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These are the user uploaded subtitles that are being translated: 1 00:00:00,000 --> 00:00:03,779 if you're using After Effects forget 2 00:00:01,860 --> 00:00:06,480 rotobrush because today I'm going to be 3 00:00:03,779 --> 00:00:08,160 showing you this new plugin called mask 4 00:00:06,480 --> 00:00:09,660 prompter that's going to be completely 5 00:00:08,160 --> 00:00:12,300 changing how you're going to be masking 6 00:00:09,660 --> 00:00:14,039 in the future it uses Ai and it's so 7 00:00:12,300 --> 00:00:16,639 much faster than rotobrush it's as 8 00:00:14,039 --> 00:00:16,638 simple as this 9 00:00:22,399 --> 00:00:29,278 so I have this shot set up where we have 10 00:00:26,039 --> 00:00:31,140 two spaceships from our sci-fi pack so 11 00:00:29,278 --> 00:00:33,058 first off what we're going to do is 12 00:00:31,140 --> 00:00:35,520 we're going to duplicate hitting Ctrl D 13 00:00:33,058 --> 00:00:37,259 or command D on our keyboard on the 14 00:00:35,520 --> 00:00:39,719 background footage with Kevin in it and 15 00:00:37,259 --> 00:00:41,699 we're going to put it above R2 floating 16 00:00:39,719 --> 00:00:44,340 spaceships 17 00:00:41,700 --> 00:00:47,579 um then we're going to go over to our 18 00:00:44,340 --> 00:00:50,239 effects and presets and search up mask 19 00:00:47,579 --> 00:00:50,239 prompter 20 00:00:50,579 --> 00:00:55,259 and we're going to 21 00:00:52,619 --> 00:00:57,238 put it on there so there's a couple ways 22 00:00:55,259 --> 00:00:59,159 that you can actually initiate this but 23 00:00:57,238 --> 00:01:01,979 for this one I'm going to show you with 24 00:00:59,159 --> 00:01:04,679 the points method so we're going to 25 00:01:01,979 --> 00:01:05,879 check mark one of the points and you 26 00:01:04,680 --> 00:01:09,000 have a couple here 27 00:01:05,879 --> 00:01:12,179 and then it selects something but that's 28 00:01:09,000 --> 00:01:14,099 because it's at uh the corner here and 29 00:01:12,180 --> 00:01:16,439 if you move this around it sees that 30 00:01:14,099 --> 00:01:18,419 it's trying to guess what you're trying 31 00:01:16,438 --> 00:01:20,938 to select here so I can probably select 32 00:01:18,420 --> 00:01:21,900 this building I can probably try to 33 00:01:20,938 --> 00:01:24,959 select 34 00:01:21,900 --> 00:01:28,500 that building but if we move it right on 35 00:01:24,959 --> 00:01:32,039 top of our Kevin here we can just put it 36 00:01:28,500 --> 00:01:34,140 right there now we can um play forward 37 00:01:32,040 --> 00:01:36,860 and and this is really cool because when 38 00:01:34,140 --> 00:01:36,859 we're playing forward 39 00:01:36,959 --> 00:01:42,118 it's so much faster than rotobrush 40 00:01:39,118 --> 00:01:44,280 because it's doing it in real time 41 00:01:42,118 --> 00:01:46,259 and for a shot like this 42 00:01:44,280 --> 00:01:48,659 I could just leave that point there and 43 00:01:46,259 --> 00:01:51,478 it stays on Kevin the entire time now if 44 00:01:48,659 --> 00:01:55,799 Kevin if I put this point let's say here 45 00:01:51,478 --> 00:01:57,478 and Kevin moved off of the frame what 46 00:01:55,799 --> 00:01:59,399 you're going to have to do see it's not 47 00:01:57,478 --> 00:02:02,459 clicking on him anymore you're going to 48 00:01:59,399 --> 00:02:05,340 have to animate it by going to your 49 00:02:02,459 --> 00:02:07,618 point here and adding uh clicking on the 50 00:02:05,340 --> 00:02:10,439 stopwatch to create a keyframe and then 51 00:02:07,618 --> 00:02:13,439 moving down the timeline and sort of 52 00:02:10,439 --> 00:02:16,139 making sure he is selected the entire 53 00:02:13,439 --> 00:02:17,818 time 54 00:02:16,139 --> 00:02:20,219 there's also something called negative 55 00:02:17,818 --> 00:02:22,738 points so if you go to negative points 56 00:02:20,219 --> 00:02:25,500 here and you click on one and you move 57 00:02:22,739 --> 00:02:27,780 this and say we didn't want his head or 58 00:02:25,500 --> 00:02:30,000 or his neck or his 59 00:02:27,780 --> 00:02:32,280 um pants you know depending on what you 60 00:02:30,000 --> 00:02:34,318 want to do you can you can go in and 61 00:02:32,280 --> 00:02:36,360 select different things that you don't 62 00:02:34,318 --> 00:02:39,598 want or say it's grabbing onto a 63 00:02:36,360 --> 00:02:42,900 building you can put that point on top 64 00:02:39,598 --> 00:02:45,060 of a building but we don't need that 65 00:02:42,900 --> 00:02:48,239 right now so I'm going to deactivate it 66 00:02:45,060 --> 00:02:51,180 so there's a couple other options here 67 00:02:48,239 --> 00:02:53,219 like Edge enhancement so small Edge 68 00:02:51,180 --> 00:02:55,080 enhancement and basically that's just 69 00:02:53,219 --> 00:02:58,560 blurring off the edges just a little bit 70 00:02:55,080 --> 00:03:01,920 uh there's High basically trying to 71 00:02:58,560 --> 00:03:05,219 smooth it up and guess uh what you want 72 00:03:01,919 --> 00:03:06,719 keyed and depending on your settings uh 73 00:03:05,219 --> 00:03:08,699 you can change this to whatever I might 74 00:03:06,719 --> 00:03:10,378 leave it to medium and see what that 75 00:03:08,699 --> 00:03:12,598 gives us 76 00:03:10,378 --> 00:03:14,878 um now you're probably saying okay now 77 00:03:12,598 --> 00:03:17,818 how is it going to be cutting it out you 78 00:03:14,878 --> 00:03:20,098 have to change change the output method 79 00:03:17,818 --> 00:03:22,139 instead of to Overlay and you can 80 00:03:20,098 --> 00:03:24,299 actually change the overlay strength so 81 00:03:22,139 --> 00:03:27,738 you can you know actually see what 82 00:03:24,300 --> 00:03:27,739 you're masking here 83 00:03:28,199 --> 00:03:31,378 um and also there's overlay hints which 84 00:03:30,180 --> 00:03:33,780 is where it's just going to show you 85 00:03:31,378 --> 00:03:36,419 where your point is 86 00:03:33,780 --> 00:03:38,699 um but if you change this to matte you 87 00:03:36,419 --> 00:03:41,878 can actually see the mat and you can 88 00:03:38,699 --> 00:03:44,518 also turn on transparent and then as you 89 00:03:41,878 --> 00:03:48,060 can see we now have and if I solo this 90 00:03:44,519 --> 00:03:50,700 layer Kevin by himself I also like to 91 00:03:48,060 --> 00:03:53,158 add the effect key cleaner on top of 92 00:03:50,699 --> 00:03:54,719 mask prompter because it softens things 93 00:03:53,158 --> 00:03:57,959 up a little bit and makes things kind of 94 00:03:54,719 --> 00:04:00,120 nice so I'll put in key cleaner here 95 00:03:57,959 --> 00:04:02,098 that just makes the edge a bit nicer and 96 00:04:00,120 --> 00:04:05,340 then we can also add something like a 97 00:04:02,098 --> 00:04:08,219 simple choker or something to this and 98 00:04:05,340 --> 00:04:11,098 choke the output just a bit so we're not 99 00:04:08,219 --> 00:04:13,318 seeing as much sky on his chin 100 00:04:11,098 --> 00:04:16,379 I might add on top of this like a 101 00:04:13,318 --> 00:04:19,079 refined hard matte and when you do that 102 00:04:16,379 --> 00:04:20,279 I'm going to just turn off every single 103 00:04:19,079 --> 00:04:24,000 setting 104 00:04:20,279 --> 00:04:27,539 except for decontaminate Edge colors and 105 00:04:24,000 --> 00:04:30,000 then you can see whenever I turn that on 106 00:04:27,540 --> 00:04:31,620 um turn it off it's taking the edge of 107 00:04:30,000 --> 00:04:33,720 it and extending out the edge a little 108 00:04:31,620 --> 00:04:36,120 bit to make it look 109 00:04:33,720 --> 00:04:39,360 a little bit cleaner 110 00:04:36,120 --> 00:04:42,899 and then I can take these spaceships and 111 00:04:39,360 --> 00:04:46,080 3D track them into the scene 112 00:04:42,899 --> 00:04:50,599 by um just going to track stabilized 113 00:04:46,079 --> 00:04:50,599 track camera let it solve 114 00:04:51,060 --> 00:04:56,939 then once it's solved I'm going to 115 00:04:52,879 --> 00:05:00,500 create a solid in camera in the general 116 00:04:56,939 --> 00:05:00,500 position I want the ships to be 117 00:05:00,779 --> 00:05:05,579 then I'm going to make uh the spaceships 118 00:05:03,600 --> 00:05:08,520 3D layers 119 00:05:05,579 --> 00:05:10,379 place them in the scene accordingly I'm 120 00:05:08,519 --> 00:05:13,079 going to turn off the visibility of our 121 00:05:10,379 --> 00:05:15,478 track solid as well and it's done look 122 00:05:13,079 --> 00:05:17,819 how the mask prompter is so much faster 123 00:05:15,478 --> 00:05:20,279 than the rotoscope tool and that in this 124 00:05:17,819 --> 00:05:22,139 particular way easy okay I'm going to 125 00:05:20,279 --> 00:05:25,559 show you another example all right so we 126 00:05:22,139 --> 00:05:28,379 have this shot here of Lily walking and 127 00:05:25,560 --> 00:05:31,019 we want to put this robot behind her so 128 00:05:28,379 --> 00:05:34,800 again we're going to hit Ctrl D on our 129 00:05:31,019 --> 00:05:36,959 clip of her and put it above our robot 130 00:05:34,800 --> 00:05:38,699 all right and I'm going to show you a 131 00:05:36,959 --> 00:05:40,079 different way of using mask prompter 132 00:05:38,699 --> 00:05:42,660 this time 133 00:05:40,079 --> 00:05:45,000 so I'm going to 134 00:05:42,660 --> 00:05:46,680 add the effect 135 00:05:45,000 --> 00:05:49,139 mask prompter 136 00:05:46,680 --> 00:05:53,160 to our clip here 137 00:05:49,139 --> 00:05:56,038 and instead of uh using the points 138 00:05:53,160 --> 00:05:59,699 method we are going to make a box with 139 00:05:56,038 --> 00:06:01,079 the mask box or the rectangle tool and 140 00:05:59,699 --> 00:06:04,439 if you're not seeing the rectangle tool 141 00:06:01,079 --> 00:06:06,000 go over cold and click down and click on 142 00:06:04,439 --> 00:06:09,000 the rectangle tool 143 00:06:06,000 --> 00:06:10,079 and then we're going to mask just above 144 00:06:09,000 --> 00:06:12,180 her 145 00:06:10,079 --> 00:06:15,478 just like that 146 00:06:12,180 --> 00:06:19,319 and then we're going to go over to mask 147 00:06:15,478 --> 00:06:21,120 prompter effect and go to the boxes and 148 00:06:19,319 --> 00:06:23,279 go to path and go to the first one and 149 00:06:21,120 --> 00:06:25,500 hit mask one 150 00:06:23,279 --> 00:06:27,779 what you should see is the thing that 151 00:06:25,500 --> 00:06:30,478 you want to be selected is selected then 152 00:06:27,779 --> 00:06:33,179 we're going to hit M on our keyboard and 153 00:06:30,478 --> 00:06:35,519 animate The Masks path by clicking the 154 00:06:33,180 --> 00:06:37,560 little stopwatch let's go all the way to 155 00:06:35,519 --> 00:06:39,299 the end of the clip and it's doing 156 00:06:37,560 --> 00:06:41,939 actually a pretty good job of following 157 00:06:39,300 --> 00:06:45,120 her but I'm just going to for for for 158 00:06:41,939 --> 00:06:46,860 sake of showing you uh move this over 159 00:06:45,120 --> 00:06:49,439 now it could have been like she was over 160 00:06:46,860 --> 00:06:51,180 here and it's catching things that we 161 00:06:49,439 --> 00:06:53,759 don't want to see but we want to move it 162 00:06:51,180 --> 00:06:56,340 right on top of her just like that 163 00:06:53,759 --> 00:06:58,860 and it's good to just go into like the 164 00:06:56,339 --> 00:07:01,500 middle of the clip and see if it's good 165 00:06:58,860 --> 00:07:02,819 and then go into the middle of that you 166 00:07:01,500 --> 00:07:05,699 know keyframe 167 00:07:02,819 --> 00:07:07,379 like here and here making sure it's good 168 00:07:05,699 --> 00:07:10,020 going to the middle of these two 169 00:07:07,379 --> 00:07:12,538 keyframes here and checking if it's good 170 00:07:10,019 --> 00:07:15,000 so we do the same thing we're going to 171 00:07:12,538 --> 00:07:17,639 we can add edge enhancement let's see if 172 00:07:15,000 --> 00:07:19,079 medium or high looks good 173 00:07:17,639 --> 00:07:20,639 um and it might be too blurry in my 174 00:07:19,079 --> 00:07:22,079 opinion so I'm just going to leave it to 175 00:07:20,639 --> 00:07:24,240 small for right now and see if that 176 00:07:22,079 --> 00:07:27,240 looks good and I'm going to change it to 177 00:07:24,240 --> 00:07:27,240 untransparent 178 00:07:27,300 --> 00:07:33,900 just like that and then we can add key 179 00:07:29,759 --> 00:07:37,979 cleaner and we can add a refine hard mat 180 00:07:33,899 --> 00:07:40,560 if we want to get rid of these 181 00:07:37,978 --> 00:07:43,079 um bright edges here 182 00:07:40,560 --> 00:07:47,879 um by turning off everything so the 183 00:07:43,079 --> 00:07:51,418 feather to zero the contrast to zero 184 00:07:47,879 --> 00:07:53,819 our reduced chatter to zero and turning 185 00:07:51,418 --> 00:07:56,758 off the motion blur 186 00:07:53,819 --> 00:07:59,699 and that looks pretty good then it's the 187 00:07:56,759 --> 00:08:02,580 same exact thing where we uh let's take 188 00:07:59,699 --> 00:08:06,000 the bottom layer and the 3D camera track 189 00:08:02,579 --> 00:08:08,639 it so going to right clicking going to 190 00:08:06,000 --> 00:08:10,860 track and stabilize and clicking track 191 00:08:08,639 --> 00:08:13,740 camera 192 00:08:10,860 --> 00:08:16,919 let it solve once this is solved I'm 193 00:08:13,740 --> 00:08:18,660 going to find a good ground plane so 194 00:08:16,918 --> 00:08:20,519 just hovering over here finding a good 195 00:08:18,660 --> 00:08:22,800 ground plane I'm going to click this one 196 00:08:20,519 --> 00:08:25,680 I'm going to hit set ground plane in 197 00:08:22,800 --> 00:08:29,460 origin and then I'm going to 198 00:08:25,680 --> 00:08:32,879 click again and create solid in camera 199 00:08:29,459 --> 00:08:35,458 then we're going to make the robot a 3D 200 00:08:32,879 --> 00:08:37,019 layer it's going to get all wonky but 201 00:08:35,458 --> 00:08:40,699 that's okay 202 00:08:37,019 --> 00:08:40,699 we're going to place it 203 00:08:41,099 --> 00:08:48,000 and I'm going to place it where 204 00:08:44,519 --> 00:08:51,299 the 3D plane is and a good way of 205 00:08:48,000 --> 00:08:53,879 knowing if your robot is in the right 206 00:08:51,299 --> 00:08:56,519 position is if that 3D solid if it's 207 00:08:53,879 --> 00:08:58,500 intersecting the 3D solid then you know 208 00:08:56,519 --> 00:09:01,379 that it's in the right spot so I'm going 209 00:08:58,500 --> 00:09:04,980 to just move him up to clip the floor 210 00:09:01,379 --> 00:09:07,799 just like this and I might rotate it to 211 00:09:04,980 --> 00:09:10,440 fit the frame a little bit more and then 212 00:09:07,799 --> 00:09:16,159 we can just delete or turn off the 213 00:09:10,440 --> 00:09:16,160 visibility of the solid now if we watch 214 00:09:16,320 --> 00:09:23,760 we have this masked out thing and it's 215 00:09:19,139 --> 00:09:25,679 so fast and quick and simple yeah I just 216 00:09:23,759 --> 00:09:27,659 really wanted to show you mask prompter 217 00:09:25,679 --> 00:09:29,939 I've actually used it in a couple real 218 00:09:27,659 --> 00:09:32,278 visual effects scenarios and it's a 219 00:09:29,940 --> 00:09:35,040 really cool tool I'm hoping you want to 220 00:09:32,278 --> 00:09:37,259 start implementing it as well in your 221 00:09:35,039 --> 00:09:39,059 stuff and that was it hopefully you 222 00:09:37,259 --> 00:09:41,819 learned something please remember to 223 00:09:39,059 --> 00:09:44,338 subscribe like and comment on this video 224 00:09:41,820 --> 00:09:46,200 If you learned something and uh check 225 00:09:44,339 --> 00:09:48,420 back for more tutorials in the coming 226 00:09:46,200 --> 00:09:50,320 future 227 00:09:48,419 --> 00:09:54,240 foreign 228 00:09:50,320 --> 00:09:54,240 [Music] 16683

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