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- [Instructor] Now let's look
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at how we can mirror our changes from one side to the other.
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As you might remember from the previous video,
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we turned on X mirroring.
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And it generally works for moving tools,
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but it starts to fall apart when you go ahead
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and start extruding new faces.
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So, what we want to do is go to Loop Cut
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and hover our mouse right around here
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and cut right down the middle.
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Now be careful if you move your mouse,
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you might add more cuts.
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So, just go ahead and hit Enter as soon as you left-click.
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There we go.
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And so now we have a nice cut all the way down the middle.
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Go back to the Move tool
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and on the right, click on this little blue wrench,
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and then, click on Add Modifier.
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Go to Generate and look for a mirror.
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And for good measure, click on Clipping.
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Now, a few things.
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If this doesn't happen
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and you see a different kind of mirroring happen,
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maybe something like this?
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Well, consider changing what axis you are mirroring on.
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Maybe you didn't rotate initially
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or maybe you were working down the X axis, not the Y,
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which happens to be this green color.
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It doesn't matter which access you work down,
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just make sure you can correctly mirror.
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The next thing we need to do is address
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all of these overlapping faces that are on this side.
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And we're going to need to turn off symmetry
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because now the mirror modifier
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is going to take care of it for us.
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To fix all these overlapping faces,
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click on the Wireframe mode.
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Click on faces up here,
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and then look right down the middle,
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left-click and drag a box.
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You want to highlight all of these little dots
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right down the middle.
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See that?
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From there, just hit the Delete key on your keyboard.
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You'll be greeted by a new menu
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and you just want to go ahead and delete faces.
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Go ahead and click on Solid mode,
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move and let's just go to vertices really quick.
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Let's go move our vertices
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Look at that. No more overlapping faces.
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And to prove that this works really nicely,
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I'll go ahead and click on face.
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Just click on any random ones here really quick
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and just extrude them out.
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And look at that.
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Our mirroring happens on the other side.
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Pretty cool.
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The mirror modifier is a really, really handy tool
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when you're working in 3D and you want to make sure
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that what you're modeling on one side appears on the other.
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Now, there's a couple other tools
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I want to discuss really quick.
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Let's go ahead and click right about here.
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There we go. Just this face right here.
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And we can click on Inset Faces.
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At first you might say, "Wait, what's going on here?"
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If I left click and drag,
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you can see it adds like a little face within a face.
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From here, I can move up and down.
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Now admittedly, I don't like
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this little triangle situation happening,
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so I'm actually going to Control + Z that.
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And maybe I'll just inset back here.
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They can be like engines, right?
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So right there, just click on that one right here,
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inset face, just grab and drag this in.
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And actually what I can do now
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is click on Extrude and extrude inwards,
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and then scale that a little bit.
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There we go.
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Now you've got an engine of sorts going on.
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Another cool tool that you can use is a beveling,
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and I love beveling.
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So, let's go ahead and come up here and click on Edge.
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And one thing that you can do
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is hold down Shift and select a bunch of different edges.
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There we go.
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And then click on Bevel,
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and just left click and drag this.
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Hey, that looks pretty cool.
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Let's do that again.
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Let's grab this area over here.
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You want to grab these edges.
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And hold down Shift to drag this box
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and select all these edges.
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I actually think I want to try
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to grab a few more of these here.
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Just want to try to grab all of these kind of hard edges
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and then just drag a bevel.
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Now, I got to be careful.
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It starts to get a little weird back here.
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So, let me undo that and just grab these edges too.
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There we go.
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Now, let's just drag a bevel.
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And beveling, as you can imagine,
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allows you to get a nice kind of corner going on here.
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But be careful.
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Once you do a bevel, if you do it again,
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it bevels your bevel.
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I know it's kind of weird, but just be aware.
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Once you do the tool once,
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these options and everything, they disappear.
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'Cause if you do it again,
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it's like doing the tool on top of itself twice.
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So, I'm going to undo that.
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You'll see my options disappear, but that's okay.
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At least I was able to get the bevel where I wanted it.
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Between beveling, insetting faces, extruding loop cutting,
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and the mirror modifier?
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You're sure to make a really awesome spaceship.
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Go ahead and take some time,
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and see what you can do with your newfound tools.
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