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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:07,240 This is tutorial number 119 and it covers how to create the guitar constraint assembly within 2 00:00:07,240 --> 00:00:14,160 KT-A-V5. To start off, open up a new product file. Now, once you've done that, what we're going 3 00:00:14,160 --> 00:00:21,480 to be doing is using all the constraint features to constrain all the components of the guitar 4 00:00:21,480 --> 00:00:27,040 together to create the assembly. So what we're going to do first is insert a part. So let's 5 00:00:27,040 --> 00:00:34,800 click insert, click existing component, click product 2, and let's click the base. Click open, 6 00:00:34,800 --> 00:00:40,280 and now we have our base. Now what we're going to do is we're going to fix it down because we're 7 00:00:40,280 --> 00:00:45,440 going to bring in all the other components around it and place it onto the base. So let's click 8 00:00:45,440 --> 00:00:52,280 fix, click the base, and now we have our first constraint. Now under the constraints tab, 9 00:00:52,280 --> 00:00:57,800 you're going to find all the other constraints we're going to add in. So now that we have it constrained 10 00:00:57,800 --> 00:01:03,240 and fixed down, let's bring in the other components in. So let's click insert, click existing 11 00:01:03,240 --> 00:01:12,040 component with position, click product 2, and let's bring in the plate. Click open, and just move 12 00:01:12,040 --> 00:01:20,280 it around so that it's not hidden underneath the guitar, the guitar base, click OK, and now let's 13 00:01:20,280 --> 00:01:27,800 add some constraints. So what we need to do is I've created a few pilot extrudes here. So these 14 00:01:27,800 --> 00:01:33,000 extruded circles are going to have to go into these cutout circles, and then we're going to have 15 00:01:33,000 --> 00:01:39,800 to create a quencent constraint between these two extrudes and circles, and then we have to make a 16 00:01:40,440 --> 00:01:45,640 contact constraint between the two faces. So let's start off with the circles. Let's click 17 00:01:45,640 --> 00:01:54,280 a quencent constraint, and what you have to do is just place it over until you get the access line. 18 00:01:54,280 --> 00:02:03,640 So click that access line, and we'll click this access line. So we have our first constraint, 19 00:02:03,640 --> 00:02:16,680 click quencent constraint again, and we'll click this face here, and we'll do the same to this one 20 00:02:16,680 --> 00:02:24,920 here. Now we got both of our pilot holes and extrudes lined up, so let's click update, and now they're 21 00:02:24,920 --> 00:02:31,800 lined up with one another. Now let's click the contact constraint, and we'll click this face here, 22 00:02:31,800 --> 00:02:38,760 and this face here, click update, and now we've got our plate positioned correctly on the base. 23 00:02:40,040 --> 00:02:45,560 Now let's bring in another component, so let's click insert, click existing component with position, 24 00:02:47,160 --> 00:02:56,200 click product 2, and for this one let's bring in the bars, click open, and now we've got the bars to 25 00:02:56,200 --> 00:03:07,799 position. Click okay. Now if you look under here there's six pilot extrudes that I made, and on the 26 00:03:07,799 --> 00:03:15,160 plate there's six pilot holes. Now when positioning this though, because rather than having individual 27 00:03:15,160 --> 00:03:20,040 parts for each one, I made it in one part, all we have to do is use two holes to position it. 28 00:03:20,040 --> 00:03:28,519 So whenever I'm using, whenever there's same multiple holes like this, and all I need is two holes 29 00:03:28,519 --> 00:03:33,079 where extrudes to position, so I'm going to pick two that are on the diagonal from one another. 30 00:03:33,560 --> 00:03:37,959 By choosing two that are on the diagonal like that, you're able to position and lock it in. 31 00:03:37,960 --> 00:03:52,680 So let's click coincident, and let's choose this one here, and we'll choose this one here. 32 00:03:53,800 --> 00:03:59,640 Now we'll click coincident again, and we'll choose this one here, 33 00:03:59,640 --> 00:04:14,679 and we'll choose this one here. Now in the last one I used two steps, I did the holes, then I 34 00:04:14,679 --> 00:04:21,479 updated, then I did the contact constraint, but you can do it all in one shot too if you know what's 35 00:04:21,479 --> 00:04:28,120 going on, so I can do the contact constraint too now, so I'm going to click this face, and this face, 36 00:04:28,120 --> 00:04:35,000 I'm going to update, and everything gets locked into position. Now let's bring in another component, 37 00:04:35,000 --> 00:04:42,920 so let's click insert, existing component with position, and this time let's click the knobs, 38 00:04:43,400 --> 00:04:52,040 click open, and just position them so you have access to them, click okay, and let's rotate it around. 39 00:04:52,040 --> 00:04:58,200 And again with this, I've instead of creating each individual one, I created all three in one part 40 00:04:58,200 --> 00:05:04,920 file, so all we need to do again is use two of the circles to position it rather than using all three. 41 00:05:05,880 --> 00:05:14,840 So we'll click coincident, and we'll click to get the access, flip it around, and we'll do the same 42 00:05:14,840 --> 00:05:32,200 over here, click coincident, and we'll line up the accesses again, and we'll do the contact 43 00:05:32,200 --> 00:05:40,280 constraint too, so we'll click this face, click this face, click update, and now we have our knobs 44 00:05:40,280 --> 00:05:47,479 positioned correctly. Now let's click insert, and we'll bring in another component, so existing 45 00:05:47,479 --> 00:05:57,400 component with position, click product two, and let's bring in the plug, click open, and just move 46 00:05:57,400 --> 00:06:05,159 it out to the side until you can see it, click okay, now let's position this guy two, 47 00:06:05,160 --> 00:06:14,760 so we'll click contact constraint, click this face, and this face, and then we'll click a 48 00:06:14,760 --> 00:06:27,080 coincident constraint, we'll click this line, and let's rotate this around, and we'll click this 49 00:06:27,080 --> 00:06:37,400 point, click update, and now we've got our plug sitting in the slot there. Now let's bring in another 50 00:06:37,400 --> 00:06:44,440 component, let's click insert, existing component with positioning, and for this one let's bring in 51 00:06:44,440 --> 00:06:51,080 the mount, click open, and just move it out to the side again so you can see it, click okay, 52 00:06:51,080 --> 00:06:57,159 and this mount is going to go onto these two holes here, so let's line up the holes, and we'll 53 00:06:57,159 --> 00:07:08,039 snap it onto this face here, so let's click coincident constraint, click that circle, 54 00:07:08,040 --> 00:07:17,080 and we'll click this circle here, and we'll do the same to the other one, 55 00:07:21,480 --> 00:07:29,640 click that face there, and we'll click this face here, now we'll do the contact ones too, 56 00:07:30,680 --> 00:07:35,560 so click the bottom face there, and we'll click the top face of the plate here, 57 00:07:35,560 --> 00:07:46,040 click update, and now we have the mount at the back, so now we have all of the little parts mounted 58 00:07:46,040 --> 00:07:50,280 onto the plate and the face, so now we're going to have to bring in the neck and the strings, 59 00:07:51,160 --> 00:07:56,760 so let's bring in the neck, let's bring in, so click insert, existing component with positioning, 60 00:07:56,760 --> 00:08:04,680 click product 2, and let's click the neck, click open, and just move it around a little bit, 61 00:08:04,680 --> 00:08:11,159 so just move the neck around just so we can play around and get the positioning on it, so we'll click okay, 62 00:08:11,159 --> 00:08:18,680 and now let's make this neck, so let's click contact constraint, click this face here, 63 00:08:18,680 --> 00:08:29,720 and click this face here, so contact that face, and that face, click update, now once you make it, 64 00:08:29,720 --> 00:08:35,240 I want you to delete it, just because of the geometry and such with this guitar, 65 00:08:36,840 --> 00:08:41,560 to position in the place I want, I need to make a contact constraint here, and then delete it, 66 00:08:41,560 --> 00:08:47,240 so it kind of remembers, and then put the other ones in, if not, it's going to create a few errors, 67 00:08:47,240 --> 00:08:53,720 so we're just going to delete this, click contact, then we're going to click this face, 68 00:08:54,440 --> 00:09:03,560 and this face, click contact, click this face, and this face, click update, and now we have our neck 69 00:09:03,560 --> 00:09:12,280 in the position that we want, so now let's bring in the knobs at the end, so let's click insert, 70 00:09:12,280 --> 00:09:20,600 and then we have our existing component with position in, and let's bring in the end mount, 71 00:09:20,600 --> 00:09:28,760 click open, and it's already near the end there, now you're able to move it around if you need to, 72 00:09:28,760 --> 00:09:36,120 so just move it around, click okay, and let's line these circles up, so click coincident, 73 00:09:36,120 --> 00:09:44,760 and click that circle, click that circle there, and do the same at the end, and this is just like 74 00:09:44,760 --> 00:09:50,280 the other part, you can do each of these as individuals, I threw it all into one part so that it's 75 00:09:50,280 --> 00:09:57,480 easy to assemble, click update, and now they're lined up, now I'm going to click the offset constraint, 76 00:09:57,480 --> 00:10:09,160 and I'm going to click this face here, to this face here, and I'm going to make it 10, click okay, 77 00:10:09,960 --> 00:10:16,840 click update, and as you can see it's too far up, so go down to that constraint, double click on it, 78 00:10:16,840 --> 00:10:23,800 change it to zero, click okay, update it, and now it's in the position we want, now when we put 79 00:10:23,800 --> 00:10:28,839 the strings in we can move this up and down if we want to create a better look and better positioning, 80 00:10:29,959 --> 00:10:34,439 so now the last thing what we have to do is bring in the strings, so let's click insert, 81 00:10:35,240 --> 00:10:43,400 existing component with positioning, click the strings, click open, and click okay, now the 82 00:10:43,400 --> 00:10:48,359 strings are already positioned they're all up top there, so the first constraint we're going to do is 83 00:10:48,360 --> 00:11:00,760 click contact, and zoom in to the strings and just touch one of the faces, and we're going to make 84 00:11:00,760 --> 00:11:09,000 it touch the back end here, click update, and the strings are up top there but they're in line, 85 00:11:09,000 --> 00:11:20,120 now we'll click contact again, zoom in on the strings, and try to get a touch on it, 86 00:11:24,360 --> 00:11:32,520 and we'll zoom in, and just touch one of these faces here, click okay, click update, 87 00:11:32,520 --> 00:11:41,400 and now it's going to be tangent to the surface there, now what we're going to do on the last one 88 00:11:41,400 --> 00:11:47,720 is we're going to do an offset, so click offset, and again zoom into these strings, click one, 89 00:11:48,920 --> 00:11:55,319 and click the end face here, now right now it's that negative 157, so let's put it to negative 20, 90 00:11:56,439 --> 00:12:02,120 click okay, click update, and now what we're going to have to do is just move it around and position 91 00:12:02,120 --> 00:12:07,720 it to get the best of luck and feel, so I think we're going to have to move it over maybe 10, 92 00:12:08,280 --> 00:12:14,840 so let's double click on it, and let's make it negative 30, click okay, click update, 93 00:12:15,640 --> 00:12:25,400 and that looks like it was too much, so make it 25, click okay, update, and maybe just a bit more, 94 00:12:25,400 --> 00:12:33,720 so let's try negative 26, click okay, update, and that looks about right, and if you go all the way 95 00:12:33,720 --> 00:12:41,800 to the end, you can see that they line up nicely, so with this last one you're just able to kind of 96 00:12:41,800 --> 00:12:49,160 move it around and just position it to the look and feel, and just move it around to fit the rest 97 00:12:49,160 --> 00:12:54,760 of the parts and components, so what we've done in this tutorial is we've brought all the components 98 00:12:54,760 --> 00:13:01,319 together using constraints and using a constraint we've fully constrained this entire assembly 99 00:13:01,319 --> 00:13:06,280 of creating the guitar, so by pulling in all these different components and from the lessons that 100 00:13:06,280 --> 00:13:12,360 we learned before, we were successfully able to create this guitar, and that concludes our 101 00:13:12,360 --> 00:13:25,320 tutorial on the guitar constraint assembly within Katia V5. 13560

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