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These are the user uploaded subtitles that are being translated: 1 00:00:00,333 --> 00:00:03,366 you can't make films in unreal if you haven't mastered 2 00:00:03,366 --> 00:00:04,200 sequencer 3 00:00:04,266 --> 00:00:06,700 this is the timeline where you can add animations to 4 00:00:06,700 --> 00:00:08,733 characters lights and effects 5 00:00:08,733 --> 00:00:10,800 whether you're completely new to unreal filmmaking 6 00:00:10,800 --> 00:00:12,600 or you just want to speed up your workflow 7 00:00:12,600 --> 00:00:13,533 this is for you 8 00:00:13,600 --> 00:00:16,533 make it easy to get up and running inside of sequencer 9 00:00:16,533 --> 00:00:18,566 and take everything I've Learned from the last 8 years 10 00:00:18,566 --> 00:00:20,400 I worked as an artist and supervisor 11 00:00:20,400 --> 00:00:21,800 on Hollywood visual effects 12 00:00:21,800 --> 00:00:23,200 I'm movies like Star Wars 9 13 00:00:23,200 --> 00:00:25,500 Fantastic Beasts and across the Spiderverse 14 00:00:25,500 --> 00:00:28,333 and I started using Unreal Engine as an onset 15 00:00:28,333 --> 00:00:31,133 operator in virtual production on Netflix's 16 00:00:31,466 --> 00:00:32,666 The Last Airbender 17 00:00:32,800 --> 00:00:34,133 and when you use unreal on set 18 00:00:34,133 --> 00:00:36,666 you have to be ready to make any change at the last 19 00:00:36,666 --> 00:00:38,933 minute and when the whole crew around you is waiting 20 00:00:38,933 --> 00:00:41,133 you have to make those changes in seconds 21 00:00:41,133 --> 00:00:42,566 that's why you have to be fast 22 00:00:42,566 --> 00:00:45,000 nimble and smarter inside of sequencer 23 00:00:45,166 --> 00:00:46,400 so I put together a list of 24 00:00:46,400 --> 00:00:49,666 20 of my favorite sequencer hotkeys and tips 25 00:00:49,666 --> 00:00:51,866 to make your workflows even faster 26 00:00:51,866 --> 00:00:53,100 inside of sequencer 27 00:00:53,100 --> 00:00:54,000 we're gonna move quick 28 00:00:54,000 --> 00:00:56,333 select this video so you can jump back to it later 29 00:00:56,333 --> 00:00:57,900 and stick around until the end 30 00:00:57,900 --> 00:00:59,966 because I'll share my favorite tip on how to add 31 00:00:59,966 --> 00:01:03,000 slow motion or bullet time all inside of sequencer 32 00:01:03,000 --> 00:01:04,000 you're gonna want to hear this 33 00:01:04,000 --> 00:01:05,200 let's jump right in 34 00:01:05,200 --> 00:01:07,800 to 20 of my favorite tips inside of sequencer 35 00:01:09,266 --> 00:01:11,666 so here I am in the project file for war of being 36 00:01:11,666 --> 00:01:14,100 and I'm gonna open up one of these level sequences 37 00:01:14,100 --> 00:01:15,500 and let's start with the basics 38 00:01:15,500 --> 00:01:18,200 so pressing play will play through your sequence 39 00:01:18,300 --> 00:01:20,133 this thing in the middle is our 40 00:01:20,133 --> 00:01:23,066 time indicator that we can scrub along and decide 41 00:01:23,066 --> 00:01:25,333 our frame a really important note for visual 42 00:01:25,333 --> 00:01:26,800 effects is you need to have this 43 00:01:26,800 --> 00:01:28,766 magnet icon enabled 44 00:01:28,800 --> 00:01:30,400 d is the hot key here 45 00:01:30,400 --> 00:01:31,066 and this will 46 00:01:31,066 --> 00:01:33,866 snap your time indicator to a whole frame 47 00:01:34,000 --> 00:01:35,700 if I zoom in here and I 48 00:01:35,700 --> 00:01:39,133 disable this magnet you can see I can scrub in between 49 00:01:39,133 --> 00:01:40,266 our frames here 50 00:01:40,333 --> 00:01:41,133 but this will add 51 00:01:41,133 --> 00:01:41,966 stuttering and 52 00:01:41,966 --> 00:01:44,200 jitteriness to your renders if you create 53 00:01:44,266 --> 00:01:46,900 keyframes in between any whole frames 54 00:01:46,900 --> 00:01:48,500 so make sure that's enabled 55 00:01:48,500 --> 00:01:52,400 the next hot key to note is Jackal so JK and L 56 00:01:52,400 --> 00:01:54,533 J will reverse your timeline 57 00:01:54,533 --> 00:01:58,200 K will pause it and L will play it forward 58 00:01:58,466 --> 00:01:59,766 so just remember Jackal 59 00:01:59,766 --> 00:02:02,133 and if you don't use hotkeys you can do the same thing 60 00:02:02,133 --> 00:02:03,466 with these buttons down here 61 00:02:03,466 --> 00:02:04,700 we have play forward 62 00:02:04,900 --> 00:02:06,133 play in reverse 63 00:02:06,266 --> 00:02:08,900 and then we can step forward by one frame 64 00:02:08,966 --> 00:02:10,266 you can also use your arrow 65 00:02:10,266 --> 00:02:12,533 keys to step forward by one frame 66 00:02:12,666 --> 00:02:13,400 or you can press 67 00:02:13,400 --> 00:02:15,766 shift and then the left and right arrow keys 68 00:02:15,766 --> 00:02:17,000 to jump ahead 69 00:02:17,000 --> 00:02:19,400 or backwards by five frames 70 00:02:19,800 --> 00:02:20,366 now you can change 71 00:02:20,366 --> 00:02:22,500 the amount of frames that we jump forward here 72 00:02:22,500 --> 00:02:23,500 instead of 5 73 00:02:23,500 --> 00:02:25,666 by going into your playback options 74 00:02:25,666 --> 00:02:28,100 and just changing this jump frame increment 75 00:02:28,100 --> 00:02:29,900 to something like 15 76 00:02:30,066 --> 00:02:31,933 and now you can make much bigger jumps 77 00:02:31,933 --> 00:02:32,800 throughout your scene 78 00:02:33,133 --> 00:02:35,166 then if you want to snap back to the first 79 00:02:35,166 --> 00:02:38,166 frame in our output range you can just press the 80 00:02:38,166 --> 00:02:40,766 up key and that will jump to the first frame 81 00:02:40,866 --> 00:02:41,866 and the down key 82 00:02:41,866 --> 00:02:43,766 actually will just play back your sequence 83 00:02:43,766 --> 00:02:46,000 so if you want to jump to that last frame 84 00:02:46,066 --> 00:02:46,666 just press 85 00:02:46,666 --> 00:02:49,533 Ctrl and the up key and that will snap to our last 86 00:02:49,533 --> 00:02:52,966 frame I can right click in sequencer to drag around 87 00:02:52,966 --> 00:02:54,866 up and down throughout the menu 88 00:02:54,966 --> 00:02:56,100 I can press the minus 89 00:02:56,100 --> 00:02:59,133 key to zoom out or the plus key to zoom in 90 00:02:59,366 --> 00:03:02,100 I can also control that with these little sliders here 91 00:03:02,200 --> 00:03:05,866 our green in and out points are our active frame range 92 00:03:05,866 --> 00:03:08,466 so you can drag these around or press the left 93 00:03:08,500 --> 00:03:10,566 or right bracket key 94 00:03:10,733 --> 00:03:12,166 to move those in and out 95 00:03:12,400 --> 00:03:15,500 and this is the frame range that Movie Render Q 96 00:03:15,533 --> 00:03:17,166 will render by default 97 00:03:17,266 --> 00:03:18,733 and if you just want to preview your 98 00:03:18,733 --> 00:03:20,666 active timeline you can press the F 99 00:03:20,800 --> 00:03:23,600 key to frame up on your sequencer timeline 100 00:03:23,666 --> 00:03:24,600 and that will make your 101 00:03:24,600 --> 00:03:26,500 in and out points be the center 102 00:03:26,533 --> 00:03:27,566 of your sequence 103 00:03:27,566 --> 00:03:28,500 now the entire reason 104 00:03:28,500 --> 00:03:31,133 we're using sequencer is to add animations and 105 00:03:31,133 --> 00:03:33,466 keyframes into our timeline here 106 00:03:33,466 --> 00:03:34,066 so if you want to 107 00:03:34,066 --> 00:03:36,333 jump to any keyframe just click on that 108 00:03:36,333 --> 00:03:39,066 keyframe and your time indicator will jump right to it 109 00:03:39,200 --> 00:03:40,666 and if you just want to jump 110 00:03:40,766 --> 00:03:43,366 forward or backwards across our keyframes 111 00:03:43,366 --> 00:03:44,800 it's really simple as well 112 00:03:44,866 --> 00:03:47,466 just select a track and then use the comma 113 00:03:47,466 --> 00:03:50,766 and period keys to jump forward and backwards 114 00:03:50,766 --> 00:03:52,200 between any keyframes 115 00:03:52,200 --> 00:03:54,533 now this example already has a lot of keyframes in it 116 00:03:54,533 --> 00:03:55,733 so to keep it simple 117 00:03:55,733 --> 00:03:58,400 let's set up a scene completely from scratch 118 00:03:58,533 --> 00:03:59,800 so here we are in 119 00:03:59,800 --> 00:04:01,366 our graveyard sequence 120 00:04:01,366 --> 00:04:01,933 and I've 121 00:04:01,933 --> 00:04:04,300 taken our two characters and we've imported them 122 00:04:04,300 --> 00:04:05,966 in the scene so from here 123 00:04:05,966 --> 00:04:08,100 all we'd have to do is right click in our content 124 00:04:08,100 --> 00:04:08,600 browser 125 00:04:08,600 --> 00:04:11,666 go to cinematics and create a new level sequence 126 00:04:11,733 --> 00:04:13,333 so now we have an empty level sequence 127 00:04:13,333 --> 00:04:15,166 now you'll also want to change over your frames 128 00:04:15,166 --> 00:04:16,000 per second here 129 00:04:16,000 --> 00:04:17,533 from 30 frames per second 130 00:04:17,533 --> 00:04:20,900 over to 24 which is the standard framerate for movies 131 00:04:20,900 --> 00:04:22,800 and the first thing to do is start to add our 132 00:04:22,800 --> 00:04:24,000 characters and cameras 133 00:04:24,000 --> 00:04:25,133 into sequences 134 00:04:25,133 --> 00:04:26,666 so there's a couple ways we can do this 135 00:04:26,733 --> 00:04:27,866 the first and easiest 136 00:04:27,866 --> 00:04:30,366 is just to drag that reference from the outliner 137 00:04:30,466 --> 00:04:33,300 into sequencer and it'll automatically add it 138 00:04:33,400 --> 00:04:35,600 the other way I'll click on our other samurai 139 00:04:35,733 --> 00:04:38,000 is to add this actor to sequencer 140 00:04:38,000 --> 00:04:39,700 through the Add Track button 141 00:04:39,733 --> 00:04:41,400 and this will do the same exact thing 142 00:04:41,400 --> 00:04:44,333 and the last way the hotkey that I try to use 143 00:04:44,333 --> 00:04:47,166 is you have to select your object in the viewport 144 00:04:47,166 --> 00:04:48,933 and then press Ctrl a 145 00:04:49,066 --> 00:04:51,300 and you'll see that pops into our sequencer here 146 00:04:51,366 --> 00:04:53,100 and if this isn't working for you 147 00:04:53,100 --> 00:04:55,000 just make sure you right click inside of sequencer 148 00:04:55,000 --> 00:04:56,533 before pressing any hotkeys 149 00:04:56,533 --> 00:04:58,700 to make sure you're communicating with sequencer 150 00:04:58,900 --> 00:04:59,766 now with characters 151 00:04:59,766 --> 00:05:02,400 the first thing to do is to add in animation 152 00:05:02,500 --> 00:05:04,400 so I'm going to import our motion capture 153 00:05:04,400 --> 00:05:05,533 animation here 154 00:05:05,700 --> 00:05:08,266 and now we can see our motion capture is imported 155 00:05:08,466 --> 00:05:10,733 now the next thing we want to do is add in a camera 156 00:05:10,733 --> 00:05:12,900 and start keyframing the animation 157 00:05:12,900 --> 00:05:13,666 so you need two 158 00:05:13,666 --> 00:05:16,166 things to render a camera out of sequencer 159 00:05:16,366 --> 00:05:17,300 one is a 160 00:05:17,300 --> 00:05:20,600 cynic camera and the other is a camera cut track 161 00:05:20,600 --> 00:05:22,166 so there's two methods for that 162 00:05:22,166 --> 00:05:24,533 the easiest by far is just to click on this 163 00:05:24,533 --> 00:05:26,200 create a new camera icon 164 00:05:26,200 --> 00:05:28,800 and this will create a camera from your specific view 165 00:05:29,000 --> 00:05:30,900 but you should also know it's easy to create 166 00:05:30,900 --> 00:05:32,666 custom hotkeys for any 167 00:05:32,666 --> 00:05:35,700 option inside of sequencer to make that even faster 168 00:05:35,700 --> 00:05:38,566 so let's make a hotkey for creating a new camera 169 00:05:38,566 --> 00:05:41,133 if I go to Edit Editor Preferences 170 00:05:41,200 --> 00:05:42,366 I'm gonna type in camera 171 00:05:42,366 --> 00:05:45,100 and scroll down to the sequencer hotkeys here 172 00:05:45,100 --> 00:05:46,466 and you can see that the create 173 00:05:46,466 --> 00:05:48,366 camera currently doesn't have 174 00:05:48,466 --> 00:05:51,200 a hotkey so one that I like to use 175 00:05:51,200 --> 00:05:52,566 so that I don't press it on accent 176 00:05:52,566 --> 00:05:54,933 is Ctrl shift Alt C 177 00:05:55,333 --> 00:05:57,533 I still like to use the C for the camera icon 178 00:05:57,533 --> 00:05:58,566 but obviously with 179 00:05:58,666 --> 00:06:00,900 Ctrl C it's a widely used hotkey 180 00:06:01,066 --> 00:06:03,366 but now I can go around in the scene 181 00:06:03,466 --> 00:06:07,566 find a nice spot and just press Ctrl shift Alt C 182 00:06:07,766 --> 00:06:09,766 and it will create a new camera 183 00:06:09,966 --> 00:06:10,733 now this camera 184 00:06:10,733 --> 00:06:12,733 came in with this little lightning bolt icon 185 00:06:12,733 --> 00:06:15,166 and that just means that this is a spawned actor 186 00:06:15,166 --> 00:06:17,400 meaning if I close this level sequence 187 00:06:17,466 --> 00:06:20,200 there's no camera inside of our 3D world 188 00:06:20,400 --> 00:06:22,566 and now I can even search for a cynic camera 189 00:06:22,566 --> 00:06:23,766 and it won't show up 190 00:06:23,866 --> 00:06:24,533 for cameras 191 00:06:24,533 --> 00:06:26,800 I almost always convert these to possessable 192 00:06:26,800 --> 00:06:28,966 because I just want them to live inside of the scene 193 00:06:29,266 --> 00:06:29,800 and now it'll 194 00:06:29,800 --> 00:06:32,566 exist regardless if I close sequencer or not 195 00:06:32,666 --> 00:06:35,666 now this isn't a hotkey but this is my most useful tip 196 00:06:35,666 --> 00:06:39,266 in terms of animating characters and cameras 197 00:06:39,266 --> 00:06:41,266 and that's using a stage actor 198 00:06:41,266 --> 00:06:43,800 I like to parent both my characters 199 00:06:43,866 --> 00:06:46,766 and my camera to the same parent actor 200 00:06:47,066 --> 00:06:49,866 so I'll take my Cinecamer actor and parent it to this 201 00:06:49,866 --> 00:06:52,000 empty actor this mocap stage 202 00:06:52,000 --> 00:06:55,133 and then we can start to rotate it around our scene 203 00:06:55,333 --> 00:06:57,300 and you'll notice our composition stays 204 00:06:57,300 --> 00:06:58,533 exactly the same 205 00:06:58,666 --> 00:06:59,000 by the way 206 00:06:59,000 --> 00:07:02,066 if you want to download all of these hotkeys and more 207 00:07:02,100 --> 00:07:03,166 all in one place 208 00:07:03,200 --> 00:07:04,666 you can get that for free 209 00:07:04,666 --> 00:07:07,100 when you sign up for Unreal Fundamentals 210 00:07:07,100 --> 00:07:09,133 start as a complete beginner and unreal 211 00:07:09,133 --> 00:07:09,966 to making your own 212 00:07:09,966 --> 00:07:12,500 action scenes in just 30 minutes a day 213 00:07:12,666 --> 00:07:14,500 check it out at unrealforvfx 214 00:07:14,500 --> 00:07:16,200 com fundamentals 215 00:07:16,466 --> 00:07:18,200 but the real power of sequencer 216 00:07:18,300 --> 00:07:22,000 is animating different details of any actor 217 00:07:22,100 --> 00:07:23,533 inside of sequencer 218 00:07:23,600 --> 00:07:24,666 now you'll notice 219 00:07:24,666 --> 00:07:27,066 by just looking through the camera options here 220 00:07:27,066 --> 00:07:28,566 that we have a couple little 221 00:07:28,566 --> 00:07:31,733 keyframe icons inside of the details panel 222 00:07:31,733 --> 00:07:34,266 and this is by far the fastest way 223 00:07:34,366 --> 00:07:36,066 to add keyframes for things like 224 00:07:36,066 --> 00:07:37,800 focal length and aperture 225 00:07:38,266 --> 00:07:40,500 now we have these three keyframes set 226 00:07:40,500 --> 00:07:43,733 and if I enable auto keyframe this icon here 227 00:07:43,733 --> 00:07:45,300 I can scrub later on 228 00:07:45,300 --> 00:07:47,766 and adjust something like the zoom 229 00:07:47,900 --> 00:07:49,500 and it'll automatically animate 230 00:07:49,500 --> 00:07:51,100 between our two keyframes 231 00:07:51,100 --> 00:07:53,366 but one thing that can be really confusing early on 232 00:07:53,366 --> 00:07:55,733 is that you don't see any of these add 233 00:07:55,733 --> 00:07:59,166 keyframes next to our location and rotation option 234 00:07:59,333 --> 00:08:01,366 but obviously the most common thing to do 235 00:08:01,366 --> 00:08:03,400 is to animate the transform 236 00:08:03,533 --> 00:08:06,100 so to create any property inside of sequencer 237 00:08:06,266 --> 00:08:08,300 we need to add a track 238 00:08:08,333 --> 00:08:09,933 so for our cinecamer actor 239 00:08:09,933 --> 00:08:12,766 let's add in a transform track 240 00:08:12,766 --> 00:08:14,166 and this will give us location 241 00:08:14,166 --> 00:08:17,566 rotation and scale and allow us to set two keyframes 242 00:08:17,600 --> 00:08:19,133 and animate between them 243 00:08:19,333 --> 00:08:21,900 now I can see that the animation's a little offset here 244 00:08:21,900 --> 00:08:24,300 so I'm just gonna select all of these keyframes 245 00:08:24,300 --> 00:08:25,066 and then press 246 00:08:25,066 --> 00:08:27,800 Ctrl and right arrow key and that will just 247 00:08:27,800 --> 00:08:30,300 nudge these keyframes by one frame 248 00:08:30,300 --> 00:08:31,733 until I like the animation 249 00:08:31,800 --> 00:08:35,266 now I'm gonna delete this entire transform track here 250 00:08:35,300 --> 00:08:36,600 and show you the hot key 251 00:08:36,600 --> 00:08:37,566 in this case 252 00:08:37,600 --> 00:08:40,200 all you have to do is select your actor and press the 253 00:08:40,200 --> 00:08:43,266 s key and we can see we've automatically created 254 00:08:43,266 --> 00:08:46,366 keyframes on our location and rotation settings 255 00:08:46,366 --> 00:08:47,266 now we've selected this 256 00:08:47,266 --> 00:08:48,366 actor and if you look at the 257 00:08:48,366 --> 00:08:50,200 gizmo in the center of the frame here 258 00:08:50,200 --> 00:08:52,666 I press the W E and R keys 259 00:08:52,666 --> 00:08:55,733 that will go from transform rotation and scale 260 00:08:55,933 --> 00:08:58,000 by just adding the shift key to those same 261 00:08:58,000 --> 00:08:59,200 exact hot keys 262 00:08:59,200 --> 00:09:00,566 we can quickly create 263 00:09:00,733 --> 00:09:02,666 transform rotation 264 00:09:02,733 --> 00:09:04,466 and scale keyframes 265 00:09:04,533 --> 00:09:06,566 and that's the fastest way to add those in 266 00:09:06,700 --> 00:09:08,500 but a lot of times it's nice to look 267 00:09:08,500 --> 00:09:09,200 through the camera 268 00:09:09,200 --> 00:09:12,100 lens and adjust the composition intuitively 269 00:09:12,266 --> 00:09:12,900 so to do that 270 00:09:12,900 --> 00:09:14,966 all you have to do is click on this little 271 00:09:14,966 --> 00:09:18,400 pilot icon next to our Cinecamera actor 272 00:09:18,733 --> 00:09:22,066 the hot key here is shift P to pilot your camera 273 00:09:22,066 --> 00:09:24,400 you can see where that we're piloting on the top left 274 00:09:24,466 --> 00:09:26,333 and now we can pilot this around 275 00:09:26,533 --> 00:09:28,533 and because we have auto keyframe enabled 276 00:09:28,533 --> 00:09:30,066 this will automatically update 277 00:09:30,066 --> 00:09:32,333 and we can quickly change our animation 278 00:09:32,400 --> 00:09:34,133 so that's piloting your camera 279 00:09:34,133 --> 00:09:37,300 but the first track of any sequencer should be 280 00:09:37,333 --> 00:09:39,100 this camera cuts track 281 00:09:39,333 --> 00:09:42,733 this is what movie renderq will decide to render 282 00:09:42,733 --> 00:09:45,933 and when you view this camera instead of piloting it 283 00:09:45,933 --> 00:09:48,166 which is shift C for the hotkey 284 00:09:48,300 --> 00:09:49,733 if you're viewing your camera cut 285 00:09:49,733 --> 00:09:52,133 you can't adjust this camera at all 286 00:09:52,133 --> 00:09:54,133 I'm right clicking in the viewport 287 00:09:54,133 --> 00:09:56,966 but I'm not able to actually change the transform 288 00:09:57,000 --> 00:09:59,533 so when you're ready to lock down your camera 289 00:09:59,533 --> 00:10:02,666 this is the best option is don't pilot your camera 290 00:10:02,666 --> 00:10:03,966 view the camera cut 291 00:10:03,966 --> 00:10:05,866 and then you'll never have to worry about 292 00:10:05,866 --> 00:10:07,300 changing your animation 293 00:10:07,666 --> 00:10:09,133 another way to set this up is you can 294 00:10:09,133 --> 00:10:10,800 right click on any actor 295 00:10:10,866 --> 00:10:12,666 and lock this actor 296 00:10:12,666 --> 00:10:14,933 and you'll see that all of our tracks turn red 297 00:10:14,933 --> 00:10:16,800 and this means that we can't adjust any 298 00:10:16,800 --> 00:10:18,733 keyframes inside of sequencer 299 00:10:18,966 --> 00:10:21,133 just make sure to right click and unlock it 300 00:10:21,133 --> 00:10:23,066 when you want to make any changes 301 00:10:23,066 --> 00:10:26,133 you can also pin any actor to the top of sequencer 302 00:10:26,133 --> 00:10:28,866 so now I'll always have this Cinecamera actor 303 00:10:28,866 --> 00:10:30,566 at the top of our sequence 304 00:10:30,700 --> 00:10:32,866 so if you only want to adjust one thing 305 00:10:32,866 --> 00:10:34,800 and oftentimes that will be the camera 306 00:10:34,800 --> 00:10:37,066 you can just pin it to the top of sequence 307 00:10:37,100 --> 00:10:38,566 but I can't stress enough that you can 308 00:10:38,566 --> 00:10:39,700 really animate any 309 00:10:39,700 --> 00:10:41,400 property inside of sequencer 310 00:10:41,400 --> 00:10:43,200 even down to the materials 311 00:10:43,200 --> 00:10:44,933 so what if I wanted to change the color 312 00:10:44,933 --> 00:10:48,066 or intensity of our gold samurai's eyes here 313 00:10:48,266 --> 00:10:51,166 well that exists in this element 0 material 314 00:10:51,266 --> 00:10:53,566 well we could adjust that in this first material here 315 00:10:53,566 --> 00:10:55,200 by changing the emissive strength 316 00:10:55,200 --> 00:10:56,466 brighter or lower 317 00:10:56,466 --> 00:10:58,300 by setting it to 0 it turns off 318 00:10:58,600 --> 00:11:01,333 but what if I only wanted to change it inside of this 319 00:11:01,333 --> 00:11:04,900 one shot and not for our entire project file 320 00:11:05,000 --> 00:11:08,200 well I can't drag this emissive strength into sequencer 321 00:11:08,300 --> 00:11:10,266 but I can keep adding in tracks 322 00:11:10,266 --> 00:11:12,366 until I can find this emissive strength 323 00:11:12,533 --> 00:11:13,900 let's go to add a tract 324 00:11:13,966 --> 00:11:16,933 and here we can see this skeletal mesh component 325 00:11:16,933 --> 00:11:19,666 now if I look on the right side of our details panel 326 00:11:19,666 --> 00:11:22,300 we can see that it's the skeletal mesh component 327 00:11:22,300 --> 00:11:23,800 is inside of this actor 328 00:11:23,900 --> 00:11:26,466 that has all of these details underneath it 329 00:11:26,666 --> 00:11:29,200 so we need to add in the skeletal mesh component 330 00:11:29,333 --> 00:11:32,900 track in order to animate anything inside of here 331 00:11:32,900 --> 00:11:35,600 once this is added we can add another track 332 00:11:35,700 --> 00:11:37,566 to adjust the material parameters 333 00:11:37,566 --> 00:11:39,366 of any one of our materials 334 00:11:39,366 --> 00:11:43,200 so let's select element 0 and add a parameter here 335 00:11:43,200 --> 00:11:46,266 and now we can easily find that emissive strength 336 00:11:46,566 --> 00:11:48,966 and it will automatically create a keyframe 337 00:11:49,266 --> 00:11:50,866 so now if I set this to 0 338 00:11:50,866 --> 00:11:53,600 you can see that it updates inside a sequencer 339 00:11:53,766 --> 00:11:55,900 but again when I close sequencer 340 00:11:56,000 --> 00:11:58,133 and I look back at our yellow samurai 341 00:11:58,133 --> 00:12:00,700 you can see that his eyes have returned to normal 342 00:12:00,933 --> 00:12:01,566 so if you're not 343 00:12:01,566 --> 00:12:03,766 finding the property that you want to animate 344 00:12:03,766 --> 00:12:04,866 keep diving in 345 00:12:04,866 --> 00:12:07,300 to the tracks and go deeper and deeper 346 00:12:07,300 --> 00:12:10,566 into this hierarchy inside of your details panel 347 00:12:10,600 --> 00:12:11,866 to find what you're looking for 348 00:12:12,333 --> 00:12:13,933 another thing you should know about is the 349 00:12:13,933 --> 00:12:15,166 Camera Preview 350 00:12:15,166 --> 00:12:17,000 I personally like to disable this 351 00:12:17,000 --> 00:12:18,733 but people have different preferences 352 00:12:18,733 --> 00:12:19,500 so if you go to the 353 00:12:19,500 --> 00:12:22,533 Editor Preferences and type in Camera Preview 354 00:12:22,700 --> 00:12:25,366 I'll toggle back on preview selected camera 355 00:12:25,366 --> 00:12:27,666 and this will give us an additional viewport 356 00:12:27,666 --> 00:12:29,900 that we can pin at any time 357 00:12:30,133 --> 00:12:31,966 let me change this down to a size of 3 358 00:12:31,966 --> 00:12:33,400 and minimize this window 359 00:12:33,400 --> 00:12:35,700 and how this works is you'll just press on this little 360 00:12:35,700 --> 00:12:36,933 pin icon 361 00:12:36,933 --> 00:12:39,066 and now you'll have this little preview window 362 00:12:39,066 --> 00:12:42,066 docked to the side of your viewport at any time 363 00:12:42,200 --> 00:12:44,533 and this can make it easier to adjust your scene 364 00:12:44,533 --> 00:12:46,266 while still previewing your camera 365 00:12:46,533 --> 00:12:49,133 all you have to do is unpin this preview 366 00:12:49,133 --> 00:12:51,533 and as soon as you select anything else in your scene 367 00:12:51,533 --> 00:12:53,166 that preview will go away 368 00:12:53,600 --> 00:12:55,266 now I tend to always just use 369 00:12:55,266 --> 00:12:58,266 the shift C hotkey to view the camera cut 370 00:12:58,400 --> 00:13:00,100 but use whatever is easy 371 00:13:00,300 --> 00:13:02,333 now if you ever want to hide the details of any 372 00:13:02,333 --> 00:13:03,600 object in sequencer 373 00:13:03,666 --> 00:13:05,500 just select it and press the V key 374 00:13:05,500 --> 00:13:07,600 and that will hide everything below it 375 00:13:07,700 --> 00:13:08,333 or if you want to 376 00:13:08,333 --> 00:13:10,700 expand any detail that can be keyframed 377 00:13:10,700 --> 00:13:11,866 press shift V 378 00:13:11,866 --> 00:13:14,500 to reveal it and that will show you every single 379 00:13:14,500 --> 00:13:17,733 object and expand any of these hidden dropdowns 380 00:13:17,766 --> 00:13:19,966 now as soon as you start to add a lot of things in 381 00:13:20,066 --> 00:13:21,700 your sequencer can get pretty messy 382 00:13:21,700 --> 00:13:24,500 so to organize it you can just press Ctrl F 383 00:13:24,500 --> 00:13:26,666 to search for anything inside the sequencer 384 00:13:26,800 --> 00:13:28,900 I'm just going to search for the samurai 385 00:13:29,133 --> 00:13:32,700 and now I can select both of these and press Ctrl G 386 00:13:33,100 --> 00:13:35,666 this will create a new folder and add these 387 00:13:35,666 --> 00:13:37,400 actors into that folder 388 00:13:37,400 --> 00:13:40,066 so now I can just rename this as characters 389 00:13:40,066 --> 00:13:40,866 and now it's really 390 00:13:40,866 --> 00:13:42,100 easy to hide these 391 00:13:42,100 --> 00:13:44,000 or show them whenever they're needed 392 00:13:44,666 --> 00:13:47,200 often times I'll make anywhere from 20 to 40 393 00:13:47,200 --> 00:13:48,933 cameras for a single shot 394 00:13:48,933 --> 00:13:50,666 so when I find something I'm happy with 395 00:13:50,666 --> 00:13:51,000 I'll take 396 00:13:51,000 --> 00:13:53,566 all of the old cameras and throw them into a folder 397 00:13:53,566 --> 00:13:54,733 so they still exist 398 00:13:54,733 --> 00:13:56,933 but they're hidden from the rest of sequences 399 00:13:57,133 --> 00:13:58,100 now if you have character 400 00:13:58,100 --> 00:14:00,333 animation and you want to modify it further 401 00:14:00,333 --> 00:14:01,566 inside of sequencer 402 00:14:01,566 --> 00:14:03,133 you have two options for that 403 00:14:03,166 --> 00:14:06,533 you can either edit this with an FK control rig 404 00:14:06,533 --> 00:14:07,933 now this will not give you 405 00:14:07,933 --> 00:14:09,533 the controls you're probably looking for 406 00:14:09,533 --> 00:14:11,133 if you have a humanoid character 407 00:14:11,500 --> 00:14:14,500 but this will convert your skeleton into an FK 408 00:14:14,500 --> 00:14:16,766 control rig so you can modify any bone 409 00:14:17,000 --> 00:14:20,000 but the way we did this on war of being was we created 410 00:14:20,000 --> 00:14:21,900 control rigs for all of our characters 411 00:14:21,900 --> 00:14:25,166 so we could bake our animation onto this control rig 412 00:14:25,166 --> 00:14:27,666 that makes it very easy for us to go back 413 00:14:27,766 --> 00:14:30,866 and add any modifications to certain keyframes 414 00:14:30,866 --> 00:14:32,866 but in this case we have an IK rig 415 00:14:32,866 --> 00:14:35,200 so our hands and feet will stay in the same 416 00:14:35,200 --> 00:14:35,933 exact place 417 00:14:35,933 --> 00:14:38,566 but we can still move around the rest of the body 418 00:14:38,733 --> 00:14:41,466 now you can also add in additive tracks 419 00:14:41,733 --> 00:14:44,133 so you don't have to modify every single keyframe 420 00:14:44,133 --> 00:14:44,700 you can just 421 00:14:44,700 --> 00:14:47,666 identify a single bone that you want to adjust 422 00:14:47,733 --> 00:14:48,900 like these hips 423 00:14:48,900 --> 00:14:49,900 so as an example 424 00:14:49,900 --> 00:14:51,800 I'll just tilt him over to do something really 425 00:14:51,800 --> 00:14:53,100 obvious and awkward 426 00:14:53,100 --> 00:14:54,866 and just create a simple keyframe 427 00:14:54,866 --> 00:14:57,300 and now for the entire rest of the animation 428 00:14:57,300 --> 00:14:58,733 we'll have that offset 429 00:14:58,966 --> 00:15:00,500 you can do this for the hands 430 00:15:00,500 --> 00:15:03,000 feet or anything else inside of your scene 431 00:15:03,266 --> 00:15:05,300 to make quick adjustments to your animation 432 00:15:05,533 --> 00:15:06,666 lastly let's talk about 433 00:15:06,666 --> 00:15:08,866 slow motions and how to add bullet time 434 00:15:08,866 --> 00:15:10,400 all inside of sequencer 435 00:15:12,133 --> 00:15:14,333 now if you want to stretch in squash or just re 436 00:15:14,333 --> 00:15:15,533 time your keyframes 437 00:15:15,533 --> 00:15:17,500 you have a couple options here which make it pretty 438 00:15:17,500 --> 00:15:18,266 easy 439 00:15:18,266 --> 00:15:21,133 the first if I want to change these transform keyframes 440 00:15:21,133 --> 00:15:22,600 would be to grab this gray 441 00:15:22,600 --> 00:15:24,200 track at the top of any 442 00:15:24,300 --> 00:15:25,800 property that's keyframed 443 00:15:25,800 --> 00:15:28,366 and you can simply drag these in and out points 444 00:15:28,366 --> 00:15:29,900 and you'll see that they scale 445 00:15:30,133 --> 00:15:31,733 and retime correctly 446 00:15:31,766 --> 00:15:33,800 but let's say you just wanted to retime the end 447 00:15:33,800 --> 00:15:35,500 and not the entire sequence 448 00:15:35,500 --> 00:15:37,000 that could get a little tricky 449 00:15:37,100 --> 00:15:39,000 but they built a tool for that as well 450 00:15:39,000 --> 00:15:40,133 if you press Ctrl 451 00:15:40,133 --> 00:15:42,733 m you'll get this hidden transform menu here 452 00:15:42,766 --> 00:15:44,866 and this will let you offset your keyframes 453 00:15:44,866 --> 00:15:47,466 forwards or backwards by 10 units 454 00:15:47,466 --> 00:15:50,466 or you can make this twice as long 455 00:15:50,733 --> 00:15:52,333 or you could divide these by two 456 00:15:52,333 --> 00:15:54,300 so they'll go twice as fast 457 00:15:54,300 --> 00:15:56,933 so you can quickly double or half 458 00:15:57,000 --> 00:15:59,133 any amount of keyframe animation 459 00:15:59,300 --> 00:16:00,800 but with this transform menu 460 00:16:00,800 --> 00:16:02,700 you just select the keyframes you want 461 00:16:02,700 --> 00:16:05,466 so you don't affect your entire frame range 462 00:16:05,533 --> 00:16:06,266 but in my opinion 463 00:16:06,266 --> 00:16:09,600 the best way to add slow motion is to create a time 464 00:16:09,600 --> 00:16:10,933 dilation track 465 00:16:10,966 --> 00:16:12,666 just look through this drop down here 466 00:16:12,666 --> 00:16:14,333 and add it into your scene 467 00:16:14,333 --> 00:16:17,300 and this will give us a time multiplier we can apply 468 00:16:17,300 --> 00:16:18,933 across our entire world 469 00:16:19,000 --> 00:16:22,200 so if I set this down to something really low like.25 470 00:16:22,400 --> 00:16:25,166 you'll see that even the birds and the animated water 471 00:16:25,166 --> 00:16:27,000 texture on our ground 472 00:16:27,100 --> 00:16:28,166 are all moving at 473 00:16:28,166 --> 00:16:31,166 one fourth the speed of our original scene 474 00:16:31,266 --> 00:16:31,966 so this is the most 475 00:16:31,966 --> 00:16:34,066 universal way to apply this to your scene 476 00:16:34,066 --> 00:16:35,966 and when I play back our sequence 477 00:16:35,966 --> 00:16:36,766 you'll see that our 478 00:16:36,766 --> 00:16:39,300 actors are also moving in slow motion 479 00:16:39,300 --> 00:16:40,600 you can even animate these 480 00:16:40,600 --> 00:16:43,466 so I can start slow and get faster at the end 481 00:16:44,066 --> 00:16:44,733 so you have a lot of 482 00:16:44,733 --> 00:16:47,533 control once you add in this time dilation track 483 00:16:51,066 --> 00:16:53,800 and lastly I think a lot of beginners can be confused 484 00:16:53,800 --> 00:16:56,333 by the rendering process inside of unreal 485 00:16:56,333 --> 00:16:57,666 and I totally get it 486 00:16:57,666 --> 00:16:59,933 this was definitely the hardest thing to comprehend 487 00:16:59,933 --> 00:17:01,100 at the very beginning 488 00:17:01,166 --> 00:17:03,300 but the real important thing that you have to know 489 00:17:03,300 --> 00:17:05,966 which will hopefully demystify this entire thing 490 00:17:05,966 --> 00:17:07,566 is that whenever you go to render 491 00:17:07,566 --> 00:17:09,366 local out of movie renderq 492 00:17:09,400 --> 00:17:11,366 what happens is our game 493 00:17:11,366 --> 00:17:14,333 starts to play and our physics begin to simulate 494 00:17:14,333 --> 00:17:16,933 now this can be very confusing because we're not really 495 00:17:16,933 --> 00:17:19,400 playing a video game inside of Unreal Engine 496 00:17:19,400 --> 00:17:21,966 we really just want to playback sequencer 497 00:17:22,200 --> 00:17:24,400 but we can't preview our final 498 00:17:24,400 --> 00:17:26,666 render because this is not through our camera 499 00:17:26,733 --> 00:17:29,200 but even if we did and look through our camera cut here 500 00:17:29,200 --> 00:17:31,066 we could start on the first frame 501 00:17:31,266 --> 00:17:34,300 but the timing is not exact here it's not correct 502 00:17:34,300 --> 00:17:36,733 and our render would actually look slightly 503 00:17:36,733 --> 00:17:38,266 different than what we're seeing here 504 00:17:38,366 --> 00:17:39,800 so how can we fix that 505 00:17:39,933 --> 00:17:42,466 well the way to preview your render exactly 506 00:17:42,466 --> 00:17:43,966 inside of your viewport 507 00:17:44,066 --> 00:17:45,600 is actually really simple 508 00:17:45,600 --> 00:17:48,800 let's browse to our level sequence here 509 00:17:48,933 --> 00:17:50,966 all we have to do is click and drag this 510 00:17:50,966 --> 00:17:53,466 level sequence and add it into our scene 511 00:17:53,566 --> 00:17:55,666 now this is an actor just like anything else 512 00:17:55,666 --> 00:17:58,800 just like our camera or our particles or our lights 513 00:17:58,800 --> 00:18:00,766 they're just actors inside of the scene 514 00:18:00,766 --> 00:18:03,933 and all we have to do is set this to autoplay 515 00:18:04,133 --> 00:18:06,600 and I'll set the loop to loop indefinitely 516 00:18:06,866 --> 00:18:09,100 now the next time that we go to press play 517 00:18:09,166 --> 00:18:11,566 we'll automatically snap into this 518 00:18:11,566 --> 00:18:13,766 level sequence and we'll be able to preview 519 00:18:13,766 --> 00:18:15,100 exactly what we'll see 520 00:18:15,100 --> 00:18:16,366 out of movie renderkey 521 00:18:16,366 --> 00:18:18,366 now something's not looking right at this stage 522 00:18:18,400 --> 00:18:20,600 you should expect it to not look right in your final 523 00:18:20,600 --> 00:18:21,100 render 524 00:18:21,100 --> 00:18:24,366 so go back and make any adjustments at this stage here 525 00:18:24,500 --> 00:18:26,900 and to swap this out for another level sequence 526 00:18:26,900 --> 00:18:27,966 all you have to do 527 00:18:28,100 --> 00:18:30,600 is either drag that other level sequence in 528 00:18:30,600 --> 00:18:32,466 or you can select any other 529 00:18:32,466 --> 00:18:34,200 level sequence from this drop down 530 00:18:34,200 --> 00:18:36,100 and from here you can use the hotkey 531 00:18:36,166 --> 00:18:38,533 alt key to play your game 532 00:18:39,133 --> 00:18:41,666 or you can also simulate your game 533 00:18:41,666 --> 00:18:43,000 which is playing your game 534 00:18:43,100 --> 00:18:44,533 without controlling a pawn 535 00:18:44,533 --> 00:18:45,900 and now when you simulate 536 00:18:45,900 --> 00:18:47,733 your level sequence will play back 537 00:18:47,766 --> 00:18:49,766 but you won't be looking through the camera 538 00:18:49,766 --> 00:18:50,000 so you 539 00:18:50,000 --> 00:18:52,933 can view your 3D seen from an outside perspective 540 00:18:52,933 --> 00:18:56,100 so you can press Alt s to simulate your game 541 00:18:56,333 --> 00:18:57,800 you can press escape 542 00:18:58,100 --> 00:18:59,400 to stop game mode 543 00:18:59,600 --> 00:19:01,100 or you can go back and play 544 00:19:01,100 --> 00:19:02,733 your selected viewport here 545 00:19:03,000 --> 00:19:04,300 and if you ever want to get your 546 00:19:04,300 --> 00:19:07,466 mouse cursor back you can press shift and F1 547 00:19:07,466 --> 00:19:09,000 and now you can select anything 548 00:19:09,000 --> 00:19:11,366 inside of your scene and start making adjustments 549 00:19:11,366 --> 00:19:12,866 while your game is playing 550 00:19:13,200 --> 00:19:15,400 now this took me just a couple seconds to explain 551 00:19:15,400 --> 00:19:17,200 but honestly it took me months to learn 552 00:19:17,200 --> 00:19:19,366 how this entire system works together 553 00:19:19,366 --> 00:19:20,533 so leave a like down below 554 00:19:20,533 --> 00:19:21,800 if you Learned something new 555 00:19:21,866 --> 00:19:23,466 now did you know you can master all 556 00:19:23,466 --> 00:19:24,566 all the skills to make your own 557 00:19:24,566 --> 00:19:26,300 films inside of on real 5 558 00:19:26,300 --> 00:19:28,566 and be job ready in just 21 days 559 00:19:28,566 --> 00:19:30,666 and no you don't need to know how to model 560 00:19:30,666 --> 00:19:32,366 how to animate or how to code 561 00:19:32,366 --> 00:19:33,566 you can go from a complete 562 00:19:33,566 --> 00:19:35,666 beginner to creating Hollywood level visuals 563 00:19:35,666 --> 00:19:37,200 in just 30 minutes a day 564 00:19:37,200 --> 00:19:38,866 we've helped complete beginners 565 00:19:38,866 --> 00:19:41,166 and industry pros just like you 566 00:19:41,200 --> 00:19:42,966 learn the skills to be job ready 567 00:19:42,966 --> 00:19:45,566 at visual effects in virtual production studios 568 00:19:45,566 --> 00:19:48,000 all you have to do is go to unreal for VFX 569 00:19:48,000 --> 00:19:49,566 com fundamentals 570 00:19:49,566 --> 00:19:51,800 I've taken every lesson every template 571 00:19:51,800 --> 00:19:52,266 and every 572 00:19:52,266 --> 00:19:55,300 cheat sheet that I use on my own commercial projects 573 00:19:55,300 --> 00:19:56,466 and I'm giving them away 574 00:19:56,566 --> 00:19:59,666 for free when you join Unreal Fundamentals 575 00:19:59,666 --> 00:20:00,100 this is 576 00:20:00,100 --> 00:20:02,733 filmmaker focused training so you can create your own 577 00:20:02,733 --> 00:20:03,733 action scenes 578 00:20:03,733 --> 00:20:05,666 entirely in unreal 5 579 00:20:05,700 --> 00:20:08,466 these are battle tested on real world productions 580 00:20:08,466 --> 00:20:10,866 and I'm giving all my best secrets away 581 00:20:11,066 --> 00:20:13,333 so sign up today at unreal for VFX 582 00:20:13,333 --> 00:20:14,700 com fundamentals 583 00:20:14,700 --> 00:20:16,400 grab it on sale before the end of this week 584 00:20:16,400 --> 00:20:17,500 and make sure to subscribe 585 00:20:17,500 --> 00:20:19,933 if you want to see more unreal visual effects in 586 00:20:19,933 --> 00:20:22,066 filmmaking videos just like this 587 00:20:22,066 --> 00:20:23,000 and you can check out this 588 00:20:23,000 --> 00:20:25,966 playlist of all of the Unreal 5 tutorials I've already 589 00:20:25,966 --> 00:20:27,066 made so far 590 00:20:27,300 --> 00:20:29,366 thanks for watching and I'll see you next time peace 44008

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