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Hello guys and welcome to my channel Knowledge Resurrection.
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Today we are going to learn KTRW5 software.
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This software is used in almost every automotive company in design and assembly of various components.
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I am going to explain everything from the basics so even a bender can understand it perfectly.
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Okay so let's start.
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So when you open your KTRW5 application, the interface will look something like this.
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Okay. Now here this thing is called the Men Menu.
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And we are going to start part designing first.
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We are going to learn the tutorial in this manner.
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First we are going to learn about how to sketch.
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Then we are going to learn about part modeling.
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And then we are going to learn that how you can assemble those parts.
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Let us assembly.
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So see here in the main menu if you click on start, you can get all the switches which KTR provides.
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So we are going to use mechanical design and part design first.
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Okay. So we are going to click on this part.
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Now here it is coming enter part name.
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You can enter whatever the name you want of your part.
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Okay. I am going to set it as part one only.
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Click.
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Okay.
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So the interface will look something like this to you now.
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Now see I know there are so many tools but don't get freak out by this because it is very easy to understand.
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And I will explain you all these tools one by one.
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Okay. In a very basic manner.
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So let's start.
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On the left hand side, top left side.
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There you can see a tree branch tree which tells you like this is our part one.
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And this is xy plane yz plane zx plane.
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As you highlight xy plane, see there is a blue highlight coming on these planes.
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Okay. So you can know which plane is this.
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This is yz plane.
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Okay. It has it is highlighted in orange color when I click on this plane.
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Okay.
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So now we are going to start sketching.
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So to start sketching we have to select this tool.
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This is called sketch tool.
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Okay. Now I am clicking sketch tool.
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Now where you want to sketch, you have to select a plane to sketch.
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So I am suppo selecting xy plane to sketch.
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When you select xy plane to sketch, the screen will come normal to the xy plane.
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And this is the sketching screen.
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Now here, see these are all the tools available for sketching in this portion of the window.
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Okay.
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Now let's you can also drag this tools into your screen.
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Like this is operations you can click here and drag this into screen.
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This profile.
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This is constraint tools.
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Okay. And you can put it back together also.
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So this is up to you.
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How you want to arrange your tools?
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Okay.
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I am going to set it as like this.
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Okay. It doesn't matter.
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So let's see.
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First of all, let's understand this all the tools one by one.
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So this is the profile tool.
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Okay.
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Now let's click on this tool.
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Now what profile tool does is when you click a point, it comes a line.
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When you click the line ends.
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Now again you click another line comes.
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Okay.
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So in this way you can make a profile of your own choice by clicking and creating lines.
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Okay.
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Now when you want to end it in a closed loop, just click on the starting point.
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So here it become a closed profile.
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Okay.
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So this tool, this profile tool helps you to create a profile of a desired geometry or whatever you want.
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Now let's move to another tool.
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But before moving to another tool, I want to tell you one more important thing.
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How you can drag by using mouse, how you can zoom and how you can rotate your planes.
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Okay.
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So see, let's see how you can drag the screen.
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So for dragging you have to click the scroll button of your mouse.
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Click the scroll button of the mouse and move the mouse.
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So in this way you can drag any part of your screen.
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Okay.
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Keep the scroll button clicked.
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Okay.
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Now to rotate your part, what you have to do is you have to click the scroll button.
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And you have to right click and you have to press the right click button.
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Okay.
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So the circle will come look like something like this.
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Now you have to rotate your mouse.
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Keep holding the scroll button and right click button.
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So in this way you can rotate.
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Okay.
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Now what if you want to zoom or zooming what you have to do is keep clicking the scroll button.
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Okay.
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Hold the scroll button and just click the right mouse button.
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Just click it once.
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Okay.
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Like this.
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So see the cursor has become an arrow up to an arrow.
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Now if you move your mouse up, it will zoom.
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If you move your mouse down, it will zoom out.
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Okay.
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So once again for dragging, keep holding the scroll button of the mouse and drag your mouse.
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If you want to rotate, keep holding a scroll button and keep holding the right click button.
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Okay.
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And then you can rotate.
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If you want to zoom, just keep holding the scroll button and then press the right mouse button once.
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And then press, it moves your mouse up and down.
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In this way you can zoom in or zoom out.
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Okay.
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If this seems harder for you, then here are the other options where you can use here.
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See this is plus and minus sign is the given.
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So if you click plus, it will zoom in.
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If you click minus, it will zoom out.
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And this thing, this thing is called normal view.
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So if you click this, it will come normal.
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The screen will, the plane will come normal to your screen.
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Okay.
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And if you want to select an isometric view or any other view, you can select from here.
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See, this is an isometric view.
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It's front view, this is back view.
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So I want to select isometric view.
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So this is the isometric view.
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Okay.
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Now let's get back to the normal view.
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Okay.
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Now see, here the tree is coming.
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So I've created a part body.
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If I click on this plus symbol, here a sketch is coming.
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Sketch 1.
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This is my sketch 1, what I've created.
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So whatever I'm creating here, we'll show in this tree in a sequence manner.
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Sequence to matter.
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Okay.
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Let's move to another tool.
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Okay.
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If you want to delete this tool, if you want to delete this sketch,
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then you can just select the whole sketch and press delete button.
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Okay.
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Okay.
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Now I'm dragging this screen.
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Okay.
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Now let's see these things, these options.
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This is rectangle.
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So let's see how you can make a rectangle.
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Click on the rectangle.
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Okay.
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Now see, here also there are different types of rectangle.
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Okay.
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So let's see, this is the basic rectangle which I clicked.
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So if you click the rectangle, what you can do is you can click on any point in screen.
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And then move your mouse.
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So a rectangle will be formed like this.
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If you click again, the rectangle will be formed.
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Okay.
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It will be done.
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The rectangle has been made.
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Okay.
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So in this way, there are various types of rectangle.
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This is a rectangle.
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This is oriented rectangle.
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This is a pedogram.
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Let's see what an oriented rectangle is.
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Okay.
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I have selected the oriental or interact rectangle.
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Now if you click once, okay.
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And if you click once again, one side of rectangle is formed.
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Now if you move your mouse, you just have to choose the length of the rectangle.
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And the rectangle will be formed.
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Look how oriented it is an angle to the x-axis.
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Okay.
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So this is an oriented rectangle.
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So here are various types of rectangle pedograms are there.
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You can try each feature with by your own.
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It's very simple to understand.
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Let's see what an hexagon is.
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Okay.
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So hexagon what you have to do is click a point.
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Okay.
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Now move your mouse.
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A hexagon will be created.
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Click once again.
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And you have created a hexagon.
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It's that simple.
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Okay.
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Now this is important.
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Okay.
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Now you can see the rectangle.
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Okay.
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Now this is important feature center rectangle.
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Center rectangle what it does is let's let's see.
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So if you click on a point, this point is known as the center of the rectangle.
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What we are going to create.
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Now let's move your mouse.
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See that point is the center.
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And now you are moving the rectangle away from the center.
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Okay.
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Just click here.
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A random size rectangle has been formed from the center.
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Okay.
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Now this is center point rectangle pedogram.
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Okay.
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Same feature.
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Now what you have to do if you want to constrain this rectangle.
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If you want a rectangle of a fixed size of a desired size of your own.
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Okay.
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Suppose I want this side to be some value which you want your value.
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Okay.
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So for that constraint, you have to click this option.
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This is called constraint.
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Click on this constraint and select this side.
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So it is coming.
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Click once again.
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So it is coming 82.509.
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What if I want this to be 50.
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I will click on this 82.509 and you can change this value to your desired value.
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I am typing 50 and clicking.
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Okay.
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So this side has become 50 centimeter.
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Now this centimeter and I am how do you know.
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So first you have to check the unit.
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Okay.
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This is the important thing.
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Whenever you are starting a sketch, first check what unit you are into.
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Okay.
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So for that, click on tools.
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Then click on options.
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Okay.
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Now this option window is coming.
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Now what you have to do is you have to select this parameters and measure window.
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Okay.
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If it is in general, you have to select this parameters and measure.
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Okay.
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Click here.
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Now this window will come.
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Now click on units.
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Okay.
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So see here, length millimeter is selected.
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Okay.
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If you want to change, you can change it from here.
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So I want millimeter only.
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Okay.
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So click.
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So what is this 50?
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This 50 is 50 mm.
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Okay.
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Okay.
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Okay.
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Okay.
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Okay.
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Okay.
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Again, you want to constraint this side.
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So click on constraint.
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Select this side and you can constraint it.
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If you want to change the value, just double click and type whatever the value, whatever
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value you want.
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Suppose I want 20 and click okay or press enter.
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So I have made a rectangle of length 50 and height 20.
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Okay.
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In this one, you can constraint.
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And whenever you want to constraint, you have to click constraint and then click on
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the side.
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If you want to constraint this side, then you again, you have to click constraint and then
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this side.
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But what if I want to constraint at the same time means I don't want to press constraint
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again and again.
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So what you can do is you can log this tool.
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So to log this tool, just double click it.
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This tool has been logged.
266
00:09:45,000 --> 00:09:49,000
Now all you have to do is select the side and constraint and select the side and constraint
267
00:09:49,000 --> 00:09:50,000
it.
268
00:09:50,000 --> 00:09:51,000
Select the site and constraint.
269
00:09:51,000 --> 00:09:53,000
Select the site and constraint in this way.
270
00:09:53,000 --> 00:09:55,000
This is the faster process.
271
00:09:55,000 --> 00:09:59,000
And if you want to deselect it, just click it again or press escape.
272
00:09:59,000 --> 00:10:04,000
Now I am selecting this all and I am pressing the delete button to clear my screen.
273
00:10:04,000 --> 00:10:05,000
Okay.
274
00:10:05,000 --> 00:10:06,000
Okay.
275
00:10:06,000 --> 00:10:07,000
Let's move to the next tool.
276
00:10:07,000 --> 00:10:09,000
This is what this is a circle.
277
00:10:09,000 --> 00:10:10,000
Circle is also simple.
278
00:10:10,000 --> 00:10:11,000
Just click once again.
279
00:10:11,000 --> 00:10:12,000
Okay.
280
00:10:12,000 --> 00:10:13,000
This is the center of the circle.
281
00:10:13,000 --> 00:10:14,000
Now move your mouse.
282
00:10:14,000 --> 00:10:15,000
Okay.
283
00:10:15,000 --> 00:10:16,000
A circle has been made.
284
00:10:16,000 --> 00:10:21,000
Now what if you want, what if you want this circle to be of a certain diameter or of a
285
00:10:21,000 --> 00:10:22,000
certain radius.
286
00:10:22,000 --> 00:10:27,000
So for that defining the constraint, you have to click constraint and click the circle.
287
00:10:27,000 --> 00:10:28,000
CD is coming.
288
00:10:28,000 --> 00:10:29,000
D86.64.
289
00:10:29,000 --> 00:10:30,000
D is diameter.
290
00:10:30,000 --> 00:10:31,000
Click once.
291
00:10:31,000 --> 00:10:32,000
Okay.
292
00:10:32,000 --> 00:10:37,000
Now if you want this diameter to be 100, double click here and type 100 here, 100 mm.
293
00:10:37,000 --> 00:10:38,000
Okay.
294
00:10:38,000 --> 00:10:41,000
So circle 400 mm has been created now.
295
00:10:41,000 --> 00:10:42,000
Okay.
296
00:10:42,000 --> 00:10:43,000
Let's see other tools.
297
00:10:43,000 --> 00:10:44,000
What is this?
298
00:10:44,000 --> 00:10:45,000
This is three point circle.
299
00:10:45,000 --> 00:10:49,000
Three point circle is nothing but you have to choose three points on a circle.
300
00:10:49,000 --> 00:10:53,000
So when I click once, this is my first point, when I click second, this is my second point.
301
00:10:53,000 --> 00:10:56,000
And third point basically you decide the radius of the circle.
302
00:10:56,000 --> 00:11:01,000
So when you click again, this is the three point circle, which you have made by choosing three
303
00:11:01,000 --> 00:11:04,000
points on the plane.
304
00:11:04,000 --> 00:11:07,000
And the one more important thing is arc.
305
00:11:07,000 --> 00:11:08,000
Okay.
306
00:11:08,000 --> 00:11:10,000
You can also try the rest of the tools.
307
00:11:10,000 --> 00:11:11,000
It's very simple.
308
00:11:11,000 --> 00:11:13,000
You just have to click and try.
309
00:11:13,000 --> 00:11:17,000
I am telling you the important ones over at see what an art does.
310
00:11:17,000 --> 00:11:20,000
Okay. So I have clicked once in the screen.
311
00:11:20,000 --> 00:11:21,000
A circle is coming.
312
00:11:21,000 --> 00:11:22,000
Okay.
313
00:11:22,000 --> 00:11:25,000
But because my art will be a part of the circle, that's why circle is coming.
314
00:11:25,000 --> 00:11:26,000
I click once again.
315
00:11:26,000 --> 00:11:27,000
Okay.
316
00:11:27,000 --> 00:11:28,000
Now let's see.
317
00:11:28,000 --> 00:11:31,000
Move your mouse and you can make a arc of your desired length.
318
00:11:31,000 --> 00:11:32,000
Okay.
319
00:11:32,000 --> 00:11:38,000
What if I want the radius of art to be specific value so I can click here constraint and again
320
00:11:38,000 --> 00:11:40,000
fix this value, the radius of the arc.
321
00:11:40,000 --> 00:11:42,000
Suppose I want this to be 10.
322
00:11:42,000 --> 00:11:45,000
So I'm clicking here, I am pressing the value 10 enter.
323
00:11:45,000 --> 00:11:47,000
So this is my 10 radius arc.
324
00:11:47,000 --> 00:11:48,000
Okay.
325
00:11:48,000 --> 00:11:50,000
Now this is spline.
326
00:11:50,000 --> 00:11:52,000
Spline is basically curved line.
327
00:11:52,000 --> 00:11:53,000
Okay.
328
00:11:53,000 --> 00:11:54,000
Like this.
329
00:11:54,000 --> 00:11:56,000
Just keep clicking the mouse and move your mouse.
330
00:11:56,000 --> 00:11:57,000
Okay.
331
00:11:57,000 --> 00:11:58,000
Clicking the left.
332
00:11:58,000 --> 00:12:00,000
Keep clicking the left button and move your mouse.
333
00:12:00,000 --> 00:12:04,000
And this way you can create a spline of your desired shape.
334
00:12:04,000 --> 00:12:05,000
Okay.
335
00:12:05,000 --> 00:12:08,000
If you want to close this plane, then click on again.
336
00:12:08,000 --> 00:12:10,000
And it on the starting point.
337
00:12:10,000 --> 00:12:11,000
Okay.
338
00:12:11,000 --> 00:12:13,000
And press escape if you want to.
339
00:12:13,000 --> 00:12:16,000
What of the spline tool like this?
340
00:12:16,000 --> 00:12:17,000
Okay.
341
00:12:17,000 --> 00:12:18,000
Now what is this?
342
00:12:18,000 --> 00:12:23,500
This is ellipse ellipse is basically nothing but if you click a point and if you click a
343
00:12:23,500 --> 00:12:24,500
point, okay.
344
00:12:24,500 --> 00:12:26,000
Two points on a plane.
345
00:12:26,000 --> 00:12:29,000
So this will be the length of the ellipse.
346
00:12:29,000 --> 00:12:30,000
Okay.
347
00:12:30,000 --> 00:12:31,000
This set of the ellipse.
348
00:12:31,000 --> 00:12:32,000
What about the height?
349
00:12:32,000 --> 00:12:34,000
You can adjust the height by moving mouse up and down.
350
00:12:34,000 --> 00:12:35,000
Okay.
351
00:12:35,000 --> 00:12:38,000
So I have adjusting the height by moving a mouse up and down.
352
00:12:38,000 --> 00:12:40,000
Now this is a random ellipse.
353
00:12:40,000 --> 00:12:43,000
Okay.
354
00:12:43,000 --> 00:12:44,000
I want this to be a specific size.
355
00:12:44,000 --> 00:12:45,000
Okay.
356
00:12:45,000 --> 00:12:46,000
So what I'm doing?
357
00:12:46,000 --> 00:12:47,000
I'm again choosing a constraint.
358
00:12:47,000 --> 00:12:48,000
Now I can choose this length of the ellipse.
359
00:12:48,000 --> 00:12:49,000
Okay.
360
00:12:49,000 --> 00:12:51,000
I'm letting it be 100 mm.
361
00:12:51,000 --> 00:12:52,000
Yeah.
362
00:12:52,000 --> 00:12:53,000
So I'm typing 100 enter.
363
00:12:53,000 --> 00:12:57,000
Now I want the height also to be of my desired value.
364
00:12:57,000 --> 00:12:59,000
So I'm clicking this point and this point.
365
00:12:59,000 --> 00:13:01,000
Suppose from the height will be.
366
00:13:01,000 --> 00:13:02,000
Okay.
367
00:13:02,000 --> 00:13:03,000
I'm double clicking.
368
00:13:03,000 --> 00:13:04,000
I'm typing 50.
369
00:13:04,000 --> 00:13:05,000
I hit 50 mm.
370
00:13:05,000 --> 00:13:06,000
So this is a circle.
371
00:13:06,000 --> 00:13:07,000
Why?
372
00:13:07,000 --> 00:13:09,000
Because the length and the height is equal.
373
00:13:09,000 --> 00:13:11,000
100 and the height is also 100.
374
00:13:11,000 --> 00:13:13,000
So the ellipse has become a circle.
375
00:13:13,000 --> 00:13:14,000
In this way you can design.
376
00:13:14,000 --> 00:13:15,000
Okay.
377
00:13:15,000 --> 00:13:18,000
Also if I type like 25.
378
00:13:18,000 --> 00:13:19,000
25.
379
00:13:19,000 --> 00:13:20,000
Okay.
380
00:13:20,000 --> 00:13:22,000
Now it looks more like ellipse.
381
00:13:22,000 --> 00:13:25,000
So in this way you can make any shape of your desired size.
382
00:13:25,000 --> 00:13:26,000
Okay.
383
00:13:26,000 --> 00:13:28,000
By clicking the constraint button here.
384
00:13:28,000 --> 00:13:29,000
Okay.
385
00:13:29,000 --> 00:13:32,000
Now let's again figure the screen.
386
00:13:32,000 --> 00:13:33,000
Okay.
387
00:13:33,000 --> 00:13:35,000
You can also select all this other tools.
388
00:13:35,000 --> 00:13:38,000
Like parabola, hyperbola, konic section.
389
00:13:38,000 --> 00:13:39,000
Okay.
390
00:13:39,000 --> 00:13:40,000
So you can try this on your own.
391
00:13:40,000 --> 00:13:41,000
It's nothing.
392
00:13:41,000 --> 00:13:42,000
Not a big deal.
393
00:13:42,000 --> 00:13:43,000
Okay.
394
00:13:43,000 --> 00:13:45,000
Now let's see the line tool.
395
00:13:45,000 --> 00:13:46,000
Click on the line tool.
396
00:13:46,000 --> 00:13:47,000
Line tool is simple.
397
00:13:47,000 --> 00:13:48,000
Click once.
398
00:13:48,000 --> 00:13:49,000
It is the starting of line.
399
00:13:49,000 --> 00:13:50,000
Click again.
400
00:13:50,000 --> 00:13:52,000
It is the end of the line.
401
00:13:52,000 --> 00:13:53,000
Okay.
402
00:13:53,000 --> 00:13:55,000
Let's see what are other lines.
403
00:13:55,000 --> 00:13:56,000
Options available in finite line.
404
00:13:56,000 --> 00:13:58,000
In finite line is nothing but.
405
00:13:58,000 --> 00:14:00,000
I infinite line on the screen.
406
00:14:00,000 --> 00:14:02,000
Suppose you want this horizontal line.
407
00:14:02,000 --> 00:14:03,000
So you just have to click once.
408
00:14:03,000 --> 00:14:05,000
A horizontal line will be created.
409
00:14:05,000 --> 00:14:07,000
What if you want a vertical line?
410
00:14:07,000 --> 00:14:08,000
Click on this line tool.
411
00:14:08,000 --> 00:14:10,000
And see here V is coming vertical.
412
00:14:10,000 --> 00:14:12,000
So click on this V vertical line.
413
00:14:12,000 --> 00:14:14,000
So you can get a vertical line here.
414
00:14:14,000 --> 00:14:15,000
Okay.
415
00:14:15,000 --> 00:14:19,000
Also if you undo just undo any tool or undo any process.
416
00:14:19,000 --> 00:14:22,000
Just press control z. Control z. Control z. Control z.
417
00:14:22,000 --> 00:14:23,000
Okay.
418
00:14:23,000 --> 00:14:27,000
So in this way you can try different types of lines also.
419
00:14:27,000 --> 00:14:28,000
What is this?
420
00:14:28,000 --> 00:14:31,000
This is axis axis or you can call this reference lines or.
421
00:14:31,000 --> 00:14:33,000
Call it reference line also.
422
00:14:33,000 --> 00:14:34,000
So on axis you can just.
423
00:14:34,000 --> 00:14:37,000
This line is a dotted line basically like this.
424
00:14:37,000 --> 00:14:39,000
It is used for a reference.
425
00:14:39,000 --> 00:14:41,000
Do something to draw something.
426
00:14:41,000 --> 00:14:43,000
So this is the axis.
427
00:14:43,000 --> 00:14:45,000
This is how you can draw axis.
428
00:14:45,000 --> 00:14:46,000
Okay.
429
00:14:46,000 --> 00:14:50,000
So let's clear the screen once again.
430
00:14:50,000 --> 00:14:53,000
And this is simply a dot or a point.
431
00:14:53,000 --> 00:14:54,000
Okay.
432
00:14:54,000 --> 00:14:58,000
It does nothing but it puts a point on a plane.
433
00:14:58,000 --> 00:14:59,000
Okay.
434
00:14:59,000 --> 00:15:01,000
Let's delete this.
435
00:15:01,000 --> 00:15:03,000
Okay.
436
00:15:03,000 --> 00:15:05,000
Now let's move forward.
437
00:15:05,000 --> 00:15:08,000
These are the basic tools of the sketching process.
438
00:15:08,000 --> 00:15:12,000
You will require these tools to draw any desired shape or desired profile.
439
00:15:12,000 --> 00:15:13,000
Okay.
440
00:15:13,000 --> 00:15:18,000
So now let's move forward and let's take one more step like steady these tools.
441
00:15:18,000 --> 00:15:21,000
We are going to study these tools corner chamfer.
442
00:15:21,000 --> 00:15:22,000
Okay.
443
00:15:22,000 --> 00:15:23,000
This one.
444
00:15:23,000 --> 00:15:25,000
This one is for constraint.
445
00:15:25,000 --> 00:15:26,000
Okay.
446
00:15:26,000 --> 00:15:27,000
This one we have already done it.
447
00:15:27,000 --> 00:15:28,000
These things.
448
00:15:28,000 --> 00:15:30,000
Now we are going to use these things.
449
00:15:30,000 --> 00:15:31,000
Okay.
450
00:15:31,000 --> 00:15:32,000
These are also important things.
451
00:15:32,000 --> 00:15:33,000
This is corner.
452
00:15:33,000 --> 00:15:34,000
What is corner?
453
00:15:34,000 --> 00:15:35,000
Let me tell you.
454
00:15:35,000 --> 00:15:37,000
Suppose I draw a center triangle here.
455
00:15:37,000 --> 00:15:39,000
A center triangle I have drawn.
456
00:15:39,000 --> 00:15:40,000
Okay.
457
00:15:40,000 --> 00:15:43,000
Now what I am doing is I am choosing this side.
458
00:15:43,000 --> 00:15:46,000
I am holding the control key and I am also choosing this side.
459
00:15:46,000 --> 00:15:50,000
Now I am pressing the corner button corner tool here.
460
00:15:50,000 --> 00:15:51,000
Okay.
461
00:15:51,000 --> 00:15:53,000
So what it does is it gives a feel to the corner.
462
00:15:53,000 --> 00:15:54,000
Okay.
463
00:15:54,000 --> 00:15:55,000
Like this.
464
00:15:55,000 --> 00:15:57,000
You can give a feel to a corner of a desired radius.
465
00:15:57,000 --> 00:15:58,000
You can change this radius.
466
00:15:58,000 --> 00:15:59,000
Double click it.
467
00:15:59,000 --> 00:16:02,000
And put the whatever value you want.
468
00:16:02,000 --> 00:16:03,000
Okay.
469
00:16:03,000 --> 00:16:09,000
So the corner tool what it does is it gives a feel to the corner of a rectangle or a
470
00:16:09,000 --> 00:16:13,840
any corner of a particular profile like this.
471
00:16:13,840 --> 00:16:15,000
And this is what this is chamfer.
472
00:16:15,000 --> 00:16:20,000
Chamfer is nothing but if you click these two lines it will provide a straight line between
473
00:16:20,000 --> 00:16:21,000
them.
474
00:16:21,000 --> 00:16:22,000
Okay.
475
00:16:22,000 --> 00:16:24,000
Feel it is a curve and chamfer is a straight line like this.
476
00:16:24,000 --> 00:16:28,000
You can also change the angle of the chamfer and the size of the.
477
00:16:28,000 --> 00:16:31,000
Side which is chamfered from here.
478
00:16:31,000 --> 00:16:32,000
Okay.
479
00:16:32,000 --> 00:16:36,000
Now let's all let's again once again delete this profile.
480
00:16:36,000 --> 00:16:42,000
Now I am choosing this profile tool and I am drawing some random profile like this.
481
00:16:42,000 --> 00:16:43,000
Okay.
482
00:16:43,000 --> 00:16:45,000
Any random profile you can read.
483
00:16:45,000 --> 00:16:46,000
Okay like this.
484
00:16:46,000 --> 00:16:48,000
I created a random profile.
485
00:16:48,000 --> 00:16:51,000
Now I am going to see this tool.
486
00:16:51,000 --> 00:16:52,000
This is called trim tool.
487
00:16:52,000 --> 00:16:53,000
Okay.
488
00:16:53,000 --> 00:16:54,000
Trim tool.
489
00:16:54,000 --> 00:16:55,000
Here it is coming trim.
490
00:16:55,000 --> 00:16:56,000
Okay.
491
00:16:56,000 --> 00:16:59,000
And this trim tool also so many options are coming.
492
00:16:59,000 --> 00:17:00,000
Two are very important.
493
00:17:00,000 --> 00:17:01,000
Okay.
494
00:17:01,000 --> 00:17:02,000
Let's see what the first option does.
495
00:17:02,000 --> 00:17:05,000
I am choosing this one first option trim.
496
00:17:05,000 --> 00:17:06,000
Okay.
497
00:17:06,000 --> 00:17:08,000
So suppose if you want this line.
498
00:17:08,000 --> 00:17:09,000
Okay.
499
00:17:09,000 --> 00:17:11,000
This complete line.
500
00:17:11,000 --> 00:17:12,000
Okay.
501
00:17:12,000 --> 00:17:17,000
But you but suppose you change your mind and you want to remove this part of the line.
502
00:17:17,000 --> 00:17:18,000
Okay.
503
00:17:18,000 --> 00:17:19,000
You want only this line.
504
00:17:19,000 --> 00:17:20,000
You want to remove this part of the line.
505
00:17:20,000 --> 00:17:22,000
So you click this line.
506
00:17:22,000 --> 00:17:23,000
Okay.
507
00:17:23,000 --> 00:17:26,000
And now you select you move your mouse up to where you want the line.
508
00:17:26,000 --> 00:17:27,000
Okay.
509
00:17:27,000 --> 00:17:28,000
And click again.
510
00:17:28,000 --> 00:17:30,000
This portion of the line is created.
511
00:17:30,000 --> 00:17:34,000
If this is difficult for you then there is a simpler option for trimming.
512
00:17:34,000 --> 00:17:35,000
Okay.
513
00:17:35,000 --> 00:17:38,000
I am pressing controls that this was my previous figure original figure.
514
00:17:38,000 --> 00:17:40,000
Now I am choosing here this option.
515
00:17:40,000 --> 00:17:41,000
This is called quick trim.
516
00:17:41,000 --> 00:17:43,000
What quick trim traces.
517
00:17:43,000 --> 00:17:46,000
Whatever portion you want to trim just click on it.
518
00:17:46,000 --> 00:17:47,000
Okay.
519
00:17:47,000 --> 00:17:48,000
I clicked on it.
520
00:17:48,000 --> 00:17:50,000
It got I choose again the trim option.
521
00:17:50,000 --> 00:17:51,000
I clicked this.
522
00:17:51,000 --> 00:17:52,000
It got trimmed.
523
00:17:52,000 --> 00:17:53,000
I choose again the trim option.
524
00:17:53,000 --> 00:17:55,000
I click this and got trimmed.
525
00:17:55,000 --> 00:18:00,000
So whatever the part of the profile you want to trim just click the trim tool and just
526
00:18:00,000 --> 00:18:03,000
press the part wherever whichever you want to trim.
527
00:18:03,000 --> 00:18:04,000
Okay.
528
00:18:04,000 --> 00:18:05,000
Like this.
529
00:18:05,000 --> 00:18:10,000
This is useful when you want to remove certain specific part of your profile.
530
00:18:10,000 --> 00:18:12,000
So this was the trim tool.
531
00:18:12,000 --> 00:18:13,000
Okay.
532
00:18:13,000 --> 00:18:16,000
Now let's see the next tool next to the trim tool.
533
00:18:16,000 --> 00:18:17,000
Okay.
534
00:18:17,000 --> 00:18:18,000
So here it is first is mirror.
535
00:18:18,000 --> 00:18:19,000
Then see my tree.
536
00:18:19,000 --> 00:18:20,000
Okay.
537
00:18:20,000 --> 00:18:21,000
Let's go one by one.
538
00:18:21,000 --> 00:18:23,000
First we are understanding mirror how to mirror things.
539
00:18:23,000 --> 00:18:24,000
Okay.
540
00:18:24,000 --> 00:18:27,000
Now let's suppose I have drawn a circle here.
541
00:18:27,000 --> 00:18:28,000
Okay.
542
00:18:28,000 --> 00:18:30,000
This circle here.
543
00:18:30,000 --> 00:18:33,800
I have drawn a circle here on the screen.
544
00:18:33,800 --> 00:18:39,720
Now what I am doing is I am choosing this axis or reference axis here.
545
00:18:39,720 --> 00:18:46,000
Now what I want is I want this circle mirrored about this axis in this side.
546
00:18:46,000 --> 00:18:47,000
Okay.
547
00:18:47,000 --> 00:18:52,000
I can select this circle.
548
00:18:52,000 --> 00:18:53,000
Okay.
549
00:18:53,000 --> 00:18:55,000
I can choose this mirror option mirror.
550
00:18:55,000 --> 00:18:56,000
Okay.
551
00:18:56,000 --> 00:19:02,000
And from where I want to mirror this about which thing I want to mirror this.
552
00:19:02,000 --> 00:19:05,000
I want to mirror this circle about this axis.
553
00:19:05,000 --> 00:19:07,000
Click on this axis.
554
00:19:07,000 --> 00:19:08,000
And the circle will be mirrored.
555
00:19:08,000 --> 00:19:09,000
Okay.
556
00:19:09,000 --> 00:19:10,000
It is very simple.
557
00:19:10,000 --> 00:19:13,000
I am dragging this above by pressing the scroll button.
558
00:19:13,000 --> 00:19:18,000
Now I want these two circles to be mirrored about another axis which I am going to draw now.
559
00:19:18,000 --> 00:19:19,000
Okay.
560
00:19:19,000 --> 00:19:22,000
I want these two circles to be mirrored about this axis.
561
00:19:22,000 --> 00:19:25,000
So what I can do is I can press this circle.
562
00:19:25,000 --> 00:19:26,000
I will cut the control.
563
00:19:26,000 --> 00:19:28,000
I can select this circle.
564
00:19:28,000 --> 00:19:31,000
And I can choose this mirror option here.
565
00:19:31,000 --> 00:19:32,000
Mirror.
566
00:19:32,000 --> 00:19:33,000
Okay.
567
00:19:33,000 --> 00:19:35,000
About which axis I want to mirror.
568
00:19:35,000 --> 00:19:36,000
About this axis.
569
00:19:36,000 --> 00:19:37,000
So click on this axis.
570
00:19:37,000 --> 00:19:41,000
So this circle will be mirrored down the axis.
571
00:19:41,000 --> 00:19:42,000
Okay.
572
00:19:42,000 --> 00:19:44,000
So in this way you can use the mirror option.
573
00:19:44,000 --> 00:19:47,000
Let me clear the screen.
574
00:19:47,000 --> 00:19:53,400
Now what if you want to mirror but you want to delete the original and you want to keep only
575
00:19:53,400 --> 00:19:54,400
the mirrored part.
576
00:19:54,400 --> 00:19:57,000
So for that this option is there.
577
00:19:57,000 --> 00:19:58,000
Cmit tree.
578
00:19:58,000 --> 00:19:59,000
Okay.
579
00:19:59,000 --> 00:20:00,000
Let's see.
580
00:20:00,000 --> 00:20:02,000
I suppose I will again draw a circle.
581
00:20:02,000 --> 00:20:03,000
Okay.
582
00:20:03,000 --> 00:20:05,000
I draw a difference line.
583
00:20:05,000 --> 00:20:06,000
Okay.
584
00:20:06,000 --> 00:20:09,000
I want to mirror this circle about this line but I want to delete this circle.
585
00:20:09,000 --> 00:20:11,000
I just want to keep my mirrored circle.
586
00:20:11,000 --> 00:20:13,000
So I can choose this circle.
587
00:20:13,000 --> 00:20:16,000
I can choose this symmetry option.
588
00:20:16,000 --> 00:20:17,000
Okay.
589
00:20:17,000 --> 00:20:18,000
And I can select this axis.
590
00:20:18,000 --> 00:20:24,000
So this circle is symmetry about symmetrical about this axis but the original circle is deleted
591
00:20:24,000 --> 00:20:25,000
now.
592
00:20:25,000 --> 00:20:30,000
When for this command for this tool you can use the symmetry option.
593
00:20:30,000 --> 00:20:31,000
Okay.
594
00:20:31,000 --> 00:20:34,000
If you want to do this.
595
00:20:34,000 --> 00:20:36,000
In this this is translate.
596
00:20:36,000 --> 00:20:39,480
Translate is nothing but if you want to move things this is rotate which I already told
597
00:20:39,480 --> 00:20:41,480
you by mouse.
598
00:20:41,480 --> 00:20:45,000
Scale is nothing but if you want to change the scale of the if you want to make it bigger
599
00:20:45,000 --> 00:20:47,480
or smaller offset offset is important.
600
00:20:47,480 --> 00:20:48,480
Okay.
601
00:20:48,480 --> 00:20:49,480
Let's select.
602
00:20:49,480 --> 00:20:51,480
Let's see what this offset option does.
603
00:20:51,480 --> 00:20:53,480
Suppose you created a line.
604
00:20:53,480 --> 00:20:54,480
Okay.
605
00:20:54,480 --> 00:20:57,080
Suppose you created a line like this.
606
00:20:57,080 --> 00:21:03,480
Now you want to move this line upward or downward or if you want to offset it at a distance.
607
00:21:03,480 --> 00:21:05,480
You can just select this offset tool.
608
00:21:05,480 --> 00:21:06,480
Now see.
609
00:21:06,480 --> 00:21:11,560
A dotted blue line is coming so you can offset this line wherever you want at how much
610
00:21:11,560 --> 00:21:12,800
distance you want.
611
00:21:12,800 --> 00:21:16,480
You can again change the distance.
612
00:21:16,480 --> 00:21:20,480
As per your required value I am suppose I am giving this to 50.
613
00:21:20,480 --> 00:21:21,480
Okay.
614
00:21:21,480 --> 00:21:23,480
So this line is offset 50.
615
00:21:23,480 --> 00:21:24,480
Okay.
616
00:21:24,480 --> 00:21:25,480
So by this offset tool.
617
00:21:25,480 --> 00:21:28,480
So this was the important function of the offset tool.
618
00:21:28,480 --> 00:21:29,480
Okay.
619
00:21:29,480 --> 00:21:33,480
So these features are all important while drawing any sketch for a part.
620
00:21:33,480 --> 00:21:34,480
Okay.
621
00:21:34,480 --> 00:21:41,480
So try to practice sketching by drawing any desired profile which comes to your mind by using
622
00:21:41,480 --> 00:21:45,480
all these tools and you will get familiar with all these tools very quickly.
623
00:21:45,480 --> 00:21:46,480
Okay.
624
00:21:46,480 --> 00:21:48,480
Now let's clear this window.
625
00:21:48,480 --> 00:21:51,480
So there is one more important thing which I need to talk about.
626
00:21:51,480 --> 00:21:54,480
It's called the fully defined constraint.
627
00:21:54,480 --> 00:21:55,480
Okay.
628
00:21:55,480 --> 00:21:58,480
What it means is like suppose you have drawn a rectangle here.
629
00:21:58,480 --> 00:22:00,480
You have drawn a rectangle here.
630
00:22:00,480 --> 00:22:01,480
Okay.
631
00:22:01,480 --> 00:22:02,480
A corner rectangle.
632
00:22:02,480 --> 00:22:03,480
Now see.
633
00:22:03,480 --> 00:22:09,480
This corner rectangle is now not defined because why because this side and this side is not
634
00:22:09,480 --> 00:22:11,480
fixed why because we have to define the value.
635
00:22:11,480 --> 00:22:12,480
How big it is?
636
00:22:12,480 --> 00:22:13,480
What is the size of this thing?
637
00:22:13,480 --> 00:22:17,480
So you can move the rectangle wherever you want.
638
00:22:17,480 --> 00:22:18,480
Okay.
639
00:22:18,480 --> 00:22:19,480
Like this.
640
00:22:19,480 --> 00:22:20,480
It is not fixed.
641
00:22:20,480 --> 00:22:21,480
The size is not fixed.
642
00:22:21,480 --> 00:22:25,480
So what you have to do to constraint this rectangle you have to provide the size.
643
00:22:25,480 --> 00:22:26,480
Okay.
644
00:22:26,480 --> 00:22:28,480
Of the rectangles for that you have to.
645
00:22:28,480 --> 00:22:34,480
You have to give this side as something whatever you want like 50.
646
00:22:34,480 --> 00:22:35,480
This thing.
647
00:22:35,480 --> 00:22:36,480
Okay.
648
00:22:36,480 --> 00:22:40,480
And you want to constraint again click on constraint and you want to give the length of the
649
00:22:40,480 --> 00:22:41,480
rectangle.
650
00:22:41,480 --> 00:22:44,480
Suppose I want it 100.
651
00:22:44,480 --> 00:22:48,480
Now see this whole figure is green colored green colored.
652
00:22:48,480 --> 00:22:49,480
Okay.
653
00:22:49,480 --> 00:22:50,480
Every side is green colored.
654
00:22:50,480 --> 00:22:52,480
This means that this rectangle is fully defined.
655
00:22:52,480 --> 00:22:56,480
And now whatever you do to move the rectangle it can't be moved.
656
00:22:56,480 --> 00:22:58,480
Okay.
657
00:22:58,480 --> 00:23:01,480
So before creating any part you have to make sure that your sketch is fully defined.
658
00:23:01,480 --> 00:23:02,480
Okay.
659
00:23:02,480 --> 00:23:03,480
This sketch is green colored.
660
00:23:03,480 --> 00:23:06,480
Now see if I have created a circle like this.
661
00:23:06,480 --> 00:23:07,480
Okay.
662
00:23:07,480 --> 00:23:09,480
So what I have to do to fully define this circle.
663
00:23:09,480 --> 00:23:12,480
First of all you have to provide the size of the circle.
664
00:23:12,480 --> 00:23:13,480
What is the radius?
665
00:23:13,480 --> 00:23:17,480
So for that I am giving the constraint and clicking the circle.
666
00:23:17,480 --> 00:23:20,480
Then I am telling it's diameter to be 50 mm.
667
00:23:20,480 --> 00:23:21,480
Okay.
668
00:23:21,480 --> 00:23:22,480
Now see.
669
00:23:22,480 --> 00:23:25,480
Even after giving the size of this circle the diameter 50 this circle is not fixed.
670
00:23:25,480 --> 00:23:26,480
What does it mean?
671
00:23:26,480 --> 00:23:28,480
It means that it is not fully defined.
672
00:23:28,480 --> 00:23:32,480
Because see you can also move you can still move the circle wherever you want in the
673
00:23:32,480 --> 00:23:33,480
screen.
674
00:23:33,480 --> 00:23:34,480
It is not fixed.
675
00:23:34,480 --> 00:23:39,480
So what you what you have to do to fix the circle you have to define this circle with respect
676
00:23:39,480 --> 00:23:40,480
to a fixed point.
677
00:23:40,480 --> 00:23:44,480
And we know that origin origin is always fixed in this plane.
678
00:23:44,480 --> 00:23:47,480
So we can define this circle with respect to this origin.
679
00:23:47,480 --> 00:23:50,480
For that what I am doing is I am clicking this constraint button.
680
00:23:50,480 --> 00:23:51,480
And I am concerned.
681
00:23:51,480 --> 00:23:53,480
I am selecting the center of the circle.
682
00:23:53,480 --> 00:23:55,480
And this origin.
683
00:23:55,480 --> 00:23:56,480
Okay.
684
00:23:56,480 --> 00:23:59,480
Now you can see the distance between these two centers.
685
00:23:59,480 --> 00:24:00,480
Okay.
686
00:24:00,480 --> 00:24:01,480
These two points.
687
00:24:01,480 --> 00:24:05,480
So I want to give the horizontal distance between these two points.
688
00:24:05,480 --> 00:24:09,480
So I am doing what I am doing the right click button.
689
00:24:09,480 --> 00:24:12,480
And I am selecting horizontal measure distance measure direction.
690
00:24:12,480 --> 00:24:14,480
So it gives the horizontal direction.
691
00:24:14,480 --> 00:24:16,480
Now I am setting the horizontal direction.
692
00:24:16,480 --> 00:24:18,480
Suppose I want it to be 100 mm.
693
00:24:18,480 --> 00:24:19,480
Click 100 mm.
694
00:24:19,480 --> 00:24:20,480
Okay.
695
00:24:20,480 --> 00:24:23,480
It is now also not green colored means it is not fully defined.
696
00:24:23,480 --> 00:24:24,480
Why?
697
00:24:24,480 --> 00:24:26,480
Because I can move this up and down.
698
00:24:26,480 --> 00:24:27,480
Okay.
699
00:24:27,480 --> 00:24:29,480
It is not constant in a wide direction.
700
00:24:29,480 --> 00:24:30,480
What I am going to do.
701
00:24:30,480 --> 00:24:32,480
I am going to click on the constant tool.
702
00:24:32,480 --> 00:24:35,480
And I am going to select this center of circle and this origin.
703
00:24:35,480 --> 00:24:36,480
And I am going to right click.
704
00:24:36,480 --> 00:24:38,480
And I am going to give a vertical measure direction.
705
00:24:38,480 --> 00:24:42,480
So I am going to giving this vertical measure direction as suppose 50.
706
00:24:42,480 --> 00:24:43,480
Okay.
707
00:24:43,480 --> 00:24:47,480
So now see this circle is green colored means it is fully defined.
708
00:24:47,480 --> 00:24:50,480
For the defined means you cannot move this circle anymore.
709
00:24:50,480 --> 00:24:51,480
Okay.
710
00:24:51,480 --> 00:24:53,480
This is completely defined in this plane.
711
00:24:53,480 --> 00:24:54,480
So this is an important concept.
712
00:24:54,480 --> 00:24:58,480
And if you want to do a part modeling.
713
00:24:58,480 --> 00:25:03,480
First of all, you have to make and you have to ensure that your sketch is fully defined.
714
00:25:03,480 --> 00:25:07,480
Because it will not get you in trouble in the later stages of part modeling.
715
00:25:07,480 --> 00:25:08,480
Okay.
716
00:25:08,480 --> 00:25:10,480
So now let's see different types of constraints.
717
00:25:10,480 --> 00:25:11,480
First, okay.
718
00:25:11,480 --> 00:25:15,480
Now let's first see the constant constant coincidence.
719
00:25:15,480 --> 00:25:17,480
What coincidence means is let me show you.
720
00:25:17,480 --> 00:25:18,480
Okay.
721
00:25:18,480 --> 00:25:21,480
Suppose I am choosing a line like this.
722
00:25:21,480 --> 00:25:25,480
And I am choosing another line like this.
723
00:25:25,480 --> 00:25:26,480
Oh, like this.
724
00:25:26,480 --> 00:25:27,480
Okay.
725
00:25:27,480 --> 00:25:32,480
Now what I want is I want this line to be coincident on this line.
726
00:25:32,480 --> 00:25:34,480
So what I am going to do is I can click on this point.
727
00:25:34,480 --> 00:25:38,480
And I can cut this the control button and also click on this line.
728
00:25:38,480 --> 00:25:40,480
And I have to I am going to choose this thing.
729
00:25:40,480 --> 00:25:42,480
Constraints defined in dialogue box.
730
00:25:42,480 --> 00:25:43,480
Click on this.
731
00:25:43,480 --> 00:25:47,480
Now you can see various types of constraints which can perform on the selected entities.
732
00:25:47,480 --> 00:25:50,480
So I am going to choose click on this coincident.
733
00:25:50,480 --> 00:25:53,480
So see this line is coincident on this line.
734
00:25:53,480 --> 00:25:54,480
Click.
735
00:25:54,480 --> 00:25:55,480
Okay.
736
00:25:55,480 --> 00:25:57,480
So like this, you can use the coincident constraint.
737
00:25:57,480 --> 00:25:58,480
Okay.
738
00:25:58,480 --> 00:26:00,480
The other constraint is coincident to city.
739
00:26:00,480 --> 00:26:02,480
Let's see how it works.
740
00:26:02,480 --> 00:26:06,480
Suppose this is the circle and this is another circle like this.
741
00:26:06,480 --> 00:26:09,480
Now what you want is which you want these two circles to be concentric.
742
00:26:09,480 --> 00:26:11,480
That is they should have the same center.
743
00:26:11,480 --> 00:26:14,480
So what I am doing is I am selecting both the circles.
744
00:26:14,480 --> 00:26:16,480
I am pressing on this tool.
745
00:26:16,480 --> 00:26:18,480
And I am selecting coincidences.
746
00:26:18,480 --> 00:26:19,480
Oh no, sorry.
747
00:26:19,480 --> 00:26:20,480
Coincentricity.
748
00:26:20,480 --> 00:26:21,480
Okay.
749
00:26:21,480 --> 00:26:22,480
Because they want their centers to be same.
750
00:26:22,480 --> 00:26:23,480
And click on.
751
00:26:23,480 --> 00:26:24,480
Okay.
752
00:26:24,480 --> 00:26:26,480
See these circles are now concentric.
753
00:26:26,480 --> 00:26:29,480
Another constraint is tangency.
754
00:26:29,480 --> 00:26:30,480
Tangency.
755
00:26:30,480 --> 00:26:32,480
Suppose I have drawn a line like this.
756
00:26:32,480 --> 00:26:33,480
Okay.
757
00:26:33,480 --> 00:26:38,480
Now what I want is I want this line to be tangent to this circle.
758
00:26:38,480 --> 00:26:40,480
So I am selecting this line and this line.
759
00:26:40,480 --> 00:26:43,480
And I am clicking on this constraint dialog box.
760
00:26:43,480 --> 00:26:45,480
And I am clicking this tangency button.
761
00:26:45,480 --> 00:26:47,480
This line is tangent to this circle.
762
00:26:47,480 --> 00:26:48,480
Click.
763
00:26:48,480 --> 00:26:49,480
Okay.
764
00:26:49,480 --> 00:26:51,480
Now another thing is parallel.
765
00:26:51,480 --> 00:26:54,480
Pedal thing like you can do one line.
766
00:26:54,480 --> 00:26:55,480
Okay.
767
00:26:55,480 --> 00:26:57,480
And draw another line like this.
768
00:26:57,480 --> 00:26:59,480
But you want these two lines to be parallel.
769
00:26:59,480 --> 00:27:00,480
Select these two lines.
770
00:27:00,480 --> 00:27:03,480
Click on the constraint dialog box.
771
00:27:03,480 --> 00:27:05,480
And you can select here parallelism.
772
00:27:05,480 --> 00:27:06,480
Okay.
773
00:27:06,480 --> 00:27:07,480
Click on this thing.
774
00:27:07,480 --> 00:27:08,480
This two lines will be parallel.
775
00:27:08,480 --> 00:27:09,480
Okay.
776
00:27:09,480 --> 00:27:11,480
Now another thing is perpendicular.
777
00:27:11,480 --> 00:27:15,480
It is like the same thing which can be done by lines.
778
00:27:15,480 --> 00:27:17,480
Like a line is like this.
779
00:27:17,480 --> 00:27:19,480
And the line is like this.
780
00:27:19,480 --> 00:27:20,480
Okay.
781
00:27:20,480 --> 00:27:21,480
Click on these two lines.
782
00:27:21,480 --> 00:27:22,480
This line and this line.
783
00:27:22,480 --> 00:27:25,480
And click on this constraint dialog box.
784
00:27:25,480 --> 00:27:26,480
And click perpendicular.
785
00:27:26,480 --> 00:27:28,480
So these two lines will be perpendicular.
786
00:27:28,480 --> 00:27:29,480
Okay.
787
00:27:29,480 --> 00:27:33,480
So in this way, you can use various constraints by choosing this constraint dialog box.
788
00:27:33,480 --> 00:27:34,480
Okay.
789
00:27:34,480 --> 00:27:37,480
Now you can also have more than one constraints.
790
00:27:37,480 --> 00:27:40,480
So whatever constraints you want, just click on it and press.
791
00:27:40,480 --> 00:27:41,480
Okay.
792
00:27:41,480 --> 00:27:44,480
First you have to select what figure you have to constraint.
793
00:27:44,480 --> 00:27:45,480
Okay.
794
00:27:45,480 --> 00:27:46,480
What sketch you have to constraint.
795
00:27:46,480 --> 00:27:48,480
So this is the constraint definition dialog box.
796
00:27:48,480 --> 00:27:49,480
Okay.
797
00:27:49,480 --> 00:27:51,480
Now I'm going to clear the screen.
798
00:27:51,480 --> 00:27:52,480
Okay.
799
00:27:52,480 --> 00:27:55,480
But first of all, I'm going to tell you one more less important thing.
800
00:27:55,480 --> 00:27:56,480
Let's see.
801
00:27:56,480 --> 00:27:58,480
Suppose I want to do isometric view.
802
00:27:58,480 --> 00:28:01,480
So what I can do is I can choose this tool.
803
00:28:01,480 --> 00:28:02,480
Okay.
804
00:28:02,480 --> 00:28:03,480
Click on this.
805
00:28:03,480 --> 00:28:05,480
It will be coming in isometric view.
806
00:28:05,480 --> 00:28:07,480
Now see, this is a 3D compass.
807
00:28:07,480 --> 00:28:11,480
Now what a 3D compass does is, suppose I told you how to drag.
808
00:28:11,480 --> 00:28:12,480
Okay.
809
00:28:12,480 --> 00:28:16,480
How to drag this and how to rotate this and how to zoom in or zoom out this.
810
00:28:16,480 --> 00:28:17,480
Okay.
811
00:28:17,480 --> 00:28:19,480
So you can also use this 3D compass to rotate.
812
00:28:19,480 --> 00:28:21,480
Like suppose this thing.
813
00:28:21,480 --> 00:28:25,480
If you want to rotate about ZXS, click here and move your mouse.
814
00:28:25,480 --> 00:28:27,480
So it will be rotated around ZXS.
815
00:28:27,480 --> 00:28:28,480
Okay.
816
00:28:28,480 --> 00:28:30,480
If you want to drag along XXS.
817
00:28:30,480 --> 00:28:33,480
So you can click on this XXS and you will move your mouse.
818
00:28:33,480 --> 00:28:36,480
You can drag this in XXS.
819
00:28:36,480 --> 00:28:37,480
Drag this in YXS.
820
00:28:37,480 --> 00:28:38,480
You can drag this in ZXS.
821
00:28:38,480 --> 00:28:39,480
Okay.
822
00:28:39,480 --> 00:28:40,480
Rotate this in XY.
823
00:28:40,480 --> 00:28:43,480
So you can use this 3D compass to rotate or drag.
824
00:28:43,480 --> 00:28:44,480
Okay.
825
00:28:44,480 --> 00:28:47,480
So this is how 3D compass also can be used.
826
00:28:47,480 --> 00:28:51,480
But I will suggest to use mouse whenever you need to drag, rotate or zoom.
827
00:28:51,480 --> 00:28:52,480
Okay.
828
00:28:52,480 --> 00:28:54,480
And if you want normal, then you can just click this button.
829
00:28:54,480 --> 00:28:56,480
This sketch will come normal.
830
00:28:56,480 --> 00:28:57,480
Okay.
831
00:28:57,480 --> 00:28:58,480
Okay.
832
00:28:58,480 --> 00:29:02,480
So now let's move ahead and see how we can convert this sketches into parts.
833
00:29:02,480 --> 00:29:06,480
First of all, I am going to clear the sketches on my screen.
834
00:29:06,480 --> 00:29:08,480
Lefting or underwriting it.
835
00:29:08,480 --> 00:29:14,480
Now, let's see how we can create a part with a sketch.
836
00:29:14,480 --> 00:29:15,480
Okay.
837
00:29:15,480 --> 00:29:23,480
So now what I am going to do is I am going to create a center of tingle on my screen.
838
00:29:23,480 --> 00:29:24,480
Okay.
839
00:29:24,480 --> 00:29:27,480
Like this.
840
00:29:27,480 --> 00:29:29,480
And now I am going to exit my sketch.
841
00:29:29,480 --> 00:29:32,480
To exit the sketch, you have to click this button.
842
00:29:32,480 --> 00:29:33,480
Okay.
843
00:29:33,480 --> 00:29:34,480
This tool exit sketch.
844
00:29:34,480 --> 00:29:36,480
Exit once workbench.
845
00:29:36,480 --> 00:29:37,480
Okay.
846
00:29:37,480 --> 00:29:42,480
So when you come out of the workbench or the sketch, it looks something like this.
847
00:29:42,480 --> 00:29:43,480
Okay.
848
00:29:43,480 --> 00:29:49,480
Now what I want to do is I want to extrude this circle rectangle into a cuboid to make it
849
00:29:49,480 --> 00:29:50,480
up as a part.
850
00:29:50,480 --> 00:29:53,480
So I want to extrude it or to pad it.
851
00:29:53,480 --> 00:29:55,480
You have to use the option pad.
852
00:29:55,480 --> 00:30:01,480
So this is my pad tool which you can use to extrude the rectangle into a cuboid.
853
00:30:01,480 --> 00:30:02,480
Okay.
854
00:30:02,480 --> 00:30:04,480
So I am going to use this pad option.
855
00:30:04,480 --> 00:30:07,480
So I am going to click on this pad.
856
00:30:07,480 --> 00:30:10,480
A pad definition dialog box will come like this.
857
00:30:10,480 --> 00:30:11,480
Okay.
858
00:30:11,480 --> 00:30:15,480
So now let's see what up to what length I am going to extrude it.
859
00:30:15,480 --> 00:30:16,480
So that you can type here.
860
00:30:16,480 --> 00:30:17,480
Okay.
861
00:30:17,480 --> 00:30:18,480
You can increase the length.
862
00:30:18,480 --> 00:30:21,480
Or you can type any desired length what you want.
863
00:30:21,480 --> 00:30:22,480
Okay.
864
00:30:22,480 --> 00:30:25,480
So I want to see a preview of how it looks you can click here preview.
865
00:30:25,480 --> 00:30:26,480
Okay.
866
00:30:26,480 --> 00:30:29,480
So it looks something like this.
867
00:30:29,480 --> 00:30:35,480
Now if you want to get this part made this part, then you can click here.
868
00:30:35,480 --> 00:30:36,480
Okay.
869
00:30:36,480 --> 00:30:39,480
If you are sure that this is the part you want, then you can click.
870
00:30:39,480 --> 00:30:40,480
Okay.
871
00:30:40,480 --> 00:30:42,480
So I have turned the rectangle into a cuboid.
872
00:30:42,480 --> 00:30:43,480
It's a part now.
873
00:30:43,480 --> 00:30:46,480
Basically I have turned a tool redrawing into the 3D drawing.
874
00:30:46,480 --> 00:30:47,480
Okay.
875
00:30:47,480 --> 00:30:51,480
Now let's see some more features of this pad.
876
00:30:51,480 --> 00:30:52,480
Okay.
877
00:30:52,480 --> 00:30:56,480
If I drop, if you click on the drop down button, you can see pad.
878
00:30:56,480 --> 00:30:57,480
Okay.
879
00:30:57,480 --> 00:31:00,480
You can see here drafted filleted pad and you can see multi pad.
880
00:31:00,480 --> 00:31:03,480
We are mostly going to use the pad option only.
881
00:31:03,480 --> 00:31:09,480
Now let's see if I want to draw a cylinder on the top surface of this cuboid.
882
00:31:09,480 --> 00:31:14,480
So what I have to do is I have to click on this top surface to select the top surface.
883
00:31:14,480 --> 00:31:17,480
Now I am going to click this sketch button here.
884
00:31:17,480 --> 00:31:19,480
Sketch option this one.
885
00:31:19,480 --> 00:31:25,480
When I am going to click this sketch option, it comes normal to the plane of the cuboid.
886
00:31:25,480 --> 00:31:28,480
Now I can draw a cylinder for drawing a cylinder.
887
00:31:28,480 --> 00:31:32,480
What I have to do is I have to draw a circle and then extrude it.
888
00:31:32,480 --> 00:31:36,480
So what I am going to do is I am going to draw a circle here like this.
889
00:31:36,480 --> 00:31:39,480
And I am going to exit this sketch again.
890
00:31:39,480 --> 00:31:40,480
Okay.
891
00:31:40,480 --> 00:31:42,480
Click here.
892
00:31:42,480 --> 00:31:45,480
Now what I am going to do is I am again using pad option.
893
00:31:45,480 --> 00:31:46,480
I am using pad.
894
00:31:46,480 --> 00:31:49,480
And now I can give the length of this cylinder here.
895
00:31:49,480 --> 00:31:51,480
Suppose I want it to be 50 only.
896
00:31:51,480 --> 00:31:53,480
So I can click OK.
897
00:31:53,480 --> 00:31:55,480
If you want to see a preview, you can click the preview.
898
00:31:55,480 --> 00:32:01,480
And if you want to, if you are final with your design, then you can see click OK.
899
00:32:01,480 --> 00:32:05,480
So like this, a cylinder is extruded on the cuboid.
900
00:32:05,480 --> 00:32:06,480
Okay.
901
00:32:06,480 --> 00:32:09,480
You can check this out by rotating the 3D object.
902
00:32:09,480 --> 00:32:10,480
Okay.
903
00:32:10,480 --> 00:32:14,480
By clicking, keep holding the right click button, scroll button together and moving your mouse.
904
00:32:14,480 --> 00:32:16,480
Okay.
905
00:32:16,480 --> 00:32:20,480
If you want to drag this, you can just click on the scrolling button.
906
00:32:20,480 --> 00:32:22,480
Keep clicking it and move your mouse.
907
00:32:22,480 --> 00:32:25,480
And if you want to zoom in and zoom out, then keep clicking this call button.
908
00:32:25,480 --> 00:32:32,480
Just click the right click button, turn off the mouse once and then move your mouse up and down to zoom in and zoom out.
909
00:32:32,480 --> 00:32:33,480
Okay.
910
00:32:33,480 --> 00:32:35,480
The same thing which I called you earlier.
911
00:32:35,480 --> 00:32:39,480
So in this way, you can create a 2D drawing into a 3D drawing.
912
00:32:39,480 --> 00:32:40,480
Convert.
913
00:32:40,480 --> 00:32:41,480
You can convert it.
914
00:32:41,480 --> 00:32:42,480
Okay.
915
00:32:42,480 --> 00:32:44,480
Let's see one more feature. Okay.
916
00:32:44,480 --> 00:32:49,480
Suppose I want to create various sketches on this part of the design.
917
00:32:49,480 --> 00:32:50,480
Okay.
918
00:32:50,480 --> 00:32:52,480
This part of the cuboid.
919
00:32:52,480 --> 00:32:54,480
So I am clicking this face.
920
00:32:54,480 --> 00:32:55,480
Okay.
921
00:32:55,480 --> 00:32:57,480
Now I am going to do a sketch on this face.
922
00:32:57,480 --> 00:33:00,480
I am clicking the sketch option, a sketch tool.
923
00:33:00,480 --> 00:33:01,480
Now, okay.
924
00:33:01,480 --> 00:33:03,480
Let me drag it to the center of the screen.
925
00:33:03,480 --> 00:33:06,480
Now what I am going to do is I am going to create some sketches here.
926
00:33:06,480 --> 00:33:09,480
I am going to create a circle like this.
927
00:33:09,480 --> 00:33:12,480
Okay. And also I am going to create a random profile here.
928
00:33:12,480 --> 00:33:13,480
Something like this.
929
00:33:13,480 --> 00:33:14,480
Okay.
930
00:33:14,480 --> 00:33:15,480
Any random profile.
931
00:33:15,480 --> 00:33:16,480
Okay.
932
00:33:16,480 --> 00:33:18,480
And I am going to create one ellipse here.
933
00:33:18,480 --> 00:33:19,480
Like this.
934
00:33:19,480 --> 00:33:20,480
This big.
935
00:33:20,480 --> 00:33:21,480
Okay.
936
00:33:21,480 --> 00:33:22,480
Like this.
937
00:33:22,480 --> 00:33:25,480
Now let's use the multi-pad feature.
938
00:33:25,480 --> 00:33:26,480
Okay.
939
00:33:26,480 --> 00:33:30,480
So for using the multi-pad feature, let's first exit this sketch.
940
00:33:30,480 --> 00:33:31,480
Okay.
941
00:33:31,480 --> 00:33:34,480
Now let's use the multi-pad feature.
942
00:33:34,480 --> 00:33:35,480
Okay.
943
00:33:35,480 --> 00:33:39,480
So for using the multi-pad feature, let's first exit this sketch.
944
00:33:39,480 --> 00:33:42,480
Whenever you want to exit or whenever you want to add something,
945
00:33:42,480 --> 00:33:44,480
you have to exit the sketch.
946
00:33:44,480 --> 00:33:47,480
Click exit workbench.
947
00:33:47,480 --> 00:33:48,480
Okay.
948
00:33:48,480 --> 00:33:52,480
Now if you want to do 18 isometric view, you can click here.
949
00:33:52,480 --> 00:33:53,480
Okay.
950
00:33:53,480 --> 00:33:55,480
This is the isometric view.
951
00:33:55,480 --> 00:33:57,480
But we are going to sketch.
952
00:33:57,480 --> 00:34:02,480
We have reschedged on the right side, on the bottom side of the view.
953
00:34:02,480 --> 00:34:05,480
So we are going here.
954
00:34:05,480 --> 00:34:06,480
Okay.
955
00:34:06,480 --> 00:34:07,480
Like this.
956
00:34:07,480 --> 00:34:08,480
I am rotating it.
957
00:34:08,480 --> 00:34:09,480
Like this.
958
00:34:09,480 --> 00:34:10,480
Okay.
959
00:34:10,480 --> 00:34:11,480
So you can see better.
960
00:34:11,480 --> 00:34:15,480
Now what I am going to do is I am going to click on the drop-down menu of pet.
961
00:34:15,480 --> 00:34:18,480
And I am going to select multi-pad feature.
962
00:34:18,480 --> 00:34:19,480
Like this.
963
00:34:19,480 --> 00:34:28,480
So in multi-pad feature, what you can do is you can give the length of extrusion of all the elements
964
00:34:28,480 --> 00:34:33,480
of each of all the sketches you have drawn at once.
965
00:34:33,480 --> 00:34:35,480
Like suppose if you have clicked on this one, this thing is highlighted.
966
00:34:35,480 --> 00:34:36,480
This profile.
967
00:34:36,480 --> 00:34:41,480
If you want this to extrude or if you want this to pad, suppose 30 mm.
968
00:34:41,480 --> 00:34:43,480
So you can click on 30.
969
00:34:43,480 --> 00:34:44,480
Okay.
970
00:34:44,480 --> 00:34:45,480
Now I am clicking next.
971
00:34:45,480 --> 00:34:46,480
This one.
972
00:34:46,480 --> 00:34:47,480
This rectangle.
973
00:34:47,480 --> 00:34:50,480
Suppose I am going to pad it 80 mm.
974
00:34:50,480 --> 00:34:52,480
So I am going to click 80.
975
00:34:52,480 --> 00:34:53,480
Now this thing ellipse.
976
00:34:53,480 --> 00:34:56,480
I am going to pad it to 10 mm.
977
00:34:56,480 --> 00:34:58,480
Like this and this circle.
978
00:34:58,480 --> 00:35:01,480
I am going to pad to 60 mm.
979
00:35:01,480 --> 00:35:02,480
Okay.
980
00:35:02,480 --> 00:35:04,480
Now if you click preview.
981
00:35:04,480 --> 00:35:08,480
So see all the different profiles have been paded.
982
00:35:08,480 --> 00:35:12,480
And the length are all different, which you have given here.
983
00:35:12,480 --> 00:35:18,480
So you can pad different profiles at the same time of different lengths by using the multi-pad
984
00:35:18,480 --> 00:35:19,480
feature.
985
00:35:19,480 --> 00:35:21,480
If you click okay, then it is done.
986
00:35:21,480 --> 00:35:22,480
Okay.
987
00:35:22,480 --> 00:35:25,480
So you are getting a part like this.
988
00:35:25,480 --> 00:35:26,480
Okay.
989
00:35:26,480 --> 00:35:31,480
So this is the pad and multi-pad feature, which will be the most common use tool by you.
990
00:35:31,480 --> 00:35:34,480
If you want to draw any part.
991
00:35:34,480 --> 00:35:39,480
Also, whatever you have used, the pad feature whenever you have used the pad feature, whatever
992
00:35:39,480 --> 00:35:44,480
feature you have used, you can see on this pad, you can see on this tree, branch tree.
993
00:35:44,480 --> 00:35:46,480
So this is my pad one.
994
00:35:46,480 --> 00:35:47,480
Okay.
995
00:35:47,480 --> 00:35:48,480
This is my pad two.
996
00:35:48,480 --> 00:35:49,480
This is multi-pad what I have used.
997
00:35:49,480 --> 00:35:53,480
And if you want to delete, you can just try to click and click delete.
998
00:35:53,480 --> 00:35:55,480
Okay.
999
00:35:55,480 --> 00:35:56,480
And you can click on okay.
1000
00:35:56,480 --> 00:35:59,480
Or you can just select this and press the delete button on your keyboard.
1001
00:35:59,480 --> 00:36:03,480
It will delete the pad feature or any feature which you want.
1002
00:36:03,480 --> 00:36:09,480
So now let's move to the other feature, which is the pocket feature or pocket tool.
1003
00:36:09,480 --> 00:36:14,480
So what I am going to do is I am going to click on this surface.
1004
00:36:14,480 --> 00:36:19,480
I am going to sketch on this surface.
1005
00:36:19,480 --> 00:36:24,480
And I am going to create a circular profile on this surface like this.
1006
00:36:24,480 --> 00:36:25,480
Okay.
1007
00:36:25,480 --> 00:36:29,480
Now I am going to exit it.
1008
00:36:29,480 --> 00:36:30,480
Exit this sketch.
1009
00:36:30,480 --> 00:36:32,480
And now I am using the pocket feature.
1010
00:36:32,480 --> 00:36:35,480
So pocket is the opposite of pad.
1011
00:36:35,480 --> 00:36:38,480
Pad is what creating something, creating adding the material.
1012
00:36:38,480 --> 00:36:39,480
Okay.
1013
00:36:39,480 --> 00:36:41,480
Pocket is what removing the material.
1014
00:36:41,480 --> 00:36:46,480
So if I select this pocket feature, what it does is it removes the element in a cylindrical
1015
00:36:46,480 --> 00:36:47,480
form.
1016
00:36:47,480 --> 00:36:51,480
So I have drawn a circle to remove the element in a cylindrical form.
1017
00:36:51,480 --> 00:36:59,480
So now if you want to remove the element for about let's say 40 mm depth, the depth is
1018
00:36:59,480 --> 00:37:00,480
40 mm.
1019
00:37:00,480 --> 00:37:01,480
Okay.
1020
00:37:01,480 --> 00:37:05,480
So now you can click on preview like this.
1021
00:37:05,480 --> 00:37:07,480
And you can click on okay now.
1022
00:37:07,480 --> 00:37:11,480
So it removes the element like this pocket feature.
1023
00:37:11,480 --> 00:37:16,480
So in order to remove material, in order to remove something, in order to create a hole
1024
00:37:16,480 --> 00:37:19,480
something, you can use the pocket feature.
1025
00:37:19,480 --> 00:37:25,480
And this multi pocket feature is just the opposite of multi pad feature actually.
1026
00:37:25,480 --> 00:37:26,480
Okay.
1027
00:37:26,480 --> 00:37:28,480
Now let's delete this pocket feature.
1028
00:37:28,480 --> 00:37:30,480
I will delete it.
1029
00:37:30,480 --> 00:37:35,480
Pad and pocket are the most important features and the most common features which you will
1030
00:37:35,480 --> 00:37:36,480
be using.
1031
00:37:36,480 --> 00:37:37,480
Okay.
1032
00:37:37,480 --> 00:37:38,480
Let's delete this pad also.
1033
00:37:38,480 --> 00:37:39,480
Okay.
1034
00:37:39,480 --> 00:37:40,480
Sorry.
1035
00:37:40,480 --> 00:37:41,480
Not paste.
1036
00:37:41,480 --> 00:37:42,480
Delete.
1037
00:37:42,480 --> 00:37:43,480
Okay.
1038
00:37:43,480 --> 00:37:46,480
Now let's see another feature.
1039
00:37:46,480 --> 00:37:48,280
This is called shaft feature.
1040
00:37:48,280 --> 00:37:53,480
For shaft feature, I am again going to sketch something on x i plane.
1041
00:37:53,480 --> 00:37:54,480
Okay.
1042
00:37:54,480 --> 00:38:03,480
So I am let's suppose I am sketching a rectangle or like this.
1043
00:38:03,480 --> 00:38:04,480
Okay.
1044
00:38:04,480 --> 00:38:07,480
You can also give the constraints, give the dimensions.
1045
00:38:07,480 --> 00:38:09,480
I am just not doing it for you.
1046
00:38:09,480 --> 00:38:13,480
It is just an example to show you.
1047
00:38:13,480 --> 00:38:16,480
So now what I am going to do is I am going to exit my sketch.
1048
00:38:16,480 --> 00:38:17,480
Okay.
1049
00:38:17,480 --> 00:38:22,480
And I am going to click the isometric view here.
1050
00:38:22,480 --> 00:38:24,480
So you can see better.
1051
00:38:24,480 --> 00:38:27,480
And now I am going to use this shaft feature.
1052
00:38:27,480 --> 00:38:28,480
Shaft.
1053
00:38:28,480 --> 00:38:29,480
Okay.
1054
00:38:29,480 --> 00:38:33,480
In shaft feature, you have to select.
1055
00:38:33,480 --> 00:38:35,480
You have to select some profile.
1056
00:38:35,480 --> 00:38:36,480
Selection is sketch file.
1057
00:38:36,480 --> 00:38:39,480
So this sketch is already selected.
1058
00:38:39,480 --> 00:38:40,480
So it's okay.
1059
00:38:40,480 --> 00:38:44,480
Now shaft feature, what it does is it does the pad feature function.
1060
00:38:44,480 --> 00:38:48,480
But in a rotation manner, you will see like see.
1061
00:38:48,480 --> 00:38:50,480
You have to select an axis.
1062
00:38:50,480 --> 00:38:52,480
So suppose I am selecting this axis.
1063
00:38:52,480 --> 00:38:56,480
So what it does is it produces a material.
1064
00:38:56,480 --> 00:38:59,480
It adds material in a circular manner.
1065
00:38:59,480 --> 00:39:00,480
Okay.
1066
00:39:00,480 --> 00:39:04,480
We have done the rotation about this axis and adding the material.
1067
00:39:04,480 --> 00:39:08,480
You can also not do the complete 360 degree rotation.
1068
00:39:08,480 --> 00:39:11,480
You can also adjust the degree of rotation like this.
1069
00:39:11,480 --> 00:39:12,480
Okay.
1070
00:39:12,480 --> 00:39:14,480
Like this.
1071
00:39:14,480 --> 00:39:18,480
Or if you want to make a cylinder, you can just keep 360 degree.
1072
00:39:18,480 --> 00:39:20,480
And you can preview it.
1073
00:39:20,480 --> 00:39:21,480
Okay.
1074
00:39:21,480 --> 00:39:25,480
So the rectangle has now become a cylinder.
1075
00:39:25,480 --> 00:39:28,480
Because we have rotated the rectangle about one of its axis.
1076
00:39:28,480 --> 00:39:30,480
You can click okay.
1077
00:39:30,480 --> 00:39:34,480
And this will be a cylinder now.
1078
00:39:34,480 --> 00:39:38,480
So shaft feature is like making a circular object.
1079
00:39:38,480 --> 00:39:42,480
Or a any profile which you have to note it about axis.
1080
00:39:42,480 --> 00:39:44,480
So suppose you want to make a bearing.
1081
00:39:44,480 --> 00:39:45,480
Okay.
1082
00:39:45,480 --> 00:39:46,480
Ball bearing.
1083
00:39:46,480 --> 00:39:48,480
So let's see how you can do that.
1084
00:39:48,480 --> 00:39:53,480
First of all, I am going to delete this.
1085
00:39:53,480 --> 00:39:54,480
Okay.
1086
00:39:54,480 --> 00:39:57,480
Now I am going to again go to sketch.
1087
00:39:57,480 --> 00:40:01,480
Select any plane.
1088
00:40:01,480 --> 00:40:07,480
And what I am going to do is I am going to create a circle.
1089
00:40:07,480 --> 00:40:13,480
And I am going to divide this circle into two.
1090
00:40:13,480 --> 00:40:20,480
And then I am going to trim this upper part of the circle.
1091
00:40:20,480 --> 00:40:23,480
So this is a semicircle.
1092
00:40:23,480 --> 00:40:28,480
Now what I am going to do is I am going to exit this sketch.
1093
00:40:28,480 --> 00:40:32,480
And I am going to use the shaft feature.
1094
00:40:32,480 --> 00:40:33,480
Okay.
1095
00:40:33,480 --> 00:40:35,480
360 degree sketch is selected.
1096
00:40:35,480 --> 00:40:37,480
Which axis about this axis.
1097
00:40:37,480 --> 00:40:41,480
So you will see it creates some ball bearing.
1098
00:40:41,480 --> 00:40:44,480
Or a bearing on a circular ball type object.
1099
00:40:44,480 --> 00:40:47,480
So like this, this feature is used.
1100
00:40:47,480 --> 00:40:50,480
Okay.
1101
00:40:50,480 --> 00:40:54,480
This groove is basically the opposite of shaft.
1102
00:40:54,480 --> 00:40:56,480
Let's see how.
1103
00:40:56,480 --> 00:41:00,480
Let's delete this.
1104
00:41:00,480 --> 00:41:02,480
Okay.
1105
00:41:02,480 --> 00:41:08,480
And let me again create a sketch for you.
1106
00:41:08,480 --> 00:41:09,480
Okay.
1107
00:41:09,480 --> 00:41:12,480
Suppose I have created a cylinder only.
1108
00:41:12,480 --> 00:41:16,480
Let's do a simple sketch only.
1109
00:41:16,480 --> 00:41:23,480
I am creating a cylinder exiting using the pad feature.
1110
00:41:23,480 --> 00:41:24,480
Okay.
1111
00:41:24,480 --> 00:41:29,480
The length should be let's say 40.
1112
00:41:29,480 --> 00:41:31,480
Let's review it.
1113
00:41:31,480 --> 00:41:32,480
Okay.
1114
00:41:32,480 --> 00:41:33,480
One more thing is there.
1115
00:41:33,480 --> 00:41:36,480
If you don't want the cylinder to be in this direction,
1116
00:41:36,480 --> 00:41:38,480
you want to be in the opposite direction.
1117
00:41:38,480 --> 00:41:42,480
So you can choose reverse direction like this.
1118
00:41:42,480 --> 00:41:46,480
And there is another option more click on more.
1119
00:41:46,480 --> 00:41:49,480
So what you can do is you can also extrude.
1120
00:41:49,480 --> 00:41:52,480
You can also pad on this direction and this direction both the dimensions.
1121
00:41:52,480 --> 00:41:58,480
So suppose you are giving some length here like 50.
1122
00:41:58,480 --> 00:41:59,480
Okay.
1123
00:41:59,480 --> 00:42:01,480
So in the opposite direction, it's 50.
1124
00:42:01,480 --> 00:42:03,480
And this direction, it's 40.
1125
00:42:03,480 --> 00:42:05,480
Or 43 or 53.
1126
00:42:05,480 --> 00:42:06,480
Okay.
1127
00:42:06,480 --> 00:42:08,480
You can click on preview.
1128
00:42:08,480 --> 00:42:09,480
You can click on.
1129
00:42:09,480 --> 00:42:10,480
Okay.
1130
00:42:10,480 --> 00:42:13,480
So this is basically your cylinder.
1131
00:42:13,480 --> 00:42:17,480
Now let's check this in Asymmetric View.
1132
00:42:17,480 --> 00:42:18,480
Okay.
1133
00:42:18,480 --> 00:42:21,480
Now what I am doing is I am selecting a plane here.
1134
00:42:21,480 --> 00:42:24,480
Let's say I am selecting this plane.
1135
00:42:24,480 --> 00:42:26,480
YZ plane.
1136
00:42:26,480 --> 00:42:27,480
Okay.
1137
00:42:27,480 --> 00:42:29,480
I am going normal to that plane.
1138
00:42:29,480 --> 00:42:32,480
And what I am going to do is I am going to sketch on that plane.
1139
00:42:32,480 --> 00:42:34,480
I have selected the YZ plane.
1140
00:42:34,480 --> 00:42:38,480
And I am going to click on the sketch button.
1141
00:42:38,480 --> 00:42:45,480
Now I am going to create a rectangle here like this.
1142
00:42:45,480 --> 00:42:50,480
And what I am going to do is I am going to exit the sketch.
1143
00:42:50,480 --> 00:42:54,480
And I am going to use this group feature.
1144
00:42:54,480 --> 00:42:56,480
I am going to use one group.
1145
00:42:56,480 --> 00:42:59,480
I have selected the sketch.
1146
00:42:59,480 --> 00:43:00,480
Okay.
1147
00:43:00,480 --> 00:43:01,480
Sketch is selected.
1148
00:43:01,480 --> 00:43:02,480
Sketch it.
1149
00:43:02,480 --> 00:43:03,480
This one.
1150
00:43:03,480 --> 00:43:05,480
And I am going to select an axis now.
1151
00:43:05,480 --> 00:43:07,480
I am selecting this middle axis.
1152
00:43:07,480 --> 00:43:08,480
And clicking preview.
1153
00:43:08,480 --> 00:43:09,480
And okay.
1154
00:43:09,480 --> 00:43:12,480
So it removes material in a rotation.
1155
00:43:12,480 --> 00:43:13,480
Okay.
1156
00:43:13,480 --> 00:43:14,480
360 degree.
1157
00:43:14,480 --> 00:43:19,480
If you don't want 360 degree, you can give the angle of your specific value if it is specific
1158
00:43:19,480 --> 00:43:20,480
requirement.
1159
00:43:20,480 --> 00:43:23,480
So this is the group feature.
1160
00:43:23,480 --> 00:43:25,480
Okay.
1161
00:43:25,480 --> 00:43:27,480
Now let's move to another tool.
1162
00:43:27,480 --> 00:43:31,480
First of all, I am going to delete this.
1163
00:43:31,480 --> 00:43:32,480
Okay.
1164
00:43:32,480 --> 00:43:33,480
Delete.
1165
00:43:33,480 --> 00:43:34,480
Okay.
1166
00:43:34,480 --> 00:43:41,480
Now let's draw another sketch on xy plane.
1167
00:43:41,480 --> 00:43:50,480
I am going to draw a slab or a rectangle.
1168
00:43:50,480 --> 00:43:55,480
I am going to choose center point of the rectangle.
1169
00:43:55,480 --> 00:43:58,480
This is my center point of the rectangle.
1170
00:43:58,480 --> 00:44:04,480
I am going to exit this sketch and I am going to click on pad.
1171
00:44:04,480 --> 00:44:06,480
And I am going to extrude it.
1172
00:44:06,480 --> 00:44:08,480
Let's say 50.
1173
00:44:08,480 --> 00:44:10,480
Let's preview it.
1174
00:44:10,480 --> 00:44:12,480
This is okay.
1175
00:44:12,480 --> 00:44:13,480
Okay.
1176
00:44:13,480 --> 00:44:15,480
So this is my slab.
1177
00:44:15,480 --> 00:44:16,480
Okay.
1178
00:44:16,480 --> 00:44:18,480
Now let's see what this whole feature does.
1179
00:44:18,480 --> 00:44:21,480
I am going to click on hold.
1180
00:44:21,480 --> 00:44:24,480
And I am going to click on the surface.
1181
00:44:24,480 --> 00:44:28,480
Hold basically as the name suggests it will create a hole.
1182
00:44:28,480 --> 00:44:32,480
So where you want to create a hole on the surface, so I have clicked on the surface.
1183
00:44:32,480 --> 00:44:37,480
But if you want to create a hole on a specific point in this surface, then you have to choose
1184
00:44:37,480 --> 00:44:40,480
this thing positioning sketch.
1185
00:44:40,480 --> 00:44:43,480
Click on this thing.
1186
00:44:43,480 --> 00:44:47,480
Now you can basically position wherever you want your sketch.
1187
00:44:47,480 --> 00:44:48,480
Okay.
1188
00:44:48,480 --> 00:44:49,480
Wherever you want your hole.
1189
00:44:49,480 --> 00:44:53,480
So now if you want to suppose like give a specific constraint to the hole.
1190
00:44:53,480 --> 00:45:05,480
So you can click on constraint and then give this constraint with reference to the axis.
1191
00:45:05,480 --> 00:45:08,480
Let's say horizontal measure distance.
1192
00:45:08,480 --> 00:45:14,480
I am going to keep it 100 mm.
1193
00:45:14,480 --> 00:45:19,480
And then again constraint.
1194
00:45:19,480 --> 00:45:24,480
Now this is the original but this time I am going to give it vertical measure distance.
1195
00:45:24,480 --> 00:45:28,480
Let's say 50.
1196
00:45:28,480 --> 00:45:31,480
Okay.
1197
00:45:31,480 --> 00:45:35,480
Now I am going to exit this sketch.
1198
00:45:35,480 --> 00:45:38,480
So now this location is selected for making the hole.
1199
00:45:38,480 --> 00:45:39,480
Okay.
1200
00:45:39,480 --> 00:45:42,480
This location.
1201
00:45:42,480 --> 00:45:45,480
Now here you can choose the type of like extension.
1202
00:45:45,480 --> 00:45:50,480
So blind means you have to give the diameter and you can leave the depth of the hole.
1203
00:45:50,480 --> 00:45:51,480
Okay.
1204
00:45:51,480 --> 00:45:52,480
How deep it should be.
1205
00:45:52,480 --> 00:45:54,480
You can also give the diameter.
1206
00:45:54,480 --> 00:45:55,480
Okay.
1207
00:45:55,480 --> 00:45:59,480
See if it's increasing up to next means up to next surface.
1208
00:45:59,480 --> 00:46:02,480
The hole will be created up to last means up to last surface.
1209
00:46:02,480 --> 00:46:04,480
The hole will be created.
1210
00:46:04,480 --> 00:46:06,480
So let's say I want to create the hole up to last.
1211
00:46:06,480 --> 00:46:07,480
Okay.
1212
00:46:07,480 --> 00:46:08,480
Up to last surface.
1213
00:46:08,480 --> 00:46:10,480
That is choose the up to last surface.
1214
00:46:10,480 --> 00:46:14,480
You can you can't give the depth option because it's up to last.
1215
00:46:14,480 --> 00:46:16,480
And then I'm going to click on preview.
1216
00:46:16,480 --> 00:46:17,480
Okay.
1217
00:46:17,480 --> 00:46:19,480
And then I'm going to click on okay.
1218
00:46:19,480 --> 00:46:23,480
So see how whole is created up to the last surface.
1219
00:46:23,480 --> 00:46:25,480
Last surface with this one.
1220
00:46:25,480 --> 00:46:28,480
So in this way you can easily create a hole.
1221
00:46:28,480 --> 00:46:31,480
So for that thing the whole option is used.
1222
00:46:31,480 --> 00:46:35,480
Or if you don't want to use the whole option you can also use the pocket feature.
1223
00:46:35,480 --> 00:46:38,480
For using the pocket feature all you have to do is you have to create a circle.
1224
00:46:38,480 --> 00:46:43,480
And then click on this pocket feature and then give the depth as up to last surface.
1225
00:46:43,480 --> 00:46:44,480
This surface.
1226
00:46:44,480 --> 00:46:45,480
Okay.
1227
00:46:45,480 --> 00:46:46,480
That's that simple.
1228
00:46:46,480 --> 00:46:47,480
Now let's move on to the next one.
1229
00:46:47,480 --> 00:46:48,480
Let me delete this.
1230
00:46:48,480 --> 00:46:49,480
Delete.
1231
00:46:49,480 --> 00:46:50,480
Okay.
1232
00:46:50,480 --> 00:46:51,480
Right click.
1233
00:46:51,480 --> 00:46:52,480
Delete.
1234
00:46:52,480 --> 00:46:53,480
And okay.
1235
00:46:53,480 --> 00:46:54,480
Okay.
1236
00:46:54,480 --> 00:46:56,480
So now let's move on to the next tool.
1237
00:46:56,480 --> 00:46:58,480
That is the rib tool.
1238
00:46:58,480 --> 00:46:59,480
Okay.
1239
00:46:59,480 --> 00:47:01,480
For rib tool I'm going to create a sketch first.
1240
00:47:01,480 --> 00:47:02,480
I'm selecting a website pen.
1241
00:47:02,480 --> 00:47:03,480
Clicking on sketch.
1242
00:47:03,480 --> 00:47:04,480
Okay.
1243
00:47:04,480 --> 00:47:05,480
Okay.
1244
00:47:05,480 --> 00:47:06,480
Okay.
1245
00:47:06,480 --> 00:47:07,480
Okay.
1246
00:47:07,480 --> 00:47:08,480
Okay.
1247
00:47:08,480 --> 00:47:09,480
Okay.
1248
00:47:09,480 --> 00:47:10,480
Okay.
1249
00:47:10,480 --> 00:47:13,480
Is a website pen clicking on sketch.
1250
00:47:13,480 --> 00:47:23,480
And I'm going to create a centre-point rectangle here like this.
1251
00:47:23,480 --> 00:47:30,480
I'm going to exit the sketch, and then I'm going to pad it 50 mm.
1252
00:47:30,480 --> 00:47:32,480
Let's preview.
1253
00:47:32,480 --> 00:47:34,480
Yeah, it's okay.
1254
00:47:34,480 --> 00:47:36,480
Clicking okay
1255
00:47:38,920 --> 00:47:43,920
Now what I'm gonna do is I'm gonna create a geometry in this plane
1256
00:47:45,640 --> 00:47:48,640
So I'm click selecting the plane clicking sketch
1257
00:47:48,640 --> 00:47:56,920
And I'm gonna create a i section here like this
1258
00:48:10,120 --> 00:48:13,319
I'm just creating the half portion of the i section and
1259
00:48:13,320 --> 00:48:18,120
And now I'm gonna create a reference line here
1260
00:48:21,440 --> 00:48:25,080
Now I'm just gonna mirror this half i section
1261
00:48:25,920 --> 00:48:27,920
Okay, let's mirror it
1262
00:48:28,800 --> 00:48:32,920
About this axis like this. Now I'm gonna exit the sketch
1263
00:48:36,320 --> 00:48:38,320
Now I'm gonna draw a profile
1264
00:48:38,320 --> 00:48:44,640
But perpendicular to this plane or perpendicular to this sketch so for drawing that profile
1265
00:48:44,640 --> 00:48:47,520
I have to choose a perpendicular plane to this plane
1266
00:48:48,280 --> 00:48:50,280
But that plane could be this one
1267
00:48:50,920 --> 00:48:53,720
That explain so I'm selecting ZX plane and
1268
00:48:54,520 --> 00:48:56,680
I'm clicking on sketch
1269
00:49:00,040 --> 00:49:05,200
Okay, so what I'm gonna do is I'm gonna create a profile I'm gonna create a spline profile
1270
00:49:05,200 --> 00:49:08,319
Like this
1271
00:49:12,160 --> 00:49:14,160
Okay, this is fine
1272
00:49:15,640 --> 00:49:17,640
Now I'm gonna exit the sketch
1273
00:49:21,359 --> 00:49:28,960
So this looks something like this now what this rip feature does is this rip feature will extrude this profile
1274
00:49:29,480 --> 00:49:31,480
In a direction of this profile
1275
00:49:31,480 --> 00:49:34,240
So let's click on this rip feature
1276
00:49:36,920 --> 00:49:41,960
Now which profile I have to extrude I am trying to select that so I'm gonna extrude this profile and
1277
00:49:42,880 --> 00:49:47,160
Center curve about which curve I have to extrude or pad about this curve
1278
00:49:48,080 --> 00:49:50,080
Okay, so let's preview it
1279
00:49:50,680 --> 00:49:52,840
So you can get a shape something like this
1280
00:49:54,040 --> 00:49:56,040
This is used by the rip feature
1281
00:49:56,560 --> 00:49:58,280
Okay
1282
00:49:58,280 --> 00:50:01,560
So you can create something like this by using the rip feature
1283
00:50:04,440 --> 00:50:09,920
Okay, now let's move on to the slot feature the slot feature is just the position of rip feature the
1284
00:50:10,280 --> 00:50:15,880
Refeature adds is used to add a material and the slot feature is used to remove a material
1285
00:50:16,360 --> 00:50:20,440
Suppose I draw a profile on this plane. I'm clicking on sketch
1286
00:50:20,440 --> 00:50:27,560
And I'm gonna draw a rectangle here center point rectangle
1287
00:50:31,560 --> 00:50:33,560
Like this
1288
00:50:35,160 --> 00:50:38,360
And what I'm gonna do is now I'm gonna exit the sketch and
1289
00:50:40,600 --> 00:50:43,720
Draw a profile by perpendicular to this plane
1290
00:50:43,720 --> 00:50:50,200
Okay, so I'm going to draw a profile perpendicular to this plane so I can choose this one
1291
00:50:51,120 --> 00:50:53,120
Why is it playing?
1292
00:50:53,120 --> 00:50:55,120
clicking on sketch
1293
00:50:58,359 --> 00:51:00,560
And I'm gonna draw a profile here I
1294
00:51:01,160 --> 00:51:03,160
Spline
1295
00:51:03,959 --> 00:51:05,959
Something like this
1296
00:51:07,640 --> 00:51:09,640
Okay
1297
00:51:09,640 --> 00:51:12,920
Now I'm gonna exit the sketch
1298
00:51:17,080 --> 00:51:23,400
Now one more important thing is that this guiding curve doesn't has always to be passed through the profile which you have created
1299
00:51:23,640 --> 00:51:28,560
This just shows the direction in which we have to remove the material so it can be anywhere
1300
00:51:28,560 --> 00:51:31,240
But it should be at a plane perpendicular to the profile plane
1301
00:51:31,720 --> 00:51:33,720
Now I'm clicking the slot feature
1302
00:51:34,600 --> 00:51:38,640
I'm clicking the profile and center curve guiding curve is this
1303
00:51:38,640 --> 00:51:41,279
I'm clicking on preview and selecting okay
1304
00:51:42,000 --> 00:51:46,400
So see the material has been removed in the guiding curve direction
1305
00:51:48,960 --> 00:51:52,240
Okay, in that spline curve direction the material has been removed
1306
00:51:52,879 --> 00:51:57,279
So this feature is this this thing can be done by the using of slot feature
1307
00:51:59,040 --> 00:52:01,040
Okay
1308
00:52:01,040 --> 00:52:07,840
So these were the important tools which you can which you will be using by while drawing a part in a ktv5
1309
00:52:08,640 --> 00:52:16,240
And also these features will be the most common features which will be helpful for you to draw any part you can draw any part just by using this features
1310
00:52:17,000 --> 00:52:25,600
One more small thing is that I have to show you this use of these features also these tools also this small tools are like edge fillet and chamfer
1311
00:52:25,600 --> 00:52:27,600
These are very simple tools
1312
00:52:27,600 --> 00:52:32,000
Okay, so let's see these are tools also one by one first of all what I'm gonna do is I'm gonna do it this
1313
00:52:32,560 --> 00:52:34,560
Refuge and slot feature
1314
00:52:34,560 --> 00:52:36,560
Or simplifying the
1315
00:52:36,560 --> 00:52:38,560
profile okay
1316
00:52:38,560 --> 00:52:40,560
And right click delete
1317
00:52:41,680 --> 00:52:44,640
Okay, and I'm gonna click on asymmetric view
1318
00:52:46,400 --> 00:52:50,799
Okay, I'm gonna bring it to center now. Let's see. What is this? This is edge fillet
1319
00:52:51,279 --> 00:52:53,279
So it's very simple just click on edge fillet
1320
00:52:53,280 --> 00:53:01,280
Okay, click the edge which we want to do a fillet. Suppose I click this edge now you can select the reduce of the fillet
1321
00:53:01,280 --> 00:53:05,280
Let's let it be 5 mm only let's preview it and let's click okay
1322
00:53:06,000 --> 00:53:08,000
See this edge has been filleted
1323
00:53:08,880 --> 00:53:13,280
So it's just as simple as that like whichever edge you want to fillet just click on that edge
1324
00:53:13,760 --> 00:53:20,480
Similar thing is in the case of chamfer chamfer is nothing but a fillet which is straight line. This is a curve
1325
00:53:20,480 --> 00:53:24,480
chamfer will be in a straight line. So let's chamfer this edge
1326
00:53:25,200 --> 00:53:30,640
Okay, this edge let's chamfer it. I'm selecting this edge and I'm increasing the length of the chamfer
1327
00:53:31,440 --> 00:53:33,440
Hmm, let's say it's
1328
00:53:33,440 --> 00:53:35,440
7 mm click on okay
1329
00:53:36,000 --> 00:53:39,040
So this length is 7 mm and this edge has been chamfered
1330
00:53:39,920 --> 00:53:43,280
So these are the small things and there are various types of fillet
1331
00:53:44,080 --> 00:53:50,240
This fillet also, but the most commonly used is the edge fillet only you can try these all options
1332
00:53:50,240 --> 00:53:52,959
It's very simple just you have to click and check what it does
1333
00:53:54,399 --> 00:54:00,240
Okay, now another thing is draft angle. Okay, so for draft angle let me draw another geometry for you
1334
00:54:01,120 --> 00:54:03,839
I'm gonna delete this fillets
1335
00:54:07,120 --> 00:54:09,120
Okay
1336
00:54:09,120 --> 00:54:12,080
And now I'm gonna do what is
1337
00:54:12,799 --> 00:54:17,919
I'm gonna double click on this pad one and I'm gonna edit it. I'm gonna increase the
1338
00:54:17,920 --> 00:54:19,440
The
1339
00:54:19,440 --> 00:54:25,040
pad value. I'm gonna do it. Set it mm. Let's preview it and click okay
1340
00:54:27,040 --> 00:54:30,000
Okay, let's take it to the asymmetric view
1341
00:54:31,360 --> 00:54:35,520
So what this draft angle does is let's click on this option first
1342
00:54:36,400 --> 00:54:40,960
And we have to first select faces to draft. Suppose I want to draft this face and this face
1343
00:54:41,360 --> 00:54:43,200
So click the faces which you want to draft
1344
00:54:43,200 --> 00:54:49,200
And angle of draft by what angle you want to draft. Suppose I want to draft it by 10 degrees
1345
00:54:49,919 --> 00:54:55,200
13 degrees and neutral element so neutral element about which you want to draft
1346
00:54:55,200 --> 00:55:00,640
So I'm gonna draft it about this element. So this is my neutral element. So these two faces will draft
1347
00:55:01,200 --> 00:55:06,879
13 degrees about this fixed face. Okay, let's preview it and let's click okay
1348
00:55:06,880 --> 00:55:15,760
So like this. These two faces has been draft about this neutral neutral plane neutral face. So this feature is called as draft feature
1349
00:55:19,280 --> 00:55:22,080
Now let's move ahead. Let's delete this draft feature
1350
00:55:24,080 --> 00:55:27,440
And turn and delete this pad also delete
1351
00:55:28,640 --> 00:55:30,160
Okay
1352
00:55:30,160 --> 00:55:35,440
Okay, so now let's move on to the next feature for the next feature what I'm gonna do is I'm gonna create a
1353
00:55:35,440 --> 00:55:38,080
Rectangle or sketch on an xy plane
1354
00:55:40,160 --> 00:55:42,400
Oh, I'm gonna choose a center point rectangle here
1355
00:55:45,360 --> 00:55:47,680
This big and I'm gonna exit this sketch
1356
00:55:50,400 --> 00:55:52,400
And then choosing pad
1357
00:55:54,240 --> 00:55:56,240
And I'm gonna
1358
00:55:56,240 --> 00:55:58,240
Add it 50 let's see 50
1359
00:55:59,600 --> 00:56:01,600
Okay, okay, let's do some more
1360
00:56:02,480 --> 00:56:04,480
Let's do it 80
1361
00:56:04,480 --> 00:56:06,480
And click okay
1362
00:56:06,640 --> 00:56:10,640
Now, so I'm gonna select this shell feature. So let's see what the shell feature does
1363
00:56:11,120 --> 00:56:13,920
I'm playing on shell and I'm clicking on this face
1364
00:56:14,720 --> 00:56:17,280
Okay, and I'm gonna click okay
1365
00:56:18,880 --> 00:56:24,960
So see what shell feature does is shell feature removes the above face and make it as a shell
1366
00:56:25,200 --> 00:56:32,960
Okay, there is no solid here. It's a shell. It's empty and the above surface has been removed and this thickness
1367
00:56:32,960 --> 00:56:34,640
This thickness is one mm
1368
00:56:35,200 --> 00:56:37,200
Which we have set here
1369
00:56:37,360 --> 00:56:41,520
In this shell feature one mm you can also increase this thickness. Let's let's do this to five mm
1370
00:56:42,880 --> 00:56:49,440
Click okay, so this thickness is five mm and this cuboid has been become a shell the top face has been removed
1371
00:56:50,080 --> 00:56:52,080
This thing can be done by the shell feature
1372
00:56:54,880 --> 00:56:57,760
Okay, let's move on to the next tool that is thickness
1373
00:56:57,760 --> 00:57:05,120
thickness is nothing but very simple thing. Let's click on thickness and if you want to increase the thickness of a particular face
1374
00:57:05,600 --> 00:57:11,440
Select that face and by how much value if you want to increase the thickness by let's set 10 mm and click okay
1375
00:57:11,920 --> 00:57:17,200
So the thickness of this face will be increased by 10 mm this thing can be done by the thickness feature
1376
00:57:20,000 --> 00:57:22,320
Okay, let's move ahead. Let's delete this
1377
00:57:23,680 --> 00:57:25,680
thickness and
1378
00:57:25,680 --> 00:57:27,680
this shell feature also
1379
00:57:28,960 --> 00:57:30,960
Click okay
1380
00:57:31,600 --> 00:57:39,520
Okay, so now I'm gonna do what I'm gonna do is I'm gonna select this face and I'm gonna sketch on this face
1381
00:57:41,279 --> 00:57:43,919
And I'm gonna create a rectangular hole on this face
1382
00:57:46,080 --> 00:57:48,560
Like this and then I'm gonna exit the sketch
1383
00:57:50,640 --> 00:57:52,640
And then I'm selecting the pocket feature
1384
00:57:52,640 --> 00:57:54,640
And I'm gonna
1385
00:57:55,759 --> 00:57:56,960
I'm gonna
1386
00:57:56,960 --> 00:57:59,839
Pop up at the whole thing. So I'm gonna click okay
1387
00:58:02,000 --> 00:58:04,000
Okay, so it's like a hole
1388
00:58:04,240 --> 00:58:07,279
Now let's let's move on to the next tool which is this one
1389
00:58:08,240 --> 00:58:13,200
Remove face now remove face is like mostly used in philite element analysis
1390
00:58:13,680 --> 00:58:15,680
So when you want to simplify the geometry
1391
00:58:16,319 --> 00:58:19,600
So like it's a small hole here if you want to remove this hole
1392
00:58:19,600 --> 00:58:26,160
Okay, so you can select this remove face is remove face and you can select the faces which you want to remove
1393
00:58:27,279 --> 00:58:29,600
From the geometry to make it a simple geometry
1394
00:58:30,240 --> 00:58:32,799
Which can be used for finite element analysis easily
1395
00:58:33,520 --> 00:58:38,400
So I selected all the face here which I want to remove and I'm gonna click okay
1396
00:58:39,920 --> 00:58:43,040
So this thing has been this face has been removed or the hole has been removed
1397
00:58:44,000 --> 00:58:47,360
So this thing will not generally be in use to make parts
1398
00:58:47,360 --> 00:58:50,960
But if you want to make a part especially for finite element analysis
1399
00:58:51,520 --> 00:58:53,520
So this feature will be mostly used then
1400
00:58:55,040 --> 00:58:58,880
Okay, now let's move ahead. I'm gonna draw a sketch here
1401
00:59:00,560 --> 00:59:02,560
On this plane
1402
00:59:02,560 --> 00:59:04,560
Catch
1403
00:59:04,560 --> 00:59:17,759
I'm gonna create a L shape L shape profile here
1404
00:59:21,680 --> 00:59:23,680
Okay, I'm gonna insert it
1405
00:59:24,960 --> 00:59:26,960
I'm gonna pad it
1406
00:59:27,200 --> 00:59:31,120
I'm gonna mirrored it and I'm gonna keep it at 20 mm click okay
1407
00:59:31,120 --> 00:59:33,120
Okay
1408
00:59:33,520 --> 00:59:36,720
Now I'm gonna draw another profile here on this plane
1409
00:59:38,240 --> 00:59:40,240
Why is it plain clicking sketch?
1410
00:59:41,920 --> 00:59:43,920
I'm gonna draw a line here
1411
00:59:47,359 --> 00:59:50,400
Okay, I'm clicking exit
1412
00:59:51,680 --> 00:59:53,680
Now I'm gonna use this feature
1413
00:59:54,319 --> 00:59:56,960
For it combined and I'm gonna use a stiffener here
1414
00:59:56,960 --> 01:00:00,960
Clicking on a stiffener now see
1415
01:00:00,960 --> 01:00:04,400
Selection this this line is selected here is sketch forest this line
1416
01:00:05,120 --> 01:00:10,160
So what it does is it's adds material it basically stiffens this L shape by adding material
1417
01:00:10,240 --> 01:00:12,240
That's what it's called a stiffener
1418
01:00:12,240 --> 01:00:17,120
Now how much thick you want this to be done which you can set it from your thickness is one mm
1419
01:00:17,120 --> 01:00:19,120
So you can increase it
1420
01:00:19,120 --> 01:00:21,120
I'm gonna keep it to 10 mm let's say
1421
01:00:21,840 --> 01:00:25,520
So it adds material in this way which is stiffens this L shape
1422
01:00:25,520 --> 01:00:27,520
Okay, click okay
1423
01:00:28,160 --> 01:00:31,920
Like this the stiffener option can be used okay, let's delete it
1424
01:00:39,600 --> 01:00:41,600
Okay
1425
01:00:41,600 --> 01:00:43,600
I'm deleting the pad option also
1426
01:00:44,240 --> 01:00:50,640
Okay, so now let's move ahead and see some more tools. We have covered the important ones from this one the important ones from this one
1427
01:00:50,640 --> 01:00:57,200
Now let's cover the important ones from this this thing this side also. So first of all I'm gonna choose this one
1428
01:00:57,680 --> 01:01:02,960
Translation okay translation command click on translation command adds the name suggests
1429
01:01:03,839 --> 01:01:11,040
What you have want to do is you want to translate some object or some profile by some quantity so you have to choose this
1430
01:01:12,160 --> 01:01:16,000
Translation tool. So do you really want to keep the translation specifically here?
1431
01:01:16,000 --> 01:01:18,000
Yes
1432
01:01:18,000 --> 01:01:21,840
Now suppose you want to translate this thing okay
1433
01:01:22,720 --> 01:01:26,880
So about which direction you have to choose first here the option for direction is coming
1434
01:01:27,440 --> 01:01:30,960
So I want to move it around around about this direction. Okay
1435
01:01:31,840 --> 01:01:35,920
So about how much distance you want to move it so let's I'm gonna move it to
1436
01:01:37,040 --> 01:01:39,440
Uh 50 mm click okay
1437
01:01:40,400 --> 01:01:44,320
So this thing has been moved 50 mm in this direction
1438
01:01:44,320 --> 01:01:47,200
It's as simple as that the translation command
1439
01:01:48,800 --> 01:01:52,800
Now let's see another thing the another one is rotation click on rotation
1440
01:01:53,920 --> 01:01:55,680
Yes, click yes
1441
01:01:55,680 --> 01:01:59,680
Uh axis about which axis you want to rotate so suppose I want to rotate about
1442
01:02:00,240 --> 01:02:02,240
So let's see this axis this edge
1443
01:02:03,120 --> 01:02:06,000
And about how much degree I wanted to rotate by 90 degree
1444
01:02:06,640 --> 01:02:08,400
click okay
1445
01:02:08,400 --> 01:02:11,280
So see this thing has been rotated about this edge
1446
01:02:11,280 --> 01:02:14,000
about 90 degree
1447
01:02:14,000 --> 01:02:16,400
Okay, then now third one is symmetry
1448
01:02:17,600 --> 01:02:23,200
The symmetry is also a simple thing. Let's do one thing first of all what we want to do is we want to create a sketch on this face
1449
01:02:24,080 --> 01:02:26,080
So let's click select a sketch
1450
01:02:28,000 --> 01:02:30,000
And click on this face
1451
01:02:33,520 --> 01:02:35,520
Let's zoom out a bit
1452
01:02:35,520 --> 01:02:40,080
Now what I'm gonna do is I'm gonna create a circle here
1453
01:02:42,720 --> 01:02:45,120
And I'm gonna exit this sketch
1454
01:02:47,520 --> 01:02:54,080
I'm gonna pat this circle into a cylinder 80 mm is fine click okay
1455
01:02:55,520 --> 01:02:57,520
Now I'm gonna use this
1456
01:02:58,480 --> 01:03:01,200
symmetry feature okay, I'm clicking on symmetry
1457
01:03:01,200 --> 01:03:04,560
click yes, and I'm gonna
1458
01:03:05,359 --> 01:03:08,799
symmetry this cylinder about this plane
1459
01:03:09,600 --> 01:03:11,120
Okay
1460
01:03:11,120 --> 01:03:12,080
This side
1461
01:03:12,080 --> 01:03:17,520
So let's see I'm gonna choose a reference. So I'm gonna choose this plane as reference
1462
01:03:18,240 --> 01:03:23,359
So this cylinder has been has become a symmetry about this plane. So it comes this side click okay
1463
01:03:24,160 --> 01:03:26,319
So this lender has moved from here to here
1464
01:03:26,320 --> 01:03:32,720
But worked if you want to keep this side cylinder also. So then option of mirror is there for you
1465
01:03:33,200 --> 01:03:35,200
Okay, let's undo it control Z
1466
01:03:36,480 --> 01:03:39,840
And now what I'm gonna do is I'm gonna choose mirror instead of symmetry
1467
01:03:40,480 --> 01:03:42,480
So I have chosen mirror
1468
01:03:43,120 --> 01:03:45,120
And which thing I want to mirror this thing
1469
01:03:45,680 --> 01:03:51,040
Okay mirroring element I have to choose where chosen this pad as mirroring element
1470
01:03:51,040 --> 01:03:53,040
Okay
1471
01:03:54,400 --> 01:04:00,080
Okay mirroring element I have to choose about which thing you want to mirror. So I want to mirror it about this plane
1472
01:04:00,240 --> 01:04:02,240
So I'm clicking this plane and clicking okay
1473
01:04:03,040 --> 01:04:05,840
See a mirror cylinder has been created
1474
01:04:07,759 --> 01:04:10,400
So this thing can be done by using the mirror feature
1475
01:04:10,400 --> 01:04:16,800
Okay, now let's control Z it undo it
1476
01:04:22,720 --> 01:04:25,040
Okay, let's go back to the symmetry view
1477
01:04:26,560 --> 01:04:28,560
Now let's see another feature that is this one
1478
01:04:29,840 --> 01:04:34,480
This is rectangular pattern two patterns. You are important to circular pattern rectangular pattern
1479
01:04:35,040 --> 01:04:37,440
First of all, we are gonna see about the rectangular pattern does
1480
01:04:37,440 --> 01:04:42,720
So for a rectangular pattern again, I'm gonna draw a profile on this face
1481
01:04:46,880 --> 01:04:48,880
I'm gonna draw a circle again
1482
01:04:51,040 --> 01:04:53,040
And I'm gonna exit the sketch
1483
01:04:56,240 --> 01:04:58,240
And then I'm gonna pad it
1484
01:04:58,640 --> 01:05:00,640
Hit TMM is fine click okay
1485
01:05:00,640 --> 01:05:05,680
Okay, so now I'm gonna use rectangular pattern on this cylinder
1486
01:05:06,240 --> 01:05:12,640
So I'm gonna choose this pad option here which is the pad of this cylinder and I'm gonna choose rectangular pattern here
1487
01:05:15,200 --> 01:05:18,240
So these two there are two things in stances and spacing
1488
01:05:18,640 --> 01:05:23,279
In stances means how many patterns you want to make how many cylinders you want to be patterned
1489
01:05:23,759 --> 01:05:28,720
And spacing between means the spacing the space between those the two cylinders
1490
01:05:28,720 --> 01:05:34,720
So first of all you have to select a different element about which direction you want to make a pattern
1491
01:05:35,279 --> 01:05:37,680
So let's say I'm gonna make a pattern about this direction
1492
01:05:38,720 --> 01:05:42,799
Let's coming towards the right so you can reverse it. Let's go. It's now it's coming towards the left. Okay
1493
01:05:43,520 --> 01:05:47,040
Now I'm gonna increase the spacing. I'm gonna do it to 40 mm
1494
01:05:47,759 --> 01:05:53,120
Let's preview it here. It's okay. And I'm gonna increase the instances to five
1495
01:05:54,160 --> 01:05:56,399
And I'm gonna click preview and I'm gonna click okay
1496
01:05:56,400 --> 01:06:02,720
So you have drawn only one cylinder you have made the pattern up to five cylinders like this easily
1497
01:06:03,280 --> 01:06:06,960
So this thing can be easily done by the rectangular pattern feature
1498
01:06:09,680 --> 01:06:15,360
Okay, let's move ahead and now see what the circular pattern feature does first of all I'm gonna delete this rectangular pattern feature
1499
01:06:17,600 --> 01:06:18,640
delete
1500
01:06:18,640 --> 01:06:20,640
okay
1501
01:06:21,040 --> 01:06:23,040
And delete
1502
01:06:23,040 --> 01:06:25,040
Okay
1503
01:06:25,040 --> 01:06:27,040
I'm gonna delete this pad also
1504
01:06:31,759 --> 01:06:33,759
Okay, pad all things
1505
01:06:40,480 --> 01:06:45,200
And now what I'm gonna do is I'm gonna create a circular profile on this xy plane
1506
01:06:46,880 --> 01:06:48,880
Clicking on sketch
1507
01:06:48,880 --> 01:06:53,440
Creating a center point circle
1508
01:06:54,320 --> 01:06:57,920
Okay, I'm gonna make it a little big
1509
01:07:00,560 --> 01:07:02,560
Exiting the sketch
1510
01:07:03,920 --> 01:07:05,920
Clicking pad
1511
01:07:06,880 --> 01:07:08,880
50 mm is fine
1512
01:07:10,480 --> 01:07:12,480
Click okay
1513
01:07:13,440 --> 01:07:15,440
And I'm gonna sketch on the top surface
1514
01:07:15,440 --> 01:07:20,560
And I'm gonna create another circle here
1515
01:07:22,560 --> 01:07:24,560
I'm gonna exit the sketch
1516
01:07:26,000 --> 01:07:28,000
And clicking pad
1517
01:07:28,800 --> 01:07:31,440
I'm gonna create a cylinder of 50 mm fine. Okay
1518
01:07:33,040 --> 01:07:35,040
Now I'm gonna use
1519
01:07:35,040 --> 01:07:37,040
circular pattern
1520
01:07:37,600 --> 01:07:41,280
And I'm gonna make a circular pattern of this center on this face
1521
01:07:41,280 --> 01:07:46,000
Okay, so reference element just reference element you can choose this face
1522
01:07:47,200 --> 01:07:49,200
So the
1523
01:07:49,680 --> 01:07:53,120
Revolution will be done along the axis of this circular plane
1524
01:07:54,400 --> 01:07:56,480
So in stenties means how many cylinders you want
1525
01:07:57,760 --> 01:07:59,760
Suppose I want
1526
01:08:01,200 --> 01:08:04,160
Oh, it's lenders of 45 degree each
1527
01:08:05,040 --> 01:08:07,040
I'm gonna click preview
1528
01:08:07,040 --> 01:08:09,040
Okay, and I'm gonna click okay
1529
01:08:09,040 --> 01:08:11,759
When this way you can easily make a circular pattern
1530
01:08:13,040 --> 01:08:18,240
Okay, you can also adjust the angle between these two and number of instances whatever you want
1531
01:08:19,519 --> 01:08:21,519
Let's move ahead
1532
01:08:22,720 --> 01:08:27,120
Uh, let's see this feature. This is scaling feature. It's scaling as an aim suggest if you want to
1533
01:08:27,840 --> 01:08:33,600
Make a bigger size or you want to scale bigger if you want to scale smaller than you can use this scaling feature
1534
01:08:34,399 --> 01:08:36,399
Okay, so click on scale feature
1535
01:08:36,399 --> 01:08:40,319
Now suppose I want to scale this whole thing or make it bigger
1536
01:08:41,279 --> 01:08:44,719
This whole thing. So what I'm gonna do is first of all reference. I'm gonna
1537
01:08:45,359 --> 01:08:49,120
Make it bigger about this plane about this surface
1538
01:08:49,839 --> 01:08:52,240
About how much ratio suppose I want to do it double
1539
01:08:52,719 --> 01:08:58,080
So let's see see how it's increasing. I want to make it 5 times bigger. So ratio is 5 creep okay
1540
01:08:59,040 --> 01:09:01,439
So this whole thing has become 5 times bigger now
1541
01:09:02,479 --> 01:09:04,479
Like this. So this is the scaling feature
1542
01:09:04,479 --> 01:09:11,040
So till now I've almost told you all the important features or tools which you which you are going to use to make a part
1543
01:09:11,759 --> 01:09:16,879
From this this and this these things are all sufficient to make up any part which you want
1544
01:09:17,599 --> 01:09:21,679
Now what we are going to do next is we are going to look how assembly can be done
1545
01:09:22,399 --> 01:09:26,000
Okay, how we can assemble parts and make it a complete assembly
1546
01:09:26,559 --> 01:09:30,559
Let's move ahead. So what I'm gonna do is I'm gonna close this from here
1547
01:09:30,560 --> 01:09:36,480
And now what I'm gonna do is I'm gonna create assembly. So for creating assembly first of all you have to
1548
01:09:37,120 --> 01:09:39,760
Open mechanical design and assembly design
1549
01:09:41,360 --> 01:09:43,920
Okay, then I know now the interface has been completely loaded
1550
01:09:45,120 --> 01:09:47,920
So let's see what is this component product part
1551
01:09:48,640 --> 01:09:52,320
Agustin component okay existing component without provisioning
1552
01:09:52,880 --> 01:09:55,040
So first of all for doing assembly
1553
01:09:55,680 --> 01:09:59,440
What you have to do you have to first insert the parts which you want to assemble
1554
01:09:59,440 --> 01:10:04,320
So for inserting the parts two options you have you have existing parts
1555
01:10:04,799 --> 01:10:08,320
Okay, in the existing component and existing component with positioning
1556
01:10:08,879 --> 01:10:16,160
So let's first import an existing component using this feature existing component. Okay. So I'm clicking existing component
1557
01:10:17,440 --> 01:10:22,000
And existing component after clicking this you have to select where you want to place the component
1558
01:10:22,400 --> 01:10:26,400
So I'm going to place the component here in product two. So let's click here in product
1559
01:10:26,400 --> 01:10:31,839
Now I already created some parts in Katie only so I'm just going to import that
1560
01:10:32,879 --> 01:10:36,559
So I'm going to import this part one and part one part three part four
1561
01:10:36,559 --> 01:10:40,400
I am you can import this one by one or you can import all at once
1562
01:10:40,799 --> 01:10:46,080
So I'm gonna import this first part only now. I'm clicking on first part one and I'm gonna open it
1563
01:10:48,400 --> 01:10:50,960
So this is my part one it's a rectangular slab
1564
01:10:50,960 --> 01:10:57,200
So now see I have imported the part using existing component. Now. What is the drawback of this feature?
1565
01:10:57,520 --> 01:10:59,520
This feature drawback is this
1566
01:10:59,520 --> 01:11:04,560
After importing the part you can't move it. Okay. You can't place it at your desired location
1567
01:11:05,280 --> 01:11:08,560
But what if I import this using existing component
1568
01:11:09,840 --> 01:11:13,360
With positioning feature. So let's see. So I'm gonna just undo it
1569
01:11:14,640 --> 01:11:18,720
And now I'm gonna import the same part using existing component with positioning feature
1570
01:11:18,720 --> 01:11:23,280
So I'm gonna click here where I want to import in product. I'm clicking here
1571
01:11:24,640 --> 01:11:26,800
Now I'm importing part one open
1572
01:11:29,360 --> 01:11:34,080
Here see the difference here a window is coming for a smart move. Okay. Let it load
1573
01:11:34,720 --> 01:11:41,040
Okay, so this is my smart move window here. What you can do is here you can click on this slab or this part
1574
01:11:41,360 --> 01:11:44,400
And you can move it along wherever you want. Okay
1575
01:11:44,400 --> 01:11:50,719
So you can place this rectangular slab or you can place this part on the screen in a position as you want
1576
01:11:51,280 --> 01:11:53,360
By using this feature which is
1577
01:11:53,920 --> 01:11:56,639
Existing component with positioning feature as the name suggests
1578
01:11:57,360 --> 01:12:00,000
So now I'm gonna just keep it here and select okay
1579
01:12:01,280 --> 01:12:05,360
So in this we have imported my part one. Now. I'm gonna import my part two
1580
01:12:06,000 --> 01:12:08,559
So again, I'm clicking here existing components with positioning
1581
01:12:09,599 --> 01:12:11,599
And clicking on product
1582
01:12:11,600 --> 01:12:13,600
And I'm gonna open part two
1583
01:12:15,600 --> 01:12:25,200
So this is my part two here also. I am using a smart move to position position my component. Okay. So I'm just positioning it somewhere here
1584
01:12:27,040 --> 01:12:29,040
Okay, like this
1585
01:12:30,400 --> 01:12:32,400
And clicking okay
1586
01:12:32,640 --> 01:12:34,960
Now I'm gonna import this part to once again
1587
01:12:36,000 --> 01:12:38,400
So clicking on existing component product
1588
01:12:38,400 --> 01:12:40,960
And then importing part two
1589
01:12:42,960 --> 01:12:44,960
Open
1590
01:12:46,240 --> 01:12:50,639
Okay, I'm gonna position it somewhere here like this
1591
01:12:52,799 --> 01:12:54,799
Licking okay
1592
01:12:55,519 --> 01:13:00,559
Now see when doing assembly what you have to do is you have to constrain some parts
1593
01:13:00,559 --> 01:13:02,320
So you have to move some parts
1594
01:13:02,320 --> 01:13:04,400
It means you have to join the parts together
1595
01:13:04,400 --> 01:13:09,360
So you have to for joining you have to give some constraints and if you want to move the parts
1596
01:13:09,839 --> 01:13:15,920
Then see how you can do it here two important tools remember existing component and existing component with positioning
1597
01:13:16,160 --> 01:13:22,400
This is used to import the part now this tools this tools are used to move the part. Okay, this tools
1598
01:13:22,799 --> 01:13:27,759
Let's drag it here see here. It is it and move. So these tools are used to move the parts
1599
01:13:28,080 --> 01:13:31,519
Now let's see the first tool the first tool is manipulation. Let's click on it
1600
01:13:31,520 --> 01:13:35,840
Okay, after clicking manipulation what you're seeing is a window
1601
01:13:36,400 --> 01:13:42,080
So manipulation means you can move you can drag you can rotate the part by using this window
1602
01:13:42,320 --> 01:13:47,680
Suppose you want to drag along xx. It's where to click this now you have to select the part which you want to drag
1603
01:13:48,000 --> 01:13:53,760
So this part now will be only dragged along the x-axis. Okay, if you want to drag along y you can choose y
1604
01:13:54,160 --> 01:13:59,600
This part will be dragged along y-axis and if you choose z then this part will be dragged along zxx
1605
01:13:59,600 --> 01:14:03,840
Okay, what is this thing this thing is drag along any axis?
1606
01:14:04,400 --> 01:14:08,560
You after choosing this you have to select an axis suppose I select this x this has my axis
1607
01:14:08,960 --> 01:14:11,680
So I can drag the part along this axis like this
1608
01:14:12,640 --> 01:14:14,960
Then when I leave you want to move the part in a plane
1609
01:14:15,440 --> 01:14:19,200
So you can click on this plane and you can move the part on y-axis
1610
01:14:20,160 --> 01:14:24,640
Similarly, y-axis plane similarly x-axis plane and this is used to drag along any plane
1611
01:14:24,720 --> 01:14:29,040
So after clicking this you have to choose a plane suppose I want to move this part along this plane
1612
01:14:29,040 --> 01:14:34,000
So I have clicked on this plane and now I can move it around the plane which I have clicked
1613
01:14:34,560 --> 01:14:39,120
And if you want to rotate it along x-axis so you can rotate it also about x-axis like this
1614
01:14:39,920 --> 01:14:43,600
If you want to rotate it along y-axis then you can rotate it about y-axis
1615
01:14:44,400 --> 01:14:46,080
like this
1616
01:14:46,080 --> 01:14:50,720
And similarly for that axis and if you want to drag or rotate around any particular axis
1617
01:14:50,720 --> 01:14:54,800
So you can choose that axis and then you can rotate this about that axis like this
1618
01:14:54,800 --> 01:15:01,600
So this thing is called manipulation tool it helps to drag rotate and move the part across any plane
1619
01:15:02,000 --> 01:15:04,000
So I am clicking cancel here
1620
01:15:04,320 --> 01:15:13,200
Okay now what I want is I want to join this part this two parts with this rectangular slab this part two with part one
1621
01:15:13,920 --> 01:15:18,240
So for joining what I have to do I have to make a contact between these two
1622
01:15:18,720 --> 01:15:23,120
So for contact another constraint tools what you have to do is you have to use these features
1623
01:15:23,120 --> 01:15:27,519
So here it is given coincidence constraint we guess constraints are here
1624
01:15:27,920 --> 01:15:34,720
coincidence constraint here it is contact constraint here it is offset constraint here it is angle constraint
1625
01:15:34,720 --> 01:15:36,720
So we are going to see this one by one
1626
01:15:36,720 --> 01:15:39,280
Let's first see this contact constraint what it does
1627
01:15:39,760 --> 01:15:41,760
So contact constraint as the name suggests
1628
01:15:42,320 --> 01:15:43,920
Click close
1629
01:15:43,920 --> 01:15:46,720
As the name suggests is used to make contact between two parts
1630
01:15:47,200 --> 01:15:49,200
Suppose I want this this face
1631
01:15:49,280 --> 01:15:50,800
This face
1632
01:15:50,800 --> 01:15:55,520
And this face to be in contact so I am going to click this face
1633
01:15:56,720 --> 01:15:58,560
And I am going to click this face
1634
01:15:58,560 --> 01:16:01,920
Okay now a contact constraints had been created between these two
1635
01:16:02,640 --> 01:16:06,480
And if you want to update it you have to update it like update all you have to click here
1636
01:16:07,760 --> 01:16:11,520
And it will be in contact now see it's in contact
1637
01:16:12,880 --> 01:16:17,760
And now what if I if you want to move this so you can click on this you can use manipulation tool
1638
01:16:17,760 --> 01:16:22,640
And you can drag along whatever you want access while access
1639
01:16:23,440 --> 01:16:25,440
So you can move it here
1640
01:16:25,760 --> 01:16:27,760
And you can move it along z axis also
1641
01:16:28,800 --> 01:16:30,000
Like this
1642
01:16:30,400 --> 01:16:37,360
But you can't move it along x axis because x axis is constrained now it is in context you can move along here in the x direction
1643
01:16:37,680 --> 01:16:39,680
Okay, click okay
1644
01:16:41,120 --> 01:16:46,400
Similarly I want to contact this thing also so first I am going to move it along x axis
1645
01:16:46,400 --> 01:16:48,400
So I can see the face
1646
01:16:48,400 --> 01:16:50,400
Okay, click okay
1647
01:16:51,200 --> 01:16:54,639
Now I'm going to constraint it using the contact constraint
1648
01:16:55,360 --> 01:16:58,400
Contact constraint close click do not prompt in the future
1649
01:16:59,360 --> 01:17:02,639
Okay, so I am going to constraint this face
1650
01:17:04,160 --> 01:17:07,519
With this face contact constraint and playing on update
1651
01:17:09,360 --> 01:17:11,360
Okay
1652
01:17:11,519 --> 01:17:13,519
So this is looking something like this
1653
01:17:13,520 --> 01:17:17,280
I want to get normal view to this plane so I can use normal
1654
01:17:18,240 --> 01:17:21,680
Or you can choose the front plane front view like this
1655
01:17:22,960 --> 01:17:24,960
Okay
1656
01:17:28,480 --> 01:17:32,160
Okay, so now what I'm going to do is I'm going to insert another component here
1657
01:17:32,720 --> 01:17:34,160
Okay, but
1658
01:17:34,160 --> 01:17:38,800
Before inserting another component what I want to do is I want to fix this locations of this part to
1659
01:17:38,800 --> 01:17:45,360
So for that now I can move it along z axis and y axis, but I want to fix this so I have to give a distance
1660
01:17:46,080 --> 01:17:51,520
From something, okay, so for that thing if you want to give a distance of a part from another part
1661
01:17:52,080 --> 01:17:57,360
You have to select offset feature or offset tool which can be selected from here offset constraint
1662
01:17:57,360 --> 01:18:01,280
Okay, so I'm clicking this now what I want is I want to select this face
1663
01:18:02,400 --> 01:18:06,720
And this face and I want the distance between two faces. Let's say 20
1664
01:18:06,720 --> 01:18:12,160
Okay, 20 mm click okay and click update here
1665
01:18:13,760 --> 01:18:18,560
Okay, so now this face is there to distance of 20 mm from this face
1666
01:18:19,120 --> 01:18:24,160
Okay, similarly I want to constraint this side also. So I'm clicking here offset constraint
1667
01:18:25,440 --> 01:18:30,800
And I'm clicking this face and this face and giving the distances 20 or minus 20
1668
01:18:31,760 --> 01:18:33,760
And click okay
1669
01:18:33,760 --> 01:18:35,280
Okay
1670
01:18:35,280 --> 01:18:39,040
And I want to consider in z axis also so I have to give offset feature
1671
01:18:40,559 --> 01:18:43,040
On this face and this face
1672
01:18:44,639 --> 01:18:47,440
And I'm gonna give it as 25
1673
01:18:48,719 --> 01:18:50,719
Click okay
1674
01:18:50,960 --> 01:18:52,960
And click update
1675
01:18:53,200 --> 01:18:56,000
Okay, and I'm gonna give this one also
1676
01:18:57,759 --> 01:19:03,120
25 so let's say offset this face and this face
1677
01:19:03,120 --> 01:19:08,480
Okay, instead of 25 I'm gonna give it 30 okay
1678
01:19:09,200 --> 01:19:11,200
Click okay and click update
1679
01:19:12,320 --> 01:19:14,320
Oh, I'm gonna change this one also to 30
1680
01:19:15,760 --> 01:19:17,760
So double click it you can edit it
1681
01:19:18,240 --> 01:19:20,240
giving 30 okay
1682
01:19:21,200 --> 01:19:29,200
And click update and whatever you are doing you can see here constraints surface constraint contact surface contact offset offset
1683
01:19:29,200 --> 01:19:34,400
So you can edit anything by clicking double clicking this thing. Okay, and you can edit the value
1684
01:19:34,880 --> 01:19:36,400
click okay
1685
01:19:36,559 --> 01:19:38,960
I'm moving back towards the
1686
01:19:39,840 --> 01:19:41,840
front view
1687
01:19:42,320 --> 01:19:43,840
Like this
1688
01:19:43,920 --> 01:19:47,840
So fun till now we have covered this contact constraint and offset constraint
1689
01:19:48,320 --> 01:19:52,320
Contact constraint we used to make content between two faces or two parts and
1690
01:19:52,880 --> 01:19:58,400
Offset constraint is used to give a distance particular distance of a part from another part. Okay
1691
01:19:58,400 --> 01:20:00,799
Okay, okay now let's import another part
1692
01:20:01,759 --> 01:20:03,759
So for that I'm using this
1693
01:20:04,480 --> 01:20:06,480
existing component with positioning
1694
01:20:08,080 --> 01:20:10,320
And now I'm gonna import part three open
1695
01:20:13,120 --> 01:20:15,519
Okay, so now let's move it a little here
1696
01:20:16,719 --> 01:20:18,719
Okay
1697
01:20:19,759 --> 01:20:21,759
Uh click okay
1698
01:20:21,760 --> 01:20:30,480
So now what I'm gonna do is first of all I'm gonna use manipulation tool and I'm gonna bring it forward
1699
01:20:32,240 --> 01:20:34,240
And a little up
1700
01:20:34,240 --> 01:20:35,920
Like this
1701
01:20:35,920 --> 01:20:39,840
Okay, this is good click okay now what I want this I
1702
01:20:40,880 --> 01:20:44,000
Want this cylinder to be inside this hole
1703
01:20:44,800 --> 01:20:50,400
So for that what I have to do I have to coincide this cylinder's axis with this whole axis
1704
01:20:50,400 --> 01:20:55,839
So for that this constraint is used it is called coincidence constraint click on this
1705
01:20:56,719 --> 01:21:04,879
And click on this axis and click on the whole axis. Okay, so this coincidence constraint has been created now click update
1706
01:21:06,240 --> 01:21:08,639
So see this cylinder is now inside this hole
1707
01:21:10,799 --> 01:21:12,799
Okay
1708
01:21:13,120 --> 01:21:16,559
So what I'm gonna do now is first of all I'm gonna click on front view
1709
01:21:16,560 --> 01:21:20,480
Now what I'm gonna do is I'm gonna me look at this cylinder
1710
01:21:22,400 --> 01:21:24,400
Invite direction
1711
01:21:25,200 --> 01:21:27,200
Something about this
1712
01:21:28,080 --> 01:21:30,080
Okay
1713
01:21:30,240 --> 01:21:32,240
And clicking okay
1714
01:21:32,800 --> 01:21:35,520
Okay, so now what I'm gonna do is I'm gonna insert another part
1715
01:21:37,280 --> 01:21:40,080
Product one I'm gonna insert part four
1716
01:21:41,040 --> 01:21:43,040
Click open
1717
01:21:43,040 --> 01:21:45,040
Okay
1718
01:21:45,040 --> 01:21:48,560
So my part is here so I can use manipulate
1719
01:21:50,320 --> 01:21:52,320
Okay
1720
01:21:52,320 --> 01:21:53,360
XX
1721
01:21:53,360 --> 01:21:55,360
Let's bring it forward
1722
01:21:55,600 --> 01:21:57,600
Y-axis
1723
01:21:59,280 --> 01:22:01,280
Okay and
1724
01:22:05,280 --> 01:22:07,840
And Z-axis from what around here
1725
01:22:10,320 --> 01:22:12,320
Okay, this is okay
1726
01:22:12,320 --> 01:22:15,360
So now what I'm gonna do is
1727
01:22:16,799 --> 01:22:23,840
I'm gonna constraint this okay, but first of all what we have forward we forward if we have forward to constraint this cylinder
1728
01:22:24,400 --> 01:22:31,599
Okay, see we can manipulate this along Y-axis. Okay, so we have to fix this first. So for fixing this
1729
01:22:32,480 --> 01:22:34,480
I can give offset constraint
1730
01:22:35,200 --> 01:22:39,440
In clicking on offset constraint and I can give the offset constraint
1731
01:22:39,440 --> 01:22:47,360
Uh on this face and this face for a distance of let's sit at an mm and click okay
1732
01:22:48,879 --> 01:22:50,879
So now it is fixed
1733
01:22:51,519 --> 01:23:01,120
Okay, and also one more thing I'm gonna do is I'm gonna use manipulation on this cylinder and I'm gonna rotate this about the cylinder axis
1734
01:23:02,000 --> 01:23:04,000
Uh somewhat like this
1735
01:23:05,200 --> 01:23:07,200
Okay
1736
01:23:07,200 --> 01:23:10,320
Just for better understanding of the assembly click okay
1737
01:23:11,040 --> 01:23:14,240
So now let's uh, it's time to fix this part four
1738
01:23:14,880 --> 01:23:17,679
So for part four what we're gonna do is I'm gonna first use the
1739
01:23:18,720 --> 01:23:21,360
Contact constraint and I'm gonna contact this face
1740
01:23:22,559 --> 01:23:24,559
With this face
1741
01:23:25,040 --> 01:23:27,040
Okay
1742
01:23:27,360 --> 01:23:29,760
So just you can click on update
1743
01:23:31,280 --> 01:23:35,280
Okay, and now I'm gonna move it a little bit using my manipulation tool
1744
01:23:35,280 --> 01:23:37,280
So
1745
01:23:37,280 --> 01:23:39,280
Along z direction
1746
01:23:40,080 --> 01:23:42,080
And along Y
1747
01:23:42,240 --> 01:23:44,240
On what around here, okay
1748
01:23:46,400 --> 01:23:48,400
Yeah, this is fine
1749
01:23:48,880 --> 01:23:52,639
So now I have to fix this also to us. So I'm using offset constraint again
1750
01:23:54,800 --> 01:24:00,080
And I'm giving the direction or distance from this and this face
1751
01:24:00,080 --> 01:24:04,720
To be let's say 10 click okay
1752
01:24:06,480 --> 01:24:14,320
And I'm gonna use again the offset constraint and I'm gonna give the distance in this face in this face
1753
01:24:14,960 --> 01:24:18,960
To restrict its Y direction movement. I'm gonna give it 35
1754
01:24:20,000 --> 01:24:22,000
Click okay
1755
01:24:22,400 --> 01:24:24,400
Okay, let's see the front view
1756
01:24:24,400 --> 01:24:28,400
Okay, so now my assembly is being
1757
01:24:28,559 --> 01:24:31,920
Is completed you can see what I made is I made a door latch here
1758
01:24:32,320 --> 01:24:37,839
Okay, so this is the final assembly. So what we have used here is we have used this contact constraint
1759
01:24:38,639 --> 01:24:42,719
This coincident constraint contact constraint and offset constraint, okay
1760
01:24:43,280 --> 01:24:47,280
So where we have used this coincident constraint coincident constraint we have used to
1761
01:24:47,599 --> 01:24:51,360
Concentrate the axis of this cylinder with the axis of the whole cylinder, okay
1762
01:24:51,360 --> 01:24:55,440
This whole cylinder. So for that we have used coincident constraint
1763
01:24:55,839 --> 01:25:01,519
Contact constraint is used to give a contact between two surfaces, okay to join these two surfaces
1764
01:25:02,000 --> 01:25:06,960
And offset constraint is used to give a distance between two faces or two surfaces or two parts, okay
1765
01:25:07,440 --> 01:25:11,920
If you want to concentrate any part at a particular distance from another part, then you have to use offset constraint
1766
01:25:12,639 --> 01:25:16,480
Now let's move ahead and let's see what is this angle concentrenders, okay
1767
01:25:16,880 --> 01:25:18,559
So for us seeing this angle constraint
1768
01:25:18,560 --> 01:25:23,600
Okay, let me clear the screen first. So I'm gonna delete this part three
1769
01:25:26,160 --> 01:25:29,680
Yes, I'm gonna delete this part two also
1770
01:25:31,120 --> 01:25:36,560
Right click delete, okay, and this one also right click delete
1771
01:25:37,440 --> 01:25:44,000
Okay, and also I'm gonna delete the constraint for this part part four
1772
01:25:44,000 --> 01:25:51,200
So I'm gonna delete the surface contact constraint first and delete, okay
1773
01:25:52,240 --> 01:25:54,560
So now let's see if we can manipulate this now
1774
01:25:55,360 --> 01:25:57,200
Uh, around x axis
1775
01:25:58,000 --> 01:26:02,320
Yes, we can easily manipulate it because I've deleted the contact constraint, okay
1776
01:26:03,760 --> 01:26:08,080
Now instead of giving contact constraint what I'm gonna do is I'm gonna give an angle constraint here
1777
01:26:08,960 --> 01:26:10,400
Okay
1778
01:26:10,400 --> 01:26:17,040
Let's bring it a little close and now what I'm gonna do is I'm gonna give this angle constraint for this face
1779
01:26:18,080 --> 01:26:20,080
And this face
1780
01:26:21,120 --> 01:26:25,599
Okay, and I'm gonna keep the angle as let's say 60 degree click, okay
1781
01:26:26,480 --> 01:26:30,400
Okay, and now let's update and see what happens, okay
1782
01:26:31,519 --> 01:26:33,519
I'm clicking on update
1783
01:26:34,719 --> 01:26:36,719
So see
1784
01:26:36,720 --> 01:26:41,040
Uh, let's bring it a little closer so you can easily see what I'm trying to show you
1785
01:26:43,520 --> 01:26:45,520
Okay
1786
01:26:48,960 --> 01:26:52,880
Click okay, and let's move to isometric view
1787
01:26:54,240 --> 01:26:56,240
Okay
1788
01:26:56,240 --> 01:26:57,440
See
1789
01:26:57,440 --> 01:27:03,200
This face is a angle of 60 degree with this face
1790
01:27:03,200 --> 01:27:08,960
Okay, see this face in this face are at an angle of 60 degree
1791
01:27:09,760 --> 01:27:14,720
So why this thing is is used angle constraint to give the angle between two surfaces or two planes
1792
01:27:15,360 --> 01:27:18,160
Okay, you can give any angle what you want
1793
01:27:24,800 --> 01:27:28,000
Okay, now we now let's move ahead and
1794
01:27:28,000 --> 01:27:35,360
And first of all, let's undo it and let's get back to the final assembly
1795
01:27:46,080 --> 01:27:48,080
All right
1796
01:27:48,160 --> 01:27:52,960
Now let's see we have finished this coincidence contact offset angle
1797
01:27:52,960 --> 01:27:59,280
Now let's move ahead with this thing move tools if done manipulation, okay
1798
01:27:59,280 --> 01:28:04,000
So now we will see about this snap tool for that I'm gonna create another assembly
1799
01:28:05,280 --> 01:28:08,160
assembly design and then I'm gonna import part
1800
01:28:09,600 --> 01:28:11,120
In product
1801
01:28:11,120 --> 01:28:13,120
part five
1802
01:28:14,000 --> 01:28:16,000
Open and click
1803
01:28:17,440 --> 01:28:21,200
Okay, I'm gonna insert the same part again
1804
01:28:21,200 --> 01:28:23,200
Product
1805
01:28:24,160 --> 01:28:27,360
Part five open and let's click okay
1806
01:28:28,720 --> 01:28:32,800
So now what I want is I want this part to be on the top of this part
1807
01:28:33,360 --> 01:28:35,360
This holes should coincide
1808
01:28:35,760 --> 01:28:42,400
So traditionally what I can do is I can first use the manipulation tool and
1809
01:28:45,760 --> 01:28:47,760
Move it a little bit here above
1810
01:28:47,760 --> 01:28:55,440
Like this and now I can use this coincide constraint to coincide this axis
1811
01:28:56,480 --> 01:28:58,480
Okay, click update
1812
01:28:58,640 --> 01:29:01,440
And then I will use this contact constraint to
1813
01:29:02,560 --> 01:29:07,040
Continue to contact make a content within these two surfaces click update
1814
01:29:08,400 --> 01:29:11,920
So in this way I can do my job done, okay, I can perform my job
1815
01:29:11,920 --> 01:29:17,440
But the another and the easiest way to do this is with the help of a snap tool
1816
01:29:18,000 --> 01:29:20,000
Now, let's see what is snap tool does
1817
01:29:20,000 --> 01:29:22,000
First of all, let's delete this constraints
1818
01:29:23,040 --> 01:29:25,040
delete and delete
1819
01:29:26,320 --> 01:29:30,000
So now let me get to the summit view and let me
1820
01:29:33,120 --> 01:29:36,160
Move this little bit top, okay
1821
01:29:37,200 --> 01:29:39,280
So I am gonna use a snap tool now
1822
01:29:39,280 --> 01:29:43,519
So snap tool is a combination of coincidences constraint and contact constraint
1823
01:29:43,840 --> 01:29:49,280
So instead of using these two constraint, what I can do is I can use the snap constraint at once, okay
1824
01:29:49,920 --> 01:29:53,599
Let me move this a little bit in wider direction also so you can see better
1825
01:29:56,719 --> 01:29:58,320
Okay
1826
01:29:58,480 --> 01:30:00,800
So now let's see I am gonna use this snap tool
1827
01:30:01,440 --> 01:30:04,639
Clicking on snap so I can choose this axis and this axis
1828
01:30:05,840 --> 01:30:07,840
Okay, see it becomes
1829
01:30:07,840 --> 01:30:10,320
coincidences, okay, the axis has become coincidences
1830
01:30:10,560 --> 01:30:15,920
Click anywhere else and then click again this snap tool and choose this face and this face
1831
01:30:16,560 --> 01:30:21,280
See this is because of contact constraint, okay, so in this way I have both used
1832
01:30:21,520 --> 01:30:24,400
Coincidence and contact at once by using the snap tool
1833
01:30:24,880 --> 01:30:28,800
The snap tool is just a faster way to use this coincidence and contact constraint
1834
01:30:29,520 --> 01:30:31,040
Okay
1835
01:30:31,040 --> 01:30:35,360
So in this way, I have covered this manipulation and snap tools are the important ones
1836
01:30:35,360 --> 01:30:41,040
And here we have discussed about coincidences, contact, offset, angle constraint, okay
1837
01:30:41,440 --> 01:30:46,880
So using these tools you can create almost any assembly what you want and as you want, okay
1838
01:30:47,120 --> 01:30:51,519
And whatever parts I have used in this tutorial, I will give you a google tree link in my description
1839
01:30:51,920 --> 01:30:54,880
So you can download it and you can practice yourself
1840
01:30:55,519 --> 01:30:59,920
And so I have discussed almost all the things which I want to discuss in this sketched tutorial
1841
01:31:00,639 --> 01:31:02,480
First we have started with the part design
1842
01:31:02,480 --> 01:31:07,280
And for part design we have started about sketching and then we move on to assembly
1843
01:31:07,839 --> 01:31:11,280
So using this information which I provided in this tutorial
1844
01:31:11,679 --> 01:31:16,080
You can almost create any part and assemble any part of your required choice, okay
1845
01:31:16,559 --> 01:31:19,839
And one more thing, there are multiple windows you can open and cut here
1846
01:31:20,320 --> 01:31:23,280
So you can minimize this window from here
1847
01:31:23,919 --> 01:31:26,559
And you can open this another window from here, okay
1848
01:31:27,280 --> 01:31:31,759
Like this, so you can make multiple parts and multiple assemblies at one time, okay
1849
01:31:31,760 --> 01:31:35,600
And I would like to suggest you guys that practice as much as you can
1850
01:31:36,160 --> 01:31:39,120
Try to make parts like whatever you see in your real life
1851
01:31:39,120 --> 01:31:41,600
Whatever it is surrounding you try to make it in KTO
1852
01:31:41,680 --> 01:31:46,720
And try to assemble these things, this is the good way to practice parts and practice just KTO software
1853
01:31:46,960 --> 01:31:48,720
Okay, so that's all for this video
1854
01:31:48,720 --> 01:31:52,320
And if you have learned something then please like my video and subscribe to my channel
1855
01:31:52,320 --> 01:32:02,320
Thank you
150619
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