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Now we're going
to explore one of the coolest features,
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in my opinion, of resolve,
and that is tracking motion using.
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Let's work on Shot 80.
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I'll just copy our correction
from shot 76.
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Reset our primaries here.
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Do a quick adjustment
to our color temperature,
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maybe give a little contrast
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so we have something nice to look at here.
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All right.
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Let's have a look at something
really cool.
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Let's say for whatever reason,
we want to brighten up
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this kind of darker part on his face.
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Maybe for whatever reason,
that really annoys us.
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I don't think it's quite the worst,
but it's maybe not the very best either.
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We can do something like grab our power
curve in our second note here
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and I'll just draw a
little shape around his eye,
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just where it's dark,
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and we'll adjust
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the inside an outside softness
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to where we have a nice soft
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selection here.
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And we can take this
and maybe boost our offset a little bit
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just to give him a little bit of fill
a little bit of fill light.
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So here's before and here's after
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and probably take
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a little bit of adjustment here.
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These kind of things are a little bit
tricky,
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but you can get some good results
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if you are patient.
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So that's just giving
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a little bit of feel light to his eye
right there.
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And let's say we like that.
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Okay, well, there's a problem.
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He's moving around and
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that window is not.
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And so that's kind of look really weird.
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So we could keyframe this
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and animate this kind of like
we did a couple lessons back with the
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the door and the fur,
but that would be terribly miserable.
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So what are we to do?
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Luckily,
Resolve has a really good tracker.
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All we have to do is set up our window
where we want it
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and we'll switch over to the tracker
palette, which is the fifth one over.
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And there's a little button here
that has a right arrow and a left arrow.
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If we click that, what it will do
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is track the motion
of his face pretty darn well
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throughout the shot,
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and it will stick that window to his face.
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Look at it.
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It's insane how good it is.
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So now
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this looks totally natural.
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And we've added that Phil
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to his eye,
and this pretty much works the same way.
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Any time that you want to track something,
I'll make another note here.
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Let's say we want to track his whole face
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at an ellipse window here,
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and we'll just select this face like this
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switch over to the tracker window
and it track forward and reverse
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and it tracks the motion of his face
pretty darn well.
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And what's really cool is once
you have the track,
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once you've already tracked it,
you can actually move this around
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and it doesn't actually keyframe this,
it just applies the motion to the window.
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So we can move this around
and refine this afterwards
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to get
an even better selection of his face.
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And it will still move the way it should.
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So now, if we want to do something like
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change him to Purple Face,
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we can do that
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and get quite a good result.
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Even with an extreme correction like this.
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Pretty cool.
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