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These are the user uploaded subtitles that are being translated: 1 00:00:07,270 --> 00:00:08,639 Hello. 2 00:00:08,642 --> 00:00:12,309 This time, in the last drawing learned 3 00:00:12,312 --> 00:00:18,150 Let's learn the core theory of light in the theory of light and color needed for character design. 4 00:00:19,020 --> 00:00:26,690 Like River said at the end of last time, I personally had the most fun learning about light and color in learning to draw and 5 00:00:26,730 --> 00:00:34,569 The more ways to learn light and color, the more body color there will be, and from someday it will be organized into a book. 6 00:00:34,572 --> 00:00:36,640 I studied it myself. 7 00:00:36,770 --> 00:00:44,210 And light and color are not only the parts that I would definitely want to learn if I like to draw 8 00:00:44,310 --> 00:00:52,550 It's not just me talking about the theory, but making it easy for everyone watching the lecture to understand. 9 00:00:52,650 --> 00:00:54,689 In my lecture, these interesting rays 10 00:00:54,692 --> 00:01:00,656 and color theory around the key parts that you can apply directly to character illustrations. 11 00:01:00,658 --> 00:01:03,048 Subtitled by online-courses.club We compress knowledge for you! 12 00:01:03,049 --> 00:01:07,430 So, it may be a bit of a theory-based course, but I hope you'll have fun watching it. 13 00:01:08,070 --> 00:01:14,140 First of all, let's talk about the use and usefulness of learning about light before we get into the formal learning. 14 00:01:14,640 --> 00:01:19,050 Without light, the world would be invisible. Of course. 15 00:01:19,250 --> 00:01:24,680 Because observation is the basis of the picture, light is an undesirable concept in painting. 16 00:01:24,950 --> 00:01:30,160 Light produces the colors of the world, and where light does not touch is shadow. 17 00:01:30,190 --> 00:01:37,299 Through color and shadows, we can express the three-dimensionality with lines 18 00:01:37,302 --> 00:01:43,600 Whether it is a slow rotation or a sharp fold, it can be expressed with the same structure. 19 00:01:43,670 --> 00:01:51,180 So, for a realistic depiction, it needs to be accompanied by practice to express the three-dimensionality of the target by proceeding to whip shading in the drawing. 20 00:01:51,380 --> 00:01:57,749 In addition, it is also necessary to base the representation on the light principle when you want to reproduce the target realistically through color. 21 00:01:57,752 --> 00:02:03,860 The color pulled from these light principles can be a factor that makes the painting unnatural as a whole. 22 00:02:04,020 --> 00:02:12,330 The various vipires not only have a realistic and three-dimensional feel to the character, but also create atmosphere and story, making them a very useful expressive element. 23 00:02:12,470 --> 00:02:18,399 In this lecture, participants learn all the basic light neurons around in-depth light 24 00:02:18,402 --> 00:02:22,880 The goal is to allow everyone to check their own drawings. 25 00:02:23,640 --> 00:02:30,750 If you follow the lecture well, you will not use your senses to show the light, but you will be able to express the light that I want to show. 26 00:02:31,350 --> 00:02:36,889 The knowledge gained by thinking and researching for a long time compared to traveling easily 27 00:02:36,892 --> 00:02:42,560 Because painting activities are good, I hope to find a use for theoretical studies like light. 28 00:02:43,030 --> 00:02:50,400 I think it would be very confusing for someone who is learning where to start learning about light learning for the first time. 29 00:02:50,870 --> 00:02:56,580 Like all learning to draw, light starts with curiosity and observation. 30 00:02:57,210 --> 00:03:04,020 In this lecture, we will first learn the objective principles and applications of color produced by light. 31 00:03:04,650 --> 00:03:09,320 Therefore, it is important to first look at the colors that appear in various light conditions, right? 32 00:03:09,760 --> 00:03:16,860 After that, we need to learn the terminology and the basic principles to express these lights, and then apply them to painting. 33 00:03:17,530 --> 00:03:23,639 When you are able to apply some basic principles skillfully, you will change the light conditions that 34 00:03:23,642 --> 00:03:26,240 to apply it. 35 00:03:27,240 --> 00:03:33,450 Let's start the description with the terms and content that must be understood in the role illustration. 36 00:03:34,010 --> 00:03:37,249 What is light? 37 00:03:37,252 --> 00:03:39,119 It's hard to define. 38 00:03:39,122 --> 00:03:41,990 Simply put, light is energy with a wavelength. 39 00:03:42,060 --> 00:03:47,160 Where light is visible in the perceptible range through the structure of human vision. 40 00:03:47,630 --> 00:03:51,130 It's a little bit easier to say. 41 00:03:51,860 --> 00:03:55,900 There are three things that are necessary in order to see the world. 42 00:03:56,400 --> 00:04:01,570 The first one is the object, if only the ordinary object is alone, it is invisible. 43 00:04:02,540 --> 00:04:07,150 In order to be able to see the object, it must have its own light source that emits light. 44 00:04:07,550 --> 00:04:15,290 The light from this light source touches the object, the light is absorbed from the object and reflected, and then reaches our eyes. 45 00:04:15,690 --> 00:04:18,820 Then, starting from this, the object becomes visible. 46 00:04:19,290 --> 00:04:23,800 So, if you don't have eyes to see the object, light is useless. 47 00:04:24,260 --> 00:04:30,540 The visual cells in the eye respond to the intensity and wavelength of light and recognize it as color. 48 00:04:31,170 --> 00:04:39,210 At this point, when light illuminates an object, the intensity of the light is called illuminance, and the color that determines the light is the wavelength. 49 00:04:39,280 --> 00:04:47,420 The place where the light touches the object and becomes bright is called the nameplate hair evidence surface, and the place where the light does not touch and is dark is called the shadow. 50 00:04:48,090 --> 00:04:55,560 At this point, the light is reflected from the object and reaches the eye, and the darkness and brightness of this light is otherwise known as the glow. 51 00:04:55,630 --> 00:05:00,930 When light reaches the eye, the first of countless cells called the liver state is the brightness of the light. 52 00:05:00,970 --> 00:05:10,040 Light and darkness react first, and then the red-green-blue abstractors react separately to distinguish the color of light according to its wavelength. 53 00:05:10,710 --> 00:05:15,980 When this information reaches the human brain, the brain recognizes this energy as color. 54 00:05:16,450 --> 00:05:25,020 Light is an objective concept that exists physically and can be quantified, but young birds are like humans with a shallow sense of taste that 55 00:05:25,390 --> 00:05:27,530 is a subjective perception of sensation. 56 00:05:28,130 --> 00:05:37,870 Some people think there is a color of the object or of the light itself; in fact, it is somewhat difficult to say that the light is young before it reaches the eye. 57 00:05:38,370 --> 00:05:45,110 So, let's learn the light that produces the color first, and then move on to the learning of expressing it in terms of color later. 58 00:05:45,750 --> 00:05:50,080 First, let's learn about the wavelength of the light that determines color. 59 00:05:50,120 --> 00:05:58,260 The wavelength determines the color of light, and if the sky wants to properly understand light such as Parakou quartz red, it is best to look at it in terms of wavelength. 60 00:05:58,820 --> 00:06:07,570 The division of light according to the interval of wavelengths becomes such that the spectrum of which the eye can perceive the category is called visible light. 61 00:06:08,030 --> 00:06:12,940 Shorter than this visible wavelength are ultraviolet X-rays. 62 00:06:13,370 --> 00:06:19,640 Something with a longer wavelength, such as the wavelength emitted by an infrared remote control or radio waves. 63 00:06:20,480 --> 00:06:26,650 The shorter the wavelength, the greater the energy; the longer the wavelength, the weaker the energy and the farther it reaches. 64 00:06:27,150 --> 00:06:33,360 This part can be learned a little more later on for background or serious performance than for character illustration. 65 00:06:33,990 --> 00:06:40,800 So, if you draw it in a chart, then the red wavelength of the glare will be slightly like this in the chart. 66 00:06:41,070 --> 00:06:43,170 Conversely, light with strong blue wavelengths 67 00:06:44,670 --> 00:06:47,440 The blue wavelengths are very strong and 68 00:06:49,510 --> 00:06:54,750 The result is red and blue. 69 00:06:55,250 --> 00:07:01,150 So the so-called red light is the higher value of the wavelength corresponding to the red color, the 70 00:07:01,190 --> 00:07:07,560 The so-called blue light, on the contrary, if you consider the blue side of the wavelength is a very strong wavelength on it. 71 00:07:07,590 --> 00:07:13,060 But light is distinct energy, so the more each wavelength adds up, the more energy it has. 72 00:07:13,330 --> 00:07:16,470 This time performs a pseudo-calculation mix. 73 00:07:16,840 --> 00:07:24,310 For simplicity's sake, here it should be brushed up to normal and replaced with media touch that 74 00:07:27,810 --> 00:07:30,180 The red color corresponding to the three primary colors of light 75 00:07:33,550 --> 00:07:35,590 and green 76 00:07:37,820 --> 00:07:44,160 Then stack the blues in order and you can confirm the false count mix. 77 00:07:44,730 --> 00:07:52,569 The so-called additive mix is created as the energy increases and, on the contrary, the more the color is added, the 78 00:07:52,572 --> 00:07:58,610 subtractive mixing occurs, and I will mention it again later on the color gamut. 79 00:07:59,210 --> 00:08:06,350 So when light with red wavelengths and blue wavelengths are added together, these light end up looking pink. 80 00:08:06,820 --> 00:08:12,390 Adding all wavelength values becomes the bottom of the new world if it is in a state that is unbiased to a specific wavelength. 81 00:08:12,460 --> 00:08:19,030 Use the chart to confirm that the specific wavelength values are not so high, and that the specific wavelength values are not so high that 82 00:08:19,500 --> 00:08:25,640 If the energy is uniform, it becomes the light of the new world. 83 00:08:25,970 --> 00:08:27,709 So the so-called white color. 84 00:08:27,712 --> 00:08:33,750 Not the wavelengths that have white, but the light emitted when each of the fancy wavelengths are added together and used. 85 00:08:33,950 --> 00:08:38,549 At this point, let's see what happens if this light touches an object. 86 00:08:38,679 --> 00:08:43,659 The light is absorbed, reflected or transmitted at the moment of contact with the object. 87 00:08:43,690 --> 00:08:47,890 The color of this object is revealed by the absorption and reflection of light. 88 00:08:47,930 --> 00:08:51,230 Each object has a specific wavelength to absorb. 89 00:08:51,330 --> 00:08:55,199 Absorbs energy at specific wavelengths, not reflected wavelengths. 90 00:08:55,202 --> 00:08:59,140 Where the reflected wavelengths reach the eye and become the color of the object. 91 00:08:59,170 --> 00:09:06,010 For example, when there is a red apple, when the white light, i.e., the red, green, and blue wavelengths all reach equal light 92 00:09:06,080 --> 00:09:13,180 The apple will absorb the green and blue wavelengths, and the red wavelengths will be reflected so that our eyes appear red. 93 00:09:13,390 --> 00:09:20,530 The banana, illuminated by the same light, absorbs only the blue plate and reflects the red and green wavelengths. 94 00:09:20,690 --> 00:09:23,200 This appears to be yellow light. 95 00:09:23,400 --> 00:09:28,000 White flowers are objects that reflect wavelengths of all colors 96 00:09:28,330 --> 00:09:35,340 Three black and dark objects, on the contrary, have no wavelengths that can absorb wavelengths of all colors, so they can be called black objects. 97 00:09:35,540 --> 00:09:41,250 Do you understand? Simple, but it is an important principle in determining the color of an object. 98 00:09:41,280 --> 00:09:48,090 At this point, it is not the light of the object, but a specific wavelength, for example, a red light with only red wavelengths 99 00:09:48,120 --> 00:09:54,530 Regardless of the object, the reflected wavelength is only red, so even white will be red. 100 00:09:54,590 --> 00:09:57,960 For example, neon lights or something like that can be confirmed. 101 00:09:58,100 --> 00:10:02,557 The wavelength reflected by the object, which is the color of the object, is determined by the intensity of the light. 102 00:10:02,558 --> 00:10:04,434 Subtitled by online-courses.club We compress knowledge for you! 103 00:10:04,800 --> 00:10:09,810 So, if the object does not absorb the wavelengths reflected by the light, it will be black. 104 00:10:09,840 --> 00:10:15,620 For example, when a red apple is illuminated with blue-green light of blue and green wavelengths 105 00:10:15,880 --> 00:10:21,750 The apple has no red wavelengths to absorb and reflect all wavelengths, so it looks black. 106 00:10:22,090 --> 00:10:29,130 Although not as common as the example, red objects look very dark in blue-green light. 107 00:10:29,630 --> 00:10:32,469 Just like above, pure blue-green light 108 00:10:32,472 --> 00:10:38,500 It is mathematically possible and the general wavelength is a slightly different color wavelength. 109 00:10:38,540 --> 00:10:44,610 So generally speaking, it's not completely black, but rather darker. 110 00:10:44,940 --> 00:10:48,680 You may have some doubts. 111 00:10:49,180 --> 00:10:55,520 Then if the yellow object receives blue light, it will become black then, theoretically. 112 00:10:55,720 --> 00:11:02,190 But only specific wavelengths of light do not exist in nature, so it can only be seen mathematically. 113 00:11:02,760 --> 00:11:08,430 And, you'll wonder if you should back these additive blends of colors, although it's not necessary to fill them all in. 114 00:11:08,470 --> 00:11:12,400 It is basically recommended to know the seven colors. 115 00:11:12,500 --> 00:11:19,109 The colors reflected by the object are metallic and can be calculated as multiple colors, but the simple colors in Photoshop 116 00:11:19,112 --> 00:11:26,090 There is a way to confirm the cue with the wheel, I will explain the concept of illumination later and then take a closer look at it. 117 00:11:27,320 --> 00:11:29,590 Illumination refers to the intensity of light. 118 00:11:29,820 --> 00:11:36,430 If the illumination is insufficient, then this color, which initially reflects less light from the object, appears gray and indistinct. 119 00:11:36,460 --> 00:11:43,970 Therefore, the brightness and saturation values of the color should be relatively low and can usually be checked in the shadows. 120 00:11:44,070 --> 00:11:50,539 Conversely, if it has any color other than the black of this shade, it will glow from somewhere. 121 00:11:50,542 --> 00:11:52,279 The presence of a circle. 122 00:11:52,282 --> 00:11:58,380 Moreover, in the standard state with sufficient illumination, the bright side and the shadow that would appear in the color of the object are distinguished. 123 00:11:58,420 --> 00:12:06,520 If the illumination is appropriate, then the inherent color of the object will reflect brightly and clearly, so the higher the illumination, the higher the brightness and regime of the color. 124 00:12:06,630 --> 00:12:11,130 But some illumination will over-illuminate to more than a moderate amount. 125 00:12:11,530 --> 00:12:17,340 In this case, the object reflects the color with a brightness stronger than the color it can fully reflect. 126 00:12:17,370 --> 00:12:22,540 Usually, you can observe the object in its "Haylightspaq". 127 00:12:23,010 --> 00:12:27,650 Depending on the texture and material of the object's surface, the reflectance will vary. 128 00:12:27,750 --> 00:12:31,080 The illumination is relatively simple, so it should not be difficult. 129 00:12:31,120 --> 00:12:35,450 But I had a particular curiosity when I was studying, so I brought it. 130 00:12:35,520 --> 00:12:40,060 When illuminated too much, the saturation is 100% in digital. 131 00:12:40,090 --> 00:12:49,000 So here X does not rise above 100%, 100% is the maximum, how do brighter and more vibrant colors than this behave? 132 00:12:49,200 --> 00:12:55,139 This is a common lighting condition like a sunny afternoon, when objects like red 133 00:12:55,142 --> 00:12:58,040 How to color can be difficult. 134 00:12:58,080 --> 00:13:07,220 At this point, it's best to look for the most relevant illumination for a business card race, etc., than for a roster of objects, and paint that area with the highest saturation. 135 00:13:07,420 --> 00:13:14,930 For example, if the illumination is and more, then the roster is not purely reflective of red, as seen now 136 00:13:14,960 --> 00:13:21,870 Let the blue and green values reflect, and this saturation will be lower and it will look kind of pink. 137 00:13:22,170 --> 00:13:28,440 So, if you paint the shadows a darker shade of red 138 00:13:29,710 --> 00:13:30,740 This part 139 00:13:34,010 --> 00:13:40,490 When you put the interest directly out, it simply becomes a pink ball because it is a red show. 140 00:13:40,890 --> 00:13:47,660 If you look at this color flag, you'll see that the saturation doesn't drop as high. 141 00:13:50,800 --> 00:13:54,770 Between this is the light and dark border compared to the bright and shadows. 142 00:13:54,800 --> 00:14:02,110 So the part receiving light is too much light, the shadow light is not enough, and the direction of illumination of the crossing is instead more appropriate. 143 00:14:02,140 --> 00:14:04,380 This part has the highest saturation. 144 00:14:04,440 --> 00:14:10,380 So the part with the highest illumination is the object in addition to the object color, the wavelength A also had to reflect that 145 00:14:10,780 --> 00:14:17,160 The wavelength that the object color is slightly less pure, so the resultant saturation is lower than the original color. 146 00:14:17,260 --> 00:14:22,390 Painting this I do not then paint, the saturation of the intermediate race to increase. 147 00:14:22,660 --> 00:14:31,770 So this color move on this colored road to check that the saturation is low in the bright places and increase the saturation in the middle border side. 148 00:14:32,340 --> 00:14:34,309 A little bit lower. 149 00:14:34,312 --> 00:14:38,610 So it's not a direct drop, when using two colors 150 00:14:38,910 --> 00:14:44,950 In the case of strong light, we need to select the color, for example, to increase the saturation on the border. 151 00:14:45,080 --> 00:14:50,660 Then, you should think that the saturation of the shadows is unconditionally low, then about half is right. 152 00:14:51,020 --> 00:14:58,230 Compared to the roster, the colors are really darker, so the clarity of the colors, if the saturation is good, is right. 153 00:14:58,330 --> 00:15:04,000 But the color on the shaded side because of the purity of the color expressed as a percentage in the numbers. 154 00:15:04,040 --> 00:15:11,710 So, if this color is not influenced by wavelengths of different colors, purely reflecting red wavelengths 155 00:15:12,010 --> 00:15:17,750 The brightness is low, but the saturation to be painted as a high color is still quite a lot, you'd better understand. 156 00:15:17,850 --> 00:15:26,930 And, in learning these theories, there are still some objects in the photo that look bright and clear, even though the photo is a dark place to look at. 157 00:15:27,390 --> 00:15:32,730 The human eye has an organ called the iris, which regulates the amount of light it receives based on the surrounding light. 158 00:15:32,870 --> 00:15:38,400 Instead of this red tea, the camera's aperture can control the light on the photo. 159 00:15:38,440 --> 00:15:42,570 So there is a difference between this illumination and the brightness of colors as perceived by humans. 160 00:15:42,880 --> 00:15:50,010 Illuminance is physically generated, but the human eye picture is light relative to 161 00:15:50,350 --> 00:15:53,090 You need to know your subjective perception. 162 00:15:53,120 --> 00:15:57,690 With a simple filter, I prepared this photo that 163 00:15:58,860 --> 00:16:00,690 This is what I took. 164 00:16:00,830 --> 00:16:08,300 Here's the calibration history, so a little bit next year, so in this half-moon section at the bottom of the layer window, open the calibration menu 165 00:16:10,240 --> 00:16:11,639 is the Expo. 166 00:16:11,642 --> 00:16:14,670 Turn on the exposure layer. 167 00:16:16,270 --> 00:16:20,310 Look here, if the explorer raises the value of the control light capacity 168 00:16:20,410 --> 00:16:22,850 You can see this phenomenon. 169 00:16:30,560 --> 00:16:36,960 So, let me practice briefly and apply the light theory that I learned here directly to the picture. 170 00:16:37,230 --> 00:16:40,400 First the colors. Let me take the color rims here. 171 00:16:40,530 --> 00:16:42,630 Grow it a little bit bigger. 172 00:16:43,030 --> 00:16:46,840 For the sake of illustration, I'm capturing it for now. 173 00:16:47,110 --> 00:16:48,939 Here's the colored scroll wheel. 174 00:16:48,942 --> 00:16:57,980 This disc is called the 4 table cues, and moving up and down on the triangle is the brightness 175 00:17:01,320 --> 00:17:04,520 Moving left and right is saturation. 176 00:17:08,160 --> 00:17:11,400 These are the three that must be understood when color 177 00:17:11,430 --> 00:17:16,270 This part I will try to learn in depth when dealing with the colors of the next time. 178 00:17:16,430 --> 00:17:17,568 The color of the object 179 00:17:17,571 --> 00:17:20,010 If done in red 180 00:17:20,339 --> 00:17:28,279 Here, when the light touches, move the value of the departure rest to the direction with light intensity according to the object color, so that the light is white. 181 00:17:28,282 --> 00:17:35,690 So, if the wavelength of equal light, the color itself has no special color, so do not move the holiday. 182 00:17:35,720 --> 00:17:40,260 When the light touches as it is, the brightness and saturation should be moved higher. 183 00:17:42,060 --> 00:17:46,400 But if this object is illuminated by blue light, the 184 00:17:46,530 --> 00:17:51,940 This red color does not increase the brightness saturation, but the effect. 185 00:17:53,240 --> 00:17:57,410 Group 1 moves toward the blue in a pinkish glow. 186 00:17:58,410 --> 00:18:00,410 This will change the color. 187 00:18:01,380 --> 00:18:06,789 Conversely, if the green light hits, if the green light here hits, the 188 00:18:06,792 --> 00:18:12,390 When the color moves, the object will be slightly orange or yellow in color. 189 00:18:13,090 --> 00:18:18,929 The illumination at this time will miss or the light wavelength is pure, right? 190 00:18:18,932 --> 00:18:25,370 When the brightly colored light contact, move the color of the light to the color of the light until farther. 191 00:18:25,600 --> 00:18:29,470 For example, a dark and faint blue when there is a red bear. 192 00:18:29,510 --> 00:18:37,780 So in the chart, if the blue is a little bit higher silver, if a blue is loaded in, when this red touches the light 193 00:18:38,480 --> 00:18:46,290 It only needs to be moved a little bit, but if you don't believe that the green light is so skewed on the chart 194 00:18:46,530 --> 00:18:53,870 When you touch this red object, the color of the object will move so much toward green that it will almost be yellow. 195 00:18:54,000 --> 00:19:01,010 The farther away the holiday is, the lower the luminance and saturation values are below the white light standard. 196 00:19:01,470 --> 00:19:02,409 For example 197 00:19:02,412 --> 00:19:11,450 When there is a red bear, if white light hits it, it purely increases the brightness and saturation of the red color, even to the point of appearing primary. 198 00:19:16,050 --> 00:19:17,189 However, if 199 00:19:17,192 --> 00:19:24,900 A little bit bluer, so if it's only a little bit blue like this, when this red ball hits that light 200 00:19:25,330 --> 00:19:32,440 The color is reduced and the brightness and saturation is reduced a little bit, so the lighter color 201 00:19:32,470 --> 00:19:35,910 will have this color. 202 00:19:43,450 --> 00:19:45,950 But if the green light is so strong. 203 00:19:45,980 --> 00:19:51,990 Then the problem will move to the far side, and the ball that appears at this time is yellow 204 00:19:53,030 --> 00:19:57,800 Because the color moves farther away, instead of being clearly visible. 205 00:20:00,460 --> 00:20:05,900 Not as high as 2, and a little bit brighter. 206 00:20:05,940 --> 00:20:08,870 Appears in a darker color than expected. 207 00:20:18,520 --> 00:20:21,020 Finally, look at the world of objects. 208 00:20:21,090 --> 00:20:25,490 So, on the color wheel, the opposite color light is there if you have it. 209 00:20:25,790 --> 00:20:30,230 For example, the complementary color of this red, blue-green here becomes blue-green. 210 00:20:30,490 --> 00:20:34,930 Because light of this color does not contain red wavelengths at all, the 211 00:20:35,100 --> 00:20:41,740 Even if this light touches a red object, the object will not light up, so there is no reason to move the cause. 212 00:20:42,070 --> 00:20:49,079 Usually, these violet lights are produced at specific wavelengths relative to white light, the 213 00:20:49,082 --> 00:20:55,050 This is generally the filiation that fixes the color of the object and only adjusts the intensity and saturation of the color. 214 00:20:55,320 --> 00:21:04,960 So, when this gem arrives, don't think about whether it should go this way or this way, in the red state, the lightness and saturation 215 00:21:06,960 --> 00:21:09,400 You have to paint the paint very low. 216 00:21:16,070 --> 00:21:20,609 This can be a little confusing, so just put the color of the light on the background that 217 00:21:20,612 --> 00:21:25,820 In this example, there is very little blue light hitting the background, the 218 00:21:27,550 --> 00:21:31,590 In this case, it contains very bright green light. 219 00:21:32,690 --> 00:21:41,370 In this case, because there is cyan light, the color of the red sphere is so displayed when you encounter pure cyan light. 220 00:21:41,430 --> 00:21:49,070 Maybe the light is the part of this color that's a little hard to understand. It's better to color it yourself and see. 221 00:21:49,540 --> 00:21:55,380 Before confirming the color together, check a few light terms used for coloring and then go. 222 00:21:56,620 --> 00:21:58,720 There is modeling information about fever 223 00:21:58,980 --> 00:22:08,130 In fact, although this is a painting, the most important light that first shares the shadows with the list of people who are in contact with the object is called the primary tone light. 224 00:22:08,260 --> 00:22:14,900 This means that if the shadows are not completely black, then there are other light sources that can illuminate the shadows. 225 00:22:15,200 --> 00:22:21,810 Unlike primary light sources, environmental science is a method of illuminating environmental science in a very broad and undetermined direction. 226 00:22:21,970 --> 00:22:27,810 Usually, it is a light that shines in a wide space like the sky, and the ambient light cannot be stronger than the main light. 227 00:22:28,180 --> 00:22:36,420 However, on cloudy days, it may happen that the ambient light is used as the main light source, as in the case of a white snow field, when no shadows usually appear. 228 00:22:36,490 --> 00:22:39,790 There is also reflected light, which illuminates the shadows with other light. 229 00:22:39,890 --> 00:22:45,700 Reflected light is the light reflected from other objects by the main light source that shines again on the object. 230 00:22:45,800 --> 00:22:48,500 So it must be weaker than the vermillion silver. 231 00:22:48,630 --> 00:22:53,740 Or the reflected light is colored by the color of certain objects. 232 00:22:53,810 --> 00:23:03,320 The light that illuminates the shadows, unrelated to the main light silver, is collectively called indirect light and is important in determining the color of interference black shadows. 233 00:23:03,820 --> 00:23:09,990 In future lectures, these shade colors will be colored by representative kinds in an exercise to learn more together. 234 00:23:10,450 --> 00:23:16,330 Vegetarians generally focus on the colors inherent to the object appearing in the bright 235 00:23:16,600 --> 00:23:22,830 The reason for learning about light is actually to draw shadows more realistically, and the more realistically you draw them. 236 00:23:22,870 --> 00:23:29,670 The three-dimensional information makes the realistic representation stronger, so it is necessary to know the colors of the shadows. 237 00:23:29,840 --> 00:23:36,950 and these indirect lights cannot emit light, so objects and objects like or hole structures that 238 00:23:36,980 --> 00:23:44,519 appears as complete darkness, and because it cannot interfere with any light, the darkest shadows are called closed shadows. 239 00:23:44,522 --> 00:23:45,719 This closed shadow 240 00:23:45,722 --> 00:23:46,459 First in the painting 241 00:23:46,462 --> 00:23:53,330 Because it is often the dark part, it must be shown together with the outer line in the process of attracting the eye in future work. 242 00:23:53,570 --> 00:24:00,400 As a final mention, if you look at this list and the division of the shadows, you can see the size of the lights 243 00:24:00,870 --> 00:24:10,050 And depending on the sense of structure of the object such as bump and sharpness, the width of the gradient between color and color changes, and this light and dark border depending on the lighting 244 00:24:10,280 --> 00:24:17,520 and changing colors differ depending on the object's three-dimensionality, which is important. 245 00:24:17,690 --> 00:24:24,060 So, let's take an example of what to do if you think about these lights while doing body color. 246 00:24:24,330 --> 00:24:31,540 First, let's start by understanding what color the new organisms turn when white light hits the white objects that they are most likely to be. 247 00:24:31,740 --> 00:24:39,510 Because there is no light now, the ball will appear as black, but in this case white light is the three primary colors of light if it touches. 248 00:24:39,810 --> 00:24:47,090 means that red wavelengths and green wavelengths and blue wavelengths arrive uniformly. 249 00:24:47,420 --> 00:24:54,690 The white ball means that you can reflect the wavelengths here, so the bright side of this case is of course 250 00:24:54,990 --> 00:24:55,860 Let's make it white. 251 00:25:05,100 --> 00:25:08,969 Now, you can't see any shadows of light that 252 00:25:08,972 --> 00:25:17,120 Now the whole appears black, what happens if you hit a blue-based ambient sphere here? 253 00:25:17,210 --> 00:25:26,360 A little bit of blue light, in terms of the overall 254 00:25:26,890 --> 00:25:28,930 Wrapping up objects like crazy 255 00:25:31,830 --> 00:25:34,870 A little blue. 256 00:25:35,030 --> 00:25:41,770 Compared to the other wavelengths, the blue wavelengths are a little stronger, and from this simple graph 257 00:25:42,510 --> 00:25:47,680 Overall close to white, but only the blue wavefield is slightly stronger meaning. 258 00:25:47,850 --> 00:25:53,850 Therefore, when the light is based on white, the light of these shadows becomes brighter. 259 00:25:54,520 --> 00:26:03,030 The blue light is coming in, so as the overall brightness increases, the blue color increases slightly. 260 00:26:03,960 --> 00:26:06,130 You can paint this color for me. 261 00:26:07,400 --> 00:26:10,730 Because it's underneath from the sky, so paint it from top to bottom. 262 00:26:35,330 --> 00:26:41,199 Also, in this case, with the light coming from above, shouldn't you add a little bit of blue color here? 263 00:26:41,202 --> 00:26:42,929 Or," 264 00:26:42,932 --> 00:26:49,809 Generally speaking, names are worlds that appear influenced by ambient light, so let's put the blue here specifically 265 00:26:49,812 --> 00:26:51,980 It doesn't need to be painted more clearly. 266 00:26:52,310 --> 00:26:59,619 But, depending on the material, we sometimes add blue, and usually, you'll see a lot of that on things like metal. 267 00:26:59,622 --> 00:27:00,250 There will be. 268 00:27:06,020 --> 00:27:10,560 This way, if the shadows are not completely black, but slightly bluish 269 00:27:10,890 --> 00:27:17,070 Although weaker than the name of the shareholder but the indirect light slightly blue means that it is coming 270 00:27:17,470 --> 00:27:21,910 With such light conditions, the other balls should be given together for 7 days, right? 271 00:27:22,010 --> 00:27:25,180 If in this state 272 00:27:26,610 --> 00:27:27,750 On the floor 273 00:27:33,820 --> 00:27:35,150 Yellow 274 00:27:35,720 --> 00:27:40,590 If you have a board, and this yellow board is also illuminated by the white light 275 00:27:44,260 --> 00:27:46,599 there will be reflected light present. 276 00:27:46,602 --> 00:27:47,200 Right. 277 00:27:51,670 --> 00:27:53,469 In this case, then, the 278 00:27:53,472 --> 00:28:01,010 It is difficult to determine the direction of the ambient light, but in the case of reflected light, it is necessary to indicate the direction of the light coming from the ground. 279 00:28:01,050 --> 00:28:04,319 In short, in black, the standard 280 00:28:04,322 --> 00:28:09,150 As it brightens and increases saturation, move it to yellow 281 00:28:10,450 --> 00:28:13,120 This color affects the color of the shadows. 282 00:28:25,170 --> 00:28:30,310 The reflection is also indirect, so there is already enough to affect the roster that 283 00:28:30,640 --> 00:28:36,380 In the shaded areas where the list does not affect, we can examine it more clearly. 284 00:28:42,190 --> 00:28:44,289 In some cases, in these places, the 285 00:28:44,292 --> 00:28:50,860 paint a little bit more, but thinking about this too much can reduce the realism instead. 286 00:28:51,160 --> 00:28:56,470 In particular, it is best to show reflectance of 0 on the bright side as well, only if the material has high reflectance. 287 00:28:56,600 --> 00:28:58,840 When I checked that the object was white, the 288 00:28:58,940 --> 00:29:06,240 If the polytechnic body is red, then we look again at 289 00:29:06,310 --> 00:29:13,680 Let the red wavelength and green wavelength blue wavelength uniform white light stand up 290 00:29:13,880 --> 00:29:14,789 In this case 291 00:29:14,792 --> 00:29:23,960 "This ball can only reflect red wavelengths", so the red overall will be clearly visible under the light. 292 00:29:24,190 --> 00:29:30,930 Give the tip that this pure form, because the color on the tip of the corner this color is not the common color imagined. 293 00:29:31,270 --> 00:29:37,840 That is, the color that falls this way, with the brightest color in the world of objects, is also best to rest. 294 00:29:46,950 --> 00:29:50,920 Here too, as just now, the blue ambient light 295 00:29:51,060 --> 00:29:53,390 If the ambient light is a little bit blue 296 00:30:03,270 --> 00:30:03,969 Object color. 297 00:30:03,972 --> 00:30:12,710 So the red and blue light arrives, so when it gets brighter here 298 00:30:16,580 --> 00:30:18,580 The saturation cannot be 100%. 299 00:30:19,420 --> 00:30:22,620 How much to move in pink. 300 00:30:28,460 --> 00:30:31,130 The color of the light will often rise. 301 00:30:44,340 --> 00:30:45,209 Replace this with 302 00:30:45,212 --> 00:30:51,950 lower than the original color brightness and saturation, slightly shifting the level slightly lower than the vegetable 303 00:30:52,120 --> 00:30:54,450 Apply the pink color and you're done. 304 00:31:01,290 --> 00:31:07,660 Again, if this ball is yellow, I'll see how it looks. 305 00:31:08,030 --> 00:31:15,210 It's already moved to yellow, so the color goes from red to brightness 306 00:31:16,070 --> 00:31:20,310 Just lower the saturation a little bit and move to yellow. 307 00:31:37,560 --> 00:31:40,100 If you have a lot of reflection. 308 00:31:42,900 --> 00:31:45,970 Increase the brightness a little bit. 309 00:31:55,980 --> 00:32:00,120 If the yellow touch is very saturated, increase the saturation just a bit. 310 00:32:09,360 --> 00:32:13,200 In this state, if the illumination is very high 311 00:32:13,430 --> 00:32:16,930 The saturation of the light and dark parts of the race should be highest, and 312 00:32:19,900 --> 00:32:24,380 The bright side is over-illuminated, so it will be pinkish. 313 00:32:26,310 --> 00:32:28,680 Put this lighting condition 314 00:32:28,810 --> 00:32:33,180 Do not apply only to the process, the same lighting conditions are available for the floor 315 00:32:34,290 --> 00:32:37,320 The yellow regime is also lowered, the 316 00:32:38,190 --> 00:32:40,760 This part also causes too much illumination. 317 00:32:41,130 --> 00:32:43,760 Only one text is needed to express both. 318 00:32:46,060 --> 00:32:50,730 That is, the direction into the light and dark border shadows is the most saturated, right? 319 00:32:51,100 --> 00:32:53,440 Let's take another example 320 00:33:00,640 --> 00:33:06,580 I'll see what happens if these red lights are illuminated by blue light. 321 00:33:06,980 --> 00:33:14,060 If the pure wavelength is only blue, this color has no reflected color, so it can only reflect blue wavelengths. 322 00:33:14,420 --> 00:33:21,830 The so-called red ball is developing red wavelengths, so it is normal for this situation to actually appear as black. 323 00:33:22,030 --> 00:33:25,270 But even if the light is blue, the 324 00:33:27,200 --> 00:33:30,470 including the different wavelengths of light. 325 00:33:32,980 --> 00:33:39,880 In this case, if you look at it graphically, it would be this degree of neon-like color, not this. 326 00:33:40,150 --> 00:33:42,220 Put it on the background and verify that 327 00:33:45,620 --> 00:33:48,860 Not this bright blue color. 328 00:33:48,890 --> 00:33:54,330 contains a slightly different color, so a slightly less saturated blue arrives. 329 00:33:54,730 --> 00:33:57,470 How to paint red as this example 330 00:34:02,510 --> 00:34:05,610 The colors are bright and move farther and 331 00:34:08,510 --> 00:34:11,150 saturation and brightness are worse, the 332 00:34:18,489 --> 00:34:22,360 You can't paint this color in such a contentious way 333 00:34:22,889 --> 00:34:28,900 Lower the brightness, lower the saturation, and take on this pink color. 334 00:34:29,100 --> 00:34:32,739 In this lighting, the red ball is described. 335 00:34:32,969 --> 00:34:41,510 So if this light is with the white bear, the red ball will appear clearer, and if there's a white ball here 336 00:34:41,750 --> 00:34:43,779 only touching the blue wavelength. 337 00:34:43,782 --> 00:34:49,320 This color will reflect out, so the white ball looks good for here. 338 00:34:56,030 --> 00:35:00,929 If the color of the light it reflects depends on the material, the 339 00:35:00,932 --> 00:35:04,340 With this reflection, the 340 00:35:11,040 --> 00:35:12,410 Like this. 341 00:35:12,810 --> 00:35:15,610 The lights are blue. 342 00:35:15,880 --> 00:35:18,750 Similarly, here is a ball of a different color 343 00:35:18,980 --> 00:35:24,550 When other objects enter, you will need to express the same lighting conditions. 344 00:35:25,320 --> 00:35:30,230 However, if this saturated light is not high, so if there is a vague blue coming in 345 00:35:31,500 --> 00:35:33,860 Little plum low 346 00:35:34,130 --> 00:35:37,570 If the red ball goes into the light blue light 347 00:35:47,010 --> 00:35:52,650 The first light to arrive has a very low illumination, and the brightness will only be slightly higher. 348 00:35:52,880 --> 00:35:58,490 Only a little bit of blue has been moved, so the saturation of the red is only a little bit lower, and 349 00:36:07,030 --> 00:36:10,270 There will be this color, which is often glowing. 350 00:36:12,770 --> 00:36:15,969 And if part of the strong white light. 351 00:36:15,972 --> 00:36:18,110 So the light is too much color 352 00:36:20,010 --> 00:36:22,750 If too much light enters this side, the 353 00:36:25,880 --> 00:36:28,150 You should be able to see the color where the light touches. 354 00:36:28,420 --> 00:36:31,019 Because in this case you owe the white and the illumination is very strong. 355 00:36:31,022 --> 00:36:34,090 First of all, it has to be pure red, the 356 00:36:40,800 --> 00:36:42,830 This red color 357 00:36:47,300 --> 00:36:51,980 Because you can't paint the whole color, illuminate the high setting. 358 00:36:52,180 --> 00:36:55,110 The saturation of this part of the list decreases, instead. 359 00:36:57,850 --> 00:37:01,350 is pink. 360 00:37:05,890 --> 00:37:08,290 In short, what is happening is that 361 00:37:08,590 --> 00:37:15,730 Keylight with strong white light intensity means that light blue ambient light is present. 362 00:37:15,900 --> 00:37:20,040 In general, just look at their outdoor conditions. 363 00:37:20,270 --> 00:37:22,640 In this state, on the floor 364 00:37:37,420 --> 00:37:39,960 What happens if you have a green floor? 365 00:37:40,420 --> 00:37:43,230 The green floor should also be painted with the same gray condition. 366 00:37:43,360 --> 00:37:50,740 First, instead of the shade falling directly from this state, the blue color is added, so the color of the green shade here is 367 00:37:51,000 --> 00:37:58,180 Shifting the blue slightly, a little bit less bright, enough to move the degree that 368 00:38:04,780 --> 00:38:07,720 The shadows become slightly bluer. 369 00:38:13,260 --> 00:38:15,460 And he says the illumination is very strong. 370 00:38:15,590 --> 00:38:21,000 When the color of this object is original, the luminance is maximum, but the saturation decreases instead, the 371 00:38:22,700 --> 00:38:24,900 The color of the bright part 372 00:38:27,340 --> 00:38:34,840 On the contrary, the saturation is lower than the object color, and the object color can be more accurately confirmed in the light-dark race, right? 373 00:38:35,180 --> 00:38:42,920 The object and the part that becomes the object are closed shadows, so it will appear darker, if the green light touches this red high sea. 374 00:38:43,120 --> 00:38:47,320 Here, the red moves to the green. 375 00:38:48,760 --> 00:38:51,390 The brightness has increased, moved a lot, the 376 00:38:52,430 --> 00:38:56,600 The system goes up to a very low color. 377 00:39:06,740 --> 00:39:08,139 Light affects the world. 378 00:39:08,142 --> 00:39:11,580 Is the illumination strong enough to reflect strong light, as it is now? 379 00:39:14,820 --> 00:39:17,550 A little bit more green, brightness and saturation. 380 00:39:18,420 --> 00:39:20,460 Show the green light again. 381 00:39:31,030 --> 00:39:35,910 The ambient light comes from a wide range, so it doesn't create such a clear race of light and dark that 382 00:39:36,040 --> 00:39:39,140 Overall, it serves to change the color of the shadows. 383 00:39:46,050 --> 00:39:50,820 In shadows, the reflected light has little effect, so the color of the ambient light comes in. 384 00:39:55,190 --> 00:39:58,460 If the sky of the ambient light could see more direction, the 385 00:39:58,800 --> 00:40:04,600 Moving further into the pink, increasing the brightness and decreasing the saturation, the 386 00:40:07,700 --> 00:40:10,810 If this color comes in from above, the ambient light will turn green. 387 00:40:10,970 --> 00:40:13,610 Look at the temperature from above again. 388 00:40:14,210 --> 00:40:20,080 While coloring like this, I tried to find out how to find the correct color according to light theory. 389 00:40:20,480 --> 00:40:25,860 By this point, we have understood the key things we need to know in order to color in the future. 390 00:40:25,920 --> 00:40:32,729 In fact, I'd like to tell more of the story beyond that, but too much information 391 00:40:32,732 --> 00:40:39,500 I think it will get in the way, so it's organized into sections that people often need to consider later when coloring the center. 392 00:40:39,600 --> 00:40:47,340 If you want to show various lighting effects more realistically in character illustrations in the future, please consult various lighting principles, among others. 393 00:40:47,710 --> 00:40:51,180 Highly recommended for you to apply to work in drawing. 394 00:40:51,350 --> 00:40:57,720 And again, if light learning finds a use to learn, it's really interesting and it becomes a useful knowledge that 395 00:40:58,090 --> 00:41:04,330 I'd love to know the content in addition to the lectures when greedy, and I hope that people will express it and work on it at the same time. 396 00:41:04,360 --> 00:41:06,700 Reading books that are not explained here. 397 00:41:06,900 --> 00:41:12,970 I'll mention it again later in the work on the light and stuff like that that you'll encounter in the real world. 398 00:41:14,370 --> 00:41:14,969 Next time 399 00:41:14,972 --> 00:41:21,380 In the next time, we will learn the core theory that the colors presented by these lights can be understood and colored. 400 00:41:21,810 --> 00:41:25,350 See you next time. Hard work listening to the lecture. 45919

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