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- [Instructor] Welcome to the first chapter
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in Learning Blender 4.0.
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In this chapter, we're going to cover
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the very basics of Blender,
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so we have an idea of how the program works,
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and a feel for how all the different tools
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interact together.
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The very first thing you'll notice
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is you have a big 3D view port.
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You can navigate around
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by holding down the middle mouse button.
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Shortcuts are going to be a really popular thing
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inside of Blender,
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so knowing how to use your middle mouse button
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is going to be key.
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But like most things in Blender,
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there are other ways of doing this.
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Up here at the top right, for example,
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you can left click drag and hold, and move around your view.
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Below you'll see a few other buttons, like Zoom,
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so go ahead and left click and drag that back, and forth.
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Pan.
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And two other buttons that may not make sense at first.
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This is your camera toggle, which you can see is right here,
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if I left click and select it.
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And orthographic to perspective mode.
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See that?
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It's a pretty noticeable shift.
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Now if you're in the 3D viewport,
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you can hold down Shift and middle mouse to pan around,
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or control and middle mouse to zoom in and out.
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And of course, just hold down your middle mouse
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to rotate around.
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At the bottom left of your view,
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you'll actually see these buttons highlighted.
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Left click to select, middle mouse to rotate,
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and on the right, if I right click over here,
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you'll see Object Menu,
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which gives you a lot of different options that appear,
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right up here.
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Since we're up here, let's take a look
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at how this all works.
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First, we have an Object Mode, and if you left click on it,
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you'll see there are multiple modes available to you.
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Go ahead and leave it on Object Mode for right now,
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and the one thing I want you to know
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is this is how we're going to shift
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between multiple modes inside of Blender.
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Each mode has its own little sub menu
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that comes up with different options.
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Depending on what mode you're in,
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you'll also have a quick selection of tools.
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Many of these you can find up here in this menu,
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but these quick select tools are really easy,
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and you can just drag this out,
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to get an idea of what they all are.
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On the far right there is a tiny little carrot.
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I like to hit the N button.
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And that'll open up this sub-menu.
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Which gives you an idea of exactly where your object is,
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the scale, et cetera.
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You also have some extra options
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that we'll explore throughout this whole course.
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Alright, let's hit N to hide that
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and T to hide our tools on the left.
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A few more things.
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Now at the top left here,
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you'll see the typical File menu.
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Editing, for some preferences, which you may want to adjust.
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Rendering, which becomes a little bit more relevant
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later on in this chapter.
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Windowing, if you want to come in and out of full screen,
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or just make a brand new window.
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And of course Help, with an excellent manual,
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which I referenced quite a bit
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as I'm working inside of Blender.
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Up here at the top are different workspaces,
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and you can go ahead and left click them,
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and see how Blender changes the view
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and the tools that are available to you.
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These are just handy shortcuts,
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so you can quickly jump from, say, Layout to Modeling,
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or to texture painting.
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On the far right, you'll see something called an outliner.
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If I left click and drag this
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to give us a little bit more real estate,
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you'll see that the outliner is made up of a few things.
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Collection.
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Collection.
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And then objects inside of that collection.
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Generally speaking, everything in Blender is an object,
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and it's going to be orange.
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Green things are the kind of data type.
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So in this case, the cube has this little triangle,
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which means that it's a mesh type.
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An object is the overall container of the thing,
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where it is in 3D space,
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and this little green thing
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kind of indicates what its guts are made of.
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In this case, vertices, triangles, polygons, et cetera.
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At the bottom right here is the Properties panel,
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and you're going to spend a lot of time
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sifting through these different menus,
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so get familiar with clicking through them,
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and if you hover over them,
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you'll actually see what all of these little icons mean.
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All the options that you want to select
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live inside of this Properties panel.
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Finally, at the bottom is the Playback.
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If I lift this up, I can left click and drag
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and move my playhead.
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Playback is how you control time inside of Blender.
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At first, when you're using Blender,
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it may look like a space shuttle, but don't worry.
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Over time, we're going to get used to this whole interface,
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and by the end of this course, you're going to be a pro.
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