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So now that we have an understanding
of the interface
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and tools within the colored tab,
it's time to start cultivating our video.
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So let's get into it.
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All right, guys.
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So first things first.
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I've hand-selected
a couple different clips from the timeline
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that I know are going to require
a bit more work to make them look good.
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We're actually going to be utilizing
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a lot of the tools
that we've learned within this module
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to make these clips
look the way that we want them to.
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And the reason I did
this is because you'll see in the process
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of actually color
grading the entire timeline,
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a lot of the clips
look really good with just a lot
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applied to them
and very minimal adjustments.
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And you will see the process of Michael
grading the entire timeline.
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But before we dive into that longer
lesson,
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I want to first show
you guys how I would go about color
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grading each one of these individual clips
that I've selected right here.
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So with the first clip selected, it's
this clip of me and Chelsea
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doing Acro over here.
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So the very first thing that I would do
is go into my LUTS over here
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and with the case pack selected,
what I would do is just select
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all of these
and go over here to split screen.
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And with selected lets selected
we can see all of these LUTS at once.
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So I can get a better idea
of what looks good at a glance
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and I can even expand the viewer over here
so I can see things a little bit better.
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And we can see there's a lot going on.
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And what I could do is actually close this
and just select individual LUTS here
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to compare the original with that light.
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And you can see that some of these
look a bit intense, and that's
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because some of these LUTS
are meant for log footage.
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So they have a bit more contrast to them.
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But that's not an issue here.
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In this case, we can see that this looks
pretty intense, pretty saturated.
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But I'm going to show you guys
how we can make this work.
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So Casey, too.
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I know it looks a bit more intense,
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but this is one that I actually use
pretty regularly.
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And this is the one that I use
for most of the one plus shoot.
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I found that
this looked pretty good with this footage.
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When I decrease the opacity.
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So the first thing I want to do
is apply our base snow
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tree that we've created before
to the node graph over here.
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So I'll go into my gallery,
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go into my power grids and drag the base
node tree into my node graph,
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and things are kind of not centered here,
so I'll just select everything here.
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Drag it over. Cool.
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And we don't have a node for our look,
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so why don't we add one over here
just before curves?
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So I'll move all of these over here.
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Select primaries, option S
and I'll hit R call this one.
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Let's and let's add this let to this node.
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So with the left
selected will drag it over here.
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We'll turn off split screen
and we'll hide our lots here.
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And as you can see, it's very intense.
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But we can go over here to key
and bring down the key
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output to probably about 0.5 or so.
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And things start to look a lot better.
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Now, first things that jump out at me
are skin tones.
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They look okay,
but I know they're not 100%.
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They don't look too great
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and the grass is very yellow.
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I'm not a fan of this
kind of yellowy grass.
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And that was something that I kind of
just allowed to slip in the past
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because I didn't know how to make those
specific adjustments.
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But now
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with node based
grading, making an adjustment like this
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is going to be very easy.
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And besides that, I think we could do
a couple of different things.
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We could probably use Windows
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to draw the viewer's eye
to the center of the screen here as well,
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maybe darken the bottom right in the top,
but this is a good base.
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So what we can do is go into our primaries
before the light
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and let's play around with
maybe the temperature a bit.
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So I might bring it down a tiny bit.
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And you got to remember that
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these minor adjustments go a long way.
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You don't want to be doing things too
drastic.
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It's good to push things a little bit
further and then go back from there.
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And that's what I usually do.
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But you got to remember that
you want to make minor changes.
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So just by cooling things down,
I like the way that the mountains
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look in the background.
Now they're not as yellow.
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We're bringing a bit
more of that green back there
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and that looks pretty good to me.
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So just with primaries just bringing down
the temperature a little bit,
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I feel like that's done pretty well.
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And the next thing I want to do
is correct.
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The skin tones now at this stage
I can correct the skin tone or the grass.
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It doesn't
really matter in this situation.
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So let's start off with the grass.
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So to change the grass, I'm
going to go over here to my parallel nodes
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and I'm going to select the top one
or actually the bottom one over here.
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And let's go into the qualifier and start
selecting our grass here.
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So shift A or H
to show me what I'm selecting
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and obviously
I don't want any of that water there.
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So it looks pretty good to me.
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I'm also going to be combining this
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with a window so it doesn't matter
if we're getting some spillage over there.
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Don't worry about that.
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This looks pretty good to me.
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So why don't I play around with
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some of these controls down here
just to refine the selection?
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Maybe I can get a bit more of the areas
that I'm wanting.
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Less of the skin tones,
more of just the grass.
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But it doesn't really matter
if I'm hitting those skin tones
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either way,
because we're going to be using windows
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now. Looks pretty good to me.
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And why don't we blur out the edge
a little bit too?
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Because we don't want that edge
looking too crispy.
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That looks good to me.
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And now what I'm going to do
is go over to my power
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windows over here and I'll create a new
curved window over here.
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So with this selected,
I'll draw over the grass area here
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and I'll go around me trying
not to select the skin tones,
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and I'll go out a lot more over here
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to outside of the border of the image.
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Cool.
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And now what I can do
is just hit command t on my keyboard
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and it's going to automatically
start tracking.
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So I'm going to take highlight off
shift or shift
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H And we can see if I scrub through here.
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It did a
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good job and it's a short clip,
so it's chill.
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Now we can make an individual adjustment
to just the grass.
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So if I hit shift A we can see
it did a good selection of the grass.
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We don't have those mountains or the skin
tone selected any more, which is awesome.
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So let's go to the tint and bump that down
a bit.
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That looks pretty good to me.
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If I turn that on and off command D
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we can see it's minimal,
but it makes a huge difference.
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Huge difference.
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This kind of grass to me looks amateur.
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Not a fan of those types of tones.
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Of course it is subjective.
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Some people like that color. I'm
not a fan.
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I like to make a greens
look actually green.
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And just by bringing the tint down
a little bit, -46, we've gone a long way.
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Now there's a bit of this grass over here
that is a bit more of a yellowish tint.
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I love the grass in this area here.
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This grass here is a bit too yellow.
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So what we can
do is go into our curves. So
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I'll go curves here and what we can do
is hue versus hue.
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By looking at the graph over here,
we can see
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we have a bunch of this yellow colors.
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So why don't we just select that
and bring it down a tiny bit?
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We can see that
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you really only have to take it down
a tiny bit to change that color.
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If I bring it too much, it's
going to look too artificial.
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Like that looks fake.
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That does not look good,
so I'm going to be very minimal with it.
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Minimal adjustments go a long way.
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And just like that,
that looks really good to me.
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If I hit Command Z,
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if I undo this and redo it,
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we can see
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that we are affecting
less of the grass in the middle here.
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I like the color of that grass over there,
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but the grass on the outside
over here, it's changing a lot.
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So if I undo that, we can see
how big of a difference that makes.
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And it is slightly affecting the grass
in the middle here, but it is
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mostly affecting that more yellower grass
out on the edges over there.
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And now I would say I really like
the way that that grass looks now.
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So shift D allows me
to turn everything on and off
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so that we can see how far we've come.
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This looks really good to me. I'm
liking this.
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Maybe it's
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just a little bit too contrasty,
so I'll go back over here to my primaries
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and just bring the contrast
a tiny bit down just the smidge.
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Tiny bit.
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It's like almost barely noticeable.
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So the next thing I want to do
is just verify that the skin tones are
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correct and things are looking good
in terms of skin tones.
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So what I'll do is I'll zoom in on me
and Chelsea over here.
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I'm going to head I'm going to head over
to this skin tones node right here,
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and I'm going to go to the qualifier
and just select skin tones,
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shift or shift H
to show me what I'm selecting
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now. Looks pretty good
and I don't want to be
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picking up too much of the other stuff.
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So we could see the mountains
have very similar tones to the skin
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in our subjects over here
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and just got too much.
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That looks pretty good.
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We're selecting all of the skin tones
and like my eye isn't selected over here.
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That's simply because it's dark.
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So it's it's a lot darker. And there isn't
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this there isn't
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as similar of a tone as the skin
that's in the light.
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So it doesn't matter
that that's not selected
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because we don't really need
to be changing that color.
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We just won't be changing the color
of the skin that is actually visible.
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So if we take a look at our vector
scope down here in the bottom, right,
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if you're not seeing the vector scope,
just hit this dropdown here
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and you're probably on parade.
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So just change it to vector scope.
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This line right here, it represents
where our skin tone colors should be.
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If you're not seeing that line,
you can head over here to this button
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00:10:09,966 --> 00:10:13,800
and just make sure that show
skin tone indicator is selected That way.
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It'll give you that line right there.
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And we can see that we're pretty good.
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Things don't look too bad, but we can
shift this over to the right a tiny bit.
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And remember,
that's the thing with color grading.
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These slight adjustments
make the biggest difference.
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So let's go over here
and let's play around with the tint.
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Maybe.
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I think if I bring it over,
if I bring the tint up a tiny bit,
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we could see if we're watching
the vector scope.
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That color is moving from the left
more over to the right.
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I want that to be kind of centered there
and that looks like
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it's perfectly center now.
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And if I hit Command D
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on the skin tones first
I got to turn highlight off command D
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makes a very minimal adjustment
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and I don't even know
if you guys will see it
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because of the compression
on on YouTube or Vimeo.
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But it does make a difference
and that's something that I always want
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to make sure I'm doing
correctly is making sure
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that these skin tones
are actually looking natural and 100%
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and little adjustments like this
make a big difference.
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00:11:16,666 --> 00:11:20,800
Now, of course, we have also affected
the mountains in the background as well,
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but I would say that
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that adjustment is so minimal
and actually like the slight tint,
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I think it just adds a bit more color
to the mountains in the background.
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So I'm happy with that.
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Now if I hit shift D, we can see
where we started and where we're at now.
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I think that that looks great.
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I'm really stoked with this
and this is just a great example
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of how far we can go with the tools
we have here in DaVinci Resolve.
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Back in the day,
I didn't think it was possible
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to make these kind of changes
from footage shot on an eight bit phone,
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00:11:50,133 --> 00:11:53,066
but thanks to all these amazing tools
that we have in DaVinci Resolve,
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we're able to isolate
any region of our image very easily
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and make the changes that we want.
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Whereas before I always thought that
I should be shooting everything in raw
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so I can make these kind of adjustments
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with all the extra information
that comes with those images.
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But that's not really the case anymore.
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We can make any footage look beautiful,
even this eight bit footage
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coming from a phone, it really just comes
down to your skills as a colorist.
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Now, there's a couple more things
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that I think we could do to this image
to make it pop a little bit more.
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The first thing I'd want to do
is to add some more windows.
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So after my parallel mixture over here,
I'm going to hit
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option S and add another node.
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And what I'm going to do here
is I'm going to add
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a window to make the bottom of the image
a bit darker.
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So let's go to Windows.
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Let's create a new gradient window
shift a shift
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H to see what we're selecting and
we want this to be the other way around.
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We only want to select the grass like that
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shift day.
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And let me bring
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that exposure down just a tiny bit.
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Not too much because like if I bring it
down like that, that's, that's excessive.
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Doesn't look realistic.
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I just wanted to bring it down a tiny bit.
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And now with this node selected,
I can hit alt or option
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P and I will create another window
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down here for the sky.
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So let's grab another gradient window,
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shift A
to see what we're selecting over here.
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Drag it down.
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That looks pretty good to me.
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00:13:25,033 --> 00:13:28,033
And let's
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brighten up the sky a little bit,
just a tiny bit.
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00:13:32,800 --> 00:13:33,833
And I'm looking at this.
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00:13:33,833 --> 00:13:39,200
I feel like I might have actually overdone
the shadow here in the grass.
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00:13:39,200 --> 00:13:41,233
I just want it to be slight.
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Now, if we
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00:13:41,666 --> 00:13:45,900
select both of these nodes here, hit
Command D, we could turn that on and off
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and we can see how much of a difference
that makes.
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So take a look at this image.
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This is before we added those windows
and this is after.
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00:13:53,400 --> 00:13:56,900
You can see that by brightening the top,
darkening the bottom,
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00:13:56,900 --> 00:13:59,633
our eyes are guided
to the center of the image
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00:13:59,633 --> 00:14:01,600
and that's a really cool way
that we can use Windows
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00:14:01,600 --> 00:14:06,166
to really emphasize what we want
the viewer to pay attention to.
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00:14:06,266 --> 00:14:08,433
So just by making
those simple adjustments,
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00:14:08,433 --> 00:14:13,133
we are emphasizing what it is
that the viewers should be focusing on and
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00:14:13,133 --> 00:14:17,633
just subconsciously bringing the viewers
attention to the center of the image.
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00:14:17,700 --> 00:14:19,666
So I'm just going to expand the viewer
over here.
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00:14:19,666 --> 00:14:24,000
Let's zoom in and let's
take a look at the before and after shift.
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00:14:24,066 --> 00:14:26,033
Shows us our original image.
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00:14:26,033 --> 00:14:29,533
This is eight bit footage
from a phone shift to turn that back on.
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00:14:29,533 --> 00:14:32,600
And we have a pretty crisp looking image.
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00:14:32,600 --> 00:14:34,866
I really like the way that this looks.
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00:14:34,866 --> 00:14:38,433
I honestly can't express how powerful
these tools are with the individual
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00:14:38,433 --> 00:14:41,933
resolve to make your color grading ideas
come to life.
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00:14:42,000 --> 00:14:46,033
This is eight bit footage
and we just took it from this flat,
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00:14:46,133 --> 00:14:50,100
pretty ugly looking image
and brought so much life to it.
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00:14:50,266 --> 00:14:53,700
We balanced the skin tones,
made the grass a lot greener.
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00:14:53,933 --> 00:14:56,300
There's a lot more life to this image.
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00:14:56,300 --> 00:14:59,666
So just a reminder, it doesn't matter
what kind of gear you're using.
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If you know how to color, great.
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00:15:01,000 --> 00:15:05,033
If you know how to use the tools in post,
you can really bring any image to life.
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So that was clip number one.
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Let's jump on over to the next clip.
26344
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