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in this lesson
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we're gonna learn how to add in ghosts
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often caused by filter flare into our comp
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so here's where we left off
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we added a vignette
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and in between each lesson
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I'm gonna go in and write a little bit about
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the optical
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aberration and the problems that are happening
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and the way we added it in
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so now let's take a look at filters
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and filters are very common inside of shooting video
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because we need to shoot at a
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consistent frame rate
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and so if it's too bright or if
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uh many different things are happening
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we're gonna need to add
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one or many filters on the end of our camera
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now this is what a filter looks like
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and the problem occurs
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because filters are flat
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and so what happens is that they have a
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very high likelihood of reflecting
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bright lights back into our camera
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now what is this look like
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well I've got a quick video here where we can see
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we have these very bright lights here
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and you'll notice as I frame through this
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they are creating ghosts that move throughout the frame
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depending on where they are in space
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as well as how the camera is moving
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now filter flare ghosts are dependent on the
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camera lens
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as well as the focal length or
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the zoom level of the lens
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so depending on that
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these can change
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they can either get smaller or get larger
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now you'll notice that they move exactly opposite
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of the bright lights in uh
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almost an exact opposite arc or a rotation
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180 degrees
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so you'll see these mostly or
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almost always whenever there is a light
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that is incredibly bright inside of the scene
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so let's go over here
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and let's take a look at what we have
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and we do not have many
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very bright lights inside of our shot
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however if we turn on our zebra stripes
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we do have some areas that are ultra white
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so these areas will create a filter flare
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so let's begin
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uh by dropping in a transformation to rotate
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our entire frame
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so hit t and connect this in
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so here we have a transformation
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and let's rotate this 180 degrees
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so we're just gonna flip
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the image around its axis
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and now we have this flipped around
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now we do not really wanna use the entire image
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we just wanna use the ultra bright areas
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so for this
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let's key everything else out
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so I'm just gonna hit tab
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drop in a key or node
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and I'm just gonna increase this up to one
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and so now inside of our alpha channel
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if we hit a
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we can see that only the ultra bright areas are
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staying inside of our frame
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so let's pre multiply this
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so we remove the rest of this information
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and now we only have the
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RGB information of our ultra brights
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so now we need to add this back
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into our original frame
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so I'm gonna move this over here
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and just for cleanliness sake
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I'm gonna create a new dot
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and then let's drop in a new merge note
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so I'm gonna hit the m key
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connect this to our original
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and connect the a pipe into our premult
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and now we can see
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we have the beginning of this filter flare effect
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now if we take a look at this footage
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you'll notice that it is
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not anywhere as bright as the filter
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or as bright as the original
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that we have here
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this is because again
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a lot of energy is lost
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and not a lot of energy is reflected
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so what we get is a very soft
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you'll notice it is blurred
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compared to the original light source and much
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much dimmer okay
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oops excuse me
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if we jump back to nuke
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we can add a blur
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and then turn down the mix
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so I'm gonna pull my merge down a little bit
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blur this after our premult
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and let's just give this
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a little bit of a blur
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ah maybe something like 7.5
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and in our merge
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let's pull our mix down quite a lot
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because again
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this is not
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going to be
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uh a purposeful reflection
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it is just an
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artifact from the lens that we're using
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so here we can see
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we have our
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basic filter flare added in
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so this is going to move nicely around our shot
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and this might
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even be a little bit too strong
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we can pull us even
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further down
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again this isn't something you
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really want to see or you
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it's not something you want your
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eyes to be drawn to
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this is just another
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important consideration that tells
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our eyes that this is being shot through a real lens
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with a real filter
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and what I really like about filter
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filter flare reflection
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is that it has an interesting movement
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you'll notice
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the movement of this
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is opposite
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of the movement of our frame
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and I find that that gives it again
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a much more life like quality
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by having our
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reflections or
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our hotspots
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be moving one way
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and then having this filter reflection another way
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you can see this
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adds quite a bit to
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the realism
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even though this is
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an incredibly
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simple effect
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you'll notice that this
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now looks like it's being shot through
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some kind of glass
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because whenever we
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add a flat piece of glass
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or a flat piece of material
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over our lens
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it is going to create these kind of hot spots
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so we just play through that
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once can see here we have that nice reflection effect
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now again this is dependent on your focal length
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so you can try shooting with this
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or you can just eye in the
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effect however you like
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now a common thing that will happen with this filter
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flare is it will be scaled differently
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so currently we only have 180 degree rotation
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and this is a sort of a rare circumstance
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now you'll notice inside of this movie
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we have 180 degree rotation and not much else
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however for certain zoom lenses or certain lenses
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will either scale up the reflection
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so we could just scale this in our transform
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or it will actually scale it down
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so depending on the look you're going for
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uh go ahead and just play around with different scale
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values for this uh reflection because
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it is going to slightly change how your
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effect comes out
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and again try different blur settings
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and different mix settings to see what you like
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now there actually is another way to add this in
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uh one which I didn't really find too much
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uh evidence for online
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but I've seen many times before
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so to see this
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uh kind of secondary filter flare
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let's copy and paste this
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and this is an alternative actually introduced by
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Ed Wetstone
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one of our creative development authors
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who has some great compositing tutorials
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and instead of a normal blur
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he actually uses a radio blur
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so let's go into our blur here
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and instead let's uh drop in
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uh a directional blur
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which is where the uh radio blur lives
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and change our blur type to radio
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and what this is going to do is it's going to smear
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our hotspots around in sort of a circular fashion
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again we can come in and change the blur length
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and make sure your blur
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center is in the center of your frame
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I'll see here
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we don't have a set to default
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so my frame is 2 80
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and the center will be divided by two
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and 7 20 / 2
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and that will give us the correct blur center
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now if you're gonna have multiple filter reflections
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I would use different scales on each of them
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so that they have a kind of different characteristics
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and we can see on the second merge
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uh it's gonna be a very subtle effect depending on how
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long we set this blur scale to
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we can see that right there
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and again this is um
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an effect that happens because of filter reflections uh
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so you can add this in if you wish uh
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it just gives it another layer of that kind of
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uh reflections happening from the glass
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you can see here we have kind of this
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smeared secondary filter reflection
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okay great so that is how we can add in
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filter flare reflections
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so it's a very simple process
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we just take our original image
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we flip it upside down
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or 180 degrees rotated
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and then we can scale it if we want
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from there we key out everything that is darker than
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very bright white
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now this in in this case we have an EXR image
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so we have color values over 1
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as you can see here
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we have some values in the threes
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in the fours
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in the fives
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and so this will work
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if you're using a traditional piece of footage
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something shot with a camcorder
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a real camera
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or a piece of film
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you might need to drag this back a little bit
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just so you pick up some of those
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non HDR values
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but since we have an EXR
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we're gonna have values in the ultra white range
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from there you can just pre multiply
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all the other color values away
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blur it a little bit
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and then merge it over the original footage
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at a very low mix value
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and that will give us these very nice filter flare
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reflections that act and
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move differently than the rest of the frame again
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giving us the effect or giving us the illusion that we
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are seeing this
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through some sort of glass mechanism
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so now that we have that done
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let's take a look at
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lens distortion and field curvature in the next lesson
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