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1
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Let's take a second and explore
some of the pro techniques when it comes
2
00:00:03,103 --> 00:00:06,639
to combining secondaries on a shot,
3
00:00:06,740 --> 00:00:09,909
on a move over to shot 73.
4
00:00:10,010 --> 00:00:13,680
I just have a color space transform
after this.
5
00:00:13,747 --> 00:00:17,917
Maybe we'll add just a little bit
of contrast and a little saturation
6
00:00:18,018 --> 00:00:19,319
here. Just a little exposure.
7
00:00:19,319 --> 00:00:22,722
Just real quick to kind of
get this to a place that we like.
8
00:00:22,822 --> 00:00:25,825
We call this primaries,
9
00:00:25,892 --> 00:00:28,028
and we'll make a new node here
10
00:00:28,028 --> 00:00:30,663
and we'll call this alien.
11
00:00:30,663 --> 00:00:34,634
So now let's say that
we want to adjust the fur on this alien.
12
00:00:34,734 --> 00:00:38,772
Maybe we want to make him green
for whatever reason.
13
00:00:38,872 --> 00:00:40,707
Close some stuff here.
14
00:00:40,707 --> 00:00:44,377
We could select him using the qualifier
or the hassle curves.
15
00:00:44,444 --> 00:00:48,181
I generally like to use the SL curves
whenever possible because it usually gives
16
00:00:48,181 --> 00:00:51,885
a more natural looking result
and it's a little bit easier to refine.
17
00:00:51,985 --> 00:00:54,721
So I'll just click on this blue
fur right here.
18
00:00:54,721 --> 00:00:59,993
And unsurprisingly, it's about
where the spike is here on our graph.
19
00:01:00,060 --> 00:01:02,595
And let's move this around.
20
00:01:02,595 --> 00:01:05,598
Let's make him a little more
green like this
21
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or widen this out a little.
22
00:01:11,504 --> 00:01:13,273
Now we're getting a pretty good selection
on him.
23
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There's a little bit of fringe here
that's blue,
24
00:01:15,942 --> 00:01:17,844
which we could refine if we want to.
25
00:01:17,844 --> 00:01:19,346
But let's say we like that, right?
26
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It's good enough.
27
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Well, there's a big problem here.
28
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We're selecting this blue,
but look at all this other stuff
29
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that's adjusted when we change that hue,
we have the stuff in the poster.
30
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We have the kind of blue tone
that's in the room,
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and it's not really ideal.
32
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Well, we can actually combine
both of these secondary techniques
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to kind of limit each other.
34
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So with this hue transformation in
the cell curves active in the same node,
35
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I can go over to our windows
and I can add a window,
36
00:01:54,447 --> 00:02:00,120
and that will make that
adjustment only in the window
37
00:02:00,186 --> 00:02:00,487
so I can
38
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do something like limit
our little alien guy
39
00:02:03,656 --> 00:02:06,526
to be
the only thing that's affected by that
40
00:02:06,526 --> 00:02:10,597
h cell curve.
41
00:02:10,663 --> 00:02:12,632
And it's important to,
while you're doing this,
42
00:02:12,632 --> 00:02:15,835
to think outside of the box
because he moves this alien around a lot.
43
00:02:15,902 --> 00:02:19,739
And so it might actually be better
to not select the alien, but to grab
44
00:02:19,739 --> 00:02:24,277
another window,
maybe like our power curve here,
45
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which lets us draw
46
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our own little shape
47
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and we can select everything,
48
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everything but the monster.
49
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And then click this little button
right here to invert our selection.
50
00:02:42,128 --> 00:02:46,099
Then we can feather this out
using the inside and outside parameters.
51
00:02:46,099 --> 00:02:47,500
Here,
52
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do something like this
53
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and really adjust
54
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what parts of the image are allowed
55
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to have that adjustment
and what parts aren't.
56
00:03:10,156 --> 00:03:10,523
And now we
57
00:03:10,523 --> 00:03:14,227
have him coming in the doorway
and he can move the alien around
58
00:03:14,327 --> 00:03:17,030
and it doesn't affect the rest of the shot
as much.
59
00:03:17,030 --> 00:03:21,201
Now, at the end of this, we do
see kind of this green bit right here.
60
00:03:21,267 --> 00:03:24,270
So we would have to grab this window
and animate it,
61
00:03:24,537 --> 00:03:26,439
which we could actually do if we want to.
62
00:03:26,439 --> 00:03:29,776
I'm just going to stop at the last frame
where this is actually useful.
63
00:03:29,776 --> 00:03:33,780
Something like this.
64
00:03:33,847 --> 00:03:36,783
And I'll go over here behind our scopes,
65
00:03:36,783 --> 00:03:38,718
and this is our keyframes palette.
66
00:03:38,718 --> 00:03:42,088
Now, this is where you can see anything
that's animated
67
00:03:42,088 --> 00:03:44,157
and you can also keyframe things.
68
00:03:44,157 --> 00:03:47,227
When you keyframe something, you're
basically telling it that you want to be
69
00:03:47,227 --> 00:03:51,264
at a certain place at a certain time,
kind of just passing it around.
70
00:03:51,331 --> 00:03:55,535
So what we want to do is for node
number two,
71
00:03:55,602 --> 00:03:58,438
we want to tell it
to be exactly like this at this time.
72
00:03:58,438 --> 00:04:02,809
So I go to correct or two and I'll click
this little orange diamond right here.
73
00:04:02,909 --> 00:04:07,180
What that is going to do is add a keyframe
to anything that I touch right here.
74
00:04:07,180 --> 00:04:09,849
So I'm just going
to grab this and wiggle it.
75
00:04:09,916 --> 00:04:11,518
And what that's going to do
76
00:04:11,518 --> 00:04:17,957
is add a little keyframe
here to my power curve.
77
00:04:18,058 --> 00:04:21,027
Now I can move this over
78
00:04:21,027 --> 00:04:25,398
and make sure that I have a good selection
79
00:04:25,498 --> 00:04:32,072
on my little dude.
80
00:04:32,138 --> 00:04:35,575
And now we don't need
that adjustment at all anymore.
81
00:04:35,642 --> 00:04:40,513
So the very next frame,
let's just take this whole thing
82
00:04:40,613 --> 00:04:44,551
and just move this down.
83
00:04:44,617 --> 00:04:47,554
That's not going to matter at all.
84
00:04:47,554 --> 00:04:49,289
We'll just hack that really bad.
85
00:04:49,289 --> 00:04:50,724
Doesn't matter because this is
86
00:04:50,724 --> 00:04:54,461
going to be set on this frame
and then the frame before
87
00:04:54,561 --> 00:04:58,732
is going to have
our little green guy there
88
00:04:58,798 --> 00:04:59,099
and now
89
00:04:59,099 --> 00:05:03,403
we can animate that change as he closes
the door.
90
00:05:03,503 --> 00:05:05,071
Let's not forget to go over and turn off
91
00:05:05,071 --> 00:05:11,911
our little corrector to
92
00:05:11,978 --> 00:05:16,750
now he closes that
and it works pretty well.
93
00:05:16,850 --> 00:05:18,385
There is still some green here
94
00:05:18,385 --> 00:05:22,188
which we could adjust,
but you get the idea.
95
00:05:22,288 --> 00:05:25,892
The windows and the qualifiers
and the curves can all work together
96
00:05:25,959 --> 00:05:29,329
to get you a really advanced selection
and you can even animate the windows
97
00:05:29,329 --> 00:05:29,896
over time.
8061
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