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All right, guys.
2
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So next, two clips over here.
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They are pretty similar.
4
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So it doesn't really matter what clip
you start with.
5
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But I'm going to start
with this last one over here, Number four.
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So what we could do
is go to our previous grade here,
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the clip of the Landrover middle mouse,
click on it just to apply that grade.
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And we can see that it doesn't work
like things don't look that good.
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We're getting a bit of banding
here in the sky.
10
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I'm not sure why.
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Why don't
we try to get understanding as to why?
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But of course
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we tracked the car over here.
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So if I hit command,
we can see that we have that outline
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of the car over there.
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So in this case, it's
probably better to just start fresh.
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So why don't we go up to color,
reset grades and keep the notes?
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So we're starting with that fresh base
snow dream.
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We got some skin tones were going to want
to mess around with here as well.
20
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So first things first.
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Let's do the same thing as before.
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Let's find
a light that looks good for this.
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Look over here.
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I feel like Casey nine will probably work
well for this, too.
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Casey eight looks pretty good, too.
26
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Let's go with the new one.
Kia will do that.
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And honestly, like, it doesn't
really matter a lot of the time.
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What you start off with,
especially if they look pretty similar,
29
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we can make those adjustments
in our primaries to adapt the lights.
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This one looks pretty good.
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I think it's a little bit on the cool
side.
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Let's close off our lots over here
and let's
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bring this temperature up a tiny bit.
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Make it a bit warmer.
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And I'm
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also noticing
that the blacks are very crushed
37
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and that could be due to the fact
that this is an eight bit phone.
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It doesn't capture as much information.
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So the dynamic range isn't as as strong.
40
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So we have a really bright
part of our image over here,
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the sky, it's probably
almost like clipping over here.
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If we check our waveform over here.
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Yeah, it looks like
we are starting to clip over here.
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So we've actually lost data in the
recording process, but that's fine to me.
45
00:01:57,566 --> 00:02:00,000
Doesn't
look that bad to other color graders.
46
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This might cause them
to have a mental breakdown,
47
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but we're going to work with this.
48
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We're going to make it work. It's
all good.
49
00:02:05,600 --> 00:02:07,866
Let's try to bump up our shadows.
50
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Are blacks over here
because they are very dark.
51
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Let's see if we can pull some information.
52
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So in my primaries over here,
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we can go to these shadows,
try to raise them up a tiny bit.
54
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And just that alone did quite a bit.
55
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That feels a lot better to me.
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Previously, it was too dark.
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Now that looks good.
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We've evened out the image
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and of course, we can do the same thing
with the highlights as well.
60
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Let's try to bring those down a tiny bit,
just a smidge.
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And there is
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this area that's like non recoverable,
but it's fine.
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We are going to survive.
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We will survive.
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Alex Good to me,
I want to intensify the sunset.
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00:02:48,666 --> 00:02:51,233
Let's bring more color
and more life to it.
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00:02:51,233 --> 00:02:54,233
So let's go over here to our sky node
over here
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00:02:54,333 --> 00:02:59,633
and I'm just going to rename this carbon
because we don't want it to be called car.
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00:02:59,700 --> 00:03:02,566
So with Sky over here, let's grab
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00:03:02,566 --> 00:03:07,533
our qualifier and select it.
71
00:03:07,600 --> 00:03:08,500
So we have a couple of
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different color ranges in the sky here.
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That's why we're also selecting
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00:03:14,500 --> 00:03:17,933
the ocean here and that's pretty good.
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I feel like the color of the sky.
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00:03:19,900 --> 00:03:24,766
I'd probably want it to leak down
into to the ocean over here as well.
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So let's refine this selection.
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Let's play around at the luminance fors.
79
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So let's try to eliminate the skin
on my face.
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I don't want that.
81
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It looks pretty good to me.
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00:03:37,366 --> 00:03:38,700
The darker parts of the ocean.
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Let's eliminate those.
84
00:03:39,600 --> 00:03:43,266
That's fine.
85
00:03:43,333 --> 00:03:45,133
And we're
just going to play with these sliders
86
00:03:45,133 --> 00:03:50,666
while looking at our preview to make sure
that we have a good selection.
87
00:03:50,733 --> 00:03:53,233
Hue Hue looks good.
88
00:03:53,233 --> 00:03:54,866
That's a pretty good selection to me.
89
00:03:54,866 --> 00:04:01,533
I would just blur out the edge a tiny bit,
90
00:04:01,600 --> 00:04:03,200
just a tiny bit.
91
00:04:03,200 --> 00:04:08,033
And then we can remove
these little things here by
92
00:04:08,100 --> 00:04:10,733
increasing clean, black.
93
00:04:10,733 --> 00:04:11,733
That looks pretty good to me.
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00:04:11,733 --> 00:04:13,066
If I wanted to eliminate
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00:04:13,066 --> 00:04:15,333
all of these little elements
that are popping through here,
96
00:04:15,333 --> 00:04:19,500
I can very easily
do so with a simple window.
97
00:04:19,733 --> 00:04:22,433
But we'll leave them alone for now.
98
00:04:22,433 --> 00:04:23,133
I think that's fine.
99
00:04:23,133 --> 00:04:29,633
Shift A to hide that and let's
see what we can do to disguise.
100
00:04:29,666 --> 00:04:34,700
So let's increase the temperature here.
101
00:04:34,800 --> 00:04:38,666
Maybe the tint as well.
102
00:04:38,733 --> 00:04:40,166
We can see
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00:04:40,166 --> 00:04:43,400
by not selecting the ocean over here
we have this line
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00:04:43,400 --> 00:04:48,300
that shows pretty evidently the change
in what we've just done.
105
00:04:48,300 --> 00:04:49,600
And same with the sky over here.
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00:04:49,600 --> 00:04:51,966
Because it's not selected,
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00:04:51,966 --> 00:04:55,333
we are unable to affect
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00:04:55,333 --> 00:04:58,766
those areas as much,
so it doesn't look as realistic.
109
00:04:58,833 --> 00:05:01,800
So what we can do
is just refine our selection over here.
110
00:05:01,800 --> 00:05:05,133
So shift A
and I can click the plus icon over here
111
00:05:05,133 --> 00:05:08,466
and drag over into this area here as well.
112
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We can see our selection has increased.
113
00:05:10,833 --> 00:05:13,500
So now we have our entire sky selected.
114
00:05:13,500 --> 00:05:17,800
But then we're also dealing with a couple
other things over here as well.
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00:05:17,900 --> 00:05:23,233
Of course, I do not want to affect
my skin tones at all,
116
00:05:23,333 --> 00:05:27,400
but that's something that we can worry
about a little later on.
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00:05:27,466 --> 00:05:30,400
I can also just mask
that stuff out as well.
118
00:05:30,400 --> 00:05:31,833
So why don't we try that?
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Why don't we actually just try to
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00:05:34,533 --> 00:05:37,533
add a window to
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00:05:37,700 --> 00:05:42,800
my face here so that we're not
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00:05:42,900 --> 00:05:48,966
affecting any of the skin tones?
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Looks good.
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Let's hit command t let's track.
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00:05:51,866 --> 00:05:57,933
It should do a decent job
that looks chill, looks good.
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Shift a turn that off.
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00:05:59,900 --> 00:06:03,200
We could see that it's not perfect,
128
00:06:03,300 --> 00:06:06,833
but we really only needed to affect
the areas
129
00:06:06,900 --> 00:06:10,433
that are are leaking through
130
00:06:10,500 --> 00:06:14,800
are being affected so
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00:06:14,900 --> 00:06:17,600
if I zoom out here shift A
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00:06:17,600 --> 00:06:19,500
and I go back into my window,
133
00:06:19,500 --> 00:06:27,533
I can feather it out a bit,
134
00:06:27,600 --> 00:06:31,933
feather
it out a tiny bit in the outside to
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00:06:32,033 --> 00:06:33,633
cool.
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00:06:33,633 --> 00:06:36,766
And now what I'm going to want to do with
this mask is make sure that I have
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00:06:36,766 --> 00:06:38,333
this button selected right here.
138
00:06:38,333 --> 00:06:40,200
This allows us to invert it.
139
00:06:40,200 --> 00:06:42,700
So if I hit Shift A, we can see that
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00:06:42,700 --> 00:06:47,000
we have eliminated
those skin tones from the selection.
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00:06:47,100 --> 00:06:50,466
So let's just scrub through and make sure
that they are in fact eliminated.
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That looks pretty good to me. I'm
happy with that.
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00:06:52,833 --> 00:06:55,833
So now let's go back in here,
turn off highlight.
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00:06:56,000 --> 00:07:07,300
Let's try to play around with
the sky a little bit more.
145
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I'm just
146
00:07:07,700 --> 00:07:11,666
scrubbing through, seeing what looks good,
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maybe bringing up the ten to be
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minimal.
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00:07:16,100 --> 00:07:17,933
Adjustments go a long way.
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00:07:17,933 --> 00:07:19,766
Always. Let's turn this on and off.
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Command the
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yeah I like I like the more pink.
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Before it was greener everything had a bit
more of a greener hue.
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We've made it pinker.
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We've also warmed it up a tiny bit,
but it can go in any direction.
156
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We can we can cool it down a bit too,
if we want to.
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It's really about person preference.
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I'd probably
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say actually warming it up a bit more.
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Just slightly though.
161
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We could see if we if I push it too far,
it makes things
162
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start to feel a bit off
163
00:08:01,800 --> 00:08:04,800
and I'll probably go into my curves
over here versus hue
164
00:08:04,933 --> 00:08:09,600
and maybe change the color of this blue
over here so we can see that.
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00:08:09,600 --> 00:08:13,200
I think it's this spike over here
that shows us this blue.
166
00:08:13,200 --> 00:08:15,166
So I'm going to try to change that.
167
00:08:15,166 --> 00:08:18,000
Yeah, we can see how that affects it
168
00:08:18,000 --> 00:08:21,666
and I'll just push it to the extreme,
see if there's much that we can do.
169
00:08:21,733 --> 00:08:23,366
Not too much.
170
00:08:23,433 --> 00:08:24,933
So what I
171
00:08:24,933 --> 00:08:28,000
will do with that is actually
bring down the saturation of it.
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So just make it less blue.
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Maybe even this to
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bring slightly bring down that saturation.
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Okay,
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cool.
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00:08:47,766 --> 00:08:52,166
So minor adjustments,
but they go a long way now.
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00:08:52,200 --> 00:08:55,933
I feel like the shadows are still a bit
too crushed here.
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So going to go back into my primaries.
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00:08:59,700 --> 00:09:03,500
Let's bring up the shadows even more,
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but not too much,
182
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because then I can start to see like grain
and stuff
183
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in this part of the image.
184
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See that that does not look good.
185
00:09:12,700 --> 00:09:16,800
So we don't want to push the shadows
too much.
186
00:09:16,866 --> 00:09:19,866
But overall, I would say that
looks pretty good if I hit shift.
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This is where we started.
188
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This is where we ended off and yeah,
I really like the way that this looks.
189
00:09:26,400 --> 00:09:28,966
Another thing that we can do
is potentially use Windows
190
00:09:28,966 --> 00:09:33,600
to kind of lead the viewer's eye
to the center of the frame here.
191
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What we could do
is add a window to the bottom.
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Right?
193
00:09:39,666 --> 00:09:42,500
But that's one thing
that I'm kind of skeptical of right now.
194
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I don't know
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if that's the best thing to do
because it's going to crush the shadows.
196
00:09:46,633 --> 00:09:50,733
And I don't want to crush them too much,
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but let's just apply it,
turn it on and off.
198
00:09:54,266 --> 00:09:56,600
And you could see
I applied it to the primaries here.
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So that's not the move.
200
00:09:58,233 --> 00:09:59,733
So I'll just disable that.
201
00:09:59,733 --> 00:10:04,000
Let's go head over to these parallel nodes
over here.
202
00:10:04,100 --> 00:10:06,666
Let's grab a gradient,
203
00:10:06,666 --> 00:10:10,666
bring it over here, shift A
to see what we're selecting.
204
00:10:10,766 --> 00:10:15,766
We want it to be the other way around just
to select this bottom corner over here,
205
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just to kind of like hide it.
206
00:10:17,433 --> 00:10:24,233
You know, we don't want to draw the
viewer's attention to that area too much.
207
00:10:24,300 --> 00:10:26,200
Minimal, minimal changes.
208
00:10:26,200 --> 00:10:28,033
Command D just darkens.
209
00:10:28,033 --> 00:10:30,600
That area
brings of years of attention here.
210
00:10:30,600 --> 00:10:35,633
And what we could do is just add
another window and maybe just a circle,
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00:10:35,700 --> 00:10:40,133
apply it to the center here
212
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is probably too big
213
00:10:43,233 --> 00:10:46,533
feather it out like crazy.
214
00:10:46,600 --> 00:10:50,700
And let's just slightly, slightly
215
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bring up the exposure.
216
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Just slightly.
217
00:10:54,866 --> 00:10:58,066
And what we could do
is just hit command to have it track me.
218
00:10:58,100 --> 00:11:00,466
We'll see how it does.
219
00:11:00,466 --> 00:11:04,100
Might do a decent job,
220
00:11:04,200 --> 00:11:07,200
bring that back over here.
221
00:11:07,233 --> 00:11:10,133
And because it's not just around me,
it's it's
222
00:11:10,133 --> 00:11:13,133
it's gathering points,
tracking points from the background, too.
223
00:11:13,266 --> 00:11:17,433
But I'm pretty centered in the shot,
so that works well.
224
00:11:17,500 --> 00:11:20,066
And yeah, if we turn that on
225
00:11:20,066 --> 00:11:24,500
and off, it's
a very minor, minor adjustment.
226
00:11:24,600 --> 00:11:26,900
Both of these, but they go a long way.
227
00:11:26,900 --> 00:11:30,800
We could select both of them, Command
D, see what they're doing to our image.
228
00:11:30,800 --> 00:11:34,866
Now let's expand our viewer over here
and take a look at the before and after.
229
00:11:34,866 --> 00:11:37,000
So this is after
this is what we were dealing with
230
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at the start,
and this is where we ended off.
231
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Things look pretty good.
I'm stoked with this.
232
00:11:42,366 --> 00:11:45,933
I think the skin tones also look good,
but of course we can check those as well
233
00:11:45,933 --> 00:11:46,633
if we want to.
234
00:11:46,633 --> 00:11:49,166
And so we can head over
to the skin tones over here.
235
00:11:49,166 --> 00:11:52,866
And because the skin tone node is coming
after this parallel node
236
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and all these other nodes,
237
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we would be making those adjustments
on top of the other adjustments
238
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that we've made.
239
00:11:58,500 --> 00:12:02,733
Now, if we wanted to make adjustments
to the skin tones in our image over here,
240
00:12:02,800 --> 00:12:06,833
if we did it in this sequence over here,
that skin tone adjustment would be made
241
00:12:06,833 --> 00:12:09,233
on top of all the other adjustments
that we've already made.
242
00:12:09,233 --> 00:12:11,366
And in this case,
that might not be that bad.
243
00:12:11,366 --> 00:12:15,033
But we can bypass that simply
by selecting our skin tones
244
00:12:15,033 --> 00:12:19,033
node hitting E
to take it out of the chain of commands
245
00:12:19,133 --> 00:12:22,300
and we can grab the input over here
246
00:12:22,400 --> 00:12:24,900
and apply it to this right here.
247
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So now with the skin tones node,
we are referencing the original image.
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We're not referencing the image
that's coming out of this parallel
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mixture over here, which has everything
that we've done previously.
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And then we'd be making changes on
top of everything,
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which in this case could be fine.
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00:12:39,433 --> 00:12:43,266
But instead I'm going to bypass
all of that by taking the output
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00:12:43,266 --> 00:12:46,300
of the original source,
feeding it into the skin tones here.
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00:12:46,300 --> 00:12:49,633
And what I could do
is actually just add a new input
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00:12:49,666 --> 00:12:54,033
on the parallel mixture over here,
and I could just throw this into here.
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00:12:54,100 --> 00:12:57,700
So it's going to mix
that in as well on top of everything else.
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00:12:57,766 --> 00:13:02,766
So now I can go into my qualifiers,
select the skin tones, shift A
258
00:13:02,766 --> 00:13:06,133
to show me what it is that I'm selecting,
But I got to make sure
259
00:13:06,133 --> 00:13:08,366
that I have the picker over here
on the left selected.
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00:13:08,366 --> 00:13:10,800
I had the plus selected.
That's why I wasn't seeing anything.
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00:13:10,800 --> 00:13:13,800
So I can start making my selection
262
00:13:13,866 --> 00:13:15,633
with just skin tones.
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00:13:15,633 --> 00:13:17,700
It looks pretty good to me.
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00:13:17,700 --> 00:13:25,033
That's clean it up a bit.
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00:13:25,133 --> 00:13:27,533
And with that
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00:13:27,533 --> 00:13:30,900
selected,
let's head over to our vector scope.
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00:13:31,000 --> 00:13:34,200
Looks like skin
tones are looking pretty good.
268
00:13:34,266 --> 00:13:37,566
Why don't I actually break this connection
over here and connect
269
00:13:37,566 --> 00:13:41,233
this into this parallel node area
270
00:13:41,333 --> 00:13:43,666
shift A will allow me to see
271
00:13:43,666 --> 00:13:47,466
the selection, but with all of the grades
that we've already made.
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00:13:47,600 --> 00:13:50,500
So now I can view the vector scope
and see what's going on
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00:13:50,500 --> 00:13:54,100
with the colors
that are being exposed here and highlight.
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00:13:54,200 --> 00:13:56,033
And we can see it's on the line.
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00:13:56,033 --> 00:13:59,966
It doesn't look bad, but we could probably
just maybe bring down
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00:14:00,033 --> 00:14:05,666
the greens a little bit to kind of shifted
over to the left a tiny bit,
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00:14:05,733 --> 00:14:13,000
maybe play around with
278
00:14:13,100 --> 00:14:15,000
the temperature.
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00:14:15,000 --> 00:14:19,466
These are very minor adjustments,
almost like I would want to
280
00:14:19,500 --> 00:14:22,600
zoom into the vector scope
to see what's going on
281
00:14:22,600 --> 00:14:27,933
with those colors.
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00:14:28,000 --> 00:14:35,100
But very, very minor changes.
283
00:14:35,166 --> 00:14:36,000
You probably can't
284
00:14:36,000 --> 00:14:40,000
you might not even be able
to see the change that it's made
285
00:14:40,100 --> 00:14:43,500
due to online compression,
but it's taking it from a bit
286
00:14:43,500 --> 00:14:47,866
more of a green hue
to a bit more of a pink hue.
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00:14:47,966 --> 00:14:50,900
And that just adds a bit more life
to the skin tones.
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00:14:50,900 --> 00:14:53,400
Super minimal, but goes a long way.
289
00:14:53,400 --> 00:14:56,066
It just makes the final image
look a lot more professional.
290
00:14:56,066 --> 00:15:00,500
So I ended up not using
the original source for the skin tones
291
00:15:00,600 --> 00:15:02,566
just because in this case it's so minor
292
00:15:02,566 --> 00:15:04,500
and the adjustments that we've made
are not too drastic.
293
00:15:04,500 --> 00:15:05,333
It's totally fine
294
00:15:05,333 --> 00:15:10,266
to make this adjustment in line
with the chain of commands over here.
295
00:15:10,333 --> 00:15:12,466
And then I realized
I didn't really have to use the output
296
00:15:12,466 --> 00:15:15,266
from the original source
and feed it right into the skin tones.
297
00:15:15,266 --> 00:15:19,100
It's okay for it to be
within this parallel nodes area right here
298
00:15:19,200 --> 00:15:22,433
because it's such a minimal change
that I'm making.
299
00:15:22,500 --> 00:15:24,000
But yeah, this clip looks great to me.
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00:15:24,000 --> 00:15:26,633
Now let's expand the viewer over here.
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00:15:26,633 --> 00:15:29,566
Let's zoom in
and take a look at the before and after.
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00:15:29,566 --> 00:15:30,666
So this is before.
303
00:15:30,666 --> 00:15:33,400
This was our original image.
This is what it looked like.
304
00:15:33,400 --> 00:15:37,566
And this is with all the
work that we've done to it.
305
00:15:37,633 --> 00:15:39,433
So I'm really stoked on that.
306
00:15:39,433 --> 00:15:42,433
I would say this clip looks really good.
307
00:15:42,633 --> 00:15:45,600
Again, this is eight bit phone footage.
308
00:15:45,600 --> 00:15:50,000
I'm so stoked with what we are able
to achieve within DaVinci Resolves
309
00:15:50,000 --> 00:15:51,000
Color page.
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00:15:51,000 --> 00:15:54,633
Now what I can
very easily do is show my clips
311
00:15:54,633 --> 00:15:59,500
and let's Middle Mouse click
on this new clip that we just graded.
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00:15:59,566 --> 00:16:01,066
Apply that grade to this one.
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00:16:01,066 --> 00:16:05,400
And because it's the same setting,
things should look
314
00:16:05,400 --> 00:16:09,133
pretty similar.
315
00:16:09,233 --> 00:16:12,300
Alex said to me, If I wanted
to make any minor changes I could.
316
00:16:12,300 --> 00:16:14,466
Let's look at the node tree.
317
00:16:14,466 --> 00:16:16,733
Let's see, maybe we don't need this middle
318
00:16:16,733 --> 00:16:20,333
circle here,
but still it looks pretty good.
319
00:16:20,400 --> 00:16:24,233
That circle window doesn't look bad.
320
00:16:24,300 --> 00:16:27,100
We got our skin tones
selected down here at the bottom.
321
00:16:27,100 --> 00:16:28,333
Kind of pointless.
322
00:16:28,333 --> 00:16:34,133
Doesn't really do anything in this case,
so we could just delete that.
323
00:16:34,200 --> 00:16:36,900
But overall,
324
00:16:36,900 --> 00:16:37,800
Alex, pretty good.
325
00:16:37,800 --> 00:16:41,266
We could play with the curves
a bit more in this node tree.
326
00:16:41,266 --> 00:16:47,100
Maybe just bring up the maybe
just bring it up a little bit over here.
327
00:16:47,166 --> 00:16:49,766
Make it pop a tiny bit more.
328
00:16:49,766 --> 00:16:52,000
But overall, that looks really good.
329
00:16:52,000 --> 00:16:55,333
Now what I can do is save this as a
330
00:16:55,333 --> 00:16:59,600
still so right click
grab still added to the gallery.
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00:16:59,700 --> 00:17:03,166
And that way when it's time to start
calibrating the entire timeline.
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00:17:03,366 --> 00:17:06,300
I have these stills over here of different
looks that I like
333
00:17:06,300 --> 00:17:07,800
for each one of these images,
334
00:17:07,800 --> 00:17:11,166
and that way I can very quickly apply them
to any other clip within my timeline.
335
00:17:11,200 --> 00:17:13,566
That's it for this video.
I'll catch you guys in the next one.
27606
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