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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:05,300 Ladies and gentlemen if you've never played Counter Strike before or any FPS whatsoever 2 00:00:05,300 --> 00:00:07,820 then there's a lot of terms that you might not know. 3 00:00:07,820 --> 00:00:11,980 People are throwing out all kinds of terms like rotate, CT spawn, double peek. 4 00:00:11,980 --> 00:00:15,660 So in this video let's break down a pretty sizable list of all the important terms that 5 00:00:15,660 --> 00:00:19,340 you need to know so that your comms can be on point in Valorant. 6 00:00:19,340 --> 00:00:23,460 All that being said if you want to improve at Valorant do me a huge favor and smash that 7 00:00:23,460 --> 00:00:26,860 sub button but without further ado let's just jump right into it shall we? 8 00:00:26,860 --> 00:00:30,320 Now the first term that we have to define on our list is default. 9 00:00:30,320 --> 00:00:34,120 Default is playing into zones right before you get to a choke point where you typically 10 00:00:34,120 --> 00:00:38,240 play for a certain amount of time, you apply pressure to the enemy and you bait out utility 11 00:00:38,240 --> 00:00:40,480 without moving in that's default. 12 00:00:40,480 --> 00:00:43,440 Now the next term we want to talk about is wallbanging and wallbanging is simply just 13 00:00:43,440 --> 00:00:44,660 shooting through walls. 14 00:00:44,660 --> 00:00:47,320 You'll be able to easily see what walls you can shoot through. 15 00:00:47,320 --> 00:00:49,700 When you shoot through them there will be this black dot that means your bullets are 16 00:00:49,700 --> 00:00:50,840 actually going through. 17 00:00:50,840 --> 00:00:54,600 So if someone says wallbang hookah or something like that they mean that you should clear 18 00:00:54,600 --> 00:00:57,860 it out by wallbanging multiple corners and all the boxes inside. 19 00:00:57,860 --> 00:01:02,160 Now the next term is lurker which what a lurker is is someone who purposely stays away from 20 00:01:02,160 --> 00:01:06,760 his team or plays cyber from his team trying to catch people when they try to rotate so 21 00:01:06,760 --> 00:01:09,260 you can get some free kills unexpectedly. 22 00:01:09,260 --> 00:01:13,280 Typically some characters are better at lurking like potentially omen or cypher characters 23 00:01:13,280 --> 00:01:17,200 that have a way in order to punish enemies that are simply just speed running trying 24 00:01:17,200 --> 00:01:18,960 to go rotate. 25 00:01:18,960 --> 00:01:22,780 Now the next term is eco round or someone might say half buy which means that you're 26 00:01:22,780 --> 00:01:28,220 only going to buy down to that 2000 credit mark because even if you lose you'll get that 27 00:01:28,220 --> 00:01:32,220 1900 credit so that you can buy a full armor plus an assault rifle so that's what they 28 00:01:32,220 --> 00:01:33,220 mean here. 29 00:01:33,220 --> 00:01:37,000 Now the next term is anti eco which means that you know that the enemy is going to be 30 00:01:37,000 --> 00:01:38,940 on a save round or a light buy round. 31 00:01:38,940 --> 00:01:42,240 This is particularly important to call for your teammates when you realize the enemy 32 00:01:42,240 --> 00:01:46,180 is probably not going to be running assault rifles you could take longer engagements. 33 00:01:46,180 --> 00:01:49,740 The next term is full save which means don't buy anything every single person on your team 34 00:01:49,740 --> 00:01:50,740 should save. 35 00:01:50,740 --> 00:01:54,460 When your team is full saving unless one member of the team has an exceptional amount of money 36 00:01:54,460 --> 00:01:58,060 they shouldn't buy and honestly they probably shouldn't buy altogether so they could save 37 00:01:58,060 --> 00:01:59,900 that money for down the road. 38 00:01:59,900 --> 00:02:02,900 The next term is forced buy which means that when you don't have enough money for the best 39 00:02:02,900 --> 00:02:07,420 buy but you still want to spend all your money in gear that is when you force buy in some 40 00:02:07,420 --> 00:02:11,200 clutch rounds or when you want to mix it up against your enemies. 41 00:02:11,200 --> 00:02:14,820 Stack means put more than a normal amount of players on one bomb site. 42 00:02:14,820 --> 00:02:18,860 This could be seen as a mix up but essentially the idea here is that you try to predict where 43 00:02:18,860 --> 00:02:23,460 the enemies are going to go to and you have more people already stacked there just by 44 00:02:23,460 --> 00:02:28,300 that Hail Mary play usually when you're at a disadvantage in some way like a save round. 45 00:02:28,300 --> 00:02:32,120 The next term is rotate which means that you're going to leave the place that you're attacking 46 00:02:32,120 --> 00:02:35,220 or defending and you're going to move on to support your team on the other side. 47 00:02:35,220 --> 00:02:39,460 You say rotate to B side which means that you need to rotate to that side to help your 48 00:02:39,460 --> 00:02:42,140 team for either defending the point or taking it. 49 00:02:42,140 --> 00:02:47,180 Now another term you'll hear often is one shot so when someone says one shot in comms 50 00:02:47,180 --> 00:02:50,820 often times it means that the person that they shot is 149 HP. 51 00:02:50,820 --> 00:02:56,300 Moving on to the next term and this is a term that I just had a hard time learning right 52 00:02:56,300 --> 00:03:01,160 off the bat because my time with CSGO was really limited but people will say CT spawn 53 00:03:01,160 --> 00:03:06,040 or T spawn which has to do with understanding terrorists in Counter Strike. 54 00:03:06,040 --> 00:03:10,620 So Counter terrorist side is the defenders side and terrorist T side is attackers side. 55 00:03:10,620 --> 00:03:14,880 So I know that it doesn't make any sense in this game no one's a terrorist and I thought 56 00:03:14,880 --> 00:03:18,280 the same thing too but most of the players that play this game especially at the higher 57 00:03:18,280 --> 00:03:22,200 levels are all CSGO players so if you do not learn this you're just completely confused 58 00:03:22,200 --> 00:03:25,480 like I was I'm like what the heck what do you mean T spawn CT spawn yeah you have to 59 00:03:25,480 --> 00:03:28,240 learn this CT spawn is defender T spawn is attacker. 60 00:03:28,240 --> 00:03:31,880 Now baiting is a term that often gets thrown around but essentially what this is is essentially 61 00:03:31,880 --> 00:03:36,240 what you're doing here is you're holding default a term we talked about before and you're simply 62 00:03:36,240 --> 00:03:40,480 just waiting for one of your teammates to go in for one of your teammates to go in and 63 00:03:40,480 --> 00:03:44,200 die and give you precious information about where enemies are so that you could trade 64 00:03:44,200 --> 00:03:45,300 out for the kill. 65 00:03:45,300 --> 00:03:49,200 It's known as a pretty scummy tactic because essentially you're playing extremely passively 66 00:03:49,200 --> 00:03:51,400 and you're making your teammates engage. 67 00:03:51,400 --> 00:03:56,560 Now there's another term that could be called trade kill refrag counter swing or anything 68 00:03:56,560 --> 00:04:01,680 like that essentially what that means is that if you or someone you know dies the person 69 00:04:01,680 --> 00:04:06,560 that does this trade kill or counter swing or whatever they essentially want to make 70 00:04:06,560 --> 00:04:11,060 sure that you do not die for free you die but they swing on the person that just killed 71 00:04:11,060 --> 00:04:16,000 you and they kill him so essentially you trade one for one so you never let the enemy 72 00:04:16,000 --> 00:04:17,700 get a kill and get out safely. 73 00:04:17,700 --> 00:04:21,460 Now the next term is double peek essentially where two players will peek the same angle 74 00:04:21,460 --> 00:04:25,420 at the same time generally what you want to do with this is you want one person to swing 75 00:04:25,420 --> 00:04:29,180 a little bit wider than the other person so it's best to coordinate this you say double 76 00:04:29,180 --> 00:04:32,740 peek I'll peek wide and that's something that you can do to get on the same page with your 77 00:04:32,740 --> 00:04:33,740 allies. 78 00:04:33,740 --> 00:04:37,660 Now the next term is wide peek and what that is is that's where you go really far away 79 00:04:37,660 --> 00:04:41,300 from the wall this is typically better against things like operators because essentially 80 00:04:41,300 --> 00:04:44,900 what you want to do is you don't want to barely peek the angle you want to peek it really 81 00:04:44,900 --> 00:04:49,620 wide so that it allows a higher margin of error for the enemy to mess up on this shot. 82 00:04:49,620 --> 00:04:52,300 Now jiggle peek or shoulder peek is something that you might have heard but essentially 83 00:04:52,300 --> 00:04:56,580 this is where you quickly peek you quickly just get information really fast and the idea 84 00:04:56,580 --> 00:05:01,620 here is is you're already going back behind natural cover by the time you actually see 85 00:05:01,620 --> 00:05:05,460 them you peek in and peek out really quickly just to get information just keep in mind 86 00:05:05,460 --> 00:05:09,260 that even if you shoulder peek against a lot of rifles if they react in time you could 87 00:05:09,260 --> 00:05:13,300 either die or at the very least get tagged tagging is a term that I'm going to use a 88 00:05:13,300 --> 00:05:14,300 little bit later. 89 00:05:14,300 --> 00:05:17,500 Now crossfire is a defensive stance where two enemies are lined up in a way that they 90 00:05:17,500 --> 00:05:22,620 both can see the enemy at the same time making it extremely hard for a peeking enemy to take 91 00:05:22,620 --> 00:05:26,860 them both out essentially what the enemy would have to do is look at someone and kill someone 92 00:05:26,860 --> 00:05:31,340 and then flick all the way to the other one using like a crazy 90 degree flick or something 93 00:05:31,340 --> 00:05:34,580 like that in order to kill them both so more likely than not he's only going to be able 94 00:05:34,580 --> 00:05:38,700 to get one person at the very maximum but probably you could actually kill him if you 95 00:05:38,700 --> 00:05:39,700 fire at the same time. 96 00:05:39,700 --> 00:05:42,980 Now the next term is dink which means you're getting a headshot on the enemy that doesn't 97 00:05:42,980 --> 00:05:47,580 die this is really important to let someone know that they're kind of low hp I dinked 98 00:05:47,580 --> 00:05:52,140 him which it's often better to say I dinked him for the actual value of damage because 99 00:05:52,140 --> 00:05:53,780 you know it after you die. 100 00:05:53,780 --> 00:05:58,480 Now the next term is lit tagged hit this is pretty much like if you say x person is lit 101 00:05:58,480 --> 00:06:02,740 for x damage you're telling your teammates how much they have taken damage for if you 102 00:06:02,740 --> 00:06:05,660 say you tagged someone that just means you did a little bit of damage to them they might 103 00:06:05,660 --> 00:06:09,360 be slow at the time or anything like that this is just important for focus fire and 104 00:06:09,360 --> 00:06:12,500 generally telling your team how much damage is on somebody. 105 00:06:12,500 --> 00:06:17,220 Now the term buy me or drop me is just basically what it sounds buy me a weapon just I need 106 00:06:17,220 --> 00:06:20,500 a drop or anything like that which you could also just press the button but I thought you 107 00:06:20,500 --> 00:06:21,640 should know it here. 108 00:06:21,640 --> 00:06:25,860 The next term is pre-fire which means that you're going to actually fire at an angle 109 00:06:25,860 --> 00:06:30,260 before you actually see it you're already going into the angle already firing so for 110 00:06:30,260 --> 00:06:36,040 example you know that someone is playing usually in the left cubby so you walk into that room 111 00:06:36,040 --> 00:06:41,140 and immediately look at the left cubby and fire before you even actually are looking 112 00:06:41,140 --> 00:06:44,100 at the left cubby you're already starting the fire before then this means that if there's 113 00:06:44,100 --> 00:06:47,820 an enemy there they're already going to die or take damage and you're going to be able 114 00:06:47,820 --> 00:06:51,900 to actually kill them before either of you have actually processed the information which 115 00:06:51,900 --> 00:06:55,700 is really a strong tactic and it's something that you should start incorporating into your 116 00:06:55,700 --> 00:06:59,580 gameplay as you play the game more as you build up the intuition you really want to 117 00:06:59,580 --> 00:07:01,820 pre-fire a lot of angles especially with a science weapon. 118 00:07:01,820 --> 00:07:05,940 Now the next term is heaven or hell or under heaven heaven is just like any high ground 119 00:07:05,940 --> 00:07:09,900 people just call any high ground heaven for some reason if you're high up you're in heaven 120 00:07:09,900 --> 00:07:13,700 and then underneath they'll either say under heaven or hell they'll never say upper hell 121 00:07:13,700 --> 00:07:17,740 so I don't I don't really get any of that but that's just what you need to understand 122 00:07:17,740 --> 00:07:22,180 heaven or under heaven slash hell on the high ground or right underneath the high ground. 123 00:07:22,180 --> 00:07:26,260 Now the next term is play for picks or play slow or default this is basically playing 124 00:07:26,260 --> 00:07:29,420 in that default zone that I talked about before where you're not quite going in and 125 00:07:29,420 --> 00:07:31,620 essentially what you do there is you're just waiting there you're putting pressure on the 126 00:07:31,620 --> 00:07:34,860 enemy you're baiting out utility and you're waiting for the enemy to make a mistake once 127 00:07:34,860 --> 00:07:39,540 you get a pick that will instantly set the play in motion to push whatever point either 128 00:07:39,540 --> 00:07:42,620 push the point that the person died on or rotate to the other point or whatever but 129 00:07:42,620 --> 00:07:46,280 you're essentially just waiting it out playing for picks waiting for the enemy to be over 130 00:07:46,280 --> 00:07:47,700 eager and to punish them. 131 00:07:47,700 --> 00:07:52,860 Now speaking of punish as a general video game term the term punish means to specifically 132 00:07:52,860 --> 00:07:57,020 punish the enemy or make them pay with their life or whatever for doing a certain play 133 00:07:57,020 --> 00:08:01,860 you could say punish the enemy for up in close range or punish the enemy for whipping out 134 00:08:01,860 --> 00:08:05,700 her ultimate right in front of you or punish the sage for rezzing or anything like that 135 00:08:05,700 --> 00:08:10,180 you're just trying to punish them for whatever x scenario is that the person says. 136 00:08:10,180 --> 00:08:14,280 Now fake defuse or tap the bomb this is basically when you start defusing and instantly get 137 00:08:14,280 --> 00:08:18,420 off of it this basically makes it seem that the enemy is actually disfusing the spike 138 00:08:18,420 --> 00:08:21,540 some cool tip that they actually pointed out in this reddit thread is that if you actually 139 00:08:21,540 --> 00:08:26,780 want to bait defuse like this fake defuse you should make any footsteps afterwards you 140 00:08:26,780 --> 00:08:30,060 fake defuse then you stand there because if the enemy hears footsteps they know that you're 141 00:08:30,060 --> 00:08:34,260 not actually committing to it but if you don't hear any footsteps then you don't know if 142 00:08:34,260 --> 00:08:37,540 the enemy got off it or not because it doesn't make any audio noise something that's a pretty 143 00:08:37,540 --> 00:08:39,840 cool tip something that you should keep in mind. 144 00:08:39,840 --> 00:08:43,420 Now the next term is something like stick it which is something that means that you 145 00:08:43,420 --> 00:08:47,540 should just try and stick the bomb and not get off of it maybe you don't have enough 146 00:08:47,540 --> 00:08:51,080 time or maybe the enemy is not quite going to be able to kill you before you stick the 147 00:08:51,120 --> 00:08:55,800 bomb defuse that is when you actually want to stick the bomb stay to it if someone on 148 00:08:55,800 --> 00:08:59,680 your team calls for that just hold that defuse button and you probably will be able to stick 149 00:08:59,680 --> 00:09:00,680 it out. 150 00:09:00,680 --> 00:09:04,160 Now another term you might hear is plant for x and what this means is you want to plant 151 00:09:04,160 --> 00:09:08,320 with an LOS or line of sight which is another term I didn't talk about here but LOS means 152 00:09:08,320 --> 00:09:11,680 line of sight line of sight of whatever you can say line of sight of heaven or line of 153 00:09:11,680 --> 00:09:15,880 sight of this side CT side or whatever and that just means that if your teammates are 154 00:09:15,880 --> 00:09:20,100 playing that zone they can see the spike from that zone which is really important because 155 00:09:20,120 --> 00:09:23,980 like if your teammates have control of heaven right you want to make sure that the spike 156 00:09:23,980 --> 00:09:28,340 is in view of heaven because if the enemy rushes to point and kills you and then they 157 00:09:28,340 --> 00:09:32,340 start defusing and your enemies can't see them from heaven they're not going to be able 158 00:09:32,340 --> 00:09:36,300 to kill that person or get to them in time to stop the defuse so that is why it's extremely 159 00:09:36,300 --> 00:09:37,420 important for you to get this right. 160 00:09:37,420 --> 00:09:40,180 Now the next term would be something like safe plant which means that you just want 161 00:09:40,180 --> 00:09:42,980 to put the bomb down in the safest way possible. 162 00:09:42,980 --> 00:09:46,560 Often times that means that there are enemies near the site or on the site and you want 163 00:09:46,560 --> 00:09:50,800 to be planting in a way that no one can see you at all so that you don't die while you're 164 00:09:50,800 --> 00:09:54,420 planting so you plant it in a cubby or something behind natural cover. 165 00:09:54,420 --> 00:09:58,820 Now another term would be default plant planting in the most common location for that bomb 166 00:09:58,820 --> 00:10:04,000 site is basically just like status quo plant or normal plant this is just planting wherever 167 00:10:04,000 --> 00:10:08,460 it is that everyone always plants and there's always a place in mind every time you think 168 00:10:08,460 --> 00:10:11,960 of where does everyone plant on this map you can definitely think about it and that's the 169 00:10:11,960 --> 00:10:13,320 default plant. 170 00:10:13,320 --> 00:10:16,620 Another term would be play the bomb which means that you don't need to go aggressively 171 00:10:16,620 --> 00:10:20,140 and go chase after enemies after you planted the bomb essentially what you're doing is 172 00:10:20,140 --> 00:10:24,100 you're just playing around the bomb and forcing the enemy to either clear out every angle 173 00:10:24,100 --> 00:10:27,080 or they go and try to defuse the bomb and then you know where they are so that's what 174 00:10:27,080 --> 00:10:28,080 you're playing the bomb. 175 00:10:28,080 --> 00:10:32,000 In a similar way the term play for time means that you want to utilize the time that you 176 00:10:32,000 --> 00:10:35,400 have to your advantage in order to actually win the round so basically you just want to 177 00:10:35,400 --> 00:10:39,280 wait around make sure that you don't take fights too quickly and then if you can at 178 00:10:39,280 --> 00:10:43,040 least stall the enemy then they won't have enough time to defuse so you don't want to 179 00:10:43,040 --> 00:10:46,840 take fights too rapidly and you want to put pressure on the enemy to actually rush the 180 00:10:46,840 --> 00:10:51,000 defuse and try to rush flushing you out which could make them sloppy and it could make it 181 00:10:51,000 --> 00:10:52,500 a lot easier for you to kill them. 182 00:10:52,500 --> 00:10:55,920 Now the next term would be something like retake together which means that you need 183 00:10:55,920 --> 00:10:59,080 to wait for your allies in order to retake a bomb site instead of running in one at a 184 00:10:59,080 --> 00:11:03,100 time just say hey retake together that means that everyone should be waiting wherever they're 185 00:11:03,100 --> 00:11:06,020 coming from and try to engage the site at the same time. 186 00:11:06,020 --> 00:11:09,560 Now there's numbers advantage and ult advantage these are specifically talking about hey we 187 00:11:09,560 --> 00:11:13,020 have numbers advantage we have more members of our teammates alive then you could also 188 00:11:13,020 --> 00:11:16,200 say I have ult advantage we have more ults on the enemy that's something that you could 189 00:11:16,200 --> 00:11:18,960 really relate to your team you could even say something like ability advantage if you 190 00:11:18,960 --> 00:11:22,040 know that you baited out a whole bunch of abilities on the enemy team and you still 191 00:11:22,040 --> 00:11:25,320 have a whole bunch of them that your teammates and yourself has sandbag. 192 00:11:25,320 --> 00:11:28,940 Now the last term that we have for you today is glass cannon this is an actual new term 193 00:11:28,940 --> 00:11:32,560 that I just found out about it's basically when you buy an operator or some really expensive 194 00:11:32,560 --> 00:11:37,360 weapon like a AR or something like that and you didn't even buy any armor with it so essentially 195 00:11:37,360 --> 00:11:42,840 you're going all in on attack stats you got no defensive stats which is probably usually 196 00:11:42,840 --> 00:11:46,260 not worth it but I could see some scenarios where if you buy an operator and you're holding 197 00:11:46,260 --> 00:11:50,440 a really long sight line it's better than not buying an operator especially because 198 00:11:50,440 --> 00:11:53,560 you're playing so far out of their effective range you could still kill them without them 199 00:11:53,560 --> 00:11:55,200 doing enough damage to kill you. 200 00:11:55,200 --> 00:11:58,720 Now as much as I would want to take credit for this list I can't it's almost all compiled 201 00:11:58,720 --> 00:12:03,600 by this guy called stanky FPS on reddit definitely go check him out definitely go look at his 202 00:12:03,600 --> 00:12:06,960 work he did a really good job here and I think a lot of people help for that but I wanted 203 00:12:06,960 --> 00:12:10,720 to make this video so if you didn't see this post or if you just don't follow the reddit 204 00:12:10,720 --> 00:12:14,960 or anything like that you still know all these things and it was actually really insightful 205 00:12:14,960 --> 00:12:19,160 for me as well because I haven't really played that much csgo like I said before in the past 206 00:12:19,160 --> 00:12:23,280 a lot of these terms just seem really counterintuitive for a game like valorant but they're really 207 00:12:23,280 --> 00:12:27,200 important for you to learn especially as we enter this transitionary period where no one 208 00:12:27,200 --> 00:12:31,240 really knows what things are going to actually be called we have all these official names 209 00:12:31,240 --> 00:12:35,280 but a lot of times in my games when I call something the official real name that it's 210 00:12:35,280 --> 00:12:38,440 actually called on the map they have no idea what I'm talking about and then they they 211 00:12:38,440 --> 00:12:43,280 call something some crazy thing like u-haul or ct spawn or anything like that I don't 212 00:12:43,280 --> 00:12:46,720 really know what they mean but now I do and it's really important that you learn it as 213 00:12:46,720 --> 00:12:50,720 well so I hope this guide has been extremely helpful for you and if you have any questions 214 00:12:50,720 --> 00:12:54,360 comments concerned or if there's any other type of term that you think people need to 215 00:12:54,360 --> 00:12:57,880 know definitely let me know in the comments down below and then the community can actually 216 00:12:57,880 --> 00:13:02,420 learn from your insight as well anyways of course do me a huge solid and smash that sub 217 00:13:02,420 --> 00:13:05,760 button and I'm gonna keep you up to date on every news guide anything that you need 218 00:13:05,760 --> 00:13:10,420 to know about valorant anyways that's all we got for you today I'm coach Chabels and 219 00:13:10,420 --> 00:13:11,220 until next time 24834

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