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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,220 If you want to turn off the subtitles click [setting]-[tooltips]-['on' for PC, 'close' for mobile] 2 00:00:05,570 --> 00:00:07,840 Hello everyone, 3 00:00:07,840 --> 00:00:12,670 in today’s lecture, we will talk about realistic character concept production, 4 00:00:12,670 --> 00:00:17,820 black and white bust sketch 5 00:00:19,740 --> 00:00:26,910 While the components of the black and white sketch can be different for each client, 6 00:00:26,910 --> 00:00:32,700 the sketch that is always present for humanoids or other character development 7 00:00:32,700 --> 00:00:36,380 is the character bust sketch variation 8 00:00:36,610 --> 00:00:43,200 The first impression of the character’s face, or the various design features 9 00:00:43,200 --> 00:00:48,170 make the writer’s imaginary character more realistic 10 00:00:48,170 --> 00:00:54,120 and at times provide strong motive towards the character story production 11 00:00:55,000 --> 00:00:57,950 The reason behind using the black and white technique first is 12 00:00:58,430 --> 00:01:03,740 for a more objective choice for the client 13 00:01:03,740 --> 00:01:09,310 and to increase efficiency of variation or edit production 14 00:01:09,310 --> 00:01:13,050 If you are able to 15 00:01:13,050 --> 00:01:16,340 efficiently provide variation or edit 16 00:01:16,340 --> 00:01:21,210 It means you can quickly, in a short time, 17 00:01:22,340 --> 00:01:25,680 present your sketch work in a timely manner in color, 18 00:01:25,680 --> 00:01:29,450 and can go straight into color sketching 19 00:01:29,450 --> 00:01:34,760 First, I’ll open idea sketch note from previous lecture 20 00:01:34,760 --> 00:01:40,200 and the mood board and image board prepared 21 00:01:40,200 --> 00:01:43,870 based on the results of communication with the client 22 00:01:43,870 --> 00:01:49,440 Let me also open the idea sketch on the side 23 00:01:51,480 --> 00:01:53,250 Here is the mood board open, 24 00:01:55,600 --> 00:01:59,420 and a separate reference board 25 00:01:59,420 --> 00:02:01,150 for the portrait 26 00:02:02,400 --> 00:02:04,580 Then, this is for the clothing 27 00:02:06,210 --> 00:02:10,560 and this is the shape image reference 28 00:02:15,300 --> 00:02:19,910 The most important thing in creating a realistic character, 29 00:02:19,910 --> 00:02:27,690 is transferring the shape from the images and drawing them in a technical way 30 00:02:27,690 --> 00:02:31,080 for a more realistic sketch work 31 00:02:31,080 --> 00:02:37,060 For this task, there are various technical approaches 32 00:02:37,060 --> 00:02:41,380 I will introduce a few methods I know about 33 00:02:41,380 --> 00:02:50,140 A lot of these methods come from very old drawing masters 34 00:02:50,140 --> 00:02:51,070 For example, 35 00:02:54,880 --> 00:03:00,670 there are a lot of interesting images as you can see here 36 00:03:01,340 --> 00:03:05,540 This is a method that is very prevalently used, 37 00:03:05,540 --> 00:03:08,380 which is 38 00:03:08,900 --> 00:03:15,100 drawing diagonal lines to split the image into small, pixel like pieces 39 00:03:15,100 --> 00:03:19,640 This method was used a lot in the past when transferring 40 00:03:19,640 --> 00:03:22,100 small painting into a larger one 41 00:03:22,100 --> 00:03:30,010 So this has the distance between the lines and the faces 42 00:03:30,010 --> 00:03:36,900 simplified with the diagonal and then drawing by transferring 43 00:03:38,840 --> 00:03:43,250 Dividing the faces into triangles 44 00:03:43,250 --> 00:03:47,900 when drawing follows the same principle 45 00:03:50,340 --> 00:03:56,990 There is also a way to put the target to be drawn upside down 46 00:03:56,990 --> 00:04:03,540 This disperses the constant focus of our eyes to detail 47 00:04:04,020 --> 00:04:09,160 so that our eyes simplify the subject 48 00:04:09,160 --> 00:04:14,400 into a clump 49 00:04:16,170 --> 00:04:21,570 Or, you can simplify it by drawing a cylinder first 50 00:04:21,570 --> 00:04:25,630 then adding form on top of it, 51 00:04:25,630 --> 00:04:31,570 or cut angles when drawing such as with cylinders or robots, etc. 52 00:04:31,710 --> 00:04:38,410 All of these methods are used to further simplify the shape 53 00:04:39,520 --> 00:04:42,180 There is another unique method, 54 00:04:44,190 --> 00:04:47,970 which uses mirrors and lenses 55 00:04:47,970 --> 00:04:52,400 A key method used in the past involved mirrors, 56 00:04:52,400 --> 00:04:57,600 which is called the completo mirror technique 57 00:04:57,600 --> 00:05:05,310 There is a small device here as you can see 58 00:05:05,310 --> 00:05:10,290 While this is also used as a lens, 59 00:05:11,300 --> 00:05:12,510 you would normally 60 00:05:13,600 --> 00:05:18,420 put a small circular mirror here, and 61 00:05:18,420 --> 00:05:22,720 place it at 45 degrees and draw the reflected images 62 00:05:24,650 --> 00:05:27,320 of the subject 63 00:05:27,320 --> 00:05:32,330 Type completo mirror in Youtube for instance 64 00:05:33,400 --> 00:05:40,130 , you will be able to see classes using this technique 65 00:05:41,050 --> 00:05:45,410 So once you see that, you will be able to understand how this works and how you can draw this 66 00:05:45,410 --> 00:05:49,660 in more detail 67 00:05:49,660 --> 00:05:55,590 The subject is placed in front, then the mirror 68 00:05:55,590 --> 00:05:57,410 reflects this 69 00:05:58,080 --> 00:06:03,810 and you would trace the reflection to make the drawing 70 00:06:09,160 --> 00:06:12,940 There is also a way to copy the subject 71 00:06:12,940 --> 00:06:16,160 and draw it through a pinhole, 72 00:06:16,160 --> 00:06:21,240 or you could draw using string and needle like this 73 00:06:21,240 --> 00:06:24,440 This looks very funny 74 00:06:26,020 --> 00:06:29,470 They came up with a lot of bizarre ideas 75 00:06:30,460 --> 00:06:33,090 This image shows the method where a whole room is made 76 00:06:33,660 --> 00:06:38,170 and you trace the image of the subject that is 77 00:06:39,870 --> 00:06:41,600 projected in the pin hole 78 00:06:42,530 --> 00:06:46,370 This is also very funny, so the lens is here and 79 00:06:46,370 --> 00:06:52,100 if the subject comes in it would be projected in the paper upside down 80 00:06:52,100 --> 00:06:54,620 Then you could use a pen 81 00:06:54,620 --> 00:06:59,040 to overwrite the device 82 00:07:02,270 --> 00:07:07,580 Here, you would transfer the reflection of the subject 83 00:07:07,580 --> 00:07:10,780 and copy it to make the drawing, 84 00:07:10,780 --> 00:07:12,710 and Vermeer painters, 85 00:07:12,710 --> 00:07:18,900 or famous hyperrealism painters used this technique 86 00:07:18,900 --> 00:07:21,730 This is when photos did not exist 87 00:07:23,710 --> 00:07:27,940 Here is the completo mirror technique that I talked about 88 00:07:27,940 --> 00:07:32,400 There is a mirror in front of this person, 89 00:07:32,400 --> 00:07:34,920 placed at a 45 degree angle, 90 00:07:35,380 --> 00:07:37,310 then there is another mirror in front of it 91 00:07:37,920 --> 00:07:42,080 The image that intended to be drawn 92 00:07:42,080 --> 00:07:43,230 should be around here 93 00:07:43,520 --> 00:07:49,080 So it is reflected like this, and you draw by following the reflection 94 00:07:49,080 --> 00:07:50,750 Here is the canvas 95 00:07:52,670 --> 00:07:56,870 So, I talked about using diagonals, 96 00:07:57,520 --> 00:08:01,180 splitting into triangles, drawing upside down, drawing with pinhole, 97 00:08:01,180 --> 00:08:02,430 drawing with mirror 98 00:08:02,430 --> 00:08:04,930 Out of the various techniques today, 99 00:08:05,830 --> 00:08:09,900 which technique would be most efficient 100 00:08:09,900 --> 00:08:14,620 when doing the most realistic forms or details 101 00:08:16,420 --> 00:08:20,880 From all the old analog methods that you can think of, 102 00:08:20,880 --> 00:08:25,250 which would be the efficient method that can even be used today 103 00:08:27,020 --> 00:08:32,420 A few people doing fine art 104 00:08:32,420 --> 00:08:37,150 actually use such machines 105 00:08:37,150 --> 00:08:37,990 They still exist 106 00:08:38,570 --> 00:08:44,510 However, what I want to talk about is from a commercial perspective, 107 00:08:44,990 --> 00:08:50,620 in a company that draws basic drawings or concepts 108 00:08:51,460 --> 00:08:59,070 we want to think about whether these methods are going to be efficient 109 00:09:00,190 --> 00:09:05,590 All these methods are very innovative 110 00:09:05,590 --> 00:09:11,720 and traditional, but they are also very inefficient 111 00:09:11,720 --> 00:09:14,880 Especially repeat turnaround, 112 00:09:16,280 --> 00:09:22,620 meaning quickly making a drawing on a particular topic, 113 00:09:22,760 --> 00:09:24,910 creating multiple variations 114 00:09:24,910 --> 00:09:29,160 and quickly receiving confirmation 115 00:09:29,160 --> 00:09:31,460 I am talking about 116 00:09:31,460 --> 00:09:34,590 such work patterns 117 00:09:34,590 --> 00:09:39,090 For frequent, fast modifications and design confirmations, 118 00:09:39,090 --> 00:09:45,090 these techniques are not very effective 119 00:09:46,010 --> 00:09:49,860 Then, from what we have today, what is 120 00:09:49,860 --> 00:09:53,030 the best technical innovation 121 00:09:53,030 --> 00:09:55,040 in drawing concept design 122 00:09:56,920 --> 00:10:00,330 You might think that I am asking a 123 00:10:00,330 --> 00:10:04,100 very easy question, but it is the drawing digital tool 124 00:10:08,190 --> 00:10:13,640 This refers to Photoshop or various painters 125 00:10:13,640 --> 00:10:16,290 , tools that are dealt within the computer 126 00:10:17,400 --> 00:10:19,490 The most important tool 127 00:10:20,990 --> 00:10:25,610 that makes all ancient analog methods useless 128 00:10:26,470 --> 00:10:30,910 is in Photoshop, 129 00:10:31,510 --> 00:10:32,700 and it is the layer option 130 00:10:35,040 --> 00:10:38,100 To discuss this in more detail, 131 00:10:38,100 --> 00:10:46,170 all you need to do is take a picture of the subject 132 00:10:46,170 --> 00:10:49,920 or create it using a 3D program, 133 00:10:50,790 --> 00:10:54,820 then open this photoshop layer 134 00:10:54,820 --> 00:10:58,990 and trace on top of it 135 00:10:58,990 --> 00:11:06,660 However, there is a major misconception here 136 00:11:07,590 --> 00:11:12,430 You should not assume that this tracing technique resolves 137 00:11:12,430 --> 00:11:13,760 all concept designs 138 00:11:14,210 --> 00:11:20,940 Tracing helps with the unnecessary production process in the design, 139 00:11:20,940 --> 00:11:26,140 but it can never be the solution for designs 140 00:11:27,170 --> 00:11:32,130 It is good if the tracing is done by someone who understands drawing well, 141 00:11:32,130 --> 00:11:36,260 but it is useless if the tracing is done by someone who does not 142 00:11:37,500 --> 00:11:42,610 This is not from me, but I am quoting a famous 143 00:11:42,610 --> 00:11:45,090 historical realism painter, Bradley Schmehl, 144 00:11:45,090 --> 00:11:47,920 and as he has mentioned 145 00:11:48,750 --> 00:11:53,340 such technique is only used when it is considered the most efficient 146 00:11:53,650 --> 00:11:56,860 in terms of design and is supplementary technology 147 00:11:58,690 --> 00:12:00,020 Now, 148 00:12:02,420 --> 00:12:07,040 let’s start with character face sketch bust 149 00:12:07,400 --> 00:12:10,480 With the board reference 150 00:12:10,480 --> 00:12:12,800 sketch right here, 151 00:12:13,850 --> 00:12:16,350 we will use the sketch note 152 00:12:17,430 --> 00:12:19,940 to draw this together 153 00:12:21,180 --> 00:12:28,320 Before drawing a face of the character, I will briefly introduce essential basic form reading 154 00:12:28,700 --> 00:12:34,430 and the principle behind writing structure 155 00:12:36,060 --> 00:12:38,020 So for all faces 156 00:12:42,020 --> 00:12:42,880 let me 157 00:12:53,250 --> 00:12:54,720 put a layer first 158 00:13:01,160 --> 00:13:04,350 when two faces are 159 00:13:07,040 --> 00:13:08,380 created, 160 00:13:12,610 --> 00:13:18,880 it becomes a form 161 00:13:18,880 --> 00:13:20,130 like this 162 00:13:20,130 --> 00:13:21,950 When drawing dimensionally, 163 00:13:23,720 --> 00:13:28,830 we do this, and from here 164 00:13:37,650 --> 00:13:38,460 if 165 00:13:47,710 --> 00:13:49,660 the third face is added 166 00:13:55,150 --> 00:13:57,380 a more dimensional 167 00:13:58,690 --> 00:14:04,160 form that is easy to read with the eyes is created 168 00:14:08,180 --> 00:14:08,990 Like this 169 00:14:13,120 --> 00:14:18,750 The lighting is indicated here 170 00:14:18,750 --> 00:14:24,480 This helps the form or shape 171 00:14:24,990 --> 00:14:29,280 and the information to be easily recognized by the brain 172 00:14:29,460 --> 00:14:35,100 Understand this principle well and apply it when designing the face 173 00:14:37,860 --> 00:14:39,620 Here, 174 00:14:43,260 --> 00:14:45,020 I have drawn a face shape, 175 00:14:46,690 --> 00:14:50,880 assuming the face is oval, or egg 176 00:14:52,850 --> 00:14:53,760 shaped, 177 00:14:55,030 --> 00:14:56,190 the neck is right here, 178 00:14:57,470 --> 00:14:59,810 and let’s draw some shadow 179 00:15:00,580 --> 00:15:03,230 like this 180 00:15:05,920 --> 00:15:06,690 From here, 181 00:15:09,390 --> 00:15:12,960 let me try and divide the face in a simple way 182 00:15:14,590 --> 00:15:15,300 If I 183 00:15:27,100 --> 00:15:28,160 divide this, 184 00:15:48,670 --> 00:15:52,670 then add shadow, 185 00:15:54,220 --> 00:15:57,870 see how I have placed the shadow to be indicated on this side, 186 00:15:58,270 --> 00:16:00,580 so let’s switch it like this 187 00:16:02,740 --> 00:16:06,080 Now the shadow is done 188 00:16:06,720 --> 00:16:08,830 Then I will now again 189 00:16:28,030 --> 00:16:30,180 add a middle tone, 190 00:16:34,210 --> 00:16:36,580 then I have added 191 00:16:54,180 --> 00:16:55,010 highlights 192 00:16:57,730 --> 00:16:58,780 here again 193 00:17:00,800 --> 00:17:03,520 Let me add more details on the top of the bottom tone 194 00:17:05,220 --> 00:17:07,010 while thinking about the structural form 195 00:17:23,780 --> 00:17:27,180 This is an extremely simple form 196 00:17:34,620 --> 00:17:36,510 that 197 00:17:40,270 --> 00:17:42,500 looks like one punch man, 198 00:17:48,240 --> 00:17:51,030 and from here let me just 199 00:17:56,480 --> 00:17:59,870 softly add transition to the brightness 200 00:18:11,430 --> 00:18:13,250 Select, 201 00:18:13,520 --> 00:18:15,100 then make, 202 00:18:19,040 --> 00:18:23,900 and while this face may look quite ugly, 203 00:18:25,790 --> 00:18:28,960 this is enough to show 204 00:18:28,960 --> 00:18:32,380 a sense of dimension 205 00:18:35,650 --> 00:18:36,610 So, 206 00:18:39,810 --> 00:18:40,480 if you see 207 00:18:42,280 --> 00:18:45,020 this is the middle tone 208 00:18:48,450 --> 00:18:49,730 right here, 209 00:18:51,710 --> 00:18:52,830 then comes 210 00:18:59,650 --> 00:19:00,580 the shadow part 211 00:19:03,810 --> 00:19:04,380 here 212 00:19:09,820 --> 00:19:10,690 Let’s just 213 00:19:17,600 --> 00:19:21,660 call this half tone 214 00:19:27,040 --> 00:19:27,940 Then 215 00:19:30,590 --> 00:19:31,260 the highlight 216 00:19:38,430 --> 00:19:40,800 This is enough to create a form 217 00:19:41,890 --> 00:19:47,680 Since I drew a very uneven face form, it may 218 00:19:48,540 --> 00:19:52,700 be slightly hard to explain, 219 00:19:53,460 --> 00:19:54,770 so let me try 220 00:19:57,780 --> 00:19:59,360 and explain 221 00:20:02,110 --> 00:20:04,320 simpler with a sphere 222 00:20:05,500 --> 00:20:08,100 Here 223 00:20:11,410 --> 00:20:12,220 is a circle 224 00:20:14,780 --> 00:20:17,610 I will draw it just like how I did it on the face 225 00:20:20,190 --> 00:20:21,380 Shadow first, 226 00:20:30,020 --> 00:20:32,060 then the bottom tone 227 00:20:34,050 --> 00:20:37,750 We would also need a cast shadow 228 00:20:37,750 --> 00:20:40,130 here 229 00:20:46,910 --> 00:20:52,670 Cast means that when the light comes like this 230 00:20:52,930 --> 00:20:54,930 in the form of a beam 231 00:20:56,290 --> 00:21:00,100 it is casted as such with the contact with 232 00:21:01,940 --> 00:21:02,980 the sphere 233 00:21:05,550 --> 00:21:09,920 This is why it is called cast shadow 234 00:21:12,640 --> 00:21:14,210 Then one, two, three 235 00:21:15,780 --> 00:21:17,340 and a highlight here 236 00:21:21,470 --> 00:21:24,100 While it may be different depending on the texture, 237 00:21:26,650 --> 00:21:33,640 there can be this type of cast highlight 238 00:21:33,640 --> 00:21:35,810 for any type of texture 239 00:21:38,180 --> 00:21:40,290 It is placed like this, then 240 00:21:41,760 --> 00:21:45,250 if you want to be more dimensional with this, then 241 00:21:47,010 --> 00:21:49,660 smoothen it to finish 242 00:21:50,560 --> 00:21:56,060 But here, let me differentiate between the bottom tone and the shadow 243 00:21:57,410 --> 00:22:00,000 then add the shadow 244 00:22:02,080 --> 00:22:05,020 The core shadow is very similar to the cast shadow value 245 00:22:07,710 --> 00:22:12,960 because there is also lighting reflected from the surface 246 00:22:14,720 --> 00:22:16,740 So, this part is 247 00:22:22,560 --> 00:22:23,650 thicker, 248 00:22:29,730 --> 00:22:30,330 then because 249 00:22:32,140 --> 00:22:37,250 of the light bouncing out from the floor, it is not fully thick 250 00:22:37,760 --> 00:22:38,530 and this 251 00:22:40,700 --> 00:22:43,300 side becomes slightly brighter 252 00:22:50,370 --> 00:22:52,830 This completes the sphere 253 00:22:54,430 --> 00:22:58,270 I can go even simpler from here 254 00:23:10,940 --> 00:23:13,340 and express it in terms of lines 255 00:23:28,840 --> 00:23:32,060 One, two, three 256 00:23:36,220 --> 00:23:38,820 and cast shadow 257 00:23:44,130 --> 00:23:47,840 When I draw the shadow 258 00:23:49,020 --> 00:23:52,060 I call this line 259 00:23:54,410 --> 00:23:57,030 grouping where I 260 00:23:57,030 --> 00:24:01,210 group the shadow with the lines here 261 00:24:01,210 --> 00:24:03,390 I use this technique a lot 262 00:24:04,190 --> 00:24:09,970 So when drawing the face when I am trying to make the face with an attempted shadow to be clear, 263 00:24:10,380 --> 00:24:14,070 I intentionally form lines here for grouping 264 00:24:15,580 --> 00:24:21,080 So if I do this, while it looks as if there is a line here, 265 00:24:21,080 --> 00:24:27,320 let me try and select all of these 266 00:24:39,460 --> 00:24:41,310 together 267 00:24:47,690 --> 00:24:49,470 and make it smaller on screen 268 00:24:52,360 --> 00:24:55,460 You can see that it now looks the same visually 269 00:24:56,910 --> 00:24:59,390 The cubic effect on the sphere is apparent 270 00:24:59,920 --> 00:25:03,250 This is because whether I use lines or smears 271 00:25:08,430 --> 00:25:14,620 the recognition remains the same a sphere with a cubic effect 272 00:25:14,620 --> 00:25:17,340 No matter how roughly I make this 273 00:25:17,950 --> 00:25:19,900 let me show you another sphere 274 00:25:20,160 --> 00:25:22,980 Let me make a rougher sphere, 275 00:25:23,490 --> 00:25:25,330 I would make a very simple one 276 00:25:31,980 --> 00:25:33,920 I will try only using lines 277 00:25:36,390 --> 00:25:38,180 just like this, 278 00:25:40,540 --> 00:25:42,880 and try this over here, 279 00:25:43,420 --> 00:25:47,260 then just add some middle tone 280 00:25:49,980 --> 00:25:50,910 like this 281 00:25:53,010 --> 00:25:57,470 Then a highlight here, 282 00:26:06,400 --> 00:26:09,600 shadow here, 283 00:26:18,130 --> 00:26:19,940 then now let me shrink this 284 00:26:25,470 --> 00:26:27,170 Even if I do this 285 00:26:28,540 --> 00:26:30,340 our eyes can recognize 286 00:26:30,340 --> 00:26:31,620 this as a 3 dimensional shape 287 00:26:36,030 --> 00:26:37,850 it’s just looks rough 288 00:26:37,850 --> 00:26:40,510 When you get closer 289 00:26:40,510 --> 00:26:42,430 it looks rough 290 00:26:43,460 --> 00:26:52,420 The three highlights, middle tone, and shadow 291 00:26:53,410 --> 00:26:54,240 core shadow 292 00:26:55,970 --> 00:27:00,290 this is all you need to know to apply cubic effect 293 00:27:01,650 --> 00:27:03,970 wherever you want to 294 00:27:05,470 --> 00:27:13,070 Now, on the more detailed face that I worked on earlier, 295 00:27:13,070 --> 00:27:15,670 let me show the face sketch 296 00:27:15,670 --> 00:27:18,850 to help with the understanding 297 00:27:19,740 --> 00:27:22,850 How effective is this 298 00:27:25,600 --> 00:27:26,180 Now, 299 00:27:30,130 --> 00:27:32,320 I drew a face of some young man 300 00:27:36,830 --> 00:27:39,650 I have traced this to an extent 301 00:27:42,660 --> 00:27:46,080 Now, if the line drawing is completed like this 302 00:27:49,780 --> 00:27:58,180 I could use the selection to fill this with a brush, 303 00:27:59,380 --> 00:28:01,960 use a brush to fill the face like this, 304 00:28:01,960 --> 00:28:03,990 or fill values like this 305 00:28:03,990 --> 00:28:12,130 However, this moving line that fills the brush 306 00:28:12,130 --> 00:28:17,310 also takes some time 307 00:28:17,310 --> 00:28:20,510 So for me, I just simply make a selection 308 00:28:20,510 --> 00:28:24,730 and fill the color on it 309 00:28:27,490 --> 00:28:29,150 This can be very fast at times 310 00:28:32,220 --> 00:28:34,940 This is why I have divided it 311 00:28:34,940 --> 00:28:38,020 You can see the shadow here, 312 00:28:39,070 --> 00:28:43,420 and since I am using a grey canvas 313 00:28:45,310 --> 00:28:48,030 the grey tone is already there 314 00:28:48,430 --> 00:28:54,850 So from the tone, this section 315 00:28:56,380 --> 00:29:02,020 becomes the highlight for this person 316 00:29:02,850 --> 00:29:05,150 which I have indicated as such 317 00:29:05,980 --> 00:29:08,770 Then this 318 00:29:10,340 --> 00:29:16,220 is another highlight that bounces next to the shadow 319 00:29:17,220 --> 00:29:20,960 This highlight is a very artificial highlight, 320 00:29:20,960 --> 00:29:23,720 and if you hit a highlight on the shadow like this 321 00:29:24,220 --> 00:29:33,090 because of the contrast in brightness 322 00:29:33,090 --> 00:29:33,890 it is stronger than 323 00:29:34,940 --> 00:29:36,220 the highlight that touches the tone 324 00:29:36,900 --> 00:29:39,430 So I have indicated a stronger highlight 325 00:29:39,430 --> 00:29:41,660 right here 326 00:29:43,220 --> 00:29:48,450 Then what I did is 327 00:29:50,560 --> 00:29:51,230 just 328 00:29:54,420 --> 00:29:56,340 smear with a brush 329 00:29:58,180 --> 00:30:03,960 then add details for eyes, eyebrows, nose, 330 00:30:03,960 --> 00:30:07,330 mouth, neck, ear 331 00:30:09,480 --> 00:30:13,930 by filling up with the brush 332 00:30:15,790 --> 00:30:19,680 As you can see, it is very rough 333 00:30:20,230 --> 00:30:23,420 But when you see from afar, the face is already apparent 334 00:30:25,180 --> 00:30:26,430 As such, 335 00:30:28,030 --> 00:30:33,380 you can draw a face in a short time with very simple stages 336 00:30:35,810 --> 00:30:38,460 I think this is a technique 337 00:30:39,650 --> 00:30:41,690 that can save a lot of time 338 00:30:41,690 --> 00:30:47,200 This is why I make a black and white sketch for a person 339 00:30:47,200 --> 00:30:54,430 when I use this approach when looking at references 340 00:30:57,630 --> 00:31:03,300 So that’s the basic face form 341 00:31:04,090 --> 00:31:09,920 ,how efficient sketches can be made using lighting, 342 00:31:10,980 --> 00:31:16,960 how faces are formed and how the way lighting responds to them 343 00:31:17,470 --> 00:31:24,670 can be used to draw shapes 344 00:31:24,670 --> 00:31:26,820 Now, as 345 00:31:29,890 --> 00:31:32,190 the warm up is more or less done, 346 00:31:39,040 --> 00:31:48,320 let’s try using the idea note to draw a character bust 347 00:31:48,610 --> 00:31:55,890 These are the sketch ideas I wrote down during the last lecture 348 00:31:55,890 --> 00:32:00,380 Assuming I discussed with the client on what to remove, 349 00:32:00,380 --> 00:32:01,610 what ideas are good, 350 00:32:01,610 --> 00:32:08,980 what ideas are accepted and what else could be added to proceed, 351 00:32:08,980 --> 00:32:15,390 I have added changes with the red mark and checked 352 00:32:15,870 --> 00:32:18,300 whatever that were chosen 353 00:32:19,520 --> 00:32:24,760 So for this idea 354 00:32:24,760 --> 00:32:28,030 I am seeing the memo that is somewhat established 355 00:32:29,120 --> 00:32:33,960 and assume that I am drawing by deciding what element 356 00:32:35,590 --> 00:32:37,120 must be present 357 00:32:44,570 --> 00:32:50,660 I will not use the mood board 358 00:32:52,100 --> 00:32:53,910 right now 359 00:32:53,910 --> 00:32:56,580 I will deal with the mood board 360 00:32:56,580 --> 00:33:00,000 more later when I am creating the 361 00:33:00,740 --> 00:33:02,690 story illustration 362 00:33:02,940 --> 00:33:05,890 Since we have to first 363 00:33:07,330 --> 00:33:09,250 do the bust sketch, 364 00:33:10,740 --> 00:33:12,350 let me open 365 00:33:13,410 --> 00:33:15,040 all the face references 366 00:33:19,360 --> 00:33:24,320 You can see the face of the young man that I drew earlier 367 00:33:27,230 --> 00:33:29,440 I made the drawing based on this model 368 00:33:29,700 --> 00:33:33,120 The reference looks more edgy here 369 00:33:33,120 --> 00:33:37,690 and in the drawing it feels smoother 370 00:33:38,300 --> 00:33:41,440 I will work on this later. 371 00:33:41,950 --> 00:33:42,880 First 372 00:33:49,030 --> 00:33:52,610 let me open a new canvas 373 00:34:06,360 --> 00:34:13,730 I always recommend sketching on a new layer 374 00:34:14,110 --> 00:34:17,750 I sometimes start without a layer in the beginning, 375 00:34:17,750 --> 00:34:26,070 and in this case, erasing it also erases the tone below the canvas 376 00:34:26,070 --> 00:34:28,990 Then you can see white show up 377 00:34:30,780 --> 00:34:34,140 So make sure that this is not that difficult 378 00:34:34,140 --> 00:34:40,640 Just click the background with the spoid and fill to get rid of it 379 00:34:44,900 --> 00:34:48,860 I am doing the filling task very quickly right now, 380 00:34:50,050 --> 00:34:54,680 and I am using the action key 381 00:34:54,680 --> 00:34:57,920 that I have shown you in the previous lecture 382 00:34:59,300 --> 00:35:01,430 You will be using the fill a lot, 383 00:35:02,210 --> 00:35:07,230 so storing the fill with an action key would be very useful 384 00:35:15,010 --> 00:35:17,890 Now, 385 00:35:22,720 --> 00:35:27,550 I have decided that the character is a male, 386 00:35:27,550 --> 00:35:30,600 and is a veteran in their 50s 387 00:35:32,740 --> 00:35:40,360 They could be younger, but let’s stick with 50s for now 388 00:35:40,360 --> 00:35:45,090 I am still contemplating whether they should wear a Satgat 389 00:35:45,380 --> 00:35:48,480 Let’s start with the character without the satgat on 390 00:35:48,910 --> 00:35:56,740 For the hair, if you see the historical reference here, 391 00:35:56,740 --> 00:36:00,540 I think this hairstyle is very cool 392 00:36:00,540 --> 00:36:04,640 so let me try mixing this hairstyle with 393 00:36:05,730 --> 00:36:09,010 the young man’s face, then 394 00:36:09,440 --> 00:36:13,500 mix the beard, 395 00:36:14,120 --> 00:36:16,480 then design the face features 396 00:36:16,480 --> 00:36:20,800 further by adding some changes 397 00:36:20,800 --> 00:36:27,420 I will keep the face of this young man as the base, 398 00:36:30,720 --> 00:36:33,310 meaning the frame is kept as a base 399 00:36:35,900 --> 00:36:36,800 So, 400 00:36:41,180 --> 00:36:47,360 I sometimes make sketches like this 401 00:36:48,160 --> 00:36:53,630 Before tracing, it is good to first use a colored line 402 00:36:53,630 --> 00:36:54,350 to first 403 00:37:01,360 --> 00:37:06,980 create a form to an extent like a quick sketch 404 00:37:10,270 --> 00:37:16,770 With the nose here, just make a very rough drawing 405 00:37:17,500 --> 00:37:21,380 along with shadows here 406 00:37:24,720 --> 00:37:27,550 to more or less match the form 407 00:37:28,880 --> 00:37:31,070 From here, 408 00:37:31,740 --> 00:37:36,540 take this whole thing and place on top of the reference 409 00:37:36,540 --> 00:37:37,920 Now try and adjust it 410 00:37:41,450 --> 00:37:43,780 How big an adjustment are you able to make at this point 411 00:37:45,730 --> 00:37:48,700 After fitting this to a certain extent 412 00:37:56,990 --> 00:37:59,140 like this 413 00:38:02,880 --> 00:38:08,560 return to the canvas, lock it, 414 00:38:08,560 --> 00:38:10,370 and use it as a guide 415 00:38:11,030 --> 00:38:12,190 Now you can start drawing it 416 00:38:13,280 --> 00:38:15,620 The ear was somewhere around here, 417 00:38:16,700 --> 00:38:18,300 with the lines like this 418 00:38:23,480 --> 00:38:25,310 If you see the reference, 419 00:38:27,680 --> 00:38:31,450 you can see that these two points are aligned, 420 00:38:31,450 --> 00:38:35,100 the red line and the ear section 421 00:38:35,100 --> 00:38:40,670 The eye has the eyebrow aligned with the line 422 00:38:41,690 --> 00:38:46,590 then this other eyebrow is also aligned with this line 423 00:38:49,170 --> 00:38:55,070 This eye is also aligned to an extent with this line, 424 00:38:55,780 --> 00:38:59,900 as well as the nose is aligned with this line, which is already here 425 00:39:02,750 --> 00:39:07,330 The alignment with the lips is at the ending point of the lips 426 00:39:09,120 --> 00:39:13,650 For the chin it is slightly further down and ending at this point 427 00:39:14,290 --> 00:39:22,050 It just becomes a kind of guideline to approximately make this determination 428 00:39:23,460 --> 00:39:26,240 I saw that 429 00:39:27,810 --> 00:39:29,180 some people 430 00:39:32,770 --> 00:39:33,700 don’t do this 431 00:39:41,030 --> 00:39:44,830 but use the classic way of 432 00:39:46,180 --> 00:39:48,530 making small pieces 433 00:39:53,180 --> 00:39:55,040 and drawing it this way 434 00:40:01,540 --> 00:40:05,600 Divide this into sections 435 00:40:07,710 --> 00:40:12,030 and based on deductions 436 00:40:14,110 --> 00:40:17,280 they would bring it 437 00:40:21,860 --> 00:40:23,780 then draw it 438 00:40:29,660 --> 00:40:31,520 once again 439 00:40:31,900 --> 00:40:36,700 But this is meaningless, considering you can 440 00:40:39,620 --> 00:40:42,020 just place and trace on the top 441 00:40:45,600 --> 00:40:52,160 So for me, these two methods are sometimes useful 442 00:40:53,050 --> 00:40:59,350 I don’t use the diagonals like this, but I may use this 443 00:40:59,350 --> 00:41:00,220 But even with this, 444 00:41:01,570 --> 00:41:07,300 I used it in the beginning 445 00:41:07,300 --> 00:41:13,820 because it is useful for making the images larger or smaller 446 00:41:13,820 --> 00:41:16,800 but now 447 00:41:19,220 --> 00:41:22,910 I don’t really use it when I am working When I am busy 448 00:41:23,900 --> 00:41:27,580 what I would normally do is just bring 449 00:41:33,430 --> 00:41:34,850 the image 450 00:41:43,180 --> 00:41:45,310 and from hue and saturation 451 00:41:45,310 --> 00:41:46,620 I just increase the hue 452 00:41:47,170 --> 00:41:48,800 I make it brighter, 453 00:41:55,230 --> 00:42:00,220 lock it and as I have said, just use the layer 454 00:42:01,070 --> 00:42:02,720 to take the shape, meaning 455 00:42:09,280 --> 00:42:11,940 taking the base of the face 456 00:42:14,060 --> 00:42:17,720 Simply put, this is just taking the 457 00:42:26,800 --> 00:42:28,210 base of the face 458 00:42:36,760 --> 00:42:40,150 People who are very old school in drawing 459 00:42:40,150 --> 00:42:43,700 may say that this is borderline cheating, 460 00:42:44,530 --> 00:42:47,670 but a lot of great masters 461 00:42:47,670 --> 00:42:53,360 between 1965 to 1988, 462 00:42:53,360 --> 00:42:56,330 the famous illustrators 463 00:42:57,300 --> 00:43:04,080 and magazine illustrators used this technique a lot 464 00:43:07,120 --> 00:43:09,560 It is also used a lot in fine art 465 00:43:09,560 --> 00:43:12,320 Since these tools were not there back then 466 00:43:12,320 --> 00:43:14,950 they would resort to using projectors 467 00:43:14,950 --> 00:43:20,620 or devices such as lenses or pinholes 468 00:43:20,620 --> 00:43:26,840 and put a lot of effort in tracing 469 00:43:26,840 --> 00:43:33,070 But in the 21st century, drawing became much easier 470 00:43:33,070 --> 00:43:39,550 in that without a need for a light box This digital method 471 00:43:39,550 --> 00:43:45,080 allows you to get the structure simply by drawing with the layer 472 00:43:49,320 --> 00:43:51,960 With this structure 473 00:43:54,820 --> 00:43:56,080 and the base 474 00:43:58,840 --> 00:44:01,810 you can start with a different design This means 475 00:44:06,710 --> 00:44:10,520 that the drawing process is 476 00:44:10,520 --> 00:44:15,620 unrelated to the design 477 00:44:15,620 --> 00:44:23,270 This was called atelier in ancient Europe, 478 00:44:24,630 --> 00:44:29,560 and it is a sort of fine art like 479 00:44:29,560 --> 00:44:33,630 drawing method 480 00:44:33,630 --> 00:44:38,660 If I were to explain this, you draw like this 481 00:44:38,660 --> 00:44:43,030 I made this shape countless times 482 00:44:43,030 --> 00:44:46,960 I drew this a lot when I was younger 483 00:44:46,960 --> 00:44:53,710 Draw an egg, find out the ratio, 484 00:44:53,710 --> 00:44:57,890 form the square, 485 00:44:57,890 --> 00:44:59,840 simplify, and so on 486 00:44:59,840 --> 00:45:03,250 You would do this a lot when drawing Julien or Agrippa 487 00:45:03,250 --> 00:45:05,220 This is extremely important 488 00:45:05,220 --> 00:45:09,270 I don’t think this is bad at all 489 00:45:09,270 --> 00:45:11,760 This is extremely basic 490 00:45:11,760 --> 00:45:15,800 As Bradley Schmehl mentioned that 491 00:45:15,800 --> 00:45:20,380 tracing is good when it is done by someone who can draw well, 492 00:45:20,380 --> 00:45:23,040 but it is useless if this is not the case, 493 00:45:23,040 --> 00:45:25,300 it is talking about the basics 494 00:45:25,300 --> 00:45:30,520 or practicing the basics of understanding such structures 495 00:45:30,520 --> 00:45:34,430 He said that because there is a big difference 496 00:45:34,430 --> 00:45:37,670 between the tracing done by someone who has done this 497 00:45:37,670 --> 00:45:39,700 compared to someone who has not 498 00:45:40,830 --> 00:45:43,600 So, this type of training is a very important 499 00:45:43,600 --> 00:45:46,360 structure training 500 00:45:46,360 --> 00:45:51,640 When I was very young and was in Korea, 501 00:45:51,640 --> 00:45:55,800 I have done this kind of structure training 502 00:45:57,330 --> 00:46:00,370 and dessin 503 00:46:01,260 --> 00:46:03,480 for more than 8 years 504 00:46:04,980 --> 00:46:09,430 I stopped doing that after I came to the states, 505 00:46:10,840 --> 00:46:16,180 and completely got away from it after I started working 506 00:46:16,180 --> 00:46:17,680 The process, 507 00:46:17,680 --> 00:46:21,650 it is because this was no longer efficient for me 508 00:46:23,600 --> 00:46:26,160 in a speed wise 509 00:46:26,160 --> 00:46:32,210 Also, since I have to draw a lot of realistic works 510 00:46:32,210 --> 00:46:37,650 instead of individually drawing the 511 00:46:37,650 --> 00:46:40,470 structure and completing it 512 00:46:40,470 --> 00:46:43,700 to receive confirmation, 513 00:46:44,820 --> 00:46:49,910 I have experienced that just taking it out 514 00:46:49,910 --> 00:46:55,290 like this and instantly connecting with another design 515 00:46:55,290 --> 00:46:58,840 , which is a lot more efficient, 516 00:47:02,640 --> 00:47:04,240 so I use this method very often 517 00:47:06,710 --> 00:47:09,640 There are times I am not able to do so, 518 00:47:09,640 --> 00:47:11,890 which is 519 00:47:12,570 --> 00:47:19,220 as you may be able to see from my Instagram, 520 00:47:19,220 --> 00:47:24,720 pieces like this I have drawn this on a piece of paper 521 00:47:24,720 --> 00:47:30,490 It’s on a very thick paper called hardboard, 522 00:47:30,490 --> 00:47:32,230 a black and white sketch 523 00:47:32,230 --> 00:47:34,740 Drawings 524 00:47:37,230 --> 00:47:38,870 like this 525 00:47:38,870 --> 00:47:40,600 is also a portrait 526 00:47:40,600 --> 00:47:43,990 I can’t take this digitally 527 00:47:43,990 --> 00:47:46,840 I could do it with a projector for instance 528 00:47:46,840 --> 00:47:49,750 but I don’t own one, so 529 00:47:49,750 --> 00:47:56,620 I practice this type of painting at times 530 00:47:56,620 --> 00:48:03,060 When I have more time on my hands 531 00:48:03,060 --> 00:48:07,150 and I start to have a kind of slump when working 532 00:48:07,150 --> 00:48:11,660 in the digital format, 533 00:48:13,080 --> 00:48:15,890 I intentionally drew on a paper 534 00:48:15,890 --> 00:48:19,000 or on a sketchbook 535 00:48:19,000 --> 00:48:23,570 and practice drawing portraits like this 536 00:48:24,720 --> 00:48:28,020 This practice is very important 537 00:48:29,070 --> 00:48:34,230 in expressing the structure more 538 00:48:35,380 --> 00:48:39,880 because there are some things I leave out during tracing 539 00:48:39,880 --> 00:48:45,840 So I am creating a build 540 00:48:46,640 --> 00:48:50,230 for the structure construction, 541 00:48:51,760 --> 00:48:59,440 and for the principles and concepts that build the structures, 542 00:49:00,490 --> 00:49:05,810 too much tracing may lead to some of it being lost 543 00:49:05,810 --> 00:49:12,880 Then, I would practice it by drawing on the canvas 544 00:49:14,100 --> 00:49:17,710 This practice is important 545 00:49:19,710 --> 00:49:24,510 Of course, when you are working, you are bound by time 546 00:49:24,510 --> 00:49:26,710 and you have to match the deadline 547 00:49:26,960 --> 00:49:31,440 , so you have to use any means necessary 548 00:49:31,440 --> 00:49:34,180 to efficiently use the time 549 00:49:34,180 --> 00:49:37,470 in drawing and making designs 550 00:49:37,470 --> 00:49:41,330 But if such is not the case, 551 00:49:41,330 --> 00:49:45,780 as you can see on the paper here, 552 00:49:46,860 --> 00:49:49,810 draw the structure on the paper 553 00:49:50,850 --> 00:49:54,800 then make a black and sketch by painting on top, 554 00:49:54,800 --> 00:49:59,400 or practice with pencils for instance 555 00:49:59,400 --> 00:50:01,750 This process is very important 556 00:50:01,750 --> 00:50:07,420 and I recommend you try this out a lot 557 00:50:07,420 --> 00:50:08,690 before moving onto digital 558 00:50:14,000 --> 00:50:16,920 Now, coming back to the portrait, 559 00:50:17,840 --> 00:50:21,840 let’s continue with the design 560 00:50:25,170 --> 00:50:31,730 For the hair, he’s got a topknot, 561 00:50:31,730 --> 00:50:34,110 a very simple one 562 00:50:34,110 --> 00:50:37,040 When I look at the details 563 00:50:39,000 --> 00:50:42,880 it looks tied up with a coiled head pad 564 00:50:42,880 --> 00:50:43,200 So, 565 00:50:45,690 --> 00:50:47,520 with this 566 00:50:55,330 --> 00:50:59,290 the topknot would be somewhere around here 567 00:51:09,730 --> 00:51:11,840 The hair on the sides 568 00:51:13,250 --> 00:51:17,570 is very long, so let me do this 569 00:51:18,460 --> 00:51:21,680 Now let me open the mood board first 570 00:51:21,680 --> 00:51:25,530 The mood board shows the type of feeling I want to express 571 00:51:25,530 --> 00:51:27,700 a hunter, 572 00:51:27,700 --> 00:51:30,810 a dinosaur hunter in the Joseon era 573 00:51:30,810 --> 00:51:32,830 is the concept we are working with 574 00:51:32,830 --> 00:51:38,890 This would feel barbaric in a sense, 575 00:51:38,890 --> 00:51:43,280 with a tribe like and 576 00:51:43,280 --> 00:51:46,780 primitive feeling 577 00:51:48,480 --> 00:51:50,460 How could I put this 578 00:51:52,940 --> 00:51:55,640 , a Viking like feeling that is coming from being in 579 00:51:57,260 --> 00:51:59,040 the forest and nature for a long time 580 00:51:59,040 --> 00:52:03,040 What I wanted to express is 581 00:52:03,040 --> 00:52:09,210 something like a sort of dull rock 582 00:52:10,880 --> 00:52:18,430 If the hunter would go on hunts, this would be the environment I think 583 00:52:18,430 --> 00:52:22,370 Foggy, humid, 584 00:52:22,370 --> 00:52:29,680 so sometime between spring and summer in Korea 585 00:52:29,680 --> 00:52:32,990 In the summer 586 00:52:36,800 --> 00:52:39,610 around rainy season 587 00:52:40,890 --> 00:52:45,210 with a tribe like feeling 588 00:52:46,370 --> 00:52:48,570 I think this is also really good 589 00:52:48,570 --> 00:52:52,250 with a primitive sense 590 00:52:52,250 --> 00:52:57,090 and it looks as if they are living in 591 00:53:04,060 --> 00:53:07,090 Let’s return to the painting 592 00:53:07,090 --> 00:53:10,170 and reflect this on the face 593 00:53:17,890 --> 00:53:21,410 Put an indication like this, 594 00:53:29,850 --> 00:53:31,100 and I will 595 00:53:35,700 --> 00:53:41,300 quickly do the blocking by using selections 596 00:53:48,000 --> 00:53:51,060 When I am doing the blocking 597 00:53:51,060 --> 00:53:54,510 I don’t select and then fill on it straightaway, 598 00:53:55,460 --> 00:54:02,000 but I do select, copy, then on top 599 00:54:02,000 --> 00:54:03,330 of the image 600 00:54:04,540 --> 00:54:08,350 with the lines still clearly visible, 601 00:54:11,430 --> 00:54:13,570 I use the hue selection 602 00:54:17,850 --> 00:54:19,330 to change the intensity 603 00:54:21,350 --> 00:54:23,330 One of the reasons is 604 00:54:26,370 --> 00:54:28,480 that if I were to fill, 605 00:54:28,480 --> 00:54:31,520 all the lines that I have drawn tend to disappear 606 00:54:31,520 --> 00:54:33,810 But I want to keep this line 607 00:54:33,810 --> 00:54:36,830 as a reference, and since 608 00:54:36,830 --> 00:54:41,970 this can become a guideline, I usually keep the lines like this 609 00:54:41,970 --> 00:54:44,800 Doing the cleanup later 610 00:54:44,800 --> 00:54:48,450 is not very difficult either 611 00:54:50,240 --> 00:54:52,670 I think it is important to leave 612 00:54:53,850 --> 00:54:55,770 the lines 613 00:54:55,770 --> 00:54:57,470 Now, 614 00:55:01,730 --> 00:55:03,330 from the darkest side, 615 00:55:06,880 --> 00:55:10,110 so the tone that is covering the face 616 00:55:13,010 --> 00:55:18,750 the most when you see it, 617 00:55:18,750 --> 00:55:22,400 you would start the targeting 618 00:55:22,400 --> 00:55:27,840 and fill the color 619 00:55:35,650 --> 00:55:39,580 , just like this 620 00:55:39,580 --> 00:55:48,380 Let me erase slightly as it feels too strong 621 00:55:48,380 --> 00:55:49,660 Then, 622 00:55:52,550 --> 00:55:53,310 the highlight 623 00:55:55,520 --> 00:55:58,330 This section seems to have the strongest highlight 624 00:55:59,670 --> 00:56:06,720 Just see with your eyes 625 00:56:06,720 --> 00:56:11,680 and first target the highlight that looks the biggest 626 00:56:14,730 --> 00:56:16,160 Do the targeting like this 627 00:56:23,420 --> 00:56:28,320 and adjust the tone 628 00:56:34,920 --> 00:56:37,470 do the target selection 629 00:56:40,360 --> 00:56:43,360 , and then start from the larger parts 630 00:56:43,910 --> 00:56:48,800 This is because when you do the other details 631 00:56:48,800 --> 00:56:53,730 there are limitations in the precise detail in selection 632 00:56:53,730 --> 00:56:56,930 That would be done with the brush instead 633 00:56:56,930 --> 00:57:00,800 , so leave those parts and fill the largest sections, 634 00:57:00,800 --> 00:57:05,320 the sections that are easy to fill, 635 00:57:07,360 --> 00:57:09,660 first 636 00:57:11,250 --> 00:57:16,080 I am moving onto the brush now, from the eye section, 637 00:57:19,960 --> 00:57:23,200 this part looks too sharp 638 00:57:25,370 --> 00:57:34,080 so I will make this smoother with the brush 639 00:57:41,370 --> 00:57:44,910 Draw the eyes like this, 640 00:57:46,270 --> 00:57:51,680 and since the guidelines are more or less in place, if you know the structure 641 00:57:51,680 --> 00:57:52,830 , you can 642 00:57:57,570 --> 00:57:59,840 proceed as if you are coloring 643 00:58:25,550 --> 00:58:29,890 Work on the forehead like this 644 00:58:30,940 --> 00:58:35,960 Then I will use the smudging tool 645 00:58:37,310 --> 00:58:40,380 to smoothly add transition 646 00:58:42,910 --> 00:58:44,090 to just a few parts 647 00:58:45,950 --> 00:58:49,820 I want to make this section look more bulging 648 00:58:49,820 --> 00:58:52,830 for a more masculine image, so 649 00:58:52,830 --> 00:58:58,270 while this is not in this young man, I am adding this from a design perspective 650 00:59:02,830 --> 00:59:08,110 Instead of directly using the image, I continue 651 00:59:08,110 --> 00:59:13,570 to make changes if there are improvs in the design 652 00:59:14,910 --> 00:59:19,970 Without this, it would be no more than just copying 653 00:59:19,970 --> 00:59:27,280 So take what you can from the image as much as possible 654 00:59:27,280 --> 00:59:34,080 and make sure to get rid of or change things that are not necessary 655 00:59:39,890 --> 00:59:41,470 Let me draw 656 00:59:45,940 --> 00:59:46,910 so 657 00:59:49,410 --> 00:59:54,110 that it feels more like this person 658 00:59:59,400 --> 01:00:01,120 Living in the mountains, 659 01:00:04,930 --> 01:00:07,100 he would have 660 01:00:08,180 --> 01:00:10,430 a lot of wild beauty 661 01:00:10,430 --> 01:00:16,030 Imagine that and keep in mind 662 01:00:16,030 --> 01:00:17,470 while drawing 663 01:00:27,790 --> 01:00:32,340 When you see people who eat wild animals 664 01:00:32,340 --> 01:00:34,140 for instance 665 01:00:35,290 --> 01:00:41,950 , you can see that their skin and everything about them is very tough, 666 01:00:43,810 --> 01:00:50,490 because if you live for a long time in extreme environments like the cold, 667 01:00:50,490 --> 01:00:58,250 the skin changes and so does the face structures 668 01:00:58,250 --> 01:01:01,150 You adjust to the environment 669 01:01:04,160 --> 01:01:06,590 A rougher feel, 670 01:01:15,290 --> 01:01:21,500 I would want this to be cut more 671 01:01:21,500 --> 01:01:22,880 on the flesh 672 01:01:33,560 --> 01:01:39,170 Now let’s try and make him older, and to do this 673 01:01:41,690 --> 01:01:42,620 when you see 674 01:01:44,470 --> 01:01:48,730 how this part is 675 01:01:53,360 --> 01:01:54,560 dented, 676 01:01:55,970 --> 01:02:00,800 it feels like a very attractive point 677 01:02:00,800 --> 01:02:07,130 He looks skinny and powerful 678 01:02:07,130 --> 01:02:15,550 I am aware that the people in the Joseon era used to eat a lot 679 01:02:15,550 --> 01:02:20,780 I was very surprised when I saw 680 01:02:22,500 --> 01:02:26,200 the plates that they used in a video, it was enormous 681 01:02:26,200 --> 01:02:28,890 and I could not believe 682 01:02:31,360 --> 01:02:36,960 that they ate so much and yet so skinny, it was 683 01:02:36,960 --> 01:02:38,560 interesting 684 01:02:38,560 --> 01:02:45,130 I guess they used a lot of energy 685 01:02:45,130 --> 01:02:47,740 which allowed them 686 01:02:48,610 --> 01:02:53,870 to remain skinny even when eating so much 687 01:02:53,870 --> 01:03:02,150 Because they didn’t have cars for instance back then, 688 01:03:02,150 --> 01:03:06,630 and some people went around on horses 689 01:03:06,630 --> 01:03:09,690 but most commoners would not have been able to 690 01:03:09,690 --> 01:03:17,940 So they would have had to walk incredibly long distances every day, 691 01:03:17,940 --> 01:03:26,720 particularly merchants who went around selling things 692 01:03:31,490 --> 01:03:35,890 They would have had to be very diligent 693 01:03:35,890 --> 01:03:39,680 to farm or to go hunting 694 01:03:43,840 --> 01:03:46,730 Now, when I am coloring 695 01:03:49,250 --> 01:03:53,600 I also make a temporary palette here, because 696 01:03:56,730 --> 01:04:00,830 while I can use the hue selection 697 01:04:02,440 --> 01:04:05,490 to go back and forth the hue option, 698 01:04:05,490 --> 01:04:09,790 this kind of palette could be needed 699 01:04:09,790 --> 01:04:14,740 to quickly check for the colors 700 01:04:14,740 --> 01:04:19,770 I adjust the colors like this 701 01:04:29,790 --> 01:04:33,310 and create a temporary gradation 702 01:04:36,540 --> 01:04:43,230 which would allow me to make highlights or other things very quickly 703 01:04:45,050 --> 01:04:52,450 I don’t want to use highlights that are too strong for now 704 01:04:57,330 --> 01:05:02,740 Briefly draw the lips, and I don’t have 705 01:05:04,960 --> 01:05:07,690 to fully draw the lips because 706 01:05:11,360 --> 01:05:14,050 I am going to add a beard here 707 01:05:14,050 --> 01:05:17,720 After this much is done, I will make another layer 708 01:05:17,720 --> 01:05:24,220 Think of this as when you are climbing, you would fix nails on the wall, 709 01:05:24,220 --> 01:05:27,100 take a step, then repeat this 710 01:05:27,100 --> 01:05:30,370 It is the same principle 711 01:05:31,580 --> 01:05:37,860 Because when I make a mistake, I can use the history 712 01:05:37,860 --> 01:05:43,250 or Ctrl+z to undo it, but this has limitations 713 01:05:43,250 --> 01:05:52,230 You can save from 20 up to 40 histories, 714 01:05:52,230 --> 01:05:54,530 but if you go beyond that 715 01:05:55,740 --> 01:05:57,040 you are not able to return to it 716 01:05:57,040 --> 01:06:00,310 So I just make another layer 717 01:06:00,310 --> 01:06:01,410 as a kind of insurance 718 01:06:01,820 --> 01:06:02,970 Then let me indicate 719 01:06:08,160 --> 01:06:11,390 the beard on top here 720 01:06:13,390 --> 01:06:14,810 A man’s dream 721 01:06:19,330 --> 01:06:23,650 This would make the character look older 722 01:06:27,020 --> 01:06:32,670 The only reason I decided to use the face of a young man is the structure 723 01:06:32,670 --> 01:06:37,610 I thought the nose bridge was nice 724 01:06:37,610 --> 01:06:39,930 or the ridge I guess you could call it 725 01:06:39,930 --> 01:06:44,070 I also thought the eye shape was good 726 01:06:44,070 --> 01:06:45,630 and the forehead 727 01:06:45,630 --> 01:06:47,820 also looked very strong 728 01:06:47,820 --> 01:06:50,810 then the tone flowing through the neck 729 01:06:52,540 --> 01:06:56,100 also looked very nice visually 730 01:06:56,100 --> 01:07:00,060 So I am just going to leave those sources and 731 01:07:02,530 --> 01:07:05,690 make drastic changes to the other things 732 01:07:11,740 --> 01:07:16,540 When drawing the beard, you still need to always think about the structure 733 01:07:17,570 --> 01:07:21,730 When you see here, it's not like the beard, but 734 01:07:21,730 --> 01:07:25,470 just perpendicular, but there is a sense of volume 735 01:07:25,470 --> 01:07:26,590 As such, 736 01:07:30,750 --> 01:07:33,720 you can see a kind of volume, 737 01:07:33,720 --> 01:07:38,560 so you would draw this while keeping the structure in mind 738 01:07:43,710 --> 01:07:45,870 This is very long 739 01:07:55,930 --> 01:08:03,530 I have mentioned that the highlight coming in contact with the shadow 740 01:08:06,650 --> 01:08:08,320 is hotter because 741 01:08:08,320 --> 01:08:12,770 of the contrast in brightness 742 01:08:15,360 --> 01:08:24,220 Hot as in very bright So let’s make this brighter 743 01:08:36,270 --> 01:08:39,450 and continue to draw the beard 744 01:08:41,130 --> 01:08:47,390 Because of this highlight, the beard would also have some as well 745 01:08:47,390 --> 01:08:52,000 Let me indicate that as well 746 01:08:57,090 --> 01:09:00,800 The upper beard would also have the highlight, 747 01:09:00,800 --> 01:09:02,850 and as you move down, 748 01:09:09,530 --> 01:09:11,110 it would appear earlier 749 01:09:43,130 --> 01:09:45,410 This became a sort of beard for a general 750 01:09:51,930 --> 01:09:53,940 , but I think because not a lot of detail is there, 751 01:09:53,940 --> 01:09:57,630 this kind of indication is fine 752 01:10:01,310 --> 01:10:03,810 Add a highlight here as well 753 01:10:23,410 --> 01:10:31,350 Older people used topknots that look like this, 754 01:10:31,350 --> 01:10:36,480 and I believe this is made with very expensive material 755 01:10:36,480 --> 01:10:46,110 So it’s made out of very thin, dried strips of horsetail or bamboo, 756 01:10:46,110 --> 01:10:50,610 and not a lot of commoners were able to use it 757 01:10:50,610 --> 01:10:54,050 So, most of the commoners 758 01:10:55,610 --> 01:10:57,980 just did their hair like this 759 01:11:04,410 --> 01:11:06,460 Now for the face, 760 01:11:10,170 --> 01:11:15,680 let’s try and add some scars for a rougher feeling 761 01:11:28,230 --> 01:11:32,380 I’ll add highlights to slowly move towards completion 762 01:11:43,580 --> 01:11:46,460 Like a pockmarked face 763 01:11:53,730 --> 01:11:58,430 I think there would be rough hair on this side as well 764 01:12:09,110 --> 01:12:11,570 Now, let’s add 765 01:12:15,680 --> 01:12:19,010 indications of Korean clothing, 766 01:12:23,760 --> 01:12:27,610 and since there is a beard a shadow would be casted here 767 01:12:30,110 --> 01:12:31,110 like this 768 01:12:35,430 --> 01:12:37,510 Now my eyes are looking here 769 01:12:37,510 --> 01:12:42,120 , because from looking at the reference 770 01:12:42,120 --> 01:12:44,480 , I am looking at the chest structure again 771 01:13:00,000 --> 01:13:02,750 With slightly messy hair 772 01:13:02,750 --> 01:13:04,440 let me delete this first 773 01:13:10,140 --> 01:13:14,530 I’ll make another layer in case I mess up 774 01:13:24,030 --> 01:13:29,500 I think this type of feeling is good 775 01:13:30,140 --> 01:13:36,290 Also, when you look at this person, the back is amazing 776 01:13:37,440 --> 01:13:40,130 Let’s try to express that as well, 777 01:13:41,210 --> 01:13:46,080 because if you can’t cut the hair, it could look like this 778 01:13:48,960 --> 01:13:54,300 Back in the day, they considered 779 01:13:54,300 --> 01:13:58,170 every strand of hair 780 01:14:01,950 --> 01:14:03,970 is extremely precious 781 01:14:05,760 --> 01:14:08,750 I will add a highlight here too 782 01:14:08,750 --> 01:14:13,590 When I pick up the color for the highlight, I don’t directly use it 783 01:14:13,590 --> 01:14:19,840 , but I use the split and select a color around it 784 01:14:35,070 --> 01:14:40,480 This is reasonable, I think Now, 785 01:14:49,790 --> 01:14:53,630 he might have some cuts on his face 786 01:14:53,630 --> 01:14:58,850 that could have been caused by fighting with animals for instance 787 01:14:58,850 --> 01:15:03,860 I would have to see the reference again to see the scars 788 01:15:03,860 --> 01:15:06,700 made by animals 789 01:15:06,700 --> 01:15:13,710 For cuts or any other details, make sure to 790 01:15:13,710 --> 01:15:19,470 indicate based on a realistic reference 791 01:15:19,470 --> 01:15:23,840 You could just say that people 792 01:15:25,280 --> 01:15:28,970 will just believe this, which also works 793 01:15:28,970 --> 01:15:37,310 , but if you want more historical evidence, 794 01:15:38,530 --> 01:15:42,950 get into the habit of spending some time 795 01:15:45,850 --> 01:15:48,170 for your researches 796 01:15:48,170 --> 01:15:50,210 Make sure to do that 797 01:16:05,050 --> 01:16:08,960 Korean people used to wear white, so I’ll just do this 798 01:16:11,770 --> 01:16:12,960 with his good physique 799 01:16:21,280 --> 01:16:27,360 This almost completes the bust 800 01:16:32,570 --> 01:16:38,880 You could go down further to below the hands 801 01:16:38,880 --> 01:16:43,660 or to the waist For that, you would 802 01:16:45,660 --> 01:16:47,460 also need costume design 803 01:16:47,460 --> 01:16:50,140 or clothing design to come with it 804 01:16:50,140 --> 01:16:56,620 You have to look at the clothing design reference and research it while drawing 805 01:16:56,620 --> 01:17:01,850 I will talk about that in the next lecture 806 01:17:12,640 --> 01:17:15,040 Now, most importantly, you need to add soul to the eyes 807 01:17:17,470 --> 01:17:18,110 the highlight 808 01:17:22,080 --> 01:17:24,860 Add highlights like this 809 01:17:24,860 --> 01:17:26,410 this is also very important because 810 01:17:26,410 --> 01:17:33,840 a small mistake could change the direction of the eyes 811 01:17:33,840 --> 01:17:41,460 Take some time and do the final touches properly 812 01:17:51,610 --> 01:17:53,790 A cigarette, 813 01:17:55,200 --> 01:18:01,440 like a long cigarette would also look cool 814 01:18:02,790 --> 01:18:04,130 , but for the health sake, 815 01:18:08,180 --> 01:18:11,200 let’s say he is a non smoker 816 01:18:17,690 --> 01:18:19,250 A rougher feel here 817 01:18:24,090 --> 01:18:26,910 Little more on the eyebrows 818 01:18:37,610 --> 01:18:43,100 I added highlights so that the muscles above the eyes look clearer 819 01:18:46,140 --> 01:18:50,270 Let’s try and make him more manly 820 01:18:57,920 --> 01:18:59,770 This nose 821 01:19:01,280 --> 01:19:02,750 structure, I added 822 01:19:05,890 --> 01:19:06,910 more strength to it 823 01:19:08,580 --> 01:19:10,760 This is what I am talking about, 824 01:19:10,760 --> 01:19:18,670 the border line Keeping it is fine, 825 01:19:18,670 --> 01:19:21,050 but if you do grouping like this 826 01:19:22,490 --> 01:19:26,110 it becomes a more organized shadow 827 01:19:36,220 --> 01:19:41,910 Also, this part is dull, so let’s add highlights to it 828 01:19:48,890 --> 01:19:52,090 So, in this lecture 829 01:19:52,090 --> 01:19:55,380 We have talked about the various methods for realistic character drawing, 830 01:19:55,380 --> 01:19:58,490 the basic form, 831 01:19:58,490 --> 01:20:03,070 and the lighting 832 01:20:03,070 --> 01:20:06,720 To conclude, I will give you a few assignments 833 01:20:06,720 --> 01:20:10,410 Before making figure paintings, 834 01:20:10,410 --> 01:20:15,260 this is the training to quickly catch the form created by lights and shades 835 01:20:15,260 --> 01:20:21,210 As training, draw a sphere first 836 01:20:21,210 --> 01:20:29,280 then try and divide light and shade in various stages 837 01:20:29,280 --> 01:20:37,140 The first is with the hand smudge tool 838 01:20:37,140 --> 01:20:40,010 that I talked about at the beginning of the lecture, 839 01:20:40,010 --> 01:20:48,350 so you can try and use this to make it look smoother 840 01:20:48,350 --> 01:20:54,390 Or, you could add rough touches with lines 841 01:20:54,390 --> 01:21:01,050 and try drawing the sphere 842 01:21:01,050 --> 01:21:08,250 Then use this kind of thick brush, 843 01:21:09,810 --> 01:21:16,960 and think about the intensity of a thick line 844 01:21:16,960 --> 01:21:22,670 while making the shades in one go 845 01:21:22,670 --> 01:21:28,250 So this would be training comprised of three stages 846 01:21:33,190 --> 01:21:38,730 Try this out as well 847 01:21:38,730 --> 01:21:47,100 When you feel you are accustomed to the sphere to an extent, 848 01:21:47,100 --> 01:21:53,790 select an image of a person like this, 849 01:21:53,790 --> 01:22:02,690 then try dividing this with three different values 850 01:22:02,690 --> 01:22:11,710 If you are not used to using images or human references 851 01:22:11,710 --> 01:22:16,990 and dividing it into stages, 852 01:22:16,990 --> 01:22:22,080 Photoshop has a very good feature, 853 01:22:22,080 --> 01:22:26,000 which is the filter feature 854 01:22:26,000 --> 01:22:34,510 Within the filter feature, when you go to the filter gallery in particular, 855 01:22:34,510 --> 01:22:38,450 there are various filters, 856 01:22:38,450 --> 01:22:44,220 and if you use the cut out filter feature 857 01:22:44,220 --> 01:22:57,090 it automatically divides the values on the image into stages 858 01:22:57,090 --> 01:23:02,810 After you divide this, you can go to the hue setting 859 01:23:02,810 --> 01:23:10,560 in hue and saturation, then reduce the saturation 860 01:23:10,560 --> 01:23:18,240 to create three different stages of shades 861 01:23:18,240 --> 01:23:25,620 On top of this, assuming you have done this division, 862 01:23:25,620 --> 01:23:31,230 try adding details to it Try looking at references 863 01:23:31,230 --> 01:23:51,450 and add details to this 864 01:23:51,450 --> 01:24:02,400 Like this, 865 01:24:02,400 --> 01:24:04,480 try 866 01:24:04,480 --> 01:24:07,390 expressing 867 01:24:07,390 --> 01:24:14,530 the details 868 01:24:14,530 --> 01:24:21,730 I think this will be a good training to simplify the shades 869 01:24:21,730 --> 01:24:25,610 when dividing them 870 01:24:25,610 --> 01:24:31,580 In the next lecture, I will talk about an important part of 871 01:24:31,580 --> 01:24:35,830 the character bust sketch process, the facial expression of the character, 872 01:24:35,830 --> 01:24:39,740 and I will also discuss character impressions that can be added 873 01:24:39,740 --> 01:24:42,420 with lighting effects 874 01:24:42,420 --> 01:24:43,550 That is it for today 875 01:24:43,550 --> 01:24:44,250 Thank you 61712

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