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Awesome.
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So now that we have some foundational
knowledge as to how to work within fusion,
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let's try to piece together
this acro to dirt by transition.
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So before we dive deep into compositing
everything together,
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let's take a step back
and try to understand
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what it is that we're trying to do
within this composition.
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All we're really trying to do
is to go from one environment to another.
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We're going from the macro environment
into the dirt bike environment.
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Now, what I want is for the macro clip
to end on just the blue sky.
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Now, if we continue to play the clip past
the blue sky, we can see that
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the camera continues to move
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and it reveals mountains
and other things in the frame.
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We basically want the macro clip
to end on blue sky, and then that's it.
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From there, what I'm going to want to do
is go to the dirt bike clip
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and isolate the dirt biker in the sky
by keying out the sky.
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So it's just the dirt biker.
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Then from there will be able
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to animate the dirt biker
from out of frame into frame.
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So at that point,
we have the isolated dirt biker,
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but we're still working with the
background, the blue sky of the acro clip.
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If everything goes as planned,
this should look seamless.
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So now we have a plan
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and a better idea of what it is
we're actually trying to do in fusion.
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Let's jump in and start piecing
this thing together.
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Also, if you click the link down below,
you can download the original clips
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that I'm using in this composition,
so you guys can try this out yourselves.
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All right.
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So I'm at the point in my timeline
where the transition happens
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and we can see that we have two separate
clips over here now as we learned
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before, there are different ways
that we can bring our clips into Fusion.
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Now, in this situation,
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the dirt bike clip is pretty much exactly
where I want it to be in my timeline.
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I know I'm
not going to want to retain this at all
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because it works
perfectly with the clip afterwards,
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so I know I don't need to re time
this clip.
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The only thing I might want to re
time is the acro clip itself.
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So what I'm actually going to do
is extend the dirt bike
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clip to the duration
I want to be working with,
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which is this length of time over here
and what I can do is right
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click on the dirt bike, clip over here
and make it a new fusion clip.
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And now what I can do is go into my media
pool, go into my fusion
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folder over here, and what I could do
is create a new folder command shift and
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call this acro to dirt bike transition.
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Click enter and open this up.
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And what I'm going to do is actually just
drag in the Acro clip into this folder
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over here so I can easily access this clip
once I'm in Fusion.
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So I'll just close the media pool
and with my dirt
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bike clip selected,
I'm going to open up fusion.
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Now we have the dirt bike fusion clip
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in here and we're going to want to add
the Acro clips.
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So let's go to the media pool here.
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And we already have this
Acro dirt bike fusion folder open.
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This is the clip that we want.
Let's drag it in here.
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And now what we can do is load this media
into the first viewer
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over here by pressing one
and we are able to scrub through.
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Now, obviously,
this is the wrong part of the clip.
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We don't want this part of the clip.
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We want the part where she kicks
the camera.
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So what we're going to do is make sure
that we have that node selected.
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I'm going to close the media pool
and I'm going to play with the trim here.
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So we want this to start
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at the point where she kicks the camera.
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I think it's about
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here.
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Yeah, this point right here.
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So something somewhere around there.
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She comes through,
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kicks the camera
and we're basically going to wants to time
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this so that the dirt biker
is just coming into the sky
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when we have a full shot of the sky
on the actual clip.
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So that's about here.
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But the dirt bikers already
well into the sky on this side.
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So I'm going to want the aggro clip
to just be full sky at this point
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in time when the dirt biker is
just getting fully into the sky over here.
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So we're going to want to reposition
this aggro clip a little bit.
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So we're going to want to push it
forwards a little bit
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and we can actually go into the keyframes
window here and play around
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with the timing in here.
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So because we didn't rename our clips,
our media nodes,
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so let's rename these this top 1f2 is Acro
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and this bottom one
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is dirt bike.
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So now let's go to the actual
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clip in the keyframes window
and move this around.
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Of course we need to have it
loaded in our viewer, so we'll press one
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and we want it to fill the frame
right there.
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So that looks good to me.
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Now what we want to do is actually trim
the end of the Acro clips so it ends here.
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So let's zoom out and let's grab
the end of the clip.
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Let's trim it to there.
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And now what we want to do is just hold
this frame of the sky from the Acro
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clip for the rest of the duration
of this entire composition.
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So what I can do in the inspector here
for the Acro clip, I can bump
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this hold last frame slider up
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and now if we scrub through here,
we can see that for the rest
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of the duration of the composition,
the Acro clip is just sky.
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So we basically just held that one frame
for the rest of the composition
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and that should work
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perfectly for what
we're trying to do here.
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Awesome.
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So the next step is to actually merge
both of these pieces of media together.
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So what we could do
is grab the output of the Acro clip,
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bring it over here
automatically create a merge,
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and let's think about what it is
that we're trying to do here.
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We want the Acro clip
to be the background,
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the dirt bike
clip, to be the foreground, right?
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Because we are starting with the acro clip
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and then we are bringing the dirt bike
clip over top of the clip.
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So let's grab the merge command team
to swap those inputs.
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And I'm actually
just going to move these over as well.
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I want things to visually kind
of make sense to me as well.
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We're starting with the Acro
clip on the left here
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and then we're introducing the dirt
bike clip over top of the Acro clip.
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Now let's scrub through here.
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The timing looks good.
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Now what we're going
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want to do is isolate the dirt biker
from the rest of the image here.
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We don't want any of this sand.
We don't want any of these bushes.
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We just want the dirt biker
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And this is where we are going to want
to use the delta here.
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This is a really great Kir with infusion.
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So in our nodes window,
let's press shift spacebar and let's type
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in Delta, Delta,
a click enter and hold shift.
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Let's drag this over
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here and
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let's load
this delta here up into our second viewer.
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Now, with these controls over here,
we are able to select
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what color we want to remove.
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Which color
do we want to keep out of the shot
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so we can grab this little eyedropper here
and move it over
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and we can get a live update
as to what it is we are keying out.
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So if we zoom in here,
that looks pretty good.
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I would say that that's decent.
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Let's let's view the media out so we can
load this up into our second viewer.
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And just just to get an idea of
what's going on.
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So obviously, this looks crazy.
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This is nowhere near what we want.
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And one thing we want to take into
consideration is anything
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before the dirt biker fully in the sky
we can't really use.
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We could potentially isolate him
by using more.
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Here's the key out the sand
and maybe doing some masking,
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but that's a lot of extra work
and I don't want to do that.
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So what we're going to do is actually trim
the beginning of this dirt
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bike clip because we don't need anything
before this frame right here.
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So I'm going to go to the
start of the clip, trim it
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that way.
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He just pops up at that point
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where he can actually be fully isolated
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just by this delta here
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sweep.
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Now, obviously,
this doesn't look realistic at all
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because he's just flying
in from the direct center of the frame.
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He just pops into frame.
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What we're going to want to do is animate
the dirt biker's position.
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So he starts out of frame
and comes into frame.
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Now, because of the movement of both,
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the cameras are going from bottom
right to top left.
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It makes sense for him to fly
into the scene in the same way.
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So I'm going to want to animate the dirt
biker's position from probably down here,
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out of the frame into the frame,
and eventually to the point
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where this clip is back
to its original position and scale.
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And we want the dirt biker's position
in scale to be back
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to normal at this point right here.
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The reason we wanted to be back to normal
here is because
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we can see that
the tire is getting cut off.
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If the dirt bikers position is,
you know, down here in the bottom corner
167
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and all of a sudden his tires
getting cut off, it's going to look bad.
168
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So let's let's let's grab a transform.
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Now, let's select the delta here because
we want the transform note after Delta.
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Let's throw that in there.
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And now with the transform note selected,
let's move him around.
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This is what I'm talking about.
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If if he's over here, when his tire starts
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to leave the frame, then this is like,
really obvious as something's off here.
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So at this point in time,
we are going to need
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the dirt biker
to be in this exact position and scale.
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So what we can do is select the transform
node and create a keyframe
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for the center.
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The pivot and the size.
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So at this point, everything is normal.
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Everything is at its default settings.
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The transform is we have it
actually moved it at all.
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At this point.
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We want things to go back
to their normal position.
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Now, if we go back to the beginning
of the dirt bike clip, what we're going
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00:10:03,633 --> 00:10:09,500
to want to do is grab this clip
and move him out of the frame.
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Probably somewhere around there.
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And now if we scrub through,
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we can see he's
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coming into the frame
from outside of the frame
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and then exactly
where his wheel leaves the frame.
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That's where the transform node
gets back to its original position,
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allowing us to hide the fact
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that,
you know, he's from a different shot.
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We don't want to reveal that.
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And by showing that edge, it would just be
obvious that something's wrong here.
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00:10:41,866 --> 00:10:45,766
Now, obviously, we still have some spill
that's leaking over
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00:10:45,766 --> 00:10:49,466
from the Delta here of the original sky.
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But don't worry about that because we are
going to be masking out the dirt biker
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in a little bit to isolate him even more
and to remove any of these artifacts
201
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or anything else from the original clip
that we don't want in this.
202
00:11:02,100 --> 00:11:04,733
We're at a good place right
now. Let's play back this in real time.
203
00:11:04,733 --> 00:11:06,800
See what it looks like.
204
00:11:06,900 --> 00:11:07,600
That looks pretty good.
205
00:11:07,600 --> 00:11:10,500
But we can see that the clip looks
kind of messed up over here.
206
00:11:10,500 --> 00:11:15,166
If we bypass the Delta Q command P
this is what it's supposed to look like.
207
00:11:15,166 --> 00:11:18,166
So the delta here is making things
look kind of weird.
208
00:11:18,300 --> 00:11:20,966
So what we're going to want to do
is actually
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00:11:20,966 --> 00:11:24,666
bring back the full original dirt
bike clip.
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00:11:24,733 --> 00:11:28,566
So let's copy
the original dirt bike media in Node
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00:11:28,566 --> 00:11:32,766
Command C, let's deselect our nodes
Command V pasted in here.
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00:11:32,833 --> 00:11:34,066
And what we're going want to do
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is just merge this over
top of everything else again.
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00:11:38,400 --> 00:11:43,033
Now we are going to want to play
with the opacity of this clip
215
00:11:43,033 --> 00:11:47,600
so that from this point around here,
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we're going to want to bring the opacity
from 0 to 100.
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00:11:52,633 --> 00:11:56,333
Now, remember, like we learned before,
we are able to animate the opacity
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in the merge node as well.
219
00:11:58,133 --> 00:12:01,766
So with the merge node of the second dirt
bike clip selected,
220
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we can play with the blend
221
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just like that.
222
00:12:06,900 --> 00:12:10,500
So what we're going to want to do
is animate this blend so it goes from 0
223
00:12:10,500 --> 00:12:15,766
to 100 over time or from 0 to 1 over time.
224
00:12:15,766 --> 00:12:18,800
So at this stage
we'll want the blend to be zero.
225
00:12:18,800 --> 00:12:25,133
So we'll set a keyframe here at zero
and we'll move forwards a couple frames
226
00:12:25,200 --> 00:12:27,166
to probably about there, and we'll bump
227
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this blend up to one.
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Now let's preview it.
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Okay,
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00:12:36,700 --> 00:12:39,866
So there's a few more things
that we can do to make this look perfect.
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So the first thing is we can actually add
motion blur to the isolated dirt biker
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over here because we animated the position
of that media.
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Over time, we can add motion blur.
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So let's go into the transform node
for the isolated dirt biker here
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and under settings inside the inspector,
we can go to Motion Blur.
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If we select Motion Blur, we could see
that we've added motion blur to the clip.
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Now if I deselect it,
you can see exactly what's going on here.
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Now you want to make sure that you have
the shutter angle at the perfect amount.
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A lot of the time it will
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bump it up way too much.
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It'll be like 180
and that just doesn't look good.
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So fill it out.
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Do what works best for your situation.
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In this case, about 30 looks good.
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It's tasteful.
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00:13:28,900 --> 00:13:29,966
We're not overdoing it
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here and it's going to help blend things
in a lot better.
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Now, the next thing we want to do
is remove any of the residue from the
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delta here.
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So this stuff down here,
the Delta here, wasn't able to remove it.
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And if we went into the Delta here,
we could probably play
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with some of the parameters here
to kind of refine the selection
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and to get rid of the part of the image
that has a higher luminance.
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But we're going to
just mask the dirt, biker out
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and isolate him
just to keep things simple for now.
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So what I can do
is actually create a new ellipse mask.
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So let's create a new Ellipse mask,
but I want to make sure that I don't have
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any of my nodes selected here.
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00:14:10,233 --> 00:14:13,133
So we'll create an ellipse mask
just like that.
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And let's start animating the position
scale and all of that over time.
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So it just covers the dirt.
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Biker So let's go to this frame over here.
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Make sure that he is fully within the mask
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00:14:26,900 --> 00:14:29,533
and let's set a keyframe for the center.
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The width, the height, and the angle.
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Why not Now?
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00:14:34,566 --> 00:14:39,000
We can move through time and
just make sure that mask follows our dirt.
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00:14:39,000 --> 00:14:42,000
Biker over here
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00:14:42,000 --> 00:14:43,400
so we can make it much smaller.
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At this point,
it doesn't need to be as big.
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That looks good to me.
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And we're going to want to move
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the entire mask out of the shot as well.
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At the beginning, there.
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And let's move forwards a bunch.
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Now, at this point, we can see that
we no longer have any of that stuff
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spilling over all of like that pinkish
color
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00:15:14,666 --> 00:15:17,066
from the sky is gone.
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00:15:17,066 --> 00:15:20,066
So at this point it doesn't really matter.
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But we're just going to continue the mask
either way.
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00:15:25,333 --> 00:15:30,066
So at this point we can really just extend
the mask to cover the full
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00:15:30,133 --> 00:15:33,100
span of the entire image,
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because at this point it's okay for us
to have the entire image in the shot.
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00:15:37,800 --> 00:15:38,566
Now, we're not trying
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00:15:38,566 --> 00:15:41,566
to exclude anything at this point
because there's no more spill happening
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00:15:41,733 --> 00:15:42,866
at this point in time.
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00:15:42,866 --> 00:15:46,166
It's really only at the beginning
where we're going to want to
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00:15:46,166 --> 00:15:50,333
isolate the dirt biker
and remove all this other stuff here.
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00:15:50,400 --> 00:15:52,433
So our mask is animated.
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00:15:52,433 --> 00:15:54,866
Over time, things are good,
so now it's time to connect it.
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00:15:54,866 --> 00:16:00,300
Let's grab the output of the mask,
drop it into the mask of the merge
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00:16:00,366 --> 00:16:04,366
and let's scrub
through here and see what we got.
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00:16:04,466 --> 00:16:06,000
So that looks pretty good.
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00:16:06,000 --> 00:16:09,366
But if we select the Ellipse mask
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00:16:09,366 --> 00:16:12,366
and we zoom in, we can see
we have a bit of a hard edge here.
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00:16:12,400 --> 00:16:14,966
So what we want to do
is select the Ellipse mask.
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00:16:14,966 --> 00:16:21,333
Let's soften the edge in the inspector
here just a little bit.
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00:16:21,400 --> 00:16:22,900
Looks good.
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00:16:22,900 --> 00:16:25,800
And yeah, that looks pretty good to me.
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00:16:25,800 --> 00:16:28,800
So the reason we have a bit of this red
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00:16:28,966 --> 00:16:32,533
at the beginning of the dirt bike clip
when he's entering the frame
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00:16:32,633 --> 00:16:37,733
is because the red parameter here
underneath background color,
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00:16:37,800 --> 00:16:41,400
it's a little bit low
and if we bumped up a bit we can see that
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00:16:41,400 --> 00:16:43,133
that red starts to go away.
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00:16:43,133 --> 00:16:45,833
So playing around with these parameters
in the delta here
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00:16:45,833 --> 00:16:49,200
will allow us to get a better selection
around
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00:16:49,266 --> 00:16:52,500
our subject and also to remove the things
that we don't want in the shot.
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00:16:52,500 --> 00:16:55,500
So just by changing that little red slider
a little bit,
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00:16:55,566 --> 00:16:59,433
I was able to remove
that little redness in the shot.
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00:16:59,500 --> 00:17:00,766
So I feel pretty good about this.
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00:17:00,766 --> 00:17:08,466
Let's play it from the beginning
and see where we're at now.
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00:17:08,533 --> 00:17:08,933
Awesome.
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00:17:08,933 --> 00:17:12,900
So we've successfully created the road
to Dirt bike transition with Infusion.
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00:17:13,066 --> 00:17:15,366
I personally,
I would say that it looks pretty seamless.
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00:17:15,366 --> 00:17:17,066
I'm really happy with this outcome.
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00:17:17,066 --> 00:17:20,500
I highly recommend that you guys download
the original clips down below.
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00:17:20,700 --> 00:17:23,466
Try this out yourselves,
Post your results within the group.
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00:17:23,466 --> 00:17:26,800
I'd love to see what you guys come up
with, but that's it for this video.
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I hope that you guys enjoyed.
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00:17:28,166 --> 00:17:30,433
Hope you learn something new
and I'll catch you in the next one.
28535
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