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Hello everyone,
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in today’s lecture, we will talk about realistic character concept production,
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black and white bust sketch
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While the components of the black and white sketch can be different for each client,
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the sketch that is always present for humanoids or other character development
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is the character bust sketch variation
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The first impression of the character’s face, or the various design features
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make the writer’s imaginary character more realistic
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and at times provide strong motive towards the character story production
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The reason behind using the black and white technique first is
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for a more objective choice for the client
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and to increase efficiency of variation or edit production
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If you are able to
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efficiently provide variation or edit
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It means you can quickly, in a short time,
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present your sketch work in a timely manner in color,
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and can go straight into color sketching
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First, I’ll open idea sketch note from previous lecture
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and the mood board and image board prepared
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based on the results of communication with the client
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Let me also open the idea sketch on the side
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Here is the mood board open,
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and a separate reference board
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for the portrait
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Then, this is for the clothing
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and this is the shape image reference
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The most important thing in creating a realistic character,
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is transferring the shape from the images and drawing them in a technical way
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for a more realistic sketch work
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For this task, there are various technical approaches
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I will introduce a few methods I know about
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A lot of these methods come from very old drawing masters
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For example,
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there are a lot of interesting images as you can see here
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This is a method that is very prevalently used,
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which is
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drawing diagonal lines to split the image into small, pixel like pieces
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This method was used a lot in the past when transferring
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small painting into a larger one
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So this has the distance between the lines and the faces
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simplified with the diagonal and then drawing by transferring
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Dividing the faces into triangles
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when drawing follows the same principle
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There is also a way to put the target to be drawn upside down
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This disperses the constant focus of our eyes to detail
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so that our eyes simplify the subject
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into a clump
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Or, you can simplify it by drawing a cylinder first
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then adding form on top of it,
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or cut angles when drawing such as with cylinders or robots, etc.
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All of these methods are used to further simplify the shape
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There is another unique method,
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which uses mirrors and lenses
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A key method used in the past involved mirrors,
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which is called the completo mirror technique
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There is a small device here as you can see
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While this is also used as a lens,
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you would normally
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put a small circular mirror here, and
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place it at 45 degrees and draw the reflected images
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of the subject
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Type completo mirror in Youtube for instance
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, you will be able to see classes using this technique
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So once you see that, you will be able to understand how this works and how you can draw this
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in more detail
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The subject is placed in front, then the mirror
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reflects this
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and you would trace the reflection to make the drawing
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There is also a way to copy the subject
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and draw it through a pinhole,
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or you could draw using string and needle like this
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This looks very funny
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They came up with a lot of bizarre ideas
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This image shows the method where a whole room is made
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and you trace the image of the subject that is
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projected in the pin hole
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This is also very funny, so the lens is here and
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if the subject comes in it would be projected in the paper upside down
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Then you could use a pen
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to overwrite the device
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Here, you would transfer the reflection of the subject
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and copy it to make the drawing,
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and Vermeer painters,
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or famous hyperrealism painters used this technique
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This is when photos did not exist
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Here is the completo mirror technique that I talked about
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There is a mirror in front of this person,
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placed at a 45 degree angle,
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then there is another mirror in front of it
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The image that intended to be drawn
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should be around here
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So it is reflected like this, and you draw by following the reflection
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Here is the canvas
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So, I talked about using diagonals,
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splitting into triangles, drawing upside down, drawing with pinhole,
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drawing with mirror
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Out of the various techniques today,
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which technique would be most efficient
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when doing the most realistic forms or details
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From all the old analog methods that you can think of,
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which would be the efficient method that can even be used today
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A few people doing fine art
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actually use such machines
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They still exist
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However, what I want to talk about is from a commercial perspective,
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in a company that draws basic drawings or concepts
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we want to think about whether these methods are going to be efficient
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All these methods are very innovative
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and traditional, but they are also very inefficient
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Especially repeat turnaround,
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meaning quickly making a drawing on a particular topic,
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creating multiple variations
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and quickly receiving confirmation
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I am talking about
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such work patterns
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For frequent, fast modifications and design confirmations,
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these techniques are not very effective
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Then, from what we have today, what is
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the best technical innovation
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in drawing concept design
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You might think that I am asking a
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very easy question, but it is the drawing digital tool
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This refers to Photoshop or various painters
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, tools that are dealt within the computer
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The most important tool
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that makes all ancient analog methods useless
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is in Photoshop,
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and it is the layer option
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To discuss this in more detail,
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all you need to do is take a picture of the subject
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or create it using a 3D program,
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then open this photoshop layer
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and trace on top of it
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However, there is a major misconception here
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You should not assume that this tracing technique resolves
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all concept designs
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Tracing helps with the unnecessary production process in the design,
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but it can never be the solution for designs
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It is good if the tracing is done by someone who understands drawing well,
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but it is useless if the tracing is done by someone who does not
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This is not from me, but I am quoting a famous
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historical realism painter, Bradley Schmehl,
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and as he has mentioned
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such technique is only used when it is considered the most efficient
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in terms of design and is supplementary technology
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Now,
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let’s start with character face sketch bust
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With the board reference
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sketch right here,
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we will use the sketch note
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to draw this together
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Before drawing a face of the character, I will briefly introduce essential basic form reading
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and the principle behind writing structure
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So for all faces
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let me
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put a layer first
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when two faces are
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created,
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it becomes a form
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like this
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When drawing dimensionally,
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we do this, and from here
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if
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the third face is added
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a more dimensional
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form that is easy to read with the eyes is created
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Like this
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The lighting is indicated here
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This helps the form or shape
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and the information to be easily recognized by the brain
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Understand this principle well and apply it when designing the face
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Here,
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I have drawn a face shape,
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assuming the face is oval, or egg
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shaped,
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the neck is right here,
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and let’s draw some shadow
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like this
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From here,
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let me try and divide the face in a simple way
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If I
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divide this,
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then add shadow,
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see how I have placed the shadow to be indicated on this side,
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so let’s switch it like this
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Now the shadow is done
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Then I will now again
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add a middle tone,
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then I have added
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highlights
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here again
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Let me add more details on the top of the bottom tone
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while thinking about the structural form
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This is an extremely simple form
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that
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looks like one punch man,
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and from here let me just
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softly add transition to the brightness
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Select,
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then make,
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and while this face may look quite ugly,
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this is enough to show
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a sense of dimension
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So,
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if you see
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this is the middle tone
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right here,
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then comes
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the shadow part
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here
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Let’s just
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call this half tone
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Then
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the highlight
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This is enough to create a form
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Since I drew a very uneven face form, it may
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be slightly hard to explain,
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so let me try
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and explain
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simpler with a sphere
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Here
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is a circle
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I will draw it just like how I did it on the face
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Shadow first,
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then the bottom tone
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We would also need a cast shadow
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here
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Cast means that when the light comes like this
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in the form of a beam
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it is casted as such with the contact with
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the sphere
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This is why it is called cast shadow
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Then one, two, three
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and a highlight here
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While it may be different depending on the texture,
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there can be this type of cast highlight
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for any type of texture
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It is placed like this, then
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if you want to be more dimensional with this, then
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smoothen it to finish
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But here, let me differentiate between the bottom tone and the shadow
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then add the shadow
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The core shadow is very similar to the cast shadow value
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because there is also lighting reflected from the surface
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So, this part is
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thicker,
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then because
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of the light bouncing out from the floor, it is not fully thick
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and this
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side becomes slightly brighter
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This completes the sphere
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I can go even simpler from here
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and express it in terms of lines
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One, two, three
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and cast shadow
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When I draw the shadow
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I call this line
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grouping where I
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group the shadow with the lines here
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I use this technique a lot
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So when drawing the face when I am trying to make the face with an attempted shadow to be clear,
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I intentionally form lines here for grouping
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So if I do this, while it looks as if there is a line here,
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let me try and select all of these
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together
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and make it smaller on screen
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You can see that it now looks the same visually
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The cubic effect on the sphere is apparent
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This is because whether I use lines or smears
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the recognition remains the same a sphere with a cubic effect
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No matter how roughly I make this
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let me show you another sphere
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Let me make a rougher sphere,
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I would make a very simple one
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I will try only using lines
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just like this,
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and try this over here,
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then just add some middle tone
280
00:25:49,980 --> 00:25:50,910
like this
281
00:25:53,010 --> 00:25:57,470
Then a highlight here,
282
00:26:06,400 --> 00:26:09,600
shadow here,
283
00:26:18,130 --> 00:26:19,940
then now let me shrink this
284
00:26:25,470 --> 00:26:27,170
Even if I do this
285
00:26:28,540 --> 00:26:30,340
our eyes can recognize
286
00:26:30,340 --> 00:26:31,620
this as a 3 dimensional shape
287
00:26:36,030 --> 00:26:37,850
it’s just looks rough
288
00:26:37,850 --> 00:26:40,510
When you get closer
289
00:26:40,510 --> 00:26:42,430
it looks rough
290
00:26:43,460 --> 00:26:52,420
The three highlights, middle tone, and shadow
291
00:26:53,410 --> 00:26:54,240
core shadow
292
00:26:55,970 --> 00:27:00,290
this is all you need to know to apply cubic effect
293
00:27:01,650 --> 00:27:03,970
wherever you want to
294
00:27:05,470 --> 00:27:13,070
Now, on the more detailed face that I worked on earlier,
295
00:27:13,070 --> 00:27:15,670
let me show the face sketch
296
00:27:15,670 --> 00:27:18,850
to help with the understanding
297
00:27:19,740 --> 00:27:22,850
How effective is this
298
00:27:25,600 --> 00:27:26,180
Now,
299
00:27:30,130 --> 00:27:32,320
I drew a face of some young man
300
00:27:36,830 --> 00:27:39,650
I have traced this to an extent
301
00:27:42,660 --> 00:27:46,080
Now, if the line drawing is completed like this
302
00:27:49,780 --> 00:27:58,180
I could use the selection to fill this with a brush,
303
00:27:59,380 --> 00:28:01,960
use a brush to fill the face like this,
304
00:28:01,960 --> 00:28:03,990
or fill values like this
305
00:28:03,990 --> 00:28:12,130
However, this moving line that fills the brush
306
00:28:12,130 --> 00:28:17,310
also takes some time
307
00:28:17,310 --> 00:28:20,510
So for me, I just simply make a selection
308
00:28:20,510 --> 00:28:24,730
and fill the color on it
309
00:28:27,490 --> 00:28:29,150
This can be very fast at times
310
00:28:32,220 --> 00:28:34,940
This is why I have divided it
311
00:28:34,940 --> 00:28:38,020
You can see the shadow here,
312
00:28:39,070 --> 00:28:43,420
and since I am using a grey canvas
313
00:28:45,310 --> 00:28:48,030
the grey tone is already there
314
00:28:48,430 --> 00:28:54,850
So from the tone, this section
315
00:28:56,380 --> 00:29:02,020
becomes the highlight for this person
316
00:29:02,850 --> 00:29:05,150
which I have indicated as such
317
00:29:05,980 --> 00:29:08,770
Then this
318
00:29:10,340 --> 00:29:16,220
is another highlight that bounces next to the shadow
319
00:29:17,220 --> 00:29:20,960
This highlight is a very artificial highlight,
320
00:29:20,960 --> 00:29:23,720
and if you hit a highlight on the shadow like this
321
00:29:24,220 --> 00:29:33,090
because of the contrast in brightness
322
00:29:33,090 --> 00:29:33,890
it is stronger than
323
00:29:34,940 --> 00:29:36,220
the highlight that touches the tone
324
00:29:36,900 --> 00:29:39,430
So I have indicated a stronger highlight
325
00:29:39,430 --> 00:29:41,660
right here
326
00:29:43,220 --> 00:29:48,450
Then what I did is
327
00:29:50,560 --> 00:29:51,230
just
328
00:29:54,420 --> 00:29:56,340
smear with a brush
329
00:29:58,180 --> 00:30:03,960
then add details for eyes, eyebrows, nose,
330
00:30:03,960 --> 00:30:07,330
mouth, neck, ear
331
00:30:09,480 --> 00:30:13,930
by filling up with the brush
332
00:30:15,790 --> 00:30:19,680
As you can see, it is very rough
333
00:30:20,230 --> 00:30:23,420
But when you see from afar, the face is already apparent
334
00:30:25,180 --> 00:30:26,430
As such,
335
00:30:28,030 --> 00:30:33,380
you can draw a face in a short time with very simple stages
336
00:30:35,810 --> 00:30:38,460
I think this is a technique
337
00:30:39,650 --> 00:30:41,690
that can save a lot of time
338
00:30:41,690 --> 00:30:47,200
This is why I make a black and white sketch for a person
339
00:30:47,200 --> 00:30:54,430
when I use this approach when looking at references
340
00:30:57,630 --> 00:31:03,300
So that’s the basic face form
341
00:31:04,090 --> 00:31:09,920
,how efficient sketches can be made using lighting,
342
00:31:10,980 --> 00:31:16,960
how faces are formed and how the way lighting responds to them
343
00:31:17,470 --> 00:31:24,670
can be used to draw shapes
344
00:31:24,670 --> 00:31:26,820
Now, as
345
00:31:29,890 --> 00:31:32,190
the warm up is more or less done,
346
00:31:39,040 --> 00:31:48,320
let’s try using the idea note to draw a character bust
347
00:31:48,610 --> 00:31:55,890
These are the sketch ideas I wrote down during the last lecture
348
00:31:55,890 --> 00:32:00,380
Assuming I discussed with the client on what to remove,
349
00:32:00,380 --> 00:32:01,610
what ideas are good,
350
00:32:01,610 --> 00:32:08,980
what ideas are accepted and what else could be added to proceed,
351
00:32:08,980 --> 00:32:15,390
I have added changes with the red mark and checked
352
00:32:15,870 --> 00:32:18,300
whatever that were chosen
353
00:32:19,520 --> 00:32:24,760
So for this idea
354
00:32:24,760 --> 00:32:28,030
I am seeing the memo that is somewhat established
355
00:32:29,120 --> 00:32:33,960
and assume that I am drawing by deciding what element
356
00:32:35,590 --> 00:32:37,120
must be present
357
00:32:44,570 --> 00:32:50,660
I will not use the mood board
358
00:32:52,100 --> 00:32:53,910
right now
359
00:32:53,910 --> 00:32:56,580
I will deal with the mood board
360
00:32:56,580 --> 00:33:00,000
more later when I am creating the
361
00:33:00,740 --> 00:33:02,690
story illustration
362
00:33:02,940 --> 00:33:05,890
Since we have to first
363
00:33:07,330 --> 00:33:09,250
do the bust sketch,
364
00:33:10,740 --> 00:33:12,350
let me open
365
00:33:13,410 --> 00:33:15,040
all the face references
366
00:33:19,360 --> 00:33:24,320
You can see the face of the young man that I drew earlier
367
00:33:27,230 --> 00:33:29,440
I made the drawing based on this model
368
00:33:29,700 --> 00:33:33,120
The reference looks more edgy here
369
00:33:33,120 --> 00:33:37,690
and in the drawing it feels smoother
370
00:33:38,300 --> 00:33:41,440
I will work on this later.
371
00:33:41,950 --> 00:33:42,880
First
372
00:33:49,030 --> 00:33:52,610
let me open a new canvas
373
00:34:06,360 --> 00:34:13,730
I always recommend sketching on a new layer
374
00:34:14,110 --> 00:34:17,750
I sometimes start without a layer in the beginning,
375
00:34:17,750 --> 00:34:26,070
and in this case, erasing it also erases the tone below the canvas
376
00:34:26,070 --> 00:34:28,990
Then you can see white show up
377
00:34:30,780 --> 00:34:34,140
So make sure that this is not that difficult
378
00:34:34,140 --> 00:34:40,640
Just click the background with the spoid and fill to get rid of it
379
00:34:44,900 --> 00:34:48,860
I am doing the filling task very quickly right now,
380
00:34:50,050 --> 00:34:54,680
and I am using the action key
381
00:34:54,680 --> 00:34:57,920
that I have shown you in the previous lecture
382
00:34:59,300 --> 00:35:01,430
You will be using the fill a lot,
383
00:35:02,210 --> 00:35:07,230
so storing the fill with an action key would be very useful
384
00:35:15,010 --> 00:35:17,890
Now,
385
00:35:22,720 --> 00:35:27,550
I have decided that the character is a male,
386
00:35:27,550 --> 00:35:30,600
and is a veteran in their 50s
387
00:35:32,740 --> 00:35:40,360
They could be younger, but let’s stick with 50s for now
388
00:35:40,360 --> 00:35:45,090
I am still contemplating whether they should wear a Satgat
389
00:35:45,380 --> 00:35:48,480
Let’s start with the character without the satgat on
390
00:35:48,910 --> 00:35:56,740
For the hair, if you see the historical reference here,
391
00:35:56,740 --> 00:36:00,540
I think this hairstyle is very cool
392
00:36:00,540 --> 00:36:04,640
so let me try mixing this hairstyle with
393
00:36:05,730 --> 00:36:09,010
the young man’s face, then
394
00:36:09,440 --> 00:36:13,500
mix the beard,
395
00:36:14,120 --> 00:36:16,480
then design the face features
396
00:36:16,480 --> 00:36:20,800
further by adding some changes
397
00:36:20,800 --> 00:36:27,420
I will keep the face of this young man as the base,
398
00:36:30,720 --> 00:36:33,310
meaning the frame is kept as a base
399
00:36:35,900 --> 00:36:36,800
So,
400
00:36:41,180 --> 00:36:47,360
I sometimes make sketches like this
401
00:36:48,160 --> 00:36:53,630
Before tracing, it is good to first use a colored line
402
00:36:53,630 --> 00:36:54,350
to first
403
00:37:01,360 --> 00:37:06,980
create a form to an extent like a quick sketch
404
00:37:10,270 --> 00:37:16,770
With the nose here, just make a very rough drawing
405
00:37:17,500 --> 00:37:21,380
along with shadows here
406
00:37:24,720 --> 00:37:27,550
to more or less match the form
407
00:37:28,880 --> 00:37:31,070
From here,
408
00:37:31,740 --> 00:37:36,540
take this whole thing and place on top of the reference
409
00:37:36,540 --> 00:37:37,920
Now try and adjust it
410
00:37:41,450 --> 00:37:43,780
How big an adjustment are you able to make at this point
411
00:37:45,730 --> 00:37:48,700
After fitting this to a certain extent
412
00:37:56,990 --> 00:37:59,140
like this
413
00:38:02,880 --> 00:38:08,560
return to the canvas, lock it,
414
00:38:08,560 --> 00:38:10,370
and use it as a guide
415
00:38:11,030 --> 00:38:12,190
Now you can start drawing it
416
00:38:13,280 --> 00:38:15,620
The ear was somewhere around here,
417
00:38:16,700 --> 00:38:18,300
with the lines like this
418
00:38:23,480 --> 00:38:25,310
If you see the reference,
419
00:38:27,680 --> 00:38:31,450
you can see that these two points are aligned,
420
00:38:31,450 --> 00:38:35,100
the red line and the ear section
421
00:38:35,100 --> 00:38:40,670
The eye has the eyebrow aligned with the line
422
00:38:41,690 --> 00:38:46,590
then this other eyebrow is also aligned with this line
423
00:38:49,170 --> 00:38:55,070
This eye is also aligned to an extent with this line,
424
00:38:55,780 --> 00:38:59,900
as well as the nose is aligned with this line, which is already here
425
00:39:02,750 --> 00:39:07,330
The alignment with the lips is at the ending point of the lips
426
00:39:09,120 --> 00:39:13,650
For the chin it is slightly further down and ending at this point
427
00:39:14,290 --> 00:39:22,050
It just becomes a kind of guideline to approximately make this determination
428
00:39:23,460 --> 00:39:26,240
I saw that
429
00:39:27,810 --> 00:39:29,180
some people
430
00:39:32,770 --> 00:39:33,700
don’t do this
431
00:39:41,030 --> 00:39:44,830
but use the classic way of
432
00:39:46,180 --> 00:39:48,530
making small pieces
433
00:39:53,180 --> 00:39:55,040
and drawing it this way
434
00:40:01,540 --> 00:40:05,600
Divide this into sections
435
00:40:07,710 --> 00:40:12,030
and based on deductions
436
00:40:14,110 --> 00:40:17,280
they would bring it
437
00:40:21,860 --> 00:40:23,780
then draw it
438
00:40:29,660 --> 00:40:31,520
once again
439
00:40:31,900 --> 00:40:36,700
But this is meaningless, considering you can
440
00:40:39,620 --> 00:40:42,020
just place and trace on the top
441
00:40:45,600 --> 00:40:52,160
So for me, these two methods are sometimes useful
442
00:40:53,050 --> 00:40:59,350
I don’t use the diagonals like this, but I may use this
443
00:40:59,350 --> 00:41:00,220
But even with this,
444
00:41:01,570 --> 00:41:07,300
I used it in the beginning
445
00:41:07,300 --> 00:41:13,820
because it is useful for making the images larger or smaller
446
00:41:13,820 --> 00:41:16,800
but now
447
00:41:19,220 --> 00:41:22,910
I don’t really use it when I am working When I am busy
448
00:41:23,900 --> 00:41:27,580
what I would normally do is just bring
449
00:41:33,430 --> 00:41:34,850
the image
450
00:41:43,180 --> 00:41:45,310
and from hue and saturation
451
00:41:45,310 --> 00:41:46,620
I just increase the hue
452
00:41:47,170 --> 00:41:48,800
I make it brighter,
453
00:41:55,230 --> 00:42:00,220
lock it and as I have said, just use the layer
454
00:42:01,070 --> 00:42:02,720
to take the shape, meaning
455
00:42:09,280 --> 00:42:11,940
taking the base of the face
456
00:42:14,060 --> 00:42:17,720
Simply put, this is just taking the
457
00:42:26,800 --> 00:42:28,210
base of the face
458
00:42:36,760 --> 00:42:40,150
People who are very old school in drawing
459
00:42:40,150 --> 00:42:43,700
may say that this is borderline cheating,
460
00:42:44,530 --> 00:42:47,670
but a lot of great masters
461
00:42:47,670 --> 00:42:53,360
between 1965 to 1988,
462
00:42:53,360 --> 00:42:56,330
the famous illustrators
463
00:42:57,300 --> 00:43:04,080
and magazine illustrators used this technique a lot
464
00:43:07,120 --> 00:43:09,560
It is also used a lot in fine art
465
00:43:09,560 --> 00:43:12,320
Since these tools were not there back then
466
00:43:12,320 --> 00:43:14,950
they would resort to using projectors
467
00:43:14,950 --> 00:43:20,620
or devices such as lenses or pinholes
468
00:43:20,620 --> 00:43:26,840
and put a lot of effort in tracing
469
00:43:26,840 --> 00:43:33,070
But in the 21st century, drawing became much easier
470
00:43:33,070 --> 00:43:39,550
in that without a need for a light box This digital method
471
00:43:39,550 --> 00:43:45,080
allows you to get the structure simply by drawing with the layer
472
00:43:49,320 --> 00:43:51,960
With this structure
473
00:43:54,820 --> 00:43:56,080
and the base
474
00:43:58,840 --> 00:44:01,810
you can start with a different design This means
475
00:44:06,710 --> 00:44:10,520
that the drawing process is
476
00:44:10,520 --> 00:44:15,620
unrelated to the design
477
00:44:15,620 --> 00:44:23,270
This was called atelier in ancient Europe,
478
00:44:24,630 --> 00:44:29,560
and it is a sort of fine art like
479
00:44:29,560 --> 00:44:33,630
drawing method
480
00:44:33,630 --> 00:44:38,660
If I were to explain this, you draw like this
481
00:44:38,660 --> 00:44:43,030
I made this shape countless times
482
00:44:43,030 --> 00:44:46,960
I drew this a lot when I was younger
483
00:44:46,960 --> 00:44:53,710
Draw an egg, find out the ratio,
484
00:44:53,710 --> 00:44:57,890
form the square,
485
00:44:57,890 --> 00:44:59,840
simplify, and so on
486
00:44:59,840 --> 00:45:03,250
You would do this a lot when drawing Julien or Agrippa
487
00:45:03,250 --> 00:45:05,220
This is extremely important
488
00:45:05,220 --> 00:45:09,270
I don’t think this is bad at all
489
00:45:09,270 --> 00:45:11,760
This is extremely basic
490
00:45:11,760 --> 00:45:15,800
As Bradley Schmehl mentioned that
491
00:45:15,800 --> 00:45:20,380
tracing is good when it is done by someone who can draw well,
492
00:45:20,380 --> 00:45:23,040
but it is useless if this is not the case,
493
00:45:23,040 --> 00:45:25,300
it is talking about the basics
494
00:45:25,300 --> 00:45:30,520
or practicing the basics of understanding such structures
495
00:45:30,520 --> 00:45:34,430
He said that because there is a big difference
496
00:45:34,430 --> 00:45:37,670
between the tracing done by someone who has done this
497
00:45:37,670 --> 00:45:39,700
compared to someone who has not
498
00:45:40,830 --> 00:45:43,600
So, this type of training is a very important
499
00:45:43,600 --> 00:45:46,360
structure training
500
00:45:46,360 --> 00:45:51,640
When I was very young and was in Korea,
501
00:45:51,640 --> 00:45:55,800
I have done this kind of structure training
502
00:45:57,330 --> 00:46:00,370
and dessin
503
00:46:01,260 --> 00:46:03,480
for more than 8 years
504
00:46:04,980 --> 00:46:09,430
I stopped doing that after I came to the states,
505
00:46:10,840 --> 00:46:16,180
and completely got away from it after I started working
506
00:46:16,180 --> 00:46:17,680
The process,
507
00:46:17,680 --> 00:46:21,650
it is because this was no longer efficient for me
508
00:46:23,600 --> 00:46:26,160
in a speed wise
509
00:46:26,160 --> 00:46:32,210
Also, since I have to draw a lot of realistic works
510
00:46:32,210 --> 00:46:37,650
instead of individually drawing the
511
00:46:37,650 --> 00:46:40,470
structure and completing it
512
00:46:40,470 --> 00:46:43,700
to receive confirmation,
513
00:46:44,820 --> 00:46:49,910
I have experienced that just taking it out
514
00:46:49,910 --> 00:46:55,290
like this and instantly connecting with another design
515
00:46:55,290 --> 00:46:58,840
, which is a lot more efficient,
516
00:47:02,640 --> 00:47:04,240
so I use this method very often
517
00:47:06,710 --> 00:47:09,640
There are times I am not able to do so,
518
00:47:09,640 --> 00:47:11,890
which is
519
00:47:12,570 --> 00:47:19,220
as you may be able to see from my Instagram,
520
00:47:19,220 --> 00:47:24,720
pieces like this I have drawn this on a piece of paper
521
00:47:24,720 --> 00:47:30,490
It’s on a very thick paper called hardboard,
522
00:47:30,490 --> 00:47:32,230
a black and white sketch
523
00:47:32,230 --> 00:47:34,740
Drawings
524
00:47:37,230 --> 00:47:38,870
like this
525
00:47:38,870 --> 00:47:40,600
is also a portrait
526
00:47:40,600 --> 00:47:43,990
I can’t take this digitally
527
00:47:43,990 --> 00:47:46,840
I could do it with a projector for instance
528
00:47:46,840 --> 00:47:49,750
but I don’t own one, so
529
00:47:49,750 --> 00:47:56,620
I practice this type of painting at times
530
00:47:56,620 --> 00:48:03,060
When I have more time on my hands
531
00:48:03,060 --> 00:48:07,150
and I start to have a kind of slump when working
532
00:48:07,150 --> 00:48:11,660
in the digital format,
533
00:48:13,080 --> 00:48:15,890
I intentionally drew on a paper
534
00:48:15,890 --> 00:48:19,000
or on a sketchbook
535
00:48:19,000 --> 00:48:23,570
and practice drawing portraits like this
536
00:48:24,720 --> 00:48:28,020
This practice is very important
537
00:48:29,070 --> 00:48:34,230
in expressing the structure more
538
00:48:35,380 --> 00:48:39,880
because there are some things I leave out during tracing
539
00:48:39,880 --> 00:48:45,840
So I am creating a build
540
00:48:46,640 --> 00:48:50,230
for the structure construction,
541
00:48:51,760 --> 00:48:59,440
and for the principles and concepts that build the structures,
542
00:49:00,490 --> 00:49:05,810
too much tracing may lead to some of it being lost
543
00:49:05,810 --> 00:49:12,880
Then, I would practice it by drawing on the canvas
544
00:49:14,100 --> 00:49:17,710
This practice is important
545
00:49:19,710 --> 00:49:24,510
Of course, when you are working, you are bound by time
546
00:49:24,510 --> 00:49:26,710
and you have to match the deadline
547
00:49:26,960 --> 00:49:31,440
, so you have to use any means necessary
548
00:49:31,440 --> 00:49:34,180
to efficiently use the time
549
00:49:34,180 --> 00:49:37,470
in drawing and making designs
550
00:49:37,470 --> 00:49:41,330
But if such is not the case,
551
00:49:41,330 --> 00:49:45,780
as you can see on the paper here,
552
00:49:46,860 --> 00:49:49,810
draw the structure on the paper
553
00:49:50,850 --> 00:49:54,800
then make a black and sketch by painting on top,
554
00:49:54,800 --> 00:49:59,400
or practice with pencils for instance
555
00:49:59,400 --> 00:50:01,750
This process is very important
556
00:50:01,750 --> 00:50:07,420
and I recommend you try this out a lot
557
00:50:07,420 --> 00:50:08,690
before moving onto digital
558
00:50:14,000 --> 00:50:16,920
Now, coming back to the portrait,
559
00:50:17,840 --> 00:50:21,840
let’s continue with the design
560
00:50:25,170 --> 00:50:31,730
For the hair, he’s got a topknot,
561
00:50:31,730 --> 00:50:34,110
a very simple one
562
00:50:34,110 --> 00:50:37,040
When I look at the details
563
00:50:39,000 --> 00:50:42,880
it looks tied up with a coiled head pad
564
00:50:42,880 --> 00:50:43,200
So,
565
00:50:45,690 --> 00:50:47,520
with this
566
00:50:55,330 --> 00:50:59,290
the topknot would be somewhere around here
567
00:51:09,730 --> 00:51:11,840
The hair on the sides
568
00:51:13,250 --> 00:51:17,570
is very long, so let me do this
569
00:51:18,460 --> 00:51:21,680
Now let me open the mood board first
570
00:51:21,680 --> 00:51:25,530
The mood board shows the type of feeling I want to express
571
00:51:25,530 --> 00:51:27,700
a hunter,
572
00:51:27,700 --> 00:51:30,810
a dinosaur hunter in the Joseon era
573
00:51:30,810 --> 00:51:32,830
is the concept we are working with
574
00:51:32,830 --> 00:51:38,890
This would feel barbaric in a sense,
575
00:51:38,890 --> 00:51:43,280
with a tribe like and
576
00:51:43,280 --> 00:51:46,780
primitive feeling
577
00:51:48,480 --> 00:51:50,460
How could I put this
578
00:51:52,940 --> 00:51:55,640
, a Viking like feeling that is coming from being in
579
00:51:57,260 --> 00:51:59,040
the forest and nature for a long time
580
00:51:59,040 --> 00:52:03,040
What I wanted to express is
581
00:52:03,040 --> 00:52:09,210
something like a sort of dull rock
582
00:52:10,880 --> 00:52:18,430
If the hunter would go on hunts, this would be the environment I think
583
00:52:18,430 --> 00:52:22,370
Foggy, humid,
584
00:52:22,370 --> 00:52:29,680
so sometime between spring and summer in Korea
585
00:52:29,680 --> 00:52:32,990
In the summer
586
00:52:36,800 --> 00:52:39,610
around rainy season
587
00:52:40,890 --> 00:52:45,210
with a tribe like feeling
588
00:52:46,370 --> 00:52:48,570
I think this is also really good
589
00:52:48,570 --> 00:52:52,250
with a primitive sense
590
00:52:52,250 --> 00:52:57,090
and it looks as if they are living in
591
00:53:04,060 --> 00:53:07,090
Let’s return to the painting
592
00:53:07,090 --> 00:53:10,170
and reflect this on the face
593
00:53:17,890 --> 00:53:21,410
Put an indication like this,
594
00:53:29,850 --> 00:53:31,100
and I will
595
00:53:35,700 --> 00:53:41,300
quickly do the blocking by using selections
596
00:53:48,000 --> 00:53:51,060
When I am doing the blocking
597
00:53:51,060 --> 00:53:54,510
I don’t select and then fill on it straightaway,
598
00:53:55,460 --> 00:54:02,000
but I do select, copy, then on top
599
00:54:02,000 --> 00:54:03,330
of the image
600
00:54:04,540 --> 00:54:08,350
with the lines still clearly visible,
601
00:54:11,430 --> 00:54:13,570
I use the hue selection
602
00:54:17,850 --> 00:54:19,330
to change the intensity
603
00:54:21,350 --> 00:54:23,330
One of the reasons is
604
00:54:26,370 --> 00:54:28,480
that if I were to fill,
605
00:54:28,480 --> 00:54:31,520
all the lines that I have drawn tend to disappear
606
00:54:31,520 --> 00:54:33,810
But I want to keep this line
607
00:54:33,810 --> 00:54:36,830
as a reference, and since
608
00:54:36,830 --> 00:54:41,970
this can become a guideline, I usually keep the lines like this
609
00:54:41,970 --> 00:54:44,800
Doing the cleanup later
610
00:54:44,800 --> 00:54:48,450
is not very difficult either
611
00:54:50,240 --> 00:54:52,670
I think it is important to leave
612
00:54:53,850 --> 00:54:55,770
the lines
613
00:54:55,770 --> 00:54:57,470
Now,
614
00:55:01,730 --> 00:55:03,330
from the darkest side,
615
00:55:06,880 --> 00:55:10,110
so the tone that is covering the face
616
00:55:13,010 --> 00:55:18,750
the most when you see it,
617
00:55:18,750 --> 00:55:22,400
you would start the targeting
618
00:55:22,400 --> 00:55:27,840
and fill the color
619
00:55:35,650 --> 00:55:39,580
, just like this
620
00:55:39,580 --> 00:55:48,380
Let me erase slightly as it feels too strong
621
00:55:48,380 --> 00:55:49,660
Then,
622
00:55:52,550 --> 00:55:53,310
the highlight
623
00:55:55,520 --> 00:55:58,330
This section seems to have the strongest highlight
624
00:55:59,670 --> 00:56:06,720
Just see with your eyes
625
00:56:06,720 --> 00:56:11,680
and first target the highlight that looks the biggest
626
00:56:14,730 --> 00:56:16,160
Do the targeting like this
627
00:56:23,420 --> 00:56:28,320
and adjust the tone
628
00:56:34,920 --> 00:56:37,470
do the target selection
629
00:56:40,360 --> 00:56:43,360
, and then start from the larger parts
630
00:56:43,910 --> 00:56:48,800
This is because when you do the other details
631
00:56:48,800 --> 00:56:53,730
there are limitations in the precise detail in selection
632
00:56:53,730 --> 00:56:56,930
That would be done with the brush instead
633
00:56:56,930 --> 00:57:00,800
, so leave those parts and fill the largest sections,
634
00:57:00,800 --> 00:57:05,320
the sections that are easy to fill,
635
00:57:07,360 --> 00:57:09,660
first
636
00:57:11,250 --> 00:57:16,080
I am moving onto the brush now, from the eye section,
637
00:57:19,960 --> 00:57:23,200
this part looks too sharp
638
00:57:25,370 --> 00:57:34,080
so I will make this smoother with the brush
639
00:57:41,370 --> 00:57:44,910
Draw the eyes like this,
640
00:57:46,270 --> 00:57:51,680
and since the guidelines are more or less in place, if you know the structure
641
00:57:51,680 --> 00:57:52,830
, you can
642
00:57:57,570 --> 00:57:59,840
proceed as if you are coloring
643
00:58:25,550 --> 00:58:29,890
Work on the forehead like this
644
00:58:30,940 --> 00:58:35,960
Then I will use the smudging tool
645
00:58:37,310 --> 00:58:40,380
to smoothly add transition
646
00:58:42,910 --> 00:58:44,090
to just a few parts
647
00:58:45,950 --> 00:58:49,820
I want to make this section look more bulging
648
00:58:49,820 --> 00:58:52,830
for a more masculine image, so
649
00:58:52,830 --> 00:58:58,270
while this is not in this young man, I am adding this from a design perspective
650
00:59:02,830 --> 00:59:08,110
Instead of directly using the image, I continue
651
00:59:08,110 --> 00:59:13,570
to make changes if there are improvs in the design
652
00:59:14,910 --> 00:59:19,970
Without this, it would be no more than just copying
653
00:59:19,970 --> 00:59:27,280
So take what you can from the image as much as possible
654
00:59:27,280 --> 00:59:34,080
and make sure to get rid of or change things that are not necessary
655
00:59:39,890 --> 00:59:41,470
Let me draw
656
00:59:45,940 --> 00:59:46,910
so
657
00:59:49,410 --> 00:59:54,110
that it feels more like this person
658
00:59:59,400 --> 01:00:01,120
Living in the mountains,
659
01:00:04,930 --> 01:00:07,100
he would have
660
01:00:08,180 --> 01:00:10,430
a lot of wild beauty
661
01:00:10,430 --> 01:00:16,030
Imagine that and keep in mind
662
01:00:16,030 --> 01:00:17,470
while drawing
663
01:00:27,790 --> 01:00:32,340
When you see people who eat wild animals
664
01:00:32,340 --> 01:00:34,140
for instance
665
01:00:35,290 --> 01:00:41,950
, you can see that their skin and everything about them is very tough,
666
01:00:43,810 --> 01:00:50,490
because if you live for a long time in extreme environments like the cold,
667
01:00:50,490 --> 01:00:58,250
the skin changes and so does the face structures
668
01:00:58,250 --> 01:01:01,150
You adjust to the environment
669
01:01:04,160 --> 01:01:06,590
A rougher feel,
670
01:01:15,290 --> 01:01:21,500
I would want this to be cut more
671
01:01:21,500 --> 01:01:22,880
on the flesh
672
01:01:33,560 --> 01:01:39,170
Now let’s try and make him older, and to do this
673
01:01:41,690 --> 01:01:42,620
when you see
674
01:01:44,470 --> 01:01:48,730
how this part is
675
01:01:53,360 --> 01:01:54,560
dented,
676
01:01:55,970 --> 01:02:00,800
it feels like a very attractive point
677
01:02:00,800 --> 01:02:07,130
He looks skinny and powerful
678
01:02:07,130 --> 01:02:15,550
I am aware that the people in the Joseon era used to eat a lot
679
01:02:15,550 --> 01:02:20,780
I was very surprised when I saw
680
01:02:22,500 --> 01:02:26,200
the plates that they used in a video, it was enormous
681
01:02:26,200 --> 01:02:28,890
and I could not believe
682
01:02:31,360 --> 01:02:36,960
that they ate so much and yet so skinny, it was
683
01:02:36,960 --> 01:02:38,560
interesting
684
01:02:38,560 --> 01:02:45,130
I guess they used a lot of energy
685
01:02:45,130 --> 01:02:47,740
which allowed them
686
01:02:48,610 --> 01:02:53,870
to remain skinny even when eating so much
687
01:02:53,870 --> 01:03:02,150
Because they didn’t have cars for instance back then,
688
01:03:02,150 --> 01:03:06,630
and some people went around on horses
689
01:03:06,630 --> 01:03:09,690
but most commoners would not have been able to
690
01:03:09,690 --> 01:03:17,940
So they would have had to walk incredibly long distances every day,
691
01:03:17,940 --> 01:03:26,720
particularly merchants who went around selling things
692
01:03:31,490 --> 01:03:35,890
They would have had to be very diligent
693
01:03:35,890 --> 01:03:39,680
to farm or to go hunting
694
01:03:43,840 --> 01:03:46,730
Now, when I am coloring
695
01:03:49,250 --> 01:03:53,600
I also make a temporary palette here, because
696
01:03:56,730 --> 01:04:00,830
while I can use the hue selection
697
01:04:02,440 --> 01:04:05,490
to go back and forth the hue option,
698
01:04:05,490 --> 01:04:09,790
this kind of palette could be needed
699
01:04:09,790 --> 01:04:14,740
to quickly check for the colors
700
01:04:14,740 --> 01:04:19,770
I adjust the colors like this
701
01:04:29,790 --> 01:04:33,310
and create a temporary gradation
702
01:04:36,540 --> 01:04:43,230
which would allow me to make highlights or other things very quickly
703
01:04:45,050 --> 01:04:52,450
I don’t want to use highlights that are too strong for now
704
01:04:57,330 --> 01:05:02,740
Briefly draw the lips, and I don’t have
705
01:05:04,960 --> 01:05:07,690
to fully draw the lips because
706
01:05:11,360 --> 01:05:14,050
I am going to add a beard here
707
01:05:14,050 --> 01:05:17,720
After this much is done, I will make another layer
708
01:05:17,720 --> 01:05:24,220
Think of this as when you are climbing, you would fix nails on the wall,
709
01:05:24,220 --> 01:05:27,100
take a step, then repeat this
710
01:05:27,100 --> 01:05:30,370
It is the same principle
711
01:05:31,580 --> 01:05:37,860
Because when I make a mistake, I can use the history
712
01:05:37,860 --> 01:05:43,250
or Ctrl+z to undo it, but this has limitations
713
01:05:43,250 --> 01:05:52,230
You can save from 20 up to 40 histories,
714
01:05:52,230 --> 01:05:54,530
but if you go beyond that
715
01:05:55,740 --> 01:05:57,040
you are not able to return to it
716
01:05:57,040 --> 01:06:00,310
So I just make another layer
717
01:06:00,310 --> 01:06:01,410
as a kind of insurance
718
01:06:01,820 --> 01:06:02,970
Then let me indicate
719
01:06:08,160 --> 01:06:11,390
the beard on top here
720
01:06:13,390 --> 01:06:14,810
A man’s dream
721
01:06:19,330 --> 01:06:23,650
This would make the character look older
722
01:06:27,020 --> 01:06:32,670
The only reason I decided to use the face of a young man is the structure
723
01:06:32,670 --> 01:06:37,610
I thought the nose bridge was nice
724
01:06:37,610 --> 01:06:39,930
or the ridge I guess you could call it
725
01:06:39,930 --> 01:06:44,070
I also thought the eye shape was good
726
01:06:44,070 --> 01:06:45,630
and the forehead
727
01:06:45,630 --> 01:06:47,820
also looked very strong
728
01:06:47,820 --> 01:06:50,810
then the tone flowing through the neck
729
01:06:52,540 --> 01:06:56,100
also looked very nice visually
730
01:06:56,100 --> 01:07:00,060
So I am just going to leave those sources and
731
01:07:02,530 --> 01:07:05,690
make drastic changes to the other things
732
01:07:11,740 --> 01:07:16,540
When drawing the beard, you still need to always think about the structure
733
01:07:17,570 --> 01:07:21,730
When you see here, it's not like the beard, but
734
01:07:21,730 --> 01:07:25,470
just perpendicular, but there is a sense of volume
735
01:07:25,470 --> 01:07:26,590
As such,
736
01:07:30,750 --> 01:07:33,720
you can see a kind of volume,
737
01:07:33,720 --> 01:07:38,560
so you would draw this while keeping the structure in mind
738
01:07:43,710 --> 01:07:45,870
This is very long
739
01:07:55,930 --> 01:08:03,530
I have mentioned that the highlight coming in contact with the shadow
740
01:08:06,650 --> 01:08:08,320
is hotter because
741
01:08:08,320 --> 01:08:12,770
of the contrast in brightness
742
01:08:15,360 --> 01:08:24,220
Hot as in very bright So let’s make this brighter
743
01:08:36,270 --> 01:08:39,450
and continue to draw the beard
744
01:08:41,130 --> 01:08:47,390
Because of this highlight, the beard would also have some as well
745
01:08:47,390 --> 01:08:52,000
Let me indicate that as well
746
01:08:57,090 --> 01:09:00,800
The upper beard would also have the highlight,
747
01:09:00,800 --> 01:09:02,850
and as you move down,
748
01:09:09,530 --> 01:09:11,110
it would appear earlier
749
01:09:43,130 --> 01:09:45,410
This became a sort of beard for a general
750
01:09:51,930 --> 01:09:53,940
, but I think because not a lot of detail is there,
751
01:09:53,940 --> 01:09:57,630
this kind of indication is fine
752
01:10:01,310 --> 01:10:03,810
Add a highlight here as well
753
01:10:23,410 --> 01:10:31,350
Older people used topknots that look like this,
754
01:10:31,350 --> 01:10:36,480
and I believe this is made with very expensive material
755
01:10:36,480 --> 01:10:46,110
So it’s made out of very thin, dried strips of horsetail or bamboo,
756
01:10:46,110 --> 01:10:50,610
and not a lot of commoners were able to use it
757
01:10:50,610 --> 01:10:54,050
So, most of the commoners
758
01:10:55,610 --> 01:10:57,980
just did their hair like this
759
01:11:04,410 --> 01:11:06,460
Now for the face,
760
01:11:10,170 --> 01:11:15,680
let’s try and add some scars for a rougher feeling
761
01:11:28,230 --> 01:11:32,380
I’ll add highlights to slowly move towards completion
762
01:11:43,580 --> 01:11:46,460
Like a pockmarked face
763
01:11:53,730 --> 01:11:58,430
I think there would be rough hair on this side as well
764
01:12:09,110 --> 01:12:11,570
Now, let’s add
765
01:12:15,680 --> 01:12:19,010
indications of Korean clothing,
766
01:12:23,760 --> 01:12:27,610
and since there is a beard a shadow would be casted here
767
01:12:30,110 --> 01:12:31,110
like this
768
01:12:35,430 --> 01:12:37,510
Now my eyes are looking here
769
01:12:37,510 --> 01:12:42,120
, because from looking at the reference
770
01:12:42,120 --> 01:12:44,480
, I am looking at the chest structure again
771
01:13:00,000 --> 01:13:02,750
With slightly messy hair
772
01:13:02,750 --> 01:13:04,440
let me delete this first
773
01:13:10,140 --> 01:13:14,530
I’ll make another layer in case I mess up
774
01:13:24,030 --> 01:13:29,500
I think this type of feeling is good
775
01:13:30,140 --> 01:13:36,290
Also, when you look at this person, the back is amazing
776
01:13:37,440 --> 01:13:40,130
Let’s try to express that as well,
777
01:13:41,210 --> 01:13:46,080
because if you can’t cut the hair, it could look like this
778
01:13:48,960 --> 01:13:54,300
Back in the day, they considered
779
01:13:54,300 --> 01:13:58,170
every strand of hair
780
01:14:01,950 --> 01:14:03,970
is extremely precious
781
01:14:05,760 --> 01:14:08,750
I will add a highlight here too
782
01:14:08,750 --> 01:14:13,590
When I pick up the color for the highlight, I don’t directly use it
783
01:14:13,590 --> 01:14:19,840
, but I use the split and select a color around it
784
01:14:35,070 --> 01:14:40,480
This is reasonable, I think Now,
785
01:14:49,790 --> 01:14:53,630
he might have some cuts on his face
786
01:14:53,630 --> 01:14:58,850
that could have been caused by fighting with animals for instance
787
01:14:58,850 --> 01:15:03,860
I would have to see the reference again to see the scars
788
01:15:03,860 --> 01:15:06,700
made by animals
789
01:15:06,700 --> 01:15:13,710
For cuts or any other details, make sure to
790
01:15:13,710 --> 01:15:19,470
indicate based on a realistic reference
791
01:15:19,470 --> 01:15:23,840
You could just say that people
792
01:15:25,280 --> 01:15:28,970
will just believe this, which also works
793
01:15:28,970 --> 01:15:37,310
, but if you want more historical evidence,
794
01:15:38,530 --> 01:15:42,950
get into the habit of spending some time
795
01:15:45,850 --> 01:15:48,170
for your researches
796
01:15:48,170 --> 01:15:50,210
Make sure to do that
797
01:16:05,050 --> 01:16:08,960
Korean people used to wear white, so I’ll just do this
798
01:16:11,770 --> 01:16:12,960
with his good physique
799
01:16:21,280 --> 01:16:27,360
This almost completes the bust
800
01:16:32,570 --> 01:16:38,880
You could go down further to below the hands
801
01:16:38,880 --> 01:16:43,660
or to the waist For that, you would
802
01:16:45,660 --> 01:16:47,460
also need costume design
803
01:16:47,460 --> 01:16:50,140
or clothing design to come with it
804
01:16:50,140 --> 01:16:56,620
You have to look at the clothing design reference and research it while drawing
805
01:16:56,620 --> 01:17:01,850
I will talk about that in the next lecture
806
01:17:12,640 --> 01:17:15,040
Now, most importantly, you need to add soul to the eyes
807
01:17:17,470 --> 01:17:18,110
the highlight
808
01:17:22,080 --> 01:17:24,860
Add highlights like this
809
01:17:24,860 --> 01:17:26,410
this is also very important because
810
01:17:26,410 --> 01:17:33,840
a small mistake could change the direction of the eyes
811
01:17:33,840 --> 01:17:41,460
Take some time and do the final touches properly
812
01:17:51,610 --> 01:17:53,790
A cigarette,
813
01:17:55,200 --> 01:18:01,440
like a long cigarette would also look cool
814
01:18:02,790 --> 01:18:04,130
, but for the health sake,
815
01:18:08,180 --> 01:18:11,200
let’s say he is a non smoker
816
01:18:17,690 --> 01:18:19,250
A rougher feel here
817
01:18:24,090 --> 01:18:26,910
Little more on the eyebrows
818
01:18:37,610 --> 01:18:43,100
I added highlights so that the muscles above the eyes look clearer
819
01:18:46,140 --> 01:18:50,270
Let’s try and make him more manly
820
01:18:57,920 --> 01:18:59,770
This nose
821
01:19:01,280 --> 01:19:02,750
structure, I added
822
01:19:05,890 --> 01:19:06,910
more strength to it
823
01:19:08,580 --> 01:19:10,760
This is what I am talking about,
824
01:19:10,760 --> 01:19:18,670
the border line Keeping it is fine,
825
01:19:18,670 --> 01:19:21,050
but if you do grouping like this
826
01:19:22,490 --> 01:19:26,110
it becomes a more organized shadow
827
01:19:36,220 --> 01:19:41,910
Also, this part is dull, so let’s add highlights to it
828
01:19:48,890 --> 01:19:52,090
So, in this lecture
829
01:19:52,090 --> 01:19:55,380
We have talked about the various methods for realistic character drawing,
830
01:19:55,380 --> 01:19:58,490
the basic form,
831
01:19:58,490 --> 01:20:03,070
and the lighting
832
01:20:03,070 --> 01:20:06,720
To conclude, I will give you a few assignments
833
01:20:06,720 --> 01:20:10,410
Before making figure paintings,
834
01:20:10,410 --> 01:20:15,260
this is the training to quickly catch the form created by lights and shades
835
01:20:15,260 --> 01:20:21,210
As training, draw a sphere first
836
01:20:21,210 --> 01:20:29,280
then try and divide light and shade in various stages
837
01:20:29,280 --> 01:20:37,140
The first is with the hand smudge tool
838
01:20:37,140 --> 01:20:40,010
that I talked about at the beginning of the lecture,
839
01:20:40,010 --> 01:20:48,350
so you can try and use this to make it look smoother
840
01:20:48,350 --> 01:20:54,390
Or, you could add rough touches with lines
841
01:20:54,390 --> 01:21:01,050
and try drawing the sphere
842
01:21:01,050 --> 01:21:08,250
Then use this kind of thick brush,
843
01:21:09,810 --> 01:21:16,960
and think about the intensity of a thick line
844
01:21:16,960 --> 01:21:22,670
while making the shades in one go
845
01:21:22,670 --> 01:21:28,250
So this would be training comprised of three stages
846
01:21:33,190 --> 01:21:38,730
Try this out as well
847
01:21:38,730 --> 01:21:47,100
When you feel you are accustomed to the sphere to an extent,
848
01:21:47,100 --> 01:21:53,790
select an image of a person like this,
849
01:21:53,790 --> 01:22:02,690
then try dividing this with three different values
850
01:22:02,690 --> 01:22:11,710
If you are not used to using images or human references
851
01:22:11,710 --> 01:22:16,990
and dividing it into stages,
852
01:22:16,990 --> 01:22:22,080
Photoshop has a very good feature,
853
01:22:22,080 --> 01:22:26,000
which is the filter feature
854
01:22:26,000 --> 01:22:34,510
Within the filter feature, when you go to the filter gallery in particular,
855
01:22:34,510 --> 01:22:38,450
there are various filters,
856
01:22:38,450 --> 01:22:44,220
and if you use the cut out filter feature
857
01:22:44,220 --> 01:22:57,090
it automatically divides the values on the image into stages
858
01:22:57,090 --> 01:23:02,810
After you divide this, you can go to the hue setting
859
01:23:02,810 --> 01:23:10,560
in hue and saturation, then reduce the saturation
860
01:23:10,560 --> 01:23:18,240
to create three different stages of shades
861
01:23:18,240 --> 01:23:25,620
On top of this, assuming you have done this division,
862
01:23:25,620 --> 01:23:31,230
try adding details to it Try looking at references
863
01:23:31,230 --> 01:23:51,450
and add details to this
864
01:23:51,450 --> 01:24:02,400
Like this,
865
01:24:02,400 --> 01:24:04,480
try
866
01:24:04,480 --> 01:24:07,390
expressing
867
01:24:07,390 --> 01:24:14,530
the details
868
01:24:14,530 --> 01:24:21,730
I think this will be a good training to simplify the shades
869
01:24:21,730 --> 01:24:25,610
when dividing them
870
01:24:25,610 --> 01:24:31,580
In the next lecture, I will talk about an important part of
871
01:24:31,580 --> 01:24:35,830
the character bust sketch process, the facial expression of the character,
872
01:24:35,830 --> 01:24:39,740
and I will also discuss character impressions that can be added
873
01:24:39,740 --> 01:24:42,420
with lighting effects
874
01:24:42,420 --> 01:24:43,550
That is it for today
875
01:24:43,550 --> 01:24:44,250
Thank you
61712
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