All language subtitles for Pencils Vs Pixels [2023] [1080p] eng

af Afrikaans
sq Albanian
am Amharic
ar Arabic
hy Armenian
az Azerbaijani
eu Basque
be Belarusian
bn Bengali
bs Bosnian
bg Bulgarian
ca Catalan Download
ceb Cebuano
ny Chichewa
zh-CN Chinese (Simplified)
zh-TW Chinese (Traditional)
co Corsican
hr Croatian
cs Czech
da Danish
nl Dutch
en English
eo Esperanto
et Estonian
tl Filipino
fi Finnish
fr French Download
fy Frisian
gl Galician
ka Georgian
de German
el Greek Download
gu Gujarati
ht Haitian Creole
ha Hausa
haw Hawaiian
iw Hebrew
hi Hindi
hmn Hmong
hu Hungarian
is Icelandic
ig Igbo
id Indonesian
ga Irish
it Italian
ja Japanese
jw Javanese
kn Kannada
kk Kazakh
km Khmer
ko Korean
ku Kurdish (Kurmanji)
ky Kyrgyz
lo Lao
la Latin
lv Latvian
lt Lithuanian
lb Luxembourgish
mk Macedonian
mg Malagasy
ms Malay
ml Malayalam
mt Maltese
mi Maori
mr Marathi
mn Mongolian
my Myanmar (Burmese)
ne Nepali
no Norwegian
ps Pashto
fa Persian
pl Polish
pt Portuguese
pa Punjabi
ro Romanian
ru Russian
sm Samoan
gd Scots Gaelic
sr Serbian
st Sesotho
sn Shona
sd Sindhi
si Sinhala
sk Slovak
sl Slovenian
so Somali
es Spanish Download
su Sundanese
sw Swahili
sv Swedish
tg Tajik
ta Tamil
te Telugu
th Thai
tr Turkish Download
uk Ukrainian
ur Urdu
uz Uzbek
vi Vietnamese
cy Welsh
xh Xhosa
yi Yiddish
yo Yoruba
zu Zulu
or Odia (Oriya)
rw Kinyarwanda
tk Turkmen
tt Tatar
ug Uyghur
Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated: 1 00:00:02,000 --> 00:00:07,000 Descargado en OMEGA MATRIZ DEL PAQUETE 2 00:00:08,000 --> 00:00:13,000 Distribuido Exclusivamente Por OMEGA MATRIZ DEL PAQUETE-58237734 WhatsApp 4 00:00:40,790 --> 00:00:43,877 When I first stepped into a vocal booth 5 00:00:43,960 --> 00:00:46,045 to record the voice of Disney's Mulan, 6 00:00:46,129 --> 00:00:48,882 I had no idea how much joy that film 7 00:00:48,965 --> 00:00:50,717 would continue to bring audiences 8 00:00:50,800 --> 00:00:52,385 for all of these years. 9 00:00:52,469 --> 00:00:55,930 It also changed my life and led to many other voice 10 00:00:56,014 --> 00:00:58,892 acting roles, including returning to the character 11 00:00:58,975 --> 00:01:01,102 and world of Mulan many times. 12 00:01:01,186 --> 00:01:04,772 No matter what it takes, I'm finishing this mission. 13 00:01:04,855 --> 00:01:07,400 As I gave voice to these characters, 14 00:01:07,484 --> 00:01:10,945 I got to see firsthand the changes in the animation 15 00:01:11,029 --> 00:01:14,741 industry as it shifted from the 2D hand-drawn 16 00:01:14,824 --> 00:01:17,577 animation I loved growing up, to fully 17 00:01:17,660 --> 00:01:19,913 computer-generated animation. 18 00:01:19,996 --> 00:01:23,917 Sometimes your song can't start until you go someplace. 19 00:01:24,000 --> 00:01:27,754 This is a story celebrating the unique 20 00:01:27,837 --> 00:01:31,424 magic of hand-drawn animation, how 21 00:01:31,508 --> 00:01:33,259 technology changed everything. 22 00:01:33,343 --> 00:01:36,262 And most importantly, the remarkable people 23 00:01:36,346 --> 00:01:38,473 at the center of it all. 24 00:01:38,556 --> 00:01:40,975 And who better to tell this story 25 00:01:41,059 --> 00:01:44,771 than these visionary artists themselves and the dreamers 26 00:01:44,854 --> 00:01:47,607 they continue to inspire. 27 00:01:47,690 --> 00:01:50,860 [music playing] 28 00:02:04,207 --> 00:02:07,794 Animation is a weird unnatural art form in a way. 29 00:02:07,877 --> 00:02:09,461 I mean, you're bringing something 30 00:02:09,545 --> 00:02:11,297 that is not alive to life. 31 00:02:11,381 --> 00:02:15,468 A character comes to life by a whole bunch of scribbly strokes 32 00:02:15,552 --> 00:02:16,803 on a piece of paper. 33 00:02:16,886 --> 00:02:19,305 And I think this is what grabs most animators 34 00:02:19,389 --> 00:02:21,975 or guys who eventually become animators, 35 00:02:22,058 --> 00:02:25,311 is when they see that drawing come to life on screen. 36 00:02:25,395 --> 00:02:28,481 It's like your brain goes, OK, part of it is alive, 37 00:02:28,565 --> 00:02:29,649 and it's real, and it's moving. 38 00:02:29,732 --> 00:02:30,984 And the other part is like, no, no. 39 00:02:31,067 --> 00:02:32,360 Look, I can see lines up there. 40 00:02:32,442 --> 00:02:35,822 I can see things that were made by people, 41 00:02:35,905 --> 00:02:38,658 and that's I think what fascinated me. 42 00:02:38,741 --> 00:02:40,159 You just run it over and over and over 43 00:02:40,243 --> 00:02:42,662 and it's just mesmerizing like this. 44 00:02:42,745 --> 00:02:44,163 Wow, I actually did this. 45 00:02:44,247 --> 00:02:47,333 It's a kind of black magic, and it's something 46 00:02:47,417 --> 00:02:49,836 that many people can go their entire lives 47 00:02:49,918 --> 00:02:51,170 without ever understanding. 48 00:02:51,254 --> 00:02:53,840 So is that what animation is? 49 00:02:53,923 --> 00:02:56,843 It's feeling the energy, it's animating the forces, 50 00:02:56,926 --> 00:02:58,177 it's scribbling. 51 00:02:58,261 --> 00:03:02,849 It's like an explosion of acting passion 52 00:03:02,932 --> 00:03:04,684 and physics on the page. 53 00:03:04,767 --> 00:03:09,230 And man, it's making the impossible possible. 54 00:03:09,314 --> 00:03:11,399 That was so cool. 55 00:03:11,482 --> 00:03:12,692 No, it's not real. 56 00:03:12,775 --> 00:03:15,528 You're looking at a drawing but it's living. 57 00:03:15,612 --> 00:03:17,864 How does that work? 58 00:03:17,947 --> 00:03:19,741 That's the most amazing thing to me about it. 59 00:03:19,824 --> 00:03:22,702 When they hear a voice come out of a drawing, 60 00:03:22,785 --> 00:03:25,038 out of a character that they've created, 61 00:03:25,121 --> 00:03:28,750 it's an illusion but it's a marvelous illusion. 62 00:03:28,833 --> 00:03:31,544 And you just can't wait to do more of it. 63 00:03:31,628 --> 00:03:37,591 The level of artistry to achieve this is mind blowing. 64 00:03:37,675 --> 00:03:40,386 It's unlike any other art form. 65 00:03:40,470 --> 00:03:45,767 And when you examine an isolated moment, 66 00:03:45,850 --> 00:03:48,561 each frame is a masterpiece. 67 00:03:48,645 --> 00:03:51,564 But yet, when you put all of them collectively together, 68 00:03:51,648 --> 00:03:54,901 you have an entirely new dimension, a new level 69 00:03:54,984 --> 00:03:57,445 of the illusion of life. 70 00:03:57,528 --> 00:04:03,076 The people who invented this art, craft, skill, however you 71 00:04:03,159 --> 00:04:06,245 want to describe it, developed it to a point 72 00:04:06,329 --> 00:04:11,751 where they made you believe in characters who didn't exist. 73 00:04:11,834 --> 00:04:16,255 And I can go back to Windsor McCay and Gertie the dinosaur. 74 00:04:16,339 --> 00:04:17,589 He had it. 75 00:04:17,673 --> 00:04:19,091 He got it right away. 76 00:04:19,175 --> 00:04:24,764 Somehow he breathed life into this inanimate object. 77 00:04:24,847 --> 00:04:28,434 As an animator, it's almost without sounding too pompous, 78 00:04:28,518 --> 00:04:30,103 but I feel almost godlike. 79 00:04:30,186 --> 00:04:33,606 It was alive, and I just like, oh, I can do this. 80 00:04:33,690 --> 00:04:35,274 It was great. 81 00:04:35,358 --> 00:04:38,820 I think it speaks to everyone. 82 00:04:38,903 --> 00:04:41,781 It is a universal art form. 83 00:04:41,864 --> 00:04:45,618 It comes from a very unique place. 84 00:04:45,702 --> 00:04:50,957 Creating out of the ethers stories, drawing them, 85 00:04:51,040 --> 00:04:54,293 or whether it's on computer now or whatever, 86 00:04:54,377 --> 00:04:57,964 it touches everybody and it can elevate and bring people 87 00:04:58,047 --> 00:05:00,299 great joy and great connection. 88 00:05:00,383 --> 00:05:02,301 Cartoons make people laugh, man. 89 00:05:02,385 --> 00:05:05,471 Cartoons are a way into a person's soul 90 00:05:05,555 --> 00:05:06,806 and to a person's heart. 91 00:05:06,889 --> 00:05:09,142 But I think that first moment where the light switch goes on 92 00:05:09,225 --> 00:05:12,186 in your head, whether you're a kid or an adult 93 00:05:12,270 --> 00:05:14,313 and you really start to understand it, 94 00:05:14,397 --> 00:05:18,026 once you get it you really can't go back. 95 00:05:18,109 --> 00:05:20,319 WEN: And it all starts with one very 96 00:05:20,403 --> 00:05:23,322 simple thing, a pencil test. 97 00:05:23,406 --> 00:05:26,993 A pencil test to me is the purest form of what 98 00:05:27,076 --> 00:05:28,828 it is that we do of animation. 99 00:05:28,911 --> 00:05:37,670 For us, the pencil test is the first reveal of a performance, 100 00:05:37,754 --> 00:05:39,213 in its rawest form. 101 00:05:39,297 --> 00:05:42,842 A pencil test is when you find out how bad you are. 102 00:05:42,925 --> 00:05:44,510 I've done a lot of pencil tests actually. 103 00:05:44,594 --> 00:05:48,347 When I was in college, when I first started in this business, 104 00:05:48,431 --> 00:05:50,850 that was probably the first time I really had a sense 105 00:05:50,933 --> 00:05:52,518 of what the potential was. 106 00:05:52,602 --> 00:05:54,187 And we were still working with film. 107 00:05:54,270 --> 00:05:57,356 So you would shoot, hope to God you timed it right, 108 00:05:57,440 --> 00:05:59,859 and wait eight weeks for the film to come back, 109 00:05:59,942 --> 00:06:01,027 which now seems crazy. 110 00:06:01,110 --> 00:06:02,403 As painful as it might be, it gives you 111 00:06:02,487 --> 00:06:04,197 a really good grounding and starts 112 00:06:04,280 --> 00:06:07,366 to get it into your head what a 24th of a second 113 00:06:07,450 --> 00:06:08,367 really feels like. 114 00:06:08,451 --> 00:06:10,745 It's a blink of an eye for everybody. 115 00:06:10,828 --> 00:06:16,250 But for an animator, you have to know what that period of time 116 00:06:16,334 --> 00:06:18,711 means in terms of certain actions. 117 00:06:18,795 --> 00:06:21,714 You have to know what a 24th of a second feels like. 118 00:06:21,798 --> 00:06:27,762 It was rough and wild, but the forms had weight. 119 00:06:27,845 --> 00:06:29,388 And it was magic. 120 00:06:29,472 --> 00:06:34,227 And I thought that to get it work at Disney, to animate, 121 00:06:34,310 --> 00:06:36,896 you needed to draw a perfectly like Sleeping Beauty 122 00:06:36,979 --> 00:06:38,397 and I didn't do that. 123 00:06:38,481 --> 00:06:41,901 I didn't know it was possible to animate like that. 124 00:06:41,984 --> 00:06:43,903 Something pretty amazing about a pencil 125 00:06:43,986 --> 00:06:46,239 test that it didn't have color. 126 00:06:46,322 --> 00:06:50,243 And really the artifice or the fact that it was drawn 127 00:06:50,326 --> 00:06:51,911 with a pencil was evident. 128 00:06:51,994 --> 00:06:53,746 When you just have stacks of paper, 129 00:06:53,830 --> 00:06:56,290 you don't really get a sense of the movement 130 00:06:56,374 --> 00:06:57,750 and the timing and the performance 131 00:06:57,834 --> 00:07:01,087 until you see it playing through the camera's eye. 132 00:07:01,170 --> 00:07:05,258 A first peek, it's kind of birth, if you will, 133 00:07:05,341 --> 00:07:07,301 for an animated scene. 134 00:07:07,385 --> 00:07:11,472 So there's a vitality that is in the very first pencil test 135 00:07:11,556 --> 00:07:15,768 after you shoot them that is very exciting, very exciting. 136 00:07:15,852 --> 00:07:18,271 You're taking something that only exists here. 137 00:07:18,354 --> 00:07:21,607 Nobody else in the universe has it. 138 00:07:21,691 --> 00:07:23,276 It's only here. 139 00:07:23,359 --> 00:07:25,778 And it's coming out of your hand and it's going onto the paper 140 00:07:25,862 --> 00:07:27,947 or on the screen. 141 00:07:28,030 --> 00:07:32,118 And those lines are going to define 142 00:07:32,201 --> 00:07:34,287 that thing that's in your head. 143 00:07:34,370 --> 00:07:36,330 But it's not just going to define it as an image, 144 00:07:36,414 --> 00:07:38,124 you're using all four dimensions. 145 00:07:38,207 --> 00:07:41,294 You're using height, width, depth, and time. 146 00:07:41,377 --> 00:07:46,465 And all of those to create something that lives. 147 00:07:46,549 --> 00:07:49,969 WEN: 2D hand-drawn animation is one of the most incredible 148 00:07:50,052 --> 00:07:52,305 storytelling illusions ever performed, 149 00:07:52,388 --> 00:07:55,308 and the inspiration for becoming an animator 150 00:07:55,391 --> 00:07:58,144 usually comes at an early age. 151 00:07:58,227 --> 00:08:00,313 We all have our first film that we 152 00:08:00,396 --> 00:08:03,816 see that drops you into this medium 153 00:08:03,900 --> 00:08:05,651 in a sort of a true epiphany. 154 00:08:05,735 --> 00:08:09,822 And that movie for me was 101 Dalmatians. 155 00:08:09,906 --> 00:08:11,657 It just felt so alive and vibrant. 156 00:08:11,741 --> 00:08:15,870 And the characters were like real, even though they 157 00:08:15,953 --> 00:08:18,331 were completely exaggerated. 158 00:08:18,414 --> 00:08:20,666 The dogs were real to me. 159 00:08:20,750 --> 00:08:21,709 Roger was real. 160 00:08:21,792 --> 00:08:23,669 Anita was real and their dancing together, 161 00:08:23,753 --> 00:08:25,004 and this is a real dance. 162 00:08:25,087 --> 00:08:27,340 And then in steps Cruella de Vil. 163 00:08:27,423 --> 00:08:31,052 I mean, everything about that movie lit up my senses. 164 00:08:31,135 --> 00:08:34,347 Even seeing in a newspaper article. 165 00:08:34,429 --> 00:08:37,350 I remember there was an article about 101 166 00:08:37,433 --> 00:08:38,726 Dalmatians being reissued. 167 00:08:38,808 --> 00:08:42,020 And there was a series of drawings of Pongo running. 168 00:08:42,104 --> 00:08:45,566 Even seeing something like that just makes my heart race. 169 00:08:45,650 --> 00:08:47,568 This is something about a series of drawings 170 00:08:47,652 --> 00:08:51,530 that connect and projected will give you the illusion of life. 171 00:08:51,614 --> 00:08:57,870 That is the ultimate magic trick to me and it won't let me go. 172 00:08:57,954 --> 00:08:59,205 I will always do this. 173 00:08:59,288 --> 00:09:02,208 My mom took me to see Dumbo when I was a little boy. 174 00:09:02,291 --> 00:09:04,543 And I saw these moving images on screen. 175 00:09:04,627 --> 00:09:07,380 I fell in love with animation. 176 00:09:07,463 --> 00:09:10,258 I saw Sleeping Beauty in the theater on its first release 177 00:09:10,341 --> 00:09:12,551 and it was so powerful to me. 178 00:09:12,635 --> 00:09:14,720 I was terrified of Maleficent. 179 00:09:14,804 --> 00:09:16,722 I saw Snow White. 180 00:09:16,806 --> 00:09:20,101 I saw Bambi, Lady and the Tramp, Cinderella, 181 00:09:20,184 --> 00:09:21,560 all of the classics. 182 00:09:21,644 --> 00:09:26,440 And they made such an incredible impression on me. 183 00:09:26,524 --> 00:09:31,404 The film that sealed the deal for me, it was Jungle Book. 184 00:09:31,487 --> 00:09:33,739 And I was just mesmerized. 185 00:09:33,823 --> 00:09:35,574 And I started raining. 186 00:09:35,658 --> 00:09:36,909 And my family said, "Let's go." 187 00:09:36,993 --> 00:09:38,411 I said, "No way. 188 00:09:38,494 --> 00:09:40,246 Not moving from here right now." 189 00:09:40,329 --> 00:09:43,790 So I sat soaking wet until the movie was over 190 00:09:43,874 --> 00:09:47,920 because it was just something happened that day 191 00:09:48,004 --> 00:09:49,255 that sealed the deal. 192 00:09:49,338 --> 00:09:52,091 We definitely had Disney movies 193 00:09:52,174 --> 00:09:54,760 on at home when I was young. 194 00:09:54,844 --> 00:09:58,306 My mom said when I was four, I watched Bambi every single day 195 00:09:58,389 --> 00:10:00,766 and that's still one of my favorite movies. 196 00:10:00,850 --> 00:10:03,102 The first movie I ever saw in a movie theater, 197 00:10:03,185 --> 00:10:05,438 this is Mexico City, was Pinocchio. 198 00:10:05,521 --> 00:10:10,109 And I became obsessed with that movie. 199 00:10:10,192 --> 00:10:12,945 I dreamt of being a little wooden boy 200 00:10:13,029 --> 00:10:14,780 that would be eaten by a whale. 201 00:10:14,864 --> 00:10:16,782 I was so excited by all the adventures he went. 202 00:10:16,866 --> 00:10:18,993 I mean, it's kind of a scary movie but I loved it. 203 00:10:19,076 --> 00:10:21,620 I saw a special or a series actually 204 00:10:21,704 --> 00:10:23,956 on Nickelodeon called Lights, Camera, Action that 205 00:10:24,040 --> 00:10:25,458 was hosted by Leonard Nimoy. 206 00:10:25,541 --> 00:10:29,962 And they profiled a college kid who had done an animated 207 00:10:30,046 --> 00:10:31,339 short called Bandits. 208 00:10:31,422 --> 00:10:34,175 How long did it take you to make this seven 209 00:10:34,258 --> 00:10:35,801 minutes of film work? 210 00:10:35,885 --> 00:10:37,303 It took about two years. 211 00:10:37,386 --> 00:10:39,472 I think it was about a guy and a cat 212 00:10:39,555 --> 00:10:40,973 chasing some bank robbers. 213 00:10:41,057 --> 00:10:44,310 It was pretty simple but it was cel animation. 214 00:10:44,393 --> 00:10:47,813 And this was a kid who was just like me. 215 00:10:47,897 --> 00:10:49,982 He wasn't in the business. He wasn't in Hollywood. 216 00:10:50,066 --> 00:10:51,317 He was hoping to get into it. 217 00:10:51,400 --> 00:10:53,319 And it was the first indication that, wow, this 218 00:10:53,402 --> 00:10:55,196 is not this unreachable thing. 219 00:10:55,279 --> 00:10:57,490 This is something that I maybe can access 220 00:10:57,573 --> 00:10:58,657 at some point in my life. 221 00:10:58,741 --> 00:11:02,495 In the '70s, we didn't have choices. 222 00:11:02,578 --> 00:11:03,662 There was no cable TV. 223 00:11:03,746 --> 00:11:05,498 You had like three channels for adults 224 00:11:05,581 --> 00:11:07,166 and every once in a while at Christmas, 225 00:11:07,249 --> 00:11:08,668 they'd run a thing for a kid. 226 00:11:08,751 --> 00:11:10,836 Then you had to syndicated channels. 227 00:11:10,920 --> 00:11:14,840 And on those channels, they would run programming for kids 228 00:11:14,924 --> 00:11:16,675 in certain parts of the day. 229 00:11:16,759 --> 00:11:20,012 So naturally, it was cartoons. 230 00:11:20,096 --> 00:11:22,181 So my entire life was cartoons. 231 00:11:22,264 --> 00:11:24,183 I didn't like the real world. 232 00:11:24,266 --> 00:11:25,518 I liked cartoons. 233 00:11:25,601 --> 00:11:27,853 Can you do this for a living? 234 00:11:27,937 --> 00:11:29,897 WEN: Animators are often inspired 235 00:11:29,980 --> 00:11:32,525 and mentored by the artists and visionaries 236 00:11:32,608 --> 00:11:33,859 who came before them. 237 00:11:33,943 --> 00:11:36,695 Most of the people who produced animated cartoons 238 00:11:36,779 --> 00:11:39,907 were in it as a business, but Walt 239 00:11:39,990 --> 00:11:41,867 saw it almost as a calling. 240 00:11:41,951 --> 00:11:45,371 He had artistic ambitions for a time. 241 00:11:45,454 --> 00:11:48,874 He put those aside because he was a leader. 242 00:11:48,958 --> 00:11:50,418 He was a visionary. 243 00:11:50,501 --> 00:11:56,257 He saw steps ahead that no one else seemed to recognize. 244 00:11:56,340 --> 00:11:59,552 And he knew that for his cartoons to get better, 245 00:11:59,635 --> 00:12:03,055 which is always his mantra, make them better. 246 00:12:03,139 --> 00:12:04,223 Make the gags funnier. 247 00:12:04,306 --> 00:12:06,392 Make the characters more endearing. 248 00:12:06,475 --> 00:12:10,396 In order to do that, the artwork had to improve. 249 00:12:10,479 --> 00:12:13,065 His artists had to do better. 250 00:12:13,149 --> 00:12:17,236 And he was the only cartoon producer 251 00:12:17,319 --> 00:12:19,447 who thought in those terms and actually 252 00:12:19,530 --> 00:12:22,074 put those thoughts into action. 253 00:12:22,158 --> 00:12:25,453 WEN: In fact, Walt Disney started his own art school, 254 00:12:25,536 --> 00:12:28,247 which would go on to train generations 255 00:12:28,330 --> 00:12:31,584 of animators and storytellers. 256 00:12:31,667 --> 00:12:32,918 The first thing I did when I got 257 00:12:33,002 --> 00:12:35,963 a little money to experiment, I put 258 00:12:36,046 --> 00:12:37,423 all my artists back in school. 259 00:12:37,506 --> 00:12:40,759 Art schools that existed then didn't quite 260 00:12:40,843 --> 00:12:43,929 have enough for what we needed so we 261 00:12:44,013 --> 00:12:45,431 set up our own art school. 262 00:12:45,514 --> 00:12:48,100 I can really mention anybody more than the nine old men 263 00:12:48,184 --> 00:12:54,273 because the nine old men were Walt Disney's nine chosen best, 264 00:12:54,356 --> 00:12:55,483 if you will. 265 00:12:55,566 --> 00:12:57,276 And this was a term that Walt gave them. 266 00:12:57,359 --> 00:12:58,944 He borrowed it from the nine Supreme 267 00:12:59,028 --> 00:13:01,989 Court justices of the United States Supreme Court. 268 00:13:02,072 --> 00:13:04,658 And the funny thing is that Walt called them 269 00:13:04,742 --> 00:13:08,120 the nine old men of a joke because they 270 00:13:08,204 --> 00:13:10,664 were pretty pretty young at the time that he named them that. 271 00:13:10,748 --> 00:13:13,792 I think they had like in their 30s or maybe 40s, 272 00:13:13,876 --> 00:13:16,837 but certainly not really gray haired old men at that point. 273 00:13:16,921 --> 00:13:20,466 They were Woolie Reitherman, Marc Davis, Frank Thomas, 274 00:13:20,549 --> 00:13:23,135 Ollie Johnston, Ward Kimball, John 275 00:13:23,219 --> 00:13:27,473 Lounsbery, Les Clark, Milt Kahl, and my first mentor, 276 00:13:27,556 --> 00:13:28,974 Eric Larson. 277 00:13:29,058 --> 00:13:35,481 And these guys were individualists who found a way 278 00:13:35,564 --> 00:13:39,818 to sacrifice some of their individuality 279 00:13:39,902 --> 00:13:42,655 for the sake of the greater good. 280 00:13:42,738 --> 00:13:46,325 If they were all going to work together on a project, 281 00:13:46,408 --> 00:13:48,661 be it Snow White and the Seven Dwarfs, 282 00:13:48,744 --> 00:13:51,997 or Pinocchio, or even one of the silly symphony 283 00:13:52,081 --> 00:13:56,001 shorts like The Old Mill, they had to work in harmony. 284 00:13:56,085 --> 00:14:00,339 They had to work toward a common goal, which can't 285 00:14:00,422 --> 00:14:02,841 have been easy for artists. 286 00:14:02,925 --> 00:14:05,553 When I came to Disney, the nine old men were still 287 00:14:05,636 --> 00:14:07,054 very much in the trenches. 288 00:14:07,137 --> 00:14:10,015 They were still cranking out footage every week. 289 00:14:10,099 --> 00:14:13,852 About the only difference I can say as far as guys like Ollie 290 00:14:13,936 --> 00:14:16,689 and Frank and Milt and Ward and all the others 291 00:14:16,772 --> 00:14:19,400 is that they were so good at what they did. 292 00:14:19,483 --> 00:14:21,527 They just knocked this footage out. 293 00:14:21,610 --> 00:14:24,363 They made it look effortless. 294 00:14:24,446 --> 00:14:25,864 They were that good. 295 00:14:25,948 --> 00:14:29,868 But they were the guys that did the main character. 296 00:14:29,952 --> 00:14:33,872 So it was like, Milt Kahl did Cinderella. 297 00:14:33,956 --> 00:14:37,084 Frank and Ollie, they did like Baloo the bear, and Mowgli. 298 00:14:37,167 --> 00:14:39,211 And they would always work on characters 299 00:14:39,295 --> 00:14:40,379 that were closely related. 300 00:14:40,462 --> 00:14:42,047 Captain Hook and Mr. Smee. 301 00:14:42,131 --> 00:14:45,384 So these nine old men and some of them were better at comedy, 302 00:14:45,467 --> 00:14:46,885 some of them were better at drama, 303 00:14:46,969 --> 00:14:49,597 and girl characters, and guy characters, and villains. 304 00:14:49,680 --> 00:14:52,725 But whatever their skill set is, they 305 00:14:52,808 --> 00:14:56,729 represented the top stars for Walt Disney 306 00:14:56,812 --> 00:14:58,063 in those early eras. 307 00:14:58,147 --> 00:15:00,566 And they were the ones that ended up 308 00:15:00,649 --> 00:15:02,901 training the next generation. 309 00:15:02,985 --> 00:15:06,071 They handed down the legacy of Disney Animation. 310 00:15:06,155 --> 00:15:12,911 Eric Larson was my mentor and what a wonderful man. 311 00:15:12,995 --> 00:15:19,918 He was kind and grandfatherly, yet very firm 312 00:15:20,002 --> 00:15:22,796 about how you go about doing this. 313 00:15:22,880 --> 00:15:26,925 And I was so overwhelmed with the idea of what it 314 00:15:27,009 --> 00:15:29,762 took to even just flip paper. 315 00:15:29,845 --> 00:15:32,598 I got sick that first week because it was just, 316 00:15:32,681 --> 00:15:34,308 oh my gosh, what's going on? 317 00:15:34,391 --> 00:15:35,434 Can I do this? 318 00:15:35,517 --> 00:15:37,770 But Eric was very encouraging. 319 00:15:37,853 --> 00:15:40,439 And he stepped me through the process. 320 00:15:40,522 --> 00:15:44,151 What he would always ask is, what are you trying to do here? 321 00:15:44,234 --> 00:15:45,277 What are you trying to say? 322 00:15:45,361 --> 00:15:46,945 What is the character thinking? 323 00:15:47,029 --> 00:15:51,450 And then you explain your plans and your ideas. 324 00:15:51,533 --> 00:15:54,453 And then he said, "Oh OK. 325 00:15:54,536 --> 00:15:55,788 That's what you have in mind. 326 00:15:55,871 --> 00:15:58,624 Then you don't need this drawing. 327 00:15:58,707 --> 00:16:00,292 You do need this. 328 00:16:00,376 --> 00:16:01,835 You do need a new drawing." 329 00:16:01,919 --> 00:16:04,463 He would throw in two or three drawings 330 00:16:04,546 --> 00:16:05,798 that he would sketch out. 331 00:16:05,881 --> 00:16:08,634 And then you would time this whole thing 332 00:16:08,717 --> 00:16:11,470 and film it and it was magical. 333 00:16:11,553 --> 00:16:12,971 It worked. 334 00:16:13,055 --> 00:16:16,141 We wouldn't even approach animators that first year we 335 00:16:16,225 --> 00:16:17,142 were at Disney. 336 00:16:17,226 --> 00:16:18,477 We wouldn't even talk to an animator 337 00:16:18,560 --> 00:16:20,479 because they were like gods to us. 338 00:16:20,562 --> 00:16:27,486 I worked with Milt Kahl on his most favorite character, 339 00:16:27,569 --> 00:16:28,696 which was Medusa. 340 00:16:28,779 --> 00:16:31,990 And he had more fun with that character when 341 00:16:32,074 --> 00:16:34,326 she pulls off her eyelashes. 342 00:16:34,410 --> 00:16:35,661 I don't know. 343 00:16:35,744 --> 00:16:37,037 He just really had fun with that character 344 00:16:37,121 --> 00:16:39,331 and it was a joy to work with him. 345 00:16:39,415 --> 00:16:42,167 When I started at Disney, Eric Larson, one of the nine old men 346 00:16:42,251 --> 00:16:43,877 who had animated on Snow White and that, 347 00:16:43,961 --> 00:16:46,171 literally would take a piece of paper and put it over yours 348 00:16:46,255 --> 00:16:47,172 and draw over that. 349 00:16:47,256 --> 00:16:48,841 You had a one on one experience of somebody 350 00:16:48,924 --> 00:16:51,176 who had spent years honing his craft. 351 00:16:51,260 --> 00:16:53,846 I do think animation we learned quickly 352 00:16:53,929 --> 00:16:57,182 was best taught as a sort of a master apprentice type thing. 353 00:16:57,266 --> 00:17:01,019 I think the big guys, the veterans, the masters, 354 00:17:01,103 --> 00:17:04,690 I think they suffered as much as we did because keep in mind, 355 00:17:04,772 --> 00:17:07,192 even though these guys were experienced animators, 356 00:17:07,276 --> 00:17:10,028 they had their moments too when things didn't work out 357 00:17:10,112 --> 00:17:12,030 as well as they had expected. 358 00:17:12,114 --> 00:17:14,366 Now, I must say that, for the most part, 359 00:17:14,450 --> 00:17:17,035 these guys knew they were good but every now and then, 360 00:17:17,118 --> 00:17:18,369 they would push themselves. 361 00:17:18,454 --> 00:17:19,704 Frank would try something. 362 00:17:19,788 --> 00:17:21,205 Milt would try something. 363 00:17:21,290 --> 00:17:24,710 And if it worked, then they were just delighted 364 00:17:24,792 --> 00:17:26,712 but they also pushed themselves. 365 00:17:26,795 --> 00:17:28,714 They didn't rest on their laurels. 366 00:17:28,797 --> 00:17:31,216 They were always trying to push the boundaries, 367 00:17:31,300 --> 00:17:33,719 trying to be better than they were. 368 00:17:33,802 --> 00:17:39,767 So working side by side, that's where we grow. 369 00:17:39,850 --> 00:17:43,729 As iron sharpens iron, one man sharpens another, 370 00:17:43,812 --> 00:17:46,732 one woman sharpens another. 371 00:17:46,815 --> 00:17:50,778 It's the friction of learning. 372 00:17:50,861 --> 00:17:53,906 Eric Larson, I would present him problems that 373 00:17:53,989 --> 00:17:57,743 were when only you would present me with, 374 00:17:57,826 --> 00:17:59,119 and it was as close as I ever saw 375 00:17:59,203 --> 00:18:02,414 to Eric getting angry because but he 376 00:18:02,498 --> 00:18:04,082 would sit down with this. 377 00:18:04,166 --> 00:18:04,917 "All right. 378 00:18:05,000 --> 00:18:06,085 I'm going to figure this out." 379 00:18:06,168 --> 00:18:09,254 And there's this joy to learning. 380 00:18:09,338 --> 00:18:12,424 Walt Disney was a pioneer in many ways 381 00:18:12,508 --> 00:18:17,596 and recognized what was possible with this art form. 382 00:18:17,679 --> 00:18:19,932 That there really was an unlimited ceiling 383 00:18:20,015 --> 00:18:21,475 to what could be done. 384 00:18:21,558 --> 00:18:24,937 But he had to push boundaries with rather analog approaches. 385 00:18:25,020 --> 00:18:27,981 And indeed, he did with early, very 386 00:18:28,065 --> 00:18:30,943 basic technological advances. 387 00:18:31,026 --> 00:18:35,280 He even advanced with the multiplane camera and later 388 00:18:35,364 --> 00:18:36,615 xerography. 389 00:18:36,698 --> 00:18:39,117 There were other studios that were working in these areas 390 00:18:39,201 --> 00:18:43,789 as well, but he recognized in order to keep the medium fresh, 391 00:18:43,872 --> 00:18:45,999 there needed to be advances. 392 00:18:46,083 --> 00:18:48,627 The advent of color and where women's 393 00:18:48,710 --> 00:18:51,004 roles expanded in animation. 394 00:18:51,088 --> 00:18:53,173 I think people would be surprised to know 395 00:18:53,257 --> 00:18:58,178 how many women there were at Disney in the 1950s. 396 00:18:58,262 --> 00:19:01,306 So I think that's something that young women should bear 397 00:19:01,390 --> 00:19:04,184 in mind because there were a lot of talented women 398 00:19:04,268 --> 00:19:05,519 who mentored me. 399 00:19:05,602 --> 00:19:08,313 And I'm very grateful for that. 400 00:19:08,397 --> 00:19:11,483 I was putting myself through school so I needed a job. 401 00:19:11,567 --> 00:19:15,487 And I was fortunate enough to find out that Disney 402 00:19:15,571 --> 00:19:18,991 was hiring for Sleeping Beauty. 403 00:19:19,074 --> 00:19:21,994 And I went over there with my meager portfolio. 404 00:19:22,077 --> 00:19:25,163 And they brought me on as an apprentice working 405 00:19:25,247 --> 00:19:28,333 with six or seven other girls. 406 00:19:28,417 --> 00:19:30,711 And we were in a bullpen all together, all of us 407 00:19:30,794 --> 00:19:32,170 apprentices. 408 00:19:32,254 --> 00:19:36,842 We had full access to anybody and a lot of freedom 409 00:19:36,925 --> 00:19:40,012 for a first job in animation. 410 00:19:40,095 --> 00:19:43,682 It was pretty incredible way to start. 411 00:19:43,765 --> 00:19:45,851 Mary was certainly a giant at Disney. 412 00:19:45,934 --> 00:19:47,227 Good heavens. 413 00:19:47,311 --> 00:19:50,856 The film she influenced during her time at Disney, 414 00:19:50,939 --> 00:19:53,025 and she was incredibly prolific. 415 00:19:53,108 --> 00:19:57,362 So Mary Blair, she was a giant in animation. 416 00:19:57,446 --> 00:19:59,573 She was just incredible. 417 00:19:59,656 --> 00:20:02,868 WEN: After dominating the animation world for decades, 418 00:20:02,951 --> 00:20:05,871 Disney's lack of innovation and inability 419 00:20:05,954 --> 00:20:08,206 to keep up with the times opened the door 420 00:20:08,290 --> 00:20:12,211 for some impressive competition to step right in. 421 00:20:12,294 --> 00:20:15,047 There were young people who were keenly 422 00:20:15,130 --> 00:20:19,217 interested in taking on the mantle of Frank, 423 00:20:19,301 --> 00:20:21,219 and Ollie, and all of those guys. 424 00:20:21,303 --> 00:20:24,056 But there was no greater intelligence. 425 00:20:24,139 --> 00:20:30,062 There was no Walt to set a goal. 426 00:20:30,145 --> 00:20:32,064 Where do we want to go with this? 427 00:20:32,147 --> 00:20:33,565 What do we want to try to do? 428 00:20:33,649 --> 00:20:37,069 What kind of stories do we want to be telling? 429 00:20:37,152 --> 00:20:39,571 And what's happening to our audience? 430 00:20:39,655 --> 00:20:41,573 Is our audience changing? 431 00:20:41,657 --> 00:20:43,241 Because it was. 432 00:20:43,325 --> 00:20:47,079 We had a cultural, social revolution in the late '60s, 433 00:20:47,162 --> 00:20:49,915 early '70s that was reflected everywhere 434 00:20:49,998 --> 00:20:52,125 but perhaps the Walt Disney studio. 435 00:20:52,209 --> 00:20:55,087 Easy Rider changed the entire motion 436 00:20:55,170 --> 00:20:58,924 picture industry, except that the Walt Disney studio. 437 00:20:59,007 --> 00:21:03,470 It's no one's fault. It's just they were out of step 438 00:21:03,553 --> 00:21:07,599 and there was no one to put them on a course 439 00:21:07,683 --> 00:21:08,934 that everyone could agree on. 440 00:21:09,017 --> 00:21:11,436 Don Bluth, he's a pretty amazing success story. 441 00:21:11,520 --> 00:21:13,271 I knew who Don Bluth was. 442 00:21:13,355 --> 00:21:16,441 Most kids didn't, there was no internet but that was huge. 443 00:21:16,525 --> 00:21:18,944 Because you had a Disney animator who drew in the Disney 444 00:21:19,027 --> 00:21:22,280 style stepping outside the system and going like, 445 00:21:22,364 --> 00:21:23,782 "I think I could do it elsewhere. 446 00:21:23,865 --> 00:21:25,784 I don't need them. 447 00:21:25,867 --> 00:21:28,829 When we left Disney Studios in '79, it 448 00:21:28,912 --> 00:21:31,665 was a scary situation and equally 449 00:21:31,748 --> 00:21:33,291 exhilarating and exciting. 450 00:21:33,375 --> 00:21:36,128 Those two elements, they're just propelled 451 00:21:36,211 --> 00:21:42,134 us into our first feature film together, The Secret of NIMH. 452 00:21:42,217 --> 00:21:44,970 I must tell you about NIMH. 453 00:21:45,053 --> 00:21:46,221 Look there. 454 00:21:49,224 --> 00:21:51,351 It was a crazy brave thing to do. 455 00:21:51,435 --> 00:21:54,855 And I know that many of my younger colleagues 456 00:21:54,938 --> 00:21:56,815 that I've worked with, that movie 457 00:21:56,898 --> 00:21:59,192 inspired them to get into animation, 458 00:21:59,276 --> 00:22:02,362 which I really I'm so pleased. 459 00:22:02,446 --> 00:22:06,324 Mavericks, renegades who are happy to push at the system 460 00:22:06,408 --> 00:22:09,327 and see how far they can take their own art. 461 00:22:09,411 --> 00:22:13,165 Starting within the system and taking their art outside of it 462 00:22:13,248 --> 00:22:16,543 for their own benefit as opposed to just working for somebody 463 00:22:16,626 --> 00:22:20,505 else is in the creative DNA of every indie filmmaker, 464 00:22:20,589 --> 00:22:21,840 I would say. 465 00:22:21,923 --> 00:22:24,176 Sadly enough, it didn't do very well at the Box Office. 466 00:22:24,259 --> 00:22:26,553 And that summer, we were up against ET, 467 00:22:26,636 --> 00:22:29,347 the extra-terrestrial which everybody saw. 468 00:22:29,431 --> 00:22:32,559 They saw no other movie except ET. 469 00:22:32,642 --> 00:22:36,021 The irony there is that one of the greatest 470 00:22:36,104 --> 00:22:40,025 fans for The Secret of NIMH was Steven Spielberg. 471 00:22:40,108 --> 00:22:42,027 He came and visited us at our studio 472 00:22:42,110 --> 00:22:45,363 and said, "Guys, your film is amazing. 473 00:22:45,447 --> 00:22:48,867 I thought that type of animation storytelling was dead. 474 00:22:48,950 --> 00:22:52,537 I haven't seen anything like that since Pinocchio or Bambi. 475 00:22:52,621 --> 00:22:53,705 It was phenomenal." 476 00:22:53,789 --> 00:22:55,040 He loved the minutia. 477 00:22:55,123 --> 00:22:57,542 He loved all of the little details 478 00:22:57,626 --> 00:23:00,545 that we put in with sparkles, and dewdrops, 479 00:23:00,629 --> 00:23:01,880 and animation effects. 480 00:23:01,963 --> 00:23:05,384 Everything that we poured our hearts in artistically, 481 00:23:05,467 --> 00:23:08,428 he picked up on and he loved it. 482 00:23:08,512 --> 00:23:09,554 I remember it well. 483 00:23:09,638 --> 00:23:11,556 Somebody had to run to Jerry's Deli. 484 00:23:11,640 --> 00:23:12,432 What does he like? 485 00:23:12,516 --> 00:23:14,059 What does he want? 486 00:23:14,142 --> 00:23:18,230 But it was just, oh my goodness, this well 487 00:23:18,313 --> 00:23:21,066 known director is here looking at our work 488 00:23:21,149 --> 00:23:22,901 and really enjoying it. 489 00:23:22,984 --> 00:23:28,281 But yes, it moved on with an American tail. 490 00:23:28,365 --> 00:23:30,450 It's about a little family of Russian mice 491 00:23:30,534 --> 00:23:34,246 that immigrate from Europe to the United States to New York 492 00:23:34,329 --> 00:23:37,582 just as they're finishing the Statue of Liberty. 493 00:23:37,666 --> 00:23:38,750 Perfect. 494 00:23:38,834 --> 00:23:41,086 Won't it be nice to get to America 495 00:23:41,169 --> 00:23:44,131 where we don't have to worry about cats anymore? 496 00:23:44,214 --> 00:23:45,590 We had landed. 497 00:23:45,674 --> 00:23:48,093 We were on the map making a movie with that kind 498 00:23:48,176 --> 00:23:54,099 of support and the talent. 499 00:23:54,182 --> 00:23:56,810 James Horner, and Score, and Linda Ronstadt. 500 00:23:56,893 --> 00:23:58,937 It was wonderful. 501 00:23:59,020 --> 00:24:01,606 It was wonderful working in collaboration 502 00:24:01,690 --> 00:24:03,275 with Steven Spielberg. 503 00:24:03,358 --> 00:24:06,444 All the studios began thinking we've got to get into that. 504 00:24:06,528 --> 00:24:09,447 We've got to jump in with our own animation studio 505 00:24:09,531 --> 00:24:11,950 and compete because that makes money. 506 00:24:12,033 --> 00:24:14,286 And that changed the whole complexion 507 00:24:14,369 --> 00:24:19,791 of not just domestic animation, but worldwide animation. 508 00:24:19,875 --> 00:24:21,459 I think, the lover of animation, 509 00:24:21,543 --> 00:24:23,295 it was the first time where we were like, 510 00:24:23,378 --> 00:24:25,672 oh, something's happening. 511 00:24:25,755 --> 00:24:28,800 Something magical is happening over there. 512 00:24:28,884 --> 00:24:32,471 WEN: We were embarking upon the second golden age 513 00:24:32,554 --> 00:24:34,139 of 2D animation. 514 00:24:34,222 --> 00:24:36,141 It was exciting and groundbreaking, 515 00:24:36,224 --> 00:24:39,644 and connected deeply with a whole new generation 516 00:24:39,728 --> 00:24:41,813 of both kids and adults. 517 00:24:41,897 --> 00:24:45,650 A resetting and recalibration of the executive command 518 00:24:45,734 --> 00:24:47,194 at Disney happened. 519 00:24:47,277 --> 00:24:51,656 The old regime was removed and replaced with Roy Disney. 520 00:24:51,740 --> 00:24:53,325 I don't think it's an exaggeration 521 00:24:53,408 --> 00:24:59,164 to say that Roy Edward Disney saved animation, and helped 522 00:24:59,247 --> 00:25:00,999 reinvent and redefine it. 523 00:25:01,082 --> 00:25:05,670 And that's the premise of Don Juan's wonderful documentary, 524 00:25:05,754 --> 00:25:07,005 Waking Sleeping Beauty. 525 00:25:07,088 --> 00:25:12,385 And here finally was someone in the person of Howard Ashman, 526 00:25:12,469 --> 00:25:15,180 the brilliant lyricist and Broadway 527 00:25:15,263 --> 00:25:19,184 trained talent who gave everyone a direction. 528 00:25:19,267 --> 00:25:21,686 Gave everyone a goal and a path to follow. 529 00:25:21,770 --> 00:25:24,898 And who would have dreamed that it was the Broadway Musical, 530 00:25:24,981 --> 00:25:31,196 the form of the Broadway musical that would redefine 531 00:25:31,279 --> 00:25:34,074 what Disney Animation could be. 532 00:25:34,157 --> 00:25:39,537 I remember when we went to see Little Mermaid. 533 00:25:39,621 --> 00:25:42,374 And it was like, oh, suddenly they 534 00:25:42,457 --> 00:25:46,044 had this formula where it's, oh the animation 535 00:25:46,127 --> 00:25:47,545 looks like Disney. 536 00:25:47,629 --> 00:25:49,089 And they're all singing songs and the songs are singable. 537 00:25:49,172 --> 00:25:50,382 And this is fun. 538 00:25:50,465 --> 00:25:51,883 So those songs are classics and it's 539 00:25:51,967 --> 00:25:55,887 just the epitome of really great Broadway songwriting. 540 00:25:55,971 --> 00:25:57,389 And I mean, there are some people 541 00:25:57,472 --> 00:25:59,891 who say it's the last great Broadway songwriting. 542 00:25:59,975 --> 00:26:05,730 And that was the rebirth of the Disney animated epic. 543 00:26:05,814 --> 00:26:09,442 There are chapters with every studio. 544 00:26:09,526 --> 00:26:16,741 And there has to be a continuum of energy, and new ideas, 545 00:26:16,825 --> 00:26:18,076 and what have you. 546 00:26:18,159 --> 00:26:21,413 And it was starting to happen back 547 00:26:21,496 --> 00:26:23,248 at Disney with Little Mermaid. 548 00:26:23,331 --> 00:26:25,583 And we knew what was going on. 549 00:26:25,667 --> 00:26:29,254 Little Mermaid, that was the, it's back. 550 00:26:29,337 --> 00:26:32,924 Whatever the magic that we lost, it's now fully back. 551 00:26:33,008 --> 00:26:35,760 And you could see the confidence. 552 00:26:35,844 --> 00:26:40,432 And you could see this artistry that acknowledged the past 553 00:26:40,515 --> 00:26:42,309 but was creating their own path. 554 00:26:42,392 --> 00:26:44,436 They call the '90s and the 2000 555 00:26:44,519 --> 00:26:47,772 the second golden age or the new renaissance of animation. 556 00:26:47,856 --> 00:26:48,773 And it really was. 557 00:26:48,857 --> 00:26:52,610 And why I think it was the nine old men 558 00:26:52,694 --> 00:26:56,114 had passed on what they learned making 559 00:26:56,197 --> 00:26:57,949 those classic Disney films. 560 00:26:58,033 --> 00:27:02,620 And they'd pass it on to that second generation. 561 00:27:02,704 --> 00:27:04,956 And that second generation, right 562 00:27:05,040 --> 00:27:08,793 around the '90s and the 2000s were getting good. 563 00:27:08,877 --> 00:27:11,338 We were all just super excited at the time to be 564 00:27:11,421 --> 00:27:12,964 working on a series of films. 565 00:27:13,048 --> 00:27:16,343 By that point, people started to realize that we were working 566 00:27:16,426 --> 00:27:19,346 on a series of films which were doing well 567 00:27:19,429 --> 00:27:20,972 and people were really responding to. 568 00:27:21,056 --> 00:27:23,641 Back at the beginning of that period like Little Mermaid, 569 00:27:23,725 --> 00:27:27,645 everyone was more like, "We just have to keep this thing going." 570 00:27:27,729 --> 00:27:30,190 We were trying to do a movie that would please ourselves 571 00:27:30,273 --> 00:27:31,816 and you never know. 572 00:27:31,900 --> 00:27:33,985 It's amazing and I didn't think you 30 years after we made 573 00:27:34,069 --> 00:27:36,988 Little Mermaid that there would be people and little kids 574 00:27:37,072 --> 00:27:38,490 discovering the movie. 575 00:27:38,573 --> 00:27:40,825 But they're doing what I did with Pinocchio which is great. 576 00:27:40,909 --> 00:27:43,703 I saw Pinocchio and I had no idea it was from 20 years 577 00:27:43,787 --> 00:27:46,498 before I saw it in a theater that had been made. 578 00:27:46,581 --> 00:27:49,334 I think at the time, many of us 579 00:27:49,417 --> 00:27:53,004 animators, we had no idea that we were living 580 00:27:53,088 --> 00:27:54,339 through the second golden age. 581 00:27:54,422 --> 00:27:56,174 That's the kind of thing you don't 582 00:27:56,257 --> 00:27:57,675 know until you look back on. 583 00:27:57,759 --> 00:28:00,011 Competition breeds excellence. 584 00:28:00,095 --> 00:28:04,849 So I think us leaving, having a competition out 585 00:28:04,933 --> 00:28:07,685 there is what helped this animation renaissance 586 00:28:07,769 --> 00:28:09,354 that Disney was experiencing. 587 00:28:09,437 --> 00:28:13,358 So they had the character design as a given. 588 00:28:13,441 --> 00:28:18,405 But what they did with it was new, and inventive, 589 00:28:18,488 --> 00:28:20,698 and crowd pleasing. 590 00:28:20,782 --> 00:28:23,410 The stories are relatable, the characters are relatable. 591 00:28:23,493 --> 00:28:25,370 You can project yourself into the story. 592 00:28:25,453 --> 00:28:27,705 The conflicts that are universal. 593 00:28:27,789 --> 00:28:29,874 A kid dealing with an overprotective parent. 594 00:28:29,958 --> 00:28:31,543 Is that story ever going to get old? 595 00:28:31,626 --> 00:28:32,877 We didn't invent that story. 596 00:28:32,961 --> 00:28:34,712 That story has been around for thousands of years. 597 00:28:34,796 --> 00:28:36,423 It's part of the nature of growing up. 598 00:28:36,506 --> 00:28:38,383 I think the stories in the '90s that we did, 599 00:28:38,466 --> 00:28:41,553 they tapped into universal classic ideas 600 00:28:41,636 --> 00:28:43,054 that don't go away. 601 00:28:43,138 --> 00:28:46,724 Well, I got to say the thing that I love about animation 602 00:28:46,808 --> 00:28:50,103 is animating characters that believe 603 00:28:50,186 --> 00:28:52,564 the impossible is possible. 604 00:28:52,647 --> 00:28:57,777 Ariel wanting to walk on land. 605 00:28:57,861 --> 00:28:59,362 I want more. 606 00:29:02,365 --> 00:29:03,741 Beast thinking that somebody could 607 00:29:03,825 --> 00:29:11,291 see past the ugly exterior and see somebody to love. 608 00:29:11,374 --> 00:29:14,085 I thought I saw, and when we touched 609 00:29:14,169 --> 00:29:17,088 she didn't shudder at my part. 610 00:29:17,172 --> 00:29:18,923 I find that fascinating. 611 00:29:19,007 --> 00:29:20,258 It's seeing beyond. 612 00:29:20,341 --> 00:29:21,926 I was a brand new animator. 613 00:29:22,010 --> 00:29:24,929 I wasn't very good, but I was working hard at it. 614 00:29:25,013 --> 00:29:28,933 And it was time to work on Beauty and the Beast. 615 00:29:29,017 --> 00:29:31,936 And Glenn was animating the beast. 616 00:29:32,020 --> 00:29:35,648 Animator by the name of Mark Henn was animating Belle. 617 00:29:35,732 --> 00:29:38,443 And he asked me if I would be the Florida beast guy. 618 00:29:38,526 --> 00:29:39,611 And so I said, "OK." 619 00:29:39,694 --> 00:29:40,778 But I was really nervous. 620 00:29:40,862 --> 00:29:42,489 The beast is a complex character. 621 00:29:42,572 --> 00:29:46,284 He's a main character of the film and I was 21 or 22, 622 00:29:46,367 --> 00:29:49,496 and really not that good but eager. 623 00:29:49,579 --> 00:29:50,997 And one of the great things about Glenn 624 00:29:51,080 --> 00:29:54,292 is not only his abilities and all of that, 625 00:29:54,375 --> 00:29:55,793 but his generosity. 626 00:29:55,877 --> 00:29:57,837 His generosity of giving you work that can really make you 627 00:29:57,921 --> 00:29:59,172 shine. 628 00:29:59,255 --> 00:30:02,133 And I remember he gave me this sequence in the film where 629 00:30:02,217 --> 00:30:04,344 beast is being bandaged by Belle, 630 00:30:04,427 --> 00:30:06,012 but he gave me the whole sequence. 631 00:30:06,095 --> 00:30:09,807 And I remember looking at this going, "I can't do this. 632 00:30:09,891 --> 00:30:10,642 I can't do it. 633 00:30:10,725 --> 00:30:12,310 This is not going to happen." 634 00:30:12,393 --> 00:30:13,645 And I was so scared. 635 00:30:13,728 --> 00:30:15,146 And that's the other thing he always did. 636 00:30:15,230 --> 00:30:19,651 Is he always had faith in all of us that worked with him. 637 00:30:19,734 --> 00:30:23,363 Over the span of time, you'd be here 638 00:30:23,446 --> 00:30:25,365 and he'd bring you up to here. 639 00:30:25,448 --> 00:30:27,033 Now, hold still. 640 00:30:27,116 --> 00:30:28,201 This might sting a little. 641 00:30:28,284 --> 00:30:29,160 Hmm? 642 00:30:29,244 --> 00:30:31,496 [groans] 643 00:30:31,579 --> 00:30:35,917 By the way, thank you for saving my life. 644 00:30:40,588 --> 00:30:41,548 You're welcome. 645 00:30:41,631 --> 00:30:43,174 We worked on Beauty and the Beast 646 00:30:43,258 --> 00:30:46,678 and that got an Academy Award nomination for the first time. 647 00:30:46,761 --> 00:30:48,846 No other animated film had ever gotten that. 648 00:30:48,930 --> 00:30:52,350 And here are the nominees for the best picture. 649 00:30:52,433 --> 00:30:55,186 Beauty and the Beast, Don Hahn producer. 650 00:30:55,270 --> 00:30:59,232 [clapping] 651 00:30:59,315 --> 00:31:01,192 And that was a big deal at the time. 652 00:31:01,276 --> 00:31:06,948 Well deserved but that sent a panic through the academy. 653 00:31:09,951 --> 00:31:11,411 And some people thought this was 654 00:31:11,494 --> 00:31:17,375 going to open all sorts of doors but the academy closed ranks. 655 00:31:17,458 --> 00:31:19,252 We don't want the animated films to be 656 00:31:19,335 --> 00:31:23,590 competing directly head to head with live action movies. 657 00:31:23,673 --> 00:31:25,883 They have their place and we love them, 658 00:31:25,967 --> 00:31:27,552 but they have their place. 659 00:31:27,635 --> 00:31:29,053 We didn't make it. 660 00:31:29,137 --> 00:31:31,889 We lost that, but we got a Golden Globe that year. 661 00:31:31,973 --> 00:31:35,101 And then Aladdin comes out and it got really huge acclaim. 662 00:31:35,184 --> 00:31:37,770 Robin Williams, and the genie, and all of that. 663 00:31:37,854 --> 00:31:40,565 But then we make this little movie, Lion King. 664 00:31:40,648 --> 00:31:43,234 The Lion King may have the last roar. 665 00:31:43,318 --> 00:31:46,070 Beauty and the Beast and Aladdin breathed new life 666 00:31:46,154 --> 00:31:47,071 into the Disney Kingdom. 667 00:31:47,155 --> 00:31:50,074 I remember how massive that movie was. 668 00:31:50,158 --> 00:31:53,244 And the night that we went to see Lion King , 669 00:31:53,328 --> 00:31:54,412 we didn't go to a matinee. 670 00:31:54,495 --> 00:31:56,247 We went at night, 7:00 at night. 671 00:31:56,331 --> 00:31:57,790 Sold the [bleep] out. 672 00:31:57,874 --> 00:32:00,627 That had never happened before for a cartoon movie. 673 00:32:00,710 --> 00:32:03,588 It really was the movie that brought 674 00:32:03,671 --> 00:32:05,423 adults into the theaters. 675 00:32:05,506 --> 00:32:06,799 They were coming in droves. 676 00:32:06,883 --> 00:32:09,260 They were happy to come back over and over again 677 00:32:09,344 --> 00:32:10,428 with their kids. 678 00:32:10,511 --> 00:32:12,096 And so that's why that blew up. 679 00:32:12,180 --> 00:32:14,265 That's why it became $1 billion film. 680 00:32:14,349 --> 00:32:15,433 Circle of life. 681 00:32:15,516 --> 00:32:16,934 Everybody knew that. 682 00:32:17,018 --> 00:32:20,438 It made us feel OK about eating animals for a long time. 683 00:32:20,521 --> 00:32:21,814 I'm a vegan now but when I was a kid, 684 00:32:21,898 --> 00:32:23,608 it was like, wow, circle of life. 685 00:32:23,691 --> 00:32:25,109 They said it in that movie. 686 00:32:25,193 --> 00:32:28,738 And the Oscar goes to is Hans Zimmer for the Lion King. 687 00:32:32,533 --> 00:32:35,787 Winner of the Oscar is, 688 00:32:35,870 --> 00:32:36,788 Elton John and Tim Rice. 689 00:32:36,871 --> 00:32:38,873 Can you feel the love tonight? 690 00:32:43,044 --> 00:32:48,675 That officially made animation this second golden age. 691 00:32:48,758 --> 00:32:50,802 It was official at that point, when you had 692 00:32:50,885 --> 00:32:53,012 a more than $1 billion film. 693 00:32:53,096 --> 00:32:56,808 It was an animation boom and it was all because of money. 694 00:32:56,891 --> 00:33:00,478 Animation directors suddenly had agents. 695 00:33:00,561 --> 00:33:03,314 Everything about the business changed. 696 00:33:03,398 --> 00:33:09,987 Simultaneously, television animation enjoyed a rebirth. 697 00:33:10,071 --> 00:33:13,825 Steven Spielberg gave it a kick in the right direction 698 00:33:13,908 --> 00:33:18,329 with Tiny Toon and Animaniacs, and demanded a certain level 699 00:33:18,413 --> 00:33:23,167 of quality that no one had seen in television animation before. 700 00:33:23,251 --> 00:33:28,673 Followed by The Simpsons where again, it was not just 701 00:33:28,756 --> 00:33:30,174 the quality of the animation. 702 00:33:30,258 --> 00:33:32,677 In fact, barely the quality of the animation. 703 00:33:32,760 --> 00:33:36,681 The quality of the timing of the animation 704 00:33:36,764 --> 00:33:39,016 too great script writing. 705 00:33:39,100 --> 00:33:43,730 I will never forget watching the first Simpsons carton show. 706 00:33:43,813 --> 00:33:47,859 And Marge Simpson going-- 707 00:33:47,942 --> 00:33:49,026 Do you hear that? 708 00:33:49,110 --> 00:33:49,569 What dear? 709 00:33:49,652 --> 00:33:50,903 The punching bag. 710 00:33:50,987 --> 00:33:52,530 They're just playing, Homer. 711 00:33:52,613 --> 00:33:54,365 I can't sleep with that racket. 712 00:33:54,449 --> 00:33:55,700 Go tell him to knock it off. 713 00:33:55,783 --> 00:33:57,702 I like the punching bag sound. 714 00:33:57,785 --> 00:34:01,372 I like the punching bag sound destroyed us. 715 00:34:01,456 --> 00:34:04,041 It was literally the funniest thing we'd ever heard. 716 00:34:04,125 --> 00:34:06,419 It was like watching the birth of new comedy. 717 00:34:06,502 --> 00:34:11,882 The Simpsons dominated most of my free time from 1989 718 00:34:11,966 --> 00:34:14,051 I think when it debuted all the way up 719 00:34:14,135 --> 00:34:18,556 until I made Clerks and probably a few years past that. 720 00:34:18,639 --> 00:34:21,726 That was the cultural stew that fed 721 00:34:21,809 --> 00:34:24,228 and nourished me before I went and became 722 00:34:24,312 --> 00:34:27,065 a pop culturist myself. 723 00:34:27,148 --> 00:34:29,609 I was well prepared and armed because I'd 724 00:34:29,692 --> 00:34:33,446 watched a decade of Simpsons by the time I was 725 00:34:33,529 --> 00:34:36,741 entering the public discourse. 726 00:34:36,824 --> 00:34:38,242 It teaches you to be quick. 727 00:34:38,326 --> 00:34:39,952 It teaches you what great writing is. 728 00:34:40,036 --> 00:34:44,581 I attribute a lot of Family Guy's emergence to everybody 729 00:34:44,665 --> 00:34:45,792 wanted animation. 730 00:34:45,875 --> 00:34:47,085 They wanted exactly this kind of animation. 731 00:34:47,168 --> 00:34:50,588 So I was pitching at exactly the right time. 732 00:34:50,670 --> 00:34:52,799 Exactly the right tone of show. 733 00:34:52,882 --> 00:34:56,761 They wanted something that was going to do for them what 734 00:34:56,844 --> 00:34:58,638 The Simpsons had done and what King of the Hill 735 00:34:58,721 --> 00:35:00,264 was doing at the time. 736 00:35:00,348 --> 00:35:03,935 Sort of experimenting with the traditions that we've been 737 00:35:04,018 --> 00:35:07,105 taught, but now taking in a new generation taking it 738 00:35:07,188 --> 00:35:11,275 a new direction was really what the '90s and 2000s 739 00:35:11,359 --> 00:35:12,610 were all about. 740 00:35:12,693 --> 00:35:14,445 WEN: And just when animation seemed 741 00:35:14,529 --> 00:35:18,282 to be taking over the world with no end in sight, 742 00:35:18,366 --> 00:35:20,952 a new technique was on the horizon, 743 00:35:21,035 --> 00:35:23,996 computer-generated animation. 744 00:35:24,080 --> 00:35:27,125 No one, especially the animators themselves, 745 00:35:27,208 --> 00:35:30,962 had any idea how this would change everything 746 00:35:31,045 --> 00:35:33,130 and change it so quickly. 747 00:35:33,214 --> 00:35:37,802 Right after The Fox and the Hound, John Lasseter, and I 748 00:35:37,885 --> 00:35:40,346 had gone across the little whatever 749 00:35:40,429 --> 00:35:43,808 dopey drive there to the Disney Animation theater there. 750 00:35:43,891 --> 00:35:46,477 And we saw Tron. 751 00:35:46,561 --> 00:35:51,816 They were just doing some initial experimental animation, 752 00:35:51,899 --> 00:35:53,317 and Bill Kroyer, Jerry Reese. 753 00:35:53,401 --> 00:35:56,320 Who they were working on some stuff with these light cycles. 754 00:35:56,404 --> 00:36:04,662 And we came back to my office and sat there just depressed. 755 00:36:04,745 --> 00:36:08,332 Whoa, there's so much dimension. 756 00:36:08,416 --> 00:36:10,334 We just did The Fox and the Hound 757 00:36:10,418 --> 00:36:15,381 and we had one multi-plane shot we could use in the movie. 758 00:36:15,464 --> 00:36:20,344 And there, every shot is multi-plane dimensional. 759 00:36:20,428 --> 00:36:24,557 Wouldn't it be cool if we could design a little story 760 00:36:24,640 --> 00:36:25,850 that could use that. 761 00:36:25,933 --> 00:36:28,019 And so we did this little Wild Things test 762 00:36:28,102 --> 00:36:31,022 where we designed the backgrounds to move, 763 00:36:31,105 --> 00:36:35,026 but we knew that we couldn't do the characters so yet in CG 764 00:36:35,109 --> 00:36:36,694 but we could do the backgrounds. 765 00:36:36,777 --> 00:36:38,362 So John worked with the backgrounds 766 00:36:38,446 --> 00:36:41,365 and I animated the characters, moving in dimension, 767 00:36:41,449 --> 00:36:44,911 and that was our first step into CG. 768 00:36:44,994 --> 00:36:47,371 And it was so wonderful. 769 00:36:47,455 --> 00:36:51,083 We wanted to actually propose to animating Wild Things to Disney 770 00:36:51,167 --> 00:36:54,253 but we couldn't get the rights to it. 771 00:36:54,337 --> 00:36:58,382 Eventually, John was fired from Disney. 772 00:36:58,466 --> 00:37:01,719 I don't know what happened to the guy. 773 00:37:01,802 --> 00:37:03,221 Did something with Pixar or whatever. 774 00:37:03,304 --> 00:37:08,768 What became Pixar Animation Studios was originally 775 00:37:08,851 --> 00:37:11,729 an experimental division of Lucasfilm 776 00:37:11,812 --> 00:37:14,565 and George Lucas and his friend Steve Jobs 777 00:37:14,649 --> 00:37:20,571 had equal degree of interest in the possibilities that this 778 00:37:20,655 --> 00:37:23,282 new approach presented to them. 779 00:37:23,366 --> 00:37:25,242 I don't think they fully envisioned 780 00:37:25,326 --> 00:37:29,246 what it would become, but they knew there was something there. 781 00:37:29,330 --> 00:37:33,751 I heard about this incredible group of computer graphics 782 00:37:33,834 --> 00:37:37,421 specialists that George Lucas had assembled at Lucasfilm, 783 00:37:37,505 --> 00:37:38,923 that he wanted to sell. 784 00:37:39,006 --> 00:37:40,758 And so I went up there and saw what they were doing 785 00:37:40,841 --> 00:37:46,097 and I met the the leader of this group, Dr. Ed Catmull. 786 00:37:46,180 --> 00:37:50,142 WEN: In 1972, Ed Catmull and Fred Parke 787 00:37:50,226 --> 00:37:53,437 created the world's first 3D rendered 788 00:37:53,521 --> 00:37:58,818 movie, an animated version of Ed's left hand. 789 00:37:58,901 --> 00:38:01,112 The pioneering techniques used here 790 00:38:01,195 --> 00:38:03,614 are the basis for 3D rendering we 791 00:38:03,698 --> 00:38:09,829 still do today in video games, movies, and visual effects. 792 00:38:09,912 --> 00:38:12,999 A film that came out was Great Mouse Detective. 793 00:38:13,082 --> 00:38:15,626 And there was the first foray into doing 794 00:38:15,710 --> 00:38:20,131 computer animation in the Big Ben sequence in that film. 795 00:38:20,214 --> 00:38:24,969 And that was a one engineer and one animator 796 00:38:25,052 --> 00:38:30,808 in the basement of the main lot with a computer, 797 00:38:30,891 --> 00:38:34,812 just doing it, not having any roadmap. 798 00:38:34,895 --> 00:38:36,480 They built the gears in the computer. 799 00:38:36,564 --> 00:38:41,986 They printed them out on a sheet feed plotter. 800 00:38:42,069 --> 00:38:45,322 Hand fed the 24 field paper. 801 00:38:45,406 --> 00:38:47,658 And because our goal at the time was 802 00:38:47,742 --> 00:38:52,997 we are the legacy of a 60-year history of 2D animated films, 803 00:38:53,080 --> 00:38:55,332 the real design goal is that this 804 00:38:55,416 --> 00:38:58,169 needs to blend in seamlessly. 805 00:38:58,252 --> 00:39:01,839 You can't tell how this is done to celebrate the Walt 806 00:39:01,922 --> 00:39:03,507 Disney traditional medium. 807 00:39:03,591 --> 00:39:06,677 So it was printed on paper, Xerox on cels, 808 00:39:06,761 --> 00:39:09,013 hand-painted, shot at our camera, 809 00:39:09,096 --> 00:39:12,850 just like every other element in the film. 810 00:39:12,933 --> 00:39:16,479 [ticking] 811 00:39:30,284 --> 00:39:32,369 Based on the success of that film, 812 00:39:32,453 --> 00:39:35,414 they went on to buy one computer. 813 00:39:35,498 --> 00:39:38,209 And they put it in the animation department. 814 00:39:38,292 --> 00:39:40,211 It wasn't in the basement somewhere 815 00:39:40,294 --> 00:39:42,379 with wavefront software. 816 00:39:42,463 --> 00:39:45,549 And like a seed, they just put it there. 817 00:39:45,633 --> 00:39:48,761 And we had an engineer and some tech people who 818 00:39:48,844 --> 00:39:52,556 knew how these things operated. 819 00:39:52,640 --> 00:39:57,228 And they started to get the animators interested in it. 820 00:39:57,311 --> 00:40:00,898 It really was the Wild West of software, 821 00:40:00,981 --> 00:40:04,944 and technology, and materials. 822 00:40:05,027 --> 00:40:10,074 And literally grappling and pivoting, 823 00:40:10,157 --> 00:40:13,119 and making it up as you went along through the course 824 00:40:13,202 --> 00:40:14,495 of this time frame. 825 00:40:17,873 --> 00:40:21,418 Technology is always a tool to serve the art form. 826 00:40:21,502 --> 00:40:24,755 And in many cases in the trajectory 827 00:40:24,839 --> 00:40:29,093 of animation history, technology was there to save costs. 828 00:40:29,176 --> 00:40:31,095 In order to keep the industry alive, 829 00:40:31,178 --> 00:40:33,764 you have that example in everything 830 00:40:33,848 --> 00:40:39,937 from xerography, where it helped the cost of having 831 00:40:40,020 --> 00:40:42,606 an entire division of hundreds of inkers 832 00:40:42,690 --> 00:40:46,318 taking hours and hours to carefully hand ink cels 833 00:40:46,402 --> 00:40:48,320 which was incredible artistry. 834 00:40:48,404 --> 00:40:50,948 But suddenly when you have several Xerox cameras 835 00:40:51,031 --> 00:40:53,325 and teams working, you could accomplish 836 00:40:53,409 --> 00:40:56,120 close to 1,000 cels a day. 837 00:40:56,203 --> 00:41:00,124 A single anchor might get about 15 or 20 cels 838 00:41:00,207 --> 00:41:02,126 done a day if they were fast. 839 00:41:02,209 --> 00:41:04,295 So it was a tremendous cost savings. 840 00:41:04,378 --> 00:41:05,963 Ink and paint was one of the largest 841 00:41:06,046 --> 00:41:07,464 departments in our pipeline. 842 00:41:07,548 --> 00:41:11,302 They had been developing a digital ink and paint system 843 00:41:11,385 --> 00:41:14,305 called CAPS, computer animation production system, 844 00:41:14,388 --> 00:41:16,807 to scan, and paint, and composite. 845 00:41:16,891 --> 00:41:20,311 And we used The Little Mermaid, the last shot 846 00:41:20,394 --> 00:41:22,980 of the film to test it out. 847 00:41:23,063 --> 00:41:26,233 [music playing] 848 00:41:32,907 --> 00:41:37,995 And from then on, we integrated it in every film 849 00:41:38,078 --> 00:41:39,496 after that. 850 00:41:39,580 --> 00:41:45,836 When that technology was offered to the Disney Animation 851 00:41:45,920 --> 00:41:49,506 studio, they were intrigued. 852 00:41:49,590 --> 00:41:53,719 The younger element, the younger minds there were intrigued 853 00:41:53,802 --> 00:41:59,850 and they adopted it for the magic carpet in Aladdin. 854 00:41:59,934 --> 00:42:01,685 And being a part of the process like that, 855 00:42:01,769 --> 00:42:04,521 it really helped tell the story about our-- 856 00:42:04,605 --> 00:42:06,690 because we did become part of the problem 857 00:42:06,774 --> 00:42:10,027 solving where they might come like in Aladdin, 858 00:42:10,110 --> 00:42:11,195 the tiger's head. 859 00:42:11,278 --> 00:42:13,405 It's going to rise up out of the ground, 860 00:42:13,489 --> 00:42:15,241 and it's going to be this big thing. 861 00:42:15,324 --> 00:42:18,911 The computer animators and designers could then 862 00:42:18,994 --> 00:42:22,039 be involved and say, "Well, you know what you can do, 863 00:42:22,122 --> 00:42:24,250 is we could build it in the computer, 864 00:42:24,333 --> 00:42:26,877 and we could render it like sand." 865 00:42:26,961 --> 00:42:29,463 [wind blowing] 866 00:42:36,136 --> 00:42:39,723 We were the only ones who were doing this integration 867 00:42:39,807 --> 00:42:43,394 and it was a wonderful design challenge, like the ballroom 868 00:42:43,477 --> 00:42:44,561 in Beauty and the Beast. 869 00:42:44,645 --> 00:42:47,231 It was an added story element and it 870 00:42:47,314 --> 00:42:49,400 had to be designed so that it wouldn't 871 00:42:49,483 --> 00:42:51,277 trigger you out of the story. 872 00:42:51,360 --> 00:42:52,569 It's like, "Oh my God. 873 00:42:52,653 --> 00:42:53,237 What's that? 874 00:42:53,320 --> 00:42:54,738 It's 3D." 875 00:42:54,822 --> 00:43:01,745 This idea of incorporating technology into this art form 876 00:43:01,829 --> 00:43:06,083 that an entire company had been built around for decades 877 00:43:06,166 --> 00:43:07,585 was a little intimidating. 878 00:43:07,668 --> 00:43:11,755 And the powers that be made the careful decision, perhaps 879 00:43:11,839 --> 00:43:15,259 wisely at the time, to keep this idea 880 00:43:15,342 --> 00:43:16,927 of digital technology quiet. 881 00:43:17,011 --> 00:43:19,763 It was very important that word did not get out 882 00:43:19,847 --> 00:43:23,642 that Disney, the home of this great classic library 883 00:43:23,726 --> 00:43:28,272 of animation, was moving into computers. 884 00:43:28,355 --> 00:43:30,649 But it was the great success of The Lion King. 885 00:43:30,733 --> 00:43:32,776 They had proved themselves over many years 886 00:43:32,860 --> 00:43:36,447 and many films as more and more digital elements 887 00:43:36,530 --> 00:43:41,785 were being integrated that, OK, audiences are ready to learn 888 00:43:41,869 --> 00:43:43,620 how we made this magic. 889 00:43:43,704 --> 00:43:48,834 Computer animation, to me, was a way of feeling dimension 890 00:43:48,917 --> 00:43:52,171 and so I've always embraced it for Tarzan. 891 00:43:52,254 --> 00:43:57,468 I wanted Tarzan to be surfing on the trees. 892 00:43:57,551 --> 00:44:01,347 With Eric Daniels, we took a section of a tree, turned 893 00:44:01,430 --> 00:44:06,143 it that way in space so that I could imagine I'm Tarzan 894 00:44:06,226 --> 00:44:07,978 and he was moving through the branches. 895 00:44:08,062 --> 00:44:08,979 I said, "OK. 896 00:44:09,063 --> 00:44:10,356 Now, I want to jump over there. 897 00:44:10,439 --> 00:44:11,982 Can you cut that branch off and put it in space?" 898 00:44:12,066 --> 00:44:15,652 And he did and then I felt like I could leap over to there. 899 00:44:15,736 --> 00:44:19,323 So we played this whole action out of Tarzan 900 00:44:19,406 --> 00:44:22,326 and then they printed it all out and gave it to me 901 00:44:22,409 --> 00:44:25,829 on photostats so I could be Tarzan in space. 902 00:44:25,913 --> 00:44:30,167 And once again, it was giving me a freedom to be the way 903 00:44:30,250 --> 00:44:31,710 I was picturing in my head. 904 00:44:31,794 --> 00:44:34,380 When I started working in the computer animation which we 905 00:44:34,463 --> 00:44:37,549 hadn't really done much of at school, 906 00:44:37,633 --> 00:44:40,344 I actually told John Lasseter and everybody up here, 907 00:44:40,427 --> 00:44:41,845 "I don't know anything about computers." 908 00:44:41,929 --> 00:44:44,181 And they said, "Don't worry, it's the same thing." 909 00:44:44,264 --> 00:44:45,516 And they were right. 910 00:44:45,599 --> 00:44:49,853 But it's different in that hand-drawn animation, 911 00:44:49,937 --> 00:44:52,189 like I say, you feel your way through. 912 00:44:52,272 --> 00:44:54,692 You draw it and you can feel poses. 913 00:44:54,775 --> 00:44:58,195 And you can move from one frame to another and you just sense. 914 00:44:58,278 --> 00:45:01,198 And you work by feeling your way out. 915 00:45:01,281 --> 00:45:03,534 And with computers, what I had to do 916 00:45:03,617 --> 00:45:07,204 is understand that and then step back and analyze it, 917 00:45:07,287 --> 00:45:09,706 and break it down into levels. 918 00:45:09,790 --> 00:45:12,709 So it was much less intuitive. 919 00:45:12,793 --> 00:45:15,421 It was a little more like taking apart a lawnmower or something, 920 00:45:15,504 --> 00:45:16,880 which I'm also excited by. 921 00:45:16,964 --> 00:45:19,550 So it was a fun place to be and to start 922 00:45:19,633 --> 00:45:21,552 to figure out a lot of stuff that had 923 00:45:21,635 --> 00:45:22,886 never been done at that point. 924 00:45:22,970 --> 00:45:26,390 I remember the first time I saw a Pixar movie. 925 00:45:26,473 --> 00:45:28,725 Actually, it wasn't even the whole movie, 926 00:45:28,809 --> 00:45:31,395 the studio was screening for all of us staff 927 00:45:31,478 --> 00:45:32,730 that were doing 2D animation. 928 00:45:32,813 --> 00:45:34,398 And we were working on The Lion King. 929 00:45:34,481 --> 00:45:36,233 We were right in the middle of The Lion King 930 00:45:36,316 --> 00:45:38,569 and they had a screening of one sequence that was 931 00:45:38,652 --> 00:45:42,448 done by Pixar from Toy Story. 932 00:45:42,531 --> 00:45:43,949 And it was amazing. 933 00:45:44,032 --> 00:45:47,995 [music playing] 934 00:45:51,999 --> 00:45:52,916 Ha. 935 00:45:53,000 --> 00:45:53,584 Ha, what are you doing? 936 00:45:53,667 --> 00:45:54,918 I'm Tempus from morph. 937 00:45:55,002 --> 00:45:55,586 Yeah. 938 00:45:55,669 --> 00:45:56,795 What's this button? 939 00:45:56,879 --> 00:45:58,922 And I remember walking out of the theater 940 00:45:59,006 --> 00:46:00,924 and talking to other animators as we're 941 00:46:01,008 --> 00:46:03,927 walking back to our desks to go work on The Lion King. 942 00:46:04,011 --> 00:46:08,599 And I remember saying, "That's the end of 2D animation." 943 00:46:08,682 --> 00:46:13,604 But when I saw Toy Story man, I had seen Pixar's Tin Toy was 944 00:46:13,687 --> 00:46:16,482 like, "How do they make that lamp do that?" 945 00:46:16,565 --> 00:46:18,275 I was blown away. 946 00:46:18,358 --> 00:46:20,652 By the time Toy Story came, it was 947 00:46:20,736 --> 00:46:23,780 incredible being thrown into a world 948 00:46:23,864 --> 00:46:26,617 where everything looked like that. 949 00:46:26,700 --> 00:46:29,119 Where it was one gigantic CG cartoon. 950 00:46:29,203 --> 00:46:31,830 And nowadays, they make humans that look like humans 951 00:46:31,914 --> 00:46:34,791 but back then, the toys were easy to nail, 952 00:46:34,875 --> 00:46:37,794 the humans less so but we didn't notice. 953 00:46:37,878 --> 00:46:40,297 We were all just so amazed like that's crazy. 954 00:46:40,380 --> 00:46:41,298 Look at the texture on it. 955 00:46:41,381 --> 00:46:42,466 Look at the slinky dog. 956 00:46:42,549 --> 00:46:43,634 Look at Mr. Potato Head. 957 00:46:43,717 --> 00:46:45,302 It all tracks, it all works. 958 00:46:45,385 --> 00:46:46,970 And then you add to it a wonderful story 959 00:46:47,054 --> 00:46:48,472 and fantastic voices. 960 00:46:48,555 --> 00:46:50,807 And the magic of what they were able to accomplish 961 00:46:50,891 --> 00:46:54,186 with the animation is elevated trifold. 962 00:46:54,269 --> 00:46:55,812 Suddenly, you have an instant classic 963 00:46:55,896 --> 00:46:59,983 that becomes a milestone in animation history. 964 00:47:00,067 --> 00:47:01,985 Everything changes from that point forward. 965 00:47:02,069 --> 00:47:05,822 When the movie came out, it was mind blowing. 966 00:47:05,906 --> 00:47:07,491 I'd never seen anything like it. 967 00:47:07,574 --> 00:47:09,493 It was like seeing Jurassic Park for the first time. 968 00:47:09,576 --> 00:47:13,205 It was just a whole new kind of filmmaking, 969 00:47:13,288 --> 00:47:15,832 and it was hugely impressive. 970 00:47:15,916 --> 00:47:21,004 I wouldn't call it sort of a looming specter of CG. 971 00:47:21,088 --> 00:47:22,714 But there was definitely this sort 972 00:47:22,798 --> 00:47:26,677 of feeling like, gosh, I wonder how far this is going to go. 973 00:47:26,760 --> 00:47:29,680 And people were like, "Yeah, what's 974 00:47:29,763 --> 00:47:31,056 going to be like in 10 years." 975 00:47:31,139 --> 00:47:33,392 There was an awareness, a definite awareness 976 00:47:33,475 --> 00:47:35,686 of what's this going to be like in 10 years? 977 00:47:35,769 --> 00:47:37,354 Are we going to be here? 978 00:47:37,437 --> 00:47:38,855 Never in a million years did I think it 979 00:47:38,939 --> 00:47:42,693 would completely eclipse and devour the art 980 00:47:42,776 --> 00:47:44,528 of hand-drawn animation. 981 00:47:44,611 --> 00:47:48,865 By the end of that screening, there were jaws dropped 982 00:47:48,949 --> 00:47:55,872 and realizations of, oh my God, the power of this thing 983 00:47:55,956 --> 00:47:57,040 is too much. 984 00:47:57,124 --> 00:47:59,876 We have to evolve because that is where it's going, 985 00:47:59,960 --> 00:48:04,381 and 2D as it is at that point, especially at that time, 986 00:48:04,464 --> 00:48:06,884 was starting box office wise to go down. 987 00:48:06,967 --> 00:48:09,219 It was the magic was starting to fade, 988 00:48:09,303 --> 00:48:13,724 and I think everybody at that time went CG animation. 989 00:48:13,807 --> 00:48:15,058 Go. 990 00:48:15,142 --> 00:48:16,768 Now, it took five more years, probably five to seven 991 00:48:16,852 --> 00:48:19,771 more years for it actually to come true 992 00:48:19,855 --> 00:48:22,065 but that was the beginning of the end. 993 00:48:22,149 --> 00:48:25,402 Because they could do things in CG and it 994 00:48:25,485 --> 00:48:28,405 was so new and revolutionary at the time. 995 00:48:28,488 --> 00:48:30,240 The subtlety of acting and performance, 996 00:48:30,324 --> 00:48:33,744 the camera that was moving it had a more cinematic look, 997 00:48:33,827 --> 00:48:37,414 that I thought, are people going to continue to see the films 998 00:48:37,497 --> 00:48:39,916 that we produce in hand-drawn animation 999 00:48:40,000 --> 00:48:42,919 when there's this new technology that's giving a higher level 1000 00:48:43,003 --> 00:48:44,755 of sophistication animation? 1001 00:48:44,838 --> 00:48:46,131 When the R-Rex started running down 1002 00:48:46,214 --> 00:48:49,593 the street in Jurassic Park, we were working 1003 00:48:49,676 --> 00:48:50,927 on Lion King at the time. 1004 00:48:51,011 --> 00:48:52,763 And there really was a little bit 1005 00:48:52,846 --> 00:48:56,642 of a sense of yep, that's over. 1006 00:48:56,725 --> 00:48:59,770 There was a little bit, yeah, we're not going to get 1007 00:48:59,853 --> 00:49:02,606 to handle that stuff anymore. 1008 00:49:02,689 --> 00:49:03,607 That's done. 1009 00:49:03,690 --> 00:49:04,775 They were showing a sequence. 1010 00:49:04,858 --> 00:49:05,942 The army man sequence. 1011 00:49:06,026 --> 00:49:08,612 They showed at Disney in Burbank. 1012 00:49:08,695 --> 00:49:10,447 They almost didn't know what to make of it. 1013 00:49:10,530 --> 00:49:11,615 And they're like, "Is this any good?" 1014 00:49:11,698 --> 00:49:13,116 And we're like, "Are you kidding?" 1015 00:49:13,200 --> 00:49:14,117 This is a riot. 1016 00:49:14,201 --> 00:49:15,452 This is a blast. 1017 00:49:15,535 --> 00:49:17,663 We thought it was very cool that we thought it was entertaining. 1018 00:49:17,746 --> 00:49:19,790 We thought it was entertaining to the next level. 1019 00:49:19,873 --> 00:49:23,168 We thought it worked amazingly well. 1020 00:49:23,251 --> 00:49:25,295 We were all super enthused. 1021 00:49:25,379 --> 00:49:26,797 We did not view it as a threat. 1022 00:49:26,880 --> 00:49:30,300 We just saw it as another way to make a work of art or a film. 1023 00:49:30,384 --> 00:49:34,471 Just like there's painting and there's sculpture, that they 1024 00:49:34,554 --> 00:49:35,847 could mutually coexist. 1025 00:49:35,931 --> 00:49:38,350 We did not view it as a threat that would somehow one 1026 00:49:38,433 --> 00:49:39,518 might replace the other. 1027 00:49:39,601 --> 00:49:41,144 Is this going to replace hand-drawn? 1028 00:49:41,228 --> 00:49:42,813 And we were like, "No way." 1029 00:49:42,896 --> 00:49:44,648 This is a totally separate medium. 1030 00:49:44,731 --> 00:49:46,525 It's a separate art form. 1031 00:49:46,608 --> 00:49:49,653 I thought it was more of a split in the road. 1032 00:49:49,736 --> 00:49:53,490 We have now a whole new way of producing animation. 1033 00:49:53,573 --> 00:49:55,826 Other people with different skill sets 1034 00:49:55,909 --> 00:49:56,993 can access animation. 1035 00:49:57,077 --> 00:49:58,370 That's great. The more, the merrier. 1036 00:49:58,453 --> 00:49:59,830 That's awesome, right? 1037 00:49:59,913 --> 00:50:03,375 So I never assumed that Hollywood would basically 1038 00:50:03,458 --> 00:50:08,338 consider it not a split but an evolution, where you had to do 1039 00:50:08,422 --> 00:50:10,006 away with the old ways, right? 1040 00:50:10,090 --> 00:50:13,343 So it was around Treasure Planet where it was 1041 00:50:13,427 --> 00:50:14,845 very clear what was happening. 1042 00:50:14,928 --> 00:50:17,889 And I remember having a conversation with John Ripa. 1043 00:50:17,973 --> 00:50:20,726 We were both supervising characters on that film 1044 00:50:20,809 --> 00:50:24,563 and saying, "Well, this might be the last one we get 1045 00:50:24,646 --> 00:50:27,357 to make so let's make it count. 1046 00:50:27,441 --> 00:50:28,525 Let's go with a bang." 1047 00:50:28,608 --> 00:50:32,529 And then we went out with a bomb." 1048 00:50:32,612 --> 00:50:35,031 It covered a few films, actually. 1049 00:50:35,115 --> 00:50:39,035 A period of DreamWorks and Jeffrey Katzenberg weaning 1050 00:50:39,119 --> 00:50:41,872 themselves off of hand-drawn. 1051 00:50:41,955 --> 00:50:43,707 And I think just for like box office reasons, 1052 00:50:43,790 --> 00:50:45,917 you know as much as anything that was the bottom line. 1053 00:50:46,001 --> 00:50:48,712 The cost of making those films was going higher and higher. 1054 00:50:48,795 --> 00:50:50,714 At the same time, the box office revenues 1055 00:50:50,797 --> 00:50:52,215 were not necessarily keeping pace 1056 00:50:52,299 --> 00:50:55,719 with that so that gap was putting tremendous strains 1057 00:50:55,802 --> 00:50:57,387 on the films. 1058 00:50:57,471 --> 00:51:01,391 All the reasons they gave us for why we should shift I never 1059 00:51:01,475 --> 00:51:03,059 bought into them. 1060 00:51:03,143 --> 00:51:08,064 They seemed based on very flawed selective statistics. 1061 00:51:08,148 --> 00:51:11,902 2Ds not doing well, 3D is doing great so 1062 00:51:11,985 --> 00:51:14,237 that means the audiences don't want to see 2D. 1063 00:51:14,321 --> 00:51:17,741 I was like, "Well, that's a very selective way to look at it." 1064 00:51:17,824 --> 00:51:19,618 We would have teachers come in and say, 1065 00:51:19,701 --> 00:51:21,411 "Guys, you've got to shift. 1066 00:51:21,495 --> 00:51:23,079 The world is changing." 1067 00:51:23,163 --> 00:51:26,416 The medium is being blamed for these movies not doing well. 1068 00:51:26,500 --> 00:51:28,752 You're not factoring in the quality of the stories 1069 00:51:28,835 --> 00:51:30,253 or the innovation. 1070 00:51:30,337 --> 00:51:32,297 Has nothing to do with the medium, by the way. 1071 00:51:32,380 --> 00:51:36,134 It was rushing the stories and the stories weren't connecting. 1072 00:51:36,218 --> 00:51:39,304 But people at the top, especially the money people, 1073 00:51:39,387 --> 00:51:43,767 blame the medium and that I think broke everybody's heart. 1074 00:51:43,850 --> 00:51:45,811 Well there's this myth out there 1075 00:51:45,894 --> 00:51:49,606 that 2D animation is it takes longer to produce, 1076 00:51:49,689 --> 00:51:51,441 and it's more expensive, and that's largely 1077 00:51:51,525 --> 00:51:53,485 why we don't do it anymore. 1078 00:51:53,568 --> 00:51:55,445 But that is a myth actually. 1079 00:51:55,529 --> 00:51:59,950 I've directed and 2D animated feature Mulan at Disney, 1080 00:52:00,033 --> 00:52:03,829 but I've also been an animation supervisor on a CG film, 1081 00:52:03,912 --> 00:52:05,956 Stuart Little 2 over at Sony. 1082 00:52:06,039 --> 00:52:08,959 So I've seen hands-on from my perspective 1083 00:52:09,042 --> 00:52:10,794 and they're about the same. 1084 00:52:10,877 --> 00:52:12,629 It's just in 2D animation, you can 1085 00:52:12,712 --> 00:52:14,840 get one drawing of a character and start 1086 00:52:14,923 --> 00:52:16,299 animating from day one. 1087 00:52:16,383 --> 00:52:19,803 In CG animation, there's a lot of crafting 1088 00:52:19,886 --> 00:52:21,805 of creating the model, and the rig, 1089 00:52:21,888 --> 00:52:23,974 and how it's going to move, and pre-planning 1090 00:52:24,057 --> 00:52:25,350 that goes into the model. 1091 00:52:25,433 --> 00:52:27,143 And then you can animate faster. 1092 00:52:27,227 --> 00:52:29,312 But when you put them side to side, 1093 00:52:29,396 --> 00:52:31,314 those schedules are about the same. 1094 00:52:31,398 --> 00:52:33,483 So the time is the same and really 1095 00:52:33,567 --> 00:52:34,818 the money is the same too. 1096 00:52:34,901 --> 00:52:37,320 You have the same amount of animators on a 2D film 1097 00:52:37,404 --> 00:52:39,030 as you do on a CG film. 1098 00:52:39,114 --> 00:52:44,160 There's just a swap of different job titles and technology. 1099 00:52:44,244 --> 00:52:46,663 When DreamWorks released Shrek, 1100 00:52:46,746 --> 00:52:51,835 it was such an enormous hit that the rest of the movie industry 1101 00:52:51,918 --> 00:52:55,672 said, "Oh, that's what we should be doing, 1102 00:52:55,755 --> 00:52:57,841 and we can make lots of money too. 1103 00:52:57,924 --> 00:53:00,343 And it all ought to be dimensional animation. 1104 00:53:00,427 --> 00:53:04,681 The heck with this pencil drawn stuff." 1105 00:53:04,764 --> 00:53:11,688 My contention is that Shrek was a hit because it was hilarious. 1106 00:53:11,771 --> 00:53:15,525 It was a funny, funny script enacted 1107 00:53:15,609 --> 00:53:21,865 by really talented people like Mike Myers and Eddie Murphy. 1108 00:53:21,948 --> 00:53:24,409 And if it had been animated with matchsticks, 1109 00:53:24,492 --> 00:53:25,869 it would have been a hit. 1110 00:53:25,952 --> 00:53:29,372 It was the content that made it successful, 1111 00:53:29,456 --> 00:53:34,544 but the money people read it as it was the look of it 1112 00:53:34,628 --> 00:53:36,046 that people wanted. 1113 00:53:36,129 --> 00:53:41,718 And that old 2D hand-drawn stuff was out of fashion now. 1114 00:53:41,801 --> 00:53:44,220 Officially, it was over. 1115 00:53:44,304 --> 00:53:45,430 It was over. 1116 00:53:45,513 --> 00:53:51,394 Well, Pixar had been acquired by Disney in 2005, 1117 00:53:51,478 --> 00:53:57,734 and then slowly they stopped making the 2D animated films. 1118 00:53:57,817 --> 00:53:59,402 And we were really sad to see those go. 1119 00:53:59,486 --> 00:54:02,948 I mean, that was a gain for us to get those people with the 2D 1120 00:54:03,031 --> 00:54:05,408 hand-drawn experience, and to see how they would 1121 00:54:05,492 --> 00:54:07,744 incorporate that into their work and we 1122 00:54:07,827 --> 00:54:09,245 can be inspired by that too. 1123 00:54:09,329 --> 00:54:11,247 But it was very sad to see the way 1124 00:54:11,331 --> 00:54:13,917 that the industry was going. 1125 00:54:14,000 --> 00:54:16,086 The industry was going away from 2D 1126 00:54:16,169 --> 00:54:22,092 and I felt like that was a real loss and a mistake too. 1127 00:54:22,175 --> 00:54:25,261 One, what's interesting is it's a very common belief 1128 00:54:25,345 --> 00:54:28,431 that when computers come into a new artistic medium, 1129 00:54:28,515 --> 00:54:32,268 there's something is it's either less expensive, 1130 00:54:32,352 --> 00:54:36,439 takes less time, or it's going to replace something. 1131 00:54:36,523 --> 00:54:39,275 It reminds me a lot of when photography was invented. 1132 00:54:39,359 --> 00:54:42,445 Everybody thought that painting was going to get replaced. 1133 00:54:42,529 --> 00:54:48,159 And what computer animation does is it has a whole new look, 1134 00:54:48,243 --> 00:54:50,286 but the key word is animation. 1135 00:54:50,370 --> 00:54:52,789 Animation by definition is making a motion 1136 00:54:52,872 --> 00:54:54,958 picture frame by frame by frame by frame 1137 00:54:55,041 --> 00:54:56,126 and that doesn't change. 1138 00:54:56,209 --> 00:54:58,128 We labor over every single frame. 1139 00:54:58,211 --> 00:54:59,963 When we started on Toy Story, there 1140 00:55:00,046 --> 00:55:01,965 were like four people in the world who knew 1141 00:55:02,048 --> 00:55:03,299 how to do computer animation. 1142 00:55:03,383 --> 00:55:06,136 And so when we hired animators, we 1143 00:55:06,219 --> 00:55:10,140 got them largely from hand-drawn tradition and a number 1144 00:55:10,223 --> 00:55:11,474 of stop motion people. 1145 00:55:11,558 --> 00:55:14,978 And so then we had a long intensive training 1146 00:55:15,061 --> 00:55:16,354 program where we started. 1147 00:55:16,438 --> 00:55:20,316 And it was not quite as straightforward as it is now. 1148 00:55:20,400 --> 00:55:23,528 To run the software, you had to know some command 1149 00:55:23,611 --> 00:55:25,321 line coding and things. 1150 00:55:25,405 --> 00:55:27,323 And so it was a little complicated 1151 00:55:27,407 --> 00:55:28,658 and it took a little bit of doing. 1152 00:55:28,742 --> 00:55:31,202 And I remember people getting really frustrated 1153 00:55:31,286 --> 00:55:32,871 because literally you would hear people 1154 00:55:32,954 --> 00:55:34,330 going, "If I was drawing, I could 1155 00:55:34,414 --> 00:55:35,540 do this in a half an hour." 1156 00:55:35,623 --> 00:55:37,333 And it would take days. 1157 00:55:37,417 --> 00:55:40,003 In one sense, it was sudden but in another sense because I 1158 00:55:40,086 --> 00:55:42,172 was working on other projects, it was 1159 00:55:42,255 --> 00:55:43,506 this slow thing that happened. 1160 00:55:43,590 --> 00:55:46,009 And the next thing you know, I just didn't-- 1161 00:55:46,092 --> 00:55:47,177 what just happened? 1162 00:55:47,260 --> 00:55:49,554 It happened so gradually. 1163 00:55:49,637 --> 00:55:50,680 Yeah. 1164 00:55:50,764 --> 00:55:52,182 That was a hard time. 1165 00:55:52,265 --> 00:55:56,352 That was when all of us had to make a decision that we 1166 00:55:56,436 --> 00:55:57,854 never thought we'd have to. 1167 00:55:57,937 --> 00:56:00,732 I went into Disney thinking it was going to be a career. 1168 00:56:00,815 --> 00:56:03,860 I was in this thought process of the nine old men 1169 00:56:03,943 --> 00:56:05,195 did it for 40 years. 1170 00:56:05,278 --> 00:56:08,198 And I thought I'd be there most of my career, 1171 00:56:08,281 --> 00:56:11,034 and I wouldn't have to really consider going somewhere else 1172 00:56:11,117 --> 00:56:13,036 or figuring out what else, especially 1173 00:56:13,119 --> 00:56:15,371 to just leave animation altogether. 1174 00:56:15,455 --> 00:56:19,876 Some people were able to make that jump from 2D to 3D, 1175 00:56:19,959 --> 00:56:21,044 but a few people weren't. 1176 00:56:21,127 --> 00:56:22,378 They didn't have that ability. 1177 00:56:22,462 --> 00:56:26,091 And I know one guy that became a forklift operator. 1178 00:56:26,174 --> 00:56:29,886 I know somebody else that went and took jobs in the parks 1179 00:56:29,969 --> 00:56:33,056 and doing retail. 1180 00:56:33,139 --> 00:56:37,393 It's sad to see that because they're really talented 1181 00:56:37,477 --> 00:56:41,898 great artists that decided to just let it go because they had 1182 00:56:41,981 --> 00:56:43,566 this big blow happen to them and they 1183 00:56:43,650 --> 00:56:46,903 feel that they lost their livelihood rather than adapt. 1184 00:56:46,986 --> 00:56:48,446 It was sad. 1185 00:56:48,530 --> 00:56:50,115 The change happened at CalArts. 1186 00:56:50,198 --> 00:56:53,118 So when your teacher comes in and he looks depressed, 1187 00:56:53,201 --> 00:56:55,745 and he goes, "I've been at Disney for 15 years 1188 00:56:55,829 --> 00:56:57,580 and they just let me go." 1189 00:56:57,664 --> 00:57:02,085 That has a profound effect on everybody in school. 1190 00:57:02,168 --> 00:57:05,255 And you started seeing that story happen. 1191 00:57:05,338 --> 00:57:07,924 And as a student you go, "I love the medium 1192 00:57:08,007 --> 00:57:12,303 and I love the craft, but the people who are teaching me, 1193 00:57:12,387 --> 00:57:14,764 who are amazing, who have been at Disney 1194 00:57:14,848 --> 00:57:19,769 and worked on all these landmark movies, they're getting let go. 1195 00:57:19,853 --> 00:57:21,312 What chance do I have?" 1196 00:57:21,396 --> 00:57:24,774 So I love you art form, I love your craft, 1197 00:57:24,858 --> 00:57:26,609 but we can't be together. 1198 00:57:26,693 --> 00:57:28,444 I get a job. 1199 00:57:28,528 --> 00:57:31,948 For a lot of us, I think what the question became was, 1200 00:57:32,031 --> 00:57:33,283 all right. 1201 00:57:33,366 --> 00:57:36,119 Did I get into animation because I love to draw 1202 00:57:36,202 --> 00:57:37,954 or did I get into animation because I 1203 00:57:38,037 --> 00:57:39,956 love to make things move? 1204 00:57:40,039 --> 00:57:44,294 And it almost became that basic because if you got into it just 1205 00:57:44,377 --> 00:57:47,297 to make things move and come alive, well then, 1206 00:57:47,380 --> 00:57:50,300 you could adapt probably and become a computer animator. 1207 00:57:50,383 --> 00:57:53,469 And go down that road, and get retrained, and go maybe work 1208 00:57:53,553 --> 00:57:55,305 at Pixar or some other studio. 1209 00:57:55,388 --> 00:57:59,017 But what we did, this hand-crafted 2D 1210 00:57:59,100 --> 00:58:01,644 animation was now a dinosaur. 1211 00:58:01,728 --> 00:58:05,190 Basically, we were being told all the skills that we've 1212 00:58:05,273 --> 00:58:11,154 been asking you to develop and become top tier at, 1213 00:58:11,237 --> 00:58:13,156 we don't need them anymore. 1214 00:58:13,239 --> 00:58:14,407 You need to go away. 1215 00:58:21,289 --> 00:58:23,666 Thankfully, I had already directed Mulan 1216 00:58:23,750 --> 00:58:27,378 and I had this new path of, OK, well, 1217 00:58:27,462 --> 00:58:30,173 if I stay away from 2D animation in general 1218 00:58:30,256 --> 00:58:33,051 but I just direct, I could direct CG. 1219 00:58:33,134 --> 00:58:34,510 I could direct 2D. 1220 00:58:34,594 --> 00:58:37,347 As a director, it gave me a lot more flexibility. 1221 00:58:37,430 --> 00:58:39,849 So I just tried to go the path of creating 1222 00:58:39,933 --> 00:58:42,518 stories, and scripts, and producing, and directing. 1223 00:58:42,602 --> 00:58:44,062 Eventually, I moved up North. 1224 00:58:44,145 --> 00:58:48,858 I moved up to Pixar and worked with the team on Toy Story 2, 1225 00:58:48,942 --> 00:58:53,905 and followed that with Monsters Inc. But since that time, 1226 00:58:53,988 --> 00:58:56,532 animation has been totally changed. 1227 00:58:56,616 --> 00:59:00,036 Traditional hand-drawn animation has been regretfully 1228 00:59:00,119 --> 00:59:01,579 pushed to the sidelines. 1229 00:59:01,663 --> 00:59:02,580 It's not gone. 1230 00:59:02,664 --> 00:59:04,249 It's not dead. 1231 00:59:04,332 --> 00:59:05,708 I'm not a pessimist. 1232 00:59:05,792 --> 00:59:08,878 Hand-drawn animation will always be with us. 1233 00:59:08,962 --> 00:59:10,421 It'll be back one day. 1234 00:59:10,505 --> 00:59:14,550 Audiences will discover it the same way they discovered CGI, 1235 00:59:14,634 --> 00:59:16,886 and we're going to have hand-drawn animated films 1236 00:59:16,970 --> 00:59:17,720 again. 1237 00:59:17,804 --> 00:59:18,721 You know why? 1238 00:59:18,805 --> 00:59:21,057 Because animators love it. 1239 00:59:21,140 --> 00:59:23,226 Audiences love it. 1240 00:59:23,309 --> 00:59:27,730 We all love hand-drawn traditional animation. 1241 00:59:27,814 --> 00:59:30,733 WEN: Traditional 2D animators are continuing 1242 00:59:30,817 --> 00:59:33,403 to find ways to use their skills to tell 1243 00:59:33,486 --> 00:59:39,409 stories, and even add the human touch to computer animation. 1244 00:59:39,492 --> 00:59:42,578 Well, now we know now, historically looking back, 1245 00:59:42,662 --> 00:59:44,247 they had great storytellers. 1246 00:59:44,330 --> 00:59:46,791 They were all trained in Disney anyway 1247 00:59:46,874 --> 00:59:48,293 but their stories were great. 1248 00:59:48,376 --> 00:59:49,919 They knew how to make really great stories. 1249 00:59:50,003 --> 00:59:54,757 It just gives me so much more respect for that medium 1250 00:59:54,841 --> 00:59:58,803 because I'm starting with a CG character, which is already 1251 00:59:58,886 --> 01:00:01,931 more or less on model and I'm just kind 1252 01:00:02,015 --> 01:00:03,266 of manipulating it from there. 1253 01:00:03,349 --> 01:00:04,767 They're starting with a blank piece of paper 1254 01:00:04,851 --> 01:00:06,436 and creating something that's on model, 1255 01:00:06,519 --> 01:00:08,438 and then turning it, and then evolving it, 1256 01:00:08,521 --> 01:00:10,606 and then making it expressive. 1257 01:00:10,690 --> 01:00:15,486 And that sort of discipline just blows my mind. 1258 01:00:15,570 --> 01:00:18,448 And so I find myself constantly returning 1259 01:00:18,531 --> 01:00:20,325 to drawing because I've always loved to draw, 1260 01:00:20,408 --> 01:00:23,619 but wanting to go deeper and wanting to learn 1261 01:00:23,703 --> 01:00:25,121 to keep a character on model. 1262 01:00:25,204 --> 01:00:27,290 And know what are the rules of appeal? 1263 01:00:27,373 --> 01:00:31,127 I always tell people Bambi is not a real deer, 1264 01:00:31,210 --> 01:00:33,463 but he's a very believable deer. 1265 01:00:33,546 --> 01:00:37,633 You believe his situation, you believe his story. 1266 01:00:37,717 --> 01:00:41,637 The idea of believability versus just duplicating reality, 1267 01:00:41,721 --> 01:00:43,973 and that's a subtle difference, but there 1268 01:00:44,057 --> 01:00:44,974 is a difference there. 1269 01:00:45,058 --> 01:00:47,643 We hit a glass ceiling. 1270 01:00:47,727 --> 01:00:54,817 When everything is digital and everything is dimensional, 1271 01:00:54,901 --> 01:00:57,487 how do you make something look different? 1272 01:00:57,570 --> 01:01:01,491 Go back to the earlier style. 1273 01:01:01,574 --> 01:01:04,160 Everything old is new again. 1274 01:01:04,243 --> 01:01:07,830 That's what Lauren McMullen did with her very ingenious short, 1275 01:01:07,914 --> 01:01:09,207 get a horse. 1276 01:01:09,290 --> 01:01:13,503 That's what the Disney studio did with the movie Enchanted. 1277 01:01:13,586 --> 01:01:17,507 And they hired a former Disney animator, James Baxter, 1278 01:01:17,590 --> 01:01:20,843 to animate the opening segment of that movie. 1279 01:01:20,927 --> 01:01:24,514 And to do so, he hired other ex-Disney animators 1280 01:01:24,597 --> 01:01:28,059 and a few guys who were working freelance on the side 1281 01:01:28,142 --> 01:01:32,021 because they were the only ones who could produce that quality 1282 01:01:32,105 --> 01:01:33,731 of hand-drawn animation. 1283 01:01:33,815 --> 01:01:39,529 These artisans are now folk heroes 1284 01:01:39,612 --> 01:01:42,365 to a generation of young animators 1285 01:01:42,448 --> 01:01:45,535 who never learned that technique, 1286 01:01:45,618 --> 01:01:48,204 and never acquired those skills. 1287 01:01:48,287 --> 01:01:51,374 And if anything, I think 2D animation 1288 01:01:51,457 --> 01:01:53,876 has really freed us a lot more. 1289 01:01:53,960 --> 01:01:56,379 It has really pushed us to the next level. 1290 01:01:56,462 --> 01:01:59,382 We learned this from Glen Keane on Rapunzel. 1291 01:01:59,465 --> 01:02:02,718 He would sit and look at the CG work 1292 01:02:02,802 --> 01:02:05,263 being done, and pause on frames and draw 1293 01:02:05,346 --> 01:02:07,890 over to emphasize poses. 1294 01:02:07,974 --> 01:02:12,228 The elevation for me at Disney of CG animation 1295 01:02:12,311 --> 01:02:14,397 took a huge jump for me in Tangled 1296 01:02:14,480 --> 01:02:17,400 when Glen started taking CG animators 1297 01:02:17,483 --> 01:02:20,236 and really pushing 2D principles back into it. 1298 01:02:20,319 --> 01:02:22,405 Break it to make it look, feel right. 1299 01:02:22,488 --> 01:02:24,407 Don't worry about it being technically right. 1300 01:02:24,490 --> 01:02:25,575 Make it feel right. 1301 01:02:25,658 --> 01:02:27,743 And we picked that up on Inside Out, 1302 01:02:27,827 --> 01:02:29,454 and we've done it on every film since. 1303 01:02:29,537 --> 01:02:32,415 I know that Frozen gets a lot of the accolades 1304 01:02:32,498 --> 01:02:35,793 as far as the rebirth of Disney feature animation. 1305 01:02:35,877 --> 01:02:40,256 But for me, Tangled was the film where I was like, oh my God. 1306 01:02:40,339 --> 01:02:42,592 It felt like it really set the bar higher. 1307 01:02:42,675 --> 01:02:44,594 And we saw that and we're like, "OK, that's what 1308 01:02:44,677 --> 01:02:45,928 we're aiming towards now. 1309 01:02:46,012 --> 01:02:46,971 That is just beautiful." 1310 01:02:47,054 --> 01:02:49,098 Well, whether you are doing it with a computer 1311 01:02:49,182 --> 01:02:53,311 or we're doing it with a pencil, it doesn't matter. 1312 01:02:53,394 --> 01:02:57,106 It's about taking what's inside and showing it to other people. 1313 01:02:57,190 --> 01:03:01,611 It's the gift that we each have that God's given us 1314 01:03:01,694 --> 01:03:05,281 that we are trying to translate, to share, to give it 1315 01:03:05,364 --> 01:03:07,283 to somebody else to appreciate. 1316 01:03:07,366 --> 01:03:12,330 So I thought, all right, I think I know what drawing is. 1317 01:03:12,413 --> 01:03:15,625 When I draw, I watch the line I make. 1318 01:03:15,708 --> 01:03:17,126 And I started to do that. 1319 01:03:17,210 --> 01:03:19,629 And I thought, I'm just going to watch what I do. 1320 01:03:19,712 --> 01:03:22,840 I started making a line of drawing of a character. 1321 01:03:22,924 --> 01:03:27,470 And as I drew, I realized I wasn't looking at the line. 1322 01:03:27,553 --> 01:03:30,973 You don't look at the line you're making. 1323 01:03:31,057 --> 01:03:33,809 So I realized I was always looking to the left 1324 01:03:33,893 --> 01:03:35,645 or to the right of the line. 1325 01:03:35,728 --> 01:03:38,147 And I realized, the line you're making 1326 01:03:38,231 --> 01:03:42,485 is you're defining the reality that's between the lines. 1327 01:03:42,568 --> 01:03:44,320 That's what's real. 1328 01:03:44,403 --> 01:03:46,656 And that CG was doing the same thing. 1329 01:03:46,739 --> 01:03:51,661 It was shading that character that's between those lines, 1330 01:03:51,744 --> 01:03:54,664 but it was about the existence of that character. 1331 01:03:54,747 --> 01:03:57,708 And so I realized there's really no difference. 1332 01:03:57,792 --> 01:04:01,587 We are all living in the skin of the characters that we create. 1333 01:04:05,925 --> 01:04:08,678 WEN: Now we've come full circle, with technology 1334 01:04:08,761 --> 01:04:12,682 making it easier than ever to create hand-drawn animation. 1335 01:04:12,765 --> 01:04:18,229 And this is bringing in a whole new generation of 2D animators. 1336 01:04:18,312 --> 01:04:21,566 I remember when I was a freshman, the first teacher I 1337 01:04:21,649 --> 01:04:24,569 ever had, the first lecture he ever gave us was 1338 01:04:24,652 --> 01:04:26,696 he dimmed the lights ominously. 1339 01:04:26,779 --> 01:04:28,698 And he gathered us all together and said, 1340 01:04:28,781 --> 01:04:30,741 "2D animation is dying. 1341 01:04:30,825 --> 01:04:33,077 This is a candle that is dwindling. 1342 01:04:33,160 --> 01:04:35,871 It is in the middle of a howling storm of commerce, 1343 01:04:35,955 --> 01:04:39,083 and it is up to you to protect and carry this flame 1344 01:04:39,166 --> 01:04:40,376 to the next generation. 1345 01:04:40,459 --> 01:04:41,919 And if you don't, animation is dead 1346 01:04:42,003 --> 01:04:44,213 and you're all going to be delivering my pizza." 1347 01:04:44,297 --> 01:04:46,882 This is how my education began. 1348 01:04:46,966 --> 01:04:50,219 Now, I in retrospect, find that metaphor 1349 01:04:50,303 --> 01:04:52,054 to be a bit hyperbolic. 1350 01:04:52,138 --> 01:04:56,058 My personal perspective is that you can't kill art. 1351 01:04:56,142 --> 01:04:58,728 You can't kill an art form. 1352 01:04:58,811 --> 01:05:03,232 An art form grows and evolves with the culture it's in. 1353 01:05:03,316 --> 01:05:09,280 So even though Disney, hand-drawn, feature length 1354 01:05:09,363 --> 01:05:14,619 films, that specific world is currently non-existent, 1355 01:05:14,702 --> 01:05:19,123 2D animation is not just Disney hand-drawn 1356 01:05:19,206 --> 01:05:20,291 feature length films. 1357 01:05:20,374 --> 01:05:21,584 I think there's an irony once again 1358 01:05:21,667 --> 01:05:25,421 because I think the thing that sent 1359 01:05:25,504 --> 01:05:27,089 animation away is technology. 1360 01:05:27,173 --> 01:05:29,592 The advancement of technology and the ability 1361 01:05:29,675 --> 01:05:30,926 to do these CG animated films. 1362 01:05:31,010 --> 01:05:32,470 But I think the thing that's going 1363 01:05:32,553 --> 01:05:34,597 to bring it back is technology. 1364 01:05:34,680 --> 01:05:37,808 Technology advancing for us to do the ways 1365 01:05:37,892 --> 01:05:39,435 that we distribute content. 1366 01:05:39,518 --> 01:05:43,481 And plus, the ways to create 2D animated films, the software, 1367 01:05:43,564 --> 01:05:47,276 whether you do it digitally or if you want to do it on paper. 1368 01:05:47,360 --> 01:05:49,612 It's still shooting it. 1369 01:05:49,695 --> 01:05:54,617 There's ways of creating it quicker and cheaper. 1370 01:05:54,700 --> 01:05:56,619 So some of the things that we may have been 1371 01:05:56,702 --> 01:05:59,622 prohibitive in the past from a cost standpoint really 1372 01:05:59,705 --> 01:06:00,790 don't exist anymore. 1373 01:06:00,873 --> 01:06:02,792 The African saying, "They buried us 1374 01:06:02,875 --> 01:06:06,796 but they didn't know we were seeds." 1375 01:06:06,879 --> 01:06:08,964 That's what happened to 2D animation. 1376 01:06:09,048 --> 01:06:11,967 I think everybody thought it was done 1377 01:06:12,051 --> 01:06:15,846 and it kept growing in different parts of the world, 1378 01:06:15,930 --> 01:06:17,640 especially in Europe and Japan. 1379 01:06:17,723 --> 01:06:19,308 It kept growing and it kept growing. 1380 01:06:19,392 --> 01:06:22,812 And the whole generation of people who grew up with it 1381 01:06:22,895 --> 01:06:28,484 and loved it willed it back and it slowly started rising again. 1382 01:06:28,567 --> 01:06:32,655 And now, Netflix is spending real money on a 2D feature 1383 01:06:32,738 --> 01:06:34,323 with Sergio Pablos. 1384 01:06:34,407 --> 01:06:38,327 Who would have thought a Spaniard from CalArts 1385 01:06:38,411 --> 01:06:42,206 would potentially save feature animation with his studio? 1386 01:06:42,289 --> 01:06:46,335 When we had an attempt at reviving 2D animation, 1387 01:06:46,419 --> 01:06:48,003 we just kept looking back. 1388 01:06:48,087 --> 01:06:52,007 We just kept asking audiences, "Have you been missing these?" 1389 01:06:52,091 --> 01:06:55,344 And audiences said, "We're all good on princesses 1390 01:06:55,428 --> 01:06:56,679 and singing animals. Thank you. 1391 01:06:56,762 --> 01:06:57,680 We're fine. 1392 01:06:57,763 --> 01:06:59,181 So we don't need that anymore." 1393 01:06:59,265 --> 01:07:01,183 So instead of saying, "What else can we give them?" 1394 01:07:01,267 --> 01:07:03,853 Then they just said, "Oh, I guess they want 3D 1395 01:07:03,936 --> 01:07:05,354 and that's what we--" 1396 01:07:05,438 --> 01:07:11,861 So we never tried anything else and I thought someone should. 1397 01:07:11,944 --> 01:07:16,866 And it was many people resentful at Disney 1398 01:07:16,949 --> 01:07:19,201 because we all felt if someone should, it should be them. 1399 01:07:19,285 --> 01:07:21,036 They made the medium what it is today. 1400 01:07:21,120 --> 01:07:23,372 So they should be doing something about it. 1401 01:07:23,456 --> 01:07:27,209 And then one day I just looked at myself in the mirror 1402 01:07:27,293 --> 01:07:31,046 and I realized I'm one of the few people who 1403 01:07:31,130 --> 01:07:34,717 got to work in 2D animation professionally 1404 01:07:34,800 --> 01:07:36,385 and I had my own studio. 1405 01:07:36,469 --> 01:07:39,430 So how am I any less to blame than Disney for not doing 1406 01:07:39,513 --> 01:07:40,890 something about it, right? 1407 01:07:40,973 --> 01:07:45,728 So I said, "Well, at least let's give it a try." 1408 01:07:45,811 --> 01:07:51,066 One of the things that 2D was held back from was 1409 01:07:51,150 --> 01:07:56,405 as the filmmaking advanced, and you've got real dynamic live 1410 01:07:56,489 --> 01:08:00,075 action filmmakers, those ideas weren't necessarily translated 1411 01:08:00,159 --> 01:08:01,911 in the hand-drawn medium. 1412 01:08:01,994 --> 01:08:03,412 But now, with the help of technology, 1413 01:08:03,496 --> 01:08:06,248 now we can get more immersive in our storytelling. 1414 01:08:06,332 --> 01:08:09,084 Klaus is pretty successful at that, I think. 1415 01:08:09,168 --> 01:08:13,923 Adding elements that really sort of sweeten the palate when you 1416 01:08:14,006 --> 01:08:16,591 can actually really play space, and dimension, 1417 01:08:16,675 --> 01:08:19,261 and add atmosphere, and shadow techniques, 1418 01:08:19,345 --> 01:08:21,930 and shading and stuff like that, that actually gives 1419 01:08:22,014 --> 01:08:24,265 2D characters a 3D dimension. 1420 01:08:24,350 --> 01:08:26,435 It had a magical feel to it. 1421 01:08:26,519 --> 01:08:28,103 It was really fun to look at. 1422 01:08:28,187 --> 01:08:33,776 So however we get there, it's just the organic feeling when 1423 01:08:33,859 --> 01:08:38,823 you animate a scene and you see just I don't want 1424 01:08:38,906 --> 01:08:40,950 to say imperfections, but there are 1425 01:08:41,033 --> 01:08:42,952 shifts and changes of realness. 1426 01:08:43,035 --> 01:08:46,455 You look at any movie, beautiful 2D movie, 1427 01:08:46,538 --> 01:08:50,960 it has a spark in it that's just a little different. 1428 01:08:51,042 --> 01:08:55,130 We did this two-minute test proof of concept where we 1429 01:08:55,214 --> 01:08:57,966 basically was meant to convince investors 1430 01:08:58,050 --> 01:08:59,676 to put money into the film. 1431 01:08:59,760 --> 01:09:01,303 The great thing about that was because it 1432 01:09:01,386 --> 01:09:03,346 looked like it had volumetric lighting, 1433 01:09:03,430 --> 01:09:04,807 people assumed it was CGI. 1434 01:09:04,890 --> 01:09:06,684 And I never pitched it as a 2D film. 1435 01:09:06,767 --> 01:09:08,477 I just said this is a film. 1436 01:09:08,560 --> 01:09:10,979 We made that conversation go away. 1437 01:09:11,063 --> 01:09:14,524 All the rejection just disappeared. 1438 01:09:14,608 --> 01:09:18,654 What was surprising as we were putting the film together 1439 01:09:18,737 --> 01:09:21,657 and hiring talent, I started calling 1440 01:09:21,740 --> 01:09:24,827 of course, all the old guard. 1441 01:09:24,910 --> 01:09:26,662 Get out of retirement. 1442 01:09:26,745 --> 01:09:28,997 Whatever you're doing, we need you. 1443 01:09:29,081 --> 01:09:31,709 Some did, some of course, had moved on. 1444 01:09:31,792 --> 01:09:34,002 And there was a big question mark about, 1445 01:09:34,086 --> 01:09:36,671 can we actually get enough people to be able to animate 1446 01:09:36,755 --> 01:09:39,174 at this level on a film today? 1447 01:09:39,258 --> 01:09:43,345 And that's when the new generation started coming up. 1448 01:09:43,429 --> 01:09:47,182 Kids right out of school, maybe they only work in one film. 1449 01:09:47,265 --> 01:09:50,019 And they had seen that piece which 1450 01:09:50,102 --> 01:09:51,562 was not meant for recruiting, but it 1451 01:09:51,645 --> 01:09:53,689 was a best recruitment tool. 1452 01:09:53,772 --> 01:09:57,192 People would say, "I will relocate. 1453 01:09:57,276 --> 01:09:59,862 I will move my family to work on that." 1454 01:09:59,945 --> 01:10:00,988 And they did. 1455 01:10:03,782 --> 01:10:04,825 Hello. 1456 01:10:10,122 --> 01:10:11,206 Yeah. 1457 01:10:11,290 --> 01:10:15,252 It's going to take nothing short of a miracle. 1458 01:10:15,336 --> 01:10:19,381 Just looking at the crew of Klaus is really interesting. 1459 01:10:19,465 --> 01:10:23,552 Apart from a couple of outliers, lunatics 1460 01:10:23,636 --> 01:10:27,556 like Matt Williams and Andrew Chesworth who are in their 30s. 1461 01:10:27,640 --> 01:10:32,061 It's basically a crew of you're under 26 or you're over 50. 1462 01:10:32,144 --> 01:10:35,773 And there's this big gap in the middle where 1463 01:10:35,856 --> 01:10:37,232 everyone went to go do CG. 1464 01:10:37,316 --> 01:10:39,068 But there's all these kids which are 1465 01:10:39,151 --> 01:10:41,070 under like 26 or something who are 1466 01:10:41,153 --> 01:10:43,072 just insane about this stuff. 1467 01:10:43,155 --> 01:10:48,410 And like me, like many of us, they got hooked on this drug 1468 01:10:48,494 --> 01:10:51,580 and it's a powerful drug, hand-drawn animation. 1469 01:10:51,664 --> 01:10:54,250 And animators out there, hand-drawn animators that are 1470 01:10:54,333 --> 01:10:56,794 being born now watching that movie for the first time 1471 01:10:56,877 --> 01:10:58,754 and wanting to jump into this medium and say, 1472 01:10:58,837 --> 01:11:01,298 "Hey, I saw 101 Dalmatians. 1473 01:11:01,382 --> 01:11:02,591 Wow, blow my mind." 1474 01:11:02,675 --> 01:11:04,593 I think that there's artists out there that, "Yeah, 1475 01:11:04,677 --> 01:11:07,930 3D is really great, but this hand-drawn stuff, this 1476 01:11:08,013 --> 01:11:09,431 is not that. 1477 01:11:09,515 --> 01:11:11,100 This is not the 3D stuff. 1478 01:11:11,183 --> 01:11:12,643 Those performances are really cool 1479 01:11:12,726 --> 01:11:14,103 and I want to learn this medium." 1480 01:11:14,186 --> 01:11:17,439 I grew up to work on Masters of the Universe. 1481 01:11:17,523 --> 01:11:21,944 So all that time I spent as a kid watching Masters Universe, 1482 01:11:22,027 --> 01:11:23,487 and not always watching it as a fan. 1483 01:11:23,570 --> 01:11:26,281 Sometimes hate watching and be like, Orko. 1484 01:11:26,365 --> 01:11:28,617 All the time I spent watching it and all 1485 01:11:28,701 --> 01:11:30,494 the time my parents were like, "Why don't 1486 01:11:30,577 --> 01:11:31,620 you go out and do something? 1487 01:11:31,704 --> 01:11:32,788 Stop watching these cartoons. 1488 01:11:32,871 --> 01:11:34,623 This is a waste of your time." 1489 01:11:34,707 --> 01:11:35,666 I love my parents to death. 1490 01:11:35,749 --> 01:11:37,292 They were wrong. 1491 01:11:37,376 --> 01:11:39,795 Thank God I put in the work when I did because when I grew up, 1492 01:11:39,878 --> 01:11:42,965 somebody was like, "Would you like to take over Eternia? 1493 01:11:43,048 --> 01:11:45,300 Would you like to put words in the mouth of Cringer? 1494 01:11:45,384 --> 01:11:46,802 I was like, "Words and more. 1495 01:11:46,885 --> 01:11:47,803 Let me at it." 1496 01:11:47,886 --> 01:11:50,973 And so that came from a childhood 1497 01:11:51,056 --> 01:11:52,516 growing up with cartoons. 1498 01:11:52,599 --> 01:11:55,477 I feel like that love of the medium, that acknowledgment 1499 01:11:55,561 --> 01:11:59,982 of a profound impact it had on a whole generation 1500 01:12:00,065 --> 01:12:01,984 of not only artists, but kids who 1501 01:12:02,067 --> 01:12:04,319 grew up loving these movies. 1502 01:12:04,403 --> 01:12:06,488 These movies that changed people's lives. 1503 01:12:06,572 --> 01:12:07,990 They changed their dreams. 1504 01:12:08,073 --> 01:12:12,661 They literally formed their view of the world, is now, 1505 01:12:12,745 --> 01:12:14,163 you're seeing the seeds grow. 1506 01:12:14,246 --> 01:12:16,040 And now, you're seeing all these different trees all over 1507 01:12:16,123 --> 01:12:18,500 the world blossoming with that. 1508 01:12:18,584 --> 01:12:21,170 And I don't even think people who made those movies back then 1509 01:12:21,253 --> 01:12:26,050 had any idea how endless these movies were going to be, 1510 01:12:26,133 --> 01:12:29,678 how profound the impact was going to be on these things. 1511 01:12:29,762 --> 01:12:33,015 It's an amazing time where we're now looking at these things 1512 01:12:33,098 --> 01:12:35,184 in a whole different way. 1513 01:12:35,267 --> 01:12:39,188 Every university in a major city now 1514 01:12:39,271 --> 01:12:43,025 has a course on how to do animation, which is insane. 1515 01:12:43,108 --> 01:12:44,359 When I was getting into animation, 1516 01:12:44,443 --> 01:12:47,529 there was one in the UK where you could go learn 1517 01:12:47,613 --> 01:12:49,364 to do animation and a couple in the United 1518 01:12:49,448 --> 01:12:50,866 States that was just like, "That's 1519 01:12:50,949 --> 01:12:52,201 where you go to do animation." 1520 01:12:52,284 --> 01:12:54,536 Every university now has some little thing 1521 01:12:54,620 --> 01:12:55,537 where you go do animation. 1522 01:12:55,621 --> 01:12:58,207 So many of my students are coming in 1523 01:12:58,290 --> 01:13:00,876 because they grew up with Lion King, Beauty and the Beast, 1524 01:13:00,959 --> 01:13:02,044 and Aladdin. 1525 01:13:02,127 --> 01:13:03,212 All these films that I worked on. 1526 01:13:03,295 --> 01:13:05,714 They are adamant about wanting to be 1527 01:13:05,798 --> 01:13:07,716 2D animators just like I was. 1528 01:13:07,800 --> 01:13:10,385 And look at the stuff that's coming out of Europe and Japan, 1529 01:13:10,469 --> 01:13:13,222 and there's still the great stuff over there. 1530 01:13:13,305 --> 01:13:15,724 But I feel like the mainstream high end 1531 01:13:15,808 --> 01:13:23,065 you broad appeal feature animation in traditional needs 1532 01:13:23,148 --> 01:13:24,066 to come back. 1533 01:13:24,149 --> 01:13:25,609 It doesn't need to take over. 1534 01:13:25,692 --> 01:13:26,902 That's not what I'm saying. 1535 01:13:26,985 --> 01:13:29,571 It just needs to have a place. 1536 01:13:29,655 --> 01:13:34,576 It's a way of registering something inside of me 1537 01:13:34,660 --> 01:13:37,913 that I almost can't even control. 1538 01:13:37,996 --> 01:13:42,251 That it comes out in the way I put the line on the paper. 1539 01:13:42,334 --> 01:13:45,420 I think of it as a seismograph of your soul 1540 01:13:45,504 --> 01:13:48,757 is this energy that you draw with. 1541 01:13:48,841 --> 01:13:50,968 And I feel like there is something 1542 01:13:51,051 --> 01:13:54,096 that we are communicating actually in the way 1543 01:13:54,179 --> 01:13:55,764 you put the line down. 1544 01:13:55,848 --> 01:14:00,102 My son Max, as we were working on Duet at one 1545 01:14:00,185 --> 01:14:02,771 point, which was hand drawn. 1546 01:14:02,855 --> 01:14:07,484 He said, "Dad, do you realize every line you make 1547 01:14:07,568 --> 01:14:10,279 is the first time and the last time 1548 01:14:10,362 --> 01:14:13,448 that that stroke will ever be made in the history of time. 1549 01:14:13,532 --> 01:14:17,119 There will never be another line like that line." 1550 01:14:17,202 --> 01:14:20,456 And we learned that because as we would do that, 1551 01:14:20,539 --> 01:14:25,002 we took a look at a line and it was like a field 1552 01:14:25,085 --> 01:14:26,962 of graphite Stardust. 1553 01:14:27,045 --> 01:14:29,464 That it was different every stroke. 1554 01:14:29,548 --> 01:14:34,636 It was a revelation to me of the importance of line and energy, 1555 01:14:34,720 --> 01:14:40,642 and that little film allowed me to communicate how I felt 1556 01:14:40,726 --> 01:14:45,480 about little boy, a little girl, growing up through the drawing. 1557 01:14:45,564 --> 01:14:50,152 And then Kobe saw that and when he asked me to animate 1558 01:14:50,235 --> 01:14:53,989 his letter to basketball, Dear Basketball, 1559 01:14:54,072 --> 01:14:56,658 he said, "But it's got to be hand-drawn. 1560 01:14:56,742 --> 01:14:58,160 There's this soul to it. 1561 01:14:58,243 --> 01:14:59,703 There's this touch." 1562 01:14:59,786 --> 01:15:03,207 And all the things that I felt, he was saying back to me. 1563 01:15:03,290 --> 01:15:04,833 And was like, "Yeah, we got to do this." 1564 01:15:04,917 --> 01:15:09,338 We won an Academy Award in 2018, which was an experience 1565 01:15:09,421 --> 01:15:11,173 I'll never forget. 1566 01:15:11,256 --> 01:15:15,010 PRESENTER: And the Oscar goes to Dear Basketball, 1567 01:15:15,093 --> 01:15:16,762 Glen Keane and Kobe. 1568 01:15:19,598 --> 01:15:23,560 Whatever form your dream may take, 1569 01:15:23,644 --> 01:15:27,189 it's through passion and perseverance 1570 01:15:27,272 --> 01:15:31,693 that the impossible is possible. 1571 01:15:31,777 --> 01:15:37,032 WEN: So what lies ahead in the future for animation? 1572 01:15:37,115 --> 01:15:39,368 We are in a unique moment right now, 1573 01:15:39,451 --> 01:15:41,370 I think, in the history of animation. 1574 01:15:41,453 --> 01:15:46,041 There is a enormous boom happening right now and coming. 1575 01:15:46,124 --> 01:15:49,044 I would say that there has literally never been a better 1576 01:15:49,127 --> 01:15:51,880 time in the history of the world to pitch an animated TV 1577 01:15:51,964 --> 01:15:53,382 show than right now. 1578 01:15:53,465 --> 01:15:55,550 What's interesting to me about television animation 1579 01:15:55,634 --> 01:15:58,554 is it's the one place now where 2D animation is 1580 01:15:58,637 --> 01:16:00,764 still very much alive and well. 1581 01:16:00,847 --> 01:16:03,558 And not only alive and well, but preferred. 1582 01:16:03,642 --> 01:16:05,894 The hunger for animation is red hot 1583 01:16:05,978 --> 01:16:08,438 and the competition among studios is red hot. 1584 01:16:08,522 --> 01:16:11,066 And whenever there's a lot of studios in competition, 1585 01:16:11,149 --> 01:16:13,068 that's an exciting time for creators. 1586 01:16:13,151 --> 01:16:14,403 It's an exciting time for artists 1587 01:16:14,486 --> 01:16:16,238 because it means there's a lot of work 1588 01:16:16,321 --> 01:16:18,615 and it means there's enormous opportunity. 1589 01:16:18,699 --> 01:16:22,077 An amazing new world of 2D animation 1590 01:16:22,160 --> 01:16:25,247 is happening right now and I haven't 1591 01:16:25,330 --> 01:16:27,249 been busier in my whole life I think, 1592 01:16:27,332 --> 01:16:29,918 than I am right now at age 53. 1593 01:16:30,002 --> 01:16:32,587 I'm really excited about the future of animation 1594 01:16:32,671 --> 01:16:38,093 as it becomes easier to find more and more diverse 1595 01:16:38,176 --> 01:16:39,594 influences. 1596 01:16:39,678 --> 01:16:42,597 I feel like I was part of the first generation to grow up 1597 01:16:42,681 --> 01:16:47,436 with anime really easily accessible, and web comics 1598 01:16:47,519 --> 01:16:50,105 really accessible, which definitely influenced 1599 01:16:50,188 --> 01:16:52,274 me and my contemporaries. 1600 01:16:52,357 --> 01:16:55,110 And I think the next generation has even 1601 01:16:55,193 --> 01:16:57,487 more tools at their disposal. 1602 01:16:57,571 --> 01:17:00,115 There's enough small commercial houses. 1603 01:17:00,198 --> 01:17:02,451 There's enough video games that are embracing 1604 01:17:02,534 --> 01:17:04,494 2D animation like Cuphead and all 1605 01:17:04,578 --> 01:17:07,831 these amazing indie game studios that 1606 01:17:07,914 --> 01:17:09,291 said, "Is 2D animation dead? 1607 01:17:09,374 --> 01:17:10,625 We don't care. We love it. 1608 01:17:10,709 --> 01:17:12,002 We're going to bring it back." 1609 01:17:12,085 --> 01:17:15,005 I think accessibility is going to be the big changing 1610 01:17:15,088 --> 01:17:16,298 factor in animation. 1611 01:17:16,381 --> 01:17:17,632 I mean, I think back to when I was a kid, 1612 01:17:17,716 --> 01:17:20,302 there was no information at all. 1613 01:17:20,385 --> 01:17:22,804 I mean, you could go to the library and maybe find, 1614 01:17:22,888 --> 01:17:25,640 maybe find a book on animation but that was it. 1615 01:17:25,724 --> 01:17:28,143 And everything else was just a mystery. 1616 01:17:28,226 --> 01:17:30,979 And then here comes YouTube which suddenly, 1617 01:17:31,063 --> 01:17:32,147 it's a little more accessible. 1618 01:17:32,230 --> 01:17:33,482 And now there are apps. 1619 01:17:33,565 --> 01:17:35,150 It will always have 2D animation with us. 1620 01:17:35,233 --> 01:17:38,487 As long as there's a child out there who watches a cartoon, 1621 01:17:38,570 --> 01:17:41,031 who takes a pencil and a pen to a piece of paper, 1622 01:17:41,114 --> 01:17:42,824 2D animation will always exist. 1623 01:17:42,908 --> 01:17:46,495 It's now in the domain of the common man. 1624 01:17:46,578 --> 01:17:49,498 When Disney was popularizing it throughout the '40s and '50s, 1625 01:17:49,581 --> 01:17:50,832 only gods could do that. 1626 01:17:50,916 --> 01:17:53,668 Now, you got a kid at home doing it on TikTok. 1627 01:17:53,752 --> 01:17:56,338 You got a kid at home doing it on Instagram and stuff. 1628 01:17:56,421 --> 01:17:59,007 So 2D animation will be with us forever. 1629 01:17:59,091 --> 01:18:03,387 But it really comes down to is that the level of artistry 1630 01:18:03,470 --> 01:18:07,182 was so high that these guys did under the leadership 1631 01:18:07,265 --> 01:18:08,683 of Walt Disney. 1632 01:18:08,767 --> 01:18:10,727 That when you do something so good, it's for the ages 1633 01:18:10,811 --> 01:18:13,855 and it will keep inspiring people to do 1634 01:18:13,939 --> 01:18:15,524 great things in the future. 1635 01:18:15,607 --> 01:18:18,527 The last few years, we've seen hybrids 1636 01:18:18,610 --> 01:18:22,531 of documentary and animation. 1637 01:18:22,614 --> 01:18:25,701 Just last year, one film was nominated 1638 01:18:25,784 --> 01:18:31,206 in three separate categories, Best Animated Feature, Best 1639 01:18:31,289 --> 01:18:34,710 Documentary, and Best International Film, 1640 01:18:34,793 --> 01:18:40,215 and that was Flee, which told a dramatic true life story 1641 01:18:40,298 --> 01:18:42,259 using animation as its medium. 1642 01:18:42,342 --> 01:18:46,888 Animation, as people say over and over again, is not a genre. 1643 01:18:46,972 --> 01:18:49,099 It's a medium. 1644 01:18:49,182 --> 01:18:52,728 It's a medium in which you can tell any kind of story. 1645 01:18:52,811 --> 01:18:55,063 We're all communicating with pictures. 1646 01:18:55,147 --> 01:18:59,734 And the more you abstract your art direction, 1647 01:18:59,818 --> 01:19:03,447 you're dealing with drawing, even if you're still modeling, 1648 01:19:03,530 --> 01:19:07,451 and rigging, and using virtual puppets, 1649 01:19:07,534 --> 01:19:09,911 the more you abstract things and they start 1650 01:19:09,995 --> 01:19:12,622 to look less and less real and more and more caricatured 1651 01:19:12,706 --> 01:19:15,083 and stuff, you are dealing with all 1652 01:19:15,167 --> 01:19:18,587 of these lessons that have been learned tried and true 1653 01:19:18,670 --> 01:19:20,464 for the last 100 years. 1654 01:19:20,547 --> 01:19:21,923 Of like, "Oh, this works. 1655 01:19:22,007 --> 01:19:22,841 That doesn't." 1656 01:19:26,011 --> 01:19:28,930 WEN: Whether it is 2D hand-drawn animation, 1657 01:19:29,014 --> 01:19:33,768 computer-generated animation, or techniques we have yet to even 1658 01:19:33,852 --> 01:19:36,771 discover, one thing is certain. 1659 01:19:36,855 --> 01:19:42,944 Animation is by nature an incredibly human art form. 1660 01:19:43,028 --> 01:19:45,947 These are moving images that come directly 1661 01:19:46,031 --> 01:19:49,451 from the imagination of some of the most creative artists 1662 01:19:49,534 --> 01:19:53,288 and storytellers the world has ever seen. 1663 01:19:53,371 --> 01:19:57,667 Animation lets us communicate and connect with each other 1664 01:19:57,751 --> 01:20:01,463 in a unique way that is easy to take for granted. 1665 01:20:01,546 --> 01:20:04,966 But to me, it's pure magic. 1666 01:20:05,050 --> 01:20:08,553 [music playing] 1667 01:20:14,768 --> 01:20:17,312 So next time you're watching an animated film, 1668 01:20:17,395 --> 01:20:20,982 especially if it's hand-drawn, perhaps you'll take a moment 1669 01:20:21,066 --> 01:20:26,488 to appreciate the heart and soul that's poured into every frame. 1670 01:20:26,571 --> 01:20:28,156 [music playing] ready for you, Ming-Na. 1671 01:20:28,240 --> 01:20:29,074 Want to do a take? 1672 01:20:33,745 --> 01:20:34,579 Ready. 1673 01:20:43,588 --> 01:20:50,679 [paper rustling] 1674 01:20:50,762 --> 01:20:53,348 So what are you doing there, Tom? 1675 01:20:53,431 --> 01:20:54,558 Oh, hey Ming-Na. 1676 01:20:54,641 --> 01:20:56,726 I'm just animating you jumping. 1677 01:20:56,810 --> 01:20:59,187 I'm using the squash and stretch technique 1678 01:20:59,271 --> 01:21:01,189 to give you that jump illusion. 1679 01:21:01,273 --> 01:21:02,566 Interesting. 1680 01:21:02,649 --> 01:21:06,027 Well, that frame right there isn't very flattering. 1681 01:21:06,111 --> 01:21:06,862 Oh no, Ming-Na. 1682 01:21:06,945 --> 01:21:08,363 That's just a blur drawing. 1683 01:21:08,446 --> 01:21:10,073 So you only see it for one frame. 1684 01:21:10,156 --> 01:21:13,577 But when we put all the drawings together and we speed them up, 1685 01:21:13,660 --> 01:21:16,079 it'll feel like you're jumping up and down. 1686 01:21:16,162 --> 01:21:17,038 See. 1687 01:21:17,122 --> 01:21:17,872 Ah. 1688 01:21:17,956 --> 01:21:18,540 Now I see. 1689 01:21:18,623 --> 01:21:19,791 That's pretty cool. 1690 01:21:22,961 --> 01:21:23,545 OK, Ming-Na. 1691 01:21:23,628 --> 01:21:25,422 Rough animation is done. 1692 01:21:25,505 --> 01:21:28,717 Now it's time for clean up, but I need you 1693 01:21:28,800 --> 01:21:32,387 to stay really, really still. 1694 01:21:32,470 --> 01:21:35,557 Is-- is that pencil sharp? 1695 01:21:35,640 --> 01:21:38,059 No it's not too sharp. 1696 01:21:38,143 --> 01:21:39,060 All right. 1697 01:21:39,144 --> 01:21:40,562 So this is clean up line. 1698 01:21:40,645 --> 01:21:42,897 So you have to stay very still. 1699 01:21:42,981 --> 01:21:46,276 We also call this the final line. 1700 01:21:46,359 --> 01:21:48,737 And that means it's the one that's 1701 01:21:48,820 --> 01:21:54,409 going to get colored in so it's got to be just right. 1702 01:21:54,492 --> 01:21:55,994 Doing the best I can. 1703 01:21:58,496 --> 01:22:03,084 Ooh, loving those lashes. 1704 01:22:03,168 --> 01:22:04,085 OK. 1705 01:22:04,169 --> 01:22:07,297 Almost ready. 1706 01:22:07,380 --> 01:22:08,923 Camera looks good. 1707 01:22:09,007 --> 01:22:09,591 All right. 1708 01:22:09,674 --> 01:22:10,592 Say cheese. 1709 01:22:10,675 --> 01:22:12,469 Oh wait, wait, don't say cheese. 1710 01:22:12,552 --> 01:22:14,179 No, no, just stay still. 1711 01:22:16,848 --> 01:22:19,267 There's a lot of being still in the animation process, 1712 01:22:19,351 --> 01:22:20,769 isn't there? 1713 01:22:20,852 --> 01:22:23,605 I guess this is why they call it a still shot, ha. 1714 01:22:23,688 --> 01:22:25,273 Ming-Na, don't move. 1715 01:22:25,357 --> 01:22:27,108 Yeah, yeah, yeah. 1716 01:22:27,192 --> 01:22:28,443 All right. 1717 01:22:28,526 --> 01:22:33,114 Now, I'm uploading your image and there. 1718 01:22:33,198 --> 01:22:34,449 Perfect. 1719 01:22:34,532 --> 01:22:35,951 All right. 1720 01:22:36,034 --> 01:22:36,826 Look. 1721 01:22:36,910 --> 01:22:39,454 Looking pretty good, ready for color. 1722 01:22:39,537 --> 01:22:41,873 Oh, I was made for the screen. 1723 01:22:51,883 --> 01:22:53,134 Hey. 1724 01:22:53,218 --> 01:22:54,302 Whoopsies. 1725 01:22:54,386 --> 01:22:56,971 Didn't your mother teach you to color in the lines? 1726 01:22:57,055 --> 01:22:58,723 I thought you were a pro at this. 1727 01:23:01,059 --> 01:23:03,978 Hey, I'm just messing with you, Tom. 1728 01:23:04,062 --> 01:23:05,980 OK, OK, for real. 1729 01:23:06,064 --> 01:23:06,690 I'll stay still. 1730 01:23:06,773 --> 01:23:08,817 Yeah, that would help. 1731 01:23:08,900 --> 01:23:10,485 Come on. - Last time. 1732 01:23:10,568 --> 01:23:11,319 That was it. 1733 01:23:11,403 --> 01:23:12,487 Promise. 1734 01:23:12,570 --> 01:23:13,405 Yeah. 1735 01:23:21,413 --> 01:23:22,163 Wow. 1736 01:23:22,247 --> 01:23:23,331 What a great film. 1737 01:23:23,415 --> 01:23:25,834 Thanks so much for letting me be a part of it, Tom. 1738 01:23:25,917 --> 01:23:26,501 Oh no. 1739 01:23:26,584 --> 01:23:27,877 Thank you, Ming-Na. 1740 01:23:27,961 --> 01:23:31,172 We were so happy to have you on this journey with us. 1741 01:23:31,256 --> 01:23:33,174 Me too. 1742 01:23:33,258 --> 01:23:34,426 Hey, nice one. 1743 01:23:38,596 --> 01:23:42,434 By the way, I loved you in Mandalorian. 130410

Can't find what you're looking for?
Get subtitles in any language from opensubtitles.com, and translate them here.