fitness, the

The opportunity to delve into areas of fascination that I didn't know existed.

Listen to the differences and so on and you'll see that other areas of taste also differ in details of charm.

At this point, I was more curious about what other people were saying about their interests, and took these as my prerogative - painting.

Being able to express how to express.

So, if you feel inspired by other areas of feeling, then I recommend that you look at that area again then.

There's a feeling that is shared with another feeling, and that's resonance.

art, such as art and music, can evoke informational and emotional turmoil in the viewer.

For example, a color and a chaotic color are among those that trigger an empathic sense called temperature.

For example

Some people say that, like this painting by the abstract painter named Kandinsky, seeing this painting makes them think of a symphony.

In design, the use of sharp corners or rounded ridges can subtly shake the emotions and mood of the viewer.

If you don't understand, I'll give you an example.

What do you feel when you listen to this music?

So what's it like when you listen to this song?

Isn't the mood a little different when you listen to the two songs?

The first song is a march and the second song is a long ode.

So now let me see for myself.

What kind of atmosphere would you feel if you saw this color?

And what kind of atmosphere do you get when you see this color?

It's a simple color, but it must have a different feeling.

A lively march like Jesse's is heard when a long cone of calm is heard with a delight I call mood

The mood is matched here by color or shape, or by design, which can be visually reinterpreted.

Therefore, you should know that it is feasible to visually connect the atmosphere in a similar way to other sensory modalities.

When trying to find inspiration, don't get trapped in visual stimuli, personally taste of different senses.

For example, musical tastes and food tastes can be inspired.

This is very important and interesting content.

For example, my favorite food is sweet potatoes.

Groundnuts are not visually inspiring ingredients, but the sweetness and softer texture characteristic of sweet potatoes ends with more contact.

The extremely hot temperature and the seasonal winter of baking sweet potatoes are the unique charming points of sweet potatoes, I think.

Also, my favorite season is autumn, the moment when summer passes and autumn arrives with red leaves.

I like to see these maple leaves outside my window.

Feel free to put on a jacket for train travel, or be as hot as the blue sky.

Thinking about the fractured temperature, like playing IU's river in the morning, feels laid back now, a little rich and calm.

When you're trying to get inspiration from these resonant angles, don't focus on the color of the material, the shape, or those visual parts.

It's best to focus on its specific atmosphere and mood first, and then collect visuals as you need them later.

If you design a suitable stimulus character, it's easier than you think to make that character as simple as yourself.

Pinpoint proper dagger throat

And then search for assassin materials such as mask or cloak, spliced into the design, to create an unrestrained design that

I found the inspiration too simple and visually limited, and it was difficult to fully commit to the work.

Instead, if you search for a moody material that resembles the overall atmosphere of this theorist, you'll come across something interesting.

For example, this magnet activity is an image of dark ambience, or the fast and powerful beat of hardcore techno

Where, on the spectrum, by the same sound culture circle, the shadow symbols have the same meaning

If one turns one's eyes to other areas of mood similar to the image of the assassin one wants to paint, one may find new material.

For example, what I had in mind when I collected the material

If you draw clothes, how about this moonlight reflected in the night sea and the leathery texture that endangers the evidence, into the clothes?

Can you use silhouettes or patterns to show a somewhat cacophonous beat feel like nightclub music?

So, the night sky, little stars, and dimly lit grass and things like that, is it possible to pick up the colored strips and use them?

Can you use something like a cloak to show that instead of using something cloud-like that's lit by the moonlight as a background?

Or, when going into things like signs, why not use a proper skeleton pattern instead of a pattern of the eclipse phenomenon as a sign?

Instead of just using crow feathers, how about acrobatic flight poses like crows, I read over the notes for those as well.

So, when collecting references, you can search for a variety of materials without limiting yourself to visual materials, such as Pinterest.

On the contrary, you have to know that from any inspiration, we can get to a cool character design again.

Now, we probably have a very detailed idea of what we want to draw.

Now let me gather some preparatory information for the drawing.

Maybe it took too long to find the information before painting.

In fact, collecting information is not the process of collecting what looks like, only the visual information and then transferring it to the picture.

As long as the proper information is collected, it relies on reference material, and somehow we must make use of that information.

May be barely exposed to the character design.

Looking at and then looking for information, I found it hard to find the right one for me, so it took extra long.

Finding something to imitate was harder than expected.

Because it's not too late for Winter-Reist to visit after such inspiration and conception.

If you don't know exactly what information you need, I recommend that you go shopping later on.

A little bit of differentiation in the order of collecting the information will help you find a better way to do it.

I've broken it down roughly into steps, and while it's not an essential process, if you're having a hard time finding information, lighten up on the order.

There is a process of subjective consideration first.

First, you can find some inspirational material to see what kind of ambient atmosphere and charm you want to show.

As said before, inspiration for painting can be found even if it is not a visual material, but the character I want to paint

In order to put in the design work, so although it is not necessary, it is possible to collect some information to fill in the inspiration and drawing sheet.

This could be media like music and movies, or not characters, but landscapes or background images.

Whatever place or time setting you've seen, or props or materials that are available or appropriate, the inspiration is well represented.

Like when I do, each character's voice is also inspired by the sense of imagining something more diverse than I thought it would be.

And the notion of being able to derive inspired material that fits this atmosphere.

We'll be doing character design in the future, so character careers that match the positions we've found before

Must consider personality or image, etc.

For example, if you want to holiday atmosphere, here suitable colorful clowns or bleeping concept of the festival, and then look for it

You'll find all sorts of things to sit on with Beeping.

Pipe jolly clowns called gestures

You can connect it like this, if you think of the summer atmosphere, then the cool student-age concept or something like that.

in a generally understood way.

Or in experiments with a sense of cynicism, can cute characters be combined

You should think of the concept of the character you want to draw first, right?

In such a subjective thinking process, don't rely on references, like my own experience and ideas that

It would be nice to be able to conceive subjectively together.

That way it's configured, and now it's time to use a little bit of a search engine or something to look up objective information.

Don't look for props right away at this point

We recommend that you first search for materials that show the setting and setting of this character.

There are asterisks above.

I hope you can complete this process, and for the sake of a convincing design of this concept, I tried to check the testimony or deep information that

Even if it's not very large and specialized, I recommend that you at least get the names of the places you will search later first.

For example, when you draw the king concept, if you search for king on Pinterest

In some games, the king's fish or overly broad categories have profiles that come up that

Look at Google or Wikipedia and find those representing the king's crown, lot, the

something like a pearl, called a legaea, or like a symbolic emblem of the royal family, or a pattern or something like that.

Or the names, the high-level relationships, the history that

Having a little bit of expertise in what you're going to draw in the future will help a lot with character design input.

After sorting out the keywords to search for in the previous step, you can gather "visual information" to see what the props look like.

And when you search, it's best to look for the various angles and hidden details that are specific there.

The information collected here is now officially looked at, so think of him as a preparatory object.

In the process that follows, more information than expected may be needed in order to reorganize these props.

It may be useful to use the collected information to move to the sketch while taking a closer look at the drawn look-alikes.

Personally, I'm particularly interested in typography.

What is the style of the font typeface?

I really like to see more in this way.

Now, we'll start the role designer based on the data that we've collected.

Seems a bit complicated, but to briefly summarize, don't die on mass Pinterest.

Should be able to search extensively and find the right information to write a tax summary.

Up to here, before we drew, I talked about some ideas and information search, which can also be envisioned in the mind.

As I said before, in character design, I like this vocalization process the most

So some parts of the description are a little bit longer than they need to be, the

This process is not obligatory for the person who draws, but like a game, like a privilege.

In the future, when you don't have confidence in your drawing or when inspiration doesn't surface, please just listen to the video again.

You've worked hard long river.

In the next few moments, let's sort out the keywords for character advancement.

Hard work.

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