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These are the user uploaded subtitles that are being translated: 1 00:00:04,900 --> 00:00:07,500 So now that we have an understanding of the interface 2 00:00:07,500 --> 00:00:11,166 and tools within the colored tab, it's time to start cultivating our video. 3 00:00:11,233 --> 00:00:12,300 So let's get into it. 4 00:00:12,300 --> 00:00:12,766 All right, guys. 5 00:00:12,766 --> 00:00:13,800 So first things first. 6 00:00:13,800 --> 00:00:17,066 I've hand-selected a couple different clips from the timeline 7 00:00:17,300 --> 00:00:21,133 that I know are going to require a bit more work to make them look good. 8 00:00:21,266 --> 00:00:22,833 We're actually going to be utilizing 9 00:00:22,833 --> 00:00:25,133 a lot of the tools that we've learned within this module 10 00:00:25,133 --> 00:00:27,533 to make these clips look the way that we want them to. 11 00:00:27,533 --> 00:00:31,133 And the reason I did this is because you'll see in the process 12 00:00:31,133 --> 00:00:32,933 of actually color grading the entire timeline, 13 00:00:32,933 --> 00:00:34,800 a lot of the clips look really good with just a lot 14 00:00:34,800 --> 00:00:36,900 applied to them and very minimal adjustments. 15 00:00:36,900 --> 00:00:39,933 And you will see the process of Michael grading the entire timeline. 16 00:00:40,100 --> 00:00:42,066 But before we dive into that longer lesson, 17 00:00:42,066 --> 00:00:44,500 I want to first show you guys how I would go about color 18 00:00:44,500 --> 00:00:47,800 grading each one of these individual clips that I've selected right here. 19 00:00:47,900 --> 00:00:51,433 So with the first clip selected, it's this clip of me and Chelsea 20 00:00:51,433 --> 00:00:53,066 doing Acro over here. 21 00:00:53,066 --> 00:00:56,766 So the very first thing that I would do is go into my LUTS over here 22 00:00:56,833 --> 00:01:00,133 and with the case pack selected, what I would do is just select 23 00:01:00,133 --> 00:01:03,366 all of these and go over here to split screen. 24 00:01:03,433 --> 00:01:07,300 And with selected lets selected we can see all of these LUTS at once. 25 00:01:07,366 --> 00:01:11,600 So I can get a better idea of what looks good at a glance 26 00:01:11,700 --> 00:01:16,933 and I can even expand the viewer over here so I can see things a little bit better. 27 00:01:17,033 --> 00:01:20,033 And we can see there's a lot going on. 28 00:01:20,233 --> 00:01:24,700 And what I could do is actually close this and just select individual LUTS here 29 00:01:24,866 --> 00:01:28,833 to compare the original with that light. 30 00:01:28,900 --> 00:01:31,800 And you can see that some of these look a bit intense, and that's 31 00:01:31,800 --> 00:01:34,133 because some of these LUTS are meant for log footage. 32 00:01:34,133 --> 00:01:35,900 So they have a bit more contrast to them. 33 00:01:35,900 --> 00:01:37,800 But that's not an issue here. 34 00:01:37,800 --> 00:01:42,633 In this case, we can see that this looks pretty intense, pretty saturated. 35 00:01:42,700 --> 00:01:44,833 But I'm going to show you guys how we can make this work. 36 00:01:44,833 --> 00:01:46,700 So Casey, too. 37 00:01:46,700 --> 00:01:49,666 I know it looks a bit more intense, 38 00:01:49,766 --> 00:01:52,500 but this is one that I actually use pretty regularly. 39 00:01:52,500 --> 00:01:55,633 And this is the one that I use for most of the one plus shoot. 40 00:01:55,666 --> 00:01:58,133 I found that this looked pretty good with this footage. 41 00:01:58,133 --> 00:02:00,566 When I decrease the opacity. 42 00:02:00,566 --> 00:02:03,966 So the first thing I want to do is apply our base snow 43 00:02:04,000 --> 00:02:06,966 tree that we've created before to the node graph over here. 44 00:02:06,966 --> 00:02:08,366 So I'll go into my gallery, 45 00:02:08,366 --> 00:02:13,466 go into my power grids and drag the base node tree into my node graph, 46 00:02:13,533 --> 00:02:18,233 and things are kind of not centered here, so I'll just select everything here. 47 00:02:18,333 --> 00:02:20,966 Drag it over. Cool. 48 00:02:20,966 --> 00:02:24,300 And we don't have a node for our look, 49 00:02:24,366 --> 00:02:27,933 so why don't we add one over here just before curves? 50 00:02:27,933 --> 00:02:29,733 So I'll move all of these over here. 51 00:02:29,733 --> 00:02:33,833 Select primaries, option S and I'll hit R call this one. 52 00:02:33,833 --> 00:02:38,566 Let's and let's add this let to this node. 53 00:02:38,566 --> 00:02:42,033 So with the left selected will drag it over here. 54 00:02:42,100 --> 00:02:45,100 We'll turn off split screen and we'll hide our lots here. 55 00:02:45,166 --> 00:02:47,100 And as you can see, it's very intense. 56 00:02:47,100 --> 00:02:50,766 But we can go over here to key and bring down the key 57 00:02:50,766 --> 00:02:53,766 output to probably about 0.5 or so. 58 00:02:54,000 --> 00:02:56,566 And things start to look a lot better. 59 00:02:56,566 --> 00:03:00,400 Now, first things that jump out at me are skin tones. 60 00:03:00,400 --> 00:03:04,100 They look okay, but I know they're not 100%. 61 00:03:04,200 --> 00:03:06,800 They don't look too great 62 00:03:06,800 --> 00:03:09,600 and the grass is very yellow. 63 00:03:09,600 --> 00:03:12,466 I'm not a fan of this kind of yellowy grass. 64 00:03:12,466 --> 00:03:17,033 And that was something that I kind of just allowed to slip in the past 65 00:03:17,033 --> 00:03:20,033 because I didn't know how to make those specific adjustments. 66 00:03:20,033 --> 00:03:21,700 But now 67 00:03:21,766 --> 00:03:25,166 with node based grading, making an adjustment like this 68 00:03:25,233 --> 00:03:26,700 is going to be very easy. 69 00:03:26,700 --> 00:03:30,166 And besides that, I think we could do a couple of different things. 70 00:03:30,166 --> 00:03:31,666 We could probably use Windows 71 00:03:31,666 --> 00:03:36,000 to draw the viewer's eye to the center of the screen here as well, 72 00:03:36,066 --> 00:03:40,966 maybe darken the bottom right in the top, but this is a good base. 73 00:03:41,066 --> 00:03:44,800 So what we can do is go into our primaries before the light 74 00:03:44,866 --> 00:03:48,266 and let's play around with maybe the temperature a bit. 75 00:03:48,433 --> 00:03:53,366 So I might bring it down a tiny bit. 76 00:03:53,433 --> 00:03:54,933 And you got to remember that 77 00:03:54,933 --> 00:03:57,933 these minor adjustments go a long way. 78 00:03:57,933 --> 00:04:01,500 You don't want to be doing things too drastic. 79 00:04:01,566 --> 00:04:05,866 It's good to push things a little bit further and then go back from there. 80 00:04:05,966 --> 00:04:06,900 And that's what I usually do. 81 00:04:06,900 --> 00:04:10,500 But you got to remember that you want to make minor changes. 82 00:04:10,500 --> 00:04:13,833 So just by cooling things down, I like the way that the mountains 83 00:04:13,833 --> 00:04:16,300 look in the background. Now they're not as yellow. 84 00:04:16,300 --> 00:04:19,300 We're bringing a bit more of that green back there 85 00:04:19,466 --> 00:04:21,433 and that looks pretty good to me. 86 00:04:21,433 --> 00:04:25,133 So just with primaries just bringing down the temperature a little bit, 87 00:04:25,200 --> 00:04:27,966 I feel like that's done pretty well. 88 00:04:28,033 --> 00:04:31,133 And the next thing I want to do is correct. 89 00:04:31,133 --> 00:04:36,233 The skin tones now at this stage I can correct the skin tone or the grass. 90 00:04:36,300 --> 00:04:38,400 It doesn't really matter in this situation. 91 00:04:38,400 --> 00:04:39,900 So let's start off with the grass. 92 00:04:39,900 --> 00:04:42,733 So to change the grass, I'm going to go over here to my parallel nodes 93 00:04:42,733 --> 00:04:45,733 and I'm going to select the top one or actually the bottom one over here. 94 00:04:45,766 --> 00:04:49,166 And let's go into the qualifier and start selecting our grass here. 95 00:04:49,166 --> 00:04:54,133 So shift A or H to show me what I'm selecting 96 00:04:54,233 --> 00:04:57,233 and obviously I don't want any of that water there. 97 00:04:57,266 --> 00:05:02,733 So it looks pretty good to me. 98 00:05:02,733 --> 00:05:04,533 I'm also going to be combining this 99 00:05:04,533 --> 00:05:08,533 with a window so it doesn't matter if we're getting some spillage over there. 100 00:05:08,633 --> 00:05:10,133 Don't worry about that. 101 00:05:10,133 --> 00:05:11,566 This looks pretty good to me. 102 00:05:11,566 --> 00:05:13,433 So why don't I play around with 103 00:05:13,433 --> 00:05:16,900 some of these controls down here just to refine the selection? 104 00:05:16,900 --> 00:05:21,500 Maybe I can get a bit more of the areas that I'm wanting. 105 00:05:21,600 --> 00:05:24,600 Less of the skin tones, more of just the grass. 106 00:05:24,733 --> 00:05:27,000 But it doesn't really matter if I'm hitting those skin tones 107 00:05:27,000 --> 00:05:29,900 either way, because we're going to be using windows 108 00:05:29,966 --> 00:05:31,866 now. Looks pretty good to me. 109 00:05:31,866 --> 00:05:34,800 And why don't we blur out the edge a little bit too? 110 00:05:34,800 --> 00:05:38,133 Because we don't want that edge looking too crispy. 111 00:05:38,200 --> 00:05:39,700 That looks good to me. 112 00:05:39,700 --> 00:05:42,466 And now what I'm going to do is go over to my power 113 00:05:42,466 --> 00:05:45,766 windows over here and I'll create a new curved window over here. 114 00:05:45,766 --> 00:05:51,600 So with this selected, I'll draw over the grass area here 115 00:05:51,666 --> 00:05:56,400 and I'll go around me trying not to select the skin tones, 116 00:05:56,466 --> 00:05:58,800 and I'll go out a lot more over here 117 00:05:58,800 --> 00:06:04,566 to outside of the border of the image. 118 00:06:04,633 --> 00:06:05,200 Cool. 119 00:06:05,200 --> 00:06:09,000 And now what I can do is just hit command t on my keyboard 120 00:06:09,000 --> 00:06:11,066 and it's going to automatically start tracking. 121 00:06:11,066 --> 00:06:13,933 So I'm going to take highlight off shift or shift 122 00:06:13,933 --> 00:06:18,100 H And we can see if I scrub through here. 123 00:06:18,166 --> 00:06:18,566 It did a 124 00:06:18,566 --> 00:06:21,566 good job and it's a short clip, so it's chill. 125 00:06:21,800 --> 00:06:25,500 Now we can make an individual adjustment to just the grass. 126 00:06:25,500 --> 00:06:29,400 So if I hit shift A we can see it did a good selection of the grass. 127 00:06:29,400 --> 00:06:33,166 We don't have those mountains or the skin tone selected any more, which is awesome. 128 00:06:33,166 --> 00:06:37,533 So let's go to the tint and bump that down a bit. 129 00:06:37,600 --> 00:06:39,333 That looks pretty good to me. 130 00:06:39,333 --> 00:06:41,933 If I turn that on and off command D 131 00:06:41,933 --> 00:06:46,166 we can see it's minimal, but it makes a huge difference. 132 00:06:46,166 --> 00:06:47,633 Huge difference. 133 00:06:47,633 --> 00:06:50,000 This kind of grass to me looks amateur. 134 00:06:50,000 --> 00:06:51,900 Not a fan of those types of tones. 135 00:06:51,900 --> 00:06:54,066 Of course it is subjective. 136 00:06:54,066 --> 00:06:56,266 Some people like that color. I'm not a fan. 137 00:06:56,266 --> 00:07:00,633 I like to make a greens look actually green. 138 00:07:00,700 --> 00:07:05,500 And just by bringing the tint down a little bit, -46, we've gone a long way. 139 00:07:05,600 --> 00:07:09,666 Now there's a bit of this grass over here that is a bit more of a yellowish tint. 140 00:07:09,666 --> 00:07:12,000 I love the grass in this area here. 141 00:07:12,000 --> 00:07:14,600 This grass here is a bit too yellow. 142 00:07:14,600 --> 00:07:19,300 So what we can do is go into our curves. So 143 00:07:19,366 --> 00:07:22,366 I'll go curves here and what we can do is hue versus hue. 144 00:07:22,366 --> 00:07:24,600 By looking at the graph over here, we can see 145 00:07:24,600 --> 00:07:25,866 we have a bunch of this yellow colors. 146 00:07:25,866 --> 00:07:30,533 So why don't we just select that and bring it down a tiny bit? 147 00:07:30,533 --> 00:07:31,200 We can see that 148 00:07:31,200 --> 00:07:35,133 you really only have to take it down a tiny bit to change that color. 149 00:07:35,133 --> 00:07:38,133 If I bring it too much, it's going to look too artificial. 150 00:07:38,266 --> 00:07:39,500 Like that looks fake. 151 00:07:39,500 --> 00:07:43,933 That does not look good, so I'm going to be very minimal with it. 152 00:07:44,033 --> 00:07:46,766 Minimal adjustments go a long way. 153 00:07:46,766 --> 00:07:49,433 And just like that, that looks really good to me. 154 00:07:49,433 --> 00:07:52,833 If I hit Command Z, 155 00:07:52,900 --> 00:07:56,833 if I undo this and redo it, 156 00:07:56,933 --> 00:07:58,833 we can see 157 00:07:58,833 --> 00:08:01,433 that we are affecting less of the grass in the middle here. 158 00:08:01,433 --> 00:08:03,300 I like the color of that grass over there, 159 00:08:03,300 --> 00:08:05,733 but the grass on the outside over here, it's changing a lot. 160 00:08:05,733 --> 00:08:09,466 So if I undo that, we can see how big of a difference that makes. 161 00:08:09,633 --> 00:08:12,666 And it is slightly affecting the grass in the middle here, but it is 162 00:08:12,666 --> 00:08:16,533 mostly affecting that more yellower grass out on the edges over there. 163 00:08:16,600 --> 00:08:21,166 And now I would say I really like the way that that grass looks now. 164 00:08:21,266 --> 00:08:24,666 So shift D allows me to turn everything on and off 165 00:08:24,733 --> 00:08:27,466 so that we can see how far we've come. 166 00:08:27,466 --> 00:08:29,666 This looks really good to me. I'm liking this. 167 00:08:29,666 --> 00:08:30,366 Maybe it's 168 00:08:30,366 --> 00:08:34,400 just a little bit too contrasty, so I'll go back over here to my primaries 169 00:08:34,500 --> 00:08:38,600 and just bring the contrast a tiny bit down just the smidge. 170 00:08:38,700 --> 00:08:40,666 Tiny bit. 171 00:08:40,766 --> 00:08:44,966 It's like almost barely noticeable. 172 00:08:45,033 --> 00:08:48,900 So the next thing I want to do is just verify that the skin tones are 173 00:08:48,933 --> 00:08:52,700 correct and things are looking good in terms of skin tones. 174 00:08:52,700 --> 00:08:56,366 So what I'll do is I'll zoom in on me and Chelsea over here. 175 00:08:56,366 --> 00:09:00,300 I'm going to head I'm going to head over to this skin tones node right here, 176 00:09:00,366 --> 00:09:04,433 and I'm going to go to the qualifier and just select skin tones, 177 00:09:04,500 --> 00:09:08,133 shift or shift H to show me what I'm selecting 178 00:09:08,200 --> 00:09:10,900 now. Looks pretty good and I don't want to be 179 00:09:10,900 --> 00:09:14,966 picking up too much of the other stuff. 180 00:09:15,033 --> 00:09:19,233 So we could see the mountains have very similar tones to the skin 181 00:09:19,233 --> 00:09:23,466 in our subjects over here 182 00:09:23,533 --> 00:09:30,566 and just got too much. 183 00:09:30,633 --> 00:09:31,566 That looks pretty good. 184 00:09:31,566 --> 00:09:36,000 We're selecting all of the skin tones and like my eye isn't selected over here. 185 00:09:36,000 --> 00:09:37,933 That's simply because it's dark. 186 00:09:37,933 --> 00:09:41,633 So it's it's a lot darker. And there isn't 187 00:09:41,700 --> 00:09:42,833 this there isn't 188 00:09:42,833 --> 00:09:45,833 as similar of a tone as the skin that's in the light. 189 00:09:45,833 --> 00:09:47,433 So it doesn't matter that that's not selected 190 00:09:47,433 --> 00:09:49,433 because we don't really need to be changing that color. 191 00:09:49,433 --> 00:09:52,766 We just won't be changing the color of the skin that is actually visible. 192 00:09:52,833 --> 00:09:55,700 So if we take a look at our vector scope down here in the bottom, right, 193 00:09:55,700 --> 00:09:58,900 if you're not seeing the vector scope, just hit this dropdown here 194 00:09:58,966 --> 00:10:00,100 and you're probably on parade. 195 00:10:00,100 --> 00:10:02,900 So just change it to vector scope. 196 00:10:02,900 --> 00:10:07,200 This line right here, it represents where our skin tone colors should be. 197 00:10:07,200 --> 00:10:09,966 If you're not seeing that line, you can head over here to this button 198 00:10:09,966 --> 00:10:13,800 and just make sure that show skin tone indicator is selected That way. 199 00:10:13,800 --> 00:10:15,133 It'll give you that line right there. 200 00:10:15,133 --> 00:10:16,800 And we can see that we're pretty good. 201 00:10:16,800 --> 00:10:20,466 Things don't look too bad, but we can shift this over to the right a tiny bit. 202 00:10:20,533 --> 00:10:22,833 And remember, that's the thing with color grading. 203 00:10:22,833 --> 00:10:26,633 These slight adjustments make the biggest difference. 204 00:10:26,700 --> 00:10:31,633 So let's go over here and let's play around with the tint. 205 00:10:31,633 --> 00:10:32,100 Maybe. 206 00:10:32,100 --> 00:10:35,100 I think if I bring it over, if I bring the tint up a tiny bit, 207 00:10:35,333 --> 00:10:37,200 we could see if we're watching the vector scope. 208 00:10:37,200 --> 00:10:41,166 That color is moving from the left more over to the right. 209 00:10:41,166 --> 00:10:45,200 I want that to be kind of centered there and that looks like 210 00:10:45,200 --> 00:10:46,400 it's perfectly center now. 211 00:10:46,400 --> 00:10:48,400 And if I hit Command D 212 00:10:48,400 --> 00:10:53,333 on the skin tones first I got to turn highlight off command D 213 00:10:53,400 --> 00:10:56,900 makes a very minimal adjustment 214 00:10:57,000 --> 00:10:59,700 and I don't even know if you guys will see it 215 00:10:59,700 --> 00:11:02,700 because of the compression on on YouTube or Vimeo. 216 00:11:02,733 --> 00:11:06,166 But it does make a difference and that's something that I always want 217 00:11:06,166 --> 00:11:08,566 to make sure I'm doing correctly is making sure 218 00:11:08,566 --> 00:11:13,000 that these skin tones are actually looking natural and 100% 219 00:11:13,066 --> 00:11:16,600 and little adjustments like this make a big difference. 220 00:11:16,666 --> 00:11:20,800 Now, of course, we have also affected the mountains in the background as well, 221 00:11:20,866 --> 00:11:21,900 but I would say that 222 00:11:21,900 --> 00:11:26,466 that adjustment is so minimal and actually like the slight tint, 223 00:11:26,533 --> 00:11:29,100 I think it just adds a bit more color to the mountains in the background. 224 00:11:29,100 --> 00:11:30,800 So I'm happy with that. 225 00:11:30,800 --> 00:11:34,400 Now if I hit shift D, we can see where we started and where we're at now. 226 00:11:34,500 --> 00:11:35,700 I think that that looks great. 227 00:11:35,700 --> 00:11:40,133 I'm really stoked with this and this is just a great example 228 00:11:40,133 --> 00:11:44,300 of how far we can go with the tools we have here in DaVinci Resolve. 229 00:11:44,533 --> 00:11:46,133 Back in the day, I didn't think it was possible 230 00:11:46,133 --> 00:11:50,066 to make these kind of changes from footage shot on an eight bit phone, 231 00:11:50,133 --> 00:11:53,066 but thanks to all these amazing tools that we have in DaVinci Resolve, 232 00:11:53,066 --> 00:11:56,066 we're able to isolate any region of our image very easily 233 00:11:56,266 --> 00:11:57,766 and make the changes that we want. 234 00:11:57,766 --> 00:12:00,966 Whereas before I always thought that I should be shooting everything in raw 235 00:12:00,966 --> 00:12:02,600 so I can make these kind of adjustments 236 00:12:02,600 --> 00:12:05,600 with all the extra information that comes with those images. 237 00:12:05,733 --> 00:12:08,100 But that's not really the case anymore. 238 00:12:08,100 --> 00:12:10,966 We can make any footage look beautiful, even this eight bit footage 239 00:12:10,966 --> 00:12:14,933 coming from a phone, it really just comes down to your skills as a colorist. 240 00:12:15,000 --> 00:12:16,133 Now, there's a couple more things 241 00:12:16,133 --> 00:12:19,433 that I think we could do to this image to make it pop a little bit more. 242 00:12:19,666 --> 00:12:22,633 The first thing I'd want to do is to add some more windows. 243 00:12:22,633 --> 00:12:25,766 So after my parallel mixture over here, I'm going to hit 244 00:12:25,766 --> 00:12:29,200 option S and add another node. 245 00:12:29,266 --> 00:12:32,200 And what I'm going to do here is I'm going to add 246 00:12:32,200 --> 00:12:35,800 a window to make the bottom of the image a bit darker. 247 00:12:35,800 --> 00:12:37,333 So let's go to Windows. 248 00:12:37,333 --> 00:12:41,266 Let's create a new gradient window shift a shift 249 00:12:41,266 --> 00:12:45,533 H to see what we're selecting and we want this to be the other way around. 250 00:12:45,600 --> 00:12:48,500 We only want to select the grass like that 251 00:12:48,600 --> 00:12:49,633 shift day. 252 00:12:49,633 --> 00:12:52,633 And let me bring 253 00:12:52,700 --> 00:12:55,466 that exposure down just a tiny bit. 254 00:12:55,466 --> 00:13:00,000 Not too much because like if I bring it down like that, that's, that's excessive. 255 00:13:00,000 --> 00:13:01,000 Doesn't look realistic. 256 00:13:01,000 --> 00:13:04,000 I just wanted to bring it down a tiny bit. 257 00:13:04,133 --> 00:13:07,833 And now with this node selected, I can hit alt or option 258 00:13:07,933 --> 00:13:11,866 P and I will create another window 259 00:13:11,966 --> 00:13:14,200 down here for the sky. 260 00:13:14,200 --> 00:13:18,100 So let's grab another gradient window, 261 00:13:18,200 --> 00:13:21,200 shift A to see what we're selecting over here. 262 00:13:21,200 --> 00:13:23,266 Drag it down. 263 00:13:23,266 --> 00:13:25,033 That looks pretty good to me. 264 00:13:25,033 --> 00:13:28,033 And let's 265 00:13:28,066 --> 00:13:32,733 brighten up the sky a little bit, just a tiny bit. 266 00:13:32,800 --> 00:13:33,833 And I'm looking at this. 267 00:13:33,833 --> 00:13:39,200 I feel like I might have actually overdone the shadow here in the grass. 268 00:13:39,200 --> 00:13:41,233 I just want it to be slight. 269 00:13:41,333 --> 00:13:41,666 Now, if we 270 00:13:41,666 --> 00:13:45,900 select both of these nodes here, hit Command D, we could turn that on and off 271 00:13:46,133 --> 00:13:49,100 and we can see how much of a difference that makes. 272 00:13:49,100 --> 00:13:50,266 So take a look at this image. 273 00:13:50,266 --> 00:13:53,266 This is before we added those windows and this is after. 274 00:13:53,400 --> 00:13:56,900 You can see that by brightening the top, darkening the bottom, 275 00:13:56,900 --> 00:13:59,633 our eyes are guided to the center of the image 276 00:13:59,633 --> 00:14:01,600 and that's a really cool way that we can use Windows 277 00:14:01,600 --> 00:14:06,166 to really emphasize what we want the viewer to pay attention to. 278 00:14:06,266 --> 00:14:08,433 So just by making those simple adjustments, 279 00:14:08,433 --> 00:14:13,133 we are emphasizing what it is that the viewers should be focusing on and 280 00:14:13,133 --> 00:14:17,633 just subconsciously bringing the viewers attention to the center of the image. 281 00:14:17,700 --> 00:14:19,666 So I'm just going to expand the viewer over here. 282 00:14:19,666 --> 00:14:24,000 Let's zoom in and let's take a look at the before and after shift. 283 00:14:24,066 --> 00:14:26,033 Shows us our original image. 284 00:14:26,033 --> 00:14:29,533 This is eight bit footage from a phone shift to turn that back on. 285 00:14:29,533 --> 00:14:32,600 And we have a pretty crisp looking image. 286 00:14:32,600 --> 00:14:34,866 I really like the way that this looks. 287 00:14:34,866 --> 00:14:38,433 I honestly can't express how powerful these tools are with the individual 288 00:14:38,433 --> 00:14:41,933 resolve to make your color grading ideas come to life. 289 00:14:42,000 --> 00:14:46,033 This is eight bit footage and we just took it from this flat, 290 00:14:46,133 --> 00:14:50,100 pretty ugly looking image and brought so much life to it. 291 00:14:50,266 --> 00:14:53,700 We balanced the skin tones, made the grass a lot greener. 292 00:14:53,933 --> 00:14:56,300 There's a lot more life to this image. 293 00:14:56,300 --> 00:14:59,666 So just a reminder, it doesn't matter what kind of gear you're using. 294 00:14:59,733 --> 00:15:01,000 If you know how to color, great. 295 00:15:01,000 --> 00:15:05,033 If you know how to use the tools in post, you can really bring any image to life. 296 00:15:05,100 --> 00:15:06,166 So that was clip number one. 297 00:15:06,166 --> 00:15:07,833 Let's jump on over to the next clip. 26344

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