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These are the user uploaded subtitles that are being translated: 1 00:00:04,864 --> 00:00:07,680 Open to this class on colour in light Theory 2 00:00:08,192 --> 00:00:09,728 When trying for painting 3 00:00:09,984 --> 00:00:15,872 White can only take you so far it's really 4 00:00:16,384 --> 00:00:17,920 By looking at 5 00:00:18,176 --> 00:00:21,504 Three main properties of colours including values 6 00:00:21,760 --> 00:00:23,552 Hughes and saturation 7 00:00:23,808 --> 00:00:29,952 Next orange juice light and shadows to the next witches really what is going to allow us to perceive colours in the first 8 00:00:30,720 --> 00:00:34,560 Understand how colours are appeared to change based on their environment 9 00:00:34,816 --> 00:00:39,936 And is usually what will give to the shapes their third dimension 10 00:00:40,448 --> 00:00:45,824 This is the first of two classes on common lights old is relatively simple 11 00:00:46,080 --> 00:00:49,408 But will also learn to create simple colour palette 12 00:00:49,664 --> 00:00:53,248 Start to experiment on the on the right with understanding 13 00:00:53,504 --> 00:00:54,784 Is the censure 14 00:00:55,040 --> 00:00:59,648 For I listen to something that you'll be using for your entire life 15 00:00:59,904 --> 00:01:00,909 What are you planning to be in illustrator 16 00:01:00,911 --> 00:01:03,259 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 17 00:01:03,260 --> 00:01:05,792 Graphic designer concert artists matt paint or comic artists in a whatever it may be 18 00:01:06,304 --> 00:01:08,608 Colours are not only important based on how 19 00:01:08,864 --> 00:01:09,376 Often 20 00:01:09,632 --> 00:01:10,400 Have to work with them 21 00:01:10,656 --> 00:01:12,192 But they are but they will also 22 00:01:12,704 --> 00:01:14,752 Often make or break 23 00:01:16,032 --> 00:01:18,848 Before we dive into the various properties 24 00:01:19,104 --> 00:01:20,128 Let's take a look 25 00:01:20,640 --> 00:01:21,664 Had a few beers 26 00:01:22,176 --> 00:01:23,712 That you should definitely know 27 00:01:23,968 --> 00:01:25,504 Before we can understand the rest 28 00:01:38,048 --> 00:01:39,584 As we seen previously 29 00:01:39,840 --> 00:01:42,144 The inner surfaces of your eye 30 00:01:43,168 --> 00:01:44,448 Contains photoreceptors 31 00:01:44,704 --> 00:01:49,056 Specialised cells that are sensitive to light in really messages to your brain 32 00:01:49,568 --> 00:01:53,664 Two types of photoreceptors coins which are sensitive to colour 33 00:01:54,688 --> 00:01:56,224 Which are more sensitive to intense 34 00:01:56,736 --> 00:02:00,832 You're able to see an object when light from the object enters your eye 35 00:02:02,368 --> 00:02:03,648 These photoreceptor 36 00:02:04,416 --> 00:02:07,744 Some objects are luminous and give off their own light 37 00:02:08,256 --> 00:02:13,376 But all other objects can only be seen if they reflect light into your eye 38 00:02:14,912 --> 00:02:15,424 Humans 39 00:02:15,680 --> 00:02:17,216 Can only see visible 40 00:02:17,472 --> 00:02:20,544 A narrow band of the electromagnetic spectrum 41 00:02:20,800 --> 00:02:22,080 Which also include 42 00:02:22,336 --> 00:02:26,944 Non visible radio waves infrared light ultraviolet light x-rays and Gamma 43 00:02:27,456 --> 00:02:30,016 It's only a very small portion of that 44 00:02:31,552 --> 00:02:33,088 In terms of wavelength 45 00:02:33,600 --> 00:02:34,880 Are the visible light 46 00:02:35,392 --> 00:02:36,672 Rangers from above 47 00:02:36,928 --> 00:02:39,232 400mm to 700mm 48 00:02:39,488 --> 00:02:40,256 Different waves 49 00:02:40,768 --> 00:02:42,560 Of lights are perceived as 50 00:02:42,816 --> 00:02:48,192 Colours for example light with a wavelength of about 400 NM is seen as a verb 51 00:02:48,704 --> 00:02:49,728 In life with the boys 52 00:02:50,752 --> 00:02:51,264 700 53 00:02:53,056 --> 00:02:54,080 It is not 54 00:02:54,592 --> 00:02:55,616 Typical to seal 55 00:02:55,872 --> 00:02:56,896 Single 56 00:02:57,664 --> 00:02:58,688 So you're able to see 57 00:02:58,944 --> 00:03:02,784 And perceive all colours because there are three sets of coins in your eye 58 00:03:03,296 --> 00:03:05,344 One said that is most sensitive to waves 59 00:03:05,600 --> 00:03:06,880 Responding to red light 60 00:03:07,136 --> 00:03:11,744 Another that is more sensitive to green light and 8/3 that is most sensitive to 61 00:03:13,792 --> 00:03:17,376 This is where coloured can get a little confusing for some people 62 00:03:17,632 --> 00:03:21,728 Start to basically models that you need to learn if you ever want to master 63 00:03:21,984 --> 00:03:22,496 Colours 64 00:03:22,752 --> 00:03:23,776 Is tomorrow's art 65 00:03:24,032 --> 00:03:24,544 Lights 66 00:03:24,800 --> 00:03:25,568 Colour Primary 67 00:03:27,360 --> 00:03:28,128 Collett family 68 00:03:28,384 --> 00:03:30,688 Fairlight primary this is very 69 00:03:31,200 --> 00:03:34,528 Match what we are going to use and what's going to be relevant for us 70 00:03:34,784 --> 00:03:36,064 Digital artist because 71 00:03:36,320 --> 00:03:38,368 Is the red green and blue channels 72 00:03:38,624 --> 00:03:44,512 Does century what make up the pixels that you're seeing on the screen and then there's also the pigment colour Primary 73 00:03:45,024 --> 00:03:48,352 Does it need to be for print Media so sign magenta yellow 74 00:03:48,608 --> 00:03:49,632 You can probably 75 00:03:49,888 --> 00:03:54,496 I remember the dose of the colours that you find in your printers in on top of black of course 76 00:03:54,752 --> 00:03:57,824 Does it going to be enough for anything that's physical Where the Light 77 00:03:58,080 --> 00:03:58,592 From 78 00:03:58,848 --> 00:04:02,688 From the Sun or from you know from a light source in your house or and wherever you are 79 00:04:03,200 --> 00:04:03,968 Is dancing 80 00:04:04,224 --> 00:04:07,040 Of the surface that you looking and then into your eyes 81 00:04:07,296 --> 00:04:08,320 The screen 82 00:04:08,576 --> 00:04:11,136 Actually shooting the light directly into the eye 83 00:04:11,392 --> 00:04:12,928 Does need to bounce off of any 84 00:04:13,184 --> 00:04:16,768 Now if you've ever looked into college lol but you might be wondering 85 00:04:17,024 --> 00:04:21,887 Why aren't we talking about the blue red and yellow model and isn't that 86 00:04:22,399 --> 00:04:24,703 What's the pigment colour primaries model 87 00:04:25,727 --> 00:04:26,495 What the 88 00:04:26,751 --> 00:04:31,871 Reality is that yes a lot of love School teach you no red blue red and yellow 89 00:04:32,127 --> 00:04:37,503 And this is also what a lot of pizza will use as their primary colours when it comes to mixing the colours 90 00:04:38,015 --> 00:04:39,807 But the reality is just 91 00:04:40,063 --> 00:04:42,111 In older model that doesn't really 92 00:04:42,367 --> 00:04:44,671 Accurately or scientific 93 00:04:45,183 --> 00:04:47,487 Address the true range of Spa 94 00:04:47,743 --> 00:04:53,887 So you know this is a bunch of discoveries that were made ever since the original model using blue red and yellow 95 00:04:54,399 --> 00:04:56,447 And now what actually 96 00:04:56,703 --> 00:04:58,495 Works best for the human eye 97 00:04:59,007 --> 00:04:59,519 Is 98 00:04:59,775 --> 00:05:02,335 The what printers use 99 00:05:02,591 --> 00:05:04,383 But indeed in i3 100 00:05:04,639 --> 00:05:07,199 When we look at the colour wheel or if you ever 101 00:05:07,455 --> 00:05:13,599 If you have a buyer a creative colour wheel is going to be based off of the red blue and yellow model because this is what is going to 102 00:05:13,855 --> 00:05:14,879 Typically be in store 103 00:05:15,135 --> 00:05:15,647 Still 104 00:05:15,903 --> 00:05:18,207 And most of the books most of the art 105 00:05:18,463 --> 00:05:19,487 Also use 106 00:05:19,743 --> 00:05:22,047 In a little bit more 107 00:05:22,303 --> 00:05:23,839 Look at those two different models 108 00:05:24,351 --> 00:05:26,655 Let's start with added of course 109 00:05:27,167 --> 00:05:28,447 Is it going to be 110 00:05:28,703 --> 00:05:30,495 Always based off of light 111 00:05:30,751 --> 00:05:31,263 The red 112 00:05:31,519 --> 00:05:33,567 Green and blue primary colour 113 00:05:34,079 --> 00:05:38,175 Of light that can be combined in different proportions to make all other 114 00:05:38,431 --> 00:05:39,711 Colours for example 115 00:05:39,967 --> 00:05:43,551 Red light and green light added together are seen as yet 116 00:05:44,063 --> 00:05:44,575 This 117 00:05:44,831 --> 00:05:50,463 Additive colour system is used by light sources such as televisions in old computer monitors I can't just mention 118 00:05:50,975 --> 00:05:52,511 Yeah I know the cream by 119 00:05:52,767 --> 00:05:53,279 Range 120 00:05:53,535 --> 00:05:54,047 Colours 121 00:05:54,303 --> 00:05:56,351 And different proportions of 122 00:05:56,607 --> 00:05:59,679 Green and blue light enter your eye your brain is able to interpret 123 00:05:59,935 --> 00:06:02,239 The different combinations as different colour 124 00:06:02,751 --> 00:06:04,287 Equal amount of red 125 00:06:04,543 --> 00:06:06,335 Green and blue light create 126 00:06:06,591 --> 00:06:07,103 White light 127 00:06:11,711 --> 00:06:15,807 With subtractive colours which is the other method the other more 128 00:06:16,063 --> 00:06:18,367 Is it going to be based off of real pain 129 00:06:18,623 --> 00:06:22,463 The primary colours of pigments are magenta yellow and cyan 130 00:06:22,719 --> 00:06:27,327 But this is also commonly simplified as red yellow and blue by pay 131 00:06:27,583 --> 00:06:28,351 Payments 132 00:06:28,607 --> 00:06:30,655 Chemicals that absorb selective waves 133 00:06:30,911 --> 00:06:32,703 And that prevents sun waves 134 00:06:32,959 --> 00:06:35,007 Flight from being transmitted or received 135 00:06:35,263 --> 00:06:36,799 Because paint contain 136 00:06:38,079 --> 00:06:40,127 When white lights which is composed of 137 00:06:40,383 --> 00:06:41,919 Green light 138 00:06:42,175 --> 00:06:43,199 Shines on 139 00:06:43,455 --> 00:06:46,271 Coloured paint only some of the wavelengths of light 140 00:06:48,319 --> 00:06:49,087 Sian Payne 141 00:06:49,343 --> 00:06:52,415 Absorbs red light that reflects blue and green 142 00:06:52,671 --> 00:06:55,231 Yellow paint absorbs blue light but ref 143 00:06:55,487 --> 00:06:56,255 Red and green 144 00:06:56,767 --> 00:06:59,327 If sign painters mix with yellow paint 145 00:06:59,583 --> 00:07:00,351 You see Green 146 00:07:00,607 --> 00:07:05,983 Pete because both red and blue light are absorbed and only green light is reflect 147 00:07:06,239 --> 00:07:08,287 So to recap when Pete's arm 148 00:07:08,543 --> 00:07:11,615 The colours absorb every colour except the waves 149 00:07:11,871 --> 00:07:12,895 That we see you 150 00:07:13,151 --> 00:07:13,663 Back 151 00:07:14,175 --> 00:07:15,455 The more colour 152 00:07:15,711 --> 00:07:19,551 That you that you add together so mixing more and more different pink colour 153 00:07:19,807 --> 00:07:20,575 Will resort 154 00:07:20,831 --> 00:07:22,623 In darker and darker colours 155 00:07:22,879 --> 00:07:23,903 All the Way to Blue 156 00:07:24,159 --> 00:07:25,183 As my frequency 157 00:07:25,439 --> 00:07:26,207 Absorb 158 00:07:27,231 --> 00:07:30,559 So there we go as far as it's very important that we know the difference between 159 00:07:30,815 --> 00:07:32,607 Additive and subtractive Colour 160 00:07:32,863 --> 00:07:34,399 The name itself can make cities 161 00:07:34,655 --> 00:07:38,495 How to understand to remember so I did have colour again this is going to be based off 162 00:07:38,751 --> 00:07:44,383 Lights and the more you add together the more wavelengths that you're that you add together The Brighter the result will be 163 00:07:44,639 --> 00:07:46,175 And the closer to White 164 00:07:46,431 --> 00:07:47,199 Go 165 00:07:47,455 --> 00:07:50,527 As opposed to subjective colours words the complete opposite 166 00:07:51,295 --> 00:07:53,087 And the more 167 00:07:53,343 --> 00:07:54,879 Add different colours to mix together 168 00:07:55,391 --> 00:07:56,671 The closer there is 169 00:07:56,927 --> 00:07:59,231 What's in Blackpool appear Black 2 170 00:07:59,487 --> 00:08:04,607 The brass artist obviously that will use the most is going to be the added of colour mod 171 00:08:04,863 --> 00:08:06,143 That include 172 00:08:06,911 --> 00:08:09,471 All three lights colour primaries which is 173 00:08:09,727 --> 00:08:10,239 Red 174 00:08:10,495 --> 00:08:11,775 Green and blue 175 00:08:12,031 --> 00:08:13,055 Ardee 176 00:08:21,759 --> 00:08:27,391 Look at the three properties of colours I briefly mentioned in the first 177 00:08:27,903 --> 00:08:30,207 In order of importance 178 00:08:30,463 --> 00:08:30,975 Hughes 179 00:08:31,231 --> 00:08:33,279 Values and saturation 180 00:08:34,047 --> 00:08:39,423 And so very similar to the elements of art that we covered in the visual communication class 181 00:08:39,679 --> 00:08:45,311 This is going to be the main tools that we have at our disposition when working with colour 182 00:08:46,591 --> 00:08:49,407 You can take them as as different parameters that will be 183 00:08:49,663 --> 00:08:50,431 Play round 184 00:08:50,687 --> 00:08:52,479 To essentially be able to generate 185 00:08:52,991 --> 00:08:54,271 All the colours 186 00:08:54,527 --> 00:08:55,295 Daddy 187 00:08:55,807 --> 00:09:01,183 Now before we take a look at all the properties and more detail that sticker look at the different colour mod 188 00:09:02,463 --> 00:09:03,999 Their associated 189 00:09:04,255 --> 00:09:04,767 Colour wheel 190 00:09:05,023 --> 00:09:07,327 Stop really quickly starting from the left 191 00:09:07,583 --> 00:09:12,447 We have the red yellow and blue model so this one's going to be the one used by Mo 192 00:09:12,703 --> 00:09:13,727 Traditional painter 193 00:09:13,983 --> 00:09:17,311 This is the the older model that's been around for hundreds of years now 194 00:09:17,823 --> 00:09:18,847 And it 195 00:09:19,103 --> 00:09:21,151 Not as accurate scientifically 196 00:09:21,407 --> 00:09:23,455 But it's still going to be the one 197 00:09:23,967 --> 00:09:26,271 Probably found in the majority of hard work 198 00:09:27,295 --> 00:09:29,087 The one that a lot of Hearts called 199 00:09:29,343 --> 00:09:30,623 That's fine art school still 200 00:09:30,879 --> 00:09:33,951 And so just because it's still around you and support that we know what 201 00:09:34,207 --> 00:09:34,719 This is all about 202 00:09:34,975 --> 00:09:38,559 And so we know when buying an art book for example learning how to paint and things like that 203 00:09:38,815 --> 00:09:42,655 This is probably that doesn't promote the colours that she'll be working with 204 00:09:42,911 --> 00:09:47,263 Now on centre here on the other hand we have the updated the model so I can see that 205 00:09:47,519 --> 00:09:49,311 Pretty similar dostum 206 00:09:49,567 --> 00:09:51,359 Are going to be the ones that are pigment 207 00:09:51,615 --> 00:09:52,639 Best soap 208 00:09:52,895 --> 00:09:53,663 Pink or 209 00:09:54,175 --> 00:09:58,783 And those are going to be the one that this is going to be the one 4 210 00:09:59,295 --> 00:10:00,460 Modern day printers 211 00:10:00,461 --> 00:10:02,632 Subtitled by -♪ online-courses.club ♪- We compress knowledge for you! https://t.me/joinchat/ailxpXoW3JVjYzQ1 212 00:10:02,634 --> 00:10:03,647 And so it's going to be the science magenta in yellow 213 00:10:04,159 --> 00:10:09,791 Model and the case and for black cyan magenta yellow now on the far right here we have 214 00:10:10,047 --> 00:10:12,351 The one that is most relevant to us 215 00:10:12,607 --> 00:10:13,375 Ardee 216 00:10:13,631 --> 00:10:16,703 Tomorrow which is going to be based off of light and 217 00:10:17,215 --> 00:10:18,495 So this one is 218 00:10:19,007 --> 00:10:19,519 In a way 219 00:10:19,775 --> 00:10:25,919 Make the colours here are in the way a lot more pure because there is no relying on pigment on physical 220 00:10:26,175 --> 00:10:28,991 Does not relying on physical surfaces or anything like that 221 00:10:29,247 --> 00:10:32,063 It's a much more direct way to interact with the colour 222 00:10:32,319 --> 00:10:32,831 It's 223 00:10:33,087 --> 00:10:34,623 Right from the computer screen 224 00:10:34,879 --> 00:10:38,463 Directly into your eyes so they will appear a lot more pure 225 00:10:38,719 --> 00:10:40,767 Then the other two here 226 00:10:41,023 --> 00:10:42,815 The other tomorrow's that are based off 227 00:10:43,071 --> 00:10:43,583 Pigment 228 00:10:43,839 --> 00:10:46,911 And the main reason really it is the surface that 229 00:10:47,167 --> 00:10:48,959 You know that that goes colours 230 00:10:49,215 --> 00:10:50,495 Have to be painted on 231 00:10:50,751 --> 00:10:52,799 The only way to really interact with 232 00:10:53,055 --> 00:10:54,591 Colours is to see them 233 00:10:54,847 --> 00:10:56,127 On a surface 234 00:10:56,383 --> 00:11:00,223 And have lights potentially reflect off of that surface in an insert 235 00:11:00,479 --> 00:11:06,367 And this is how I able to see them but no service is perfect which is why I know there's cos I'm never going to be 236 00:11:06,879 --> 00:11:08,927 As pure never appear to be at 237 00:11:09,183 --> 00:11:11,999 At the concert parts in the lights based on 238 00:11:12,255 --> 00:11:13,023 Stop 239 00:11:13,279 --> 00:11:15,071 But not looking at the actual 240 00:11:15,327 --> 00:11:18,911 The actual colour wheel here to understanding what's in the centre 241 00:11:19,935 --> 00:11:23,775 The centre of the three colours in the centre in a forming this big triangle that's going to 242 00:11:24,031 --> 00:11:25,055 The primary colours 243 00:11:25,311 --> 00:11:28,895 For for any of those particular models of the considered changes 244 00:11:29,407 --> 00:11:31,455 But I saw in the centre here for this 245 00:11:31,711 --> 00:11:33,759 CMYK model will have 246 00:11:34,015 --> 00:11:34,527 The yellow 247 00:11:35,039 --> 00:11:35,807 The magenta 248 00:11:36,063 --> 00:11:37,855 And the sign in does it going to be 249 00:11:38,111 --> 00:11:39,647 Three primary colours 250 00:11:39,903 --> 00:11:42,207 There are also represented here on a colour wheel 251 00:11:42,463 --> 00:11:42,975 Soft 252 00:11:43,231 --> 00:11:43,743 And then 253 00:11:43,999 --> 00:11:46,815 The triangles here on the outside this is going to be 254 00:11:47,071 --> 00:11:48,095 Secondary colours 255 00:11:48,351 --> 00:11:52,447 So it's what happens when you mix two of the primary colours together 256 00:11:52,703 --> 00:11:53,215 Yoga 257 00:11:53,471 --> 00:11:54,495 This colour instead 258 00:11:54,751 --> 00:11:55,519 And sorting 259 00:11:55,775 --> 00:11:59,359 Yellow and magenta and then we still have 260 00:12:00,639 --> 00:12:04,223 Another set of colours which is going to be the tertiary colour 261 00:12:04,735 --> 00:12:07,551 So it's essentially a colour a mix of colour between 262 00:12:07,807 --> 00:12:08,831 A primary colour 263 00:12:09,087 --> 00:12:11,903 And a secondary colours on his get if you mix yellow 264 00:12:12,159 --> 00:12:14,975 A primary colour with red a secondary colour 265 00:12:15,231 --> 00:12:15,743 You get 266 00:12:16,767 --> 00:12:17,791 8:30 267 00:12:18,047 --> 00:12:24,191 Now the same applies on all the different colour wheels is just to know the colours insulted going to be slightly different 268 00:12:24,447 --> 00:12:27,519 And like we've seen those paint here 269 00:12:27,775 --> 00:12:28,799 Nose pigment 270 00:12:29,055 --> 00:12:30,079 Based colours 271 00:12:30,335 --> 00:12:35,455 What's the result in car is always going to be a little bit darker so as you can see you're mixing a bright yellow 272 00:12:35,711 --> 00:12:36,735 With a bright magenta 273 00:12:36,991 --> 00:12:39,295 It turns into a slightly darker 274 00:12:40,319 --> 00:12:44,159 Read it even more can't hear when you mix the blue and magenta together 275 00:12:44,415 --> 00:12:46,719 Get this darker colour here this dark blue 276 00:12:47,743 --> 00:12:50,047 This is going to be the difference 277 00:12:50,303 --> 00:12:56,447 The more I miss together the data because but also probably important that we mentioned here found 278 00:12:56,703 --> 00:12:57,471 The CMYK 279 00:12:57,727 --> 00:13:01,311 And the kids week like we seen it stands for Black and this is 280 00:13:01,567 --> 00:13:04,639 He necessity is important that we add 281 00:13:05,151 --> 00:13:08,735 And we should probably added to this model as well this is just because 282 00:13:08,991 --> 00:13:15,135 It's impossible to get a pure Black by mixing all of these Colours together by mixing all the primary colours 283 00:13:15,647 --> 00:13:21,791 So you'll get the best a dark grey in really dark grey but you'll never be able to get a pure black and that's it 284 00:13:22,047 --> 00:13:22,815 Has to do with 285 00:13:23,071 --> 00:13:24,863 The physical properties of 286 00:13:25,119 --> 00:13:26,911 Colours here so there are always going to be 287 00:13:27,167 --> 00:13:30,495 You know pizza or printed on a surface 288 00:13:30,751 --> 00:13:33,567 And that service is never going to be perfect in a weather 289 00:13:33,823 --> 00:13:35,359 It's people whatever it is 290 00:13:35,615 --> 00:13:38,431 There's always going to be some slight imperfections on 291 00:13:38,687 --> 00:13:44,319 On the surface of cells that is always going to be some sort of imperfections in the inner core and the paint itself 292 00:13:44,575 --> 00:13:50,719 The weather is the oil that is used maybe it's not completely transparent or maybe the pigments themselves are not in order 293 00:13:50,975 --> 00:13:52,767 Top quality even if they're the best quality 294 00:13:53,279 --> 00:13:55,327 The way that the paint will dry 295 00:13:55,583 --> 00:13:56,863 Is not going to be Easter 296 00:13:57,119 --> 00:13:59,423 Perfect surface tiles going to reflect light 297 00:13:59,679 --> 00:14:01,983 You know perfectly there's always going to be 298 00:14:02,239 --> 00:14:04,799 Some sort of imperfections at some point 299 00:14:05,055 --> 00:14:09,151 And so as a result you'll never be able to get it pure black which is why we need 300 00:14:09,407 --> 00:14:12,479 To added an obviously this is going to be in contrast with 301 00:14:12,735 --> 00:14:14,783 The light base model RT 302 00:14:15,039 --> 00:14:15,551 Because 303 00:14:15,807 --> 00:14:19,391 A black is simply in that case an absence of light 304 00:14:19,647 --> 00:14:22,207 So if you switch off a pixel if you switch off 305 00:14:22,463 --> 00:14:23,743 The screen you have 306 00:14:24,255 --> 00:14:25,535 Because there's no like thing I made 307 00:14:26,047 --> 00:14:27,071 From the dead 308 00:14:27,327 --> 00:14:29,375 And so now that we are aware 309 00:14:29,631 --> 00:14:33,215 Are the difference between the different colour models let's take a look 310 00:14:33,471 --> 00:14:37,567 Add the first colour properties the most important of them all 311 00:14:37,823 --> 00:14:40,639 So I can see that he was the most important property 312 00:14:40,895 --> 00:14:41,919 Because that 313 00:14:42,175 --> 00:14:46,271 Really what more people refer to when describing and colours 314 00:14:46,527 --> 00:14:49,599 If you describe the colour yellow free sample 315 00:14:49,855 --> 00:14:53,439 If you talk about the evil red car you really going to be describing the red 316 00:14:53,695 --> 00:14:55,743 Hue of that colour not so much 317 00:14:55,999 --> 00:14:59,327 The saturation of the Colour and also match the the value of that 318 00:14:59,839 --> 00:15:02,143 The who really is going to be 319 00:15:02,399 --> 00:15:03,679 The colours in 320 00:15:03,935 --> 00:15:10,079 Purest form so if you buy a tube of yellow paint for example it's going to be the paint 321 00:15:10,335 --> 00:15:11,359 Play comes out of the two 322 00:15:11,615 --> 00:15:15,199 Without any added black or red white to it 323 00:15:15,455 --> 00:15:17,247 In the case 324 00:15:18,271 --> 00:15:19,039 The light 325 00:15:19,551 --> 00:15:21,087 The light model 326 00:15:21,343 --> 00:15:24,927 What this is going to be a little bit different but it's actually 327 00:15:25,183 --> 00:15:28,767 The hue of the car is going to represent a particular wavelength 328 00:15:29,023 --> 00:15:31,839 Think of a red colour for example 329 00:15:32,095 --> 00:15:36,447 What the weather is going to be associated with a 700 or something like that 7 330 00:15:36,703 --> 00:15:41,055 NM wavelength and that wavelength itself is going to 331 00:15:41,311 --> 00:15:47,455 Deeds the hue of the Colour now if we open the Photoshop colour picker or in a whenever 332 00:15:47,711 --> 00:15:53,343 You're probably find something like there's two different variants of this but really this one to represent 333 00:15:53,599 --> 00:15:57,951 The different properties really really well so I really like this one to explain 334 00:15:58,463 --> 00:16:03,327 In this case here what the Hughes are going to be this bad and the centre here 335 00:16:03,583 --> 00:16:09,727 So all these colours in the centre when you drag this up and down you're going to be so I can do a few of the Colour and 336 00:16:09,983 --> 00:16:10,495 Nothing else 337 00:16:11,519 --> 00:16:15,359 This bands really is a colour wheel just straight 338 00:16:15,871 --> 00:16:21,759 And I need to prove that you can see your the number changes here and is the number that's in degrees right 339 00:16:22,015 --> 00:16:24,831 And each year so this is 8 for Hugh 340 00:16:25,087 --> 00:16:26,623 So as to you changes 341 00:16:26,879 --> 00:16:29,695 The degree also changes and it's going to be 3 342 00:16:29,951 --> 00:16:35,071 160 so in this case you know when when dragging The Slider up and down 343 00:16:35,583 --> 00:16:39,935 Each of those degrees here going to be associated with one particular colour 344 00:16:40,191 --> 00:16:40,959 Or wanted to go 345 00:16:41,471 --> 00:16:42,239 Waves 346 00:16:42,495 --> 00:16:44,543 Which is going to intern b 347 00:16:44,799 --> 00:16:46,079 Represented by a colour 348 00:16:46,335 --> 00:16:48,383 I'm so this is really what you're choosing here 349 00:16:48,639 --> 00:16:49,663 So that 350 00:16:49,919 --> 00:16:51,455 Z4 for the hue 351 00:16:51,967 --> 00:16:52,735 Is the Pure 352 00:16:52,991 --> 00:16:54,527 Form of any colour 353 00:16:55,039 --> 00:16:59,647 This brings us to the second property which is going to be the value of 354 00:17:00,415 --> 00:17:01,695 The value 355 00:17:01,951 --> 00:17:03,743 Really is going to be 356 00:17:04,255 --> 00:17:05,791 Referring to the lightning 357 00:17:06,047 --> 00:17:07,839 Or Darkness of a colour 358 00:17:08,095 --> 00:17:11,679 It really indicates the quantity of light that is 359 00:17:12,703 --> 00:17:14,239 And for a Pigman 360 00:17:14,495 --> 00:17:15,775 Colours and four lights 361 00:17:16,031 --> 00:17:19,871 Like primary school this is going to be the amount of brightness 362 00:17:20,895 --> 00:17:23,455 Value is interesting and sounds that is 363 00:17:23,711 --> 00:17:27,551 Pretty much independent of the colours them sell 364 00:17:28,063 --> 00:17:28,831 So it's very 365 00:17:29,087 --> 00:17:32,671 Very simple it's a range going from 366 00:17:33,183 --> 00:17:33,951 Your brightness 367 00:17:34,207 --> 00:17:35,487 So full white 368 00:17:35,999 --> 00:17:37,023 24 black 369 00:17:37,279 --> 00:17:41,631 And so this is going to be here on the left of the Colour 370 00:17:42,143 --> 00:17:42,911 It's just 371 00:17:43,423 --> 00:17:45,215 Different shades of grey 372 00:17:46,239 --> 00:17:46,751 Pure black 373 00:17:47,007 --> 00:17:48,031 And share 374 00:17:48,287 --> 00:17:51,871 An indicator in Photoshop you can see that being represented here 375 00:17:52,383 --> 00:17:55,455 In the little be here by looking at the process 376 00:17:55,711 --> 00:17:58,015 Of the be here it's b stands for Brighton 377 00:17:58,271 --> 00:18:00,319 You can see that change as I slide 378 00:18:00,831 --> 00:18:02,111 Down or up 379 00:18:02,623 --> 00:18:06,207 So when is completely white here is at 100% 380 00:18:06,719 --> 00:18:10,047 If I slide it all the way down here is at 0% 381 00:18:10,303 --> 00:18:11,071 Completely black 382 00:18:11,327 --> 00:18:15,167 So when talking about photos or paintings I have a 383 00:18:15,423 --> 00:18:16,703 Good range of values 384 00:18:16,959 --> 00:18:18,239 This is going to 385 00:18:18,495 --> 00:18:20,799 By referring to exactly dad so 386 00:18:21,055 --> 00:18:26,431 Photo has a nice range of values it's often referring to the file is going to 387 00:18:26,687 --> 00:18:29,759 Then a lot of different grazing between 388 00:18:30,015 --> 00:18:30,527 And 389 00:18:30,783 --> 00:18:32,575 Possibly also pure white 390 00:18:32,831 --> 00:18:33,343 In it 391 00:18:33,599 --> 00:18:34,367 So you're happy 392 00:18:34,623 --> 00:18:39,743 Tyre range going from 0% brightness to 100% brightness 393 00:18:39,999 --> 00:18:43,327 And you are of the different shades of grey in between 394 00:18:43,839 --> 00:18:45,887 A painting or a photo that has 395 00:18:46,143 --> 00:18:47,167 He Ltd 396 00:18:47,423 --> 00:18:51,263 Valiant in this case what in might instead go from 397 00:18:51,519 --> 00:18:55,103 Here to hear and that's it right so my Nintendo from something like 398 00:18:55,359 --> 00:18:57,407 Completely random numbers 399 00:18:57,919 --> 00:18:59,455 Something like 25% brightness 400 00:18:59,711 --> 00:19:03,039 All the way up to maybe 70% by 70% 401 00:19:03,295 --> 00:19:07,647 So that would be a photo or a painting with a limited Value Range 402 00:19:07,903 --> 00:19:08,927 And this 403 00:19:09,439 --> 00:19:10,975 Is often like a 404 00:19:11,231 --> 00:19:12,255 Style cheat 405 00:19:12,511 --> 00:19:13,535 Sometimes 406 00:19:13,791 --> 00:19:16,351 Painters will like to have a limit 407 00:19:16,607 --> 00:19:18,143 Range of values to play with 408 00:19:18,399 --> 00:19:24,543 And this forces them to rely on other properties of the colours to create some interesting things so there's 409 00:19:24,799 --> 00:19:27,359 Right or wrong way in that sense 410 00:19:27,871 --> 00:19:31,967 When it comes to the value it's really that holidays it's the brightness of 411 00:19:32,223 --> 00:19:33,247 Colour 412 00:19:33,759 --> 00:19:35,295 And when you mix 413 00:19:35,551 --> 00:19:38,623 With the hue of a colour then you're already able to 414 00:19:38,879 --> 00:19:40,927 Have some really really interesting 415 00:19:41,183 --> 00:19:41,695 Result 416 00:19:41,951 --> 00:19:45,791 When it comes to pigments for example that would be the same as adding 417 00:19:47,583 --> 00:19:50,911 So let's say you have again a yellow paint that you put on your pal 418 00:19:51,423 --> 00:19:53,727 And the more black you add to it 419 00:19:53,983 --> 00:19:57,823 The lower the value of your colour is going to be 420 00:19:58,079 --> 00:19:59,871 Stop the more it goes 421 00:20:00,127 --> 00:20:01,151 Towards the Black 422 00:20:01,407 --> 00:20:02,943 The darker the value of the car 423 00:20:04,479 --> 00:20:08,063 So if you don't if you don't add anything to your colour to your to your pain 424 00:20:08,319 --> 00:20:09,343 Then is going to be 425 00:20:10,879 --> 00:20:14,975 And full value 100% brightness in the case of 426 00:20:15,231 --> 00:20:17,279 The light models of the RGB 427 00:20:17,535 --> 00:20:20,095 This is going to be a little bit different but essential 428 00:20:20,607 --> 00:20:24,959 It's a represented only as brightness with the brightness of the light 429 00:20:25,215 --> 00:20:31,359 Right so if there's no brightness at all then it's completely black there's no there's no image there's nothing we're not going to be able to 430 00:20:31,615 --> 00:20:33,407 Any colour but if it's sad 431 00:20:33,919 --> 00:20:34,687 Full brightness 432 00:20:34,943 --> 00:20:38,527 Then we'll see the colour as we see them right here on the colour wheel 433 00:20:39,039 --> 00:20:40,575 Those are all at 434 00:20:40,831 --> 00:20:43,391 100% as you can see her in as a dragon 435 00:20:43,647 --> 00:20:44,927 As a colour pick them 436 00:20:45,183 --> 00:20:46,463 You can see the little 437 00:20:46,719 --> 00:20:50,047 Selecta here's always going to stay at the very top 438 00:20:50,303 --> 00:20:50,815 Meaning 439 00:20:51,071 --> 00:20:57,215 It has 100% brightness and you can also confirm that I just looking at the brightness number here 440 00:20:57,471 --> 00:21:01,567 Is at 100% regardless of the colour that I'm colour picker 441 00:21:02,079 --> 00:21:04,127 And finally this brings us to the la 442 00:21:04,895 --> 00:21:05,919 Property of colour 443 00:21:06,175 --> 00:21:11,551 Which is going to be the saturation so when this year's here is going to be represented by the as that you can see here so 444 00:21:11,807 --> 00:21:15,647 I'm at 100% saturation here and really the saturation is going to be 445 00:21:15,903 --> 00:21:16,672 You know we seen 446 00:21:16,928 --> 00:21:18,720 This is the human race 447 00:21:19,232 --> 00:21:20,000 From the top 448 00:21:20,768 --> 00:21:23,584 From the bottom to the top this is going to be the values 449 00:21:23,840 --> 00:21:26,400 And then saturation really is going to be from the left 450 00:21:26,656 --> 00:21:27,168 Soothe 451 00:21:27,680 --> 00:21:28,704 So this is going to be 452 00:21:28,960 --> 00:21:30,752 The intensity of the car 453 00:21:31,008 --> 00:21:33,568 And also referred to as a Chroma 454 00:21:33,824 --> 00:21:36,128 A refers to the domina 455 00:21:36,384 --> 00:21:36,896 Of 456 00:21:37,920 --> 00:21:38,432 In the 457 00:21:38,944 --> 00:21:40,224 Present when talking about 458 00:21:40,480 --> 00:21:42,528 Pigments again in that case 459 00:21:43,040 --> 00:21:45,088 The equivalent would be to add why 460 00:21:45,600 --> 00:21:46,112 To your 461 00:21:46,368 --> 00:21:52,256 Instead of adding black you would add white to the colour and that would change the saturation of the car 462 00:21:52,512 --> 00:21:54,304 And of course you can have black on top 463 00:21:54,816 --> 00:21:56,096 How to change the value as well 464 00:21:56,608 --> 00:21:57,376 But 465 00:21:57,632 --> 00:21:58,656 By adding white 466 00:21:58,912 --> 00:21:59,680 2A 467 00:22:00,192 --> 00:22:05,312 To a colour to a pure colour a pure pigment will you will the saturate 468 00:22:05,568 --> 00:22:06,336 Colour as a 469 00:22:06,848 --> 00:22:07,360 And then 470 00:22:07,616 --> 00:22:08,640 Talking about 471 00:22:08,896 --> 00:22:13,504 The light model to the rtb model it's really going to be the intensity of the hue 472 00:22:13,760 --> 00:22:16,576 If the eu and he was really intense 473 00:22:16,832 --> 00:22:20,672 If it's at it's maximum then will have maximum saturation 474 00:22:21,184 --> 00:22:26,048 And as the hue becomes less and less intense notes and less dominant 475 00:22:26,304 --> 00:22:28,352 Then this is what we will call 476 00:22:28,608 --> 00:22:30,144 Laura and Laura satin 477 00:22:30,912 --> 00:22:36,544 So now we're talking about saturation there is a couple more terms that love people use especially when it comes to 478 00:22:36,800 --> 00:22:39,360 To the pigment pigment base colours 479 00:22:39,616 --> 00:22:41,152 It's going to have to do 480 00:22:41,664 --> 00:22:43,200 This little thing here 481 00:22:43,712 --> 00:22:44,480 The 482 00:22:44,736 --> 00:22:46,784 Portion here this is going to be four 483 00:22:47,552 --> 00:22:48,576 Pigments 484 00:22:48,832 --> 00:22:51,136 Colours pigment base colours and 485 00:22:51,648 --> 00:22:55,744 This on the other hand is going to be a little bit less important but it's going to be based 486 00:22:56,000 --> 00:22:56,512 On 487 00:22:56,768 --> 00:22:57,536 Is b 488 00:22:57,792 --> 00:22:59,584 You separation 489 00:22:59,840 --> 00:23:02,912 And the smallest actually the same as you can see here 490 00:23:03,424 --> 00:23:04,192 Yes 491 00:23:04,448 --> 00:23:08,800 HSBC Brighton 492 00:23:09,312 --> 00:23:10,592 Of the same thing 493 00:23:10,848 --> 00:23:13,408 Super simple in comparison 494 00:23:13,664 --> 00:23:14,432 Really 495 00:23:14,688 --> 00:23:16,224 What we're looking at here at the top 496 00:23:16,480 --> 00:23:17,248 It's meant to be 497 00:23:17,504 --> 00:23:18,528 Three terms 498 00:23:18,784 --> 00:23:19,296 So it's 499 00:23:19,808 --> 00:23:20,832 Tone and shade 500 00:23:21,088 --> 00:23:21,856 Andrea Lee 501 00:23:22,112 --> 00:23:26,208 This is going to be more for photography or traditional painting 502 00:23:26,720 --> 00:23:28,768 Aurora Princess and door 503 00:23:29,024 --> 00:23:30,560 Three times are going to refer 504 00:23:30,816 --> 00:23:31,328 2 505 00:23:31,584 --> 00:23:37,472 The 10th is going to be the situation the town is going to be a mix of saturation and the Brighton 506 00:23:37,984 --> 00:23:39,264 And the she's going to 507 00:23:39,776 --> 00:23:40,544 Chorley 508 00:23:40,800 --> 00:23:41,312 About 509 00:23:41,568 --> 00:23:42,336 The brightness 510 00:23:42,592 --> 00:23:43,104 Ardee 511 00:23:43,616 --> 00:23:45,408 The value of a 512 00:23:45,664 --> 00:23:46,688 Colour in 513 00:23:46,944 --> 00:23:48,480 What we have here at the top 514 00:23:48,736 --> 00:23:49,504 Is if we 515 00:23:51,552 --> 00:23:52,576 You like this 516 00:23:52,832 --> 00:23:53,344 So 517 00:23:53,856 --> 00:23:54,880 Pure colour 518 00:23:55,392 --> 00:23:57,952 Let's go with the same red and then we add 519 00:23:58,208 --> 00:24:01,792 Especially will be changing the 10th of that 520 00:24:02,048 --> 00:24:02,560 Colour 521 00:24:03,072 --> 00:24:05,888 So the 10 of that car is going to be just a situation when I'm going to be 522 00:24:06,144 --> 00:24:08,448 When are going to be changing the value of the car 523 00:24:08,704 --> 00:24:10,240 We're not going to be able to change 524 00:24:10,752 --> 00:24:14,080 The apportionment in the hue of the Colour it's really good 525 00:24:14,336 --> 00:24:16,128 The situation that can prove this by 526 00:24:16,384 --> 00:24:17,408 Colour picking this here 527 00:24:17,664 --> 00:24:22,528 So if I change if I if we look at the saturation here this is the only thing that will change 528 00:24:22,784 --> 00:24:25,088 The brightness will stay at a hundred percent 529 00:24:25,856 --> 00:24:26,880 Click here 530 00:24:27,136 --> 00:24:29,696 Separation at 800 when I click on 531 00:24:29,952 --> 00:24:32,000 The most saturated apart of that red 532 00:24:33,536 --> 00:24:34,304 To the right here 533 00:24:34,560 --> 00:24:37,376 You can see the saturation go down and down and down and down and down 534 00:24:37,632 --> 00:24:38,912 Until 0% 535 00:24:39,168 --> 00:24:43,008 But still the brightness was 100 so really 536 00:24:43,520 --> 00:24:44,288 Just talking 537 00:24:44,800 --> 00:24:46,592 Saturation when playing around with the 538 00:24:47,616 --> 00:24:50,688 The time then it's going to be a mix of the two 539 00:24:50,944 --> 00:24:51,968 Start again 540 00:24:52,224 --> 00:24:54,272 With a pure red 541 00:24:54,528 --> 00:24:55,552 And then we add some 542 00:24:56,064 --> 00:24:57,088 Mid-level 543 00:24:57,600 --> 00:24:59,136 So you can see here I'm going to pick 544 00:24:59,392 --> 00:25:01,184 All the way on the left 545 00:25:01,440 --> 00:25:02,208 Make sure that 546 00:25:03,744 --> 00:25:04,512 50% 547 00:25:04,768 --> 00:25:06,304 I mean the number doesn't matter 548 00:25:06,560 --> 00:25:08,352 In this case it's perfectly 549 00:25:08,608 --> 00:25:09,632 Mid grey suit 550 00:25:09,888 --> 00:25:10,912 Perth 551 00:25:11,168 --> 00:25:13,984 Between a full white and 4 black 552 00:25:14,496 --> 00:25:16,288 Then if I add that to the 553 00:25:16,800 --> 00:25:19,872 Then I'll be changing the tone of that colour instead 554 00:25:20,384 --> 00:25:21,152 Not the tin 555 00:25:21,408 --> 00:25:22,944 And the tone of the colour wheel 556 00:25:23,200 --> 00:25:25,248 It's two different things it's the brightness 557 00:25:25,760 --> 00:25:27,040 And the statue 558 00:25:28,064 --> 00:25:28,576 We are 559 00:25:29,856 --> 00:25:32,672 So if you do the same exercise here and I stay 560 00:25:33,696 --> 00:25:34,976 Fully saturated colour 561 00:25:35,488 --> 00:25:36,512 Voice actor 562 00:25:37,536 --> 00:25:39,328 Every look at separation and brightness 563 00:25:39,584 --> 00:25:42,144 In theory the brightness build on all the way to 564 00:25:42,400 --> 00:25:43,168 50% 565 00:25:43,424 --> 00:25:45,984 And saturation sugar should go down all the way to 0 566 00:25:46,752 --> 00:25:47,264 So slime 567 00:25:47,520 --> 00:25:48,032 Slides 568 00:25:48,800 --> 00:25:49,568 Slides 569 00:25:50,848 --> 00:25:53,152 50% great what I started with 570 00:25:53,408 --> 00:25:56,224 And it's good to hear down the situation is down to 0 571 00:25:57,248 --> 00:26:00,320 But the value changed as well since I was using a grey 572 00:26:00,576 --> 00:26:03,136 Set a time using a really really dark grey 573 00:26:04,160 --> 00:26:05,440 Then I'll get the same as a 574 00:26:05,696 --> 00:26:08,256 And the brightness will go down all the way 575 00:26:08,512 --> 00:26:09,280 The lower 576 00:26:09,792 --> 00:26:11,584 Brightness I've selected for that day 577 00:26:11,840 --> 00:26:13,632 Now if we do the last one here 578 00:26:13,888 --> 00:26:14,656 Again start 579 00:26:17,472 --> 00:26:19,008 And add some black 580 00:26:20,800 --> 00:26:22,336 All the way down 0% 581 00:26:23,104 --> 00:26:24,640 If I add black to that 582 00:26:25,152 --> 00:26:28,736 Then we're not going to be changing the saturation and this is 583 00:26:28,992 --> 00:26:30,272 Maybe a little bit 584 00:26:30,528 --> 00:26:32,064 Strange to hear back 585 00:26:32,576 --> 00:26:36,160 By adding black not changing the situation all of the car 586 00:26:36,416 --> 00:26:37,184 You just 587 00:26:37,440 --> 00:26:37,952 Change 588 00:26:38,208 --> 00:26:38,976 The Valley 589 00:26:41,536 --> 00:26:43,072 Nice grade in here 590 00:26:44,864 --> 00:26:46,912 And I will do the same thing again colour pick this 591 00:26:47,168 --> 00:26:50,496 I can see the only thing that will change is going to be the value so star 592 00:26:50,752 --> 00:26:51,264 Albrighton 593 00:26:51,776 --> 00:26:53,824 Full volume here 594 00:26:54,336 --> 00:26:56,896 Nulc that thing go down down down down down 595 00:26:57,408 --> 00:26:57,920 As 596 00:26:59,456 --> 00:27:02,016 Saturation remains the same but as the brightness 597 00:27:02,272 --> 00:27:03,040 Start to go 598 00:27:04,832 --> 00:27:06,112 And when I do this 599 00:27:06,624 --> 00:27:07,392 I'll be 600 00:27:07,904 --> 00:27:09,440 Changing the shade 601 00:27:10,208 --> 00:27:10,976 Of 602 00:27:11,232 --> 00:27:12,512 Colour of course 603 00:27:13,792 --> 00:27:15,840 Then there's no saturation whatsoever 604 00:27:16,352 --> 00:27:18,912 But as long as it's not completely 605 00:27:19,168 --> 00:27:19,680 Pure black 606 00:27:19,936 --> 00:27:21,984 As long as it's a sheet of Grey 607 00:27:22,496 --> 00:27:24,032 Like it is right here 608 00:27:25,568 --> 00:27:26,336 1% 609 00:27:27,104 --> 00:27:27,616 Brightness 610 00:27:28,640 --> 00:27:30,176 As long as there's a little 611 00:27:30,432 --> 00:27:31,456 Brightness low 612 00:27:31,968 --> 00:27:34,528 The situation will remain at the 100% 613 00:27:34,784 --> 00:27:39,648 The main differences when talking about 10 to worry talking about saturation 614 00:27:39,904 --> 00:27:43,488 When talking about shame we really talking about the values of the car 615 00:27:43,744 --> 00:27:46,304 And the tone is kind of the one in between 616 00:27:46,560 --> 00:27:47,584 The one that is a little bit 617 00:27:47,840 --> 00:27:49,120 Misused often 618 00:27:49,376 --> 00:27:53,216 And that is going to refer to both rice going to be the saturation 619 00:27:53,472 --> 00:27:55,520 The value of the toilet will be changed 620 00:27:55,776 --> 00:27:58,080 Then for the 8SB model 621 00:27:58,336 --> 00:28:00,896 Is it going to be a little bit different actually going to be 622 00:28:01,152 --> 00:28:01,920 The opposite 623 00:28:02,176 --> 00:28:06,016 Instead of adding black instead of adding grains of adding white 624 00:28:06,272 --> 00:28:09,088 Just removing things when it comes to light rights 625 00:28:09,344 --> 00:28:10,880 I start at 100% 626 00:28:11,136 --> 00:28:11,904 Everything 627 00:28:12,160 --> 00:28:14,208 Percent saturation 100% 628 00:28:14,464 --> 00:28:15,488 And if I want to 629 00:28:16,256 --> 00:28:18,816 Sample of 630 00:28:19,072 --> 00:28:19,584 That car 631 00:28:19,840 --> 00:28:20,864 What I have to do 632 00:28:21,376 --> 00:28:24,704 Reduce the brightness so I can just started go down down and down 633 00:28:24,960 --> 00:28:26,240 And now I'm changing the shape 634 00:28:26,496 --> 00:28:28,544 By Simply removing brightness 635 00:28:29,312 --> 00:28:30,592 And if I want to 636 00:28:31,104 --> 00:28:32,640 What I can do 637 00:28:32,896 --> 00:28:33,408 Simply 638 00:28:33,664 --> 00:28:35,200 Removing the intensity 639 00:28:35,712 --> 00:28:36,480 Of 640 00:28:36,736 --> 00:28:38,784 And so the situation goes down 641 00:28:39,808 --> 00:28:41,344 And if I want to change the tone 642 00:28:41,600 --> 00:28:43,904 What I have to do is kind of go in between resin 643 00:28:44,160 --> 00:28:49,024 Not stick to that side night stick to the top and stay cocoa like anywhere in between 644 00:28:49,280 --> 00:28:50,304 And as a result 645 00:28:50,816 --> 00:28:54,400 The situation and the brightness will change and then I'll be changing the toner 646 00:28:56,448 --> 00:29:02,592 Tell me the other way round I mean the same the same terms can be used as just a different way to talk about the exact 647 00:29:02,848 --> 00:29:06,176 Not really quickly before we end the chapter I wanted to come 648 00:29:06,432 --> 00:29:07,712 Here to the sea 649 00:29:07,968 --> 00:29:10,272 What does colours look like once there 650 00:29:10,784 --> 00:29:12,832 So there's not going to be much to say about 651 00:29:13,088 --> 00:29:14,624 These two here for the pigs 652 00:29:15,136 --> 00:29:16,160 Colour pigments but 653 00:29:16,672 --> 00:29:17,184 You know 654 00:29:17,696 --> 00:29:18,720 Especially not 655 00:29:18,976 --> 00:29:20,512 That great of a 656 00:29:20,768 --> 00:29:24,096 Because it's Photoshopped doing the mixing and Photoshop is not 657 00:29:24,352 --> 00:29:25,376 Exactly like 658 00:29:25,632 --> 00:29:28,448 Real pain so it doesn't behave the same way and I couldn't find 659 00:29:28,704 --> 00:29:31,776 Blending mode that represent more than me 660 00:29:32,032 --> 00:29:32,544 It's really 661 00:29:34,848 --> 00:29:36,384 Get the point across where the 662 00:29:36,640 --> 00:29:39,456 No the mix of all these colours is a darker colour 663 00:29:39,712 --> 00:29:40,480 And that is not 664 00:29:40,992 --> 00:29:43,552 Keep your black write-off we look at this colour here 665 00:29:43,808 --> 00:29:44,320 Is 666 00:29:44,576 --> 00:29:46,880 Still 17% brightness 667 00:29:47,136 --> 00:29:52,000 It's still 9% brightness on it 668 00:29:52,768 --> 00:29:55,072 So this one you're not so accurate but 669 00:29:55,328 --> 00:29:57,888 I've made sure 670 00:29:58,144 --> 00:29:59,680 The doors colours actually don't want to 671 00:30:00,704 --> 00:30:03,520 And I would be output by Photoshop so this 672 00:30:03,776 --> 00:30:09,920 Little bit closer to reality but it all goes to show that even though they are all combined and 673 00:30:10,176 --> 00:30:16,320 Should be black the final result is not black so which is why he need the local which is why I need the added 674 00:30:17,088 --> 00:30:17,856 When it comes to 675 00:30:18,112 --> 00:30:18,624 Pigment 676 00:30:20,160 --> 00:30:20,928 Colours of Pink 677 00:30:21,184 --> 00:30:25,280 Now if we take a look at the RGB model please get a little bit 678 00:30:25,536 --> 00:30:26,560 More interesting 679 00:30:26,816 --> 00:30:31,424 If I look at the Red for example and take a look at the Brighton series already at 100 680 00:30:32,192 --> 00:30:33,728 So all the primary colours 681 00:30:33,984 --> 00:30:35,520 Are already at 100% so 682 00:30:36,032 --> 00:30:38,592 The secondary colours are also and then 683 00:30:38,848 --> 00:30:41,152 The white is also explained 684 00:30:41,408 --> 00:30:44,736 The obvious difference in brightness when it looks when you 685 00:30:44,992 --> 00:30:46,016 The White Hart 686 00:30:46,272 --> 00:30:46,784 And 687 00:30:47,296 --> 00:30:48,576 Are you then you know if you 688 00:30:48,832 --> 00:30:52,416 The red and green figures of this yellow colour which is 689 00:30:52,672 --> 00:30:56,256 The yellow and the red is a clear difference right and proceed 690 00:30:56,512 --> 00:30:57,792 Brightness the yellow 691 00:30:58,048 --> 00:31:01,376 Appears to be a lot brighter even though Photoshop tells me that it is 692 00:31:01,888 --> 00:31:03,168 In the way to look at this 693 00:31:03,424 --> 00:31:08,544 That each of these individual Cues so this you this you this you 694 00:31:09,056 --> 00:31:10,848 Individually on their own there 695 00:31:11,104 --> 00:31:16,224 100-percent they can get any brighter than that colour that was going to turn into a different car 696 00:31:16,480 --> 00:31:20,064 So that green can get any more green I can't make that 697 00:31:20,320 --> 00:31:21,088 Green Vienna 698 00:31:21,344 --> 00:31:22,112 Puerile 699 00:31:22,624 --> 00:31:23,136 It's 700 00:31:23,392 --> 00:31:25,440 It's as bright as it will get but 701 00:31:26,720 --> 00:31:27,488 Artist Dan 702 00:31:27,744 --> 00:31:30,048 Doesn't really make any sense 703 00:31:30,304 --> 00:31:35,936 For it to be a little bit more meaning for we have to look at the RGB down here so those values 704 00:31:36,192 --> 00:31:37,216 Good morning 705 00:31:37,728 --> 00:31:39,264 Of the actual 706 00:31:39,520 --> 00:31:42,080 Perceived amount of brightness that we can see 707 00:31:42,336 --> 00:31:48,480 These values go from 0 to 255 and 255 as a 708 00:31:48,992 --> 00:31:53,344 It's a mathematical thing I just this resent 709 00:31:53,600 --> 00:31:54,112 B 710 00:31:54,368 --> 00:31:59,232 Each channel is a bit anyway so we can get into that really doesn't matter 711 00:31:59,488 --> 00:32:02,816 35 the maximum or 100 712 00:32:04,096 --> 00:32:05,632 If I click on red rose 713 00:32:06,144 --> 00:32:12,288 All the other in the green channel and the blue channel or turned off only the red is at 100 714 00:32:13,056 --> 00:32:14,336 If I click on the blue 715 00:32:14,592 --> 00:32:15,616 A sentence 716 00:32:15,872 --> 00:32:16,640 On the green 717 00:32:16,896 --> 00:32:18,944 The best way to look at this then 718 00:32:19,968 --> 00:32:21,760 Each of these boxes here 719 00:32:22,016 --> 00:32:23,040 You can see those 720 00:32:23,296 --> 00:32:23,808 Flashlight 721 00:32:24,320 --> 00:32:26,368 So if one flashlight is turned on 722 00:32:26,624 --> 00:32:27,392 Out of 3 723 00:32:28,416 --> 00:32:30,976 That is it the same amount of lights rights 724 00:32:31,232 --> 00:32:32,512 1 flashlight warm 725 00:32:33,792 --> 00:32:34,304 Green light 726 00:32:34,560 --> 00:32:35,584 Another one hits 727 00:32:35,840 --> 00:32:37,888 Red light and the other one come to by blue 728 00:32:38,912 --> 00:32:41,472 Does three flashlights on their own the cat 729 00:32:41,728 --> 00:32:42,752 Get any brighter 730 00:32:43,008 --> 00:32:44,288 But if you have one flashlight 731 00:32:44,800 --> 00:32:46,592 Turn down in the other 2 hour turn off 732 00:32:46,848 --> 00:32:49,152 Sunlight out there 733 00:32:49,408 --> 00:32:52,224 Turn on the flashlight at the same time 734 00:32:52,480 --> 00:32:53,504 Get more 735 00:32:53,760 --> 00:32:55,296 Because there's just more like 736 00:32:55,552 --> 00:32:56,576 Particles coming 737 00:32:57,344 --> 00:33:01,696 And this is kind of how we explain the apparent in 738 00:33:01,952 --> 00:33:03,232 Higher brightness 739 00:33:04,000 --> 00:33:04,512 4 740 00:33:04,768 --> 00:33:05,536 Secondary colour 741 00:33:06,048 --> 00:33:08,096 Even brighter 742 00:33:08,352 --> 00:33:12,192 44 the white here where all the colours are mixed together 743 00:33:13,472 --> 00:33:15,008 You can look at those numbers 744 00:33:15,264 --> 00:33:16,544 And use those 745 00:33:16,800 --> 00:33:20,640 As an indication of how bright something is going to be 746 00:33:20,896 --> 00:33:27,040 So if you look at this in here only have £250 rights or turn in 50.849502 747 00:33:27,296 --> 00:33:29,856 That's not bad but if I click on the yellow here 748 00:33:30,112 --> 00:33:34,720 The owner has double that's what the five 510 points now 749 00:33:35,232 --> 00:33:38,048 510.9 more than 255 750 00:33:38,560 --> 00:33:39,072 Double 751 00:33:39,328 --> 00:33:40,864 So it's double the brightness 752 00:33:41,120 --> 00:33:42,912 Exactly 753 00:33:44,192 --> 00:33:45,984 NN the same goes with 754 00:33:46,240 --> 00:33:51,616 The white here so now it's even more points meaning it's even Brighter at least it appears bright 755 00:33:51,872 --> 00:33:52,640 So the more 756 00:33:52,896 --> 00:33:55,200 You have if you add all these three numbers 757 00:33:55,456 --> 00:33:56,480 The higher the Torah 758 00:33:56,736 --> 00:33:58,528 The Brighter the colour will appear to be 759 00:33:59,040 --> 00:34:00,832 This is really in Ivan comparing this to 760 00:34:01,088 --> 00:34:01,600 Flashlight 761 00:34:02,112 --> 00:34:05,184 That's actually how it works with the pixels on 762 00:34:05,440 --> 00:34:08,000 Each pixel is 763 00:34:08,256 --> 00:34:09,792 Three different flashlight 764 00:34:10,048 --> 00:34:11,072 Kind of 765 00:34:11,328 --> 00:34:15,168 So one flashlight into the red another one another one green and so 766 00:34:15,424 --> 00:34:18,752 You know if we look at the red colour here on the screen 767 00:34:19,008 --> 00:34:23,104 To be able to see this red colour it means only one part 768 00:34:23,360 --> 00:34:28,480 One third of the pixel is up the other two thirds of the Picts 769 00:34:29,760 --> 00:34:34,368 Meaning you only have one third of the lights really coming through for all of these pics 770 00:34:34,880 --> 00:34:36,672 As you can see here now if I turn on 771 00:34:36,928 --> 00:34:41,792 The other another third of the pixels if I turn on the green port on the pixel now 772 00:34:42,048 --> 00:34:48,192 Two-thirds of the pixels on and it's only one-third that is off and so is going to be significantly bread 773 00:34:48,448 --> 00:34:51,776 As we can see here with the yellow and then if you turn on the 774 00:34:52,032 --> 00:34:53,824 Third part of the pixel then 775 00:34:54,080 --> 00:34:54,848 The entire 776 00:34:55,104 --> 00:34:57,152 Three light the entire three portions 777 00:34:57,408 --> 00:34:58,944 Are the pixels are turned on 778 00:34:59,200 --> 00:35:03,552 And as result we get the brightest the brightest receipt colour 779 00:35:03,808 --> 00:35:06,112 Because we get as much light as we pass 780 00:35:06,368 --> 00:35:12,512 Even though Photoshop might be telling us that each of these colours are in fact at 800% 781 00:35:12,768 --> 00:35:16,096 Which they are in terms of perceived light we have to look 782 00:35:16,352 --> 00:35:17,632 Amount here 783 00:35:17,888 --> 00:35:18,656 The amount 784 00:35:18,912 --> 00:35:23,520 Flashlight on open in how much is flashlights are open so of course right now just looking at 785 00:35:23,776 --> 00:35:24,800 0 and 200 786 00:35:25,056 --> 00:35:28,128 5 but we can you know we can get any number in between us 787 00:35:28,640 --> 00:35:31,968 And so it's the total of these three numbers added together 788 00:35:32,224 --> 00:35:33,760 To give us a better idea 789 00:35:34,016 --> 00:35:40,160 The total brightness right of the entire range should be from 04 black all the way up to 2 790 00:35:40,416 --> 00:35:41,952 3500 + 1 791 00:35:42,208 --> 00:35:43,488 706 792 00:35:44,000 --> 00:35:44,768 5 793 00:35:45,024 --> 00:35:47,584 Then we can pick any colour now 794 00:35:47,840 --> 00:35:53,984 Let's see this guy here and we add those three numbers and this give us a total 795 00:35:54,240 --> 00:35:54,752 Then we can see 796 00:35:55,008 --> 00:36:00,640 How close is the total to the top how close is that total to 765 which is going to be 797 00:36:00,896 --> 00:36:06,272 The brightest colour or how close is it to zero which is going to be the darkest colour in so this is going to hell 798 00:36:06,784 --> 00:36:12,928 We can understand the perceived brightness a little bit better it's a little bit more useful than looking at the percentage 799 00:36:13,440 --> 00:36:15,488 For the actual brightness for Eaton 800 00:36:16,000 --> 00:36:17,280 Not each of those colours 801 00:36:17,792 --> 00:36:22,656 And this is going to be pretty much here for this chapter 20 in the next hour 802 00:36:22,912 --> 00:36:24,192 Lights and shadows 803 00:36:42,624 --> 00:36:46,464 Now we have a pretty good understanding of the different properties 804 00:36:46,720 --> 00:36:47,232 Colours 805 00:36:48,000 --> 00:36:53,120 We should probably take a look at the one thing that is going to have the biggest impact on colour 806 00:36:54,912 --> 00:36:57,472 That is going to be like this song 807 00:36:57,984 --> 00:36:59,264 So when it comes to light 808 00:36:59,520 --> 00:37:00,544 Is going to 809 00:37:00,800 --> 00:37:01,824 The values 810 00:37:02,080 --> 00:37:02,592 The colours 811 00:37:03,616 --> 00:37:04,640 And then all that 812 00:37:04,896 --> 00:37:06,432 Saturation to some degree 813 00:37:06,688 --> 00:37:09,760 And also think the hues depending on the colour of the 814 00:37:10,528 --> 00:37:11,808 So it is going to 815 00:37:12,064 --> 00:37:13,856 Really affect a lot 816 00:37:14,112 --> 00:37:16,160 Thing and it's one of the most 817 00:37:16,416 --> 00:37:19,488 Important aspect of any painting you know light is 818 00:37:19,744 --> 00:37:20,256 Search 819 00:37:21,536 --> 00:37:24,864 For so many things and we're are going to take a 820 00:37:25,120 --> 00:37:26,656 Add light in more detail 821 00:37:26,912 --> 00:37:28,704 Later and how we can use that for 822 00:37:28,960 --> 00:37:33,312 Composition in storytelling and all of those things before analysis keep things pretty basic 823 00:37:33,824 --> 00:37:38,432 Take a look at what happens when objects are let by 1 lives 824 00:37:38,688 --> 00:37:40,480 What happens to the Shadows as well 825 00:37:40,736 --> 00:37:42,784 So let's start with how the diff 826 00:37:43,296 --> 00:37:46,368 Properties of colour are affected by light 827 00:37:46,624 --> 00:37:48,928 So we have a super bass 828 00:37:49,184 --> 00:37:49,952 Set up here 829 00:37:50,208 --> 00:37:51,488 As you can see we have 830 00:37:51,744 --> 00:37:52,256 Big 831 00:37:52,512 --> 00:37:53,792 White light source 832 00:37:54,048 --> 00:37:56,096 In the shape of a sphere 833 00:37:56,608 --> 00:37:59,168 And then we have this one object which is also is 834 00:37:59,424 --> 00:38:00,704 Being directly live 835 00:38:00,960 --> 00:38:01,728 Bye 836 00:38:03,008 --> 00:38:04,800 And of course we have the shadow 837 00:38:05,056 --> 00:38:05,824 Right underneath 838 00:38:06,080 --> 00:38:06,592 Where do 839 00:38:07,872 --> 00:38:09,152 This case you know 840 00:38:09,408 --> 00:38:10,432 In real life 841 00:38:10,944 --> 00:38:11,712 Actually once 842 00:38:12,224 --> 00:38:14,528 Be like this so you would likely have some 843 00:38:14,784 --> 00:38:16,320 Even though 844 00:38:16,832 --> 00:38:18,368 Underneath he is not there 845 00:38:18,624 --> 00:38:20,672 Play led by the light source would stop 846 00:38:21,184 --> 00:38:24,256 Light bounces from that initial from that big lights off 847 00:38:24,768 --> 00:38:26,560 Bouncing off the ground here 848 00:38:26,816 --> 00:38:28,864 Being in a Bangor Hunter 849 00:38:29,120 --> 00:38:33,216 The fear itself so the bottom portion here would be slightly late 850 00:38:33,472 --> 00:38:35,520 Even though it's not directly late bye 851 00:38:36,032 --> 00:38:36,544 The lights 852 00:38:37,056 --> 00:38:37,568 No 853 00:38:37,824 --> 00:38:38,848 I can show you the 854 00:38:39,616 --> 00:38:40,128 Bye 855 00:38:40,384 --> 00:38:42,944 Does increasing the quality here a little bit 856 00:38:43,456 --> 00:38:46,016 And I'll make things a little bit more obvious when I mean 857 00:38:46,528 --> 00:38:49,856 So if I enable can make the light bounces here 858 00:38:50,112 --> 00:38:50,880 As you can see 859 00:38:51,136 --> 00:38:52,928 I don't get that Darkness 860 00:38:54,976 --> 00:38:56,256 The intensity of light 861 00:38:58,304 --> 00:38:59,328 You can get a better idea 862 00:39:00,608 --> 00:39:01,888 Resident Evil 7 863 00:39:02,144 --> 00:39:04,192 I'm going from you now from life 864 00:39:04,960 --> 00:39:06,240 To complete 865 00:39:06,496 --> 00:39:07,008 Black 866 00:39:07,264 --> 00:39:08,032 Instead 867 00:39:08,288 --> 00:39:09,824 It goes from from 868 00:39:11,360 --> 00:39:12,128 Almost 869 00:39:12,384 --> 00:39:13,664 Starts to 870 00:39:14,176 --> 00:39:16,736 To be a little bit brighter again because the light 871 00:39:17,248 --> 00:39:19,040 Particles and bouncing of the ground 872 00:39:19,296 --> 00:39:20,320 Back on 873 00:39:20,576 --> 00:39:21,088 This fear 874 00:39:21,344 --> 00:39:24,672 So light particles in all their particles so the bounce 875 00:39:26,208 --> 00:39:27,232 This is 876 00:39:27,744 --> 00:39:29,792 The cell of that we're going to work with 877 00:39:30,048 --> 00:39:30,816 Pretty baby 878 00:39:31,840 --> 00:39:34,656 The first property that will take a look at is going to be the one 879 00:39:34,912 --> 00:39:36,192 Probably the most obvious 880 00:39:36,448 --> 00:39:37,472 And that will be 881 00:39:37,728 --> 00:39:39,008 The value 882 00:39:39,264 --> 00:39:43,872 Sort the value here as we can see we have a really nice range and 883 00:39:44,384 --> 00:39:46,176 That is going to be pretty much the case 884 00:39:46,432 --> 00:39:46,944 4 885 00:39:47,200 --> 00:39:48,224 Most 886 00:39:48,480 --> 00:39:49,504 Most certainly 887 00:39:50,784 --> 00:39:52,064 The the side letter 888 00:39:52,320 --> 00:39:53,600 The closest to the lights 889 00:39:53,856 --> 00:39:54,624 Inn On The Square 890 00:39:55,648 --> 00:39:56,416 Saviour 891 00:39:56,672 --> 00:39:59,488 That one is close 892 00:39:59,744 --> 00:40:00,512 To the lights 893 00:40:00,768 --> 00:40:01,792 Is going to be the 894 00:40:02,048 --> 00:40:02,816 Of them all 895 00:40:03,072 --> 00:40:05,888 In an as you move away from that point 896 00:40:06,400 --> 00:40:09,984 Onto not on the surface here of the sphere 897 00:40:10,240 --> 00:40:11,520 Towards the other side 898 00:40:12,032 --> 00:40:16,384 And then once it's passed out the midpoint light is not going to be able to read 899 00:40:16,640 --> 00:40:17,920 And sort the value 900 00:40:18,176 --> 00:40:21,248 Continuously drop and drop and drop until I reach 901 00:40:21,760 --> 00:40:23,040 300 902 00:40:23,296 --> 00:40:25,600 Dark as your brightness on the other side hear 903 00:40:25,856 --> 00:40:26,624 Unless 904 00:40:26,880 --> 00:40:28,928 Are some light brown 905 00:40:29,440 --> 00:40:31,744 But right now I have disabled them so that's a little bit 906 00:40:32,000 --> 00:40:33,024 Easier to see 907 00:40:33,280 --> 00:40:36,352 The value change so it's always going to be the same thing the faces 908 00:40:36,608 --> 00:40:38,400 Everything have faces the lights 909 00:40:38,656 --> 00:40:40,448 More directly and everything 910 00:40:40,704 --> 00:40:41,216 Closer 911 00:40:41,472 --> 00:40:43,776 To the light is always going to be a little bit 912 00:40:44,288 --> 00:40:45,824 Now the neck 913 00:40:46,592 --> 00:40:47,360 The next 914 00:40:47,616 --> 00:40:50,944 Property is often going to be impacted 915 00:40:51,456 --> 00:40:53,760 With light is going to be there 916 00:40:54,016 --> 00:40:54,784 Hewitt 917 00:40:55,296 --> 00:40:57,344 So I can see here if I 918 00:40:58,112 --> 00:40:58,880 If I bring up 919 00:40:59,136 --> 00:41:00,416 The actual colour for 920 00:41:00,672 --> 00:41:05,536 What is this right here so it's coming this indigo colour but as you can see her on the side 921 00:41:05,792 --> 00:41:08,608 Closer to the light source is switches to Canada 922 00:41:08,864 --> 00:41:09,888 Magenta 923 00:41:10,144 --> 00:41:16,288 Pink colour this is actually it was going to happen even if the light source itself is not predict 924 00:41:16,544 --> 00:41:20,128 In a cold or warm and what I mean by that is 925 00:41:20,384 --> 00:41:21,920 So if I bring this 926 00:41:22,176 --> 00:41:24,480 Over here it's going to be the colour wheel again 927 00:41:24,736 --> 00:41:28,320 All the colours that are on the left sides I have coming the 928 00:41:28,576 --> 00:41:31,904 The White Lion here splitting this in half everything else on 929 00:41:32,160 --> 00:41:34,464 What's going to be considered warm colours 930 00:41:34,720 --> 00:41:37,792 For the yellows oranges reading the oldest colours are considered warm 931 00:41:38,048 --> 00:41:41,888 And on the other sides are on the right side here does costa consider 932 00:41:43,168 --> 00:41:45,216 And so this is going to 933 00:41:45,984 --> 00:41:47,520 Corsa no impact 934 00:41:47,776 --> 00:41:49,824 Can of the the colours she 935 00:41:50,080 --> 00:41:52,384 And what's really really interesting here is 936 00:41:52,640 --> 00:41:54,943 You know regardless of the colour that you have 937 00:41:55,711 --> 00:42:01,855 Whenever you have a light source that is neutral like this one so this particular light source is not cool or warm 938 00:42:02,367 --> 00:42:05,183 Neutral of a colour as possible 939 00:42:06,463 --> 00:42:07,487 When it's like that 940 00:42:07,743 --> 00:42:09,279 The majority of 941 00:42:09,535 --> 00:42:10,559 Colour is the 942 00:42:12,607 --> 00:42:14,399 Slightly towards a warmer 943 00:42:14,911 --> 00:42:17,471 So it's not always the case but usually that 944 00:42:20,031 --> 00:42:21,055 Any other colours here 945 00:42:21,311 --> 00:42:25,407 This is going to be a little bit less of parenting on the less saturated your colours are 946 00:42:25,663 --> 00:42:27,455 There's always meant to go towards a 947 00:42:27,967 --> 00:42:30,527 Slightly lighter or slightly warmer 948 00:42:30,783 --> 00:42:34,879 As you can see even the saturated starts in the end 949 00:42:35,135 --> 00:42:36,159 Towards more 950 00:42:37,183 --> 00:42:37,695 Pink 951 00:42:37,951 --> 00:42:41,791 And so the same happens wheel of different colours you can even see it 952 00:42:42,047 --> 00:42:45,631 No orange or we're gonna get like a dark Orange 953 00:42:46,143 --> 00:42:48,191 So the orange this one here 954 00:42:48,703 --> 00:42:54,079 Is the colour that we can find in this area but as it gets closer and closer to the lightest which is tomorrow 955 00:42:54,335 --> 00:42:57,919 Yellow colour oftentimes you know there will be some slime 956 00:42:58,431 --> 00:43:01,759 You chef so it's definitely not as drastic as 957 00:43:03,039 --> 00:43:07,135 The value cheese and we can see her so I went from really really bright to really 958 00:43:07,647 --> 00:43:09,951 But often is going to be 959 00:43:10,207 --> 00:43:11,743 Samus Light change 960 00:43:12,767 --> 00:43:13,535 Now of course 961 00:43:13,791 --> 00:43:15,071 Considering 962 00:43:15,327 --> 00:43:21,471 That the environment is as terrible as possible so there's no colours anywhere else right as you can see the 963 00:43:21,727 --> 00:43:23,007 Around is completely white 964 00:43:23,263 --> 00:43:26,847 There's no colours that there's no colours to to the rest of the environment 965 00:43:27,103 --> 00:43:28,895 There's no sky or anything like that 966 00:43:29,151 --> 00:43:31,455 And the light source itself is completely white 967 00:43:32,735 --> 00:43:37,343 Even though there's nothing in affecting the sphere the still a slide sheet 968 00:43:37,599 --> 00:43:39,903 You know I can imagine that 969 00:43:40,159 --> 00:43:43,999 It was fear itself and I had a he red colour for example or 970 00:43:44,511 --> 00:43:48,095 The blue colour a different kind of colours of course that is going to fly 971 00:43:48,351 --> 00:43:49,631 The colour of 972 00:43:49,887 --> 00:43:50,399 Fear 973 00:43:50,655 --> 00:43:52,703 In more noticeable 974 00:43:53,215 --> 00:43:56,543 But this isn't working keeping simple going to keep the light source white 975 00:43:56,799 --> 00:44:02,943 And everything else why it's so that we can have a better understanding of the basic as fact that the light has on 976 00:44:03,967 --> 00:44:08,063 This brings us to the last of the properties which is going to be a saturation 977 00:44:09,855 --> 00:44:13,951 What we can see you're not going to be much of a change 978 00:44:14,207 --> 00:44:15,743 If I bring up 979 00:44:15,999 --> 00:44:17,535 The colours here we can 980 00:44:17,791 --> 00:44:18,815 Pick the colours 981 00:44:19,071 --> 00:44:20,351 To see the 982 00:44:20,863 --> 00:44:23,935 So if I pick the colour right there right in the 983 00:44:24,959 --> 00:44:25,471 You can see 984 00:44:25,727 --> 00:44:30,079 Pretty saturated read if you look at the circle here in on the white circle 985 00:44:30,591 --> 00:44:31,359 On the 986 00:44:32,383 --> 00:44:34,943 Colour but we can notice from this 987 00:44:35,199 --> 00:44:41,343 Is really the saturation stays in the same spot pretty much the whole time out so it stays on the same line on the same vertical line 988 00:44:41,599 --> 00:44:42,111 What's this song 989 00:44:42,367 --> 00:44:43,903 Which was well basically 990 00:44:44,159 --> 00:44:44,927 Canada 991 00:44:45,183 --> 00:44:48,767 The Original Factory standard for that colour right this is the saturation here 992 00:44:49,279 --> 00:44:51,583 The square is another Scribe of the circle is right there 993 00:44:52,095 --> 00:44:54,399 So it's not going to really move towards 994 00:44:54,655 --> 00:44:55,167 Order 995 00:44:55,423 --> 00:44:55,935 Order 996 00:44:56,447 --> 00:44:56,959 It's going to 997 00:44:57,215 --> 00:44:59,519 At is very similar saturation 998 00:44:59,775 --> 00:45:00,799 Pretty much there 999 00:45:01,311 --> 00:45:04,383 Maybe a little bit less here towards the top where is switches 1000 00:45:04,639 --> 00:45:05,919 To a lighter colour 1001 00:45:06,175 --> 00:45:08,479 But still very very sore 1002 00:45:08,735 --> 00:45:12,319 Of course when you get to your black or that something else is no separation nearby 1003 00:45:12,575 --> 00:45:16,159 As we can see who the light is not going to affect activation a whole lot 1004 00:45:16,671 --> 00:45:22,303 Other things might but the light itself not really so the biggest change in 1005 00:45:22,559 --> 00:45:28,703 The colour purple is going to have to do with values that we've seen so the values definitely definitely going to be impact 1006 00:45:28,959 --> 00:45:29,471 The big way 1007 00:45:29,727 --> 00:45:30,239 When it comes 1008 00:45:30,495 --> 00:45:31,775 Light sources 1009 00:45:32,287 --> 00:45:35,103 And other human might be affected a little bit 1010 00:45:35,359 --> 00:45:37,663 And maybe more depending on 1011 00:45:37,919 --> 00:45:39,711 The colour of the environment or of 1012 00:45:39,967 --> 00:45:40,991 Element in the sea 1013 00:45:41,247 --> 00:45:43,807 But the Heuer still going to be affected 1014 00:45:44,319 --> 00:45:46,111 I really really not so much 1015 00:45:46,623 --> 00:45:47,135 And then 1016 00:45:47,391 --> 00:45:51,487 The saturation on the other hand not going to be affected at all or at least not mashup 1017 00:45:52,511 --> 00:45:58,655 Negligible amount that we can almost ignore the main effect that the light has 1018 00:45:58,911 --> 00:45:59,423 Turn up the colour 1019 00:45:59,679 --> 00:46:00,191 Proper 1020 00:46:00,703 --> 00:46:01,215 Now 1021 00:46:01,471 --> 00:46:02,239 If we 1022 00:46:02,495 --> 00:46:05,567 Take our attention away from the actual colours 1023 00:46:05,823 --> 00:46:08,383 And start looking at the shadows 1024 00:46:10,175 --> 00:46:12,479 Is one thing that's really 1025 00:46:12,735 --> 00:46:17,599 To understand when it comes to Shadows and that is that there are two types of Shadow 1026 00:46:18,879 --> 00:46:20,671 You can also say there are two 1027 00:46:21,951 --> 00:46:24,767 There is going to be such a shadow 1028 00:46:25,023 --> 00:46:27,839 Hard Shadows or soft light and hard 1029 00:46:28,351 --> 00:46:29,887 I worked the little bit better 1030 00:46:30,143 --> 00:46:30,911 When we talk about 1031 00:46:31,423 --> 00:46:32,447 Actually work 1032 00:46:32,703 --> 00:46:33,983 A thought I was going to be war 1033 00:46:34,495 --> 00:46:38,847 DC right now right so it's going to be a soft transition between light 1034 00:46:39,103 --> 00:46:43,455 And darkness definitely change and there's two things are going to 1035 00:46:43,711 --> 00:46:48,063 Impacting that shadows actually making it softer or harder 1036 00:46:48,319 --> 00:46:51,135 One of those is going to be the distance of the light source 1037 00:46:51,391 --> 00:46:52,927 From the object has been 1038 00:46:53,183 --> 00:46:54,463 Add the site 1039 00:46:57,023 --> 00:46:58,303 Those two things 1040 00:46:58,559 --> 00:47:00,351 Can go hand in hand you know 1041 00:47:00,607 --> 00:47:02,655 The song being probably the best 1042 00:47:02,911 --> 00:47:04,703 Examples of a massive 1043 00:47:05,215 --> 00:47:05,983 Massive 1044 00:47:06,239 --> 00:47:09,311 Light source but it's really really far away 1045 00:47:09,567 --> 00:47:13,919 So you know the distance in this case is going to be the deciding Factor 1046 00:47:14,175 --> 00:47:15,199 In how the shadows 1047 00:47:15,455 --> 00:47:20,831 From the Sun are going to look like if you've ever noticed outside your own shadow actually is going to be really really 1048 00:47:21,087 --> 00:47:22,367 Crest really hard 1049 00:47:22,623 --> 00:47:25,439 So there's not going to be any kind of fuzziness going around there 1050 00:47:25,951 --> 00:47:30,047 That has to do with the mass of distance between the light source and 1051 00:47:30,303 --> 00:47:30,815 The 1052 00:47:31,071 --> 00:47:32,095 You in this case 1053 00:47:32,351 --> 00:47:35,167 And we can also replicate that massive distance 1054 00:47:35,423 --> 00:47:36,191 By making 1055 00:47:36,703 --> 00:47:38,751 The light source 1056 00:47:39,007 --> 00:47:45,151 I used to be pretty fuzzy when the light source was back now Shadows really crispy at the bigger or the club 1057 00:47:45,407 --> 00:47:47,711 What's the light source is 1058 00:47:48,223 --> 00:47:50,783 That it appears in comparison to the object 1059 00:47:51,295 --> 00:47:56,159 The softer the Shadows going as you can see her in a really really big light source 1060 00:47:57,183 --> 00:47:58,719 Relatively small 1061 00:47:59,231 --> 00:47:59,743 In this case 1062 00:47:59,999 --> 00:48:01,535 Shelves going to be super the 1063 00:48:01,791 --> 00:48:02,815 It's very very sore 1064 00:48:03,583 --> 00:48:08,447 And that has to do with the amount of light particles I can come in contact 1065 00:48:08,959 --> 00:48:11,007 With the the shape or x 1066 00:48:11,263 --> 00:48:12,543 You might like 1067 00:48:13,823 --> 00:48:14,591 Behind 1068 00:48:17,407 --> 00:48:18,431 As you can see 1069 00:48:20,223 --> 00:48:21,759 A few spots you of course 1070 00:48:22,015 --> 00:48:25,599 Each other spotters in infinity of them all over the surface 1071 00:48:25,855 --> 00:48:27,903 And each of these individuals 1072 00:48:28,159 --> 00:48:29,695 Shootout in Infinity 1073 00:48:29,951 --> 00:48:30,975 Of light particles 1074 00:48:31,231 --> 00:48:34,047 But in this case not I just make sure to pick a fuse 1075 00:48:34,303 --> 00:48:36,095 We can have a good day 1076 00:48:36,607 --> 00:48:38,911 Of what can retain what can treat behind 1077 00:48:39,167 --> 00:48:40,703 And so this really is what 1078 00:48:40,959 --> 00:48:41,983 Indicate 1079 00:48:42,239 --> 00:48:43,519 The softness of the show 1080 00:48:44,031 --> 00:48:45,311 If I take 1081 00:48:45,567 --> 00:48:47,359 This lights are the spot 1082 00:48:47,615 --> 00:48:49,407 All of the light razor 1083 00:48:49,663 --> 00:48:51,199 This but here is going to be able to 1084 00:48:51,455 --> 00:48:52,735 Let's say we limit it 1085 00:48:52,991 --> 00:48:55,551 Due to this side here so this is going to be tonight 1086 00:48:56,063 --> 00:48:58,111 That we decide for the light so there's no light particles 1087 00:48:58,367 --> 00:49:00,671 That are going to go any further left than 1088 00:49:01,951 --> 00:49:02,975 One hit 1089 00:49:03,487 --> 00:49:05,535 One hit here and another one right 1090 00:49:05,791 --> 00:49:08,351 And then if we do the same process all of 1091 00:49:09,631 --> 00:49:13,727 You know making sure that the land at the same spot you know that's not real 1092 00:49:13,983 --> 00:49:14,751 It's not like 1093 00:49:15,007 --> 00:49:17,567 Really organised version of Leon 1094 00:49:18,079 --> 00:49:20,639 What we can start to see his dad 1095 00:49:21,151 --> 00:49:23,199 On the outside 1096 00:49:23,455 --> 00:49:26,015 We're getting hit by a lot of different light 1097 00:49:27,807 --> 00:49:28,575 The Aura 1098 00:49:28,831 --> 00:49:29,599 The sign in 1099 00:49:29,855 --> 00:49:30,367 Purple 1100 00:49:31,903 --> 00:49:35,999 Particles hitting here here here here which is why I know this is really bad 1101 00:49:36,255 --> 00:49:39,583 Not really it's like the brightest to Great of the 1102 00:49:41,119 --> 00:49:42,143 To go towards 1103 00:49:44,191 --> 00:49:44,703 Stanley 1104 00:49:44,959 --> 00:49:49,823 Like flora and flora light rays are able to hit so as you can see here with this area here 1105 00:49:50,079 --> 00:49:51,871 3 of those lines are able to 1106 00:49:52,383 --> 00:49:53,919 Because the purple one here 1107 00:49:54,431 --> 00:49:55,455 I can't cope 1108 00:49:55,711 --> 00:49:56,735 What's the share price of 1109 00:49:56,991 --> 00:49:58,271 The light particles I would 1110 00:49:58,783 --> 00:50:01,343 I may be lower than that what they would hit the sphere instead 1111 00:50:01,599 --> 00:50:04,159 So the only one that can actually read 1112 00:50:04,415 --> 00:50:05,439 Comes really 1113 00:50:05,695 --> 00:50:06,719 Closest your butt 1114 00:50:07,743 --> 00:50:08,511 And then this one can 1115 00:50:08,767 --> 00:50:09,535 All the way up here 1116 00:50:12,607 --> 00:50:18,751 The other one will be able to hear so three more three lines here three lines here 39030 but then what happens 1117 00:50:20,287 --> 00:50:23,103 The other scientists can actually read 1118 00:50:23,359 --> 00:50:24,895 The cause of particles not really science 1119 00:50:25,151 --> 00:50:26,687 In the skating on in this example 1120 00:50:26,943 --> 00:50:29,503 I thought the sign lying here 1121 00:50:29,759 --> 00:50:30,271 Pass 1122 00:50:30,783 --> 00:50:31,551 Going to be 1123 00:50:32,063 --> 00:50:32,831 Otherwise it 1124 00:50:33,343 --> 00:50:35,135 No lands right on the surface of 1125 00:50:35,391 --> 00:50:39,231 And so as you can see as we get closer and closer to the sea 1126 00:50:39,487 --> 00:50:41,279 The centre of the shape year 1127 00:50:41,535 --> 00:50:44,863 Fewer and fewer light rays of your light particles are 1128 00:50:45,119 --> 00:50:48,703 And all the way back here there's only kind 1129 00:50:48,959 --> 00:50:51,263 Is this one red that like particle that can read 1130 00:50:51,519 --> 00:50:57,663 And then be on that you know there's no more right so it's even if you had a point all the way done all the way up here it was 1131 00:50:58,943 --> 00:51:00,735 Which is why after is important 1132 00:51:00,991 --> 00:51:01,503 Dark 1133 00:51:01,759 --> 00:51:04,063 And then it started with the same thing again on the other side 1134 00:51:05,599 --> 00:51:07,903 Because this shape is so large 1135 00:51:08,415 --> 00:51:09,183 It's able to 1136 00:51:09,439 --> 00:51:10,207 Spray a lot 1137 00:51:10,463 --> 00:51:12,255 The particles in a bunch of different directions 1138 00:51:12,511 --> 00:51:13,535 And in this case 1139 00:51:13,791 --> 00:51:15,071 Bigger than the actual shape 1140 00:51:15,327 --> 00:51:16,863 Also able to shoot by Park 1141 00:51:17,119 --> 00:51:18,399 Behind 1142 00:51:18,655 --> 00:51:19,935 The difference 1143 00:51:20,191 --> 00:51:25,055 And the amount of light that are able to read behind here vs on the outside 1144 00:51:25,311 --> 00:51:27,871 Is gradual as you can see her it doesn't go from 1145 00:51:28,127 --> 00:51:31,455 Enough from for a gradual 1146 00:51:31,711 --> 00:51:32,479 Shifts 1147 00:51:32,735 --> 00:51:34,527 Goran floor as we go to 1148 00:51:35,039 --> 00:51:36,319 Towards the centre here 1149 00:51:36,575 --> 00:51:37,087 Are the show 1150 00:51:38,367 --> 00:51:39,903 This this gradual shift 1151 00:51:40,159 --> 00:51:41,695 What that indicates also 1152 00:51:42,207 --> 00:51:43,231 Try not to laugh 1153 00:51:43,487 --> 00:51:43,999 The Shadows 1154 00:51:44,511 --> 00:51:46,303 As there's less 1155 00:51:46,559 --> 00:51:47,071 Area 1156 00:51:47,583 --> 00:51:48,607 For July 1157 00:51:49,119 --> 00:51:50,655 To wrap around the abs 1158 00:51:50,911 --> 00:51:53,215 That shadow becomes sharper and sharper 1159 00:51:53,471 --> 00:51:57,567 But I really understand County the difference between the distance and the size 1160 00:51:57,823 --> 00:51:59,615 Mosquito going to reduce the size 1161 00:52:00,639 --> 00:52:03,711 The distance of the light source is still going to be as close as they used to 1162 00:52:04,223 --> 00:52:05,759 But as you can see her the light source 1163 00:52:06,015 --> 00:52:07,807 Significantly reduced so it's smaller 1164 00:52:08,063 --> 00:52:10,623 Or maybe not more about the same size or small 1165 00:52:10,879 --> 00:52:11,647 Then the other 1166 00:52:11,903 --> 00:52:13,439 It's all so there's not going to be any car 1167 00:52:13,695 --> 00:52:14,975 Light particle that can read 1168 00:52:15,231 --> 00:52:17,023 Behind the object like they could before 1169 00:52:17,535 --> 00:52:20,095 But still in this case send 1170 00:52:20,351 --> 00:52:21,375 The light source is 1171 00:52:21,887 --> 00:52:24,191 Fairly close will still get some 1172 00:52:24,447 --> 00:52:25,727 Soffits to the shadow Weaver 1173 00:52:26,751 --> 00:52:27,775 It might not be as much 1174 00:52:28,031 --> 00:52:29,055 As the force is not going 1175 00:52:29,567 --> 00:52:30,591 Perfectly sure 1176 00:52:31,359 --> 00:52:34,175 And the main isn't here again the same 1177 00:52:35,967 --> 00:52:37,247 For light particles 1178 00:52:39,295 --> 00:52:41,087 44444 1179 00:52:41,855 --> 00:52:43,647 And now it's easy 1180 00:52:43,903 --> 00:52:44,927 3 1181 00:52:45,183 --> 00:52:45,951 This 1182 00:52:46,975 --> 00:52:47,487 Purple 1183 00:52:47,743 --> 00:52:49,535 Particles can't read anymore because of the 1184 00:52:51,327 --> 00:52:52,095 Instead 1185 00:52:52,607 --> 00:52:54,143 And so we did we drop 1186 00:52:54,399 --> 00:52:55,423 Oliver 1187 00:52:55,935 --> 00:52:59,263 One4all alignment 3 and then to right away 1188 00:52:59,775 --> 00:53:00,799 Because now the same 1189 00:53:01,567 --> 00:53:02,591 Past this point 1190 00:53:02,847 --> 00:53:05,151 And after that there's nothing right 1191 00:53:06,175 --> 00:53:06,943 Your Darkness 1192 00:53:07,455 --> 00:53:08,223 Just a shadow 1193 00:53:08,735 --> 00:53:09,503 As you can see her 1194 00:53:09,759 --> 00:53:10,527 Between 1195 00:53:10,783 --> 00:53:12,575 Between the shadow 1196 00:53:12,831 --> 00:53:14,623 And between the light area here 1197 00:53:15,647 --> 00:53:17,183 As much light as possible 1198 00:53:17,695 --> 00:53:19,487 They're still going to be sunshine 1199 00:53:21,023 --> 00:53:23,583 So the switch is definitely more sudden 1200 00:53:25,119 --> 00:53:30,239 The softness already the fuzziness around the Shadows going to be much much tighter tighter than before 1201 00:53:30,495 --> 00:53:32,543 But there is still going to be some sort 1202 00:53:33,567 --> 00:53:35,615 So now to take the same light source 1203 00:53:36,127 --> 00:53:38,687 Not touch the size of it will actually increase the disk 1204 00:53:39,967 --> 00:53:40,991 Bring real real 1205 00:53:41,247 --> 00:53:42,527 Far away from that 1206 00:53:46,111 --> 00:53:48,159 Now he look at the shadow 1207 00:53:48,415 --> 00:53:48,927 What's it going to be 1208 00:53:51,487 --> 00:53:51,999 So far away 1209 00:53:53,791 --> 00:53:55,839 Crispr and there was a lot harder than you 1210 00:53:57,887 --> 00:53:59,935 Now I can see the difference 1211 00:54:00,959 --> 00:54:01,983 Then two more 1212 00:54:02,239 --> 00:54:02,751 Clear 1213 00:54:03,007 --> 00:54:04,031 Illustrate count 1214 00:54:04,287 --> 00:54:05,823 The impact of distance 1215 00:54:06,591 --> 00:54:07,871 Thursday is going to be something 1216 00:54:08,639 --> 00:54:11,455 Pretty different compared to what we've seen so far 1217 00:54:12,223 --> 00:54:14,271 What average wage it can be situation where 1218 00:54:14,783 --> 00:54:15,551 We have 1219 00:54:15,807 --> 00:54:17,087 Something similar to the 1220 00:54:17,343 --> 00:54:20,415 And the sons of course North London to be the same time because the distance 1221 00:54:20,927 --> 00:54:23,743 Is nothing in comparison to what it really is in real 1222 00:54:23,999 --> 00:54:28,863 But if I take my light source here and move it really really really far away 1223 00:54:29,119 --> 00:54:29,887 From the 1224 00:54:30,911 --> 00:54:32,447 Maybe something all the way up here 1225 00:54:33,215 --> 00:54:35,519 And what we can do now is we can take 1226 00:54:36,031 --> 00:54:36,543 The same 1227 00:54:36,799 --> 00:54:37,823 Light rays 1228 00:54:38,079 --> 00:54:40,127 Does the form them so bring them 1229 00:54:40,639 --> 00:54:41,151 Again 1230 00:54:41,407 --> 00:54:43,199 The originated from the lights 1231 00:54:43,455 --> 00:54:43,967 ASDA 1232 00:54:44,223 --> 00:54:46,271 Should there be something like this 1233 00:54:46,527 --> 00:54:48,063 Well we can see 1234 00:54:48,319 --> 00:54:49,343 It's not perfect 1235 00:54:49,599 --> 00:54:50,111 But 1236 00:54:50,879 --> 00:54:55,487 Really what you should be looking out now to help parallel all those lines are 1237 00:54:55,743 --> 00:54:56,767 Stop I'm not 1238 00:54:57,791 --> 00:55:01,375 Infinitely far from the subjects I'm still pretty far 1239 00:55:01,631 --> 00:55:03,423 But nothing compared to lights a 1240 00:55:04,447 --> 00:55:05,983 Earth and the sun right so 1241 00:55:06,495 --> 00:55:09,567 The actual sun is where we for the weather 1242 00:55:11,615 --> 00:55:14,687 Does light rays are actually originating from the sun 1243 00:55:14,943 --> 00:55:16,479 Instead of being slightly 1244 00:55:16,735 --> 00:55:18,783 No almost parallel at the all right now 1245 00:55:19,039 --> 00:55:20,831 They would all appear to be 1246 00:55:22,111 --> 00:55:25,695 So as a result of the light rays for example like these here like 1247 00:55:25,951 --> 00:55:26,463 The purple 1248 00:55:26,719 --> 00:55:31,327 That normally wouldn't be able to to hear do you know any further than this in the previous example 1249 00:55:31,583 --> 00:55:33,119 What now if you trace a line 1250 00:55:35,423 --> 00:55:36,447 The factories are lying 1251 00:55:36,703 --> 00:55:37,215 Going 1252 00:55:37,471 --> 00:55:39,263 Here all the way down 1253 00:55:41,055 --> 00:55:42,591 Now you can see that they actually 1254 00:55:42,847 --> 00:55:43,615 Is able to 1255 00:55:43,871 --> 00:55:45,151 Really really close 1256 00:55:45,663 --> 00:55:47,967 And then anything behind 1257 00:55:48,991 --> 00:55:50,015 Fear is not 1258 00:55:51,295 --> 00:55:52,319 And then we can do the same 1259 00:55:52,575 --> 00:55:53,343 Test 1260 00:55:53,599 --> 00:55:55,391 The sign lying here make 1261 00:55:55,647 --> 00:55:57,183 Start all the way to the top 1262 00:55:58,463 --> 00:55:59,231 Down down 1263 00:55:59,487 --> 00:56:00,767 Down down down down down 1264 00:56:01,023 --> 00:56:02,559 And see if I can 1265 00:56:03,327 --> 00:56:04,095 Anakin 1266 00:56:04,351 --> 00:56:05,119 Indeed 1267 00:56:05,631 --> 00:56:06,655 So before 1268 00:56:06,911 --> 00:56:09,727 Stop around this area now I can go all the way to the side 1269 00:56:09,983 --> 00:56:11,775 So with this 1270 00:56:12,031 --> 00:56:12,799 Why can we see 1271 00:56:13,823 --> 00:56:17,407 We can see that the for the light intensity was maxima 1272 00:56:17,663 --> 00:56:18,687 Starting from here 1273 00:56:18,943 --> 00:56:21,247 And outwards to the left right so we 1274 00:56:21,759 --> 00:56:23,807 Fortnite ratio that were able to hit 1275 00:56:25,087 --> 00:56:27,391 Has that lines up past this one line 1276 00:56:27,647 --> 00:56:28,159 There was 1277 00:56:28,415 --> 00:56:30,975 33333 until there are only two 1278 00:56:31,231 --> 00:56:32,511 And then one and then 1279 00:56:33,023 --> 00:56:35,071 But in this case as we can see here 1280 00:56:35,327 --> 00:56:35,839 If 1281 00:56:36,095 --> 00:56:36,863 The four 1282 00:56:37,119 --> 00:56:37,631 And 1283 00:56:37,887 --> 00:56:41,215 Thirds of the Sian and the purple can hit all the way here of course 1284 00:56:41,471 --> 00:56:44,287 Give me the Beacon Head here here here here here is you alright 1285 00:56:44,543 --> 00:56:45,311 There's no reason for 1286 00:56:45,823 --> 00:56:46,335 Nazi 1287 00:56:46,591 --> 00:56:47,103 The case 1288 00:56:48,127 --> 00:56:49,663 What this means that we have 1289 00:56:50,943 --> 00:56:51,711 Brightness 1290 00:56:51,967 --> 00:56:52,991 All the way up here 1291 00:56:53,247 --> 00:56:54,783 And then wants a shadow start 1292 00:56:55,295 --> 00:56:56,319 0 brightness of 1293 00:56:56,575 --> 00:56:59,391 Until this not going to any kind of a gradient in 1294 00:57:00,671 --> 00:57:01,695 100-percent 1295 00:57:01,951 --> 00:57:03,231 0% 1296 00:57:03,743 --> 00:57:05,535 And this is the only way 1297 00:57:05,791 --> 00:57:07,071 That you can achieve 1298 00:57:07,327 --> 00:57:08,607 Perfectly Chris 1299 00:57:08,863 --> 00:57:13,727 Shadow and that is something that is again you need two light sources are really really really far 1300 00:57:14,239 --> 00:57:15,007 So far away 1301 00:57:15,263 --> 00:57:18,079 That they're light particles of the light particles at the emit 1302 00:57:18,591 --> 00:57:20,383 Appear to be parallel to one another 1303 00:57:20,639 --> 00:57:21,151 As you can see 1304 00:57:23,455 --> 00:57:25,247 Those lines used to cross each other 1305 00:57:25,503 --> 00:57:26,271 In this case 1306 00:57:26,527 --> 00:57:27,039 Gorgeous 1307 00:57:27,295 --> 00:57:30,623 Hello 21 and go as you probably can guess this is 1308 00:57:30,879 --> 00:57:33,951 Shadowed is going to be pretty much uni 1309 00:57:34,207 --> 00:57:39,071 The song for that reason because the sun is the only light source that is so far away from us 1310 00:57:39,327 --> 00:57:40,863 That the light particle 1311 00:57:41,119 --> 00:57:42,655 Read us a tube 1312 00:57:42,911 --> 00:57:44,191 No parallel to one another 1313 00:57:44,447 --> 00:57:46,495 When it comes to the two types of Shadows 1314 00:57:46,751 --> 00:57:47,775 This is going to be 1315 00:57:48,031 --> 00:57:49,567 Pretty much so again 1316 00:57:50,079 --> 00:57:51,103 Light 1317 00:57:51,359 --> 00:57:52,639 The distance of the lights 1318 00:57:53,151 --> 00:57:54,943 And the size of the lights 1319 00:57:55,199 --> 00:57:59,551 Is it going to be the two main factors when it comes to the type of Shadows Italy 1320 00:58:01,855 --> 00:58:02,879 Moving on 1321 00:58:04,671 --> 00:58:06,463 There is something that's really really important 1322 00:58:06,719 --> 00:58:09,535 And this is what we are going to end this chapter 1323 00:58:09,791 --> 00:58:12,863 We're so now that we know all the logic AND 1324 00:58:13,119 --> 00:58:13,887 Theory behind 1325 00:58:14,143 --> 00:58:15,935 Now it's time to actually try 1326 00:58:16,191 --> 00:58:17,471 Draw your own shadow 1327 00:58:17,727 --> 00:58:20,287 Start again very very 1328 00:58:21,567 --> 00:58:23,103 With something is Super Bass 1329 00:58:23,359 --> 00:58:27,711 Again is fear so I'm in a different software and also have a sphere right here 1330 00:58:27,967 --> 00:58:29,247 I am going to light 1331 00:58:29,503 --> 00:58:30,527 Upbringing 1332 00:58:30,783 --> 00:58:31,551 Is spotlight here 1333 00:58:31,807 --> 00:58:33,343 So no don't pay attention 1334 00:58:33,599 --> 00:58:35,903 To the environment or anything like that 1335 00:58:36,159 --> 00:58:36,927 Trying to look at 1336 00:58:37,183 --> 00:58:38,719 Is really the shadow that we get 1337 00:58:39,231 --> 00:58:40,511 From this 1338 00:58:40,767 --> 00:58:41,279 Spotlight 1339 00:58:41,535 --> 00:58:42,047 Stop 1340 00:58:42,303 --> 00:58:42,815 Really 1341 00:58:43,327 --> 00:58:47,423 The main exercise right or the main the main goal with this is to be able to 1342 00:58:47,679 --> 00:58:51,775 Without having a 3D seem like this to be able to help us 1343 00:58:52,287 --> 00:58:55,871 Bye just drawing can't like this fear right there on a sheet of paper 1344 00:58:57,919 --> 00:59:01,503 And having a place light source in your environment 1345 00:59:01,759 --> 00:59:04,319 And you know that can be anything 1346 00:59:06,111 --> 00:59:08,671 What happens to elements now comes up 1347 00:59:08,927 --> 00:59:10,975 Figure out what the shadows 1348 00:59:11,487 --> 00:59:12,511 This is something that 1349 00:59:12,767 --> 00:59:15,071 Is incredibly hard it's really really hard 1350 00:59:15,583 --> 00:59:16,607 Brain 1351 00:59:16,863 --> 00:59:18,911 Exercise to do really 1352 00:59:19,167 --> 00:59:20,447 Definitely one of those 1353 00:59:20,703 --> 00:59:21,215 Harder 1354 00:59:21,727 --> 00:59:24,031 Hardest skills to developers in 1355 00:59:25,055 --> 00:59:26,847 What's the shadow is going to look 1356 00:59:27,103 --> 00:59:29,663 So now that I'm done scaring you 1357 00:59:30,431 --> 00:59:34,783 I want to mention that there are some things that we can do 1358 00:59:35,039 --> 00:59:36,831 To get our least help 1359 00:59:37,087 --> 00:59:37,855 Get stuffed 1360 00:59:38,111 --> 00:59:39,135 Shallow 1361 00:59:39,391 --> 00:59:42,463 And I'll show you all of that a little bit late 1362 00:59:42,719 --> 00:59:45,535 But for now I want to give you 1363 00:59:45,791 --> 00:59:47,071 Quick trick 1364 00:59:47,327 --> 00:59:48,351 Tips on how to 1365 00:59:48,607 --> 00:59:50,399 Treanor start training your brain 1366 00:59:50,655 --> 00:59:51,423 To see 1367 00:59:51,935 --> 00:59:55,519 How to see things different to see light differently and this is going to really help 1368 00:59:56,031 --> 00:59:58,335 Eventually you know figure out how the shower 1369 00:59:58,847 --> 01:00:01,663 The 13th I found a really really help me over the years 1370 01:00:01,919 --> 01:00:03,711 Is the Triton imagined 1371 01:00:03,967 --> 01:00:04,991 I myself 1372 01:00:05,247 --> 01:00:06,015 Abdoulaye 1373 01:00:06,271 --> 01:00:09,343 And I'm looking at the scene so instead of looking from 1374 01:00:09,599 --> 01:00:12,159 This point of view I'm instead looking at the scene 1375 01:00:12,415 --> 01:00:13,951 From the view of the light 1376 01:00:14,207 --> 01:00:16,255 Always try to imagine you are the 1377 01:00:16,511 --> 01:00:19,327 Looking at the environment and try to figure out 1378 01:00:19,583 --> 01:00:20,607 The picture on your brain 1379 01:00:20,863 --> 01:00:21,631 What is 1380 01:00:21,887 --> 01:00:27,007 And what you see is going to be in a where the lights are going to be applied and what you don't see 1381 01:00:27,263 --> 01:00:30,335 From data security go this is where the shadow are 1382 01:00:30,847 --> 01:00:32,895 Because there's not any light there going to be 1383 01:00:33,151 --> 01:00:33,663 Shine 1384 01:00:33,919 --> 01:00:36,991 That's it that's that's the end of the tree 1385 01:00:37,247 --> 01:00:39,295 Like I said more than exercise 1386 01:00:39,551 --> 01:00:41,343 Play something that you should definitely try to 1387 01:00:41,599 --> 01:00:43,135 As much as possible 1388 01:00:43,391 --> 01:00:45,695 Try to imagine you are the light 1389 01:00:45,951 --> 01:00:46,975 In the environment 1390 01:00:47,487 --> 01:00:48,767 Try to imagine what 1391 01:00:49,535 --> 01:00:50,559 What you don't see 1392 01:00:50,815 --> 01:00:52,095 Is going to be in the 1393 01:00:52,607 --> 01:00:55,679 Take this other example slightly more difficult 1394 01:00:56,191 --> 01:01:00,031 In this case I have two different spheres and one is kind of overlapping the other one 1395 01:01:00,287 --> 01:01:02,079 Casting shadow on the small one 1396 01:01:02,335 --> 01:01:07,455 So now you know from the side you here it's really hard to imagine you know she didn't have those Shadows a red 1397 01:01:07,967 --> 01:01:10,527 It makes things really really hard to figure out 1398 01:01:11,295 --> 01:01:13,343 Where is this going to land on my own 1399 01:01:13,599 --> 01:01:15,903 Laura Mike underground right now 1400 01:01:16,159 --> 01:01:18,975 If you try to imagine that you're the light looking at this whole scene 1401 01:01:19,231 --> 01:01:23,583 Then you can try to shift your point of you try to shift your perspective 1402 01:01:23,839 --> 01:01:26,399 And now you're imagining that ok I have 1403 01:01:27,935 --> 01:01:28,447 Fear 1404 01:01:28,703 --> 01:01:29,471 In the centre 1405 01:01:29,727 --> 01:01:35,871 Then have the smallest fear that's on the side here so this one is going to be pretty much half we covered by the Shadow of the Swan 1406 01:01:36,383 --> 01:01:40,735 Because again remember what I don't see is in the shades of since I am the 1407 01:01:42,015 --> 01:01:42,783 I know 1408 01:01:43,039 --> 01:01:45,087 The smallest fear they have 1409 01:01:45,343 --> 01:01:47,391 Half of it is going to be covered in shower 1410 01:01:47,903 --> 01:01:49,951 And as a result on the ground at half 1411 01:01:50,207 --> 01:01:50,975 A big 1412 01:01:51,231 --> 01:01:52,511 Circle or a big L 1413 01:01:52,767 --> 01:01:54,303 And I have a smaller l 1414 01:01:54,815 --> 01:01:56,351 And that's more letters going to star 1415 01:01:56,863 --> 01:02:00,703 Not quite in the centre of the bigger our lives but maybe a little bit further 1416 01:02:01,215 --> 01:02:02,239 So if we look at the 1417 01:02:03,519 --> 01:02:04,287 We can see here 1418 01:02:04,543 --> 01:02:05,567 Will I get it from the side 1419 01:02:05,823 --> 01:02:06,591 That's actually 1420 01:02:07,103 --> 01:02:09,151 Quite correct right we have this big 1421 01:02:09,663 --> 01:02:12,991 This other smaller lives it doesn't start quite at the halfway point 1422 01:02:13,503 --> 01:02:14,527 Butler 1423 01:02:14,783 --> 01:02:16,063 Pass that right is not 1424 01:02:16,319 --> 01:02:18,367 And also we can see 1425 01:02:18,879 --> 01:02:20,159 There's the two of us 1426 01:02:20,415 --> 01:02:21,183 Connected 1427 01:02:21,439 --> 01:02:24,511 And this one here is kind of overlapping the small 1428 01:02:25,023 --> 01:02:25,791 It's dead 1429 01:02:26,047 --> 01:02:27,839 Granted this is not an easy 1430 01:02:28,351 --> 01:02:31,679 Rain Bar exercises is super super advanced 1431 01:02:31,935 --> 01:02:33,471 But it's something that should 1432 01:02:33,983 --> 01:02:36,287 Try and practise every chance you get 1433 01:02:36,543 --> 01:02:39,359 Because it's only going to improve your 1434 01:02:39,871 --> 01:02:41,919 And when you're able to draw Shadows 1435 01:02:42,175 --> 01:02:43,455 Really really well 1436 01:02:43,711 --> 01:02:45,759 In your in your drawings in your painting 1437 01:02:46,015 --> 01:02:47,807 Whatever it is 1438 01:02:48,831 --> 01:02:50,367 This really 1439 01:02:50,623 --> 01:02:52,671 Really really really into 1440 01:02:52,927 --> 01:02:53,951 Your art in 1441 01:02:54,463 --> 01:02:55,231 Significant 1442 01:02:55,487 --> 01:02:58,559 So it's one of the things that even if everything else is 1443 01:02:58,815 --> 01:02:59,327 Cardiff 1444 01:02:59,583 --> 01:03:00,863 Bad or not bad 1445 01:03:01,119 --> 01:03:01,887 So so 1446 01:03:02,143 --> 01:03:05,471 In in your driving if you're able to create 1447 01:03:05,727 --> 01:03:06,751 Realistic 1448 01:03:07,007 --> 01:03:13,151 Believable Shadows it she's absolutely everything so this might be a little bit subjective this is definitely 1449 01:03:13,407 --> 01:03:15,711 It comes to you when it comes to the fore 1450 01:03:15,967 --> 01:03:16,479 Lighting 1451 01:03:16,735 --> 01:03:18,527 To me play such a big 1452 01:03:20,063 --> 01:03:21,599 It has such a high 1453 01:03:22,111 --> 01:03:27,999 Level of difficulty to execute properly that whenever it is executed properly in the penis 1454 01:03:28,255 --> 01:03:30,047 It really brings everything up with it 1455 01:03:30,303 --> 01:03:34,399 Significantly more than pretty much everything else good 1456 01:03:34,655 --> 01:03:40,287 It's all this is just come from my point of view but just looking over the years at what people respond 1457 01:03:40,543 --> 01:03:42,591 To the most when it comes to art 1458 01:03:42,847 --> 01:03:46,431 And it's always going to be those paintings or those drawings that have 1459 01:03:46,687 --> 01:03:48,479 Really amazing 1460 01:03:48,735 --> 01:03:49,247 Inshallah 1461 01:03:51,039 --> 01:03:57,183 This is going to be the end of this chapter on light and then in the next after we'll take a look at how to add 1462 01:03:57,439 --> 01:03:59,231 Apply what we've learnt so far 1463 01:03:59,487 --> 01:04:00,255 So that we can actually 1464 01:04:00,511 --> 01:04:03,327 Search practising this stuff because again as usual 1465 01:04:03,583 --> 01:04:04,351 Practise 1466 01:04:04,607 --> 01:04:06,143 Perfect so I'll see you in the loop 1467 01:04:16,383 --> 01:04:21,247 In this chapter 1468 01:04:21,503 --> 01:04:23,807 Focusing on 1469 01:04:24,063 --> 01:04:24,831 Shadow 1470 01:04:25,087 --> 01:04:27,647 So far we've seen the two types of Shadows 1471 01:04:29,183 --> 01:04:31,231 We've also seen from highlights 1472 01:04:31,487 --> 01:04:32,255 Interac 1473 01:04:32,511 --> 01:04:34,559 Will a simple volume in space 1474 01:04:37,119 --> 01:04:37,631 Is 1475 01:04:38,655 --> 01:04:39,935 Now it's time to act 1476 01:04:40,703 --> 01:04:41,727 Get in there and 1477 01:04:41,983 --> 01:04:44,031 Learn how to construct 1478 01:04:44,287 --> 01:04:45,311 A proper 1479 01:04:46,079 --> 01:04:47,615 Because you can actually 1480 01:04:47,871 --> 01:04:49,151 You're actually ways to 1481 01:04:49,663 --> 01:04:51,199 Properly constructed to that 1482 01:04:51,711 --> 01:04:53,247 In this case since this 1483 01:04:53,759 --> 01:04:54,527 The first 1484 01:04:54,783 --> 01:04:55,807 On colour in 1485 01:04:56,063 --> 01:04:57,855 We are going to be keeping 1486 01:04:58,111 --> 01:04:59,135 Pretty simple 1487 01:04:59,391 --> 01:05:00,927 So we'll start with those 1488 01:05:01,439 --> 01:05:03,743 Three different boxes in Nando's boxes 1489 01:05:03,999 --> 01:05:04,767 My Outlook 1490 01:05:06,047 --> 01:05:09,631 Try this one is floating so it's hovering above the ground 1491 01:05:10,143 --> 01:05:12,191 This one here is going to be the basic one 1492 01:05:12,447 --> 01:05:13,471 What's that word is just 1493 01:05:13,727 --> 01:05:15,263 Box Lane Underground 1494 01:05:15,519 --> 01:05:16,287 And this one 1495 01:05:16,543 --> 01:05:18,079 What the lights going to be 1496 01:05:18,335 --> 01:05:21,407 Front of the box and so probably cast a shadow on the wall 1497 01:05:21,663 --> 01:05:22,175 As well as 1498 01:05:24,735 --> 01:05:25,759 Overview with 1499 01:05:26,015 --> 01:05:27,295 Are the majority of 1500 01:05:27,551 --> 01:05:30,879 Situations that you're probably have to answer experiment 1501 01:05:31,391 --> 01:05:32,927 And once were done with the 1502 01:05:33,183 --> 01:05:35,999 Actually take a look at some more advanced shape 1503 01:05:36,255 --> 01:05:38,303 Still basic shares but more complicated than 1504 01:05:39,327 --> 01:05:40,607 But before we get there 1505 01:05:40,863 --> 01:05:41,375 Actually 1506 01:05:41,631 --> 01:05:42,655 Get started 1507 01:05:43,935 --> 01:05:44,959 What I have in a year 1508 01:05:45,215 --> 01:05:50,079 I have three different boxes that are in two point perspective here as they can see 1509 01:05:50,335 --> 01:05:53,919 This is rubbish familiar if you value of Gypsy in the prospective 1510 01:05:54,175 --> 01:05:54,687 This is 1511 01:05:54,943 --> 01:05:55,711 What will 1512 01:05:57,759 --> 01:06:02,111 At the very beginning is to do exactly that you know we can use any 1513 01:06:02,367 --> 01:06:05,183 Have to use two point perspective 1514 01:06:05,439 --> 01:06:06,719 Can you coronavirus 1515 01:06:06,975 --> 01:06:09,279 I just make sure that it 1516 01:06:09,535 --> 01:06:10,303 Samsung 1517 01:06:10,559 --> 01:06:11,071 Prospective 1518 01:06:11,327 --> 01:06:14,399 This is going to be a big help as well shortly 1519 01:06:15,935 --> 01:06:17,471 The one thing I was going to ring you 1520 01:06:17,727 --> 01:06:19,263 This is going to be 1521 01:06:20,031 --> 01:06:21,567 And why is there 1522 01:06:23,103 --> 01:06:23,615 This 1523 01:06:24,127 --> 01:06:26,943 Little thing here is going to be grounding the light in 1524 01:06:27,199 --> 01:06:31,039 Face really so this is also going to be something as important that will point 1525 01:06:31,551 --> 01:06:32,575 Weird 1526 01:06:32,831 --> 01:06:33,599 Let's connect 1527 01:06:33,855 --> 01:06:35,135 Because otherwise 1528 01:06:35,391 --> 01:06:38,719 If I don't have any ground for that lights won't light really good 1529 01:06:38,975 --> 01:06:41,023 Anywhere in space and I wouldn't be able to know 1530 01:06:41,279 --> 01:06:43,583 So if I only have come with this circle here 1531 01:06:44,095 --> 01:06:45,119 What is the light 1532 01:06:45,375 --> 01:06:47,423 Or is 1533 01:06:48,447 --> 01:06:49,727 Front here or is it 1534 01:06:49,983 --> 01:06:51,263 On the side of that 1535 01:06:51,775 --> 01:06:53,055 So there's really no waiting 1536 01:06:53,311 --> 01:06:53,823 Unless 1537 01:06:54,079 --> 01:06:55,103 Grounded answer 1538 01:06:58,431 --> 01:07:02,527 It's going to be pretty simple straightforward 1539 01:07:03,551 --> 01:07:04,575 The Shadows on the grass 1540 01:07:05,087 --> 01:07:06,367 And what 1541 01:07:06,879 --> 01:07:08,159 4 boxes like this 1542 01:07:09,439 --> 01:07:11,231 Going to have fun 1543 01:07:11,487 --> 01:07:13,535 Site and those sides are going to be 1544 01:07:13,791 --> 01:07:15,071 Are you different for 1545 01:07:15,327 --> 01:07:19,935 Depending on which side the light is on but in this case in the first case of the shadow 1546 01:07:24,287 --> 01:07:26,847 That one on the other side of the box 1547 01:07:27,103 --> 01:07:28,895 This one here's a 123 1548 01:07:29,151 --> 01:07:31,967 And these in rather going to be the one 1549 01:07:32,223 --> 01:07:34,271 Dry outside of the box 1550 01:07:34,783 --> 01:07:36,319 That creates the shadow 1551 01:07:36,575 --> 01:07:37,855 So this one here 1552 01:07:38,111 --> 01:07:39,391 Is closer to us 1553 01:07:39,647 --> 01:07:40,671 That one 1554 01:07:40,927 --> 01:07:41,439 Right there 1555 01:07:41,695 --> 01:07:42,719 And that other one 1556 01:07:42,975 --> 01:07:45,791 What does are going to be in the Shadows anyway 1557 01:07:46,047 --> 01:07:48,863 And you're sitting all that there's really no point to 1558 01:07:49,119 --> 01:07:51,679 Because I'm not going to cast any kind of Shadows 1559 01:07:51,935 --> 01:07:53,471 The are already going to be in the 1560 01:07:53,727 --> 01:07:57,567 Of course the one on the ground as well they don't catch anything they're already 1561 01:07:58,079 --> 01:07:59,103 They're already on 1562 01:07:59,871 --> 01:08:00,895 I'm going to start then 1563 01:08:01,151 --> 01:08:01,663 The first 1564 01:08:01,919 --> 01:08:02,687 Stepping in the first 1565 01:08:02,943 --> 01:08:05,759 Is the simplest of the most always want to be two different Lines 1566 01:08:06,015 --> 01:08:06,783 Super simple 1567 01:08:07,039 --> 01:08:08,319 And we'll start with 1568 01:08:08,575 --> 01:08:10,623 The ground here the ground for 1569 01:08:11,391 --> 01:08:12,927 And all will have to 1570 01:08:13,183 --> 01:08:15,231 Is trace a straight line starting from it 1571 01:08:15,743 --> 01:08:17,023 To the two corners 1572 01:08:17,791 --> 01:08:18,559 Of 1573 01:08:18,815 --> 01:08:19,583 Of the 1574 01:08:19,839 --> 01:08:24,191 This is going to be the two corners of that box you but it was like a cylinder will be coming too 1575 01:08:24,447 --> 01:08:26,495 Outside Xtra movies of that's Ireland 1576 01:08:26,751 --> 01:08:28,031 I'm going to do here 1577 01:08:28,287 --> 01:08:29,055 Touch the corner 1578 01:08:29,311 --> 01:08:30,847 And then continue the line 1579 01:08:31,103 --> 01:08:33,663 Do the same thing on the inside with the corner here 1580 01:08:34,175 --> 01:08:35,967 That I can kind of see in transparency 1581 01:08:36,223 --> 01:08:37,759 Continue the line as well 1582 01:08:38,527 --> 01:08:40,575 We are going to move on to the 1583 01:08:40,831 --> 01:08:44,159 Now and so this is going to be like here and we can imagine that 1584 01:08:44,927 --> 01:08:45,439 The sun 1585 01:08:47,231 --> 01:08:48,255 The start r line 1586 01:08:48,511 --> 01:08:50,559 Stunning at the very centre here 1587 01:08:50,815 --> 01:08:52,095 What I'm going to do 1588 01:08:52,863 --> 01:08:55,167 Tracer line connecting or touching 1589 01:08:55,423 --> 01:08:57,471 All four corners of the 1590 01:08:57,727 --> 01:08:58,495 Topside 1591 01:08:59,263 --> 01:09:00,287 One right here 1592 01:09:00,799 --> 01:09:03,871 Continue the line another one right here another one here 1593 01:09:04,127 --> 01:09:04,639 And 1594 01:09:04,895 --> 01:09:06,175 Finally the saw you in the back 1595 01:09:07,199 --> 01:09:09,247 So now I have a pretty 1596 01:09:09,503 --> 01:09:10,015 Start 1597 01:09:11,039 --> 01:09:12,831 What I need to figure out now is high 1598 01:09:13,087 --> 01:09:14,879 Close this shape right so I have 1599 01:09:15,135 --> 01:09:18,207 Now all my construction lines are pretty much done 1600 01:09:19,231 --> 01:09:20,767 2 more day to find out 1601 01:09:23,071 --> 01:09:23,839 To do then 1602 01:09:24,095 --> 01:09:25,119 Is work with 1603 01:09:27,423 --> 01:09:27,935 Corner here 1604 01:09:28,191 --> 01:09:28,703 For that box 1605 01:09:28,959 --> 01:09:30,239 What that colour is going to be 1606 01:09:30,751 --> 01:09:31,519 Discount rate 1607 01:09:31,775 --> 01:09:35,359 What's a straight line going from Blackwater to that to that point that intersection 1608 01:09:35,615 --> 01:09:37,663 So this point is going to reply 1609 01:09:37,919 --> 01:09:38,431 Dad 1610 01:09:38,943 --> 01:09:40,735 Now this corner here 1611 01:09:41,247 --> 01:09:45,087 Well I don't have anywhere right it doesn't it just keeps on going 1612 01:09:45,343 --> 01:09:45,855 And 1613 01:09:46,367 --> 01:09:47,647 So I need to figure out 1614 01:09:47,903 --> 01:09:48,415 How 1615 01:09:48,927 --> 01:09:53,535 Where is that intersection going to be here so where is that going to stop where is that corner 1616 01:09:53,791 --> 01:09:55,839 Going to be on that line 1617 01:09:56,351 --> 01:09:59,167 What I'm going to use the vanishing point that are already you 1618 01:09:59,679 --> 01:10:05,311 How to create the disability of something cannot see them still so the appointment to be right there as you can see her in matches 1619 01:10:05,567 --> 01:10:06,079 The side 1620 01:10:06,591 --> 01:10:07,615 When outside of the bar 1621 01:10:08,383 --> 01:10:10,175 And so if I'm trying to find 1622 01:10:10,687 --> 01:10:11,199 This 1623 01:10:11,967 --> 01:10:14,271 I'm here trying to find where this line is 1624 01:10:14,783 --> 01:10:15,295 On here 1625 01:10:15,551 --> 01:10:17,599 What we're going to use then is 1626 01:10:17,855 --> 01:10:19,135 Same vanishing point 1627 01:10:19,903 --> 01:10:22,463 Make sure I can I see you're right so this is it 1628 01:10:22,975 --> 01:10:24,511 And then all I have to do 1629 01:10:24,767 --> 01:10:25,535 Why did down 1630 01:10:25,791 --> 01:10:28,095 Until it interconnect with the other end 1631 01:10:28,863 --> 01:10:29,631 Just like that here 1632 01:10:31,423 --> 01:10:32,703 Connect 1633 01:10:32,959 --> 01:10:36,287 Other intersection here in red and now I will have my 1634 01:10:36,799 --> 01:10:37,311 You know that 1635 01:10:37,567 --> 01:10:40,383 Continue that lines winterland roundabout there 1636 01:10:40,895 --> 01:10:41,919 Provident 1637 01:10:42,431 --> 01:10:42,943 But anyway 1638 01:10:43,199 --> 01:10:46,015 This would be that side here of the Shadows 1639 01:10:46,271 --> 01:10:47,295 That's so that's why 1640 01:10:47,551 --> 01:10:48,063 And I have 1641 01:10:48,575 --> 01:10:50,111 The other to hear the other two 1642 01:10:51,391 --> 01:10:52,415 That other n 1643 01:10:53,183 --> 01:10:54,207 Can I have the other one 1644 01:10:57,791 --> 01:10:58,815 Same vanishing 1645 01:10:59,327 --> 01:11:01,631 As this one you're so he can see here if I'm looking 1646 01:11:01,887 --> 01:11:03,935 Find out where this man is 1647 01:11:05,471 --> 01:11:07,263 It's the same vanishing Point again 1648 01:11:07,519 --> 01:11:12,127 So all I have to do is again slide down slide down slide it down until 1649 01:11:13,151 --> 01:11:15,711 With the first corner like I did with this 1650 01:11:16,223 --> 01:11:17,759 Put the first corner in the sky 1651 01:11:18,271 --> 01:11:22,623 Is behind the box but this one here right when it connects to that line 1652 01:11:25,951 --> 01:11:26,719 Painting again 1653 01:11:26,975 --> 01:11:27,487 From here 1654 01:11:27,743 --> 01:11:29,535 Slide it down until I read 1655 01:11:29,791 --> 01:11:30,303 Until 1656 01:11:32,607 --> 01:11:33,887 You want to give me 1657 01:11:34,911 --> 01:11:35,679 Other side 1658 01:11:36,191 --> 01:11:36,959 All that I need 1659 01:11:37,215 --> 01:11:37,983 Then I have 1660 01:11:38,239 --> 01:11:39,263 One side 1661 01:11:40,031 --> 01:11:43,359 Tucson here for my shadow this one we're not going to be able to see because 1662 01:11:43,871 --> 01:11:44,639 Behind the boxes 1663 01:11:45,151 --> 01:11:47,711 But I should have pretty much everything I need 1664 01:11:47,967 --> 01:11:48,735 2 1665 01:11:48,991 --> 01:11:49,503 Fleet 1666 01:11:50,271 --> 01:11:52,319 Don't have this one here now this corner 1667 01:11:52,831 --> 01:11:55,647 Connect with the new line that we generated 1668 01:11:55,903 --> 01:11:56,671 You know the 1669 01:11:57,183 --> 01:11:58,463 The day the green corner here 1670 01:11:58,975 --> 01:12:02,047 I don't use the other one here the one on the outside and wants you 1671 01:12:02,303 --> 01:12:03,327 It's only to find 1672 01:12:03,839 --> 01:12:04,607 First corner 1673 01:12:04,863 --> 01:12:06,143 I have did I hear 1674 01:12:06,399 --> 01:12:07,679 And have this one here 1675 01:12:07,935 --> 01:12:08,447 That is 1676 01:12:09,727 --> 01:12:11,519 No I'm just ready to 1677 01:12:11,775 --> 01:12:12,287 The ship 1678 01:12:13,567 --> 01:12:14,079 Is all off 1679 01:12:14,591 --> 01:12:15,871 And I will have my 1680 01:12:16,127 --> 01:12:16,639 Final 1681 01:12:17,407 --> 01:12:18,687 Here to here 1682 01:12:19,455 --> 01:12:20,223 To hear 1683 01:12:21,247 --> 01:12:22,527 Go round the back 1684 01:12:23,039 --> 01:12:27,391 And dairy go and this is how you build Shadows really so he can see her 1685 01:12:27,903 --> 01:12:30,719 There's a couple extra lines to drop that really no shirt 1686 01:12:30,975 --> 01:12:32,255 Able to create the 1687 01:12:32,511 --> 01:12:33,791 Those boxes in the first place 1688 01:12:34,047 --> 01:12:36,607 Creating the tables for it to be really really sorry 1689 01:12:38,143 --> 01:12:38,911 Of course 1690 01:12:39,167 --> 01:12:40,703 This was an easy exam 1691 01:12:41,471 --> 01:12:43,263 So that we're going to move onto a 1692 01:12:43,775 --> 01:12:44,543 Slightly more 1693 01:12:45,055 --> 01:12:45,823 Complicated one 1694 01:12:48,127 --> 01:12:48,895 Surface years 1695 01:12:49,151 --> 01:12:50,687 So instead of having 1696 01:12:50,943 --> 01:12:53,759 Side five sides to arshad 1697 01:12:54,015 --> 01:12:57,087 Will probably have some more because there's going to be a break in the line 1698 01:12:57,599 --> 01:12:59,647 We want to start exactly the same way 1699 01:12:59,903 --> 01:13:01,951 With the two lines stunning here 1700 01:13:02,207 --> 01:13:02,975 The root of 1701 01:13:03,743 --> 01:13:04,767 Touching the £2 1702 01:13:08,351 --> 01:13:09,375 Until 1703 01:13:10,143 --> 01:13:11,167 Because it's going to change 1704 01:13:12,959 --> 01:13:13,471 No I'm 1705 01:13:13,727 --> 01:13:14,751 Poaching 1706 01:13:15,007 --> 01:13:18,591 Other corners because then the line would have to go through the boxing 1707 01:13:18,847 --> 01:13:19,615 Is no good 1708 01:13:20,127 --> 01:13:20,895 That's not how 1709 01:13:21,407 --> 01:13:26,015 Now I'm going to move on to the actual light itself appears to do the same thing here 1710 01:13:26,271 --> 01:13:26,783 Connect to 1711 01:13:27,807 --> 01:13:28,575 Kaunas 1712 01:13:29,599 --> 01:13:30,111 Portion of 1713 01:13:32,159 --> 01:13:33,951 Or the edges that are going to be projecting 1714 01:13:34,463 --> 01:13:35,487 The Shadows 1715 01:13:35,999 --> 01:13:36,767 This one here 1716 01:13:40,095 --> 01:13:41,375 The one on the side 1717 01:13:42,399 --> 01:13:43,167 This one right 1718 01:13:43,679 --> 01:13:44,191 1 1719 01:13:44,959 --> 01:13:45,471 5 1720 01:13:45,983 --> 01:13:47,519 So those are going to be the 5 1721 01:13:47,775 --> 01:13:48,287 Edges 1722 01:13:48,799 --> 01:13:49,567 ASDA Shaw 1723 01:13:50,079 --> 01:13:50,591 Leicester 1724 01:13:50,847 --> 01:13:51,359 With the corner 1725 01:13:52,639 --> 01:13:54,943 Just extend as much as I can hear 1726 01:13:55,199 --> 01:13:56,991 Going through all the different colours of that 1727 01:13:58,527 --> 01:14:00,319 You are the one behind here 1728 01:14:01,087 --> 01:14:02,111 And one 1729 01:14:02,367 --> 01:14:05,183 Is it good to start from the same points on my licence 1730 01:14:05,439 --> 01:14:05,951 Perfect 1731 01:14:06,975 --> 01:14:07,743 Stop now 1732 01:14:09,279 --> 01:14:11,583 I have these two points so this one's on speaker 1733 01:14:11,839 --> 01:14:14,911 And that one here work next 1734 01:14:15,167 --> 01:14:15,935 Amazon speaker 1735 01:14:16,191 --> 01:14:16,703 Swapz 1736 01:14:16,959 --> 01:14:17,471 These 1737 01:14:17,727 --> 01:14:18,751 I don't 1738 01:14:19,007 --> 01:14:19,775 Kaunas 1739 01:14:20,543 --> 01:14:22,335 Now I am going to need 1740 01:14:22,591 --> 01:14:23,103 Figure out 1741 01:14:23,359 --> 01:14:24,895 The line going from here 1742 01:14:25,151 --> 01:14:26,431 To hear what that looks like 1743 01:14:26,687 --> 01:14:27,199 On the 1744 01:14:28,735 --> 01:14:29,247 Find 1745 01:14:29,759 --> 01:14:30,783 Again I need 1746 01:14:31,039 --> 01:14:34,367 Find the original vanishing point I created those edges 1747 01:14:36,415 --> 01:14:36,927 Through the 1748 01:14:39,231 --> 01:14:40,511 Why did down until 1749 01:14:41,791 --> 01:14:43,071 Intersect 1750 01:14:44,351 --> 01:14:45,375 Blue.hair.dye 1751 01:14:47,167 --> 01:14:48,703 And so we'll have now 1752 01:14:49,215 --> 01:14:49,983 Deaths 1753 01:14:50,239 --> 01:14:51,263 The shuttle done 1754 01:14:51,519 --> 01:14:52,543 And dad's 1755 01:14:53,567 --> 01:14:54,335 But now 1756 01:14:54,591 --> 01:14:55,615 When it touches the wall 1757 01:14:56,127 --> 01:14:57,919 It's a of course you're going to change 1758 01:14:58,431 --> 01:15:01,503 And then so normally what I would do to find out how likely 1759 01:15:01,759 --> 01:15:04,063 The rest of the line is just continue that line here 1760 01:15:04,831 --> 01:15:06,879 Until I reach the intersection there 1761 01:15:07,391 --> 01:15:10,463 The world's changing angle all I have to do 1762 01:15:10,719 --> 01:15:12,767 Tuesday along with it and goes 1763 01:15:14,559 --> 01:15:15,327 Because the 1764 01:15:15,583 --> 01:15:16,863 In this Direction 1765 01:15:17,119 --> 01:15:18,911 Until I touch the line 1766 01:15:19,423 --> 01:15:20,447 So this is going to be 1767 01:15:21,727 --> 01:15:23,775 Here instead you know it's not going to be this one 1768 01:15:27,615 --> 01:15:29,663 Enough what I just have to do 1769 01:15:29,919 --> 01:15:30,687 Exact same thing 1770 01:15:31,711 --> 01:15:33,503 I need to find out 1771 01:15:33,759 --> 01:15:36,063 This one here where lands on the ground 1772 01:15:36,575 --> 01:15:37,087 I'm going to start 1773 01:15:37,855 --> 01:15:39,903 The one that created that 1774 01:15:40,159 --> 01:15:42,207 Slider down slider down until 1775 01:15:42,463 --> 01:15:43,487 Text Emma 1776 01:15:44,255 --> 01:15:45,279 And now I know 1777 01:15:45,791 --> 01:15:46,559 That 1778 01:15:46,815 --> 01:15:48,351 Shadow here on this side 1779 01:15:48,863 --> 01:15:49,375 Like this 1780 01:15:49,887 --> 01:15:50,399 Then 1781 01:15:50,655 --> 01:15:55,775 How to figure out the missing line which is going to be this line right here right I'm trying to find 1782 01:15:56,031 --> 01:15:57,311 Where is this going to go 1783 01:15:57,823 --> 01:15:59,103 And to find this 1784 01:15:59,359 --> 01:16:00,639 It's going to be that 1785 01:16:01,151 --> 01:16:02,175 Streamline 1786 01:16:02,687 --> 01:16:03,199 This 1787 01:16:04,223 --> 01:16:04,991 I'm trying to play 1788 01:16:05,503 --> 01:16:06,527 Because I already have 1789 01:16:06,783 --> 01:16:07,551 Is Conor here 1790 01:16:07,807 --> 01:16:09,343 The yellow then and 1791 01:16:09,599 --> 01:16:10,367 Orange corner 1792 01:16:10,879 --> 01:16:11,903 That I already have 1793 01:16:12,159 --> 01:16:14,975 To find the other side and say if I follow the line 1794 01:16:15,231 --> 01:16:16,767 It's going to be give me this caller ID 1795 01:16:18,047 --> 01:16:19,071 Now I can do 1796 01:16:20,351 --> 01:16:21,887 Here is trying to find a vanishing point 1797 01:16:22,143 --> 01:16:22,911 4 1798 01:16:23,167 --> 01:16:24,447 Lying for that 1799 01:16:24,703 --> 01:16:25,215 Of the box 1800 01:16:25,471 --> 01:16:28,799 And in this case that happens to be the vanishing point at a little bit further away 1801 01:16:29,311 --> 01:16:30,079 That's not right 1802 01:16:32,127 --> 01:16:34,431 What I can do now is Danny from here 1803 01:16:34,687 --> 01:16:37,503 I make sure that I'm right on to the right 1804 01:16:37,759 --> 01:16:38,783 The right Edge 1805 01:16:39,551 --> 01:16:40,319 That's good 1806 01:16:40,575 --> 01:16:44,671 Slide down slide down to attach the other side hear the other Orange 1807 01:16:46,719 --> 01:16:47,999 Going to give me 1808 01:16:48,255 --> 01:16:48,767 Top 1809 01:16:49,279 --> 01:16:50,047 Turn on my shadow 1810 01:16:50,559 --> 01:16:51,071 What 1811 01:16:52,607 --> 01:16:54,655 Continue continue here 1812 01:16:54,911 --> 01:16:56,703 All the way all the way here and there 1813 01:16:58,239 --> 01:17:00,031 Until touches that new line 1814 01:17:00,287 --> 01:17:01,311 Enclose the 1815 01:17:01,823 --> 01:17:03,103 And that would be the shadows 1816 01:17:04,127 --> 01:17:05,407 This particular 1817 01:17:07,455 --> 01:17:09,759 All the stuff in the back when I'm going to be 1818 01:17:13,343 --> 01:17:14,623 And then and now 1819 01:17:14,879 --> 01:17:16,159 What's the weather again 1820 01:17:17,695 --> 01:17:18,719 Dad's 1821 01:17:18,975 --> 01:17:20,255 Interact with two different 1822 01:17:20,511 --> 01:17:21,023 Services 1823 01:17:21,535 --> 01:17:22,047 The ground 1824 01:17:23,327 --> 01:17:23,839 The wall 1825 01:17:24,095 --> 01:17:25,631 Not too hard 1826 01:17:26,399 --> 01:17:28,191 Doesn't matter how many surfaces 1827 01:17:28,703 --> 01:17:29,983 As long as we follow the same rule 1828 01:17:31,263 --> 01:17:31,775 Things to 1829 01:17:33,311 --> 01:17:35,615 Gone to the last example 1830 01:17:35,871 --> 01:17:36,895 Going to be a little 1831 01:17:37,151 --> 01:17:37,919 Different 1832 01:17:39,199 --> 01:17:40,735 Love it more complicated than that 1833 01:17:40,991 --> 01:17:44,063 Because this was actually flooding of the ground was not touching 1834 01:17:44,575 --> 01:17:45,343 The first 1835 01:17:45,599 --> 01:17:47,391 Think when you have a floating object 1836 01:17:47,647 --> 01:17:50,463 It will have to do a will have to be to ground it 1837 01:17:50,975 --> 01:17:51,487 Sun disc 1838 01:17:52,767 --> 01:17:55,839 What would happen if this box were to drop straight 1839 01:17:57,119 --> 01:17:59,167 I just tried calling an arbitrary 1840 01:17:59,423 --> 01:18:01,983 Right here I could have been a little bit Laura doesn't really matter 1841 01:18:03,519 --> 01:18:04,799 This right here 1842 01:18:05,055 --> 01:18:05,567 Radio 1843 01:18:05,823 --> 01:18:06,335 Radio 1844 01:18:06,591 --> 01:18:07,615 Those are going to be 1845 01:18:07,871 --> 01:18:09,151 My corners 1846 01:18:09,663 --> 01:18:10,687 What a bastard 1847 01:18:10,943 --> 01:18:11,455 To drop 1848 01:18:11,711 --> 01:18:14,783 So if it wasn't flowing so I know that is falling by about any of this 1849 01:18:15,295 --> 01:18:15,807 Stop 1850 01:18:16,063 --> 01:18:18,111 The reason why we need this is because 1851 01:18:18,367 --> 01:18:19,903 The trees the initial two lines 1852 01:18:20,927 --> 01:18:23,231 For the ground yourself from the ground of the 1853 01:18:23,487 --> 01:18:25,791 We need those points to be ground 1854 01:18:26,303 --> 01:18:26,815 Because 1855 01:18:27,071 --> 01:18:29,375 It's the ground portion of the shadow 1856 01:18:30,655 --> 01:18:36,799 Has to be on the same level has to be on the ground of also won't be able to jump up in the air to touch that corner 1857 01:18:37,823 --> 01:18:40,127 This particular example instead of heavy 1858 01:18:40,383 --> 01:18:40,895 4 1859 01:18:41,151 --> 01:18:41,919 Science 1860 01:18:42,431 --> 01:18:45,503 Instead of having five sides like in the first example we saw 1861 01:18:45,759 --> 01:18:48,063 This one's going to have an extra one because 1862 01:18:49,087 --> 01:18:49,855 Do I have 1863 01:18:50,111 --> 01:18:51,391 This side here 1864 01:18:51,647 --> 01:18:56,767 That said there and have this idea on the side that side here on the other side 1865 01:18:57,023 --> 01:18:57,535 The back 1866 01:18:57,791 --> 01:19:02,399 Tired and then I'll have one more so this was coming the set-up that we have for the other boxes 1867 01:19:02,655 --> 01:19:05,983 Since this one is floating out actually be able to 1868 01:19:06,239 --> 01:19:08,799 I like this one as well because this is go 1869 01:19:09,311 --> 01:19:12,127 The shadow fight before I didn't because it was already 1870 01:19:12,383 --> 01:19:14,687 Resting on the ground but in this case it's flooding so 1871 01:19:14,943 --> 01:19:15,711 Things are love 1872 01:19:16,479 --> 01:19:18,783 I don't know exactly 1873 01:19:19,807 --> 01:19:21,087 Started From The Bottom 1874 01:19:21,855 --> 01:19:23,391 Extend those lines 1875 01:19:23,647 --> 01:19:24,671 That's the face 1876 01:19:25,183 --> 01:19:27,487 Corners for the corners that's at the box 1877 01:19:27,743 --> 01:19:30,815 I'm going to treat all the other Lines 1878 01:19:31,071 --> 01:19:32,351 Something here from the light 1879 01:19:32,607 --> 01:19:33,119 To all the 1880 01:19:33,375 --> 01:19:33,887 Kaunas 1881 01:19:34,143 --> 01:19:35,167 For the top of the box 1882 01:19:36,447 --> 01:19:39,263 That's gonna hear that corner there and extenders 1883 01:19:39,519 --> 01:19:40,031 20 1884 01:19:41,311 --> 01:19:43,871 Onside and of course 1885 01:19:44,127 --> 01:19:45,151 And the bottom here 1886 01:19:45,663 --> 01:19:46,431 Boxing 1887 01:19:48,479 --> 01:19:52,575 Which country should selectable industry set for every single corner and then you'll see 1888 01:19:52,831 --> 01:19:54,623 You as you work on it 1889 01:19:54,879 --> 01:20:01,023 That star some of those lines are not going to be used and so in overtime you'll just have to learn which ones to ignore 1890 01:20:01,535 --> 01:20:04,095 I'm going to colour code my corners again because I help 1891 01:20:04,351 --> 01:20:04,863 Quite a bit 1892 01:20:05,375 --> 01:20:06,143 The first colour is here 1893 01:20:06,655 --> 01:20:07,679 That we already have 1894 01:20:09,215 --> 01:20:12,031 The land right on that one here so have my 1895 01:20:12,287 --> 01:20:13,824 Two colours for The Shadows 1896 01:20:14,080 --> 01:20:14,592 I know 1897 01:20:15,360 --> 01:20:16,384 First Edge 1898 01:20:19,712 --> 01:20:20,480 This one here 1899 01:20:20,736 --> 01:20:22,016 This is the next one 1900 01:20:22,528 --> 01:20:24,064 Find this 1-hour 1901 01:20:24,576 --> 01:20:26,112 What is going to be 1902 01:20:26,880 --> 01:20:29,440 That's line hear that touches that one corner 1903 01:20:29,696 --> 01:20:31,488 That one line I need to find 1904 01:20:31,744 --> 01:20:34,560 This line continues continues continues and touch 1905 01:20:35,584 --> 01:20:39,680 So this is going to be the first corner next up is going to be this 1906 01:20:40,960 --> 01:20:42,496 So so far this want to hear 1907 01:20:43,008 --> 01:20:43,776 I've done this one 1908 01:20:44,288 --> 01:20:46,336 That white noise figure this lining 1909 01:20:47,360 --> 01:20:47,872 Here 1910 01:20:48,640 --> 01:20:50,432 I know this one is going to be coming 1911 01:20:52,480 --> 01:20:53,760 And I need to go to 1912 01:20:54,272 --> 01:20:55,040 Redcorn 1913 01:20:55,296 --> 01:20:57,600 So where is the right corner going to be anywhere here 1914 01:20:57,856 --> 01:21:00,416 What again like we've done so far to figure out 1915 01:21:00,672 --> 01:21:01,440 That line 1916 01:21:01,696 --> 01:21:02,976 What vanishing point 1917 01:21:03,232 --> 01:21:06,048 Made it and it's going to be alright here so have 1918 01:21:06,304 --> 01:21:07,328 The vanishing point 1919 01:21:08,096 --> 01:21:09,120 So all I have to do that 1920 01:21:09,376 --> 01:21:10,144 Trace the line 1921 01:21:10,400 --> 01:21:11,680 Indeed 1922 01:21:12,192 --> 01:21:13,728 Slide it down and 1923 01:21:13,984 --> 01:21:14,496 Connect 1924 01:21:15,008 --> 01:21:15,520 The blue door 1925 01:21:16,288 --> 01:21:18,336 And then if I fall the line here 1926 01:21:18,848 --> 01:21:20,640 Touching the red dot they should give me 1927 01:21:20,896 --> 01:21:21,920 The other location 1928 01:21:25,760 --> 01:21:26,528 Off the shed 1929 01:21:29,088 --> 01:21:31,136 I already have three 1930 01:21:32,160 --> 01:21:33,440 The only three more 1931 01:21:33,952 --> 01:21:40,096 And are we going to do the same process on the other side here so now I have this one of there and up my hero 1932 01:21:40,352 --> 01:21:40,864 I need to find 1933 01:21:41,376 --> 01:21:41,888 What's 1934 01:21:42,656 --> 01:21:45,216 Where is that other line is going to land 1935 01:21:46,240 --> 01:21:46,752 Lying 1936 01:21:47,008 --> 01:21:48,288 Where is that going to go 1937 01:21:48,800 --> 01:21:49,824 Where is that dog 1938 01:21:55,200 --> 01:21:55,968 What I can do 1939 01:21:56,224 --> 01:21:58,016 Here and a little bit later 1940 01:21:59,040 --> 01:22:00,576 Two more edges to go down 1941 01:22:00,832 --> 01:22:05,184 To find out the last one was going to be this Ed Sheeran's of the other side of the box that we can see 1942 01:22:05,440 --> 01:22:06,720 I need to find out what 1943 01:22:06,976 --> 01:22:07,488 Advancing 1944 01:22:07,744 --> 01:22:09,024 I used for that again 1945 01:22:09,280 --> 01:22:10,816 And it'll be the same here 1946 01:22:11,328 --> 01:22:11,840 This one 1947 01:22:12,352 --> 01:22:12,864 Then 1948 01:22:13,376 --> 01:22:14,144 Start from here 1949 01:22:14,400 --> 01:22:17,216 Play the downside the down to touches the yellow Dot 1950 01:22:17,728 --> 01:22:18,752 For that one corner 1951 01:22:19,264 --> 01:22:19,776 And 1952 01:22:20,032 --> 01:22:21,056 Our mission 1953 01:22:22,080 --> 01:22:26,176 The other side of the purple that right so I have the yellow dot already right here 1954 01:22:26,432 --> 01:22:29,248 Now if I continue that line here 1955 01:22:30,016 --> 01:22:31,808 And I continue that line here 1956 01:22:32,320 --> 01:22:33,344 Until these too much 1957 01:22:33,600 --> 01:22:34,624 Then I have 1958 01:22:34,880 --> 01:22:37,184 Other the other purple car 1959 01:22:37,440 --> 01:22:40,000 Can I have my two orange corners and my two purple car 1960 01:22:40,256 --> 01:22:41,024 And I can't 1961 01:22:41,536 --> 01:22:43,840 Candlelight the last line here for the show 1962 01:22:44,096 --> 01:22:45,120 And pretty straight 1963 01:22:45,632 --> 01:22:46,656 I can do from now 1964 01:22:46,912 --> 01:22:47,936 Is is closed 1965 01:22:48,704 --> 01:22:50,752 Like that and I have my shadow 1966 01:22:51,008 --> 01:22:51,776 What is flooding 1967 01:22:53,568 --> 01:22:57,152 Erasing all the out the other side here they're not going to be 1968 01:22:57,408 --> 01:22:58,432 2cn 1969 01:22:58,688 --> 01:22:59,200 Done 1970 01:23:00,480 --> 01:23:01,248 As you can see 1971 01:23:03,040 --> 01:23:06,112 Constructing Shadows is not that complicated 1972 01:23:06,368 --> 01:23:07,648 The shapes that were working with 1973 01:23:08,160 --> 01:23:09,440 Simple under stairs 1974 01:23:10,464 --> 01:23:12,000 Pretty pretty straight for 1975 01:23:12,256 --> 01:23:14,816 You should be able to do this in a crate 1976 01:23:16,096 --> 01:23:17,376 Shadows for 1977 01:23:17,632 --> 01:23:18,144 Types 1978 01:23:18,400 --> 01:23:20,192 Light sources different 1979 01:23:20,448 --> 01:23:20,960 WhatsApp 1980 01:23:21,472 --> 01:23:24,288 And the last thing I do hear really really really quickly 1981 01:23:24,544 --> 01:23:28,896 Is there a little bit of Shadows on tool boxes themselves what I'm going to do now 1982 01:23:29,152 --> 01:23:30,176 The site that is 1983 01:23:31,456 --> 01:23:32,224 So in this case 1984 01:23:32,736 --> 01:23:34,272 If I know that the light here 1985 01:23:34,528 --> 01:23:36,064 I want to touch the ground 1986 01:23:36,576 --> 01:23:37,088 Down here 1987 01:23:37,856 --> 01:23:38,880 The closest 1988 01:23:39,136 --> 01:23:41,184 The shortest distance to the box would be 1989 01:23:41,696 --> 01:23:43,744 Believe me to this side here which would be 1990 01:23:44,000 --> 01:23:45,024 This side of the 1991 01:23:45,536 --> 01:23:46,560 It won't be this one here 1992 01:23:46,816 --> 01:23:47,584 Because 1993 01:23:48,096 --> 01:23:49,888 To reach there I would have to come and go around 1994 01:23:50,400 --> 01:23:51,680 And I will be along a path 1995 01:23:51,936 --> 01:23:52,704 Sort the face 1996 01:23:53,216 --> 01:23:59,104 Of that box facing the lights on to be this one you're so this on the other hand is going to be the one that needs to have a look 1997 01:23:59,360 --> 01:24:01,920 So what I'm going to do and I'm going to change his situation 1998 01:24:02,176 --> 01:24:03,456 I'm not going to go left or right 1999 01:24:03,712 --> 01:24:06,528 All I'll do is colour pick the coloured already 2000 01:24:07,040 --> 01:24:08,064 Slide it down 2001 01:24:08,320 --> 01:24:09,344 Reduce the brightness 2002 01:24:09,600 --> 01:24:10,112 Aqua 2003 01:24:10,368 --> 01:24:11,136 Is in the shadows 2004 01:24:11,904 --> 01:24:12,672 Properly 2005 01:24:12,928 --> 01:24:16,256 I'm going to do the same thing you know the light is on the other side 2006 01:24:16,512 --> 01:24:18,560 Those two sides are going to be in the shade 2007 01:24:18,816 --> 01:24:23,424 As you can see what they are already connected to the shape so it's going to be pretty straightforward all I can do 2008 01:24:23,936 --> 01:24:24,448 Select 2009 01:24:24,704 --> 01:24:28,544 Colour pick the same colour slide down to modify the value reduce the price 2010 01:24:28,800 --> 01:24:30,336 And then I'm ready to add 2011 01:24:31,616 --> 01:24:33,408 Maybe to make a little bit better 2012 01:24:33,664 --> 01:24:35,712 I have one side here the one that 2013 01:24:35,968 --> 01:24:36,736 Sweetly opposite 2014 01:24:36,992 --> 01:24:38,528 Do the lights on this one here is 2015 01:24:40,832 --> 01:24:43,392 It's not as much as to say here 2016 01:24:47,232 --> 01:24:48,000 This one right there 2017 01:24:48,512 --> 01:24:52,864 What the same Dr here I know that I have my ground air and the closest distance 2018 01:24:53,376 --> 01:24:55,168 First face that I touch if I try 2019 01:24:55,424 --> 01:24:57,472 Direct line to the shape is going 2020 01:24:57,984 --> 01:25:00,288 This face right there's this one's not going 2021 01:25:01,056 --> 01:25:01,824 In the shade 2022 01:25:02,336 --> 01:25:04,640 Put that one on the side the one touching the shadows 2023 01:25:04,896 --> 01:25:05,920 Is Liam 2024 01:25:09,504 --> 01:25:11,296 Proper cast 2025 01:25:11,552 --> 01:25:13,088 Properly 2026 01:25:15,136 --> 01:25:15,904 Light source 2027 01:25:18,720 --> 01:25:19,744 A little bit more digging 2028 01:25:20,256 --> 01:25:21,024 Will you 2029 01:25:21,280 --> 01:25:24,864 Young as many construction lines will be a little bit more 2030 01:25:25,376 --> 01:25:25,888 Wing it 2031 01:25:26,144 --> 01:25:27,168 But I will you 2032 01:25:27,424 --> 01:25:29,472 Same idea and the same 2033 01:25:33,312 --> 01:25:35,616 But we have three different 2034 01:25:38,688 --> 01:25:39,712 Create 2035 01:25:40,224 --> 01:25:42,016 Shelves for especially since 2036 01:25:42,272 --> 01:25:42,784 Here here 2037 01:25:44,064 --> 01:25:45,600 And how can this weird 2038 01:25:46,624 --> 01:25:48,160 What I have now 2039 01:25:48,416 --> 01:25:50,464 It's the same as before have my lights on 2040 01:25:50,720 --> 01:25:52,256 The ground for my lights so I cannot know 2041 01:25:52,512 --> 01:25:56,352 Where is Sichuan space in the skating Airlines in front of all of 2042 01:25:57,376 --> 01:25:58,656 And so I also 2043 01:25:59,936 --> 01:26:00,448 Forum 2044 01:26:01,984 --> 01:26:03,776 And the other objects are 2045 01:26:04,032 --> 01:26:05,312 Already Grandad so no need 2046 01:26:06,592 --> 01:26:08,384 Then let's just get started with 2047 01:26:08,640 --> 01:26:09,152 The 2048 01:26:09,408 --> 01:26:10,944 It's going to be 2049 01:26:11,200 --> 01:26:12,992 Somewhat similar to what we done 2050 01:26:13,248 --> 01:26:13,760 Forward 2051 01:26:14,272 --> 01:26:15,808 The first thing you need to figure out 2052 01:26:16,320 --> 01:26:17,344 He is meant to be 2053 01:26:17,856 --> 01:26:18,368 Base 2054 01:26:20,160 --> 01:26:22,208 So have a vanishing Point here that I use 2055 01:26:24,000 --> 01:26:25,536 To create the cylinder 2056 01:26:25,792 --> 01:26:27,840 And somewhere to use that one 2057 01:26:28,352 --> 01:26:28,864 Do it 2058 01:26:30,400 --> 01:26:31,424 Another one 2059 01:26:32,192 --> 01:26:33,728 Another one based on the cylinder as well 2060 01:26:33,984 --> 01:26:34,496 Maybe 2061 01:26:36,032 --> 01:26:37,568 Again I want you to 2062 01:26:37,824 --> 01:26:38,592 Through the centre 2063 01:26:40,640 --> 01:26:41,408 Very good 2064 01:26:41,920 --> 01:26:45,504 Turn here there's a couple of things that we need to do before able to actually 2065 01:26:45,760 --> 01:26:47,296 Start working on the shadow side 2066 01:26:47,808 --> 01:26:48,320 Fig 2067 01:26:48,832 --> 01:26:50,368 The measurements 2068 01:26:51,392 --> 01:26:53,440 Some sort of measurements for the sphere 2069 01:26:53,696 --> 01:26:56,512 Sonic is not for building that's out of 2070 01:26:57,024 --> 01:26:58,048 A cube 2071 01:26:58,304 --> 01:26:59,584 We would have had all our 2072 01:27:00,096 --> 01:27:04,704 Measurements are done and everything would have been based on The Cube 2073 01:27:04,960 --> 01:27:05,472 Start 2074 01:27:05,728 --> 01:27:06,496 I feel like this 2075 01:27:06,752 --> 01:27:07,520 Which is me 2076 01:27:07,776 --> 01:27:08,288 Frog 2077 01:27:08,800 --> 01:27:10,592 Something that a little bit more convenient 2078 01:27:10,848 --> 01:27:11,360 What does 2079 01:27:11,616 --> 01:27:12,640 Couple things I will 2080 01:27:13,664 --> 01:27:15,200 Britain's first it's meant to be 2081 01:27:15,712 --> 01:27:16,736 What 2082 01:27:16,992 --> 01:27:18,016 That's shadow 2083 01:27:18,272 --> 01:27:20,320 Looks like you know to work LED from the 2084 01:27:20,832 --> 01:27:21,344 So we 2085 01:27:21,600 --> 01:27:22,880 To recreate that's fair here 2086 01:27:24,928 --> 01:27:25,952 How can I 2087 01:27:26,208 --> 01:27:28,512 A way to measure the difference between 2088 01:27:29,280 --> 01:27:29,792 In the 2089 01:27:30,816 --> 01:27:32,096 Stop to do that 2090 01:27:33,120 --> 01:27:33,888 From my 2091 01:27:34,400 --> 01:27:36,704 That's important world you is 2092 01:27:36,960 --> 01:27:39,520 Continue the line until it touches here the bottom 2093 01:27:40,032 --> 01:27:41,056 Garden Centre 2094 01:27:41,312 --> 01:27:42,080 Anchor 2095 01:27:44,384 --> 01:27:44,896 4 2096 01:27:45,152 --> 01:27:45,920 Other one right there 2097 01:27:47,968 --> 01:27:49,248 And that's something 2098 01:27:49,504 --> 01:27:50,016 And then 2099 01:27:50,784 --> 01:27:51,296 I am 2100 01:27:52,320 --> 01:27:52,832 These 2101 01:27:53,088 --> 01:27:55,648 Science you think I'm go all the way down 2102 01:27:56,160 --> 01:28:00,256 The centre of the triangle and then go through the middle here 2103 01:28:00,512 --> 01:28:01,536 Answer the other side 2104 01:28:01,792 --> 01:28:05,376 This distance is going to be the diameter of my 2105 01:28:05,632 --> 01:28:06,144 Fear 2106 01:28:06,656 --> 01:28:09,216 Seen from the front without any kind of perspective the store 2107 01:28:09,728 --> 01:28:10,496 To do that 2108 01:28:10,752 --> 01:28:12,288 Is there something from the vanishing 2109 01:28:12,544 --> 01:28:13,312 I'm going to 2110 01:28:13,568 --> 01:28:14,848 Please enter 2111 01:28:15,872 --> 01:28:16,640 Wonder 2112 01:28:17,152 --> 01:28:17,920 Another one there 2113 01:28:18,944 --> 01:28:21,504 And on the other side as well the touching the corner here 2114 01:28:21,760 --> 01:28:23,040 So what I'm left with them 2115 01:28:23,552 --> 01:28:24,320 It's going to be 2116 01:28:25,600 --> 01:28:26,624 And the reason why I want 2117 01:28:26,880 --> 01:28:27,648 The square 2118 01:28:27,904 --> 01:28:29,952 From here it's really really easy to figure 2119 01:28:30,208 --> 01:28:31,488 The actual service should 2120 01:28:32,512 --> 01:28:34,304 Are we have to do is use 2121 01:28:34,560 --> 01:28:36,608 The corners for 2122 01:28:37,120 --> 01:28:37,888 Boxer 2123 01:28:38,912 --> 01:28:39,680 The square Avengers 2124 01:28:39,936 --> 01:28:40,448 Rounding 2125 01:28:41,984 --> 01:28:42,496 And 2126 01:28:43,008 --> 01:28:44,800 So I'll be able to get Kelly the shed 2127 01:28:45,824 --> 01:28:46,336 This 2128 01:28:46,592 --> 01:28:47,616 Fear with cats 2129 01:28:47,872 --> 01:28:49,664 If the sun was shining star 2130 01:28:50,176 --> 01:28:52,480 So now with this what I can do 2131 01:28:52,992 --> 01:28:54,016 Is actually a 2132 01:28:57,088 --> 01:28:58,368 Back here 2133 01:28:58,624 --> 01:29:01,440 What I'll be able to find out a lot of things 2134 01:29:02,464 --> 01:29:05,536 First line that we are going to draw after this is 2135 01:29:05,792 --> 01:29:07,840 The one standing here from the root of the 2136 01:29:08,352 --> 01:29:09,888 And we'll go all the way 2137 01:29:10,144 --> 01:29:11,424 Through the centre of 2138 01:29:11,680 --> 01:29:12,448 The song 2139 01:29:15,008 --> 01:29:19,104 Like I seen you on the previous examples with the boxes I know that if I tried 2140 01:29:19,360 --> 01:29:22,944 Alliance time from the same spot here and touching the edges here 2141 01:29:23,200 --> 01:29:24,480 Of that 2142 01:29:26,016 --> 01:29:27,040 Science I 2143 01:29:27,296 --> 01:29:28,064 I know that 2144 01:29:28,576 --> 01:29:29,344 Myra's 2145 01:29:29,600 --> 01:29:30,624 14 of the resulting 2146 01:29:30,880 --> 01:29:33,952 Shadow the real one is going to be somewhere in 2147 01:29:36,000 --> 01:29:36,512 With this 2148 01:29:37,024 --> 01:29:41,632 What does science gives me the line especially the one in the centre going through the centre of 2149 01:29:42,400 --> 01:29:42,912 What 2150 01:29:43,168 --> 01:29:43,680 Give me 2151 01:29:43,936 --> 01:29:44,704 Is it going to be 2152 01:29:49,824 --> 01:29:50,592 On 2153 01:29:50,848 --> 01:29:51,360 Serco 2154 01:29:52,384 --> 01:29:54,432 If I extend this thing up 2155 01:29:54,688 --> 01:29:55,712 Like this 2156 01:29:55,968 --> 01:29:56,480 Here 2157 01:29:56,992 --> 01:29:58,016 In this respect 2158 01:29:58,272 --> 01:29:59,040 Would be 2159 01:29:59,296 --> 01:30:01,856 The kind of the front or one of the poles 2160 01:30:02,112 --> 01:30:02,880 4 2161 01:30:04,160 --> 01:30:05,440 I can do something here 2162 01:30:06,208 --> 01:30:06,976 Extend the door 2163 01:30:08,256 --> 01:30:11,072 And I was wondering about there and so what I can do with this 2164 01:30:11,328 --> 01:30:13,120 Is I have everything I need 2165 01:30:13,376 --> 01:30:14,144 To be able to 2166 01:30:15,936 --> 01:30:17,216 Create a note 2167 01:30:17,472 --> 01:30:18,240 Oval 2168 01:30:18,752 --> 01:30:22,080 And now I know that if I traced the line stone from here 2169 01:30:22,592 --> 01:30:24,384 Centre of 2170 01:30:24,640 --> 01:30:26,432 The Circle or the centre of the sphere 2171 01:30:26,688 --> 01:30:28,224 The intersection that I guess 2172 01:30:28,480 --> 01:30:29,248 This one 2173 01:30:29,504 --> 01:30:31,296 This is actually going to be 2174 01:30:33,088 --> 01:30:33,600 Spot 2175 01:30:33,856 --> 01:30:36,672 On my sphere normally do I get 2176 01:30:36,928 --> 01:30:39,744 Not a nice little indication here 2177 01:30:41,536 --> 01:30:43,584 Light spot on my sphere 2178 01:30:43,840 --> 01:30:44,864 Also going to give me 2179 01:30:45,120 --> 01:30:46,400 Starting point 2180 01:30:46,656 --> 01:30:49,984 For the next Alexander working on and so right now 2181 01:30:50,496 --> 01:30:52,288 Does Alexa super useful 2182 01:30:53,056 --> 01:30:53,824 The wonder 2183 01:30:54,080 --> 01:30:56,640 Find me the one that looks like this 2184 01:30:57,152 --> 01:30:57,664 The winners 2185 01:30:57,920 --> 01:30:59,712 Facing this life 2186 01:31:00,224 --> 01:31:00,736 Lights 2187 01:31:00,992 --> 01:31:01,760 Because that 2188 01:31:02,016 --> 01:31:03,296 Is the Alexa will be 2189 01:31:03,552 --> 01:31:05,600 Projecting onto the ground 2190 01:31:10,208 --> 01:31:11,744 This is going to be the Education here 2191 01:31:13,024 --> 01:31:14,048 Two dots 2192 01:31:14,304 --> 01:31:15,584 For this particular 2193 01:31:15,840 --> 01:31:17,376 Now I'm trying to figure out 2194 01:31:17,888 --> 01:31:19,424 How can I make it 2195 01:31:19,680 --> 01:31:20,960 To this language 2196 01:31:21,728 --> 01:31:23,008 Pretty easy I'm going to do it 2197 01:31:23,520 --> 01:31:25,312 Start with a perpendicular line 2198 01:31:25,568 --> 01:31:26,336 To that 2199 01:31:27,104 --> 01:31:27,872 Red Lion 2200 01:31:29,152 --> 01:31:30,432 And then I have my two 2201 01:31:30,944 --> 01:31:31,712 Newport 2202 01:31:31,968 --> 01:31:33,504 And what I can do 2203 01:31:33,760 --> 01:31:34,784 From here is Joe 2204 01:31:35,040 --> 01:31:35,808 Create a note 2205 01:31:37,600 --> 01:31:39,904 It's not going to win any prizes but it does 2206 01:31:40,928 --> 01:31:41,952 Really 2207 01:31:42,208 --> 01:31:42,720 All I need 2208 01:31:42,976 --> 01:31:43,488 Is 2209 01:31:43,744 --> 01:31:47,072 To project the actual shadow because I have all the stuff that I need 2210 01:31:47,584 --> 01:31:48,096 Stop 2211 01:31:48,352 --> 01:31:49,376 Let Me Explain 2212 01:31:49,632 --> 01:31:50,144 Why 2213 01:31:50,656 --> 01:31:52,448 So I have one point right 2214 01:31:52,704 --> 01:31:53,984 I have this one here 2215 01:31:54,496 --> 01:31:55,776 The cross-section from 2216 01:31:56,032 --> 01:31:56,544 This 2217 01:31:57,056 --> 01:31:57,824 Convert online 2218 01:31:58,080 --> 01:31:59,360 Have this other portrait here 2219 01:32:00,640 --> 01:32:05,248 Does it going to be in my two initial points I'll be projecting on there and then the other 2220 01:32:05,504 --> 01:32:08,064 That I'm interested in is going to be this one year in France 2221 01:32:09,088 --> 01:32:10,880 Is it going to be having to cross section 2222 01:32:11,136 --> 01:32:13,440 To this one and also cross section 2223 01:32:13,952 --> 01:32:14,464 Basing 2224 01:32:14,720 --> 01:32:15,488 This life 2225 01:32:16,000 --> 01:32:17,024 This 2226 01:32:17,536 --> 01:32:19,584 Which right there is of course 2227 01:32:19,840 --> 01:32:20,352 That 2228 01:32:20,864 --> 01:32:21,632 Up here 2229 01:32:22,400 --> 01:32:23,936 Those are 2230 01:32:24,192 --> 01:32:27,008 Going to be the point that I'm projecting onto 2231 01:32:27,520 --> 01:32:28,288 DS Lite 2232 01:32:29,056 --> 01:32:31,360 Now if I project those line 2233 01:32:33,920 --> 01:32:34,432 Source 2234 01:32:34,688 --> 01:32:37,248 From here and go through all those different 2235 01:32:37,760 --> 01:32:39,808 In this case you're the one to anime 2236 01:32:40,064 --> 01:32:41,344 I'm going to go on to that 2237 01:32:41,600 --> 01:32:42,112 Line 2238 01:32:42,624 --> 01:32:43,904 So have this one here land 2239 01:32:44,160 --> 01:32:45,184 Right back there 2240 01:32:45,952 --> 01:32:47,232 That one here land 2241 01:32:50,560 --> 01:32:51,328 And then we have 2242 01:32:51,584 --> 01:32:53,376 2 on the sides are going to 2243 01:32:54,144 --> 01:32:55,936 Learn on the side that already have 2244 01:32:56,704 --> 01:32:57,472 One here 2245 01:32:58,240 --> 01:32:59,008 And finally 2246 01:32:59,264 --> 01:33:00,032 The Swan year 2247 01:33:01,568 --> 01:33:02,336 The other line 2248 01:33:03,360 --> 01:33:03,872 And 2249 01:33:04,128 --> 01:33:04,640 Now 2250 01:33:04,896 --> 01:33:05,408 I have 2251 01:33:05,664 --> 01:33:06,176 1 2252 01:33:06,432 --> 01:33:06,944 2 2253 01:33:07,200 --> 01:33:07,712 3 2254 01:33:09,504 --> 01:33:10,272 That I'm able to 2255 01:33:10,784 --> 01:33:12,576 To give me a new 2256 01:33:13,088 --> 01:33:13,856 To give me 2257 01:33:14,112 --> 01:33:15,136 My actual 2258 01:33:15,392 --> 01:33:17,952 There's one more thing I want to do and that is meant to be 2259 01:33:18,720 --> 01:33:24,096 The outside so I'm just going to have one More Line so I know that this is going to be delivered 2260 01:33:24,608 --> 01:33:25,120 4 2261 01:33:25,632 --> 01:33:27,424 My shadow is longing to your pass 2262 01:33:28,448 --> 01:33:29,728 And has actually not 2263 01:33:31,264 --> 01:33:32,032 Even though I have 2264 01:33:32,288 --> 01:33:33,056 4.2 2265 01:33:33,312 --> 01:33:35,616 The shadow will have to go and touch her 2266 01:33:36,384 --> 01:33:37,152 In touch here 2267 01:33:37,664 --> 01:33:38,176 For it 2268 01:33:39,456 --> 01:33:39,968 Just 2269 01:33:40,480 --> 01:33:40,992 Make 2270 01:33:41,504 --> 01:33:43,296 Building the circle little bit 2271 01:33:44,576 --> 01:33:45,600 One more here 2272 01:33:46,368 --> 01:33:46,880 From this 2273 01:33:47,136 --> 01:33:49,440 Appointment and Siri these two points 2274 01:33:49,952 --> 01:33:50,720 Pretty much lying down 2275 01:33:51,232 --> 01:33:52,000 I made some 2276 01:33:52,512 --> 01:33:53,536 Slight mist 2277 01:33:53,792 --> 01:33:55,328 But no that are pretty 2278 01:33:57,376 --> 01:33:58,144 I can do 2279 01:33:58,400 --> 01:33:59,168 Jump into 2280 01:34:01,216 --> 01:34:02,240 Alex Rider 2281 01:34:05,568 --> 01:34:06,336 Perfect but 2282 01:34:07,616 --> 01:34:08,384 And so I can 2283 01:34:08,640 --> 01:34:09,408 Feel the same 2284 01:34:09,664 --> 01:34:10,176 And 2285 01:34:10,432 --> 01:34:11,968 My shadow my cash out 2286 01:34:12,224 --> 01:34:13,504 Whitby 2287 01:34:13,760 --> 01:34:14,272 Fleet 2288 01:34:15,296 --> 01:34:16,064 It's a little 2289 01:34:16,320 --> 01:34:17,856 More complicated than 2290 01:34:18,112 --> 01:34:19,392 The initial boxes 2291 01:34:19,904 --> 01:34:21,184 You can see here 2292 01:34:21,440 --> 01:34:23,488 Definite 2293 01:34:24,256 --> 01:34:25,024 Reconstruct 2294 01:34:25,280 --> 01:34:26,304 Without to 2295 01:34:27,328 --> 01:34:28,608 Go to hide 2296 01:34:28,864 --> 01:34:29,376 This 2297 01:34:29,632 --> 01:34:30,912 Because now we're going to 2298 01:34:31,168 --> 01:34:33,216 Actually shaded this is fear 2299 01:34:33,472 --> 01:34:37,824 So we have everything we need already so we don't need to do much more to it 2300 01:34:38,080 --> 01:34:39,872 I'm just going to make a selection here 2301 01:34:42,688 --> 01:34:43,968 But like I said 2302 01:34:44,480 --> 01:34:45,504 This point 2303 01:34:45,760 --> 01:34:47,040 Is going to be in 2304 01:34:47,296 --> 01:34:49,344 Paul read there this is going to be the Bride 2305 01:34:50,368 --> 01:34:51,392 Because it's the 2306 01:34:51,648 --> 01:34:52,160 Close 2307 01:34:52,416 --> 01:34:53,184 Turn the lights off 2308 01:34:53,952 --> 01:34:54,720 Andy 2309 01:34:54,976 --> 01:34:58,560 Opposite here on the other side of the ball where this is going to be the darker 2310 01:34:59,072 --> 01:35:01,120 Considering there's no bands like 2311 01:35:01,632 --> 01:35:05,472 Because it's going to be the complete opposite so we're going to be on the other side hear on 2312 01:35:05,728 --> 01:35:06,240 Dark 2313 01:35:06,752 --> 01:35:07,264 And then 2314 01:35:07,520 --> 01:35:09,824 What's this Purple Rain really mean 2315 01:35:10,080 --> 01:35:10,848 Everything that 2316 01:35:12,384 --> 01:35:13,152 This life 2317 01:35:13,408 --> 01:35:14,432 And that side 2318 01:35:14,688 --> 01:35:15,712 Is not going to 2319 01:35:15,968 --> 01:35:17,248 Receiving any kind 2320 01:35:17,760 --> 01:35:18,528 Because it's past 2321 01:35:18,784 --> 01:35:19,296 The halfway 2322 01:35:19,552 --> 01:35:21,088 Everything else is going to be 2323 01:35:22,112 --> 01:35:25,952 So I can feel the same and of course of The Separation between light and Shadow 2324 01:35:26,208 --> 01:35:28,256 As the fine so I can sort that out 2325 01:35:28,512 --> 01:35:29,536 I want to make sure 2326 01:35:29,792 --> 01:35:32,352 Is that this point here this is the Bride 2327 01:35:34,912 --> 01:35:35,424 Onion 2328 01:35:40,800 --> 01:35:42,592 Did we go 2329 01:35:42,848 --> 01:35:45,152 A shadow of this for we also got 2330 01:35:45,408 --> 01:35:46,688 The information that we need 2331 01:35:52,320 --> 01:35:53,600 As as 2332 01:35:53,856 --> 01:35:54,880 We have 2333 01:35:55,904 --> 01:35:56,928 Sharona 2334 01:35:57,184 --> 01:35:58,208 With the same information 2335 01:35:58,464 --> 01:36:00,256 That way we can collect 2336 01:36:00,512 --> 01:36:02,816 By building the shadow with been able to actually 2337 01:36:03,072 --> 01:36:05,376 Come up with the shading the accurate shading for 2338 01:36:05,632 --> 01:36:07,936 That particular particular 2339 01:36:08,192 --> 01:36:09,472 In this particular 2340 01:36:09,728 --> 01:36:10,240 Prospective 2341 01:36:10,496 --> 01:36:11,776 With this particular 2342 01:36:13,056 --> 01:36:14,848 This is how it's done for 2343 01:36:15,104 --> 01:36:17,408 Let's move on to 2344 01:36:18,432 --> 01:36:20,992 And as you will see it is a lot 2345 01:36:22,016 --> 01:36:22,528 And so 2346 01:36:22,784 --> 01:36:24,064 Going to be a few star 2347 01:36:25,344 --> 01:36:25,856 What we are 2348 01:36:26,112 --> 01:36:26,624 Start with 2349 01:36:29,184 --> 01:36:30,976 The lying here sunny from the light 2350 01:36:32,768 --> 01:36:33,536 Touching it 2351 01:36:33,792 --> 01:36:35,072 Each side of that cylinder 2352 01:36:36,608 --> 01:36:37,376 Decide 2353 01:36:38,656 --> 01:36:39,168 Outside 2354 01:36:39,424 --> 01:36:41,984 As you can see maybe now but I know 2355 01:36:42,240 --> 01:36:44,032 Can I transfer a really 2356 01:36:44,288 --> 01:36:45,056 I'm doing 2357 01:36:45,312 --> 01:36:46,080 Is trying to hug 2358 01:36:47,104 --> 01:36:47,872 Outside 2359 01:36:49,152 --> 01:36:50,944 I have one more that go 2360 01:36:51,200 --> 01:36:51,968 Down the centre 2361 01:36:52,224 --> 01:36:55,808 Now once we have that we need to split another along the other axis 2362 01:36:56,064 --> 01:36:56,832 So like this 2363 01:36:58,112 --> 01:36:58,624 Nice 2364 01:36:58,880 --> 01:37:00,416 Fortnite sequel 2365 01:37:00,672 --> 01:37:01,952 If they were 2366 01:37:02,464 --> 01:37:03,488 The word links 2367 01:37:06,560 --> 01:37:08,352 What I want to do also 2368 01:37:08,608 --> 01:37:10,144 Do something here and 2369 01:37:10,400 --> 01:37:11,424 Slide Deezer 2370 01:37:11,680 --> 01:37:12,448 Alarm 2371 01:37:12,704 --> 01:37:13,984 The sign of the cylinder 2372 01:37:14,752 --> 01:37:16,800 The frontier is not going to be really relevance 2373 01:37:18,848 --> 01:37:19,360 This one year 2374 01:37:20,896 --> 01:37:21,408 Dad 2375 01:37:21,664 --> 01:37:22,176 Edge 2376 01:37:22,944 --> 01:37:24,224 Someone's that point 2377 01:37:24,736 --> 01:37:25,248 And 2378 01:37:25,504 --> 01:37:26,272 The other two 2379 01:37:26,528 --> 01:37:27,552 For the outside 2380 01:37:27,808 --> 01:37:28,576 This one here 2381 01:37:30,624 --> 01:37:32,160 And the other ones are here 2382 01:37:32,416 --> 01:37:34,208 It's going to be the points that 2383 01:37:34,720 --> 01:37:35,232 To finish off 2384 01:37:35,744 --> 01:37:38,048 The Shadows African cities pretty 2385 01:37:39,328 --> 01:37:39,840 Free quick 2386 01:37:40,096 --> 01:37:43,168 All I have to do now is have them go through here 2387 01:37:43,680 --> 01:37:44,704 This one's going to land 2388 01:37:44,960 --> 01:37:48,288 Set alarm is one here on the outside line 2389 01:37:49,056 --> 01:37:50,336 And that one 2390 01:37:52,384 --> 01:37:54,432 And now I should have my three point 2391 01:37:54,944 --> 01:37:57,248 1.0.0 1PT 2392 01:37:57,504 --> 01:37:58,016 Here 2393 01:37:58,528 --> 01:37:59,552 I know that 2394 01:37:59,808 --> 01:38:00,832 This is mine 2395 01:38:01,856 --> 01:38:02,368 What's the time like this 2396 01:38:03,392 --> 01:38:03,904 If this 2397 01:38:04,160 --> 01:38:04,928 A circle 2398 01:38:05,184 --> 01:38:08,000 Behind the halfway point I just need to recreate 2399 01:38:09,024 --> 01:38:10,304 No that's same Curve 2400 01:38:12,608 --> 01:38:13,120 This year 2401 01:38:13,376 --> 01:38:14,144 Do something 2402 01:38:19,264 --> 01:38:21,312 No will do the shooting for 2403 01:38:22,336 --> 01:38:24,384 Cylinder and I can actually you ok 2404 01:38:24,640 --> 01:38:27,968 This point right here so the parts that I didn't really use before 2405 01:38:28,480 --> 01:38:30,784 The purple one now that is going to be blue now 2406 01:38:31,040 --> 01:38:31,808 This is 2407 01:38:32,064 --> 01:38:33,344 The one point 2408 01:38:33,600 --> 01:38:34,112 Closer 2409 01:38:34,368 --> 01:38:35,136 The slates 2410 01:38:36,416 --> 01:38:36,928 Tradeline 2411 01:38:37,440 --> 01:38:40,000 First point the receiver lighting with the Disco 2412 01:38:41,792 --> 01:38:44,096 Ed Sheeran This corner here especially and 2413 01:38:44,352 --> 01:38:45,120 Along the edge 2414 01:38:45,888 --> 01:38:48,192 This is going to receive the most 2415 01:38:49,472 --> 01:38:50,240 Turn off light 2416 01:38:51,264 --> 01:38:52,032 I can also 2417 01:38:53,056 --> 01:38:53,824 Along this 2418 01:38:56,128 --> 01:38:56,896 Gentle 2419 01:38:57,152 --> 01:38:58,688 This is also going to be 2420 01:38:59,456 --> 01:39:01,760 One side of the cylinder that receives the mo 2421 01:39:02,016 --> 01:39:02,784 Because it's 2422 01:39:03,040 --> 01:39:04,320 Be single light source 2423 01:39:04,576 --> 01:39:05,344 I must do 2424 01:39:07,136 --> 01:39:08,672 What this means then 2425 01:39:09,696 --> 01:39:11,232 Is that we can use that information 2426 01:39:16,352 --> 01:39:18,400 Mid grey colour before not too 2427 01:39:18,912 --> 01:39:19,680 Paint over to me 2428 01:39:19,936 --> 01:39:21,728 I can still have my guy line there 2429 01:39:21,984 --> 01:39:26,080 What's the top meal be a little bit later because it's done it a little bit more direct 2430 01:39:26,592 --> 01:39:28,128 Then then the sides 2431 01:39:29,920 --> 01:39:32,992 The One going to be disappointed 2432 01:39:35,808 --> 01:39:36,320 This 2433 01:39:39,392 --> 01:39:42,720 It doesn't to be pretty even between the top and the side of the box here 2434 01:39:42,976 --> 01:39:43,488 I would 2435 01:39:44,256 --> 01:39:44,768 10 2436 01:39:45,024 --> 01:39:45,536 2 2437 01:39:46,304 --> 01:39:48,608 Just at the top or receive a little bit more light 2438 01:39:49,120 --> 01:39:51,168 It's facing the light of love it more directly 2439 01:39:51,680 --> 01:39:52,192 But I 2440 01:39:52,448 --> 01:39:53,216 We can still 2441 01:39:53,472 --> 01:39:53,984 Use 2442 01:39:54,240 --> 01:39:55,520 Guidelines 2443 01:39:55,776 --> 01:39:56,800 Cylinder to India 2444 01:39:58,080 --> 01:40:00,640 To properly paint calendar grade of colour going from light 2445 01:40:01,920 --> 01:40:03,712 So it's as simple as that 2446 01:40:04,224 --> 01:40:04,992 This example 2447 01:40:05,504 --> 01:40:06,272 Really easy 2448 01:40:06,528 --> 01:40:08,832 And I know moving onto the last 2449 01:40:09,344 --> 01:40:10,112 Example 2450 01:40:10,368 --> 01:40:11,904 Like everything else we need 2451 01:40:12,416 --> 01:40:14,208 Turn this into a simple shape 2452 01:40:14,720 --> 01:40:16,000 So right now it's like this 2453 01:40:16,256 --> 01:40:18,560 Gate looking thing with a hole in centre 2454 01:40:19,584 --> 01:40:22,144 We are going to have a really hard time 2455 01:40:22,656 --> 01:40:23,936 Imagination 2456 01:40:24,192 --> 01:40:25,472 Project that on here 2457 01:40:25,728 --> 01:40:28,800 So what will need to do is turn that into a bot instead 2458 01:40:29,056 --> 01:40:29,824 The Prodigy 2459 01:40:30,848 --> 01:40:31,616 And then 2460 01:40:32,128 --> 01:40:34,944 After the bus is protected and will be able to add in the curve 2461 01:40:35,200 --> 01:40:36,736 Oh that are needed here for the top 2462 01:40:36,992 --> 01:40:39,040 The carefully inside 2463 01:40:39,296 --> 01:40:41,088 I'm going to add a little bit 2464 01:40:41,344 --> 01:40:45,184 More and more guidelines here or something to consider this is a 2465 01:40:47,744 --> 01:40:49,024 And the vanishing point 2466 01:40:49,280 --> 01:40:49,792 4 2467 01:40:51,328 --> 01:40:52,352 Start back here 2468 01:40:52,608 --> 01:40:54,144 This is going to be the vanishing point 2469 01:40:54,400 --> 01:40:55,424 This one is vanishing point 2470 01:40:56,960 --> 01:40:57,728 Backside of the 2471 01:40:58,240 --> 01:40:59,264 Backside here 2472 01:41:00,800 --> 01:41:01,824 Upwards like this 2473 01:41:04,128 --> 01:41:05,408 Do something on the inside 2474 01:41:05,664 --> 01:41:07,712 Anderson be a bit easier to work 2475 01:41:07,968 --> 01:41:10,784 This one I'm going to Alan is going to be the 14th 2476 01:41:11,040 --> 01:41:12,320 The opening here so where 2477 01:41:12,576 --> 01:41:14,624 Where is switches transitions from 2478 01:41:14,880 --> 01:41:15,904 Vertical line 2 2479 01:41:16,160 --> 01:41:16,928 Courier 2480 01:41:17,184 --> 01:41:18,976 So that's about 2481 01:41:19,232 --> 01:41:20,000 Right there 2482 01:41:20,256 --> 01:41:21,536 Somewhere to have another 2483 01:41:22,048 --> 01:41:23,584 Convert outlines 2484 01:41:23,840 --> 01:41:25,120 For that one 2485 01:41:25,376 --> 01:41:26,144 So I know 2486 01:41:26,400 --> 01:41:27,168 My battery 2487 01:41:31,520 --> 01:41:34,592 The all I have to do is all the things I've done so far 2488 01:41:35,104 --> 01:41:35,872 Figure out 2489 01:41:36,128 --> 01:41:39,712 The line for the bass here starting from the root of my life 2490 01:41:42,528 --> 01:41:43,296 So stunning from here 2491 01:41:44,320 --> 01:41:46,368 Align right there 2492 01:41:46,880 --> 01:41:48,928 So we can consider like the two legs 2493 01:41:49,184 --> 01:41:51,232 As two separate boxes 2494 01:41:52,256 --> 01:41:54,048 I have four lines in 2495 01:41:57,632 --> 01:41:58,656 The other side of 2496 01:42:00,960 --> 01:42:01,728 Can't hear 2497 01:42:03,008 --> 01:42:05,312 The back and so that's going to be the line that I used for 2498 01:42:05,568 --> 01:42:08,384 Does that come here and keep on going anything here 2499 01:42:08,640 --> 01:42:10,176 Discolour here and keep on going 2500 01:42:10,432 --> 01:42:11,456 And in the sky 2501 01:42:11,712 --> 01:42:13,504 Again this is going to be 2502 01:42:14,272 --> 01:42:15,552 Outermost corner 2503 01:42:15,808 --> 01:42:16,832 I am going to touch you 2504 01:42:17,088 --> 01:42:17,600 And 2505 01:42:18,112 --> 01:42:18,880 No it's not 2506 01:42:19,136 --> 01:42:19,648 Going to be 2507 01:42:19,904 --> 01:42:20,672 This one in front 2508 01:42:20,928 --> 01:42:22,720 And it's not going to be the one in front 2509 01:42:24,512 --> 01:42:26,560 What will I know 2510 01:42:27,072 --> 01:42:28,352 The Shadows going to start like this 2511 01:42:32,960 --> 01:42:35,264 Now what I need to figure out is how far 2512 01:42:35,520 --> 01:42:37,824 And what that trophy at the top is going 2513 01:42:38,848 --> 01:42:40,384 The next step is going to be 2514 01:42:41,408 --> 01:42:43,712 To move onto the light source here will be 2515 01:42:43,968 --> 01:42:50,112 Trace and figure out where does the corners hear the top of the box land on here 2516 01:42:50,368 --> 01:42:51,136 With a 2517 01:42:53,184 --> 01:42:55,744 I'm going to go ahead in touch 2518 01:42:56,000 --> 01:42:57,536 Off the corners that I 2519 01:42:57,792 --> 01:43:01,120 I would normally see so this one that one that one and that one 2520 01:43:01,632 --> 01:43:03,168 This one here 2521 01:43:04,192 --> 01:43:04,704 Switched 2522 01:43:05,216 --> 01:43:07,520 Colour instead so it's going to be lovely easier 2523 01:43:07,776 --> 01:43:09,056 I'm trying to figure out at work 2524 01:43:09,312 --> 01:43:10,080 That colour is 2525 01:43:10,336 --> 01:43:11,616 That colour is 2526 01:43:11,872 --> 01:43:12,896 That one is 2527 01:43:13,152 --> 01:43:15,968 And where that one is on the slide 2528 01:43:17,760 --> 01:43:18,784 Try to figure out this one 2529 01:43:21,088 --> 01:43:22,368 This point is going to be right 2530 01:43:22,624 --> 01:43:23,648 Define dissimilar 2531 01:43:23,904 --> 01:43:27,232 Then I can do the same size for the green one touch the Green 2532 01:43:28,256 --> 01:43:29,536 Touch the inside 2533 01:43:29,792 --> 01:43:31,840 The green is going to land right here in 10 2534 01:43:32,608 --> 01:43:33,888 Purple and violet 2535 01:43:34,144 --> 01:43:35,936 Then if you 2536 01:43:36,192 --> 01:43:37,216 The blue one here 2537 01:43:37,472 --> 01:43:39,264 What is not going to really 2538 01:43:39,520 --> 01:43:42,848 Be used for all because this one is not actually going to impact each other 2539 01:43:43,104 --> 01:43:45,152 What's so we can't ignore that one 2540 01:43:46,432 --> 01:43:47,456 Would you like to really 2541 01:43:47,712 --> 01:43:48,480 The outside 2542 01:43:48,736 --> 01:43:49,248 4 2543 01:43:51,040 --> 01:43:51,552 Tracy 2544 01:43:51,808 --> 01:43:53,088 So those two points 2545 01:43:56,416 --> 01:43:56,928 This 2546 01:43:58,464 --> 01:43:59,488 Here here 2547 01:44:00,000 --> 01:44:01,280 And then finally from there 2548 01:44:01,792 --> 01:44:02,304 Too well 2549 01:44:02,816 --> 01:44:03,328 Thank you 2550 01:44:06,656 --> 01:44:08,192 Outside of my 2551 01:44:08,448 --> 01:44:09,216 Predicting 2552 01:44:09,984 --> 01:44:11,264 And then what the 2553 01:44:11,776 --> 01:44:16,896 To figure out then is where this dislike here or this separation here 2554 01:44:17,152 --> 01:44:18,176 Is on 2555 01:44:18,432 --> 01:44:18,944 The ground 2556 01:44:19,200 --> 01:44:20,480 And so what to do that 2557 01:44:22,016 --> 01:44:23,552 Split my box in half 2558 01:44:24,064 --> 01:44:25,344 Halfway point here 2559 01:44:25,856 --> 01:44:26,880 Play that down the centre 2560 01:44:30,208 --> 01:44:30,976 So I can 2561 01:44:31,488 --> 01:44:32,768 And the Lion 2562 01:44:33,280 --> 01:44:34,560 Santa and 2563 01:44:35,584 --> 01:44:37,120 Up here until it touches 2564 01:44:37,632 --> 01:44:38,912 Starting From Here touching 2565 01:44:39,168 --> 01:44:40,192 Points 2566 01:44:40,448 --> 01:44:43,520 Where is Lanzarote Leon that's fine here until it connects 2567 01:44:43,776 --> 01:44:44,544 And I'll be there 2568 01:44:45,568 --> 01:44:46,336 So now 2569 01:44:46,592 --> 01:44:47,104 I 2570 01:44:47,616 --> 01:44:48,640 I know if I have the proper 2571 01:44:48,896 --> 01:44:49,664 Prospective here 2572 01:44:50,944 --> 01:44:51,968 So I know them 2573 01:44:52,224 --> 01:44:55,296 This line is going to be the same as 0.9 2574 01:44:55,552 --> 01:44:57,856 Really disappointed here on the site 2575 01:44:58,112 --> 01:44:59,136 Is it going to be the one 2576 01:45:00,672 --> 01:45:04,512 The Circle or the server is going to begin from there 2577 01:45:04,768 --> 01:45:06,048 When want to do is 2578 01:45:07,072 --> 01:45:08,608 Half like this 2579 01:45:09,888 --> 01:45:10,400 I know 2580 01:45:10,912 --> 01:45:11,424 This 2581 01:45:11,936 --> 01:45:12,704 Portion here 2582 01:45:13,472 --> 01:45:13,984 Top 2583 01:45:15,264 --> 01:45:16,032 Is it going to be there 2584 01:45:16,800 --> 01:45:18,848 It's going to be disappointed 2585 01:45:19,360 --> 01:45:20,640 And so I know that this 2586 01:45:21,408 --> 01:45:22,176 Top of my 2587 01:45:23,712 --> 01:45:25,504 Really where I can do 2588 01:45:25,760 --> 01:45:27,296 I also know that this is gonna here 2589 01:45:27,552 --> 01:45:29,088 Is that Connor there 2590 01:45:30,112 --> 01:45:31,392 I have booked your appointment 2591 01:45:31,904 --> 01:45:32,416 And 2592 01:45:33,440 --> 01:45:36,000 I just need to connect the dots now sign on at the Crescent 2593 01:45:36,256 --> 01:45:37,024 I'm something 2594 01:45:37,280 --> 01:45:37,792 Dashi 2595 01:45:38,816 --> 01:45:39,584 Back here 2596 01:45:40,096 --> 01:45:42,656 Add the club on the inside meant to be very similar 2597 01:45:43,168 --> 01:45:44,192 I'm so fat 2598 01:45:44,448 --> 01:45:45,472 To figure out in a word 2599 01:45:46,240 --> 01:45:47,520 Top portion is 2600 01:45:48,032 --> 01:45:49,056 Can you use the light again 2601 01:45:49,312 --> 01:45:50,336 Search until the 2602 01:45:50,592 --> 01:45:51,872 I know 2603 01:45:52,128 --> 01:45:52,640 Right there 2604 01:45:52,896 --> 01:45:53,664 Going to be the top 2605 01:45:53,920 --> 01:45:54,432 4 2606 01:45:55,456 --> 01:45:58,016 And then all I have to do 2607 01:46:02,624 --> 01:46:03,392 Really roughly 2608 01:46:03,648 --> 01:46:05,184 That would be home that would be kind of 2609 01:46:05,696 --> 01:46:06,464 How I can do 2610 01:46:06,720 --> 01:46:07,488 Is Queen 2611 01:46:07,744 --> 01:46:08,768 On separate layer 2612 01:46:09,280 --> 01:46:11,584 Hide all my guidelines and I should be 2613 01:46:11,840 --> 01:46:12,352 With 2614 01:46:15,168 --> 01:46:15,936 That's sure 2615 01:46:16,192 --> 01:46:17,472 So that 2616 01:46:18,752 --> 01:46:22,848 It's not too complicated constructionlines I mean this this decent 2617 01:46:23,104 --> 01:46:26,432 But this examples very very similar to the bottle that we've done 2618 01:46:26,688 --> 01:46:27,200 In the fur 2619 01:46:27,712 --> 01:46:29,504 Part of this chapter 2620 01:46:32,064 --> 01:46:34,368 And so yeah it's just more complex 2621 01:46:34,880 --> 01:46:37,440 Just a couple more steps after 2622 01:46:37,696 --> 01:46:39,744 We find out can I do basic stuff that 2623 01:46:40,000 --> 01:46:40,768 That we did 2624 01:46:41,024 --> 01:46:42,304 For the 3 bus 2625 01:46:42,560 --> 01:46:44,864 Examples of that we did at the beginning 2626 01:46:45,888 --> 01:46:46,912 Still the same process 2627 01:46:47,424 --> 01:46:49,984 And I know what I can do is try to figure 2628 01:46:50,240 --> 01:46:52,288 How the shooting on that thing 2629 01:46:53,056 --> 01:46:53,568 So again 2630 01:46:53,824 --> 01:46:55,360 Similar to what we done so far 2631 01:46:55,872 --> 01:46:56,384 Find out 2632 01:46:57,152 --> 01:46:58,176 Halfway point 2633 01:46:58,688 --> 01:46:59,712 A direct line then 2634 01:46:59,968 --> 01:47:00,736 From the lights 2635 01:47:00,992 --> 01:47:01,760 To the show 2636 01:47:02,784 --> 01:47:04,064 The centre of that shape 2637 01:47:04,320 --> 01:47:04,832 Top of 2638 01:47:05,088 --> 01:47:06,112 Kirby's 2639 01:47:06,368 --> 01:47:07,648 The display here in red 2640 01:47:07,904 --> 01:47:09,184 That is going to be the point 2641 01:47:09,440 --> 01:47:10,464 Closest to the 2642 01:47:11,232 --> 01:47:12,256 Like we know 2643 01:47:12,512 --> 01:47:13,792 Means I want to be the 2644 01:47:14,048 --> 01:47:15,840 Everything else is going to be darker Nana 2645 01:47:16,096 --> 01:47:17,120 And of course I 2646 01:47:17,632 --> 01:47:19,168 Science year of the box that are 2647 01:47:19,424 --> 01:47:20,704 No connecting with the Shard 2648 01:47:20,960 --> 01:47:21,472 Howard 2649 01:47:21,728 --> 01:47:23,520 The shed in the bottom here 2650 01:47:23,776 --> 01:47:25,568 So I know that this site is going 2651 01:47:25,824 --> 01:47:26,592 In the shadow 2652 01:47:27,104 --> 01:47:28,896 I know that sound inside as well 2653 01:47:29,152 --> 01:47:30,688 So I can't start with these 2654 01:47:30,944 --> 01:47:31,712 Then as it 2655 01:47:31,968 --> 01:47:34,272 Up here becomes more and more 2656 01:47:35,296 --> 01:47:37,088 To the light source will get dark in dark 2657 01:47:41,696 --> 01:47:43,232 Closer and closer to the lights 2658 01:47:43,488 --> 01:47:44,000 Get 2659 01:47:44,256 --> 01:47:45,280 Brighter and brighter 2660 01:47:46,304 --> 01:47:46,816 This 2661 01:47:47,072 --> 01:47:47,584 And then 2662 01:47:47,840 --> 01:47:48,864 Had a little bit of highlights 2663 01:47:49,120 --> 01:47:50,400 Are there bit of shade 2664 01:47:50,912 --> 01:47:52,448 The front will need the Purefoy 2665 01:47:53,984 --> 01:47:54,496 Edge 2666 01:47:55,776 --> 01:47:56,544 Because this is what 2667 01:47:57,056 --> 01:47:57,824 This Is the End 2668 01:47:58,080 --> 01:48:01,920 Of the volume is to receive the most like the most Direct 2669 01:48:02,176 --> 01:48:02,944 And as a result 2670 01:48:04,224 --> 01:48:04,736 The brightest 2671 01:48:08,576 --> 01:48:09,600 Basia in the front 2672 01:48:10,112 --> 01:48:12,160 Which is going to be North facing the light 2673 01:48:12,416 --> 01:48:14,720 It's going to be a more direct angle 2674 01:48:15,232 --> 01:48:16,000 And 2675 01:48:16,256 --> 01:48:19,072 We are so that's is going to be 2676 01:48:19,328 --> 01:48:19,840 For this 2677 01:48:21,120 --> 01:48:21,888 As you can see 2678 01:48:22,400 --> 01:48:27,776 Now we have a much better understanding at this more at least we should have a much greater understanding 2679 01:48:28,288 --> 01:48:29,568 How to cast Shadows 2680 01:48:30,080 --> 01:48:31,872 How to construct them properly 2681 01:48:32,128 --> 01:48:32,896 Especially 2682 01:48:33,152 --> 01:48:38,272 You all of these basic shapes and really was able to draw 2683 01:48:38,528 --> 01:48:40,832 Proper castles for simple shapes labels 2684 01:48:41,088 --> 01:48:42,112 Ancient me 2685 01:48:42,624 --> 01:48:44,160 Should be dead if a call to 2686 01:48:44,672 --> 01:48:45,440 Expense 2687 01:48:45,696 --> 01:48:46,976 All of 2688 01:48:47,232 --> 01:48:47,744 Objects 2689 01:48:48,000 --> 01:48:51,584 As they might be so you can always simplify any kind of shape 2690 01:48:51,840 --> 01:48:52,608 In two days 2691 01:48:53,120 --> 01:48:54,400 Into simple shapes like 2692 01:48:54,656 --> 01:48:55,168 Likes 2693 01:48:55,424 --> 01:48:56,960 Buses cylinders 2694 01:48:57,472 --> 01:48:59,776 And since we know how to construct 2695 01:49:00,032 --> 01:49:00,800 The shelves 2696 01:49:01,312 --> 01:49:03,616 In theory we should be able to construct out of 3 2697 01:49:03,872 --> 01:49:05,664 Of course 2698 01:49:05,920 --> 01:49:09,248 The more work you have to spend to construct a proper shed 2699 01:49:09,760 --> 01:49:11,552 But even as a starting point 2700 01:49:12,064 --> 01:49:13,344 It should really really 2701 01:49:14,624 --> 01:49:18,976 We also took like and how can be the light effect of shading in how to really figure out 2702 01:49:19,232 --> 01:49:21,792 Where the Light go to head first and as result 2703 01:49:22,304 --> 01:49:23,584 Create the proper shed 2704 01:49:23,840 --> 01:49:24,864 For our 2705 01:49:25,376 --> 01:49:26,656 You can always use this text 2706 01:49:26,912 --> 01:49:27,680 Natalie 2707 01:49:28,704 --> 01:49:30,496 You know how the Shadows into look 2708 01:49:31,008 --> 01:49:32,032 But to find 2709 01:49:32,288 --> 01:49:33,056 How the light 2710 01:49:34,592 --> 01:49:36,128 The surface of the volume 2711 01:49:36,384 --> 01:49:37,152 And how is going 2712 01:49:37,408 --> 01:49:38,176 Go from now 2713 01:49:38,432 --> 01:49:38,944 The dark 2714 01:49:39,200 --> 01:49:39,968 Very Alexa 2715 01:49:40,224 --> 01:49:43,296 That is going to conclude this chapter and I'll see you in a bit 2716 01:49:54,816 --> 01:49:57,888 This Final Chapter 2717 01:49:59,424 --> 01:50:01,984 Coming back to Collins once more 2718 01:50:02,240 --> 01:50:06,080 You seem so far are the different properties of colours we've seen how does properties 2719 01:50:06,336 --> 01:50:09,152 Can be affected when you mix in life 2720 01:50:11,456 --> 01:50:11,968 Now 2721 01:50:12,224 --> 01:50:14,528 Let's take a look at something that's a little bit more 2722 01:50:14,784 --> 01:50:15,552 Music 2723 01:50:16,064 --> 01:50:16,832 Swords 2724 01:50:17,088 --> 01:50:18,112 Past 2725 01:50:19,648 --> 01:50:20,672 Start applying Direct 2726 01:50:20,928 --> 01:50:22,208 Own work 2727 01:50:22,464 --> 01:50:23,744 And something that I 2728 01:50:24,000 --> 01:50:25,024 Highly recommend 2729 01:50:25,536 --> 01:50:27,072 Start practising 2730 01:50:29,376 --> 01:50:30,400 Colour harmony 2731 01:50:31,680 --> 01:50:32,960 Lights off 2732 01:50:33,216 --> 01:50:33,984 The colour Roses 2733 01:50:34,240 --> 01:50:38,080 Many many names for it but essentially what this is going to be in 2734 01:50:38,848 --> 01:50:40,896 Number of recipe 2735 01:50:41,152 --> 01:50:43,712 That have been around for a very very long time 2736 01:50:43,968 --> 01:50:47,040 And those recipes the go of those recipes 2737 01:50:47,296 --> 01:50:47,808 Call Loretta 2738 01:50:48,064 --> 01:50:48,832 Is going to 2739 01:50:49,344 --> 01:50:50,112 Produce 2740 01:50:50,368 --> 01:50:51,904 Aesthetically pleasing 2741 01:50:52,928 --> 01:50:55,488 I like to compare this to recipe 2742 01:50:55,744 --> 01:50:58,048 Friday yeah 2743 01:50:58,304 --> 01:50:59,072 Trying to 2744 01:50:59,328 --> 01:50:59,840 To learn 2745 01:51:00,096 --> 01:51:02,400 And at the very beginning what 2746 01:51:03,168 --> 01:51:05,216 Number of 2747 01:51:05,472 --> 01:51:07,264 The practise to master and then 2748 01:51:07,520 --> 01:51:09,056 You don't want to get rid of it 2749 01:51:09,312 --> 01:51:11,360 Then you can tell branch out on your own 2750 01:51:11,616 --> 01:51:12,896 Enjoy your own thing 2751 01:51:13,152 --> 01:51:13,920 Create your own 2752 01:51:14,688 --> 01:51:15,968 By the very beginning 2753 01:51:16,224 --> 01:51:16,992 It's very important 2754 01:51:17,760 --> 01:51:19,552 To have something to cheer 2755 01:51:20,064 --> 01:51:23,392 And this is going to be the perfect starting point of colour harmonies 2756 01:51:23,648 --> 01:51:24,416 Exam 2757 01:51:25,184 --> 01:51:25,952 Did they are dead 2758 01:51:26,208 --> 01:51:26,976 Perfect star 2759 01:51:28,256 --> 01:51:28,768 Now 2760 01:51:29,792 --> 01:51:31,328 Does this come from 2761 01:51:31,584 --> 01:51:32,864 Who came up with these rules 2762 01:51:33,120 --> 01:51:34,400 Who came up with these recipe 2763 01:51:34,656 --> 01:51:35,680 What is this 2764 01:51:35,936 --> 01:51:37,216 And why do you need 2765 01:51:38,496 --> 01:51:40,544 Starting from the beginning 2766 01:51:40,800 --> 01:51:41,312 Colour 2767 01:51:41,568 --> 01:51:43,104 Colours that you're not really colour theory 2768 01:51:43,616 --> 01:51:44,896 About those types 2769 01:51:46,176 --> 01:51:51,808 They have been around for a very very long time so this is something that started to be recognised 2770 01:51:52,064 --> 01:51:53,088 Seriously 2771 01:51:54,880 --> 01:51:58,208 An overtime things just got more and more refined 2772 01:51:58,464 --> 01:51:59,744 There are some 2773 01:52:00,000 --> 01:52:02,560 Harmonies that start to can stick around because it 2774 01:52:04,608 --> 01:52:07,936 Those are the ones that we find today so there are many more than this 2775 01:52:09,728 --> 01:52:11,264 And actually 2776 01:52:11,520 --> 01:52:13,568 Highly recommended to use 2777 01:52:13,824 --> 01:52:16,384 It's color.adobe.com 2778 01:52:16,640 --> 01:52:19,968 Once you want the website discount for Chelsea 2779 01:52:20,224 --> 01:52:21,248 And this is 2780 01:52:21,504 --> 01:52:23,040 That allows you to create 2781 01:52:23,552 --> 01:52:25,600 Your own car harmony your own colour chart 2782 01:52:26,112 --> 01:52:27,648 Or you some of them 2783 01:52:28,160 --> 01:52:29,440 Popular want some of the most 2784 01:52:30,976 --> 01:52:32,000 Time test 2785 01:52:32,256 --> 01:52:33,024 Colour harmony 2786 01:52:33,280 --> 01:52:34,048 That exist 2787 01:52:34,304 --> 01:52:35,072 Does recipes 2788 01:52:35,328 --> 01:52:36,096 Tend to 2789 01:52:36,352 --> 01:52:36,864 Bye 2790 01:52:37,376 --> 01:52:40,960 Those does recipes diet just added just recipes 2791 01:52:41,216 --> 01:52:41,984 Dislike 2792 01:52:42,496 --> 01:52:47,616 Real recipes just like a chef learning to learning to put together ingredients and 2793 01:52:47,872 --> 01:52:48,384 Create something 2794 01:52:48,640 --> 01:52:49,152 Delicious 2795 01:52:49,408 --> 01:52:50,176 Is the same here 2796 01:52:50,432 --> 01:52:55,040 The the recipe on its own means nothing the execution is absolutely ever 2797 01:52:55,296 --> 01:52:57,344 Not only the execution but 2798 01:52:57,600 --> 01:53:02,976 The time investment and practice that goes behind is really what is going to make those recipe 2799 01:53:03,232 --> 01:53:04,000 Turn out the Grey 2800 01:53:04,512 --> 01:53:05,792 Add to do that proper 2801 01:53:06,048 --> 01:53:07,840 There are some things that you should definitely know 2802 01:53:08,096 --> 01:53:08,608 The first 2803 01:53:08,864 --> 01:53:09,632 Of dust 2804 01:53:11,168 --> 01:53:13,728 Understanding the importance of 2805 01:53:15,008 --> 01:53:16,288 What is a 2806 01:53:17,312 --> 01:53:20,896 What the colour is essentially the colour that is the most 2807 01:53:21,152 --> 01:53:22,176 Important 2808 01:53:22,432 --> 01:53:24,480 In whatever peace you're working on 2809 01:53:25,504 --> 01:53:28,832 You know if you're working on a particular character and a character 2810 01:53:29,088 --> 01:53:29,856 You really want 2811 01:53:30,368 --> 01:53:32,928 Like a part of the character to have 2812 01:53:34,208 --> 01:53:37,280 Very important I like the colour maybe represent 2813 01:53:37,792 --> 01:53:39,584 Presents its life 2814 01:53:39,840 --> 01:53:42,400 Power something my dad in the case of the 2815 01:53:44,448 --> 01:53:47,008 The dominant holiday key colour for the hall 2816 01:53:47,264 --> 01:53:48,800 Is going to be the Green 2817 01:53:49,056 --> 01:53:49,568 Because that 2818 01:53:50,080 --> 01:53:51,872 The colour of skin that's the colour 2819 01:53:52,128 --> 01:53:52,640 Update 2820 01:53:54,176 --> 01:53:55,200 How do you tell a carrot 2821 01:53:55,712 --> 01:53:59,808 And so that is going to be the key colour in that case but the colour can defer and then you can 2822 01:54:01,344 --> 01:54:04,928 Number of different things in right there's no right or wrong 2823 01:54:05,184 --> 01:54:06,208 But you just have to know 2824 01:54:06,464 --> 01:54:06,976 That's 2825 01:54:07,232 --> 01:54:08,768 These colour harmonies to work 2826 01:54:09,024 --> 01:54:10,816 You always need to have one 2827 01:54:11,072 --> 01:54:11,584 Colour 2828 01:54:11,840 --> 01:54:12,864 If you have two key cut 2829 01:54:14,144 --> 01:54:17,984 He can potentially make it work but you're going to have a hard time and 2830 01:54:18,752 --> 01:54:21,312 Most likely not going to look 2831 01:54:21,568 --> 01:54:22,080 Dad's 2832 01:54:22,336 --> 01:54:22,848 Dad 2833 01:54:23,360 --> 01:54:24,640 So what do I mean then bye 2834 01:54:25,408 --> 01:54:26,944 Being the most important colour 2835 01:54:27,712 --> 01:54:28,992 To be the most important 2836 01:54:29,248 --> 01:54:31,040 To be the key colour you have to 2837 01:54:31,552 --> 01:54:35,136 More saturated you have to be brighter and you have to 2838 01:54:35,392 --> 01:54:37,440 More vivid essentially than the other colours 2839 01:54:37,696 --> 01:54:41,024 So that would be you and that will mean in Photoshop that have everything 100 2840 01:54:41,536 --> 01:54:42,816 100% 2841 01:54:45,632 --> 01:54:46,912 One of those colours 2842 01:54:47,168 --> 01:54:48,192 Have those proper 2843 01:54:48,448 --> 01:54:48,960 Then 2844 01:54:49,216 --> 01:54:49,728 That 2845 01:54:50,240 --> 01:54:52,544 Most likely the key colour in the 2846 01:54:53,056 --> 01:54:56,128 Of course your key colour don't have to be 100-percent everything 2847 01:54:56,384 --> 01:54:57,408 It just has to be more 2848 01:54:57,664 --> 01:54:58,688 Then the other colour 2849 01:54:59,200 --> 01:55:00,736 Parts that are part of the 2850 01:55:00,992 --> 01:55:01,504 The colour 2851 01:55:03,296 --> 01:55:03,808 And 2852 01:55:04,064 --> 01:55:07,392 The reason for that Yorkie colour is the main 2853 01:55:07,904 --> 01:55:09,184 We can think of a movie 2854 01:55:09,440 --> 01:55:09,952 If you have 2855 01:55:10,208 --> 01:55:14,816 To me it's a weird vibe there always fighting for attention 2856 01:55:15,072 --> 01:55:18,656 It just makes things a lot easier it makes things a lot more comfortable for people 2857 01:55:18,912 --> 01:55:21,472 When you pick the winner when you pick 2858 01:55:21,984 --> 01:55:24,032 By the main Direction the Met 2859 01:55:24,288 --> 01:55:24,800 Focus 2860 01:55:25,312 --> 01:55:26,080 And then 2861 01:55:26,336 --> 01:55:27,616 When all the other colours 2862 01:55:27,872 --> 01:55:28,640 Come with that 2863 01:55:29,664 --> 01:55:30,176 Just need 2864 01:55:30,432 --> 01:55:31,968 Follow right indeed.com 2865 01:55:34,528 --> 01:55:35,296 Let's take a look 2866 01:55:35,808 --> 01:55:37,344 The main one 2867 01:55:38,624 --> 01:55:39,904 Why does work 2868 01:55:40,160 --> 01:55:41,184 How we can use them 2869 01:55:41,440 --> 01:55:42,208 For your own 2870 01:55:42,720 --> 01:55:46,048 In this case here in the adult 2871 01:55:46,560 --> 01:55:48,096 Colour website 2872 01:55:49,376 --> 01:55:51,424 Basic one is going to be the one 2873 01:55:54,240 --> 01:55:54,752 So sure 2874 01:55:55,264 --> 01:55:56,544 Finchley weather is going to be 2875 01:55:56,800 --> 01:55:58,592 It's just different brightness 2876 01:55:58,848 --> 01:55:59,872 For the same 2877 01:56:00,640 --> 01:56:02,688 The saturation is not going to change 2878 01:56:02,944 --> 01:56:06,016 Number for right shades only impacts the brightness 2879 01:56:06,784 --> 01:56:12,928 Colour and so that's going to be the only one colour to choose from and then the other colours in the palace 2880 01:56:13,184 --> 01:56:15,488 Automatically colour selected 2881 01:56:15,744 --> 01:56:18,048 On the key card Renault 2882 01:56:18,560 --> 01:56:19,072 For you 2883 01:56:19,328 --> 01:56:20,096 Enough 2884 01:56:20,352 --> 01:56:21,376 Aesthetically pleasing 2885 01:56:21,888 --> 01:56:24,192 Coloured back to the show 2886 01:56:24,704 --> 01:56:28,544 This is harmony so this one I would not recommend 2887 01:56:28,800 --> 01:56:29,568 That you use it 2888 01:56:30,848 --> 01:56:34,176 Ever because it's really it's very limiting is what it is 2889 01:56:35,200 --> 01:56:37,760 Usually those colours are not going to give 2890 01:56:38,016 --> 01:56:41,600 Great result unless it's for a very particular a very specific 2891 01:56:42,368 --> 01:56:42,880 So you 2892 01:56:43,136 --> 01:56:44,672 No maybe some some types of 2893 01:56:44,928 --> 01:56:45,952 Consumer products 2894 01:56:46,208 --> 01:56:52,352 Maybe he is a particular scene in a movie where it's only going to be Caroline this one scene 2895 01:56:52,608 --> 01:56:53,376 And then it's over 2896 01:56:53,888 --> 01:56:58,240 So if it's temporary if it's in really small doses that works but 2897 01:57:00,032 --> 01:57:01,824 I know for working on an artwork 2898 01:57:02,592 --> 01:57:03,616 This is something 2899 01:57:04,640 --> 01:57:06,432 People will have all their attention 2900 01:57:06,688 --> 01:57:08,224 Not directed 2901 01:57:08,736 --> 01:57:12,576 It's not going to be something that they flip through to get to something 2902 01:57:13,088 --> 01:57:14,624 It's not going to be something those 2903 01:57:14,880 --> 01:57:15,392 Passing 2904 01:57:15,904 --> 01:57:17,440 Usually speaking the 2905 01:57:17,696 --> 01:57:18,720 Result is 2906 01:57:19,232 --> 01:57:21,280 Is the destination right and so 2907 01:57:21,536 --> 01:57:22,560 When you are 2908 01:57:22,816 --> 01:57:24,096 To make a statement 2909 01:57:24,352 --> 01:57:27,424 You're probably wants to find something that's a little bit more 2910 01:57:27,680 --> 01:57:28,960 Interesting a little bit more 2911 01:57:29,216 --> 01:57:31,776 Pleasing to the eye which is really the whole purpose 2912 01:57:34,592 --> 01:57:35,616 Moving on the floor 2913 01:57:35,872 --> 01:57:36,384 The show 2914 01:57:36,896 --> 01:57:38,176 Is Morocco 2915 01:57:39,456 --> 01:57:40,992 Very similar 2916 01:57:41,248 --> 01:57:42,272 But the main 2917 01:57:43,552 --> 01:57:45,344 Actually makes a big difference 2918 01:57:45,856 --> 01:57:49,952 In the resulting pallet is that we are going to be playing 2919 01:57:51,232 --> 01:57:52,512 Is that only shade 2920 01:57:52,768 --> 01:57:53,280 It's 2921 01:57:53,536 --> 01:57:54,048 Plus 2922 01:57:55,328 --> 01:57:56,352 So as you can see here 2923 01:57:56,608 --> 01:57:58,144 The virus that we get here is 2924 01:57:58,400 --> 01:58:03,520 It's a lot better there's a lot more stuff that we can do with this and this is a colour palette that you will find 2925 01:58:03,776 --> 01:58:05,312 Quite often in film 2926 01:58:05,568 --> 01:58:07,872 Various types of art 2927 01:58:08,128 --> 01:58:08,896 Because 2928 01:58:09,664 --> 01:58:10,432 Simple 2929 01:58:10,944 --> 01:58:11,712 But he was 2930 01:58:12,736 --> 01:58:14,016 And if you want to have 2931 01:58:14,272 --> 01:58:15,296 A particular 2932 01:58:15,552 --> 01:58:16,832 You know the single piece of art 2933 01:58:17,088 --> 01:58:18,368 That has a very dominant colour 2934 01:58:18,624 --> 01:58:22,976 Or make a very bold statement about something you not as opposed to using just sure 2935 01:58:23,488 --> 01:58:25,280 This is going to be much more 2936 01:58:25,536 --> 01:58:26,048 Successful 2937 01:58:26,304 --> 01:58:27,328 Usually 2938 01:58:27,584 --> 01:58:32,192 And so like we've mentioned I like I've mentioned before in this the sky 2939 01:58:32,704 --> 01:58:34,240 The key colour is going to be 2940 01:58:34,496 --> 01:58:37,056 Usually speaking the one that is the most saturated 2941 01:58:37,568 --> 01:58:38,336 Edward 2942 01:58:38,592 --> 01:58:39,872 The other colours 2943 01:58:40,128 --> 01:58:41,152 Cars taking more 2944 01:58:41,408 --> 01:58:42,176 Baxi 2945 01:58:43,200 --> 01:58:43,968 In terms of 2946 01:58:44,224 --> 01:58:45,248 Iteration 2947 01:58:45,504 --> 01:58:46,272 And bright 2948 01:58:46,528 --> 01:58:49,088 Now with that said this is a colour harmony that 2949 01:58:49,344 --> 01:58:50,624 Will only working 2950 01:58:51,648 --> 01:58:53,440 Some scenarios are not so much another 2951 01:58:55,232 --> 01:59:00,352 No character design like a palette for a character design so he can see you on the road 2952 01:59:00,608 --> 01:59:06,752 This doesn't really you know it doesn't really scream at you it's not something that's super interesting even if our to play 2953 01:59:07,008 --> 01:59:08,800 What are the values of a bit more 2954 01:59:09,056 --> 01:59:11,616 So making me more your son areas brighter than other 2955 01:59:11,872 --> 01:59:13,408 It's it would still 2956 01:59:13,664 --> 01:59:16,224 Kind of be liking something it's not 2957 01:59:16,736 --> 01:59:17,504 That might 2958 01:59:18,016 --> 01:59:20,832 Great however for some environment 2959 01:59:21,088 --> 01:59:22,112 Thought I'd say 2960 01:59:22,368 --> 01:59:26,464 If you want to convey a particular feeling 2961 01:59:26,720 --> 01:59:29,536 Definitely work in a number of scenarios 2962 01:59:29,792 --> 01:59:33,888 In our context in the context of milk reading arts creating something that 2963 01:59:35,424 --> 01:59:38,752 People can look at for a while and then move on to something else 2964 01:59:39,008 --> 01:59:41,312 This is not going to be something that we 2965 01:59:41,568 --> 01:59:43,360 What touched 2966 01:59:43,616 --> 01:59:45,408 That's because it's just not that interest 2967 01:59:46,432 --> 01:59:50,016 If you're trying to convey a very particular feeling 2968 01:59:50,272 --> 01:59:51,552 Hope you're trying to convey 2969 01:59:51,808 --> 01:59:54,880 Something like that then you might want to have 2970 01:59:55,136 --> 01:59:57,696 That almost all Reds monochromatic 2971 01:59:58,208 --> 01:59:58,720 But 2972 01:59:59,232 --> 02:00:03,328 Even then you'll still be very very restricted by the time 2973 02:00:03,584 --> 02:00:09,728 By the range of colours that you have this position so even if that was the goal in the you can definitely go for some other ones 2974 02:00:09,984 --> 02:00:15,872 Shortly because even in the examples that we've seen so far in all the images playing in the back 2975 02:00:16,640 --> 02:00:19,968 They tend to cheater love it was never completely monochromatic 2976 02:00:20,224 --> 02:00:22,528 The field will be for the images of Holly 2977 02:00:22,784 --> 02:00:24,576 Oldfield cottages 1 2978 02:00:25,088 --> 02:00:29,184 But they always cheater little bit adding some slight change of clothes here 2979 02:00:29,696 --> 02:00:31,232 So unless you're 2980 02:00:31,488 --> 02:00:33,280 No willing to bender Rosalyn 2981 02:00:34,560 --> 02:00:39,680 They're not really rules there more like suggestions recipes and you can always treat them if you want which is 2982 02:00:39,936 --> 02:00:42,496 What's most people do but if you want to 2983 02:00:42,752 --> 02:00:43,264 Stick to 2984 02:00:43,520 --> 02:00:44,800 Purely monochromatic 2985 02:00:45,056 --> 02:00:45,568 Colour palette 2986 02:00:45,824 --> 02:00:49,664 You're probably not going to have that great of a result or that good of a time 2987 02:00:49,920 --> 02:00:52,736 Working with that because it feels really really restrict 2988 02:00:52,992 --> 02:00:57,088 And it's never a compliment when somebody tells you that your piece feels monochromatic 2989 02:00:57,600 --> 02:01:00,416 Can I have the negative connotation associated with 2990 02:01:00,928 --> 02:01:02,464 And for that reason 2991 02:01:02,720 --> 02:01:04,768 Some more that I feel arm 2992 02:01:05,024 --> 02:01:05,792 Much more interesting 2993 02:01:07,584 --> 02:01:11,168 The next type of colour harmony is going to be called complementary colours 2994 02:01:11,424 --> 02:01:13,728 And sort this is going to be two colours 2995 02:01:14,240 --> 02:01:15,008 On the colour 2996 02:01:15,520 --> 02:01:16,032 And so 2997 02:01:16,288 --> 02:01:20,384 Are always going to come in pair and this is one of the most popular 2998 02:01:20,640 --> 02:01:21,408 Turn off 2999 02:01:21,664 --> 02:01:24,480 Type of colour harmony it's found everywhere 3000 02:01:24,736 --> 02:01:26,016 It's actually kind 3001 02:01:26,272 --> 02:01:28,576 Easy to use which is why you'll see it every 3002 02:01:29,088 --> 02:01:31,904 And sort your fancy German all kinds of design 3003 02:01:32,160 --> 02:01:35,232 You're not in interior design it's every 3004 02:01:35,744 --> 02:01:37,536 The best way to 3005 02:01:37,792 --> 02:01:38,560 Complementary 3006 02:01:39,072 --> 02:01:41,120 Since they are always going to be in pairs 3007 02:01:41,376 --> 02:01:42,912 It's always very important 3008 02:01:43,168 --> 02:01:45,728 To have the ratio between the two colours 3009 02:01:46,240 --> 02:01:49,568 There's a lot of scenarios where you have actually two colours that are 3010 02:01:49,824 --> 02:01:50,592 Pretty in 3011 02:01:51,104 --> 02:01:53,664 A lot of the time that's going to have to do with lighting 3012 02:01:53,920 --> 02:01:56,224 So this is something a lot of movies use 3013 02:01:57,248 --> 02:01:58,528 Cold in a warm room 3014 02:01:58,784 --> 02:02:01,600 So as a result you have cannabis orange and blue 3015 02:02:03,136 --> 02:02:06,464 Complementary colour combination happening to the super Carmen 3016 02:02:06,720 --> 02:02:12,352 And the best way that I found to use at the best way that I recommend you use it is always to have one of the Colour 3017 02:02:12,608 --> 02:02:15,936 Of course the dominant one that the key colour the dominant one 3018 02:02:16,448 --> 02:02:17,984 And having the other colour 3019 02:02:18,240 --> 02:02:20,544 Very very detachering 3020 02:02:20,800 --> 02:02:23,872 The majority of the examples that I have here actually follow 3021 02:02:24,128 --> 02:02:25,408 This this guideline 3022 02:02:25,920 --> 02:02:32,064 The only exceptions I can think of is going to be when you have can a kid movies or things I need to be like really fun 3023 02:02:32,320 --> 02:02:34,368 Or are you know if you have something 3024 02:02:34,880 --> 02:02:36,160 For the general public 3025 02:02:36,416 --> 02:02:41,792 Make a note Christmas is a good example at you have very saturated greens and very saturated red 3026 02:02:42,304 --> 02:02:43,840 For an artwork 3027 02:02:44,096 --> 02:02:47,680 I would never recommend that because it doesn't look that great especially if you 3028 02:02:48,192 --> 02:02:53,824 Two very very saturated never works that that will because they fight with one and 3029 02:02:54,336 --> 02:02:56,896 But in most cases what you're fine again 3030 02:02:57,152 --> 02:02:59,712 One is going to be much more the saturated 3031 02:02:59,968 --> 02:03:00,992 What's the point of being great 3032 02:03:01,504 --> 02:03:04,576 And the ease of use for the 3033 02:03:04,832 --> 02:03:07,136 Particular harmonies also can I phone of it 3034 02:03:07,392 --> 02:03:09,184 Negative Aspects in a sentence 3035 02:03:09,440 --> 02:03:10,976 It's going to be everywhere this 3036 02:03:11,488 --> 02:03:12,000 Lights off 3037 02:03:12,256 --> 02:03:13,792 You don't really need 3038 02:03:14,048 --> 02:03:16,096 To know much about cars to be able to make this work 3039 02:03:16,352 --> 02:03:19,424 As long as you don't go for full saturation on all the colours 3040 02:03:19,936 --> 02:03:21,984 But all this is colour pairs 3041 02:03:22,240 --> 02:03:23,776 You'll find them really 3042 02:03:24,032 --> 02:03:26,336 Often so you know the green and red 3043 02:03:26,592 --> 02:03:30,432 The yellow and the blue the pink and the purple is super super Common 3044 02:03:30,688 --> 02:03:34,016 This is the One Dance out for me I think because 3045 02:03:34,272 --> 02:03:39,392 Whenever you use them as if you using cannot get cheap trick to make something to make something 3046 02:03:40,160 --> 02:03:42,208 Of course it's not always the case but 3047 02:03:42,464 --> 02:03:44,512 But this is 3048 02:03:44,768 --> 02:03:46,048 Complementary colours 3049 02:03:46,304 --> 02:03:46,816 They were 3050 02:03:47,072 --> 02:03:48,096 They always were 3051 02:03:48,352 --> 02:03:50,144 And you can find them everywhere 3052 02:03:50,656 --> 02:03:55,008 And before I move on to the next one which I think is a little bit more interesting and complementary colours 3053 02:03:55,264 --> 02:03:56,544 Just a quick note 3054 02:03:57,056 --> 02:03:58,336 When I talk about 3055 02:04:00,384 --> 02:04:06,016 It can be applied to absolutely anything right so it doesn't always apply to the entire image 3056 02:04:06,272 --> 02:04:09,600 It doesn't always apply to you know an object or 3057 02:04:09,856 --> 02:04:12,416 Play character can apply to absolutely everything is just a pen 3058 02:04:12,672 --> 02:04:14,976 On the planet depend on the gulf 3059 02:04:15,232 --> 02:04:16,768 In the case of a movie 3060 02:04:17,024 --> 02:04:18,048 Our film 3061 02:04:18,304 --> 02:04:20,096 You're probably wants the colour 3062 02:04:20,352 --> 02:04:21,120 Go to work for 3063 02:04:21,376 --> 02:04:23,168 For your frame as a whole because 3064 02:04:23,424 --> 02:04:23,936 That's 3065 02:04:24,192 --> 02:04:25,472 The format that your delivery 3066 02:04:25,984 --> 02:04:27,776 But in the case of a 3067 02:04:28,032 --> 02:04:29,824 Character concept artist exam 3068 02:04:30,080 --> 02:04:32,384 Is not going to have to worry about the entire frame 3069 02:04:32,640 --> 02:04:34,432 Only worrying about your own character 3070 02:04:34,688 --> 02:04:38,528 The colour palette in that case is going to be only applied to that carrot 3071 02:04:39,040 --> 02:04:42,112 And so they can be the same for absolutely everything else I can be 3072 02:04:42,368 --> 02:04:43,904 The colour palette for the environment 3073 02:04:44,160 --> 02:04:45,440 And separate colours 3074 02:04:45,696 --> 02:04:46,208 4 3075 02:04:46,464 --> 02:04:51,072 The characters in Anna separate color palette for different objects are the bosses are in a w 3076 02:04:51,584 --> 02:04:54,144 So it's not for one thing it's not fair 3077 02:04:54,400 --> 02:04:55,168 I can be 3078 02:04:55,424 --> 02:04:57,472 I can't you can use it however you want 3079 02:04:58,240 --> 02:05:00,800 So now I said that the company Terry colours 3080 02:05:01,824 --> 02:05:04,640 Easy to use and for that reason I'm not 3081 02:05:04,896 --> 02:05:06,176 Huge fan of them 3082 02:05:06,432 --> 02:05:06,944 But 3083 02:05:07,200 --> 02:05:13,088 There is one variant of complementary colours that really really like and I use all the time and I want to be 3084 02:05:13,856 --> 02:05:17,952 Split complementary colours in this app here it won't be called compound colour 3085 02:05:18,208 --> 02:05:24,352 But it is exactly the same thing and what it is is just a complementary colour instead of picking the colour right 3086 02:05:25,888 --> 02:05:27,168 Right next to that 3087 02:05:27,424 --> 02:05:28,448 So on either side 3088 02:05:28,704 --> 02:05:33,312 Sort for the same blue then in Split complementary you would have the options to go 3089 02:05:33,568 --> 02:05:36,640 Between orange or lime to go along with 3090 02:05:36,896 --> 02:05:38,944 Look a lot more 3091 02:05:39,200 --> 02:05:44,576 Possibilities and a makes it harder for people to easily pick up on the file that you're using that particular 3092 02:05:44,832 --> 02:05:45,344 Colour harmony 3093 02:05:45,856 --> 02:05:47,392 That particular time 3094 02:05:48,416 --> 02:05:53,280 Not as opposed to red and green which is really coming and everybody knows that 3095 02:05:53,536 --> 02:05:56,864 If you use red Ensign or red and connacht 3096 02:05:57,120 --> 02:05:57,888 Yellow 3097 02:05:58,400 --> 02:05:59,936 Yellow green 3098 02:06:00,192 --> 02:06:01,984 Stings a little bit more 3099 02:06:02,496 --> 02:06:03,520 And this is 3100 02:06:03,776 --> 02:06:07,104 Definitely my preferred way my preferred timer 3101 02:06:07,360 --> 02:06:08,640 Colour 3102 02:06:08,896 --> 02:06:09,664 So are you 3103 02:06:09,920 --> 02:06:14,528 In the exact same way as you would use a just compliment my heart 3104 02:06:15,040 --> 02:06:18,880 And so you'll have your key card being delayed add audio colours 3105 02:06:19,392 --> 02:06:20,672 Following along and 3106 02:06:20,928 --> 02:06:21,696 Helping support 3107 02:06:22,720 --> 02:06:23,232 Nap 3108 02:06:23,488 --> 02:06:25,024 One thing I want to mention 3109 02:06:26,048 --> 02:06:31,680 Is that it does not have to be the car that is in the Greater ratio it has nothing to do with 3110 02:06:31,936 --> 02:06:37,056 Is it the one colour that for you for your particular scenario for your particular case 3111 02:06:37,312 --> 02:06:37,824 Need 3112 02:06:38,080 --> 02:06:38,592 200 3113 02:06:38,848 --> 02:06:41,408 The most attention or command the most attention 3114 02:06:41,664 --> 02:06:47,296 So I can be absolutely anything for example if you have a painting on a canvas 3115 02:06:47,552 --> 02:06:48,064 All grey 3116 02:06:48,320 --> 02:06:50,112 And have one tiny dot 3117 02:06:50,368 --> 02:06:52,160 Of a bright blue summer 3118 02:06:52,672 --> 02:06:56,256 What the ratio here obviously is not in the favour of the blue door 3119 02:06:56,512 --> 02:06:57,024 But the 3120 02:06:57,280 --> 02:06:59,328 That the Blue Dot is more saturated 3121 02:06:59,584 --> 02:07:03,168 The flight of the blue dad has some sort of rarity compared to everything else 3122 02:07:03,424 --> 02:07:04,448 And also the 3123 02:07:04,704 --> 02:07:05,472 That it is 3124 02:07:05,728 --> 02:07:08,032 Completely different than the rear 3125 02:07:08,288 --> 02:07:10,080 That alone should be enough 3126 02:07:10,336 --> 02:07:14,688 Bring most people's attention to it on the Cedar the painting for the first time 3127 02:07:14,944 --> 02:07:18,528 And so this is exactly what you want your key colour 3128 02:07:18,784 --> 02:07:20,320 To do this is the role that 3129 02:07:20,576 --> 02:07:23,904 So you can go about getting that attention in many different ways 3130 02:07:24,416 --> 02:07:30,560 And I just want to make sure that you're the ratio of colour just because there's more of one colour does it make 3131 02:07:31,840 --> 02:07:33,632 The colour is something that you decide on 3132 02:07:33,888 --> 02:07:34,400 And 3133 02:07:34,656 --> 02:07:36,704 Independent of the amount 3134 02:07:36,960 --> 02:07:38,496 Are the quantity that you use 3135 02:07:38,752 --> 02:07:41,568 All about the relationship with all the surrounding colour 3136 02:07:42,080 --> 02:07:43,616 Alright so now we 3137 02:07:43,872 --> 02:07:45,408 Two more harmonies to cover 3138 02:07:45,664 --> 02:07:47,456 And the next one is going to be 3139 02:07:47,968 --> 02:07:48,992 Trying 3140 02:07:49,504 --> 02:07:52,320 Triad essentially they are going to be 3141 02:07:52,576 --> 02:07:53,344 A purse 3142 02:07:53,600 --> 02:07:55,136 Triangle on top of the car 3143 02:07:56,160 --> 02:07:59,232 We'll get a really really big range 3144 02:07:59,488 --> 02:08:01,280 Colours and this is 3145 02:08:01,536 --> 02:08:03,584 He can have it double-edged sword and 3146 02:08:03,840 --> 02:08:07,936 So you can make really really good use of that but it can also really backfire 3147 02:08:08,192 --> 02:08:11,520 What you doing two ways that I would 3148 02:08:12,032 --> 02:08:12,800 Are you you 3149 02:08:13,056 --> 02:08:13,568 The triads 3150 02:08:13,824 --> 02:08:14,848 The first one would be 3151 02:08:15,104 --> 02:08:15,616 To have 3152 02:08:16,128 --> 02:08:18,176 Primark like we've seen so far have 3153 02:08:18,432 --> 02:08:19,712 The main car decal 3154 02:08:19,968 --> 02:08:23,808 Lead the other two and have the other two colours be really really mute 3155 02:08:24,832 --> 02:08:28,928 So that they don't compete with one another and it's certainly don't compete with the keycard 3156 02:08:29,184 --> 02:08:32,768 So this can definitely work in actually brings a lot of risk 3157 02:08:33,792 --> 02:08:34,816 Into the 3158 02:08:35,328 --> 02:08:38,144 I delivered her to use because you have more colour 3159 02:08:38,400 --> 02:08:39,168 Play webcam 3160 02:08:39,424 --> 02:08:40,704 More ingredients to work 3161 02:08:41,216 --> 02:08:42,752 But in liquid some 3162 02:08:43,008 --> 02:08:43,520 Ritz 3163 02:08:43,776 --> 02:08:49,920 Colour combinations from ribs palette to work the second way that I would recommend using the trials would be too 3164 02:08:50,176 --> 02:08:51,968 The saturated all of them 3165 02:08:52,224 --> 02:08:54,016 So not have anyone that is 3166 02:08:54,272 --> 02:08:55,552 Dominant than the other one 3167 02:08:55,808 --> 02:09:01,952 Maybe is secondary colour palette that you use for other things so let's say for example 3168 02:09:02,208 --> 02:09:04,768 You have 3 different characters 3169 02:09:05,024 --> 02:09:08,352 In one character that is that is the leader and that character has 3170 02:09:10,144 --> 02:09:12,448 And then maybe the 3171 02:09:12,704 --> 02:09:14,496 That those characters are in 3172 02:09:14,752 --> 02:09:18,592 Is a 90 super mutant van in the dark maybe 3173 02:09:18,848 --> 02:09:19,872 It's a 3174 02:09:20,128 --> 02:09:25,248 No raining outside or something like that all the colours a little bit more the saturated in the same but this will be 3175 02:09:25,504 --> 02:09:27,808 Perfect occasion for the child's ear to work 3176 02:09:28,064 --> 02:09:30,112 If you want to bring in touch of colours 3177 02:09:30,368 --> 02:09:32,160 Without really disrupting everything 3178 02:09:32,928 --> 02:09:34,720 You can definitely the sachet 3179 02:09:34,976 --> 02:09:40,352 Those three colours and apply them on different secondary characters or maybe different objects in the sea 3180 02:09:40,608 --> 02:09:41,376 Things like that 3181 02:09:41,632 --> 02:09:44,192 To bring in more colours when it's needed 3182 02:09:44,704 --> 02:09:45,728 Now sometimes 3183 02:09:46,496 --> 02:09:50,848 Having all three colours supersaturated is going to be a delivery 3184 02:09:51,104 --> 02:09:56,224 Choice on the part of the artist and that can be united so you have something that needs to look 3185 02:09:56,480 --> 02:09:57,248 Childish 3186 02:09:57,504 --> 02:09:58,528 Then needs to 3187 02:09:59,040 --> 02:10:00,064 To look like 3188 02:10:00,576 --> 02:10:02,624 Chaotic or something like that 3189 02:10:02,880 --> 02:10:06,720 Ways to use them against or not against but use them in 3190 02:10:06,976 --> 02:10:07,744 Not quite 3191 02:10:08,000 --> 02:10:11,584 The right way but still make it work so it all goes back to 3192 02:10:11,840 --> 02:10:15,168 Does your nose harmonies not being rules or anything like that 3193 02:10:15,424 --> 02:10:19,520 It's just suggestions can't recipes that you can try and tweak if you want 3194 02:10:19,776 --> 02:10:23,104 All of this flexibility all of these options 3195 02:10:23,616 --> 02:10:25,152 Also make the title 3196 02:10:25,408 --> 02:10:26,432 Hard to work with 3197 02:10:26,688 --> 02:10:27,200 If you 3198 02:10:27,456 --> 02:10:28,480 Experience you know it's not 3199 02:10:28,992 --> 02:10:33,088 Definitely not one colour harmony that I would recommend you start playing with right away 3200 02:10:33,344 --> 02:10:36,416 Start with something simpler something that we seen at the beginning of the 3201 02:10:36,672 --> 02:10:39,744 And keep the tried for little bit later when you have more experience 3202 02:10:40,512 --> 02:10:42,304 And this is something that is 3203 02:10:42,560 --> 02:10:43,072 Going to be 3204 02:10:43,328 --> 02:10:44,096 Really really 3205 02:10:44,352 --> 02:10:47,936 Want to work with if you know what you're doing if you have that Xperia 3206 02:10:48,192 --> 02:10:50,752 But he can really mess things up if you don't use 3207 02:10:51,520 --> 02:10:54,848 The added complexity also makes it 3208 02:10:55,360 --> 02:10:56,128 A little bit 3209 02:10:56,384 --> 02:10:59,200 Harder for most people to identify when looking 3210 02:10:59,456 --> 02:11:05,088 The trousers are really fun to work with that being said let's move on to the final 3211 02:11:05,344 --> 02:11:06,624 Type of harmony 3212 02:11:07,136 --> 02:11:07,904 We're talking 3213 02:11:08,160 --> 02:11:08,928 Analogous 3214 02:11:10,720 --> 02:11:15,328 Is something that other people might also try to as related colours and this is 3215 02:11:15,584 --> 02:11:16,608 Really wet 3216 02:11:16,864 --> 02:11:18,912 You take your key colour and it's going to be 3217 02:11:19,168 --> 02:11:20,960 Colours right next to that one 3218 02:11:21,216 --> 02:11:24,288 So I can be the one you can go as far as you want 3219 02:11:24,800 --> 02:11:27,360 How about not passed out like the half 3220 02:11:27,616 --> 02:11:30,944 What halfway point of the colour wheel which really creative 3221 02:11:31,200 --> 02:11:31,968 This time 3222 02:11:32,480 --> 02:11:33,504 Harmony is 3223 02:11:33,760 --> 02:11:36,832 It's essentially taking a monochromatic heart 3224 02:11:37,088 --> 02:11:39,392 And making it much much 3225 02:11:39,648 --> 02:11:40,160 Better 3226 02:11:40,416 --> 02:11:42,464 So you'll find these types of harmony 3227 02:11:42,720 --> 02:11:44,256 In in a lot of 3228 02:11:44,512 --> 02:11:45,536 Scenarios 3229 02:11:45,792 --> 02:11:47,584 Most of them have to do with being 3230 02:11:47,840 --> 02:11:48,608 Comfortable 3231 02:11:48,864 --> 02:11:55,008 So be quite rare to have an action scene or something that that is really dynamic 3232 02:11:55,264 --> 02:11:59,104 Some sort of tension between between characters or something like 3233 02:11:59,616 --> 02:12:02,944 And have also analogous harmony because analogous harmony 3234 02:12:03,200 --> 02:12:05,504 Do the fibre or close together really 3235 02:12:05,760 --> 02:12:07,552 Create this comfortable 3236 02:12:07,808 --> 02:12:09,600 So you're fine and now it is hard 3237 02:12:10,112 --> 02:12:10,624 A lot 3238 02:12:10,880 --> 02:12:14,464 When looking at forest nature sees nature environment 3239 02:12:14,976 --> 02:12:21,120 Because you're not caught the trees are green and the sun is yellow and then you'll have maybe a little bit of water here and there 3240 02:12:22,144 --> 02:12:22,912 Related 3241 02:12:23,168 --> 02:12:25,728 Colours on the colour wheel they all next to each other 3242 02:12:25,984 --> 02:12:29,824 This usually creates on this this warm fuzzy feeling 3243 02:12:30,080 --> 02:12:33,152 Really really works well when trying to conceive 3244 02:12:33,664 --> 02:12:34,176 Comfy 3245 02:12:34,432 --> 02:12:35,200 Or what 3246 02:12:36,736 --> 02:12:38,784 One type of colour harmony that 3247 02:12:39,040 --> 02:12:42,368 I would recommend you to start with it would be that one it would be 3248 02:12:42,624 --> 02:12:44,672 Analogous harmony is because they are 3249 02:12:44,928 --> 02:12:50,560 Can't easy to start with you just pick a car and then you put the colours on either side or on both sides of that 3250 02:12:52,608 --> 02:12:58,752 Feels very natural progression regardless of where you are on a chromatic circle you can always go 3251 02:12:59,008 --> 02:13:02,848 You know left or right to get to get warmer or to get cool colours 3252 02:13:03,104 --> 02:13:06,944 And so this is what makes this particular harmony work so well 3253 02:13:07,200 --> 02:13:07,712 Is that 3254 02:13:07,968 --> 02:13:09,248 On each side 3255 02:13:09,504 --> 02:13:11,040 One site is going to work 3256 02:13:11,296 --> 02:13:13,600 Call the colours and the other side is going to war 3257 02:13:13,856 --> 02:13:14,624 Warmer colours 3258 02:13:14,880 --> 02:13:16,672 And so you have really the entire 3259 02:13:17,184 --> 02:13:18,720 Spectrum that you really need 3260 02:13:19,232 --> 02:13:20,512 When choosing a 3261 02:13:21,024 --> 02:13:21,536 Colour pack 3262 02:13:22,304 --> 02:13:23,840 I'm just wondering 3263 02:13:24,096 --> 02:13:28,192 Different in this case and it's going to have to do with the intensity of the Colour 3264 02:13:28,448 --> 02:13:30,752 That you can create that you cancel 3265 02:13:31,520 --> 02:13:33,312 One thing I've noticed 3266 02:13:33,568 --> 02:13:37,152 Personalised that you'll be able to get away with a lot more 3267 02:13:37,408 --> 02:13:42,272 Ivo saturation mistakes or not the saturating other colours to match 3268 02:13:42,528 --> 02:13:43,040 Enough 3269 02:13:43,296 --> 02:13:45,600 Or having a wee communal 3270 02:13:45,856 --> 02:13:46,624 Key colour 3271 02:13:47,136 --> 02:13:52,000 You'll be able to just keep a lot of the usual problems that you would normally have 3272 02:13:52,256 --> 02:13:53,792 Other types of harm 3273 02:13:54,048 --> 02:13:55,840 And you can see there's a lot in the example 3274 02:13:56,096 --> 02:14:00,448 But you often have some very very saturated red some very saturated 3275 02:14:00,704 --> 02:14:01,216 Battery 3276 02:14:01,472 --> 02:14:01,984 Purple 3277 02:14:02,496 --> 02:14:03,008 MP 3278 02:14:03,520 --> 02:14:09,664 All coexisting in the same and that's only because they are all bunched together in the chromatic 3279 02:14:09,920 --> 02:14:12,736 Never are going to fight head on 3280 02:14:13,504 --> 02:14:15,296 You probably know but if you 3281 02:14:15,552 --> 02:14:16,832 Two complementary colours 3282 02:14:17,088 --> 02:14:18,368 Together you get 3283 02:14:18,624 --> 02:14:19,136 Black 3284 02:14:19,392 --> 02:14:21,440 And so they cancel each other out 3285 02:14:21,696 --> 02:14:22,464 Talking about Pig 3286 02:14:23,488 --> 02:14:25,024 If you mix two complementary colours 3287 02:14:25,280 --> 02:14:27,072 Of light What You Get cured 3288 02:14:27,328 --> 02:14:31,424 So not having this Direct Confrontation between colours in Europe 3289 02:14:31,680 --> 02:14:34,240 Or in whatever it is you're working on 3290 02:14:35,008 --> 02:14:37,056 Really makes a big difference 3291 02:14:37,312 --> 02:14:40,896 And that you don't really need to rely on that one actor that lead role 3292 02:14:41,152 --> 02:14:42,176 That key 3293 02:14:42,432 --> 02:14:48,320 Colour because they're all aligned in the same direction all going towards the same goal together 3294 02:14:48,576 --> 02:14:51,904 Instead of instead of competing too much once again 3295 02:14:52,160 --> 02:14:55,232 Highly highly recommend that you test this out first 3296 02:14:55,488 --> 02:14:58,304 Or you can also start with chromatic if you don't know if you 3297 02:14:58,816 --> 02:15:03,424 But seeing as analogous harmonies are just and improve a better version of 3298 02:15:04,192 --> 02:15:08,544 This is what I would start and just like I've done with my own character 3299 02:15:08,800 --> 02:15:11,104 Colours there 3300 02:15:11,360 --> 02:15:16,736 Do the same thing for create a character of yours or an environment of yours or whatever drawing you have 3301 02:15:16,992 --> 02:15:18,784 That you can apply a colour palette 3302 02:15:19,040 --> 02:15:22,112 Generate them in here in Adobe colour CC 3303 02:15:22,368 --> 02:15:25,696 Or on your own if you want using the chromatic circle 3304 02:15:25,952 --> 02:15:28,256 In try applying those colours 3305 02:15:28,512 --> 02:15:30,560 In different situations different 3306 02:15:30,816 --> 02:15:34,400 Ratios on different pieces of your of your eye 3307 02:15:34,656 --> 02:15:36,704 To see what works what doesn't work 3308 02:15:36,960 --> 02:15:43,104 Try to to see no maybe find patterns of things that work well together while others don't 3309 02:15:43,360 --> 02:15:45,664 Experiment experiment experiment 3310 02:15:45,920 --> 02:15:48,480 Colours or such a complex 3311 02:15:48,736 --> 02:15:51,296 Off artist Summers to cover hear that of course 3312 02:15:51,552 --> 02:15:53,600 We are not going to be able to cover everything 3313 02:15:53,856 --> 02:15:57,184 In this first class but we have a follower class 3314 02:15:57,440 --> 02:16:00,000 Is second class on colour and light Theory 3315 02:16:00,256 --> 02:16:03,584 In the next time so this is where will really diving 3316 02:16:03,840 --> 02:16:09,728 And hopefully answer a lot of the questions that are going to come up as you start working on this on your own 3317 02:16:10,240 --> 02:16:13,056 So here we are this is going to wrap up this 3318 02:16:13,312 --> 02:16:15,616 First class on colour in life theory 3319 02:16:16,640 --> 02:16:17,152 Once again 3320 02:16:17,408 --> 02:16:17,920 Practise 3321 02:16:18,176 --> 02:16:20,224 Practise in practise 3322 02:16:20,480 --> 02:16:21,248 Perfect so 3323 02:16:21,504 --> 02:16:22,016 Do it 224394

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