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These are the user uploaded subtitles that are being translated: 1 00:00:04,600 --> 00:00:06,600 So in this lesson, we're going to be recreating 2 00:00:06,600 --> 00:00:09,766 both of these transitions using masks within fusion. 3 00:00:09,866 --> 00:00:12,600 Masks are a really important tool for every kind of editor 4 00:00:12,600 --> 00:00:14,833 and can help us in so many different ways. 5 00:00:14,833 --> 00:00:17,033 From WIP transitions to blurring out of face 6 00:00:17,033 --> 00:00:20,033 to isolating and color correcting just one part of our image. 7 00:00:20,166 --> 00:00:21,666 We could do so much with masks 8 00:00:21,666 --> 00:00:23,866 and this is definitely something I recommend you master. 9 00:00:23,866 --> 00:00:26,300 If you're trying to be the best video editor you can be. 10 00:00:26,300 --> 00:00:27,333 Now, one thing I want to mention 11 00:00:27,333 --> 00:00:31,133 is that we are approaching a revolutionary time in video editing history 12 00:00:31,133 --> 00:00:33,600 where we are starting to use artificial intelligence 13 00:00:33,600 --> 00:00:36,133 to help us get much faster and accurate masks 14 00:00:36,133 --> 00:00:38,300 without us having to do all the tedious work. 15 00:00:38,300 --> 00:00:39,500 We could see this in action 16 00:00:39,500 --> 00:00:42,500 in Da Vinci's Color Tab with the new Magic Mask feature. 17 00:00:42,666 --> 00:00:46,200 This feature is honestly mindblowing and it's an amazing tool to help us color 18 00:00:46,200 --> 00:00:48,466 great our images exactly how we want. 19 00:00:48,466 --> 00:00:49,533 And there's also a way 20 00:00:49,533 --> 00:00:53,166 for us to bring those magic masks from the color tab into fusion. 21 00:00:53,333 --> 00:00:54,633 But that's for another video. 22 00:00:54,633 --> 00:00:56,300 In this video, I'll be showing you guys 23 00:00:56,300 --> 00:00:59,300 how you can make masks in fusion and animate them over time. 24 00:00:59,333 --> 00:01:01,833 So with that being said, let's jump right into this lesson. 25 00:01:01,833 --> 00:01:02,100 All right. 26 00:01:02,100 --> 00:01:03,066 So first things first. 27 00:01:03,066 --> 00:01:04,133 I'm just going to show you guys 28 00:01:04,133 --> 00:01:07,800 how to animate a very basic ellipse mask with infusion. 29 00:01:07,966 --> 00:01:09,200 So with my clip selected over 30 00:01:09,200 --> 00:01:13,000 here, let's head into fusion and let's start playing around with mask. 31 00:01:13,033 --> 00:01:15,100 So the mask nodes are located right here. 32 00:01:15,100 --> 00:01:15,833 We have a rectangle 33 00:01:15,833 --> 00:01:19,733 mask, ellipse mask, polygon mask, and then we also have a B spline mask. 34 00:01:19,733 --> 00:01:21,800 We're going to be going over all of these today. 35 00:01:21,800 --> 00:01:24,700 Now, the first thing I want to create is Ellipse mask. 36 00:01:24,700 --> 00:01:27,866 So with our media in nodes 37 00:01:27,866 --> 00:01:31,333 selected, what happens if we press this Ellipse mask? 38 00:01:31,566 --> 00:01:35,033 Well, it puts an ellipse mask over top of our selected note. 39 00:01:35,133 --> 00:01:39,000 And as we can see, what it's done is it's masked out this circle over here, 40 00:01:39,233 --> 00:01:41,400 and the background is now transparent. 41 00:01:41,400 --> 00:01:43,333 So we can see that the transparency 42 00:01:43,333 --> 00:01:46,600 is represented by this gray checkered pattern here in the background. 43 00:01:46,700 --> 00:01:49,666 Now, if I go back into the edit tab and take a look at my image 44 00:01:49,666 --> 00:01:52,500 so we could see in the edit tab, we are seeing this exact same mask 45 00:01:52,500 --> 00:01:55,800 and we also retain that same transparency around the mask. 46 00:01:55,833 --> 00:01:59,766 So if I bring this up a layer and I drag another clip underneath it, 47 00:01:59,833 --> 00:02:03,733 we can see that we are able to see through the outside 48 00:02:03,733 --> 00:02:07,666 of our circle mask, our lips mask and see the clip underneath here. 49 00:02:07,700 --> 00:02:10,400 So this is just important to know When we bring a clip into fusion 50 00:02:10,400 --> 00:02:14,233 and create a mask, we will retain transparency on the outside of that mask. 51 00:02:14,400 --> 00:02:17,400 And we can do things like this here in the edit tab. 52 00:02:17,600 --> 00:02:21,200 This is something that we're going to be playing around with a little bit later on. 53 00:02:21,300 --> 00:02:25,033 But let's go back into Fusion and play around with this a little bit more. 54 00:02:25,033 --> 00:02:27,433 So with the Ellipse mask selected, let's take a look 55 00:02:27,433 --> 00:02:29,666 at what we can see here in the inspector. 56 00:02:29,666 --> 00:02:33,233 So we have a bunch of different sliders here that we can play around with level 57 00:02:33,233 --> 00:02:37,400 just changes basically like the opacity of the mask. 58 00:02:37,500 --> 00:02:42,900 We have Soft Edge which allows us to blend or feather the edge of the mask. 59 00:02:42,966 --> 00:02:50,666 And of course this will also update in the edit tab as well. 60 00:02:50,733 --> 00:02:52,800 We can change the border width. 61 00:02:52,800 --> 00:02:57,166 So the expansion and we can obviously and of course 62 00:02:57,166 --> 00:03:01,000 we can animate all of these parameters over time using the keyframes over here. 63 00:03:01,100 --> 00:03:04,633 And we can also play around with the positioning of the mask as well 64 00:03:04,833 --> 00:03:09,366 by moving these parameters here, we can change the width, the height. 65 00:03:09,433 --> 00:03:11,133 You can also change the angle, 66 00:03:11,133 --> 00:03:14,566 but we can also do all of this within the viewer here as well. 67 00:03:14,566 --> 00:03:19,500 We can make all these changes just like this by dynamically grabbing 68 00:03:19,566 --> 00:03:24,700 different parts of the mask, moving them around. 69 00:03:24,766 --> 00:03:29,833 We can also rotate the mask just like this. 70 00:03:29,933 --> 00:03:31,366 Now I'm just going to reset this mask 71 00:03:31,366 --> 00:03:33,700 by pressing this reset button here in the top. Right. 72 00:03:33,700 --> 00:03:35,666 And now we're back to where we started. 73 00:03:35,666 --> 00:03:38,000 So let's pretend that this is a shot of a random person. 74 00:03:38,000 --> 00:03:39,966 And I don't have their permission to use their face 75 00:03:39,966 --> 00:03:41,300 in whatever it is that I'm making. 76 00:03:41,300 --> 00:03:45,933 So why don't we animate the mask path around my face and blur only my face? 77 00:03:46,000 --> 00:03:48,366 So the first thing that I'm going to want to do in this situation 78 00:03:48,366 --> 00:03:52,600 is to actually disconnect the mask from my media in here. 79 00:03:52,700 --> 00:03:56,233 And I'm going to rename my media and we'll just call this Sam. 80 00:03:56,333 --> 00:04:00,533 So the reason I want to disconnect my mask from this is because I want to be able 81 00:04:00,533 --> 00:04:05,866 to play with my mask without actually cutting off any of the media in. 82 00:04:05,966 --> 00:04:11,033 So if I animate my mask like this, I can't see the full image. 83 00:04:11,033 --> 00:04:14,233 I'm actually cutting off most of the image when I'm doing it like this, 84 00:04:14,233 --> 00:04:16,600 and I can't really see what's outside of my mask. 85 00:04:16,600 --> 00:04:19,400 So by disconnecting this mask path, I'm able to see everything 86 00:04:19,400 --> 00:04:21,400 and I can still animate the path of the mask. 87 00:04:21,400 --> 00:04:23,633 So we're not starting at the start or the end of the timeline. 88 00:04:23,633 --> 00:04:26,133 We're kind of starting at a random point and that's totally fine. 89 00:04:26,133 --> 00:04:27,833 We can start at any point that we want. 90 00:04:27,833 --> 00:04:30,233 So first thing I'm going to want to do is just scale this down. 91 00:04:30,233 --> 00:04:33,400 So I'm going to scale down the width and the height 92 00:04:33,500 --> 00:04:36,700 and I'm going to move this over my face here. 93 00:04:36,800 --> 00:04:40,000 So let's zoom in 94 00:04:40,066 --> 00:04:46,400 and that looks about right now what I'm going to do inside 95 00:04:46,400 --> 00:04:52,133 the inspector is I'm going to set a keyframe for the center width and height 96 00:04:52,200 --> 00:04:55,600 because these are the properties that I'm going to be animating over time. 97 00:04:55,700 --> 00:05:00,000 Now we can see that we have a keyframe on our timeline over here. 98 00:05:00,066 --> 00:05:03,600 So let's move forwards a little bit and let's start 99 00:05:03,600 --> 00:05:07,500 moving this mask around to follow wherever my face is. 100 00:05:07,600 --> 00:05:10,566 And we can see as I move it around, it creates a new keyframe. 101 00:05:10,566 --> 00:05:16,400 So let's just do this for the entire timeline here 102 00:05:16,500 --> 00:05:16,800 and now. 103 00:05:16,800 --> 00:05:18,033 What I should have done was 104 00:05:18,033 --> 00:05:20,533 I should have created a keyframe for the angle as well, 105 00:05:20,533 --> 00:05:22,866 because it would be nice to rotate it at this point. 106 00:05:22,866 --> 00:05:25,800 So what I'm going to do is open up the keyframes window over here. 107 00:05:25,800 --> 00:05:27,566 I'm going to minimize this so it's not as big. 108 00:05:27,566 --> 00:05:27,700 And I'm 109 00:05:27,700 --> 00:05:31,400 also going to collapse the inspector here so it doesn't take up as much space. 110 00:05:31,500 --> 00:05:34,133 And if I drop down the Ellipse, we can see 111 00:05:34,133 --> 00:05:37,133 all the different parameters that we have set to keyframe. 112 00:05:37,300 --> 00:05:41,866 Now, let's go back to the beginning over here where we started key framing. 113 00:05:42,066 --> 00:05:45,766 And let's set another keyframe for the angle. 114 00:05:45,866 --> 00:05:49,033 Now that that keyframe is set, we can move forwards over here 115 00:05:49,033 --> 00:05:51,700 and now we can adjust that angle a little bit. 116 00:05:51,700 --> 00:06:02,333 So let's move it over. 117 00:06:02,400 --> 00:06:04,800 So I'm going to go to the place that we left off over here, 118 00:06:04,800 --> 00:06:09,366 and I'm going to adjust the angle by rotating this right here 119 00:06:09,433 --> 00:06:12,966 and now we can see that that rotation happens over time. 120 00:06:13,033 --> 00:06:13,933 Nice. 121 00:06:13,933 --> 00:06:20,800 And let's just continue this. 122 00:06:20,866 --> 00:06:22,233 And now we'll go back 123 00:06:22,233 --> 00:06:26,766 to before where we started and finish animating the start of this. 124 00:06:26,833 --> 00:06:30,033 So I'm going to make this a lot smaller now. 125 00:06:30,100 --> 00:06:34,766 Move it over the face here. 126 00:06:34,833 --> 00:06:38,200 So we can see that this mask animates over time to follow my face. 127 00:06:38,200 --> 00:06:40,833 We did a pretty good job at it. It didn't take too long. 128 00:06:40,833 --> 00:06:43,466 Now let's think about what it is that we are trying to do here. 129 00:06:43,466 --> 00:06:47,566 All we're trying to do is just blur out my face and leave everything else alone. 130 00:06:47,800 --> 00:06:49,966 Well, there's a couple of different ways that we can do this, 131 00:06:49,966 --> 00:06:53,400 So the first thing we can do is just add a blur to the chain of commands here. 132 00:06:53,400 --> 00:06:54,833 So we have our media in. 133 00:06:54,833 --> 00:06:59,400 We're telling it to blur that media in and then send it back to the edit tab. 134 00:06:59,566 --> 00:07:03,000 So let's load up the media out into the second viewer over here 135 00:07:03,166 --> 00:07:06,166 and let's start blurring this image to see what it looks like. 136 00:07:06,300 --> 00:07:09,633 So we'll just blurred a bit so that the face is not recognizable. 137 00:07:09,700 --> 00:07:13,700 And now what we can do is take this ellipse over here, plug it into the Blur 138 00:07:13,700 --> 00:07:17,433 by taking the output of the ellipse into the mask, input of the Blur. 139 00:07:17,500 --> 00:07:21,100 And now if we zoom in over here, we can see that 140 00:07:21,100 --> 00:07:23,866 that is the only part of our image that is blurred. 141 00:07:23,866 --> 00:07:24,900 Now we can see that 142 00:07:24,900 --> 00:07:28,933 there is this hard edge around the mask and that doesn't look too good. 143 00:07:29,033 --> 00:07:31,600 It kind of makes it too obvious. 144 00:07:31,600 --> 00:07:34,600 We would just want to blur that edge a bit more so we can go into the Ellipse 145 00:07:34,600 --> 00:07:38,300 mask over here and we can change that soft edge over here. 146 00:07:38,333 --> 00:07:42,100 Blurred out a little bit just like that. 147 00:07:42,166 --> 00:07:50,666 And now let's preview what we got. 148 00:07:50,733 --> 00:07:51,100 Awesome. 149 00:07:51,100 --> 00:07:52,866 So that looks great and it does the job. 150 00:07:52,866 --> 00:07:57,133 Now, another way that we can do this exact same thing is to actually just duplicate 151 00:07:57,133 --> 00:08:01,200 our original media in so we can just command C copy, command v paste. 152 00:08:01,200 --> 00:08:04,300 And what we can do is blur this entire duplicate over here. 153 00:08:04,300 --> 00:08:06,566 So let's add a blur to it. 154 00:08:06,566 --> 00:08:10,400 And then after this blur, let's merge it back into our main 155 00:08:10,500 --> 00:08:15,766 chain of commands over here and let's apply a bit of blur to this. 156 00:08:15,866 --> 00:08:18,433 And what we're going want to do is just apply 157 00:08:18,433 --> 00:08:21,866 this mask to this same merge over here. 158 00:08:22,066 --> 00:08:24,866 And just like that, we've done pretty much the exact same thing 159 00:08:24,866 --> 00:08:26,533 except we achieved it in a bit of a different way. 160 00:08:26,533 --> 00:08:28,800 We duplicated the original media inode, 161 00:08:28,800 --> 00:08:31,800 we blurred it and then we merged it to the original. 162 00:08:31,800 --> 00:08:35,266 Except now what we've done is we've told the merge what part of this 163 00:08:35,266 --> 00:08:38,300 second duplicate do we want merge over top of this one 164 00:08:38,500 --> 00:08:43,066 and we've told it what part by using that same mask that we've created before. 165 00:08:43,200 --> 00:08:45,266 Now one other thing I want to show you in the inspector 166 00:08:45,266 --> 00:08:48,266 that I do use every once in a while is the invert button. 167 00:08:48,366 --> 00:08:51,500 If we press this, it basically inverts our mask so that it selects 168 00:08:51,500 --> 00:08:55,300 everything outside of the mask instead of the area within the mask. 169 00:08:55,400 --> 00:08:57,600 So if you ever quickly need to change what it is 170 00:08:57,600 --> 00:09:00,566 that your mask is actually selecting the inside or the outside of the mask, 171 00:09:00,566 --> 00:09:03,966 you can just use this invert button right here to do so quickly. 172 00:09:04,033 --> 00:09:06,733 So I'm just going to reset this fusion comp 173 00:09:06,733 --> 00:09:10,966 because we don't need this and let's head back into the edit tab. 174 00:09:11,133 --> 00:09:12,000 So now I'm going to show you guys 175 00:09:12,000 --> 00:09:17,366 how we can use a polygon mask to achieve this transition within Fusion. 176 00:09:17,433 --> 00:09:20,100 It's pretty simple, so let's just jump right into it right here. 177 00:09:20,100 --> 00:09:24,000 We can see that I have two different clips that I've selected for my timeline. 178 00:09:24,066 --> 00:09:25,433 This first clip doesn't really matter. 179 00:09:25,433 --> 00:09:26,200 It could be anything. 180 00:09:26,200 --> 00:09:29,400 It's this second clip that I'm using for a transition. 181 00:09:29,466 --> 00:09:33,000 Now you can see that I've animated the position of the clip 182 00:09:33,000 --> 00:09:36,800 in order for the hand to actually start on the right side of the image 183 00:09:36,966 --> 00:09:39,766 and then move across from the right to the left. 184 00:09:39,766 --> 00:09:43,333 So I picked this shot purposely because I could see that the hand fills 185 00:09:43,333 --> 00:09:47,833 the frame and I can use it to create a wipe transition because it covers 186 00:09:47,833 --> 00:09:52,166 the entire frame over here at one point and it covers from top to bottom. 187 00:09:52,233 --> 00:09:56,733 Now, what I did to help it feel like the hand is actually moving from 188 00:09:56,800 --> 00:10:00,366 the right side of the image to the left was I actually animated the position? 189 00:10:00,366 --> 00:10:02,433 So if I hit command shift, see, 190 00:10:02,433 --> 00:10:04,833 we can see that I have both of these keyframes here, 191 00:10:04,833 --> 00:10:07,500 so I'll just delete them and recreate this really quickly. 192 00:10:07,500 --> 00:10:10,500 So let's reset the position now. 193 00:10:10,500 --> 00:10:12,566 This is the original clip. 194 00:10:12,633 --> 00:10:14,133 Now you can see that the hand 195 00:10:14,133 --> 00:10:18,066 starts here and this wouldn't work for what we're trying to do here. 196 00:10:18,133 --> 00:10:22,366 I need the hand to come into the frame from the right side or the left side. 197 00:10:22,366 --> 00:10:25,500 Really, what I need is for the hand to start out of the image wipe 198 00:10:25,500 --> 00:10:29,633 across, covering the entire image and then revealing the original shot. 199 00:10:29,633 --> 00:10:32,166 So what I'm going to do in this case is animate the position of the 200 00:10:32,166 --> 00:10:32,966 clip over time. 201 00:10:32,966 --> 00:10:35,966 So it looks like the hand actually starts outside of the frame. 202 00:10:36,000 --> 00:10:41,233 So I'd want to start probably about here and what I'm going to do 203 00:10:41,233 --> 00:10:45,800 is add keyframe for the position, but first I'm going to move it out. 204 00:10:45,900 --> 00:10:49,400 I could just use the transform option here 205 00:10:49,500 --> 00:10:51,700 and let's move it all the way out over here. 206 00:10:51,700 --> 00:10:56,166 Let's set a keyframe for the position and let's move ahead. 207 00:10:56,233 --> 00:10:58,866 And at this stage, I'm going to want the hand 208 00:10:58,866 --> 00:11:02,033 to be pretty much over to the left all the way, 209 00:11:02,266 --> 00:11:06,600 because if I wait any longer, then we'll be able to see that cut off point. 210 00:11:06,800 --> 00:11:10,066 And we want to have the full hand in frame the entire time. 211 00:11:10,066 --> 00:11:13,966 So let's move this over here 212 00:11:14,066 --> 00:11:20,533 just like that, and let's take a look at it. 213 00:11:20,633 --> 00:11:20,933 Nice. 214 00:11:20,933 --> 00:11:23,933 That doesn't look bad. 215 00:11:24,000 --> 00:11:26,866 And it doesn't really matter that it is happening 216 00:11:26,866 --> 00:11:30,400 kind of abruptly that we have a linear animation here 217 00:11:30,466 --> 00:11:33,466 that doesn't matter for what we're trying to do, 218 00:11:33,500 --> 00:11:35,200 of course. So I'm happy with that. 219 00:11:35,200 --> 00:11:37,933 And like we've learned before, if we want Fusion 220 00:11:37,933 --> 00:11:41,100 to retain any of the changes that we've made here in the edit tab, 221 00:11:41,300 --> 00:11:45,700 what we're going to want to do is to right click and select new fusion clip first. 222 00:11:45,766 --> 00:11:49,100 Otherwise, if we just open this infusion right away, what's going to happen 223 00:11:49,100 --> 00:11:54,100 is it's not going to retain that animation that we just did to its position. 224 00:11:54,200 --> 00:11:57,666 If we want to retain that, what we need to do is we need to 225 00:11:57,700 --> 00:12:00,700 right click create a new fusion clip first. 226 00:12:00,800 --> 00:12:04,666 And now if we open this and fusion, we can see that it retains 227 00:12:04,666 --> 00:12:08,533 that same animation information that we did to its position point. 228 00:12:08,533 --> 00:12:11,533 And this is exactly what we need to make this work. 229 00:12:11,733 --> 00:12:13,766 So let's get right to masking. 230 00:12:13,766 --> 00:12:17,800 So in this situation, what we're going to use is the Polygon Mask tool, 231 00:12:17,966 --> 00:12:21,566 which is the one that I use most of the time, honestly, 232 00:12:21,633 --> 00:12:24,633 especially for things like this, like this wipe transition, 233 00:12:24,833 --> 00:12:26,133 just because there's no like, you know, 234 00:12:26,133 --> 00:12:30,300 straight line or really circular line here, it's not consistent. 235 00:12:30,300 --> 00:12:34,633 We can see that the line that we're trying to mask over time changes. 236 00:12:34,800 --> 00:12:37,800 So the Polygon Mask tool is going to be perfect for this. 237 00:12:37,933 --> 00:12:41,000 So let's start where we can see the full line. 238 00:12:41,000 --> 00:12:43,000 So this is probably a good place to start. 239 00:12:43,000 --> 00:12:45,066 And let's grab that polygon mask tool. 240 00:12:45,066 --> 00:12:48,066 Let's just click it and we can see that it's been added to our media in. 241 00:12:48,233 --> 00:12:51,633 But because there's no mask, we can't see anything and everything is transparent. 242 00:12:51,633 --> 00:12:54,333 So like we did before, let's break this connection. 243 00:12:54,333 --> 00:12:55,966 We don't need that connection right now. 244 00:12:55,966 --> 00:13:00,533 We can actually start drawing without that polygon mask even connected to anything. 245 00:13:00,600 --> 00:13:02,366 Now, I'm going to quickly rename this clip. 246 00:13:02,366 --> 00:13:06,800 Let's do hand transition 247 00:13:06,900 --> 00:13:10,200 and let's go back to our polygon over here and let's start masking. 248 00:13:10,200 --> 00:13:11,800 So with our polygon mask node 249 00:13:11,800 --> 00:13:12,300 selected, all 250 00:13:12,300 --> 00:13:16,033 we have to do is head over to our viewer and we can just start masking. 251 00:13:16,133 --> 00:13:19,033 So let's start drawing a mask 252 00:13:19,033 --> 00:13:22,033 over top of this line here. 253 00:13:22,266 --> 00:13:23,466 That looks pretty good to me. 254 00:13:23,466 --> 00:13:27,633 And I'm going to leave a lot of room on the outside over here as well. 255 00:13:27,833 --> 00:13:31,566 Now, if we had to the inspector over here, let's set some keyframes. 256 00:13:31,566 --> 00:13:32,233 So the first thing 257 00:13:32,233 --> 00:13:35,233 I mean, I want to do is right click down here at the very bottom, 258 00:13:35,400 --> 00:13:37,433 we can see this is right click here for shape animation. 259 00:13:37,433 --> 00:13:40,266 I'm going to right click, I'm going to click set key. 260 00:13:40,266 --> 00:13:44,766 And once I've clicked set key, we can see that a keyframe has been added 261 00:13:45,000 --> 00:13:49,200 in our timeline down here in the keyframes window for the poly line. 262 00:13:49,233 --> 00:13:52,533 Now, I don't just want to set a keyframe for the shape of the mask. 263 00:13:52,533 --> 00:13:55,066 I also want to set a keyframe for the position. 264 00:13:55,066 --> 00:13:59,933 So we'll do one over here next to center and also the size. 265 00:13:59,933 --> 00:14:01,266 Why not? 266 00:14:01,266 --> 00:14:03,166 And that should be good for this. 267 00:14:03,166 --> 00:14:05,066 Now let's start moving through. 268 00:14:05,066 --> 00:14:11,166 Let's go backwards and start moving this mask over so I can move it like that. 269 00:14:11,333 --> 00:14:13,966 And now the position of the mask has been animated. 270 00:14:13,966 --> 00:14:15,933 But I also want to change the shape of the mask. 271 00:14:15,933 --> 00:14:20,400 So let's change the shape too, and the keyframes. 272 00:14:20,566 --> 00:14:25,000 And because we've enabled keyframes, all of this information is being recorded. 273 00:14:25,066 --> 00:14:29,533 So if we scrub between these two, we can see that it's looking pretty good. 274 00:14:29,633 --> 00:14:32,333 Let's go. Even earlier on, 275 00:14:32,400 --> 00:14:33,000 let's go to the very 276 00:14:33,000 --> 00:14:36,000 beginning move that whole thing over there. 277 00:14:36,033 --> 00:14:39,033 And now let's move around. 278 00:14:39,133 --> 00:14:40,700 We can skip to two frames forwards. 279 00:14:40,700 --> 00:14:42,533 We can see that this is in line up. 280 00:14:42,533 --> 00:14:47,400 Let's line it up. 281 00:14:47,466 --> 00:14:48,966 Beauty. 282 00:14:48,966 --> 00:14:52,566 That looks good to me. 283 00:14:52,633 --> 00:14:53,066 This one. 284 00:14:53,066 --> 00:14:54,300 Looks a little bit off as. 285 00:14:54,300 --> 00:14:57,666 Well. 286 00:14:57,733 --> 00:14:58,900 And let's move this. 287 00:14:58,900 --> 00:15:03,933 Out here now. 288 00:15:04,000 --> 00:15:05,900 And I'm just going to skip a bunch of these 289 00:15:05,900 --> 00:15:13,133 and go like all the way over here. 290 00:15:13,200 --> 00:15:13,866 And you can try. 291 00:15:13,866 --> 00:15:16,866 To refine this, make it 292 00:15:17,066 --> 00:15:21,000 as close to that edge as possible. 293 00:15:21,066 --> 00:15:22,233 That looks pretty good. 294 00:15:22,233 --> 00:15:26,200 Now, let's move back a couple of frames, see if it sticks. 295 00:15:26,266 --> 00:15:29,100 Looks like we're not 100% there, so let's fix 296 00:15:29,100 --> 00:15:36,833 these. 297 00:15:36,900 --> 00:15:37,966 Not bad. 298 00:15:37,966 --> 00:15:40,500 Okay. 299 00:15:40,500 --> 00:15:49,700 And let's move ahead in time here. 300 00:15:49,800 --> 00:15:52,700 Now, it's important to pay attention to the back of the mask as well. 301 00:15:52,700 --> 00:15:56,466 We can see that we're starting to creep into our image over here 302 00:15:56,533 --> 00:15:59,266 and we want to maintain all of this. 303 00:15:59,266 --> 00:16:03,000 So let's just push these out. 304 00:16:03,066 --> 00:16:06,733 And over here we can see that this would already start to be cut out. 305 00:16:06,733 --> 00:16:09,666 And we want to make sure that 306 00:16:09,666 --> 00:16:14,533 after this line here, everything remains in the shot. 307 00:16:14,533 --> 00:16:19,000 So I'm going to push that mask out over there. 308 00:16:19,066 --> 00:16:26,300 Same with this next one here. 309 00:16:26,400 --> 00:16:27,466 And we'll just push 310 00:16:27,466 --> 00:16:30,466 this whole thing over one more time. 311 00:16:30,633 --> 00:16:33,233 That looks pretty good. 312 00:16:33,233 --> 00:16:41,500 One more time. 313 00:16:41,566 --> 00:16:43,500 And it's probably the last one. 314 00:16:43,500 --> 00:16:45,633 Yeah. 315 00:16:45,633 --> 00:16:47,433 Sweet. 316 00:16:47,433 --> 00:16:51,400 So if we scrub through, we can see how that mask animates over time. 317 00:16:51,466 --> 00:16:55,233 And of course, the more time you put into it, the better it's going to look. 318 00:16:55,466 --> 00:16:59,500 In this case, this is going to work great because we can blur 319 00:16:59,500 --> 00:17:02,866 that edge and, you know, the motions happening kind of fast. 320 00:17:02,866 --> 00:17:06,100 So it's going to look good now, what I'm going want to do 321 00:17:06,100 --> 00:17:10,133 is I'm going to connect this polygon mask to our media in. 322 00:17:10,133 --> 00:17:10,900 So let's do that. 323 00:17:10,900 --> 00:17:14,466 And we can see that the mask that we've created in the polygon is now 324 00:17:14,500 --> 00:17:17,766 acting as a mask for our media in. 325 00:17:17,833 --> 00:17:22,366 Now, of course, that edge line is very sharp and it looks pretty hideous. 326 00:17:22,366 --> 00:17:27,633 So let's soften that edge inside of the Polygon mask node. 327 00:17:27,700 --> 00:17:31,933 Let's preview it here. 328 00:17:32,033 --> 00:17:33,933 And that looks really good. 329 00:17:33,933 --> 00:17:38,700 Now, I'm not even going to bring my other piece of media into fusion over here. 330 00:17:38,933 --> 00:17:42,366 All I'm going to do is simply go back into the edit tab over here. 331 00:17:42,533 --> 00:17:46,166 I'm going to drag this clip up one layer and I can bring my other clip down 332 00:17:46,166 --> 00:17:49,833 below it because we retain that transparency information from the mask 333 00:17:50,000 --> 00:17:51,566 that we've created in fusion. 334 00:17:51,566 --> 00:17:57,100 We can see what's behind this clip when we throw something underneath it. 335 00:17:57,200 --> 00:18:02,033 So that looks pretty great. 336 00:18:02,100 --> 00:18:06,733 And and this is an awesome way to do this because now we can very easily re time 337 00:18:06,733 --> 00:18:10,900 the clip underneath it and the clip itself without having to go into fusion. 338 00:18:10,900 --> 00:18:12,133 We just created that mask. 339 00:18:12,133 --> 00:18:15,166 We know exactly what it was that we needed to mask in the first clip, 340 00:18:15,366 --> 00:18:19,233 and now we have the freedom in the edit tab to kind of move things around 341 00:18:19,233 --> 00:18:20,766 exactly how we want. 342 00:18:20,766 --> 00:18:25,000 So that turned out really nice and it was honestly pretty easy to do. 343 00:18:25,233 --> 00:18:29,466 And now, you know, if we ever want to just move this over top of another clip, 344 00:18:29,466 --> 00:18:32,300 if we have another idea, we can just do that really quickly. 345 00:18:32,300 --> 00:18:34,200 And it takes no time at all. 346 00:18:34,200 --> 00:18:37,400 We don't have to be importing clips into fusion or doing any of that. 347 00:18:37,500 --> 00:18:39,900 Our clip is ready to go right here 348 00:18:39,900 --> 00:18:43,900 and we can just move it over top of anything that we want. 349 00:18:44,000 --> 00:18:47,000 So I have one more transition that I want to make in my timeline over here. 350 00:18:47,066 --> 00:18:50,100 I found two clips that I thought would work really well together. 351 00:18:50,333 --> 00:18:53,900 It's this one clip of a surfer over here, and I'll just extend it so we can view 352 00:18:53,900 --> 00:18:55,733 the whole thing. 353 00:18:55,800 --> 00:18:57,600 The camera just goes under the water. 354 00:18:57,600 --> 00:19:00,400 But then I found this other clip 355 00:19:00,400 --> 00:19:03,300 of my friend Dan Duck diving underwater, 356 00:19:03,300 --> 00:19:05,600 and I was thinking it would be cool to combine the two 357 00:19:05,600 --> 00:19:08,400 so that as soon as the camera goes underwater over here, 358 00:19:08,400 --> 00:19:11,600 we can start to see Dan duck diving underwater. 359 00:19:11,833 --> 00:19:14,800 And it would be almost kind of trippy because you don't see anyone 360 00:19:14,800 --> 00:19:15,733 in this first shot. 361 00:19:15,733 --> 00:19:18,700 But then all of a sudden, as soon as you go underwater, you see someone else. 362 00:19:18,700 --> 00:19:19,733 So the way that I'm going to go 363 00:19:19,733 --> 00:19:22,733 about creating this transition is a little bit different. 364 00:19:22,833 --> 00:19:26,700 What I'm going to do is actually just trim my clips to the exact length 365 00:19:26,700 --> 00:19:28,233 that I want them to be. 366 00:19:28,233 --> 00:19:33,866 So in this case, the top clip, that's probably about the right length. 367 00:19:33,933 --> 00:19:38,100 All I want is just for me to retain the information, 368 00:19:38,100 --> 00:19:41,333 everything that's happening above water in this first clip 369 00:19:41,400 --> 00:19:43,566 and then up until that point, we're fine. 370 00:19:43,566 --> 00:19:45,600 We don't really need anything past that point. 371 00:19:45,600 --> 00:19:48,400 And I just want to time things in the edit tab here. 372 00:19:48,400 --> 00:19:51,333 So I'm not going to have to do any re timing later on. In fusion. 373 00:19:51,333 --> 00:19:53,366 This looks pretty good to me. 374 00:19:53,366 --> 00:19:56,000 I feel like that's a good place to start. 375 00:19:56,000 --> 00:19:57,466 This second clip. 376 00:19:57,466 --> 00:20:00,766 So what I'm going to do is just select both of these right click 377 00:20:00,866 --> 00:20:03,900 new fusion clip and it's added both of those clips into the fusion clip. 378 00:20:03,900 --> 00:20:07,733 And now with that clip selected, I can go into Fusion and we can see that 379 00:20:07,733 --> 00:20:11,166 it's already merged both of those clips on top of each other. 380 00:20:11,166 --> 00:20:14,700 So let's load up our media in nodes into the viewers and rename them. 381 00:20:14,700 --> 00:20:16,966 So this top one here is the duck dive. 382 00:20:16,966 --> 00:20:20,433 So let's call it Duck Dive. 383 00:20:20,500 --> 00:20:25,900 And this one over here, that is the 384 00:20:25,966 --> 00:20:27,700 surf shop, obviously. 385 00:20:27,700 --> 00:20:30,366 So surf. Cool. 386 00:20:30,366 --> 00:20:33,066 So we can also open up our keyframes window to see where 387 00:20:33,066 --> 00:20:36,400 everything sits in time in relation to each other. 388 00:20:36,500 --> 00:20:39,233 That all looks good. 389 00:20:39,233 --> 00:20:41,366 Now all I'm really going to want to do here is apply 390 00:20:41,366 --> 00:20:45,466 that same polygon mask to the surf clip over here. 391 00:20:45,566 --> 00:20:49,833 Now the surf clip is on the foreground layer and duck Dive is in the background. 392 00:20:50,100 --> 00:20:52,966 I'm going to move these over 393 00:20:52,966 --> 00:20:53,866 just like that. 394 00:20:53,866 --> 00:20:56,866 And what we're going want to do is start to mask out the surf clips. 395 00:20:56,866 --> 00:21:01,500 So with the surf clips selected, so I'm going to deselect the surf clip 396 00:21:01,500 --> 00:21:05,133 and I'm going to create a new polygon mask. 397 00:21:05,200 --> 00:21:08,466 I'm going to load up the surf clip into the second viewer 398 00:21:08,466 --> 00:21:12,266 over here and let's start masking away. 399 00:21:12,333 --> 00:21:17,700 So with the polygon mask node's selected, let's start creating a mask here. 400 00:21:17,700 --> 00:21:22,666 So just scrubbing through here, I feel like we can create 401 00:21:22,666 --> 00:21:26,133 a very kind of general mask 402 00:21:26,200 --> 00:21:33,266 in this area here, and we'll be able to blur it a lot. 403 00:21:33,333 --> 00:21:34,833 And of course, just like before, 404 00:21:34,833 --> 00:21:38,833 let's right click down here to set a keyframe for the mask shape. 405 00:21:38,833 --> 00:21:42,366 And we'll also set a keyframe for the center and the size. 406 00:21:42,366 --> 00:21:43,400 Why not? 407 00:21:43,400 --> 00:21:45,633 And let's scrub through a couple of frames. 408 00:21:45,633 --> 00:21:48,600 Let's move this whole thing up. 409 00:21:48,600 --> 00:21:49,200 Let's go. 410 00:21:49,200 --> 00:21:50,366 Again another frame. 411 00:21:50,366 --> 00:21:53,800 Forwards. 412 00:21:53,900 --> 00:21:56,533 So looks like that's where the clip ends. 413 00:21:56,533 --> 00:22:00,100 So I'm going to move this up even further here. 414 00:22:00,200 --> 00:22:02,466 And let's move back. 415 00:22:02,466 --> 00:22:07,300 Bring this down here 416 00:22:07,366 --> 00:22:09,266 and just have a little. 417 00:22:09,266 --> 00:22:11,833 Bit over there. 418 00:22:11,833 --> 00:22:16,166 And we'll extend this out and we will move 419 00:22:16,166 --> 00:22:20,833 the entire mask out so that the mask surrounds our entire image. 420 00:22:20,933 --> 00:22:24,933 If we scrub through, 421 00:22:25,000 --> 00:22:28,200 we can see that it animates on that waterline. 422 00:22:28,433 --> 00:22:30,200 So now with the polygon nodes selected, 423 00:22:30,200 --> 00:22:33,200 let's attach it to the surf clip and let's soften the edge. 424 00:22:33,400 --> 00:22:35,466 Now, what we want to do is see our media out. 425 00:22:35,466 --> 00:22:39,633 So let's load this up into our second viewer over here 426 00:22:39,700 --> 00:22:40,200 and let's. 427 00:22:40,200 --> 00:22:41,566 Scale this. 428 00:22:41,566 --> 00:22:46,133 To fit the frame size and let's preview what we got here. 429 00:22:46,200 --> 00:22:50,466 Beautiful. 430 00:22:50,533 --> 00:22:52,966 That looks great and honestly looks really good. 431 00:22:52,966 --> 00:22:55,366 And that would have fooled me. 432 00:22:55,366 --> 00:22:57,433 It looks like it's actually one shot. 433 00:22:57,433 --> 00:23:00,933 And we did that really easy just by animating the mask path and position. 434 00:23:00,933 --> 00:23:05,666 And you can see just how easy that was to achieve. 435 00:23:05,733 --> 00:23:07,633 Now we can go back into the edit tab 436 00:23:07,633 --> 00:23:11,733 and preview our transition in here 437 00:23:11,800 --> 00:23:15,100 so we could see that we have this red bar above our timeline over here. 438 00:23:15,200 --> 00:23:20,033 So Fusion's just caching the file right now 439 00:23:20,100 --> 00:23:23,533 it's rendering the cache so that we can preview it in real time. 440 00:23:23,633 --> 00:23:28,266 And once that red bar is blue, we can preview it in real time. 441 00:23:28,333 --> 00:23:30,100 That looks amazing. 442 00:23:30,100 --> 00:23:33,533 Now, one last thing I want to mention is we also have this beast blind 443 00:23:33,533 --> 00:23:36,533 tool here, which is just a different type of mask. 444 00:23:36,666 --> 00:23:40,633 It's very similar to the polygon mask, except it allows us to interact 445 00:23:40,633 --> 00:23:42,033 with the mask a little bit differently. 446 00:23:42,033 --> 00:23:45,500 So if I apply this to my image, let's just draw something here 447 00:23:45,600 --> 00:23:48,800 in the preview window and we can see 448 00:23:48,900 --> 00:23:52,500 that it's creating a bit of a different shape. 449 00:23:52,500 --> 00:23:56,800 It's kind of more circular and the way that we are able to interact 450 00:23:56,800 --> 00:23:59,966 with a B spline mask is is a bit differently. 451 00:23:59,966 --> 00:24:02,966 We can grab these corners and kind of extend them out, 452 00:24:03,133 --> 00:24:06,400 which can be very helpful in some situations. 453 00:24:06,500 --> 00:24:10,800 So feel free to also experiment with the B spline mask tool as well. 454 00:24:11,033 --> 00:24:15,233 Personally, for my style of editing, for the things that I've done in the past, 455 00:24:15,233 --> 00:24:19,733 I haven't really needed to use the Beast blind tool, but just know that it is there 456 00:24:19,966 --> 00:24:24,700 and it can be very handy to play with your masks in this way. 457 00:24:24,766 --> 00:24:28,533 And also we have a bunch of tools up here at the top of the preview window 458 00:24:28,766 --> 00:24:33,833 which allow us to change the way that we interact with our masks as well. 459 00:24:33,900 --> 00:24:36,300 And of course, just like any of the previous masks, 460 00:24:36,300 --> 00:24:38,100 we're able to animate the shape 461 00:24:38,100 --> 00:24:41,900 and position scale all of those properties over here using keyframes. 462 00:24:42,100 --> 00:24:43,066 So feel free to use 463 00:24:43,066 --> 00:24:46,333 whatever mask you think will work best for your specific situation. 464 00:24:46,433 --> 00:24:46,666 All right. 465 00:24:46,666 --> 00:24:47,900 So just like that, we've created 466 00:24:47,900 --> 00:24:51,666 those really cool transitions simply by using masks within fusion. 467 00:24:51,666 --> 00:24:52,933 I recommend you guys download 468 00:24:52,933 --> 00:24:55,766 the original footage down below and try this out yourselves. 469 00:24:55,766 --> 00:24:59,500 Start to experiment with infusion both with masks and animating the masks. 470 00:24:59,633 --> 00:25:02,066 Get familiar with these tools because this is something 471 00:25:02,066 --> 00:25:04,566 you'll be using a lot of in the future as an editor. 472 00:25:04,566 --> 00:25:05,666 So that's it for this video. 473 00:25:05,666 --> 00:25:06,666 I hope you guys enjoyed 474 00:25:06,666 --> 00:25:09,066 hope you learn something new and I'll catch you in the next one. 42499

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