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Original subtitles

Katya is a 3D modeling software which can be employed in various domains and having a firm

grip on the software can help you to get more and more opportunities in the modeling and

designing sector.

The reason can be that it is one of the most leading 3D modeling software available around

the globe as it offers even the advanced features you might not even think about.

So don't you want to know what exactly it is and how to start with the basics of Katya?

I am Tony Tom and that's exactly what I am aiming to do.

Let's get going.

If you haven't subscribed to our channel yet, I want to rickus you to hit the subscribe

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comments.

Hello learners, welcome to this course on Katya.

As we all know Katya is actually a 3D modeling software.

We will be able to design and we will be able to get that particular design into reality

using the software Katya.

So not just by building and seeing whether that particular product is actually feasible in

order to use, we will be able to design that thing virtually using the software Katya and

then directly implement those designs by using the software Katya.

So that is what we will be able to get.

So we will be able to design any object, any particular product or any of the item using

this particular software and it is completely easy for you to understand the basics so that

you will be able to become a pro very easily.

And that's exactly what I am trying to do here.

So this course is completely for beginners where you actually have the desire to design

and you know become a pro in this area.

So if you are having that starting trouble, this is the perfect course for you where I am

going to be dealing with all the basic tools, all the basic options and formulas which are

available to you so that you can become a pro in designing especially on the software

Katya.

So let's go and see what is the agenda or what are the topics that we are going to be

covering in this particular course on Katya.

Starting with we will be understanding more on Katya, what is Katya.

So just by knowing to design is not enough.

So you need to be knowing what the software actually is Katya, what is Katya, how will

we be able to design, what are the domains in which these software are being used.

So all those things are being dealt here which is the industry which is inculcating more

on Katya and what is job opportunity.

All those things can be dealt to you in the first particular topic that is what is Katya

will be completely understanding on Katya very much detail.

This will be moving on to the software that is Katya.

By the software we will be understanding the graphical user interface.

Just by opening a software we will be given the screen and what are the options available

there.

So what are the tools available there, where will we be able to get the options and what

are the functions of that particular options as well.

So we will be getting used or if I am going to be familiarized with the software and how

the software actually looks when we open the software.

And next we will be moving on to understanding story sketching tool boxes.

So as I said before 3D modeling 2D and 3D comes right.

So without 2D modeling you will not be able to create any 3D models.

So you need to be creating 2D sketches.

So in order to create 2D sketches you need to be knowing 2D sketching tool boxes.

So what are the tool boxes available.

The child tool boxes are there in order to design 2D sketches.

So by using all these tool boxes what is the benefit, what is the advantage of using

these tool boxes or what are the uses of the tool boxes.

So we will be understanding all the tool boxes initially.

Then after understanding the 2D tool boxes we will be moving on to implement 2D sketching.

So how 2D sketching can be done.

So we will be implementing some sketches in the 2D model or 2D area as well.

And then we will be going with the 3D modeling.

So in order to move with 3D modeling we need to be first understanding the 3D modeling or

3D sketching tool boxes.

So what are the tool boxes available for 3D modeling just as we did for 2D modeling.

So just by understanding the 3D modeling tool box then we will be moving on to implement

these 3D modeling.

So how will we be able to sketch 3D models.

All those things are going to be dealt with in this particular course.

So that you know there is a complete basic course for any kind of beginners and you will

be having a firm grip on the basics so that you will be able to easily become a pro in

all the other domains as well.

Now let's start off this course by looking in the first topic that we are having in this

particular course on Katia.

That is nothing but what is Katia.

So let us understand on more detail or more specifically on Katia or what is Katia.

I have already briefly explained to you in a single sentence what is Katia is.

That is it is a 3D modeling or 3D sketching software which is available to us.

And you know that is not what it is exactly.

So what are the advantages, what are the benefits or which is the industry or which is the

sector in which these software are employed.

Let's see on all those things in this particular domain.

That is what is Katia or that is understand in more detail on Katia.

Katia is actually nothing but computer aided 3D intractive application.

Did you understand anything out of it?

I am repeating to you.

Computer aided 3D intractive application.

So are you able to understand or are you able to notice something by mentioning this.

Let me make it more clear for you.

Katia is actually computer aided 3D intractive application as I have already told to you.

What is so special about that or what is so special about that particular sentence.

It is actually the complete full form of Katia C-A-T-I-A computer aided 3D intractive application.

I hope you are able to understand what I have actually meant right now.

And I am really so sure that most of you had actually no about this.

Didn't actually know that there is a full form for Katia or for the software Katia.

And you know most of the people who are actually working in a software still doesn't know

on that.

So that is the first thing which I would like to convey to you.

That is one of the main sort of information which I would like to share with you by

you know explaining what is Katia.

And what is it?

It is actually one of the most leading 3D designing software which is available to us around

the globe.

And it is actually not just a simple tool or not just a basic tool which is enabling us

to design or develop any product.

It is not just a simple product but also one of the most leading products or leading application

or leading software which is available to us.

You know to create this design, implement this model this and you know come up with a particular

product for that particular application or particular solution which are particular product

solves.

So we will be able to design that particular product in whichever manner we are supposed

to be doing.

So that is what Katia, the software Katia enables us.

And you know we are able to implement Katia in various domains not just one particular

domain but in various domains.

So what are the areas in which we will be able to use or utilize or what are the areas

of segments in which Katia is being employed in their business.

So it ranges from many many new products which we are able to see in day to day lives.

So even from those particular products ranging from those particular products to even the

high sensitive products like aerospace automobile and this are the many other industries in which

Katia is actually being employed.

So thereby you can understand that it is a simple tool in which we will be able to implement

this and for the day to day products which we actually see on a daily basis and not just

that but also it will be able to perform complex designs which are to be incorporated in a

higher-sensitivity industry like aerospace automobile.

So we know that aerospace is actually a very highly sensitive domain where you know where

needs to be complete accuracy and all those standards needs to be kept right.

And that kind of a performance is being able to deliver by this particular software Katia.

That is nothing but computer aided three-dimensional interactive application.

Now let's go to our next topic.

That is nothing but Katia GUI graphical user interface.

So GUI talks about what are the features which we are getting and where are we getting it.

So what are the various options or what are the various tools which are available in Graphical

User Interface in Katia.

So anyway in order to get that tools or you know in order to use that tools we need to be

knowing where the tools are and how we should be using them and how does it appear to us.

So it is just about getting familiarized with the software and you know how we will be able

to communicate or interact with the software.

So that is what we are going to see in this particular module.

That is graphical user interface.

Let's move on to the software and see regarding this.

So this is how it looks when you actually open the software Katia.

So when you open the software Katia this is the kind of user interface they are actually

bringing to you.

So here we can see that the selection happened here is product.

So product number one.

So that is what is being opened when you actually open the software Katia.

So that is not what we require.

So when we open the software Katia this is what we are getting but this is not what we

actually require.

So we can close that and when we close it we will be getting a screen like this.

So we will be having a start file, edit, new, user tools, windows, help and all those

options available to us right.

So you might be thinking what is to be done here.

So there is nothing to be done.

We are not having any tools here.

Only these kind of menu buttons or menu options are there.

So here what we need to be doing is start mechanical design part design.

So we will be talking on part design in this particular tutorial or in this particular course.

So what you need to do after opening the software Katia is that you need to be closing the

product file which is completely open to you while you open the software.

You just close that and then move to the start button and then mechanical design part

design because part design is what we are going to be covering.

In this particular topic.

So part design.

So after clicking on part design they will be asking for the part name.

So what is the name you want to be saving that particular file.

So I am just simply going ahead with whatever the name is the whatever the default name is

coming.

So part one is so I am pressing on OK and this is what we are getting.

So now we are in the platform Katia and this is how the user interface looks like.

So as usual you know as we already had we are having the main options here.

So we just completely the same start file edit you insert tools windows and help.

So this is what we already had right.

So apart from that what else is available to us.

So we are having a lot of many modules or options here and we are having a lot many options

here as well.

So in the borders the right side towards the end and towards the lower corner also you

will be able to see a lot of options available to you and towards the left here we are having

a tree.

This can be called a specification tree or simply a tree.

So here we will be able to access or whatever we have created it now.

So if we are creating part by part part number one then part number two then part number

three.

So if you are going like that we will be able to get that thing done or that thing you

know we will be able to achieve or we will be able to retrieve all those things by clicking

on or by checking on this instant rate.

So that is what this is all about it.

So it actually tells you what have you created and you know how the actual structure of

location is actually going on.

And if in case you want to edit all those things you know you will be able to come back

to this particular tree and then select whatever we need to open and you know we will be able

to edit in that particular tree and we will be able to do that in detail when we are actually

doing or working on the software Katya.

So we have seen you know this is how it looks like and you know before directly moving

out of the software and you know analyzing or studying how to use software let me tell

you one thing.

So if you are actually designing actually a one particular item that would be any object

that would be a bottle that would be a ball that would be any particular item just imagine

one particular item in your mind.

So particular example I am taking a bottle here.

So if you need to actually design a bottle actually need to you know implement the design

of a bottle by actually making it a product how can you make that design into a product.

So that actually two methods in which we will be able to anyway in both those methods you

need to be having a design basically sign.

So how are we making this particular design to understand that this is how we require

a product. So this design needs to be transported to the machine so which is actually manufacturing

it.

It can be a CNC mission or it can be also 3D printing machine.

So these are the two kinds of manufacturing process which we will be able to do.

So in CNC machine what is being done.

So in order to carve a bottle or in order to get the product ready in CNC and see what

we are doing is we carve out the exterior part.

We just remove the parts or access parts so that we will be getting the finished product

by removing.

So that is made serial removal process.

So here the thing is that you will need to be you know eliminating or the kind of waste

you are getting in CNC mission is very high because you are carving all those things based

on the distance which we are required.

So that is eliminating or you know material removal and when it comes to 3D printing it

is actually material addition.

So based on the designs we will be getting that particular model made using 3D printing.

So we will be using all this particular materials and you know the designs or the product in

which it is to be made depending upon the designs we will be able to create that by adding

material.

So based on the design the production is being done and that is how we are able to create

materials or items using 3D printing.

That is nothing but in CNC it is material removal process and in 3D printing it is material

addition process.

And in order for the particular machine to understand that this is the design that the

machine needs to be printing out or this is the design that the CNC machine needs to be

carving out.

So how is the machine or how is the equipment knowing that this is what I need to be doing.

So simply by exporting this particular model or this particular design which you are creating

will not be doing.

So this particular design needs to be converted or needs to be you know modulated into a different

kind of format.

That is nothing but G codes or M codes.

So based on the designs which we are doing we will be able to do that.

So these designs which we are which above me are making in this particular platform needs

to be converted to G codes or M codes and that can be installed or that can be that file

can be downloaded and then paste it onto that machine so that they will be knowing this

is the kind of product I am requiring.

So they will be able to understand the complete design by giving the G codes.

You can simply download that file in a pen drive or an SDK and then copy paste that particular

file to your machine in which you are actually making that particular product.

It can be 3D printer or it can be a CNC machine as well.

Now let's move on and see regarding Turing sketching.

Turing sketching in the platform catea.

What are the tool boxes which are available to us which enables us to do the Turing sketching.

And in those tool boxes what are the tools or what are the different kinds of tools which

are available to us and how all these tools are helping us to create 2D sketches.

That is what we are going to see right now and after completely learning about the tool

boxes and the tools which are available to us to perform Turing sketching then what

is to be required or what is to be done.

So what is to be done is nothing but creating 2D sketches.

That's exactly what we are going to be doing right now.

So let's move on to the platform catea and understand regarding the tool boxes, the tools

and how those things are going to help us do or create our 2D sketches in the platform

catea.

Yes, this is how exactly it looks like when you open a software catea in part design.

So we are actually working on part design.

So when you open part design this is how exactly that will be looking like as I have mentioned

before this is the specification tree or the design tree.

And we are having all the options or all the tool box and tools available.

Yeah.

And you know we will be able to use all these things one by one when you are actually

performing or implementing all those things.

So before coming to all those things let me ask you one thing.

What is the basic or the first most important thing that you require when you are actually

performing 2D sketching?

Can you answer me here?

So I am asking you what is the first or the most important thing that you should be making

sure or you should be having before you are doing or going ahead with sketching.

So let me answer you there.

So the first thing that you should be having is that a planar surface.

You will not be able to create a sketch in any other lateral surface or complex surfaces.

So in order to sketch you need to be having a plane not just some random plane you need

to be having a planar surface.

So only in those planar surface you will be able to create your sketch and then you know

do whatever you want.

The design model create all those things can be done only after having a planar surface.

So first thing that you should be having is a planar surface.

So here we will be able to see that we are having 3 planes.

This is the xy plane.

This is the yz plane and this is the xz plane.

So we are having 3 planes.

So first thing we need to be having is selecting one plane, a where which you know we need

to be creating that particular sketch.

So here I am selecting this plane that is yz plane.

So after creating the selection we can see that there is an orange or yellowish color

which is coming which indicates that that plane is being selected.

So we are able to understand that the plane yz this is the plane yz and we are able to see

the highlighting here as well in the decision tree.

So we are able to see that the plane yz has been selected.

Now how do we convey that?

We need to be sketching in this particular plane.

So for that what we need to be doing that first select the plane in which we need to

be drawing or we need to be sketching we have already done there and after getting that

particular selection you need to be going to the sketch option.

So we are having that particular option there towards the right here it also shows sketch

when you hover through it it will be showing sketch and you know you can easily identify

that by understanding.

So we chose the paper and pencils which indicates sketching.

So after making the selection and making sure that is the orange color is coming that

is when it is often understand that this is the selection and then you need to be going

to that option sketch and this is how it comes when you actually create the selection

and open to the sketch.

So all the tool boxes or the tools which are available to us are completely changed.

So depending upon what action you are taking or what performance you are doing in the platform

Katia depending upon all those things the tool box and tools will be changing.

So when you are entering into to re sketching you know these are the tool sets or the tools

or tool box which are available to us.

So you know firstly I would like to mention some of the tool boxes to you so that you need

to be able to understand which are the tool boxes which are completely necessary for you

while you are performing 2D sketching.

So we are having a lot of tool box here right so one by one I will be letting you know.

So I am taking out these particular tool box.

So this is actually the profile tool box and you know this is coming vertically because

the site has been taken from this side.

So I have then clicking on it then pressing shift so that you know it will be coming into

the horizontal way.

So I have got the profile tool box here and this is the one set of tool box which is required

for me or for you to design or to sketch in 2D platform or 2D sketching or to perform 2D

sketching.

This is the first tool box which I would recommend you to have that is profile tool box and next

comes constraint tool box.

So pressing shift that is the constraint tool box and then comes the operation tool box.

This is the operation tool box and this is the sketch tool box.

We don't need to press shift here because it is already aligned in the horizontal way.

So there is no need to press shift.

So there is the sketch tool box and this is the view tool box and this is the visualization

tool box.

So these are the tool box which I would recommend you to take it from these paints and keep

it in your sketching area.

It is also that you know you can get familiarized with the names of these tool box which are profile

tool box, constraint tool box, operational tool box, sketching tool box, visualization

tool box and finally view tool box.

So regarding view tool box you know in most of the activities on most of the tasks which

are performing you would be having or you would be requiring this parallel tool box on

you.

You can keep it here so that you know you will be able to access that whatever performance

you are doing or what are the activity you are doing the platform you will be able to

access that and you can keep it here.

So zoom and zoom out and all those things are the various tools which are available in

view tool box and coming to all the other tool boxes.

So starting off with the tool box profile.

So before starting off with all the tool boxes I would recommend you to note these tool

boxes down to that you can get familiarized with the tool boxes and what are the tools which

you would require and one more thing which I would like to have here is that you know sometimes

you might not get all these tool boxes which I have already shown to you these profile tool

box, constraint all these tool boxes might not be available to you.

So in such situations what can you be doing so that you will be able to get access or get

those particular tool boxes.

So in order to explain that let me delete visualization and sketch tools.

Okay I deleted so it is not coming back to this pains that I am not able to get in these

two pains and I have completely lost those particular tool boxes.

So how can I get that particular tool boxes back or what can I do in order to bring those

tool boxes back to the pain so that I can move ahead in the sketching and you know get

all those things done.

So in order again all those things back what you need to be doing is go to the view option

and the view options you are having the option called tool bars.

In tool bars you know we will be able to get to know which are the tools available and

which is actually present in the particular screen.

So we all the thick ones are being present in the screen and the ones which are not thick

are the ones which it's not open or which you are not having access to.

So the ones which I have deleted are visualization tool have got visualization tool and the other

one which are deleted as sketch tools.

So let me see whether sketch tools are available.

Sketch tools are also unticked so let me take that.

So here I can get all those tool boxes which is completely unavailable to be in the screen.

So in such cases you can bring all those tool boxes back by doing what in the view option

tool bars option you can able to get how many ever tool boxes which you are required.

And these are the basic six tool boxes which I would recommend for you to you know completely

study upon because this is the complete basic tool boxes which is available to you.

Profile, Constraint, Operation, Sketch tools, visualization and also view tool box.

So I am keeping it here itself.

So that is what it is all about.

So these are the various tool boxes.

Now coming to the which of the video tools available to us.

So here you know this is profile tool and here I will be able to draw continuous lines.

So I can just go on clicking so that you know the drawings will be made possible or drawings

will be done.

So this is how the tool profile will be hacked.

So I am closing that and then this is a rectangle.

So I will be able to sorry this rectangle I will be able to draw rectangles here and then

I will be able to you know this is the orange selection which is coming.

So I will be able to again create another rectangle here.

So this is what or this how you should be doing and the various other options are also

available to us.

Rectangle is available to us and see this is nothing but oriented rectangle.

This also parallelogram and this is center rectangle and this is also centered parallel

to that.

So in center rectangle what you will be able to do is we will be able to get the center

point.

So this is the center point that you would require for that particular rectangle to have.

You can click on that and then you can draw.

So based on that particular center point the rectangle will be aligned and rectangle will

be formed.

That is the main option.

Now coming to circle.

So how will you be able to create circle circle?

Some by simply clicking it you will be having other options as well.

So this is not something but you know we will be able to click the center point and then

assign the radius or assign the tools or assign the dimension.

So kind of clicking on the center point and then moving it based on that.

Okay.

That is how you are able to create and also we will also be able to create circles by using

other options as well.

So this is nothing but three point arc.

So here we will be able to get three arcs or three points and then see by clicking two

points we will be able to get where do we need to get the arc.

So all these options are available to us in profile a toolbox and constant toolbox is

nothing but you know we will be able to get the constraint.

So so here in constant box we will be able to get or give the constraint to all these

things which we are creating.

So if I'm selecting the constraint tool option here and then clicking on one slide we

will be able to assign the value or that particular length for that particular rectangle.

And the other constraint which I will be able to do is that you know by double clicking

I will be able to continuously give dimensions.

I am giving the dimension here for diameter as 50 and without clicking is again I will be

able to do it again.

So if I'm double clicking I will be able to get this access so I don't need to skip on

selecting but if I'm single clicking I need to be selecting that particular option again

and again.

So in such cases you can double click and these are always options available to us corner

option chamfer and you know this is nothing but 3D production of elements and all the other

tools are also available to us.

So basically these are the various tools which is available to us in the platform Katya

for performing today's sketching.

And the other most important thing which I would like to share with you is how to pan how

to rotate and how to zoom in zoom out.

So in Katya the way in which you should be doing all those things to pan to rotate to zoom

in zoom out it is completely different or completely slightly different from other software

chanceppers.

So in order to pan you can simply click on the scroll button and then pan so just be

clicking on the scroll button so just by clicking on the scroll button and dragging you

will be able to pan.

So in order to rotate what you need to be doing is that you need to be clicking both the

scroll button and also the right click that is nothing but you need to be clicking simultaneously

the scroll but t and the right click button and keep on pressing that and then move

your mouse.

So that is how you will be able to rotate it.

I'm clicking both the scroll button and also the right click button so that I'll be able to rotate.

So the rotation is being made possible by clicking those two buttons simultaneously. So what if you

unknowingly rotate it and you know you need to be getting all those things back in the right

manner possible or how it is actually worse. So in order to do that what you can do is you can just

select here normal view. By clicking on normal view all those things see even if it is rotated it

will be coming back to normal position okay and next comes zoom in zoom mode. In order to zoom in

zoom mode you should be pressing exactly the two buttons which have to hold view that is on the

scroll button and the right click button. The only difference is that after clicking you need to be

releasing the right click button. First you need to be clicking both the buttons that is scroll button

and the right click button. After clicking all those things you need to be releasing the right button

or right click button so that you will be able to scroll. So I have clicked both and I have released

the right click button and I'm scrolling so that I'll be able to zoom in zoom out just move your mouse

so that you will be able to zoom in. So what is the different way in which you can do that is that

in order to pan you can suck the scrolling button and pan and in order to rotate you can press

both the scrolling button and also the right click button and to go back to the original position you

can click the normal view and in order to zoom in and zoom out click both and release the right click

button. Click both and release the right click button and then zoom in zoom out. Now let's have a

look at one more today's sketching so that it will be easy for you to learn, familiarize and you

know implement the tools and the toolbox which we are having in Katia so that you know it will be

more better and easy for you to accommodate all those things and you know replicate in your software

as well. So let me open the other drawing for me and this is the drawing which I have for you so

that you know you will be able to manage how to draw this and you know how to you know get this

particular drawing into your software Katia. Yeah so let me move on with here so this is the

this is the graph or this is the drawing in which we need to replicate so all the dimensions are given

here this is just you know this center of this or curl should be from assembly two units from the

base frame and all those all those diameters is given you know all the required dimensions for

the drawing to be happening or to you're drawing to be you know implemented all those things are

given to us so we just need to start drawing our start sketching in the platform Katia so what is

the first thing which we are in order to start sketching we need to be having a planar surface so

we need to be selecting on which plane or in which area we are to be making the sketch right so I

am choosing the plane YZ so there is no restriction of taking a plane here because it's a story and

we are not having any any other motif right so it will be a recipe of which plane you're taking it

will be very absolutely fine here so I'm taking this YZ plane and then I'm moving on to sketching

so after sketching you know I'll be taking into the next platform or the next user interface where I

am supposed to be sketching and I'm having access to all the two bars here as well so starting off with

you know by understanding the figure I am already mentioned that you should be having an approach so

what is the approach that you should be having so that it will be easy for you to sketch so by

understanding or by looking at this particular diagram what I am thinking is you know this thing you

know this leftmost side and the bottom most side can be considered or can be starting to draw

as an origin from the origin itself so this can be the origin point and you know I'll be able to draw

from here to to the side and also from here so it'll be easy for me and you know at that is kind of

you know a simpler way for me that is what I feel so basically you know you'll be able to do that

in whatever manner or whatever way which you feel like doing or which is the simplest way you know

after practicing a lot of sketches you will be in a position where you will be able to know from

where should I start so what is the approach that I should be having so that I can complete the

complete sketch in simple amount of time so let us start drawing this particular sketch so in order

to create this particular graph I am using the profile tool here in the profile toolbox so what

is the difference between profile tool and also the line tool I've already mentioned that in line

tool you know you have to be drawing line by line so after completing one line you need to be drawing

another line so that is not the case in profile so you will be able to draw continuous lines here

and there see this is the complete or this is the actual difference of making a line in profile so

if you are taking line you need to be going line by line and that is not what we require right so

what I am actually trying to do is I thought of actually creating the shape first so I can simply or

easily create the shape without any delay or without any requirements right so that is what I am

exactly going to do here so I am starting up from here went here and then here and then at the top

side and I am having the right bottom corner here sorry right side top corner there right bottom

corner here and then joining it so this is what this actually looks like right so this is what

I have someone got here it does not absolutely right so anyway how can you make it more perfect right

so now I am going to give the dimension so that it will be a replica of the particular sketch so

I am going to double it here on the constraint and then this is what is this dimension this is 88

so I am giving 88 that is done and also after that I need to be getting 240 on the baseline so

it is 240 and exactly double of that 240 okay now I have got this much and then you know

that I mentioned in this top portion is 88 so I shall click here I am clicking here in 88

I mentioned that and then this from here this point to the top portion is 64 right so I shall

give that as well from this line to this particular point it should be 64 so I am giving the

dimensions as well see I have got that and what else I need so from this distance that is from this

particle light this particular point it's 64 itself so I need to be mentioning that as well so I

can easily mention that by clicking it here and here sorry sorry I just seen this as well let me

make it 64 yeah the height is done I need to be getting this particular portion here so for that

what need to be done is I can you can double it from this particular line to this particular point

it would be since 64 itself so 64 have given that dimension as well and what else do I need

you know I am having 100 here right so I can implement that 100 here so here it is 98 I need to

be changing the data 100 so I did that as well and now see I have got the fully constrained object

or fully constant sketch for the diagram which I need to be doing so one thing which you should

be making sure while you are making your sketches that all those things should be fully

constrained so that you know so when you are carrying forward with the sketch make sure that you know

the complete sketch is green in color so that it is fully constrained and when we are further

more working on the particular graph or particular sketch it will not be changed right so this

actually constrained so this will not be moving so if I even try to drag here and there you know

it will not be moving because all the constraints and all the diamonds that already given to it

so now what else do we require so we have having the outlines so all the dimensions are given to us

and we have already implemented all those things and we just need to be including two circles here

and there right so that is what we are going to be doing right now so I will be starting on the

circle so I will be randomly placing two circles okay let me select it again now I need to be

giving the dimensions and also placing the circle in the right position right so in order to get

that done I can click on constraint and this is what exactly I need to be having so diameter is 42

so I hope you are able to see that the diameter is 42 from where did I get it so I got it from here

and this circle is located in a position 40 from the baseline and 72 from the right most

aside right so let me implement that as well so from here to the center point it would be 40

so it is 50 here so let me make it 40 yes that's what exactly what I did and then I have already

selected that from this particular point to the center point sorry let me make it 40 here then

what is done and then what I need to be doing is from here this particular point to this particular

center point how much is that that is 72 let me give 72 here yes now this circle is also fully

constant and this circle is not allowed to move anywhere see but that is one of the case here I can

move the area or I want to move the circle I can also change the dimension of the circle as well see

that is the different between actually the colors the fully constant one and also the not

constrained one so please make sure that whatever you are drawing or whatever sketch you are making

please make sure that is green in color now I should be giving the dimensions and the location

for that particular circle as well right for the circle the diameter is 64 I am giving

is 64 and then what I need to be doing I need to be placing the circle in the right position so let

me do that as well I am able to keep here and from this point till this baseline would be

how much is that that is also 72 yes I have got that as well and see from this particular line

the center point is not given so in that particular case what we are having is we are having the

full length is 240 and the length remaining is 96 and then 72 right so we can just subtract 240

minus 96 minus 72 in order to get this particular length okay so we can do that or else what we can

do we can give the dimensions from this particular point to this particular side by mentioning 96 plus 72

so I am doing the other way around so what needs to be known as I can select on the constraint bar

and then select this particular side and then the center point sorry yeah let me correct it here

that is 72 and then the constraints from here till this point it would be how much would it be

it should be 240 minus 96 minus 72 so we will be able to perform calculations as well here

that it will be a complex calculation which includes bracket or anything you know we will be able

to get that possible here so this is how we are able to create or duplicate this particular sketch

under the kata software as well and this is simplest that you know just by having a look at the diagram

or looking at the figure which we actually want to replicate the software just have look at that

study the figure study the dimensions what are the dimensions which we are given and which are

the dimensions which we should be knowing not to draw this particular figure and you know we will

be given some hints here and there so that you know we will be able to get the dimension which is

some of the dimensions which may not be given in the graph or the sketch or the drawing to us

so even then you know we will be given the clues in which we will be able to draw that particular

sketch completely so this is how your approach should be and this how simple your 2D sketching is

in the pattern kata. Now let's move on and see how we will be able to implement 2D sketching we already

have gone through the 2D sketching toolboxes what are the toolboxes available to us and in those

toolboxes what are the tools available to us which would enable us to perform 2D sketching in the

platform kata that is what exactly we are trying to learn in this particular module that is 2D sketching

let's move on to the platform and see how we will be able to implement that so now we are in the

platform kata and here we are going to be learning how to implement 2D sketching so the first thing which

we require before sketching is that we need to be selecting the plane in which we should be actually

implementing the sketching or drawing the sketching the first thing which we require by creating or

for creating 2D sketches are the plane the plane our surface for the sketching so first thing which we

should do is that select the plane so there's the plane which I would require that is nothing but

the wiz plane I have selected the plane and I have got the color as orange which indicates that

the software has got to know that this is the plane which I have selected right now and how should

I go to the sketching option or sketching platform where I will be able to sketch that is nothing but

I will be able to move that here these are all the tool boxes and the tools which are available to

me and with all these boxes how am I going to create a 2D sketch so this is the sketch which I am

going to draw here so that you will be able to understand this is a complete basic sketch which

anyone would be able to create using the software and so then you will be able to gap most things you

know as we move on so this is the first sketch which we are trying to draw here and you know

let me come to this thing so then we are able to see this so let me start off by you know

explaining to you how we will be able to draw this particular diagram so in order to get this

things going you know we should be actually looking at the dimensions which is given to us we should

be knowing what are the other things which is given to us no the length is given here 60 the length

here is given 70 the radius of this inner circle is given 20 and the radius of the arc the outer

arc is given 35 and we are also given the inner dimensions of the inner rectangle x-file so by having

to know regarding the particular figure in which we are able to do to create or replicate in the

particular software we should be actually studying the figure first and you know by studying the

figure or studying the whatever we are actually having to replicate or draw a design we will be able

to know how should we be approaching those particular figures so that you know we will be able to

accommodate or replicate that in the particular software so only by studying the figure what we

actually have to replicate only then we will be able to know how the approach should be so if you

start by starting from this point you know sometimes it will be difficult sometimes by starting from

this point it may be very easy so by practice you know you will be able to know what is the approach

that you should be having so that you can get that done very easily at a faster pace so without having

much difficulty so how will you be able to do that so there are those things can be accommodate

or you will be able to inculcate that feature only by practicing so by practicing many many many many

drawings you will be able to come in a position where you will be able to understand where should I

start with so by understanding this you know I think I should be starting with this inner circle

and then the outer circle and then by moving on with the outer dimensions which is given to me

so that is exactly what I am going to do here so in order to start with I am selecting the circle

let us in a circle the radius is 20 so I have drawn a circle and also I am drawing the outer circle

as well so in order to draw the outer circle I am selecting that so here are two circles available

for me so here the radius is 20 and the radius is 35 so that is exactly what I am going to do so

I have doubled here and the constant I have selected here it is all and so it mentions that you

know I have already selected this particular tool and this is what I have done so in order to get

that particular point done so this is one 20 dimensions so I shall have it to 70 because 35 is the

radius or defined into 20 so I have got the outer outer circle or the outer arch which I need to

be having so the next one is the diameter would be 40 so in order to do that I have already selected

that so 40 I shall maintain 40 here so I have already got these two circles so this part is

completed on now what I should be doing is that I should be drawing the rectangle so I can be starting

from here and then you know let me draw like this so I simply drew a rectangle and then what I

need to be doing is I should be dimensioning it so I should be marking the dimensions so 60 here

and then here I should be selecting the constant again and then it would be 70 here so I have

exactly done that so now what should be done now this actually this can actually be marked as

stand-gain chill so I am selecting this and now controls like this and also I am going to this

option in the constraint which is constraint defined in dialog box so I will be able to do that

you know so what I am trying to do is I am trying to make it a tangent this line passing through

the circle will be tangent so that is exactly what I am going to draw here so that is exactly what

I have already done so that is done and also the exact same can be applied here as well I am selecting

here I am selecting both of these things and then constraint tangent same so it is actually showing

over constraint here right because there is no need for me to give a constraint there because it

was already green so when it is already green and when you are giving more constraint you know it will

be over constraint so I am eliminating that and you know this completely green so what I need to

be doing further one so this arc this is not required right so let me eliminate that in order to

eliminate that I have to go to the toolbox operation in toolbox operation or the operation toolbox

the third one is trim so in trim box you know you should be dropping it down and here we will be able

to get quick trim so that is the option which we require in order to eliminate these line or this curve

which is not needed right so I can eliminate that so just by clicking on this quick trim and just

by clicking on this it will be able to cut that particular part off and now also you know this

purple thing is coming up so what can be done so I should be making sure that there is no other

over constraint which is being coming so there is now some over constraint which is happening so

I am exactly that is the reason why it is being showing like that that means I am selecting this and

editing that so by editing that over constraint signal has been completely gone because that was our

constrain so now it is completely green and I have completely known that this is completely

constrained there is no motion possible see if I am selecting and dragging it here and there

there is no motion possible so that is exactly what I actually require so that is also done and now

what I require as I should be requiring this in rectangle so you know to get that done let me go

let me create a center rectangle and you know let me click here and then yes just what I have

done and now I need to give dimensions for that so not to give diamonds for that no let me double

click here so that you know I don't need to go again and click it there so double clicking here I

will be able to give 50 so free the diamonds in which I require and then by here I need to be giving

15 I hope you get me from where I am getting the dimension 50 this is 50 here 15 is here 15 is here 15

is here yeah 15 is here so see now what has happened is this rectangle is coming to one corner

or one side and that is not how it should be happening so it should be in the center right so the

dimensions is also given for that as well that is 10 from the side and 15 from the bottom side so

that can be also being limited by double clicking on the constraint and then by giving this line

and also by clicking on this line I will be able to change that 15 so it is actually 15 so I don't

need to change second the other thing which I require has from this line to this line would also be

10 right so exactly as it is in the other side see now I have got a fully constrained figure

as of I should be getting from the left side figure so the dimensions check the dimensions 60 is coming

here 70 is coming here 70 is coming the radius is 20 so the diameter would be 40 the diameter of

this thing would be 40 yes that is exactly right and then the radius of this particular circle

or this particular arc is 35 so the diameter of that particular circle should also be 70 see one

thing which I forgot here one thing which I should be eliminating or removing here is this particular

line see I have already drawn rectangle right that particular line of that particular rectangle

is being present so that is not required so in order to get that you know I shall avoid that

so a quick trim so why should I avoid this line okay so there is other things also which is coming

which is going so let me double click here I am going to click here yeah everything has gone

now you can see that these three lines line number one two three these three lines are out of

constant they are not fully constrained so that is what our concern is right now because you know

all the other things are in green color and these three lines are out of green are out of fully

constrained mode and you know that can go wrong so whenever something for some progress can be

happening just you know the this dimension can be going wrong and you know can be creating a lot

of trouble in further stages so it is always better to make it green that is make it fully constrained

so let me see which way it is going so it is not moving anywhere here so I am able to write

so here and I am trying to start going so it is not going here as well it is not going here as well

so this way not even this way this way also it is not going so it is actually kind of fully

constrained and there is no other motion possible for this particular three lines so in this

particular condition what can be done is that we will be able to select each of these lines

that after each of these three lines and then what I need to be doing is fix those three lines

so that it is not moving anywhere anyway when I tried moving those three lines it was not moving

just to be on the safe side in such conditions what can we do we can just select these three lines

and then we can fix it we can fix okay see now this over constraint is coming let me do it one thing

after deleting this dimension you know this over constraint is also gone and now I have got a

completely or fully constrained model which I should be getting by following the instructions

for following the dimensions which is given to me in this particular graph or in principle

particular drawing so based on this drawing and based on the dimensions which was given to me

in this particular drawing I made the drawing right exactly following the dimensions following

the distance for following the gaps and faces so you know by following you know you will also be

thinking why can't I start from a different completely different approach why can't I start

by following this particular rectangle first and then you know these line and then why can't I

just create this a calendar to close again that is also possible so I didn't feel like doing that

because you know I didn't think of that as a much easier way because you know out of my experience or

my practice in this particular software I thought this would be a better approach for me and you know

this completely up to you whether what kind of approach of what is the first step that you should

be doing so it is completely fine for you in order to take any different approach that is completely

fine as far as you are getting the complete figure in the fully constrained manner they're completely

good to go so there is nothing of that sort so by saying that you know you need to be following

this particular approach or you are wrong there is nothing of that particular sort in whichever

manner or whichever approach you are taking you know it is completely fine as far as you are getting

what you should be getting as far as you are getting what you should be getting it is you are

completely fine to go completely fine to use any method possible or any tool or any toolbox is

possible by using different toolboxes or tools also you will be able to use or you will be able to

come in a situation where you are able to achieve or able to be in a position of completing this particular

figure in the particular or the most easiest way just it's not doing about the things it's about

doing the things in the right man in the quickest way possible so all those things can be able to be

achieved by practicing so I would request you to not just practice in this particular one

two-re-dimensional two-re figure but you know keep practicing in more more new new sketches and

you new drawing so that you know you will be able to improve your skills and improve your speed in

you are able to achieve what you should be actually achieving so you can be a proof in the software

so this is all about in the two-re sketching now the time has come for us to move on to three-re

sketching likewise we saw in forest sketching we saw regarding the two-re sketching tool boxes

the tools available in each of the tool boxes in two-re sketching now we are going on to three-re

sketching similarly to what we saw we're having several tools for three-re sketching as well

and we'll be looking at each of the elements or each of the tools are available in each of the

tool boxes so that we'll be having an idea on how to start or what should be the approach in

order implement three-re sketching in the platform Katya let's move on to the platform and see how

we'll be able to do that now we are in the platform Katya and you know we are in the part

descending area where we are going to be implementing three-re sketching so right of the coming to the

three-re sketching platform on Katya what we should be doing is understand the tool boxes which

are available to us and what are the basic tool boxes which we require so I would recommend you

to take all these tool boxes which are required so that are not many tool boxes here which we

need for basic uses and for advanced uses as well so I would recommend you to take out the basic

tool boxes from the side paints and the bottom paint so that you will be able to familiarize

with the toolbox name and you know it will be easy for you to recollect and you know get the

toolboxes or tools available in each of the toolboxes so that it will be easy for you to get

familiarized and you know it will be for you to take them whenever you require them so in order

to start with we are having a sketch based features so that is the first main toolbox which we

require and we're also having sketch up here so upon some the basic these two toolboxes I've

already mentioned that for every workbench we are working in the top Katya we require a toolbox

called as view so we are having all those options here this is the view toolbox here and you know

we all need this particular toolbox in whichever workbench we are working on so let's keep it here

itself so apart from the what are the other toolboxes we already talked about sketch based feature

toolbox and also sketch a toolbox and after that we are having this kind of toolbox that is

something but rest of features so rest of feature is the next toolbox which I would like to introduce to

you and apart from that you are also having transformation toolbox so transformation features toolboxes

there sorry so I'm moving it here to let me arrange it we are having sketch based features

dresser features transformation features and you're also having a restrooms elements

so we are having a restrooms element and finally come sketching so these are the basic features or

basic toolboxes which you would require in order to move forward with previous sketching in the

platform Katya so what are these toolboxes so starting off with sketch based features so as the name

suggests all the tools available in sketch based features can be directly implemented right after

making the sketch so whatever sketch are you requiring so right after creating that particular sketch

we'll be able to directly implement all the tools or all the features which is available in

sketch based features that is what we are able to achieve from this particular toolbox at a

sketch based feature so if you're having a sketch and if you need to make it into 3D so sketch is

nothing but a 2D dimension right so after that you know after achieving that 2-dimension sketch or

drawing done we need to be implementing into 3D structure so how can that be made so all those things

can be obtained right after creating sketch so all those things comes under sketch based features

where we'll be able to directly implement all those tools or all those features to the 2D

sketch which we are already created next comes the rest of features the rest of features actually

nothing but you know we'll be able to you know polish modify or you know create our own elements

to those particles let 3D object or 3D model which we're already created let's be you know

moving let it be a chamfering let it be cornering and we end up in that so we'll be able to implement

you know polishing modifications slight changes which we require in that particular 3D model so that

is what we'll be able to implement using this app features so if you're looking at the

often available here you know these are you know in a position where we are not able to select

which is because we're already not having any sketches so right after having a sketch and having

a 3D element on your screen only then you'll be able to slim this so what are the options available

here we are having edge fillet chamfer, graph angle, shell thickness, thread and also other features

as well so these are the basic features which is available to us in press of features next coming

to transformation features transformation features is actually nothing but when we want to replicate

something when we want to make something duplicate so you know we have already having something

we're already having something and we need that to be replicated into a different kind of

transformation or you know in a different space as well so in order to get that done we are having

transformation features where we need to have a pattern so if we are having one pattern and you know

we need to be getting it as a several patterns so we'll be able to do that in transformation features

we need to be mirroring some of this mirroring some design all those things can be made here in

transformation features all those patterns design mirroring and all those can be implemented on using

the tools on transformation features next comes a reference elements reference elements is actually

nothing but you know when you require to draw something to sketch something you know you should be

having planar surface right so in order to have a planar surface some cases you might not be having

a planar surface in built to insert expectations you know you need to be creating planar surfaces

so that will be made possible using reference elements and it also helps us to make a reference

act as reference points as well so that you know it will be easy for us to make dimensions

make the particular sketching and make the constants available to us all those things all those

reference materials which we require in order to get our particles output ready all those things

megan be made possible using reference elements reference points reference actors reference planes

and all those things can be achieved in reference elements now for me to sketch a toolbox so in

sketched toolbox it enables us to sketch so in whichever plane are we supposed to sketch so we

can select the sketch or we can select the plane and then you know we can move on to the sketch

off and so available to us in the sketched toolbox so we will be taking to the area where we are

able to sketch and all the toolbox which are available or which are present or which are required

in order to make the sketch so we will be taking to that platform right up next making the sketch

options available in sketched toolbox and as I have already mentioned before we are having them

view toolbar which enables us to you know zoom in zoom or get the particular normal view and all

those things in the view toolbox as well now let's see how we will be able to create 3D sketches

so in order to create 3D sketches what I have already mentioned to you so in order to get 3D

sketches we need to be having two dimensions sketches initially so only by having two dimensions

sketches we will be able to create three dimension sketches so in order to create 3D sketches how do

we create we need to be having a planar surface so well first thing that we should be doing in order

to create a 3D sketch is happily sketch and to have 2D sketch we need to be having a planar surface

so likewise in order to get a 3D sketch happening we need to be initially having a planar surface

to create the 2D sketch so that is exactly what I am going to try or I am going to implement right

now so let me create this particular plane or and let me create the sketch on that particular plane

so the first thing which I have done is I selected the plane in which I need to be having the

grinder so after selecting the plane I am going to sketch a option and you know I am taking to

that particular sketch where I need to be having that particular sketch made so let me start off by

creating a simple 3D sketch so what is the simplest 3D sketching or 3D modeling that can be done

for the simplest 3D sketching that can be done as a cylinder a cube or a cube and all those things

right so let me start off by drawing a cylinder so in order to have a cylinder what is the basic thing

or what is the 2D sketch that you should be requiring that is nothing but a circle so just by having

a 2D dimension circle we will be able to create a 3D dimension cylinder so the first thing which

you need to be doing is you need to be going to the profile toolbox which I have already covered

in the last session so that is nothing but you know I should be going to the circle option in

the profile toolbox and you know I am creating a circle see I have already created a circle and

I am actually in a selection so I am already selecting the circle also that is why it is showing

orange in color so I am reflecting clicking anywhere outside it will be a white in color where it

doesn't simplify that it is selected and now there is not a constrained circle so it will be able to

move here and there so I am not bothered about that right now because I am going to show you how

we will be able to create 3D structure so right after creating this 3D circle we need to be

exiting the sketch and moving on to the 3D platform right so where we will be able to implement 3D

opportunities or 3D toolbox or 3D tools so in order to get that particular thing done right after

creating the sketch you need to be moving out of this particular template right so in order to

move out of this template you know what you should be doing is make sure that you have completely

done with the sketches which you actually need to complete and right after completing it you can

move on to exit sketching which is available here so exit development so we will be completely

taken away from this particular world bench so right after clicking that we will be taken to a 3D

environment where we will be able to see what we have actually created so this is the sketch which

we actually created so I have already mentioned that in specification 3 we will be able to see

whatever we have created so whatever I have created will be shown in the specification

pre-write so right after clicking plus here it will be showing the sketch so this is the sketch

which is already created so let me create the cylinder so in order to create a cylinder we need to

be initially selecting the 2D sketch which we have actually drawn in order to get the 3D figure out

of it so the first thing which I am going to do here is select the 2D sketch or 2D environment in

which you know I have created so that you know I will be able to create this 3D model out of it

so just by clicking on it you know I will be selecting the circle or selecting the 2D sketch

and after that I need to be going to the sketch base features as I have already mentioned to you

this is the first order this is the tool box which is available to you which you will be able to

implement right after creating your sketch right after creating your sketch the tools which is

available to you in sketch base features will always be open to you right so and in here in order

to get that particular 3D model done the option which we are having a spat so pan will make sure

that you know from the 2D element it will be made into 3D element so the dialog works here comes

rightly after clicking the pad option that is spat destination tool box or dialog box comes to me

and it is asking for me the length so how much should be the height of this particular cylinder

which I am trying to incorporate right so if you are not so particular or if you are not so sure

on having how much height or how much dimension for the cylinder you can just give a preview and see

how it looks so here in this particular view you are not knowing how much length is this having

right so I can be rolling here so this is the cylinder which I made so I don't think this is

you know enough for me so I am giving 100 so and then I can give okay see now I have got the preview

and I have got the complete cylinder created just by making a circle out of the 2D sketching which

is available to me and I have already started creating the 3D models so this is how simple it is

so what if you need to edit what if you have already created the 3D sketch and what if you need to

edit something out of it so that you know you will be able to modify or you will be able to alter

things based on your requirements so in order to get that done also you can go to the specification

frame which is available to you here and you know it completely shows what we are done actually

right now so it shows that we have created a pad so this is the pad so what is the what is the

pad element or what is the pad which we have implemented it will be started right after clicking

on the pad on the specification frame so right after clicking on it you know the selection will be

made on the screen regarding which is the pad you have created on the particular area so this is the

pad so just by dub clicking here we will be able to you know again modify so I need to be controlling

the length so if you need to be doing that you know you can do that what if I need 110

height here and you know there are also other options available to us so what if you never needed to

have the extrusion or the padding or the 3D environment in this particular side what if you wanted to

create it towards the other side so in order to get that particular item done you know what you can do

is you can give reverse direction so the direction which is coming here so this is the actual sketch we

have actually made and the extrusion or the pad happened in this direction right so 100 centimeters

or 100 units have been coming in this direction what if you need to have that particular in the

opposite direction this side so in order to get that done you can have an option here on reverse

direction so it will be showing this particular thing will be eliminated and all these things will be

reflected to you in the opposite side so in order to get that done you can give reverse direction

as well so if I am giving okay see it is completely reversed so the extrusion or the pad which

has happened is completely reversed in the opposite direction or what if you need to get in the

or normal direction itself you know you can go back again and then you know you can give reverse

action and you know okay so what if you need to get the pad or you need to be getting that

particular 3 dimensional figure coming to both of the sides so how can that be made possible right

so that is also made possible using this object here by giving an option called mirrored extent so

that you know it will be extruded or it will be padded towards the sides so now you can see that

it is going to the side as well as it is going to downside so this is the area in which we created

the actual sketch and by giving mirrored extent we will be able to move to this side that is 110 mm

this set and wanted mm this side so what if I don't want to mount an mm so I require us nothing

but 50 mm so just by giving 50 mm it will be showing me like this see it is coming from here to

this side and also to this side so based on your requirements you will be able to do mirrored

extent reverse direction and all those things using the toolbox are able to was in sketch based

features that is tool pad so this is how you create a cylinder and I am working okay here now we

so regarding how to change the extrusion part right so if we are given the length of the cylinder

to particular height of 100 units we saw how we will be able to change it by 50 units or any other

units which you are required now what if you need to control the size of the cylinder by controlling

the cross section so in order to control the cross section what you can do you can go to the sketch

and then what you can do is right after you going to sketch you can control the radius or control

the diameter of the particular circle so that the cross section can be altered in likewise so how

to going to sketch option you know we will be able to control the cross section by giving the

constant option and then by selecting on the circle we will be able to see that this diameter is

actually 56 what if I don't require 56 I have what much less diameter so I can give so I can

give 30 and I am pressed and up and you would be thinking so I already changed the diameter of

the circle so how will it change the dimension of the cylinder so will that create an error because

the dimension of the cylinder is for physics which was before which was actually the 56 and now I

am changing into 30 in the spotteder sketch and how will the 3D environment feel like so the 3D

sketch will be created based on the elements or which one the inputs which we are giving to

the selection so based on that it will be completing all the accommodation or accommodating all the

changes which we are creating in the studio environment so that is completely be replicated in the 3D

environment as well so we will be able to see that just by you know exiting sketch so see we are

able to see that the dimension or the cross section of this particular cylinder has reduced now

what if you need to you know create some more additional materials to this particular cylinder so

how can you do that the first thing which I have already mentioned that in order to create some you

are not to sketch something you need to be having a planar surface so these are the 3 planes which

is available to us right so apart from this where all will we be able to draw so for example

see this is having a planar surface and this side is also having a planar surface so that

cylinders having two planar surface within the body itself so irrespective of the planes we will

also be able to create 2D sketches on the body itself the provided option on the provided conditions

that you should be having a planar surface even if it's on the body it is all completely fine if

it is actually having a planar surface we will be able to start up sketch in that particular

plane itself so what if you know I have already created a cylinder so what if I need to create

screw so in order to create a screw you know I need to be having the head of the screw here right

so I can create it here or either here so based on my requirement I should be knowing where I should

be creating the particular head right so in this particular area I am thinking of creating the head

here so that is the main reason why I am starting on this plane so that I will be able to know that

this is the area where I would like to have the particular head and that is the reason why I am

planning to do my sketch in that particular plane itself so after selecting this what should I be

doing I should be moving on to the sketch option where I will be taken into the 3D environment and

I will be able to start sketching in there so I have already selected that particular plane and

I will be able to start drawing or start working on the head of this particular screw so after that

you know I will be dropping down this particular rectangle and I will be taking this polygon so after

selecting the polygon I can be drawing it here so how should I require how would I require it so

based on my requirement you know I can select it here and if you if you want to give some dimensions

you know you can create that as well so I am relating it here so what do you actually want a

dimension to happen for this particular polygon so in order to get that done you know you can go

to the constant option set to one side and say so this is 25.82 let's say I need 20 oh that is

too small so I will be making it 25 itself that is okay for me so I am making it 25 and what I should

be doing so I have come to the sketch and now in order to get a 3D remand done you have to be

exiting the sketch so make sure that you are completely done with the sketches so often

done with the sketches you know you need to be making sure you are moving out of the sketch by

exiting the workbench so here I would like to introduce one more step so in order to create a 3D

environment you know the basic thing which you should be thinking or you should be having in your

mind is that the sketches which you are making should be completely closed so if it's not closed

you'll not be able to create a pad so you'll not be able to convert that particular 2D sketch into

a 3D model so one thing which you should be making sure is that you should be making sure

the 2D environment or a 2D sketch which you've made is completely closed if not you'll not be able

to create a sketch or you'll not be able to create a 3D model so for example see if I am going to cut

here M1 trim this particular side so see I have eliminated on this which I actually now open

figure it's not a closed figure and I'm executing sketch and you know I'm taking into the 3D environment

where I'll be able to convert this particular figure into 3D right so let me try doing that so

I need to be selecting on this particular sketch so I sluttered on the sketch where I need to be

you know extroding or I need to be padding so I'm going to the option pad and see it is showing

topological operators invalid profile body so this is showing because the complete profile is

not closed so you should be making sure that whatever you are creating should be completely closed

so that you know only then it'll be able to convert the 2D sketches to 3D model so in order to get

that done you need to be going back you need to close this and then you can go to the sketch

double reading and sketch and you know you can simply join this from this particular point

to this particular point and you know you can see that it is completely closed so after

completing in community close you can go to the 3D model by exiting the sketch and the workbench

and then after making a selection you can go to the pad option and you know you will be able to see

so this is 50 units to the upper side so what if you want to do the down side so that is not how

you require right so anyway you need to the upper side itself so you can give a first direction

and also you don't need as much so let me give 10 so would that do so 10 would be 2 less

let me give 20 would that do okay 20 also 2 big so let me give 15 okay this would do right

so this would do okay so if you think you know you have actually having what you actually require

so I think I feel like reducing the diameter of this little bit more or increasing the

cycle of the ball a bit more but you know it is not the actual screw which we require actually

just for basic explanation on the tools so I would not mind that so I am pressing okay and

exiting and I am able to create a sketch so since this looks too odd for me I am going back

to the sketch which I created so I am reducing the diameter to let's say 20

and I am exiting so I am able to create this particular screw so even if you created the

particular 3D environment or 3D sketches of 3D model some point of time you might feel that

the dimension which you have given earlier is not shooting right so there is no problem in giving

the dimension earlier you will be able to go back to your area and see how much you have given

and how much you need to give in order to gather particular item done in the right manner so as

I said you know you will be able to achieve all those things in the specification frame where you

can see how much pad have you created so you can see pad 1 and pad 2 because you have extruded

2 times for you are using the option pad 2 times that is nothing but first for this

particular cylinder to happen and next one for this particular hex second or this particular

polygon for the head of the screw so you will also be able to create the sketch this is the

circular sketch which you created initially and this is the polygon sketch or the hexagonal sketch

which you created initially so you will be able to create or you will be able to navigate to all

of the areas or all of the items which you have already sketched in the bathroom canter using

the specification free gas valve so this is how you will be able to implement 3D sketching in the

environment canter now let's see regarding one more implementation of a 3D model like in the

software canter so that it will be easy for you to understand inculcate and also have a clear

clarity on the tools and the sketches and also on tool box which are available to us so the model

which I am going to create here is now simple as a table so not simple as a table I am going to

create a table here so we know that we do be having 4 legs for a table and also the top surface

that inculcates the table right so we need to be having the flat surface or the table top and

also the 4 legs so we know to get that what can you be doing so what is the approach that you

should be having so if you are trying to create the legs first you need to be you know making sure

that the flat surface or the top table or the top part of the table is coming parallel or

matching for the 4 legs which you were creating so that is kind of a difficult or an orthodox way

of approaching the particular 3D model right so you will be able to know that that is not the way and

you know you will be needing to first create the table top that is a flat surface and then from

the flat surface we will be able to create 4 legs for the table which will you know be much more

easier for you to create a table so that is exactly what I am going to do and that is the exact

way in which I am going to be approaching this particular table or this particular model or

creation on the 3D modeling table so in order to do that you know I should be selecting the

surface one that is the plane surface and after creating the selection arm ready after selecting the

surface I need to be moving on to the sketch option so I am taking into the sketch workbench here

and I will be able to see all the toolbox and tools available for me and you know I should be

moving from the rectangle option for the table top so I am going for centered rectangle so here

the table top or that flat surface of the table you know I am considering as rectangle so if you

want to create in a circle or a square table and all such things you know you will be able to simply

go on and select the particle tool for that so what I have taken here is a centered rectangle

and you know I am randomly keeping it here and you know I am giving the diamond

for this particular table so that is one thing but I am giving it 250 so let me give 250 here

sorry that is 150 I am giving 250 here so the length of the table is 250 how much would be the width

so the width should be let me say 150 will that do let me keep it to 140 yeah that's what

so this is the kind of approach this is the kind of table top which I require and this the

diamond seems okay to me right now so if I feel that you know I need to be changed that I mentioned

here and there I will be able to do as I said before and I say already did before in the screw part

so I have already made you know the sketch done and I feel that the corners are you know a bit

sharp here so I don't think that the table corners should be this sharp enough so it can be curved

so I can move to the operation toolbox and click on the corner option here so I will be able to

select these two lines so basically you know I will be able to control by just randomly moving here

and there and by clicking it over there I will be able to get the particular thing done or else I

will also be able to give the radius in the sketch tool so I will be able to make so in there also I will

be able to give the diamond and so I'm not going for that here so I have got a curve here so let

me understand so let me give it 23 so 23 was perfectly fine so I can you know the stream of the

other parts I can trim off I can trim off here I can trim off just as well so yes I'm able to

trim off this so I need to be having this curve on the four sides as well right so I need to be

having this on the other three sides as well so in order to do that you know I can select this

I can select the curvature which I require and then I can go for the mirror option here

this is the mirror option which is available to be in the operation toolbox so just by clicking

on mirror and clicking on the reference axis so from which axis or which should be the reference

axis which from which I should be mirroring so I should be in order to get it on this side you know

I should be mirroring is based on this particular axis right so it's exactly what I'm going to do

by clicking on this particular axis I'll be having that particular replica here as well so I have

got that particular thing as well so in order to get these two replicated odd mirrored into the

both the lower sides of the lower corners I can imply the same thing as well I acted at two

a curve which is and then selected on the mirror and the axis would be the horizontal axis so I'm getting

all the four corners as an honored and then what I need to know in excess I need to be trimming

of the other unwanted areas so I'm doing that right now yeah I'm getting all this removed so

unnecessary for use see now I'm having a clear sketch on the tabletop so this is the tabletop

and how the tabletop shapes would be looking like so I've got that particular thing done so this is

the particular view which I'm getting so I've tried out a clicking on this you know I'll be able to

move to the 3D environment by exiting the workbench so actually the workbench there's one more thing

which I would like to you know add here this that I'm moving to the sketch again so I'm already

mentioning in order to sketch or in order to make a 3D model you need to be having a closed sketch

right so if the sketch is not closed you'll not be having you'll not be able to showcase or you

not be able to make a 3D model so at that particular point of time it shows some error boxes right

so error pop-ups will be coming if the sketch is not closed so in order to make sure that the sketch

you have created is closed you have a tool or you have an option to do that so you can go to the

tool option here and then you have the option sketch analysis which gives you the idea whether the

particular sketch you have created in this particular sketch is closed or isolated so after

talking on the sketch analysis you will be having the implicit profile is completely closed so if it's

completely closed it will be showing closed and if it's not so if it's actually an open one you

know it will be showing isolated so see I'll be able to see the closed figure here so let me try

on the isolated part as well so I'm creating one line here so I'm free of one line so it is not

closed right this is not a closed sketch so let me see how it shows when I'm doing a sketch analysis

for it so the implicit profile is actually closed and it is having eight curves and coming to here the

line the line is actually isolated and if I'm trying to extrude this it will be showing an error

for me so I'll be able to make this particular selection and then delete it so I'll be able to know

which are all the sketches or which are all the elements which are isolated so just by knowing

that you know I'll be able to delete that or I'll be able to make it closed so here I don't need

this so I'm deleting it and I'm exiting the workbench and I'm got the able to now what I should be

doing is I need to be making the 3D model of this particular sketch so what is the option

available to me here in the 3D environment that is nothing but the path tool or the path option

in the sketch based features so I'm making the selection here this is to what I need to be

padding so after making the selections I'm going to the path tool here and then you know they're

asking me for the dimensions so let me try giving 10 so after giving 10 yeah I think 10 would do

right so 10 is 10 yeah no it's okay or let me give 8 yeah I'm giving 8 here and it looks perfect

for me from my end so if you're not comfortable with it you know you can go forward with any number

of dimensions or any units which you feel comfortable so by now you have completed the table top

and let's move on and create the leg portion right we need to be having 4 legs here so we

want to create 4 legs I'll be creating one circle here so I created one circle here and then you

know actually can you can you simply mirror it right so after I'm clicking mirror and just after

clicking the reference axis I'll be able to mirror it towards this side and just by clicking on

this particular element and this particular element and clicking on mirror again and this particular

reference axis I'll be able to replicate sorry I'll be able to replicate to the both the left

sides as well so let me do that yes I've got the 4 legs as well so what if I don't need this

particular dimension so I need to be having a different dimension here so again just go on the

dimension such a lot this diameter 20 so let me give 10 see all those 4 ones or the all the 4

circles have changed the dimension that is because we have mirrored it so what exactly have I done

on the first image or the first circle it will be completely duplicated for the other ones as well

which I have operated or I have created using the operation mirror so that is one advantage we

have in whenever create any change that will be you know accommodated for all the ones which you

have built up as well so this is the complete length this size seems appropriate for me and after

executing such you know I'll be able to create whatever I need to be creating so I have I'm in the

tabletop and I'm also having the sketch for this particular a legs which I need to create so you

know to create the table legs so I need to be using the option pad right so I need to be selecting the

sketch so just by selecting the sketch you know all the 4 legs will be a skeleton because in that particular

sketch only we created this particular 4 sketches of the 4 circles right so just by creating the sketch

4 we'll be having the sketch of all the 4 legs and after selecting that you know we have the pad

option here and by selecting this particular limit you know we'll be able to drag it down so we'll

be able to drag it down towards the down part or towards the out part as well so in order to create

that in the opposite direction you can create simply click on this particular arrow if you

need click on that you know it will be exploding on the other part or it will be padding on the other

part and if you click it once again it will be coming back to the bottom side which we actually

require and in order to elongate you can simply give the dimensions here or else you can click on

limit one and then you know you can elongate as you require so I'm watching it here and then I'm

drawing it down and then I think this seems fine okay I'm pre here on okay see I have our table

so this is how simple it is to create a table or any 3d element which you actually require so

here I've done two extrusion or two paddings that is one for the table top and also for the 4 legs

at one go so I didn't go on creating this particular leg and then this leg and then this leg and then

this leg so it is not how I created the approach which I took is not I created whole those 4 legs

as single sketch in that particular area and then I mirrored it I mirrored all those things using

the mirror option and I was able to replicate all the changes which is accommodating to one circle

into other 3 cells as well and then since all the 4 circles was containing in a single sketch I was

able to extrude or I was able to pair this particular 4 legs in one go as such so this is how simple

it does for you to create any number of 3d sketches in the environment Katya and you know these are

the options available to us it is completely simple for us to create a 3d model in the software Katya

by now we have come to the end of this course on Katya I hope you have understood whatever I

have taught you on Katya this is complete big secrets so even if you're a beginner you will be

able to understand and I'm sure that whatever which I have covered is not rocket science so you'll

be able to simply by watching the video you will be able to understand but in order to learn how to

perform that there's no other easy way you need to be installing this software and you need to be

practicing on the software and only then you will be able to understand how to implement and how

the approach should be so by understanding or watching this video you will be having an idea on how

the approach should be or what are the tools and what how will be able to you know implement all

those things so all those ideas have a reference material you'll be able to view this video and then

you know particularly implement but in order to implement you need to be having the basics and

that is what I'm covering or I have covered in this regular course but that is not enough you need

to be going to your computer or your laptop and then go to the software try implementing new tools

which you have not aware of you know go to all those things and explore the software Katya and try

implementing try designing or trying to see what are we you can able to see or you can able to draw

or you can able to sketch or model in the software Katya that would be anything you know just

you know model some basic things which we already see in day-to-day life like tables,

screws and all those things you can you know innovate yourself you know think in a manner where

you will be able to accommodate a lot of varieties into your understanding and modeling so that is how

you learn so only by implementing or only by practicing on the software that is the complete

appropriate perfect way in which you will be able to become an expert in the software Katya so

with a speed of all those things we have covered a lot of things right we have covered what is Katya

what is Katya Katya is actually nothing but computer aided three-dimensional interactive application

so which is nothing but which is 3d modeling software which which we will be able to model create

and sketch our various amount of active days right that is what Katya provides us and it is one of

the most leading 3d modeling software around the globe and it is employed in various industries as well

aerospace automobile and even the basic electronics items we will be able to see read so in all those

areas we will be able to implement Katya and a lot of industries and a lot of organizations evolved

or employee Katya software in order to get all their items sorted so then after completely

understanding on the software Katya then we have been trying to understand the graphical user

interface so how the actual software looks like so where are the tools where are the options

what are the book benches we are working on and all those things regarding the appearance the

user interface the interactivity the navigation and all those things regarding the Katya GUI

graphical user interface we saw and then we went on with the sketching part 2d sketching and 3d

sketching order the toolbox available what tools available you know each other toolboxes and how

will you be able to implement what are the things that should be keeping in mind while implementing

2d sketching and 3d sketching all those things you know and we also tried implementing sketching

right we also implemented 2d sketching we also implemented 3d sketching and 3d modeling as well

so what are the things that we should be keeping in mind while performing 2d and 3d sketching

do you remember so while performing 2D sketching you should be making sure that you are having a

planar surface only by having a planar surface you will be able to create a 2D sketch that is the

one thing that you should be remembering while you're performing 2d sketching and coming to 3d

sketching or 3D modeling so what is the thing which you need to be making sure for you need to

be keeping in mind while performing 3D sketching or 3D modeling is that nothing about the sketch

your free edit should be closed. If it's not closed, if it is isolated, you will be shown

a pop-up error messages saying that it is unavailable or it is impossible for you to

pair or extrude this particular sketch in order to get a 3D model. So that is the one thing that

you should be remembering or you should be keeping in mind while you're performing 3D sketches or

3D modeling on a software carrier. Thank you for taking the scores and all the very best.

Requiries or Seticions and I will respond to your comments.

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