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Open to this class on colour in light Theory
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When trying for painting
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White can only take you so far it's really
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By looking at
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Three main properties of colours including values
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Hughes and saturation
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Next orange juice light and shadows to the next witches really what is going to allow us to perceive colours in the first
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Understand how colours are appeared to change based on their environment
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And is usually what will give to the shapes their third dimension
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This is the first of two classes on common lights old is relatively simple
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But will also learn to create simple colour palette
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Start to experiment on the on the right with understanding
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Is the censure
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For I listen to something that you'll be using for your entire life
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What are you planning to be in illustrator
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Subtitled by
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Graphic designer concert artists matt paint or comic artists in a whatever it may be
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Colours are not only important based on how
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Often
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Have to work with them
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But they are but they will also
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Often make or break
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Before we dive into the various properties
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Let's take a look
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Had a few beers
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That you should definitely know
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Before we can understand the rest
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As we seen previously
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The inner surfaces of your eye
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Contains photoreceptors
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Specialised cells that are sensitive to light in really messages to your brain
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Two types of photoreceptors coins which are sensitive to colour
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Which are more sensitive to intense
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You're able to see an object when light from the object enters your eye
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These photoreceptor
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Some objects are luminous and give off their own light
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But all other objects can only be seen if they reflect light into your eye
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Humans
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Can only see visible
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A narrow band of the electromagnetic spectrum
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Which also include
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Non visible radio waves infrared light ultraviolet light x-rays and Gamma
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It's only a very small portion of that
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In terms of wavelength
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Are the visible light
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Rangers from above
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400mm to 700mm
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Different waves
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Of lights are perceived as
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Colours for example light with a wavelength of about 400 NM is seen as a verb
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In life with the boys
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700
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It is not
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Typical to seal
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Single
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So you're able to see
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And perceive all colours because there are three sets of coins in your eye
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One said that is most sensitive to waves
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Responding to red light
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Another that is more sensitive to green light and 8/3 that is most sensitive to
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This is where coloured can get a little confusing for some people
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Start to basically models that you need to learn if you ever want to master
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Colours
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Is tomorrow's art
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Lights
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Colour Primary
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Collett family
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Fairlight primary this is very
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Match what we are going to use and what's going to be relevant for us
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Digital artist because
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Is the red green and blue channels
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Does century what make up the pixels that you're seeing on the screen and then there's also the pigment colour Primary
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Does it need to be for print Media so sign magenta yellow
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You can probably
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I remember the dose of the colours that you find in your printers in on top of black of course
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Does it going to be enough for anything that's physical Where the Light
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From
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From the Sun or from you know from a light source in your house or and wherever you are
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Is dancing
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Of the surface that you looking and then into your eyes
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The screen
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Actually shooting the light directly into the eye
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Does need to bounce off of any
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Now if you've ever looked into college lol but you might be wondering
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Why aren't we talking about the blue red and yellow model and isn't that
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What's the pigment colour primaries model
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What the
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Reality is that yes a lot of love School teach you no red blue red and yellow
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And this is also what a lot of pizza will use as their primary colours when it comes to mixing the colours
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But the reality is just
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In older model that doesn't really
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Accurately or scientific
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Address the true range of Spa
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So you know this is a bunch of discoveries that were made ever since the original model using blue red and yellow
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And now what actually
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Works best for the human eye
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Is
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The what printers use
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But indeed in i3
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When we look at the colour wheel or if you ever
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If you have a buyer a creative colour wheel is going to be based off of the red blue and yellow model because this is what is going to
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Typically be in store
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Still
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And most of the books most of the art
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Also use
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In a little bit more
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Look at those two different models
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Let's start with added of course
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Is it going to be
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Always based off of light
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The red
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Green and blue primary colour
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Of light that can be combined in different proportions to make all other
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Colours for example
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Red light and green light added together are seen as yet
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This
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Additive colour system is used by light sources such as televisions in old computer monitors I can't just mention
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Yeah I know the cream by
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Range
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Colours
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And different proportions of
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Green and blue light enter your eye your brain is able to interpret
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The different combinations as different colour
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Equal amount of red
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Green and blue light create
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White light
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With subtractive colours which is the other method the other more
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Is it going to be based off of real pain
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The primary colours of pigments are magenta yellow and cyan
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But this is also commonly simplified as red yellow and blue by pay
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Payments
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Chemicals that absorb selective waves
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And that prevents sun waves
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Flight from being transmitted or received
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Because paint contain
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When white lights which is composed of
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Green light
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Shines on
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Coloured paint only some of the wavelengths of light
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Sian Payne
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Absorbs red light that reflects blue and green
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Yellow paint absorbs blue light but ref
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Red and green
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If sign painters mix with yellow paint
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You see Green
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Pete because both red and blue light are absorbed and only green light is reflect
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So to recap when Pete's arm
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The colours absorb every colour except the waves
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That we see you
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Back
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The more colour
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That you that you add together so mixing more and more different pink colour
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Will resort
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In darker and darker colours
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All the Way to Blue
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As my frequency
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Absorb
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So there we go as far as it's very important that we know the difference between
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Additive and subtractive Colour
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The name itself can make cities
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How to understand to remember so I did have colour again this is going to be based off
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Lights and the more you add together the more wavelengths that you're that you add together The Brighter the result will be
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And the closer to White
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Go
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As opposed to subjective colours words the complete opposite
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And the more
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Add different colours to mix together
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The closer there is
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What's in Blackpool appear Black 2
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The brass artist obviously that will use the most is going to be the added of colour mod
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That include
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All three lights colour primaries which is
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Red
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Green and blue
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Ardee
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Look at the three properties of colours I briefly mentioned in the first
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In order of importance
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Hughes
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Values and saturation
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And so very similar to the elements of art that we covered in the visual communication class
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This is going to be the main tools that we have at our disposition when working with colour
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You can take them as as different parameters that will be
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Play round
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To essentially be able to generate
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All the colours
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Daddy
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Now before we take a look at all the properties and more detail that sticker look at the different colour mod
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Their associated
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Colour wheel
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Stop really quickly starting from the left
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We have the red yellow and blue model so this one's going to be the one used by Mo
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Traditional painter
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This is the the older model that's been around for hundreds of years now
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And it
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Not as accurate scientifically
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But it's still going to be the one
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Probably found in the majority of hard work
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The one that a lot of Hearts called
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That's fine art school still
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And so just because it's still around you and support that we know what
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This is all about
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And so we know when buying an art book for example learning how to paint and things like that
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This is probably that doesn't promote the colours that she'll be working with
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Now on centre here on the other hand we have the updated the model so I can see that
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Pretty similar dostum
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Are going to be the ones that are pigment
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Best soap
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Pink or
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And those are going to be the one that this is going to be the one 4
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Modern day printers
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Subtitled by
-♪ online-courses.club ♪-
We compress knowledge for you!
https://t.me/joinchat/ailxpXoW3JVjYzQ1
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And so it's going to be the science magenta in yellow
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Model and the case and for black cyan magenta yellow now on the far right here we have
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The one that is most relevant to us
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Ardee
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Tomorrow which is going to be based off of light and
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So this one is
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In a way
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Make the colours here are in the way a lot more pure because there is no relying on pigment on physical
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Does not relying on physical surfaces or anything like that
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It's a much more direct way to interact with the colour
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It's
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Right from the computer screen
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Directly into your eyes so they will appear a lot more pure
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Then the other two here
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The other tomorrow's that are based off
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Pigment
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And the main reason really it is the surface that
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You know that that goes colours
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Have to be painted on
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The only way to really interact with
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Colours is to see them
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On a surface
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And have lights potentially reflect off of that surface in an insert
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And this is how I able to see them but no service is perfect which is why I know there's cos I'm never going to be
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As pure never appear to be at
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At the concert parts in the lights based on
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Stop
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But not looking at the actual
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The actual colour wheel here to understanding what's in the centre
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The centre of the three colours in the centre in a forming this big triangle that's going to
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The primary colours
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For for any of those particular models of the considered changes
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But I saw in the centre here for this
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CMYK model will have
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The yellow
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The magenta
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And the sign in does it going to be
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Three primary colours
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There are also represented here on a colour wheel
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Soft
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And then
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The triangles here on the outside this is going to be
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Secondary colours
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So it's what happens when you mix two of the primary colours together
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Yoga
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This colour instead
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And sorting
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Yellow and magenta and then we still have
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Another set of colours which is going to be the tertiary colour
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So it's essentially a colour a mix of colour between
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A primary colour
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And a secondary colours on his get if you mix yellow
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A primary colour with red a secondary colour
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You get
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8:30
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Now the same applies on all the different colour wheels is just to know the colours insulted going to be slightly different
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And like we've seen those paint here
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Nose pigment
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00:12:29,055 --> 00:12:30,079
Based colours
271
00:12:30,335 --> 00:12:35,455
What's the result in car is always going to be a little bit darker so as you can see you're mixing a bright yellow
272
00:12:35,711 --> 00:12:36,735
With a bright magenta
273
00:12:36,991 --> 00:12:39,295
It turns into a slightly darker
274
00:12:40,319 --> 00:12:44,159
Read it even more can't hear when you mix the blue and magenta together
275
00:12:44,415 --> 00:12:46,719
Get this darker colour here this dark blue
276
00:12:47,743 --> 00:12:50,047
This is going to be the difference
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00:12:50,303 --> 00:12:56,447
The more I miss together the data because but also probably important that we mentioned here found
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00:12:56,703 --> 00:12:57,471
The CMYK
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00:12:57,727 --> 00:13:01,311
And the kids week like we seen it stands for Black and this is
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00:13:01,567 --> 00:13:04,639
He necessity is important that we add
281
00:13:05,151 --> 00:13:08,735
And we should probably added to this model as well this is just because
282
00:13:08,991 --> 00:13:15,135
It's impossible to get a pure Black by mixing all of these Colours together by mixing all the primary colours
283
00:13:15,647 --> 00:13:21,791
So you'll get the best a dark grey in really dark grey but you'll never be able to get a pure black and that's it
284
00:13:22,047 --> 00:13:22,815
Has to do with
285
00:13:23,071 --> 00:13:24,863
The physical properties of
286
00:13:25,119 --> 00:13:26,911
Colours here so there are always going to be
287
00:13:27,167 --> 00:13:30,495
You know pizza or printed on a surface
288
00:13:30,751 --> 00:13:33,567
And that service is never going to be perfect in a weather
289
00:13:33,823 --> 00:13:35,359
It's people whatever it is
290
00:13:35,615 --> 00:13:38,431
There's always going to be some slight imperfections on
291
00:13:38,687 --> 00:13:44,319
On the surface of cells that is always going to be some sort of imperfections in the inner core and the paint itself
292
00:13:44,575 --> 00:13:50,719
The weather is the oil that is used maybe it's not completely transparent or maybe the pigments themselves are not in order
293
00:13:50,975 --> 00:13:52,767
Top quality even if they're the best quality
294
00:13:53,279 --> 00:13:55,327
The way that the paint will dry
295
00:13:55,583 --> 00:13:56,863
Is not going to be Easter
296
00:13:57,119 --> 00:13:59,423
Perfect surface tiles going to reflect light
297
00:13:59,679 --> 00:14:01,983
You know perfectly there's always going to be
298
00:14:02,239 --> 00:14:04,799
Some sort of imperfections at some point
299
00:14:05,055 --> 00:14:09,151
And so as a result you'll never be able to get it pure black which is why we need
300
00:14:09,407 --> 00:14:12,479
To added an obviously this is going to be in contrast with
301
00:14:12,735 --> 00:14:14,783
The light base model RT
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00:14:15,039 --> 00:14:15,551
Because
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00:14:15,807 --> 00:14:19,391
A black is simply in that case an absence of light
304
00:14:19,647 --> 00:14:22,207
So if you switch off a pixel if you switch off
305
00:14:22,463 --> 00:14:23,743
The screen you have
306
00:14:24,255 --> 00:14:25,535
Because there's no like thing I made
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00:14:26,047 --> 00:14:27,071
From the dead
308
00:14:27,327 --> 00:14:29,375
And so now that we are aware
309
00:14:29,631 --> 00:14:33,215
Are the difference between the different colour models let's take a look
310
00:14:33,471 --> 00:14:37,567
Add the first colour properties the most important of them all
311
00:14:37,823 --> 00:14:40,639
So I can see that he was the most important property
312
00:14:40,895 --> 00:14:41,919
Because that
313
00:14:42,175 --> 00:14:46,271
Really what more people refer to when describing and colours
314
00:14:46,527 --> 00:14:49,599
If you describe the colour yellow free sample
315
00:14:49,855 --> 00:14:53,439
If you talk about the evil red car you really going to be describing the red
316
00:14:53,695 --> 00:14:55,743
Hue of that colour not so much
317
00:14:55,999 --> 00:14:59,327
The saturation of the Colour and also match the the value of that
318
00:14:59,839 --> 00:15:02,143
The who really is going to be
319
00:15:02,399 --> 00:15:03,679
The colours in
320
00:15:03,935 --> 00:15:10,079
Purest form so if you buy a tube of yellow paint for example it's going to be the paint
321
00:15:10,335 --> 00:15:11,359
Play comes out of the two
322
00:15:11,615 --> 00:15:15,199
Without any added black or red white to it
323
00:15:15,455 --> 00:15:17,247
In the case
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00:15:18,271 --> 00:15:19,039
The light
325
00:15:19,551 --> 00:15:21,087
The light model
326
00:15:21,343 --> 00:15:24,927
What this is going to be a little bit different but it's actually
327
00:15:25,183 --> 00:15:28,767
The hue of the car is going to represent a particular wavelength
328
00:15:29,023 --> 00:15:31,839
Think of a red colour for example
329
00:15:32,095 --> 00:15:36,447
What the weather is going to be associated with a 700 or something like that 7
330
00:15:36,703 --> 00:15:41,055
NM wavelength and that wavelength itself is going to
331
00:15:41,311 --> 00:15:47,455
Deeds the hue of the Colour now if we open the Photoshop colour picker or in a whenever
332
00:15:47,711 --> 00:15:53,343
You're probably find something like there's two different variants of this but really this one to represent
333
00:15:53,599 --> 00:15:57,951
The different properties really really well so I really like this one to explain
334
00:15:58,463 --> 00:16:03,327
In this case here what the Hughes are going to be this bad and the centre here
335
00:16:03,583 --> 00:16:09,727
So all these colours in the centre when you drag this up and down you're going to be so I can do a few of the Colour and
336
00:16:09,983 --> 00:16:10,495
Nothing else
337
00:16:11,519 --> 00:16:15,359
This bands really is a colour wheel just straight
338
00:16:15,871 --> 00:16:21,759
And I need to prove that you can see your the number changes here and is the number that's in degrees right
339
00:16:22,015 --> 00:16:24,831
And each year so this is 8 for Hugh
340
00:16:25,087 --> 00:16:26,623
So as to you changes
341
00:16:26,879 --> 00:16:29,695
The degree also changes and it's going to be 3
342
00:16:29,951 --> 00:16:35,071
160 so in this case you know when when dragging The Slider up and down
343
00:16:35,583 --> 00:16:39,935
Each of those degrees here going to be associated with one particular colour
344
00:16:40,191 --> 00:16:40,959
Or wanted to go
345
00:16:41,471 --> 00:16:42,239
Waves
346
00:16:42,495 --> 00:16:44,543
Which is going to intern b
347
00:16:44,799 --> 00:16:46,079
Represented by a colour
348
00:16:46,335 --> 00:16:48,383
I'm so this is really what you're choosing here
349
00:16:48,639 --> 00:16:49,663
So that
350
00:16:49,919 --> 00:16:51,455
Z4 for the hue
351
00:16:51,967 --> 00:16:52,735
Is the Pure
352
00:16:52,991 --> 00:16:54,527
Form of any colour
353
00:16:55,039 --> 00:16:59,647
This brings us to the second property which is going to be the value of
354
00:17:00,415 --> 00:17:01,695
The value
355
00:17:01,951 --> 00:17:03,743
Really is going to be
356
00:17:04,255 --> 00:17:05,791
Referring to the lightning
357
00:17:06,047 --> 00:17:07,839
Or Darkness of a colour
358
00:17:08,095 --> 00:17:11,679
It really indicates the quantity of light that is
359
00:17:12,703 --> 00:17:14,239
And for a Pigman
360
00:17:14,495 --> 00:17:15,775
Colours and four lights
361
00:17:16,031 --> 00:17:19,871
Like primary school this is going to be the amount of brightness
362
00:17:20,895 --> 00:17:23,455
Value is interesting and sounds that is
363
00:17:23,711 --> 00:17:27,551
Pretty much independent of the colours them sell
364
00:17:28,063 --> 00:17:28,831
So it's very
365
00:17:29,087 --> 00:17:32,671
Very simple it's a range going from
366
00:17:33,183 --> 00:17:33,951
Your brightness
367
00:17:34,207 --> 00:17:35,487
So full white
368
00:17:35,999 --> 00:17:37,023
24 black
369
00:17:37,279 --> 00:17:41,631
And so this is going to be here on the left of the Colour
370
00:17:42,143 --> 00:17:42,911
It's just
371
00:17:43,423 --> 00:17:45,215
Different shades of grey
372
00:17:46,239 --> 00:17:46,751
Pure black
373
00:17:47,007 --> 00:17:48,031
And share
374
00:17:48,287 --> 00:17:51,871
An indicator in Photoshop you can see that being represented here
375
00:17:52,383 --> 00:17:55,455
In the little be here by looking at the process
376
00:17:55,711 --> 00:17:58,015
Of the be here it's b stands for Brighton
377
00:17:58,271 --> 00:18:00,319
You can see that change as I slide
378
00:18:00,831 --> 00:18:02,111
Down or up
379
00:18:02,623 --> 00:18:06,207
So when is completely white here is at 100%
380
00:18:06,719 --> 00:18:10,047
If I slide it all the way down here is at 0%
381
00:18:10,303 --> 00:18:11,071
Completely black
382
00:18:11,327 --> 00:18:15,167
So when talking about photos or paintings I have a
383
00:18:15,423 --> 00:18:16,703
Good range of values
384
00:18:16,959 --> 00:18:18,239
This is going to
385
00:18:18,495 --> 00:18:20,799
By referring to exactly dad so
386
00:18:21,055 --> 00:18:26,431
Photo has a nice range of values it's often referring to the file is going to
387
00:18:26,687 --> 00:18:29,759
Then a lot of different grazing between
388
00:18:30,015 --> 00:18:30,527
And
389
00:18:30,783 --> 00:18:32,575
Possibly also pure white
390
00:18:32,831 --> 00:18:33,343
In it
391
00:18:33,599 --> 00:18:34,367
So you're happy
392
00:18:34,623 --> 00:18:39,743
Tyre range going from 0% brightness to 100% brightness
393
00:18:39,999 --> 00:18:43,327
And you are of the different shades of grey in between
394
00:18:43,839 --> 00:18:45,887
A painting or a photo that has
395
00:18:46,143 --> 00:18:47,167
He Ltd
396
00:18:47,423 --> 00:18:51,263
Valiant in this case what in might instead go from
397
00:18:51,519 --> 00:18:55,103
Here to hear and that's it right so my Nintendo from something like
398
00:18:55,359 --> 00:18:57,407
Completely random numbers
399
00:18:57,919 --> 00:18:59,455
Something like 25% brightness
400
00:18:59,711 --> 00:19:03,039
All the way up to maybe 70% by 70%
401
00:19:03,295 --> 00:19:07,647
So that would be a photo or a painting with a limited Value Range
402
00:19:07,903 --> 00:19:08,927
And this
403
00:19:09,439 --> 00:19:10,975
Is often like a
404
00:19:11,231 --> 00:19:12,255
Style cheat
405
00:19:12,511 --> 00:19:13,535
Sometimes
406
00:19:13,791 --> 00:19:16,351
Painters will like to have a limit
407
00:19:16,607 --> 00:19:18,143
Range of values to play with
408
00:19:18,399 --> 00:19:24,543
And this forces them to rely on other properties of the colours to create some interesting things so there's
409
00:19:24,799 --> 00:19:27,359
Right or wrong way in that sense
410
00:19:27,871 --> 00:19:31,967
When it comes to the value it's really that holidays it's the brightness of
411
00:19:32,223 --> 00:19:33,247
Colour
412
00:19:33,759 --> 00:19:35,295
And when you mix
413
00:19:35,551 --> 00:19:38,623
With the hue of a colour then you're already able to
414
00:19:38,879 --> 00:19:40,927
Have some really really interesting
415
00:19:41,183 --> 00:19:41,695
Result
416
00:19:41,951 --> 00:19:45,791
When it comes to pigments for example that would be the same as adding
417
00:19:47,583 --> 00:19:50,911
So let's say you have again a yellow paint that you put on your pal
418
00:19:51,423 --> 00:19:53,727
And the more black you add to it
419
00:19:53,983 --> 00:19:57,823
The lower the value of your colour is going to be
420
00:19:58,079 --> 00:19:59,871
Stop the more it goes
421
00:20:00,127 --> 00:20:01,151
Towards the Black
422
00:20:01,407 --> 00:20:02,943
The darker the value of the car
423
00:20:04,479 --> 00:20:08,063
So if you don't if you don't add anything to your colour to your to your pain
424
00:20:08,319 --> 00:20:09,343
Then is going to be
425
00:20:10,879 --> 00:20:14,975
And full value 100% brightness in the case of
426
00:20:15,231 --> 00:20:17,279
The light models of the RGB
427
00:20:17,535 --> 00:20:20,095
This is going to be a little bit different but essential
428
00:20:20,607 --> 00:20:24,959
It's a represented only as brightness with the brightness of the light
429
00:20:25,215 --> 00:20:31,359
Right so if there's no brightness at all then it's completely black there's no there's no image there's nothing we're not going to be able to
430
00:20:31,615 --> 00:20:33,407
Any colour but if it's sad
431
00:20:33,919 --> 00:20:34,687
Full brightness
432
00:20:34,943 --> 00:20:38,527
Then we'll see the colour as we see them right here on the colour wheel
433
00:20:39,039 --> 00:20:40,575
Those are all at
434
00:20:40,831 --> 00:20:43,391
100% as you can see her in as a dragon
435
00:20:43,647 --> 00:20:44,927
As a colour pick them
436
00:20:45,183 --> 00:20:46,463
You can see the little
437
00:20:46,719 --> 00:20:50,047
Selecta here's always going to stay at the very top
438
00:20:50,303 --> 00:20:50,815
Meaning
439
00:20:51,071 --> 00:20:57,215
It has 100% brightness and you can also confirm that I just looking at the brightness number here
440
00:20:57,471 --> 00:21:01,567
Is at 100% regardless of the colour that I'm colour picker
441
00:21:02,079 --> 00:21:04,127
And finally this brings us to the la
442
00:21:04,895 --> 00:21:05,919
Property of colour
443
00:21:06,175 --> 00:21:11,551
Which is going to be the saturation so when this year's here is going to be represented by the as that you can see here so
444
00:21:11,807 --> 00:21:15,647
I'm at 100% saturation here and really the saturation is going to be
445
00:21:15,903 --> 00:21:16,672
You know we seen
446
00:21:16,928 --> 00:21:18,720
This is the human race
447
00:21:19,232 --> 00:21:20,000
From the top
448
00:21:20,768 --> 00:21:23,584
From the bottom to the top this is going to be the values
449
00:21:23,840 --> 00:21:26,400
And then saturation really is going to be from the left
450
00:21:26,656 --> 00:21:27,168
Soothe
451
00:21:27,680 --> 00:21:28,704
So this is going to be
452
00:21:28,960 --> 00:21:30,752
The intensity of the car
453
00:21:31,008 --> 00:21:33,568
And also referred to as a Chroma
454
00:21:33,824 --> 00:21:36,128
A refers to the domina
455
00:21:36,384 --> 00:21:36,896
Of
456
00:21:37,920 --> 00:21:38,432
In the
457
00:21:38,944 --> 00:21:40,224
Present when talking about
458
00:21:40,480 --> 00:21:42,528
Pigments again in that case
459
00:21:43,040 --> 00:21:45,088
The equivalent would be to add why
460
00:21:45,600 --> 00:21:46,112
To your
461
00:21:46,368 --> 00:21:52,256
Instead of adding black you would add white to the colour and that would change the saturation of the car
462
00:21:52,512 --> 00:21:54,304
And of course you can have black on top
463
00:21:54,816 --> 00:21:56,096
How to change the value as well
464
00:21:56,608 --> 00:21:57,376
But
465
00:21:57,632 --> 00:21:58,656
By adding white
466
00:21:58,912 --> 00:21:59,680
2A
467
00:22:00,192 --> 00:22:05,312
To a colour to a pure colour a pure pigment will you will the saturate
468
00:22:05,568 --> 00:22:06,336
Colour as a
469
00:22:06,848 --> 00:22:07,360
And then
470
00:22:07,616 --> 00:22:08,640
Talking about
471
00:22:08,896 --> 00:22:13,504
The light model to the rtb model it's really going to be the intensity of the hue
472
00:22:13,760 --> 00:22:16,576
If the eu and he was really intense
473
00:22:16,832 --> 00:22:20,672
If it's at it's maximum then will have maximum saturation
474
00:22:21,184 --> 00:22:26,048
And as the hue becomes less and less intense notes and less dominant
475
00:22:26,304 --> 00:22:28,352
Then this is what we will call
476
00:22:28,608 --> 00:22:30,144
Laura and Laura satin
477
00:22:30,912 --> 00:22:36,544
So now we're talking about saturation there is a couple more terms that love people use especially when it comes to
478
00:22:36,800 --> 00:22:39,360
To the pigment pigment base colours
479
00:22:39,616 --> 00:22:41,152
It's going to have to do
480
00:22:41,664 --> 00:22:43,200
This little thing here
481
00:22:43,712 --> 00:22:44,480
The
482
00:22:44,736 --> 00:22:46,784
Portion here this is going to be four
483
00:22:47,552 --> 00:22:48,576
Pigments
484
00:22:48,832 --> 00:22:51,136
Colours pigment base colours and
485
00:22:51,648 --> 00:22:55,744
This on the other hand is going to be a little bit less important but it's going to be based
486
00:22:56,000 --> 00:22:56,512
On
487
00:22:56,768 --> 00:22:57,536
Is b
488
00:22:57,792 --> 00:22:59,584
You separation
489
00:22:59,840 --> 00:23:02,912
And the smallest actually the same as you can see here
490
00:23:03,424 --> 00:23:04,192
Yes
491
00:23:04,448 --> 00:23:08,800
HSBC Brighton
492
00:23:09,312 --> 00:23:10,592
Of the same thing
493
00:23:10,848 --> 00:23:13,408
Super simple in comparison
494
00:23:13,664 --> 00:23:14,432
Really
495
00:23:14,688 --> 00:23:16,224
What we're looking at here at the top
496
00:23:16,480 --> 00:23:17,248
It's meant to be
497
00:23:17,504 --> 00:23:18,528
Three terms
498
00:23:18,784 --> 00:23:19,296
So it's
499
00:23:19,808 --> 00:23:20,832
Tone and shade
500
00:23:21,088 --> 00:23:21,856
Andrea Lee
501
00:23:22,112 --> 00:23:26,208
This is going to be more for photography or traditional painting
502
00:23:26,720 --> 00:23:28,768
Aurora Princess and door
503
00:23:29,024 --> 00:23:30,560
Three times are going to refer
504
00:23:30,816 --> 00:23:31,328
2
505
00:23:31,584 --> 00:23:37,472
The 10th is going to be the situation the town is going to be a mix of saturation and the Brighton
506
00:23:37,984 --> 00:23:39,264
And the she's going to
507
00:23:39,776 --> 00:23:40,544
Chorley
508
00:23:40,800 --> 00:23:41,312
About
509
00:23:41,568 --> 00:23:42,336
The brightness
510
00:23:42,592 --> 00:23:43,104
Ardee
511
00:23:43,616 --> 00:23:45,408
The value of a
512
00:23:45,664 --> 00:23:46,688
Colour in
513
00:23:46,944 --> 00:23:48,480
What we have here at the top
514
00:23:48,736 --> 00:23:49,504
Is if we
515
00:23:51,552 --> 00:23:52,576
You like this
516
00:23:52,832 --> 00:23:53,344
So
517
00:23:53,856 --> 00:23:54,880
Pure colour
518
00:23:55,392 --> 00:23:57,952
Let's go with the same red and then we add
519
00:23:58,208 --> 00:24:01,792
Especially will be changing the 10th of that
520
00:24:02,048 --> 00:24:02,560
Colour
521
00:24:03,072 --> 00:24:05,888
So the 10 of that car is going to be just a situation when I'm going to be
522
00:24:06,144 --> 00:24:08,448
When are going to be changing the value of the car
523
00:24:08,704 --> 00:24:10,240
We're not going to be able to change
524
00:24:10,752 --> 00:24:14,080
The apportionment in the hue of the Colour it's really good
525
00:24:14,336 --> 00:24:16,128
The situation that can prove this by
526
00:24:16,384 --> 00:24:17,408
Colour picking this here
527
00:24:17,664 --> 00:24:22,528
So if I change if I if we look at the saturation here this is the only thing that will change
528
00:24:22,784 --> 00:24:25,088
The brightness will stay at a hundred percent
529
00:24:25,856 --> 00:24:26,880
Click here
530
00:24:27,136 --> 00:24:29,696
Separation at 800 when I click on
531
00:24:29,952 --> 00:24:32,000
The most saturated apart of that red
532
00:24:33,536 --> 00:24:34,304
To the right here
533
00:24:34,560 --> 00:24:37,376
You can see the saturation go down and down and down and down and down
534
00:24:37,632 --> 00:24:38,912
Until 0%
535
00:24:39,168 --> 00:24:43,008
But still the brightness was 100 so really
536
00:24:43,520 --> 00:24:44,288
Just talking
537
00:24:44,800 --> 00:24:46,592
Saturation when playing around with the
538
00:24:47,616 --> 00:24:50,688
The time then it's going to be a mix of the two
539
00:24:50,944 --> 00:24:51,968
Start again
540
00:24:52,224 --> 00:24:54,272
With a pure red
541
00:24:54,528 --> 00:24:55,552
And then we add some
542
00:24:56,064 --> 00:24:57,088
Mid-level
543
00:24:57,600 --> 00:24:59,136
So you can see here I'm going to pick
544
00:24:59,392 --> 00:25:01,184
All the way on the left
545
00:25:01,440 --> 00:25:02,208
Make sure that
546
00:25:03,744 --> 00:25:04,512
50%
547
00:25:04,768 --> 00:25:06,304
I mean the number doesn't matter
548
00:25:06,560 --> 00:25:08,352
In this case it's perfectly
549
00:25:08,608 --> 00:25:09,632
Mid grey suit
550
00:25:09,888 --> 00:25:10,912
Perth
551
00:25:11,168 --> 00:25:13,984
Between a full white and 4 black
552
00:25:14,496 --> 00:25:16,288
Then if I add that to the
553
00:25:16,800 --> 00:25:19,872
Then I'll be changing the tone of that colour instead
554
00:25:20,384 --> 00:25:21,152
Not the tin
555
00:25:21,408 --> 00:25:22,944
And the tone of the colour wheel
556
00:25:23,200 --> 00:25:25,248
It's two different things it's the brightness
557
00:25:25,760 --> 00:25:27,040
And the statue
558
00:25:28,064 --> 00:25:28,576
We are
559
00:25:29,856 --> 00:25:32,672
So if you do the same exercise here and I stay
560
00:25:33,696 --> 00:25:34,976
Fully saturated colour
561
00:25:35,488 --> 00:25:36,512
Voice actor
562
00:25:37,536 --> 00:25:39,328
Every look at separation and brightness
563
00:25:39,584 --> 00:25:42,144
In theory the brightness build on all the way to
564
00:25:42,400 --> 00:25:43,168
50%
565
00:25:43,424 --> 00:25:45,984
And saturation sugar should go down all the way to 0
566
00:25:46,752 --> 00:25:47,264
So slime
567
00:25:47,520 --> 00:25:48,032
Slides
568
00:25:48,800 --> 00:25:49,568
Slides
569
00:25:50,848 --> 00:25:53,152
50% great what I started with
570
00:25:53,408 --> 00:25:56,224
And it's good to hear down the situation is down to 0
571
00:25:57,248 --> 00:26:00,320
But the value changed as well since I was using a grey
572
00:26:00,576 --> 00:26:03,136
Set a time using a really really dark grey
573
00:26:04,160 --> 00:26:05,440
Then I'll get the same as a
574
00:26:05,696 --> 00:26:08,256
And the brightness will go down all the way
575
00:26:08,512 --> 00:26:09,280
The lower
576
00:26:09,792 --> 00:26:11,584
Brightness I've selected for that day
577
00:26:11,840 --> 00:26:13,632
Now if we do the last one here
578
00:26:13,888 --> 00:26:14,656
Again start
579
00:26:17,472 --> 00:26:19,008
And add some black
580
00:26:20,800 --> 00:26:22,336
All the way down 0%
581
00:26:23,104 --> 00:26:24,640
If I add black to that
582
00:26:25,152 --> 00:26:28,736
Then we're not going to be changing the saturation and this is
583
00:26:28,992 --> 00:26:30,272
Maybe a little bit
584
00:26:30,528 --> 00:26:32,064
Strange to hear back
585
00:26:32,576 --> 00:26:36,160
By adding black not changing the situation all of the car
586
00:26:36,416 --> 00:26:37,184
You just
587
00:26:37,440 --> 00:26:37,952
Change
588
00:26:38,208 --> 00:26:38,976
The Valley
589
00:26:41,536 --> 00:26:43,072
Nice grade in here
590
00:26:44,864 --> 00:26:46,912
And I will do the same thing again colour pick this
591
00:26:47,168 --> 00:26:50,496
I can see the only thing that will change is going to be the value so star
592
00:26:50,752 --> 00:26:51,264
Albrighton
593
00:26:51,776 --> 00:26:53,824
Full volume here
594
00:26:54,336 --> 00:26:56,896
Nulc that thing go down down down down down
595
00:26:57,408 --> 00:26:57,920
As
596
00:26:59,456 --> 00:27:02,016
Saturation remains the same but as the brightness
597
00:27:02,272 --> 00:27:03,040
Start to go
598
00:27:04,832 --> 00:27:06,112
And when I do this
599
00:27:06,624 --> 00:27:07,392
I'll be
600
00:27:07,904 --> 00:27:09,440
Changing the shade
601
00:27:10,208 --> 00:27:10,976
Of
602
00:27:11,232 --> 00:27:12,512
Colour of course
603
00:27:13,792 --> 00:27:15,840
Then there's no saturation whatsoever
604
00:27:16,352 --> 00:27:18,912
But as long as it's not completely
605
00:27:19,168 --> 00:27:19,680
Pure black
606
00:27:19,936 --> 00:27:21,984
As long as it's a sheet of Grey
607
00:27:22,496 --> 00:27:24,032
Like it is right here
608
00:27:25,568 --> 00:27:26,336
1%
609
00:27:27,104 --> 00:27:27,616
Brightness
610
00:27:28,640 --> 00:27:30,176
As long as there's a little
611
00:27:30,432 --> 00:27:31,456
Brightness low
612
00:27:31,968 --> 00:27:34,528
The situation will remain at the 100%
613
00:27:34,784 --> 00:27:39,648
The main differences when talking about 10 to worry talking about saturation
614
00:27:39,904 --> 00:27:43,488
When talking about shame we really talking about the values of the car
615
00:27:43,744 --> 00:27:46,304
And the tone is kind of the one in between
616
00:27:46,560 --> 00:27:47,584
The one that is a little bit
617
00:27:47,840 --> 00:27:49,120
Misused often
618
00:27:49,376 --> 00:27:53,216
And that is going to refer to both rice going to be the saturation
619
00:27:53,472 --> 00:27:55,520
The value of the toilet will be changed
620
00:27:55,776 --> 00:27:58,080
Then for the 8SB model
621
00:27:58,336 --> 00:28:00,896
Is it going to be a little bit different actually going to be
622
00:28:01,152 --> 00:28:01,920
The opposite
623
00:28:02,176 --> 00:28:06,016
Instead of adding black instead of adding grains of adding white
624
00:28:06,272 --> 00:28:09,088
Just removing things when it comes to light rights
625
00:28:09,344 --> 00:28:10,880
I start at 100%
626
00:28:11,136 --> 00:28:11,904
Everything
627
00:28:12,160 --> 00:28:14,208
Percent saturation 100%
628
00:28:14,464 --> 00:28:15,488
And if I want to
629
00:28:16,256 --> 00:28:18,816
Sample of
630
00:28:19,072 --> 00:28:19,584
That car
631
00:28:19,840 --> 00:28:20,864
What I have to do
632
00:28:21,376 --> 00:28:24,704
Reduce the brightness so I can just started go down down and down
633
00:28:24,960 --> 00:28:26,240
And now I'm changing the shape
634
00:28:26,496 --> 00:28:28,544
By Simply removing brightness
635
00:28:29,312 --> 00:28:30,592
And if I want to
636
00:28:31,104 --> 00:28:32,640
What I can do
637
00:28:32,896 --> 00:28:33,408
Simply
638
00:28:33,664 --> 00:28:35,200
Removing the intensity
639
00:28:35,712 --> 00:28:36,480
Of
640
00:28:36,736 --> 00:28:38,784
And so the situation goes down
641
00:28:39,808 --> 00:28:41,344
And if I want to change the tone
642
00:28:41,600 --> 00:28:43,904
What I have to do is kind of go in between resin
643
00:28:44,160 --> 00:28:49,024
Not stick to that side night stick to the top and stay cocoa like anywhere in between
644
00:28:49,280 --> 00:28:50,304
And as a result
645
00:28:50,816 --> 00:28:54,400
The situation and the brightness will change and then I'll be changing the toner
646
00:28:56,448 --> 00:29:02,592
Tell me the other way round I mean the same the same terms can be used as just a different way to talk about the exact
647
00:29:02,848 --> 00:29:06,176
Not really quickly before we end the chapter I wanted to come
648
00:29:06,432 --> 00:29:07,712
Here to the sea
649
00:29:07,968 --> 00:29:10,272
What does colours look like once there
650
00:29:10,784 --> 00:29:12,832
So there's not going to be much to say about
651
00:29:13,088 --> 00:29:14,624
These two here for the pigs
652
00:29:15,136 --> 00:29:16,160
Colour pigments but
653
00:29:16,672 --> 00:29:17,184
You know
654
00:29:17,696 --> 00:29:18,720
Especially not
655
00:29:18,976 --> 00:29:20,512
That great of a
656
00:29:20,768 --> 00:29:24,096
Because it's Photoshopped doing the mixing and Photoshop is not
657
00:29:24,352 --> 00:29:25,376
Exactly like
658
00:29:25,632 --> 00:29:28,448
Real pain so it doesn't behave the same way and I couldn't find
659
00:29:28,704 --> 00:29:31,776
Blending mode that represent more than me
660
00:29:32,032 --> 00:29:32,544
It's really
661
00:29:34,848 --> 00:29:36,384
Get the point across where the
662
00:29:36,640 --> 00:29:39,456
No the mix of all these colours is a darker colour
663
00:29:39,712 --> 00:29:40,480
And that is not
664
00:29:40,992 --> 00:29:43,552
Keep your black write-off we look at this colour here
665
00:29:43,808 --> 00:29:44,320
Is
666
00:29:44,576 --> 00:29:46,880
Still 17% brightness
667
00:29:47,136 --> 00:29:52,000
It's still 9% brightness on it
668
00:29:52,768 --> 00:29:55,072
So this one you're not so accurate but
669
00:29:55,328 --> 00:29:57,888
I've made sure
670
00:29:58,144 --> 00:29:59,680
The doors colours actually don't want to
671
00:30:00,704 --> 00:30:03,520
And I would be output by Photoshop so this
672
00:30:03,776 --> 00:30:09,920
Little bit closer to reality but it all goes to show that even though they are all combined and
673
00:30:10,176 --> 00:30:16,320
Should be black the final result is not black so which is why he need the local which is why I need the added
674
00:30:17,088 --> 00:30:17,856
When it comes to
675
00:30:18,112 --> 00:30:18,624
Pigment
676
00:30:20,160 --> 00:30:20,928
Colours of Pink
677
00:30:21,184 --> 00:30:25,280
Now if we take a look at the RGB model please get a little bit
678
00:30:25,536 --> 00:30:26,560
More interesting
679
00:30:26,816 --> 00:30:31,424
If I look at the Red for example and take a look at the Brighton series already at 100
680
00:30:32,192 --> 00:30:33,728
So all the primary colours
681
00:30:33,984 --> 00:30:35,520
Are already at 100% so
682
00:30:36,032 --> 00:30:38,592
The secondary colours are also and then
683
00:30:38,848 --> 00:30:41,152
The white is also explained
684
00:30:41,408 --> 00:30:44,736
The obvious difference in brightness when it looks when you
685
00:30:44,992 --> 00:30:46,016
The White Hart
686
00:30:46,272 --> 00:30:46,784
And
687
00:30:47,296 --> 00:30:48,576
Are you then you know if you
688
00:30:48,832 --> 00:30:52,416
The red and green figures of this yellow colour which is
689
00:30:52,672 --> 00:30:56,256
The yellow and the red is a clear difference right and proceed
690
00:30:56,512 --> 00:30:57,792
Brightness the yellow
691
00:30:58,048 --> 00:31:01,376
Appears to be a lot brighter even though Photoshop tells me that it is
692
00:31:01,888 --> 00:31:03,168
In the way to look at this
693
00:31:03,424 --> 00:31:08,544
That each of these individual Cues so this you this you this you
694
00:31:09,056 --> 00:31:10,848
Individually on their own there
695
00:31:11,104 --> 00:31:16,224
100-percent they can get any brighter than that colour that was going to turn into a different car
696
00:31:16,480 --> 00:31:20,064
So that green can get any more green I can't make that
697
00:31:20,320 --> 00:31:21,088
Green Vienna
698
00:31:21,344 --> 00:31:22,112
Puerile
699
00:31:22,624 --> 00:31:23,136
It's
700
00:31:23,392 --> 00:31:25,440
It's as bright as it will get but
701
00:31:26,720 --> 00:31:27,488
Artist Dan
702
00:31:27,744 --> 00:31:30,048
Doesn't really make any sense
703
00:31:30,304 --> 00:31:35,936
For it to be a little bit more meaning for we have to look at the RGB down here so those values
704
00:31:36,192 --> 00:31:37,216
Good morning
705
00:31:37,728 --> 00:31:39,264
Of the actual
706
00:31:39,520 --> 00:31:42,080
Perceived amount of brightness that we can see
707
00:31:42,336 --> 00:31:48,480
These values go from 0 to 255 and 255 as a
708
00:31:48,992 --> 00:31:53,344
It's a mathematical thing I just this resent
709
00:31:53,600 --> 00:31:54,112
B
710
00:31:54,368 --> 00:31:59,232
Each channel is a bit anyway so we can get into that really doesn't matter
711
00:31:59,488 --> 00:32:02,816
35 the maximum or 100
712
00:32:04,096 --> 00:32:05,632
If I click on red rose
713
00:32:06,144 --> 00:32:12,288
All the other in the green channel and the blue channel or turned off only the red is at 100
714
00:32:13,056 --> 00:32:14,336
If I click on the blue
715
00:32:14,592 --> 00:32:15,616
A sentence
716
00:32:15,872 --> 00:32:16,640
On the green
717
00:32:16,896 --> 00:32:18,944
The best way to look at this then
718
00:32:19,968 --> 00:32:21,760
Each of these boxes here
719
00:32:22,016 --> 00:32:23,040
You can see those
720
00:32:23,296 --> 00:32:23,808
Flashlight
721
00:32:24,320 --> 00:32:26,368
So if one flashlight is turned on
722
00:32:26,624 --> 00:32:27,392
Out of 3
723
00:32:28,416 --> 00:32:30,976
That is it the same amount of lights rights
724
00:32:31,232 --> 00:32:32,512
1 flashlight warm
725
00:32:33,792 --> 00:32:34,304
Green light
726
00:32:34,560 --> 00:32:35,584
Another one hits
727
00:32:35,840 --> 00:32:37,888
Red light and the other one come to by blue
728
00:32:38,912 --> 00:32:41,472
Does three flashlights on their own the cat
729
00:32:41,728 --> 00:32:42,752
Get any brighter
730
00:32:43,008 --> 00:32:44,288
But if you have one flashlight
731
00:32:44,800 --> 00:32:46,592
Turn down in the other 2 hour turn off
732
00:32:46,848 --> 00:32:49,152
Sunlight out there
733
00:32:49,408 --> 00:32:52,224
Turn on the flashlight at the same time
734
00:32:52,480 --> 00:32:53,504
Get more
735
00:32:53,760 --> 00:32:55,296
Because there's just more like
736
00:32:55,552 --> 00:32:56,576
Particles coming
737
00:32:57,344 --> 00:33:01,696
And this is kind of how we explain the apparent in
738
00:33:01,952 --> 00:33:03,232
Higher brightness
739
00:33:04,000 --> 00:33:04,512
4
740
00:33:04,768 --> 00:33:05,536
Secondary colour
741
00:33:06,048 --> 00:33:08,096
Even brighter
742
00:33:08,352 --> 00:33:12,192
44 the white here where all the colours are mixed together
743
00:33:13,472 --> 00:33:15,008
You can look at those numbers
744
00:33:15,264 --> 00:33:16,544
And use those
745
00:33:16,800 --> 00:33:20,640
As an indication of how bright something is going to be
746
00:33:20,896 --> 00:33:27,040
So if you look at this in here only have £250 rights or turn in 50.849502
747
00:33:27,296 --> 00:33:29,856
That's not bad but if I click on the yellow here
748
00:33:30,112 --> 00:33:34,720
The owner has double that's what the five 510 points now
749
00:33:35,232 --> 00:33:38,048
510.9 more than 255
750
00:33:38,560 --> 00:33:39,072
Double
751
00:33:39,328 --> 00:33:40,864
So it's double the brightness
752
00:33:41,120 --> 00:33:42,912
Exactly
753
00:33:44,192 --> 00:33:45,984
NN the same goes with
754
00:33:46,240 --> 00:33:51,616
The white here so now it's even more points meaning it's even Brighter at least it appears bright
755
00:33:51,872 --> 00:33:52,640
So the more
756
00:33:52,896 --> 00:33:55,200
You have if you add all these three numbers
757
00:33:55,456 --> 00:33:56,480
The higher the Torah
758
00:33:56,736 --> 00:33:58,528
The Brighter the colour will appear to be
759
00:33:59,040 --> 00:34:00,832
This is really in Ivan comparing this to
760
00:34:01,088 --> 00:34:01,600
Flashlight
761
00:34:02,112 --> 00:34:05,184
That's actually how it works with the pixels on
762
00:34:05,440 --> 00:34:08,000
Each pixel is
763
00:34:08,256 --> 00:34:09,792
Three different flashlight
764
00:34:10,048 --> 00:34:11,072
Kind of
765
00:34:11,328 --> 00:34:15,168
So one flashlight into the red another one another one green and so
766
00:34:15,424 --> 00:34:18,752
You know if we look at the red colour here on the screen
767
00:34:19,008 --> 00:34:23,104
To be able to see this red colour it means only one part
768
00:34:23,360 --> 00:34:28,480
One third of the pixel is up the other two thirds of the Picts
769
00:34:29,760 --> 00:34:34,368
Meaning you only have one third of the lights really coming through for all of these pics
770
00:34:34,880 --> 00:34:36,672
As you can see here now if I turn on
771
00:34:36,928 --> 00:34:41,792
The other another third of the pixels if I turn on the green port on the pixel now
772
00:34:42,048 --> 00:34:48,192
Two-thirds of the pixels on and it's only one-third that is off and so is going to be significantly bread
773
00:34:48,448 --> 00:34:51,776
As we can see here with the yellow and then if you turn on the
774
00:34:52,032 --> 00:34:53,824
Third part of the pixel then
775
00:34:54,080 --> 00:34:54,848
The entire
776
00:34:55,104 --> 00:34:57,152
Three light the entire three portions
777
00:34:57,408 --> 00:34:58,944
Are the pixels are turned on
778
00:34:59,200 --> 00:35:03,552
And as result we get the brightest the brightest receipt colour
779
00:35:03,808 --> 00:35:06,112
Because we get as much light as we pass
780
00:35:06,368 --> 00:35:12,512
Even though Photoshop might be telling us that each of these colours are in fact at 800%
781
00:35:12,768 --> 00:35:16,096
Which they are in terms of perceived light we have to look
782
00:35:16,352 --> 00:35:17,632
Amount here
783
00:35:17,888 --> 00:35:18,656
The amount
784
00:35:18,912 --> 00:35:23,520
Flashlight on open in how much is flashlights are open so of course right now just looking at
785
00:35:23,776 --> 00:35:24,800
0 and 200
786
00:35:25,056 --> 00:35:28,128
5 but we can you know we can get any number in between us
787
00:35:28,640 --> 00:35:31,968
And so it's the total of these three numbers added together
788
00:35:32,224 --> 00:35:33,760
To give us a better idea
789
00:35:34,016 --> 00:35:40,160
The total brightness right of the entire range should be from 04 black all the way up to 2
790
00:35:40,416 --> 00:35:41,952
3500 + 1
791
00:35:42,208 --> 00:35:43,488
706
792
00:35:44,000 --> 00:35:44,768
5
793
00:35:45,024 --> 00:35:47,584
Then we can pick any colour now
794
00:35:47,840 --> 00:35:53,984
Let's see this guy here and we add those three numbers and this give us a total
795
00:35:54,240 --> 00:35:54,752
Then we can see
796
00:35:55,008 --> 00:36:00,640
How close is the total to the top how close is that total to 765 which is going to be
797
00:36:00,896 --> 00:36:06,272
The brightest colour or how close is it to zero which is going to be the darkest colour in so this is going to hell
798
00:36:06,784 --> 00:36:12,928
We can understand the perceived brightness a little bit better it's a little bit more useful than looking at the percentage
799
00:36:13,440 --> 00:36:15,488
For the actual brightness for Eaton
800
00:36:16,000 --> 00:36:17,280
Not each of those colours
801
00:36:17,792 --> 00:36:22,656
And this is going to be pretty much here for this chapter 20 in the next hour
802
00:36:22,912 --> 00:36:24,192
Lights and shadows
803
00:36:42,624 --> 00:36:46,464
Now we have a pretty good understanding of the different properties
804
00:36:46,720 --> 00:36:47,232
Colours
805
00:36:48,000 --> 00:36:53,120
We should probably take a look at the one thing that is going to have the biggest impact on colour
806
00:36:54,912 --> 00:36:57,472
That is going to be like this song
807
00:36:57,984 --> 00:36:59,264
So when it comes to light
808
00:36:59,520 --> 00:37:00,544
Is going to
809
00:37:00,800 --> 00:37:01,824
The values
810
00:37:02,080 --> 00:37:02,592
The colours
811
00:37:03,616 --> 00:37:04,640
And then all that
812
00:37:04,896 --> 00:37:06,432
Saturation to some degree
813
00:37:06,688 --> 00:37:09,760
And also think the hues depending on the colour of the
814
00:37:10,528 --> 00:37:11,808
So it is going to
815
00:37:12,064 --> 00:37:13,856
Really affect a lot
816
00:37:14,112 --> 00:37:16,160
Thing and it's one of the most
817
00:37:16,416 --> 00:37:19,488
Important aspect of any painting you know light is
818
00:37:19,744 --> 00:37:20,256
Search
819
00:37:21,536 --> 00:37:24,864
For so many things and we're are going to take a
820
00:37:25,120 --> 00:37:26,656
Add light in more detail
821
00:37:26,912 --> 00:37:28,704
Later and how we can use that for
822
00:37:28,960 --> 00:37:33,312
Composition in storytelling and all of those things before analysis keep things pretty basic
823
00:37:33,824 --> 00:37:38,432
Take a look at what happens when objects are let by 1 lives
824
00:37:38,688 --> 00:37:40,480
What happens to the Shadows as well
825
00:37:40,736 --> 00:37:42,784
So let's start with how the diff
826
00:37:43,296 --> 00:37:46,368
Properties of colour are affected by light
827
00:37:46,624 --> 00:37:48,928
So we have a super bass
828
00:37:49,184 --> 00:37:49,952
Set up here
829
00:37:50,208 --> 00:37:51,488
As you can see we have
830
00:37:51,744 --> 00:37:52,256
Big
831
00:37:52,512 --> 00:37:53,792
White light source
832
00:37:54,048 --> 00:37:56,096
In the shape of a sphere
833
00:37:56,608 --> 00:37:59,168
And then we have this one object which is also is
834
00:37:59,424 --> 00:38:00,704
Being directly live
835
00:38:00,960 --> 00:38:01,728
Bye
836
00:38:03,008 --> 00:38:04,800
And of course we have the shadow
837
00:38:05,056 --> 00:38:05,824
Right underneath
838
00:38:06,080 --> 00:38:06,592
Where do
839
00:38:07,872 --> 00:38:09,152
This case you know
840
00:38:09,408 --> 00:38:10,432
In real life
841
00:38:10,944 --> 00:38:11,712
Actually once
842
00:38:12,224 --> 00:38:14,528
Be like this so you would likely have some
843
00:38:14,784 --> 00:38:16,320
Even though
844
00:38:16,832 --> 00:38:18,368
Underneath he is not there
845
00:38:18,624 --> 00:38:20,672
Play led by the light source would stop
846
00:38:21,184 --> 00:38:24,256
Light bounces from that initial from that big lights off
847
00:38:24,768 --> 00:38:26,560
Bouncing off the ground here
848
00:38:26,816 --> 00:38:28,864
Being in a Bangor Hunter
849
00:38:29,120 --> 00:38:33,216
The fear itself so the bottom portion here would be slightly late
850
00:38:33,472 --> 00:38:35,520
Even though it's not directly late bye
851
00:38:36,032 --> 00:38:36,544
The lights
852
00:38:37,056 --> 00:38:37,568
No
853
00:38:37,824 --> 00:38:38,848
I can show you the
854
00:38:39,616 --> 00:38:40,128
Bye
855
00:38:40,384 --> 00:38:42,944
Does increasing the quality here a little bit
856
00:38:43,456 --> 00:38:46,016
And I'll make things a little bit more obvious when I mean
857
00:38:46,528 --> 00:38:49,856
So if I enable can make the light bounces here
858
00:38:50,112 --> 00:38:50,880
As you can see
859
00:38:51,136 --> 00:38:52,928
I don't get that Darkness
860
00:38:54,976 --> 00:38:56,256
The intensity of light
861
00:38:58,304 --> 00:38:59,328
You can get a better idea
862
00:39:00,608 --> 00:39:01,888
Resident Evil 7
863
00:39:02,144 --> 00:39:04,192
I'm going from you now from life
864
00:39:04,960 --> 00:39:06,240
To complete
865
00:39:06,496 --> 00:39:07,008
Black
866
00:39:07,264 --> 00:39:08,032
Instead
867
00:39:08,288 --> 00:39:09,824
It goes from from
868
00:39:11,360 --> 00:39:12,128
Almost
869
00:39:12,384 --> 00:39:13,664
Starts to
870
00:39:14,176 --> 00:39:16,736
To be a little bit brighter again because the light
871
00:39:17,248 --> 00:39:19,040
Particles and bouncing of the ground
872
00:39:19,296 --> 00:39:20,320
Back on
873
00:39:20,576 --> 00:39:21,088
This fear
874
00:39:21,344 --> 00:39:24,672
So light particles in all their particles so the bounce
875
00:39:26,208 --> 00:39:27,232
This is
876
00:39:27,744 --> 00:39:29,792
The cell of that we're going to work with
877
00:39:30,048 --> 00:39:30,816
Pretty baby
878
00:39:31,840 --> 00:39:34,656
The first property that will take a look at is going to be the one
879
00:39:34,912 --> 00:39:36,192
Probably the most obvious
880
00:39:36,448 --> 00:39:37,472
And that will be
881
00:39:37,728 --> 00:39:39,008
The value
882
00:39:39,264 --> 00:39:43,872
Sort the value here as we can see we have a really nice range and
883
00:39:44,384 --> 00:39:46,176
That is going to be pretty much the case
884
00:39:46,432 --> 00:39:46,944
4
885
00:39:47,200 --> 00:39:48,224
Most
886
00:39:48,480 --> 00:39:49,504
Most certainly
887
00:39:50,784 --> 00:39:52,064
The the side letter
888
00:39:52,320 --> 00:39:53,600
The closest to the lights
889
00:39:53,856 --> 00:39:54,624
Inn On The Square
890
00:39:55,648 --> 00:39:56,416
Saviour
891
00:39:56,672 --> 00:39:59,488
That one is close
892
00:39:59,744 --> 00:40:00,512
To the lights
893
00:40:00,768 --> 00:40:01,792
Is going to be the
894
00:40:02,048 --> 00:40:02,816
Of them all
895
00:40:03,072 --> 00:40:05,888
In an as you move away from that point
896
00:40:06,400 --> 00:40:09,984
Onto not on the surface here of the sphere
897
00:40:10,240 --> 00:40:11,520
Towards the other side
898
00:40:12,032 --> 00:40:16,384
And then once it's passed out the midpoint light is not going to be able to read
899
00:40:16,640 --> 00:40:17,920
And sort the value
900
00:40:18,176 --> 00:40:21,248
Continuously drop and drop and drop until I reach
901
00:40:21,760 --> 00:40:23,040
300
902
00:40:23,296 --> 00:40:25,600
Dark as your brightness on the other side hear
903
00:40:25,856 --> 00:40:26,624
Unless
904
00:40:26,880 --> 00:40:28,928
Are some light brown
905
00:40:29,440 --> 00:40:31,744
But right now I have disabled them so that's a little bit
906
00:40:32,000 --> 00:40:33,024
Easier to see
907
00:40:33,280 --> 00:40:36,352
The value change so it's always going to be the same thing the faces
908
00:40:36,608 --> 00:40:38,400
Everything have faces the lights
909
00:40:38,656 --> 00:40:40,448
More directly and everything
910
00:40:40,704 --> 00:40:41,216
Closer
911
00:40:41,472 --> 00:40:43,776
To the light is always going to be a little bit
912
00:40:44,288 --> 00:40:45,824
Now the neck
913
00:40:46,592 --> 00:40:47,360
The next
914
00:40:47,616 --> 00:40:50,944
Property is often going to be impacted
915
00:40:51,456 --> 00:40:53,760
With light is going to be there
916
00:40:54,016 --> 00:40:54,784
Hewitt
917
00:40:55,296 --> 00:40:57,344
So I can see here if I
918
00:40:58,112 --> 00:40:58,880
If I bring up
919
00:40:59,136 --> 00:41:00,416
The actual colour for
920
00:41:00,672 --> 00:41:05,536
What is this right here so it's coming this indigo colour but as you can see her on the side
921
00:41:05,792 --> 00:41:08,608
Closer to the light source is switches to Canada
922
00:41:08,864 --> 00:41:09,888
Magenta
923
00:41:10,144 --> 00:41:16,288
Pink colour this is actually it was going to happen even if the light source itself is not predict
924
00:41:16,544 --> 00:41:20,128
In a cold or warm and what I mean by that is
925
00:41:20,384 --> 00:41:21,920
So if I bring this
926
00:41:22,176 --> 00:41:24,480
Over here it's going to be the colour wheel again
927
00:41:24,736 --> 00:41:28,320
All the colours that are on the left sides I have coming the
928
00:41:28,576 --> 00:41:31,904
The White Lion here splitting this in half everything else on
929
00:41:32,160 --> 00:41:34,464
What's going to be considered warm colours
930
00:41:34,720 --> 00:41:37,792
For the yellows oranges reading the oldest colours are considered warm
931
00:41:38,048 --> 00:41:41,888
And on the other sides are on the right side here does costa consider
932
00:41:43,168 --> 00:41:45,216
And so this is going to
933
00:41:45,984 --> 00:41:47,520
Corsa no impact
934
00:41:47,776 --> 00:41:49,824
Can of the the colours she
935
00:41:50,080 --> 00:41:52,384
And what's really really interesting here is
936
00:41:52,640 --> 00:41:54,943
You know regardless of the colour that you have
937
00:41:55,711 --> 00:42:01,855
Whenever you have a light source that is neutral like this one so this particular light source is not cool or warm
938
00:42:02,367 --> 00:42:05,183
Neutral of a colour as possible
939
00:42:06,463 --> 00:42:07,487
When it's like that
940
00:42:07,743 --> 00:42:09,279
The majority of
941
00:42:09,535 --> 00:42:10,559
Colour is the
942
00:42:12,607 --> 00:42:14,399
Slightly towards a warmer
943
00:42:14,911 --> 00:42:17,471
So it's not always the case but usually that
944
00:42:20,031 --> 00:42:21,055
Any other colours here
945
00:42:21,311 --> 00:42:25,407
This is going to be a little bit less of parenting on the less saturated your colours are
946
00:42:25,663 --> 00:42:27,455
There's always meant to go towards a
947
00:42:27,967 --> 00:42:30,527
Slightly lighter or slightly warmer
948
00:42:30,783 --> 00:42:34,879
As you can see even the saturated starts in the end
949
00:42:35,135 --> 00:42:36,159
Towards more
950
00:42:37,183 --> 00:42:37,695
Pink
951
00:42:37,951 --> 00:42:41,791
And so the same happens wheel of different colours you can even see it
952
00:42:42,047 --> 00:42:45,631
No orange or we're gonna get like a dark Orange
953
00:42:46,143 --> 00:42:48,191
So the orange this one here
954
00:42:48,703 --> 00:42:54,079
Is the colour that we can find in this area but as it gets closer and closer to the lightest which is tomorrow
955
00:42:54,335 --> 00:42:57,919
Yellow colour oftentimes you know there will be some slime
956
00:42:58,431 --> 00:43:01,759
You chef so it's definitely not as drastic as
957
00:43:03,039 --> 00:43:07,135
The value cheese and we can see her so I went from really really bright to really
958
00:43:07,647 --> 00:43:09,951
But often is going to be
959
00:43:10,207 --> 00:43:11,743
Samus Light change
960
00:43:12,767 --> 00:43:13,535
Now of course
961
00:43:13,791 --> 00:43:15,071
Considering
962
00:43:15,327 --> 00:43:21,471
That the environment is as terrible as possible so there's no colours anywhere else right as you can see the
963
00:43:21,727 --> 00:43:23,007
Around is completely white
964
00:43:23,263 --> 00:43:26,847
There's no colours that there's no colours to to the rest of the environment
965
00:43:27,103 --> 00:43:28,895
There's no sky or anything like that
966
00:43:29,151 --> 00:43:31,455
And the light source itself is completely white
967
00:43:32,735 --> 00:43:37,343
Even though there's nothing in affecting the sphere the still a slide sheet
968
00:43:37,599 --> 00:43:39,903
You know I can imagine that
969
00:43:40,159 --> 00:43:43,999
It was fear itself and I had a he red colour for example or
970
00:43:44,511 --> 00:43:48,095
The blue colour a different kind of colours of course that is going to fly
971
00:43:48,351 --> 00:43:49,631
The colour of
972
00:43:49,887 --> 00:43:50,399
Fear
973
00:43:50,655 --> 00:43:52,703
In more noticeable
974
00:43:53,215 --> 00:43:56,543
But this isn't working keeping simple going to keep the light source white
975
00:43:56,799 --> 00:44:02,943
And everything else why it's so that we can have a better understanding of the basic as fact that the light has on
976
00:44:03,967 --> 00:44:08,063
This brings us to the last of the properties which is going to be a saturation
977
00:44:09,855 --> 00:44:13,951
What we can see you're not going to be much of a change
978
00:44:14,207 --> 00:44:15,743
If I bring up
979
00:44:15,999 --> 00:44:17,535
The colours here we can
980
00:44:17,791 --> 00:44:18,815
Pick the colours
981
00:44:19,071 --> 00:44:20,351
To see the
982
00:44:20,863 --> 00:44:23,935
So if I pick the colour right there right in the
983
00:44:24,959 --> 00:44:25,471
You can see
984
00:44:25,727 --> 00:44:30,079
Pretty saturated read if you look at the circle here in on the white circle
985
00:44:30,591 --> 00:44:31,359
On the
986
00:44:32,383 --> 00:44:34,943
Colour but we can notice from this
987
00:44:35,199 --> 00:44:41,343
Is really the saturation stays in the same spot pretty much the whole time out so it stays on the same line on the same vertical line
988
00:44:41,599 --> 00:44:42,111
What's this song
989
00:44:42,367 --> 00:44:43,903
Which was well basically
990
00:44:44,159 --> 00:44:44,927
Canada
991
00:44:45,183 --> 00:44:48,767
The Original Factory standard for that colour right this is the saturation here
992
00:44:49,279 --> 00:44:51,583
The square is another Scribe of the circle is right there
993
00:44:52,095 --> 00:44:54,399
So it's not going to really move towards
994
00:44:54,655 --> 00:44:55,167
Order
995
00:44:55,423 --> 00:44:55,935
Order
996
00:44:56,447 --> 00:44:56,959
It's going to
997
00:44:57,215 --> 00:44:59,519
At is very similar saturation
998
00:44:59,775 --> 00:45:00,799
Pretty much there
999
00:45:01,311 --> 00:45:04,383
Maybe a little bit less here towards the top where is switches
1000
00:45:04,639 --> 00:45:05,919
To a lighter colour
1001
00:45:06,175 --> 00:45:08,479
But still very very sore
1002
00:45:08,735 --> 00:45:12,319
Of course when you get to your black or that something else is no separation nearby
1003
00:45:12,575 --> 00:45:16,159
As we can see who the light is not going to affect activation a whole lot
1004
00:45:16,671 --> 00:45:22,303
Other things might but the light itself not really so the biggest change in
1005
00:45:22,559 --> 00:45:28,703
The colour purple is going to have to do with values that we've seen so the values definitely definitely going to be impact
1006
00:45:28,959 --> 00:45:29,471
The big way
1007
00:45:29,727 --> 00:45:30,239
When it comes
1008
00:45:30,495 --> 00:45:31,775
Light sources
1009
00:45:32,287 --> 00:45:35,103
And other human might be affected a little bit
1010
00:45:35,359 --> 00:45:37,663
And maybe more depending on
1011
00:45:37,919 --> 00:45:39,711
The colour of the environment or of
1012
00:45:39,967 --> 00:45:40,991
Element in the sea
1013
00:45:41,247 --> 00:45:43,807
But the Heuer still going to be affected
1014
00:45:44,319 --> 00:45:46,111
I really really not so much
1015
00:45:46,623 --> 00:45:47,135
And then
1016
00:45:47,391 --> 00:45:51,487
The saturation on the other hand not going to be affected at all or at least not mashup
1017
00:45:52,511 --> 00:45:58,655
Negligible amount that we can almost ignore the main effect that the light has
1018
00:45:58,911 --> 00:45:59,423
Turn up the colour
1019
00:45:59,679 --> 00:46:00,191
Proper
1020
00:46:00,703 --> 00:46:01,215
Now
1021
00:46:01,471 --> 00:46:02,239
If we
1022
00:46:02,495 --> 00:46:05,567
Take our attention away from the actual colours
1023
00:46:05,823 --> 00:46:08,383
And start looking at the shadows
1024
00:46:10,175 --> 00:46:12,479
Is one thing that's really
1025
00:46:12,735 --> 00:46:17,599
To understand when it comes to Shadows and that is that there are two types of Shadow
1026
00:46:18,879 --> 00:46:20,671
You can also say there are two
1027
00:46:21,951 --> 00:46:24,767
There is going to be such a shadow
1028
00:46:25,023 --> 00:46:27,839
Hard Shadows or soft light and hard
1029
00:46:28,351 --> 00:46:29,887
I worked the little bit better
1030
00:46:30,143 --> 00:46:30,911
When we talk about
1031
00:46:31,423 --> 00:46:32,447
Actually work
1032
00:46:32,703 --> 00:46:33,983
A thought I was going to be war
1033
00:46:34,495 --> 00:46:38,847
DC right now right so it's going to be a soft transition between light
1034
00:46:39,103 --> 00:46:43,455
And darkness definitely change and there's two things are going to
1035
00:46:43,711 --> 00:46:48,063
Impacting that shadows actually making it softer or harder
1036
00:46:48,319 --> 00:46:51,135
One of those is going to be the distance of the light source
1037
00:46:51,391 --> 00:46:52,927
From the object has been
1038
00:46:53,183 --> 00:46:54,463
Add the site
1039
00:46:57,023 --> 00:46:58,303
Those two things
1040
00:46:58,559 --> 00:47:00,351
Can go hand in hand you know
1041
00:47:00,607 --> 00:47:02,655
The song being probably the best
1042
00:47:02,911 --> 00:47:04,703
Examples of a massive
1043
00:47:05,215 --> 00:47:05,983
Massive
1044
00:47:06,239 --> 00:47:09,311
Light source but it's really really far away
1045
00:47:09,567 --> 00:47:13,919
So you know the distance in this case is going to be the deciding Factor
1046
00:47:14,175 --> 00:47:15,199
In how the shadows
1047
00:47:15,455 --> 00:47:20,831
From the Sun are going to look like if you've ever noticed outside your own shadow actually is going to be really really
1048
00:47:21,087 --> 00:47:22,367
Crest really hard
1049
00:47:22,623 --> 00:47:25,439
So there's not going to be any kind of fuzziness going around there
1050
00:47:25,951 --> 00:47:30,047
That has to do with the mass of distance between the light source and
1051
00:47:30,303 --> 00:47:30,815
The
1052
00:47:31,071 --> 00:47:32,095
You in this case
1053
00:47:32,351 --> 00:47:35,167
And we can also replicate that massive distance
1054
00:47:35,423 --> 00:47:36,191
By making
1055
00:47:36,703 --> 00:47:38,751
The light source
1056
00:47:39,007 --> 00:47:45,151
I used to be pretty fuzzy when the light source was back now Shadows really crispy at the bigger or the club
1057
00:47:45,407 --> 00:47:47,711
What's the light source is
1058
00:47:48,223 --> 00:47:50,783
That it appears in comparison to the object
1059
00:47:51,295 --> 00:47:56,159
The softer the Shadows going as you can see her in a really really big light source
1060
00:47:57,183 --> 00:47:58,719
Relatively small
1061
00:47:59,231 --> 00:47:59,743
In this case
1062
00:47:59,999 --> 00:48:01,535
Shelves going to be super the
1063
00:48:01,791 --> 00:48:02,815
It's very very sore
1064
00:48:03,583 --> 00:48:08,447
And that has to do with the amount of light particles I can come in contact
1065
00:48:08,959 --> 00:48:11,007
With the the shape or x
1066
00:48:11,263 --> 00:48:12,543
You might like
1067
00:48:13,823 --> 00:48:14,591
Behind
1068
00:48:17,407 --> 00:48:18,431
As you can see
1069
00:48:20,223 --> 00:48:21,759
A few spots you of course
1070
00:48:22,015 --> 00:48:25,599
Each other spotters in infinity of them all over the surface
1071
00:48:25,855 --> 00:48:27,903
And each of these individuals
1072
00:48:28,159 --> 00:48:29,695
Shootout in Infinity
1073
00:48:29,951 --> 00:48:30,975
Of light particles
1074
00:48:31,231 --> 00:48:34,047
But in this case not I just make sure to pick a fuse
1075
00:48:34,303 --> 00:48:36,095
We can have a good day
1076
00:48:36,607 --> 00:48:38,911
Of what can retain what can treat behind
1077
00:48:39,167 --> 00:48:40,703
And so this really is what
1078
00:48:40,959 --> 00:48:41,983
Indicate
1079
00:48:42,239 --> 00:48:43,519
The softness of the show
1080
00:48:44,031 --> 00:48:45,311
If I take
1081
00:48:45,567 --> 00:48:47,359
This lights are the spot
1082
00:48:47,615 --> 00:48:49,407
All of the light razor
1083
00:48:49,663 --> 00:48:51,199
This but here is going to be able to
1084
00:48:51,455 --> 00:48:52,735
Let's say we limit it
1085
00:48:52,991 --> 00:48:55,551
Due to this side here so this is going to be tonight
1086
00:48:56,063 --> 00:48:58,111
That we decide for the light so there's no light particles
1087
00:48:58,367 --> 00:49:00,671
That are going to go any further left than
1088
00:49:01,951 --> 00:49:02,975
One hit
1089
00:49:03,487 --> 00:49:05,535
One hit here and another one right
1090
00:49:05,791 --> 00:49:08,351
And then if we do the same process all of
1091
00:49:09,631 --> 00:49:13,727
You know making sure that the land at the same spot you know that's not real
1092
00:49:13,983 --> 00:49:14,751
It's not like
1093
00:49:15,007 --> 00:49:17,567
Really organised version of Leon
1094
00:49:18,079 --> 00:49:20,639
What we can start to see his dad
1095
00:49:21,151 --> 00:49:23,199
On the outside
1096
00:49:23,455 --> 00:49:26,015
We're getting hit by a lot of different light
1097
00:49:27,807 --> 00:49:28,575
The Aura
1098
00:49:28,831 --> 00:49:29,599
The sign in
1099
00:49:29,855 --> 00:49:30,367
Purple
1100
00:49:31,903 --> 00:49:35,999
Particles hitting here here here here which is why I know this is really bad
1101
00:49:36,255 --> 00:49:39,583
Not really it's like the brightest to Great of the
1102
00:49:41,119 --> 00:49:42,143
To go towards
1103
00:49:44,191 --> 00:49:44,703
Stanley
1104
00:49:44,959 --> 00:49:49,823
Like flora and flora light rays are able to hit so as you can see here with this area here
1105
00:49:50,079 --> 00:49:51,871
3 of those lines are able to
1106
00:49:52,383 --> 00:49:53,919
Because the purple one here
1107
00:49:54,431 --> 00:49:55,455
I can't cope
1108
00:49:55,711 --> 00:49:56,735
What's the share price of
1109
00:49:56,991 --> 00:49:58,271
The light particles I would
1110
00:49:58,783 --> 00:50:01,343
I may be lower than that what they would hit the sphere instead
1111
00:50:01,599 --> 00:50:04,159
So the only one that can actually read
1112
00:50:04,415 --> 00:50:05,439
Comes really
1113
00:50:05,695 --> 00:50:06,719
Closest your butt
1114
00:50:07,743 --> 00:50:08,511
And then this one can
1115
00:50:08,767 --> 00:50:09,535
All the way up here
1116
00:50:12,607 --> 00:50:18,751
The other one will be able to hear so three more three lines here three lines here 39030 but then what happens
1117
00:50:20,287 --> 00:50:23,103
The other scientists can actually read
1118
00:50:23,359 --> 00:50:24,895
The cause of particles not really science
1119
00:50:25,151 --> 00:50:26,687
In the skating on in this example
1120
00:50:26,943 --> 00:50:29,503
I thought the sign lying here
1121
00:50:29,759 --> 00:50:30,271
Pass
1122
00:50:30,783 --> 00:50:31,551
Going to be
1123
00:50:32,063 --> 00:50:32,831
Otherwise it
1124
00:50:33,343 --> 00:50:35,135
No lands right on the surface of
1125
00:50:35,391 --> 00:50:39,231
And so as you can see as we get closer and closer to the sea
1126
00:50:39,487 --> 00:50:41,279
The centre of the shape year
1127
00:50:41,535 --> 00:50:44,863
Fewer and fewer light rays of your light particles are
1128
00:50:45,119 --> 00:50:48,703
And all the way back here there's only kind
1129
00:50:48,959 --> 00:50:51,263
Is this one red that like particle that can read
1130
00:50:51,519 --> 00:50:57,663
And then be on that you know there's no more right so it's even if you had a point all the way done all the way up here it was
1131
00:50:58,943 --> 00:51:00,735
Which is why after is important
1132
00:51:00,991 --> 00:51:01,503
Dark
1133
00:51:01,759 --> 00:51:04,063
And then it started with the same thing again on the other side
1134
00:51:05,599 --> 00:51:07,903
Because this shape is so large
1135
00:51:08,415 --> 00:51:09,183
It's able to
1136
00:51:09,439 --> 00:51:10,207
Spray a lot
1137
00:51:10,463 --> 00:51:12,255
The particles in a bunch of different directions
1138
00:51:12,511 --> 00:51:13,535
And in this case
1139
00:51:13,791 --> 00:51:15,071
Bigger than the actual shape
1140
00:51:15,327 --> 00:51:16,863
Also able to shoot by Park
1141
00:51:17,119 --> 00:51:18,399
Behind
1142
00:51:18,655 --> 00:51:19,935
The difference
1143
00:51:20,191 --> 00:51:25,055
And the amount of light that are able to read behind here vs on the outside
1144
00:51:25,311 --> 00:51:27,871
Is gradual as you can see her it doesn't go from
1145
00:51:28,127 --> 00:51:31,455
Enough from for a gradual
1146
00:51:31,711 --> 00:51:32,479
Shifts
1147
00:51:32,735 --> 00:51:34,527
Goran floor as we go to
1148
00:51:35,039 --> 00:51:36,319
Towards the centre here
1149
00:51:36,575 --> 00:51:37,087
Are the show
1150
00:51:38,367 --> 00:51:39,903
This this gradual shift
1151
00:51:40,159 --> 00:51:41,695
What that indicates also
1152
00:51:42,207 --> 00:51:43,231
Try not to laugh
1153
00:51:43,487 --> 00:51:43,999
The Shadows
1154
00:51:44,511 --> 00:51:46,303
As there's less
1155
00:51:46,559 --> 00:51:47,071
Area
1156
00:51:47,583 --> 00:51:48,607
For July
1157
00:51:49,119 --> 00:51:50,655
To wrap around the abs
1158
00:51:50,911 --> 00:51:53,215
That shadow becomes sharper and sharper
1159
00:51:53,471 --> 00:51:57,567
But I really understand County the difference between the distance and the size
1160
00:51:57,823 --> 00:51:59,615
Mosquito going to reduce the size
1161
00:52:00,639 --> 00:52:03,711
The distance of the light source is still going to be as close as they used to
1162
00:52:04,223 --> 00:52:05,759
But as you can see her the light source
1163
00:52:06,015 --> 00:52:07,807
Significantly reduced so it's smaller
1164
00:52:08,063 --> 00:52:10,623
Or maybe not more about the same size or small
1165
00:52:10,879 --> 00:52:11,647
Then the other
1166
00:52:11,903 --> 00:52:13,439
It's all so there's not going to be any car
1167
00:52:13,695 --> 00:52:14,975
Light particle that can read
1168
00:52:15,231 --> 00:52:17,023
Behind the object like they could before
1169
00:52:17,535 --> 00:52:20,095
But still in this case send
1170
00:52:20,351 --> 00:52:21,375
The light source is
1171
00:52:21,887 --> 00:52:24,191
Fairly close will still get some
1172
00:52:24,447 --> 00:52:25,727
Soffits to the shadow Weaver
1173
00:52:26,751 --> 00:52:27,775
It might not be as much
1174
00:52:28,031 --> 00:52:29,055
As the force is not going
1175
00:52:29,567 --> 00:52:30,591
Perfectly sure
1176
00:52:31,359 --> 00:52:34,175
And the main isn't here again the same
1177
00:52:35,967 --> 00:52:37,247
For light particles
1178
00:52:39,295 --> 00:52:41,087
44444
1179
00:52:41,855 --> 00:52:43,647
And now it's easy
1180
00:52:43,903 --> 00:52:44,927
3
1181
00:52:45,183 --> 00:52:45,951
This
1182
00:52:46,975 --> 00:52:47,487
Purple
1183
00:52:47,743 --> 00:52:49,535
Particles can't read anymore because of the
1184
00:52:51,327 --> 00:52:52,095
Instead
1185
00:52:52,607 --> 00:52:54,143
And so we did we drop
1186
00:52:54,399 --> 00:52:55,423
Oliver
1187
00:52:55,935 --> 00:52:59,263
One4all alignment 3 and then to right away
1188
00:52:59,775 --> 00:53:00,799
Because now the same
1189
00:53:01,567 --> 00:53:02,591
Past this point
1190
00:53:02,847 --> 00:53:05,151
And after that there's nothing right
1191
00:53:06,175 --> 00:53:06,943
Your Darkness
1192
00:53:07,455 --> 00:53:08,223
Just a shadow
1193
00:53:08,735 --> 00:53:09,503
As you can see her
1194
00:53:09,759 --> 00:53:10,527
Between
1195
00:53:10,783 --> 00:53:12,575
Between the shadow
1196
00:53:12,831 --> 00:53:14,623
And between the light area here
1197
00:53:15,647 --> 00:53:17,183
As much light as possible
1198
00:53:17,695 --> 00:53:19,487
They're still going to be sunshine
1199
00:53:21,023 --> 00:53:23,583
So the switch is definitely more sudden
1200
00:53:25,119 --> 00:53:30,239
The softness already the fuzziness around the Shadows going to be much much tighter tighter than before
1201
00:53:30,495 --> 00:53:32,543
But there is still going to be some sort
1202
00:53:33,567 --> 00:53:35,615
So now to take the same light source
1203
00:53:36,127 --> 00:53:38,687
Not touch the size of it will actually increase the disk
1204
00:53:39,967 --> 00:53:40,991
Bring real real
1205
00:53:41,247 --> 00:53:42,527
Far away from that
1206
00:53:46,111 --> 00:53:48,159
Now he look at the shadow
1207
00:53:48,415 --> 00:53:48,927
What's it going to be
1208
00:53:51,487 --> 00:53:51,999
So far away
1209
00:53:53,791 --> 00:53:55,839
Crispr and there was a lot harder than you
1210
00:53:57,887 --> 00:53:59,935
Now I can see the difference
1211
00:54:00,959 --> 00:54:01,983
Then two more
1212
00:54:02,239 --> 00:54:02,751
Clear
1213
00:54:03,007 --> 00:54:04,031
Illustrate count
1214
00:54:04,287 --> 00:54:05,823
The impact of distance
1215
00:54:06,591 --> 00:54:07,871
Thursday is going to be something
1216
00:54:08,639 --> 00:54:11,455
Pretty different compared to what we've seen so far
1217
00:54:12,223 --> 00:54:14,271
What average wage it can be situation where
1218
00:54:14,783 --> 00:54:15,551
We have
1219
00:54:15,807 --> 00:54:17,087
Something similar to the
1220
00:54:17,343 --> 00:54:20,415
And the sons of course North London to be the same time because the distance
1221
00:54:20,927 --> 00:54:23,743
Is nothing in comparison to what it really is in real
1222
00:54:23,999 --> 00:54:28,863
But if I take my light source here and move it really really really far away
1223
00:54:29,119 --> 00:54:29,887
From the
1224
00:54:30,911 --> 00:54:32,447
Maybe something all the way up here
1225
00:54:33,215 --> 00:54:35,519
And what we can do now is we can take
1226
00:54:36,031 --> 00:54:36,543
The same
1227
00:54:36,799 --> 00:54:37,823
Light rays
1228
00:54:38,079 --> 00:54:40,127
Does the form them so bring them
1229
00:54:40,639 --> 00:54:41,151
Again
1230
00:54:41,407 --> 00:54:43,199
The originated from the lights
1231
00:54:43,455 --> 00:54:43,967
ASDA
1232
00:54:44,223 --> 00:54:46,271
Should there be something like this
1233
00:54:46,527 --> 00:54:48,063
Well we can see
1234
00:54:48,319 --> 00:54:49,343
It's not perfect
1235
00:54:49,599 --> 00:54:50,111
But
1236
00:54:50,879 --> 00:54:55,487
Really what you should be looking out now to help parallel all those lines are
1237
00:54:55,743 --> 00:54:56,767
Stop I'm not
1238
00:54:57,791 --> 00:55:01,375
Infinitely far from the subjects I'm still pretty far
1239
00:55:01,631 --> 00:55:03,423
But nothing compared to lights a
1240
00:55:04,447 --> 00:55:05,983
Earth and the sun right so
1241
00:55:06,495 --> 00:55:09,567
The actual sun is where we for the weather
1242
00:55:11,615 --> 00:55:14,687
Does light rays are actually originating from the sun
1243
00:55:14,943 --> 00:55:16,479
Instead of being slightly
1244
00:55:16,735 --> 00:55:18,783
No almost parallel at the all right now
1245
00:55:19,039 --> 00:55:20,831
They would all appear to be
1246
00:55:22,111 --> 00:55:25,695
So as a result of the light rays for example like these here like
1247
00:55:25,951 --> 00:55:26,463
The purple
1248
00:55:26,719 --> 00:55:31,327
That normally wouldn't be able to to hear do you know any further than this in the previous example
1249
00:55:31,583 --> 00:55:33,119
What now if you trace a line
1250
00:55:35,423 --> 00:55:36,447
The factories are lying
1251
00:55:36,703 --> 00:55:37,215
Going
1252
00:55:37,471 --> 00:55:39,263
Here all the way down
1253
00:55:41,055 --> 00:55:42,591
Now you can see that they actually
1254
00:55:42,847 --> 00:55:43,615
Is able to
1255
00:55:43,871 --> 00:55:45,151
Really really close
1256
00:55:45,663 --> 00:55:47,967
And then anything behind
1257
00:55:48,991 --> 00:55:50,015
Fear is not
1258
00:55:51,295 --> 00:55:52,319
And then we can do the same
1259
00:55:52,575 --> 00:55:53,343
Test
1260
00:55:53,599 --> 00:55:55,391
The sign lying here make
1261
00:55:55,647 --> 00:55:57,183
Start all the way to the top
1262
00:55:58,463 --> 00:55:59,231
Down down
1263
00:55:59,487 --> 00:56:00,767
Down down down down down
1264
00:56:01,023 --> 00:56:02,559
And see if I can
1265
00:56:03,327 --> 00:56:04,095
Anakin
1266
00:56:04,351 --> 00:56:05,119
Indeed
1267
00:56:05,631 --> 00:56:06,655
So before
1268
00:56:06,911 --> 00:56:09,727
Stop around this area now I can go all the way to the side
1269
00:56:09,983 --> 00:56:11,775
So with this
1270
00:56:12,031 --> 00:56:12,799
Why can we see
1271
00:56:13,823 --> 00:56:17,407
We can see that the for the light intensity was maxima
1272
00:56:17,663 --> 00:56:18,687
Starting from here
1273
00:56:18,943 --> 00:56:21,247
And outwards to the left right so we
1274
00:56:21,759 --> 00:56:23,807
Fortnite ratio that were able to hit
1275
00:56:25,087 --> 00:56:27,391
Has that lines up past this one line
1276
00:56:27,647 --> 00:56:28,159
There was
1277
00:56:28,415 --> 00:56:30,975
33333 until there are only two
1278
00:56:31,231 --> 00:56:32,511
And then one and then
1279
00:56:33,023 --> 00:56:35,071
But in this case as we can see here
1280
00:56:35,327 --> 00:56:35,839
If
1281
00:56:36,095 --> 00:56:36,863
The four
1282
00:56:37,119 --> 00:56:37,631
And
1283
00:56:37,887 --> 00:56:41,215
Thirds of the Sian and the purple can hit all the way here of course
1284
00:56:41,471 --> 00:56:44,287
Give me the Beacon Head here here here here here is you alright
1285
00:56:44,543 --> 00:56:45,311
There's no reason for
1286
00:56:45,823 --> 00:56:46,335
Nazi
1287
00:56:46,591 --> 00:56:47,103
The case
1288
00:56:48,127 --> 00:56:49,663
What this means that we have
1289
00:56:50,943 --> 00:56:51,711
Brightness
1290
00:56:51,967 --> 00:56:52,991
All the way up here
1291
00:56:53,247 --> 00:56:54,783
And then wants a shadow start
1292
00:56:55,295 --> 00:56:56,319
0 brightness of
1293
00:56:56,575 --> 00:56:59,391
Until this not going to any kind of a gradient in
1294
00:57:00,671 --> 00:57:01,695
100-percent
1295
00:57:01,951 --> 00:57:03,231
0%
1296
00:57:03,743 --> 00:57:05,535
And this is the only way
1297
00:57:05,791 --> 00:57:07,071
That you can achieve
1298
00:57:07,327 --> 00:57:08,607
Perfectly Chris
1299
00:57:08,863 --> 00:57:13,727
Shadow and that is something that is again you need two light sources are really really really far
1300
00:57:14,239 --> 00:57:15,007
So far away
1301
00:57:15,263 --> 00:57:18,079
That they're light particles of the light particles at the emit
1302
00:57:18,591 --> 00:57:20,383
Appear to be parallel to one another
1303
00:57:20,639 --> 00:57:21,151
As you can see
1304
00:57:23,455 --> 00:57:25,247
Those lines used to cross each other
1305
00:57:25,503 --> 00:57:26,271
In this case
1306
00:57:26,527 --> 00:57:27,039
Gorgeous
1307
00:57:27,295 --> 00:57:30,623
Hello 21 and go as you probably can guess this is
1308
00:57:30,879 --> 00:57:33,951
Shadowed is going to be pretty much uni
1309
00:57:34,207 --> 00:57:39,071
The song for that reason because the sun is the only light source that is so far away from us
1310
00:57:39,327 --> 00:57:40,863
That the light particle
1311
00:57:41,119 --> 00:57:42,655
Read us a tube
1312
00:57:42,911 --> 00:57:44,191
No parallel to one another
1313
00:57:44,447 --> 00:57:46,495
When it comes to the two types of Shadows
1314
00:57:46,751 --> 00:57:47,775
This is going to be
1315
00:57:48,031 --> 00:57:49,567
Pretty much so again
1316
00:57:50,079 --> 00:57:51,103
Light
1317
00:57:51,359 --> 00:57:52,639
The distance of the lights
1318
00:57:53,151 --> 00:57:54,943
And the size of the lights
1319
00:57:55,199 --> 00:57:59,551
Is it going to be the two main factors when it comes to the type of Shadows Italy
1320
00:58:01,855 --> 00:58:02,879
Moving on
1321
00:58:04,671 --> 00:58:06,463
There is something that's really really important
1322
00:58:06,719 --> 00:58:09,535
And this is what we are going to end this chapter
1323
00:58:09,791 --> 00:58:12,863
We're so now that we know all the logic AND
1324
00:58:13,119 --> 00:58:13,887
Theory behind
1325
00:58:14,143 --> 00:58:15,935
Now it's time to actually try
1326
00:58:16,191 --> 00:58:17,471
Draw your own shadow
1327
00:58:17,727 --> 00:58:20,287
Start again very very
1328
00:58:21,567 --> 00:58:23,103
With something is Super Bass
1329
00:58:23,359 --> 00:58:27,711
Again is fear so I'm in a different software and also have a sphere right here
1330
00:58:27,967 --> 00:58:29,247
I am going to light
1331
00:58:29,503 --> 00:58:30,527
Upbringing
1332
00:58:30,783 --> 00:58:31,551
Is spotlight here
1333
00:58:31,807 --> 00:58:33,343
So no don't pay attention
1334
00:58:33,599 --> 00:58:35,903
To the environment or anything like that
1335
00:58:36,159 --> 00:58:36,927
Trying to look at
1336
00:58:37,183 --> 00:58:38,719
Is really the shadow that we get
1337
00:58:39,231 --> 00:58:40,511
From this
1338
00:58:40,767 --> 00:58:41,279
Spotlight
1339
00:58:41,535 --> 00:58:42,047
Stop
1340
00:58:42,303 --> 00:58:42,815
Really
1341
00:58:43,327 --> 00:58:47,423
The main exercise right or the main the main goal with this is to be able to
1342
00:58:47,679 --> 00:58:51,775
Without having a 3D seem like this to be able to help us
1343
00:58:52,287 --> 00:58:55,871
Bye just drawing can't like this fear right there on a sheet of paper
1344
00:58:57,919 --> 00:59:01,503
And having a place light source in your environment
1345
00:59:01,759 --> 00:59:04,319
And you know that can be anything
1346
00:59:06,111 --> 00:59:08,671
What happens to elements now comes up
1347
00:59:08,927 --> 00:59:10,975
Figure out what the shadows
1348
00:59:11,487 --> 00:59:12,511
This is something that
1349
00:59:12,767 --> 00:59:15,071
Is incredibly hard it's really really hard
1350
00:59:15,583 --> 00:59:16,607
Brain
1351
00:59:16,863 --> 00:59:18,911
Exercise to do really
1352
00:59:19,167 --> 00:59:20,447
Definitely one of those
1353
00:59:20,703 --> 00:59:21,215
Harder
1354
00:59:21,727 --> 00:59:24,031
Hardest skills to developers in
1355
00:59:25,055 --> 00:59:26,847
What's the shadow is going to look
1356
00:59:27,103 --> 00:59:29,663
So now that I'm done scaring you
1357
00:59:30,431 --> 00:59:34,783
I want to mention that there are some things that we can do
1358
00:59:35,039 --> 00:59:36,831
To get our least help
1359
00:59:37,087 --> 00:59:37,855
Get stuffed
1360
00:59:38,111 --> 00:59:39,135
Shallow
1361
00:59:39,391 --> 00:59:42,463
And I'll show you all of that a little bit late
1362
00:59:42,719 --> 00:59:45,535
But for now I want to give you
1363
00:59:45,791 --> 00:59:47,071
Quick trick
1364
00:59:47,327 --> 00:59:48,351
Tips on how to
1365
00:59:48,607 --> 00:59:50,399
Treanor start training your brain
1366
00:59:50,655 --> 00:59:51,423
To see
1367
00:59:51,935 --> 00:59:55,519
How to see things different to see light differently and this is going to really help
1368
00:59:56,031 --> 00:59:58,335
Eventually you know figure out how the shower
1369
00:59:58,847 --> 01:00:01,663
The 13th I found a really really help me over the years
1370
01:00:01,919 --> 01:00:03,711
Is the Triton imagined
1371
01:00:03,967 --> 01:00:04,991
I myself
1372
01:00:05,247 --> 01:00:06,015
Abdoulaye
1373
01:00:06,271 --> 01:00:09,343
And I'm looking at the scene so instead of looking from
1374
01:00:09,599 --> 01:00:12,159
This point of view I'm instead looking at the scene
1375
01:00:12,415 --> 01:00:13,951
From the view of the light
1376
01:00:14,207 --> 01:00:16,255
Always try to imagine you are the
1377
01:00:16,511 --> 01:00:19,327
Looking at the environment and try to figure out
1378
01:00:19,583 --> 01:00:20,607
The picture on your brain
1379
01:00:20,863 --> 01:00:21,631
What is
1380
01:00:21,887 --> 01:00:27,007
And what you see is going to be in a where the lights are going to be applied and what you don't see
1381
01:00:27,263 --> 01:00:30,335
From data security go this is where the shadow are
1382
01:00:30,847 --> 01:00:32,895
Because there's not any light there going to be
1383
01:00:33,151 --> 01:00:33,663
Shine
1384
01:00:33,919 --> 01:00:36,991
That's it that's that's the end of the tree
1385
01:00:37,247 --> 01:00:39,295
Like I said more than exercise
1386
01:00:39,551 --> 01:00:41,343
Play something that you should definitely try to
1387
01:00:41,599 --> 01:00:43,135
As much as possible
1388
01:00:43,391 --> 01:00:45,695
Try to imagine you are the light
1389
01:00:45,951 --> 01:00:46,975
In the environment
1390
01:00:47,487 --> 01:00:48,767
Try to imagine what
1391
01:00:49,535 --> 01:00:50,559
What you don't see
1392
01:00:50,815 --> 01:00:52,095
Is going to be in the
1393
01:00:52,607 --> 01:00:55,679
Take this other example slightly more difficult
1394
01:00:56,191 --> 01:01:00,031
In this case I have two different spheres and one is kind of overlapping the other one
1395
01:01:00,287 --> 01:01:02,079
Casting shadow on the small one
1396
01:01:02,335 --> 01:01:07,455
So now you know from the side you here it's really hard to imagine you know she didn't have those Shadows a red
1397
01:01:07,967 --> 01:01:10,527
It makes things really really hard to figure out
1398
01:01:11,295 --> 01:01:13,343
Where is this going to land on my own
1399
01:01:13,599 --> 01:01:15,903
Laura Mike underground right now
1400
01:01:16,159 --> 01:01:18,975
If you try to imagine that you're the light looking at this whole scene
1401
01:01:19,231 --> 01:01:23,583
Then you can try to shift your point of you try to shift your perspective
1402
01:01:23,839 --> 01:01:26,399
And now you're imagining that ok I have
1403
01:01:27,935 --> 01:01:28,447
Fear
1404
01:01:28,703 --> 01:01:29,471
In the centre
1405
01:01:29,727 --> 01:01:35,871
Then have the smallest fear that's on the side here so this one is going to be pretty much half we covered by the Shadow of the Swan
1406
01:01:36,383 --> 01:01:40,735
Because again remember what I don't see is in the shades of since I am the
1407
01:01:42,015 --> 01:01:42,783
I know
1408
01:01:43,039 --> 01:01:45,087
The smallest fear they have
1409
01:01:45,343 --> 01:01:47,391
Half of it is going to be covered in shower
1410
01:01:47,903 --> 01:01:49,951
And as a result on the ground at half
1411
01:01:50,207 --> 01:01:50,975
A big
1412
01:01:51,231 --> 01:01:52,511
Circle or a big L
1413
01:01:52,767 --> 01:01:54,303
And I have a smaller l
1414
01:01:54,815 --> 01:01:56,351
And that's more letters going to star
1415
01:01:56,863 --> 01:02:00,703
Not quite in the centre of the bigger our lives but maybe a little bit further
1416
01:02:01,215 --> 01:02:02,239
So if we look at the
1417
01:02:03,519 --> 01:02:04,287
We can see here
1418
01:02:04,543 --> 01:02:05,567
Will I get it from the side
1419
01:02:05,823 --> 01:02:06,591
That's actually
1420
01:02:07,103 --> 01:02:09,151
Quite correct right we have this big
1421
01:02:09,663 --> 01:02:12,991
This other smaller lives it doesn't start quite at the halfway point
1422
01:02:13,503 --> 01:02:14,527
Butler
1423
01:02:14,783 --> 01:02:16,063
Pass that right is not
1424
01:02:16,319 --> 01:02:18,367
And also we can see
1425
01:02:18,879 --> 01:02:20,159
There's the two of us
1426
01:02:20,415 --> 01:02:21,183
Connected
1427
01:02:21,439 --> 01:02:24,511
And this one here is kind of overlapping the small
1428
01:02:25,023 --> 01:02:25,791
It's dead
1429
01:02:26,047 --> 01:02:27,839
Granted this is not an easy
1430
01:02:28,351 --> 01:02:31,679
Rain Bar exercises is super super advanced
1431
01:02:31,935 --> 01:02:33,471
But it's something that should
1432
01:02:33,983 --> 01:02:36,287
Try and practise every chance you get
1433
01:02:36,543 --> 01:02:39,359
Because it's only going to improve your
1434
01:02:39,871 --> 01:02:41,919
And when you're able to draw Shadows
1435
01:02:42,175 --> 01:02:43,455
Really really well
1436
01:02:43,711 --> 01:02:45,759
In your in your drawings in your painting
1437
01:02:46,015 --> 01:02:47,807
Whatever it is
1438
01:02:48,831 --> 01:02:50,367
This really
1439
01:02:50,623 --> 01:02:52,671
Really really really into
1440
01:02:52,927 --> 01:02:53,951
Your art in
1441
01:02:54,463 --> 01:02:55,231
Significant
1442
01:02:55,487 --> 01:02:58,559
So it's one of the things that even if everything else is
1443
01:02:58,815 --> 01:02:59,327
Cardiff
1444
01:02:59,583 --> 01:03:00,863
Bad or not bad
1445
01:03:01,119 --> 01:03:01,887
So so
1446
01:03:02,143 --> 01:03:05,471
In in your driving if you're able to create
1447
01:03:05,727 --> 01:03:06,751
Realistic
1448
01:03:07,007 --> 01:03:13,151
Believable Shadows it she's absolutely everything so this might be a little bit subjective this is definitely
1449
01:03:13,407 --> 01:03:15,711
It comes to you when it comes to the fore
1450
01:03:15,967 --> 01:03:16,479
Lighting
1451
01:03:16,735 --> 01:03:18,527
To me play such a big
1452
01:03:20,063 --> 01:03:21,599
It has such a high
1453
01:03:22,111 --> 01:03:27,999
Level of difficulty to execute properly that whenever it is executed properly in the penis
1454
01:03:28,255 --> 01:03:30,047
It really brings everything up with it
1455
01:03:30,303 --> 01:03:34,399
Significantly more than pretty much everything else good
1456
01:03:34,655 --> 01:03:40,287
It's all this is just come from my point of view but just looking over the years at what people respond
1457
01:03:40,543 --> 01:03:42,591
To the most when it comes to art
1458
01:03:42,847 --> 01:03:46,431
And it's always going to be those paintings or those drawings that have
1459
01:03:46,687 --> 01:03:48,479
Really amazing
1460
01:03:48,735 --> 01:03:49,247
Inshallah
1461
01:03:51,039 --> 01:03:57,183
This is going to be the end of this chapter on light and then in the next after we'll take a look at how to add
1462
01:03:57,439 --> 01:03:59,231
Apply what we've learnt so far
1463
01:03:59,487 --> 01:04:00,255
So that we can actually
1464
01:04:00,511 --> 01:04:03,327
Search practising this stuff because again as usual
1465
01:04:03,583 --> 01:04:04,351
Practise
1466
01:04:04,607 --> 01:04:06,143
Perfect so I'll see you in the loop
1467
01:04:16,383 --> 01:04:21,247
In this chapter
1468
01:04:21,503 --> 01:04:23,807
Focusing on
1469
01:04:24,063 --> 01:04:24,831
Shadow
1470
01:04:25,087 --> 01:04:27,647
So far we've seen the two types of Shadows
1471
01:04:29,183 --> 01:04:31,231
We've also seen from highlights
1472
01:04:31,487 --> 01:04:32,255
Interac
1473
01:04:32,511 --> 01:04:34,559
Will a simple volume in space
1474
01:04:37,119 --> 01:04:37,631
Is
1475
01:04:38,655 --> 01:04:39,935
Now it's time to act
1476
01:04:40,703 --> 01:04:41,727
Get in there and
1477
01:04:41,983 --> 01:04:44,031
Learn how to construct
1478
01:04:44,287 --> 01:04:45,311
A proper
1479
01:04:46,079 --> 01:04:47,615
Because you can actually
1480
01:04:47,871 --> 01:04:49,151
You're actually ways to
1481
01:04:49,663 --> 01:04:51,199
Properly constructed to that
1482
01:04:51,711 --> 01:04:53,247
In this case since this
1483
01:04:53,759 --> 01:04:54,527
The first
1484
01:04:54,783 --> 01:04:55,807
On colour in
1485
01:04:56,063 --> 01:04:57,855
We are going to be keeping
1486
01:04:58,111 --> 01:04:59,135
Pretty simple
1487
01:04:59,391 --> 01:05:00,927
So we'll start with those
1488
01:05:01,439 --> 01:05:03,743
Three different boxes in Nando's boxes
1489
01:05:03,999 --> 01:05:04,767
My Outlook
1490
01:05:06,047 --> 01:05:09,631
Try this one is floating so it's hovering above the ground
1491
01:05:10,143 --> 01:05:12,191
This one here is going to be the basic one
1492
01:05:12,447 --> 01:05:13,471
What's that word is just
1493
01:05:13,727 --> 01:05:15,263
Box Lane Underground
1494
01:05:15,519 --> 01:05:16,287
And this one
1495
01:05:16,543 --> 01:05:18,079
What the lights going to be
1496
01:05:18,335 --> 01:05:21,407
Front of the box and so probably cast a shadow on the wall
1497
01:05:21,663 --> 01:05:22,175
As well as
1498
01:05:24,735 --> 01:05:25,759
Overview with
1499
01:05:26,015 --> 01:05:27,295
Are the majority of
1500
01:05:27,551 --> 01:05:30,879
Situations that you're probably have to answer experiment
1501
01:05:31,391 --> 01:05:32,927
And once were done with the
1502
01:05:33,183 --> 01:05:35,999
Actually take a look at some more advanced shape
1503
01:05:36,255 --> 01:05:38,303
Still basic shares but more complicated than
1504
01:05:39,327 --> 01:05:40,607
But before we get there
1505
01:05:40,863 --> 01:05:41,375
Actually
1506
01:05:41,631 --> 01:05:42,655
Get started
1507
01:05:43,935 --> 01:05:44,959
What I have in a year
1508
01:05:45,215 --> 01:05:50,079
I have three different boxes that are in two point perspective here as they can see
1509
01:05:50,335 --> 01:05:53,919
This is rubbish familiar if you value of Gypsy in the prospective
1510
01:05:54,175 --> 01:05:54,687
This is
1511
01:05:54,943 --> 01:05:55,711
What will
1512
01:05:57,759 --> 01:06:02,111
At the very beginning is to do exactly that you know we can use any
1513
01:06:02,367 --> 01:06:05,183
Have to use two point perspective
1514
01:06:05,439 --> 01:06:06,719
Can you coronavirus
1515
01:06:06,975 --> 01:06:09,279
I just make sure that it
1516
01:06:09,535 --> 01:06:10,303
Samsung
1517
01:06:10,559 --> 01:06:11,071
Prospective
1518
01:06:11,327 --> 01:06:14,399
This is going to be a big help as well shortly
1519
01:06:15,935 --> 01:06:17,471
The one thing I was going to ring you
1520
01:06:17,727 --> 01:06:19,263
This is going to be
1521
01:06:20,031 --> 01:06:21,567
And why is there
1522
01:06:23,103 --> 01:06:23,615
This
1523
01:06:24,127 --> 01:06:26,943
Little thing here is going to be grounding the light in
1524
01:06:27,199 --> 01:06:31,039
Face really so this is also going to be something as important that will point
1525
01:06:31,551 --> 01:06:32,575
Weird
1526
01:06:32,831 --> 01:06:33,599
Let's connect
1527
01:06:33,855 --> 01:06:35,135
Because otherwise
1528
01:06:35,391 --> 01:06:38,719
If I don't have any ground for that lights won't light really good
1529
01:06:38,975 --> 01:06:41,023
Anywhere in space and I wouldn't be able to know
1530
01:06:41,279 --> 01:06:43,583
So if I only have come with this circle here
1531
01:06:44,095 --> 01:06:45,119
What is the light
1532
01:06:45,375 --> 01:06:47,423
Or is
1533
01:06:48,447 --> 01:06:49,727
Front here or is it
1534
01:06:49,983 --> 01:06:51,263
On the side of that
1535
01:06:51,775 --> 01:06:53,055
So there's really no waiting
1536
01:06:53,311 --> 01:06:53,823
Unless
1537
01:06:54,079 --> 01:06:55,103
Grounded answer
1538
01:06:58,431 --> 01:07:02,527
It's going to be pretty simple straightforward
1539
01:07:03,551 --> 01:07:04,575
The Shadows on the grass
1540
01:07:05,087 --> 01:07:06,367
And what
1541
01:07:06,879 --> 01:07:08,159
4 boxes like this
1542
01:07:09,439 --> 01:07:11,231
Going to have fun
1543
01:07:11,487 --> 01:07:13,535
Site and those sides are going to be
1544
01:07:13,791 --> 01:07:15,071
Are you different for
1545
01:07:15,327 --> 01:07:19,935
Depending on which side the light is on but in this case in the first case of the shadow
1546
01:07:24,287 --> 01:07:26,847
That one on the other side of the box
1547
01:07:27,103 --> 01:07:28,895
This one here's a 123
1548
01:07:29,151 --> 01:07:31,967
And these in rather going to be the one
1549
01:07:32,223 --> 01:07:34,271
Dry outside of the box
1550
01:07:34,783 --> 01:07:36,319
That creates the shadow
1551
01:07:36,575 --> 01:07:37,855
So this one here
1552
01:07:38,111 --> 01:07:39,391
Is closer to us
1553
01:07:39,647 --> 01:07:40,671
That one
1554
01:07:40,927 --> 01:07:41,439
Right there
1555
01:07:41,695 --> 01:07:42,719
And that other one
1556
01:07:42,975 --> 01:07:45,791
What does are going to be in the Shadows anyway
1557
01:07:46,047 --> 01:07:48,863
And you're sitting all that there's really no point to
1558
01:07:49,119 --> 01:07:51,679
Because I'm not going to cast any kind of Shadows
1559
01:07:51,935 --> 01:07:53,471
The are already going to be in the
1560
01:07:53,727 --> 01:07:57,567
Of course the one on the ground as well they don't catch anything they're already
1561
01:07:58,079 --> 01:07:59,103
They're already on
1562
01:07:59,871 --> 01:08:00,895
I'm going to start then
1563
01:08:01,151 --> 01:08:01,663
The first
1564
01:08:01,919 --> 01:08:02,687
Stepping in the first
1565
01:08:02,943 --> 01:08:05,759
Is the simplest of the most always want to be two different Lines
1566
01:08:06,015 --> 01:08:06,783
Super simple
1567
01:08:07,039 --> 01:08:08,319
And we'll start with
1568
01:08:08,575 --> 01:08:10,623
The ground here the ground for
1569
01:08:11,391 --> 01:08:12,927
And all will have to
1570
01:08:13,183 --> 01:08:15,231
Is trace a straight line starting from it
1571
01:08:15,743 --> 01:08:17,023
To the two corners
1572
01:08:17,791 --> 01:08:18,559
Of
1573
01:08:18,815 --> 01:08:19,583
Of the
1574
01:08:19,839 --> 01:08:24,191
This is going to be the two corners of that box you but it was like a cylinder will be coming too
1575
01:08:24,447 --> 01:08:26,495
Outside Xtra movies of that's Ireland
1576
01:08:26,751 --> 01:08:28,031
I'm going to do here
1577
01:08:28,287 --> 01:08:29,055
Touch the corner
1578
01:08:29,311 --> 01:08:30,847
And then continue the line
1579
01:08:31,103 --> 01:08:33,663
Do the same thing on the inside with the corner here
1580
01:08:34,175 --> 01:08:35,967
That I can kind of see in transparency
1581
01:08:36,223 --> 01:08:37,759
Continue the line as well
1582
01:08:38,527 --> 01:08:40,575
We are going to move on to the
1583
01:08:40,831 --> 01:08:44,159
Now and so this is going to be like here and we can imagine that
1584
01:08:44,927 --> 01:08:45,439
The sun
1585
01:08:47,231 --> 01:08:48,255
The start r line
1586
01:08:48,511 --> 01:08:50,559
Stunning at the very centre here
1587
01:08:50,815 --> 01:08:52,095
What I'm going to do
1588
01:08:52,863 --> 01:08:55,167
Tracer line connecting or touching
1589
01:08:55,423 --> 01:08:57,471
All four corners of the
1590
01:08:57,727 --> 01:08:58,495
Topside
1591
01:08:59,263 --> 01:09:00,287
One right here
1592
01:09:00,799 --> 01:09:03,871
Continue the line another one right here another one here
1593
01:09:04,127 --> 01:09:04,639
And
1594
01:09:04,895 --> 01:09:06,175
Finally the saw you in the back
1595
01:09:07,199 --> 01:09:09,247
So now I have a pretty
1596
01:09:09,503 --> 01:09:10,015
Start
1597
01:09:11,039 --> 01:09:12,831
What I need to figure out now is high
1598
01:09:13,087 --> 01:09:14,879
Close this shape right so I have
1599
01:09:15,135 --> 01:09:18,207
Now all my construction lines are pretty much done
1600
01:09:19,231 --> 01:09:20,767
2 more day to find out
1601
01:09:23,071 --> 01:09:23,839
To do then
1602
01:09:24,095 --> 01:09:25,119
Is work with
1603
01:09:27,423 --> 01:09:27,935
Corner here
1604
01:09:28,191 --> 01:09:28,703
For that box
1605
01:09:28,959 --> 01:09:30,239
What that colour is going to be
1606
01:09:30,751 --> 01:09:31,519
Discount rate
1607
01:09:31,775 --> 01:09:35,359
What's a straight line going from Blackwater to that to that point that intersection
1608
01:09:35,615 --> 01:09:37,663
So this point is going to reply
1609
01:09:37,919 --> 01:09:38,431
Dad
1610
01:09:38,943 --> 01:09:40,735
Now this corner here
1611
01:09:41,247 --> 01:09:45,087
Well I don't have anywhere right it doesn't it just keeps on going
1612
01:09:45,343 --> 01:09:45,855
And
1613
01:09:46,367 --> 01:09:47,647
So I need to figure out
1614
01:09:47,903 --> 01:09:48,415
How
1615
01:09:48,927 --> 01:09:53,535
Where is that intersection going to be here so where is that going to stop where is that corner
1616
01:09:53,791 --> 01:09:55,839
Going to be on that line
1617
01:09:56,351 --> 01:09:59,167
What I'm going to use the vanishing point that are already you
1618
01:09:59,679 --> 01:10:05,311
How to create the disability of something cannot see them still so the appointment to be right there as you can see her in matches
1619
01:10:05,567 --> 01:10:06,079
The side
1620
01:10:06,591 --> 01:10:07,615
When outside of the bar
1621
01:10:08,383 --> 01:10:10,175
And so if I'm trying to find
1622
01:10:10,687 --> 01:10:11,199
This
1623
01:10:11,967 --> 01:10:14,271
I'm here trying to find where this line is
1624
01:10:14,783 --> 01:10:15,295
On here
1625
01:10:15,551 --> 01:10:17,599
What we're going to use then is
1626
01:10:17,855 --> 01:10:19,135
Same vanishing point
1627
01:10:19,903 --> 01:10:22,463
Make sure I can I see you're right so this is it
1628
01:10:22,975 --> 01:10:24,511
And then all I have to do
1629
01:10:24,767 --> 01:10:25,535
Why did down
1630
01:10:25,791 --> 01:10:28,095
Until it interconnect with the other end
1631
01:10:28,863 --> 01:10:29,631
Just like that here
1632
01:10:31,423 --> 01:10:32,703
Connect
1633
01:10:32,959 --> 01:10:36,287
Other intersection here in red and now I will have my
1634
01:10:36,799 --> 01:10:37,311
You know that
1635
01:10:37,567 --> 01:10:40,383
Continue that lines winterland roundabout there
1636
01:10:40,895 --> 01:10:41,919
Provident
1637
01:10:42,431 --> 01:10:42,943
But anyway
1638
01:10:43,199 --> 01:10:46,015
This would be that side here of the Shadows
1639
01:10:46,271 --> 01:10:47,295
That's so that's why
1640
01:10:47,551 --> 01:10:48,063
And I have
1641
01:10:48,575 --> 01:10:50,111
The other to hear the other two
1642
01:10:51,391 --> 01:10:52,415
That other n
1643
01:10:53,183 --> 01:10:54,207
Can I have the other one
1644
01:10:57,791 --> 01:10:58,815
Same vanishing
1645
01:10:59,327 --> 01:11:01,631
As this one you're so he can see here if I'm looking
1646
01:11:01,887 --> 01:11:03,935
Find out where this man is
1647
01:11:05,471 --> 01:11:07,263
It's the same vanishing Point again
1648
01:11:07,519 --> 01:11:12,127
So all I have to do is again slide down slide down slide it down until
1649
01:11:13,151 --> 01:11:15,711
With the first corner like I did with this
1650
01:11:16,223 --> 01:11:17,759
Put the first corner in the sky
1651
01:11:18,271 --> 01:11:22,623
Is behind the box but this one here right when it connects to that line
1652
01:11:25,951 --> 01:11:26,719
Painting again
1653
01:11:26,975 --> 01:11:27,487
From here
1654
01:11:27,743 --> 01:11:29,535
Slide it down until I read
1655
01:11:29,791 --> 01:11:30,303
Until
1656
01:11:32,607 --> 01:11:33,887
You want to give me
1657
01:11:34,911 --> 01:11:35,679
Other side
1658
01:11:36,191 --> 01:11:36,959
All that I need
1659
01:11:37,215 --> 01:11:37,983
Then I have
1660
01:11:38,239 --> 01:11:39,263
One side
1661
01:11:40,031 --> 01:11:43,359
Tucson here for my shadow this one we're not going to be able to see because
1662
01:11:43,871 --> 01:11:44,639
Behind the boxes
1663
01:11:45,151 --> 01:11:47,711
But I should have pretty much everything I need
1664
01:11:47,967 --> 01:11:48,735
2
1665
01:11:48,991 --> 01:11:49,503
Fleet
1666
01:11:50,271 --> 01:11:52,319
Don't have this one here now this corner
1667
01:11:52,831 --> 01:11:55,647
Connect with the new line that we generated
1668
01:11:55,903 --> 01:11:56,671
You know the
1669
01:11:57,183 --> 01:11:58,463
The day the green corner here
1670
01:11:58,975 --> 01:12:02,047
I don't use the other one here the one on the outside and wants you
1671
01:12:02,303 --> 01:12:03,327
It's only to find
1672
01:12:03,839 --> 01:12:04,607
First corner
1673
01:12:04,863 --> 01:12:06,143
I have did I hear
1674
01:12:06,399 --> 01:12:07,679
And have this one here
1675
01:12:07,935 --> 01:12:08,447
That is
1676
01:12:09,727 --> 01:12:11,519
No I'm just ready to
1677
01:12:11,775 --> 01:12:12,287
The ship
1678
01:12:13,567 --> 01:12:14,079
Is all off
1679
01:12:14,591 --> 01:12:15,871
And I will have my
1680
01:12:16,127 --> 01:12:16,639
Final
1681
01:12:17,407 --> 01:12:18,687
Here to here
1682
01:12:19,455 --> 01:12:20,223
To hear
1683
01:12:21,247 --> 01:12:22,527
Go round the back
1684
01:12:23,039 --> 01:12:27,391
And dairy go and this is how you build Shadows really so he can see her
1685
01:12:27,903 --> 01:12:30,719
There's a couple extra lines to drop that really no shirt
1686
01:12:30,975 --> 01:12:32,255
Able to create the
1687
01:12:32,511 --> 01:12:33,791
Those boxes in the first place
1688
01:12:34,047 --> 01:12:36,607
Creating the tables for it to be really really sorry
1689
01:12:38,143 --> 01:12:38,911
Of course
1690
01:12:39,167 --> 01:12:40,703
This was an easy exam
1691
01:12:41,471 --> 01:12:43,263
So that we're going to move onto a
1692
01:12:43,775 --> 01:12:44,543
Slightly more
1693
01:12:45,055 --> 01:12:45,823
Complicated one
1694
01:12:48,127 --> 01:12:48,895
Surface years
1695
01:12:49,151 --> 01:12:50,687
So instead of having
1696
01:12:50,943 --> 01:12:53,759
Side five sides to arshad
1697
01:12:54,015 --> 01:12:57,087
Will probably have some more because there's going to be a break in the line
1698
01:12:57,599 --> 01:12:59,647
We want to start exactly the same way
1699
01:12:59,903 --> 01:13:01,951
With the two lines stunning here
1700
01:13:02,207 --> 01:13:02,975
The root of
1701
01:13:03,743 --> 01:13:04,767
Touching the £2
1702
01:13:08,351 --> 01:13:09,375
Until
1703
01:13:10,143 --> 01:13:11,167
Because it's going to change
1704
01:13:12,959 --> 01:13:13,471
No I'm
1705
01:13:13,727 --> 01:13:14,751
Poaching
1706
01:13:15,007 --> 01:13:18,591
Other corners because then the line would have to go through the boxing
1707
01:13:18,847 --> 01:13:19,615
Is no good
1708
01:13:20,127 --> 01:13:20,895
That's not how
1709
01:13:21,407 --> 01:13:26,015
Now I'm going to move on to the actual light itself appears to do the same thing here
1710
01:13:26,271 --> 01:13:26,783
Connect to
1711
01:13:27,807 --> 01:13:28,575
Kaunas
1712
01:13:29,599 --> 01:13:30,111
Portion of
1713
01:13:32,159 --> 01:13:33,951
Or the edges that are going to be projecting
1714
01:13:34,463 --> 01:13:35,487
The Shadows
1715
01:13:35,999 --> 01:13:36,767
This one here
1716
01:13:40,095 --> 01:13:41,375
The one on the side
1717
01:13:42,399 --> 01:13:43,167
This one right
1718
01:13:43,679 --> 01:13:44,191
1
1719
01:13:44,959 --> 01:13:45,471
5
1720
01:13:45,983 --> 01:13:47,519
So those are going to be the 5
1721
01:13:47,775 --> 01:13:48,287
Edges
1722
01:13:48,799 --> 01:13:49,567
ASDA Shaw
1723
01:13:50,079 --> 01:13:50,591
Leicester
1724
01:13:50,847 --> 01:13:51,359
With the corner
1725
01:13:52,639 --> 01:13:54,943
Just extend as much as I can hear
1726
01:13:55,199 --> 01:13:56,991
Going through all the different colours of that
1727
01:13:58,527 --> 01:14:00,319
You are the one behind here
1728
01:14:01,087 --> 01:14:02,111
And one
1729
01:14:02,367 --> 01:14:05,183
Is it good to start from the same points on my licence
1730
01:14:05,439 --> 01:14:05,951
Perfect
1731
01:14:06,975 --> 01:14:07,743
Stop now
1732
01:14:09,279 --> 01:14:11,583
I have these two points so this one's on speaker
1733
01:14:11,839 --> 01:14:14,911
And that one here work next
1734
01:14:15,167 --> 01:14:15,935
Amazon speaker
1735
01:14:16,191 --> 01:14:16,703
Swapz
1736
01:14:16,959 --> 01:14:17,471
These
1737
01:14:17,727 --> 01:14:18,751
I don't
1738
01:14:19,007 --> 01:14:19,775
Kaunas
1739
01:14:20,543 --> 01:14:22,335
Now I am going to need
1740
01:14:22,591 --> 01:14:23,103
Figure out
1741
01:14:23,359 --> 01:14:24,895
The line going from here
1742
01:14:25,151 --> 01:14:26,431
To hear what that looks like
1743
01:14:26,687 --> 01:14:27,199
On the
1744
01:14:28,735 --> 01:14:29,247
Find
1745
01:14:29,759 --> 01:14:30,783
Again I need
1746
01:14:31,039 --> 01:14:34,367
Find the original vanishing point I created those edges
1747
01:14:36,415 --> 01:14:36,927
Through the
1748
01:14:39,231 --> 01:14:40,511
Why did down until
1749
01:14:41,791 --> 01:14:43,071
Intersect
1750
01:14:44,351 --> 01:14:45,375
Blue.hair.dye
1751
01:14:47,167 --> 01:14:48,703
And so we'll have now
1752
01:14:49,215 --> 01:14:49,983
Deaths
1753
01:14:50,239 --> 01:14:51,263
The shuttle done
1754
01:14:51,519 --> 01:14:52,543
And dad's
1755
01:14:53,567 --> 01:14:54,335
But now
1756
01:14:54,591 --> 01:14:55,615
When it touches the wall
1757
01:14:56,127 --> 01:14:57,919
It's a of course you're going to change
1758
01:14:58,431 --> 01:15:01,503
And then so normally what I would do to find out how likely
1759
01:15:01,759 --> 01:15:04,063
The rest of the line is just continue that line here
1760
01:15:04,831 --> 01:15:06,879
Until I reach the intersection there
1761
01:15:07,391 --> 01:15:10,463
The world's changing angle all I have to do
1762
01:15:10,719 --> 01:15:12,767
Tuesday along with it and goes
1763
01:15:14,559 --> 01:15:15,327
Because the
1764
01:15:15,583 --> 01:15:16,863
In this Direction
1765
01:15:17,119 --> 01:15:18,911
Until I touch the line
1766
01:15:19,423 --> 01:15:20,447
So this is going to be
1767
01:15:21,727 --> 01:15:23,775
Here instead you know it's not going to be this one
1768
01:15:27,615 --> 01:15:29,663
Enough what I just have to do
1769
01:15:29,919 --> 01:15:30,687
Exact same thing
1770
01:15:31,711 --> 01:15:33,503
I need to find out
1771
01:15:33,759 --> 01:15:36,063
This one here where lands on the ground
1772
01:15:36,575 --> 01:15:37,087
I'm going to start
1773
01:15:37,855 --> 01:15:39,903
The one that created that
1774
01:15:40,159 --> 01:15:42,207
Slider down slider down until
1775
01:15:42,463 --> 01:15:43,487
Text Emma
1776
01:15:44,255 --> 01:15:45,279
And now I know
1777
01:15:45,791 --> 01:15:46,559
That
1778
01:15:46,815 --> 01:15:48,351
Shadow here on this side
1779
01:15:48,863 --> 01:15:49,375
Like this
1780
01:15:49,887 --> 01:15:50,399
Then
1781
01:15:50,655 --> 01:15:55,775
How to figure out the missing line which is going to be this line right here right I'm trying to find
1782
01:15:56,031 --> 01:15:57,311
Where is this going to go
1783
01:15:57,823 --> 01:15:59,103
And to find this
1784
01:15:59,359 --> 01:16:00,639
It's going to be that
1785
01:16:01,151 --> 01:16:02,175
Streamline
1786
01:16:02,687 --> 01:16:03,199
This
1787
01:16:04,223 --> 01:16:04,991
I'm trying to play
1788
01:16:05,503 --> 01:16:06,527
Because I already have
1789
01:16:06,783 --> 01:16:07,551
Is Conor here
1790
01:16:07,807 --> 01:16:09,343
The yellow then and
1791
01:16:09,599 --> 01:16:10,367
Orange corner
1792
01:16:10,879 --> 01:16:11,903
That I already have
1793
01:16:12,159 --> 01:16:14,975
To find the other side and say if I follow the line
1794
01:16:15,231 --> 01:16:16,767
It's going to be give me this caller ID
1795
01:16:18,047 --> 01:16:19,071
Now I can do
1796
01:16:20,351 --> 01:16:21,887
Here is trying to find a vanishing point
1797
01:16:22,143 --> 01:16:22,911
4
1798
01:16:23,167 --> 01:16:24,447
Lying for that
1799
01:16:24,703 --> 01:16:25,215
Of the box
1800
01:16:25,471 --> 01:16:28,799
And in this case that happens to be the vanishing point at a little bit further away
1801
01:16:29,311 --> 01:16:30,079
That's not right
1802
01:16:32,127 --> 01:16:34,431
What I can do now is Danny from here
1803
01:16:34,687 --> 01:16:37,503
I make sure that I'm right on to the right
1804
01:16:37,759 --> 01:16:38,783
The right Edge
1805
01:16:39,551 --> 01:16:40,319
That's good
1806
01:16:40,575 --> 01:16:44,671
Slide down slide down to attach the other side hear the other Orange
1807
01:16:46,719 --> 01:16:47,999
Going to give me
1808
01:16:48,255 --> 01:16:48,767
Top
1809
01:16:49,279 --> 01:16:50,047
Turn on my shadow
1810
01:16:50,559 --> 01:16:51,071
What
1811
01:16:52,607 --> 01:16:54,655
Continue continue here
1812
01:16:54,911 --> 01:16:56,703
All the way all the way here and there
1813
01:16:58,239 --> 01:17:00,031
Until touches that new line
1814
01:17:00,287 --> 01:17:01,311
Enclose the
1815
01:17:01,823 --> 01:17:03,103
And that would be the shadows
1816
01:17:04,127 --> 01:17:05,407
This particular
1817
01:17:07,455 --> 01:17:09,759
All the stuff in the back when I'm going to be
1818
01:17:13,343 --> 01:17:14,623
And then and now
1819
01:17:14,879 --> 01:17:16,159
What's the weather again
1820
01:17:17,695 --> 01:17:18,719
Dad's
1821
01:17:18,975 --> 01:17:20,255
Interact with two different
1822
01:17:20,511 --> 01:17:21,023
Services
1823
01:17:21,535 --> 01:17:22,047
The ground
1824
01:17:23,327 --> 01:17:23,839
The wall
1825
01:17:24,095 --> 01:17:25,631
Not too hard
1826
01:17:26,399 --> 01:17:28,191
Doesn't matter how many surfaces
1827
01:17:28,703 --> 01:17:29,983
As long as we follow the same rule
1828
01:17:31,263 --> 01:17:31,775
Things to
1829
01:17:33,311 --> 01:17:35,615
Gone to the last example
1830
01:17:35,871 --> 01:17:36,895
Going to be a little
1831
01:17:37,151 --> 01:17:37,919
Different
1832
01:17:39,199 --> 01:17:40,735
Love it more complicated than that
1833
01:17:40,991 --> 01:17:44,063
Because this was actually flooding of the ground was not touching
1834
01:17:44,575 --> 01:17:45,343
The first
1835
01:17:45,599 --> 01:17:47,391
Think when you have a floating object
1836
01:17:47,647 --> 01:17:50,463
It will have to do a will have to be to ground it
1837
01:17:50,975 --> 01:17:51,487
Sun disc
1838
01:17:52,767 --> 01:17:55,839
What would happen if this box were to drop straight
1839
01:17:57,119 --> 01:17:59,167
I just tried calling an arbitrary
1840
01:17:59,423 --> 01:18:01,983
Right here I could have been a little bit Laura doesn't really matter
1841
01:18:03,519 --> 01:18:04,799
This right here
1842
01:18:05,055 --> 01:18:05,567
Radio
1843
01:18:05,823 --> 01:18:06,335
Radio
1844
01:18:06,591 --> 01:18:07,615
Those are going to be
1845
01:18:07,871 --> 01:18:09,151
My corners
1846
01:18:09,663 --> 01:18:10,687
What a bastard
1847
01:18:10,943 --> 01:18:11,455
To drop
1848
01:18:11,711 --> 01:18:14,783
So if it wasn't flowing so I know that is falling by about any of this
1849
01:18:15,295 --> 01:18:15,807
Stop
1850
01:18:16,063 --> 01:18:18,111
The reason why we need this is because
1851
01:18:18,367 --> 01:18:19,903
The trees the initial two lines
1852
01:18:20,927 --> 01:18:23,231
For the ground yourself from the ground of the
1853
01:18:23,487 --> 01:18:25,791
We need those points to be ground
1854
01:18:26,303 --> 01:18:26,815
Because
1855
01:18:27,071 --> 01:18:29,375
It's the ground portion of the shadow
1856
01:18:30,655 --> 01:18:36,799
Has to be on the same level has to be on the ground of also won't be able to jump up in the air to touch that corner
1857
01:18:37,823 --> 01:18:40,127
This particular example instead of heavy
1858
01:18:40,383 --> 01:18:40,895
4
1859
01:18:41,151 --> 01:18:41,919
Science
1860
01:18:42,431 --> 01:18:45,503
Instead of having five sides like in the first example we saw
1861
01:18:45,759 --> 01:18:48,063
This one's going to have an extra one because
1862
01:18:49,087 --> 01:18:49,855
Do I have
1863
01:18:50,111 --> 01:18:51,391
This side here
1864
01:18:51,647 --> 01:18:56,767
That said there and have this idea on the side that side here on the other side
1865
01:18:57,023 --> 01:18:57,535
The back
1866
01:18:57,791 --> 01:19:02,399
Tired and then I'll have one more so this was coming the set-up that we have for the other boxes
1867
01:19:02,655 --> 01:19:05,983
Since this one is floating out actually be able to
1868
01:19:06,239 --> 01:19:08,799
I like this one as well because this is go
1869
01:19:09,311 --> 01:19:12,127
The shadow fight before I didn't because it was already
1870
01:19:12,383 --> 01:19:14,687
Resting on the ground but in this case it's flooding so
1871
01:19:14,943 --> 01:19:15,711
Things are love
1872
01:19:16,479 --> 01:19:18,783
I don't know exactly
1873
01:19:19,807 --> 01:19:21,087
Started From The Bottom
1874
01:19:21,855 --> 01:19:23,391
Extend those lines
1875
01:19:23,647 --> 01:19:24,671
That's the face
1876
01:19:25,183 --> 01:19:27,487
Corners for the corners that's at the box
1877
01:19:27,743 --> 01:19:30,815
I'm going to treat all the other Lines
1878
01:19:31,071 --> 01:19:32,351
Something here from the light
1879
01:19:32,607 --> 01:19:33,119
To all the
1880
01:19:33,375 --> 01:19:33,887
Kaunas
1881
01:19:34,143 --> 01:19:35,167
For the top of the box
1882
01:19:36,447 --> 01:19:39,263
That's gonna hear that corner there and extenders
1883
01:19:39,519 --> 01:19:40,031
20
1884
01:19:41,311 --> 01:19:43,871
Onside and of course
1885
01:19:44,127 --> 01:19:45,151
And the bottom here
1886
01:19:45,663 --> 01:19:46,431
Boxing
1887
01:19:48,479 --> 01:19:52,575
Which country should selectable industry set for every single corner and then you'll see
1888
01:19:52,831 --> 01:19:54,623
You as you work on it
1889
01:19:54,879 --> 01:20:01,023
That star some of those lines are not going to be used and so in overtime you'll just have to learn which ones to ignore
1890
01:20:01,535 --> 01:20:04,095
I'm going to colour code my corners again because I help
1891
01:20:04,351 --> 01:20:04,863
Quite a bit
1892
01:20:05,375 --> 01:20:06,143
The first colour is here
1893
01:20:06,655 --> 01:20:07,679
That we already have
1894
01:20:09,215 --> 01:20:12,031
The land right on that one here so have my
1895
01:20:12,287 --> 01:20:13,824
Two colours for The Shadows
1896
01:20:14,080 --> 01:20:14,592
I know
1897
01:20:15,360 --> 01:20:16,384
First Edge
1898
01:20:19,712 --> 01:20:20,480
This one here
1899
01:20:20,736 --> 01:20:22,016
This is the next one
1900
01:20:22,528 --> 01:20:24,064
Find this 1-hour
1901
01:20:24,576 --> 01:20:26,112
What is going to be
1902
01:20:26,880 --> 01:20:29,440
That's line hear that touches that one corner
1903
01:20:29,696 --> 01:20:31,488
That one line I need to find
1904
01:20:31,744 --> 01:20:34,560
This line continues continues continues and touch
1905
01:20:35,584 --> 01:20:39,680
So this is going to be the first corner next up is going to be this
1906
01:20:40,960 --> 01:20:42,496
So so far this want to hear
1907
01:20:43,008 --> 01:20:43,776
I've done this one
1908
01:20:44,288 --> 01:20:46,336
That white noise figure this lining
1909
01:20:47,360 --> 01:20:47,872
Here
1910
01:20:48,640 --> 01:20:50,432
I know this one is going to be coming
1911
01:20:52,480 --> 01:20:53,760
And I need to go to
1912
01:20:54,272 --> 01:20:55,040
Redcorn
1913
01:20:55,296 --> 01:20:57,600
So where is the right corner going to be anywhere here
1914
01:20:57,856 --> 01:21:00,416
What again like we've done so far to figure out
1915
01:21:00,672 --> 01:21:01,440
That line
1916
01:21:01,696 --> 01:21:02,976
What vanishing point
1917
01:21:03,232 --> 01:21:06,048
Made it and it's going to be alright here so have
1918
01:21:06,304 --> 01:21:07,328
The vanishing point
1919
01:21:08,096 --> 01:21:09,120
So all I have to do that
1920
01:21:09,376 --> 01:21:10,144
Trace the line
1921
01:21:10,400 --> 01:21:11,680
Indeed
1922
01:21:12,192 --> 01:21:13,728
Slide it down and
1923
01:21:13,984 --> 01:21:14,496
Connect
1924
01:21:15,008 --> 01:21:15,520
The blue door
1925
01:21:16,288 --> 01:21:18,336
And then if I fall the line here
1926
01:21:18,848 --> 01:21:20,640
Touching the red dot they should give me
1927
01:21:20,896 --> 01:21:21,920
The other location
1928
01:21:25,760 --> 01:21:26,528
Off the shed
1929
01:21:29,088 --> 01:21:31,136
I already have three
1930
01:21:32,160 --> 01:21:33,440
The only three more
1931
01:21:33,952 --> 01:21:40,096
And are we going to do the same process on the other side here so now I have this one of there and up my hero
1932
01:21:40,352 --> 01:21:40,864
I need to find
1933
01:21:41,376 --> 01:21:41,888
What's
1934
01:21:42,656 --> 01:21:45,216
Where is that other line is going to land
1935
01:21:46,240 --> 01:21:46,752
Lying
1936
01:21:47,008 --> 01:21:48,288
Where is that going to go
1937
01:21:48,800 --> 01:21:49,824
Where is that dog
1938
01:21:55,200 --> 01:21:55,968
What I can do
1939
01:21:56,224 --> 01:21:58,016
Here and a little bit later
1940
01:21:59,040 --> 01:22:00,576
Two more edges to go down
1941
01:22:00,832 --> 01:22:05,184
To find out the last one was going to be this Ed Sheeran's of the other side of the box that we can see
1942
01:22:05,440 --> 01:22:06,720
I need to find out what
1943
01:22:06,976 --> 01:22:07,488
Advancing
1944
01:22:07,744 --> 01:22:09,024
I used for that again
1945
01:22:09,280 --> 01:22:10,816
And it'll be the same here
1946
01:22:11,328 --> 01:22:11,840
This one
1947
01:22:12,352 --> 01:22:12,864
Then
1948
01:22:13,376 --> 01:22:14,144
Start from here
1949
01:22:14,400 --> 01:22:17,216
Play the downside the down to touches the yellow Dot
1950
01:22:17,728 --> 01:22:18,752
For that one corner
1951
01:22:19,264 --> 01:22:19,776
And
1952
01:22:20,032 --> 01:22:21,056
Our mission
1953
01:22:22,080 --> 01:22:26,176
The other side of the purple that right so I have the yellow dot already right here
1954
01:22:26,432 --> 01:22:29,248
Now if I continue that line here
1955
01:22:30,016 --> 01:22:31,808
And I continue that line here
1956
01:22:32,320 --> 01:22:33,344
Until these too much
1957
01:22:33,600 --> 01:22:34,624
Then I have
1958
01:22:34,880 --> 01:22:37,184
Other the other purple car
1959
01:22:37,440 --> 01:22:40,000
Can I have my two orange corners and my two purple car
1960
01:22:40,256 --> 01:22:41,024
And I can't
1961
01:22:41,536 --> 01:22:43,840
Candlelight the last line here for the show
1962
01:22:44,096 --> 01:22:45,120
And pretty straight
1963
01:22:45,632 --> 01:22:46,656
I can do from now
1964
01:22:46,912 --> 01:22:47,936
Is is closed
1965
01:22:48,704 --> 01:22:50,752
Like that and I have my shadow
1966
01:22:51,008 --> 01:22:51,776
What is flooding
1967
01:22:53,568 --> 01:22:57,152
Erasing all the out the other side here they're not going to be
1968
01:22:57,408 --> 01:22:58,432
2cn
1969
01:22:58,688 --> 01:22:59,200
Done
1970
01:23:00,480 --> 01:23:01,248
As you can see
1971
01:23:03,040 --> 01:23:06,112
Constructing Shadows is not that complicated
1972
01:23:06,368 --> 01:23:07,648
The shapes that were working with
1973
01:23:08,160 --> 01:23:09,440
Simple under stairs
1974
01:23:10,464 --> 01:23:12,000
Pretty pretty straight for
1975
01:23:12,256 --> 01:23:14,816
You should be able to do this in a crate
1976
01:23:16,096 --> 01:23:17,376
Shadows for
1977
01:23:17,632 --> 01:23:18,144
Types
1978
01:23:18,400 --> 01:23:20,192
Light sources different
1979
01:23:20,448 --> 01:23:20,960
WhatsApp
1980
01:23:21,472 --> 01:23:24,288
And the last thing I do hear really really really quickly
1981
01:23:24,544 --> 01:23:28,896
Is there a little bit of Shadows on tool boxes themselves what I'm going to do now
1982
01:23:29,152 --> 01:23:30,176
The site that is
1983
01:23:31,456 --> 01:23:32,224
So in this case
1984
01:23:32,736 --> 01:23:34,272
If I know that the light here
1985
01:23:34,528 --> 01:23:36,064
I want to touch the ground
1986
01:23:36,576 --> 01:23:37,088
Down here
1987
01:23:37,856 --> 01:23:38,880
The closest
1988
01:23:39,136 --> 01:23:41,184
The shortest distance to the box would be
1989
01:23:41,696 --> 01:23:43,744
Believe me to this side here which would be
1990
01:23:44,000 --> 01:23:45,024
This side of the
1991
01:23:45,536 --> 01:23:46,560
It won't be this one here
1992
01:23:46,816 --> 01:23:47,584
Because
1993
01:23:48,096 --> 01:23:49,888
To reach there I would have to come and go around
1994
01:23:50,400 --> 01:23:51,680
And I will be along a path
1995
01:23:51,936 --> 01:23:52,704
Sort the face
1996
01:23:53,216 --> 01:23:59,104
Of that box facing the lights on to be this one you're so this on the other hand is going to be the one that needs to have a look
1997
01:23:59,360 --> 01:24:01,920
So what I'm going to do and I'm going to change his situation
1998
01:24:02,176 --> 01:24:03,456
I'm not going to go left or right
1999
01:24:03,712 --> 01:24:06,528
All I'll do is colour pick the coloured already
2000
01:24:07,040 --> 01:24:08,064
Slide it down
2001
01:24:08,320 --> 01:24:09,344
Reduce the brightness
2002
01:24:09,600 --> 01:24:10,112
Aqua
2003
01:24:10,368 --> 01:24:11,136
Is in the shadows
2004
01:24:11,904 --> 01:24:12,672
Properly
2005
01:24:12,928 --> 01:24:16,256
I'm going to do the same thing you know the light is on the other side
2006
01:24:16,512 --> 01:24:18,560
Those two sides are going to be in the shade
2007
01:24:18,816 --> 01:24:23,424
As you can see what they are already connected to the shape so it's going to be pretty straightforward all I can do
2008
01:24:23,936 --> 01:24:24,448
Select
2009
01:24:24,704 --> 01:24:28,544
Colour pick the same colour slide down to modify the value reduce the price
2010
01:24:28,800 --> 01:24:30,336
And then I'm ready to add
2011
01:24:31,616 --> 01:24:33,408
Maybe to make a little bit better
2012
01:24:33,664 --> 01:24:35,712
I have one side here the one that
2013
01:24:35,968 --> 01:24:36,736
Sweetly opposite
2014
01:24:36,992 --> 01:24:38,528
Do the lights on this one here is
2015
01:24:40,832 --> 01:24:43,392
It's not as much as to say here
2016
01:24:47,232 --> 01:24:48,000
This one right there
2017
01:24:48,512 --> 01:24:52,864
What the same Dr here I know that I have my ground air and the closest distance
2018
01:24:53,376 --> 01:24:55,168
First face that I touch if I try
2019
01:24:55,424 --> 01:24:57,472
Direct line to the shape is going
2020
01:24:57,984 --> 01:25:00,288
This face right there's this one's not going
2021
01:25:01,056 --> 01:25:01,824
In the shade
2022
01:25:02,336 --> 01:25:04,640
Put that one on the side the one touching the shadows
2023
01:25:04,896 --> 01:25:05,920
Is Liam
2024
01:25:09,504 --> 01:25:11,296
Proper cast
2025
01:25:11,552 --> 01:25:13,088
Properly
2026
01:25:15,136 --> 01:25:15,904
Light source
2027
01:25:18,720 --> 01:25:19,744
A little bit more digging
2028
01:25:20,256 --> 01:25:21,024
Will you
2029
01:25:21,280 --> 01:25:24,864
Young as many construction lines will be a little bit more
2030
01:25:25,376 --> 01:25:25,888
Wing it
2031
01:25:26,144 --> 01:25:27,168
But I will you
2032
01:25:27,424 --> 01:25:29,472
Same idea and the same
2033
01:25:33,312 --> 01:25:35,616
But we have three different
2034
01:25:38,688 --> 01:25:39,712
Create
2035
01:25:40,224 --> 01:25:42,016
Shelves for especially since
2036
01:25:42,272 --> 01:25:42,784
Here here
2037
01:25:44,064 --> 01:25:45,600
And how can this weird
2038
01:25:46,624 --> 01:25:48,160
What I have now
2039
01:25:48,416 --> 01:25:50,464
It's the same as before have my lights on
2040
01:25:50,720 --> 01:25:52,256
The ground for my lights so I cannot know
2041
01:25:52,512 --> 01:25:56,352
Where is Sichuan space in the skating Airlines in front of all of
2042
01:25:57,376 --> 01:25:58,656
And so I also
2043
01:25:59,936 --> 01:26:00,448
Forum
2044
01:26:01,984 --> 01:26:03,776
And the other objects are
2045
01:26:04,032 --> 01:26:05,312
Already Grandad so no need
2046
01:26:06,592 --> 01:26:08,384
Then let's just get started with
2047
01:26:08,640 --> 01:26:09,152
The
2048
01:26:09,408 --> 01:26:10,944
It's going to be
2049
01:26:11,200 --> 01:26:12,992
Somewhat similar to what we done
2050
01:26:13,248 --> 01:26:13,760
Forward
2051
01:26:14,272 --> 01:26:15,808
The first thing you need to figure out
2052
01:26:16,320 --> 01:26:17,344
He is meant to be
2053
01:26:17,856 --> 01:26:18,368
Base
2054
01:26:20,160 --> 01:26:22,208
So have a vanishing Point here that I use
2055
01:26:24,000 --> 01:26:25,536
To create the cylinder
2056
01:26:25,792 --> 01:26:27,840
And somewhere to use that one
2057
01:26:28,352 --> 01:26:28,864
Do it
2058
01:26:30,400 --> 01:26:31,424
Another one
2059
01:26:32,192 --> 01:26:33,728
Another one based on the cylinder as well
2060
01:26:33,984 --> 01:26:34,496
Maybe
2061
01:26:36,032 --> 01:26:37,568
Again I want you to
2062
01:26:37,824 --> 01:26:38,592
Through the centre
2063
01:26:40,640 --> 01:26:41,408
Very good
2064
01:26:41,920 --> 01:26:45,504
Turn here there's a couple of things that we need to do before able to actually
2065
01:26:45,760 --> 01:26:47,296
Start working on the shadow side
2066
01:26:47,808 --> 01:26:48,320
Fig
2067
01:26:48,832 --> 01:26:50,368
The measurements
2068
01:26:51,392 --> 01:26:53,440
Some sort of measurements for the sphere
2069
01:26:53,696 --> 01:26:56,512
Sonic is not for building that's out of
2070
01:26:57,024 --> 01:26:58,048
A cube
2071
01:26:58,304 --> 01:26:59,584
We would have had all our
2072
01:27:00,096 --> 01:27:04,704
Measurements are done and everything would have been based on The Cube
2073
01:27:04,960 --> 01:27:05,472
Start
2074
01:27:05,728 --> 01:27:06,496
I feel like this
2075
01:27:06,752 --> 01:27:07,520
Which is me
2076
01:27:07,776 --> 01:27:08,288
Frog
2077
01:27:08,800 --> 01:27:10,592
Something that a little bit more convenient
2078
01:27:10,848 --> 01:27:11,360
What does
2079
01:27:11,616 --> 01:27:12,640
Couple things I will
2080
01:27:13,664 --> 01:27:15,200
Britain's first it's meant to be
2081
01:27:15,712 --> 01:27:16,736
What
2082
01:27:16,992 --> 01:27:18,016
That's shadow
2083
01:27:18,272 --> 01:27:20,320
Looks like you know to work LED from the
2084
01:27:20,832 --> 01:27:21,344
So we
2085
01:27:21,600 --> 01:27:22,880
To recreate that's fair here
2086
01:27:24,928 --> 01:27:25,952
How can I
2087
01:27:26,208 --> 01:27:28,512
A way to measure the difference between
2088
01:27:29,280 --> 01:27:29,792
In the
2089
01:27:30,816 --> 01:27:32,096
Stop to do that
2090
01:27:33,120 --> 01:27:33,888
From my
2091
01:27:34,400 --> 01:27:36,704
That's important world you is
2092
01:27:36,960 --> 01:27:39,520
Continue the line until it touches here the bottom
2093
01:27:40,032 --> 01:27:41,056
Garden Centre
2094
01:27:41,312 --> 01:27:42,080
Anchor
2095
01:27:44,384 --> 01:27:44,896
4
2096
01:27:45,152 --> 01:27:45,920
Other one right there
2097
01:27:47,968 --> 01:27:49,248
And that's something
2098
01:27:49,504 --> 01:27:50,016
And then
2099
01:27:50,784 --> 01:27:51,296
I am
2100
01:27:52,320 --> 01:27:52,832
These
2101
01:27:53,088 --> 01:27:55,648
Science you think I'm go all the way down
2102
01:27:56,160 --> 01:28:00,256
The centre of the triangle and then go through the middle here
2103
01:28:00,512 --> 01:28:01,536
Answer the other side
2104
01:28:01,792 --> 01:28:05,376
This distance is going to be the diameter of my
2105
01:28:05,632 --> 01:28:06,144
Fear
2106
01:28:06,656 --> 01:28:09,216
Seen from the front without any kind of perspective the store
2107
01:28:09,728 --> 01:28:10,496
To do that
2108
01:28:10,752 --> 01:28:12,288
Is there something from the vanishing
2109
01:28:12,544 --> 01:28:13,312
I'm going to
2110
01:28:13,568 --> 01:28:14,848
Please enter
2111
01:28:15,872 --> 01:28:16,640
Wonder
2112
01:28:17,152 --> 01:28:17,920
Another one there
2113
01:28:18,944 --> 01:28:21,504
And on the other side as well the touching the corner here
2114
01:28:21,760 --> 01:28:23,040
So what I'm left with them
2115
01:28:23,552 --> 01:28:24,320
It's going to be
2116
01:28:25,600 --> 01:28:26,624
And the reason why I want
2117
01:28:26,880 --> 01:28:27,648
The square
2118
01:28:27,904 --> 01:28:29,952
From here it's really really easy to figure
2119
01:28:30,208 --> 01:28:31,488
The actual service should
2120
01:28:32,512 --> 01:28:34,304
Are we have to do is use
2121
01:28:34,560 --> 01:28:36,608
The corners for
2122
01:28:37,120 --> 01:28:37,888
Boxer
2123
01:28:38,912 --> 01:28:39,680
The square Avengers
2124
01:28:39,936 --> 01:28:40,448
Rounding
2125
01:28:41,984 --> 01:28:42,496
And
2126
01:28:43,008 --> 01:28:44,800
So I'll be able to get Kelly the shed
2127
01:28:45,824 --> 01:28:46,336
This
2128
01:28:46,592 --> 01:28:47,616
Fear with cats
2129
01:28:47,872 --> 01:28:49,664
If the sun was shining star
2130
01:28:50,176 --> 01:28:52,480
So now with this what I can do
2131
01:28:52,992 --> 01:28:54,016
Is actually a
2132
01:28:57,088 --> 01:28:58,368
Back here
2133
01:28:58,624 --> 01:29:01,440
What I'll be able to find out a lot of things
2134
01:29:02,464 --> 01:29:05,536
First line that we are going to draw after this is
2135
01:29:05,792 --> 01:29:07,840
The one standing here from the root of the
2136
01:29:08,352 --> 01:29:09,888
And we'll go all the way
2137
01:29:10,144 --> 01:29:11,424
Through the centre of
2138
01:29:11,680 --> 01:29:12,448
The song
2139
01:29:15,008 --> 01:29:19,104
Like I seen you on the previous examples with the boxes I know that if I tried
2140
01:29:19,360 --> 01:29:22,944
Alliance time from the same spot here and touching the edges here
2141
01:29:23,200 --> 01:29:24,480
Of that
2142
01:29:26,016 --> 01:29:27,040
Science I
2143
01:29:27,296 --> 01:29:28,064
I know that
2144
01:29:28,576 --> 01:29:29,344
Myra's
2145
01:29:29,600 --> 01:29:30,624
14 of the resulting
2146
01:29:30,880 --> 01:29:33,952
Shadow the real one is going to be somewhere in
2147
01:29:36,000 --> 01:29:36,512
With this
2148
01:29:37,024 --> 01:29:41,632
What does science gives me the line especially the one in the centre going through the centre of
2149
01:29:42,400 --> 01:29:42,912
What
2150
01:29:43,168 --> 01:29:43,680
Give me
2151
01:29:43,936 --> 01:29:44,704
Is it going to be
2152
01:29:49,824 --> 01:29:50,592
On
2153
01:29:50,848 --> 01:29:51,360
Serco
2154
01:29:52,384 --> 01:29:54,432
If I extend this thing up
2155
01:29:54,688 --> 01:29:55,712
Like this
2156
01:29:55,968 --> 01:29:56,480
Here
2157
01:29:56,992 --> 01:29:58,016
In this respect
2158
01:29:58,272 --> 01:29:59,040
Would be
2159
01:29:59,296 --> 01:30:01,856
The kind of the front or one of the poles
2160
01:30:02,112 --> 01:30:02,880
4
2161
01:30:04,160 --> 01:30:05,440
I can do something here
2162
01:30:06,208 --> 01:30:06,976
Extend the door
2163
01:30:08,256 --> 01:30:11,072
And I was wondering about there and so what I can do with this
2164
01:30:11,328 --> 01:30:13,120
Is I have everything I need
2165
01:30:13,376 --> 01:30:14,144
To be able to
2166
01:30:15,936 --> 01:30:17,216
Create a note
2167
01:30:17,472 --> 01:30:18,240
Oval
2168
01:30:18,752 --> 01:30:22,080
And now I know that if I traced the line stone from here
2169
01:30:22,592 --> 01:30:24,384
Centre of
2170
01:30:24,640 --> 01:30:26,432
The Circle or the centre of the sphere
2171
01:30:26,688 --> 01:30:28,224
The intersection that I guess
2172
01:30:28,480 --> 01:30:29,248
This one
2173
01:30:29,504 --> 01:30:31,296
This is actually going to be
2174
01:30:33,088 --> 01:30:33,600
Spot
2175
01:30:33,856 --> 01:30:36,672
On my sphere normally do I get
2176
01:30:36,928 --> 01:30:39,744
Not a nice little indication here
2177
01:30:41,536 --> 01:30:43,584
Light spot on my sphere
2178
01:30:43,840 --> 01:30:44,864
Also going to give me
2179
01:30:45,120 --> 01:30:46,400
Starting point
2180
01:30:46,656 --> 01:30:49,984
For the next Alexander working on and so right now
2181
01:30:50,496 --> 01:30:52,288
Does Alexa super useful
2182
01:30:53,056 --> 01:30:53,824
The wonder
2183
01:30:54,080 --> 01:30:56,640
Find me the one that looks like this
2184
01:30:57,152 --> 01:30:57,664
The winners
2185
01:30:57,920 --> 01:30:59,712
Facing this life
2186
01:31:00,224 --> 01:31:00,736
Lights
2187
01:31:00,992 --> 01:31:01,760
Because that
2188
01:31:02,016 --> 01:31:03,296
Is the Alexa will be
2189
01:31:03,552 --> 01:31:05,600
Projecting onto the ground
2190
01:31:10,208 --> 01:31:11,744
This is going to be the Education here
2191
01:31:13,024 --> 01:31:14,048
Two dots
2192
01:31:14,304 --> 01:31:15,584
For this particular
2193
01:31:15,840 --> 01:31:17,376
Now I'm trying to figure out
2194
01:31:17,888 --> 01:31:19,424
How can I make it
2195
01:31:19,680 --> 01:31:20,960
To this language
2196
01:31:21,728 --> 01:31:23,008
Pretty easy I'm going to do it
2197
01:31:23,520 --> 01:31:25,312
Start with a perpendicular line
2198
01:31:25,568 --> 01:31:26,336
To that
2199
01:31:27,104 --> 01:31:27,872
Red Lion
2200
01:31:29,152 --> 01:31:30,432
And then I have my two
2201
01:31:30,944 --> 01:31:31,712
Newport
2202
01:31:31,968 --> 01:31:33,504
And what I can do
2203
01:31:33,760 --> 01:31:34,784
From here is Joe
2204
01:31:35,040 --> 01:31:35,808
Create a note
2205
01:31:37,600 --> 01:31:39,904
It's not going to win any prizes but it does
2206
01:31:40,928 --> 01:31:41,952
Really
2207
01:31:42,208 --> 01:31:42,720
All I need
2208
01:31:42,976 --> 01:31:43,488
Is
2209
01:31:43,744 --> 01:31:47,072
To project the actual shadow because I have all the stuff that I need
2210
01:31:47,584 --> 01:31:48,096
Stop
2211
01:31:48,352 --> 01:31:49,376
Let Me Explain
2212
01:31:49,632 --> 01:31:50,144
Why
2213
01:31:50,656 --> 01:31:52,448
So I have one point right
2214
01:31:52,704 --> 01:31:53,984
I have this one here
2215
01:31:54,496 --> 01:31:55,776
The cross-section from
2216
01:31:56,032 --> 01:31:56,544
This
2217
01:31:57,056 --> 01:31:57,824
Convert online
2218
01:31:58,080 --> 01:31:59,360
Have this other portrait here
2219
01:32:00,640 --> 01:32:05,248
Does it going to be in my two initial points I'll be projecting on there and then the other
2220
01:32:05,504 --> 01:32:08,064
That I'm interested in is going to be this one year in France
2221
01:32:09,088 --> 01:32:10,880
Is it going to be having to cross section
2222
01:32:11,136 --> 01:32:13,440
To this one and also cross section
2223
01:32:13,952 --> 01:32:14,464
Basing
2224
01:32:14,720 --> 01:32:15,488
This life
2225
01:32:16,000 --> 01:32:17,024
This
2226
01:32:17,536 --> 01:32:19,584
Which right there is of course
2227
01:32:19,840 --> 01:32:20,352
That
2228
01:32:20,864 --> 01:32:21,632
Up here
2229
01:32:22,400 --> 01:32:23,936
Those are
2230
01:32:24,192 --> 01:32:27,008
Going to be the point that I'm projecting onto
2231
01:32:27,520 --> 01:32:28,288
DS Lite
2232
01:32:29,056 --> 01:32:31,360
Now if I project those line
2233
01:32:33,920 --> 01:32:34,432
Source
2234
01:32:34,688 --> 01:32:37,248
From here and go through all those different
2235
01:32:37,760 --> 01:32:39,808
In this case you're the one to anime
2236
01:32:40,064 --> 01:32:41,344
I'm going to go on to that
2237
01:32:41,600 --> 01:32:42,112
Line
2238
01:32:42,624 --> 01:32:43,904
So have this one here land
2239
01:32:44,160 --> 01:32:45,184
Right back there
2240
01:32:45,952 --> 01:32:47,232
That one here land
2241
01:32:50,560 --> 01:32:51,328
And then we have
2242
01:32:51,584 --> 01:32:53,376
2 on the sides are going to
2243
01:32:54,144 --> 01:32:55,936
Learn on the side that already have
2244
01:32:56,704 --> 01:32:57,472
One here
2245
01:32:58,240 --> 01:32:59,008
And finally
2246
01:32:59,264 --> 01:33:00,032
The Swan year
2247
01:33:01,568 --> 01:33:02,336
The other line
2248
01:33:03,360 --> 01:33:03,872
And
2249
01:33:04,128 --> 01:33:04,640
Now
2250
01:33:04,896 --> 01:33:05,408
I have
2251
01:33:05,664 --> 01:33:06,176
1
2252
01:33:06,432 --> 01:33:06,944
2
2253
01:33:07,200 --> 01:33:07,712
3
2254
01:33:09,504 --> 01:33:10,272
That I'm able to
2255
01:33:10,784 --> 01:33:12,576
To give me a new
2256
01:33:13,088 --> 01:33:13,856
To give me
2257
01:33:14,112 --> 01:33:15,136
My actual
2258
01:33:15,392 --> 01:33:17,952
There's one more thing I want to do and that is meant to be
2259
01:33:18,720 --> 01:33:24,096
The outside so I'm just going to have one More Line so I know that this is going to be delivered
2260
01:33:24,608 --> 01:33:25,120
4
2261
01:33:25,632 --> 01:33:27,424
My shadow is longing to your pass
2262
01:33:28,448 --> 01:33:29,728
And has actually not
2263
01:33:31,264 --> 01:33:32,032
Even though I have
2264
01:33:32,288 --> 01:33:33,056
4.2
2265
01:33:33,312 --> 01:33:35,616
The shadow will have to go and touch her
2266
01:33:36,384 --> 01:33:37,152
In touch here
2267
01:33:37,664 --> 01:33:38,176
For it
2268
01:33:39,456 --> 01:33:39,968
Just
2269
01:33:40,480 --> 01:33:40,992
Make
2270
01:33:41,504 --> 01:33:43,296
Building the circle little bit
2271
01:33:44,576 --> 01:33:45,600
One more here
2272
01:33:46,368 --> 01:33:46,880
From this
2273
01:33:47,136 --> 01:33:49,440
Appointment and Siri these two points
2274
01:33:49,952 --> 01:33:50,720
Pretty much lying down
2275
01:33:51,232 --> 01:33:52,000
I made some
2276
01:33:52,512 --> 01:33:53,536
Slight mist
2277
01:33:53,792 --> 01:33:55,328
But no that are pretty
2278
01:33:57,376 --> 01:33:58,144
I can do
2279
01:33:58,400 --> 01:33:59,168
Jump into
2280
01:34:01,216 --> 01:34:02,240
Alex Rider
2281
01:34:05,568 --> 01:34:06,336
Perfect but
2282
01:34:07,616 --> 01:34:08,384
And so I can
2283
01:34:08,640 --> 01:34:09,408
Feel the same
2284
01:34:09,664 --> 01:34:10,176
And
2285
01:34:10,432 --> 01:34:11,968
My shadow my cash out
2286
01:34:12,224 --> 01:34:13,504
Whitby
2287
01:34:13,760 --> 01:34:14,272
Fleet
2288
01:34:15,296 --> 01:34:16,064
It's a little
2289
01:34:16,320 --> 01:34:17,856
More complicated than
2290
01:34:18,112 --> 01:34:19,392
The initial boxes
2291
01:34:19,904 --> 01:34:21,184
You can see here
2292
01:34:21,440 --> 01:34:23,488
Definite
2293
01:34:24,256 --> 01:34:25,024
Reconstruct
2294
01:34:25,280 --> 01:34:26,304
Without to
2295
01:34:27,328 --> 01:34:28,608
Go to hide
2296
01:34:28,864 --> 01:34:29,376
This
2297
01:34:29,632 --> 01:34:30,912
Because now we're going to
2298
01:34:31,168 --> 01:34:33,216
Actually shaded this is fear
2299
01:34:33,472 --> 01:34:37,824
So we have everything we need already so we don't need to do much more to it
2300
01:34:38,080 --> 01:34:39,872
I'm just going to make a selection here
2301
01:34:42,688 --> 01:34:43,968
But like I said
2302
01:34:44,480 --> 01:34:45,504
This point
2303
01:34:45,760 --> 01:34:47,040
Is going to be in
2304
01:34:47,296 --> 01:34:49,344
Paul read there this is going to be the Bride
2305
01:34:50,368 --> 01:34:51,392
Because it's the
2306
01:34:51,648 --> 01:34:52,160
Close
2307
01:34:52,416 --> 01:34:53,184
Turn the lights off
2308
01:34:53,952 --> 01:34:54,720
Andy
2309
01:34:54,976 --> 01:34:58,560
Opposite here on the other side of the ball where this is going to be the darker
2310
01:34:59,072 --> 01:35:01,120
Considering there's no bands like
2311
01:35:01,632 --> 01:35:05,472
Because it's going to be the complete opposite so we're going to be on the other side hear on
2312
01:35:05,728 --> 01:35:06,240
Dark
2313
01:35:06,752 --> 01:35:07,264
And then
2314
01:35:07,520 --> 01:35:09,824
What's this Purple Rain really mean
2315
01:35:10,080 --> 01:35:10,848
Everything that
2316
01:35:12,384 --> 01:35:13,152
This life
2317
01:35:13,408 --> 01:35:14,432
And that side
2318
01:35:14,688 --> 01:35:15,712
Is not going to
2319
01:35:15,968 --> 01:35:17,248
Receiving any kind
2320
01:35:17,760 --> 01:35:18,528
Because it's past
2321
01:35:18,784 --> 01:35:19,296
The halfway
2322
01:35:19,552 --> 01:35:21,088
Everything else is going to be
2323
01:35:22,112 --> 01:35:25,952
So I can feel the same and of course of The Separation between light and Shadow
2324
01:35:26,208 --> 01:35:28,256
As the fine so I can sort that out
2325
01:35:28,512 --> 01:35:29,536
I want to make sure
2326
01:35:29,792 --> 01:35:32,352
Is that this point here this is the Bride
2327
01:35:34,912 --> 01:35:35,424
Onion
2328
01:35:40,800 --> 01:35:42,592
Did we go
2329
01:35:42,848 --> 01:35:45,152
A shadow of this for we also got
2330
01:35:45,408 --> 01:35:46,688
The information that we need
2331
01:35:52,320 --> 01:35:53,600
As as
2332
01:35:53,856 --> 01:35:54,880
We have
2333
01:35:55,904 --> 01:35:56,928
Sharona
2334
01:35:57,184 --> 01:35:58,208
With the same information
2335
01:35:58,464 --> 01:36:00,256
That way we can collect
2336
01:36:00,512 --> 01:36:02,816
By building the shadow with been able to actually
2337
01:36:03,072 --> 01:36:05,376
Come up with the shading the accurate shading for
2338
01:36:05,632 --> 01:36:07,936
That particular particular
2339
01:36:08,192 --> 01:36:09,472
In this particular
2340
01:36:09,728 --> 01:36:10,240
Prospective
2341
01:36:10,496 --> 01:36:11,776
With this particular
2342
01:36:13,056 --> 01:36:14,848
This is how it's done for
2343
01:36:15,104 --> 01:36:17,408
Let's move on to
2344
01:36:18,432 --> 01:36:20,992
And as you will see it is a lot
2345
01:36:22,016 --> 01:36:22,528
And so
2346
01:36:22,784 --> 01:36:24,064
Going to be a few star
2347
01:36:25,344 --> 01:36:25,856
What we are
2348
01:36:26,112 --> 01:36:26,624
Start with
2349
01:36:29,184 --> 01:36:30,976
The lying here sunny from the light
2350
01:36:32,768 --> 01:36:33,536
Touching it
2351
01:36:33,792 --> 01:36:35,072
Each side of that cylinder
2352
01:36:36,608 --> 01:36:37,376
Decide
2353
01:36:38,656 --> 01:36:39,168
Outside
2354
01:36:39,424 --> 01:36:41,984
As you can see maybe now but I know
2355
01:36:42,240 --> 01:36:44,032
Can I transfer a really
2356
01:36:44,288 --> 01:36:45,056
I'm doing
2357
01:36:45,312 --> 01:36:46,080
Is trying to hug
2358
01:36:47,104 --> 01:36:47,872
Outside
2359
01:36:49,152 --> 01:36:50,944
I have one more that go
2360
01:36:51,200 --> 01:36:51,968
Down the centre
2361
01:36:52,224 --> 01:36:55,808
Now once we have that we need to split another along the other axis
2362
01:36:56,064 --> 01:36:56,832
So like this
2363
01:36:58,112 --> 01:36:58,624
Nice
2364
01:36:58,880 --> 01:37:00,416
Fortnite sequel
2365
01:37:00,672 --> 01:37:01,952
If they were
2366
01:37:02,464 --> 01:37:03,488
The word links
2367
01:37:06,560 --> 01:37:08,352
What I want to do also
2368
01:37:08,608 --> 01:37:10,144
Do something here and
2369
01:37:10,400 --> 01:37:11,424
Slide Deezer
2370
01:37:11,680 --> 01:37:12,448
Alarm
2371
01:37:12,704 --> 01:37:13,984
The sign of the cylinder
2372
01:37:14,752 --> 01:37:16,800
The frontier is not going to be really relevance
2373
01:37:18,848 --> 01:37:19,360
This one year
2374
01:37:20,896 --> 01:37:21,408
Dad
2375
01:37:21,664 --> 01:37:22,176
Edge
2376
01:37:22,944 --> 01:37:24,224
Someone's that point
2377
01:37:24,736 --> 01:37:25,248
And
2378
01:37:25,504 --> 01:37:26,272
The other two
2379
01:37:26,528 --> 01:37:27,552
For the outside
2380
01:37:27,808 --> 01:37:28,576
This one here
2381
01:37:30,624 --> 01:37:32,160
And the other ones are here
2382
01:37:32,416 --> 01:37:34,208
It's going to be the points that
2383
01:37:34,720 --> 01:37:35,232
To finish off
2384
01:37:35,744 --> 01:37:38,048
The Shadows African cities pretty
2385
01:37:39,328 --> 01:37:39,840
Free quick
2386
01:37:40,096 --> 01:37:43,168
All I have to do now is have them go through here
2387
01:37:43,680 --> 01:37:44,704
This one's going to land
2388
01:37:44,960 --> 01:37:48,288
Set alarm is one here on the outside line
2389
01:37:49,056 --> 01:37:50,336
And that one
2390
01:37:52,384 --> 01:37:54,432
And now I should have my three point
2391
01:37:54,944 --> 01:37:57,248
1.0.0 1PT
2392
01:37:57,504 --> 01:37:58,016
Here
2393
01:37:58,528 --> 01:37:59,552
I know that
2394
01:37:59,808 --> 01:38:00,832
This is mine
2395
01:38:01,856 --> 01:38:02,368
What's the time like this
2396
01:38:03,392 --> 01:38:03,904
If this
2397
01:38:04,160 --> 01:38:04,928
A circle
2398
01:38:05,184 --> 01:38:08,000
Behind the halfway point I just need to recreate
2399
01:38:09,024 --> 01:38:10,304
No that's same Curve
2400
01:38:12,608 --> 01:38:13,120
This year
2401
01:38:13,376 --> 01:38:14,144
Do something
2402
01:38:19,264 --> 01:38:21,312
No will do the shooting for
2403
01:38:22,336 --> 01:38:24,384
Cylinder and I can actually you ok
2404
01:38:24,640 --> 01:38:27,968
This point right here so the parts that I didn't really use before
2405
01:38:28,480 --> 01:38:30,784
The purple one now that is going to be blue now
2406
01:38:31,040 --> 01:38:31,808
This is
2407
01:38:32,064 --> 01:38:33,344
The one point
2408
01:38:33,600 --> 01:38:34,112
Closer
2409
01:38:34,368 --> 01:38:35,136
The slates
2410
01:38:36,416 --> 01:38:36,928
Tradeline
2411
01:38:37,440 --> 01:38:40,000
First point the receiver lighting with the Disco
2412
01:38:41,792 --> 01:38:44,096
Ed Sheeran This corner here especially and
2413
01:38:44,352 --> 01:38:45,120
Along the edge
2414
01:38:45,888 --> 01:38:48,192
This is going to receive the most
2415
01:38:49,472 --> 01:38:50,240
Turn off light
2416
01:38:51,264 --> 01:38:52,032
I can also
2417
01:38:53,056 --> 01:38:53,824
Along this
2418
01:38:56,128 --> 01:38:56,896
Gentle
2419
01:38:57,152 --> 01:38:58,688
This is also going to be
2420
01:38:59,456 --> 01:39:01,760
One side of the cylinder that receives the mo
2421
01:39:02,016 --> 01:39:02,784
Because it's
2422
01:39:03,040 --> 01:39:04,320
Be single light source
2423
01:39:04,576 --> 01:39:05,344
I must do
2424
01:39:07,136 --> 01:39:08,672
What this means then
2425
01:39:09,696 --> 01:39:11,232
Is that we can use that information
2426
01:39:16,352 --> 01:39:18,400
Mid grey colour before not too
2427
01:39:18,912 --> 01:39:19,680
Paint over to me
2428
01:39:19,936 --> 01:39:21,728
I can still have my guy line there
2429
01:39:21,984 --> 01:39:26,080
What's the top meal be a little bit later because it's done it a little bit more direct
2430
01:39:26,592 --> 01:39:28,128
Then then the sides
2431
01:39:29,920 --> 01:39:32,992
The One going to be disappointed
2432
01:39:35,808 --> 01:39:36,320
This
2433
01:39:39,392 --> 01:39:42,720
It doesn't to be pretty even between the top and the side of the box here
2434
01:39:42,976 --> 01:39:43,488
I would
2435
01:39:44,256 --> 01:39:44,768
10
2436
01:39:45,024 --> 01:39:45,536
2
2437
01:39:46,304 --> 01:39:48,608
Just at the top or receive a little bit more light
2438
01:39:49,120 --> 01:39:51,168
It's facing the light of love it more directly
2439
01:39:51,680 --> 01:39:52,192
But I
2440
01:39:52,448 --> 01:39:53,216
We can still
2441
01:39:53,472 --> 01:39:53,984
Use
2442
01:39:54,240 --> 01:39:55,520
Guidelines
2443
01:39:55,776 --> 01:39:56,800
Cylinder to India
2444
01:39:58,080 --> 01:40:00,640
To properly paint calendar grade of colour going from light
2445
01:40:01,920 --> 01:40:03,712
So it's as simple as that
2446
01:40:04,224 --> 01:40:04,992
This example
2447
01:40:05,504 --> 01:40:06,272
Really easy
2448
01:40:06,528 --> 01:40:08,832
And I know moving onto the last
2449
01:40:09,344 --> 01:40:10,112
Example
2450
01:40:10,368 --> 01:40:11,904
Like everything else we need
2451
01:40:12,416 --> 01:40:14,208
Turn this into a simple shape
2452
01:40:14,720 --> 01:40:16,000
So right now it's like this
2453
01:40:16,256 --> 01:40:18,560
Gate looking thing with a hole in centre
2454
01:40:19,584 --> 01:40:22,144
We are going to have a really hard time
2455
01:40:22,656 --> 01:40:23,936
Imagination
2456
01:40:24,192 --> 01:40:25,472
Project that on here
2457
01:40:25,728 --> 01:40:28,800
So what will need to do is turn that into a bot instead
2458
01:40:29,056 --> 01:40:29,824
The Prodigy
2459
01:40:30,848 --> 01:40:31,616
And then
2460
01:40:32,128 --> 01:40:34,944
After the bus is protected and will be able to add in the curve
2461
01:40:35,200 --> 01:40:36,736
Oh that are needed here for the top
2462
01:40:36,992 --> 01:40:39,040
The carefully inside
2463
01:40:39,296 --> 01:40:41,088
I'm going to add a little bit
2464
01:40:41,344 --> 01:40:45,184
More and more guidelines here or something to consider this is a
2465
01:40:47,744 --> 01:40:49,024
And the vanishing point
2466
01:40:49,280 --> 01:40:49,792
4
2467
01:40:51,328 --> 01:40:52,352
Start back here
2468
01:40:52,608 --> 01:40:54,144
This is going to be the vanishing point
2469
01:40:54,400 --> 01:40:55,424
This one is vanishing point
2470
01:40:56,960 --> 01:40:57,728
Backside of the
2471
01:40:58,240 --> 01:40:59,264
Backside here
2472
01:41:00,800 --> 01:41:01,824
Upwards like this
2473
01:41:04,128 --> 01:41:05,408
Do something on the inside
2474
01:41:05,664 --> 01:41:07,712
Anderson be a bit easier to work
2475
01:41:07,968 --> 01:41:10,784
This one I'm going to Alan is going to be the 14th
2476
01:41:11,040 --> 01:41:12,320
The opening here so where
2477
01:41:12,576 --> 01:41:14,624
Where is switches transitions from
2478
01:41:14,880 --> 01:41:15,904
Vertical line 2
2479
01:41:16,160 --> 01:41:16,928
Courier
2480
01:41:17,184 --> 01:41:18,976
So that's about
2481
01:41:19,232 --> 01:41:20,000
Right there
2482
01:41:20,256 --> 01:41:21,536
Somewhere to have another
2483
01:41:22,048 --> 01:41:23,584
Convert outlines
2484
01:41:23,840 --> 01:41:25,120
For that one
2485
01:41:25,376 --> 01:41:26,144
So I know
2486
01:41:26,400 --> 01:41:27,168
My battery
2487
01:41:31,520 --> 01:41:34,592
The all I have to do is all the things I've done so far
2488
01:41:35,104 --> 01:41:35,872
Figure out
2489
01:41:36,128 --> 01:41:39,712
The line for the bass here starting from the root of my life
2490
01:41:42,528 --> 01:41:43,296
So stunning from here
2491
01:41:44,320 --> 01:41:46,368
Align right there
2492
01:41:46,880 --> 01:41:48,928
So we can consider like the two legs
2493
01:41:49,184 --> 01:41:51,232
As two separate boxes
2494
01:41:52,256 --> 01:41:54,048
I have four lines in
2495
01:41:57,632 --> 01:41:58,656
The other side of
2496
01:42:00,960 --> 01:42:01,728
Can't hear
2497
01:42:03,008 --> 01:42:05,312
The back and so that's going to be the line that I used for
2498
01:42:05,568 --> 01:42:08,384
Does that come here and keep on going anything here
2499
01:42:08,640 --> 01:42:10,176
Discolour here and keep on going
2500
01:42:10,432 --> 01:42:11,456
And in the sky
2501
01:42:11,712 --> 01:42:13,504
Again this is going to be
2502
01:42:14,272 --> 01:42:15,552
Outermost corner
2503
01:42:15,808 --> 01:42:16,832
I am going to touch you
2504
01:42:17,088 --> 01:42:17,600
And
2505
01:42:18,112 --> 01:42:18,880
No it's not
2506
01:42:19,136 --> 01:42:19,648
Going to be
2507
01:42:19,904 --> 01:42:20,672
This one in front
2508
01:42:20,928 --> 01:42:22,720
And it's not going to be the one in front
2509
01:42:24,512 --> 01:42:26,560
What will I know
2510
01:42:27,072 --> 01:42:28,352
The Shadows going to start like this
2511
01:42:32,960 --> 01:42:35,264
Now what I need to figure out is how far
2512
01:42:35,520 --> 01:42:37,824
And what that trophy at the top is going
2513
01:42:38,848 --> 01:42:40,384
The next step is going to be
2514
01:42:41,408 --> 01:42:43,712
To move onto the light source here will be
2515
01:42:43,968 --> 01:42:50,112
Trace and figure out where does the corners hear the top of the box land on here
2516
01:42:50,368 --> 01:42:51,136
With a
2517
01:42:53,184 --> 01:42:55,744
I'm going to go ahead in touch
2518
01:42:56,000 --> 01:42:57,536
Off the corners that I
2519
01:42:57,792 --> 01:43:01,120
I would normally see so this one that one that one and that one
2520
01:43:01,632 --> 01:43:03,168
This one here
2521
01:43:04,192 --> 01:43:04,704
Switched
2522
01:43:05,216 --> 01:43:07,520
Colour instead so it's going to be lovely easier
2523
01:43:07,776 --> 01:43:09,056
I'm trying to figure out at work
2524
01:43:09,312 --> 01:43:10,080
That colour is
2525
01:43:10,336 --> 01:43:11,616
That colour is
2526
01:43:11,872 --> 01:43:12,896
That one is
2527
01:43:13,152 --> 01:43:15,968
And where that one is on the slide
2528
01:43:17,760 --> 01:43:18,784
Try to figure out this one
2529
01:43:21,088 --> 01:43:22,368
This point is going to be right
2530
01:43:22,624 --> 01:43:23,648
Define dissimilar
2531
01:43:23,904 --> 01:43:27,232
Then I can do the same size for the green one touch the Green
2532
01:43:28,256 --> 01:43:29,536
Touch the inside
2533
01:43:29,792 --> 01:43:31,840
The green is going to land right here in 10
2534
01:43:32,608 --> 01:43:33,888
Purple and violet
2535
01:43:34,144 --> 01:43:35,936
Then if you
2536
01:43:36,192 --> 01:43:37,216
The blue one here
2537
01:43:37,472 --> 01:43:39,264
What is not going to really
2538
01:43:39,520 --> 01:43:42,848
Be used for all because this one is not actually going to impact each other
2539
01:43:43,104 --> 01:43:45,152
What's so we can't ignore that one
2540
01:43:46,432 --> 01:43:47,456
Would you like to really
2541
01:43:47,712 --> 01:43:48,480
The outside
2542
01:43:48,736 --> 01:43:49,248
4
2543
01:43:51,040 --> 01:43:51,552
Tracy
2544
01:43:51,808 --> 01:43:53,088
So those two points
2545
01:43:56,416 --> 01:43:56,928
This
2546
01:43:58,464 --> 01:43:59,488
Here here
2547
01:44:00,000 --> 01:44:01,280
And then finally from there
2548
01:44:01,792 --> 01:44:02,304
Too well
2549
01:44:02,816 --> 01:44:03,328
Thank you
2550
01:44:06,656 --> 01:44:08,192
Outside of my
2551
01:44:08,448 --> 01:44:09,216
Predicting
2552
01:44:09,984 --> 01:44:11,264
And then what the
2553
01:44:11,776 --> 01:44:16,896
To figure out then is where this dislike here or this separation here
2554
01:44:17,152 --> 01:44:18,176
Is on
2555
01:44:18,432 --> 01:44:18,944
The ground
2556
01:44:19,200 --> 01:44:20,480
And so what to do that
2557
01:44:22,016 --> 01:44:23,552
Split my box in half
2558
01:44:24,064 --> 01:44:25,344
Halfway point here
2559
01:44:25,856 --> 01:44:26,880
Play that down the centre
2560
01:44:30,208 --> 01:44:30,976
So I can
2561
01:44:31,488 --> 01:44:32,768
And the Lion
2562
01:44:33,280 --> 01:44:34,560
Santa and
2563
01:44:35,584 --> 01:44:37,120
Up here until it touches
2564
01:44:37,632 --> 01:44:38,912
Starting From Here touching
2565
01:44:39,168 --> 01:44:40,192
Points
2566
01:44:40,448 --> 01:44:43,520
Where is Lanzarote Leon that's fine here until it connects
2567
01:44:43,776 --> 01:44:44,544
And I'll be there
2568
01:44:45,568 --> 01:44:46,336
So now
2569
01:44:46,592 --> 01:44:47,104
I
2570
01:44:47,616 --> 01:44:48,640
I know if I have the proper
2571
01:44:48,896 --> 01:44:49,664
Prospective here
2572
01:44:50,944 --> 01:44:51,968
So I know them
2573
01:44:52,224 --> 01:44:55,296
This line is going to be the same as 0.9
2574
01:44:55,552 --> 01:44:57,856
Really disappointed here on the site
2575
01:44:58,112 --> 01:44:59,136
Is it going to be the one
2576
01:45:00,672 --> 01:45:04,512
The Circle or the server is going to begin from there
2577
01:45:04,768 --> 01:45:06,048
When want to do is
2578
01:45:07,072 --> 01:45:08,608
Half like this
2579
01:45:09,888 --> 01:45:10,400
I know
2580
01:45:10,912 --> 01:45:11,424
This
2581
01:45:11,936 --> 01:45:12,704
Portion here
2582
01:45:13,472 --> 01:45:13,984
Top
2583
01:45:15,264 --> 01:45:16,032
Is it going to be there
2584
01:45:16,800 --> 01:45:18,848
It's going to be disappointed
2585
01:45:19,360 --> 01:45:20,640
And so I know that this
2586
01:45:21,408 --> 01:45:22,176
Top of my
2587
01:45:23,712 --> 01:45:25,504
Really where I can do
2588
01:45:25,760 --> 01:45:27,296
I also know that this is gonna here
2589
01:45:27,552 --> 01:45:29,088
Is that Connor there
2590
01:45:30,112 --> 01:45:31,392
I have booked your appointment
2591
01:45:31,904 --> 01:45:32,416
And
2592
01:45:33,440 --> 01:45:36,000
I just need to connect the dots now sign on at the Crescent
2593
01:45:36,256 --> 01:45:37,024
I'm something
2594
01:45:37,280 --> 01:45:37,792
Dashi
2595
01:45:38,816 --> 01:45:39,584
Back here
2596
01:45:40,096 --> 01:45:42,656
Add the club on the inside meant to be very similar
2597
01:45:43,168 --> 01:45:44,192
I'm so fat
2598
01:45:44,448 --> 01:45:45,472
To figure out in a word
2599
01:45:46,240 --> 01:45:47,520
Top portion is
2600
01:45:48,032 --> 01:45:49,056
Can you use the light again
2601
01:45:49,312 --> 01:45:50,336
Search until the
2602
01:45:50,592 --> 01:45:51,872
I know
2603
01:45:52,128 --> 01:45:52,640
Right there
2604
01:45:52,896 --> 01:45:53,664
Going to be the top
2605
01:45:53,920 --> 01:45:54,432
4
2606
01:45:55,456 --> 01:45:58,016
And then all I have to do
2607
01:46:02,624 --> 01:46:03,392
Really roughly
2608
01:46:03,648 --> 01:46:05,184
That would be home that would be kind of
2609
01:46:05,696 --> 01:46:06,464
How I can do
2610
01:46:06,720 --> 01:46:07,488
Is Queen
2611
01:46:07,744 --> 01:46:08,768
On separate layer
2612
01:46:09,280 --> 01:46:11,584
Hide all my guidelines and I should be
2613
01:46:11,840 --> 01:46:12,352
With
2614
01:46:15,168 --> 01:46:15,936
That's sure
2615
01:46:16,192 --> 01:46:17,472
So that
2616
01:46:18,752 --> 01:46:22,848
It's not too complicated constructionlines I mean this this decent
2617
01:46:23,104 --> 01:46:26,432
But this examples very very similar to the bottle that we've done
2618
01:46:26,688 --> 01:46:27,200
In the fur
2619
01:46:27,712 --> 01:46:29,504
Part of this chapter
2620
01:46:32,064 --> 01:46:34,368
And so yeah it's just more complex
2621
01:46:34,880 --> 01:46:37,440
Just a couple more steps after
2622
01:46:37,696 --> 01:46:39,744
We find out can I do basic stuff that
2623
01:46:40,000 --> 01:46:40,768
That we did
2624
01:46:41,024 --> 01:46:42,304
For the 3 bus
2625
01:46:42,560 --> 01:46:44,864
Examples of that we did at the beginning
2626
01:46:45,888 --> 01:46:46,912
Still the same process
2627
01:46:47,424 --> 01:46:49,984
And I know what I can do is try to figure
2628
01:46:50,240 --> 01:46:52,288
How the shooting on that thing
2629
01:46:53,056 --> 01:46:53,568
So again
2630
01:46:53,824 --> 01:46:55,360
Similar to what we done so far
2631
01:46:55,872 --> 01:46:56,384
Find out
2632
01:46:57,152 --> 01:46:58,176
Halfway point
2633
01:46:58,688 --> 01:46:59,712
A direct line then
2634
01:46:59,968 --> 01:47:00,736
From the lights
2635
01:47:00,992 --> 01:47:01,760
To the show
2636
01:47:02,784 --> 01:47:04,064
The centre of that shape
2637
01:47:04,320 --> 01:47:04,832
Top of
2638
01:47:05,088 --> 01:47:06,112
Kirby's
2639
01:47:06,368 --> 01:47:07,648
The display here in red
2640
01:47:07,904 --> 01:47:09,184
That is going to be the point
2641
01:47:09,440 --> 01:47:10,464
Closest to the
2642
01:47:11,232 --> 01:47:12,256
Like we know
2643
01:47:12,512 --> 01:47:13,792
Means I want to be the
2644
01:47:14,048 --> 01:47:15,840
Everything else is going to be darker Nana
2645
01:47:16,096 --> 01:47:17,120
And of course I
2646
01:47:17,632 --> 01:47:19,168
Science year of the box that are
2647
01:47:19,424 --> 01:47:20,704
No connecting with the Shard
2648
01:47:20,960 --> 01:47:21,472
Howard
2649
01:47:21,728 --> 01:47:23,520
The shed in the bottom here
2650
01:47:23,776 --> 01:47:25,568
So I know that this site is going
2651
01:47:25,824 --> 01:47:26,592
In the shadow
2652
01:47:27,104 --> 01:47:28,896
I know that sound inside as well
2653
01:47:29,152 --> 01:47:30,688
So I can't start with these
2654
01:47:30,944 --> 01:47:31,712
Then as it
2655
01:47:31,968 --> 01:47:34,272
Up here becomes more and more
2656
01:47:35,296 --> 01:47:37,088
To the light source will get dark in dark
2657
01:47:41,696 --> 01:47:43,232
Closer and closer to the lights
2658
01:47:43,488 --> 01:47:44,000
Get
2659
01:47:44,256 --> 01:47:45,280
Brighter and brighter
2660
01:47:46,304 --> 01:47:46,816
This
2661
01:47:47,072 --> 01:47:47,584
And then
2662
01:47:47,840 --> 01:47:48,864
Had a little bit of highlights
2663
01:47:49,120 --> 01:47:50,400
Are there bit of shade
2664
01:47:50,912 --> 01:47:52,448
The front will need the Purefoy
2665
01:47:53,984 --> 01:47:54,496
Edge
2666
01:47:55,776 --> 01:47:56,544
Because this is what
2667
01:47:57,056 --> 01:47:57,824
This Is the End
2668
01:47:58,080 --> 01:48:01,920
Of the volume is to receive the most like the most Direct
2669
01:48:02,176 --> 01:48:02,944
And as a result
2670
01:48:04,224 --> 01:48:04,736
The brightest
2671
01:48:08,576 --> 01:48:09,600
Basia in the front
2672
01:48:10,112 --> 01:48:12,160
Which is going to be North facing the light
2673
01:48:12,416 --> 01:48:14,720
It's going to be a more direct angle
2674
01:48:15,232 --> 01:48:16,000
And
2675
01:48:16,256 --> 01:48:19,072
We are so that's is going to be
2676
01:48:19,328 --> 01:48:19,840
For this
2677
01:48:21,120 --> 01:48:21,888
As you can see
2678
01:48:22,400 --> 01:48:27,776
Now we have a much better understanding at this more at least we should have a much greater understanding
2679
01:48:28,288 --> 01:48:29,568
How to cast Shadows
2680
01:48:30,080 --> 01:48:31,872
How to construct them properly
2681
01:48:32,128 --> 01:48:32,896
Especially
2682
01:48:33,152 --> 01:48:38,272
You all of these basic shapes and really was able to draw
2683
01:48:38,528 --> 01:48:40,832
Proper castles for simple shapes labels
2684
01:48:41,088 --> 01:48:42,112
Ancient me
2685
01:48:42,624 --> 01:48:44,160
Should be dead if a call to
2686
01:48:44,672 --> 01:48:45,440
Expense
2687
01:48:45,696 --> 01:48:46,976
All of
2688
01:48:47,232 --> 01:48:47,744
Objects
2689
01:48:48,000 --> 01:48:51,584
As they might be so you can always simplify any kind of shape
2690
01:48:51,840 --> 01:48:52,608
In two days
2691
01:48:53,120 --> 01:48:54,400
Into simple shapes like
2692
01:48:54,656 --> 01:48:55,168
Likes
2693
01:48:55,424 --> 01:48:56,960
Buses cylinders
2694
01:48:57,472 --> 01:48:59,776
And since we know how to construct
2695
01:49:00,032 --> 01:49:00,800
The shelves
2696
01:49:01,312 --> 01:49:03,616
In theory we should be able to construct out of 3
2697
01:49:03,872 --> 01:49:05,664
Of course
2698
01:49:05,920 --> 01:49:09,248
The more work you have to spend to construct a proper shed
2699
01:49:09,760 --> 01:49:11,552
But even as a starting point
2700
01:49:12,064 --> 01:49:13,344
It should really really
2701
01:49:14,624 --> 01:49:18,976
We also took like and how can be the light effect of shading in how to really figure out
2702
01:49:19,232 --> 01:49:21,792
Where the Light go to head first and as result
2703
01:49:22,304 --> 01:49:23,584
Create the proper shed
2704
01:49:23,840 --> 01:49:24,864
For our
2705
01:49:25,376 --> 01:49:26,656
You can always use this text
2706
01:49:26,912 --> 01:49:27,680
Natalie
2707
01:49:28,704 --> 01:49:30,496
You know how the Shadows into look
2708
01:49:31,008 --> 01:49:32,032
But to find
2709
01:49:32,288 --> 01:49:33,056
How the light
2710
01:49:34,592 --> 01:49:36,128
The surface of the volume
2711
01:49:36,384 --> 01:49:37,152
And how is going
2712
01:49:37,408 --> 01:49:38,176
Go from now
2713
01:49:38,432 --> 01:49:38,944
The dark
2714
01:49:39,200 --> 01:49:39,968
Very Alexa
2715
01:49:40,224 --> 01:49:43,296
That is going to conclude this chapter and I'll see you in a bit
2716
01:49:54,816 --> 01:49:57,888
This Final Chapter
2717
01:49:59,424 --> 01:50:01,984
Coming back to Collins once more
2718
01:50:02,240 --> 01:50:06,080
You seem so far are the different properties of colours we've seen how does properties
2719
01:50:06,336 --> 01:50:09,152
Can be affected when you mix in life
2720
01:50:11,456 --> 01:50:11,968
Now
2721
01:50:12,224 --> 01:50:14,528
Let's take a look at something that's a little bit more
2722
01:50:14,784 --> 01:50:15,552
Music
2723
01:50:16,064 --> 01:50:16,832
Swords
2724
01:50:17,088 --> 01:50:18,112
Past
2725
01:50:19,648 --> 01:50:20,672
Start applying Direct
2726
01:50:20,928 --> 01:50:22,208
Own work
2727
01:50:22,464 --> 01:50:23,744
And something that I
2728
01:50:24,000 --> 01:50:25,024
Highly recommend
2729
01:50:25,536 --> 01:50:27,072
Start practising
2730
01:50:29,376 --> 01:50:30,400
Colour harmony
2731
01:50:31,680 --> 01:50:32,960
Lights off
2732
01:50:33,216 --> 01:50:33,984
The colour Roses
2733
01:50:34,240 --> 01:50:38,080
Many many names for it but essentially what this is going to be in
2734
01:50:38,848 --> 01:50:40,896
Number of recipe
2735
01:50:41,152 --> 01:50:43,712
That have been around for a very very long time
2736
01:50:43,968 --> 01:50:47,040
And those recipes the go of those recipes
2737
01:50:47,296 --> 01:50:47,808
Call Loretta
2738
01:50:48,064 --> 01:50:48,832
Is going to
2739
01:50:49,344 --> 01:50:50,112
Produce
2740
01:50:50,368 --> 01:50:51,904
Aesthetically pleasing
2741
01:50:52,928 --> 01:50:55,488
I like to compare this to recipe
2742
01:50:55,744 --> 01:50:58,048
Friday yeah
2743
01:50:58,304 --> 01:50:59,072
Trying to
2744
01:50:59,328 --> 01:50:59,840
To learn
2745
01:51:00,096 --> 01:51:02,400
And at the very beginning what
2746
01:51:03,168 --> 01:51:05,216
Number of
2747
01:51:05,472 --> 01:51:07,264
The practise to master and then
2748
01:51:07,520 --> 01:51:09,056
You don't want to get rid of it
2749
01:51:09,312 --> 01:51:11,360
Then you can tell branch out on your own
2750
01:51:11,616 --> 01:51:12,896
Enjoy your own thing
2751
01:51:13,152 --> 01:51:13,920
Create your own
2752
01:51:14,688 --> 01:51:15,968
By the very beginning
2753
01:51:16,224 --> 01:51:16,992
It's very important
2754
01:51:17,760 --> 01:51:19,552
To have something to cheer
2755
01:51:20,064 --> 01:51:23,392
And this is going to be the perfect starting point of colour harmonies
2756
01:51:23,648 --> 01:51:24,416
Exam
2757
01:51:25,184 --> 01:51:25,952
Did they are dead
2758
01:51:26,208 --> 01:51:26,976
Perfect star
2759
01:51:28,256 --> 01:51:28,768
Now
2760
01:51:29,792 --> 01:51:31,328
Does this come from
2761
01:51:31,584 --> 01:51:32,864
Who came up with these rules
2762
01:51:33,120 --> 01:51:34,400
Who came up with these recipe
2763
01:51:34,656 --> 01:51:35,680
What is this
2764
01:51:35,936 --> 01:51:37,216
And why do you need
2765
01:51:38,496 --> 01:51:40,544
Starting from the beginning
2766
01:51:40,800 --> 01:51:41,312
Colour
2767
01:51:41,568 --> 01:51:43,104
Colours that you're not really colour theory
2768
01:51:43,616 --> 01:51:44,896
About those types
2769
01:51:46,176 --> 01:51:51,808
They have been around for a very very long time so this is something that started to be recognised
2770
01:51:52,064 --> 01:51:53,088
Seriously
2771
01:51:54,880 --> 01:51:58,208
An overtime things just got more and more refined
2772
01:51:58,464 --> 01:51:59,744
There are some
2773
01:52:00,000 --> 01:52:02,560
Harmonies that start to can stick around because it
2774
01:52:04,608 --> 01:52:07,936
Those are the ones that we find today so there are many more than this
2775
01:52:09,728 --> 01:52:11,264
And actually
2776
01:52:11,520 --> 01:52:13,568
Highly recommended to use
2777
01:52:13,824 --> 01:52:16,384
It's color.adobe.com
2778
01:52:16,640 --> 01:52:19,968
Once you want the website discount for Chelsea
2779
01:52:20,224 --> 01:52:21,248
And this is
2780
01:52:21,504 --> 01:52:23,040
That allows you to create
2781
01:52:23,552 --> 01:52:25,600
Your own car harmony your own colour chart
2782
01:52:26,112 --> 01:52:27,648
Or you some of them
2783
01:52:28,160 --> 01:52:29,440
Popular want some of the most
2784
01:52:30,976 --> 01:52:32,000
Time test
2785
01:52:32,256 --> 01:52:33,024
Colour harmony
2786
01:52:33,280 --> 01:52:34,048
That exist
2787
01:52:34,304 --> 01:52:35,072
Does recipes
2788
01:52:35,328 --> 01:52:36,096
Tend to
2789
01:52:36,352 --> 01:52:36,864
Bye
2790
01:52:37,376 --> 01:52:40,960
Those does recipes diet just added just recipes
2791
01:52:41,216 --> 01:52:41,984
Dislike
2792
01:52:42,496 --> 01:52:47,616
Real recipes just like a chef learning to learning to put together ingredients and
2793
01:52:47,872 --> 01:52:48,384
Create something
2794
01:52:48,640 --> 01:52:49,152
Delicious
2795
01:52:49,408 --> 01:52:50,176
Is the same here
2796
01:52:50,432 --> 01:52:55,040
The the recipe on its own means nothing the execution is absolutely ever
2797
01:52:55,296 --> 01:52:57,344
Not only the execution but
2798
01:52:57,600 --> 01:53:02,976
The time investment and practice that goes behind is really what is going to make those recipe
2799
01:53:03,232 --> 01:53:04,000
Turn out the Grey
2800
01:53:04,512 --> 01:53:05,792
Add to do that proper
2801
01:53:06,048 --> 01:53:07,840
There are some things that you should definitely know
2802
01:53:08,096 --> 01:53:08,608
The first
2803
01:53:08,864 --> 01:53:09,632
Of dust
2804
01:53:11,168 --> 01:53:13,728
Understanding the importance of
2805
01:53:15,008 --> 01:53:16,288
What is a
2806
01:53:17,312 --> 01:53:20,896
What the colour is essentially the colour that is the most
2807
01:53:21,152 --> 01:53:22,176
Important
2808
01:53:22,432 --> 01:53:24,480
In whatever peace you're working on
2809
01:53:25,504 --> 01:53:28,832
You know if you're working on a particular character and a character
2810
01:53:29,088 --> 01:53:29,856
You really want
2811
01:53:30,368 --> 01:53:32,928
Like a part of the character to have
2812
01:53:34,208 --> 01:53:37,280
Very important I like the colour maybe represent
2813
01:53:37,792 --> 01:53:39,584
Presents its life
2814
01:53:39,840 --> 01:53:42,400
Power something my dad in the case of the
2815
01:53:44,448 --> 01:53:47,008
The dominant holiday key colour for the hall
2816
01:53:47,264 --> 01:53:48,800
Is going to be the Green
2817
01:53:49,056 --> 01:53:49,568
Because that
2818
01:53:50,080 --> 01:53:51,872
The colour of skin that's the colour
2819
01:53:52,128 --> 01:53:52,640
Update
2820
01:53:54,176 --> 01:53:55,200
How do you tell a carrot
2821
01:53:55,712 --> 01:53:59,808
And so that is going to be the key colour in that case but the colour can defer and then you can
2822
01:54:01,344 --> 01:54:04,928
Number of different things in right there's no right or wrong
2823
01:54:05,184 --> 01:54:06,208
But you just have to know
2824
01:54:06,464 --> 01:54:06,976
That's
2825
01:54:07,232 --> 01:54:08,768
These colour harmonies to work
2826
01:54:09,024 --> 01:54:10,816
You always need to have one
2827
01:54:11,072 --> 01:54:11,584
Colour
2828
01:54:11,840 --> 01:54:12,864
If you have two key cut
2829
01:54:14,144 --> 01:54:17,984
He can potentially make it work but you're going to have a hard time and
2830
01:54:18,752 --> 01:54:21,312
Most likely not going to look
2831
01:54:21,568 --> 01:54:22,080
Dad's
2832
01:54:22,336 --> 01:54:22,848
Dad
2833
01:54:23,360 --> 01:54:24,640
So what do I mean then bye
2834
01:54:25,408 --> 01:54:26,944
Being the most important colour
2835
01:54:27,712 --> 01:54:28,992
To be the most important
2836
01:54:29,248 --> 01:54:31,040
To be the key colour you have to
2837
01:54:31,552 --> 01:54:35,136
More saturated you have to be brighter and you have to
2838
01:54:35,392 --> 01:54:37,440
More vivid essentially than the other colours
2839
01:54:37,696 --> 01:54:41,024
So that would be you and that will mean in Photoshop that have everything 100
2840
01:54:41,536 --> 01:54:42,816
100%
2841
01:54:45,632 --> 01:54:46,912
One of those colours
2842
01:54:47,168 --> 01:54:48,192
Have those proper
2843
01:54:48,448 --> 01:54:48,960
Then
2844
01:54:49,216 --> 01:54:49,728
That
2845
01:54:50,240 --> 01:54:52,544
Most likely the key colour in the
2846
01:54:53,056 --> 01:54:56,128
Of course your key colour don't have to be 100-percent everything
2847
01:54:56,384 --> 01:54:57,408
It just has to be more
2848
01:54:57,664 --> 01:54:58,688
Then the other colour
2849
01:54:59,200 --> 01:55:00,736
Parts that are part of the
2850
01:55:00,992 --> 01:55:01,504
The colour
2851
01:55:03,296 --> 01:55:03,808
And
2852
01:55:04,064 --> 01:55:07,392
The reason for that Yorkie colour is the main
2853
01:55:07,904 --> 01:55:09,184
We can think of a movie
2854
01:55:09,440 --> 01:55:09,952
If you have
2855
01:55:10,208 --> 01:55:14,816
To me it's a weird vibe there always fighting for attention
2856
01:55:15,072 --> 01:55:18,656
It just makes things a lot easier it makes things a lot more comfortable for people
2857
01:55:18,912 --> 01:55:21,472
When you pick the winner when you pick
2858
01:55:21,984 --> 01:55:24,032
By the main Direction the Met
2859
01:55:24,288 --> 01:55:24,800
Focus
2860
01:55:25,312 --> 01:55:26,080
And then
2861
01:55:26,336 --> 01:55:27,616
When all the other colours
2862
01:55:27,872 --> 01:55:28,640
Come with that
2863
01:55:29,664 --> 01:55:30,176
Just need
2864
01:55:30,432 --> 01:55:31,968
Follow right indeed.com
2865
01:55:34,528 --> 01:55:35,296
Let's take a look
2866
01:55:35,808 --> 01:55:37,344
The main one
2867
01:55:38,624 --> 01:55:39,904
Why does work
2868
01:55:40,160 --> 01:55:41,184
How we can use them
2869
01:55:41,440 --> 01:55:42,208
For your own
2870
01:55:42,720 --> 01:55:46,048
In this case here in the adult
2871
01:55:46,560 --> 01:55:48,096
Colour website
2872
01:55:49,376 --> 01:55:51,424
Basic one is going to be the one
2873
01:55:54,240 --> 01:55:54,752
So sure
2874
01:55:55,264 --> 01:55:56,544
Finchley weather is going to be
2875
01:55:56,800 --> 01:55:58,592
It's just different brightness
2876
01:55:58,848 --> 01:55:59,872
For the same
2877
01:56:00,640 --> 01:56:02,688
The saturation is not going to change
2878
01:56:02,944 --> 01:56:06,016
Number for right shades only impacts the brightness
2879
01:56:06,784 --> 01:56:12,928
Colour and so that's going to be the only one colour to choose from and then the other colours in the palace
2880
01:56:13,184 --> 01:56:15,488
Automatically colour selected
2881
01:56:15,744 --> 01:56:18,048
On the key card Renault
2882
01:56:18,560 --> 01:56:19,072
For you
2883
01:56:19,328 --> 01:56:20,096
Enough
2884
01:56:20,352 --> 01:56:21,376
Aesthetically pleasing
2885
01:56:21,888 --> 01:56:24,192
Coloured back to the show
2886
01:56:24,704 --> 01:56:28,544
This is harmony so this one I would not recommend
2887
01:56:28,800 --> 01:56:29,568
That you use it
2888
01:56:30,848 --> 01:56:34,176
Ever because it's really it's very limiting is what it is
2889
01:56:35,200 --> 01:56:37,760
Usually those colours are not going to give
2890
01:56:38,016 --> 01:56:41,600
Great result unless it's for a very particular a very specific
2891
01:56:42,368 --> 01:56:42,880
So you
2892
01:56:43,136 --> 01:56:44,672
No maybe some some types of
2893
01:56:44,928 --> 01:56:45,952
Consumer products
2894
01:56:46,208 --> 01:56:52,352
Maybe he is a particular scene in a movie where it's only going to be Caroline this one scene
2895
01:56:52,608 --> 01:56:53,376
And then it's over
2896
01:56:53,888 --> 01:56:58,240
So if it's temporary if it's in really small doses that works but
2897
01:57:00,032 --> 01:57:01,824
I know for working on an artwork
2898
01:57:02,592 --> 01:57:03,616
This is something
2899
01:57:04,640 --> 01:57:06,432
People will have all their attention
2900
01:57:06,688 --> 01:57:08,224
Not directed
2901
01:57:08,736 --> 01:57:12,576
It's not going to be something that they flip through to get to something
2902
01:57:13,088 --> 01:57:14,624
It's not going to be something those
2903
01:57:14,880 --> 01:57:15,392
Passing
2904
01:57:15,904 --> 01:57:17,440
Usually speaking the
2905
01:57:17,696 --> 01:57:18,720
Result is
2906
01:57:19,232 --> 01:57:21,280
Is the destination right and so
2907
01:57:21,536 --> 01:57:22,560
When you are
2908
01:57:22,816 --> 01:57:24,096
To make a statement
2909
01:57:24,352 --> 01:57:27,424
You're probably wants to find something that's a little bit more
2910
01:57:27,680 --> 01:57:28,960
Interesting a little bit more
2911
01:57:29,216 --> 01:57:31,776
Pleasing to the eye which is really the whole purpose
2912
01:57:34,592 --> 01:57:35,616
Moving on the floor
2913
01:57:35,872 --> 01:57:36,384
The show
2914
01:57:36,896 --> 01:57:38,176
Is Morocco
2915
01:57:39,456 --> 01:57:40,992
Very similar
2916
01:57:41,248 --> 01:57:42,272
But the main
2917
01:57:43,552 --> 01:57:45,344
Actually makes a big difference
2918
01:57:45,856 --> 01:57:49,952
In the resulting pallet is that we are going to be playing
2919
01:57:51,232 --> 01:57:52,512
Is that only shade
2920
01:57:52,768 --> 01:57:53,280
It's
2921
01:57:53,536 --> 01:57:54,048
Plus
2922
01:57:55,328 --> 01:57:56,352
So as you can see here
2923
01:57:56,608 --> 01:57:58,144
The virus that we get here is
2924
01:57:58,400 --> 01:58:03,520
It's a lot better there's a lot more stuff that we can do with this and this is a colour palette that you will find
2925
01:58:03,776 --> 01:58:05,312
Quite often in film
2926
01:58:05,568 --> 01:58:07,872
Various types of art
2927
01:58:08,128 --> 01:58:08,896
Because
2928
01:58:09,664 --> 01:58:10,432
Simple
2929
01:58:10,944 --> 01:58:11,712
But he was
2930
01:58:12,736 --> 01:58:14,016
And if you want to have
2931
01:58:14,272 --> 01:58:15,296
A particular
2932
01:58:15,552 --> 01:58:16,832
You know the single piece of art
2933
01:58:17,088 --> 01:58:18,368
That has a very dominant colour
2934
01:58:18,624 --> 01:58:22,976
Or make a very bold statement about something you not as opposed to using just sure
2935
01:58:23,488 --> 01:58:25,280
This is going to be much more
2936
01:58:25,536 --> 01:58:26,048
Successful
2937
01:58:26,304 --> 01:58:27,328
Usually
2938
01:58:27,584 --> 01:58:32,192
And so like we've mentioned I like I've mentioned before in this the sky
2939
01:58:32,704 --> 01:58:34,240
The key colour is going to be
2940
01:58:34,496 --> 01:58:37,056
Usually speaking the one that is the most saturated
2941
01:58:37,568 --> 01:58:38,336
Edward
2942
01:58:38,592 --> 01:58:39,872
The other colours
2943
01:58:40,128 --> 01:58:41,152
Cars taking more
2944
01:58:41,408 --> 01:58:42,176
Baxi
2945
01:58:43,200 --> 01:58:43,968
In terms of
2946
01:58:44,224 --> 01:58:45,248
Iteration
2947
01:58:45,504 --> 01:58:46,272
And bright
2948
01:58:46,528 --> 01:58:49,088
Now with that said this is a colour harmony that
2949
01:58:49,344 --> 01:58:50,624
Will only working
2950
01:58:51,648 --> 01:58:53,440
Some scenarios are not so much another
2951
01:58:55,232 --> 01:59:00,352
No character design like a palette for a character design so he can see you on the road
2952
01:59:00,608 --> 01:59:06,752
This doesn't really you know it doesn't really scream at you it's not something that's super interesting even if our to play
2953
01:59:07,008 --> 01:59:08,800
What are the values of a bit more
2954
01:59:09,056 --> 01:59:11,616
So making me more your son areas brighter than other
2955
01:59:11,872 --> 01:59:13,408
It's it would still
2956
01:59:13,664 --> 01:59:16,224
Kind of be liking something it's not
2957
01:59:16,736 --> 01:59:17,504
That might
2958
01:59:18,016 --> 01:59:20,832
Great however for some environment
2959
01:59:21,088 --> 01:59:22,112
Thought I'd say
2960
01:59:22,368 --> 01:59:26,464
If you want to convey a particular feeling
2961
01:59:26,720 --> 01:59:29,536
Definitely work in a number of scenarios
2962
01:59:29,792 --> 01:59:33,888
In our context in the context of milk reading arts creating something that
2963
01:59:35,424 --> 01:59:38,752
People can look at for a while and then move on to something else
2964
01:59:39,008 --> 01:59:41,312
This is not going to be something that we
2965
01:59:41,568 --> 01:59:43,360
What touched
2966
01:59:43,616 --> 01:59:45,408
That's because it's just not that interest
2967
01:59:46,432 --> 01:59:50,016
If you're trying to convey a very particular feeling
2968
01:59:50,272 --> 01:59:51,552
Hope you're trying to convey
2969
01:59:51,808 --> 01:59:54,880
Something like that then you might want to have
2970
01:59:55,136 --> 01:59:57,696
That almost all Reds monochromatic
2971
01:59:58,208 --> 01:59:58,720
But
2972
01:59:59,232 --> 02:00:03,328
Even then you'll still be very very restricted by the time
2973
02:00:03,584 --> 02:00:09,728
By the range of colours that you have this position so even if that was the goal in the you can definitely go for some other ones
2974
02:00:09,984 --> 02:00:15,872
Shortly because even in the examples that we've seen so far in all the images playing in the back
2975
02:00:16,640 --> 02:00:19,968
They tend to cheater love it was never completely monochromatic
2976
02:00:20,224 --> 02:00:22,528
The field will be for the images of Holly
2977
02:00:22,784 --> 02:00:24,576
Oldfield cottages 1
2978
02:00:25,088 --> 02:00:29,184
But they always cheater little bit adding some slight change of clothes here
2979
02:00:29,696 --> 02:00:31,232
So unless you're
2980
02:00:31,488 --> 02:00:33,280
No willing to bender Rosalyn
2981
02:00:34,560 --> 02:00:39,680
They're not really rules there more like suggestions recipes and you can always treat them if you want which is
2982
02:00:39,936 --> 02:00:42,496
What's most people do but if you want to
2983
02:00:42,752 --> 02:00:43,264
Stick to
2984
02:00:43,520 --> 02:00:44,800
Purely monochromatic
2985
02:00:45,056 --> 02:00:45,568
Colour palette
2986
02:00:45,824 --> 02:00:49,664
You're probably not going to have that great of a result or that good of a time
2987
02:00:49,920 --> 02:00:52,736
Working with that because it feels really really restrict
2988
02:00:52,992 --> 02:00:57,088
And it's never a compliment when somebody tells you that your piece feels monochromatic
2989
02:00:57,600 --> 02:01:00,416
Can I have the negative connotation associated with
2990
02:01:00,928 --> 02:01:02,464
And for that reason
2991
02:01:02,720 --> 02:01:04,768
Some more that I feel arm
2992
02:01:05,024 --> 02:01:05,792
Much more interesting
2993
02:01:07,584 --> 02:01:11,168
The next type of colour harmony is going to be called complementary colours
2994
02:01:11,424 --> 02:01:13,728
And sort this is going to be two colours
2995
02:01:14,240 --> 02:01:15,008
On the colour
2996
02:01:15,520 --> 02:01:16,032
And so
2997
02:01:16,288 --> 02:01:20,384
Are always going to come in pair and this is one of the most popular
2998
02:01:20,640 --> 02:01:21,408
Turn off
2999
02:01:21,664 --> 02:01:24,480
Type of colour harmony it's found everywhere
3000
02:01:24,736 --> 02:01:26,016
It's actually kind
3001
02:01:26,272 --> 02:01:28,576
Easy to use which is why you'll see it every
3002
02:01:29,088 --> 02:01:31,904
And sort your fancy German all kinds of design
3003
02:01:32,160 --> 02:01:35,232
You're not in interior design it's every
3004
02:01:35,744 --> 02:01:37,536
The best way to
3005
02:01:37,792 --> 02:01:38,560
Complementary
3006
02:01:39,072 --> 02:01:41,120
Since they are always going to be in pairs
3007
02:01:41,376 --> 02:01:42,912
It's always very important
3008
02:01:43,168 --> 02:01:45,728
To have the ratio between the two colours
3009
02:01:46,240 --> 02:01:49,568
There's a lot of scenarios where you have actually two colours that are
3010
02:01:49,824 --> 02:01:50,592
Pretty in
3011
02:01:51,104 --> 02:01:53,664
A lot of the time that's going to have to do with lighting
3012
02:01:53,920 --> 02:01:56,224
So this is something a lot of movies use
3013
02:01:57,248 --> 02:01:58,528
Cold in a warm room
3014
02:01:58,784 --> 02:02:01,600
So as a result you have cannabis orange and blue
3015
02:02:03,136 --> 02:02:06,464
Complementary colour combination happening to the super Carmen
3016
02:02:06,720 --> 02:02:12,352
And the best way that I found to use at the best way that I recommend you use it is always to have one of the Colour
3017
02:02:12,608 --> 02:02:15,936
Of course the dominant one that the key colour the dominant one
3018
02:02:16,448 --> 02:02:17,984
And having the other colour
3019
02:02:18,240 --> 02:02:20,544
Very very detachering
3020
02:02:20,800 --> 02:02:23,872
The majority of the examples that I have here actually follow
3021
02:02:24,128 --> 02:02:25,408
This this guideline
3022
02:02:25,920 --> 02:02:32,064
The only exceptions I can think of is going to be when you have can a kid movies or things I need to be like really fun
3023
02:02:32,320 --> 02:02:34,368
Or are you know if you have something
3024
02:02:34,880 --> 02:02:36,160
For the general public
3025
02:02:36,416 --> 02:02:41,792
Make a note Christmas is a good example at you have very saturated greens and very saturated red
3026
02:02:42,304 --> 02:02:43,840
For an artwork
3027
02:02:44,096 --> 02:02:47,680
I would never recommend that because it doesn't look that great especially if you
3028
02:02:48,192 --> 02:02:53,824
Two very very saturated never works that that will because they fight with one and
3029
02:02:54,336 --> 02:02:56,896
But in most cases what you're fine again
3030
02:02:57,152 --> 02:02:59,712
One is going to be much more the saturated
3031
02:02:59,968 --> 02:03:00,992
What's the point of being great
3032
02:03:01,504 --> 02:03:04,576
And the ease of use for the
3033
02:03:04,832 --> 02:03:07,136
Particular harmonies also can I phone of it
3034
02:03:07,392 --> 02:03:09,184
Negative Aspects in a sentence
3035
02:03:09,440 --> 02:03:10,976
It's going to be everywhere this
3036
02:03:11,488 --> 02:03:12,000
Lights off
3037
02:03:12,256 --> 02:03:13,792
You don't really need
3038
02:03:14,048 --> 02:03:16,096
To know much about cars to be able to make this work
3039
02:03:16,352 --> 02:03:19,424
As long as you don't go for full saturation on all the colours
3040
02:03:19,936 --> 02:03:21,984
But all this is colour pairs
3041
02:03:22,240 --> 02:03:23,776
You'll find them really
3042
02:03:24,032 --> 02:03:26,336
Often so you know the green and red
3043
02:03:26,592 --> 02:03:30,432
The yellow and the blue the pink and the purple is super super Common
3044
02:03:30,688 --> 02:03:34,016
This is the One Dance out for me I think because
3045
02:03:34,272 --> 02:03:39,392
Whenever you use them as if you using cannot get cheap trick to make something to make something
3046
02:03:40,160 --> 02:03:42,208
Of course it's not always the case but
3047
02:03:42,464 --> 02:03:44,512
But this is
3048
02:03:44,768 --> 02:03:46,048
Complementary colours
3049
02:03:46,304 --> 02:03:46,816
They were
3050
02:03:47,072 --> 02:03:48,096
They always were
3051
02:03:48,352 --> 02:03:50,144
And you can find them everywhere
3052
02:03:50,656 --> 02:03:55,008
And before I move on to the next one which I think is a little bit more interesting and complementary colours
3053
02:03:55,264 --> 02:03:56,544
Just a quick note
3054
02:03:57,056 --> 02:03:58,336
When I talk about
3055
02:04:00,384 --> 02:04:06,016
It can be applied to absolutely anything right so it doesn't always apply to the entire image
3056
02:04:06,272 --> 02:04:09,600
It doesn't always apply to you know an object or
3057
02:04:09,856 --> 02:04:12,416
Play character can apply to absolutely everything is just a pen
3058
02:04:12,672 --> 02:04:14,976
On the planet depend on the gulf
3059
02:04:15,232 --> 02:04:16,768
In the case of a movie
3060
02:04:17,024 --> 02:04:18,048
Our film
3061
02:04:18,304 --> 02:04:20,096
You're probably wants the colour
3062
02:04:20,352 --> 02:04:21,120
Go to work for
3063
02:04:21,376 --> 02:04:23,168
For your frame as a whole because
3064
02:04:23,424 --> 02:04:23,936
That's
3065
02:04:24,192 --> 02:04:25,472
The format that your delivery
3066
02:04:25,984 --> 02:04:27,776
But in the case of a
3067
02:04:28,032 --> 02:04:29,824
Character concept artist exam
3068
02:04:30,080 --> 02:04:32,384
Is not going to have to worry about the entire frame
3069
02:04:32,640 --> 02:04:34,432
Only worrying about your own character
3070
02:04:34,688 --> 02:04:38,528
The colour palette in that case is going to be only applied to that carrot
3071
02:04:39,040 --> 02:04:42,112
And so they can be the same for absolutely everything else I can be
3072
02:04:42,368 --> 02:04:43,904
The colour palette for the environment
3073
02:04:44,160 --> 02:04:45,440
And separate colours
3074
02:04:45,696 --> 02:04:46,208
4
3075
02:04:46,464 --> 02:04:51,072
The characters in Anna separate color palette for different objects are the bosses are in a w
3076
02:04:51,584 --> 02:04:54,144
So it's not for one thing it's not fair
3077
02:04:54,400 --> 02:04:55,168
I can be
3078
02:04:55,424 --> 02:04:57,472
I can't you can use it however you want
3079
02:04:58,240 --> 02:05:00,800
So now I said that the company Terry colours
3080
02:05:01,824 --> 02:05:04,640
Easy to use and for that reason I'm not
3081
02:05:04,896 --> 02:05:06,176
Huge fan of them
3082
02:05:06,432 --> 02:05:06,944
But
3083
02:05:07,200 --> 02:05:13,088
There is one variant of complementary colours that really really like and I use all the time and I want to be
3084
02:05:13,856 --> 02:05:17,952
Split complementary colours in this app here it won't be called compound colour
3085
02:05:18,208 --> 02:05:24,352
But it is exactly the same thing and what it is is just a complementary colour instead of picking the colour right
3086
02:05:25,888 --> 02:05:27,168
Right next to that
3087
02:05:27,424 --> 02:05:28,448
So on either side
3088
02:05:28,704 --> 02:05:33,312
Sort for the same blue then in Split complementary you would have the options to go
3089
02:05:33,568 --> 02:05:36,640
Between orange or lime to go along with
3090
02:05:36,896 --> 02:05:38,944
Look a lot more
3091
02:05:39,200 --> 02:05:44,576
Possibilities and a makes it harder for people to easily pick up on the file that you're using that particular
3092
02:05:44,832 --> 02:05:45,344
Colour harmony
3093
02:05:45,856 --> 02:05:47,392
That particular time
3094
02:05:48,416 --> 02:05:53,280
Not as opposed to red and green which is really coming and everybody knows that
3095
02:05:53,536 --> 02:05:56,864
If you use red Ensign or red and connacht
3096
02:05:57,120 --> 02:05:57,888
Yellow
3097
02:05:58,400 --> 02:05:59,936
Yellow green
3098
02:06:00,192 --> 02:06:01,984
Stings a little bit more
3099
02:06:02,496 --> 02:06:03,520
And this is
3100
02:06:03,776 --> 02:06:07,104
Definitely my preferred way my preferred timer
3101
02:06:07,360 --> 02:06:08,640
Colour
3102
02:06:08,896 --> 02:06:09,664
So are you
3103
02:06:09,920 --> 02:06:14,528
In the exact same way as you would use a just compliment my heart
3104
02:06:15,040 --> 02:06:18,880
And so you'll have your key card being delayed add audio colours
3105
02:06:19,392 --> 02:06:20,672
Following along and
3106
02:06:20,928 --> 02:06:21,696
Helping support
3107
02:06:22,720 --> 02:06:23,232
Nap
3108
02:06:23,488 --> 02:06:25,024
One thing I want to mention
3109
02:06:26,048 --> 02:06:31,680
Is that it does not have to be the car that is in the Greater ratio it has nothing to do with
3110
02:06:31,936 --> 02:06:37,056
Is it the one colour that for you for your particular scenario for your particular case
3111
02:06:37,312 --> 02:06:37,824
Need
3112
02:06:38,080 --> 02:06:38,592
200
3113
02:06:38,848 --> 02:06:41,408
The most attention or command the most attention
3114
02:06:41,664 --> 02:06:47,296
So I can be absolutely anything for example if you have a painting on a canvas
3115
02:06:47,552 --> 02:06:48,064
All grey
3116
02:06:48,320 --> 02:06:50,112
And have one tiny dot
3117
02:06:50,368 --> 02:06:52,160
Of a bright blue summer
3118
02:06:52,672 --> 02:06:56,256
What the ratio here obviously is not in the favour of the blue door
3119
02:06:56,512 --> 02:06:57,024
But the
3120
02:06:57,280 --> 02:06:59,328
That the Blue Dot is more saturated
3121
02:06:59,584 --> 02:07:03,168
The flight of the blue dad has some sort of rarity compared to everything else
3122
02:07:03,424 --> 02:07:04,448
And also the
3123
02:07:04,704 --> 02:07:05,472
That it is
3124
02:07:05,728 --> 02:07:08,032
Completely different than the rear
3125
02:07:08,288 --> 02:07:10,080
That alone should be enough
3126
02:07:10,336 --> 02:07:14,688
Bring most people's attention to it on the Cedar the painting for the first time
3127
02:07:14,944 --> 02:07:18,528
And so this is exactly what you want your key colour
3128
02:07:18,784 --> 02:07:20,320
To do this is the role that
3129
02:07:20,576 --> 02:07:23,904
So you can go about getting that attention in many different ways
3130
02:07:24,416 --> 02:07:30,560
And I just want to make sure that you're the ratio of colour just because there's more of one colour does it make
3131
02:07:31,840 --> 02:07:33,632
The colour is something that you decide on
3132
02:07:33,888 --> 02:07:34,400
And
3133
02:07:34,656 --> 02:07:36,704
Independent of the amount
3134
02:07:36,960 --> 02:07:38,496
Are the quantity that you use
3135
02:07:38,752 --> 02:07:41,568
All about the relationship with all the surrounding colour
3136
02:07:42,080 --> 02:07:43,616
Alright so now we
3137
02:07:43,872 --> 02:07:45,408
Two more harmonies to cover
3138
02:07:45,664 --> 02:07:47,456
And the next one is going to be
3139
02:07:47,968 --> 02:07:48,992
Trying
3140
02:07:49,504 --> 02:07:52,320
Triad essentially they are going to be
3141
02:07:52,576 --> 02:07:53,344
A purse
3142
02:07:53,600 --> 02:07:55,136
Triangle on top of the car
3143
02:07:56,160 --> 02:07:59,232
We'll get a really really big range
3144
02:07:59,488 --> 02:08:01,280
Colours and this is
3145
02:08:01,536 --> 02:08:03,584
He can have it double-edged sword and
3146
02:08:03,840 --> 02:08:07,936
So you can make really really good use of that but it can also really backfire
3147
02:08:08,192 --> 02:08:11,520
What you doing two ways that I would
3148
02:08:12,032 --> 02:08:12,800
Are you you
3149
02:08:13,056 --> 02:08:13,568
The triads
3150
02:08:13,824 --> 02:08:14,848
The first one would be
3151
02:08:15,104 --> 02:08:15,616
To have
3152
02:08:16,128 --> 02:08:18,176
Primark like we've seen so far have
3153
02:08:18,432 --> 02:08:19,712
The main car decal
3154
02:08:19,968 --> 02:08:23,808
Lead the other two and have the other two colours be really really mute
3155
02:08:24,832 --> 02:08:28,928
So that they don't compete with one another and it's certainly don't compete with the keycard
3156
02:08:29,184 --> 02:08:32,768
So this can definitely work in actually brings a lot of risk
3157
02:08:33,792 --> 02:08:34,816
Into the
3158
02:08:35,328 --> 02:08:38,144
I delivered her to use because you have more colour
3159
02:08:38,400 --> 02:08:39,168
Play webcam
3160
02:08:39,424 --> 02:08:40,704
More ingredients to work
3161
02:08:41,216 --> 02:08:42,752
But in liquid some
3162
02:08:43,008 --> 02:08:43,520
Ritz
3163
02:08:43,776 --> 02:08:49,920
Colour combinations from ribs palette to work the second way that I would recommend using the trials would be too
3164
02:08:50,176 --> 02:08:51,968
The saturated all of them
3165
02:08:52,224 --> 02:08:54,016
So not have anyone that is
3166
02:08:54,272 --> 02:08:55,552
Dominant than the other one
3167
02:08:55,808 --> 02:09:01,952
Maybe is secondary colour palette that you use for other things so let's say for example
3168
02:09:02,208 --> 02:09:04,768
You have 3 different characters
3169
02:09:05,024 --> 02:09:08,352
In one character that is that is the leader and that character has
3170
02:09:10,144 --> 02:09:12,448
And then maybe the
3171
02:09:12,704 --> 02:09:14,496
That those characters are in
3172
02:09:14,752 --> 02:09:18,592
Is a 90 super mutant van in the dark maybe
3173
02:09:18,848 --> 02:09:19,872
It's a
3174
02:09:20,128 --> 02:09:25,248
No raining outside or something like that all the colours a little bit more the saturated in the same but this will be
3175
02:09:25,504 --> 02:09:27,808
Perfect occasion for the child's ear to work
3176
02:09:28,064 --> 02:09:30,112
If you want to bring in touch of colours
3177
02:09:30,368 --> 02:09:32,160
Without really disrupting everything
3178
02:09:32,928 --> 02:09:34,720
You can definitely the sachet
3179
02:09:34,976 --> 02:09:40,352
Those three colours and apply them on different secondary characters or maybe different objects in the sea
3180
02:09:40,608 --> 02:09:41,376
Things like that
3181
02:09:41,632 --> 02:09:44,192
To bring in more colours when it's needed
3182
02:09:44,704 --> 02:09:45,728
Now sometimes
3183
02:09:46,496 --> 02:09:50,848
Having all three colours supersaturated is going to be a delivery
3184
02:09:51,104 --> 02:09:56,224
Choice on the part of the artist and that can be united so you have something that needs to look
3185
02:09:56,480 --> 02:09:57,248
Childish
3186
02:09:57,504 --> 02:09:58,528
Then needs to
3187
02:09:59,040 --> 02:10:00,064
To look like
3188
02:10:00,576 --> 02:10:02,624
Chaotic or something like that
3189
02:10:02,880 --> 02:10:06,720
Ways to use them against or not against but use them in
3190
02:10:06,976 --> 02:10:07,744
Not quite
3191
02:10:08,000 --> 02:10:11,584
The right way but still make it work so it all goes back to
3192
02:10:11,840 --> 02:10:15,168
Does your nose harmonies not being rules or anything like that
3193
02:10:15,424 --> 02:10:19,520
It's just suggestions can't recipes that you can try and tweak if you want
3194
02:10:19,776 --> 02:10:23,104
All of this flexibility all of these options
3195
02:10:23,616 --> 02:10:25,152
Also make the title
3196
02:10:25,408 --> 02:10:26,432
Hard to work with
3197
02:10:26,688 --> 02:10:27,200
If you
3198
02:10:27,456 --> 02:10:28,480
Experience you know it's not
3199
02:10:28,992 --> 02:10:33,088
Definitely not one colour harmony that I would recommend you start playing with right away
3200
02:10:33,344 --> 02:10:36,416
Start with something simpler something that we seen at the beginning of the
3201
02:10:36,672 --> 02:10:39,744
And keep the tried for little bit later when you have more experience
3202
02:10:40,512 --> 02:10:42,304
And this is something that is
3203
02:10:42,560 --> 02:10:43,072
Going to be
3204
02:10:43,328 --> 02:10:44,096
Really really
3205
02:10:44,352 --> 02:10:47,936
Want to work with if you know what you're doing if you have that Xperia
3206
02:10:48,192 --> 02:10:50,752
But he can really mess things up if you don't use
3207
02:10:51,520 --> 02:10:54,848
The added complexity also makes it
3208
02:10:55,360 --> 02:10:56,128
A little bit
3209
02:10:56,384 --> 02:10:59,200
Harder for most people to identify when looking
3210
02:10:59,456 --> 02:11:05,088
The trousers are really fun to work with that being said let's move on to the final
3211
02:11:05,344 --> 02:11:06,624
Type of harmony
3212
02:11:07,136 --> 02:11:07,904
We're talking
3213
02:11:08,160 --> 02:11:08,928
Analogous
3214
02:11:10,720 --> 02:11:15,328
Is something that other people might also try to as related colours and this is
3215
02:11:15,584 --> 02:11:16,608
Really wet
3216
02:11:16,864 --> 02:11:18,912
You take your key colour and it's going to be
3217
02:11:19,168 --> 02:11:20,960
Colours right next to that one
3218
02:11:21,216 --> 02:11:24,288
So I can be the one you can go as far as you want
3219
02:11:24,800 --> 02:11:27,360
How about not passed out like the half
3220
02:11:27,616 --> 02:11:30,944
What halfway point of the colour wheel which really creative
3221
02:11:31,200 --> 02:11:31,968
This time
3222
02:11:32,480 --> 02:11:33,504
Harmony is
3223
02:11:33,760 --> 02:11:36,832
It's essentially taking a monochromatic heart
3224
02:11:37,088 --> 02:11:39,392
And making it much much
3225
02:11:39,648 --> 02:11:40,160
Better
3226
02:11:40,416 --> 02:11:42,464
So you'll find these types of harmony
3227
02:11:42,720 --> 02:11:44,256
In in a lot of
3228
02:11:44,512 --> 02:11:45,536
Scenarios
3229
02:11:45,792 --> 02:11:47,584
Most of them have to do with being
3230
02:11:47,840 --> 02:11:48,608
Comfortable
3231
02:11:48,864 --> 02:11:55,008
So be quite rare to have an action scene or something that that is really dynamic
3232
02:11:55,264 --> 02:11:59,104
Some sort of tension between between characters or something like
3233
02:11:59,616 --> 02:12:02,944
And have also analogous harmony because analogous harmony
3234
02:12:03,200 --> 02:12:05,504
Do the fibre or close together really
3235
02:12:05,760 --> 02:12:07,552
Create this comfortable
3236
02:12:07,808 --> 02:12:09,600
So you're fine and now it is hard
3237
02:12:10,112 --> 02:12:10,624
A lot
3238
02:12:10,880 --> 02:12:14,464
When looking at forest nature sees nature environment
3239
02:12:14,976 --> 02:12:21,120
Because you're not caught the trees are green and the sun is yellow and then you'll have maybe a little bit of water here and there
3240
02:12:22,144 --> 02:12:22,912
Related
3241
02:12:23,168 --> 02:12:25,728
Colours on the colour wheel they all next to each other
3242
02:12:25,984 --> 02:12:29,824
This usually creates on this this warm fuzzy feeling
3243
02:12:30,080 --> 02:12:33,152
Really really works well when trying to conceive
3244
02:12:33,664 --> 02:12:34,176
Comfy
3245
02:12:34,432 --> 02:12:35,200
Or what
3246
02:12:36,736 --> 02:12:38,784
One type of colour harmony that
3247
02:12:39,040 --> 02:12:42,368
I would recommend you to start with it would be that one it would be
3248
02:12:42,624 --> 02:12:44,672
Analogous harmony is because they are
3249
02:12:44,928 --> 02:12:50,560
Can't easy to start with you just pick a car and then you put the colours on either side or on both sides of that
3250
02:12:52,608 --> 02:12:58,752
Feels very natural progression regardless of where you are on a chromatic circle you can always go
3251
02:12:59,008 --> 02:13:02,848
You know left or right to get to get warmer or to get cool colours
3252
02:13:03,104 --> 02:13:06,944
And so this is what makes this particular harmony work so well
3253
02:13:07,200 --> 02:13:07,712
Is that
3254
02:13:07,968 --> 02:13:09,248
On each side
3255
02:13:09,504 --> 02:13:11,040
One site is going to work
3256
02:13:11,296 --> 02:13:13,600
Call the colours and the other side is going to war
3257
02:13:13,856 --> 02:13:14,624
Warmer colours
3258
02:13:14,880 --> 02:13:16,672
And so you have really the entire
3259
02:13:17,184 --> 02:13:18,720
Spectrum that you really need
3260
02:13:19,232 --> 02:13:20,512
When choosing a
3261
02:13:21,024 --> 02:13:21,536
Colour pack
3262
02:13:22,304 --> 02:13:23,840
I'm just wondering
3263
02:13:24,096 --> 02:13:28,192
Different in this case and it's going to have to do with the intensity of the Colour
3264
02:13:28,448 --> 02:13:30,752
That you can create that you cancel
3265
02:13:31,520 --> 02:13:33,312
One thing I've noticed
3266
02:13:33,568 --> 02:13:37,152
Personalised that you'll be able to get away with a lot more
3267
02:13:37,408 --> 02:13:42,272
Ivo saturation mistakes or not the saturating other colours to match
3268
02:13:42,528 --> 02:13:43,040
Enough
3269
02:13:43,296 --> 02:13:45,600
Or having a wee communal
3270
02:13:45,856 --> 02:13:46,624
Key colour
3271
02:13:47,136 --> 02:13:52,000
You'll be able to just keep a lot of the usual problems that you would normally have
3272
02:13:52,256 --> 02:13:53,792
Other types of harm
3273
02:13:54,048 --> 02:13:55,840
And you can see there's a lot in the example
3274
02:13:56,096 --> 02:14:00,448
But you often have some very very saturated red some very saturated
3275
02:14:00,704 --> 02:14:01,216
Battery
3276
02:14:01,472 --> 02:14:01,984
Purple
3277
02:14:02,496 --> 02:14:03,008
MP
3278
02:14:03,520 --> 02:14:09,664
All coexisting in the same and that's only because they are all bunched together in the chromatic
3279
02:14:09,920 --> 02:14:12,736
Never are going to fight head on
3280
02:14:13,504 --> 02:14:15,296
You probably know but if you
3281
02:14:15,552 --> 02:14:16,832
Two complementary colours
3282
02:14:17,088 --> 02:14:18,368
Together you get
3283
02:14:18,624 --> 02:14:19,136
Black
3284
02:14:19,392 --> 02:14:21,440
And so they cancel each other out
3285
02:14:21,696 --> 02:14:22,464
Talking about Pig
3286
02:14:23,488 --> 02:14:25,024
If you mix two complementary colours
3287
02:14:25,280 --> 02:14:27,072
Of light What You Get cured
3288
02:14:27,328 --> 02:14:31,424
So not having this Direct Confrontation between colours in Europe
3289
02:14:31,680 --> 02:14:34,240
Or in whatever it is you're working on
3290
02:14:35,008 --> 02:14:37,056
Really makes a big difference
3291
02:14:37,312 --> 02:14:40,896
And that you don't really need to rely on that one actor that lead role
3292
02:14:41,152 --> 02:14:42,176
That key
3293
02:14:42,432 --> 02:14:48,320
Colour because they're all aligned in the same direction all going towards the same goal together
3294
02:14:48,576 --> 02:14:51,904
Instead of instead of competing too much once again
3295
02:14:52,160 --> 02:14:55,232
Highly highly recommend that you test this out first
3296
02:14:55,488 --> 02:14:58,304
Or you can also start with chromatic if you don't know if you
3297
02:14:58,816 --> 02:15:03,424
But seeing as analogous harmonies are just and improve a better version of
3298
02:15:04,192 --> 02:15:08,544
This is what I would start and just like I've done with my own character
3299
02:15:08,800 --> 02:15:11,104
Colours there
3300
02:15:11,360 --> 02:15:16,736
Do the same thing for create a character of yours or an environment of yours or whatever drawing you have
3301
02:15:16,992 --> 02:15:18,784
That you can apply a colour palette
3302
02:15:19,040 --> 02:15:22,112
Generate them in here in Adobe colour CC
3303
02:15:22,368 --> 02:15:25,696
Or on your own if you want using the chromatic circle
3304
02:15:25,952 --> 02:15:28,256
In try applying those colours
3305
02:15:28,512 --> 02:15:30,560
In different situations different
3306
02:15:30,816 --> 02:15:34,400
Ratios on different pieces of your of your eye
3307
02:15:34,656 --> 02:15:36,704
To see what works what doesn't work
3308
02:15:36,960 --> 02:15:43,104
Try to to see no maybe find patterns of things that work well together while others don't
3309
02:15:43,360 --> 02:15:45,664
Experiment experiment experiment
3310
02:15:45,920 --> 02:15:48,480
Colours or such a complex
3311
02:15:48,736 --> 02:15:51,296
Off artist Summers to cover hear that of course
3312
02:15:51,552 --> 02:15:53,600
We are not going to be able to cover everything
3313
02:15:53,856 --> 02:15:57,184
In this first class but we have a follower class
3314
02:15:57,440 --> 02:16:00,000
Is second class on colour and light Theory
3315
02:16:00,256 --> 02:16:03,584
In the next time so this is where will really diving
3316
02:16:03,840 --> 02:16:09,728
And hopefully answer a lot of the questions that are going to come up as you start working on this on your own
3317
02:16:10,240 --> 02:16:13,056
So here we are this is going to wrap up this
3318
02:16:13,312 --> 02:16:15,616
First class on colour in life theory
3319
02:16:16,640 --> 02:16:17,152
Once again
3320
02:16:17,408 --> 02:16:17,920
Practise
3321
02:16:18,176 --> 02:16:20,224
Practise in practise
3322
02:16:20,480 --> 02:16:21,248
Perfect so
3323
02:16:21,504 --> 02:16:22,016
Do it
224394
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