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The first question What
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do you need for yourself
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In principle
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The resolution of your game window
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Even within the pixelart range itself, the resolution is large enough
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If earlier we relied on platform limitations
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Today we are faced with the popularity of gaming
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And how costly or not costly
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Artyom
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For a single
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size pixart resolutions
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Photo 640 by 360
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380
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70 and 320 by 100
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People came to this of course unsafe
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The fact is that all these resolutions can perfectly scale
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The most popular screen resolution today
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Liberal standard
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With a resolution of 1920 by 1000
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Because it is the most common Let 's take a
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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few games or poppy Ipro scalable
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Lions
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The first is its miniature hour 320 by 100
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Dasha
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480 by 2
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Average check
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Enough for some intricate ideas and there was Frost Bulsyn is used directly And it is enough for everything Pay attention to how much the Resolution affects the detail ctg2a The difference in drawing the same object in different styles It can differ dramatically This is what can be drawn at a resolution of 320 by 180 in a couple of hours can easily require
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4 hours of time and more pressing for
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640x360
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This is so to speak
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Academically
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Every detail is taken into account
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When the process of drawing the same elephants of locations becomes more complicated
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From the increase in resolution
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Microfiber
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Therefore, game projects now only
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In the rarest cases go beyond 640x360
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But in any case, don’t worry too much you need a resolution
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Set without increasing it today there are enough artistic means to significantly
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Work out any one
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Take at least 8-bit as a basis
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In the future it will not be very difficult to pump it up to 16
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As the developers did
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Of course you have to
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Work on improving them
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Eight-bit games even today are kept in a simplified range
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Questions
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In order not to go beyond Steam
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If you are worried that you can’t immediately draw something important, taking into account
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All the colors
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Subtleties and shapes, don’t worry
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Benefits of 8-bit to start drawing are big enough to start
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8-bit
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In a limited palette of super-bright colors
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Harder to get confused
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Easier to create
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Color accents
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And the consequences can be redrawn when you get enough
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experience
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In the text of the size of the game window, you should think
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Next I'm the size of the characters
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Calling the first
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Orthoflex clown to draw
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Characters too large
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Either too
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Situation when there is a desire to add details but not enough pixels This is the norm
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This you should understand what you will send with all your technical Nastya
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Improvisations Compromise
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Now understanding these compromises
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Save hundreds or even 1000 hours of working time Let's
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go this is what
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Pixel anime characters are based on the method Time-consuming frame-by-
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frame
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Due to which to cope with a large resolution and the number of details Live more difficult
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It is very important to observe
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this Proceed from expedient
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For example, my colleague Andrey
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Zapravshchiki somehow drew and animates the characters did not follow the quantity
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We were surprised that the character turned out to be twice as large as it is enough
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Large sprites from other games
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And that it would be a shame for you to reduce without losing readability as it would be enough
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And it would be possible to reduce the work
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Two and she would not lose much of her character
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To me, for example, my acquaintances a taxi driver a couple once treated enough
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They are expedient terms of reference
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In one case, as if Andrei can afford it, he professionally they
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But
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Often people treat someone
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Zach anime
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Where
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They have
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The terms of reference say the size of the screen that digests the ass
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Just to enlarge the character
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At the same time not want it to be a pixel
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Naturally, no one agreed and everyone advised the character you know how
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Because there was no difference
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Compatibility with it was less
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Redrawing and animating all this would be extremely labor-intensive
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However, choosing the size of the character works in the opposite direction
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Because characters with a relatively small number of pixels require very painstaking work
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Evitalia is still in the early stages
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Especially if you are not trying to make a matchstick man
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Like those on the map
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Work on something special
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Also bring a very high quality in terms of uniquely
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Characters
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Fit
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Vysotsk
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50
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I already have them for now
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Therefore
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The choice of written resolution may be dictated by
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Economy in conjunction
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With the style of gameplay in your game
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First you can select the resolution
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In general and then the relative size of the character and others
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Relative
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If the edge is a simulator
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The size of the protagonist varies
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from 1 5 to 1/8 of the height of the screen
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For an army of small characters in simulators, this can be
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1/13
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For fighting games, where usually
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From 2 to 4 active
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Ratio from 1 4 2 1/2
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Heights should also take into account the shape of the staff
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One too little man in the frame
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May look like a tight cheat as a folk character
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AND Here comes the gameplay factor
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Namely, that the schematics of the construction
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You can pay attention to
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Flattened or
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Heroes are found
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It is in games with dynamic dimple platforms
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Where the hero jumps a lot in height
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And the external shape of the heroes is more
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Square
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Examples This is Mario
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Eagle Island
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Look at how many kinks are here on one
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B normally looks like this level building
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Characters
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Height is described 12
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Here, by the way, it is worth reading interesting to mom
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Positions himself as a platform
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The hero made enough raft
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Not very long of course
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To
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not lose the feeling You are the most platform
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Thanks to a slight shortening of the limbs, we seem to reduce the possible boundaries
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Characters in each case The
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apogee of this compaction
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Mario
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Kotor
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Always within the same product
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In games that hurt corridor type
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Castlevania
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Where tiles
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Purely outwardly do not look green in cubes
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Characters intersect spaces more horizontally than vertically
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And they usually come in
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Usually your pains are elongated rotary The
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edges are less pronounced
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More of these
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Watch the disc
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In general, they came up with a cool
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character can turn into a ball
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This is just useful for
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Crossing points with many
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There is literally a reduction in the boundaries to a stable level
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Thanks to which the platform is good And
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in some worms Jimmy for example with this without problems
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Because
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Moving sweepingly is beautiful but it does not allow you to determine
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its boundaries And which way to look When choosing the shape and size of the character In the future we will consider this topic in more detail with all the tone It was simple Regardless of the resolution of the pixart All styles Represented Basic You can say the rulebook is tied to the nuances These things are not worth it
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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First you need to break out
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In drawing
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First Where to start
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Italy
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If you draw
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Lines at right angles
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You most likely will not arise
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Drawing oblique and curved Does it require
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more masters
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in Pixart, the lines themselves as you see are similar to
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If in normal drawing the smoothness of the lines
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Movement
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What
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Pencil tablets
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In pixels, the alignment is more narrow
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If you try to
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Draw a curved line in pixels
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It will most likely be
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Thickening in some places Eurydice
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Therefore, it needs to be corrected in this way
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Remove the thickening and adjacent
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The deletion has already become clean, you need to follow the poet
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Sequence and
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Paid progression when increasing
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First one pixel then 2 then 3 and so on
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And to draw a straight line at an angle
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Just
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Make a sequence of pixel dashes with the same length
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If you have for example if topaz
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First 2 pixels then one
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Now 3
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Then you will have a kink and Sorry it will be natural The
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easiest way is to first draw everything crooked and then there is
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Well, in addition to this, you can use the piximperfect function
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Which is able to
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Correct the
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emerging thickening 0
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Excellent story editor
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There are tools for creating geometry
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Circles squares
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Facilitate the process
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Well, even so, it is unlikely that it will be possible to completely get rid of
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It is
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already firmly
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It is worth paying attention to the fact that in addition to drawing lines there is also an option
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Drawing
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15
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In which the resource is reasonable retirement
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Ivasik
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Forms 125
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Even if you draw pixels, start a spot
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The border between two colors is also will be a Con
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Pressing which will need to be followed by the very rules of
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Novaline
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When
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Depending
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You can
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Add a mob
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Exhale this is able to highlight the character relative to
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Mutko 's background
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It's not a matter of delimiting the background characters
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because if your character is on the left
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Stroke not a Porsche to put your problems
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Fix it will still be dirty and
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Even though it will stand
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out At least a little more The
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most important thing will be to choose the right color range
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For example earlier in games on the same Dendy, the backgrounds were quite uniform and
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the Character of all this Highlight
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You can notice what he did on purpose
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so as not to get out of us
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Characters
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In more complex games with a lot of colors, a distinction is created in which
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All characters should be more contrasting with the background
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Touch by the way, not only of course the characters
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But also the foreground colors that differ from the background colors and stand out. Stroke , in
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essence, also presents itself as a control element.
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Well, it’s like a thing. Maybe. files Look at the same Mario At least some of his elements Hope clothes will always be AND If you add a winding to such a three-color character You can notice that Touching with different colors it Contrasts a couple Because of which its color Views change depending on the location AND adjacent to her color
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Or they are added only in special places that need
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to be poured in order for the contract to
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move its lines
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In this context, it’s just worth touching on the concept of the relative weight of the Pixie
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And in principle with respect to the
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Flower
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Let’s say I draw a fly
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agaric Because some of them will be more conspicuous . If I draw Characters, it will be visually larger .
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By changing the color so convenient
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Then the color of the pixel
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Merge with the background
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With the help of such light manipulations the pixels we can expand them Large object
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Some line
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We can betray an intermediate thickness
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Create a
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Smooth transition it
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In case we are drawings
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Cracks or
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Marks that
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touch
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Not only 1 pixel or 1 pixel
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Color areas
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You can lose weight object
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Or draw a conclusion
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Like for example Here I changed the color with a ladle of the skull
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Ionistor
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Relativity in drawing is built very
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This way we can also situationally adjust and smooth out the lines
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Without this, it was impossible to give the desired shape . This opens the
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way for us. A new concept is
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separately selected .
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Charter is . and Use No more than A row of one 2 syllables Image Can start Within one image you can Situational enough If in one place Include borders We add and in another do not need so leave as
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Instagram to use anti-aliasing or
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Depends on what is appropriate
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Because the house does not require additional time
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It should be borne in mind that
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Anti-aliasing should not be added near the
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Counter
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Because
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it will depend on
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Hannah and the character will not be able to adapt sent different colors
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In addition to this anti-aliasing pressing, we may have such a combination
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At which one pixel line is parallel to another
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A kind of
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Shirochany row appears
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It is called
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Ion can
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Some is added in attempts to draw a new one and catches a piece
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Soon I will explain more
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Why this is
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Well, as you already understood, a single Pixel is not a fully
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independent element
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Depends on neighboring ones
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Therefore, due to the location, we can
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Meet
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Using only 2
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Draw a pixel chessboard of two colors
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Examples of red and blue
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Admit it, we will get them
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From afar it will look like violet The
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example is called
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Working dream on the same principle
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Hatching
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Used in pixart to smooth enough
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Zelenograd
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Which
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You can’t just
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put
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Stylistic decision arose
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Times of lack of technical capacity
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Not used specifically for static
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The fact that people were sitting at the table especially played into the hands of the diesel one The picture was not as clear
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as it is now Create noise and reduce read Therefore, social networks with color contrast and be sure Now, by the way, some folks Have begun to write shaders to clean up special teasing What should be understood that today the first option may be even less viable In general, at the moment when we clearly see everyone stacking
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Diesel looks more like a light addition
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They are As necessary
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And for individual arts not tied to games diesel you can use
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Freedom
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There is a very important point associated with the standard
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Checkered dithering
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This is its bad cost in the bath
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Show your dithering this is a pattern but simple
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And you can easily draw one
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Using map
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When changing the position It turns and other movements, you are
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unlikely to be able to adequately convey
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the necessary changes of diesel
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And the detailing adjustment for each of the actions is complete. Changing the volume and angle is a long monotonous
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and not giving
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any special warehouse
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. You see the same muscles. Nagiyev. Only some
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Artists
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really adjust the level of patterns . situations, if necessary Adjust the pattern to convey depth Artists do not even try to correct the pattern and get off by keeping its static position You can of course say what Siri is Feature but Dithering is a pattern And the behavior of the pattern
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Yes, and a semitone that reflects its subtleties
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Task
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In principle ,
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Pressing supermassive HB
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The village really takes place
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Here, for example, a smooth transition
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Furniture is made at the expense of a
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Large layer of smooth diesel transitions
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The same with stones
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Transitions
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Color ezaby
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Even dust to the word
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Also done
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Using a diesel
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Game, studying this image is possible replace
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Some places the stages really change the diesel
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one Mostly on the stones in the foreground
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Painstaking work
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And most likely
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Today
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The corpse will remain
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The concept of leasing can be expanded
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Unlimited
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Similar sports 50
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There are more
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Other ico pattern
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pixel arrangements Which clusters can be superimposed on Not just as a guarantee Express Go in shape It can be That bath Example the same Gradient could not be Jinxed by any other decent forms Which Semi-pro clusters we are talking about we 'll talk next Opaka I think this is enough to get started We've covered all the basic techniques a beginner needs to get started with Pixel Art This is a pretty good start
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