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Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,560 Hello guys and welcome to my channel Knowledge Resurrection. 2 00:00:03,560 --> 00:00:06,000 Today we are going to learn KTRW5 software. 3 00:00:06,000 --> 00:00:11,400 This software is used in almost every automotive company in design and assembly of various components. 4 00:00:11,400 --> 00:00:16,000 I am going to explain everything from the basics so even a bender can understand it perfectly. 5 00:00:16,000 --> 00:00:18,000 Okay so let's start. 6 00:00:18,000 --> 00:00:23,000 So when you open your KTRW5 application, the interface will look something like this. 7 00:00:23,000 --> 00:00:26,000 Okay. Now here this thing is called the Men Menu. 8 00:00:26,000 --> 00:00:29,000 And we are going to start part designing first. 9 00:00:29,000 --> 00:00:31,000 We are going to learn the tutorial in this manner. 10 00:00:31,000 --> 00:00:33,000 First we are going to learn about how to sketch. 11 00:00:33,000 --> 00:00:35,000 Then we are going to learn about part modeling. 12 00:00:35,000 --> 00:00:38,000 And then we are going to learn that how you can assemble those parts. 13 00:00:38,000 --> 00:00:40,000 Let us assembly. 14 00:00:40,000 --> 00:00:45,000 So see here in the main menu if you click on start, you can get all the switches which KTR provides. 15 00:00:45,000 --> 00:00:49,000 So we are going to use mechanical design and part design first. 16 00:00:49,000 --> 00:00:51,000 Okay. So we are going to click on this part. 17 00:00:51,000 --> 00:00:54,000 Now here it is coming enter part name. 18 00:00:54,000 --> 00:00:57,000 You can enter whatever the name you want of your part. 19 00:00:57,000 --> 00:01:00,000 Okay. I am going to set it as part one only. 20 00:01:00,000 --> 00:01:01,000 Click. 21 00:01:01,000 --> 00:01:02,000 Okay. 22 00:01:02,000 --> 00:01:06,000 So the interface will look something like this to you now. 23 00:01:06,000 --> 00:01:12,000 Now see I know there are so many tools but don't get freak out by this because it is very easy to understand. 24 00:01:12,000 --> 00:01:15,000 And I will explain you all these tools one by one. 25 00:01:15,000 --> 00:01:17,000 Okay. In a very basic manner. 26 00:01:17,000 --> 00:01:19,000 So let's start. 27 00:01:19,000 --> 00:01:21,000 On the left hand side, top left side. 28 00:01:21,000 --> 00:01:26,000 There you can see a tree branch tree which tells you like this is our part one. 29 00:01:26,000 --> 00:01:29,000 And this is xy plane yz plane zx plane. 30 00:01:29,000 --> 00:01:33,000 As you highlight xy plane, see there is a blue highlight coming on these planes. 31 00:01:33,000 --> 00:01:35,000 Okay. So you can know which plane is this. 32 00:01:35,000 --> 00:01:36,000 This is yz plane. 33 00:01:36,000 --> 00:01:40,000 Okay. It has it is highlighted in orange color when I click on this plane. 34 00:01:40,000 --> 00:01:41,000 Okay. 35 00:01:41,000 --> 00:01:43,000 So now we are going to start sketching. 36 00:01:43,000 --> 00:01:46,000 So to start sketching we have to select this tool. 37 00:01:46,000 --> 00:01:48,000 This is called sketch tool. 38 00:01:48,000 --> 00:01:50,000 Okay. Now I am clicking sketch tool. 39 00:01:50,000 --> 00:01:53,000 Now where you want to sketch, you have to select a plane to sketch. 40 00:01:53,000 --> 00:01:56,000 So I am suppo selecting xy plane to sketch. 41 00:01:56,000 --> 00:02:00,000 When you select xy plane to sketch, the screen will come normal to the xy plane. 42 00:02:00,000 --> 00:02:03,000 And this is the sketching screen. 43 00:02:03,000 --> 00:02:09,000 Now here, see these are all the tools available for sketching in this portion of the window. 44 00:02:09,000 --> 00:02:10,000 Okay. 45 00:02:10,000 --> 00:02:14,000 Now let's you can also drag this tools into your screen. 46 00:02:14,000 --> 00:02:17,000 Like this is operations you can click here and drag this into screen. 47 00:02:17,000 --> 00:02:18,000 This profile. 48 00:02:18,000 --> 00:02:20,000 This is constraint tools. 49 00:02:20,000 --> 00:02:23,000 Okay. And you can put it back together also. 50 00:02:23,000 --> 00:02:24,000 So this is up to you. 51 00:02:24,000 --> 00:02:26,000 How you want to arrange your tools? 52 00:02:26,000 --> 00:02:27,000 Okay. 53 00:02:27,000 --> 00:02:29,000 I am going to set it as like this. 54 00:02:29,000 --> 00:02:31,000 Okay. It doesn't matter. 55 00:02:31,000 --> 00:02:33,000 So let's see. 56 00:02:33,000 --> 00:02:37,000 First of all, let's understand this all the tools one by one. 57 00:02:37,000 --> 00:02:38,000 So this is the profile tool. 58 00:02:38,000 --> 00:02:39,000 Okay. 59 00:02:39,000 --> 00:02:41,000 Now let's click on this tool. 60 00:02:41,000 --> 00:02:45,000 Now what profile tool does is when you click a point, it comes a line. 61 00:02:45,000 --> 00:02:47,000 When you click the line ends. 62 00:02:47,000 --> 00:02:49,000 Now again you click another line comes. 63 00:02:49,000 --> 00:02:50,000 Okay. 64 00:02:50,000 --> 00:02:55,000 So in this way you can make a profile of your own choice by clicking and creating lines. 65 00:02:55,000 --> 00:02:56,000 Okay. 66 00:02:56,000 --> 00:03:01,000 Now when you want to end it in a closed loop, just click on the starting point. 67 00:03:01,000 --> 00:03:03,000 So here it become a closed profile. 68 00:03:03,000 --> 00:03:04,000 Okay. 69 00:03:04,000 --> 00:03:10,000 So this tool, this profile tool helps you to create a profile of a desired geometry or whatever you want. 70 00:03:10,000 --> 00:03:13,000 Now let's move to another tool. 71 00:03:13,000 --> 00:03:17,000 But before moving to another tool, I want to tell you one more important thing. 72 00:03:17,000 --> 00:03:24,000 How you can drag by using mouse, how you can zoom and how you can rotate your planes. 73 00:03:24,000 --> 00:03:25,000 Okay. 74 00:03:25,000 --> 00:03:28,000 So see, let's see how you can drag the screen. 75 00:03:28,000 --> 00:03:32,000 So for dragging you have to click the scroll button of your mouse. 76 00:03:32,000 --> 00:03:35,000 Click the scroll button of the mouse and move the mouse. 77 00:03:35,000 --> 00:03:38,000 So in this way you can drag any part of your screen. 78 00:03:38,000 --> 00:03:39,000 Okay. 79 00:03:39,000 --> 00:03:41,000 Keep the scroll button clicked. 80 00:03:41,000 --> 00:03:42,000 Okay. 81 00:03:42,000 --> 00:03:46,000 Now to rotate your part, what you have to do is you have to click the scroll button. 82 00:03:46,000 --> 00:03:49,000 And you have to right click and you have to press the right click button. 83 00:03:49,000 --> 00:03:50,000 Okay. 84 00:03:50,000 --> 00:03:52,000 So the circle will come look like something like this. 85 00:03:52,000 --> 00:03:54,000 Now you have to rotate your mouse. 86 00:03:54,000 --> 00:03:57,000 Keep holding the scroll button and right click button. 87 00:03:57,000 --> 00:03:59,000 So in this way you can rotate. 88 00:03:59,000 --> 00:04:00,000 Okay. 89 00:04:00,000 --> 00:04:06,000 Now what if you want to zoom or zooming what you have to do is keep clicking the scroll button. 90 00:04:06,000 --> 00:04:07,000 Okay. 91 00:04:07,000 --> 00:04:10,000 Hold the scroll button and just click the right mouse button. 92 00:04:10,000 --> 00:04:11,000 Just click it once. 93 00:04:11,000 --> 00:04:12,000 Okay. 94 00:04:12,000 --> 00:04:13,000 Like this. 95 00:04:13,000 --> 00:04:15,000 So see the cursor has become an arrow up to an arrow. 96 00:04:15,000 --> 00:04:18,000 Now if you move your mouse up, it will zoom. 97 00:04:18,000 --> 00:04:21,000 If you move your mouse down, it will zoom out. 98 00:04:21,000 --> 00:04:22,000 Okay. 99 00:04:22,000 --> 00:04:28,000 So once again for dragging, keep holding the scroll button of the mouse and drag your mouse. 100 00:04:28,000 --> 00:04:32,000 If you want to rotate, keep holding a scroll button and keep holding the right click button. 101 00:04:32,000 --> 00:04:33,000 Okay. 102 00:04:33,000 --> 00:04:34,000 And then you can rotate. 103 00:04:34,000 --> 00:04:40,000 If you want to zoom, just keep holding the scroll button and then press the right mouse button once. 104 00:04:40,000 --> 00:04:43,000 And then press, it moves your mouse up and down. 105 00:04:43,000 --> 00:04:45,000 In this way you can zoom in or zoom out. 106 00:04:45,000 --> 00:04:46,000 Okay. 107 00:04:46,000 --> 00:04:52,000 If this seems harder for you, then here are the other options where you can use here. 108 00:04:52,000 --> 00:04:54,000 See this is plus and minus sign is the given. 109 00:04:54,000 --> 00:04:56,000 So if you click plus, it will zoom in. 110 00:04:56,000 --> 00:04:57,000 If you click minus, it will zoom out. 111 00:04:57,000 --> 00:05:00,000 And this thing, this thing is called normal view. 112 00:05:00,000 --> 00:05:02,000 So if you click this, it will come normal. 113 00:05:02,000 --> 00:05:04,000 The screen will, the plane will come normal to your screen. 114 00:05:04,000 --> 00:05:05,000 Okay. 115 00:05:05,000 --> 00:05:10,000 And if you want to select an isometric view or any other view, you can select from here. 116 00:05:10,000 --> 00:05:12,000 See, this is an isometric view. 117 00:05:12,000 --> 00:05:14,000 It's front view, this is back view. 118 00:05:14,000 --> 00:05:15,000 So I want to select isometric view. 119 00:05:15,000 --> 00:05:17,000 So this is the isometric view. 120 00:05:17,000 --> 00:05:18,000 Okay. 121 00:05:18,000 --> 00:05:20,000 Now let's get back to the normal view. 122 00:05:20,000 --> 00:05:21,000 Okay. 123 00:05:21,000 --> 00:05:23,000 Now see, here the tree is coming. 124 00:05:23,000 --> 00:05:25,000 So I've created a part body. 125 00:05:25,000 --> 00:05:28,000 If I click on this plus symbol, here a sketch is coming. 126 00:05:28,000 --> 00:05:29,000 Sketch 1. 127 00:05:29,000 --> 00:05:31,000 This is my sketch 1, what I've created. 128 00:05:31,000 --> 00:05:35,000 So whatever I'm creating here, we'll show in this tree in a sequence manner. 129 00:05:35,000 --> 00:05:36,000 Sequence to matter. 130 00:05:36,000 --> 00:05:37,000 Okay. 131 00:05:37,000 --> 00:05:38,000 Let's move to another tool. 132 00:05:38,000 --> 00:05:39,000 Okay. 133 00:05:39,000 --> 00:05:41,000 If you want to delete this tool, if you want to delete this sketch, 134 00:05:41,000 --> 00:05:45,000 then you can just select the whole sketch and press delete button. 135 00:05:45,000 --> 00:05:46,000 Okay. 136 00:05:46,000 --> 00:05:47,000 Okay. 137 00:05:47,000 --> 00:05:48,000 Now I'm dragging this screen. 138 00:05:48,000 --> 00:05:49,000 Okay. 139 00:05:49,000 --> 00:05:51,000 Now let's see these things, these options. 140 00:05:51,000 --> 00:05:52,000 This is rectangle. 141 00:05:52,000 --> 00:05:54,000 So let's see how you can make a rectangle. 142 00:05:54,000 --> 00:05:56,000 Click on the rectangle. 143 00:05:56,000 --> 00:05:57,000 Okay. 144 00:05:57,000 --> 00:05:59,000 Now see, here also there are different types of rectangle. 145 00:05:59,000 --> 00:06:00,000 Okay. 146 00:06:00,000 --> 00:06:02,000 So let's see, this is the basic rectangle which I clicked. 147 00:06:02,000 --> 00:06:08,000 So if you click the rectangle, what you can do is you can click on any point in screen. 148 00:06:08,000 --> 00:06:09,000 And then move your mouse. 149 00:06:09,000 --> 00:06:11,000 So a rectangle will be formed like this. 150 00:06:11,000 --> 00:06:13,000 If you click again, the rectangle will be formed. 151 00:06:13,000 --> 00:06:14,000 Okay. 152 00:06:14,000 --> 00:06:15,000 It will be done. 153 00:06:15,000 --> 00:06:17,000 The rectangle has been made. 154 00:06:17,000 --> 00:06:18,000 Okay. 155 00:06:18,000 --> 00:06:20,000 So in this way, there are various types of rectangle. 156 00:06:20,000 --> 00:06:21,000 This is a rectangle. 157 00:06:21,000 --> 00:06:22,000 This is oriented rectangle. 158 00:06:22,000 --> 00:06:23,000 This is a pedogram. 159 00:06:23,000 --> 00:06:26,000 Let's see what an oriented rectangle is. 160 00:06:26,000 --> 00:06:27,000 Okay. 161 00:06:27,000 --> 00:06:30,000 I have selected the oriental or interact rectangle. 162 00:06:30,000 --> 00:06:32,000 Now if you click once, okay. 163 00:06:32,000 --> 00:06:35,000 And if you click once again, one side of rectangle is formed. 164 00:06:35,000 --> 00:06:38,000 Now if you move your mouse, you just have to choose the length of the rectangle. 165 00:06:38,000 --> 00:06:39,000 And the rectangle will be formed. 166 00:06:39,000 --> 00:06:41,000 Look how oriented it is an angle to the x-axis. 167 00:06:41,000 --> 00:06:42,000 Okay. 168 00:06:42,000 --> 00:06:43,000 So this is an oriented rectangle. 169 00:06:43,000 --> 00:06:45,000 So here are various types of rectangle pedograms are there. 170 00:06:45,000 --> 00:06:47,000 You can try each feature with by your own. 171 00:06:47,000 --> 00:06:49,000 It's very simple to understand. 172 00:06:49,000 --> 00:06:51,000 Let's see what an hexagon is. 173 00:06:51,000 --> 00:06:52,000 Okay. 174 00:06:52,000 --> 00:06:54,000 So hexagon what you have to do is click a point. 175 00:06:54,000 --> 00:06:55,000 Okay. 176 00:06:55,000 --> 00:06:56,000 Now move your mouse. 177 00:06:56,000 --> 00:06:57,000 A hexagon will be created. 178 00:06:57,000 --> 00:06:58,000 Click once again. 179 00:06:58,000 --> 00:06:59,000 And you have created a hexagon. 180 00:06:59,000 --> 00:07:00,000 It's that simple. 181 00:07:00,000 --> 00:07:01,000 Okay. 182 00:07:01,000 --> 00:07:02,000 Now this is important. 183 00:07:02,000 --> 00:07:03,000 Okay. 184 00:07:03,000 --> 00:07:04,000 Now you can see the rectangle. 185 00:07:04,000 --> 00:07:05,000 Okay. 186 00:07:05,000 --> 00:07:09,000 Now this is important feature center rectangle. 187 00:07:09,000 --> 00:07:12,000 Center rectangle what it does is let's let's see. 188 00:07:12,000 --> 00:07:16,000 So if you click on a point, this point is known as the center of the rectangle. 189 00:07:16,000 --> 00:07:18,000 What we are going to create. 190 00:07:18,000 --> 00:07:20,000 Now let's move your mouse. 191 00:07:20,000 --> 00:07:21,000 See that point is the center. 192 00:07:21,000 --> 00:07:24,000 And now you are moving the rectangle away from the center. 193 00:07:24,000 --> 00:07:25,000 Okay. 194 00:07:25,000 --> 00:07:26,000 Just click here. 195 00:07:26,000 --> 00:07:29,000 A random size rectangle has been formed from the center. 196 00:07:29,000 --> 00:07:30,000 Okay. 197 00:07:30,000 --> 00:07:32,000 Now this is center point rectangle pedogram. 198 00:07:32,000 --> 00:07:33,000 Okay. 199 00:07:33,000 --> 00:07:34,000 Same feature. 200 00:07:34,000 --> 00:07:39,000 Now what you have to do if you want to constrain this rectangle. 201 00:07:39,000 --> 00:07:43,000 If you want a rectangle of a fixed size of a desired size of your own. 202 00:07:43,000 --> 00:07:44,000 Okay. 203 00:07:44,000 --> 00:07:48,000 Suppose I want this side to be some value which you want your value. 204 00:07:48,000 --> 00:07:49,000 Okay. 205 00:07:49,000 --> 00:07:52,000 So for that constraint, you have to click this option. 206 00:07:52,000 --> 00:07:53,000 This is called constraint. 207 00:07:53,000 --> 00:07:56,000 Click on this constraint and select this side. 208 00:07:56,000 --> 00:07:57,000 So it is coming. 209 00:07:57,000 --> 00:07:58,000 Click once again. 210 00:07:58,000 --> 00:08:00,000 So it is coming 82.509. 211 00:08:00,000 --> 00:08:02,000 What if I want this to be 50. 212 00:08:02,000 --> 00:08:06,000 I will click on this 82.509 and you can change this value to your desired value. 213 00:08:06,000 --> 00:08:08,000 I am typing 50 and clicking. 214 00:08:08,000 --> 00:08:09,000 Okay. 215 00:08:09,000 --> 00:08:12,000 So this side has become 50 centimeter. 216 00:08:12,000 --> 00:08:14,000 Now this centimeter and I am how do you know. 217 00:08:14,000 --> 00:08:16,000 So first you have to check the unit. 218 00:08:16,000 --> 00:08:17,000 Okay. 219 00:08:17,000 --> 00:08:18,000 This is the important thing. 220 00:08:18,000 --> 00:08:22,000 Whenever you are starting a sketch, first check what unit you are into. 221 00:08:22,000 --> 00:08:23,000 Okay. 222 00:08:23,000 --> 00:08:25,000 So for that, click on tools. 223 00:08:25,000 --> 00:08:28,000 Then click on options. 224 00:08:28,000 --> 00:08:29,000 Okay. 225 00:08:29,000 --> 00:08:31,000 Now this option window is coming. 226 00:08:31,000 --> 00:08:34,000 Now what you have to do is you have to select this parameters and measure window. 227 00:08:34,000 --> 00:08:35,000 Okay. 228 00:08:35,000 --> 00:08:38,000 If it is in general, you have to select this parameters and measure. 229 00:08:38,000 --> 00:08:39,000 Okay. 230 00:08:39,000 --> 00:08:40,000 Click here. 231 00:08:40,000 --> 00:08:41,000 Now this window will come. 232 00:08:41,000 --> 00:08:42,000 Now click on units. 233 00:08:42,000 --> 00:08:43,000 Okay. 234 00:08:43,000 --> 00:08:45,000 So see here, length millimeter is selected. 235 00:08:45,000 --> 00:08:46,000 Okay. 236 00:08:46,000 --> 00:08:48,000 If you want to change, you can change it from here. 237 00:08:48,000 --> 00:08:49,000 So I want millimeter only. 238 00:08:49,000 --> 00:08:50,000 Okay. 239 00:08:50,000 --> 00:08:51,000 So click. 240 00:08:51,000 --> 00:08:52,000 So what is this 50? 241 00:08:52,000 --> 00:08:53,000 This 50 is 50 mm. 242 00:08:53,000 --> 00:08:54,000 Okay. 243 00:08:54,000 --> 00:08:55,000 Okay. 244 00:08:55,000 --> 00:08:56,000 Okay. 245 00:08:56,000 --> 00:08:57,000 Okay. 246 00:08:57,000 --> 00:08:58,000 Okay. 247 00:08:58,000 --> 00:08:59,000 Okay. 248 00:08:59,000 --> 00:09:02,000 Again, you want to constraint this side. 249 00:09:02,000 --> 00:09:03,000 So click on constraint. 250 00:09:03,000 --> 00:09:06,000 Select this side and you can constraint it. 251 00:09:06,000 --> 00:09:11,000 If you want to change the value, just double click and type whatever the value, whatever 252 00:09:11,000 --> 00:09:12,000 value you want. 253 00:09:12,000 --> 00:09:15,000 Suppose I want 20 and click okay or press enter. 254 00:09:15,000 --> 00:09:19,000 So I have made a rectangle of length 50 and height 20. 255 00:09:19,000 --> 00:09:20,000 Okay. 256 00:09:20,000 --> 00:09:22,000 In this one, you can constraint. 257 00:09:22,000 --> 00:09:27,000 And whenever you want to constraint, you have to click constraint and then click on 258 00:09:27,000 --> 00:09:29,000 the side. 259 00:09:29,000 --> 00:09:32,000 If you want to constraint this side, then you again, you have to click constraint and then 260 00:09:32,000 --> 00:09:33,000 this side. 261 00:09:33,000 --> 00:09:38,400 But what if I want to constraint at the same time means I don't want to press constraint 262 00:09:38,400 --> 00:09:39,400 again and again. 263 00:09:39,400 --> 00:09:41,400 So what you can do is you can log this tool. 264 00:09:41,400 --> 00:09:44,000 So to log this tool, just double click it. 265 00:09:44,000 --> 00:09:45,000 This tool has been logged. 266 00:09:45,000 --> 00:09:49,000 Now all you have to do is select the side and constraint and select the side and constraint 267 00:09:49,000 --> 00:09:50,000 it. 268 00:09:50,000 --> 00:09:51,000 Select the site and constraint. 269 00:09:51,000 --> 00:09:53,000 Select the site and constraint in this way. 270 00:09:53,000 --> 00:09:55,000 This is the faster process. 271 00:09:55,000 --> 00:09:59,000 And if you want to deselect it, just click it again or press escape. 272 00:09:59,000 --> 00:10:04,000 Now I am selecting this all and I am pressing the delete button to clear my screen. 273 00:10:04,000 --> 00:10:05,000 Okay. 274 00:10:05,000 --> 00:10:06,000 Okay. 275 00:10:06,000 --> 00:10:07,000 Let's move to the next tool. 276 00:10:07,000 --> 00:10:09,000 This is what this is a circle. 277 00:10:09,000 --> 00:10:10,000 Circle is also simple. 278 00:10:10,000 --> 00:10:11,000 Just click once again. 279 00:10:11,000 --> 00:10:12,000 Okay. 280 00:10:12,000 --> 00:10:13,000 This is the center of the circle. 281 00:10:13,000 --> 00:10:14,000 Now move your mouse. 282 00:10:14,000 --> 00:10:15,000 Okay. 283 00:10:15,000 --> 00:10:16,000 A circle has been made. 284 00:10:16,000 --> 00:10:21,000 Now what if you want, what if you want this circle to be of a certain diameter or of a 285 00:10:21,000 --> 00:10:22,000 certain radius. 286 00:10:22,000 --> 00:10:27,000 So for that defining the constraint, you have to click constraint and click the circle. 287 00:10:27,000 --> 00:10:28,000 CD is coming. 288 00:10:28,000 --> 00:10:29,000 D86.64. 289 00:10:29,000 --> 00:10:30,000 D is diameter. 290 00:10:30,000 --> 00:10:31,000 Click once. 291 00:10:31,000 --> 00:10:32,000 Okay. 292 00:10:32,000 --> 00:10:37,000 Now if you want this diameter to be 100, double click here and type 100 here, 100 mm. 293 00:10:37,000 --> 00:10:38,000 Okay. 294 00:10:38,000 --> 00:10:41,000 So circle 400 mm has been created now. 295 00:10:41,000 --> 00:10:42,000 Okay. 296 00:10:42,000 --> 00:10:43,000 Let's see other tools. 297 00:10:43,000 --> 00:10:44,000 What is this? 298 00:10:44,000 --> 00:10:45,000 This is three point circle. 299 00:10:45,000 --> 00:10:49,000 Three point circle is nothing but you have to choose three points on a circle. 300 00:10:49,000 --> 00:10:53,000 So when I click once, this is my first point, when I click second, this is my second point. 301 00:10:53,000 --> 00:10:56,000 And third point basically you decide the radius of the circle. 302 00:10:56,000 --> 00:11:01,000 So when you click again, this is the three point circle, which you have made by choosing three 303 00:11:01,000 --> 00:11:04,000 points on the plane. 304 00:11:04,000 --> 00:11:07,000 And the one more important thing is arc. 305 00:11:07,000 --> 00:11:08,000 Okay. 306 00:11:08,000 --> 00:11:10,000 You can also try the rest of the tools. 307 00:11:10,000 --> 00:11:11,000 It's very simple. 308 00:11:11,000 --> 00:11:13,000 You just have to click and try. 309 00:11:13,000 --> 00:11:17,000 I am telling you the important ones over at see what an art does. 310 00:11:17,000 --> 00:11:20,000 Okay. So I have clicked once in the screen. 311 00:11:20,000 --> 00:11:21,000 A circle is coming. 312 00:11:21,000 --> 00:11:22,000 Okay. 313 00:11:22,000 --> 00:11:25,000 But because my art will be a part of the circle, that's why circle is coming. 314 00:11:25,000 --> 00:11:26,000 I click once again. 315 00:11:26,000 --> 00:11:27,000 Okay. 316 00:11:27,000 --> 00:11:28,000 Now let's see. 317 00:11:28,000 --> 00:11:31,000 Move your mouse and you can make a arc of your desired length. 318 00:11:31,000 --> 00:11:32,000 Okay. 319 00:11:32,000 --> 00:11:38,000 What if I want the radius of art to be specific value so I can click here constraint and again 320 00:11:38,000 --> 00:11:40,000 fix this value, the radius of the arc. 321 00:11:40,000 --> 00:11:42,000 Suppose I want this to be 10. 322 00:11:42,000 --> 00:11:45,000 So I'm clicking here, I am pressing the value 10 enter. 323 00:11:45,000 --> 00:11:47,000 So this is my 10 radius arc. 324 00:11:47,000 --> 00:11:48,000 Okay. 325 00:11:48,000 --> 00:11:50,000 Now this is spline. 326 00:11:50,000 --> 00:11:52,000 Spline is basically curved line. 327 00:11:52,000 --> 00:11:53,000 Okay. 328 00:11:53,000 --> 00:11:54,000 Like this. 329 00:11:54,000 --> 00:11:56,000 Just keep clicking the mouse and move your mouse. 330 00:11:56,000 --> 00:11:57,000 Okay. 331 00:11:57,000 --> 00:11:58,000 Clicking the left. 332 00:11:58,000 --> 00:12:00,000 Keep clicking the left button and move your mouse. 333 00:12:00,000 --> 00:12:04,000 And this way you can create a spline of your desired shape. 334 00:12:04,000 --> 00:12:05,000 Okay. 335 00:12:05,000 --> 00:12:08,000 If you want to close this plane, then click on again. 336 00:12:08,000 --> 00:12:10,000 And it on the starting point. 337 00:12:10,000 --> 00:12:11,000 Okay. 338 00:12:11,000 --> 00:12:13,000 And press escape if you want to. 339 00:12:13,000 --> 00:12:16,000 What of the spline tool like this? 340 00:12:16,000 --> 00:12:17,000 Okay. 341 00:12:17,000 --> 00:12:18,000 Now what is this? 342 00:12:18,000 --> 00:12:23,500 This is ellipse ellipse is basically nothing but if you click a point and if you click a 343 00:12:23,500 --> 00:12:24,500 point, okay. 344 00:12:24,500 --> 00:12:26,000 Two points on a plane. 345 00:12:26,000 --> 00:12:29,000 So this will be the length of the ellipse. 346 00:12:29,000 --> 00:12:30,000 Okay. 347 00:12:30,000 --> 00:12:31,000 This set of the ellipse. 348 00:12:31,000 --> 00:12:32,000 What about the height? 349 00:12:32,000 --> 00:12:34,000 You can adjust the height by moving mouse up and down. 350 00:12:34,000 --> 00:12:35,000 Okay. 351 00:12:35,000 --> 00:12:38,000 So I have adjusting the height by moving a mouse up and down. 352 00:12:38,000 --> 00:12:40,000 Now this is a random ellipse. 353 00:12:40,000 --> 00:12:43,000 Okay. 354 00:12:43,000 --> 00:12:44,000 I want this to be a specific size. 355 00:12:44,000 --> 00:12:45,000 Okay. 356 00:12:45,000 --> 00:12:46,000 So what I'm doing? 357 00:12:46,000 --> 00:12:47,000 I'm again choosing a constraint. 358 00:12:47,000 --> 00:12:48,000 Now I can choose this length of the ellipse. 359 00:12:48,000 --> 00:12:49,000 Okay. 360 00:12:49,000 --> 00:12:51,000 I'm letting it be 100 mm. 361 00:12:51,000 --> 00:12:52,000 Yeah. 362 00:12:52,000 --> 00:12:53,000 So I'm typing 100 enter. 363 00:12:53,000 --> 00:12:57,000 Now I want the height also to be of my desired value. 364 00:12:57,000 --> 00:12:59,000 So I'm clicking this point and this point. 365 00:12:59,000 --> 00:13:01,000 Suppose from the height will be. 366 00:13:01,000 --> 00:13:02,000 Okay. 367 00:13:02,000 --> 00:13:03,000 I'm double clicking. 368 00:13:03,000 --> 00:13:04,000 I'm typing 50. 369 00:13:04,000 --> 00:13:05,000 I hit 50 mm. 370 00:13:05,000 --> 00:13:06,000 So this is a circle. 371 00:13:06,000 --> 00:13:07,000 Why? 372 00:13:07,000 --> 00:13:09,000 Because the length and the height is equal. 373 00:13:09,000 --> 00:13:11,000 100 and the height is also 100. 374 00:13:11,000 --> 00:13:13,000 So the ellipse has become a circle. 375 00:13:13,000 --> 00:13:14,000 In this way you can design. 376 00:13:14,000 --> 00:13:15,000 Okay. 377 00:13:15,000 --> 00:13:18,000 Also if I type like 25. 378 00:13:18,000 --> 00:13:19,000 25. 379 00:13:19,000 --> 00:13:20,000 Okay. 380 00:13:20,000 --> 00:13:22,000 Now it looks more like ellipse. 381 00:13:22,000 --> 00:13:25,000 So in this way you can make any shape of your desired size. 382 00:13:25,000 --> 00:13:26,000 Okay. 383 00:13:26,000 --> 00:13:28,000 By clicking the constraint button here. 384 00:13:28,000 --> 00:13:29,000 Okay. 385 00:13:29,000 --> 00:13:32,000 Now let's again figure the screen. 386 00:13:32,000 --> 00:13:33,000 Okay. 387 00:13:33,000 --> 00:13:35,000 You can also select all this other tools. 388 00:13:35,000 --> 00:13:38,000 Like parabola, hyperbola, konic section. 389 00:13:38,000 --> 00:13:39,000 Okay. 390 00:13:39,000 --> 00:13:40,000 So you can try this on your own. 391 00:13:40,000 --> 00:13:41,000 It's nothing. 392 00:13:41,000 --> 00:13:42,000 Not a big deal. 393 00:13:42,000 --> 00:13:43,000 Okay. 394 00:13:43,000 --> 00:13:45,000 Now let's see the line tool. 395 00:13:45,000 --> 00:13:46,000 Click on the line tool. 396 00:13:46,000 --> 00:13:47,000 Line tool is simple. 397 00:13:47,000 --> 00:13:48,000 Click once. 398 00:13:48,000 --> 00:13:49,000 It is the starting of line. 399 00:13:49,000 --> 00:13:50,000 Click again. 400 00:13:50,000 --> 00:13:52,000 It is the end of the line. 401 00:13:52,000 --> 00:13:53,000 Okay. 402 00:13:53,000 --> 00:13:55,000 Let's see what are other lines. 403 00:13:55,000 --> 00:13:56,000 Options available in finite line. 404 00:13:56,000 --> 00:13:58,000 In finite line is nothing but. 405 00:13:58,000 --> 00:14:00,000 I infinite line on the screen. 406 00:14:00,000 --> 00:14:02,000 Suppose you want this horizontal line. 407 00:14:02,000 --> 00:14:03,000 So you just have to click once. 408 00:14:03,000 --> 00:14:05,000 A horizontal line will be created. 409 00:14:05,000 --> 00:14:07,000 What if you want a vertical line? 410 00:14:07,000 --> 00:14:08,000 Click on this line tool. 411 00:14:08,000 --> 00:14:10,000 And see here V is coming vertical. 412 00:14:10,000 --> 00:14:12,000 So click on this V vertical line. 413 00:14:12,000 --> 00:14:14,000 So you can get a vertical line here. 414 00:14:14,000 --> 00:14:15,000 Okay. 415 00:14:15,000 --> 00:14:19,000 Also if you undo just undo any tool or undo any process. 416 00:14:19,000 --> 00:14:22,000 Just press control z. Control z. Control z. Control z. 417 00:14:22,000 --> 00:14:23,000 Okay. 418 00:14:23,000 --> 00:14:27,000 So in this way you can try different types of lines also. 419 00:14:27,000 --> 00:14:28,000 What is this? 420 00:14:28,000 --> 00:14:31,000 This is axis axis or you can call this reference lines or. 421 00:14:31,000 --> 00:14:33,000 Call it reference line also. 422 00:14:33,000 --> 00:14:34,000 So on axis you can just. 423 00:14:34,000 --> 00:14:37,000 This line is a dotted line basically like this. 424 00:14:37,000 --> 00:14:39,000 It is used for a reference. 425 00:14:39,000 --> 00:14:41,000 Do something to draw something. 426 00:14:41,000 --> 00:14:43,000 So this is the axis. 427 00:14:43,000 --> 00:14:45,000 This is how you can draw axis. 428 00:14:45,000 --> 00:14:46,000 Okay. 429 00:14:46,000 --> 00:14:50,000 So let's clear the screen once again. 430 00:14:50,000 --> 00:14:53,000 And this is simply a dot or a point. 431 00:14:53,000 --> 00:14:54,000 Okay. 432 00:14:54,000 --> 00:14:58,000 It does nothing but it puts a point on a plane. 433 00:14:58,000 --> 00:14:59,000 Okay. 434 00:14:59,000 --> 00:15:01,000 Let's delete this. 435 00:15:01,000 --> 00:15:03,000 Okay. 436 00:15:03,000 --> 00:15:05,000 Now let's move forward. 437 00:15:05,000 --> 00:15:08,000 These are the basic tools of the sketching process. 438 00:15:08,000 --> 00:15:12,000 You will require these tools to draw any desired shape or desired profile. 439 00:15:12,000 --> 00:15:13,000 Okay. 440 00:15:13,000 --> 00:15:18,000 So now let's move forward and let's take one more step like steady these tools. 441 00:15:18,000 --> 00:15:21,000 We are going to study these tools corner chamfer. 442 00:15:21,000 --> 00:15:22,000 Okay. 443 00:15:22,000 --> 00:15:23,000 This one. 444 00:15:23,000 --> 00:15:25,000 This one is for constraint. 445 00:15:25,000 --> 00:15:26,000 Okay. 446 00:15:26,000 --> 00:15:27,000 This one we have already done it. 447 00:15:27,000 --> 00:15:28,000 These things. 448 00:15:28,000 --> 00:15:30,000 Now we are going to use these things. 449 00:15:30,000 --> 00:15:31,000 Okay. 450 00:15:31,000 --> 00:15:32,000 These are also important things. 451 00:15:32,000 --> 00:15:33,000 This is corner. 452 00:15:33,000 --> 00:15:34,000 What is corner? 453 00:15:34,000 --> 00:15:35,000 Let me tell you. 454 00:15:35,000 --> 00:15:37,000 Suppose I draw a center triangle here. 455 00:15:37,000 --> 00:15:39,000 A center triangle I have drawn. 456 00:15:39,000 --> 00:15:40,000 Okay. 457 00:15:40,000 --> 00:15:43,000 Now what I am doing is I am choosing this side. 458 00:15:43,000 --> 00:15:46,000 I am holding the control key and I am also choosing this side. 459 00:15:46,000 --> 00:15:50,000 Now I am pressing the corner button corner tool here. 460 00:15:50,000 --> 00:15:51,000 Okay. 461 00:15:51,000 --> 00:15:53,000 So what it does is it gives a feel to the corner. 462 00:15:53,000 --> 00:15:54,000 Okay. 463 00:15:54,000 --> 00:15:55,000 Like this. 464 00:15:55,000 --> 00:15:57,000 You can give a feel to a corner of a desired radius. 465 00:15:57,000 --> 00:15:58,000 You can change this radius. 466 00:15:58,000 --> 00:15:59,000 Double click it. 467 00:15:59,000 --> 00:16:02,000 And put the whatever value you want. 468 00:16:02,000 --> 00:16:03,000 Okay. 469 00:16:03,000 --> 00:16:09,000 So the corner tool what it does is it gives a feel to the corner of a rectangle or a 470 00:16:09,000 --> 00:16:13,840 any corner of a particular profile like this. 471 00:16:13,840 --> 00:16:15,000 And this is what this is chamfer. 472 00:16:15,000 --> 00:16:20,000 Chamfer is nothing but if you click these two lines it will provide a straight line between 473 00:16:20,000 --> 00:16:21,000 them. 474 00:16:21,000 --> 00:16:22,000 Okay. 475 00:16:22,000 --> 00:16:24,000 Feel it is a curve and chamfer is a straight line like this. 476 00:16:24,000 --> 00:16:28,000 You can also change the angle of the chamfer and the size of the. 477 00:16:28,000 --> 00:16:31,000 Side which is chamfered from here. 478 00:16:31,000 --> 00:16:32,000 Okay. 479 00:16:32,000 --> 00:16:36,000 Now let's all let's again once again delete this profile. 480 00:16:36,000 --> 00:16:42,000 Now I am choosing this profile tool and I am drawing some random profile like this. 481 00:16:42,000 --> 00:16:43,000 Okay. 482 00:16:43,000 --> 00:16:45,000 Any random profile you can read. 483 00:16:45,000 --> 00:16:46,000 Okay like this. 484 00:16:46,000 --> 00:16:48,000 I created a random profile. 485 00:16:48,000 --> 00:16:51,000 Now I am going to see this tool. 486 00:16:51,000 --> 00:16:52,000 This is called trim tool. 487 00:16:52,000 --> 00:16:53,000 Okay. 488 00:16:53,000 --> 00:16:54,000 Trim tool. 489 00:16:54,000 --> 00:16:55,000 Here it is coming trim. 490 00:16:55,000 --> 00:16:56,000 Okay. 491 00:16:56,000 --> 00:16:59,000 And this trim tool also so many options are coming. 492 00:16:59,000 --> 00:17:00,000 Two are very important. 493 00:17:00,000 --> 00:17:01,000 Okay. 494 00:17:01,000 --> 00:17:02,000 Let's see what the first option does. 495 00:17:02,000 --> 00:17:05,000 I am choosing this one first option trim. 496 00:17:05,000 --> 00:17:06,000 Okay. 497 00:17:06,000 --> 00:17:08,000 So suppose if you want this line. 498 00:17:08,000 --> 00:17:09,000 Okay. 499 00:17:09,000 --> 00:17:11,000 This complete line. 500 00:17:11,000 --> 00:17:12,000 Okay. 501 00:17:12,000 --> 00:17:17,000 But you but suppose you change your mind and you want to remove this part of the line. 502 00:17:17,000 --> 00:17:18,000 Okay. 503 00:17:18,000 --> 00:17:19,000 You want only this line. 504 00:17:19,000 --> 00:17:20,000 You want to remove this part of the line. 505 00:17:20,000 --> 00:17:22,000 So you click this line. 506 00:17:22,000 --> 00:17:23,000 Okay. 507 00:17:23,000 --> 00:17:26,000 And now you select you move your mouse up to where you want the line. 508 00:17:26,000 --> 00:17:27,000 Okay. 509 00:17:27,000 --> 00:17:28,000 And click again. 510 00:17:28,000 --> 00:17:30,000 This portion of the line is created. 511 00:17:30,000 --> 00:17:34,000 If this is difficult for you then there is a simpler option for trimming. 512 00:17:34,000 --> 00:17:35,000 Okay. 513 00:17:35,000 --> 00:17:38,000 I am pressing controls that this was my previous figure original figure. 514 00:17:38,000 --> 00:17:40,000 Now I am choosing here this option. 515 00:17:40,000 --> 00:17:41,000 This is called quick trim. 516 00:17:41,000 --> 00:17:43,000 What quick trim traces. 517 00:17:43,000 --> 00:17:46,000 Whatever portion you want to trim just click on it. 518 00:17:46,000 --> 00:17:47,000 Okay. 519 00:17:47,000 --> 00:17:48,000 I clicked on it. 520 00:17:48,000 --> 00:17:50,000 It got I choose again the trim option. 521 00:17:50,000 --> 00:17:51,000 I clicked this. 522 00:17:51,000 --> 00:17:52,000 It got trimmed. 523 00:17:52,000 --> 00:17:53,000 I choose again the trim option. 524 00:17:53,000 --> 00:17:55,000 I click this and got trimmed. 525 00:17:55,000 --> 00:18:00,000 So whatever the part of the profile you want to trim just click the trim tool and just 526 00:18:00,000 --> 00:18:03,000 press the part wherever whichever you want to trim. 527 00:18:03,000 --> 00:18:04,000 Okay. 528 00:18:04,000 --> 00:18:05,000 Like this. 529 00:18:05,000 --> 00:18:10,000 This is useful when you want to remove certain specific part of your profile. 530 00:18:10,000 --> 00:18:12,000 So this was the trim tool. 531 00:18:12,000 --> 00:18:13,000 Okay. 532 00:18:13,000 --> 00:18:16,000 Now let's see the next tool next to the trim tool. 533 00:18:16,000 --> 00:18:17,000 Okay. 534 00:18:17,000 --> 00:18:18,000 So here it is first is mirror. 535 00:18:18,000 --> 00:18:19,000 Then see my tree. 536 00:18:19,000 --> 00:18:20,000 Okay. 537 00:18:20,000 --> 00:18:21,000 Let's go one by one. 538 00:18:21,000 --> 00:18:23,000 First we are understanding mirror how to mirror things. 539 00:18:23,000 --> 00:18:24,000 Okay. 540 00:18:24,000 --> 00:18:27,000 Now let's suppose I have drawn a circle here. 541 00:18:27,000 --> 00:18:28,000 Okay. 542 00:18:28,000 --> 00:18:30,000 This circle here. 543 00:18:30,000 --> 00:18:33,800 I have drawn a circle here on the screen. 544 00:18:33,800 --> 00:18:39,720 Now what I am doing is I am choosing this axis or reference axis here. 545 00:18:39,720 --> 00:18:46,000 Now what I want is I want this circle mirrored about this axis in this side. 546 00:18:46,000 --> 00:18:47,000 Okay. 547 00:18:47,000 --> 00:18:52,000 I can select this circle. 548 00:18:52,000 --> 00:18:53,000 Okay. 549 00:18:53,000 --> 00:18:55,000 I can choose this mirror option mirror. 550 00:18:55,000 --> 00:18:56,000 Okay. 551 00:18:56,000 --> 00:19:02,000 And from where I want to mirror this about which thing I want to mirror this. 552 00:19:02,000 --> 00:19:05,000 I want to mirror this circle about this axis. 553 00:19:05,000 --> 00:19:07,000 Click on this axis. 554 00:19:07,000 --> 00:19:08,000 And the circle will be mirrored. 555 00:19:08,000 --> 00:19:09,000 Okay. 556 00:19:09,000 --> 00:19:10,000 It is very simple. 557 00:19:10,000 --> 00:19:13,000 I am dragging this above by pressing the scroll button. 558 00:19:13,000 --> 00:19:18,000 Now I want these two circles to be mirrored about another axis which I am going to draw now. 559 00:19:18,000 --> 00:19:19,000 Okay. 560 00:19:19,000 --> 00:19:22,000 I want these two circles to be mirrored about this axis. 561 00:19:22,000 --> 00:19:25,000 So what I can do is I can press this circle. 562 00:19:25,000 --> 00:19:26,000 I will cut the control. 563 00:19:26,000 --> 00:19:28,000 I can select this circle. 564 00:19:28,000 --> 00:19:31,000 And I can choose this mirror option here. 565 00:19:31,000 --> 00:19:32,000 Mirror. 566 00:19:32,000 --> 00:19:33,000 Okay. 567 00:19:33,000 --> 00:19:35,000 About which axis I want to mirror. 568 00:19:35,000 --> 00:19:36,000 About this axis. 569 00:19:36,000 --> 00:19:37,000 So click on this axis. 570 00:19:37,000 --> 00:19:41,000 So this circle will be mirrored down the axis. 571 00:19:41,000 --> 00:19:42,000 Okay. 572 00:19:42,000 --> 00:19:44,000 So in this way you can use the mirror option. 573 00:19:44,000 --> 00:19:47,000 Let me clear the screen. 574 00:19:47,000 --> 00:19:53,400 Now what if you want to mirror but you want to delete the original and you want to keep only 575 00:19:53,400 --> 00:19:54,400 the mirrored part. 576 00:19:54,400 --> 00:19:57,000 So for that this option is there. 577 00:19:57,000 --> 00:19:58,000 Cmit tree. 578 00:19:58,000 --> 00:19:59,000 Okay. 579 00:19:59,000 --> 00:20:00,000 Let's see. 580 00:20:00,000 --> 00:20:02,000 I suppose I will again draw a circle. 581 00:20:02,000 --> 00:20:03,000 Okay. 582 00:20:03,000 --> 00:20:05,000 I draw a difference line. 583 00:20:05,000 --> 00:20:06,000 Okay. 584 00:20:06,000 --> 00:20:09,000 I want to mirror this circle about this line but I want to delete this circle. 585 00:20:09,000 --> 00:20:11,000 I just want to keep my mirrored circle. 586 00:20:11,000 --> 00:20:13,000 So I can choose this circle. 587 00:20:13,000 --> 00:20:16,000 I can choose this symmetry option. 588 00:20:16,000 --> 00:20:17,000 Okay. 589 00:20:17,000 --> 00:20:18,000 And I can select this axis. 590 00:20:18,000 --> 00:20:24,000 So this circle is symmetry about symmetrical about this axis but the original circle is deleted 591 00:20:24,000 --> 00:20:25,000 now. 592 00:20:25,000 --> 00:20:30,000 When for this command for this tool you can use the symmetry option. 593 00:20:30,000 --> 00:20:31,000 Okay. 594 00:20:31,000 --> 00:20:34,000 If you want to do this. 595 00:20:34,000 --> 00:20:36,000 In this this is translate. 596 00:20:36,000 --> 00:20:39,480 Translate is nothing but if you want to move things this is rotate which I already told 597 00:20:39,480 --> 00:20:41,480 you by mouse. 598 00:20:41,480 --> 00:20:45,000 Scale is nothing but if you want to change the scale of the if you want to make it bigger 599 00:20:45,000 --> 00:20:47,480 or smaller offset offset is important. 600 00:20:47,480 --> 00:20:48,480 Okay. 601 00:20:48,480 --> 00:20:49,480 Let's select. 602 00:20:49,480 --> 00:20:51,480 Let's see what this offset option does. 603 00:20:51,480 --> 00:20:53,480 Suppose you created a line. 604 00:20:53,480 --> 00:20:54,480 Okay. 605 00:20:54,480 --> 00:20:57,080 Suppose you created a line like this. 606 00:20:57,080 --> 00:21:03,480 Now you want to move this line upward or downward or if you want to offset it at a distance. 607 00:21:03,480 --> 00:21:05,480 You can just select this offset tool. 608 00:21:05,480 --> 00:21:06,480 Now see. 609 00:21:06,480 --> 00:21:11,560 A dotted blue line is coming so you can offset this line wherever you want at how much 610 00:21:11,560 --> 00:21:12,800 distance you want. 611 00:21:12,800 --> 00:21:16,480 You can again change the distance. 612 00:21:16,480 --> 00:21:20,480 As per your required value I am suppose I am giving this to 50. 613 00:21:20,480 --> 00:21:21,480 Okay. 614 00:21:21,480 --> 00:21:23,480 So this line is offset 50. 615 00:21:23,480 --> 00:21:24,480 Okay. 616 00:21:24,480 --> 00:21:25,480 So by this offset tool. 617 00:21:25,480 --> 00:21:28,480 So this was the important function of the offset tool. 618 00:21:28,480 --> 00:21:29,480 Okay. 619 00:21:29,480 --> 00:21:33,480 So these features are all important while drawing any sketch for a part. 620 00:21:33,480 --> 00:21:34,480 Okay. 621 00:21:34,480 --> 00:21:41,480 So try to practice sketching by drawing any desired profile which comes to your mind by using 622 00:21:41,480 --> 00:21:45,480 all these tools and you will get familiar with all these tools very quickly. 623 00:21:45,480 --> 00:21:46,480 Okay. 624 00:21:46,480 --> 00:21:48,480 Now let's clear this window. 625 00:21:48,480 --> 00:21:51,480 So there is one more important thing which I need to talk about. 626 00:21:51,480 --> 00:21:54,480 It's called the fully defined constraint. 627 00:21:54,480 --> 00:21:55,480 Okay. 628 00:21:55,480 --> 00:21:58,480 What it means is like suppose you have drawn a rectangle here. 629 00:21:58,480 --> 00:22:00,480 You have drawn a rectangle here. 630 00:22:00,480 --> 00:22:01,480 Okay. 631 00:22:01,480 --> 00:22:02,480 A corner rectangle. 632 00:22:02,480 --> 00:22:03,480 Now see. 633 00:22:03,480 --> 00:22:09,480 This corner rectangle is now not defined because why because this side and this side is not 634 00:22:09,480 --> 00:22:11,480 fixed why because we have to define the value. 635 00:22:11,480 --> 00:22:12,480 How big it is? 636 00:22:12,480 --> 00:22:13,480 What is the size of this thing? 637 00:22:13,480 --> 00:22:17,480 So you can move the rectangle wherever you want. 638 00:22:17,480 --> 00:22:18,480 Okay. 639 00:22:18,480 --> 00:22:19,480 Like this. 640 00:22:19,480 --> 00:22:20,480 It is not fixed. 641 00:22:20,480 --> 00:22:21,480 The size is not fixed. 642 00:22:21,480 --> 00:22:25,480 So what you have to do to constraint this rectangle you have to provide the size. 643 00:22:25,480 --> 00:22:26,480 Okay. 644 00:22:26,480 --> 00:22:28,480 Of the rectangles for that you have to. 645 00:22:28,480 --> 00:22:34,480 You have to give this side as something whatever you want like 50. 646 00:22:34,480 --> 00:22:35,480 This thing. 647 00:22:35,480 --> 00:22:36,480 Okay. 648 00:22:36,480 --> 00:22:40,480 And you want to constraint again click on constraint and you want to give the length of the 649 00:22:40,480 --> 00:22:41,480 rectangle. 650 00:22:41,480 --> 00:22:44,480 Suppose I want it 100. 651 00:22:44,480 --> 00:22:48,480 Now see this whole figure is green colored green colored. 652 00:22:48,480 --> 00:22:49,480 Okay. 653 00:22:49,480 --> 00:22:50,480 Every side is green colored. 654 00:22:50,480 --> 00:22:52,480 This means that this rectangle is fully defined. 655 00:22:52,480 --> 00:22:56,480 And now whatever you do to move the rectangle it can't be moved. 656 00:22:56,480 --> 00:22:58,480 Okay. 657 00:22:58,480 --> 00:23:01,480 So before creating any part you have to make sure that your sketch is fully defined. 658 00:23:01,480 --> 00:23:02,480 Okay. 659 00:23:02,480 --> 00:23:03,480 This sketch is green colored. 660 00:23:03,480 --> 00:23:06,480 Now see if I have created a circle like this. 661 00:23:06,480 --> 00:23:07,480 Okay. 662 00:23:07,480 --> 00:23:09,480 So what I have to do to fully define this circle. 663 00:23:09,480 --> 00:23:12,480 First of all you have to provide the size of the circle. 664 00:23:12,480 --> 00:23:13,480 What is the radius? 665 00:23:13,480 --> 00:23:17,480 So for that I am giving the constraint and clicking the circle. 666 00:23:17,480 --> 00:23:20,480 Then I am telling it's diameter to be 50 mm. 667 00:23:20,480 --> 00:23:21,480 Okay. 668 00:23:21,480 --> 00:23:22,480 Now see. 669 00:23:22,480 --> 00:23:25,480 Even after giving the size of this circle the diameter 50 this circle is not fixed. 670 00:23:25,480 --> 00:23:26,480 What does it mean? 671 00:23:26,480 --> 00:23:28,480 It means that it is not fully defined. 672 00:23:28,480 --> 00:23:32,480 Because see you can also move you can still move the circle wherever you want in the 673 00:23:32,480 --> 00:23:33,480 screen. 674 00:23:33,480 --> 00:23:34,480 It is not fixed. 675 00:23:34,480 --> 00:23:39,480 So what you what you have to do to fix the circle you have to define this circle with respect 676 00:23:39,480 --> 00:23:40,480 to a fixed point. 677 00:23:40,480 --> 00:23:44,480 And we know that origin origin is always fixed in this plane. 678 00:23:44,480 --> 00:23:47,480 So we can define this circle with respect to this origin. 679 00:23:47,480 --> 00:23:50,480 For that what I am doing is I am clicking this constraint button. 680 00:23:50,480 --> 00:23:51,480 And I am concerned. 681 00:23:51,480 --> 00:23:53,480 I am selecting the center of the circle. 682 00:23:53,480 --> 00:23:55,480 And this origin. 683 00:23:55,480 --> 00:23:56,480 Okay. 684 00:23:56,480 --> 00:23:59,480 Now you can see the distance between these two centers. 685 00:23:59,480 --> 00:24:00,480 Okay. 686 00:24:00,480 --> 00:24:01,480 These two points. 687 00:24:01,480 --> 00:24:05,480 So I want to give the horizontal distance between these two points. 688 00:24:05,480 --> 00:24:09,480 So I am doing what I am doing the right click button. 689 00:24:09,480 --> 00:24:12,480 And I am selecting horizontal measure distance measure direction. 690 00:24:12,480 --> 00:24:14,480 So it gives the horizontal direction. 691 00:24:14,480 --> 00:24:16,480 Now I am setting the horizontal direction. 692 00:24:16,480 --> 00:24:18,480 Suppose I want it to be 100 mm. 693 00:24:18,480 --> 00:24:19,480 Click 100 mm. 694 00:24:19,480 --> 00:24:20,480 Okay. 695 00:24:20,480 --> 00:24:23,480 It is now also not green colored means it is not fully defined. 696 00:24:23,480 --> 00:24:24,480 Why? 697 00:24:24,480 --> 00:24:26,480 Because I can move this up and down. 698 00:24:26,480 --> 00:24:27,480 Okay. 699 00:24:27,480 --> 00:24:29,480 It is not constant in a wide direction. 700 00:24:29,480 --> 00:24:30,480 What I am going to do. 701 00:24:30,480 --> 00:24:32,480 I am going to click on the constant tool. 702 00:24:32,480 --> 00:24:35,480 And I am going to select this center of circle and this origin. 703 00:24:35,480 --> 00:24:36,480 And I am going to right click. 704 00:24:36,480 --> 00:24:38,480 And I am going to give a vertical measure direction. 705 00:24:38,480 --> 00:24:42,480 So I am going to giving this vertical measure direction as suppose 50. 706 00:24:42,480 --> 00:24:43,480 Okay. 707 00:24:43,480 --> 00:24:47,480 So now see this circle is green colored means it is fully defined. 708 00:24:47,480 --> 00:24:50,480 For the defined means you cannot move this circle anymore. 709 00:24:50,480 --> 00:24:51,480 Okay. 710 00:24:51,480 --> 00:24:53,480 This is completely defined in this plane. 711 00:24:53,480 --> 00:24:54,480 So this is an important concept. 712 00:24:54,480 --> 00:24:58,480 And if you want to do a part modeling. 713 00:24:58,480 --> 00:25:03,480 First of all, you have to make and you have to ensure that your sketch is fully defined. 714 00:25:03,480 --> 00:25:07,480 Because it will not get you in trouble in the later stages of part modeling. 715 00:25:07,480 --> 00:25:08,480 Okay. 716 00:25:08,480 --> 00:25:10,480 So now let's see different types of constraints. 717 00:25:10,480 --> 00:25:11,480 First, okay. 718 00:25:11,480 --> 00:25:15,480 Now let's first see the constant constant coincidence. 719 00:25:15,480 --> 00:25:17,480 What coincidence means is let me show you. 720 00:25:17,480 --> 00:25:18,480 Okay. 721 00:25:18,480 --> 00:25:21,480 Suppose I am choosing a line like this. 722 00:25:21,480 --> 00:25:25,480 And I am choosing another line like this. 723 00:25:25,480 --> 00:25:26,480 Oh, like this. 724 00:25:26,480 --> 00:25:27,480 Okay. 725 00:25:27,480 --> 00:25:32,480 Now what I want is I want this line to be coincident on this line. 726 00:25:32,480 --> 00:25:34,480 So what I am going to do is I can click on this point. 727 00:25:34,480 --> 00:25:38,480 And I can cut this the control button and also click on this line. 728 00:25:38,480 --> 00:25:40,480 And I have to I am going to choose this thing. 729 00:25:40,480 --> 00:25:42,480 Constraints defined in dialogue box. 730 00:25:42,480 --> 00:25:43,480 Click on this. 731 00:25:43,480 --> 00:25:47,480 Now you can see various types of constraints which can perform on the selected entities. 732 00:25:47,480 --> 00:25:50,480 So I am going to choose click on this coincident. 733 00:25:50,480 --> 00:25:53,480 So see this line is coincident on this line. 734 00:25:53,480 --> 00:25:54,480 Click. 735 00:25:54,480 --> 00:25:55,480 Okay. 736 00:25:55,480 --> 00:25:57,480 So like this, you can use the coincident constraint. 737 00:25:57,480 --> 00:25:58,480 Okay. 738 00:25:58,480 --> 00:26:00,480 The other constraint is coincident to city. 739 00:26:00,480 --> 00:26:02,480 Let's see how it works. 740 00:26:02,480 --> 00:26:06,480 Suppose this is the circle and this is another circle like this. 741 00:26:06,480 --> 00:26:09,480 Now what you want is which you want these two circles to be concentric. 742 00:26:09,480 --> 00:26:11,480 That is they should have the same center. 743 00:26:11,480 --> 00:26:14,480 So what I am doing is I am selecting both the circles. 744 00:26:14,480 --> 00:26:16,480 I am pressing on this tool. 745 00:26:16,480 --> 00:26:18,480 And I am selecting coincidences. 746 00:26:18,480 --> 00:26:19,480 Oh no, sorry. 747 00:26:19,480 --> 00:26:20,480 Coincentricity. 748 00:26:20,480 --> 00:26:21,480 Okay. 749 00:26:21,480 --> 00:26:22,480 Because they want their centers to be same. 750 00:26:22,480 --> 00:26:23,480 And click on. 751 00:26:23,480 --> 00:26:24,480 Okay. 752 00:26:24,480 --> 00:26:26,480 See these circles are now concentric. 753 00:26:26,480 --> 00:26:29,480 Another constraint is tangency. 754 00:26:29,480 --> 00:26:30,480 Tangency. 755 00:26:30,480 --> 00:26:32,480 Suppose I have drawn a line like this. 756 00:26:32,480 --> 00:26:33,480 Okay. 757 00:26:33,480 --> 00:26:38,480 Now what I want is I want this line to be tangent to this circle. 758 00:26:38,480 --> 00:26:40,480 So I am selecting this line and this line. 759 00:26:40,480 --> 00:26:43,480 And I am clicking on this constraint dialog box. 760 00:26:43,480 --> 00:26:45,480 And I am clicking this tangency button. 761 00:26:45,480 --> 00:26:47,480 This line is tangent to this circle. 762 00:26:47,480 --> 00:26:48,480 Click. 763 00:26:48,480 --> 00:26:49,480 Okay. 764 00:26:49,480 --> 00:26:51,480 Now another thing is parallel. 765 00:26:51,480 --> 00:26:54,480 Pedal thing like you can do one line. 766 00:26:54,480 --> 00:26:55,480 Okay. 767 00:26:55,480 --> 00:26:57,480 And draw another line like this. 768 00:26:57,480 --> 00:26:59,480 But you want these two lines to be parallel. 769 00:26:59,480 --> 00:27:00,480 Select these two lines. 770 00:27:00,480 --> 00:27:03,480 Click on the constraint dialog box. 771 00:27:03,480 --> 00:27:05,480 And you can select here parallelism. 772 00:27:05,480 --> 00:27:06,480 Okay. 773 00:27:06,480 --> 00:27:07,480 Click on this thing. 774 00:27:07,480 --> 00:27:08,480 This two lines will be parallel. 775 00:27:08,480 --> 00:27:09,480 Okay. 776 00:27:09,480 --> 00:27:11,480 Now another thing is perpendicular. 777 00:27:11,480 --> 00:27:15,480 It is like the same thing which can be done by lines. 778 00:27:15,480 --> 00:27:17,480 Like a line is like this. 779 00:27:17,480 --> 00:27:19,480 And the line is like this. 780 00:27:19,480 --> 00:27:20,480 Okay. 781 00:27:20,480 --> 00:27:21,480 Click on these two lines. 782 00:27:21,480 --> 00:27:22,480 This line and this line. 783 00:27:22,480 --> 00:27:25,480 And click on this constraint dialog box. 784 00:27:25,480 --> 00:27:26,480 And click perpendicular. 785 00:27:26,480 --> 00:27:28,480 So these two lines will be perpendicular. 786 00:27:28,480 --> 00:27:29,480 Okay. 787 00:27:29,480 --> 00:27:33,480 So in this way, you can use various constraints by choosing this constraint dialog box. 788 00:27:33,480 --> 00:27:34,480 Okay. 789 00:27:34,480 --> 00:27:37,480 Now you can also have more than one constraints. 790 00:27:37,480 --> 00:27:40,480 So whatever constraints you want, just click on it and press. 791 00:27:40,480 --> 00:27:41,480 Okay. 792 00:27:41,480 --> 00:27:44,480 First you have to select what figure you have to constraint. 793 00:27:44,480 --> 00:27:45,480 Okay. 794 00:27:45,480 --> 00:27:46,480 What sketch you have to constraint. 795 00:27:46,480 --> 00:27:48,480 So this is the constraint definition dialog box. 796 00:27:48,480 --> 00:27:49,480 Okay. 797 00:27:49,480 --> 00:27:51,480 Now I'm going to clear the screen. 798 00:27:51,480 --> 00:27:52,480 Okay. 799 00:27:52,480 --> 00:27:55,480 But first of all, I'm going to tell you one more less important thing. 800 00:27:55,480 --> 00:27:56,480 Let's see. 801 00:27:56,480 --> 00:27:58,480 Suppose I want to do isometric view. 802 00:27:58,480 --> 00:28:01,480 So what I can do is I can choose this tool. 803 00:28:01,480 --> 00:28:02,480 Okay. 804 00:28:02,480 --> 00:28:03,480 Click on this. 805 00:28:03,480 --> 00:28:05,480 It will be coming in isometric view. 806 00:28:05,480 --> 00:28:07,480 Now see, this is a 3D compass. 807 00:28:07,480 --> 00:28:11,480 Now what a 3D compass does is, suppose I told you how to drag. 808 00:28:11,480 --> 00:28:12,480 Okay. 809 00:28:12,480 --> 00:28:16,480 How to drag this and how to rotate this and how to zoom in or zoom out this. 810 00:28:16,480 --> 00:28:17,480 Okay. 811 00:28:17,480 --> 00:28:19,480 So you can also use this 3D compass to rotate. 812 00:28:19,480 --> 00:28:21,480 Like suppose this thing. 813 00:28:21,480 --> 00:28:25,480 If you want to rotate about ZXS, click here and move your mouse. 814 00:28:25,480 --> 00:28:27,480 So it will be rotated around ZXS. 815 00:28:27,480 --> 00:28:28,480 Okay. 816 00:28:28,480 --> 00:28:30,480 If you want to drag along XXS. 817 00:28:30,480 --> 00:28:33,480 So you can click on this XXS and you will move your mouse. 818 00:28:33,480 --> 00:28:36,480 You can drag this in XXS. 819 00:28:36,480 --> 00:28:37,480 Drag this in YXS. 820 00:28:37,480 --> 00:28:38,480 You can drag this in ZXS. 821 00:28:38,480 --> 00:28:39,480 Okay. 822 00:28:39,480 --> 00:28:40,480 Rotate this in XY. 823 00:28:40,480 --> 00:28:43,480 So you can use this 3D compass to rotate or drag. 824 00:28:43,480 --> 00:28:44,480 Okay. 825 00:28:44,480 --> 00:28:47,480 So this is how 3D compass also can be used. 826 00:28:47,480 --> 00:28:51,480 But I will suggest to use mouse whenever you need to drag, rotate or zoom. 827 00:28:51,480 --> 00:28:52,480 Okay. 828 00:28:52,480 --> 00:28:54,480 And if you want normal, then you can just click this button. 829 00:28:54,480 --> 00:28:56,480 This sketch will come normal. 830 00:28:56,480 --> 00:28:57,480 Okay. 831 00:28:57,480 --> 00:28:58,480 Okay. 832 00:28:58,480 --> 00:29:02,480 So now let's move ahead and see how we can convert this sketches into parts. 833 00:29:02,480 --> 00:29:06,480 First of all, I am going to clear the sketches on my screen. 834 00:29:06,480 --> 00:29:08,480 Lefting or underwriting it. 835 00:29:08,480 --> 00:29:14,480 Now, let's see how we can create a part with a sketch. 836 00:29:14,480 --> 00:29:15,480 Okay. 837 00:29:15,480 --> 00:29:23,480 So now what I am going to do is I am going to create a center of tingle on my screen. 838 00:29:23,480 --> 00:29:24,480 Okay. 839 00:29:24,480 --> 00:29:27,480 Like this. 840 00:29:27,480 --> 00:29:29,480 And now I am going to exit my sketch. 841 00:29:29,480 --> 00:29:32,480 To exit the sketch, you have to click this button. 842 00:29:32,480 --> 00:29:33,480 Okay. 843 00:29:33,480 --> 00:29:34,480 This tool exit sketch. 844 00:29:34,480 --> 00:29:36,480 Exit once workbench. 845 00:29:36,480 --> 00:29:37,480 Okay. 846 00:29:37,480 --> 00:29:42,480 So when you come out of the workbench or the sketch, it looks something like this. 847 00:29:42,480 --> 00:29:43,480 Okay. 848 00:29:43,480 --> 00:29:49,480 Now what I want to do is I want to extrude this circle rectangle into a cuboid to make it 849 00:29:49,480 --> 00:29:50,480 up as a part. 850 00:29:50,480 --> 00:29:53,480 So I want to extrude it or to pad it. 851 00:29:53,480 --> 00:29:55,480 You have to use the option pad. 852 00:29:55,480 --> 00:30:01,480 So this is my pad tool which you can use to extrude the rectangle into a cuboid. 853 00:30:01,480 --> 00:30:02,480 Okay. 854 00:30:02,480 --> 00:30:04,480 So I am going to use this pad option. 855 00:30:04,480 --> 00:30:07,480 So I am going to click on this pad. 856 00:30:07,480 --> 00:30:10,480 A pad definition dialog box will come like this. 857 00:30:10,480 --> 00:30:11,480 Okay. 858 00:30:11,480 --> 00:30:15,480 So now let's see what up to what length I am going to extrude it. 859 00:30:15,480 --> 00:30:16,480 So that you can type here. 860 00:30:16,480 --> 00:30:17,480 Okay. 861 00:30:17,480 --> 00:30:18,480 You can increase the length. 862 00:30:18,480 --> 00:30:21,480 Or you can type any desired length what you want. 863 00:30:21,480 --> 00:30:22,480 Okay. 864 00:30:22,480 --> 00:30:25,480 So I want to see a preview of how it looks you can click here preview. 865 00:30:25,480 --> 00:30:26,480 Okay. 866 00:30:26,480 --> 00:30:29,480 So it looks something like this. 867 00:30:29,480 --> 00:30:35,480 Now if you want to get this part made this part, then you can click here. 868 00:30:35,480 --> 00:30:36,480 Okay. 869 00:30:36,480 --> 00:30:39,480 If you are sure that this is the part you want, then you can click. 870 00:30:39,480 --> 00:30:40,480 Okay. 871 00:30:40,480 --> 00:30:42,480 So I have turned the rectangle into a cuboid. 872 00:30:42,480 --> 00:30:43,480 It's a part now. 873 00:30:43,480 --> 00:30:46,480 Basically I have turned a tool redrawing into the 3D drawing. 874 00:30:46,480 --> 00:30:47,480 Okay. 875 00:30:47,480 --> 00:30:51,480 Now let's see some more features of this pad. 876 00:30:51,480 --> 00:30:52,480 Okay. 877 00:30:52,480 --> 00:30:56,480 If I drop, if you click on the drop down button, you can see pad. 878 00:30:56,480 --> 00:30:57,480 Okay. 879 00:30:57,480 --> 00:31:00,480 You can see here drafted filleted pad and you can see multi pad. 880 00:31:00,480 --> 00:31:03,480 We are mostly going to use the pad option only. 881 00:31:03,480 --> 00:31:09,480 Now let's see if I want to draw a cylinder on the top surface of this cuboid. 882 00:31:09,480 --> 00:31:14,480 So what I have to do is I have to click on this top surface to select the top surface. 883 00:31:14,480 --> 00:31:17,480 Now I am going to click this sketch button here. 884 00:31:17,480 --> 00:31:19,480 Sketch option this one. 885 00:31:19,480 --> 00:31:25,480 When I am going to click this sketch option, it comes normal to the plane of the cuboid. 886 00:31:25,480 --> 00:31:28,480 Now I can draw a cylinder for drawing a cylinder. 887 00:31:28,480 --> 00:31:32,480 What I have to do is I have to draw a circle and then extrude it. 888 00:31:32,480 --> 00:31:36,480 So what I am going to do is I am going to draw a circle here like this. 889 00:31:36,480 --> 00:31:39,480 And I am going to exit this sketch again. 890 00:31:39,480 --> 00:31:40,480 Okay. 891 00:31:40,480 --> 00:31:42,480 Click here. 892 00:31:42,480 --> 00:31:45,480 Now what I am going to do is I am again using pad option. 893 00:31:45,480 --> 00:31:46,480 I am using pad. 894 00:31:46,480 --> 00:31:49,480 And now I can give the length of this cylinder here. 895 00:31:49,480 --> 00:31:51,480 Suppose I want it to be 50 only. 896 00:31:51,480 --> 00:31:53,480 So I can click OK. 897 00:31:53,480 --> 00:31:55,480 If you want to see a preview, you can click the preview. 898 00:31:55,480 --> 00:32:01,480 And if you want to, if you are final with your design, then you can see click OK. 899 00:32:01,480 --> 00:32:05,480 So like this, a cylinder is extruded on the cuboid. 900 00:32:05,480 --> 00:32:06,480 Okay. 901 00:32:06,480 --> 00:32:09,480 You can check this out by rotating the 3D object. 902 00:32:09,480 --> 00:32:10,480 Okay. 903 00:32:10,480 --> 00:32:14,480 By clicking, keep holding the right click button, scroll button together and moving your mouse. 904 00:32:14,480 --> 00:32:16,480 Okay. 905 00:32:16,480 --> 00:32:20,480 If you want to drag this, you can just click on the scrolling button. 906 00:32:20,480 --> 00:32:22,480 Keep clicking it and move your mouse. 907 00:32:22,480 --> 00:32:25,480 And if you want to zoom in and zoom out, then keep clicking this call button. 908 00:32:25,480 --> 00:32:32,480 Just click the right click button, turn off the mouse once and then move your mouse up and down to zoom in and zoom out. 909 00:32:32,480 --> 00:32:33,480 Okay. 910 00:32:33,480 --> 00:32:35,480 The same thing which I called you earlier. 911 00:32:35,480 --> 00:32:39,480 So in this way, you can create a 2D drawing into a 3D drawing. 912 00:32:39,480 --> 00:32:40,480 Convert. 913 00:32:40,480 --> 00:32:41,480 You can convert it. 914 00:32:41,480 --> 00:32:42,480 Okay. 915 00:32:42,480 --> 00:32:44,480 Let's see one more feature. Okay. 916 00:32:44,480 --> 00:32:49,480 Suppose I want to create various sketches on this part of the design. 917 00:32:49,480 --> 00:32:50,480 Okay. 918 00:32:50,480 --> 00:32:52,480 This part of the cuboid. 919 00:32:52,480 --> 00:32:54,480 So I am clicking this face. 920 00:32:54,480 --> 00:32:55,480 Okay. 921 00:32:55,480 --> 00:32:57,480 Now I am going to do a sketch on this face. 922 00:32:57,480 --> 00:33:00,480 I am clicking the sketch option, a sketch tool. 923 00:33:00,480 --> 00:33:01,480 Now, okay. 924 00:33:01,480 --> 00:33:03,480 Let me drag it to the center of the screen. 925 00:33:03,480 --> 00:33:06,480 Now what I am going to do is I am going to create some sketches here. 926 00:33:06,480 --> 00:33:09,480 I am going to create a circle like this. 927 00:33:09,480 --> 00:33:12,480 Okay. And also I am going to create a random profile here. 928 00:33:12,480 --> 00:33:13,480 Something like this. 929 00:33:13,480 --> 00:33:14,480 Okay. 930 00:33:14,480 --> 00:33:15,480 Any random profile. 931 00:33:15,480 --> 00:33:16,480 Okay. 932 00:33:16,480 --> 00:33:18,480 And I am going to create one ellipse here. 933 00:33:18,480 --> 00:33:19,480 Like this. 934 00:33:19,480 --> 00:33:20,480 This big. 935 00:33:20,480 --> 00:33:21,480 Okay. 936 00:33:21,480 --> 00:33:22,480 Like this. 937 00:33:22,480 --> 00:33:25,480 Now let's use the multi-pad feature. 938 00:33:25,480 --> 00:33:26,480 Okay. 939 00:33:26,480 --> 00:33:30,480 So for using the multi-pad feature, let's first exit this sketch. 940 00:33:30,480 --> 00:33:31,480 Okay. 941 00:33:31,480 --> 00:33:34,480 Now let's use the multi-pad feature. 942 00:33:34,480 --> 00:33:35,480 Okay. 943 00:33:35,480 --> 00:33:39,480 So for using the multi-pad feature, let's first exit this sketch. 944 00:33:39,480 --> 00:33:42,480 Whenever you want to exit or whenever you want to add something, 945 00:33:42,480 --> 00:33:44,480 you have to exit the sketch. 946 00:33:44,480 --> 00:33:47,480 Click exit workbench. 947 00:33:47,480 --> 00:33:48,480 Okay. 948 00:33:48,480 --> 00:33:52,480 Now if you want to do 18 isometric view, you can click here. 949 00:33:52,480 --> 00:33:53,480 Okay. 950 00:33:53,480 --> 00:33:55,480 This is the isometric view. 951 00:33:55,480 --> 00:33:57,480 But we are going to sketch. 952 00:33:57,480 --> 00:34:02,480 We have reschedged on the right side, on the bottom side of the view. 953 00:34:02,480 --> 00:34:05,480 So we are going here. 954 00:34:05,480 --> 00:34:06,480 Okay. 955 00:34:06,480 --> 00:34:07,480 Like this. 956 00:34:07,480 --> 00:34:08,480 I am rotating it. 957 00:34:08,480 --> 00:34:09,480 Like this. 958 00:34:09,480 --> 00:34:10,480 Okay. 959 00:34:10,480 --> 00:34:11,480 So you can see better. 960 00:34:11,480 --> 00:34:15,480 Now what I am going to do is I am going to click on the drop-down menu of pet. 961 00:34:15,480 --> 00:34:18,480 And I am going to select multi-pad feature. 962 00:34:18,480 --> 00:34:19,480 Like this. 963 00:34:19,480 --> 00:34:28,480 So in multi-pad feature, what you can do is you can give the length of extrusion of all the elements 964 00:34:28,480 --> 00:34:33,480 of each of all the sketches you have drawn at once. 965 00:34:33,480 --> 00:34:35,480 Like suppose if you have clicked on this one, this thing is highlighted. 966 00:34:35,480 --> 00:34:36,480 This profile. 967 00:34:36,480 --> 00:34:41,480 If you want this to extrude or if you want this to pad, suppose 30 mm. 968 00:34:41,480 --> 00:34:43,480 So you can click on 30. 969 00:34:43,480 --> 00:34:44,480 Okay. 970 00:34:44,480 --> 00:34:45,480 Now I am clicking next. 971 00:34:45,480 --> 00:34:46,480 This one. 972 00:34:46,480 --> 00:34:47,480 This rectangle. 973 00:34:47,480 --> 00:34:50,480 Suppose I am going to pad it 80 mm. 974 00:34:50,480 --> 00:34:52,480 So I am going to click 80. 975 00:34:52,480 --> 00:34:53,480 Now this thing ellipse. 976 00:34:53,480 --> 00:34:56,480 I am going to pad it to 10 mm. 977 00:34:56,480 --> 00:34:58,480 Like this and this circle. 978 00:34:58,480 --> 00:35:01,480 I am going to pad to 60 mm. 979 00:35:01,480 --> 00:35:02,480 Okay. 980 00:35:02,480 --> 00:35:04,480 Now if you click preview. 981 00:35:04,480 --> 00:35:08,480 So see all the different profiles have been paded. 982 00:35:08,480 --> 00:35:12,480 And the length are all different, which you have given here. 983 00:35:12,480 --> 00:35:18,480 So you can pad different profiles at the same time of different lengths by using the multi-pad 984 00:35:18,480 --> 00:35:19,480 feature. 985 00:35:19,480 --> 00:35:21,480 If you click okay, then it is done. 986 00:35:21,480 --> 00:35:22,480 Okay. 987 00:35:22,480 --> 00:35:25,480 So you are getting a part like this. 988 00:35:25,480 --> 00:35:26,480 Okay. 989 00:35:26,480 --> 00:35:31,480 So this is the pad and multi-pad feature, which will be the most common use tool by you. 990 00:35:31,480 --> 00:35:34,480 If you want to draw any part. 991 00:35:34,480 --> 00:35:39,480 Also, whatever you have used, the pad feature whenever you have used the pad feature, whatever 992 00:35:39,480 --> 00:35:44,480 feature you have used, you can see on this pad, you can see on this tree, branch tree. 993 00:35:44,480 --> 00:35:46,480 So this is my pad one. 994 00:35:46,480 --> 00:35:47,480 Okay. 995 00:35:47,480 --> 00:35:48,480 This is my pad two. 996 00:35:48,480 --> 00:35:49,480 This is multi-pad what I have used. 997 00:35:49,480 --> 00:35:53,480 And if you want to delete, you can just try to click and click delete. 998 00:35:53,480 --> 00:35:55,480 Okay. 999 00:35:55,480 --> 00:35:56,480 And you can click on okay. 1000 00:35:56,480 --> 00:35:59,480 Or you can just select this and press the delete button on your keyboard. 1001 00:35:59,480 --> 00:36:03,480 It will delete the pad feature or any feature which you want. 1002 00:36:03,480 --> 00:36:09,480 So now let's move to the other feature, which is the pocket feature or pocket tool. 1003 00:36:09,480 --> 00:36:14,480 So what I am going to do is I am going to click on this surface. 1004 00:36:14,480 --> 00:36:19,480 I am going to sketch on this surface. 1005 00:36:19,480 --> 00:36:24,480 And I am going to create a circular profile on this surface like this. 1006 00:36:24,480 --> 00:36:25,480 Okay. 1007 00:36:25,480 --> 00:36:29,480 Now I am going to exit it. 1008 00:36:29,480 --> 00:36:30,480 Exit this sketch. 1009 00:36:30,480 --> 00:36:32,480 And now I am using the pocket feature. 1010 00:36:32,480 --> 00:36:35,480 So pocket is the opposite of pad. 1011 00:36:35,480 --> 00:36:38,480 Pad is what creating something, creating adding the material. 1012 00:36:38,480 --> 00:36:39,480 Okay. 1013 00:36:39,480 --> 00:36:41,480 Pocket is what removing the material. 1014 00:36:41,480 --> 00:36:46,480 So if I select this pocket feature, what it does is it removes the element in a cylindrical 1015 00:36:46,480 --> 00:36:47,480 form. 1016 00:36:47,480 --> 00:36:51,480 So I have drawn a circle to remove the element in a cylindrical form. 1017 00:36:51,480 --> 00:36:59,480 So now if you want to remove the element for about let's say 40 mm depth, the depth is 1018 00:36:59,480 --> 00:37:00,480 40 mm. 1019 00:37:00,480 --> 00:37:01,480 Okay. 1020 00:37:01,480 --> 00:37:05,480 So now you can click on preview like this. 1021 00:37:05,480 --> 00:37:07,480 And you can click on okay now. 1022 00:37:07,480 --> 00:37:11,480 So it removes the element like this pocket feature. 1023 00:37:11,480 --> 00:37:16,480 So in order to remove material, in order to remove something, in order to create a hole 1024 00:37:16,480 --> 00:37:19,480 something, you can use the pocket feature. 1025 00:37:19,480 --> 00:37:25,480 And this multi pocket feature is just the opposite of multi pad feature actually. 1026 00:37:25,480 --> 00:37:26,480 Okay. 1027 00:37:26,480 --> 00:37:28,480 Now let's delete this pocket feature. 1028 00:37:28,480 --> 00:37:30,480 I will delete it. 1029 00:37:30,480 --> 00:37:35,480 Pad and pocket are the most important features and the most common features which you will 1030 00:37:35,480 --> 00:37:36,480 be using. 1031 00:37:36,480 --> 00:37:37,480 Okay. 1032 00:37:37,480 --> 00:37:38,480 Let's delete this pad also. 1033 00:37:38,480 --> 00:37:39,480 Okay. 1034 00:37:39,480 --> 00:37:40,480 Sorry. 1035 00:37:40,480 --> 00:37:41,480 Not paste. 1036 00:37:41,480 --> 00:37:42,480 Delete. 1037 00:37:42,480 --> 00:37:43,480 Okay. 1038 00:37:43,480 --> 00:37:46,480 Now let's see another feature. 1039 00:37:46,480 --> 00:37:48,280 This is called shaft feature. 1040 00:37:48,280 --> 00:37:53,480 For shaft feature, I am again going to sketch something on x i plane. 1041 00:37:53,480 --> 00:37:54,480 Okay. 1042 00:37:54,480 --> 00:38:03,480 So I am let's suppose I am sketching a rectangle or like this. 1043 00:38:03,480 --> 00:38:04,480 Okay. 1044 00:38:04,480 --> 00:38:07,480 You can also give the constraints, give the dimensions. 1045 00:38:07,480 --> 00:38:09,480 I am just not doing it for you. 1046 00:38:09,480 --> 00:38:13,480 It is just an example to show you. 1047 00:38:13,480 --> 00:38:16,480 So now what I am going to do is I am going to exit my sketch. 1048 00:38:16,480 --> 00:38:17,480 Okay. 1049 00:38:17,480 --> 00:38:22,480 And I am going to click the isometric view here. 1050 00:38:22,480 --> 00:38:24,480 So you can see better. 1051 00:38:24,480 --> 00:38:27,480 And now I am going to use this shaft feature. 1052 00:38:27,480 --> 00:38:28,480 Shaft. 1053 00:38:28,480 --> 00:38:29,480 Okay. 1054 00:38:29,480 --> 00:38:33,480 In shaft feature, you have to select. 1055 00:38:33,480 --> 00:38:35,480 You have to select some profile. 1056 00:38:35,480 --> 00:38:36,480 Selection is sketch file. 1057 00:38:36,480 --> 00:38:39,480 So this sketch is already selected. 1058 00:38:39,480 --> 00:38:40,480 So it's okay. 1059 00:38:40,480 --> 00:38:44,480 Now shaft feature, what it does is it does the pad feature function. 1060 00:38:44,480 --> 00:38:48,480 But in a rotation manner, you will see like see. 1061 00:38:48,480 --> 00:38:50,480 You have to select an axis. 1062 00:38:50,480 --> 00:38:52,480 So suppose I am selecting this axis. 1063 00:38:52,480 --> 00:38:56,480 So what it does is it produces a material. 1064 00:38:56,480 --> 00:38:59,480 It adds material in a circular manner. 1065 00:38:59,480 --> 00:39:00,480 Okay. 1066 00:39:00,480 --> 00:39:04,480 We have done the rotation about this axis and adding the material. 1067 00:39:04,480 --> 00:39:08,480 You can also not do the complete 360 degree rotation. 1068 00:39:08,480 --> 00:39:11,480 You can also adjust the degree of rotation like this. 1069 00:39:11,480 --> 00:39:12,480 Okay. 1070 00:39:12,480 --> 00:39:14,480 Like this. 1071 00:39:14,480 --> 00:39:18,480 Or if you want to make a cylinder, you can just keep 360 degree. 1072 00:39:18,480 --> 00:39:20,480 And you can preview it. 1073 00:39:20,480 --> 00:39:21,480 Okay. 1074 00:39:21,480 --> 00:39:25,480 So the rectangle has now become a cylinder. 1075 00:39:25,480 --> 00:39:28,480 Because we have rotated the rectangle about one of its axis. 1076 00:39:28,480 --> 00:39:30,480 You can click okay. 1077 00:39:30,480 --> 00:39:34,480 And this will be a cylinder now. 1078 00:39:34,480 --> 00:39:38,480 So shaft feature is like making a circular object. 1079 00:39:38,480 --> 00:39:42,480 Or a any profile which you have to note it about axis. 1080 00:39:42,480 --> 00:39:44,480 So suppose you want to make a bearing. 1081 00:39:44,480 --> 00:39:45,480 Okay. 1082 00:39:45,480 --> 00:39:46,480 Ball bearing. 1083 00:39:46,480 --> 00:39:48,480 So let's see how you can do that. 1084 00:39:48,480 --> 00:39:53,480 First of all, I am going to delete this. 1085 00:39:53,480 --> 00:39:54,480 Okay. 1086 00:39:54,480 --> 00:39:57,480 Now I am going to again go to sketch. 1087 00:39:57,480 --> 00:40:01,480 Select any plane. 1088 00:40:01,480 --> 00:40:07,480 And what I am going to do is I am going to create a circle. 1089 00:40:07,480 --> 00:40:13,480 And I am going to divide this circle into two. 1090 00:40:13,480 --> 00:40:20,480 And then I am going to trim this upper part of the circle. 1091 00:40:20,480 --> 00:40:23,480 So this is a semicircle. 1092 00:40:23,480 --> 00:40:28,480 Now what I am going to do is I am going to exit this sketch. 1093 00:40:28,480 --> 00:40:32,480 And I am going to use the shaft feature. 1094 00:40:32,480 --> 00:40:33,480 Okay. 1095 00:40:33,480 --> 00:40:35,480 360 degree sketch is selected. 1096 00:40:35,480 --> 00:40:37,480 Which axis about this axis. 1097 00:40:37,480 --> 00:40:41,480 So you will see it creates some ball bearing. 1098 00:40:41,480 --> 00:40:44,480 Or a bearing on a circular ball type object. 1099 00:40:44,480 --> 00:40:47,480 So like this, this feature is used. 1100 00:40:47,480 --> 00:40:50,480 Okay. 1101 00:40:50,480 --> 00:40:54,480 This groove is basically the opposite of shaft. 1102 00:40:54,480 --> 00:40:56,480 Let's see how. 1103 00:40:56,480 --> 00:41:00,480 Let's delete this. 1104 00:41:00,480 --> 00:41:02,480 Okay. 1105 00:41:02,480 --> 00:41:08,480 And let me again create a sketch for you. 1106 00:41:08,480 --> 00:41:09,480 Okay. 1107 00:41:09,480 --> 00:41:12,480 Suppose I have created a cylinder only. 1108 00:41:12,480 --> 00:41:16,480 Let's do a simple sketch only. 1109 00:41:16,480 --> 00:41:23,480 I am creating a cylinder exiting using the pad feature. 1110 00:41:23,480 --> 00:41:24,480 Okay. 1111 00:41:24,480 --> 00:41:29,480 The length should be let's say 40. 1112 00:41:29,480 --> 00:41:31,480 Let's review it. 1113 00:41:31,480 --> 00:41:32,480 Okay. 1114 00:41:32,480 --> 00:41:33,480 One more thing is there. 1115 00:41:33,480 --> 00:41:36,480 If you don't want the cylinder to be in this direction, 1116 00:41:36,480 --> 00:41:38,480 you want to be in the opposite direction. 1117 00:41:38,480 --> 00:41:42,480 So you can choose reverse direction like this. 1118 00:41:42,480 --> 00:41:46,480 And there is another option more click on more. 1119 00:41:46,480 --> 00:41:49,480 So what you can do is you can also extrude. 1120 00:41:49,480 --> 00:41:52,480 You can also pad on this direction and this direction both the dimensions. 1121 00:41:52,480 --> 00:41:58,480 So suppose you are giving some length here like 50. 1122 00:41:58,480 --> 00:41:59,480 Okay. 1123 00:41:59,480 --> 00:42:01,480 So in the opposite direction, it's 50. 1124 00:42:01,480 --> 00:42:03,480 And this direction, it's 40. 1125 00:42:03,480 --> 00:42:05,480 Or 43 or 53. 1126 00:42:05,480 --> 00:42:06,480 Okay. 1127 00:42:06,480 --> 00:42:08,480 You can click on preview. 1128 00:42:08,480 --> 00:42:09,480 You can click on. 1129 00:42:09,480 --> 00:42:10,480 Okay. 1130 00:42:10,480 --> 00:42:13,480 So this is basically your cylinder. 1131 00:42:13,480 --> 00:42:17,480 Now let's check this in Asymmetric View. 1132 00:42:17,480 --> 00:42:18,480 Okay. 1133 00:42:18,480 --> 00:42:21,480 Now what I am doing is I am selecting a plane here. 1134 00:42:21,480 --> 00:42:24,480 Let's say I am selecting this plane. 1135 00:42:24,480 --> 00:42:26,480 YZ plane. 1136 00:42:26,480 --> 00:42:27,480 Okay. 1137 00:42:27,480 --> 00:42:29,480 I am going normal to that plane. 1138 00:42:29,480 --> 00:42:32,480 And what I am going to do is I am going to sketch on that plane. 1139 00:42:32,480 --> 00:42:34,480 I have selected the YZ plane. 1140 00:42:34,480 --> 00:42:38,480 And I am going to click on the sketch button. 1141 00:42:38,480 --> 00:42:45,480 Now I am going to create a rectangle here like this. 1142 00:42:45,480 --> 00:42:50,480 And what I am going to do is I am going to exit the sketch. 1143 00:42:50,480 --> 00:42:54,480 And I am going to use this group feature. 1144 00:42:54,480 --> 00:42:56,480 I am going to use one group. 1145 00:42:56,480 --> 00:42:59,480 I have selected the sketch. 1146 00:42:59,480 --> 00:43:00,480 Okay. 1147 00:43:00,480 --> 00:43:01,480 Sketch is selected. 1148 00:43:01,480 --> 00:43:02,480 Sketch it. 1149 00:43:02,480 --> 00:43:03,480 This one. 1150 00:43:03,480 --> 00:43:05,480 And I am going to select an axis now. 1151 00:43:05,480 --> 00:43:07,480 I am selecting this middle axis. 1152 00:43:07,480 --> 00:43:08,480 And clicking preview. 1153 00:43:08,480 --> 00:43:09,480 And okay. 1154 00:43:09,480 --> 00:43:12,480 So it removes material in a rotation. 1155 00:43:12,480 --> 00:43:13,480 Okay. 1156 00:43:13,480 --> 00:43:14,480 360 degree. 1157 00:43:14,480 --> 00:43:19,480 If you don't want 360 degree, you can give the angle of your specific value if it is specific 1158 00:43:19,480 --> 00:43:20,480 requirement. 1159 00:43:20,480 --> 00:43:23,480 So this is the group feature. 1160 00:43:23,480 --> 00:43:25,480 Okay. 1161 00:43:25,480 --> 00:43:27,480 Now let's move to another tool. 1162 00:43:27,480 --> 00:43:31,480 First of all, I am going to delete this. 1163 00:43:31,480 --> 00:43:32,480 Okay. 1164 00:43:32,480 --> 00:43:33,480 Delete. 1165 00:43:33,480 --> 00:43:34,480 Okay. 1166 00:43:34,480 --> 00:43:41,480 Now let's draw another sketch on xy plane. 1167 00:43:41,480 --> 00:43:50,480 I am going to draw a slab or a rectangle. 1168 00:43:50,480 --> 00:43:55,480 I am going to choose center point of the rectangle. 1169 00:43:55,480 --> 00:43:58,480 This is my center point of the rectangle. 1170 00:43:58,480 --> 00:44:04,480 I am going to exit this sketch and I am going to click on pad. 1171 00:44:04,480 --> 00:44:06,480 And I am going to extrude it. 1172 00:44:06,480 --> 00:44:08,480 Let's say 50. 1173 00:44:08,480 --> 00:44:10,480 Let's preview it. 1174 00:44:10,480 --> 00:44:12,480 This is okay. 1175 00:44:12,480 --> 00:44:13,480 Okay. 1176 00:44:13,480 --> 00:44:15,480 So this is my slab. 1177 00:44:15,480 --> 00:44:16,480 Okay. 1178 00:44:16,480 --> 00:44:18,480 Now let's see what this whole feature does. 1179 00:44:18,480 --> 00:44:21,480 I am going to click on hold. 1180 00:44:21,480 --> 00:44:24,480 And I am going to click on the surface. 1181 00:44:24,480 --> 00:44:28,480 Hold basically as the name suggests it will create a hole. 1182 00:44:28,480 --> 00:44:32,480 So where you want to create a hole on the surface, so I have clicked on the surface. 1183 00:44:32,480 --> 00:44:37,480 But if you want to create a hole on a specific point in this surface, then you have to choose 1184 00:44:37,480 --> 00:44:40,480 this thing positioning sketch. 1185 00:44:40,480 --> 00:44:43,480 Click on this thing. 1186 00:44:43,480 --> 00:44:47,480 Now you can basically position wherever you want your sketch. 1187 00:44:47,480 --> 00:44:48,480 Okay. 1188 00:44:48,480 --> 00:44:49,480 Wherever you want your hole. 1189 00:44:49,480 --> 00:44:53,480 So now if you want to suppose like give a specific constraint to the hole. 1190 00:44:53,480 --> 00:45:05,480 So you can click on constraint and then give this constraint with reference to the axis. 1191 00:45:05,480 --> 00:45:08,480 Let's say horizontal measure distance. 1192 00:45:08,480 --> 00:45:14,480 I am going to keep it 100 mm. 1193 00:45:14,480 --> 00:45:19,480 And then again constraint. 1194 00:45:19,480 --> 00:45:24,480 Now this is the original but this time I am going to give it vertical measure distance. 1195 00:45:24,480 --> 00:45:28,480 Let's say 50. 1196 00:45:28,480 --> 00:45:31,480 Okay. 1197 00:45:31,480 --> 00:45:35,480 Now I am going to exit this sketch. 1198 00:45:35,480 --> 00:45:38,480 So now this location is selected for making the hole. 1199 00:45:38,480 --> 00:45:39,480 Okay. 1200 00:45:39,480 --> 00:45:42,480 This location. 1201 00:45:42,480 --> 00:45:45,480 Now here you can choose the type of like extension. 1202 00:45:45,480 --> 00:45:50,480 So blind means you have to give the diameter and you can leave the depth of the hole. 1203 00:45:50,480 --> 00:45:51,480 Okay. 1204 00:45:51,480 --> 00:45:52,480 How deep it should be. 1205 00:45:52,480 --> 00:45:54,480 You can also give the diameter. 1206 00:45:54,480 --> 00:45:55,480 Okay. 1207 00:45:55,480 --> 00:45:59,480 See if it's increasing up to next means up to next surface. 1208 00:45:59,480 --> 00:46:02,480 The hole will be created up to last means up to last surface. 1209 00:46:02,480 --> 00:46:04,480 The hole will be created. 1210 00:46:04,480 --> 00:46:06,480 So let's say I want to create the hole up to last. 1211 00:46:06,480 --> 00:46:07,480 Okay. 1212 00:46:07,480 --> 00:46:08,480 Up to last surface. 1213 00:46:08,480 --> 00:46:10,480 That is choose the up to last surface. 1214 00:46:10,480 --> 00:46:14,480 You can you can't give the depth option because it's up to last. 1215 00:46:14,480 --> 00:46:16,480 And then I'm going to click on preview. 1216 00:46:16,480 --> 00:46:17,480 Okay. 1217 00:46:17,480 --> 00:46:19,480 And then I'm going to click on okay. 1218 00:46:19,480 --> 00:46:23,480 So see how whole is created up to the last surface. 1219 00:46:23,480 --> 00:46:25,480 Last surface with this one. 1220 00:46:25,480 --> 00:46:28,480 So in this way you can easily create a hole. 1221 00:46:28,480 --> 00:46:31,480 So for that thing the whole option is used. 1222 00:46:31,480 --> 00:46:35,480 Or if you don't want to use the whole option you can also use the pocket feature. 1223 00:46:35,480 --> 00:46:38,480 For using the pocket feature all you have to do is you have to create a circle. 1224 00:46:38,480 --> 00:46:43,480 And then click on this pocket feature and then give the depth as up to last surface. 1225 00:46:43,480 --> 00:46:44,480 This surface. 1226 00:46:44,480 --> 00:46:45,480 Okay. 1227 00:46:45,480 --> 00:46:46,480 That's that simple. 1228 00:46:46,480 --> 00:46:47,480 Now let's move on to the next one. 1229 00:46:47,480 --> 00:46:48,480 Let me delete this. 1230 00:46:48,480 --> 00:46:49,480 Delete. 1231 00:46:49,480 --> 00:46:50,480 Okay. 1232 00:46:50,480 --> 00:46:51,480 Right click. 1233 00:46:51,480 --> 00:46:52,480 Delete. 1234 00:46:52,480 --> 00:46:53,480 And okay. 1235 00:46:53,480 --> 00:46:54,480 Okay. 1236 00:46:54,480 --> 00:46:56,480 So now let's move on to the next tool. 1237 00:46:56,480 --> 00:46:58,480 That is the rib tool. 1238 00:46:58,480 --> 00:46:59,480 Okay. 1239 00:46:59,480 --> 00:47:01,480 For rib tool I'm going to create a sketch first. 1240 00:47:01,480 --> 00:47:02,480 I'm selecting a website pen. 1241 00:47:02,480 --> 00:47:03,480 Clicking on sketch. 1242 00:47:03,480 --> 00:47:04,480 Okay. 1243 00:47:04,480 --> 00:47:05,480 Okay. 1244 00:47:05,480 --> 00:47:06,480 Okay. 1245 00:47:06,480 --> 00:47:07,480 Okay. 1246 00:47:07,480 --> 00:47:08,480 Okay. 1247 00:47:08,480 --> 00:47:09,480 Okay. 1248 00:47:09,480 --> 00:47:10,480 Okay. 1249 00:47:10,480 --> 00:47:13,480 Is a website pen clicking on sketch. 1250 00:47:13,480 --> 00:47:23,480 And I'm going to create a centre-point rectangle here like this. 1251 00:47:23,480 --> 00:47:30,480 I'm going to exit the sketch, and then I'm going to pad it 50 mm. 1252 00:47:30,480 --> 00:47:32,480 Let's preview. 1253 00:47:32,480 --> 00:47:34,480 Yeah, it's okay. 1254 00:47:34,480 --> 00:47:36,480 Clicking okay 1255 00:47:38,920 --> 00:47:43,920 Now what I'm gonna do is I'm gonna create a geometry in this plane 1256 00:47:45,640 --> 00:47:48,640 So I'm click selecting the plane clicking sketch 1257 00:47:48,640 --> 00:47:56,920 And I'm gonna create a i section here like this 1258 00:48:10,120 --> 00:48:13,319 I'm just creating the half portion of the i section and 1259 00:48:13,320 --> 00:48:18,120 And now I'm gonna create a reference line here 1260 00:48:21,440 --> 00:48:25,080 Now I'm just gonna mirror this half i section 1261 00:48:25,920 --> 00:48:27,920 Okay, let's mirror it 1262 00:48:28,800 --> 00:48:32,920 About this axis like this. Now I'm gonna exit the sketch 1263 00:48:36,320 --> 00:48:38,320 Now I'm gonna draw a profile 1264 00:48:38,320 --> 00:48:44,640 But perpendicular to this plane or perpendicular to this sketch so for drawing that profile 1265 00:48:44,640 --> 00:48:47,520 I have to choose a perpendicular plane to this plane 1266 00:48:48,280 --> 00:48:50,280 But that plane could be this one 1267 00:48:50,920 --> 00:48:53,720 That explain so I'm selecting ZX plane and 1268 00:48:54,520 --> 00:48:56,680 I'm clicking on sketch 1269 00:49:00,040 --> 00:49:05,200 Okay, so what I'm gonna do is I'm gonna create a profile I'm gonna create a spline profile 1270 00:49:05,200 --> 00:49:08,319 Like this 1271 00:49:12,160 --> 00:49:14,160 Okay, this is fine 1272 00:49:15,640 --> 00:49:17,640 Now I'm gonna exit the sketch 1273 00:49:21,359 --> 00:49:28,960 So this looks something like this now what this rip feature does is this rip feature will extrude this profile 1274 00:49:29,480 --> 00:49:31,480 In a direction of this profile 1275 00:49:31,480 --> 00:49:34,240 So let's click on this rip feature 1276 00:49:36,920 --> 00:49:41,960 Now which profile I have to extrude I am trying to select that so I'm gonna extrude this profile and 1277 00:49:42,880 --> 00:49:47,160 Center curve about which curve I have to extrude or pad about this curve 1278 00:49:48,080 --> 00:49:50,080 Okay, so let's preview it 1279 00:49:50,680 --> 00:49:52,840 So you can get a shape something like this 1280 00:49:54,040 --> 00:49:56,040 This is used by the rip feature 1281 00:49:56,560 --> 00:49:58,280 Okay 1282 00:49:58,280 --> 00:50:01,560 So you can create something like this by using the rip feature 1283 00:50:04,440 --> 00:50:09,920 Okay, now let's move on to the slot feature the slot feature is just the position of rip feature the 1284 00:50:10,280 --> 00:50:15,880 Refeature adds is used to add a material and the slot feature is used to remove a material 1285 00:50:16,360 --> 00:50:20,440 Suppose I draw a profile on this plane. I'm clicking on sketch 1286 00:50:20,440 --> 00:50:27,560 And I'm gonna draw a rectangle here center point rectangle 1287 00:50:31,560 --> 00:50:33,560 Like this 1288 00:50:35,160 --> 00:50:38,360 And what I'm gonna do is now I'm gonna exit the sketch and 1289 00:50:40,600 --> 00:50:43,720 Draw a profile by perpendicular to this plane 1290 00:50:43,720 --> 00:50:50,200 Okay, so I'm going to draw a profile perpendicular to this plane so I can choose this one 1291 00:50:51,120 --> 00:50:53,120 Why is it playing? 1292 00:50:53,120 --> 00:50:55,120 clicking on sketch 1293 00:50:58,359 --> 00:51:00,560 And I'm gonna draw a profile here I 1294 00:51:01,160 --> 00:51:03,160 Spline 1295 00:51:03,959 --> 00:51:05,959 Something like this 1296 00:51:07,640 --> 00:51:09,640 Okay 1297 00:51:09,640 --> 00:51:12,920 Now I'm gonna exit the sketch 1298 00:51:17,080 --> 00:51:23,400 Now one more important thing is that this guiding curve doesn't has always to be passed through the profile which you have created 1299 00:51:23,640 --> 00:51:28,560 This just shows the direction in which we have to remove the material so it can be anywhere 1300 00:51:28,560 --> 00:51:31,240 But it should be at a plane perpendicular to the profile plane 1301 00:51:31,720 --> 00:51:33,720 Now I'm clicking the slot feature 1302 00:51:34,600 --> 00:51:38,640 I'm clicking the profile and center curve guiding curve is this 1303 00:51:38,640 --> 00:51:41,279 I'm clicking on preview and selecting okay 1304 00:51:42,000 --> 00:51:46,400 So see the material has been removed in the guiding curve direction 1305 00:51:48,960 --> 00:51:52,240 Okay, in that spline curve direction the material has been removed 1306 00:51:52,879 --> 00:51:57,279 So this feature is this this thing can be done by the using of slot feature 1307 00:51:59,040 --> 00:52:01,040 Okay 1308 00:52:01,040 --> 00:52:07,840 So these were the important tools which you can which you will be using by while drawing a part in a ktv5 1309 00:52:08,640 --> 00:52:16,240 And also these features will be the most common features which will be helpful for you to draw any part you can draw any part just by using this features 1310 00:52:17,000 --> 00:52:25,600 One more small thing is that I have to show you this use of these features also these tools also this small tools are like edge fillet and chamfer 1311 00:52:25,600 --> 00:52:27,600 These are very simple tools 1312 00:52:27,600 --> 00:52:32,000 Okay, so let's see these are tools also one by one first of all what I'm gonna do is I'm gonna do it this 1313 00:52:32,560 --> 00:52:34,560 Refuge and slot feature 1314 00:52:34,560 --> 00:52:36,560 Or simplifying the 1315 00:52:36,560 --> 00:52:38,560 profile okay 1316 00:52:38,560 --> 00:52:40,560 And right click delete 1317 00:52:41,680 --> 00:52:44,640 Okay, and I'm gonna click on asymmetric view 1318 00:52:46,400 --> 00:52:50,799 Okay, I'm gonna bring it to center now. Let's see. What is this? This is edge fillet 1319 00:52:51,279 --> 00:52:53,279 So it's very simple just click on edge fillet 1320 00:52:53,280 --> 00:53:01,280 Okay, click the edge which we want to do a fillet. Suppose I click this edge now you can select the reduce of the fillet 1321 00:53:01,280 --> 00:53:05,280 Let's let it be 5 mm only let's preview it and let's click okay 1322 00:53:06,000 --> 00:53:08,000 See this edge has been filleted 1323 00:53:08,880 --> 00:53:13,280 So it's just as simple as that like whichever edge you want to fillet just click on that edge 1324 00:53:13,760 --> 00:53:20,480 Similar thing is in the case of chamfer chamfer is nothing but a fillet which is straight line. This is a curve 1325 00:53:20,480 --> 00:53:24,480 chamfer will be in a straight line. So let's chamfer this edge 1326 00:53:25,200 --> 00:53:30,640 Okay, this edge let's chamfer it. I'm selecting this edge and I'm increasing the length of the chamfer 1327 00:53:31,440 --> 00:53:33,440 Hmm, let's say it's 1328 00:53:33,440 --> 00:53:35,440 7 mm click on okay 1329 00:53:36,000 --> 00:53:39,040 So this length is 7 mm and this edge has been chamfered 1330 00:53:39,920 --> 00:53:43,280 So these are the small things and there are various types of fillet 1331 00:53:44,080 --> 00:53:50,240 This fillet also, but the most commonly used is the edge fillet only you can try these all options 1332 00:53:50,240 --> 00:53:52,959 It's very simple just you have to click and check what it does 1333 00:53:54,399 --> 00:54:00,240 Okay, now another thing is draft angle. Okay, so for draft angle let me draw another geometry for you 1334 00:54:01,120 --> 00:54:03,839 I'm gonna delete this fillets 1335 00:54:07,120 --> 00:54:09,120 Okay 1336 00:54:09,120 --> 00:54:12,080 And now I'm gonna do what is 1337 00:54:12,799 --> 00:54:17,919 I'm gonna double click on this pad one and I'm gonna edit it. I'm gonna increase the 1338 00:54:17,920 --> 00:54:19,440 The 1339 00:54:19,440 --> 00:54:25,040 pad value. I'm gonna do it. Set it mm. Let's preview it and click okay 1340 00:54:27,040 --> 00:54:30,000 Okay, let's take it to the asymmetric view 1341 00:54:31,360 --> 00:54:35,520 So what this draft angle does is let's click on this option first 1342 00:54:36,400 --> 00:54:40,960 And we have to first select faces to draft. Suppose I want to draft this face and this face 1343 00:54:41,360 --> 00:54:43,200 So click the faces which you want to draft 1344 00:54:43,200 --> 00:54:49,200 And angle of draft by what angle you want to draft. Suppose I want to draft it by 10 degrees 1345 00:54:49,919 --> 00:54:55,200 13 degrees and neutral element so neutral element about which you want to draft 1346 00:54:55,200 --> 00:55:00,640 So I'm gonna draft it about this element. So this is my neutral element. So these two faces will draft 1347 00:55:01,200 --> 00:55:06,879 13 degrees about this fixed face. Okay, let's preview it and let's click okay 1348 00:55:06,880 --> 00:55:15,760 So like this. These two faces has been draft about this neutral neutral plane neutral face. So this feature is called as draft feature 1349 00:55:19,280 --> 00:55:22,080 Now let's move ahead. Let's delete this draft feature 1350 00:55:24,080 --> 00:55:27,440 And turn and delete this pad also delete 1351 00:55:28,640 --> 00:55:30,160 Okay 1352 00:55:30,160 --> 00:55:35,440 Okay, so now let's move on to the next feature for the next feature what I'm gonna do is I'm gonna create a 1353 00:55:35,440 --> 00:55:38,080 Rectangle or sketch on an xy plane 1354 00:55:40,160 --> 00:55:42,400 Oh, I'm gonna choose a center point rectangle here 1355 00:55:45,360 --> 00:55:47,680 This big and I'm gonna exit this sketch 1356 00:55:50,400 --> 00:55:52,400 And then choosing pad 1357 00:55:54,240 --> 00:55:56,240 And I'm gonna 1358 00:55:56,240 --> 00:55:58,240 Add it 50 let's see 50 1359 00:55:59,600 --> 00:56:01,600 Okay, okay, let's do some more 1360 00:56:02,480 --> 00:56:04,480 Let's do it 80 1361 00:56:04,480 --> 00:56:06,480 And click okay 1362 00:56:06,640 --> 00:56:10,640 Now, so I'm gonna select this shell feature. So let's see what the shell feature does 1363 00:56:11,120 --> 00:56:13,920 I'm playing on shell and I'm clicking on this face 1364 00:56:14,720 --> 00:56:17,280 Okay, and I'm gonna click okay 1365 00:56:18,880 --> 00:56:24,960 So see what shell feature does is shell feature removes the above face and make it as a shell 1366 00:56:25,200 --> 00:56:32,960 Okay, there is no solid here. It's a shell. It's empty and the above surface has been removed and this thickness 1367 00:56:32,960 --> 00:56:34,640 This thickness is one mm 1368 00:56:35,200 --> 00:56:37,200 Which we have set here 1369 00:56:37,360 --> 00:56:41,520 In this shell feature one mm you can also increase this thickness. Let's let's do this to five mm 1370 00:56:42,880 --> 00:56:49,440 Click okay, so this thickness is five mm and this cuboid has been become a shell the top face has been removed 1371 00:56:50,080 --> 00:56:52,080 This thing can be done by the shell feature 1372 00:56:54,880 --> 00:56:57,760 Okay, let's move on to the next tool that is thickness 1373 00:56:57,760 --> 00:57:05,120 thickness is nothing but very simple thing. Let's click on thickness and if you want to increase the thickness of a particular face 1374 00:57:05,600 --> 00:57:11,440 Select that face and by how much value if you want to increase the thickness by let's set 10 mm and click okay 1375 00:57:11,920 --> 00:57:17,200 So the thickness of this face will be increased by 10 mm this thing can be done by the thickness feature 1376 00:57:20,000 --> 00:57:22,320 Okay, let's move ahead. Let's delete this 1377 00:57:23,680 --> 00:57:25,680 thickness and 1378 00:57:25,680 --> 00:57:27,680 this shell feature also 1379 00:57:28,960 --> 00:57:30,960 Click okay 1380 00:57:31,600 --> 00:57:39,520 Okay, so now I'm gonna do what I'm gonna do is I'm gonna select this face and I'm gonna sketch on this face 1381 00:57:41,279 --> 00:57:43,919 And I'm gonna create a rectangular hole on this face 1382 00:57:46,080 --> 00:57:48,560 Like this and then I'm gonna exit the sketch 1383 00:57:50,640 --> 00:57:52,640 And then I'm selecting the pocket feature 1384 00:57:52,640 --> 00:57:54,640 And I'm gonna 1385 00:57:55,759 --> 00:57:56,960 I'm gonna 1386 00:57:56,960 --> 00:57:59,839 Pop up at the whole thing. So I'm gonna click okay 1387 00:58:02,000 --> 00:58:04,000 Okay, so it's like a hole 1388 00:58:04,240 --> 00:58:07,279 Now let's let's move on to the next tool which is this one 1389 00:58:08,240 --> 00:58:13,200 Remove face now remove face is like mostly used in philite element analysis 1390 00:58:13,680 --> 00:58:15,680 So when you want to simplify the geometry 1391 00:58:16,319 --> 00:58:19,600 So like it's a small hole here if you want to remove this hole 1392 00:58:19,600 --> 00:58:26,160 Okay, so you can select this remove face is remove face and you can select the faces which you want to remove 1393 00:58:27,279 --> 00:58:29,600 From the geometry to make it a simple geometry 1394 00:58:30,240 --> 00:58:32,799 Which can be used for finite element analysis easily 1395 00:58:33,520 --> 00:58:38,400 So I selected all the face here which I want to remove and I'm gonna click okay 1396 00:58:39,920 --> 00:58:43,040 So this thing has been this face has been removed or the hole has been removed 1397 00:58:44,000 --> 00:58:47,360 So this thing will not generally be in use to make parts 1398 00:58:47,360 --> 00:58:50,960 But if you want to make a part especially for finite element analysis 1399 00:58:51,520 --> 00:58:53,520 So this feature will be mostly used then 1400 00:58:55,040 --> 00:58:58,880 Okay, now let's move ahead. I'm gonna draw a sketch here 1401 00:59:00,560 --> 00:59:02,560 On this plane 1402 00:59:02,560 --> 00:59:04,560 Catch 1403 00:59:04,560 --> 00:59:17,759 I'm gonna create a L shape L shape profile here 1404 00:59:21,680 --> 00:59:23,680 Okay, I'm gonna insert it 1405 00:59:24,960 --> 00:59:26,960 I'm gonna pad it 1406 00:59:27,200 --> 00:59:31,120 I'm gonna mirrored it and I'm gonna keep it at 20 mm click okay 1407 00:59:31,120 --> 00:59:33,120 Okay 1408 00:59:33,520 --> 00:59:36,720 Now I'm gonna draw another profile here on this plane 1409 00:59:38,240 --> 00:59:40,240 Why is it plain clicking sketch? 1410 00:59:41,920 --> 00:59:43,920 I'm gonna draw a line here 1411 00:59:47,359 --> 00:59:50,400 Okay, I'm clicking exit 1412 00:59:51,680 --> 00:59:53,680 Now I'm gonna use this feature 1413 00:59:54,319 --> 00:59:56,960 For it combined and I'm gonna use a stiffener here 1414 00:59:56,960 --> 01:00:00,960 Clicking on a stiffener now see 1415 01:00:00,960 --> 01:00:04,400 Selection this this line is selected here is sketch forest this line 1416 01:00:05,120 --> 01:00:10,160 So what it does is it's adds material it basically stiffens this L shape by adding material 1417 01:00:10,240 --> 01:00:12,240 That's what it's called a stiffener 1418 01:00:12,240 --> 01:00:17,120 Now how much thick you want this to be done which you can set it from your thickness is one mm 1419 01:00:17,120 --> 01:00:19,120 So you can increase it 1420 01:00:19,120 --> 01:00:21,120 I'm gonna keep it to 10 mm let's say 1421 01:00:21,840 --> 01:00:25,520 So it adds material in this way which is stiffens this L shape 1422 01:00:25,520 --> 01:00:27,520 Okay, click okay 1423 01:00:28,160 --> 01:00:31,920 Like this the stiffener option can be used okay, let's delete it 1424 01:00:39,600 --> 01:00:41,600 Okay 1425 01:00:41,600 --> 01:00:43,600 I'm deleting the pad option also 1426 01:00:44,240 --> 01:00:50,640 Okay, so now let's move ahead and see some more tools. We have covered the important ones from this one the important ones from this one 1427 01:00:50,640 --> 01:00:57,200 Now let's cover the important ones from this this thing this side also. So first of all I'm gonna choose this one 1428 01:00:57,680 --> 01:01:02,960 Translation okay translation command click on translation command adds the name suggests 1429 01:01:03,839 --> 01:01:11,040 What you have want to do is you want to translate some object or some profile by some quantity so you have to choose this 1430 01:01:12,160 --> 01:01:16,000 Translation tool. So do you really want to keep the translation specifically here? 1431 01:01:16,000 --> 01:01:18,000 Yes 1432 01:01:18,000 --> 01:01:21,840 Now suppose you want to translate this thing okay 1433 01:01:22,720 --> 01:01:26,880 So about which direction you have to choose first here the option for direction is coming 1434 01:01:27,440 --> 01:01:30,960 So I want to move it around around about this direction. Okay 1435 01:01:31,840 --> 01:01:35,920 So about how much distance you want to move it so let's I'm gonna move it to 1436 01:01:37,040 --> 01:01:39,440 Uh 50 mm click okay 1437 01:01:40,400 --> 01:01:44,320 So this thing has been moved 50 mm in this direction 1438 01:01:44,320 --> 01:01:47,200 It's as simple as that the translation command 1439 01:01:48,800 --> 01:01:52,800 Now let's see another thing the another one is rotation click on rotation 1440 01:01:53,920 --> 01:01:55,680 Yes, click yes 1441 01:01:55,680 --> 01:01:59,680 Uh axis about which axis you want to rotate so suppose I want to rotate about 1442 01:02:00,240 --> 01:02:02,240 So let's see this axis this edge 1443 01:02:03,120 --> 01:02:06,000 And about how much degree I wanted to rotate by 90 degree 1444 01:02:06,640 --> 01:02:08,400 click okay 1445 01:02:08,400 --> 01:02:11,280 So see this thing has been rotated about this edge 1446 01:02:11,280 --> 01:02:14,000 about 90 degree 1447 01:02:14,000 --> 01:02:16,400 Okay, then now third one is symmetry 1448 01:02:17,600 --> 01:02:23,200 The symmetry is also a simple thing. Let's do one thing first of all what we want to do is we want to create a sketch on this face 1449 01:02:24,080 --> 01:02:26,080 So let's click select a sketch 1450 01:02:28,000 --> 01:02:30,000 And click on this face 1451 01:02:33,520 --> 01:02:35,520 Let's zoom out a bit 1452 01:02:35,520 --> 01:02:40,080 Now what I'm gonna do is I'm gonna create a circle here 1453 01:02:42,720 --> 01:02:45,120 And I'm gonna exit this sketch 1454 01:02:47,520 --> 01:02:54,080 I'm gonna pat this circle into a cylinder 80 mm is fine click okay 1455 01:02:55,520 --> 01:02:57,520 Now I'm gonna use this 1456 01:02:58,480 --> 01:03:01,200 symmetry feature okay, I'm clicking on symmetry 1457 01:03:01,200 --> 01:03:04,560 click yes, and I'm gonna 1458 01:03:05,359 --> 01:03:08,799 symmetry this cylinder about this plane 1459 01:03:09,600 --> 01:03:11,120 Okay 1460 01:03:11,120 --> 01:03:12,080 This side 1461 01:03:12,080 --> 01:03:17,520 So let's see I'm gonna choose a reference. So I'm gonna choose this plane as reference 1462 01:03:18,240 --> 01:03:23,359 So this cylinder has been has become a symmetry about this plane. So it comes this side click okay 1463 01:03:24,160 --> 01:03:26,319 So this lender has moved from here to here 1464 01:03:26,320 --> 01:03:32,720 But worked if you want to keep this side cylinder also. So then option of mirror is there for you 1465 01:03:33,200 --> 01:03:35,200 Okay, let's undo it control Z 1466 01:03:36,480 --> 01:03:39,840 And now what I'm gonna do is I'm gonna choose mirror instead of symmetry 1467 01:03:40,480 --> 01:03:42,480 So I have chosen mirror 1468 01:03:43,120 --> 01:03:45,120 And which thing I want to mirror this thing 1469 01:03:45,680 --> 01:03:51,040 Okay mirroring element I have to choose where chosen this pad as mirroring element 1470 01:03:51,040 --> 01:03:53,040 Okay 1471 01:03:54,400 --> 01:04:00,080 Okay mirroring element I have to choose about which thing you want to mirror. So I want to mirror it about this plane 1472 01:04:00,240 --> 01:04:02,240 So I'm clicking this plane and clicking okay 1473 01:04:03,040 --> 01:04:05,840 See a mirror cylinder has been created 1474 01:04:07,759 --> 01:04:10,400 So this thing can be done by using the mirror feature 1475 01:04:10,400 --> 01:04:16,800 Okay, now let's control Z it undo it 1476 01:04:22,720 --> 01:04:25,040 Okay, let's go back to the symmetry view 1477 01:04:26,560 --> 01:04:28,560 Now let's see another feature that is this one 1478 01:04:29,840 --> 01:04:34,480 This is rectangular pattern two patterns. You are important to circular pattern rectangular pattern 1479 01:04:35,040 --> 01:04:37,440 First of all, we are gonna see about the rectangular pattern does 1480 01:04:37,440 --> 01:04:42,720 So for a rectangular pattern again, I'm gonna draw a profile on this face 1481 01:04:46,880 --> 01:04:48,880 I'm gonna draw a circle again 1482 01:04:51,040 --> 01:04:53,040 And I'm gonna exit the sketch 1483 01:04:56,240 --> 01:04:58,240 And then I'm gonna pad it 1484 01:04:58,640 --> 01:05:00,640 Hit TMM is fine click okay 1485 01:05:00,640 --> 01:05:05,680 Okay, so now I'm gonna use rectangular pattern on this cylinder 1486 01:05:06,240 --> 01:05:12,640 So I'm gonna choose this pad option here which is the pad of this cylinder and I'm gonna choose rectangular pattern here 1487 01:05:15,200 --> 01:05:18,240 So these two there are two things in stances and spacing 1488 01:05:18,640 --> 01:05:23,279 In stances means how many patterns you want to make how many cylinders you want to be patterned 1489 01:05:23,759 --> 01:05:28,720 And spacing between means the spacing the space between those the two cylinders 1490 01:05:28,720 --> 01:05:34,720 So first of all you have to select a different element about which direction you want to make a pattern 1491 01:05:35,279 --> 01:05:37,680 So let's say I'm gonna make a pattern about this direction 1492 01:05:38,720 --> 01:05:42,799 Let's coming towards the right so you can reverse it. Let's go. It's now it's coming towards the left. Okay 1493 01:05:43,520 --> 01:05:47,040 Now I'm gonna increase the spacing. I'm gonna do it to 40 mm 1494 01:05:47,759 --> 01:05:53,120 Let's preview it here. It's okay. And I'm gonna increase the instances to five 1495 01:05:54,160 --> 01:05:56,399 And I'm gonna click preview and I'm gonna click okay 1496 01:05:56,400 --> 01:06:02,720 So you have drawn only one cylinder you have made the pattern up to five cylinders like this easily 1497 01:06:03,280 --> 01:06:06,960 So this thing can be easily done by the rectangular pattern feature 1498 01:06:09,680 --> 01:06:15,360 Okay, let's move ahead and now see what the circular pattern feature does first of all I'm gonna delete this rectangular pattern feature 1499 01:06:17,600 --> 01:06:18,640 delete 1500 01:06:18,640 --> 01:06:20,640 okay 1501 01:06:21,040 --> 01:06:23,040 And delete 1502 01:06:23,040 --> 01:06:25,040 Okay 1503 01:06:25,040 --> 01:06:27,040 I'm gonna delete this pad also 1504 01:06:31,759 --> 01:06:33,759 Okay, pad all things 1505 01:06:40,480 --> 01:06:45,200 And now what I'm gonna do is I'm gonna create a circular profile on this xy plane 1506 01:06:46,880 --> 01:06:48,880 Clicking on sketch 1507 01:06:48,880 --> 01:06:53,440 Creating a center point circle 1508 01:06:54,320 --> 01:06:57,920 Okay, I'm gonna make it a little big 1509 01:07:00,560 --> 01:07:02,560 Exiting the sketch 1510 01:07:03,920 --> 01:07:05,920 Clicking pad 1511 01:07:06,880 --> 01:07:08,880 50 mm is fine 1512 01:07:10,480 --> 01:07:12,480 Click okay 1513 01:07:13,440 --> 01:07:15,440 And I'm gonna sketch on the top surface 1514 01:07:15,440 --> 01:07:20,560 And I'm gonna create another circle here 1515 01:07:22,560 --> 01:07:24,560 I'm gonna exit the sketch 1516 01:07:26,000 --> 01:07:28,000 And clicking pad 1517 01:07:28,800 --> 01:07:31,440 I'm gonna create a cylinder of 50 mm fine. Okay 1518 01:07:33,040 --> 01:07:35,040 Now I'm gonna use 1519 01:07:35,040 --> 01:07:37,040 circular pattern 1520 01:07:37,600 --> 01:07:41,280 And I'm gonna make a circular pattern of this center on this face 1521 01:07:41,280 --> 01:07:46,000 Okay, so reference element just reference element you can choose this face 1522 01:07:47,200 --> 01:07:49,200 So the 1523 01:07:49,680 --> 01:07:53,120 Revolution will be done along the axis of this circular plane 1524 01:07:54,400 --> 01:07:56,480 So in stenties means how many cylinders you want 1525 01:07:57,760 --> 01:07:59,760 Suppose I want 1526 01:08:01,200 --> 01:08:04,160 Oh, it's lenders of 45 degree each 1527 01:08:05,040 --> 01:08:07,040 I'm gonna click preview 1528 01:08:07,040 --> 01:08:09,040 Okay, and I'm gonna click okay 1529 01:08:09,040 --> 01:08:11,759 When this way you can easily make a circular pattern 1530 01:08:13,040 --> 01:08:18,240 Okay, you can also adjust the angle between these two and number of instances whatever you want 1531 01:08:19,519 --> 01:08:21,519 Let's move ahead 1532 01:08:22,720 --> 01:08:27,120 Uh, let's see this feature. This is scaling feature. It's scaling as an aim suggest if you want to 1533 01:08:27,840 --> 01:08:33,600 Make a bigger size or you want to scale bigger if you want to scale smaller than you can use this scaling feature 1534 01:08:34,399 --> 01:08:36,399 Okay, so click on scale feature 1535 01:08:36,399 --> 01:08:40,319 Now suppose I want to scale this whole thing or make it bigger 1536 01:08:41,279 --> 01:08:44,719 This whole thing. So what I'm gonna do is first of all reference. I'm gonna 1537 01:08:45,359 --> 01:08:49,120 Make it bigger about this plane about this surface 1538 01:08:49,839 --> 01:08:52,240 About how much ratio suppose I want to do it double 1539 01:08:52,719 --> 01:08:58,080 So let's see see how it's increasing. I want to make it 5 times bigger. So ratio is 5 creep okay 1540 01:08:59,040 --> 01:09:01,439 So this whole thing has become 5 times bigger now 1541 01:09:02,479 --> 01:09:04,479 Like this. So this is the scaling feature 1542 01:09:04,479 --> 01:09:11,040 So till now I've almost told you all the important features or tools which you which you are going to use to make a part 1543 01:09:11,759 --> 01:09:16,879 From this this and this these things are all sufficient to make up any part which you want 1544 01:09:17,599 --> 01:09:21,679 Now what we are going to do next is we are going to look how assembly can be done 1545 01:09:22,399 --> 01:09:26,000 Okay, how we can assemble parts and make it a complete assembly 1546 01:09:26,559 --> 01:09:30,559 Let's move ahead. So what I'm gonna do is I'm gonna close this from here 1547 01:09:30,560 --> 01:09:36,480 And now what I'm gonna do is I'm gonna create assembly. So for creating assembly first of all you have to 1548 01:09:37,120 --> 01:09:39,760 Open mechanical design and assembly design 1549 01:09:41,360 --> 01:09:43,920 Okay, then I know now the interface has been completely loaded 1550 01:09:45,120 --> 01:09:47,920 So let's see what is this component product part 1551 01:09:48,640 --> 01:09:52,320 Agustin component okay existing component without provisioning 1552 01:09:52,880 --> 01:09:55,040 So first of all for doing assembly 1553 01:09:55,680 --> 01:09:59,440 What you have to do you have to first insert the parts which you want to assemble 1554 01:09:59,440 --> 01:10:04,320 So for inserting the parts two options you have you have existing parts 1555 01:10:04,799 --> 01:10:08,320 Okay, in the existing component and existing component with positioning 1556 01:10:08,879 --> 01:10:16,160 So let's first import an existing component using this feature existing component. Okay. So I'm clicking existing component 1557 01:10:17,440 --> 01:10:22,000 And existing component after clicking this you have to select where you want to place the component 1558 01:10:22,400 --> 01:10:26,400 So I'm going to place the component here in product two. So let's click here in product 1559 01:10:26,400 --> 01:10:31,839 Now I already created some parts in Katie only so I'm just going to import that 1560 01:10:32,879 --> 01:10:36,559 So I'm going to import this part one and part one part three part four 1561 01:10:36,559 --> 01:10:40,400 I am you can import this one by one or you can import all at once 1562 01:10:40,799 --> 01:10:46,080 So I'm gonna import this first part only now. I'm clicking on first part one and I'm gonna open it 1563 01:10:48,400 --> 01:10:50,960 So this is my part one it's a rectangular slab 1564 01:10:50,960 --> 01:10:57,200 So now see I have imported the part using existing component. Now. What is the drawback of this feature? 1565 01:10:57,520 --> 01:10:59,520 This feature drawback is this 1566 01:10:59,520 --> 01:11:04,560 After importing the part you can't move it. Okay. You can't place it at your desired location 1567 01:11:05,280 --> 01:11:08,560 But what if I import this using existing component 1568 01:11:09,840 --> 01:11:13,360 With positioning feature. So let's see. So I'm gonna just undo it 1569 01:11:14,640 --> 01:11:18,720 And now I'm gonna import the same part using existing component with positioning feature 1570 01:11:18,720 --> 01:11:23,280 So I'm gonna click here where I want to import in product. I'm clicking here 1571 01:11:24,640 --> 01:11:26,800 Now I'm importing part one open 1572 01:11:29,360 --> 01:11:34,080 Here see the difference here a window is coming for a smart move. Okay. Let it load 1573 01:11:34,720 --> 01:11:41,040 Okay, so this is my smart move window here. What you can do is here you can click on this slab or this part 1574 01:11:41,360 --> 01:11:44,400 And you can move it along wherever you want. Okay 1575 01:11:44,400 --> 01:11:50,719 So you can place this rectangular slab or you can place this part on the screen in a position as you want 1576 01:11:51,280 --> 01:11:53,360 By using this feature which is 1577 01:11:53,920 --> 01:11:56,639 Existing component with positioning feature as the name suggests 1578 01:11:57,360 --> 01:12:00,000 So now I'm gonna just keep it here and select okay 1579 01:12:01,280 --> 01:12:05,360 So in this we have imported my part one. Now. I'm gonna import my part two 1580 01:12:06,000 --> 01:12:08,559 So again, I'm clicking here existing components with positioning 1581 01:12:09,599 --> 01:12:11,599 And clicking on product 1582 01:12:11,600 --> 01:12:13,600 And I'm gonna open part two 1583 01:12:15,600 --> 01:12:25,200 So this is my part two here also. I am using a smart move to position position my component. Okay. So I'm just positioning it somewhere here 1584 01:12:27,040 --> 01:12:29,040 Okay, like this 1585 01:12:30,400 --> 01:12:32,400 And clicking okay 1586 01:12:32,640 --> 01:12:34,960 Now I'm gonna import this part to once again 1587 01:12:36,000 --> 01:12:38,400 So clicking on existing component product 1588 01:12:38,400 --> 01:12:40,960 And then importing part two 1589 01:12:42,960 --> 01:12:44,960 Open 1590 01:12:46,240 --> 01:12:50,639 Okay, I'm gonna position it somewhere here like this 1591 01:12:52,799 --> 01:12:54,799 Licking okay 1592 01:12:55,519 --> 01:13:00,559 Now see when doing assembly what you have to do is you have to constrain some parts 1593 01:13:00,559 --> 01:13:02,320 So you have to move some parts 1594 01:13:02,320 --> 01:13:04,400 It means you have to join the parts together 1595 01:13:04,400 --> 01:13:09,360 So you have to for joining you have to give some constraints and if you want to move the parts 1596 01:13:09,839 --> 01:13:15,920 Then see how you can do it here two important tools remember existing component and existing component with positioning 1597 01:13:16,160 --> 01:13:22,400 This is used to import the part now this tools this tools are used to move the part. Okay, this tools 1598 01:13:22,799 --> 01:13:27,759 Let's drag it here see here. It is it and move. So these tools are used to move the parts 1599 01:13:28,080 --> 01:13:31,519 Now let's see the first tool the first tool is manipulation. Let's click on it 1600 01:13:31,520 --> 01:13:35,840 Okay, after clicking manipulation what you're seeing is a window 1601 01:13:36,400 --> 01:13:42,080 So manipulation means you can move you can drag you can rotate the part by using this window 1602 01:13:42,320 --> 01:13:47,680 Suppose you want to drag along xx. It's where to click this now you have to select the part which you want to drag 1603 01:13:48,000 --> 01:13:53,760 So this part now will be only dragged along the x-axis. Okay, if you want to drag along y you can choose y 1604 01:13:54,160 --> 01:13:59,600 This part will be dragged along y-axis and if you choose z then this part will be dragged along zxx 1605 01:13:59,600 --> 01:14:03,840 Okay, what is this thing this thing is drag along any axis? 1606 01:14:04,400 --> 01:14:08,560 You after choosing this you have to select an axis suppose I select this x this has my axis 1607 01:14:08,960 --> 01:14:11,680 So I can drag the part along this axis like this 1608 01:14:12,640 --> 01:14:14,960 Then when I leave you want to move the part in a plane 1609 01:14:15,440 --> 01:14:19,200 So you can click on this plane and you can move the part on y-axis 1610 01:14:20,160 --> 01:14:24,640 Similarly, y-axis plane similarly x-axis plane and this is used to drag along any plane 1611 01:14:24,720 --> 01:14:29,040 So after clicking this you have to choose a plane suppose I want to move this part along this plane 1612 01:14:29,040 --> 01:14:34,000 So I have clicked on this plane and now I can move it around the plane which I have clicked 1613 01:14:34,560 --> 01:14:39,120 And if you want to rotate it along x-axis so you can rotate it also about x-axis like this 1614 01:14:39,920 --> 01:14:43,600 If you want to rotate it along y-axis then you can rotate it about y-axis 1615 01:14:44,400 --> 01:14:46,080 like this 1616 01:14:46,080 --> 01:14:50,720 And similarly for that axis and if you want to drag or rotate around any particular axis 1617 01:14:50,720 --> 01:14:54,800 So you can choose that axis and then you can rotate this about that axis like this 1618 01:14:54,800 --> 01:15:01,600 So this thing is called manipulation tool it helps to drag rotate and move the part across any plane 1619 01:15:02,000 --> 01:15:04,000 So I am clicking cancel here 1620 01:15:04,320 --> 01:15:13,200 Okay now what I want is I want to join this part this two parts with this rectangular slab this part two with part one 1621 01:15:13,920 --> 01:15:18,240 So for joining what I have to do I have to make a contact between these two 1622 01:15:18,720 --> 01:15:23,120 So for contact another constraint tools what you have to do is you have to use these features 1623 01:15:23,120 --> 01:15:27,519 So here it is given coincidence constraint we guess constraints are here 1624 01:15:27,920 --> 01:15:34,720 coincidence constraint here it is contact constraint here it is offset constraint here it is angle constraint 1625 01:15:34,720 --> 01:15:36,720 So we are going to see this one by one 1626 01:15:36,720 --> 01:15:39,280 Let's first see this contact constraint what it does 1627 01:15:39,760 --> 01:15:41,760 So contact constraint as the name suggests 1628 01:15:42,320 --> 01:15:43,920 Click close 1629 01:15:43,920 --> 01:15:46,720 As the name suggests is used to make contact between two parts 1630 01:15:47,200 --> 01:15:49,200 Suppose I want this this face 1631 01:15:49,280 --> 01:15:50,800 This face 1632 01:15:50,800 --> 01:15:55,520 And this face to be in contact so I am going to click this face 1633 01:15:56,720 --> 01:15:58,560 And I am going to click this face 1634 01:15:58,560 --> 01:16:01,920 Okay now a contact constraints had been created between these two 1635 01:16:02,640 --> 01:16:06,480 And if you want to update it you have to update it like update all you have to click here 1636 01:16:07,760 --> 01:16:11,520 And it will be in contact now see it's in contact 1637 01:16:12,880 --> 01:16:17,760 And now what if I if you want to move this so you can click on this you can use manipulation tool 1638 01:16:17,760 --> 01:16:22,640 And you can drag along whatever you want access while access 1639 01:16:23,440 --> 01:16:25,440 So you can move it here 1640 01:16:25,760 --> 01:16:27,760 And you can move it along z axis also 1641 01:16:28,800 --> 01:16:30,000 Like this 1642 01:16:30,400 --> 01:16:37,360 But you can't move it along x axis because x axis is constrained now it is in context you can move along here in the x direction 1643 01:16:37,680 --> 01:16:39,680 Okay, click okay 1644 01:16:41,120 --> 01:16:46,400 Similarly I want to contact this thing also so first I am going to move it along x axis 1645 01:16:46,400 --> 01:16:48,400 So I can see the face 1646 01:16:48,400 --> 01:16:50,400 Okay, click okay 1647 01:16:51,200 --> 01:16:54,639 Now I'm going to constraint it using the contact constraint 1648 01:16:55,360 --> 01:16:58,400 Contact constraint close click do not prompt in the future 1649 01:16:59,360 --> 01:17:02,639 Okay, so I am going to constraint this face 1650 01:17:04,160 --> 01:17:07,519 With this face contact constraint and playing on update 1651 01:17:09,360 --> 01:17:11,360 Okay 1652 01:17:11,519 --> 01:17:13,519 So this is looking something like this 1653 01:17:13,520 --> 01:17:17,280 I want to get normal view to this plane so I can use normal 1654 01:17:18,240 --> 01:17:21,680 Or you can choose the front plane front view like this 1655 01:17:22,960 --> 01:17:24,960 Okay 1656 01:17:28,480 --> 01:17:32,160 Okay, so now what I'm going to do is I'm going to insert another component here 1657 01:17:32,720 --> 01:17:34,160 Okay, but 1658 01:17:34,160 --> 01:17:38,800 Before inserting another component what I want to do is I want to fix this locations of this part to 1659 01:17:38,800 --> 01:17:45,360 So for that now I can move it along z axis and y axis, but I want to fix this so I have to give a distance 1660 01:17:46,080 --> 01:17:51,520 From something, okay, so for that thing if you want to give a distance of a part from another part 1661 01:17:52,080 --> 01:17:57,360 You have to select offset feature or offset tool which can be selected from here offset constraint 1662 01:17:57,360 --> 01:18:01,280 Okay, so I'm clicking this now what I want is I want to select this face 1663 01:18:02,400 --> 01:18:06,720 And this face and I want the distance between two faces. Let's say 20 1664 01:18:06,720 --> 01:18:12,160 Okay, 20 mm click okay and click update here 1665 01:18:13,760 --> 01:18:18,560 Okay, so now this face is there to distance of 20 mm from this face 1666 01:18:19,120 --> 01:18:24,160 Okay, similarly I want to constraint this side also. So I'm clicking here offset constraint 1667 01:18:25,440 --> 01:18:30,800 And I'm clicking this face and this face and giving the distances 20 or minus 20 1668 01:18:31,760 --> 01:18:33,760 And click okay 1669 01:18:33,760 --> 01:18:35,280 Okay 1670 01:18:35,280 --> 01:18:39,040 And I want to consider in z axis also so I have to give offset feature 1671 01:18:40,559 --> 01:18:43,040 On this face and this face 1672 01:18:44,639 --> 01:18:47,440 And I'm gonna give it as 25 1673 01:18:48,719 --> 01:18:50,719 Click okay 1674 01:18:50,960 --> 01:18:52,960 And click update 1675 01:18:53,200 --> 01:18:56,000 Okay, and I'm gonna give this one also 1676 01:18:57,759 --> 01:19:03,120 25 so let's say offset this face and this face 1677 01:19:03,120 --> 01:19:08,480 Okay, instead of 25 I'm gonna give it 30 okay 1678 01:19:09,200 --> 01:19:11,200 Click okay and click update 1679 01:19:12,320 --> 01:19:14,320 Oh, I'm gonna change this one also to 30 1680 01:19:15,760 --> 01:19:17,760 So double click it you can edit it 1681 01:19:18,240 --> 01:19:20,240 giving 30 okay 1682 01:19:21,200 --> 01:19:29,200 And click update and whatever you are doing you can see here constraints surface constraint contact surface contact offset offset 1683 01:19:29,200 --> 01:19:34,400 So you can edit anything by clicking double clicking this thing. Okay, and you can edit the value 1684 01:19:34,880 --> 01:19:36,400 click okay 1685 01:19:36,559 --> 01:19:38,960 I'm moving back towards the 1686 01:19:39,840 --> 01:19:41,840 front view 1687 01:19:42,320 --> 01:19:43,840 Like this 1688 01:19:43,920 --> 01:19:47,840 So fun till now we have covered this contact constraint and offset constraint 1689 01:19:48,320 --> 01:19:52,320 Contact constraint we used to make content between two faces or two parts and 1690 01:19:52,880 --> 01:19:58,400 Offset constraint is used to give a distance particular distance of a part from another part. Okay 1691 01:19:58,400 --> 01:20:00,799 Okay, okay now let's import another part 1692 01:20:01,759 --> 01:20:03,759 So for that I'm using this 1693 01:20:04,480 --> 01:20:06,480 existing component with positioning 1694 01:20:08,080 --> 01:20:10,320 And now I'm gonna import part three open 1695 01:20:13,120 --> 01:20:15,519 Okay, so now let's move it a little here 1696 01:20:16,719 --> 01:20:18,719 Okay 1697 01:20:19,759 --> 01:20:21,759 Uh click okay 1698 01:20:21,760 --> 01:20:30,480 So now what I'm gonna do is first of all I'm gonna use manipulation tool and I'm gonna bring it forward 1699 01:20:32,240 --> 01:20:34,240 And a little up 1700 01:20:34,240 --> 01:20:35,920 Like this 1701 01:20:35,920 --> 01:20:39,840 Okay, this is good click okay now what I want this I 1702 01:20:40,880 --> 01:20:44,000 Want this cylinder to be inside this hole 1703 01:20:44,800 --> 01:20:50,400 So for that what I have to do I have to coincide this cylinder's axis with this whole axis 1704 01:20:50,400 --> 01:20:55,839 So for that this constraint is used it is called coincidence constraint click on this 1705 01:20:56,719 --> 01:21:04,879 And click on this axis and click on the whole axis. Okay, so this coincidence constraint has been created now click update 1706 01:21:06,240 --> 01:21:08,639 So see this cylinder is now inside this hole 1707 01:21:10,799 --> 01:21:12,799 Okay 1708 01:21:13,120 --> 01:21:16,559 So what I'm gonna do now is first of all I'm gonna click on front view 1709 01:21:16,560 --> 01:21:20,480 Now what I'm gonna do is I'm gonna me look at this cylinder 1710 01:21:22,400 --> 01:21:24,400 Invite direction 1711 01:21:25,200 --> 01:21:27,200 Something about this 1712 01:21:28,080 --> 01:21:30,080 Okay 1713 01:21:30,240 --> 01:21:32,240 And clicking okay 1714 01:21:32,800 --> 01:21:35,520 Okay, so now what I'm gonna do is I'm gonna insert another part 1715 01:21:37,280 --> 01:21:40,080 Product one I'm gonna insert part four 1716 01:21:41,040 --> 01:21:43,040 Click open 1717 01:21:43,040 --> 01:21:45,040 Okay 1718 01:21:45,040 --> 01:21:48,560 So my part is here so I can use manipulate 1719 01:21:50,320 --> 01:21:52,320 Okay 1720 01:21:52,320 --> 01:21:53,360 XX 1721 01:21:53,360 --> 01:21:55,360 Let's bring it forward 1722 01:21:55,600 --> 01:21:57,600 Y-axis 1723 01:21:59,280 --> 01:22:01,280 Okay and 1724 01:22:05,280 --> 01:22:07,840 And Z-axis from what around here 1725 01:22:10,320 --> 01:22:12,320 Okay, this is okay 1726 01:22:12,320 --> 01:22:15,360 So now what I'm gonna do is 1727 01:22:16,799 --> 01:22:23,840 I'm gonna constraint this okay, but first of all what we have forward we forward if we have forward to constraint this cylinder 1728 01:22:24,400 --> 01:22:31,599 Okay, see we can manipulate this along Y-axis. Okay, so we have to fix this first. So for fixing this 1729 01:22:32,480 --> 01:22:34,480 I can give offset constraint 1730 01:22:35,200 --> 01:22:39,440 In clicking on offset constraint and I can give the offset constraint 1731 01:22:39,440 --> 01:22:47,360 Uh on this face and this face for a distance of let's sit at an mm and click okay 1732 01:22:48,879 --> 01:22:50,879 So now it is fixed 1733 01:22:51,519 --> 01:23:01,120 Okay, and also one more thing I'm gonna do is I'm gonna use manipulation on this cylinder and I'm gonna rotate this about the cylinder axis 1734 01:23:02,000 --> 01:23:04,000 Uh somewhat like this 1735 01:23:05,200 --> 01:23:07,200 Okay 1736 01:23:07,200 --> 01:23:10,320 Just for better understanding of the assembly click okay 1737 01:23:11,040 --> 01:23:14,240 So now let's uh, it's time to fix this part four 1738 01:23:14,880 --> 01:23:17,679 So for part four what we're gonna do is I'm gonna first use the 1739 01:23:18,720 --> 01:23:21,360 Contact constraint and I'm gonna contact this face 1740 01:23:22,559 --> 01:23:24,559 With this face 1741 01:23:25,040 --> 01:23:27,040 Okay 1742 01:23:27,360 --> 01:23:29,760 So just you can click on update 1743 01:23:31,280 --> 01:23:35,280 Okay, and now I'm gonna move it a little bit using my manipulation tool 1744 01:23:35,280 --> 01:23:37,280 So 1745 01:23:37,280 --> 01:23:39,280 Along z direction 1746 01:23:40,080 --> 01:23:42,080 And along Y 1747 01:23:42,240 --> 01:23:44,240 On what around here, okay 1748 01:23:46,400 --> 01:23:48,400 Yeah, this is fine 1749 01:23:48,880 --> 01:23:52,639 So now I have to fix this also to us. So I'm using offset constraint again 1750 01:23:54,800 --> 01:24:00,080 And I'm giving the direction or distance from this and this face 1751 01:24:00,080 --> 01:24:04,720 To be let's say 10 click okay 1752 01:24:06,480 --> 01:24:14,320 And I'm gonna use again the offset constraint and I'm gonna give the distance in this face in this face 1753 01:24:14,960 --> 01:24:18,960 To restrict its Y direction movement. I'm gonna give it 35 1754 01:24:20,000 --> 01:24:22,000 Click okay 1755 01:24:22,400 --> 01:24:24,400 Okay, let's see the front view 1756 01:24:24,400 --> 01:24:28,400 Okay, so now my assembly is being 1757 01:24:28,559 --> 01:24:31,920 Is completed you can see what I made is I made a door latch here 1758 01:24:32,320 --> 01:24:37,839 Okay, so this is the final assembly. So what we have used here is we have used this contact constraint 1759 01:24:38,639 --> 01:24:42,719 This coincident constraint contact constraint and offset constraint, okay 1760 01:24:43,280 --> 01:24:47,280 So where we have used this coincident constraint coincident constraint we have used to 1761 01:24:47,599 --> 01:24:51,360 Concentrate the axis of this cylinder with the axis of the whole cylinder, okay 1762 01:24:51,360 --> 01:24:55,440 This whole cylinder. So for that we have used coincident constraint 1763 01:24:55,839 --> 01:25:01,519 Contact constraint is used to give a contact between two surfaces, okay to join these two surfaces 1764 01:25:02,000 --> 01:25:06,960 And offset constraint is used to give a distance between two faces or two surfaces or two parts, okay 1765 01:25:07,440 --> 01:25:11,920 If you want to concentrate any part at a particular distance from another part, then you have to use offset constraint 1766 01:25:12,639 --> 01:25:16,480 Now let's move ahead and let's see what is this angle concentrenders, okay 1767 01:25:16,880 --> 01:25:18,559 So for us seeing this angle constraint 1768 01:25:18,560 --> 01:25:23,600 Okay, let me clear the screen first. So I'm gonna delete this part three 1769 01:25:26,160 --> 01:25:29,680 Yes, I'm gonna delete this part two also 1770 01:25:31,120 --> 01:25:36,560 Right click delete, okay, and this one also right click delete 1771 01:25:37,440 --> 01:25:44,000 Okay, and also I'm gonna delete the constraint for this part part four 1772 01:25:44,000 --> 01:25:51,200 So I'm gonna delete the surface contact constraint first and delete, okay 1773 01:25:52,240 --> 01:25:54,560 So now let's see if we can manipulate this now 1774 01:25:55,360 --> 01:25:57,200 Uh, around x axis 1775 01:25:58,000 --> 01:26:02,320 Yes, we can easily manipulate it because I've deleted the contact constraint, okay 1776 01:26:03,760 --> 01:26:08,080 Now instead of giving contact constraint what I'm gonna do is I'm gonna give an angle constraint here 1777 01:26:08,960 --> 01:26:10,400 Okay 1778 01:26:10,400 --> 01:26:17,040 Let's bring it a little close and now what I'm gonna do is I'm gonna give this angle constraint for this face 1779 01:26:18,080 --> 01:26:20,080 And this face 1780 01:26:21,120 --> 01:26:25,599 Okay, and I'm gonna keep the angle as let's say 60 degree click, okay 1781 01:26:26,480 --> 01:26:30,400 Okay, and now let's update and see what happens, okay 1782 01:26:31,519 --> 01:26:33,519 I'm clicking on update 1783 01:26:34,719 --> 01:26:36,719 So see 1784 01:26:36,720 --> 01:26:41,040 Uh, let's bring it a little closer so you can easily see what I'm trying to show you 1785 01:26:43,520 --> 01:26:45,520 Okay 1786 01:26:48,960 --> 01:26:52,880 Click okay, and let's move to isometric view 1787 01:26:54,240 --> 01:26:56,240 Okay 1788 01:26:56,240 --> 01:26:57,440 See 1789 01:26:57,440 --> 01:27:03,200 This face is a angle of 60 degree with this face 1790 01:27:03,200 --> 01:27:08,960 Okay, see this face in this face are at an angle of 60 degree 1791 01:27:09,760 --> 01:27:14,720 So why this thing is is used angle constraint to give the angle between two surfaces or two planes 1792 01:27:15,360 --> 01:27:18,160 Okay, you can give any angle what you want 1793 01:27:24,800 --> 01:27:28,000 Okay, now we now let's move ahead and 1794 01:27:28,000 --> 01:27:35,360 And first of all, let's undo it and let's get back to the final assembly 1795 01:27:46,080 --> 01:27:48,080 All right 1796 01:27:48,160 --> 01:27:52,960 Now let's see we have finished this coincidence contact offset angle 1797 01:27:52,960 --> 01:27:59,280 Now let's move ahead with this thing move tools if done manipulation, okay 1798 01:27:59,280 --> 01:28:04,000 So now we will see about this snap tool for that I'm gonna create another assembly 1799 01:28:05,280 --> 01:28:08,160 assembly design and then I'm gonna import part 1800 01:28:09,600 --> 01:28:11,120 In product 1801 01:28:11,120 --> 01:28:13,120 part five 1802 01:28:14,000 --> 01:28:16,000 Open and click 1803 01:28:17,440 --> 01:28:21,200 Okay, I'm gonna insert the same part again 1804 01:28:21,200 --> 01:28:23,200 Product 1805 01:28:24,160 --> 01:28:27,360 Part five open and let's click okay 1806 01:28:28,720 --> 01:28:32,800 So now what I want is I want this part to be on the top of this part 1807 01:28:33,360 --> 01:28:35,360 This holes should coincide 1808 01:28:35,760 --> 01:28:42,400 So traditionally what I can do is I can first use the manipulation tool and 1809 01:28:45,760 --> 01:28:47,760 Move it a little bit here above 1810 01:28:47,760 --> 01:28:55,440 Like this and now I can use this coincide constraint to coincide this axis 1811 01:28:56,480 --> 01:28:58,480 Okay, click update 1812 01:28:58,640 --> 01:29:01,440 And then I will use this contact constraint to 1813 01:29:02,560 --> 01:29:07,040 Continue to contact make a content within these two surfaces click update 1814 01:29:08,400 --> 01:29:11,920 So in this way I can do my job done, okay, I can perform my job 1815 01:29:11,920 --> 01:29:17,440 But the another and the easiest way to do this is with the help of a snap tool 1816 01:29:18,000 --> 01:29:20,000 Now, let's see what is snap tool does 1817 01:29:20,000 --> 01:29:22,000 First of all, let's delete this constraints 1818 01:29:23,040 --> 01:29:25,040 delete and delete 1819 01:29:26,320 --> 01:29:30,000 So now let me get to the summit view and let me 1820 01:29:33,120 --> 01:29:36,160 Move this little bit top, okay 1821 01:29:37,200 --> 01:29:39,280 So I am gonna use a snap tool now 1822 01:29:39,280 --> 01:29:43,519 So snap tool is a combination of coincidences constraint and contact constraint 1823 01:29:43,840 --> 01:29:49,280 So instead of using these two constraint, what I can do is I can use the snap constraint at once, okay 1824 01:29:49,920 --> 01:29:53,599 Let me move this a little bit in wider direction also so you can see better 1825 01:29:56,719 --> 01:29:58,320 Okay 1826 01:29:58,480 --> 01:30:00,800 So now let's see I am gonna use this snap tool 1827 01:30:01,440 --> 01:30:04,639 Clicking on snap so I can choose this axis and this axis 1828 01:30:05,840 --> 01:30:07,840 Okay, see it becomes 1829 01:30:07,840 --> 01:30:10,320 coincidences, okay, the axis has become coincidences 1830 01:30:10,560 --> 01:30:15,920 Click anywhere else and then click again this snap tool and choose this face and this face 1831 01:30:16,560 --> 01:30:21,280 See this is because of contact constraint, okay, so in this way I have both used 1832 01:30:21,520 --> 01:30:24,400 Coincidence and contact at once by using the snap tool 1833 01:30:24,880 --> 01:30:28,800 The snap tool is just a faster way to use this coincidence and contact constraint 1834 01:30:29,520 --> 01:30:31,040 Okay 1835 01:30:31,040 --> 01:30:35,360 So in this way, I have covered this manipulation and snap tools are the important ones 1836 01:30:35,360 --> 01:30:41,040 And here we have discussed about coincidences, contact, offset, angle constraint, okay 1837 01:30:41,440 --> 01:30:46,880 So using these tools you can create almost any assembly what you want and as you want, okay 1838 01:30:47,120 --> 01:30:51,519 And whatever parts I have used in this tutorial, I will give you a google tree link in my description 1839 01:30:51,920 --> 01:30:54,880 So you can download it and you can practice yourself 1840 01:30:55,519 --> 01:30:59,920 And so I have discussed almost all the things which I want to discuss in this sketched tutorial 1841 01:31:00,639 --> 01:31:02,480 First we have started with the part design 1842 01:31:02,480 --> 01:31:07,280 And for part design we have started about sketching and then we move on to assembly 1843 01:31:07,839 --> 01:31:11,280 So using this information which I provided in this tutorial 1844 01:31:11,679 --> 01:31:16,080 You can almost create any part and assemble any part of your required choice, okay 1845 01:31:16,559 --> 01:31:19,839 And one more thing, there are multiple windows you can open and cut here 1846 01:31:20,320 --> 01:31:23,280 So you can minimize this window from here 1847 01:31:23,919 --> 01:31:26,559 And you can open this another window from here, okay 1848 01:31:27,280 --> 01:31:31,759 Like this, so you can make multiple parts and multiple assemblies at one time, okay 1849 01:31:31,760 --> 01:31:35,600 And I would like to suggest you guys that practice as much as you can 1850 01:31:36,160 --> 01:31:39,120 Try to make parts like whatever you see in your real life 1851 01:31:39,120 --> 01:31:41,600 Whatever it is surrounding you try to make it in KTO 1852 01:31:41,680 --> 01:31:46,720 And try to assemble these things, this is the good way to practice parts and practice just KTO software 1853 01:31:46,960 --> 01:31:48,720 Okay, so that's all for this video 1854 01:31:48,720 --> 01:31:52,320 And if you have learned something then please like my video and subscribe to my channel 1855 01:31:52,320 --> 01:32:02,320 Thank you 150619

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