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These are the user uploaded subtitles that are being translated: 1 00:00:00,066 --> 00:00:03,937 Let's dive into some of the specific tools that we use to adjust 2 00:00:03,937 --> 00:00:09,642 the kind of major parts of thinking about exposure, saturation, color casts. 3 00:00:09,743 --> 00:00:10,777 Contrast. 4 00:00:10,777 --> 00:00:13,446 And after that, we're going to get a little bit more detailed. 5 00:00:13,446 --> 00:00:18,551 So most of the adjustments for our image as a whole are going to happen here 6 00:00:18,551 --> 00:00:21,755 right in the primaries palette or in the curves palette. 7 00:00:21,988 --> 00:00:24,924 I think it's pretty safe to say that about 90% of what 8 00:00:24,924 --> 00:00:28,461 you need to do to an image you can do just in these two palettes. 9 00:00:28,661 --> 00:00:32,265 If you need to make an image brighter or darker, the primary color, 10 00:00:32,265 --> 00:00:35,435 we'll give you a whole bunch of different adjustments from 11 00:00:35,435 --> 00:00:38,438 brightness adjustments down here in these master reels. 12 00:00:38,471 --> 00:00:41,374 I can grab the gain and move that up and down to make the brighter 13 00:00:41,374 --> 00:00:42,742 parts brighter or darker. 14 00:00:42,742 --> 00:00:46,112 I can move the gamma up and down to make the midtown's brighter or darker 15 00:00:46,112 --> 00:00:50,150 and the left up and down to make the darker parts brighter or darker. 16 00:00:50,183 --> 00:00:52,886 I can reset everything by clicking this little reset 17 00:00:52,886 --> 00:00:56,089 all button up here in the upper right and I can move the brightness of the image 18 00:00:56,222 --> 00:00:59,793 as a whole by grabbing the master wheel under the offset right here. 19 00:00:59,826 --> 00:01:03,697 I also have quite a few different controls up here above the wheels as well 20 00:01:03,697 --> 00:01:06,966 as below things like color temperature and tint 21 00:01:07,067 --> 00:01:09,803 contrast adjustments, saturation. 22 00:01:09,803 --> 00:01:12,906 I can even change the hue, which is the actual color of things, 23 00:01:12,906 --> 00:01:15,909 and I can adjust the color casts of each tonal range 24 00:01:15,975 --> 00:01:18,311 by moving these color wheels around the brightest parts 25 00:01:18,311 --> 00:01:21,247 of the image with the gain, the midtown's with the gamma, 26 00:01:21,247 --> 00:01:24,718 the darkest parts, with the lift and the entire image with offset. 27 00:01:24,751 --> 00:01:27,654 You can do so much with just this panel. 28 00:01:27,654 --> 00:01:31,691 You can just about color grade your entire project with only this. 29 00:01:31,791 --> 00:01:35,528 So if you're going to learn one palette, I would recommend the primaries 30 00:01:35,528 --> 00:01:38,498 color wheels. Now, behind the primary color wheels. 31 00:01:38,498 --> 00:01:43,036 If we click on this little bar button right here, we have our primary bars. 32 00:01:43,136 --> 00:01:48,108 These are the exact same adjustments, but with a different interface. 33 00:01:48,208 --> 00:01:53,146 So if I grab this green bar and I push it up, we have a green image. 34 00:01:53,246 --> 00:01:55,982 And actually, if I switch back over to the color wheel, 35 00:01:55,982 --> 00:01:58,985 we'll see that the center of this has been moved right towards green. 36 00:01:59,219 --> 00:02:01,988 So this is just a different way of looking at the same adjustment. 37 00:02:01,988 --> 00:02:05,492 And depending on your preference and how exact you want to be 38 00:02:05,492 --> 00:02:08,495 with each color channel, this can be a really good tool. 39 00:02:08,528 --> 00:02:09,763 I'll find myself doing this 40 00:02:09,763 --> 00:02:13,767 to adjust white balance sometimes if I think something is too cool. 41 00:02:13,833 --> 00:02:17,737 I can just go to the blue bar and kind of bring it down a little bit. 42 00:02:17,837 --> 00:02:21,074 Just rolling with my scroll wheel to make really subtle adjustments. 43 00:02:21,241 --> 00:02:24,678 Behind the primary bars, we have the primary log wheels. 44 00:02:24,778 --> 00:02:27,747 These are very similar to the primary color wheels, 45 00:02:27,747 --> 00:02:30,950 and they target specific tones of the image. 46 00:02:31,184 --> 00:02:35,121 And you have the wheel that changes your color cast and your saturation. 47 00:02:35,188 --> 00:02:37,857 And the master wheel that adjusts your brightness. 48 00:02:37,857 --> 00:02:41,861 The big difference here is that the highlights and the shadows 49 00:02:41,861 --> 00:02:46,499 are kind of limited to a smaller range, which you can actually adjust. 50 00:02:46,633 --> 00:02:51,771 So if I were to go back to my gain and I were to push this towards pink, 51 00:02:51,771 --> 00:02:55,742 I can make basically everything look really pink and do that 52 00:02:55,809 --> 00:02:57,043 and go to my log wheels. 53 00:02:57,043 --> 00:03:00,313 And if I do the same thing and push it really pink, 54 00:03:00,413 --> 00:03:02,315 almost nothing turns pink. 55 00:03:02,315 --> 00:03:05,085 The reason is that nothing is really in the range 56 00:03:05,085 --> 00:03:08,121 of this highlights wheel because this is kind of a darker image 57 00:03:08,288 --> 00:03:11,157 and it has a cutoff point where it only adjusts 58 00:03:11,157 --> 00:03:14,361 things that are brighter than a certain threshold, which is right here. 59 00:03:14,394 --> 00:03:18,398 This upper range, if I were to take this and bring this down, 60 00:03:18,465 --> 00:03:21,468 we can see it's starting to affect the darker parts of the image. 61 00:03:21,568 --> 00:03:26,106 Anything that's over about 25% brightness, it's actually turning pink now. 62 00:03:26,206 --> 00:03:27,807 The same thing happens for the shadows. 63 00:03:27,807 --> 00:03:29,909 If I were to push those really pink, we'll see. 64 00:03:29,909 --> 00:03:33,079 It's adjusting just the darkest parts of the shadows, and I can adjust 65 00:03:33,079 --> 00:03:37,050 that range with this lower range control. 66 00:03:37,117 --> 00:03:41,721 I can push that down just so it's barely touching the very, very darkest parts. 67 00:03:41,788 --> 00:03:45,191 Or I can push it up to where it adjusts nearly everything. 68 00:03:45,258 --> 00:03:48,495 So you can think of it like this your primary color wheels. 69 00:03:48,595 --> 00:03:53,366 These are really big soft adjustments that are stronger in their tonal range. 70 00:03:53,366 --> 00:03:56,536 So gain is stronger for the brightest parts. 71 00:03:56,636 --> 00:03:58,872 Lift is stronger for the darkest parts. 72 00:03:58,872 --> 00:04:01,541 But any time that you move the left or the gain, 73 00:04:01,541 --> 00:04:04,210 it will move everything in the entire image. 74 00:04:04,210 --> 00:04:05,979 It just moves a little bit slower 75 00:04:05,979 --> 00:04:09,449 than the darkest parts for the left or the brightest parts for the gain. 76 00:04:09,716 --> 00:04:14,354 The log wheels actually have that limiter to where it will not affect things 77 00:04:14,454 --> 00:04:17,223 that are outside of its range. 78 00:04:17,223 --> 00:04:23,530 Now, kind of an even more advanced version of the log wheels are the HDR wheels. 79 00:04:23,630 --> 00:04:28,902 HDR wheels are almost the exact same idea, except for you also have a saturation 80 00:04:28,902 --> 00:04:34,240 slider for each tonal range and it's split up into six ranges instead of three. 81 00:04:34,240 --> 00:04:37,243 So you can have specular, which is the really, really bright stuff. 82 00:04:37,243 --> 00:04:41,848 The highlight, which are pretty bright light, which is basically anything over 83 00:04:41,981 --> 00:04:46,286 like half brightness shadows, like anything under half brightness. 84 00:04:46,353 --> 00:04:49,356 Dark is really dark and black is really, really, really dark. 85 00:04:49,589 --> 00:04:52,559 So it's kind of the same idea as the log wheels. 86 00:04:52,726 --> 00:04:56,429 So if I were to take my highlights again like this and I can adjust the range 87 00:04:56,429 --> 00:04:58,798 with this little slider here, and as I bring this down, 88 00:04:58,798 --> 00:05:01,001 I can start to affect the image a little bit more. 89 00:05:01,001 --> 00:05:02,602 You can actually get a really good idea 90 00:05:02,602 --> 00:05:07,107 of each controls range by clicking this little HDR zones button 91 00:05:07,173 --> 00:05:11,811 and it will show you visually on a graph where your little cut off point is. 92 00:05:11,878 --> 00:05:14,214 So I can decide that my highlights 93 00:05:14,214 --> 00:05:17,150 are going to be anything to the right of this zone. 94 00:05:17,150 --> 00:05:20,153 My specular are going to be anything to the right of this zone 95 00:05:20,253 --> 00:05:23,356 and I can tailor that to the tones that are available in my image. 96 00:05:23,356 --> 00:05:27,093 If I want to kind of spread these out so that each of these zones controls 97 00:05:27,093 --> 00:05:28,695 an actual part of my image. 98 00:05:28,695 --> 00:05:31,798 I can even hit this little button to move the zones over here to the right. 99 00:05:31,931 --> 00:05:34,934 And then I have my HDR wheels over here 100 00:05:34,968 --> 00:05:38,471 and now my specular just adjust the very brightest parts of the image. 101 00:05:38,571 --> 00:05:40,940 The highlights are kind of the next zone down 102 00:05:40,940 --> 00:05:44,110 light is the next zone down from that shadows a little darker, 103 00:05:44,210 --> 00:05:47,213 darks a little darker, and blacks the darkest. 104 00:05:47,247 --> 00:05:50,083 So you can see you can get really, really detailed this way. 105 00:05:50,083 --> 00:05:53,653 A very cool tool to use, but it's also really easy to trip yourself up 106 00:05:53,653 --> 00:05:58,191 with because if you're used to how things work with the Gain gamma and left 107 00:05:58,258 --> 00:06:01,961 and you switch over to the HDR palette, it doesn't quite act the same. 108 00:06:02,195 --> 00:06:04,798 We're going to touch more on the HDR wheels in a little bit, 109 00:06:04,798 --> 00:06:07,300 but that's the big idea of the color wheels. 110 00:06:07,300 --> 00:06:09,836 The next major palette we're going to be using is the curves. 111 00:06:09,836 --> 00:06:12,906 The curves are very powerful and you can actually do a lot 112 00:06:12,906 --> 00:06:15,909 of the same adjustments that you'd be able to do in the primary wheels. 113 00:06:15,942 --> 00:06:19,579 In fact, this little dot up here is essentially your gain 114 00:06:19,713 --> 00:06:22,949 and what we're doing is affecting points on this graph. 115 00:06:23,183 --> 00:06:28,955 The bottom axis would be the input image and the y axis would be the output image. 116 00:06:29,022 --> 00:06:33,727 So if I want my blackest blacks to be gray, I can push those up like this, 117 00:06:33,793 --> 00:06:37,230 and anything that's black will be mapped as gray. 118 00:06:37,297 --> 00:06:39,399 So now we have a little bit brighter image. 119 00:06:39,399 --> 00:06:43,069 This is the exact same thing as taking our lift master wheel 120 00:06:43,169 --> 00:06:44,637 and pushing it to the right. 121 00:06:44,637 --> 00:06:46,773 Same thing, Same thing for the gain. 122 00:06:46,773 --> 00:06:49,609 I can take the brightest part of my image right now. 123 00:06:49,609 --> 00:06:51,811 Only the very whitest things look white. 124 00:06:51,811 --> 00:06:54,848 But if I push this to the left, this more and more of 125 00:06:54,848 --> 00:06:57,884 the image will actually be mapped as bright white. 126 00:06:58,018 --> 00:07:00,720 And that means that we get a lighter image. 127 00:07:00,720 --> 00:07:04,391 So if you've never used curves before, it's definitely worth 128 00:07:04,391 --> 00:07:07,627 playing around with this and getting an idea of how it works. 129 00:07:07,694 --> 00:07:08,762 You can actually add 130 00:07:08,762 --> 00:07:11,898 control points to the middle here and you can get really detailed 131 00:07:11,931 --> 00:07:15,869 of how you kind of remap the brightness of all of the tones in the image. 132 00:07:15,869 --> 00:07:17,937 You can right click the points to get rid of them. 133 00:07:17,937 --> 00:07:21,741 And what people will often do with the curves is make what's called an S-curve. 134 00:07:21,808 --> 00:07:24,644 We take a little point at the bottom and bring it this way 135 00:07:24,644 --> 00:07:27,380 and a little point at the top and bring it this way. 136 00:07:27,380 --> 00:07:29,249 So it makes a really subtle s. 137 00:07:29,249 --> 00:07:31,985 What that's really doing is taking the darkest parts 138 00:07:31,985 --> 00:07:33,253 and making them darker 139 00:07:33,253 --> 00:07:36,890 and the brightest parts and making them brighter, which increases our contrast. 140 00:07:36,923 --> 00:07:41,027 So now we have a much more contrasty image which for an underexposed image, 141 00:07:41,027 --> 00:07:42,462 just kind of makes it darker. 142 00:07:42,462 --> 00:07:46,666 So one useful thing is we have the histogram here was just shows you 143 00:07:46,666 --> 00:07:50,070 the amount of pixels that are each brightness 144 00:07:50,070 --> 00:07:52,539 and we can put our darkest part down here 145 00:07:52,539 --> 00:07:55,108 where there's a little bit and our lightest part here. 146 00:07:55,108 --> 00:07:57,110 And when we boost that up 147 00:07:57,110 --> 00:08:00,947 now we're boosting the contrast of just the image without darkening it as much. 148 00:08:01,047 --> 00:08:03,016 So that might be a good way to adjust things. 149 00:08:03,016 --> 00:08:06,486 Right now, by default, we are moving all of the color channels at once, 150 00:08:06,586 --> 00:08:10,090 but if we go over here to edit and uncheck this little chain link, 151 00:08:10,256 --> 00:08:12,625 we can adjust just one channel at a time. 152 00:08:12,625 --> 00:08:16,262 So I'll reset everything and let's say we just want to grab our red channel 153 00:08:16,262 --> 00:08:18,865 and bring the mid tones of our red channel down. 154 00:08:18,865 --> 00:08:21,534 We get more of a cyan looking image. 155 00:08:21,534 --> 00:08:25,705 We can even do that just in the lower parts and add a little control point 156 00:08:25,705 --> 00:08:29,709 to the middle here and then we get just kind of the more cyan type of shadows. 157 00:08:29,809 --> 00:08:31,411 This again, is a really nice way 158 00:08:31,411 --> 00:08:35,248 to get really detailed with how you map your colors. 159 00:08:35,515 --> 00:08:39,552 We can even just affect the luminance without affecting the saturation 160 00:08:39,753 --> 00:08:44,991 and we can put in a bunch of contrast here and we can go really, really crazy 161 00:08:45,191 --> 00:08:49,029 and we get a much different look than we would if we did this 162 00:08:49,095 --> 00:08:50,530 with all the channels linked. 163 00:08:50,530 --> 00:08:51,898 That's before. That's after. 164 00:08:51,898 --> 00:08:55,168 This is just the white channel and this is all the channels linked together. 165 00:08:55,168 --> 00:08:58,405 So you have a lot of control in just the custom curves here. 166 00:08:58,438 --> 00:09:01,408 That's a good overview of the main tools that we're going to be using 167 00:09:01,408 --> 00:09:03,243 to adjust the image as a whole. 16229

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