Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
1
00:00:00,000 --> 00:00:05,760
This is tutorial number 55 and it covers how to do advanced multi-section solid bodies within
2
00:00:05,760 --> 00:00:12,000
CTAV5. To start off, open up tutorial part number 55 which is located on the DVD.
3
00:00:12,000 --> 00:00:18,800
Now like the last few tutorials, we're going to be using the multi-section solid function.
4
00:00:18,800 --> 00:00:24,680
Now with this part that I have right here, what we've done is it's just like the last
5
00:00:24,680 --> 00:00:29,280
tutorial pretty much the same part. I just cleaned it up a little bit. And what it is is
6
00:00:29,280 --> 00:00:36,880
it's the four sections put together. Now for the advanced multi-section solid, what we're
7
00:00:36,880 --> 00:00:41,360
going to do is we're going to add a guide profile for all these to follow because right now
8
00:00:41,360 --> 00:00:45,320
what they're following is just a straight line and they're all merging together. What we're
9
00:00:45,320 --> 00:00:50,280
going to do in this one is kind of add a bit of a curve and then going up and around.
10
00:00:50,280 --> 00:00:56,200
So to start off what we're going to do is we're going to right click and delete this and
11
00:00:56,200 --> 00:01:01,540
we're going to unselect the aggregated. Click OK. So now we're still left with these
12
00:01:01,540 --> 00:01:05,760
sketches here. So what we're going to do is we're going to sketch on this plane here and
13
00:01:05,760 --> 00:01:11,440
slowly build these all these sections together and give it a different kind of flow and a
14
00:01:11,440 --> 00:01:19,480
different curve. So let's click this plane here, click sketch. And what I want to do first
15
00:01:19,480 --> 00:01:36,920
is each of these points here, select it, press control, and project them out. And let's
16
00:01:36,920 --> 00:01:41,640
make them a construction. And what we're going to do is from these points we're going to
17
00:01:41,640 --> 00:01:48,080
snap and bring all these together. So what we can do first is let's click the line tool
18
00:01:48,080 --> 00:02:06,160
and let's just put some lines in there and just connect these guys. And let's go back.
19
00:02:06,160 --> 00:02:09,280
And this is just a basic one that we're going to be able to put together nice and quick
20
00:02:09,280 --> 00:02:14,200
just to give you a feel. So let's click the multi section. So up here you're going to
21
00:02:14,200 --> 00:02:20,399
have to choose these sections. So the same as we did before. So choose all these sections.
22
00:02:20,399 --> 00:02:24,480
And then down here you choose the guide. So we're going to choose this as our guideline.
23
00:02:24,480 --> 00:02:28,239
Click preview and it's going to give you a preview. And this one's going to look just
24
00:02:28,239 --> 00:02:33,839
like the one that we already made. So no big difference. It's just shifted over a tiny
25
00:02:33,839 --> 00:02:41,160
bit. Now click OK. And now what we're going to do is we're going to change that sketch.
26
00:02:41,160 --> 00:02:51,880
So let's double click on the sketch here. And let's delete these lines. And we saw
27
00:02:51,880 --> 00:02:57,280
those points. So let's click the spline tool. And let's really kick these guys out and
28
00:02:57,280 --> 00:03:09,840
start moving them around. And let's go back. And now it's going to rebuild. Now in the
29
00:03:09,840 --> 00:03:14,040
rebuild you can see that it's really moved those guys around with the spline compared
30
00:03:14,040 --> 00:03:18,120
to those straight lines that we had. And they're going to follow that same path that we
31
00:03:18,120 --> 00:03:23,560
just made. Now I'm going to go back into this sketch. And what I'm going to tell you is
32
00:03:23,560 --> 00:03:27,840
that when you're doing these, especially with something like a square, you need to find
33
00:03:27,840 --> 00:03:32,680
like a common edge or common point that you're going to whip everything around with. So
34
00:03:32,680 --> 00:03:38,640
what I did here is I always use the right edge point on top. So using that, you're always
35
00:03:38,640 --> 00:03:43,359
using that edge to move it around. If I was to use say like the left edge point and move
36
00:03:43,359 --> 00:03:48,200
them around, it might be too dramatic of a curve in turn. So it might fold on itself and
37
00:03:48,200 --> 00:03:53,239
you might not, the part might not come together at all. If you did a circle, you probably
38
00:03:53,239 --> 00:03:57,920
choose a center point of each one and whip it around from the center points. So again,
39
00:03:57,920 --> 00:04:00,839
we're able to just, you know, play around with this, just move these guys in a little
40
00:04:00,839 --> 00:04:06,320
bit. And we're going to have the same result. So it's going to adjust it accordingly to
41
00:04:06,320 --> 00:04:12,959
what the guide curve was there. So with all of these multi-section solids, I've showed you
42
00:04:12,959 --> 00:04:19,279
the basic one that we've created two reference planes, created two sketches, put them together.
43
00:04:19,279 --> 00:04:23,719
Then with the multiple one, we did four reference planes, four sketches, put them together.
44
00:04:23,719 --> 00:04:30,200
And now with this one, I've introduced the guideline curve for all of your profiles
45
00:04:30,200 --> 00:04:35,240
to follow along. So this is just kind of all of them building up together. And now you're
46
00:04:35,240 --> 00:04:42,480
able to create profiles, create a line, and loft everything together and put it together.
47
00:04:42,480 --> 00:05:12,440
And that concludes our tutorial on advanced multi-section solids within KT of V5.
5976
Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.