Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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alright so welcome to nuke 1:02
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I am sorry that I disappeared there
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for a while
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I've been a lot of people been asking for this
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training video follow up to my first one
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since I got a lot of feedback on it
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I've been very busy doing the effects supervision
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on feature films
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and I currently am possibly going to be working for
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in the future
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hopefully we'll keep our fingers crossed
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with Frame Store in Chicago
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I was on hold to do a gig
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but it fell through the last minute
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due to the fact that I don't think they might have had
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enough staff to take care of the job
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so they move it to their
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LA in New York office
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so the good news is they're
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starting to build up their group there
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and we're actually in the works of trying to get
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the Foundry user group meet up
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which I direct for the Chicagoland area
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actually hosted at their studio
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so Chicago is really starting to kick butt
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um I got a lot of students working
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at different studios out here
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you got the Wachowskis
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uh with their studio
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um Kinneworks
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and you got the mill
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and you got method
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and there's just so many different studios
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popping up in Chicago
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I'm assuming for tax breaks
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I'm not sure why
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but it's finally starting to become
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you know all my life
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I've lived in Chicago and
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it's always been that island that
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people have flown over
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from LA to New York
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and I'm always like
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looking at the planes going back and forth going
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is there anybody up there that is
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you know from Hollywood that wants to do compositing
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where we exist
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so it's been pretty cool to see
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Hollywood is like outreaching to other areas
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like Louisiana
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there's a film that I might be the effects supervising
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uh out there
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and it's just you know
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it's starting to expand across the US
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and of course
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it's moving into Canada
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and it's also being outsourced
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so I don't know what else to say
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and that regards
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but for those of you around the world
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that have been kind of interested in my first tutorial
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I wanna do a tutorial that is the Uber tutorial
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I'm talking about
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uh super advanced keys that are being used by industry
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standard folks
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I'm not talking about a
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couple of interesting little techniques
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I'm not talking about like oh
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you might wanna try this one
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try that I'm talking about actually
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starting with an Uber template
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for actually doing
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heavy intense
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uh keying work
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which is a lot of meat potatoes
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or compositing
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can be a lot of green screen
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blue screen work
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and um I wanted to have one that is just
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takes all the stuff that I have Learned
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from all over the place
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from people that have worked on Star Wars to um
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people have worked in major commercials and
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the major commercials that I've worked on um
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just to have it all together for you folks to learn
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best and easiest way possible
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so what I went ahead and did was
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I went ahead and shot some stuff um
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on the Black Magic 4K camera here
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and this stuff is included for free
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everything is for free on here to download
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um off of my website
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obviously we're gonna have and uh
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we're gonna involve actual plugins here
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that are being used in the industry
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because what I see a lot of these tutorials
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out there is
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are using the default
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nuke plugins
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which you can strip down to actual
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gizmos uh into
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a whole bunch of nodes
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but sometimes it's just best to use these awesome
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gizmos that you get off the Wikipedia and so forth
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so obviously those are
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I don't own those
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so that's one of the reasons
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why I'm kind of doing this for free
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and I also want you to help me
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if you can support the website
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so I can continue to punch out more materials
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by supporting my actual charged
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videos if possible
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so with that all said um
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let's go ahead and just jump in
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and look at some of this footage
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this was shot on the Black Magic 4K camera
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which is raw
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so you can see it's a 4K footage here um
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or quasi 4K
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whatever you wanna call it
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so here you can see
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here's my friend Jack
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and I'll just go ahead and place
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some through some of this footage here
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and you can see Jack has
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got been foreground lit with
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kind of a very bright
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cause we have a sun right behind
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like a sunset
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uh right here
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and he's got a little bit of blue lighting
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coming in as a fill
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so it's a really intense uh
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reality we lit
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the actual uh
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green screen in
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the back with
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two huge flood lights
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and we lit the
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foreground with
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tungsten lights
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so what you have here is a separation between
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what is being lit for
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the background
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which is very flood lighting
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and then in
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the foreground which is a
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sort of a three point light setup
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or two point light setup with
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sort of like an orange light in
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the back into
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the left and then
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a blue light um
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um into the
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sort of like frontal lighting
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so kind of simulating somewhat of that
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kind of reality
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when you get twilight
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slash sunset
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we have like blue in
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the shadows
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and so forth
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so it's not exactly like you know
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beginning of sunset
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but at the the bottom
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end of sunset
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so to speak
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you'll notice that the
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color temperature is a little weird here
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you could see this is a
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very bright green screen
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and the color may
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not be correct
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so if I go ahead
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and hold down
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shift and control
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and drag out this area here
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you can see
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the values here
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um you know
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in the red and
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the green here
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and the good news about
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raw is we can
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adjust the color temperature here
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so you can see as shot
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I was somewhere around 35 hundred
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but we're mixing
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different types of
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tungsten with
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fluorescence
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and so forth
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so it's getting kind of tricky
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to kind of balance the sound
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and one of the ways you
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can do that
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is you can kind of
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take the footage
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and by the way
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this should
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the exposure is
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way too high
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so I'm gonna start to crank that down a little bit
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you can see
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the values here
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start to go down in the green
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so you can see here
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cause I have this sample locked
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um this here
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the value is kind of going
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up and down right
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so here we're at 6
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and then if I adjust
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the temperature
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obviously if we
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move this direction
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things are gonna
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get a lot warmer
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right so go
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and push it
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or cooler I
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should say um
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and then over here
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we push this
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things are gonna
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get warmer so
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as you can see
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as I kind of push this back and forth
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you can see
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the balance between the
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red and the
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blue here changing so again
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if I just start
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changing this
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you can see that we're now adding
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some more red
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and the blue
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so I'm gonna
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try to balance these
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two out so um
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they're equal
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so you can see
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we have more
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red here than blue
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so I'm gonna go ahead
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and move this
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over here a little bit
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you can see
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now we're taking away blue
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and there we go
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let me just pull a little bit more
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okay so now you can see now we have point three
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now it's too bluish and we're gonna pull it back
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let's go ahead and just kind of poke around
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I can see we're balancing this out
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so it's you know we didn't do a chip chart or any card
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grayscale card for white balance or anything like that
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but again it's just what we did
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so I'm gonna go ahead and kind of eyeball this
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with the temperature here
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try to get these values as close as I can
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so it looks like 30 three hundred
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is pretty close as you can see
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let's go ahead and try 30 two hundred
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that's probably about square
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yeah let's go to let's go to 30 three hundred
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see if that kind of balances out so 1.3 1.53350
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let's try that
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here we go and that's pretty close
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you could see the the red and the blue
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again this is averaging the
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information is about the same and
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the green is pretty low okay
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you can see right here
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if I go ahead and hit the G channel a G
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type in G here
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you can see there's the
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actual luminance of the actual green
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g again here
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and I can go ahead and take my exposure
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and kind of adjust it
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because I'm basically sort of weight balancing
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at that case
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so you can see I got a value of like point five or 6
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so each one of these is different
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like for instance
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this here is one of my students
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Sterling who is
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volunteer in time
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you can see this is extremely warm
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the same thing again
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we're gonna have to come in here
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and play with the exposure a little bit
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and then the temperature
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so again I'll put this to maybe 30 200
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that's a good starting point
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and again I'll just
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scrub this area here
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and then of course
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you have a very limited ability to increase shadows
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so we'll get into that in a minute
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but let's stick with Stirling here
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and again I can just sample this area and look at
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the bias between the red and the green channel
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that red and the blue channel
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I should say
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and it's pretty spot on
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20 four twenty five
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so and then I can take my exposure
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and bring it down
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and I get a nice point 6.5 value for the green
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as you can see here
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and if you wanna see how things are gonna key
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you can go ahead and preview that by hitting
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the actual G key
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so the G key is showing the green channel
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cause we're gonna be keying green
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you can see as we start to bring up the exposure
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you know bring down the exposure
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you can see how this is starting to look like this
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right so it's going to be hard to keep
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we want to have that contrast between Sterling
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and the background
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so you can see if I
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take the exposure up and up
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and it starts working
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you can see
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part of his highlights are starting to blend in here
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so you can kind of pull this around
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as best as you can
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you got to be careful though
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cause of the luminance values
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and you can see it kind of separating
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that looks like the best separation there
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let's go ahead
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and take a look at what it looks like in general
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and there you go
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so let's go on to the
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third shot here
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and I love this shot because it's so goofy
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I'm gonna put this to input here and scroll back
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hit the letter
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I hit the letter o
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just scrub these guys to the sides
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push them until they hit the wall
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and I'm just gonna go ahead and hit play
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and here you can see
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this is one of my students
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and she's throwing her hair all over the place
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a little over the top
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for this whole scenario
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you can see how we can have all types of issues
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and keying and I try to
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make this is the most troublesome shots I can imagine
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for the sake for you guys for learning here
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so one of the things
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is she's actually out of focus a little bit
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so we're gonna have to focus
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her up a little bit and see she's slightly blurry there
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her eyes are really kind of out of focus there
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so the same thing again
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I can just come in here and scrub this area
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and you can see the the biased were a little
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bit too much red compared to the blue
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so in that case again
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I can come here and let's style this in to say 23 again
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and okay that's a little bit over the top
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I'm gonna start
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pulling this up to say thirty five hundred point 3.7
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again let's go ahead and dial down as we dial it down
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it will get more bluer
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33 34 so these are pretty much balanced
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and then the green we can go ahead
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take the exposure down a little bit
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and you can see if I hit the green channel there
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you can see that contrast
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between the colors there so let's go ahead and kind of
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bring this down a little bit
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here we go
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so now we got that going
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let's go ahead and pop over to this other shot here
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and this is another example of things where
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you're gonna have like messed up issues with shots
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and you can see what we have is a flare coming in from
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the light that's in the back into the left here
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and you're getting this orange flaring in fact
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if I zoom up on the image
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this is not green at all
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this is actually sort of yellow
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orange so again
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we can come in here and set this to 32 hundred
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there we go
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and you also have the tint
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which can adjust the difference between magenta
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and green so if you wanna increase green versus magenta
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you can do that
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um in this case
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we're balancing red
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green blue and we can see
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that it's looking pretty good
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I'm just gonna go ahead
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and bring down the exposure a little bit
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there we go
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the dynamic range in the Black Magic 4K
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production camera
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which is the older version
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um which the dynamic range isn't the greatest
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so you can see here
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even in this overexposed area
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the gradation from the highlights to the shadows
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is pretty rough
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so to speak
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it does give you a very nice image
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there is it's a global shutter
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so there's no
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um issues in regards to rolling shutter
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which would be problematic if you're doing tracking
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but in general
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this is a nice kind of starting point again
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I'll look at the averages
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point o 7.1
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so that tells me that there's a little
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bit too much blue in here
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let's try 3 300
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and now it's a little bit better so yeah
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there we go
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and finally I have this last shot
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it's probably the most complicated shot I'd say
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cause it's just all over the place and again
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I'm gonna start at 30
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200 here and go from there here we go
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and again I'm gonna go ahead
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and bring the exposure down
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cause it was never meant to be exposed
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so I love about raw
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00:12:32,133 --> 00:12:33,866
the ability to kind of play with this now
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you as a compositor will most likely get a DPX sequence
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you wouldn't be getting
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um a DNG sequence
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00:12:39,566 --> 00:12:41,333
such as basically straight from the camera
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editorial will give you a DPX sequence
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00:12:44,500 --> 00:12:46,266
and will probably have already uh
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00:12:46,266 --> 00:12:48,300
done their own grading and set up their own LUT
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or lookup table
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to get the ball rolling
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here as you see
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we have lots of motion blur
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we have some tracking dots up here
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lots going on here
451
00:12:58,066 --> 00:13:00,433
so each one of these shots has different challenges
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00:13:00,533 --> 00:13:02,300
so Jack's challenge
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00:13:02,333 --> 00:13:04,633
is gonna be these little areas in his hair
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through the glass
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00:13:07,300 --> 00:13:09,566
and then of course in this shot with Sterling
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uh this is gonna be an issue
457
00:13:11,166 --> 00:13:14,100
because he's crossing over into tracking points
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we have to reconstruct this area
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00:13:16,200 --> 00:13:17,866
so that's important to know
460
00:13:17,866 --> 00:13:21,966
and here's a shot here with or actress
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00:13:21,966 --> 00:13:23,733
and you can see this hair is gonna be a nightmare
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00:13:23,733 --> 00:13:26,400
in regards to what is the best keyer to use
463
00:13:26,733 --> 00:13:27,933
um and again
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some motion blur
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00:13:28,700 --> 00:13:30,133
a little bit of flare going on
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00:13:30,133 --> 00:13:31,800
and then here is a tracking shot
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moving shot across our scene
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00:13:33,700 --> 00:13:34,466
again motion blur
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00:13:34,466 --> 00:13:36,533
so a lot of stuff to play with and you
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00:13:36,533 --> 00:13:38,166
can use this to build up your reel
471
00:13:38,166 --> 00:13:40,800
um I don't have any problem with that
472
00:13:41,000 --> 00:13:43,800
in regards to using this free reel and so forth
473
00:13:43,800 --> 00:13:44,733
so we're gonna go through
474
00:13:44,733 --> 00:13:46,533
in the first step of the process here is
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I wanna go over uh
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image preparation for keying
477
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I before we even do anything
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00:13:52,100 --> 00:13:53,400
we have to take the flawed
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00:13:53,400 --> 00:13:55,366
imperfect reality of what we shot
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and get it ready for what we would consider keying
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so that's what we're gonna do in the next lesson
32646
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