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Now for the last part of this tutorial I wanted to talk about some of the next steps that you can take after this course to continue learning on your visual effects journey.
Now don't worry about following along for this tutorial, I'm purely just using DaVinci Resolve and all this for demonstration purposes.
But as you can see right here we have everything that I rendered out of Blender.
And so this is exactly what we just went over and you know everything there.
Now if I disable this, this is what is achievable inside of other aspects.
And so for this specific shot I used Nuke to actually composite and then I used DaVinci Resolve for the color.
And so this is where you can really start to break apart your visual effects workflow.
If I kind of scrub throughout this you can see A, it's much more accurate looking to how it would be filmed in real life.
The colors pop a lot more in my opinion, especially if I kind of zoom into the planet in the background.
You'll notice it's night and day, this is the Blender version and then this is the Nuke version.
We're getting a lot more kind of quality in the clouds and a lot more compositing effects right there.
Also you'll notice I was able to add some more haze and some more atmosphere into this environment.
And Nuke again that's very hard to do inside of Blender because Blender for compositing is not really my favorite program.
It's totally fine to get the job done for simple kind of shots and stuff like that.
However if you're getting more advanced there's a lot more stuff you can do in other programs such as After Effects.
As Nuke, even DaVinci Resolve has a fusion section which you can use.
So I highly recommend that your next steps should really be focusing on compositing.
Compositing is going to take your shot up to the next level no matter what you're doing.
I mean literally when I'm doing my own visual effects shots I probably spend half the time in Blender.
The other half the time I'm spending in compositing really breaking down the shots and adding a lot more atmospheric stuff to it.
So again highly recommend you guys check out compositing.
So next I'll actually go inside of my Nuke project so I can show you guys what some of the capabilities are.
So again don't be overwhelmed by this. Also this is super unorganized.
I wasn't going to give this out to anybody so I didn't bother with organizing it.
So that's why it looks like a total mess over here.
But purely I just want you guys to focus over here into our viewer section over here.
So this is the final kind of thing that we did inside of Nuke.
You can see that we have all of this result.
So let's go ahead and break it down a little bit.
So up here we have our ship path.
So you can see I'm doing the exact same thing that we're doing inside of Blender.
I'm color correcting it. I'm adding some blur like that to actually match it to the foreground.
And then over here I'm actually adding in our reflection in the water and stuff like that.
And so we're doing pretty much the exact same thing.
You can even see that we have luminance keys over here and all that.
And so that is a super similar thing that we're doing inside of Blender.
The nice thing about Nuke is that since it's catered much more to compositing,
you can do a lot more stuff.
And so down here I went ahead and added some more fog and some haze in our scene.
So this is what all these nodes are over here for.
So you can see that we're having a lot more atmosphere and stuff in our shot.
Especially in the background where our ship is and some fog and stuff by our lake down here.
So it just adds some more depth to it.
The biggest thing over here, if I go to the planet section,
you can see the planet side over here is actually much more accurate.
And that's because this luminance key down here,
we were able to get much more accurate masking and stuff inside.
Again, Blender is notorious for not having that great of compositing.
So that's why I highly recommend you guys check out Nuke
or if you want a cheaper option, After Effects is totally viable and stuff like that.
Again, it's just going to increase the amount of stuff that you can actually push with compositing.
Again, I just want to put that out there that compositing is perhaps the most important thing in visual effects.
And so I constantly hear people coming to me when in Blender
and wondering why their renders don't look as good as mine.
And it's really to do with the compositing.
It's because I'm spending more, if not the same amount of time in compositing as I would inside of Blender.
So hopefully that gives you guys a little bit more insight into how visual effects pipelines
and that workflow can be developed and stuff like that.
And really you shouldn't be using Blender as kind of the end-all-be-all method for visual effects and everything.
You really should be taking other programs that are more designed for specific use cases
and using that in your own workflow.
And so here is that final shot that I took.
Again, my workflow was rendering all the CG out of Blender like I had shown you.
But instead of taking it back inside of Blender for compositing, I went into Nuke to combine everything,
add some atmosphere, make sure everything was accurate.
And then finally I took that final render into DaVinci Resolve to do a final color grade
and make sure all of that was accurate there.
And so hopefully this has encouraged you to try other programs and work your own workflow to make awesome content like this.
It's super cheap now.
I remember when I was first starting it, everything was very expensive.
However, now there's a lot of cheaper options such as DaVinci Resolve and Blender if you want to stick for free
and stuff like that that you can totally try out.
And I highly recommend that you guys explore some more courses that go over specific use cases and stuff like that.
But anyways, thank you guys so, so much for learning with me.
And hopefully you guys have grown in your skills.
I know we covered a lot of content in this course.
And really this is just the tip of the iceberg.
Again, this was kind of a beginner course.
We were able to get an amazing shot like this.
But there is so much more to be learned inside of Blender for specific use cases and stuff like this.
But this will get you probably 80% of the way there.
And the final 20% is really on you guys to make it look as realistic as possible
and really get into your own artwork and your own art style and stuff like that.
So again, thank you guys so, so much for sticking along with me.
I hope this course has been informative and you are ready to continue your Blender journey in the future.
But anyways, thanks so much and I will catch you when I see you again.
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