Would you like to inspect the original subtitles? These are the user uploaded subtitles that are being translated:
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So in
this lesson, we're going to be recreating
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both of these transitions
using masks within fusion.
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Masks are a really important tool
for every kind of editor
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and can help us in so many different ways.
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From WIP transitions
to blurring out of face
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to isolating and color correcting
just one part of our image.
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We could do so much with masks
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and this is definitely something
I recommend you master.
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If you're trying to be the best video
editor you can be.
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Now, one thing I want to mention
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is that we are approaching a revolutionary
time in video editing history
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where we are
starting to use artificial intelligence
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to help us get much faster
and accurate masks
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without us
having to do all the tedious work.
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We could see this in action
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in Da Vinci's
Color Tab with the new Magic Mask feature.
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This feature is honestly mindblowing
and it's an amazing tool to help us color
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great our images exactly how we want.
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And there's also a way
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for us to bring those magic
masks from the color tab into fusion.
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But that's for another video.
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In this video, I'll be showing you guys
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how you can make masks in fusion
and animate them over time.
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So with that being said,
let's jump right into this lesson.
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All right.
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So first things first.
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I'm just going to show you guys
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how to animate
a very basic ellipse mask with infusion.
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So with my clip selected over
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here, let's head into fusion
and let's start playing around with mask.
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So the mask nodes are located right here.
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We have a rectangle
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mask, ellipse mask, polygon mask,
and then we also have a B spline mask.
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We're going to be going over
all of these today.
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Now, the first thing I want to create
is Ellipse mask.
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So with our media in nodes
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selected, what happens
if we press this Ellipse mask?
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Well, it puts an ellipse
mask over top of our selected note.
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And as we can see, what it's done is it's
masked out this circle over here,
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and the background is now transparent.
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So we can see that the transparency
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is represented by this gray checkered
pattern here in the background.
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Now, if I go back into the edit tab
and take a look at my image
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so we could see in the edit tab,
we are seeing this exact same mask
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and we also retain
that same transparency around the mask.
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So if I bring this up a layer
and I drag another clip underneath it,
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we can see that
we are able to see through the outside
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of our circle mask, our lips mask
and see the clip underneath here.
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So this is just important to know
When we bring a clip into fusion
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and create a mask, we will retain
transparency on the outside of that mask.
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And we can do things like this
here in the edit tab.
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This is something that we're going to be
playing around with a little bit later on.
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But let's go back into Fusion and
play around with this a little bit more.
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So with the Ellipse mask selected,
let's take a look
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at what we can see here in the inspector.
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So we have a bunch of different sliders
here that we can play around with level
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just changes basically
like the opacity of the mask.
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We have Soft Edge which allows us to blend
or feather the edge of the mask.
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And of course this will also update
in the edit tab as well.
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We can change the border width.
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So the expansion and we can obviously
and of course
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we can animate all of these parameters
over time using the keyframes over here.
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And we can also play around
with the positioning of the mask as well
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by moving these parameters here,
we can change the width, the height.
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You can also change the angle,
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but we can also do all of this
within the viewer here as well.
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We can make all these changes
just like this by dynamically grabbing
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different parts of the mask,
moving them around.
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We can also rotate the mask
just like this.
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Now I'm just going to reset this mask
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by pressing this reset button
here in the top. Right.
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And now we're back to where we started.
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So let's pretend
that this is a shot of a random person.
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And I don't have their permission
to use their face
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in whatever it is that I'm making.
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So why don't we animate the mask
path around my face and blur only my face?
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So the first thing that I'm going
to want to do in this situation
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is to actually disconnect the mask
from my media in here.
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And I'm going to rename my media
and we'll just call this Sam.
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So the reason I want to disconnect my mask
from this is because I want to be able
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to play with my mask without actually
cutting off any of the media in.
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So if I animate my mask like this,
I can't see the full image.
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I'm actually cutting off most of the image
when I'm doing it like this,
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and I can't really see
what's outside of my mask.
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So by disconnecting this mask path,
I'm able to see everything
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and I can still animate
the path of the mask.
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So we're not starting at the start
or the end of the timeline.
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We're kind of starting at a random point
and that's totally fine.
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We can start at any point that we want.
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So first thing I'm going to want to do
is just scale this down.
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So I'm going to scale down the width
and the height
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and I'm going to move this over
my face here.
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So let's zoom in
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and that looks about right now
what I'm going to do inside
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the inspector is I'm going to set
a keyframe for the center width and height
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because these are the properties
that I'm going to be animating over time.
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Now we can see that we have a keyframe
on our timeline over here.
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So let's move forwards a little bit
and let's start
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moving this mask around to follow
wherever my face is.
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And we can see as I move it around, it
creates a new keyframe.
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So let's just do this
for the entire timeline here
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and now.
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What I should have done was
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I should have created a keyframe
for the angle as well,
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because it would be nice to rotate it
at this point.
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So what I'm going to do is open up
the keyframes window over here.
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I'm going to minimize this
so it's not as big.
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And I'm
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also going to collapse the inspector here
so it doesn't take up as much space.
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And if I drop down the Ellipse, we can see
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all the different parameters
that we have set to keyframe.
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Now, let's go back to the beginning
over here where we started key framing.
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And let's set another keyframe
for the angle.
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Now that that keyframe is set,
we can move forwards over here
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and now we can adjust that angle
a little bit.
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So let's move it over.
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So I'm going to go to the place
that we left off over here,
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and I'm going to adjust the angle
by rotating this right here
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and now we can see that
that rotation happens over time.
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Nice.
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And let's just continue this.
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And now we'll go back
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to before where we started and finish
animating the start of this.
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So I'm going to make this a lot
smaller now.
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Move it over the face here.
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So we can see that this mask animates over
time to follow my face.
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We did a pretty good job at it.
It didn't take too long.
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Now let's think about what it is
that we are trying to do here.
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All we're trying to do is just blur out
my face and leave everything else alone.
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Well, there's a couple of different ways
that we can do this,
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So the first thing we can do is just add
a blur to the chain of commands here.
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So we have our media in.
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We're telling it to blur that media in
and then send it back to the edit tab.
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So let's load up the media
out into the second viewer over here
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and let's start blurring this image
to see what it looks like.
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So we'll just blurred a bit
so that the face is not recognizable.
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And now what we can do is take this
ellipse over here, plug it into the Blur
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by taking the output of the ellipse
into the mask, input of the Blur.
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And now if we zoom in over here,
we can see that
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that is the only part of our image
that is blurred.
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Now we can see that
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there is this hard edge around the mask
and that doesn't look too good.
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It kind of makes it too obvious.
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We would just want to blur that edge
a bit more so we can go into the Ellipse
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mask over here and we can change that
soft edge over here.
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Blurred out a little bit just like that.
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And now let's preview what we got.
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Awesome.
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So that looks great and it does the job.
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Now, another way that we can do this exact
same thing is to actually just duplicate
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our original media in so we can just
command C copy, command v paste.
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And what we can do is blur
this entire duplicate over here.
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So let's add a blur to it.
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And then after this blur,
let's merge it back into our main
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chain of commands over here
and let's apply a bit of blur to this.
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And what we're going want to do
is just apply
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this mask to this same merge over here.
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And just like that, we've done
pretty much the exact same thing
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except we achieved it
in a bit of a different way.
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We duplicated the original media inode,
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we blurred it
and then we merged it to the original.
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Except now what we've done is
we've told the merge what part of this
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second duplicate
do we want merge over top of this one
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and we've told it what part by using
that same mask that we've created before.
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Now one other thing
I want to show you in the inspector
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that I do use every once in a while
is the invert button.
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If we press this, it basically
inverts our mask so that it selects
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everything outside of the mask
instead of the area within the mask.
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So if you ever quickly need to change
what it is
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that your mask is actually selecting
the inside or the outside of the mask,
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you can just use this invert button
right here to do so quickly.
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So I'm just going to reset
this fusion comp
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because we don't need this
and let's head back into the edit tab.
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So now I'm going to show you guys
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how we can use a polygon mask
to achieve this transition within Fusion.
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It's pretty simple, so let's just jump
right into it right here.
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We can see that I have two different clips
that I've selected for my timeline.
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This first clip doesn't really matter.
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It could be anything.
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It's this second clip
that I'm using for a transition.
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Now you can see that
I've animated the position of the clip
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in order for the hand to actually start
on the right side of the image
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and then move across
from the right to the left.
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So I picked this shot purposely
because I could see that the hand fills
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the frame and I can use it to create
a wipe transition because it covers
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the entire frame over here at one point
and it covers from top to bottom.
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Now, what I did to help it feel like
the hand is actually moving from
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the right side of the image to the left
was I actually animated the position?
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So if I hit command shift, see,
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we can see that
I have both of these keyframes here,
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so I'll just delete them
and recreate this really quickly.
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So let's reset the position now.
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This is the original clip.
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Now you can see that the hand
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starts here and this wouldn't work
for what we're trying to do here.
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I need the hand to come into the frame
from the right side or the left side.
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Really, what I need is for the hand
to start out of the image wipe
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across, covering the entire image
and then revealing the original shot.
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So what I'm going to do in
this case is animate the position of the
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clip over time.
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So it looks like the hand
actually starts outside of the frame.
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So I'd want to start probably about here
and what I'm going to do
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is add keyframe for the position,
but first I'm going to move it out.
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I could just use the transform option here
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and let's move it all the way out over
here.
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Let's set a keyframe for the position
and let's move ahead.
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And at this stage,
I'm going to want the hand
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to be pretty much over to the left
all the way,
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because if I wait any longer, then
we'll be able to see that cut off point.
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And we want to have the full hand in frame
the entire time.
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So let's move this over here
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just like that,
and let's take a look at it.
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Nice.
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That doesn't look bad.
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And it doesn't really matter
that it is happening
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kind of abruptly that we have a linear
animation here
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that doesn't matter for what
we're trying to do,
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of course. So I'm happy with that.
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And like we've learned before,
if we want Fusion
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to retain any of the changes
that we've made here in the edit tab,
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what we're going to want to do is to right
click and select new fusion clip first.
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Otherwise, if we just open this infusion
right away, what's going to happen
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is it's not going to retain that animation
that we just did to its position.
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If we want to retain that,
what we need to do is we need to
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right click
create a new fusion clip first.
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00:12:00,800 --> 00:12:04,666
And now if we open this and fusion,
we can see that it retains
227
00:12:04,666 --> 00:12:08,533
that same animation information
that we did to its position point.
228
00:12:08,533 --> 00:12:11,533
And this is exactly what we need
to make this work.
229
00:12:11,733 --> 00:12:13,766
So let's get right to masking.
230
00:12:13,766 --> 00:12:17,800
So in this situation, what we're going to
use is the Polygon Mask tool,
231
00:12:17,966 --> 00:12:21,566
which is the one that I use
most of the time, honestly,
232
00:12:21,633 --> 00:12:24,633
especially for things like this,
like this wipe transition,
233
00:12:24,833 --> 00:12:26,133
just because there's no like, you know,
234
00:12:26,133 --> 00:12:30,300
straight line or really circular line
here, it's not consistent.
235
00:12:30,300 --> 00:12:34,633
We can see that the line that we're trying
to mask over time changes.
236
00:12:34,800 --> 00:12:37,800
So the Polygon Mask tool
is going to be perfect for this.
237
00:12:37,933 --> 00:12:41,000
So let's start
where we can see the full line.
238
00:12:41,000 --> 00:12:43,000
So this is probably a good place to start.
239
00:12:43,000 --> 00:12:45,066
And let's grab that polygon mask tool.
240
00:12:45,066 --> 00:12:48,066
Let's just click it and we can see that
it's been added to our media in.
241
00:12:48,233 --> 00:12:51,633
But because there's no mask, we can't see
anything and everything is transparent.
242
00:12:51,633 --> 00:12:54,333
So like we did before, let's break
this connection.
243
00:12:54,333 --> 00:12:55,966
We don't need that connection right now.
244
00:12:55,966 --> 00:13:00,533
We can actually start drawing without that
polygon mask even connected to anything.
245
00:13:00,600 --> 00:13:02,366
Now, I'm going to quickly rename this
clip.
246
00:13:02,366 --> 00:13:06,800
Let's do hand transition
247
00:13:06,900 --> 00:13:10,200
and let's go back to our polygon over here
and let's start masking.
248
00:13:10,200 --> 00:13:11,800
So with our polygon mask node
249
00:13:11,800 --> 00:13:12,300
selected, all
250
00:13:12,300 --> 00:13:16,033
we have to do is head over to our viewer
and we can just start masking.
251
00:13:16,133 --> 00:13:19,033
So let's start drawing a mask
252
00:13:19,033 --> 00:13:22,033
over top of this line here.
253
00:13:22,266 --> 00:13:23,466
That looks pretty good to me.
254
00:13:23,466 --> 00:13:27,633
And I'm going to leave a lot of room
on the outside over here as well.
255
00:13:27,833 --> 00:13:31,566
Now, if we had to the inspector over here,
let's set some keyframes.
256
00:13:31,566 --> 00:13:32,233
So the first thing
257
00:13:32,233 --> 00:13:35,233
I mean, I want to do is right
click down here at the very bottom,
258
00:13:35,400 --> 00:13:37,433
we can see this is right
click here for shape animation.
259
00:13:37,433 --> 00:13:40,266
I'm going to right click,
I'm going to click set key.
260
00:13:40,266 --> 00:13:44,766
And once I've clicked set key,
we can see that a keyframe has been added
261
00:13:45,000 --> 00:13:49,200
in our timeline down here in the keyframes
window for the poly line.
262
00:13:49,233 --> 00:13:52,533
Now, I don't just want to set a keyframe
for the shape of the mask.
263
00:13:52,533 --> 00:13:55,066
I also want to set a keyframe
for the position.
264
00:13:55,066 --> 00:13:59,933
So we'll do one over here next to center
and also the size.
265
00:13:59,933 --> 00:14:01,266
Why not?
266
00:14:01,266 --> 00:14:03,166
And that should be good for this.
267
00:14:03,166 --> 00:14:05,066
Now let's start moving through.
268
00:14:05,066 --> 00:14:11,166
Let's go backwards and start moving
this mask over so I can move it like that.
269
00:14:11,333 --> 00:14:13,966
And now the position of the mask
has been animated.
270
00:14:13,966 --> 00:14:15,933
But I also want to change
the shape of the mask.
271
00:14:15,933 --> 00:14:20,400
So let's change the shape too,
and the keyframes.
272
00:14:20,566 --> 00:14:25,000
And because we've enabled keyframes,
all of this information is being recorded.
273
00:14:25,066 --> 00:14:29,533
So if we scrub between these two,
we can see that it's looking pretty good.
274
00:14:29,633 --> 00:14:32,333
Let's go. Even earlier on,
275
00:14:32,400 --> 00:14:33,000
let's go to the very
276
00:14:33,000 --> 00:14:36,000
beginning move
that whole thing over there.
277
00:14:36,033 --> 00:14:39,033
And now let's move around.
278
00:14:39,133 --> 00:14:40,700
We can skip to two frames forwards.
279
00:14:40,700 --> 00:14:42,533
We can see that this is in line up.
280
00:14:42,533 --> 00:14:47,400
Let's line it up.
281
00:14:47,466 --> 00:14:48,966
Beauty.
282
00:14:48,966 --> 00:14:52,566
That looks good to me.
283
00:14:52,633 --> 00:14:53,066
This one.
284
00:14:53,066 --> 00:14:54,300
Looks a little bit off as.
285
00:14:54,300 --> 00:14:57,666
Well.
286
00:14:57,733 --> 00:14:58,900
And let's move this.
287
00:14:58,900 --> 00:15:03,933
Out here now.
288
00:15:04,000 --> 00:15:05,900
And I'm just going to skip
a bunch of these
289
00:15:05,900 --> 00:15:13,133
and go like all the way over here.
290
00:15:13,200 --> 00:15:13,866
And you can try.
291
00:15:13,866 --> 00:15:16,866
To refine this, make it
292
00:15:17,066 --> 00:15:21,000
as close to that edge as possible.
293
00:15:21,066 --> 00:15:22,233
That looks pretty good.
294
00:15:22,233 --> 00:15:26,200
Now, let's move back a couple of frames,
see if it sticks.
295
00:15:26,266 --> 00:15:29,100
Looks like we're not 100% there,
so let's fix
296
00:15:29,100 --> 00:15:36,833
these.
297
00:15:36,900 --> 00:15:37,966
Not bad.
298
00:15:37,966 --> 00:15:40,500
Okay.
299
00:15:40,500 --> 00:15:49,700
And let's move ahead in time here.
300
00:15:49,800 --> 00:15:52,700
Now, it's important to pay attention
to the back of the mask as well.
301
00:15:52,700 --> 00:15:56,466
We can see that we're starting to creep
into our image over here
302
00:15:56,533 --> 00:15:59,266
and we want to maintain all of this.
303
00:15:59,266 --> 00:16:03,000
So let's just push these out.
304
00:16:03,066 --> 00:16:06,733
And over here we can see that
this would already start to be cut out.
305
00:16:06,733 --> 00:16:09,666
And we want to make sure that
306
00:16:09,666 --> 00:16:14,533
after this line
here, everything remains in the shot.
307
00:16:14,533 --> 00:16:19,000
So I'm going to push
that mask out over there.
308
00:16:19,066 --> 00:16:26,300
Same with this next one here.
309
00:16:26,400 --> 00:16:27,466
And we'll just push
310
00:16:27,466 --> 00:16:30,466
this whole thing over one more time.
311
00:16:30,633 --> 00:16:33,233
That looks pretty good.
312
00:16:33,233 --> 00:16:41,500
One more time.
313
00:16:41,566 --> 00:16:43,500
And it's probably the last one.
314
00:16:43,500 --> 00:16:45,633
Yeah.
315
00:16:45,633 --> 00:16:47,433
Sweet.
316
00:16:47,433 --> 00:16:51,400
So if we scrub through, we can see
how that mask animates over time.
317
00:16:51,466 --> 00:16:55,233
And of course, the more time you put into
it, the better it's going to look.
318
00:16:55,466 --> 00:16:59,500
In this case, this is going to work great
because we can blur
319
00:16:59,500 --> 00:17:02,866
that edge and, you know,
the motions happening kind of fast.
320
00:17:02,866 --> 00:17:06,100
So it's going to look good now,
what I'm going want to do
321
00:17:06,100 --> 00:17:10,133
is I'm going to connect this polygon
mask to our media in.
322
00:17:10,133 --> 00:17:10,900
So let's do that.
323
00:17:10,900 --> 00:17:14,466
And we can see that the mask
that we've created in the polygon is now
324
00:17:14,500 --> 00:17:17,766
acting as a mask for our media in.
325
00:17:17,833 --> 00:17:22,366
Now, of course, that edge line
is very sharp and it looks pretty hideous.
326
00:17:22,366 --> 00:17:27,633
So let's soften
that edge inside of the Polygon mask node.
327
00:17:27,700 --> 00:17:31,933
Let's preview it here.
328
00:17:32,033 --> 00:17:33,933
And that looks really good.
329
00:17:33,933 --> 00:17:38,700
Now, I'm not even going to bring my other
piece of media into fusion over here.
330
00:17:38,933 --> 00:17:42,366
All I'm going to do is simply
go back into the edit tab over here.
331
00:17:42,533 --> 00:17:46,166
I'm going to drag this clip up one layer
and I can bring my other clip down
332
00:17:46,166 --> 00:17:49,833
below it because we retain that
transparency information from the mask
333
00:17:50,000 --> 00:17:51,566
that we've created in fusion.
334
00:17:51,566 --> 00:17:57,100
We can see what's behind this clip
when we throw something underneath it.
335
00:17:57,200 --> 00:18:02,033
So that looks pretty great.
336
00:18:02,100 --> 00:18:06,733
And and this is an awesome way to do this
because now we can very easily re time
337
00:18:06,733 --> 00:18:10,900
the clip underneath it and the clip itself
without having to go into fusion.
338
00:18:10,900 --> 00:18:12,133
We just created that mask.
339
00:18:12,133 --> 00:18:15,166
We know exactly what it was
that we needed to mask in the first clip,
340
00:18:15,366 --> 00:18:19,233
and now we have the freedom in the edit
tab to kind of move things around
341
00:18:19,233 --> 00:18:20,766
exactly how we want.
342
00:18:20,766 --> 00:18:25,000
So that turned out really nice
and it was honestly pretty easy to do.
343
00:18:25,233 --> 00:18:29,466
And now, you know, if we ever want to
just move this over top of another clip,
344
00:18:29,466 --> 00:18:32,300
if we have another idea,
we can just do that really quickly.
345
00:18:32,300 --> 00:18:34,200
And it takes no time at all.
346
00:18:34,200 --> 00:18:37,400
We don't have to be importing clips
into fusion or doing any of that.
347
00:18:37,500 --> 00:18:39,900
Our clip is ready to go right here
348
00:18:39,900 --> 00:18:43,900
and we can just move it over
top of anything that we want.
349
00:18:44,000 --> 00:18:47,000
So I have one more transition that I want
to make in my timeline over here.
350
00:18:47,066 --> 00:18:50,100
I found two clips that I thought
would work really well together.
351
00:18:50,333 --> 00:18:53,900
It's this one clip of a surfer over here,
and I'll just extend it so we can view
352
00:18:53,900 --> 00:18:55,733
the whole thing.
353
00:18:55,800 --> 00:18:57,600
The camera just goes under the water.
354
00:18:57,600 --> 00:19:00,400
But then I found this other clip
355
00:19:00,400 --> 00:19:03,300
of my friend Dan Duck diving underwater,
356
00:19:03,300 --> 00:19:05,600
and I was thinking
it would be cool to combine the two
357
00:19:05,600 --> 00:19:08,400
so that as soon as the camera goes
underwater over here,
358
00:19:08,400 --> 00:19:11,600
we can start to see Dan duck
diving underwater.
359
00:19:11,833 --> 00:19:14,800
And it would be almost kind of trippy
because you don't see anyone
360
00:19:14,800 --> 00:19:15,733
in this first shot.
361
00:19:15,733 --> 00:19:18,700
But then all of a sudden, as soon as
you go underwater, you see someone else.
362
00:19:18,700 --> 00:19:19,733
So the way that I'm going to go
363
00:19:19,733 --> 00:19:22,733
about creating this
transition is a little bit different.
364
00:19:22,833 --> 00:19:26,700
What I'm going to do is actually just trim
my clips to the exact length
365
00:19:26,700 --> 00:19:28,233
that I want them to be.
366
00:19:28,233 --> 00:19:33,866
So in this case, the top clip,
that's probably about the right length.
367
00:19:33,933 --> 00:19:38,100
All I want is just for me
to retain the information,
368
00:19:38,100 --> 00:19:41,333
everything that's happening
above water in this first clip
369
00:19:41,400 --> 00:19:43,566
and then up until that point, we're fine.
370
00:19:43,566 --> 00:19:45,600
We don't really need anything past
that point.
371
00:19:45,600 --> 00:19:48,400
And I just want to time things in the edit
tab here.
372
00:19:48,400 --> 00:19:51,333
So I'm not going to have to do any re
timing later on. In fusion.
373
00:19:51,333 --> 00:19:53,366
This looks pretty good to me.
374
00:19:53,366 --> 00:19:56,000
I feel like that's a good place to start.
375
00:19:56,000 --> 00:19:57,466
This second clip.
376
00:19:57,466 --> 00:20:00,766
So what I'm going to do is just select
both of these right click
377
00:20:00,866 --> 00:20:03,900
new fusion clip and it's added
both of those clips into the fusion clip.
378
00:20:03,900 --> 00:20:07,733
And now with that clip selected,
I can go into Fusion and we can see that
379
00:20:07,733 --> 00:20:11,166
it's already merged
both of those clips on top of each other.
380
00:20:11,166 --> 00:20:14,700
So let's load up our media
in nodes into the viewers and rename them.
381
00:20:14,700 --> 00:20:16,966
So this top one here is the duck dive.
382
00:20:16,966 --> 00:20:20,433
So let's call it Duck Dive.
383
00:20:20,500 --> 00:20:25,900
And this one over here, that is the
384
00:20:25,966 --> 00:20:27,700
surf shop, obviously.
385
00:20:27,700 --> 00:20:30,366
So surf. Cool.
386
00:20:30,366 --> 00:20:33,066
So we can also open up our keyframes
window to see where
387
00:20:33,066 --> 00:20:36,400
everything sits in time
in relation to each other.
388
00:20:36,500 --> 00:20:39,233
That all looks good.
389
00:20:39,233 --> 00:20:41,366
Now all I'm really going to want to do
here is apply
390
00:20:41,366 --> 00:20:45,466
that same polygon
mask to the surf clip over here.
391
00:20:45,566 --> 00:20:49,833
Now the surf clip is on the foreground
layer and duck Dive is in the background.
392
00:20:50,100 --> 00:20:52,966
I'm going to move these over
393
00:20:52,966 --> 00:20:53,866
just like that.
394
00:20:53,866 --> 00:20:56,866
And what we're going want to do
is start to mask out the surf clips.
395
00:20:56,866 --> 00:21:01,500
So with the surf clips selected,
so I'm going to deselect the surf clip
396
00:21:01,500 --> 00:21:05,133
and I'm going to create a new polygon
mask.
397
00:21:05,200 --> 00:21:08,466
I'm going to load up the surf clip
into the second viewer
398
00:21:08,466 --> 00:21:12,266
over here and let's start masking away.
399
00:21:12,333 --> 00:21:17,700
So with the polygon mask node's selected,
let's start creating a mask here.
400
00:21:17,700 --> 00:21:22,666
So just scrubbing through here,
I feel like we can create
401
00:21:22,666 --> 00:21:26,133
a very kind of general mask
402
00:21:26,200 --> 00:21:33,266
in this area here,
and we'll be able to blur it a lot.
403
00:21:33,333 --> 00:21:34,833
And of course, just like before,
404
00:21:34,833 --> 00:21:38,833
let's right click down here
to set a keyframe for the mask shape.
405
00:21:38,833 --> 00:21:42,366
And we'll also set a keyframe
for the center and the size.
406
00:21:42,366 --> 00:21:43,400
Why not?
407
00:21:43,400 --> 00:21:45,633
And let's scrub
through a couple of frames.
408
00:21:45,633 --> 00:21:48,600
Let's move this whole thing up.
409
00:21:48,600 --> 00:21:49,200
Let's go.
410
00:21:49,200 --> 00:21:50,366
Again another frame.
411
00:21:50,366 --> 00:21:53,800
Forwards.
412
00:21:53,900 --> 00:21:56,533
So looks like that's where the clip ends.
413
00:21:56,533 --> 00:22:00,100
So I'm going to move this up
even further here.
414
00:22:00,200 --> 00:22:02,466
And let's move back.
415
00:22:02,466 --> 00:22:07,300
Bring this down here
416
00:22:07,366 --> 00:22:09,266
and just have a little.
417
00:22:09,266 --> 00:22:11,833
Bit over there.
418
00:22:11,833 --> 00:22:16,166
And we'll extend this out and we will move
419
00:22:16,166 --> 00:22:20,833
the entire mask out so that the mask
surrounds our entire image.
420
00:22:20,933 --> 00:22:24,933
If we scrub through,
421
00:22:25,000 --> 00:22:28,200
we can see that
it animates on that waterline.
422
00:22:28,433 --> 00:22:30,200
So now with the polygon nodes selected,
423
00:22:30,200 --> 00:22:33,200
let's attach it to the surf clip
and let's soften the edge.
424
00:22:33,400 --> 00:22:35,466
Now, what we want to do
is see our media out.
425
00:22:35,466 --> 00:22:39,633
So let's load
this up into our second viewer over here
426
00:22:39,700 --> 00:22:40,200
and let's.
427
00:22:40,200 --> 00:22:41,566
Scale this.
428
00:22:41,566 --> 00:22:46,133
To fit the frame size
and let's preview what we got here.
429
00:22:46,200 --> 00:22:50,466
Beautiful.
430
00:22:50,533 --> 00:22:52,966
That looks great
and honestly looks really good.
431
00:22:52,966 --> 00:22:55,366
And that would have fooled me.
432
00:22:55,366 --> 00:22:57,433
It looks like it's actually one shot.
433
00:22:57,433 --> 00:23:00,933
And we did that really easy just
by animating the mask path and position.
434
00:23:00,933 --> 00:23:05,666
And you can see
just how easy that was to achieve.
435
00:23:05,733 --> 00:23:07,633
Now we can go back into the edit tab
436
00:23:07,633 --> 00:23:11,733
and preview our transition in here
437
00:23:11,800 --> 00:23:15,100
so we could see that we have this red bar
above our timeline over here.
438
00:23:15,200 --> 00:23:20,033
So Fusion's
just caching the file right now
439
00:23:20,100 --> 00:23:23,533
it's rendering the cache
so that we can preview it in real time.
440
00:23:23,633 --> 00:23:28,266
And once that red bar is blue,
we can preview it in real time.
441
00:23:28,333 --> 00:23:30,100
That looks amazing.
442
00:23:30,100 --> 00:23:33,533
Now, one last thing I want to mention
is we also have this beast blind
443
00:23:33,533 --> 00:23:36,533
tool here,
which is just a different type of mask.
444
00:23:36,666 --> 00:23:40,633
It's very similar to the polygon
mask, except it allows us to interact
445
00:23:40,633 --> 00:23:42,033
with the mask a little bit differently.
446
00:23:42,033 --> 00:23:45,500
So if I apply this to my image,
let's just draw something here
447
00:23:45,600 --> 00:23:48,800
in the preview window and we can see
448
00:23:48,900 --> 00:23:52,500
that it's
creating a bit of a different shape.
449
00:23:52,500 --> 00:23:56,800
It's kind of more circular
and the way that we are able to interact
450
00:23:56,800 --> 00:23:59,966
with a B
spline mask is is a bit differently.
451
00:23:59,966 --> 00:24:02,966
We can grab these corners
and kind of extend them out,
452
00:24:03,133 --> 00:24:06,400
which can be very helpful
in some situations.
453
00:24:06,500 --> 00:24:10,800
So feel free to also experiment
with the B spline mask tool as well.
454
00:24:11,033 --> 00:24:15,233
Personally, for my style of editing,
for the things that I've done in the past,
455
00:24:15,233 --> 00:24:19,733
I haven't really needed to use the Beast
blind tool, but just know that it is there
456
00:24:19,966 --> 00:24:24,700
and it can be very handy
to play with your masks in this way.
457
00:24:24,766 --> 00:24:28,533
And also we have a bunch of tools up here
at the top of the preview window
458
00:24:28,766 --> 00:24:33,833
which allow us to change the way
that we interact with our masks as well.
459
00:24:33,900 --> 00:24:36,300
And of course,
just like any of the previous masks,
460
00:24:36,300 --> 00:24:38,100
we're able to animate the shape
461
00:24:38,100 --> 00:24:41,900
and position scale all of those properties
over here using keyframes.
462
00:24:42,100 --> 00:24:43,066
So feel free to use
463
00:24:43,066 --> 00:24:46,333
whatever mask you think will work
best for your specific situation.
464
00:24:46,433 --> 00:24:46,666
All right.
465
00:24:46,666 --> 00:24:47,900
So just like that, we've created
466
00:24:47,900 --> 00:24:51,666
those really cool transitions
simply by using masks within fusion.
467
00:24:51,666 --> 00:24:52,933
I recommend you guys download
468
00:24:52,933 --> 00:24:55,766
the original footage down below
and try this out yourselves.
469
00:24:55,766 --> 00:24:59,500
Start to experiment with infusion
both with masks and animating the masks.
470
00:24:59,633 --> 00:25:02,066
Get familiar with these tools
because this is something
471
00:25:02,066 --> 00:25:04,566
you'll be using
a lot of in the future as an editor.
472
00:25:04,566 --> 00:25:05,666
So that's it for this video.
473
00:25:05,666 --> 00:25:06,666
I hope you guys enjoyed
474
00:25:06,666 --> 00:25:09,066
hope you learn something new
and I'll catch you in the next one.
42499
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