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These are the user uploaded subtitles that are being translated: 1 00:00:18,541 --> 00:00:20,541 [waves crashing] 2 00:00:25,625 --> 00:00:27,625 [♪ pensive music playing] 3 00:00:53,125 --> 00:00:55,041 [host 1] Please join me in welcoming... 4 00:00:55,125 --> 00:00:58,208 - [host 2] Mr. Hideo Kojima. - [host 3] Hideo Kojima. 5 00:00:58,291 --> 00:01:01,625 [host 3] One of the most creative talents in the history of gaming. 6 00:01:01,708 --> 00:01:02,708 [applause] 7 00:01:02,791 --> 00:01:04,250 Fantastic. 8 00:01:10,250 --> 00:01:12,250 [♪ pensive music playing] 9 00:01:15,458 --> 00:01:17,583 In the space of gaming, he is the master. 10 00:01:17,666 --> 00:01:19,500 - Absolutely love your work. - Thank you. 11 00:01:19,583 --> 00:01:21,083 [Del Toro] You can tell it's a Hideo Kojima game 12 00:01:21,166 --> 00:01:23,375 even if that credit wasn't there. 13 00:01:23,833 --> 00:01:24,916 No way. 14 00:01:25,708 --> 00:01:29,333 [Keighley] Video games are the biggest, most powerful form 15 00:01:29,416 --> 00:01:31,583 of entertainment in the world 16 00:01:31,666 --> 00:01:34,625 and the numbers clearly show that 17 00:01:34,708 --> 00:01:38,708 more than three billion people on the planet play video games. 18 00:01:38,791 --> 00:01:40,541 [crowd cheering] 19 00:01:40,625 --> 00:01:46,083 And Hideo really is probably the most well-known game creator 20 00:01:46,166 --> 00:01:47,166 in the world. 21 00:01:47,250 --> 00:01:50,166 It's kind of like stepping into Willy Wonka's chocolate factory 22 00:01:50,250 --> 00:01:51,791 with Willy Wonka, you know? 23 00:01:55,125 --> 00:01:56,750 [Reedus] You just kind of go along for the ride. 24 00:01:56,833 --> 00:01:59,333 [♪ pensive music playing] 25 00:02:02,208 --> 00:02:04,958 [Refn] I think that it's the obligation of any artist 26 00:02:05,041 --> 00:02:08,708 to push the boundaries of their canvas. 27 00:02:10,125 --> 00:02:12,125 [♪ tense music playing] 28 00:02:19,208 --> 00:02:21,541 [♪ tense music playing] 29 00:02:28,958 --> 00:02:31,166 - [indistinct chatter] - [laughter] 30 00:02:31,250 --> 00:02:34,666 [Miller] I'm really interested in how people think creatively, 31 00:02:34,750 --> 00:02:36,250 no matter what the discipline. 32 00:02:36,333 --> 00:02:40,916 Any form of artistry, the process is the same almost always. 33 00:02:42,333 --> 00:02:47,125 And that is an interplay between the intellect and the intuition. 34 00:02:47,208 --> 00:02:49,208 [♪ uplifting music playing] 35 00:02:49,291 --> 00:02:52,250 [video game designer] He's fighting all the time. 36 00:02:57,333 --> 00:02:59,458 I don't know with whom. 37 00:03:01,583 --> 00:03:04,583 Maybe himself. 38 00:03:08,625 --> 00:03:10,625 [♪ pensive music playing] 39 00:03:35,375 --> 00:03:37,375 [♪ pensive music playing] 40 00:03:52,708 --> 00:03:54,708 [indistinct chatter] 41 00:04:30,583 --> 00:04:32,208 [indistinct chatter] 42 00:04:32,291 --> 00:04:33,708 [laughter] 43 00:04:39,916 --> 00:04:42,416 The story from back in the day was that 44 00:04:42,500 --> 00:04:44,000 Hideo wanted to go and pitch a game 45 00:04:44,083 --> 00:04:45,833 but he didn't want to tell anyone what it was. 46 00:04:45,916 --> 00:04:48,375 He really wanted someone to sign up for the game 47 00:04:48,458 --> 00:04:50,083 without hearing what the game was. 48 00:04:50,166 --> 00:04:52,791 And everyone in the Western world was like, "You're crazy." 49 00:04:52,875 --> 00:04:54,166 We know you're Hideo Kojima 50 00:04:54,250 --> 00:04:57,791 but we're not going to sign up your game until we know what you're making. 51 00:05:02,916 --> 00:05:05,958 [Keighley] And Sony, as far as I know, basically said, 52 00:05:06,041 --> 00:05:09,625 "We're going to bet on you, Hideo Kojima, as a creator." 53 00:05:09,708 --> 00:05:11,416 We don't even need to know what the game is. 54 00:05:11,500 --> 00:05:12,666 We're just in. 55 00:05:12,750 --> 00:05:14,750 [♪ pensive music playing] 56 00:05:22,208 --> 00:05:24,625 [indistinct chatter] 57 00:05:29,958 --> 00:05:31,000 {\an8}[laughter] 58 00:06:04,833 --> 00:06:08,583 [indistinct chatter] 59 00:06:38,500 --> 00:06:40,916 [indistinct chatter] 60 00:06:48,041 --> 00:06:50,250 [indistinct chatter] 61 00:07:11,791 --> 00:07:14,000 [indistinct chatter] 62 00:07:24,375 --> 00:07:25,375 [chuckles] 63 00:07:43,458 --> 00:07:45,458 [♪ tense music playing] 64 00:08:09,708 --> 00:08:12,041 [people clamoring] 65 00:08:13,750 --> 00:08:15,125 [objects clatter] 66 00:08:15,208 --> 00:08:17,666 [helicopter whirring] 67 00:08:33,375 --> 00:08:35,750 [♪ tense music playing] 68 00:08:50,500 --> 00:08:55,291 He is not someone that just sort of rinses and repeats. 69 00:08:55,375 --> 00:08:58,708 He really tries to, to reinvent how the game is played. 70 00:08:58,791 --> 00:09:02,166 But overarching all that is this view 71 00:09:02,250 --> 00:09:05,500 that he wants to communicate something to the player. 72 00:09:05,583 --> 00:09:08,666 He really has a message that he wants to deliver in every game 73 00:09:08,750 --> 00:09:11,000 that he hopes translates to the player. 74 00:09:12,250 --> 00:09:16,416 [Keighley] Like every game he makes, there's a reason behind making the game. 75 00:09:48,041 --> 00:09:49,875 [Sam] Hello! 76 00:09:49,958 --> 00:09:50,958 [echoing voice] Hey you! 77 00:09:52,291 --> 00:09:54,000 [Sam] I'm Sam. 78 00:09:54,083 --> 00:09:55,916 [echoing voice] Hey, my name is Sam too! 79 00:10:09,708 --> 00:10:11,916 - [chimes] - [grunts] 80 00:10:14,625 --> 00:10:16,125 [Sam] Thanks for the help. 81 00:10:28,708 --> 00:10:31,333 The people she left behind have been hard at work, 82 00:10:31,416 --> 00:10:33,833 setting up Chiral network terminals. 83 00:10:33,916 --> 00:10:37,083 But these terminals are still isolated. 84 00:10:37,166 --> 00:10:39,583 [Die-Hardman] We need you to bring them online. 85 00:10:40,833 --> 00:10:43,666 [indistinct chatter] 86 00:11:06,166 --> 00:11:08,166 [♪ ominous music playing] 87 00:11:46,958 --> 00:11:48,958 [♪ tense music playing] 88 00:12:55,583 --> 00:12:57,583 [♪ tense music playing] 89 00:13:11,375 --> 00:13:14,000 [overlapping chatter] 90 00:13:35,000 --> 00:13:37,083 [beeping] 91 00:13:44,458 --> 00:13:45,458 {\an8}[laughs] 92 00:13:54,791 --> 00:13:56,791 [♪ pensive music playing] 93 00:14:05,750 --> 00:14:07,875 [laughter] 94 00:14:24,625 --> 00:14:26,625 [keyboard clacking] 95 00:14:54,583 --> 00:14:56,583 I don't know, like, new franchises right now. 96 00:14:56,666 --> 00:15:00,333 I think that it's both, it's really brave and it's really hard. 97 00:15:01,375 --> 00:15:03,750 [Grimes] They're mostly making, like, weird remakes and stuff. 98 00:15:03,833 --> 00:15:08,416 It's, like, really hard to get funding for, like, new work in the modern era. 99 00:15:44,541 --> 00:15:48,166 When you balance the commerciality expectation 100 00:15:48,250 --> 00:15:53,125 of hundreds of millions of dollars in investment. 101 00:15:53,208 --> 00:15:58,166 At the same time, wanting to stay true not just to your vision, 102 00:15:58,250 --> 00:16:02,125 but to your whole idea of what gaming is. 103 00:16:03,458 --> 00:16:06,666 That's like playing Russian roulette with six bullets. 104 00:16:17,500 --> 00:16:19,500 {\an8}[indistinct chatter] 105 00:16:38,666 --> 00:16:40,666 [background chatter] 106 00:17:12,958 --> 00:17:14,916 [chuckles] 107 00:17:23,208 --> 00:17:25,208 [♪ slow upbeat music playing] 108 00:18:10,416 --> 00:18:12,416 [♪ slow upbeat music playing] 109 00:18:24,541 --> 00:18:26,625 [laughter] 110 00:19:12,208 --> 00:19:14,708 [indistinct chatter] 111 00:19:24,458 --> 00:19:26,000 [overlapping chatter] 112 00:19:32,791 --> 00:19:34,666 [trilling] 113 00:19:35,125 --> 00:19:37,250 [indistinct chatter] 114 00:19:55,250 --> 00:19:58,791 [Miller] In the collaborative arts or virtually all arts, 115 00:19:58,875 --> 00:20:02,041 there's usually one voice ultimately. 116 00:20:02,125 --> 00:20:03,583 [indistinct chatter] 117 00:20:03,666 --> 00:20:08,958 The person who is that driving force has to do one very important thing 118 00:20:09,041 --> 00:20:15,166 and that is create the strategies with which everybody else can work. 119 00:20:23,041 --> 00:20:25,250 [indistinct chatter] 120 00:20:36,916 --> 00:20:40,958 There's a kind of a Darwinian battle that goes on in your mind, 121 00:20:41,041 --> 00:20:43,375 and the strongest ideas survive. 122 00:20:43,458 --> 00:20:45,333 They keep coming back to you they won't let you go 123 00:20:45,416 --> 00:20:47,833 until you become a little bit obsessed with them. 124 00:20:49,625 --> 00:20:54,041 [Miller] And you go from a very divergent, broad view of the work, 125 00:20:54,125 --> 00:20:58,250 and you bounce down into a very, very highly focused, 126 00:20:58,333 --> 00:21:00,333 granular level of the work. 127 00:21:00,416 --> 00:21:02,375 And it's bouncing between the two. 128 00:21:18,291 --> 00:21:20,750 [Miller] The extent that they can articulate that 129 00:21:20,833 --> 00:21:24,708 and convey it to the others and inspire others working with them. 130 00:21:24,791 --> 00:21:28,375 Then the work will be a comprehensive whole. 131 00:21:29,041 --> 00:21:32,291 Being across every single aspect is incredible to me, 132 00:21:32,375 --> 00:21:35,791 like, that's, that takes something that I don't have. 133 00:21:35,875 --> 00:21:36,958 Very, very special. 134 00:21:37,041 --> 00:21:38,125 I don't know when he sleeps. 135 00:21:38,208 --> 00:21:40,791 I don't know if and when Hideo ever sleeps. 136 00:21:40,875 --> 00:21:41,875 [laughs] 137 00:22:47,375 --> 00:22:49,375 [♪ light music playing] 138 00:23:26,208 --> 00:23:27,375 {\an8}[chuckles] 139 00:23:29,541 --> 00:23:32,833 [Del Toro] People may be in charge of processing the call or engine 140 00:23:32,916 --> 00:23:35,375 and character construction, rigging, whatever. 141 00:23:35,458 --> 00:23:39,000 But the only person in charge of the orchestra 142 00:23:39,083 --> 00:23:43,083 conducting for the emotion and the result is the auteur. 143 00:23:43,166 --> 00:23:45,166 [♪ thrilling music playing] 144 00:24:45,791 --> 00:24:47,791 [♪ uplifting music playing] 145 00:25:41,250 --> 00:25:43,250 [♪ uplifting music playing] 146 00:26:10,958 --> 00:26:12,541 [background chatter] 147 00:26:12,625 --> 00:26:17,250 So the part that we're doing today is Sam reaches west. 148 00:26:17,333 --> 00:26:22,125 I first heard of Hideo through Guillermo del Toro. 149 00:26:22,208 --> 00:26:26,791 So Guillermo called me and said, "Hey, there's this guy. 150 00:26:26,875 --> 00:26:29,250 He's going to call you. Just say, 'Yes'." 151 00:26:29,333 --> 00:26:30,416 And I was like, "What are you talking about?" 152 00:26:30,500 --> 00:26:32,583 And he's like, "Just whatever he says, say 'Yes'." 153 00:26:32,666 --> 00:26:34,750 [indistinct chatter] 154 00:26:34,833 --> 00:26:36,416 [Baker] I knew that we were going to be stepping 155 00:26:36,500 --> 00:26:38,791 into a big world with big characters. 156 00:26:38,875 --> 00:26:43,208 Giving us a package to say to them, like, "Hey, this package is from Fragile." 157 00:26:43,291 --> 00:26:46,708 And so many times, I had to stop and go, "Hold on a second, hold on a second." 158 00:26:46,791 --> 00:26:48,250 "So, what you're saying is..." 159 00:26:48,333 --> 00:26:51,458 and it would be whether it's about the story, about the character, 160 00:26:51,541 --> 00:26:58,250 about the breadth and immensity of the design, um... 161 00:26:58,333 --> 00:26:59,875 how it was going to relate to the player 162 00:26:59,958 --> 00:27:02,333 and how those players were going to relate to each other. 163 00:27:03,458 --> 00:27:06,541 The story and the experiences just kept getting bigger and bigger and bigger. 164 00:27:08,666 --> 00:27:12,791 [Reedus] There's so many moments that I've had with him where I'm like, "What? 165 00:27:12,875 --> 00:27:15,208 Like, what are you talking about?" 166 00:27:16,666 --> 00:27:20,833 And then at some point, she's kind of warped in front of you, okay? 167 00:27:20,916 --> 00:27:22,250 Like, being, like... 168 00:27:22,333 --> 00:27:23,833 [Baker] Makes sense now, man. 169 00:27:25,041 --> 00:27:26,708 [Reedus] Make so much sense. 170 00:27:27,750 --> 00:27:29,500 It was confusing for a lot of us 171 00:27:29,583 --> 00:27:33,750 because the story is so intricate and it's so deep. 172 00:27:33,833 --> 00:27:39,750 It was very confusing but what was done in such a great way is, 173 00:27:39,833 --> 00:27:42,041 I was felt like I was sort of drip-fed, 174 00:27:42,125 --> 00:27:45,750 whatever my brain could handle at that moment in time. 175 00:27:46,833 --> 00:27:48,041 [Jenkins] Captain, 176 00:27:50,375 --> 00:27:53,666 I need you to hand him over. 177 00:27:53,750 --> 00:27:55,083 [actor] Shoot him, John. 178 00:27:59,041 --> 00:28:00,250 Let him go. 179 00:28:01,958 --> 00:28:03,083 Please. 180 00:28:04,125 --> 00:28:05,333 Shoot him! 181 00:28:06,458 --> 00:28:08,750 I gave you an order. Shoot him. 182 00:28:15,291 --> 00:28:17,125 - Guys on Monday... - I wanna, bye. 183 00:28:19,541 --> 00:28:22,125 [Baker] Trust in this medium is key. 184 00:28:22,208 --> 00:28:26,125 It is the bedrock foundation for many reasons. 185 00:28:26,208 --> 00:28:30,000 Number one, everything is in an abstraction. 186 00:28:30,083 --> 00:28:31,750 Everything is vague. 187 00:28:31,833 --> 00:28:33,166 {\an8}- [director 1] Good, Mark. Take three. - [Mark] All right. 188 00:28:33,250 --> 00:28:35,916 {\an8}[Baker] There's just four white walls with a bunch of cameras. 189 00:28:36,000 --> 00:28:37,500 {\an8}Right, we're all set. 190 00:28:39,291 --> 00:28:41,083 Ready? Action. 191 00:28:43,958 --> 00:28:45,958 Oh, Sam Bridges. 192 00:28:46,041 --> 00:28:47,958 [Baker] So trust is at the root of it all. 193 00:28:48,041 --> 00:28:49,875 So... 194 00:28:49,958 --> 00:28:51,375 Fragile... 195 00:28:52,750 --> 00:28:55,208 [Higgs] Like the world and everything in it. 196 00:28:56,500 --> 00:28:57,875 Me? I'm... 197 00:28:59,458 --> 00:29:00,958 I'm no exception. 198 00:29:03,666 --> 00:29:05,916 [Baker] Let's not forget little old you. 199 00:29:06,291 --> 00:29:09,500 [Reedus groaning] 200 00:29:10,083 --> 00:29:13,416 I know it ain't easy wearing a mask all the time. 201 00:29:15,000 --> 00:29:17,291 [Higgs] But now the mask can come off, right? 202 00:29:18,708 --> 00:29:20,708 [panting] 203 00:29:24,750 --> 00:29:27,208 [Reedus] The more he would tell me, the more I would understand. 204 00:29:27,291 --> 00:29:29,708 And you have to understand, I started making this game 205 00:29:29,791 --> 00:29:32,416 not knowing anything about what anybody's talking about. 206 00:29:34,916 --> 00:29:38,291 So as the trust got deeper and stronger, 207 00:29:38,375 --> 00:29:41,958 the storyline got more revealed to me in a way that I could understand it. 208 00:29:46,125 --> 00:29:50,625 And I knew we were doing something really special. You know? 209 00:29:51,708 --> 00:29:53,583 We want the player, same flashback... 210 00:29:53,666 --> 00:29:56,416 [Mikkelsen] Every time we think we have an idea of what this is about, 211 00:29:56,500 --> 00:29:58,291 it's just another layer and another layer. 212 00:29:58,375 --> 00:29:59,916 Except me. I see you, and I talk to you. 213 00:30:00,000 --> 00:30:02,625 And I tell you that you must... 214 00:30:02,708 --> 00:30:04,791 [Reedus] Just point me, just tell me... 215 00:30:04,875 --> 00:30:05,875 Yeah. 216 00:30:05,958 --> 00:30:07,416 - [laughter] - And I'm like... 217 00:30:07,500 --> 00:30:09,583 When you throw that away and lose your fear, 218 00:30:09,666 --> 00:30:12,083 all of a sudden, there's a certain freedom in working like this. 219 00:30:12,166 --> 00:30:14,500 [♪ dramatic music playing] 220 00:30:17,375 --> 00:30:20,625 You can just look at him and look at what he's creating over there in the corner. 221 00:30:20,708 --> 00:30:23,666 You say, "You know what? I think I'm in good hands." 222 00:30:23,750 --> 00:30:25,125 Let's just do it. 223 00:30:25,208 --> 00:30:27,208 [♪ dramatic music playing] 224 00:30:36,333 --> 00:30:39,250 [indistinct chatter] 225 00:30:41,958 --> 00:30:43,250 Stay back. 226 00:30:52,708 --> 00:30:55,041 [♪ dramatic music playing] 227 00:31:10,208 --> 00:31:13,291 [interpreter translates in French] 228 00:31:13,416 --> 00:31:16,916 [Seydoux] It's, uh, complex and very deep. 229 00:31:21,041 --> 00:31:23,250 It's almost a political statement. 230 00:31:23,333 --> 00:31:24,666 Okay. 231 00:31:24,750 --> 00:31:26,125 Okay, rolling. 232 00:31:28,583 --> 00:31:29,958 [director 2] You ready, Fragile? 233 00:31:30,041 --> 00:31:31,375 [Seydoux] Ready. 234 00:31:31,458 --> 00:31:33,250 Sam. 235 00:31:33,333 --> 00:31:35,041 - I see him. - Mm. 236 00:31:38,125 --> 00:31:39,666 [assistant 2] And just make that "Sam" 237 00:31:39,750 --> 00:31:41,250 a little quicker. It's like, "There he is." 238 00:31:41,333 --> 00:31:42,541 [Seydoux] Okay. 239 00:31:42,625 --> 00:31:44,916 You love her, right? 240 00:31:46,166 --> 00:31:47,666 You love her. 241 00:31:50,291 --> 00:31:51,625 There it is. 242 00:31:51,708 --> 00:31:55,541 - [blasts] - [panting] 243 00:32:15,625 --> 00:32:16,750 We're pulling out. 244 00:32:17,833 --> 00:32:19,416 We're pulling out. 245 00:32:25,541 --> 00:32:26,625 Secure the area. 246 00:32:28,208 --> 00:32:29,625 [director 3] Okay, cut there. 247 00:32:34,000 --> 00:32:36,916 Okay, back down at that original volume for open fire. 248 00:32:37,000 --> 00:32:38,583 - Everybody ready? - Got you. Yes. 249 00:32:38,666 --> 00:32:41,625 Okay, here we go. Rolling when you are ready, sir. 250 00:32:43,375 --> 00:32:44,666 [Mikkelsen] Open fire. 251 00:32:46,083 --> 00:32:47,541 Open fire. 252 00:32:48,750 --> 00:32:50,041 Open fire. 253 00:32:50,916 --> 00:32:52,625 [Mikkelsen] It feels quite open. 254 00:32:52,708 --> 00:32:54,250 And he's very pleased, obviously, 255 00:32:54,333 --> 00:32:57,416 because whatever we do, that's not the end result. 256 00:32:57,500 --> 00:32:59,958 He just, he needs us to do the base. 257 00:33:00,958 --> 00:33:02,208 [Mikkelsen] Disengage! 258 00:33:04,791 --> 00:33:06,541 Time to go, boys. 259 00:33:06,625 --> 00:33:10,500 [Mikkelsen] And the more we can give him real emotions or whatever in that base, 260 00:33:10,583 --> 00:33:12,000 the happier he gets. 261 00:33:14,000 --> 00:33:15,750 Don't let me down, boys. 262 00:33:16,708 --> 00:33:19,750 [Mikkelsen] He's famous for being a storyteller in his games. 263 00:33:21,625 --> 00:33:24,916 It's mayhem with the assassin's war. 264 00:33:25,000 --> 00:33:29,208 But there's a certain beauty, a certain poetry to the entire image. 265 00:33:30,625 --> 00:33:34,833 And I think that's also one of the keys to why his games are so incredibly popular 266 00:33:34,916 --> 00:33:37,208 because they have both sides of the coin. 267 00:33:37,291 --> 00:33:40,291 [breathing heavily] 268 00:33:42,375 --> 00:33:44,375 [♪ dramatic music playing] 269 00:33:45,666 --> 00:33:49,166 - [gunshots] - [groaning] 270 00:33:55,416 --> 00:33:58,375 It was interesting because it's a world that I didn't know, 271 00:33:58,458 --> 00:34:00,541 the world of video games. 272 00:34:00,625 --> 00:34:02,291 Okay, same kind of thing here, right? 273 00:34:02,375 --> 00:34:05,416 He brings you something you've always... you've been waiting for. 274 00:34:07,250 --> 00:34:09,041 How did you get this? 275 00:34:09,125 --> 00:34:12,833 I don't know what to say, except thanks. 276 00:34:12,916 --> 00:34:18,291 [Seydoux] It's also a way video games... it's a way of reaching people. 277 00:34:18,375 --> 00:34:20,083 Except thanks. 278 00:34:20,166 --> 00:34:22,250 - I was thinking playing before back. - [assistant] Yeah. 279 00:34:22,333 --> 00:34:24,625 I think it should be... it should be in a smile, no? 280 00:34:24,708 --> 00:34:26,958 [director 3] Yeah, it should have a smile on it. 281 00:34:27,041 --> 00:34:28,625 And, "How did you get this?" is like, 282 00:34:28,708 --> 00:34:31,125 you've been trying for weeks and weeks to get this 283 00:34:31,208 --> 00:34:36,333 and here he strolls up and gives it to you, you know. 284 00:34:36,416 --> 00:34:37,416 [Seydoux] Okay. 285 00:34:39,791 --> 00:34:41,375 How did you get this? 286 00:34:43,083 --> 00:34:45,708 I don't know what to say, except thanks. 287 00:34:45,791 --> 00:34:47,041 Good, good. Good, good, good. 288 00:34:47,125 --> 00:34:48,125 [Seydoux] Thank you. 289 00:34:48,208 --> 00:34:49,750 [director 3] I think we got it, thumbs up. 290 00:34:50,458 --> 00:34:51,916 - Okay. - Okay. 291 00:34:52,000 --> 00:34:53,500 - [director 3] Good. - [applauding] 292 00:34:53,583 --> 00:34:55,875 [director 3] That's a wrap. You can come on out. 293 00:34:56,625 --> 00:34:58,625 [♪ suspenseful music playing] 294 00:35:48,166 --> 00:35:50,166 [♪ suspenseful music playing] 295 00:35:54,000 --> 00:35:57,375 [Refn] Being original is hard. 296 00:35:57,458 --> 00:36:01,625 So most rely on an algorithm, 297 00:36:01,708 --> 00:36:04,750 which is the enemy of creativity. 298 00:36:04,833 --> 00:36:09,791 And I see Hideo as the enemy of the algorithm. 299 00:36:09,875 --> 00:36:13,666 What I think is unique, is his sense of pacing, 300 00:36:13,750 --> 00:36:16,041 his sense of drama. 301 00:36:16,125 --> 00:36:17,416 I admire it. 302 00:36:17,500 --> 00:36:19,916 It can go in detours 303 00:36:20,000 --> 00:36:24,083 that the Western discipline of storytelling would not go to, 304 00:36:24,166 --> 00:36:27,208 and therefore, it makes it very impactful. 305 00:36:27,916 --> 00:36:29,500 [sloshing] 306 00:36:32,583 --> 00:36:35,333 [baby cooing] 307 00:36:36,250 --> 00:36:38,250 [sloshing] 308 00:36:44,000 --> 00:36:46,625 I think Hideo Kojima is a very strange man. 309 00:36:46,708 --> 00:36:48,125 I think he likes, 310 00:36:49,916 --> 00:36:53,250 he likes to tell stories in a way that is bizarre. 311 00:36:53,333 --> 00:36:55,208 That is not usual. 312 00:36:58,458 --> 00:37:02,916 [Grimes] It's in the uncanny valley between, like, comedy 313 00:37:03,000 --> 00:37:05,958 and, like, extreme earnestness. 314 00:37:06,041 --> 00:37:09,000 Like, I just really can't tell if it's a joke or not. 315 00:37:09,083 --> 00:37:11,500 I'm just like, is he freaking serious right now? 316 00:37:11,583 --> 00:37:13,458 Like, is this real? 317 00:37:13,541 --> 00:37:18,666 And it's, like, profoundly funny, but also, like, deeply sad. 318 00:37:19,333 --> 00:37:22,500 [background chatter] 319 00:37:23,708 --> 00:37:25,875 [Hulst] Before Hideo Kojima made Metal Gear, 320 00:37:25,958 --> 00:37:28,833 everything was about engaging, about combat. 321 00:37:28,916 --> 00:37:32,333 He turned it around and it was now about avoiding combat. 322 00:37:32,416 --> 00:37:36,541 It was about hide and seek, and stealth gameplay became a thing. 323 00:37:54,500 --> 00:37:56,500 [♪ ominous music playing] 324 00:38:21,583 --> 00:38:23,750 {\an8}[planes rumbling] 325 00:38:37,750 --> 00:38:41,291 It was a thoughtful approach to playing games 326 00:38:41,375 --> 00:38:43,833 and that really burst, you know, the stealth genre 327 00:38:43,916 --> 00:38:46,291 which today is still used in so many games. 328 00:38:46,375 --> 00:38:48,375 [♪ mysterious music playing] 329 00:39:10,333 --> 00:39:12,541 [helicopter whirring] 330 00:39:20,666 --> 00:39:22,833 [waves crashing] 331 00:39:38,791 --> 00:39:41,000 [birds chirping] 332 00:39:51,791 --> 00:39:53,791 [♪ eerie music playing] 333 00:39:56,791 --> 00:39:59,708 [♪ eerie music playing] 334 00:40:21,625 --> 00:40:23,083 [zooming] 335 00:40:28,791 --> 00:40:30,791 [♪ epic music playing] 336 00:41:30,291 --> 00:41:33,208 [Woodkid] I think one of the big qualities of his work 337 00:41:33,291 --> 00:41:37,125 is that it references other forms of art constantly. 338 00:41:38,208 --> 00:41:41,291 It's not video games that talk about video games. 339 00:42:06,875 --> 00:42:07,875 {\an8}[faint laughter] 340 00:42:07,958 --> 00:42:09,333 [laughs] 341 00:42:57,750 --> 00:42:59,750 [♪ tense music playing] 342 00:43:27,958 --> 00:43:29,958 [♪ light music playing] 343 00:43:57,375 --> 00:43:58,375 {\an8}[chuckles] 344 00:44:12,291 --> 00:44:13,958 [birds chirping] 345 00:44:15,416 --> 00:44:18,333 BOOKSTORE, HOUSEWIFE'S FRIEND 346 00:44:39,000 --> 00:44:40,166 [background chatter] 347 00:44:52,000 --> 00:44:54,166 [blasting] 348 00:44:54,250 --> 00:44:55,333 [growling] 349 00:45:11,250 --> 00:45:13,250 [♪ calm music playing] 350 00:46:32,583 --> 00:46:34,583 [♪ calm music playing] 351 00:47:58,125 --> 00:48:00,458 [applause] 352 00:48:20,750 --> 00:48:23,541 [applause] 353 00:48:56,666 --> 00:48:59,541 [Keighley] Welcome to Countdown to Death Stranding. 354 00:48:59,625 --> 00:49:01,375 We are here in New York City. 355 00:49:01,458 --> 00:49:04,583 The World Strand Tour has touched down here 356 00:49:04,666 --> 00:49:06,375 for an incredible experience 357 00:49:06,458 --> 00:49:09,375 and I'm honored to be joined by Hideo Kojima 358 00:49:09,458 --> 00:49:12,875 on the day that Death Stranding is launching around the world. 359 00:49:13,958 --> 00:49:15,500 [Keighley] I remember there was a lot of tension when, you know, 360 00:49:15,583 --> 00:49:18,083 during the development of the game, because everyone kept saying, well, 361 00:49:18,166 --> 00:49:20,208 "Where are the guns? Where's the fights?" 362 00:49:20,291 --> 00:49:22,166 And Hideo is like, "No. It's about something different. 363 00:49:22,250 --> 00:49:26,083 It's about just walking and experiencing this world." 364 00:49:26,166 --> 00:49:29,250 And that's such a challenging idea. 365 00:49:29,333 --> 00:49:31,500 [audience cheering] 366 00:49:33,416 --> 00:49:38,666 [Woodkid] You can't give the audience what they want all the time. 367 00:49:38,750 --> 00:49:41,375 You also have to make them understand 368 00:49:41,458 --> 00:49:43,541 that sometimes they want something they don't know. 369 00:49:47,750 --> 00:49:51,541 [audience cheering] 370 00:49:52,583 --> 00:49:55,416 [Miller] The risk is that people just don't accept it. 371 00:49:55,500 --> 00:49:58,333 It's too radical in some way. 372 00:50:04,125 --> 00:50:07,958 But of course, the upside is that you change, 373 00:50:08,041 --> 00:50:11,083 the medium that you're working in and that's why 374 00:50:12,458 --> 00:50:14,916 his work is so important. 375 00:50:15,500 --> 00:50:18,375 [crowd cheering] 376 00:50:19,000 --> 00:50:20,500 Outside of AAA games, 377 00:50:20,583 --> 00:50:24,125 I think people often try and communicate on a deeper level in gaming 378 00:50:24,208 --> 00:50:29,000 but that was the first time I'd ever seen a game of that scale 379 00:50:29,083 --> 00:50:32,458 trying to go in a lot deeper than what games would usually attempt. 380 00:50:51,166 --> 00:50:52,541 [Del Toro] When you play Death Stranding, 381 00:50:52,625 --> 00:50:56,958 the dynamics are exactly the opposite of every other video game. 382 00:50:57,041 --> 00:51:01,583 You are taught virtues that seem impossible in gaming. 383 00:51:01,666 --> 00:51:04,458 Patience, empathy, solidarity. 384 00:51:04,541 --> 00:51:08,791 It's the only game I've played where I thought I was a better person 385 00:51:08,875 --> 00:51:10,958 at the end of the game ever. 386 00:51:11,041 --> 00:51:13,041 [♪ epic music playing] 387 00:51:16,416 --> 00:51:19,375 [Grimes] I just love when, like, really complex things are really popular, 388 00:51:19,458 --> 00:51:21,583 because it makes me feel like, 389 00:51:21,666 --> 00:51:26,000 mainstream audiences are, like, open to, like, weird experimental art. 390 00:51:26,083 --> 00:51:28,250 [birds squawking] 391 00:51:29,375 --> 00:51:31,083 And that's always, like, 392 00:51:31,166 --> 00:51:33,791 I don't know, a thing that can give you faith in humanity, I suppose. 393 00:51:39,458 --> 00:51:41,458 [♪ slow upbeat music] 394 00:51:44,208 --> 00:51:48,250 [Del Toro] The function of art, and philosophy, and humanity is 395 00:51:48,333 --> 00:51:52,833 if you want to call them something, is to enhance the human spirit. 396 00:51:52,916 --> 00:51:54,250 That's the function. 397 00:51:56,541 --> 00:51:58,541 And video gaming is an art. 398 00:51:58,625 --> 00:52:01,208 At its best is an art. 399 00:52:03,208 --> 00:52:06,333 That's where art has its meaning. 400 00:52:06,416 --> 00:52:09,333 It's not meant to please you, necessarily. 401 00:52:09,416 --> 00:52:11,750 It's meant to inspire you. 402 00:52:11,833 --> 00:52:13,958 It's meant to provoke you. 403 00:52:14,041 --> 00:52:16,750 [Refn] It's meant to entertain you. 404 00:52:16,833 --> 00:52:19,250 Death Stranding has all those components in it. 405 00:52:19,333 --> 00:52:22,541 It's all there, but it has so much more. 406 00:53:02,875 --> 00:53:04,416 [Baker] Tentacles just went out 407 00:53:04,500 --> 00:53:07,250 trying to find ways to connect with people. 408 00:53:07,333 --> 00:53:10,916 And there was something that games could do 409 00:53:11,000 --> 00:53:15,291 that no show, no movie could do. 410 00:53:15,375 --> 00:53:16,916 Not as effectively. 411 00:53:17,583 --> 00:53:19,416 It's one of the things that I love about this art form, 412 00:53:19,500 --> 00:53:24,083 is that you and I could go in and look at a painting together 413 00:53:24,166 --> 00:53:25,625 and we can have a conversation. 414 00:53:25,708 --> 00:53:29,166 But there's a difference between you and I picking up a paintbrush together 415 00:53:29,250 --> 00:53:31,791 and painting something together. 416 00:53:31,875 --> 00:53:34,041 And that, to me, is what games allow us to do. 417 00:53:34,125 --> 00:53:37,375 And that's especially what Death Stranding at that time allowed us to do. 418 00:53:37,458 --> 00:53:40,541 When art is strong enough, it's prophetic. 419 00:53:41,708 --> 00:53:44,125 This was a COVID game before COVID. 420 00:53:44,791 --> 00:53:47,041 Uh, this was... 421 00:53:48,083 --> 00:53:52,666 a game that I think responded to that shift 422 00:53:52,750 --> 00:53:55,416 that the pandemic brought before it occurred. 423 00:54:17,291 --> 00:54:18,833 [laughs] 424 00:54:20,625 --> 00:54:23,166 [leaves rustling] 425 00:54:45,000 --> 00:54:46,166 Uh... 426 00:55:01,458 --> 00:55:05,333 [Miller] There's no cultural evolution, unless it is renewed. 427 00:55:06,416 --> 00:55:08,083 That's the history of all creative. 428 00:55:08,166 --> 00:55:10,500 It constantly has to be refreshed. 429 00:55:10,583 --> 00:55:12,666 And that's where the creative courage comes in. 430 00:55:13,416 --> 00:55:15,416 [♪ uplifting music playing] 431 00:55:19,958 --> 00:55:26,125 [Refn] If we lose that singular vision, we lose part of our humanity. 432 00:55:27,875 --> 00:55:32,000 And if you are 100 percent true to yourself as an artist, 433 00:55:32,083 --> 00:55:37,708 then your heart and soul will always beat for the future. 434 00:55:42,125 --> 00:55:44,125 [♪ uplifting music playing] 435 00:55:45,916 --> 00:55:47,375 [Grimes] All games are sort of, like, distilling 436 00:55:47,458 --> 00:55:49,250 the most interesting things around you 437 00:55:49,333 --> 00:55:52,625 into a narrative and that's basically what storytelling is or movies are 438 00:55:52,708 --> 00:55:53,958 or books are. 439 00:55:56,541 --> 00:55:59,958 So it's interesting to see games kind of, like, 440 00:56:00,041 --> 00:56:02,708 enter the pantheon of storytelling in this way. 441 00:56:08,250 --> 00:56:10,000 [Miller] Games are stories. 442 00:56:11,291 --> 00:56:13,666 The purpose of stories is to make meaning out of life. 443 00:56:13,750 --> 00:56:15,375 It's fundamental to us. 444 00:56:15,458 --> 00:56:19,125 It's the only way we can explain the world and our existence. 445 00:56:19,208 --> 00:56:21,208 [♪ uplifting music playing] 446 00:57:01,500 --> 00:57:03,708 [♪ enigmatic music playing, CHVRCHES "Death Stranding"] 34450

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