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These are the user uploaded subtitles that are being translated: 1 00:00:04,566 --> 00:00:05,200 All right, guys. 2 00:00:05,200 --> 00:00:07,166 So next, two clips over here. 3 00:00:07,166 --> 00:00:08,266 They are pretty similar. 4 00:00:08,266 --> 00:00:10,833 So it doesn't really matter what clip you start with. 5 00:00:10,833 --> 00:00:13,800 But I'm going to start with this last one over here, Number four. 6 00:00:13,800 --> 00:00:16,366 So what we could do is go to our previous grade here, 7 00:00:16,366 --> 00:00:20,466 the clip of the Landrover middle mouse, click on it just to apply that grade. 8 00:00:20,700 --> 00:00:24,500 And we can see that it doesn't work like things don't look that good. 9 00:00:24,500 --> 00:00:26,600 We're getting a bit of banding here in the sky. 10 00:00:26,600 --> 00:00:27,600 I'm not sure why. 11 00:00:27,600 --> 00:00:30,600 Why don't we try to get understanding as to why? 12 00:00:30,733 --> 00:00:31,300 But of course 13 00:00:31,300 --> 00:00:33,900 we tracked the car over here. 14 00:00:33,900 --> 00:00:36,766 So if I hit command, we can see that we have that outline 15 00:00:36,766 --> 00:00:37,933 of the car over there. 16 00:00:37,933 --> 00:00:40,900 So in this case, it's probably better to just start fresh. 17 00:00:40,900 --> 00:00:45,666 So why don't we go up to color, reset grades and keep the notes? 18 00:00:45,733 --> 00:00:49,433 So we're starting with that fresh base snow dream. 19 00:00:49,500 --> 00:00:52,700 We got some skin tones were going to want to mess around with here as well. 20 00:00:52,800 --> 00:00:53,966 So first things first. 21 00:00:53,966 --> 00:00:55,233 Let's do the same thing as before. 22 00:00:55,233 --> 00:00:57,833 Let's find a light that looks good for this. 23 00:00:57,833 --> 00:00:58,900 Look over here. 24 00:00:58,900 --> 00:01:02,533 I feel like Casey nine will probably work well for this, too. 25 00:01:02,533 --> 00:01:04,533 Casey eight looks pretty good, too. 26 00:01:04,533 --> 00:01:07,500 Let's go with the new one. Kia will do that. 27 00:01:07,500 --> 00:01:10,000 And honestly, like, it doesn't really matter a lot of the time. 28 00:01:10,000 --> 00:01:13,733 What you start off with, especially if they look pretty similar, 29 00:01:13,800 --> 00:01:18,833 we can make those adjustments in our primaries to adapt the lights. 30 00:01:18,833 --> 00:01:20,266 This one looks pretty good. 31 00:01:20,266 --> 00:01:22,333 I think it's a little bit on the cool side. 32 00:01:22,333 --> 00:01:25,166 Let's close off our lots over here and let's 33 00:01:25,166 --> 00:01:27,433 bring this temperature up a tiny bit. 34 00:01:27,433 --> 00:01:29,733 Make it a bit warmer. 35 00:01:29,800 --> 00:01:30,533 And I'm 36 00:01:30,533 --> 00:01:33,533 also noticing that the blacks are very crushed 37 00:01:33,566 --> 00:01:37,200 and that could be due to the fact that this is an eight bit phone. 38 00:01:37,200 --> 00:01:39,333 It doesn't capture as much information. 39 00:01:39,333 --> 00:01:41,966 So the dynamic range isn't as as strong. 40 00:01:41,966 --> 00:01:43,800 So we have a really bright part of our image over here, 41 00:01:43,800 --> 00:01:45,833 the sky, it's probably almost like clipping over here. 42 00:01:45,833 --> 00:01:49,600 If we check our waveform over here. 43 00:01:49,666 --> 00:01:52,666 Yeah, it looks like we are starting to clip over here. 44 00:01:52,666 --> 00:01:57,566 So we've actually lost data in the recording process, but that's fine to me. 45 00:01:57,566 --> 00:02:00,000 Doesn't look that bad to other color graders. 46 00:02:00,000 --> 00:02:02,566 This might cause them to have a mental breakdown, 47 00:02:02,566 --> 00:02:03,900 but we're going to work with this. 48 00:02:03,900 --> 00:02:05,600 We're going to make it work. It's all good. 49 00:02:05,600 --> 00:02:07,866 Let's try to bump up our shadows. 50 00:02:07,866 --> 00:02:10,166 Are blacks over here because they are very dark. 51 00:02:10,166 --> 00:02:13,200 Let's see if we can pull some information. 52 00:02:13,200 --> 00:02:15,066 So in my primaries over here, 53 00:02:15,066 --> 00:02:18,133 we can go to these shadows, try to raise them up a tiny bit. 54 00:02:18,133 --> 00:02:20,600 And just that alone did quite a bit. 55 00:02:20,600 --> 00:02:22,933 That feels a lot better to me. 56 00:02:22,933 --> 00:02:25,466 Previously, it was too dark. 57 00:02:25,466 --> 00:02:27,000 Now that looks good. 58 00:02:27,000 --> 00:02:28,666 We've evened out the image 59 00:02:28,666 --> 00:02:31,566 and of course, we can do the same thing with the highlights as well. 60 00:02:31,566 --> 00:02:35,000 Let's try to bring those down a tiny bit, just a smidge. 61 00:02:35,100 --> 00:02:38,033 And there is 62 00:02:38,033 --> 00:02:41,366 this area that's like non recoverable, but it's fine. 63 00:02:41,433 --> 00:02:44,100 We are going to survive. 64 00:02:44,100 --> 00:02:45,666 We will survive. 65 00:02:45,666 --> 00:02:48,666 Alex Good to me, I want to intensify the sunset. 66 00:02:48,666 --> 00:02:51,233 Let's bring more color and more life to it. 67 00:02:51,233 --> 00:02:54,233 So let's go over here to our sky node over here 68 00:02:54,333 --> 00:02:59,633 and I'm just going to rename this carbon because we don't want it to be called car. 69 00:02:59,700 --> 00:03:02,566 So with Sky over here, let's grab 70 00:03:02,566 --> 00:03:07,533 our qualifier and select it. 71 00:03:07,600 --> 00:03:08,500 So we have a couple of 72 00:03:08,500 --> 00:03:12,833 different color ranges in the sky here. 73 00:03:12,900 --> 00:03:14,500 That's why we're also selecting 74 00:03:14,500 --> 00:03:17,933 the ocean here and that's pretty good. 75 00:03:18,166 --> 00:03:19,900 I feel like the color of the sky. 76 00:03:19,900 --> 00:03:24,766 I'd probably want it to leak down into to the ocean over here as well. 77 00:03:24,766 --> 00:03:27,400 So let's refine this selection. 78 00:03:27,400 --> 00:03:29,000 Let's play around at the luminance fors. 79 00:03:29,000 --> 00:03:33,033 So let's try to eliminate the skin on my face. 80 00:03:33,033 --> 00:03:35,533 I don't want that. 81 00:03:35,533 --> 00:03:37,366 It looks pretty good to me. 82 00:03:37,366 --> 00:03:38,700 The darker parts of the ocean. 83 00:03:38,700 --> 00:03:39,600 Let's eliminate those. 84 00:03:39,600 --> 00:03:43,266 That's fine. 85 00:03:43,333 --> 00:03:45,133 And we're just going to play with these sliders 86 00:03:45,133 --> 00:03:50,666 while looking at our preview to make sure that we have a good selection. 87 00:03:50,733 --> 00:03:53,233 Hue Hue looks good. 88 00:03:53,233 --> 00:03:54,866 That's a pretty good selection to me. 89 00:03:54,866 --> 00:04:01,533 I would just blur out the edge a tiny bit, 90 00:04:01,600 --> 00:04:03,200 just a tiny bit. 91 00:04:03,200 --> 00:04:08,033 And then we can remove these little things here by 92 00:04:08,100 --> 00:04:10,733 increasing clean, black. 93 00:04:10,733 --> 00:04:11,733 That looks pretty good to me. 94 00:04:11,733 --> 00:04:13,066 If I wanted to eliminate 95 00:04:13,066 --> 00:04:15,333 all of these little elements that are popping through here, 96 00:04:15,333 --> 00:04:19,500 I can very easily do so with a simple window. 97 00:04:19,733 --> 00:04:22,433 But we'll leave them alone for now. 98 00:04:22,433 --> 00:04:23,133 I think that's fine. 99 00:04:23,133 --> 00:04:29,633 Shift A to hide that and let's see what we can do to disguise. 100 00:04:29,666 --> 00:04:34,700 So let's increase the temperature here. 101 00:04:34,800 --> 00:04:38,666 Maybe the tint as well. 102 00:04:38,733 --> 00:04:40,166 We can see 103 00:04:40,166 --> 00:04:43,400 by not selecting the ocean over here we have this line 104 00:04:43,400 --> 00:04:48,300 that shows pretty evidently the change in what we've just done. 105 00:04:48,300 --> 00:04:49,600 And same with the sky over here. 106 00:04:49,600 --> 00:04:51,966 Because it's not selected, 107 00:04:51,966 --> 00:04:55,333 we are unable to affect 108 00:04:55,333 --> 00:04:58,766 those areas as much, so it doesn't look as realistic. 109 00:04:58,833 --> 00:05:01,800 So what we can do is just refine our selection over here. 110 00:05:01,800 --> 00:05:05,133 So shift A and I can click the plus icon over here 111 00:05:05,133 --> 00:05:08,466 and drag over into this area here as well. 112 00:05:08,533 --> 00:05:10,833 We can see our selection has increased. 113 00:05:10,833 --> 00:05:13,500 So now we have our entire sky selected. 114 00:05:13,500 --> 00:05:17,800 But then we're also dealing with a couple other things over here as well. 115 00:05:17,900 --> 00:05:23,233 Of course, I do not want to affect my skin tones at all, 116 00:05:23,333 --> 00:05:27,400 but that's something that we can worry about a little later on. 117 00:05:27,466 --> 00:05:30,400 I can also just mask that stuff out as well. 118 00:05:30,400 --> 00:05:31,833 So why don't we try that? 119 00:05:31,833 --> 00:05:34,466 Why don't we actually just try to 120 00:05:34,533 --> 00:05:37,533 add a window to 121 00:05:37,700 --> 00:05:42,800 my face here so that we're not 122 00:05:42,900 --> 00:05:48,966 affecting any of the skin tones? 123 00:05:49,033 --> 00:05:49,566 Looks good. 124 00:05:49,566 --> 00:05:51,866 Let's hit command t let's track. 125 00:05:51,866 --> 00:05:57,933 It should do a decent job that looks chill, looks good. 126 00:05:58,000 --> 00:05:59,900 Shift a turn that off. 127 00:05:59,900 --> 00:06:03,200 We could see that it's not perfect, 128 00:06:03,300 --> 00:06:06,833 but we really only needed to affect the areas 129 00:06:06,900 --> 00:06:10,433 that are are leaking through 130 00:06:10,500 --> 00:06:14,800 are being affected so 131 00:06:14,900 --> 00:06:17,600 if I zoom out here shift A 132 00:06:17,600 --> 00:06:19,500 and I go back into my window, 133 00:06:19,500 --> 00:06:27,533 I can feather it out a bit, 134 00:06:27,600 --> 00:06:31,933 feather it out a tiny bit in the outside to 135 00:06:32,033 --> 00:06:33,633 cool. 136 00:06:33,633 --> 00:06:36,766 And now what I'm going to want to do with this mask is make sure that I have 137 00:06:36,766 --> 00:06:38,333 this button selected right here. 138 00:06:38,333 --> 00:06:40,200 This allows us to invert it. 139 00:06:40,200 --> 00:06:42,700 So if I hit Shift A, we can see that 140 00:06:42,700 --> 00:06:47,000 we have eliminated those skin tones from the selection. 141 00:06:47,100 --> 00:06:50,466 So let's just scrub through and make sure that they are in fact eliminated. 142 00:06:50,533 --> 00:06:52,833 That looks pretty good to me. I'm happy with that. 143 00:06:52,833 --> 00:06:55,833 So now let's go back in here, turn off highlight. 144 00:06:56,000 --> 00:07:07,300 Let's try to play around with the sky a little bit more. 145 00:07:07,366 --> 00:07:07,700 I'm just 146 00:07:07,700 --> 00:07:11,666 scrubbing through, seeing what looks good, 147 00:07:11,733 --> 00:07:15,300 maybe bringing up the ten to be 148 00:07:15,366 --> 00:07:16,100 minimal. 149 00:07:16,100 --> 00:07:17,933 Adjustments go a long way. 150 00:07:17,933 --> 00:07:19,766 Always. Let's turn this on and off. 151 00:07:19,766 --> 00:07:23,133 Command the 152 00:07:23,200 --> 00:07:25,133 yeah I like I like the more pink. 153 00:07:25,133 --> 00:07:28,766 Before it was greener everything had a bit more of a greener hue. 154 00:07:28,833 --> 00:07:31,833 We've made it pinker. 155 00:07:31,833 --> 00:07:35,933 We've also warmed it up a tiny bit, but it can go in any direction. 156 00:07:35,933 --> 00:07:40,600 We can we can cool it down a bit too, if we want to. 157 00:07:40,700 --> 00:07:46,933 It's really about person preference. 158 00:07:47,000 --> 00:07:48,600 I'd probably 159 00:07:48,600 --> 00:07:54,500 say actually warming it up a bit more. 160 00:07:54,600 --> 00:07:55,666 Just slightly though. 161 00:07:55,666 --> 00:07:58,800 We could see if we if I push it too far, it makes things 162 00:07:58,800 --> 00:08:01,800 start to feel a bit off 163 00:08:01,800 --> 00:08:04,800 and I'll probably go into my curves over here versus hue 164 00:08:04,933 --> 00:08:09,600 and maybe change the color of this blue over here so we can see that. 165 00:08:09,600 --> 00:08:13,200 I think it's this spike over here that shows us this blue. 166 00:08:13,200 --> 00:08:15,166 So I'm going to try to change that. 167 00:08:15,166 --> 00:08:18,000 Yeah, we can see how that affects it 168 00:08:18,000 --> 00:08:21,666 and I'll just push it to the extreme, see if there's much that we can do. 169 00:08:21,733 --> 00:08:23,366 Not too much. 170 00:08:23,433 --> 00:08:24,933 So what I 171 00:08:24,933 --> 00:08:28,000 will do with that is actually bring down the saturation of it. 172 00:08:28,000 --> 00:08:37,133 So just make it less blue. 173 00:08:37,200 --> 00:08:40,633 Maybe even this to 174 00:08:40,733 --> 00:08:44,333 bring slightly bring down that saturation. 175 00:08:44,400 --> 00:08:47,400 Okay, 176 00:08:47,433 --> 00:08:47,766 cool. 177 00:08:47,766 --> 00:08:52,166 So minor adjustments, but they go a long way now. 178 00:08:52,200 --> 00:08:55,933 I feel like the shadows are still a bit too crushed here. 179 00:08:55,933 --> 00:08:59,600 So going to go back into my primaries. 180 00:08:59,700 --> 00:09:03,500 Let's bring up the shadows even more, 181 00:09:03,600 --> 00:09:04,700 but not too much, 182 00:09:04,700 --> 00:09:08,466 because then I can start to see like grain and stuff 183 00:09:08,533 --> 00:09:11,400 in this part of the image. 184 00:09:11,400 --> 00:09:12,700 See that that does not look good. 185 00:09:12,700 --> 00:09:16,800 So we don't want to push the shadows too much. 186 00:09:16,866 --> 00:09:19,866 But overall, I would say that looks pretty good if I hit shift. 187 00:09:19,900 --> 00:09:21,133 This is where we started. 188 00:09:21,133 --> 00:09:26,300 This is where we ended off and yeah, I really like the way that this looks. 189 00:09:26,400 --> 00:09:28,966 Another thing that we can do is potentially use Windows 190 00:09:28,966 --> 00:09:33,600 to kind of lead the viewer's eye to the center of the frame here. 191 00:09:33,666 --> 00:09:38,066 What we could do is add a window to the bottom. 192 00:09:38,066 --> 00:09:39,600 Right? 193 00:09:39,666 --> 00:09:42,500 But that's one thing that I'm kind of skeptical of right now. 194 00:09:42,500 --> 00:09:43,200 I don't know 195 00:09:43,200 --> 00:09:46,566 if that's the best thing to do because it's going to crush the shadows. 196 00:09:46,633 --> 00:09:50,733 And I don't want to crush them too much, 197 00:09:50,800 --> 00:09:54,166 but let's just apply it, turn it on and off. 198 00:09:54,266 --> 00:09:56,600 And you could see I applied it to the primaries here. 199 00:09:56,600 --> 00:09:58,233 So that's not the move. 200 00:09:58,233 --> 00:09:59,733 So I'll just disable that. 201 00:09:59,733 --> 00:10:04,000 Let's go head over to these parallel nodes over here. 202 00:10:04,100 --> 00:10:06,666 Let's grab a gradient, 203 00:10:06,666 --> 00:10:10,666 bring it over here, shift A to see what we're selecting. 204 00:10:10,766 --> 00:10:15,766 We want it to be the other way around just to select this bottom corner over here, 205 00:10:15,866 --> 00:10:17,433 just to kind of like hide it. 206 00:10:17,433 --> 00:10:24,233 You know, we don't want to draw the viewer's attention to that area too much. 207 00:10:24,300 --> 00:10:26,200 Minimal, minimal changes. 208 00:10:26,200 --> 00:10:28,033 Command D just darkens. 209 00:10:28,033 --> 00:10:30,600 That area brings of years of attention here. 210 00:10:30,600 --> 00:10:35,633 And what we could do is just add another window and maybe just a circle, 211 00:10:35,700 --> 00:10:40,133 apply it to the center here 212 00:10:40,233 --> 00:10:43,233 is probably too big 213 00:10:43,233 --> 00:10:46,533 feather it out like crazy. 214 00:10:46,600 --> 00:10:50,700 And let's just slightly, slightly 215 00:10:50,766 --> 00:10:53,766 bring up the exposure. 216 00:10:53,866 --> 00:10:54,866 Just slightly. 217 00:10:54,866 --> 00:10:58,066 And what we could do is just hit command to have it track me. 218 00:10:58,100 --> 00:11:00,466 We'll see how it does. 219 00:11:00,466 --> 00:11:04,100 Might do a decent job, 220 00:11:04,200 --> 00:11:07,200 bring that back over here. 221 00:11:07,233 --> 00:11:10,133 And because it's not just around me, it's it's 222 00:11:10,133 --> 00:11:13,133 it's gathering points, tracking points from the background, too. 223 00:11:13,266 --> 00:11:17,433 But I'm pretty centered in the shot, so that works well. 224 00:11:17,500 --> 00:11:20,066 And yeah, if we turn that on 225 00:11:20,066 --> 00:11:24,500 and off, it's a very minor, minor adjustment. 226 00:11:24,600 --> 00:11:26,900 Both of these, but they go a long way. 227 00:11:26,900 --> 00:11:30,800 We could select both of them, Command D, see what they're doing to our image. 228 00:11:30,800 --> 00:11:34,866 Now let's expand our viewer over here and take a look at the before and after. 229 00:11:34,866 --> 00:11:37,000 So this is after this is what we were dealing with 230 00:11:37,000 --> 00:11:40,266 at the start, and this is where we ended off. 231 00:11:40,333 --> 00:11:42,366 Things look pretty good. I'm stoked with this. 232 00:11:42,366 --> 00:11:45,933 I think the skin tones also look good, but of course we can check those as well 233 00:11:45,933 --> 00:11:46,633 if we want to. 234 00:11:46,633 --> 00:11:49,166 And so we can head over to the skin tones over here. 235 00:11:49,166 --> 00:11:52,866 And because the skin tone node is coming after this parallel node 236 00:11:52,866 --> 00:11:54,066 and all these other nodes, 237 00:11:54,066 --> 00:11:57,666 we would be making those adjustments on top of the other adjustments 238 00:11:57,666 --> 00:11:58,500 that we've made. 239 00:11:58,500 --> 00:12:02,733 Now, if we wanted to make adjustments to the skin tones in our image over here, 240 00:12:02,800 --> 00:12:06,833 if we did it in this sequence over here, that skin tone adjustment would be made 241 00:12:06,833 --> 00:12:09,233 on top of all the other adjustments that we've already made. 242 00:12:09,233 --> 00:12:11,366 And in this case, that might not be that bad. 243 00:12:11,366 --> 00:12:15,033 But we can bypass that simply by selecting our skin tones 244 00:12:15,033 --> 00:12:19,033 node hitting E to take it out of the chain of commands 245 00:12:19,133 --> 00:12:22,300 and we can grab the input over here 246 00:12:22,400 --> 00:12:24,900 and apply it to this right here. 247 00:12:24,900 --> 00:12:28,633 So now with the skin tones node, we are referencing the original image. 248 00:12:28,766 --> 00:12:31,900 We're not referencing the image that's coming out of this parallel 249 00:12:31,900 --> 00:12:35,400 mixture over here, which has everything that we've done previously. 250 00:12:35,566 --> 00:12:37,900 And then we'd be making changes on top of everything, 251 00:12:37,900 --> 00:12:39,433 which in this case could be fine. 252 00:12:39,433 --> 00:12:43,266 But instead I'm going to bypass all of that by taking the output 253 00:12:43,266 --> 00:12:46,300 of the original source, feeding it into the skin tones here. 254 00:12:46,300 --> 00:12:49,633 And what I could do is actually just add a new input 255 00:12:49,666 --> 00:12:54,033 on the parallel mixture over here, and I could just throw this into here. 256 00:12:54,100 --> 00:12:57,700 So it's going to mix that in as well on top of everything else. 257 00:12:57,766 --> 00:13:02,766 So now I can go into my qualifiers, select the skin tones, shift A 258 00:13:02,766 --> 00:13:06,133 to show me what it is that I'm selecting, But I got to make sure 259 00:13:06,133 --> 00:13:08,366 that I have the picker over here on the left selected. 260 00:13:08,366 --> 00:13:10,800 I had the plus selected. That's why I wasn't seeing anything. 261 00:13:10,800 --> 00:13:13,800 So I can start making my selection 262 00:13:13,866 --> 00:13:15,633 with just skin tones. 263 00:13:15,633 --> 00:13:17,700 It looks pretty good to me. 264 00:13:17,700 --> 00:13:25,033 That's clean it up a bit. 265 00:13:25,133 --> 00:13:27,533 And with that 266 00:13:27,533 --> 00:13:30,900 selected, let's head over to our vector scope. 267 00:13:31,000 --> 00:13:34,200 Looks like skin tones are looking pretty good. 268 00:13:34,266 --> 00:13:37,566 Why don't I actually break this connection over here and connect 269 00:13:37,566 --> 00:13:41,233 this into this parallel node area 270 00:13:41,333 --> 00:13:43,666 shift A will allow me to see 271 00:13:43,666 --> 00:13:47,466 the selection, but with all of the grades that we've already made. 272 00:13:47,600 --> 00:13:50,500 So now I can view the vector scope and see what's going on 273 00:13:50,500 --> 00:13:54,100 with the colors that are being exposed here and highlight. 274 00:13:54,200 --> 00:13:56,033 And we can see it's on the line. 275 00:13:56,033 --> 00:13:59,966 It doesn't look bad, but we could probably just maybe bring down 276 00:14:00,033 --> 00:14:05,666 the greens a little bit to kind of shifted over to the left a tiny bit, 277 00:14:05,733 --> 00:14:13,000 maybe play around with 278 00:14:13,100 --> 00:14:15,000 the temperature. 279 00:14:15,000 --> 00:14:19,466 These are very minor adjustments, almost like I would want to 280 00:14:19,500 --> 00:14:22,600 zoom into the vector scope to see what's going on 281 00:14:22,600 --> 00:14:27,933 with those colors. 282 00:14:28,000 --> 00:14:35,100 But very, very minor changes. 283 00:14:35,166 --> 00:14:36,000 You probably can't 284 00:14:36,000 --> 00:14:40,000 you might not even be able to see the change that it's made 285 00:14:40,100 --> 00:14:43,500 due to online compression, but it's taking it from a bit 286 00:14:43,500 --> 00:14:47,866 more of a green hue to a bit more of a pink hue. 287 00:14:47,966 --> 00:14:50,900 And that just adds a bit more life to the skin tones. 288 00:14:50,900 --> 00:14:53,400 Super minimal, but goes a long way. 289 00:14:53,400 --> 00:14:56,066 It just makes the final image look a lot more professional. 290 00:14:56,066 --> 00:15:00,500 So I ended up not using the original source for the skin tones 291 00:15:00,600 --> 00:15:02,566 just because in this case it's so minor 292 00:15:02,566 --> 00:15:04,500 and the adjustments that we've made are not too drastic. 293 00:15:04,500 --> 00:15:05,333 It's totally fine 294 00:15:05,333 --> 00:15:10,266 to make this adjustment in line with the chain of commands over here. 295 00:15:10,333 --> 00:15:12,466 And then I realized I didn't really have to use the output 296 00:15:12,466 --> 00:15:15,266 from the original source and feed it right into the skin tones. 297 00:15:15,266 --> 00:15:19,100 It's okay for it to be within this parallel nodes area right here 298 00:15:19,200 --> 00:15:22,433 because it's such a minimal change that I'm making. 299 00:15:22,500 --> 00:15:24,000 But yeah, this clip looks great to me. 300 00:15:24,000 --> 00:15:26,633 Now let's expand the viewer over here. 301 00:15:26,633 --> 00:15:29,566 Let's zoom in and take a look at the before and after. 302 00:15:29,566 --> 00:15:30,666 So this is before. 303 00:15:30,666 --> 00:15:33,400 This was our original image. This is what it looked like. 304 00:15:33,400 --> 00:15:37,566 And this is with all the work that we've done to it. 305 00:15:37,633 --> 00:15:39,433 So I'm really stoked on that. 306 00:15:39,433 --> 00:15:42,433 I would say this clip looks really good. 307 00:15:42,633 --> 00:15:45,600 Again, this is eight bit phone footage. 308 00:15:45,600 --> 00:15:50,000 I'm so stoked with what we are able to achieve within DaVinci Resolves 309 00:15:50,000 --> 00:15:51,000 Color page. 310 00:15:51,000 --> 00:15:54,633 Now what I can very easily do is show my clips 311 00:15:54,633 --> 00:15:59,500 and let's Middle Mouse click on this new clip that we just graded. 312 00:15:59,566 --> 00:16:01,066 Apply that grade to this one. 313 00:16:01,066 --> 00:16:05,400 And because it's the same setting, things should look 314 00:16:05,400 --> 00:16:09,133 pretty similar. 315 00:16:09,233 --> 00:16:12,300 Alex said to me, If I wanted to make any minor changes I could. 316 00:16:12,300 --> 00:16:14,466 Let's look at the node tree. 317 00:16:14,466 --> 00:16:16,733 Let's see, maybe we don't need this middle 318 00:16:16,733 --> 00:16:20,333 circle here, but still it looks pretty good. 319 00:16:20,400 --> 00:16:24,233 That circle window doesn't look bad. 320 00:16:24,300 --> 00:16:27,100 We got our skin tones selected down here at the bottom. 321 00:16:27,100 --> 00:16:28,333 Kind of pointless. 322 00:16:28,333 --> 00:16:34,133 Doesn't really do anything in this case, so we could just delete that. 323 00:16:34,200 --> 00:16:36,900 But overall, 324 00:16:36,900 --> 00:16:37,800 Alex, pretty good. 325 00:16:37,800 --> 00:16:41,266 We could play with the curves a bit more in this node tree. 326 00:16:41,266 --> 00:16:47,100 Maybe just bring up the maybe just bring it up a little bit over here. 327 00:16:47,166 --> 00:16:49,766 Make it pop a tiny bit more. 328 00:16:49,766 --> 00:16:52,000 But overall, that looks really good. 329 00:16:52,000 --> 00:16:55,333 Now what I can do is save this as a 330 00:16:55,333 --> 00:16:59,600 still so right click grab still added to the gallery. 331 00:16:59,700 --> 00:17:03,166 And that way when it's time to start calibrating the entire timeline. 332 00:17:03,366 --> 00:17:06,300 I have these stills over here of different looks that I like 333 00:17:06,300 --> 00:17:07,800 for each one of these images, 334 00:17:07,800 --> 00:17:11,166 and that way I can very quickly apply them to any other clip within my timeline. 335 00:17:11,200 --> 00:17:13,566 That's it for this video. I'll catch you guys in the next one. 27606

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