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These are the user uploaded subtitles that are being translated: 1 00:00:03,533 --> 00:00:05,500 alright so welcome to nuke 1:02 2 00:00:05,500 --> 00:00:07,400 I am sorry that I disappeared there 3 00:00:07,400 --> 00:00:07,866 for a while 4 00:00:07,866 --> 00:00:10,133 I've been a lot of people been asking for this 5 00:00:10,133 --> 00:00:12,000 training video follow up to my first one 6 00:00:12,000 --> 00:00:13,700 since I got a lot of feedback on it 7 00:00:13,766 --> 00:00:16,166 I've been very busy doing the effects supervision 8 00:00:16,166 --> 00:00:17,400 on feature films 9 00:00:17,400 --> 00:00:21,100 and I currently am possibly going to be working for 10 00:00:21,100 --> 00:00:21,666 in the future 11 00:00:21,666 --> 00:00:24,066 hopefully we'll keep our fingers crossed 12 00:00:24,066 --> 00:00:25,700 with Frame Store in Chicago 13 00:00:25,700 --> 00:00:27,266 I was on hold to do a gig 14 00:00:27,266 --> 00:00:29,000 but it fell through the last minute 15 00:00:29,366 --> 00:00:31,666 due to the fact that I don't think they might have had 16 00:00:31,666 --> 00:00:33,366 enough staff to take care of the job 17 00:00:33,366 --> 00:00:34,566 so they move it to their 18 00:00:34,966 --> 00:00:36,433 LA in New York office 19 00:00:36,666 --> 00:00:38,433 so the good news is they're 20 00:00:38,566 --> 00:00:40,966 starting to build up their group there 21 00:00:40,966 --> 00:00:43,466 and we're actually in the works of trying to get 22 00:00:43,466 --> 00:00:44,766 the Foundry user group meet up 23 00:00:44,766 --> 00:00:46,800 which I direct for the Chicagoland area 24 00:00:47,066 --> 00:00:48,333 actually hosted at their studio 25 00:00:48,333 --> 00:00:51,400 so Chicago is really starting to kick butt 26 00:00:51,400 --> 00:00:52,933 um I got a lot of students working 27 00:00:52,933 --> 00:00:54,466 at different studios out here 28 00:00:54,466 --> 00:00:56,000 you got the Wachowskis 29 00:00:56,200 --> 00:00:58,333 uh with their studio 30 00:00:58,333 --> 00:00:59,733 um Kinneworks 31 00:00:59,733 --> 00:01:01,000 and you got the mill 32 00:01:01,000 --> 00:01:02,100 and you got method 33 00:01:02,100 --> 00:01:03,533 and there's just so many different studios 34 00:01:03,533 --> 00:01:04,700 popping up in Chicago 35 00:01:04,700 --> 00:01:06,000 I'm assuming for tax breaks 36 00:01:06,000 --> 00:01:07,100 I'm not sure why 37 00:01:07,400 --> 00:01:09,266 but it's finally starting to become 38 00:01:09,266 --> 00:01:09,966 you know all my life 39 00:01:09,966 --> 00:01:11,566 I've lived in Chicago and 40 00:01:11,666 --> 00:01:13,200 it's always been that island that 41 00:01:13,200 --> 00:01:14,333 people have flown over 42 00:01:14,333 --> 00:01:15,400 from LA to New York 43 00:01:15,400 --> 00:01:16,066 and I'm always like 44 00:01:16,066 --> 00:01:18,100 looking at the planes going back and forth going 45 00:01:18,266 --> 00:01:20,000 is there anybody up there that is 46 00:01:20,000 --> 00:01:22,166 you know from Hollywood that wants to do compositing 47 00:01:22,166 --> 00:01:23,466 where we exist 48 00:01:23,666 --> 00:01:25,466 so it's been pretty cool to see 49 00:01:25,466 --> 00:01:27,933 Hollywood is like outreaching to other areas 50 00:01:27,933 --> 00:01:28,933 like Louisiana 51 00:01:28,933 --> 00:01:31,300 there's a film that I might be the effects supervising 52 00:01:31,500 --> 00:01:32,866 uh out there 53 00:01:33,100 --> 00:01:34,300 and it's just you know 54 00:01:34,300 --> 00:01:35,800 it's starting to expand across the US 55 00:01:35,800 --> 00:01:36,200 and of course 56 00:01:36,200 --> 00:01:37,400 it's moving into Canada 57 00:01:37,400 --> 00:01:38,933 and it's also being outsourced 58 00:01:38,933 --> 00:01:40,300 so I don't know what else to say 59 00:01:40,300 --> 00:01:41,300 and that regards 60 00:01:41,400 --> 00:01:42,933 but for those of you around the world 61 00:01:42,933 --> 00:01:44,966 that have been kind of interested in my first tutorial 62 00:01:44,966 --> 00:01:47,533 I wanna do a tutorial that is the Uber tutorial 63 00:01:47,533 --> 00:01:48,600 I'm talking about 64 00:01:48,866 --> 00:01:52,600 uh super advanced keys that are being used by industry 65 00:01:52,600 --> 00:01:53,533 standard folks 66 00:01:53,533 --> 00:01:54,766 I'm not talking about a 67 00:01:54,766 --> 00:01:57,366 couple of interesting little techniques 68 00:01:57,466 --> 00:01:58,800 I'm not talking about like oh 69 00:01:58,800 --> 00:01:59,733 you might wanna try this one 70 00:01:59,733 --> 00:02:01,066 try that I'm talking about actually 71 00:02:01,066 --> 00:02:02,800 starting with an Uber template 72 00:02:02,866 --> 00:02:04,566 for actually doing 73 00:02:04,800 --> 00:02:06,466 heavy intense 74 00:02:06,466 --> 00:02:07,766 uh keying work 75 00:02:07,933 --> 00:02:09,600 which is a lot of meat potatoes 76 00:02:09,600 --> 00:02:10,500 or compositing 77 00:02:10,500 --> 00:02:11,600 can be a lot of green screen 78 00:02:11,600 --> 00:02:12,633 blue screen work 79 00:02:12,933 --> 00:02:15,400 and um I wanted to have one that is just 80 00:02:15,400 --> 00:02:17,533 takes all the stuff that I have Learned 81 00:02:17,533 --> 00:02:18,733 from all over the place 82 00:02:18,733 --> 00:02:22,600 from people that have worked on Star Wars to um 83 00:02:22,600 --> 00:02:24,366 people have worked in major commercials and 84 00:02:24,366 --> 00:02:26,866 the major commercials that I've worked on um 85 00:02:26,866 --> 00:02:29,700 just to have it all together for you folks to learn 86 00:02:29,700 --> 00:02:31,766 best and easiest way possible 87 00:02:31,866 --> 00:02:33,333 so what I went ahead and did was 88 00:02:33,333 --> 00:02:35,600 I went ahead and shot some stuff um 89 00:02:35,666 --> 00:02:38,066 on the Black Magic 4K camera here 90 00:02:38,066 --> 00:02:39,733 and this stuff is included for free 91 00:02:39,733 --> 00:02:41,966 everything is for free on here to download 92 00:02:42,200 --> 00:02:43,700 um off of my website 93 00:02:43,700 --> 00:02:45,366 obviously we're gonna have and uh 94 00:02:45,366 --> 00:02:47,400 we're gonna involve actual plugins here 95 00:02:47,666 --> 00:02:49,600 that are being used in the industry 96 00:02:49,600 --> 00:02:51,100 because what I see a lot of these tutorials 97 00:02:51,100 --> 00:02:51,500 out there is 98 00:02:51,500 --> 00:02:52,766 are using the default 99 00:02:52,766 --> 00:02:54,800 nuke plugins 100 00:02:54,800 --> 00:02:57,166 which you can strip down to actual 101 00:02:57,466 --> 00:02:59,266 gizmos uh into 102 00:02:59,300 --> 00:03:00,166 a whole bunch of nodes 103 00:03:00,166 --> 00:03:02,766 but sometimes it's just best to use these awesome 104 00:03:02,766 --> 00:03:04,900 gizmos that you get off the Wikipedia and so forth 105 00:03:04,900 --> 00:03:06,866 so obviously those are 106 00:03:07,733 --> 00:03:08,600 I don't own those 107 00:03:08,600 --> 00:03:09,933 so that's one of the reasons 108 00:03:09,933 --> 00:03:11,366 why I'm kind of doing this for free 109 00:03:11,366 --> 00:03:12,600 and I also want you to help me 110 00:03:12,600 --> 00:03:14,000 if you can support the website 111 00:03:14,000 --> 00:03:16,266 so I can continue to punch out more materials 112 00:03:16,466 --> 00:03:18,500 by supporting my actual charged 113 00:03:18,500 --> 00:03:20,033 videos if possible 114 00:03:20,200 --> 00:03:21,666 so with that all said um 115 00:03:21,666 --> 00:03:22,533 let's go ahead and just jump in 116 00:03:22,533 --> 00:03:23,833 and look at some of this footage 117 00:03:23,900 --> 00:03:25,900 this was shot on the Black Magic 4K camera 118 00:03:25,900 --> 00:03:26,933 which is raw 119 00:03:26,933 --> 00:03:29,766 so you can see it's a 4K footage here um 120 00:03:29,766 --> 00:03:30,733 or quasi 4K 121 00:03:30,733 --> 00:03:31,833 whatever you wanna call it 122 00:03:32,166 --> 00:03:33,000 so here you can see 123 00:03:33,000 --> 00:03:34,133 here's my friend Jack 124 00:03:34,133 --> 00:03:35,333 and I'll just go ahead and place 125 00:03:35,333 --> 00:03:36,766 some through some of this footage here 126 00:03:36,766 --> 00:03:38,300 and you can see Jack has 127 00:03:38,400 --> 00:03:41,966 got been foreground lit with 128 00:03:42,466 --> 00:03:43,533 kind of a very bright 129 00:03:43,533 --> 00:03:44,933 cause we have a sun right behind 130 00:03:44,933 --> 00:03:45,966 like a sunset 131 00:03:46,400 --> 00:03:47,533 uh right here 132 00:03:47,533 --> 00:03:49,000 and he's got a little bit of blue lighting 133 00:03:49,000 --> 00:03:50,333 coming in as a fill 134 00:03:50,333 --> 00:03:51,866 so it's a really intense uh 135 00:03:51,866 --> 00:03:53,000 reality we lit 136 00:03:53,000 --> 00:03:53,966 the actual uh 137 00:03:53,966 --> 00:03:54,600 green screen in 138 00:03:54,600 --> 00:03:56,266 the back with 139 00:03:56,900 --> 00:03:58,133 two huge flood lights 140 00:03:58,133 --> 00:03:59,100 and we lit the 141 00:03:59,100 --> 00:04:00,333 foreground with 142 00:04:00,333 --> 00:04:01,466 tungsten lights 143 00:04:01,900 --> 00:04:03,866 so what you have here is a separation between 144 00:04:03,866 --> 00:04:05,133 what is being lit for 145 00:04:05,133 --> 00:04:05,933 the background 146 00:04:05,933 --> 00:04:06,933 which is very flood lighting 147 00:04:06,933 --> 00:04:07,400 and then in 148 00:04:07,400 --> 00:04:08,900 the foreground which is a 149 00:04:09,000 --> 00:04:10,366 sort of a three point light setup 150 00:04:10,366 --> 00:04:12,166 or two point light setup with 151 00:04:12,200 --> 00:04:13,466 sort of like an orange light in 152 00:04:13,466 --> 00:04:14,000 the back into 153 00:04:14,000 --> 00:04:15,300 the left and then 154 00:04:15,300 --> 00:04:17,000 a blue light um 155 00:04:17,000 --> 00:04:18,600 um into the 156 00:04:18,600 --> 00:04:20,200 sort of like frontal lighting 157 00:04:20,200 --> 00:04:23,000 so kind of simulating somewhat of that 158 00:04:23,266 --> 00:04:24,100 kind of reality 159 00:04:24,100 --> 00:04:25,066 when you get twilight 160 00:04:25,066 --> 00:04:25,900 slash sunset 161 00:04:25,900 --> 00:04:26,966 we have like blue in 162 00:04:26,966 --> 00:04:27,400 the shadows 163 00:04:27,400 --> 00:04:28,400 and so forth 164 00:04:28,600 --> 00:04:30,833 so it's not exactly like you know 165 00:04:31,300 --> 00:04:32,266 beginning of sunset 166 00:04:32,266 --> 00:04:33,500 but at the the bottom 167 00:04:33,500 --> 00:04:34,166 end of sunset 168 00:04:34,166 --> 00:04:35,066 so to speak 169 00:04:35,200 --> 00:04:36,533 you'll notice that the 170 00:04:36,533 --> 00:04:37,866 color temperature is a little weird here 171 00:04:37,866 --> 00:04:38,533 you could see this is a 172 00:04:38,533 --> 00:04:39,800 very bright green screen 173 00:04:40,133 --> 00:04:40,966 and the color may 174 00:04:40,966 --> 00:04:41,933 not be correct 175 00:04:41,933 --> 00:04:42,600 so if I go ahead 176 00:04:42,600 --> 00:04:42,966 and hold down 177 00:04:42,966 --> 00:04:44,266 shift and control 178 00:04:44,666 --> 00:04:46,366 and drag out this area here 179 00:04:46,366 --> 00:04:46,866 you can see 180 00:04:46,866 --> 00:04:48,133 the values here 181 00:04:48,133 --> 00:04:49,133 um you know 182 00:04:49,133 --> 00:04:49,600 in the red and 183 00:04:49,600 --> 00:04:50,600 the green here 184 00:04:50,866 --> 00:04:51,933 and the good news about 185 00:04:51,933 --> 00:04:52,700 raw is we can 186 00:04:52,700 --> 00:04:54,300 adjust the color temperature here 187 00:04:54,300 --> 00:04:55,400 so you can see as shot 188 00:04:55,400 --> 00:04:57,466 I was somewhere around 35 hundred 189 00:04:57,800 --> 00:04:58,966 but we're mixing 190 00:04:59,166 --> 00:05:00,400 different types of 191 00:05:00,466 --> 00:05:01,833 tungsten with 192 00:05:02,166 --> 00:05:02,700 fluorescence 193 00:05:02,700 --> 00:05:03,166 and so forth 194 00:05:03,166 --> 00:05:05,166 so it's getting kind of tricky 195 00:05:05,366 --> 00:05:06,700 to kind of balance the sound 196 00:05:06,700 --> 00:05:07,500 and one of the ways you 197 00:05:07,500 --> 00:05:08,433 can do that 198 00:05:08,533 --> 00:05:09,333 is you can kind of 199 00:05:09,333 --> 00:05:10,000 take the footage 200 00:05:10,000 --> 00:05:10,466 and by the way 201 00:05:10,466 --> 00:05:10,800 this should 202 00:05:10,800 --> 00:05:11,533 the exposure is 203 00:05:11,533 --> 00:05:12,100 way too high 204 00:05:12,100 --> 00:05:14,066 so I'm gonna start to crank that down a little bit 205 00:05:14,900 --> 00:05:15,300 you can see 206 00:05:15,300 --> 00:05:16,166 the values here 207 00:05:16,166 --> 00:05:17,466 start to go down in the green 208 00:05:17,466 --> 00:05:18,500 so you can see here 209 00:05:18,600 --> 00:05:20,466 cause I have this sample locked 210 00:05:20,466 --> 00:05:21,666 um this here 211 00:05:21,666 --> 00:05:23,300 the value is kind of going 212 00:05:23,666 --> 00:05:25,066 up and down right 213 00:05:25,066 --> 00:05:26,200 so here we're at 6 214 00:05:26,466 --> 00:05:27,366 and then if I adjust 215 00:05:27,366 --> 00:05:28,166 the temperature 216 00:05:28,166 --> 00:05:29,400 obviously if we 217 00:05:29,533 --> 00:05:30,800 move this direction 218 00:05:30,800 --> 00:05:31,366 things are gonna 219 00:05:31,366 --> 00:05:32,633 get a lot warmer 220 00:05:32,733 --> 00:05:33,366 right so go 221 00:05:33,366 --> 00:05:34,166 and push it 222 00:05:34,566 --> 00:05:35,266 or cooler I 223 00:05:35,266 --> 00:05:36,966 should say um 224 00:05:36,966 --> 00:05:37,733 and then over here 225 00:05:37,733 --> 00:05:38,300 we push this 226 00:05:38,300 --> 00:05:38,733 things are gonna 227 00:05:38,733 --> 00:05:39,800 get warmer so 228 00:05:39,800 --> 00:05:40,566 as you can see 229 00:05:40,566 --> 00:05:42,433 as I kind of push this back and forth 230 00:05:42,533 --> 00:05:42,900 you can see 231 00:05:42,900 --> 00:05:44,533 the balance between the 232 00:05:44,533 --> 00:05:45,633 red and the 233 00:05:45,800 --> 00:05:47,400 blue here changing so again 234 00:05:47,400 --> 00:05:48,400 if I just start 235 00:05:48,600 --> 00:05:49,400 changing this 236 00:05:49,400 --> 00:05:51,300 you can see that we're now adding 237 00:05:51,300 --> 00:05:52,700 some more red 238 00:05:53,300 --> 00:05:53,900 and the blue 239 00:05:53,900 --> 00:05:54,300 so I'm gonna 240 00:05:54,300 --> 00:05:55,333 try to balance these 241 00:05:55,333 --> 00:05:57,566 two out so um 242 00:05:57,566 --> 00:05:58,366 they're equal 243 00:05:58,366 --> 00:05:58,933 so you can see 244 00:05:58,933 --> 00:05:59,700 we have more 245 00:05:59,700 --> 00:06:00,966 red here than blue 246 00:06:00,966 --> 00:06:01,733 so I'm gonna go ahead 247 00:06:01,733 --> 00:06:02,533 and move this 248 00:06:02,733 --> 00:06:03,700 over here a little bit 249 00:06:03,700 --> 00:06:03,933 you can see 250 00:06:03,933 --> 00:06:05,300 now we're taking away blue 251 00:06:05,900 --> 00:06:07,100 and there we go 252 00:06:07,100 --> 00:06:08,833 let me just pull a little bit more 253 00:06:11,466 --> 00:06:15,400 okay so now you can see now we have point three 254 00:06:15,400 --> 00:06:18,100 now it's too bluish and we're gonna pull it back 255 00:06:18,966 --> 00:06:20,533 let's go ahead and just kind of poke around 256 00:06:20,533 --> 00:06:22,166 I can see we're balancing this out 257 00:06:22,166 --> 00:06:26,133 so it's you know we didn't do a chip chart or any card 258 00:06:26,133 --> 00:06:28,766 grayscale card for white balance or anything like that 259 00:06:28,766 --> 00:06:30,266 but again it's just what we did 260 00:06:30,266 --> 00:06:32,233 so I'm gonna go ahead and kind of eyeball this 261 00:06:32,566 --> 00:06:34,066 with the temperature here 262 00:06:34,666 --> 00:06:36,333 try to get these values as close as I can 263 00:06:36,333 --> 00:06:38,266 so it looks like 30 three hundred 264 00:06:38,500 --> 00:06:40,433 is pretty close as you can see 265 00:06:40,800 --> 00:06:42,266 let's go ahead and try 30 two hundred 266 00:06:42,266 --> 00:06:43,833 that's probably about square 267 00:06:46,766 --> 00:06:50,633 yeah let's go to let's go to 30 three hundred 268 00:06:50,700 --> 00:06:56,166 see if that kind of balances out so 1.3 1.53350 269 00:06:56,166 --> 00:06:57,166 let's try that 270 00:06:59,166 --> 00:07:01,366 here we go and that's pretty close 271 00:07:01,366 --> 00:07:03,600 you could see the the red and the blue 272 00:07:03,866 --> 00:07:05,166 again this is averaging the 273 00:07:05,166 --> 00:07:07,166 information is about the same and 274 00:07:07,500 --> 00:07:09,066 the green is pretty low okay 275 00:07:09,066 --> 00:07:09,766 you can see right here 276 00:07:09,766 --> 00:07:12,200 if I go ahead and hit the G channel a G 277 00:07:12,200 --> 00:07:13,400 type in G here 278 00:07:13,600 --> 00:07:14,800 you can see there's the 279 00:07:15,000 --> 00:07:17,100 actual luminance of the actual green 280 00:07:17,766 --> 00:07:18,733 g again here 281 00:07:18,733 --> 00:07:20,800 and I can go ahead and take my exposure 282 00:07:20,933 --> 00:07:22,133 and kind of adjust it 283 00:07:22,133 --> 00:07:23,933 because I'm basically sort of weight balancing 284 00:07:23,933 --> 00:07:24,833 at that case 285 00:07:25,533 --> 00:07:28,133 so you can see I got a value of like point five or 6 286 00:07:28,133 --> 00:07:30,200 so each one of these is different 287 00:07:30,200 --> 00:07:31,233 like for instance 288 00:07:31,333 --> 00:07:32,933 this here is one of my students 289 00:07:32,933 --> 00:07:34,700 Sterling who is 290 00:07:34,700 --> 00:07:35,366 volunteer in time 291 00:07:35,366 --> 00:07:37,466 you can see this is extremely warm 292 00:07:37,866 --> 00:07:38,800 the same thing again 293 00:07:38,800 --> 00:07:39,800 we're gonna have to come in here 294 00:07:39,800 --> 00:07:41,566 and play with the exposure a little bit 295 00:07:41,566 --> 00:07:43,100 and then the temperature 296 00:07:43,100 --> 00:07:45,633 so again I'll put this to maybe 30 200 297 00:07:46,500 --> 00:07:47,600 that's a good starting point 298 00:07:47,600 --> 00:07:48,533 and again I'll just 299 00:07:48,533 --> 00:07:49,900 scrub this area here 300 00:07:50,333 --> 00:07:51,100 and then of course 301 00:07:51,100 --> 00:07:53,500 you have a very limited ability to increase shadows 302 00:07:53,500 --> 00:07:54,900 so we'll get into that in a minute 303 00:07:54,900 --> 00:07:56,666 but let's stick with Stirling here 304 00:07:56,666 --> 00:07:59,066 and again I can just sample this area and look at 305 00:07:59,066 --> 00:08:01,100 the bias between the red and the green channel 306 00:08:01,100 --> 00:08:02,066 that red and the blue channel 307 00:08:02,066 --> 00:08:02,566 I should say 308 00:08:02,566 --> 00:08:03,900 and it's pretty spot on 309 00:08:04,300 --> 00:08:05,166 20 four twenty five 310 00:08:05,166 --> 00:08:06,966 so and then I can take my exposure 311 00:08:07,300 --> 00:08:08,300 and bring it down 312 00:08:08,300 --> 00:08:11,400 and I get a nice point 6.5 value for the green 313 00:08:11,400 --> 00:08:12,600 as you can see here 314 00:08:15,533 --> 00:08:17,566 and if you wanna see how things are gonna key 315 00:08:17,566 --> 00:08:19,266 you can go ahead and preview that by hitting 316 00:08:19,266 --> 00:08:20,433 the actual G key 317 00:08:20,800 --> 00:08:23,066 so the G key is showing the green channel 318 00:08:23,066 --> 00:08:24,266 cause we're gonna be keying green 319 00:08:24,266 --> 00:08:26,966 you can see as we start to bring up the exposure 320 00:08:27,266 --> 00:08:28,800 you know bring down the exposure 321 00:08:29,300 --> 00:08:31,766 you can see how this is starting to look like this 322 00:08:31,766 --> 00:08:33,866 right so it's going to be hard to keep 323 00:08:33,866 --> 00:08:36,000 we want to have that contrast between Sterling 324 00:08:36,000 --> 00:08:36,600 and the background 325 00:08:36,600 --> 00:08:37,633 so you can see if I 326 00:08:37,766 --> 00:08:40,000 take the exposure up and up 327 00:08:40,066 --> 00:08:41,500 and it starts working 328 00:08:42,066 --> 00:08:42,866 you can see 329 00:08:43,466 --> 00:08:45,833 part of his highlights are starting to blend in here 330 00:08:45,933 --> 00:08:48,400 so you can kind of pull this around 331 00:08:49,466 --> 00:08:51,066 as best as you can 332 00:08:51,066 --> 00:08:52,000 you got to be careful though 333 00:08:52,000 --> 00:08:53,333 cause of the luminance values 334 00:08:53,333 --> 00:08:55,366 and you can see it kind of separating 335 00:08:55,366 --> 00:08:57,300 that looks like the best separation there 336 00:08:57,300 --> 00:08:57,666 let's go ahead 337 00:08:57,666 --> 00:08:59,500 and take a look at what it looks like in general 338 00:08:59,500 --> 00:09:00,833 and there you go 339 00:09:01,100 --> 00:09:02,466 so let's go on to the 340 00:09:02,766 --> 00:09:03,800 third shot here 341 00:09:03,800 --> 00:09:06,266 and I love this shot because it's so goofy 342 00:09:06,266 --> 00:09:08,866 I'm gonna put this to input here and scroll back 343 00:09:09,200 --> 00:09:09,700 hit the letter 344 00:09:09,700 --> 00:09:11,366 I hit the letter o 345 00:09:12,133 --> 00:09:14,000 just scrub these guys to the sides 346 00:09:14,000 --> 00:09:15,700 push them until they hit the wall 347 00:09:16,333 --> 00:09:18,066 and I'm just gonna go ahead and hit play 348 00:09:18,800 --> 00:09:20,166 and here you can see 349 00:09:20,400 --> 00:09:21,800 this is one of my students 350 00:09:23,333 --> 00:09:26,433 and she's throwing her hair all over the place 351 00:09:26,933 --> 00:09:28,633 a little over the top 352 00:09:28,900 --> 00:09:29,766 for this whole scenario 353 00:09:29,766 --> 00:09:31,966 you can see how we can have all types of issues 354 00:09:31,966 --> 00:09:33,366 and keying and I try to 355 00:09:33,533 --> 00:09:37,400 make this is the most troublesome shots I can imagine 356 00:09:37,566 --> 00:09:39,700 for the sake for you guys for learning here 357 00:09:40,100 --> 00:09:41,200 so one of the things 358 00:09:41,200 --> 00:09:43,100 is she's actually out of focus a little bit 359 00:09:43,100 --> 00:09:44,133 so we're gonna have to focus 360 00:09:44,133 --> 00:09:46,466 her up a little bit and see she's slightly blurry there 361 00:09:46,466 --> 00:09:49,033 her eyes are really kind of out of focus there 362 00:09:49,066 --> 00:09:50,166 so the same thing again 363 00:09:50,166 --> 00:09:52,200 I can just come in here and scrub this area 364 00:09:52,200 --> 00:09:53,966 and you can see the the biased were a little 365 00:09:53,966 --> 00:09:56,233 bit too much red compared to the blue 366 00:09:56,533 --> 00:09:57,866 so in that case again 367 00:09:57,866 --> 00:10:01,400 I can come here and let's style this in to say 23 again 368 00:10:06,933 --> 00:10:09,800 and okay that's a little bit over the top 369 00:10:09,800 --> 00:10:10,666 I'm gonna start 370 00:10:11,366 --> 00:10:16,366 pulling this up to say thirty five hundred point 3.7 371 00:10:17,300 --> 00:10:20,000 again let's go ahead and dial down as we dial it down 372 00:10:20,000 --> 00:10:21,233 it will get more bluer 373 00:10:21,900 --> 00:10:24,966 33 34 so these are pretty much balanced 374 00:10:24,966 --> 00:10:26,800 and then the green we can go ahead 375 00:10:27,100 --> 00:10:28,966 take the exposure down a little bit 376 00:10:29,000 --> 00:10:30,766 and you can see if I hit the green channel there 377 00:10:30,766 --> 00:10:32,266 you can see that contrast 378 00:10:32,666 --> 00:10:35,166 between the colors there so let's go ahead and kind of 379 00:10:36,133 --> 00:10:37,900 bring this down a little bit 380 00:10:39,900 --> 00:10:40,800 here we go 381 00:10:42,566 --> 00:10:44,400 so now we got that going 382 00:10:44,400 --> 00:10:46,866 let's go ahead and pop over to this other shot here 383 00:10:47,200 --> 00:10:49,200 and this is another example of things where 384 00:10:49,200 --> 00:10:51,466 you're gonna have like messed up issues with shots 385 00:10:51,466 --> 00:10:53,700 and you can see what we have is a flare coming in from 386 00:10:53,700 --> 00:10:55,700 the light that's in the back into the left here 387 00:10:56,000 --> 00:10:57,866 and you're getting this orange flaring in fact 388 00:10:57,866 --> 00:10:58,766 if I zoom up on the image 389 00:10:58,766 --> 00:10:59,800 this is not green at all 390 00:10:59,800 --> 00:11:01,500 this is actually sort of yellow 391 00:11:01,500 --> 00:11:03,133 orange so again 392 00:11:03,133 --> 00:11:06,200 we can come in here and set this to 32 hundred 393 00:11:09,000 --> 00:11:09,866 there we go 394 00:11:10,666 --> 00:11:11,766 and you also have the tint 395 00:11:11,766 --> 00:11:13,966 which can adjust the difference between magenta 396 00:11:13,966 --> 00:11:17,000 and green so if you wanna increase green versus magenta 397 00:11:17,000 --> 00:11:18,066 you can do that 398 00:11:18,400 --> 00:11:19,266 um in this case 399 00:11:19,266 --> 00:11:20,000 we're balancing red 400 00:11:20,000 --> 00:11:22,700 green blue and we can see 401 00:11:23,366 --> 00:11:24,866 that it's looking pretty good 402 00:11:24,866 --> 00:11:25,700 I'm just gonna go ahead 403 00:11:25,700 --> 00:11:27,166 and bring down the exposure a little bit 404 00:11:27,166 --> 00:11:28,100 there we go 405 00:11:28,866 --> 00:11:30,900 the dynamic range in the Black Magic 4K 406 00:11:30,900 --> 00:11:31,666 production camera 407 00:11:31,666 --> 00:11:32,733 which is the older version 408 00:11:32,733 --> 00:11:35,800 um which the dynamic range isn't the greatest 409 00:11:35,800 --> 00:11:36,766 so you can see here 410 00:11:36,766 --> 00:11:38,733 even in this overexposed area 411 00:11:38,733 --> 00:11:40,966 the gradation from the highlights to the shadows 412 00:11:40,966 --> 00:11:43,033 is pretty rough 413 00:11:43,133 --> 00:11:43,900 so to speak 414 00:11:43,900 --> 00:11:45,366 it does give you a very nice image 415 00:11:45,366 --> 00:11:46,866 there is it's a global shutter 416 00:11:46,866 --> 00:11:47,833 so there's no 417 00:11:48,200 --> 00:11:50,400 um issues in regards to rolling shutter 418 00:11:50,400 --> 00:11:53,233 which would be problematic if you're doing tracking 419 00:11:53,466 --> 00:11:54,400 but in general 420 00:11:54,400 --> 00:11:56,700 this is a nice kind of starting point again 421 00:11:56,700 --> 00:11:57,800 I'll look at the averages 422 00:11:57,800 --> 00:11:59,833 point o 7.1 423 00:11:59,966 --> 00:12:02,066 so that tells me that there's a little 424 00:12:02,066 --> 00:12:03,800 bit too much blue in here 425 00:12:04,200 --> 00:12:06,366 let's try 3 300 426 00:12:07,700 --> 00:12:10,333 and now it's a little bit better so yeah 427 00:12:10,333 --> 00:12:11,133 there we go 428 00:12:11,400 --> 00:12:12,966 and finally I have this last shot 429 00:12:12,966 --> 00:12:14,800 it's probably the most complicated shot I'd say 430 00:12:14,800 --> 00:12:16,733 cause it's just all over the place and again 431 00:12:16,733 --> 00:12:19,000 I'm gonna start at 30 432 00:12:19,000 --> 00:12:23,100 200 here and go from there here we go 433 00:12:26,866 --> 00:12:28,733 and again I'm gonna go ahead 434 00:12:28,733 --> 00:12:29,700 and bring the exposure down 435 00:12:29,700 --> 00:12:31,066 cause it was never meant to be exposed 436 00:12:31,066 --> 00:12:32,133 so I love about raw 437 00:12:32,133 --> 00:12:33,866 the ability to kind of play with this now 438 00:12:33,866 --> 00:12:36,600 you as a compositor will most likely get a DPX sequence 439 00:12:36,600 --> 00:12:37,700 you wouldn't be getting 440 00:12:37,866 --> 00:12:39,566 um a DNG sequence 441 00:12:39,566 --> 00:12:41,333 such as basically straight from the camera 442 00:12:41,333 --> 00:12:44,300 editorial will give you a DPX sequence 443 00:12:44,500 --> 00:12:46,266 and will probably have already uh 444 00:12:46,266 --> 00:12:48,300 done their own grading and set up their own LUT 445 00:12:48,300 --> 00:12:49,566 or lookup table 446 00:12:49,966 --> 00:12:51,566 to get the ball rolling 447 00:12:51,566 --> 00:12:52,266 here as you see 448 00:12:52,266 --> 00:12:53,900 we have lots of motion blur 449 00:12:54,533 --> 00:12:56,566 we have some tracking dots up here 450 00:12:56,866 --> 00:12:58,066 lots going on here 451 00:12:58,066 --> 00:13:00,433 so each one of these shots has different challenges 452 00:13:00,533 --> 00:13:02,300 so Jack's challenge 453 00:13:02,333 --> 00:13:04,633 is gonna be these little areas in his hair 454 00:13:04,766 --> 00:13:06,033 through the glass 455 00:13:07,300 --> 00:13:09,566 and then of course in this shot with Sterling 456 00:13:10,066 --> 00:13:11,166 uh this is gonna be an issue 457 00:13:11,166 --> 00:13:14,100 because he's crossing over into tracking points 458 00:13:14,100 --> 00:13:15,900 we have to reconstruct this area 459 00:13:16,200 --> 00:13:17,866 so that's important to know 460 00:13:17,866 --> 00:13:21,966 and here's a shot here with or actress 461 00:13:21,966 --> 00:13:23,733 and you can see this hair is gonna be a nightmare 462 00:13:23,733 --> 00:13:26,400 in regards to what is the best keyer to use 463 00:13:26,733 --> 00:13:27,933 um and again 464 00:13:27,933 --> 00:13:28,700 some motion blur 465 00:13:28,700 --> 00:13:30,133 a little bit of flare going on 466 00:13:30,133 --> 00:13:31,800 and then here is a tracking shot 467 00:13:31,800 --> 00:13:33,633 moving shot across our scene 468 00:13:33,700 --> 00:13:34,466 again motion blur 469 00:13:34,466 --> 00:13:36,533 so a lot of stuff to play with and you 470 00:13:36,533 --> 00:13:38,166 can use this to build up your reel 471 00:13:38,166 --> 00:13:40,800 um I don't have any problem with that 472 00:13:41,000 --> 00:13:43,800 in regards to using this free reel and so forth 473 00:13:43,800 --> 00:13:44,733 so we're gonna go through 474 00:13:44,733 --> 00:13:46,533 in the first step of the process here is 475 00:13:46,533 --> 00:13:48,700 I wanna go over uh 476 00:13:48,700 --> 00:13:50,366 image preparation for keying 477 00:13:50,366 --> 00:13:52,100 I before we even do anything 478 00:13:52,100 --> 00:13:53,400 we have to take the flawed 479 00:13:53,400 --> 00:13:55,366 imperfect reality of what we shot 480 00:13:55,666 --> 00:13:59,000 and get it ready for what we would consider keying 481 00:13:59,000 --> 00:14:01,166 so that's what we're gonna do in the next lesson 32646

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