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These are the user uploaded subtitles that are being translated: 1 00:00:06,970 --> 00:00:08,069 This is what she wrote. 2 00:00:08,072 --> 00:00:15,520 This time, we will learn the basic theory about the world created by debt, which follows the last counted debt. 3 00:00:16,079 --> 00:00:21,920 Books are the most basic element when it comes to vegetarianism, in fact, mapping. 4 00:00:21,950 --> 00:00:29,960 Because it is using black and white colors, the colors are the familiar representation of the drawing that we cannot come up with when drawing. 5 00:00:30,000 --> 00:00:32,029 In fact, before I studied light, the 6 00:00:32,032 --> 00:00:38,670 I was very interested in color, and the reason for studying light theory started because I wanted to use color more freely. 7 00:00:38,840 --> 00:00:44,810 Compared to light, color is subjective, so if it's easy it's easy, if it's hard it's hard color. 8 00:00:44,910 --> 00:00:53,150 In this lecture, what should I know if I write in order to actively choose colors than just knowing beautiful colors? 9 00:00:53,190 --> 00:00:56,390 Basic core theory is the foundation. 10 00:00:56,590 --> 00:01:02,061 And the colors will always be emphasized and given to you for further clarification whenever there is something important in the design and coloring process later on. 11 00:01:02,063 --> 00:01:04,463 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:04,465 --> 00:01:07,200 I hope this lecture will be easy to listen to as well. 13 00:01:08,000 --> 00:01:13,440 Some of you also know that color is learned naturally in the study of painting. 14 00:01:13,840 --> 00:01:17,010 Let me understand why it's important to learn color. 15 00:01:17,510 --> 00:01:23,220 Unlike light color is a subjective sense of human sensation this should also be easy 16 00:01:23,280 --> 00:01:32,490 Therefore, when depicting the target and light realistically in a picture, freedom can also be used to indicate subjective appreciation. 17 00:01:32,990 --> 00:01:40,400 Thus, if rich colors are used subjectively, they become the most important factor in determining the atmosphere of the illustration. 18 00:01:40,930 --> 00:01:47,340 From beautifully ornate colors to subdued dark colors, as long as they can be used in tandem 19 00:01:47,640 --> 00:01:52,950 like Dufresne, can be very effective in shaping the personality of a character or illustration. 20 00:01:53,250 --> 00:01:56,580 How to learn this color. 21 00:01:56,720 --> 00:02:02,320 Before that, I'd like to think about whether it's just called "red and blue". 22 00:02:02,420 --> 00:02:06,990 Pink, blue, these are called colors. 23 00:02:07,560 --> 00:02:13,330 Simply distinguishing colors by name, written is difficult to enrich the habit of color. 24 00:02:13,400 --> 00:02:21,240 The book has 3 representative 3 attributes, namely color degree and brightness, as well as the concept of hue and beryl. 25 00:02:21,640 --> 00:02:26,610 First, be sure to fully understand these and practice adjusting them to the situation. 26 00:02:26,750 --> 00:02:34,990 This technique is indispensable whether you are coloring realistically for light theory or finding the right color in the design field. 27 00:02:35,050 --> 00:02:41,130 Learning first objective information about how the main properties of color are influenced by light. 28 00:02:41,490 --> 00:02:45,370 It is better to try the perceptual part of color later. 29 00:02:45,400 --> 00:02:54,640 So, just like any other painting learning, the process of starting with an objective depiction and gradually moving towards a subjective interpretation is there in color. 30 00:02:54,740 --> 00:02:59,180 From that time on, the feeling known as the sense of color became the style of the writer that 31 00:02:59,210 --> 00:03:07,150 I personally think that the colors produced through light theory can be applied to a richer and more varied color. 32 00:03:07,620 --> 00:03:10,990 Then officially learn about color. 33 00:03:11,420 --> 00:03:17,460 To use color correctly, instead of calling it by its name, you need to understand the main 3 properties of color. 34 00:03:17,930 --> 00:03:21,970 The attributes that make up a color have color saturation brightness. 35 00:03:22,270 --> 00:03:23,770 You can see that these 36 00:03:26,000 --> 00:03:27,539 This is from Photoshop 37 00:03:27,542 --> 00:03:34,680 Achiesbe is marked on the color window, so you can immediately confirm the color, saturation and brightness. 38 00:03:34,880 --> 00:03:40,420 Next, I take my time to understand the concept of the indispensable hue and beryl in the world. 39 00:03:40,520 --> 00:03:45,560 First of all, color is the name of the nature color used to distinguish colors. 40 00:03:45,960 --> 00:03:51,030 If you type it into the game, you can think of it like the race you chose when you first made your character. 41 00:03:51,660 --> 00:03:57,700 What is generally considered a rainbow of colorful things is usually the color of the color attribute porridge. 42 00:03:58,040 --> 00:04:01,869 So, when choosing a color, the color is the first to be chosen that 43 00:04:01,872 --> 00:04:07,980 Among the color attributes, it has a great influence on the perceptual part, so it has the most influence on the color matching. 44 00:04:08,180 --> 00:04:17,019 Color appears like a ring in the digital, this is only labeled color is a ring or something like that, only the color is called the color wheel. 45 00:04:17,320 --> 00:04:19,730 Where the color is the position of the color wheel. 46 00:04:19,930 --> 00:04:24,660 That is, in this circle, each road is marked how many degrees 47 00:04:24,860 --> 00:04:31,370 This color is related to the wavelength of the light itself. 48 00:04:32,000 --> 00:04:40,250 Remember, as I learned earlier in the lecture, the wavelength of the light and the object determines the color of the color. 49 00:04:40,580 --> 00:04:48,720 And saturation is color pure, so it's good to literally see how much color fills in. 50 00:04:49,150 --> 00:04:56,430 The numbers indicate in percentages how much of the three colors are contained at which color. 51 00:04:56,530 --> 00:05:03,770 How much the saturation changes in value compared to the other two attributes, the difference is more difficult. 52 00:05:03,800 --> 00:05:08,340 So, when you say write rich tones, the regime becomes the most important attribute. 53 00:05:08,640 --> 00:05:15,850 In addition, if you can't control the color saturation well in the color scheme, you shouldn't ignore this regime which is easily perplexing to design, right? 54 00:05:15,980 --> 00:05:21,090 In light theory, saturation is related to the light map. 55 00:05:21,520 --> 00:05:28,160 For example, when the wavelength of light (e.g. neon) tends to a specific value, the light will appear as a pure color. 56 00:05:28,290 --> 00:05:31,330 This is considered to be a highly saturated color. 57 00:05:31,730 --> 00:05:37,870 Conversely, the homogeneous light of the wavelengths of red, green and blue is white, without carrying any color 58 00:05:37,900 --> 00:05:47,150 The wavelength value also becomes homogeneous if there is a low saturation of white and there is not enough light, or if it is darkened due to absorption of wavelengths from the object. 59 00:05:47,180 --> 00:05:50,580 Again, it appears as a low saturation black. 60 00:05:50,920 --> 00:05:58,620 Therefore, it is usually only necessary to be careful to write high saturation colors where the light extension is properly illuminated. 61 00:05:59,090 --> 00:06:04,630 And brightness is mainly the degree of brightness and darkness of the color determined by the light. 62 00:06:04,800 --> 00:06:09,900 In the figures, the brightness that can now be expressed in this color is expressed as a percentage. 63 00:06:10,340 --> 00:06:13,170 Thus, light theory is related to illuminance. 64 00:06:13,270 --> 00:06:17,880 The lower the illumination, the lower the brightness, and the higher the illumination, the higher the brightness. 65 00:06:18,340 --> 00:06:26,190 The darker the color, the brighter is the most intuitive part of the color properties, and therefore easier to adjust and central in the criticism. 66 00:06:26,490 --> 00:06:31,660 The 3 attributes of the color checked up to here can be confirmed visually on the color wheel. 67 00:06:32,090 --> 00:06:35,130 The part of the color wheel that corresponds to the binary disk is on the color wheel. 68 00:06:35,730 --> 00:06:44,940 The color corresponding to this disk is the color of the color, and the line from the triangle to the vertical axis is the bright hole 69 00:06:45,200 --> 00:06:52,350 The saturation can be adjusted by moving horizontally and these colors can be adjusted by selecting the desired color. 70 00:06:52,480 --> 00:07:01,590 This collection of saturation brightness that contains a specific color, if the hue is simple, has a customary name, called tonal. 71 00:07:02,020 --> 00:07:12,460 Candle drawn by a square radish with three corners of lightness and saturation of 100% of the second line of color to colorless white and black. 72 00:07:13,000 --> 00:07:19,339 You can simply identify it with an adjective, for example, in a book 73 00:07:19,342 --> 00:07:25,010 The colors are the most vibrant, and now the more you move this way, the more you can adjust the saturation. 74 00:07:25,410 --> 00:07:31,450 The more you move this way, the more you'll be able to adjust the brightness, splitting each color into different shades, right? 75 00:07:31,780 --> 00:07:40,630 So, the name of a certain color, called pink, exactly, in the color red 76 00:07:40,990 --> 00:07:46,600 Saying the color or light red words becomes accurate when stating a little more. 77 00:07:47,030 --> 00:07:54,140 So, the phrase "rich in hue" in the painting shows how widely the triangle can be written in this way. 78 00:07:54,540 --> 00:08:03,120 So, a painting that is drawn with only a specific range of colors from the triangle to a specific range of tones within a specific range is more or less monotonous in tone. 79 00:08:03,220 --> 00:08:08,290 The book is straight, so it takes practice to write this triangle evenly. 80 00:08:08,690 --> 00:08:16,390 The brightness of Light 2 is independent of the true color, and using this hue as widely as possible is the key to enhancing the color. 81 00:08:16,860 --> 00:08:24,670 especially the avoidance of whole-degree colors is high, and surprisingly, whole-degree colors are easier to work with than primary colors. 82 00:08:24,970 --> 00:08:31,010 While referring to the content of this free will lecture, it is also recommended that you practice writing the colors of your own diagram. 83 00:08:31,180 --> 00:08:37,350 By the way, I can't swim even though I use the pseudonym Jamsil. 84 00:08:38,150 --> 00:08:42,720 Occasionally some people will use color codes instead of color colors. 85 00:08:42,820 --> 00:08:46,860 Both are functions to select colors, anyone who wants to know the difference? 86 00:08:46,890 --> 00:08:53,730 For example, the color, I can write it like I'm using now, directly from the color wheel by selecting so 87 00:08:54,070 --> 00:08:57,470 Call it the Regal Color Weed that comes out when you click on the color here. 88 00:08:58,000 --> 00:09:02,640 Some use this, some use the color wheel. 89 00:09:03,540 --> 00:09:07,110 I came to find out which of these is better for coloring. 90 00:09:07,750 --> 00:09:16,660 In order to colorize, I have to freely adjust the living properties of the color, but the color wheel is here in the binary disk, choosing the shade I want 91 00:09:16,960 --> 00:09:25,600 In the binary disk, I can choose the color I want and visually adjust the brightness and saturation values horizontally. 92 00:09:26,430 --> 00:09:32,669 The most important thing is that this color is ringed and it is adjacent to itself. 93 00:09:32,672 --> 00:09:37,040 The coloring is very easy to confirm the concept of purple. 94 00:09:37,610 --> 00:09:44,580 Therefore, when explaining light, I also use the color wheel to visually show how the color changes. 95 00:09:45,050 --> 00:09:53,930 the world with a new liquid of 100% lightness and saturation, and the color of objects with a saturation of 0 percent divided into white and black. 96 00:09:54,290 --> 00:10:01,707 Drawing this as a triangle is best suited to color theory, and in the color speaker, each axis is drawn as a true rectangle. 97 00:10:01,709 --> 00:10:03,817 Subtitled by online-courses.club We compress knowledge for you! 98 00:10:03,818 --> 00:10:08,270 So, some may be more even than triangles. In this colored speaker, the 99 00:10:09,270 --> 00:10:15,750 Looking down, if you move down here, the saturation will move like this, the further you move this way. 100 00:10:16,080 --> 00:10:25,190 However, since Mindowu itself is the heroic color, a saturation of 100% and a saturation of 0 are the same color values. 101 00:10:25,630 --> 00:10:30,030 So when you move with this coordinate, nothing color will change. 102 00:10:30,630 --> 00:10:35,400 Numerically, the color is filled with 100%, but the brightness is equal to 0 black, I think. 103 00:10:35,670 --> 00:10:39,240 Therefore, there are unnecessary coordinates in the process of selecting the color. 104 00:10:39,670 --> 00:10:43,440 This is like spreading the globe into a plane. 105 00:10:44,010 --> 00:10:47,450 So, if the color picker is wrong, that's not necessarily true. 106 00:10:47,880 --> 00:10:54,749 The color speaker is actually the most intuitive way to view and select digital numbers of a particular color. 107 00:10:54,752 --> 00:11:02,330 For example, it's easy to adjust the color here, but in the color picker, the egg nest grip that this color has is tightened. 108 00:11:02,360 --> 00:11:11,370 The width is the most visual display of the brightness, saturation and luminance, as well as the color code. 109 00:11:11,500 --> 00:11:17,280 Therefore, comparing colors or entering specific values is very important in either design or printing. 110 00:11:17,840 --> 00:11:23,349 Therefore, we hue the luminance values according to color theory 111 00:11:23,352 --> 00:11:29,120 Both the color pick curve and the color wheel can be adjusted and moved for better results. 112 00:11:29,520 --> 00:11:33,190 The process of changing and adjusting colors is called toning, the 113 00:11:33,590 --> 00:11:39,030 The correlation of different colors is a very important process in the painting that we do. 114 00:11:39,400 --> 00:11:44,970 To summarize, when doing body color, it is best to master the way of adjusting with the color wheel. 115 00:11:45,540 --> 00:11:52,950 And Photoshop was originally a tool dedicated to editing the Erlang complement, and it wasn't until six-six that the color wheel was officially supported. 116 00:11:53,210 --> 00:11:55,350 For those who use it, please refer to it. 117 00:11:55,750 --> 00:12:00,550 Finally, let me get to know the most important of the colors, Beluga. 118 00:12:00,720 --> 00:12:07,930 There is no code value for Beluga that can be particularly directly identified digitally, so there are people who are hearing about it for the first time. 119 00:12:08,590 --> 00:12:14,630 Bayliu is the final brightness of a particular color, determined by the color saturation brightness of the color. 120 00:12:15,070 --> 00:12:23,480 In digital, the proportions are difficult to control directly, but the Bayliu of color lightness and darkness is the first and most important factor when using color. 121 00:12:24,780 --> 00:12:28,410 There is a difference with the brightness that also says that the color is brighter or darker. 122 00:12:29,080 --> 00:12:34,050 The brightness indicates the percentage of brightness of a color in a number. 123 00:12:34,490 --> 00:12:39,560 Bellevue says the relative brightness of each color when the colors are different. 124 00:12:40,020 --> 00:12:48,500 For example, the color of yellow, blue, and double lips are different from the color of the color, and the saturation and brightness are 100% in the figures. 125 00:12:48,800 --> 00:12:55,309 For example, when we lower this color to this regime 126 00:12:55,312 --> 00:13:00,880 these colors then become gray. 127 00:13:01,380 --> 00:13:04,350 This occurs because the territories are the same. 128 00:13:04,450 --> 00:13:10,720 So you'll see that there is no Beliu left at all, and that Mindu and Beliu refer to different things in the numbers. 129 00:13:10,920 --> 00:13:15,190 But back to the original state, yellow looks much brighter than blue. 130 00:13:15,590 --> 00:13:20,400 When you determine the brightness of the color, you can say that the yellow bell class is brighter. 131 00:13:20,600 --> 00:13:27,710 Bells are one of the most difficult factors to understand for those who are starting to learn colors, because it is difficult to identify them visually in numbers. 132 00:13:29,040 --> 00:13:33,280 There are two ways in which you can identify Beluga in Photoshop. 133 00:13:33,750 --> 00:13:40,650 If you just remove the saturation of the color, the Bayliu does not look complete, so it is important to understand how to check the Bayliu individually. 134 00:13:40,920 --> 00:13:45,120 First, create a new layer that will be black or white 135 00:13:47,630 --> 00:13:51,100 Paint Esther Ritter, and blend the selection here 136 00:13:52,400 --> 00:13:54,970 Just change to the column color. 137 00:13:55,300 --> 00:14:02,310 This way you can check the value of the color, close the layer if needed, then open it and check the white flow immediately. 138 00:14:02,580 --> 00:14:05,079 Confirmation method for the setting of the second parameter. 139 00:14:05,082 --> 00:14:10,450 Next, in the "Abort" view, open the "Loop" "New". 140 00:14:11,150 --> 00:14:18,720 Once in Customize, the best team will change the color preview here to "Esquire". 141 00:14:18,990 --> 00:14:21,090 It doesn't matter if you don't touch anything else. 142 00:14:21,230 --> 00:14:24,600 This way, I can confirm the value, immediately 143 00:14:25,460 --> 00:14:30,740 The shortcut keys for this low-resolution print setting basically correspond to the controls. 144 00:14:31,270 --> 00:14:35,980 This is a function we commonly use, so it is best to specify the shortcut keys separately. 145 00:14:36,080 --> 00:14:43,320 To know how to confirm this value, in the middle of the color, we must double check that the value is separated enough. 146 00:14:43,450 --> 00:14:50,520 So, to summarize the way to use the color well, is to keep the value and use the rich tones. 147 00:14:50,790 --> 00:14:59,730 Compared to drawing, color should be controlled to match and contrast, this is the time not to be fooled by colorfulness, always put the value first. 148 00:14:59,870 --> 00:15:06,210 So, if you only protect these three light and dark and apply value, then start with the dark colors 149 00:15:06,640 --> 00:15:11,340 This way, the color will gradually brighten and a stable value will appear. 150 00:15:12,210 --> 00:15:14,249 If the saturation adjustment is added. 151 00:15:14,252 --> 00:15:19,050 The saturation of this intensity decreases when the light becomes stronger, for example 152 00:15:22,050 --> 00:15:25,720 The closer you get to the light-dark race, the higher the saturation, the 153 00:15:30,960 --> 00:15:34,499 And as the shadows pass, the 154 00:15:34,502 --> 00:15:38,640 see the sky darken and the saturation drop. 155 00:15:46,880 --> 00:15:49,480 So, we can adjust the saturation that 156 00:15:51,020 --> 00:15:54,320 starting with yellow and brightening it. 157 00:16:00,760 --> 00:16:05,560 The closer you get to the light-dark match, the more the object 158 00:16:08,100 --> 00:16:11,899 The closer the original colored solid road gets, the shadows 159 00:16:11,902 --> 00:16:14,340 Instead, it looks a little bit bluer and 160 00:16:18,140 --> 00:16:20,480 When the system went down, the ground that was blackened 161 00:16:24,450 --> 00:16:27,150 The colors will be a little bit richer. 162 00:16:27,490 --> 00:16:31,790 However, the value of the world may be greatly altered by the color of the colors. 163 00:16:32,190 --> 00:16:36,260 In particular, the higher the saturation, the greater the value tax generated by the color. 164 00:16:36,630 --> 00:16:43,529 So, even with the same saturation brightness values, divided between yellow in the bright bell class and blue in the dark white 165 00:16:43,532 --> 00:16:50,380 You can distinguish between light and dark colors, and you can also color with colors that differ in color and saturation, even if the values are almost the same. 166 00:16:50,740 --> 00:16:57,550 When it comes to yellow, for example, you'll basically find it in a very high band when it comes to primary colors. 167 00:16:57,620 --> 00:17:03,620 And, at the same price, the blue that appears by only moving the color will appear very dark to our eyes. 168 00:17:03,860 --> 00:17:07,290 Therefore, we take the yellow from the blue 169 00:17:15,599 --> 00:17:18,540 moving only the colors that 170 00:17:20,369 --> 00:17:22,609 Differences in value are also possible 171 00:17:28,109 --> 00:17:29,949 The closer to yellow, the 172 00:17:29,952 --> 00:17:33,320 You can see the color of our eyes getting brighter and brighter. 173 00:17:36,150 --> 00:17:37,060 That's it. 174 00:17:37,790 --> 00:17:39,160 Suppose we take this 175 00:17:40,390 --> 00:17:44,400 In terms of value, you can see this gradient appear. 176 00:17:45,300 --> 00:17:51,940 So, if you understand this value and write rich tones, then the picture is much richer in color. 177 00:17:52,370 --> 00:17:59,080 When you say apply these things, it's better to keep the inherent color of the object and use it on the value as an application technique. 178 00:18:00,280 --> 00:18:05,920 The difference between skin and print color systems when applied in different colors or saturations is much worse than one might expect. 179 00:18:06,250 --> 00:18:12,490 In general, I recommend that you actively use this value when you don't like individuals with medium overall. 180 00:18:12,990 --> 00:18:17,160 For example, this company has five bands that I represent. 181 00:18:17,660 --> 00:18:23,630 When doing this value, I use this to confirm 182 00:18:25,570 --> 00:18:30,780 Make a new menu, then paint it black and composite it with the color 183 00:18:32,940 --> 00:18:35,080 I'll make the values look better. 184 00:18:35,450 --> 00:18:44,090 If we paint the color of this gray band next to it, he'll reduce the brightness when he's thirsty 185 00:18:46,160 --> 00:18:48,960 A little high. 186 00:18:49,600 --> 00:18:53,870 Or, if you go for low saturation and blue. 187 00:18:53,970 --> 00:18:56,000 The memory is a little bit darker 188 00:19:00,810 --> 00:19:04,140 Also using the green color system 189 00:19:04,440 --> 00:19:06,910 If the saturation is high 190 00:19:07,910 --> 00:19:11,020 It does get dark, so just a little bit of text is needed. 191 00:19:14,290 --> 00:19:17,420 If you're moderately sick. 192 00:19:19,720 --> 00:19:20,790 To this extent 193 00:19:26,570 --> 00:19:31,070 Conversely, selecting yellow will brighten, so reduce the brightness or reduce the saturation. 194 00:19:31,740 --> 00:19:34,010 Blood flow can be matched about the same. 195 00:19:41,280 --> 00:19:44,219 Dark, if the saturation becomes higher here 196 00:19:44,222 --> 00:19:46,250 The colors start to become similar, the 197 00:19:51,990 --> 00:19:58,300 If it's used on yellow, it does get brighter, so lower the saturation, lower the salinity 198 00:19:58,900 --> 00:20:01,170 Just find a color similar to the menu. 199 00:20:12,440 --> 00:20:16,150 with a similar color to this one. 200 00:20:19,550 --> 00:20:22,119 The yellow color is very bright, indeed. 201 00:20:22,122 --> 00:20:28,259 Think a little darker, make almost the same menu, then tint this color. 202 00:20:28,262 --> 00:20:32,960 So need to practice with color and saturation. 203 00:20:59,320 --> 00:21:04,899 In this way, when I checked the value, I did a similar shellfish with different colors. 204 00:21:04,902 --> 00:21:13,240 Fold this down, and the colors we can use are set like this, and using this, when I do more work here, the same colors as this. 205 00:21:13,270 --> 00:21:22,250 So that means that the bright side corresponding part is writing the value asset here so that it doesn't go up as awkwardly as you might think, and we use this 206 00:21:22,880 --> 00:21:26,320 The color of the different areas can be changed. 207 00:21:39,360 --> 00:21:42,630 Or when the chroma of the shadows reaches this level 208 00:21:42,830 --> 00:21:46,270 It means that there is no problem and the colors will match well. 209 00:21:56,110 --> 00:21:57,320 Stop it. 210 00:21:59,550 --> 00:22:06,160 The fact that I'm not actively using this use of value in the character illustrations in order to show the right colors that 211 00:22:06,490 --> 00:22:14,370 In general, the part of the picture that looks group is often hidden in how much of the color difference is made using these subtleties. 212 00:22:18,840 --> 00:22:20,870 This dark picture 213 00:22:20,970 --> 00:22:25,510 When you enter these places, this means that you can blend in effortlessly. 214 00:22:47,470 --> 00:22:50,700 With a little more color. 215 00:22:50,970 --> 00:22:57,240 If the colors stay banded, you can confirm that the degrees of freedom do increase. 216 00:23:07,320 --> 00:23:09,819 The skirt is just as bright 217 00:23:09,822 --> 00:23:15,260 These two colors in a way mean that we can be flexible with 218 00:23:15,960 --> 00:23:21,500 Living with the smear words, you can naturally put the color changes to rest. 219 00:23:25,670 --> 00:23:28,240 Generally speaking, compared to the original color monogram 220 00:23:28,910 --> 00:23:39,680 It is better to use this band to add some description where the color may become a little boring when finished as complete as white or gray. 221 00:23:40,620 --> 00:23:45,820 And, it is best to pay a little attention when mixing colors in digital chess. 222 00:23:46,290 --> 00:23:51,130 The colors and pigments of the five sisters alone are mixed at reduced yield. 223 00:23:51,260 --> 00:23:55,830 The ink is printed with magenta yellow and becomes black. 224 00:23:56,400 --> 00:23:58,770 Unlike light, the color will gradually darken. 225 00:23:58,870 --> 00:24:05,910 Pick each color and select Lee Near Volume Line Clan on the brush settings. 226 00:24:07,450 --> 00:24:12,420 If you paint it, you can immediately confirm that the color is getting darker. 227 00:24:13,290 --> 00:24:18,560 I personally believe that the traditional color theory of red, blue and yellow uses the three primary colors. 228 00:24:18,660 --> 00:24:26,130 But the digital coloring is an intermediate mix of choosing colors with a brush and making an average of the two colors. 229 00:24:26,570 --> 00:24:28,770 In the three colors, this is called blending. 230 00:24:28,830 --> 00:24:34,770 This intermediate blend has no problem between the brightness and saturation of the two colors, the 231 00:24:35,870 --> 00:24:37,080 For example 232 00:24:38,140 --> 00:24:41,009 Brightness from dark 233 00:24:41,012 --> 00:24:45,850 Mixing brighter colors won't be a big deal. 234 00:24:46,720 --> 00:24:49,720 In low saturation and low saturation 235 00:24:51,160 --> 00:24:55,090 No major problems when manufacturing leads to high color. 236 00:24:55,630 --> 00:24:57,830 Moderate shading will occur. 237 00:24:58,100 --> 00:25:06,640 However, at this point, when the colors are different, especially for gems, and are about to saturate, such as when green and pink are mixed 238 00:25:16,380 --> 00:25:21,750 This complements the color, and soon when the saturation is mixed, the saturation drops dramatically during the mixing process. 239 00:25:22,320 --> 00:25:27,930 You can see the saturation going from high to significantly lower and then higher again. 240 00:25:28,390 --> 00:25:33,100 The lack of saturation in the blend can be a very deadly problem in terms of light performance. 241 00:25:33,630 --> 00:25:38,670 So, applying color as simply as you would with paint would not be as good. 242 00:25:39,300 --> 00:25:47,010 Learning about light theory, considering the body of color that fits this theory, using color is really important for the whip. 243 00:25:47,880 --> 00:25:54,420 For the sake of example, where the illumination is strong, I try to paint the red ball, and I put this high color 244 00:25:55,620 --> 00:25:59,820 with a pink brightness, but a lower regime that 245 00:26:00,530 --> 00:26:05,600 The opposite of dark, low saturation, painted dark with this color. 246 00:26:07,530 --> 00:26:12,069 In this way, if both the roster and the shadows are not saturated enough, then both colors 247 00:26:12,072 --> 00:26:14,710 When mixed like this, the 248 00:26:22,050 --> 00:26:24,680 If you pull out the colors and mix them like this 249 00:26:27,150 --> 00:26:29,950 The saturation of the light and dark races will drop. 250 00:26:30,060 --> 00:26:31,660 Look here. 251 00:26:32,390 --> 00:26:41,000 If you peck this column, the saturation goes right down, and when the intermediate colors become natural, of course the saturation goes down. 252 00:26:41,170 --> 00:26:48,670 However, I didn't want to paint a pink ball, but I wanted to show the strong illumination of red troubles, so 253 00:26:48,710 --> 00:26:51,780 The decrease in saturation in this case leads to a wrong regeneration. 254 00:26:52,080 --> 00:26:57,780 Thus, to show the light we want, high saturation colors are sandwiched in between. 255 00:26:59,320 --> 00:27:16,670 And when the blend goes in here, we'll color the lighting conditions we want. 256 00:27:17,270 --> 00:27:21,070 So, looking at this color wheel, the color 257 00:27:23,310 --> 00:27:29,780 After the light and dark race, after the solidity, the regime becomes lower again. 258 00:27:30,950 --> 00:27:32,249 So, when we put the saturation 259 00:27:32,252 --> 00:27:37,820 slightly in such a narrow region, with such a high saturation blend in the middle, the 260 00:27:38,490 --> 00:27:45,060 Renders tones in a wider, richer, and more light-theoretic way. 261 00:27:46,200 --> 00:27:50,700 If the color of the light is different, or if the ambient light intervenes 262 00:27:51,170 --> 00:27:54,270 The color of the sick man will become disordered and 263 00:27:57,380 --> 00:28:05,850 Conversely, problems arise if the shadows become multicolored (e.g., the shadows are dark blue). 264 00:28:06,320 --> 00:28:11,890 How the colors of the light and dark mirrors are rendered in this case, and how the colors of the two colors are different 265 00:28:12,220 --> 00:28:18,930 Because the brightness and saturation are different, the middle appears now very blurry and gray 266 00:28:19,500 --> 00:28:21,700 Color appears. 267 00:28:25,370 --> 00:28:29,170 In fact, this color is a bit of an unsightly shadow in nature. 268 00:28:30,810 --> 00:28:34,910 This way the colors of the light and dark races become very muddy and look unnatural, and 269 00:28:35,210 --> 00:28:40,650 At this point, again, you pass over the saturated areas at the light and dark borders. 270 00:28:40,880 --> 00:28:43,520 So between this color and a different color 271 00:28:44,860 --> 00:28:52,130 There should be this high color in the pink and Zeta family so that you have to be careful at this time. 272 00:28:52,830 --> 00:29:00,110 If you apply such a desired color, you will have a problem because you confirm that the clay is not broken 106. 273 00:29:00,610 --> 00:29:09,110 So, we come here, between this side and this side, the 274 00:29:09,510 --> 00:29:17,560 Because it's going to be colored like this passing by, the color here is a little more natural than the color here. 275 00:29:23,060 --> 00:29:26,770 If possible, when choosing a color, the 276 00:29:29,430 --> 00:29:33,400 It would be better if the shifting of the tones also appeared natural. 277 00:29:36,440 --> 00:29:37,280 That's it. 278 00:29:39,280 --> 00:29:42,080 Naturally mixing these colors. 279 00:29:44,020 --> 00:29:48,350 in the world, remixing the original colors, the 280 00:29:50,120 --> 00:29:54,630 A more natural, richer tonal variation than just now. 281 00:29:57,960 --> 00:30:00,630 Personally, even if I bother with some colors like this, the 282 00:30:01,530 --> 00:30:09,270 When mixed in various ways will come up", always like to often pile up the color. 283 00:30:10,140 --> 00:30:14,980 So we should write out the colors according to the theory based on light learning. 284 00:30:15,080 --> 00:30:21,050 So light and color learning are closely related, so they must be parallel. 285 00:30:21,390 --> 00:30:26,660 So, instead of following the order of "light" and "recolor" 286 00:30:27,630 --> 00:30:32,130 When learning about light, you need to practice enriching the colors together, if possible. 287 00:30:32,430 --> 00:30:36,270 Finally, we need to learn about white first. 288 00:30:36,500 --> 00:30:42,040 Color matching is a process of creating a visual effect by placing two or more colors. 289 00:30:42,810 --> 00:30:46,110 Mostly painting away the inherent color of the object. 290 00:30:48,180 --> 00:30:53,620 To use various effects of color matching in the design of objects or characters that do not exist in reality. 291 00:30:54,050 --> 00:31:00,790 Various atmospheres can be produced with the inherent nature of color and the contrast of color and color matching 292 00:31:00,860 --> 00:31:04,560 In color theory, color matching is a particularly subjective area. 293 00:31:05,160 --> 00:31:12,870 For the white content covered in this lecture, we'll start with color and use color as the primary focus to explore the most basic concepts of white. 294 00:31:13,200 --> 00:31:20,710 White is also central in design, so we will apply more and more detailed examples to the images in the character design section. 295 00:31:20,980 --> 00:31:28,690 The easiest thing to learn about color matching is the nature of the colors that are used sensually is the easiest. 296 00:31:29,820 --> 00:31:36,060 First of all, before color matching, there is the representation of the well known gehan colors and the way I distinguish colors with colors. 297 00:31:36,530 --> 00:31:42,769 A color and the color is seen from a natural object that feels the sense of temperature such as a flame or an ocean 298 00:31:42,772 --> 00:31:46,740 The use of mental correlations on colors. 299 00:31:47,110 --> 00:31:53,810 The flavor of the color sky when the degree of monochromatic blue-green to purple from red to yellow is called white. 300 00:31:54,210 --> 00:31:57,210 The most intuitive use of the character concept. 301 00:31:57,950 --> 00:32:06,690 Generally from monochromatic to high brightness giant system of colors show psychologically active and active atmosphere, known as marching colors 302 00:32:07,090 --> 00:32:13,900 From a color to the overall degree, the opposite of the signature degree color, it is called the receding color because it feels calm and still. 303 00:32:14,070 --> 00:32:16,700 Because color has room for subjective interpretation. 304 00:32:16,730 --> 00:32:22,510 Although not an absolute standard, but generally in the design of a color and my color is so distinguished from the use of. 305 00:32:23,040 --> 00:32:30,320 The department of green and purple is called neutral because of the different nature of white and difficult colors depending on the color scheme. 306 00:32:30,750 --> 00:32:33,750 Therefore, it belongs to a color that is difficult to use simply. 307 00:32:34,250 --> 00:32:42,230 Generally adjacent color is white or difficult color, the atmosphere will change a lot, so it is often used as a general secondary color. 308 00:32:43,060 --> 00:32:46,100 There are three easiest ways to match colors. 309 00:32:46,130 --> 00:32:51,300 First, two colors that are almost opposite in color are called naturals. 310 00:32:51,700 --> 00:32:59,240 This contrast of purple is so obvious that the colors can emphasize each other and can be clearly distinguished by the color alone. 311 00:32:59,280 --> 00:33:01,109 This one is called Bodegby. 312 00:33:01,112 --> 00:33:08,450 Conversely, if you use the surrounding colors of a certain color, the colors will naturally connect, which is called adjacent color blending. 313 00:33:08,820 --> 00:33:15,190 Even if there are multiple colors, the group ford has its own characteristics, and if a large number of associated colors are gathered, they are also called gradient colors. 314 00:33:15,530 --> 00:33:23,100 Finally, like the three primary colors, the three primary colors that use distinguishable new colors or toners are called matching colors. 315 00:33:23,840 --> 00:33:25,870 In color, usually between the primary colors, the 316 00:33:25,900 --> 00:33:31,880 Triangles appear between the secondary colors, and the hue is upper white black, etc. 317 00:33:32,240 --> 00:33:35,810 A color matching technique that uses 3 colors to clearly distinguish. 318 00:33:36,410 --> 00:33:43,520 The distinction and clarity between the colors of this three-guts stick is very strong, except for the character design game illustrations 319 00:33:43,860 --> 00:33:46,890 to the national flag of the country, is the color scheme used in various places. 320 00:33:47,920 --> 00:33:54,000 In addition to this, there are multiple endings that use more than 3 colors, or a color scheme that emphasizes a specific color. 321 00:33:54,330 --> 00:34:01,200 After these colorways, we'll graft them on during the formal character design process and take a closer look at them. 322 00:34:02,240 --> 00:34:07,680 By this point, we've learned together the core book content we'll need to know in order to colorize in the future. 323 00:34:08,280 --> 00:34:15,250 Because coloring is a very sensory part, it is difficult to confirm the strength compared to other painting studies. 324 00:34:16,190 --> 00:34:20,630 The part that reflects personal preference as much as strengths and paintings 325 00:34:21,159 --> 00:34:25,429 There are many people who feel the need to study badly. 326 00:34:25,530 --> 00:34:31,340 But color, even if it's not character design, it's something that we can always observe around us. 327 00:34:31,639 --> 00:34:35,070 If you could use these colors more freely and more actively 328 00:34:35,110 --> 00:34:42,610 the number of things you can paint will increase massively, so don't find it too difficult, try to practice using a variety of colors. 329 00:34:42,780 --> 00:34:44,718 Personally, I recommend it to you. 330 00:34:44,721 --> 00:34:52,259 In the next few minutes, I'm going to practice a little bit of color with the theory of light and color that we learned 331 00:34:52,262 --> 00:34:58,900 How to use it in illustrations, let's practice gray based on various lighting examples. 332 00:34:58,930 --> 00:35:03,570 Listen to the long river of hard work. I'll see you next time. 39380

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