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These are the user uploaded subtitles that are being translated: 1 00:00:00,005 --> 00:00:01,003 - [Instructor] Now let's look 2 00:00:01,003 --> 00:00:06,003 at how we can mirror our changes from one side to the other. 3 00:00:06,003 --> 00:00:08,005 As you might remember from the previous video, 4 00:00:08,005 --> 00:00:10,007 we turned on X mirroring. 5 00:00:10,007 --> 00:00:13,005 And it generally works for moving tools, 6 00:00:13,005 --> 00:00:15,006 but it starts to fall apart when you go ahead 7 00:00:15,006 --> 00:00:18,009 and start extruding new faces. 8 00:00:18,009 --> 00:00:23,008 So, what we want to do is go to Loop Cut 9 00:00:23,008 --> 00:00:26,001 and hover our mouse right around here 10 00:00:26,001 --> 00:00:28,002 and cut right down the middle. 11 00:00:28,002 --> 00:00:29,005 Now be careful if you move your mouse, 12 00:00:29,005 --> 00:00:30,006 you might add more cuts. 13 00:00:30,006 --> 00:00:35,008 So, just go ahead and hit Enter as soon as you left-click. 14 00:00:35,008 --> 00:00:36,007 There we go. 15 00:00:36,007 --> 00:00:43,005 And so now we have a nice cut all the way down the middle. 16 00:00:43,005 --> 00:00:45,009 Go back to the Move tool 17 00:00:45,009 --> 00:00:49,002 and on the right, click on this little blue wrench, 18 00:00:49,002 --> 00:00:51,007 and then, click on Add Modifier. 19 00:00:51,007 --> 00:00:56,004 Go to Generate and look for a mirror. 20 00:00:56,004 --> 00:00:59,007 And for good measure, click on Clipping. 21 00:00:59,007 --> 00:01:01,004 Now, a few things. 22 00:01:01,004 --> 00:01:03,003 If this doesn't happen 23 00:01:03,003 --> 00:01:05,006 and you see a different kind of mirroring happen, 24 00:01:05,006 --> 00:01:08,004 maybe something like this? 25 00:01:08,004 --> 00:01:14,000 Well, consider changing what axis you are mirroring on. 26 00:01:14,000 --> 00:01:16,002 Maybe you didn't rotate initially 27 00:01:16,002 --> 00:01:20,001 or maybe you were working down the X axis, not the Y, 28 00:01:20,001 --> 00:01:22,009 which happens to be this green color. 29 00:01:22,009 --> 00:01:25,000 It doesn't matter which access you work down, 30 00:01:25,000 --> 00:01:28,004 just make sure you can correctly mirror. 31 00:01:28,004 --> 00:01:30,003 The next thing we need to do is address 32 00:01:30,003 --> 00:01:36,000 all of these overlapping faces that are on this side. 33 00:01:36,000 --> 00:01:39,005 And we're going to need to turn off symmetry 34 00:01:39,005 --> 00:01:41,000 because now the mirror modifier 35 00:01:41,000 --> 00:01:44,001 is going to take care of it for us. 36 00:01:44,001 --> 00:01:47,001 To fix all these overlapping faces, 37 00:01:47,001 --> 00:01:50,007 click on the Wireframe mode. 38 00:01:50,007 --> 00:01:53,006 Click on faces up here, 39 00:01:53,006 --> 00:01:56,003 and then look right down the middle, 40 00:01:56,003 --> 00:01:59,003 left-click and drag a box. 41 00:01:59,003 --> 00:02:01,006 You want to highlight all of these little dots 42 00:02:01,006 --> 00:02:03,008 right down the middle. 43 00:02:03,008 --> 00:02:06,003 See that? 44 00:02:06,003 --> 00:02:10,005 From there, just hit the Delete key on your keyboard. 45 00:02:10,005 --> 00:02:12,006 You'll be greeted by a new menu 46 00:02:12,006 --> 00:02:17,006 and you just want to go ahead and delete faces. 47 00:02:17,006 --> 00:02:20,002 Go ahead and click on Solid mode, 48 00:02:20,002 --> 00:02:24,000 move and let's just go to vertices really quick. 49 00:02:24,000 --> 00:02:25,008 Let's go move our vertices 50 00:02:25,008 --> 00:02:29,006 Look at that. No more overlapping faces. 51 00:02:29,006 --> 00:02:32,005 And to prove that this works really nicely, 52 00:02:32,005 --> 00:02:35,005 I'll go ahead and click on face. 53 00:02:35,005 --> 00:02:38,008 Just click on any random ones here really quick 54 00:02:38,008 --> 00:02:41,005 and just extrude them out. 55 00:02:41,005 --> 00:02:42,009 And look at that. 56 00:02:42,009 --> 00:02:46,002 Our mirroring happens on the other side. 57 00:02:46,002 --> 00:02:48,004 Pretty cool. 58 00:02:48,004 --> 00:02:51,006 The mirror modifier is a really, really handy tool 59 00:02:51,006 --> 00:02:54,004 when you're working in 3D and you want to make sure 60 00:02:54,004 --> 00:03:00,003 that what you're modeling on one side appears on the other. 61 00:03:00,003 --> 00:03:01,005 Now, there's a couple other tools 62 00:03:01,005 --> 00:03:05,002 I want to discuss really quick. 63 00:03:05,002 --> 00:03:11,009 Let's go ahead and click right about here. 64 00:03:11,009 --> 00:03:14,002 There we go. Just this face right here. 65 00:03:14,002 --> 00:03:17,007 And we can click on Inset Faces. 66 00:03:17,007 --> 00:03:20,005 At first you might say, "Wait, what's going on here?" 67 00:03:20,005 --> 00:03:22,008 If I left click and drag, 68 00:03:22,008 --> 00:03:27,009 you can see it adds like a little face within a face. 69 00:03:27,009 --> 00:03:32,001 From here, I can move up and down. 70 00:03:32,001 --> 00:03:33,001 Now admittedly, I don't like 71 00:03:33,001 --> 00:03:34,009 this little triangle situation happening, 72 00:03:34,009 --> 00:03:39,002 so I'm actually going to Control + Z that. 73 00:03:39,002 --> 00:03:42,003 And maybe I'll just inset back here. 74 00:03:42,003 --> 00:03:45,004 They can be like engines, right? 75 00:03:45,004 --> 00:03:48,000 So right there, just click on that one right here, 76 00:03:48,000 --> 00:03:53,004 inset face, just grab and drag this in. 77 00:03:53,004 --> 00:03:55,003 And actually what I can do now 78 00:03:55,003 --> 00:04:00,005 is click on Extrude and extrude inwards, 79 00:04:00,005 --> 00:04:04,001 and then scale that a little bit. 80 00:04:04,001 --> 00:04:05,000 There we go. 81 00:04:05,000 --> 00:04:10,001 Now you've got an engine of sorts going on. 82 00:04:10,001 --> 00:04:13,001 Another cool tool that you can use is a beveling, 83 00:04:13,001 --> 00:04:14,002 and I love beveling. 84 00:04:14,002 --> 00:04:17,007 So, let's go ahead and come up here and click on Edge. 85 00:04:17,007 --> 00:04:20,001 And one thing that you can do 86 00:04:20,001 --> 00:04:30,008 is hold down Shift and select a bunch of different edges. 87 00:04:30,008 --> 00:04:33,003 There we go. 88 00:04:33,003 --> 00:04:36,005 And then click on Bevel, 89 00:04:36,005 --> 00:04:40,002 and just left click and drag this. 90 00:04:40,002 --> 00:04:42,007 Hey, that looks pretty cool. 91 00:04:42,007 --> 00:04:44,009 Let's do that again. 92 00:04:44,009 --> 00:04:48,000 Let's grab this area over here. 93 00:04:48,000 --> 00:04:51,009 You want to grab these edges. 94 00:04:51,009 --> 00:04:55,007 And hold down Shift to drag this box 95 00:04:55,007 --> 00:04:58,008 and select all these edges. 96 00:04:58,008 --> 00:05:02,001 I actually think I want to try 97 00:05:02,001 --> 00:05:08,002 to grab a few more of these here. 98 00:05:08,002 --> 00:05:11,004 Just want to try to grab all of these kind of hard edges 99 00:05:11,004 --> 00:05:14,004 and then just drag a bevel. 100 00:05:14,004 --> 00:05:15,002 Now, I got to be careful. 101 00:05:15,002 --> 00:05:16,009 It starts to get a little weird back here. 102 00:05:16,009 --> 00:05:22,002 So, let me undo that and just grab these edges too. 103 00:05:22,002 --> 00:05:24,001 There we go. 104 00:05:24,001 --> 00:05:28,003 Now, let's just drag a bevel. 105 00:05:28,003 --> 00:05:29,008 And beveling, as you can imagine, 106 00:05:29,008 --> 00:05:33,007 allows you to get a nice kind of corner going on here. 107 00:05:33,007 --> 00:05:35,000 But be careful. 108 00:05:35,000 --> 00:05:37,006 Once you do a bevel, if you do it again, 109 00:05:37,006 --> 00:05:39,006 it bevels your bevel. 110 00:05:39,006 --> 00:05:41,004 I know it's kind of weird, but just be aware. 111 00:05:41,004 --> 00:05:44,000 Once you do the tool once, 112 00:05:44,000 --> 00:05:46,009 these options and everything, they disappear. 113 00:05:46,009 --> 00:05:47,008 'Cause if you do it again, 114 00:05:47,008 --> 00:05:51,002 it's like doing the tool on top of itself twice. 115 00:05:51,002 --> 00:05:52,004 So, I'm going to undo that. 116 00:05:52,004 --> 00:05:54,008 You'll see my options disappear, but that's okay. 117 00:05:54,008 --> 00:05:58,008 At least I was able to get the bevel where I wanted it. 118 00:05:58,008 --> 00:06:03,005 Between beveling, insetting faces, extruding loop cutting, 119 00:06:03,005 --> 00:06:05,000 and the mirror modifier? 120 00:06:05,000 --> 00:06:08,004 You're sure to make a really awesome spaceship. 121 00:06:08,004 --> 00:06:09,009 Go ahead and take some time, 122 00:06:09,009 --> 00:06:13,000 and see what you can do with your newfound tools. 9201

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