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- [Instructor] One of the coolest things about
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the 2D animation tool inside of Blender
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is that it allows you to quickly come up with ideas
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and then put them over time
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so you can see how they would flow.
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Let me show you. Go to File and New, 2D Animation.
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Down here at the bottom,
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there is a new area that we haven't looked at.
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It is called the dope sheet,
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and within the dope sheet is an area called grease pencil.
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You'll see a little white diamond,
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and when you left click on it, it turns orange.
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Inside this view, just left click and draw a simple circle.
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Now, that's not the best circle on the planet,
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but it does its job.
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Go ahead and left click and drag this little playhead.
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Let's say around 20 or so.
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Now draw that circle again
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and do your best to keep the shape,
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and now let's come over to 40 and do it again.
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You can see what's happening here.
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As I'm scrubbing the timeline, this drawing
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looks like it's animating.
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If I go ahead and click on the play button,
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you can see that my drawing quickly animated.
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There's a lot I can do here.
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As I scrub the timeline, you can see that
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there is a light green and a light purple kind of drawing
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once I let this playhead go.
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These are called onion skins,
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and you can access this along with many other settings
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from your data panel over here.
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Scroll down and make sure you've clicked
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this little green squiggly line,
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and you can see onion skinning,
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and I can left click and drag
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to show the previous or hide them.
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This is purely for a visual aid.
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You can even say show more drawings if you'd like.
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As you're drawing, you could probably imagine that
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you want different colors.
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If I scroll up here, you'll see that
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we have a few different options.
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The first is an arbitrary name called lines and fills.
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These are completely arbitrary.
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You can double click on this and say rough,
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and down here, double click on this one and say final.
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Let's go ahead and lock my rough
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so I don't accidentally draw on them.
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I can also hide them if I'd like.
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I'm going to move my playhead over here,
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or I can just hit one of these icons.
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There we go.
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Now, come down to the beach ball.
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With this beach ball, I'm given even more settings
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that I can play with.
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The beach ball is usually your materials tab for 3D objects,
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but in 2D, it acts as
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the different kinds of brushes or pens that you can use,
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but it's not just the brush and the outline.
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It also describes the inside as well.
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You can turn on either a stroke and have different options,
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or you can do a stroke with a fill.
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Let's go ahead and do that,
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and turn my strength up all the way.
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Now, as much as I love my terribly drawn circle,
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I'm going to use a circle tool down here at the bottom left.
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If you don't see it for any reason,
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make sure that you're in draw mode.
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Left click and drag,
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and you can see I have a circle with two yellow dots.
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I can adjust these really quick,
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but I have to hit enter to create that circle.
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Now, my line type over here says squares,
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but I can change this to dots, or just a line,
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which is a little bit easier to see.
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I can even change the style to a texture image if I want,
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but I'll leave it alone for now.
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Down here is fill, where I can change the color,
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and I can even add a texture to it if I want or a gradient.
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I'll just leave it on solid for right now.
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Let's come over to 20
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and go ahead and make that drawing again.
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Remember, you have to hit enter in order to create it.
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Let's go to 40,
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and I can make my life easier just by hitting this button,
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but you'll see that I can't go forward
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because I am in the final layer.
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So, in this case, I just have to mouse over
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and make the drawing, hit enter,
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and now I can use these buttons to get all the way up there.
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I can't get to 60 though, so I have to do that by hand
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because the final layer does not have a drawing in it yet.
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Remember to hit enter.
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Hit enter,
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and you know what?
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I'll use my left and right arrow keys to get right to 90.
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Add a squished ball, hit enter,
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get to 100,
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enter, and we'll do one more at 120.
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There we go.
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Now, let's go ahead and play it.
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And there you have it.
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You've created a very simple 2D animation or a storyboard.
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There's obviously so many more things you can do,
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like adding effects to your drawings
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or changing what kind of colors that you use
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while you're drawing your different strokes and fills.
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The 2D animation tool in Blender is incredibly robust,
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so I definitely recommend you get in there,
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start playing with it,
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and see how you can use it in your workflow.
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