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Hi, my name is Daria.
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I am a colorist, a compositor
and a the Vintage Resolve master trainer.
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And today I'll be taking you
through the vintage results color page.
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So if you look at my workstation,
I've already got the vintage
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resolve launched and I'm currently
on the project manager panel
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in order to open the project file
that I would have shared with you
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on the training page,
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you need to right
click in the project manager
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and select Restore Project Archive
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and archive is a little bit different
from a regular project file because it
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doesn't just contain the metadata
for the project in all its timelines,
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but also all the media
within that project.
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So within my documents
I can see I have colored
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page underscore
video part one that the array
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you don't need to enter that folder.
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You just need to select that on
the surface, highlight it and click open.
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It'll take a few moments
and you should then see a thumbnail
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of the project open
and the project manager to enter.
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You have to double click the thumbnail.
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All right,
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so when adventures are launches,
it will place you in the last page
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that you had open.
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In my case, it was the color page,
but if you need to situate yourself here,
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look at the bottom of the program and
check to see which icon you have selected.
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So I have color highlighted.
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Make sure you either
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click on color or the little color wheel
if you don't have labels.
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By the way,
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if you'd like to see labels, you can right
click at the very bottom of the program
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and you'll see that you have
options to show icons only
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or to show icons and labels.
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Okay,
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So in the color page,
I have the standard layout.
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If you're seeing something different,
you can navigate to the very top
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of the program,
go into your workspace menu
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and choose reset UI
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or user interface layout,
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and then you should be seeing
the exact same
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distribution of panels as I am now.
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At first,
the color page might look quite busy,
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maybe a bit intimidating
if it's your first time looking at it,
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but it's actually much easier to approach
if you think of it as a series
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of relatively simple tools,
all of which have, you know, just one
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or two functions that have all just
been amassed together on this page.
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So once you start learning them one
at a time, it's much easier to approach.
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Let's take a look at the standard panels,
the very top of the page.
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You have three main sections.
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You have the gallery in the top
left corner
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where you're going to be storing
your stills.
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Stills are a way for us to grab
high quality image grabs of frames
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from our clips, but they're also a way
of saving our grades, you know, so we can
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then re-use them at a later time
or with different clips on the timeline.
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In the
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middle, we have the viewer,
which I think is pretty self-explanatory.
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It's showing us our color grade
as we perform it,
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but it also offers
a lot of additional functionality based on
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which panel you currently have active
or which tool you're using.
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So it's actually quite reactive
to whichever tools are in operation.
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And then in the top right corner
you have the node editor.
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This is where you're going
to be creating steps
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for your grades to ensure
that your grade is nice and clean
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and that your image signal
integrity is preserved.
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So that's something
I will go into much more detail later on.
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But just keep in mind that this is
pretty much where the magic happens
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underneath of you,
where you have two forms of the timeline,
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you have the thumbnail timeline
which is represented with these larger
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thumbnails that you can click amongst
either with your mouse
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or you can use the arrow keys
on your keyboard
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to navigate
between the different clips of the edit.
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You can also use the left and right key
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to navigate between frames.
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Underneath the thumbnail timeline.
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You have the timeline ruler.
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Now this looks a little bit
more like the timeline on the edit page
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in which you can see the duration
of the clips, the relationship
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to one another and different video tracks.
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And so you don't always need
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to see the duration of clips
when you're color grading, but if you did,
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then you can refer to this timeline
at the bottom.
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You can also select the play head
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and drag to navigate
between the media clips.
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And then finally, in the bottom
third of the page,
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you have your collection of palettes,
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which is all the tools that you're going
to be using in the color page.
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If you are using a desktop
resolution of 1920 by 1080 and above,
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then you will see a distribution
of like three columns of these palettes.
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But if you have a smaller resolution,
then you'll find your palettes collected
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into just two columns left and right
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to navigate between the different palettes
or tools
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you need to click on the icons
above the palettes,
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and that will show you all the different
tools that you have access to.
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By default, you will have
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the primaries wheels
and the curves open at the bottom.
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And then on the right hand side,
you have some additional tools like
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the keyframes palette and the scopes,
which I'm going to select and leave open.
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So with the scopes,
I can see the analysis of the video,
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see the signal strength in the luminance,
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and also the red, green and blue channels,
which is going to be really helpful
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for balancing and matching my medium
at the very top of the page.
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As with all the other pages in DaVinci
Resolve, you have the interface toolbar,
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which is this very narrow strip
that features a series of buttons
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that allow you to hide or reveal panels
based on what you need to do on the page.
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So say instead of using the gallery,
you needed
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to have access to your lookup tables
or the LUTS panel.
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You can click on LUTS at the top
and see that
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you now have access
to all of your LUTS collections,
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but then
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you can select gallery
and that will switch it back.
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On the right hand side.
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I have access to my open effects
panel, my lightbox, etc.
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Another way that you can customize
your color page layout
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is by clicking the edges of certain panels
and expanding them,
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and you'll see that
the viewer in this case
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dynamically resizes itself
based on the space that it's allowed.
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And then if you ever
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need to reset your layout,
you saw at the beginning of this video
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that you could go into the workspace menu
at the top and choose Reset UI layout.
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Some other terms that I'm going to be
using in this tutorial is options.
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So the options menu is found
in most panels in the top
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right corner
and it looks like these three dots.
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So these options menus tend
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to give you a bit more control
over individual panels.
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Let you enable certain modes
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or deactivate certain features.
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You also have pop up menus,
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which you will find in the top
right of some of the palettes
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and they have a little dropdown arrow
next to them.
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So with these you can switch
between different pages of a palette.
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For example, with the curves,
we have a lot of Excel curves that we have
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access to.
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You can use this dropdown
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menu to navigate,
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but then it also has a corresponding
DOT menu at the very top of the palettes
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with which you can navigate
between the different pages
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of the palettes.
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So again,
you will find these in different palettes.
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If I go back to my scopes,
I will find this also has a pop up menu
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for the different
types of scopes that I have.
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And same thing for the primaries.
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And then finally,
we also have contextual menus.
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These are also known as right click menus.
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Whenever you right
click in an area of the color page,
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you will find the selection
of additional commands.
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But what's interesting about this menu is
that it changes based on where you click.
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So you will have access
to different commands or actions
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based on the elements that you're right
clicking on right now that we're familiar
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with the layout, we can start looking
at our primary grading tools.
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When we talk about primary grading tools,
we talk about
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making changes
to the entire frame of the image.
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So we could do this
for a variety of reasons.
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The main two is first of all, corrective.
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So this is where we want to balance
the image, match it to another
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clip in the timeline,
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get rid of any color cast
that may have been captured in camera,
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basically make it
look as nice and clean as possible.
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And then there's also the creative reason
for primary grading.
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So this is where you design a look
and you want it to affect
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the entire frame or the entire scene.
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We perform primary grading
with a whole combination of tools,
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but really the most common ones
is the primary color wheels
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and the curves that are open
by default in the color page.
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So you see these currently open
at the bottom of my color page.
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I've also got scopes open,
which I like to use in order
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to properly analyze and understand
what's happening in the frame.
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I'm going to navigate
to the first clip on my timeline,
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and I'm also going
to change my scope type.
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Right now we're looking at an R&B parade
which is giving us a readout of the color
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intensity
of the red, green and blue channel.
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This is really helpful
for certain workflows,
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especially when we're matching clips.
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But in my case, I just want to focus
on the tonal range of the image.
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So I will switch from parade
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to waveform.
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There we go.
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And it's currently
giving me a single video readout of this
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frame With the red,
green and blue channels superimposed.
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I might want to change this
to give me just a luminance readout,
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so I will go into my settings at the top,
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switch from B to Y
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and disable colorize.
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There we go.
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So we have this floating settings menu
which I can pick up with my mouse
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and move aside and you can see that
the scopes in the background
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are no longer have any colors.
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They're just a white readout.
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If I wanted to increase
the intensity of this trace,
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then I could go into my waveform parameter
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here and brighten it up.
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So now I have a really bright trace
in the background.
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So trace is what we call the graph that's
giving us a readout of a video signal
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and then to collapse the settings.
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I just have to click anywhere outside
of that box and they will automatically go
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back to where they came from.
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So what are the scopes actually telling us
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as you read them from left
and right across the image?
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So imagine your eye traveling from
the left side of the frame to the right
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and then top to bottom there
representing the luminance of the image.
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So zero at the very bottom represents
the black point.
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This is the darkest
that a pixel can possibly be, right?
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So usually that's a value of 000
for red, green and blue.
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Then opposite that
at the very top of the graph
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will be the right point or the brightest
possible value that a pixel can be.
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So as you're reading this graph,
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you should see that
there's a few very distinct shapes,
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especially these little pillars
falling towards the bottom of the graph.
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And when we look at the image,
we will find
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that as we travel from left and right
there are
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these areas of dark shadow
in between these wooden pillars, right?
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So where there is shadow, the pixels are
being reorganized and placed
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towards the bottom of the scopes graph
to tell us that these are dark regions,
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whereas in between these shadowy areas
we have a pretty neutral spread of pixels
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where there isn't really anything
distinctly bright or dark.
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So they're, they're all kind of bunching
around the midtown.
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And if you look in the scopes, that's
also quite well represented in this graph.
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So they're all just a little bit elevated,
but they're not necessarily
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bright, right?
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So they're not being thrown
all the way to the top of the Scopes panel
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with this kind of readout,
we can understand exactly how
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we need to adjust our primary controls
to get a nice spread in the image,
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but make sure that it's not too bright,
it's not blown out
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and it's also not too dark
that we're not crushing the shadows.
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So for
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that, I'm going to use the primary color
wheels.
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Now, there's a lot going on here at first,
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so let's first understand
what the individual wheels are doing.
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On the right hand side,
you have the offset wheel.
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This is one that will impact
the entire image uniformly.
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If I click the control point
in the middle of the wheel,
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I can hold and drag in any direction.
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And you will see that I'm introducing
that color into the image
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in the viewer.
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I can also double click
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the control point in the color wheel
to reset it back to its original position.
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00:13:02,120 --> 00:13:05,360
Underneath the color wheel,
we have this black slider,
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00:13:05,440 --> 00:13:10,080
which is called a master wheel, and this
will affect the luminance of your image.
236
00:13:10,160 --> 00:13:15,000
If I click and hold it,
I can drag left to darken my frame
237
00:13:15,080 --> 00:13:18,840
or I can keep holding it and drag
right to brighten the frame.
238
00:13:18,920 --> 00:13:23,880
Notice that the trace in the scopes
is moving uniformly up and down.
239
00:13:23,880 --> 00:13:27,160
So that's exactly what the offset does.
240
00:13:27,240 --> 00:13:31,840
It will impact your image uniformly,
regardless of how
241
00:13:31,840 --> 00:13:36,320
light or dark it is or how many shadows
it has or highlight points.
242
00:13:36,400 --> 00:13:37,680
To reset
243
00:13:37,680 --> 00:13:40,560
my settings, I'm going to go into the top
right corner
244
00:13:40,560 --> 00:13:46,280
and click this round arrow
to reset my parameters.
245
00:13:46,360 --> 00:13:50,840
Every wheel, by the way, has its own
reset arrow.
246
00:13:50,920 --> 00:13:53,280
Plus you have a global reset in the top
right
247
00:13:53,280 --> 00:13:56,280
corner of the primary palette,
as well as most other palettes
248
00:13:56,520 --> 00:14:00,680
that allow you
to reset the entire palette.
249
00:14:00,760 --> 00:14:02,560
So on the left hand side,
250
00:14:02,560 --> 00:14:07,200
you have three more color wheels,
but these ones have distinct tonal ranges.
251
00:14:07,200 --> 00:14:12,600
So they will impact a an area of the image
based on its luminance.
252
00:14:12,680 --> 00:14:14,680
These are called lift gamma and gain.
253
00:14:14,680 --> 00:14:20,400
And a shorthand way of remembering what
they do is that lift will control shadows.
254
00:14:20,480 --> 00:14:25,400
Gamma goes after
Midtown's and Gane goes after highlights.
255
00:14:25,480 --> 00:14:29,920
So if I was to click and drag the lift
color wheel,
256
00:14:30,000 --> 00:14:34,400
I will find that the shadows
between the fence
257
00:14:34,400 --> 00:14:39,280
posts get affected more dramatically
and they start to go red.
258
00:14:39,360 --> 00:14:43,640
Whereas the highlights
are the last thing to get affected.
259
00:14:43,720 --> 00:14:46,520
And likewise, I can use the mass
wheels underneath
260
00:14:46,520 --> 00:14:51,520
those color wheels to
then make the shadows even darker,
261
00:14:51,600 --> 00:14:54,600
but then go in the opposite direction
towards the gain
262
00:14:54,640 --> 00:14:59,440
and make the highlights brighter and
thus establishing contrast in the image.
263
00:14:59,520 --> 00:15:02,920
So if I'm going to be using the scopes
as a reference for,
264
00:15:02,920 --> 00:15:06,240
you know, how to distribute or normalize
this image,
265
00:15:06,320 --> 00:15:11,280
I will make sure that my shadows
are not touching the black point line,
266
00:15:11,360 --> 00:15:15,360
especially during this point in time
where I'm only balancing the image.
267
00:15:15,360 --> 00:15:18,880
I'm not really applying a creative grade,
268
00:15:18,960 --> 00:15:23,240
going to drag the master wheel slightly
to the right
269
00:15:23,320 --> 00:15:26,160
to land this trace right between
270
00:15:26,160 --> 00:15:29,960
the bottom two lines of my scopes graph,
271
00:15:30,040 --> 00:15:32,160
and then I'm going to do the opposite
for the gain.
272
00:15:32,160 --> 00:15:35,760
The master wheel.
I'm going to drag it upwards
273
00:15:35,840 --> 00:15:37,720
to brighten the video.
274
00:15:37,720 --> 00:15:42,480
And normally
I would want to land most signals
275
00:15:42,560 --> 00:15:47,120
right under the second line
from the top of the Scopes graph.
276
00:15:47,200 --> 00:15:50,200
But in this case,
because it's already a very dark image
277
00:15:50,200 --> 00:15:53,600
and because we don't really
have a good reference for a
278
00:15:53,600 --> 00:15:57,040
well lit item,
like a piece of paper or a color chart,
279
00:15:57,120 --> 00:16:00,960
I'm going to keep it a little bit darker
and instead I'm just going to use
280
00:16:01,040 --> 00:16:03,000
the highlight on this hand
281
00:16:03,000 --> 00:16:07,160
as a reference for brightness, which
I don't really want to take over 75%.
282
00:16:07,240 --> 00:16:11,000
So that's this area of the graphic
can see there's very few pixels
283
00:16:11,000 --> 00:16:15,680
representing that particular region,
which is why it's quite faint.
284
00:16:15,760 --> 00:16:18,760
But hopefully you can see
that's just about touching 75%
285
00:16:18,840 --> 00:16:22,960
and that's as high
as I will want to take it
286
00:16:23,040 --> 00:16:23,600
If I feel
287
00:16:23,600 --> 00:16:26,640
that the image is still a little bit dark,
I can still brighten that up
288
00:16:26,640 --> 00:16:31,480
by going after the gamma master wheel,
dragging that slightly to the right
289
00:16:31,560 --> 00:16:34,720
and bringing the middle part of the trace
upwards a bit
290
00:16:34,800 --> 00:16:37,680
at the top
and the bottom of the primary palette.
291
00:16:37,680 --> 00:16:40,080
You have your adjustment controls.
292
00:16:40,080 --> 00:16:44,240
So these are single purpose parameters
that will further affect the image
293
00:16:44,240 --> 00:16:45,800
in some way.
294
00:16:45,800 --> 00:16:49,040
For example, we have a temperature control
295
00:16:49,120 --> 00:16:52,200
which I can drag to the left
in order to cool down the image
296
00:16:52,400 --> 00:16:54,600
or drag to the right to warm it up.
297
00:16:54,600 --> 00:16:56,200
This is very commonly used
298
00:16:56,200 --> 00:16:59,760
for getting rid of a temperature
or a color cast in the image.
299
00:17:00,000 --> 00:17:04,760
If a camera was not properly white
balanced one recording One way that
300
00:17:04,760 --> 00:17:08,600
I can make changes to these parameters
is to click and drag with my mouse.
301
00:17:08,680 --> 00:17:11,680
I can also click and drag on the parameter
name itself.
302
00:17:11,760 --> 00:17:14,200
So by clicking temp,
303
00:17:14,280 --> 00:17:16,760
I can still change these values.
304
00:17:16,760 --> 00:17:20,640
And finally,
I can also click on the numeric field
305
00:17:20,640 --> 00:17:26,560
that the parameters in and type in a value
306
00:17:26,640 --> 00:17:27,800
with my number pad.
307
00:17:27,800 --> 00:17:32,240
And then when I press enter
that's applied to reset
308
00:17:32,240 --> 00:17:35,440
any of the parameters, you need to
double click the parameter name.
309
00:17:35,520 --> 00:17:38,160
So I'm going to double click temp
310
00:17:38,160 --> 00:17:42,000
and then that takes me to the default
value of zero.
311
00:17:42,080 --> 00:17:44,480
In this case,
what I would like to do is increase
312
00:17:44,480 --> 00:17:48,720
the saturation of my image
because I had a log starting point.
313
00:17:48,960 --> 00:17:50,760
The image was quite flat,
314
00:17:50,760 --> 00:17:53,480
not just in terms of contrast,
but also in terms of color.
315
00:17:53,480 --> 00:17:57,880
So I will go down here to the bottom
adjustment controls
316
00:17:57,960 --> 00:18:00,960
and increase my saturation to 75.
317
00:18:01,200 --> 00:18:03,560
So I'm just going to lift it up
to about three quarters.
318
00:18:03,560 --> 00:18:07,480
I'll enter 75
and the number pad press enter
319
00:18:07,560 --> 00:18:11,360
and you should see that a little bit
more color has returned to the image.
320
00:18:11,440 --> 00:18:14,400
Now that I've raised the saturation
on the image,
321
00:18:14,400 --> 00:18:17,480
I start to reveal
more of the original colors
322
00:18:17,480 --> 00:18:21,200
and any color cast or inconsistencies
that may have been captured.
323
00:18:21,280 --> 00:18:23,680
So how do we balance this image?
324
00:18:23,680 --> 00:18:25,280
There's a lot of different approaches,
325
00:18:25,280 --> 00:18:27,560
but we're going to go
for one of the simpler ones.
326
00:18:27,560 --> 00:18:31,760
That involves using the data
that's already in the viewer.
327
00:18:31,840 --> 00:18:37,320
I am going to navigate to the viewer with
my mouse and I'm going to right click.
328
00:18:37,320 --> 00:18:43,120
And in the contextual menu,
I will choose show picker RTP value
329
00:18:43,200 --> 00:18:46,800
and what that means is that when I hover
over the pixels in the viewer,
330
00:18:46,800 --> 00:18:50,200
I will now get an IDB
readout of the values
331
00:18:50,280 --> 00:18:54,320
of whatever pixel I'm currently
hovering over and this will give me
332
00:18:54,320 --> 00:18:59,200
a representation of whether there's
a color dominance in any particular pixel.
333
00:18:59,280 --> 00:19:02,280
Now in certain regions,
that dominance makes a lot of sense.
334
00:19:02,280 --> 00:19:07,000
If I'm placing my mouse over that plank of
wood, you know, wood tends to be warmer,
335
00:19:07,000 --> 00:19:10,920
so it will have a stronger red dominance,
it will have less blue.
336
00:19:11,000 --> 00:19:13,840
Likewise for this jumper,
you could see that it's
337
00:19:13,840 --> 00:19:17,800
naturally blue in color, which is why
the blue value will be highlighted
338
00:19:17,880 --> 00:19:21,960
When you're trying to neutralize
an image or balance it, you are trying
339
00:19:21,960 --> 00:19:26,920
to look at elements that should naturally
be grayscale or neutral.
340
00:19:27,000 --> 00:19:31,240
So for example, white pieces of paper,
white T-shirts, of course, color charts,
341
00:19:31,240 --> 00:19:32,520
if you have them.
342
00:19:32,520 --> 00:19:34,400
In this case, we don't have any of that.
343
00:19:34,400 --> 00:19:39,240
But we do have a rhinoceros
and we can realistically assume
344
00:19:39,240 --> 00:19:43,960
that his skin tone is going to be
somewhere in that grayscale range. So
345
00:19:43,960 --> 00:19:49,040
I'm going to hover over it and make sure
that I'm not seeing a color dominance.
346
00:19:49,120 --> 00:19:53,600
When I do this, I see that my red channel
is always about ten points
347
00:19:53,600 --> 00:19:57,480
higher than my green and my blue
no matter where I place it, really.
348
00:19:57,560 --> 00:20:02,520
So that's an indication that the image
overall probably has a red color cast.
349
00:20:02,600 --> 00:20:06,000
I am going to navigate into my primaries
350
00:20:06,080 --> 00:20:10,720
and what I can do is grab
my color wheel of
351
00:20:10,800 --> 00:20:14,280
probably my gain would be
a really good approach because the gain
352
00:20:14,280 --> 00:20:18,200
is representing the light source,
you know, hitting the environment
353
00:20:18,280 --> 00:20:22,880
and I will want to pull it away from red
to get rid of that color cast.
354
00:20:22,960 --> 00:20:23,960
But it's a little bit harder
355
00:20:23,960 --> 00:20:28,120
to do with an A wheel
because you're kind of moving, you know,
356
00:20:28,200 --> 00:20:31,520
with these three dimensional colors, you
know, So it's a little bit more abstract.
357
00:20:31,600 --> 00:20:35,440
The wheels are great for green of color
grading, but when it comes to precision,
358
00:20:35,520 --> 00:20:36,960
maybe not so much.
359
00:20:36,960 --> 00:20:41,560
So we're going to switch our mode
from wheels to bars.
360
00:20:41,640 --> 00:20:45,280
If you go into your pop up menu
361
00:20:45,360 --> 00:20:47,240
under wheels, you will see bars.
362
00:20:47,240 --> 00:20:50,280
These are also known as printer lights,
and these will allow you
363
00:20:50,280 --> 00:20:54,440
to adjust very specific
color casts in your tonal ranges.
364
00:20:54,520 --> 00:20:57,720
So in this case, again, we're going
after the gain, which represents
365
00:20:57,720 --> 00:21:00,720
the highlights of the image,
and that is anything that's being affected
366
00:21:00,840 --> 00:21:04,960
by the light source, which of course
is the rhino and everything in the scene.
367
00:21:05,040 --> 00:21:07,800
And we are going to drag down
in the red channel
368
00:21:07,800 --> 00:21:11,000
to remove some of that red dominance
369
00:21:11,080 --> 00:21:12,320
to interact with bars.
370
00:21:12,320 --> 00:21:15,320
You can either
click and drag down with your mouse
371
00:21:15,400 --> 00:21:18,480
or you can also use the scroll wheel,
which will give you much
372
00:21:18,600 --> 00:21:22,360
finer control over the values
you know, so it won't be as aggressive.
373
00:21:22,440 --> 00:21:25,800
So as I scroll,
I can see my image becoming more
374
00:21:25,800 --> 00:21:28,800
and more cyan,
which is the opposite of red.
375
00:21:28,840 --> 00:21:33,800
I'll make sure that I don't pull it down
far enough to reveal that blue,
376
00:21:33,880 --> 00:21:34,680
and instead I'll just
377
00:21:34,680 --> 00:21:37,680
make a very minor adjustment.
378
00:21:37,800 --> 00:21:40,440
As you can see,
the red is not too different yet.
379
00:21:40,440 --> 00:21:43,680
Then navigate back to the viewer
with my mouse and double check with
380
00:21:43,680 --> 00:21:45,240
the values are looking like.
381
00:21:45,240 --> 00:21:49,680
And now they are overall
much, much closer to the green.
382
00:21:49,680 --> 00:21:54,080
And the blue values
are still a little bit heightened.
383
00:21:54,160 --> 00:21:56,880
So I can probably take it down
just one more notch,
384
00:21:56,880 --> 00:22:00,960
but otherwise I'm pretty,
pretty happy with this result.
385
00:22:01,040 --> 00:22:04,000
With my image normalized and balanced,
386
00:22:04,000 --> 00:22:07,880
I am now ready to apply a creative
look for that.
387
00:22:07,880 --> 00:22:10,000
I will probably want to create a new note.
388
00:22:10,000 --> 00:22:12,640
I don't want to work on top of the changes
that I've already made.
389
00:22:12,640 --> 00:22:15,920
I don't want to undo anything
that I've done in my color wheels,
390
00:22:16,000 --> 00:22:20,840
so I'm going to go into
the Node editor, right click,
391
00:22:20,920 --> 00:22:24,360
add Node and add Serial
392
00:22:24,440 --> 00:22:28,720
so I won't spend too much time talking
about node structures in this video.
393
00:22:28,920 --> 00:22:33,200
But for now it's really good
to think of nodes as organizational tools.
394
00:22:33,440 --> 00:22:33,960
You know, the fact
395
00:22:33,960 --> 00:22:37,200
that you're going to have a separate node
for every stage of your workflow
396
00:22:37,280 --> 00:22:40,800
and you're going to use them to keep track
of where you perform certain grades
397
00:22:41,040 --> 00:22:43,920
so that you can return
to them in the future and know
398
00:22:43,920 --> 00:22:47,280
exactly, you know, where you created
contrast, where you created balance.
399
00:22:47,360 --> 00:22:52,120
And that way it's much easier to modify,
you know, not lose track of your tools.
400
00:22:52,200 --> 00:22:55,520
To help me with that,
I am also going to start labeling nodes.
401
00:22:55,600 --> 00:22:58,600
So the first node that I had open
number one,
402
00:22:58,840 --> 00:23:01,080
you could see there's a little icon
at the very bottom
403
00:23:01,080 --> 00:23:03,840
that's representing the tools
that I've already used.
404
00:23:03,840 --> 00:23:04,800
On that note,
405
00:23:04,800 --> 00:23:08,360
when I hover over it, it's telling me
that I've used the primary balance
406
00:23:08,440 --> 00:23:11,280
and I've also used the adjustment
controls, you know, So
407
00:23:11,280 --> 00:23:13,920
that includes things like know
saturation and lumens.
408
00:23:13,920 --> 00:23:19,240
Next I am going to right
click node number one, choose Node label
409
00:23:19,320 --> 00:23:22,720
and I will just start typing
410
00:23:22,800 --> 00:23:24,680
balance.
411
00:23:24,680 --> 00:23:26,040
So that was my clean up node.
412
00:23:26,040 --> 00:23:29,800
This is where I was preparing it
for the eventual color grade.
413
00:23:29,880 --> 00:23:32,880
Now, with the video signal
nice and cleaned up,
414
00:23:33,120 --> 00:23:35,880
I can select node number two
and I'm going to label
415
00:23:35,880 --> 00:23:43,160
that look.
416
00:23:43,240 --> 00:23:44,200
By the way,
417
00:23:44,200 --> 00:23:47,200
if you ever wanted to disable your color
418
00:23:47,200 --> 00:23:51,080
grade to see what your image looked like
before you started working,
419
00:23:51,160 --> 00:23:55,320
you can always click on the number
of a node to disable it.
420
00:23:55,400 --> 00:23:57,600
So now you can see
this is our original image.
421
00:23:57,600 --> 00:23:59,880
It was much darker, much flatter.
422
00:23:59,880 --> 00:24:04,360
And when I enabled Balance, you could see
now it's looking quite clean, neutral.
423
00:24:04,440 --> 00:24:09,040
And also the luminance spread
is much more natural looking.
424
00:24:09,120 --> 00:24:10,800
I can also use the shortcut
425
00:24:10,800 --> 00:24:15,200
command D on a mac or control D on a PC
426
00:24:15,280 --> 00:24:16,560
to do the same thing
427
00:24:16,560 --> 00:24:20,880
without clicking on the node.
428
00:24:20,960 --> 00:24:22,440
I'm now going to select
429
00:24:22,440 --> 00:24:25,960
my look node and create some sort of look.
430
00:24:26,040 --> 00:24:29,640
I think first thing that I really want to
do is establish a deeper contrast
431
00:24:29,760 --> 00:24:31,720
because it's still looking a little bit
432
00:24:31,720 --> 00:24:35,600
flat to me,
even though it's looking natural now.
433
00:24:35,680 --> 00:24:40,960
So at the very top of the primaries
palette in the adjustment controls,
434
00:24:40,960 --> 00:24:45,760
you will find that there are these
two parameters called contrast and pivot.
435
00:24:45,840 --> 00:24:51,280
I can click and drag contrast
and that will push the top and bottom
436
00:24:51,280 --> 00:24:55,360
of the trace further away from each other,
as you can see in the scopes.
437
00:24:55,440 --> 00:24:58,680
So what contrast does
is it increases the difference
438
00:24:58,680 --> 00:25:02,960
between the lightest part of the image
and the darkest part of the image.
439
00:25:03,040 --> 00:25:06,600
And that then reveals more detail
in the mid tones that makes the image
440
00:25:06,600 --> 00:25:07,480
look more interesting.
441
00:25:07,480 --> 00:25:10,600
It reveals the wrinkles and the rhino
442
00:25:10,680 --> 00:25:13,120
then also creates much deeper shadows.
443
00:25:13,120 --> 00:25:16,440
Sometimes, though,
that does result in your image.
444
00:25:16,440 --> 00:25:19,440
Looking overall, too dark or too light.
445
00:25:19,640 --> 00:25:22,440
And for that we have the pivot,
which you can think of
446
00:25:22,440 --> 00:25:25,440
as a balance tool for the contrast.
447
00:25:25,560 --> 00:25:29,400
So rather than placing the contrast
in the middle of the luminance range,
448
00:25:29,600 --> 00:25:33,080
it will actually prioritize
either the highlights or the shadows.
449
00:25:33,160 --> 00:25:36,440
So I can click pivot and drag
and you can see that
450
00:25:36,440 --> 00:25:40,360
even though the contrast is maintained
and I can overall make the image
451
00:25:40,440 --> 00:25:44,240
brighter or darker,
452
00:25:44,320 --> 00:25:46,760
so I'll make mine just a little bit darker
453
00:25:46,760 --> 00:25:49,680
and I'm pretty happy with that result.
454
00:25:49,680 --> 00:25:54,320
To introduce a creative color cast,
I'm going to go back into the wheels
455
00:25:54,400 --> 00:25:58,840
in order to play with the colors,
like in a nonlinear fashion.
456
00:25:58,920 --> 00:26:00,480
So once again, that's our pop up.
457
00:26:00,480 --> 00:26:05,440
Many in the top
right corner, I'll select wheels to return
458
00:26:05,520 --> 00:26:06,000
and I'm
459
00:26:06,000 --> 00:26:09,720
going to apply the color
to the overall frame using the offset.
460
00:26:09,800 --> 00:26:12,360
Going to click on the control
point in the middle.
461
00:26:12,360 --> 00:26:18,280
The color wheel, and drag it
a little bit towards like a cyan tone.
462
00:26:18,360 --> 00:26:23,320
So that's like a warm blue
or greenish blue.
463
00:26:23,400 --> 00:26:24,360
Okay.
464
00:26:24,360 --> 00:26:28,440
And whenever I perform creative color
grading, my left hand pretty much lives
465
00:26:28,440 --> 00:26:33,040
on the keyboard, on the command,
the shortcut or control D on a PC,
466
00:26:33,120 --> 00:26:36,480
so that I'm constantly comparing before
and after as I'm working.
467
00:26:36,480 --> 00:26:38,160
And that way it refreshes
468
00:26:38,160 --> 00:26:41,760
my eyes and my mind and it lets me know
if I've taken the grade too far
469
00:26:41,760 --> 00:26:47,440
and it's starting to look unrealistic or,
you know, just bad or distracting.
470
00:26:47,520 --> 00:26:49,200
So in this case, I'm still okay with it.
471
00:26:49,200 --> 00:26:53,080
It is a very strong look, but maybe, you
know, that was my intention for the scene.
472
00:26:53,160 --> 00:26:54,960
So I'm happy with it.
473
00:26:54,960 --> 00:26:59,640
As well as dragging the offset towards
Cyan, I'm also going to drag the shadows
474
00:26:59,720 --> 00:27:03,600
towards red in order to counteract
some of that blueness
475
00:27:03,680 --> 00:27:11,680
and make the shadows appear more neutral.
476
00:27:11,760 --> 00:27:14,760
Okay, so then overall, that
has a pretty positive impact on the image.
477
00:27:14,760 --> 00:27:18,240
It's giving us like a bit of a dual tone.
478
00:27:18,320 --> 00:27:21,760
So it still looks quite unique,
quite different from the original video
479
00:27:21,760 --> 00:27:27,880
signal, but it's it's
looking quite natural to my eyes.
480
00:27:27,960 --> 00:27:31,160
And then finally, I'm also going to adjust
the midterm detail.
481
00:27:31,360 --> 00:27:34,080
This is a parameter in the top right
corner,
482
00:27:34,080 --> 00:27:38,040
and it's going to have the effect
of sharpening the image, even though it's
483
00:27:38,040 --> 00:27:42,160
technically not a sharpening tool,
it is also a contrast adjustment,
484
00:27:42,240 --> 00:27:48,040
but it targets areas of the image
that are naturally high in detail.
485
00:27:48,120 --> 00:27:53,560
So midtown's like the scratches
on the posts, like the rhino's skin,
486
00:27:53,760 --> 00:27:56,760
those are all going to be affected
and their contrast is going to be raised
487
00:27:56,880 --> 00:28:00,600
and that will produce the effect
of increased sharpness.
488
00:28:00,680 --> 00:28:04,440
So I'm going to click and drag
489
00:28:04,520 --> 00:28:05,600
and you can see if I take it
490
00:28:05,600 --> 00:28:09,160
really quite far, then the image starts
to look extremely dramatic.
491
00:28:09,240 --> 00:28:12,760
I'm going to dial it back to about
maybe about 40 points.
492
00:28:12,840 --> 00:28:16,360
And again,
press command D to bypass the node.
493
00:28:16,520 --> 00:28:17,760
Or if I'm not using shortcuts,
494
00:28:17,760 --> 00:28:22,040
you can just click on the number
of the Node two to do the same thing
495
00:28:22,120 --> 00:28:24,920
and compare before and after.
496
00:28:24,920 --> 00:28:25,240
All right.
497
00:28:25,240 --> 00:28:27,240
And that was our first exercise.
498
00:28:27,240 --> 00:28:31,640
Let's move on to clip number two
499
00:28:31,720 --> 00:28:35,080
For clip number two, we're going to be
using the Curves palette.
500
00:28:35,160 --> 00:28:39,720
This is the other primary palette that
everyone should know for color grading.
501
00:28:39,800 --> 00:28:45,280
It is just like the color wheels used
for both correction work, for balancing,
502
00:28:45,360 --> 00:28:48,600
but then also for creative
looks and designs.
503
00:28:48,680 --> 00:28:53,880
So here we're going to do a very similar
thing just with an alternative approach.
504
00:28:53,960 --> 00:28:57,920
Let's first get comfortable
with the interface.
505
00:28:58,000 --> 00:29:01,120
One thing I can do with the curves
is I can actually pop out the palette
506
00:29:01,120 --> 00:29:04,520
in case I need more control
over the individual curves.
507
00:29:04,600 --> 00:29:07,280
So in the top right corner,
you will see this little icon
508
00:29:07,280 --> 00:29:10,280
that looks like four arrows
pointing in different directions.
509
00:29:10,440 --> 00:29:14,200
When I click on it, I expand the palette
510
00:29:14,280 --> 00:29:15,000
and I can
511
00:29:15,000 --> 00:29:18,920
now be
position it by grabbing it by the header.
512
00:29:19,000 --> 00:29:21,960
Or I can click the bottom left corner
513
00:29:21,960 --> 00:29:25,360
and resize it so that I can fit it
wherever I need it.
514
00:29:25,360 --> 00:29:27,600
On the page.
515
00:29:27,600 --> 00:29:31,960
You have complete control
over the individual channels,
516
00:29:32,040 --> 00:29:34,760
the color channels
that you work on in the top right corner.
517
00:29:34,760 --> 00:29:38,960
You can see that by default
these are all linked or ganged together,
518
00:29:39,040 --> 00:29:42,320
but you can also select
that little chain icon to disable it
519
00:29:42,400 --> 00:29:47,080
and see that you can navigate between
the different channels of the image
520
00:29:47,160 --> 00:29:49,560
gallery. Link these as I continue.
521
00:29:49,560 --> 00:29:53,800
Now, the main portion of the palette
is taken up by the curve itself.
522
00:29:53,880 --> 00:29:58,880
And this there's a lot of similarities to
the Scopes graph that we just looked at.
523
00:29:58,960 --> 00:30:03,240
So the very bottom of this graph
represents the hypothetical black
524
00:30:03,240 --> 00:30:07,080
point of the image
and will impact the shadows.
525
00:30:07,160 --> 00:30:12,640
If I select this point and I drag it
upwards, I am brightening the shadows.
526
00:30:12,720 --> 00:30:15,840
If you look at the Scopes graph,
you will see that this image
527
00:30:15,840 --> 00:30:19,840
is getting brighter
from the bottom upwards.
528
00:30:19,920 --> 00:30:21,480
Likewise, I can drag the
529
00:30:21,480 --> 00:30:25,320
control points across the bottom
and that will have the opposite effect.
530
00:30:25,320 --> 00:30:26,480
It will deepen the shadows.
531
00:30:26,480 --> 00:30:30,600
It will bring them down in the scopes.
532
00:30:30,680 --> 00:30:32,520
The same is true for the opposite.
533
00:30:32,520 --> 00:30:35,480
At the very top
we have our White Point control.
534
00:30:35,480 --> 00:30:40,000
I can drag it across the top
to raise my trace
535
00:30:40,080 --> 00:30:43,840
and eventually overexpose
it completely across the image.
536
00:30:43,920 --> 00:30:46,920
Or I can drag it downwards
in order to darken the image.
537
00:30:47,040 --> 00:30:50,880
So using these two control points,
I can very easily establish
538
00:30:51,040 --> 00:30:55,080
a tonal range distribution,
or I can normalize the image
539
00:30:55,160 --> 00:30:57,680
or create contrast.
540
00:30:57,680 --> 00:31:01,480
What's really special about the Curves
palette is that I can also create
541
00:31:01,680 --> 00:31:06,200
as many control points
within the curve as I want, and thereby
542
00:31:06,200 --> 00:31:11,720
I can make very customized rates
both for balancing and for creative looks.
543
00:31:11,800 --> 00:31:15,600
It means that if there's a very specific
portion of the image that I need to target
544
00:31:15,840 --> 00:31:19,040
that I'm finding very difficult
to adjust with the color wheels,
545
00:31:19,120 --> 00:31:22,680
I can switch to the curves
and make adjustments to that
546
00:31:22,680 --> 00:31:25,920
very distinct range
to create new control points.
547
00:31:25,920 --> 00:31:29,120
All I have to do is click on the curve
and start
548
00:31:29,120 --> 00:31:33,640
to drag up
or down to lighten or darken it.
549
00:31:33,720 --> 00:31:35,680
Then I can create
550
00:31:35,680 --> 00:31:38,880
more points to
551
00:31:38,960 --> 00:31:42,400
start creating looks.
552
00:31:42,480 --> 00:31:46,560
You can remove points by right
clicking them with your mouse.
553
00:31:46,640 --> 00:31:50,640
So I'm going to begin
by dragging the black and white point
554
00:31:50,720 --> 00:31:54,560
to normalize the waveform in the scopes.
555
00:31:54,640 --> 00:31:56,960
Remember,
we don't want to crush the shadows.
556
00:31:56,960 --> 00:32:01,480
We just want to land them somewhere safely
between the zero and the 128 line.
557
00:32:01,560 --> 00:32:05,880
So I'm going to drag that point
558
00:32:05,960 --> 00:32:08,160
and place it right over there
559
00:32:08,160 --> 00:32:10,560
and then I'll do the opposite
for the white point.
560
00:32:10,560 --> 00:32:13,960
I'm going to drag it
until the very top of the trace
561
00:32:14,040 --> 00:32:19,240
and somewhere under or on the second
horizontal line from the top.
562
00:32:19,320 --> 00:32:21,080
So we absolutely don't
want to be crushing this
563
00:32:21,080 --> 00:32:25,440
because we will be losing a lot of data
here, and that tends to look quite russet
564
00:32:25,440 --> 00:32:27,120
in silver, but unprofessional.
565
00:32:27,120 --> 00:32:30,720
So ideally, even the highlights
we want to keep quite well preserved.
566
00:32:30,800 --> 00:32:34,200
And you can see right now
that area in the window is starting
567
00:32:34,200 --> 00:32:37,960
to look like a block of white pixels,
which we absolutely do not want.
568
00:32:38,040 --> 00:32:41,680
So I'll pick it up and drag it downwards
and we tend to be a little bit
569
00:32:41,680 --> 00:32:43,960
more precious
with highlights than with shadows.
570
00:32:43,960 --> 00:32:47,800
So instead of placing it somewhere
in between, I'm actually going to drag it
571
00:32:47,880 --> 00:32:51,240
a little bit lower to make sure
that we preserve as much detail
572
00:32:51,240 --> 00:32:52,760
out of that window as possible.
573
00:32:52,760 --> 00:32:53,600
Hopefully by now
574
00:32:53,600 --> 00:32:56,880
you're feeling more comfortable
with referring to scopes and reading them.
575
00:32:56,960 --> 00:32:59,760
If we're reading it from left to right,
then we can see that there's
576
00:32:59,760 --> 00:33:03,240
a great area
of raised pixels on the left hand side.
577
00:33:03,320 --> 00:33:06,200
And if we look on the left hand
side of the image in the viewer,
578
00:33:06,200 --> 00:33:09,760
then you will see
the brightest spot in this room,
579
00:33:09,840 --> 00:33:11,480
which is of course an open window.
580
00:33:11,480 --> 00:33:16,440
So it all makes sense of
the rest of the image is relatively flat,
581
00:33:16,440 --> 00:33:19,720
so there's not too many distinct
shadows or highlights.
582
00:33:19,800 --> 00:33:23,040
But then as you travel
across to the right, you see this really
583
00:33:23,040 --> 00:33:26,960
gentle transition from shadow
to a lighter portion of the wall.
584
00:33:27,040 --> 00:33:28,920
And in scopes graphs,
585
00:33:28,920 --> 00:33:31,560
this tends
to look like a really gentle gradient,
586
00:33:31,560 --> 00:33:33,560
which is exactly what you can see
hopefully
587
00:33:33,560 --> 00:33:35,400
on the right hand side of the trace.
588
00:33:35,400 --> 00:33:39,960
So just a little wave going upwards
towards the brightness.
589
00:33:40,040 --> 00:33:40,280
All right.
590
00:33:40,280 --> 00:33:44,560
So I have a stretch,
the top and bottom of this trace.
591
00:33:44,640 --> 00:33:48,200
Sometimes you'll see that a change
that you make counteracts
592
00:33:48,200 --> 00:33:50,640
a previous change that you had created.
593
00:33:50,640 --> 00:33:54,520
So, for example, the shadows have now
been elevated, and that's perfectly fine.
594
00:33:54,520 --> 00:33:57,400
A big part of color
grading is reiteration.
595
00:33:57,400 --> 00:34:00,480
It's going back to tools
that you used earlier and making further
596
00:34:00,480 --> 00:34:04,560
changes in order for the final result
to look optimal.
597
00:34:04,640 --> 00:34:09,200
So I'm going to grab the black point
and drag it a little bit lower
598
00:34:09,280 --> 00:34:09,840
so that once
599
00:34:09,840 --> 00:34:12,840
again, we're
filling a lower portion of the shadow.
600
00:34:13,000 --> 00:34:16,640
And finally, I'm going to create
another point in the middle of the curve
601
00:34:16,880 --> 00:34:19,880
to control the overall lightness
or darkness of the image.
602
00:34:20,040 --> 00:34:25,280
So kind of like using the gamma
in the color wheels I click and drag
603
00:34:25,360 --> 00:34:28,800
could see that I can brighten
the overall room or I can darken it.
604
00:34:28,880 --> 00:34:32,640
I can also refer to the histogram
that's in the background of the palette.
605
00:34:32,720 --> 00:34:36,600
This histogram
you can think of as an alternative
606
00:34:36,600 --> 00:34:38,960
representation
of the image from the scopes.
607
00:34:38,960 --> 00:34:41,960
But rather than reading it
from top to bottom, we're reading it
608
00:34:42,080 --> 00:34:43,920
from left to right.
609
00:34:43,920 --> 00:34:47,400
So left representing the shadows, right,
representing the highlights.
610
00:34:47,480 --> 00:34:51,000
So the majority of the image is actually
quite low in terms of luminance.
611
00:34:51,000 --> 00:34:52,640
It's all the way down here.
612
00:34:52,640 --> 00:34:56,360
And if I want to target this region,
I need to place the point over here
613
00:34:56,360 --> 00:34:59,080
and you'll see
that when I drag it upwards,
614
00:34:59,120 --> 00:35:02,480
much more of the image becomes
brighter, much more dramatically.
615
00:35:02,560 --> 00:35:05,200
So I'm not going to be that intense,
616
00:35:05,200 --> 00:35:08,440
but I will lift it up just a touch.
617
00:35:08,520 --> 00:35:11,520
I can also perform a balance
at this stage,
618
00:35:11,720 --> 00:35:15,680
but this time, instead of using the viewer
and the picture,
619
00:35:15,760 --> 00:35:18,760
I am going to go back
and to my Scopes settings.
620
00:35:18,800 --> 00:35:21,800
So this is the little icon
that looks like three lines.
621
00:35:21,800 --> 00:35:26,440
And here I'm going to reactivate
my red, green and blue channels.
622
00:35:26,520 --> 00:35:29,480
So instead of using white,
which represents luminance, I'm
623
00:35:29,480 --> 00:35:34,720
going to switch to IGP and I'm also going
to select Colorize in my settings
624
00:35:34,800 --> 00:35:38,280
so that I can see what
these channels look like in the Trace.
625
00:35:38,360 --> 00:35:42,160
And then once again, I'm going
to click off to remove the settings panel
626
00:35:42,200 --> 00:35:46,840
and I can immediately see that there is a
bit of a red dominance in the image.
627
00:35:46,920 --> 00:35:47,880
One thing that's important
628
00:35:47,880 --> 00:35:52,240
to keep in mind when you're balancing
is to always keep an eye on context.
629
00:35:52,320 --> 00:35:55,800
If this was a video of a forest,
for example,
630
00:35:55,800 --> 00:35:59,720
then I would naturally assume
that the Green channel would be quite
631
00:35:59,760 --> 00:36:02,120
dominant in the scopes,
and that's perfectly fine.
632
00:36:02,120 --> 00:36:04,320
I wouldn't try to neutralize that.
633
00:36:04,320 --> 00:36:08,160
Likewise,
if we had an image of a blue sky,
634
00:36:08,200 --> 00:36:10,160
then the blue channel would be dominant.
635
00:36:10,160 --> 00:36:13,480
But in this case
we're looking at the interior of a room.
636
00:36:13,560 --> 00:36:17,400
We have like these scales
with what we assumed to be, you know,
637
00:36:17,600 --> 00:36:19,960
usually they're printed on a white piece
of plastic
638
00:36:19,960 --> 00:36:22,960
or white paper
so that we would assume to be neutral.
639
00:36:23,040 --> 00:36:24,960
There's no reason really
for anything in this room
640
00:36:24,960 --> 00:36:27,960
to have such a strong red dominance
as what we're seeing.
641
00:36:28,000 --> 00:36:32,320
So the most likely thing is
that we have a color cast.
642
00:36:32,400 --> 00:36:35,400
So we are going to begin by
643
00:36:35,400 --> 00:36:41,680
isolating a red channel in the colors
by clicking are in the top right,
644
00:36:41,760 --> 00:36:43,280
and I am going to
645
00:36:43,280 --> 00:36:49,160
reuse the midpoint by selecting it
and dragging it slightly down.
646
00:36:49,360 --> 00:36:50,560
So you can see how the Red Channel
647
00:36:50,560 --> 00:36:53,920
has separated itself
from the previous gang channels.
648
00:36:54,120 --> 00:36:57,080
So green and blue are still there,
649
00:36:57,080 --> 00:37:00,040
but Red has now
started to move on its own.
650
00:37:00,040 --> 00:37:02,760
And when I refer to the scopes,
I can see that
651
00:37:02,760 --> 00:37:06,880
red fringe is starting to disappear
a little bit behind the other channels.
652
00:37:06,960 --> 00:37:12,000
Whenever you have pure white in the RGV
scopes, that's when you know that
653
00:37:12,040 --> 00:37:16,400
three channels are perfectly overlaid
and you have neutral, you have grayscale.
654
00:37:16,480 --> 00:37:20,160
I can also see that I have a bit of a blue
fringe at the bottom of this trace.
655
00:37:20,240 --> 00:37:24,600
So I will also isolate the blue channel
656
00:37:24,680 --> 00:37:27,560
and drag that slightly upwards.
657
00:37:27,640 --> 00:37:27,880
Right.
658
00:37:27,880 --> 00:37:32,680
And hopefully you can see that the image
has become a little bit more neutral.
659
00:37:32,760 --> 00:37:35,880
If you need to make further tweaks,
then feel free to do so,
660
00:37:35,880 --> 00:37:38,200
especially if something doesn't
look right in the viewer.
661
00:37:38,200 --> 00:37:41,840
We can always reliably depend
on the scopes to give you
662
00:37:42,080 --> 00:37:45,760
an accurate readout
no matter what monitor you're using.
663
00:37:45,840 --> 00:37:50,640
So I'm going to press Command D to disable
the note to compare before and after.
664
00:37:50,880 --> 00:37:53,160
And you can see
it feels almost like turning a light on.
665
00:37:53,160 --> 00:37:55,320
You know,
the image has become much brighter.
666
00:37:55,320 --> 00:37:56,800
The contrast is more defined.
667
00:37:56,800 --> 00:37:58,360
It looks more like real life.
668
00:37:58,360 --> 00:38:00,600
And also it's been neutralized
quite a bit.
669
00:38:00,600 --> 00:38:04,360
So it no longer has that kind of yellowish
or brownish tinge,
670
00:38:04,440 --> 00:38:07,560
which means that I'm now ready
to start performing other actions
671
00:38:07,560 --> 00:38:12,320
in terms of creating this look,
I really want to create some contrast,
672
00:38:12,400 --> 00:38:14,480
but I don't want to keep using
673
00:38:14,480 --> 00:38:17,840
the same curves palette because right now
you could see it's quite broken up.
674
00:38:17,840 --> 00:38:21,200
And if I start to make further
adjustments, it's going to be difficult
675
00:38:21,200 --> 00:38:24,400
to keep track of what was balancing
and what was creative work.
676
00:38:24,480 --> 00:38:30,760
So I would rather collapse this palette by
clicking on the X in the top left corner
677
00:38:30,840 --> 00:38:32,120
and create a new
678
00:38:32,120 --> 00:38:36,080
node in which I'm
going to establish contrast.
679
00:38:36,160 --> 00:38:40,120
So I will right click on my existing node
680
00:38:40,200 --> 00:38:43,040
and add a new serial node.
681
00:38:43,040 --> 00:38:48,400
So a serial is just a standard corrector
node that will appear after the
682
00:38:48,480 --> 00:38:51,720
that you currently have selected.
683
00:38:51,800 --> 00:38:53,520
There you go.
684
00:38:53,520 --> 00:38:55,920
I will use this node to create contrast.
685
00:38:55,920 --> 00:38:59,600
And for that we're also going to be
using the curves palette.
686
00:38:59,680 --> 00:39:03,040
And I'll remind myself
that the previous node
687
00:39:03,120 --> 00:39:06,760
was being used for balance.
688
00:39:06,840 --> 00:39:09,400
All right, whichever node I have selected.
689
00:39:09,400 --> 00:39:12,600
So it's highlighted
with an orange outline, that's where
690
00:39:12,600 --> 00:39:16,040
I will be performing
the changes on the palettes.
691
00:39:16,120 --> 00:39:19,320
Notice that when I select the contrast,
which doesn't have any icons
692
00:39:19,320 --> 00:39:23,160
at the bottom of it,
the Curves palette is back to what
693
00:39:23,160 --> 00:39:27,000
it used to be just a straight line,
you know, from one corner to the next.
694
00:39:27,080 --> 00:39:31,680
If I switch back to balance, then you can
see the changes that I've just made.
695
00:39:31,760 --> 00:39:33,720
So now I can work on contrast
696
00:39:33,720 --> 00:39:37,840
without affecting or undoing
anything that I did with the balance.
697
00:39:37,920 --> 00:39:40,560
I will make sure that my curves
698
00:39:40,560 --> 00:39:43,760
are all ganged up Once again.
699
00:39:43,760 --> 00:39:47,680
I can expand the palette
so it's a little bit easier to modify
700
00:39:47,760 --> 00:39:51,480
and I will create
what's known as an S-curve.
701
00:39:51,560 --> 00:39:56,560
So S-curve is a shorthand way
of referring to contrast in an image,
702
00:39:56,640 --> 00:40:00,560
just like the letter
s, it implies that you are darkening
703
00:40:00,560 --> 00:40:04,800
the lower midtown's or the shadows
and brightening the Upper Midtown.
704
00:40:04,800 --> 00:40:08,200
So the highlights
thereby creating this s shape.
705
00:40:08,280 --> 00:40:12,000
So it's a really quick way
to establish contrast.
706
00:40:12,080 --> 00:40:14,880
If you have a dark image like this one,
you might want to be very gentle
707
00:40:14,880 --> 00:40:19,360
with the the severity of
the shape and keep it quite,
708
00:40:19,440 --> 00:40:21,680
quite subtle.
709
00:40:21,680 --> 00:40:23,280
I'm pretty happy with the results.
710
00:40:23,280 --> 00:40:25,760
You could see my before and my after.
711
00:40:25,760 --> 00:40:28,200
I also want to work on the colors
of this image,
712
00:40:28,200 --> 00:40:32,040
but again, I don't really want to undo
what I've already done,
713
00:40:32,120 --> 00:40:35,960
so it's a good idea to once again
create a new node.
714
00:40:36,040 --> 00:40:41,000
But this time
I don't want to make changes to the colors
715
00:40:41,080 --> 00:40:45,120
after the current node because I do feel
the contrast is a good change to place
716
00:40:45,120 --> 00:40:46,760
at the end of a pipeline.
717
00:40:46,760 --> 00:40:50,640
Instead, I want to make
my color corrections between the balance
718
00:40:50,640 --> 00:40:52,200
and the contrast.
719
00:40:52,200 --> 00:40:56,480
So for that I'm going to right click
the contrast node, add node.
720
00:40:56,560 --> 00:41:02,040
But this time, instead of adding cereal,
I'm going to add cereal before.
721
00:41:02,120 --> 00:41:04,640
So now a new node has appeared
722
00:41:04,640 --> 00:41:08,960
in that connection
line between balance and contrast.
723
00:41:09,040 --> 00:41:13,440
And this will be my look,
724
00:41:13,520 --> 00:41:16,840
just like with the remainder of the nodes
on this particular clip,
725
00:41:16,840 --> 00:41:20,640
I'm going to be using the Curves palette
to create the look.
726
00:41:20,720 --> 00:41:23,720
Let me expand the palette one last time,
727
00:41:23,760 --> 00:41:27,480
and this time
I'll start isolating the channels.
728
00:41:27,560 --> 00:41:28,200
Okay?
729
00:41:28,200 --> 00:41:31,200
What's fun
is that if you want to introduce
730
00:41:31,440 --> 00:41:34,360
the color of a certain channel,
you can selected,
731
00:41:34,360 --> 00:41:38,080
create a control point and drag upwards
to bring that color in.
732
00:41:38,160 --> 00:41:41,920
But when you drag it downwards,
you're not just removing
733
00:41:41,920 --> 00:41:46,000
the color, you're actually introducing
its inverse opposite.
734
00:41:46,080 --> 00:41:49,560
So the opposite of green
and the additive color space is magenta.
735
00:41:49,600 --> 00:41:53,120
So you bring magenta
in by dragging in the opposite direction.
736
00:41:53,200 --> 00:41:57,720
If you ever have any trouble remembering
the different color pairs, you can refer
737
00:41:57,720 --> 00:42:03,120
to the color wheels in the primaries
and see the opposite of green is magenta.
738
00:42:03,200 --> 00:42:05,320
Opposite of red is cyan.
739
00:42:05,320 --> 00:42:10,040
It's the light blue
and then opposite of blue is yellow.
740
00:42:10,120 --> 00:42:10,800
So if I
741
00:42:10,800 --> 00:42:14,320
were to reset these parameters,
go to blue,
742
00:42:14,400 --> 00:42:18,960
I can introduce blue or yellow.
743
00:42:19,040 --> 00:42:20,680
I mean reset
744
00:42:20,680 --> 00:42:24,600
and also introduce red or cyan.
745
00:42:24,680 --> 00:42:26,000
A quick way to create
746
00:42:26,000 --> 00:42:30,320
a look using the curves
palette is to introduce two
747
00:42:30,400 --> 00:42:34,000
opposite colors
into opposing tonal ranges of an image.
748
00:42:34,080 --> 00:42:37,360
So, for example,
if I have my red channel open,
749
00:42:37,440 --> 00:42:41,800
I could drag down in the lower midtown's
750
00:42:41,880 --> 00:42:44,160
to introduce Cyan into the shadows.
751
00:42:44,160 --> 00:42:44,840
A rather you know what?
752
00:42:44,840 --> 00:42:48,120
I'll drag in the opposite direction
and introduce Red into the shadows,
753
00:42:48,200 --> 00:42:53,120
but then drag the other half of the curve
in the opposite direction.
754
00:42:53,200 --> 00:42:56,160
And that's going to give me
this really interesting,
755
00:42:56,160 --> 00:42:59,440
almost a retro look on the colors.
756
00:42:59,520 --> 00:43:01,560
So this is actually called cross process.
757
00:43:01,560 --> 00:43:06,240
It's a reference
to older photo development techniques.
758
00:43:06,320 --> 00:43:11,400
And in this case it almost always produces
like a really attractive color look.
759
00:43:11,480 --> 00:43:16,320
So in this case, I've used the opposite
ends of the red channel.
760
00:43:16,320 --> 00:43:18,560
You could see before and after.
761
00:43:18,560 --> 00:43:21,840
I can reset this and try the same thing
for a different color.
762
00:43:21,840 --> 00:43:24,840
And it will pretty much always work.
763
00:43:24,840 --> 00:43:29,240
As in this case,
I'm going to lift the bottom
764
00:43:29,320 --> 00:43:32,640
half of the blue channel
to introduce blue into the shadows,
765
00:43:32,720 --> 00:43:36,360
but then lower the upper Midtown
to introduce yellow.
766
00:43:36,360 --> 00:43:37,840
It's opposite.
767
00:43:37,840 --> 00:43:40,720
And that also gives us
a really interesting result.
768
00:43:40,720 --> 00:43:44,040
I'm going to keep these control points
relatively close
769
00:43:44,120 --> 00:43:50,120
to the original lines
so that the colors are pretty subtle
770
00:43:50,200 --> 00:43:51,960
to get this result.
771
00:43:51,960 --> 00:43:52,240
All right.
772
00:43:52,240 --> 00:43:55,720
If I wanted to look at this clip
in full screen,
773
00:43:55,720 --> 00:44:01,360
I can use command F as a shortcut
or control F on a PC
774
00:44:01,440 --> 00:44:05,760
and then continue to use my shortcuts
to bypass the note.
775
00:44:05,760 --> 00:44:09,240
Great. So command the
776
00:44:09,320 --> 00:44:11,280
before and after.
777
00:44:11,280 --> 00:44:15,480
And this is me
creating that blue and yellow Look,
778
00:44:15,560 --> 00:44:19,680
if I wanted to bypass the entire pipeline,
not just one note.
779
00:44:19,760 --> 00:44:22,400
There are a couple of ways
I can accomplish this.
780
00:44:22,400 --> 00:44:25,200
First, at the very top of the viewer,
you have this icon
781
00:44:25,200 --> 00:44:28,920
that looks like a little color wheel
with some sparkles next to it.
782
00:44:29,000 --> 00:44:32,640
You can click on that to completely bypass
the entire grade
783
00:44:32,640 --> 00:44:37,480
and you'll end up
looking at the original video signal.
784
00:44:37,560 --> 00:44:42,040
Or you can press shift the
785
00:44:42,120 --> 00:44:44,760
and that
will also disable the entire pipeline.
786
00:44:44,760 --> 00:44:46,400
And you could see
the very top of the viewer.
787
00:44:46,400 --> 00:44:50,080
That icon, again, is getting crossed out
to indicate to you visually
788
00:44:50,160 --> 00:44:52,960
that you're no longer seeing the great.
789
00:44:52,960 --> 00:44:54,720
Now that we've created a few looks,
790
00:44:54,720 --> 00:44:57,720
let's save them for later use.
791
00:44:57,840 --> 00:45:00,400
So I will right click within the viewer
792
00:45:00,400 --> 00:45:03,080
with my clip to still open
793
00:45:03,080 --> 00:45:07,160
and I will select grab still
794
00:45:07,240 --> 00:45:08,080
and now a still
795
00:45:08,080 --> 00:45:12,040
will appear in the gallery
which contains, as I mentioned earlier,
796
00:45:12,120 --> 00:45:16,040
a high quality
one frame grab of this video
797
00:45:16,120 --> 00:45:19,120
based on the frame that I had open
at the time that I grabbed it.
798
00:45:19,240 --> 00:45:23,440
But then also all of the color
grading data associated with it.
799
00:45:23,520 --> 00:45:26,280
I can even click underneath
800
00:45:26,280 --> 00:45:29,280
the still to give it a custom name.
801
00:45:29,280 --> 00:45:32,200
So in this case,
this was the cross process.
802
00:45:32,200 --> 00:45:36,000
Look,
803
00:45:36,080 --> 00:45:37,920
in case you're unable to reach
804
00:45:37,920 --> 00:45:41,560
or to click that area to start
labeling a still, you can always right
805
00:45:41,560 --> 00:45:47,160
click and choose change label
and you can do the same thing.
806
00:45:47,240 --> 00:45:52,040
Let's also grab a style of our first clip,
807
00:45:52,120 --> 00:45:54,240
right click
808
00:45:54,240 --> 00:45:56,280
grab still,
809
00:45:56,280 --> 00:45:57,960
and that will appear
at the very beginning.
810
00:45:57,960 --> 00:46:00,360
Here. I'll click to select it.
811
00:46:00,360 --> 00:46:05,200
And this was more of like a neutral,
neutral cyan look.
812
00:46:05,280 --> 00:46:10,200
So this is a way that I can collect all of
my different grades, different looks.
813
00:46:10,280 --> 00:46:14,040
Something else I could do is also organize
these into albums, which is
814
00:46:14,120 --> 00:46:18,800
the color pages version of folders
or bins to access albums.
815
00:46:18,800 --> 00:46:24,240
I need to click on the sidebar
icon in the top left corner
816
00:46:24,320 --> 00:46:27,360
of my media pool
and you can see when I select it,
817
00:46:27,600 --> 00:46:32,200
the sidebar opens up
and I have my default album Stills one
818
00:46:32,280 --> 00:46:34,920
I can double click to highlight
819
00:46:34,920 --> 00:46:39,600
its name
and I will call this my Looks album.
820
00:46:39,680 --> 00:46:40,920
Then I can also right click
821
00:46:40,920 --> 00:46:45,080
within the sidebar
to generate as many new albums as I need.
822
00:46:45,160 --> 00:46:49,120
So when I right click
I can add still album
823
00:46:49,200 --> 00:46:50,760
and that's my stills too.
824
00:46:50,760 --> 00:46:53,080
So it's really quite easy
to stay organized
825
00:46:53,080 --> 00:46:55,520
when you're working with the gallery.
826
00:46:55,520 --> 00:47:00,120
But now the next thing I'd like to take a
look at is matching clips to one another.
827
00:47:00,200 --> 00:47:04,800
So that is just as important
as being able to read scopes
828
00:47:04,920 --> 00:47:09,400
to be able to normalize and balance clips
in preparation for the creative grade.
829
00:47:09,480 --> 00:47:13,200
But we perform matching
for a slightly different purpose.
830
00:47:13,280 --> 00:47:17,880
So primarily it's so that you can have
clips playing in a sequence
831
00:47:17,960 --> 00:47:21,360
and they all look like
they're all part of the same environment.
832
00:47:21,440 --> 00:47:25,440
So let's take a look at three clips
that I have in the timeline right now.
833
00:47:25,520 --> 00:47:29,800
I will disable the loop function
in my viewer
834
00:47:29,880 --> 00:47:35,000
by clicking on the little orange arrow
at the bottom and I will press spacebar
835
00:47:35,080 --> 00:47:40,960
to play through these three
airplane sequence clips.
836
00:47:41,040 --> 00:47:41,680
And even though
837
00:47:41,680 --> 00:47:44,680
topically they all make sense
next to each other,
838
00:47:44,680 --> 00:47:46,360
they all look extremely different
839
00:47:46,360 --> 00:47:50,080
because they were captured
on different days on different cameras,
840
00:47:50,160 --> 00:47:53,160
you know, and it's perfectly natural
for this to happen to footage.
841
00:47:53,280 --> 00:47:56,840
So the first clip looks really quite warm
842
00:47:56,920 --> 00:47:57,480
Afterwards.
843
00:47:57,480 --> 00:48:00,480
You go into this
very neutral clip in the middle
844
00:48:00,480 --> 00:48:03,480
and then continue into this darker
color clip.
845
00:48:03,480 --> 00:48:08,080
So we would like all of these
to look pretty cohesive.
846
00:48:08,160 --> 00:48:13,760
I will begin with the automated match
function individually is off
847
00:48:13,760 --> 00:48:17,840
because I feel that it's quite powerful
and really quite useful.
848
00:48:17,920 --> 00:48:22,120
The first thing we need to do
is decide on our ideal
849
00:48:22,120 --> 00:48:25,320
starting point or our key shot
as it's also known.
850
00:48:25,400 --> 00:48:27,400
And I think the middle clip in
the sequence
851
00:48:27,400 --> 00:48:31,240
makes the most sense
because it is a very neutral looking shot.
852
00:48:31,320 --> 00:48:35,040
It's nice and bright,
but also the contrast is appropriate.
853
00:48:35,040 --> 00:48:37,920
So we have nice deep shadows
854
00:48:38,000 --> 00:48:40,640
and very
good highlights that are not blown out.
855
00:48:40,640 --> 00:48:43,200
I will select my third clip
856
00:48:43,200 --> 00:48:47,400
and right click on clip number four.
857
00:48:47,480 --> 00:48:47,640
All right.
858
00:48:47,640 --> 00:48:50,360
So this is a very important distinction
to remember.
859
00:48:50,360 --> 00:48:51,760
The clip that you are changing
860
00:48:51,760 --> 00:48:56,440
has to be the one that you have selected,
but the one that you want to match to
861
00:48:56,520 --> 00:49:00,120
is the one that you want to right
click and choose shot match
862
00:49:00,240 --> 00:49:05,360
to this clip.
863
00:49:05,440 --> 00:49:07,320
It might take a moment,
864
00:49:07,320 --> 00:49:09,840
but hopefully you will see
the colors shift
865
00:49:09,840 --> 00:49:13,640
as your opening clip now changes to match
866
00:49:13,640 --> 00:49:17,880
the look of the subsequent
clip could see that both nice and neutral.
867
00:49:17,880 --> 00:49:19,920
Now they have the same color.
868
00:49:19,920 --> 00:49:24,640
Tarmac even sets the ground,
same color fuselage on the planes.
869
00:49:24,640 --> 00:49:26,520
They both look
870
00:49:26,520 --> 00:49:30,840
very similar in terms of color balance,
but also in terms of contrast, you can see
871
00:49:30,840 --> 00:49:36,800
that the shadows underneath the airplane
are just as rich in both cases.
872
00:49:36,880 --> 00:49:40,240
So now, if you were to see this
as part of a documentary or a feature,
873
00:49:40,240 --> 00:49:44,200
this would look a little bit more natural
that they belong next to each other.
874
00:49:44,280 --> 00:49:46,320
We'll try the same thing for clip number
875
00:49:46,320 --> 00:49:49,960
five once again using clip four as my key.
876
00:49:50,040 --> 00:49:53,400
So I will have five selected.
877
00:49:53,480 --> 00:49:54,800
If you right click
878
00:49:54,800 --> 00:49:58,920
the active clip you will not see shot
match to this clip as an option.
879
00:49:58,920 --> 00:50:03,280
So you have to make sure that you are
right clicking the key instead.
880
00:50:03,360 --> 00:50:06,360
Shot match to this clip.
881
00:50:06,520 --> 00:50:07,480
All right.
882
00:50:07,480 --> 00:50:10,360
And that's also given me
a pretty good adjustment.
883
00:50:10,360 --> 00:50:13,680
Remember,
you can continue to disable a note
884
00:50:13,680 --> 00:50:17,120
or press
a command D to temporarily hide the grade.
885
00:50:17,200 --> 00:50:20,200
And that absolutely
has been a substantial change,
886
00:50:20,400 --> 00:50:24,880
but it may be not strictly as accurate
as the previous one had been.
887
00:50:24,960 --> 00:50:26,640
And that's fine.
888
00:50:26,640 --> 00:50:27,840
So in this case,
889
00:50:27,840 --> 00:50:31,800
I can see, for example, that the shadows
are much deeper in our key shot.
890
00:50:31,880 --> 00:50:35,240
If I look at the wheels
or if I look at the engines
891
00:50:35,320 --> 00:50:39,920
and also refer to the scopes, you can see
that these fall pretty low down
892
00:50:40,000 --> 00:50:42,880
right above the zero point line.
893
00:50:42,880 --> 00:50:46,440
But when I look at number five,
those points are elevated.
894
00:50:46,440 --> 00:50:50,120
So they look a little bit flatter
in the viewer and they're also much,
895
00:50:50,120 --> 00:50:53,120
much higher in terms of the scopes.
896
00:50:53,280 --> 00:50:56,160
I will go into my primaries
897
00:50:56,160 --> 00:50:59,760
palettes and drag
the lift master wheel to the left
898
00:50:59,840 --> 00:51:03,160
to darken that range of the image
and try to get it into
899
00:51:03,160 --> 00:51:09,880
the same position in the scopes
as it was for clip number four.
900
00:51:09,960 --> 00:51:12,120
All right,
so the shadows are looking much better.
901
00:51:12,120 --> 00:51:14,520
I think the highlights are also
pretty good.
902
00:51:14,520 --> 00:51:17,520
You could see they're a little bit lower,
perhaps in clip number four,
903
00:51:17,640 --> 00:51:21,480
a little bit elevated in number five,
904
00:51:21,560 --> 00:51:23,000
so I can drag those down.
905
00:51:23,000 --> 00:51:26,360
But then overall, the image
I think I could use with a brightening,
906
00:51:26,400 --> 00:51:29,440
you can see here
the spread is much more even, whereas here
907
00:51:29,440 --> 00:51:33,160
it's a little bit more concentrated
in the upper mid-teens.
908
00:51:33,240 --> 00:51:38,680
So pick up the gamma,
drag it upward slightly.
909
00:51:38,760 --> 00:51:41,680
I'm still seeing
just a little bit of warmth,
910
00:51:41,680 --> 00:51:45,280
I think, in this image
compared to the key.
911
00:51:45,360 --> 00:51:50,400
So once again, we can return to
the primaries, switch from wheels to bars,
912
00:51:50,480 --> 00:51:53,040
and I am ever so slightly
913
00:51:53,040 --> 00:51:57,880
going to lift the blue channel
at the very bottom here in the lift.
914
00:51:57,960 --> 00:51:59,280
So I don't have as much of a
915
00:51:59,280 --> 00:52:03,720
separation of colors
at the very bottom of my scopes.
916
00:52:03,800 --> 00:52:07,120
So by not even dragging,
but just by using the scroll wheel
917
00:52:07,120 --> 00:52:10,200
once on the blue bar and raising it
918
00:52:10,200 --> 00:52:13,200
by a factor of 4.01,
919
00:52:13,320 --> 00:52:17,440
my shadows
have now started to look more neutral,
920
00:52:17,520 --> 00:52:20,520
and I've achieved a much better match
with clip number four.
921
00:52:20,520 --> 00:52:23,880
So this is a really nice
on the fly way of color matching,
922
00:52:23,880 --> 00:52:26,920
you know, being able to very quickly
navigate down the timeline
923
00:52:27,120 --> 00:52:29,160
and making sure all the clips
match each other,
924
00:52:29,160 --> 00:52:31,200
especially if they were captured
in the same location.
925
00:52:31,200 --> 00:52:35,000
And there's enough context,
enough visual references
926
00:52:35,000 --> 00:52:38,800
for the software to understand what it's
seeing and match those elements up.
927
00:52:38,880 --> 00:52:43,240
In some cases, though, you're not going
to have those types of helpful references,
928
00:52:43,320 --> 00:52:47,320
in which case you will need to perform
all of the shot matching yourself.
929
00:52:47,400 --> 00:52:51,640
And that's a very powerful skill to have,
and I'm about to show you how to do it.
930
00:52:51,720 --> 00:52:54,240
I've got these two clips near
931
00:52:54,240 --> 00:52:57,880
the end of the timeline, numbers
six and seven,
932
00:52:57,960 --> 00:53:00,440
which don't really have a very clear
933
00:53:00,440 --> 00:53:03,920
reference for whites,
you know, like a white piece of paper
934
00:53:04,000 --> 00:53:08,160
or a white T-shirt or in this case,
the fuselage of a plane.
935
00:53:08,240 --> 00:53:10,760
So here
we have a slightly more busy environment
936
00:53:10,760 --> 00:53:12,640
in terms of there
just being more vegetation.
937
00:53:12,640 --> 00:53:17,320
So things with a naturally
stronger color cast.
938
00:53:17,400 --> 00:53:20,280
We do have some pretty good references
for shadows.
939
00:53:20,280 --> 00:53:23,760
They don't take up a large portion
of the frame, but they are still there.
940
00:53:23,760 --> 00:53:26,680
So we know what the deeper shadow
should look like.
941
00:53:26,680 --> 00:53:29,480
In this case,
we also have the same environment,
942
00:53:29,480 --> 00:53:31,440
but it was captured
at different times of the day,
943
00:53:31,440 --> 00:53:35,200
which is another reason why
you might often have mismatched footage.
944
00:53:35,280 --> 00:53:39,320
We want in the end for the sequence
to look like this.
945
00:53:39,320 --> 00:53:45,480
We want the warmer daytime look
rather than the sort of sunset cooler look
946
00:53:45,560 --> 00:53:49,800
for this, I am first
going to grab a reference image,
947
00:53:49,880 --> 00:53:53,960
so I'm going to open up
a brand new album in the gallery
948
00:53:54,200 --> 00:53:56,720
because I don't want this to end
in my looks.
949
00:53:56,720 --> 00:54:02,320
I select stills too, and then I'll right
click the viewer when I have clips.
950
00:54:02,320 --> 00:54:06,280
Seven open and choose grab still.
951
00:54:06,360 --> 00:54:07,360
There we go.
952
00:54:07,360 --> 00:54:12,480
In this case, are not grabbing this for,
you know, color grading or look purposes.
953
00:54:12,480 --> 00:54:15,480
There's absolutely nothing in the note
editor for me to preserve.
954
00:54:15,640 --> 00:54:19,560
I need this purely as a visual reference
and in fact,
955
00:54:19,560 --> 00:54:23,600
I will label this still as reference
956
00:54:23,680 --> 00:54:25,320
in the gallery.
957
00:54:25,320 --> 00:54:28,400
And that way that's a reminder to myself
that there's nothing important
958
00:54:28,400 --> 00:54:32,160
that I'm going to lose in case, you know,
I delete it later on
959
00:54:32,240 --> 00:54:35,200
and then going to select clip number six
960
00:54:35,200 --> 00:54:40,600
and I am going to double click
the reference thumbnail
961
00:54:40,680 --> 00:54:43,280
to wipe it in the viewer
962
00:54:43,280 --> 00:54:46,000
so you can see a few changes
have occurred in the viewer right now
963
00:54:46,000 --> 00:54:51,200
in the top left corner of activated
one of the icons, which is the image wipe
964
00:54:51,280 --> 00:54:54,480
and that has not produced a split line
down the middle and it's showing me
965
00:54:54,480 --> 00:54:58,520
my reference on the right hand side
and my active clip on the left.
966
00:54:58,600 --> 00:55:01,800
On top of that, in the top right corner,
I've also revealed
967
00:55:01,800 --> 00:55:06,040
a lot of additional controls
for how the image wipe behaves.
968
00:55:06,120 --> 00:55:09,120
By default,
you're going to get this horizontal wipe.
969
00:55:09,160 --> 00:55:12,160
We have a single line in the middle
that you can pick up with your mouse
970
00:55:12,360 --> 00:55:17,320
and move left and right
to pick the ideal point for matching.
971
00:55:17,400 --> 00:55:20,760
But then you also have
a lot of alternative white modes,
972
00:55:20,840 --> 00:55:21,120
you know,
973
00:55:21,120 --> 00:55:24,000
based on the context of the scene, based
on, you know, the placement
974
00:55:24,000 --> 00:55:25,440
of your characters.
975
00:55:25,440 --> 00:55:26,640
And so you can check these out.
976
00:55:26,640 --> 00:55:29,280
I think they're pretty self-explanatory.
977
00:55:29,280 --> 00:55:33,360
But in our case, really what we need
is this kind of divide where we have
978
00:55:33,440 --> 00:55:35,440
a good environmental reference, right?
979
00:55:35,440 --> 00:55:38,080
So we can see the ground in both frames.
980
00:55:38,080 --> 00:55:41,040
We can see the mountains
in the background, in both frames.
981
00:55:41,040 --> 00:55:46,800
And those like few references to shadows
are also present in things like the
982
00:55:47,040 --> 00:55:50,560
the dog's face, for example,
the wrinkles in the man's clothes.
983
00:55:50,640 --> 00:55:57,760
But then also the horses eyes and mane
are all going to fall in the same region.
984
00:55:57,840 --> 00:55:58,600
I'm going to
985
00:55:58,600 --> 00:56:04,000
change my scopes from a waveform to an RG
parade that makes it really easy to see
986
00:56:04,000 --> 00:56:09,120
exactly what the signal strength is of
every individual channel in the video.
987
00:56:09,200 --> 00:56:11,920
So I'm going to use my pop up menu
988
00:56:11,920 --> 00:56:15,320
to choose parade,
and the default setup should be enough.
989
00:56:15,480 --> 00:56:17,320
So we have red, green and blue.
990
00:56:17,320 --> 00:56:19,800
The actual distribution of the trace
991
00:56:19,800 --> 00:56:23,080
is exactly the same as it was
with the standard waveform.
992
00:56:23,160 --> 00:56:25,960
You're still looking
at the signal strength
993
00:56:25,960 --> 00:56:30,280
from weakest at the bottom,
the black point to strongest at the top,
994
00:56:30,360 --> 00:56:32,280
the white point,
and you're still reading it.
995
00:56:32,280 --> 00:56:36,080
Left to right, except
now the video signal is a bit compressed,
996
00:56:36,240 --> 00:56:39,240
so it's much more narrow,
but it's still the same shape.
997
00:56:39,480 --> 00:56:42,440
If I was to jump back in
to say clip number two,
998
00:56:42,440 --> 00:56:45,800
hopefully you'll recognize
that bright window on the left hand side.
999
00:56:45,880 --> 00:56:50,200
But it's got slightly different strengths
for all three channels.
1000
00:56:50,280 --> 00:56:50,640
So in
1001
00:56:50,640 --> 00:56:54,240
this case,
I am looking at the image on the left,
1002
00:56:54,440 --> 00:56:59,480
but you can actually see the white line
between the two as I move it around.
1003
00:56:59,720 --> 00:57:02,480
So the parade is giving me
a readout of both,
1004
00:57:02,480 --> 00:57:05,640
which makes it much, much easier
to match the two because I just have
1005
00:57:05,640 --> 00:57:09,440
to get the height correct
in all three channels.
1006
00:57:09,520 --> 00:57:12,680
So matching is a bit different
from balancing in that sense
1007
00:57:12,680 --> 00:57:16,080
because you're not trying
to get three of them to line up perfectly.
1008
00:57:16,160 --> 00:57:19,560
I rather you're trying to get them
to replicate the relationship
1009
00:57:19,640 --> 00:57:23,520
of your reference clip
in which case, as we're reading this,
1010
00:57:23,520 --> 00:57:27,520
we can see the blue channel
absolutely does have to be reduced
1011
00:57:27,520 --> 00:57:31,480
because right now it's a bit higher
and the red channel needs to be raised
1012
00:57:31,560 --> 00:57:35,680
because it could see that the reference
image has a slightly elevated red channel.
1013
00:57:35,760 --> 00:57:40,960
So we are going to perform
our match using the curves palette.
1014
00:57:41,040 --> 00:57:43,640
I already have a blank node already
1015
00:57:43,640 --> 00:57:50,200
and in fact I'm going to label
this color match
1016
00:57:50,280 --> 00:57:53,840
and I'll begin by isolating my red channel
1017
00:57:53,920 --> 00:57:57,240
and I will raise its white points
to drag the top
1018
00:57:57,240 --> 00:58:02,280
half of this red parade.
1019
00:58:02,360 --> 00:58:03,880
And I only need to drag it a little bit.
1020
00:58:03,880 --> 00:58:08,760
You can see that it starts to match
the arc of the reference Red Parade,
1021
00:58:08,840 --> 00:58:12,640
and that's perfectly fine for me,
and I'm happy with it.
1022
00:58:12,720 --> 00:58:16,560
I will now do the same thing for the blue
channel, so that's a little elevated.
1023
00:58:16,560 --> 00:58:18,160
I will do the opposite.
1024
00:58:18,160 --> 00:58:23,080
I will select Blue Drag, the White Point
1025
00:58:23,160 --> 00:58:24,880
and lower it.
1026
00:58:24,880 --> 00:58:29,680
So once again
it matches the arc of the reference.
1027
00:58:29,760 --> 00:58:31,480
When I look back at the viewer,
1028
00:58:31,480 --> 00:58:34,240
the color grid is looking very,
very close.
1029
00:58:34,240 --> 00:58:36,720
All right.
So that's already a very good match.
1030
00:58:36,720 --> 00:58:43,120
And that just required two very small
adjustments to the red and blue channels.
1031
00:58:43,200 --> 00:58:44,080
One, maybe
1032
00:58:44,080 --> 00:58:47,080
final thing I would like to do
is also match
1033
00:58:47,240 --> 00:58:50,160
the bottom of the green channel,
which right now I can see is a little bit
1034
00:58:50,160 --> 00:58:54,400
elevated in my active clip versus
my reference.
1035
00:58:54,480 --> 00:58:57,480
So I will isolate my green channel,
1036
00:58:57,560 --> 00:59:00,560
select the black point
1037
00:59:00,680 --> 00:59:05,760
and drag it down ever, ever so slightly.
1038
00:59:05,840 --> 00:59:08,040
Okay,
1039
00:59:08,040 --> 00:59:11,320
So now we have a pretty good match
between the two.
1040
00:59:11,400 --> 00:59:15,800
In fact, I can disable my white mode
in the top left corner by selecting
1041
00:59:15,880 --> 00:59:18,880
this wipe image wipe icon
1042
00:59:19,120 --> 00:59:23,640
and I can use my up and down
arrow keys to cut between the two clips.
1043
00:59:23,720 --> 00:59:27,480
And then I can also play these back
to see how well they match each other.
1044
00:59:27,480 --> 00:59:29,400
And I think that's looking really nice.
1045
00:59:29,400 --> 00:59:32,680
Much, much closer than what it used to be,
which was of course
1046
00:59:32,760 --> 00:59:40,000
this the much cooler look
followed by the warmer one.
1047
00:59:40,080 --> 00:59:42,320
But here's where the real magic starts.
1048
00:59:42,320 --> 00:59:44,920
Once you've achieved a match
between clips,
1049
00:59:44,920 --> 00:59:47,920
you can now start to design
looks for your scene
1050
00:59:48,040 --> 00:59:51,840
and you don't have to recreate the look
every time you need to use it.
1051
00:59:51,840 --> 00:59:54,680
You can simply copy and paste it
across different clips,
1052
00:59:54,680 --> 00:59:58,400
and as long as they have the same starting
point, they will continue to match.
1053
00:59:58,440 --> 00:59:58,680
All right.
1054
00:59:58,680 --> 01:00:02,800
So it's all about getting it out of
the way in the first note of the pipeline,
1055
01:00:02,880 --> 01:00:05,880
for example, in this case,
I can create a new node,
1056
01:00:05,880 --> 01:00:09,280
add node, add serial,
1057
01:00:09,360 --> 01:00:14,520
and this will be a node for contrast,
1058
01:00:14,600 --> 01:00:18,360
I will once again use my curves,
but this time I will combine
1059
01:00:18,360 --> 01:00:25,920
all of my channels or gang them,
and I will start by maybe dragging the top
1060
01:00:26,000 --> 01:00:27,120
and the bottom
1061
01:00:27,120 --> 01:00:31,960
points in opposite directions
to really drag out
1062
01:00:32,040 --> 01:00:35,040
the potential of this image.
1063
01:00:35,160 --> 01:00:36,960
Because this is a creative contrast.
1064
01:00:36,960 --> 01:00:40,720
Look, there's
not really as many strong rules around it.
1065
01:00:40,800 --> 01:00:45,920
So if I start to, for example, click
my shadows, it's not as big a deal.
1066
01:00:46,000 --> 01:00:49,000
But let's see, I'm
going to click downwards
1067
01:00:49,080 --> 01:00:52,000
to maybe deepen the midtown,
which I think looks really nice.
1068
01:00:52,000 --> 01:00:56,480
It produces more color,
more saturation in the image,
1069
01:00:56,560 --> 01:00:58,440
and then drag the highlights up to give me
1070
01:00:58,440 --> 01:01:01,440
a bit more separation, to reveal more
1071
01:01:01,600 --> 01:01:05,640
detail in the ground.
1072
01:01:05,720 --> 01:01:06,800
Great.
1073
01:01:06,800 --> 01:01:10,920
Once again I'll press command f
1074
01:01:11,000 --> 01:01:13,800
see this image and press command D
1075
01:01:13,800 --> 01:01:17,400
to disable you see,
this is before and after my contrast,
1076
01:01:17,640 --> 01:01:20,920
and I can also press shift
D to bypass the entire pipeline
1077
01:01:20,920 --> 01:01:26,320
and see that this was my original
image followed by the great.
1078
01:01:26,400 --> 01:01:27,520
If I wanted to apply
1079
01:01:27,520 --> 01:01:31,200
this exact
same contrast to the following video,
1080
01:01:31,280 --> 01:01:34,560
I can select this node in my pipeline
1081
01:01:34,640 --> 01:01:37,440
and I can either use my edit menu
to choose,
1082
01:01:37,440 --> 01:01:42,040
edit copy,
or I can use a standard keyboard shortcut
1083
01:01:42,040 --> 01:01:47,600
which is command C or a control C on a PC.
1084
01:01:47,680 --> 01:01:48,680
Select that.
1085
01:01:48,680 --> 01:01:52,400
Now I can navigate to clip seven
1086
01:01:52,480 --> 01:01:54,840
and choose, edit and paste
1087
01:01:54,840 --> 01:01:58,360
or command v Control v.
1088
01:01:58,440 --> 01:02:00,440
The contrast has been pasted
1089
01:02:00,440 --> 01:02:05,080
and the look between
the two clips has been maintained
1090
01:02:05,160 --> 01:02:10,240
because they had the same starting point
in terms of prominence.
1091
01:02:10,320 --> 01:02:12,160
The next thing I'm excited to show you
1092
01:02:12,160 --> 01:02:15,640
is the filter option and the color page.
1093
01:02:15,720 --> 01:02:19,680
So remember when we looked
at the interface toolbar at the very top,
1094
01:02:19,680 --> 01:02:22,680
I told you that there were certain panels
that you can reveal and hide
1095
01:02:22,800 --> 01:02:25,800
by pressing on certain buttons.
1096
01:02:25,800 --> 01:02:28,760
One of those buttons is clips,
which collapses
1097
01:02:28,760 --> 01:02:32,080
your thumbnail timeline
underneath the viewer.
1098
01:02:32,160 --> 01:02:34,680
But if you look right next to the clips
button,
1099
01:02:34,680 --> 01:02:37,680
you'll also see this little dropdown
arrow.
1100
01:02:37,920 --> 01:02:40,200
When you click on it, you reveal
1101
01:02:40,200 --> 01:02:44,200
a series of filters
that you can apply to your timeline.
1102
01:02:44,280 --> 01:02:47,680
So by default,
your timeline will show you all clips.
1103
01:02:47,760 --> 01:02:51,640
But sometimes you might want to isolate
what you're seeing.
1104
01:02:51,720 --> 01:02:54,920
For example,
right before delivering a project
1105
01:02:54,920 --> 01:02:59,680
you might wish to check out
what all your ungraded clips are.
1106
01:02:59,760 --> 01:03:03,640
If there's anything that you may have
accidentally skipped or forgotten.
1107
01:03:03,720 --> 01:03:06,240
When I click on ungraded clips
1108
01:03:06,320 --> 01:03:08,600
that leaves just one clip in my timeline,
1109
01:03:08,600 --> 01:03:13,080
which was that airplane clip
that we used as a key shot.
1110
01:03:13,160 --> 01:03:15,720
So I can select that
and I can review this clip.
1111
01:03:15,720 --> 01:03:18,960
Now, this has no impact
on your actual edit.
1112
01:03:19,040 --> 01:03:22,440
If you look at the edit
timeline underneath,
1113
01:03:22,640 --> 01:03:26,200
you could see that all of the clips
and the cut points are still present.
1114
01:03:26,280 --> 01:03:28,320
If I was to jump back at to the edit page,
1115
01:03:28,320 --> 01:03:31,720
my entire timeline is still
just as it was.
1116
01:03:31,800 --> 01:03:35,600
It is only what we're seeing
in the color page that changes.
1117
01:03:35,680 --> 01:03:41,880
Let me go back to my filter and I could
select all clips and these all come back.
1118
01:03:41,960 --> 01:03:44,520
So filters can be incredibly helpful
when you're trying
1119
01:03:44,520 --> 01:03:48,720
to focus on a subset of your media
for whatever reason.
1120
01:03:48,800 --> 01:03:51,320
For example, we have two clips
1121
01:03:51,320 --> 01:03:55,440
that we're going to be performing
secondary grading on in a second,
1122
01:03:55,520 --> 01:04:00,560
and I will mark them
in order to remind myself where they are.
1123
01:04:00,640 --> 01:04:03,440
One of those clips is number two,
so I will
1124
01:04:03,440 --> 01:04:09,120
right click and I will add a flag to it.
1125
01:04:09,200 --> 01:04:12,200
So select flags and make it yellow.
1126
01:04:12,400 --> 01:04:16,680
And you can now see a little yellow flag
in the top left corner indicating that
1127
01:04:16,760 --> 01:04:20,920
for whatever reason, this has been,
you know, indicated with this flag.
1128
01:04:21,000 --> 01:04:23,760
And I would also like to mark clip number
eight
1129
01:04:23,760 --> 01:04:26,520
for secondary grading work.
1130
01:04:26,520 --> 01:04:31,000
So I'm going to right
click Add flag and yellow.
1131
01:04:31,080 --> 01:04:34,080
I can also add flags in batches.
1132
01:04:34,080 --> 01:04:37,000
So to select multiple clips, I can either
1133
01:04:37,000 --> 01:04:41,040
hold the command modifier on my keyboard
1134
01:04:41,120 --> 01:04:43,200
and make multiple selections,
1135
01:04:43,200 --> 01:04:48,280
or I can also hold the shift key
to select a sequence of clips.
1136
01:04:48,360 --> 01:04:51,600
So with number three highlighted,
I've held shift.
1137
01:04:51,680 --> 01:04:56,080
I pressed number five and that gave me
that exact sequence of clips.
1138
01:04:56,160 --> 01:04:59,400
I can now right click
1139
01:04:59,480 --> 01:05:01,160
Choose Flags,
1140
01:05:01,160 --> 01:05:05,680
select Blue, and now all of these
have adopted a blue flag.
1141
01:05:05,760 --> 01:05:08,400
So what does this have to do necessarily
1142
01:05:08,400 --> 01:05:12,400
with organization or the filters
that I talked about a second ago?
1143
01:05:12,480 --> 01:05:16,240
If I go back into my clips filter list,
1144
01:05:16,320 --> 01:05:20,160
I will find that one of my options
for filtering is flags.
1145
01:05:20,240 --> 01:05:21,840
So I could decide, you know what?
1146
01:05:21,840 --> 01:05:24,480
For the rest of the afternoon,
I only want to focus
1147
01:05:24,480 --> 01:05:29,080
on this airplane sequence
so I can choose to filter by blue flags.
1148
01:05:29,160 --> 01:05:33,360
And now I don't have to be distracted
by any of the other media on my timeline.
1149
01:05:33,440 --> 01:05:36,800
And granted,
this was a relatively short timeline.
1150
01:05:36,800 --> 01:05:40,040
There's not too many clips,
but when you're working on
1151
01:05:40,120 --> 01:05:43,440
an episode of a show
or a short film or feature film,
1152
01:05:43,520 --> 01:05:47,680
you are going to have potentially hundreds
of clips to work through.
1153
01:05:47,680 --> 01:05:51,560
And it really helps a lot to have flags
to indicate exact features
1154
01:05:51,560 --> 01:05:54,880
that you want to address, you know that
you want to focus on for the day
1155
01:05:54,960 --> 01:05:58,600
and not have to constantly back
and forth on the timeline.
1156
01:05:58,680 --> 01:06:02,840
So for this next portion,
I'd like to return to our main timeline.
1157
01:06:02,920 --> 01:06:05,600
I'm going to navigate to the Clips
dropdown
1158
01:06:05,600 --> 01:06:10,160
menu again and set it to all
clips to remove the filter.
1159
01:06:10,240 --> 01:06:11,160
And the next thing we'll be
1160
01:06:11,160 --> 01:06:14,920
doing
is working with secondary grading tools,
1161
01:06:15,000 --> 01:06:19,440
secondary color grading is when we target
only a portion of the frame
1162
01:06:19,440 --> 01:06:22,440
when we're performing color
grading or applying an effect.
1163
01:06:22,600 --> 01:06:26,120
So we do this primarily
using two techniques.
1164
01:06:26,200 --> 01:06:29,840
One technique is referred to as masking
in the vintage resolve.
1165
01:06:29,840 --> 01:06:34,120
We accomplish this using power windows,
and in this technique
1166
01:06:34,120 --> 01:06:37,120
we are isolating a portion of the frame
using a shape,
1167
01:06:37,120 --> 01:06:41,120
you know, something like something basic,
like a circle or square
1168
01:06:41,200 --> 01:06:45,000
or even a custom shape
that we draw ourselves using a vector.
1169
01:06:45,080 --> 01:06:48,280
And then alternatively,
we can also perform secondary grading
1170
01:06:48,280 --> 01:06:51,280
using keying techniques,
which is where you select
1171
01:06:51,280 --> 01:06:56,040
the portion of the frame
based on hue saturation or luminance.
1172
01:06:56,120 --> 01:06:59,440
So in the vintage result, we accomplish
this using the qualifier tool.
1173
01:06:59,520 --> 01:07:02,920
We're going to use both of these
and the next couple of exercises.
1174
01:07:03,000 --> 01:07:06,640
I'm going to start with clip number two,
which we've already worked on.
1175
01:07:06,840 --> 01:07:12,160
So here we've performed a balance, we've
applied a creative look and contrast.
1176
01:07:12,240 --> 01:07:16,480
But in our case, I also want to isolate
the face of these scales
1177
01:07:16,560 --> 01:07:20,080
in order to make the detail here
pop out even more, because that's
1178
01:07:20,080 --> 01:07:23,400
obviously the purpose of the shot,
is to get the audience
1179
01:07:23,480 --> 01:07:25,880
to look at the detail right in the middle.
1180
01:07:25,880 --> 01:07:28,840
So I'm going to try
to make it as clear as possible.
1181
01:07:28,840 --> 01:07:34,280
Now, where would you place a node
for this type of secondary grade?
1182
01:07:34,360 --> 01:07:35,240
So far we've
1183
01:07:35,240 --> 01:07:39,760
been mostly keeping things sequential,
but in this case,
1184
01:07:39,840 --> 01:07:42,960
I want to work on top
of the cleanest version of the signal.
1185
01:07:42,960 --> 01:07:47,240
So I'm going to place my secondary grade
right after the balance node.
1186
01:07:47,320 --> 01:07:50,760
I will select it right click, add
1187
01:07:50,760 --> 01:07:54,560
Node and add serial.
1188
01:07:54,640 --> 01:07:56,400
So I'll use my labels
1189
01:07:56,400 --> 01:07:59,840
to indicate
that this will be a secondary grade
1190
01:07:59,920 --> 01:08:04,000
on the scales in the scale surface.
1191
01:08:04,080 --> 01:08:05,840
And for this it makes the most sense
1192
01:08:05,840 --> 01:08:09,280
to use a shape as pretty straightforward,
a circular shape.
1193
01:08:09,280 --> 01:08:13,920
So I will go into my Windows
palette, the icon to enter.
1194
01:08:13,920 --> 01:08:17,320
It looks exactly like a circle,
1195
01:08:17,360 --> 01:08:22,280
and underneath that you have a series
of preset vector shapes.
1196
01:08:22,360 --> 01:08:27,320
I will select the circular window
and that will immediately appear
1197
01:08:27,320 --> 01:08:30,640
in the viewer as this little interface
that I can interact with.
1198
01:08:30,720 --> 01:08:33,720
So I can drag the corners
to make this window larger.
1199
01:08:33,840 --> 01:08:37,080
I can click anywhere in the empty space
in the middle
1200
01:08:37,160 --> 01:08:40,480
to move it around as a single unit.
1201
01:08:40,560 --> 01:08:43,280
I can also
1202
01:08:43,280 --> 01:08:46,200
stretch it or crush it,
pull it in various directions
1203
01:08:46,200 --> 01:08:53,080
and also rotate it using the little anchor
anchor in the middle.
1204
01:08:53,160 --> 01:08:53,880
Feel free
1205
01:08:53,880 --> 01:08:56,880
to also move around the viewer itself.
1206
01:08:56,880 --> 01:09:00,320
So right now I can't really see the bottom
of the shape too well.
1207
01:09:00,400 --> 01:09:05,720
So I can middle click my mouse,
so I can click on the scroll wheel
1208
01:09:05,800 --> 01:09:07,440
to maneuver around
1209
01:09:07,440 --> 01:09:10,760
so I have a better control
over the bottom of the frame.
1210
01:09:10,840 --> 01:09:12,720
I can also give myself a bit
1211
01:09:12,720 --> 01:09:15,720
more room
by collapsing some of my other panels.
1212
01:09:15,760 --> 01:09:19,680
For example,
I very often collapse my timeline
1213
01:09:19,760 --> 01:09:24,160
panel here to give the viewer
a little bit more breathing room.
1214
01:09:24,240 --> 01:09:25,400
And remember, it's dynamic.
1215
01:09:25,400 --> 01:09:28,400
So if I resize
some of my other palettes, then
1216
01:09:28,400 --> 01:09:31,400
it will reshape itself and make it larger.
1217
01:09:31,600 --> 01:09:34,440
So now I can see my selection
a little bit better.
1218
01:09:34,440 --> 01:09:38,120
I can see that the circle is not perfect,
and it's kind of up to me to decide
1219
01:09:38,120 --> 01:09:41,560
whether I'm happy to make this compromise
and keep it the shape that it is,
1220
01:09:41,640 --> 01:09:45,640
or whether
I want to be more exact in my selection
1221
01:09:45,720 --> 01:09:48,440
in the window options.
1222
01:09:48,440 --> 01:09:51,160
So that's the three dot menu,
the top right corner.
1223
01:09:51,160 --> 01:09:54,000
I can choose to convert the shape
to base here,
1224
01:09:54,000 --> 01:09:56,760
which means that I can now
1225
01:09:56,760 --> 01:09:59,640
break apart this preset shape
1226
01:09:59,640 --> 01:10:04,720
and turn it into a series of custom points
that I can pick up and move around.
1227
01:10:04,800 --> 01:10:08,920
And every single point
has these brazier handles that I can also
1228
01:10:09,000 --> 01:10:14,320
maneuver in order to get the best possible
angle on this point.
1229
01:10:14,360 --> 01:10:17,360
So I'm dragging these around
using my mouse
1230
01:10:17,440 --> 01:10:20,400
and then also modifying the handles
1231
01:10:20,400 --> 01:10:21,920
to get a better selection.
1232
01:10:21,920 --> 01:10:23,600
This does take a little bit of practice.
1233
01:10:23,600 --> 01:10:28,000
If this is your first time
encountering vector shapes or your points,
1234
01:10:28,080 --> 01:10:30,600
but you do get used to it over.
1235
01:10:30,600 --> 01:10:32,360
So I'm going to pick the bottom point up.
1236
01:10:32,360 --> 01:10:34,120
This is my last modification.
1237
01:10:34,120 --> 01:10:38,200
It's okay that this is outside
of the viewer, that it's off screen
1238
01:10:38,240 --> 01:10:44,200
because it's about getting the most
accurate shape or arc as possible.
1239
01:10:44,280 --> 01:10:44,680
All right.
1240
01:10:44,680 --> 01:10:47,360
So I'm pretty happy with that selection.
1241
01:10:47,360 --> 01:10:50,360
I can now go into my standard
primary controls,
1242
01:10:50,360 --> 01:10:54,040
my primaries and my curves
and make further adjustments.
1243
01:10:54,120 --> 01:10:58,880
This is also a really easy way
to get rid of the window interface.
1244
01:10:58,880 --> 01:11:00,520
That little white outline
1245
01:11:00,520 --> 01:11:04,120
is quite difficult to color grayed
when you're looking at the shapes.
1246
01:11:04,200 --> 01:11:08,240
So by clicking on a different palette
in the central palettes, I get
1247
01:11:08,320 --> 01:11:09,920
to get of that.
1248
01:11:10,000 --> 01:11:11,160
So in this case,
1249
01:11:11,160 --> 01:11:15,000
I am going to begin by brightening
1250
01:11:15,080 --> 01:11:17,560
the overall region using the Gamma Master.
1251
01:11:17,560 --> 01:11:22,760
We'll go to click and drag
the slider to the right.
1252
01:11:22,840 --> 01:11:23,440
All right.
1253
01:11:23,440 --> 01:11:26,880
And you can see how this is already
a little bit more appealing.
1254
01:11:26,880 --> 01:11:29,600
It draws the eye
because it's a little bit brighter.
1255
01:11:29,600 --> 01:11:32,240
I can also adjust the contrast
and pivot in the adjustment
1256
01:11:32,240 --> 01:11:35,680
controls to further enhance the detail.
1257
01:11:35,680 --> 01:11:40,080
So make the difference
between the white backplate
1258
01:11:40,080 --> 01:11:50,200
and the numbers a little bit enhanced.
1259
01:11:50,240 --> 01:11:50,560
Great.
1260
01:11:50,560 --> 01:11:51,800
That's even better.
1261
01:11:51,800 --> 01:11:55,680
And then finally, I can still use
the Middleton detail to further enhance
1262
01:11:55,800 --> 01:11:56,200
detail.
1263
01:11:56,200 --> 01:11:59,200
The numbers and the little lines running
1264
01:11:59,200 --> 01:12:03,920
across the perimeter.
1265
01:12:04,000 --> 01:12:05,440
Great.
1266
01:12:05,440 --> 01:12:08,440
And I can disable the scales now
to see before
1267
01:12:08,520 --> 01:12:11,520
and after, and you can see
how much more vibrant it's become.
1268
01:12:11,720 --> 01:12:16,680
But because this note is followed
by the look and the contrast nodes,
1269
01:12:16,760 --> 01:12:20,240
they are still affecting the end result
in terms of the look, right?
1270
01:12:20,240 --> 01:12:25,400
So we haven't undone of that cross process
that we created any of that contrast.
1271
01:12:25,480 --> 01:12:30,840
So it still fits very well
into the overall appearance of this clip.
1272
01:12:30,920 --> 01:12:34,040
If you feel that the edge of your circle
is starting to look a little bit
1273
01:12:34,040 --> 01:12:37,920
harsh, a little bit sharp,
you can always return to your window
1274
01:12:37,920 --> 01:12:40,920
palette and use the softness controls
1275
01:12:41,080 --> 01:12:44,920
to maybe make it a little bit
less dramatic.
1276
01:12:45,000 --> 01:12:48,520
So that's still going to be hard
to do with the window outline,
1277
01:12:48,600 --> 01:12:52,600
which means that I can go into my viewer
pop up in the bottom left corner.
1278
01:12:52,680 --> 01:12:54,520
These are my on screen controls.
1279
01:12:54,520 --> 01:12:58,440
These determine what kind of tools
or outlines I see in the viewer.
1280
01:12:58,520 --> 01:13:02,400
I'm going to select that and set to off.
1281
01:13:02,480 --> 01:13:04,760
And that way
I'm still working in the window palette,
1282
01:13:04,760 --> 01:13:08,560
but I no longer have to see that
circular outline.
1283
01:13:08,640 --> 01:13:11,680
Second click and drag my softness control.
1284
01:13:11,680 --> 01:13:15,160
And you can see that
makes it really easy to conceal the fact
1285
01:13:15,240 --> 01:13:19,440
that I have placed the window there,
1286
01:13:19,520 --> 01:13:20,760
but I don't want to take it too far.
1287
01:13:20,760 --> 01:13:23,720
They still want there
to be a bit of an edge.
1288
01:13:23,720 --> 01:13:25,880
So the last thing I need to consider
with a shot
1289
01:13:25,880 --> 01:13:29,200
like this is exactly how going to play.
1290
01:13:29,240 --> 01:13:33,360
I will re-enable the looping function
at the bottom of the viewer
1291
01:13:33,440 --> 01:13:38,080
and I'm going to play through
1292
01:13:38,160 --> 01:13:38,760
it doesn't
1293
01:13:38,760 --> 01:13:42,600
look too bad, but as these scales swing,
1294
01:13:42,600 --> 01:13:48,880
they kind of move
out of the influence of my window fight,
1295
01:13:48,960 --> 01:13:50,440
activate my outline.
1296
01:13:50,440 --> 01:13:55,080
You can see that as the scales swing
forward, they're no longer being graded.
1297
01:13:55,080 --> 01:13:56,360
And that's not great.
1298
01:13:56,360 --> 01:14:01,000
So I would like to have the window
follow the movement of the scales.
1299
01:14:01,080 --> 01:14:01,760
That is
1300
01:14:01,760 --> 01:14:05,680
relatively easy to achieve in the tracker
palette.
1301
01:14:05,760 --> 01:14:08,720
You'll find this right
next to the power window.
1302
01:14:08,720 --> 01:14:11,600
So the two of these are actually quite
intricately linked.
1303
01:14:11,600 --> 01:14:15,120
The tracker will always react
to any windows
1304
01:14:15,120 --> 01:14:20,120
that you apply to the viewer, and in fact,
you can't really run a track
1305
01:14:20,200 --> 01:14:24,400
in window mode unless you already have
a power window enabled.
1306
01:14:24,480 --> 01:14:26,680
So with the tracker palette open.
1307
01:14:26,680 --> 01:14:29,080
I have analysis controls accessible to me.
1308
01:14:29,080 --> 01:14:30,720
In the top left corner.
1309
01:14:30,720 --> 01:14:33,720
I will click, Analyze Forward
1310
01:14:33,880 --> 01:14:37,200
and keep an eye on the window
in the viewer because this is quite
1311
01:14:37,200 --> 01:14:38,080
a short take.
1312
01:14:38,080 --> 01:14:41,520
It happened very quickly
and the track was complete.
1313
01:14:41,600 --> 01:14:46,480
I can now drag the play head in the graph,
the tracker,
1314
01:14:46,560 --> 01:14:51,920
or even underneath the viewer
and move back and forth to check
1315
01:14:52,000 --> 01:14:53,240
the accuracy of the track.
1316
01:14:53,240 --> 01:14:54,960
And I think that looks really good.
1317
01:14:54,960 --> 01:14:59,040
The window is now moving with the scales,
and my secondary changes
1318
01:14:59,040 --> 01:15:04,960
have now applied
successfully to the whole clip.
1319
01:15:05,040 --> 01:15:07,800
Something else
that involves using power windows
1320
01:15:07,800 --> 01:15:12,160
that is also a secondary
grading change is adding a vignette.
1321
01:15:12,240 --> 01:15:15,360
So this is another way
of drawing the attention of the viewer
1322
01:15:15,360 --> 01:15:18,360
and redirecting it to a single point.
1323
01:15:18,520 --> 01:15:22,800
It's used most commonly to pretty much
draw us to the center of an image.
1324
01:15:23,040 --> 01:15:25,920
And traditionally vignettes
were just shadows
1325
01:15:25,920 --> 01:15:29,960
cast by the matte box
around the camera lens.
1326
01:15:30,040 --> 01:15:32,760
But now when we work digitally and,
1327
01:15:32,760 --> 01:15:35,560
the shadows of matter
are not as much of an issue.
1328
01:15:35,560 --> 01:15:39,280
We produce them artificially because there
is a certain esthetic quality to them,
1329
01:15:39,280 --> 01:15:42,880
and we do like the way
that they can help us frame an image.
1330
01:15:42,960 --> 01:15:46,360
So I will apply that
to the very end of my pipeline.
1331
01:15:46,440 --> 01:15:51,760
I'm going to choose my contrast node,
right click, add node, add serial.
1332
01:15:51,840 --> 01:15:55,920
Don't worry if your nodes start
to get thrown around the node editor.
1333
01:15:55,920 --> 01:16:00,080
By the way, the position of the nodes
themselves does not matter so much.
1334
01:16:00,160 --> 01:16:03,440
The most important thing
is the connection line.
1335
01:16:03,520 --> 01:16:07,520
So as long as the connection
is running in the right order
1336
01:16:07,600 --> 01:16:09,840
and the right sequence, then you're good.
1337
01:16:09,840 --> 01:16:13,240
So I can even start in a second
layer of nodes underneath here.
1338
01:16:13,320 --> 01:16:17,760
I can also choose to make the nodes
smaller by going in the top right corner,
1339
01:16:17,840 --> 01:16:22,520
and you'll find that there's a little
scroll bar that allows me to zoom in out
1340
01:16:22,600 --> 01:16:26,080
and I will right click,
1341
01:16:26,160 --> 01:16:28,400
add a label
1342
01:16:28,400 --> 01:16:31,280
for my vignette
1343
01:16:31,280 --> 01:16:34,280
and return to the window palette.
1344
01:16:34,520 --> 01:16:38,960
Once again, I'm going to activate
the Circle Window preset,
1345
01:16:39,040 --> 01:16:42,280
but this time I'm going to stretch it out
to pretty much fill the frame
1346
01:16:42,280 --> 01:16:43,800
because that's what a vignette is, right?
1347
01:16:43,800 --> 01:16:49,680
It should just be the darkening
of the very edges or the very corners.
1348
01:16:49,760 --> 01:16:50,920
One of the most important thing
1349
01:16:50,920 --> 01:16:53,920
about vignettes
is that they have to be extremely subtle.
1350
01:16:54,120 --> 01:16:57,520
As soon as you can see them,
as soon as you're aware of their presence,
1351
01:16:57,600 --> 01:17:00,320
then they immediately
become quite distracting.
1352
01:17:00,320 --> 01:17:06,000
So it's very important
that they're nice and gentle in the eye.
1353
01:17:06,080 --> 01:17:08,160
So I'm going to use the red point
over here
1354
01:17:08,160 --> 01:17:11,640
to soften the very edge of my circle.
1355
01:17:11,720 --> 01:17:15,560
I can even see what my selection
looks like by going into
1356
01:17:15,640 --> 01:17:20,480
top left corner
and clicking on the magic wand.
1357
01:17:20,560 --> 01:17:20,760
Right?
1358
01:17:20,760 --> 01:17:24,320
And that actually gives me my selection.
1359
01:17:24,400 --> 01:17:26,760
And as you can see,
the red point determines
1360
01:17:26,760 --> 01:17:31,680
the very softness of the edge
and then allows me to blend it out nicely.
1361
01:17:31,760 --> 01:17:35,440
I can always, of course, drag
it beyond the visibility of the viewer
1362
01:17:35,440 --> 01:17:38,640
itself, either by navigating, by middle
1363
01:17:38,640 --> 01:17:42,000
clicking and dragging,
but also by using the scroll wheel
1364
01:17:42,040 --> 01:17:48,280
so I can scroll out of the image
and keep dragging that softness.
1365
01:17:48,360 --> 01:17:51,160
And the final important thing
to do for vignettes
1366
01:17:51,160 --> 01:17:54,160
is to invert my selection,
1367
01:17:54,160 --> 01:17:58,080
because right now,
if I tried to darken my edges, you know,
1368
01:17:58,080 --> 01:18:02,800
if I went into, say, my gamma master wheel
and I tried to drag it to the left,
1369
01:18:02,880 --> 01:18:04,960
I will find that it's
the center of the image
1370
01:18:04,960 --> 01:18:07,360
that becomes darker
and that's not what I want.
1371
01:18:07,360 --> 01:18:13,240
So going to reset and then invert
my window in the window palette.
1372
01:18:13,240 --> 01:18:17,040
So there's my invert button.
1373
01:18:17,120 --> 01:18:19,920
Now, if I check the highlight mode,
you will see that
1374
01:18:19,920 --> 01:18:23,400
what we're selecting
is only the corners of the frame
1375
01:18:23,480 --> 01:18:26,240
and I can return to my damage control.
1376
01:18:26,240 --> 01:18:29,600
So dragging it to the left
and you will see that that is the edges
1377
01:18:29,680 --> 01:18:34,040
now that are darkening once again,
I will want to leave my window palettes
1378
01:18:34,040 --> 01:18:37,560
so that I'm not distracted
by the circular outline.
1379
01:18:37,640 --> 01:18:39,800
And I can also
1380
01:18:39,800 --> 01:18:41,240
zoom back into the viewer.
1381
01:18:41,240 --> 01:18:45,560
A shortcut for that is to use Shift
Z on your keyboard,
1382
01:18:45,640 --> 01:18:49,280
not only will it zoom into your frame,
1383
01:18:49,360 --> 01:18:53,040
but it will also set it to fill the frame,
1384
01:18:53,040 --> 01:18:56,640
which means that it will react dynamically
to any resizing that you do.
1385
01:18:56,640 --> 01:19:00,000
So it's a pretty good state to be in.
1386
01:19:00,080 --> 01:19:00,360
All right.
1387
01:19:00,360 --> 01:19:03,720
So with that selection made,
I can now start to darken
1388
01:19:03,720 --> 01:19:06,720
the edges of my frame,
1389
01:19:06,800 --> 01:19:08,360
make them a bit more dramatic.
1390
01:19:08,360 --> 01:19:10,400
If I'm not happy with
the shadows are falling,
1391
01:19:10,400 --> 01:19:15,520
I can return to my window controls
and make further changes to the shape.
1392
01:19:15,600 --> 01:19:18,360
I use vignettes relatively frequently.
1393
01:19:18,360 --> 01:19:21,840
It's a pretty standard shape
and placement, so something I could do
1394
01:19:21,840 --> 01:19:24,960
is save the placement and the blending
1395
01:19:24,960 --> 01:19:29,000
or in the softness of the circle
as a preset.
1396
01:19:29,080 --> 01:19:32,080
I'm going to go into the options
menu of the window palette,
1397
01:19:32,240 --> 01:19:37,160
and at the very top you can see
Save as new presets is an option.
1398
01:19:37,240 --> 01:19:42,520
I will select that
and give it a preset name
1399
01:19:42,600 --> 01:19:44,640
vignette.
1400
01:19:44,640 --> 01:19:46,280
Press. Okay.
1401
01:19:46,280 --> 01:19:50,480
And from now on,
if I want to go into another clip,
1402
01:19:50,560 --> 01:19:54,240
I will continue to see Vignette as a shape
1403
01:19:54,240 --> 01:19:57,200
option in the options
menu of the window palette.
1404
01:19:57,200 --> 01:19:57,440
All right.
1405
01:19:57,440 --> 01:20:01,760
And finally, we are going to go to clip
number eight and discover
1406
01:20:01,840 --> 01:20:06,240
the other half of secondary grading,
which is using the qualifier
1407
01:20:06,240 --> 01:20:12,640
to make selections based on a key of either color values, luminance or saturation.
1408
01:20:12,720 --> 01:20:13,840
In this case,
1409
01:20:13,840 --> 01:20:17,280
we have a clip that we can play through
a couple of times
1410
01:20:17,360 --> 01:20:22,520
of an airplane traveling over some water
1411
01:20:22,600 --> 01:20:25,000
or just running on loop.
1412
01:20:25,000 --> 01:20:27,520
And our intention here will be to,
1413
01:20:27,520 --> 01:20:30,840
for example, turn the water blue.
1414
01:20:30,920 --> 01:20:33,840
This is very difficult to do
using windows, obviously,
1415
01:20:33,840 --> 01:20:37,600
because it will require you to,
you know, outline the airplane
1416
01:20:37,720 --> 01:20:40,720
to get that exact shape
and then also track it.
1417
01:20:40,920 --> 01:20:43,800
But it's much,
much easier to do based on color values
1418
01:20:43,800 --> 01:20:47,560
because the green water is so distinct
and there is nothing else
1419
01:20:47,560 --> 01:20:48,960
green in the footage.
1420
01:20:48,960 --> 01:20:51,360
So it will be pretty easy to extract.
1421
01:20:51,360 --> 01:20:54,360
We already have a balance mode
present on this clip.
1422
01:20:54,520 --> 01:20:56,280
Feel free to explore this.
1423
01:20:56,280 --> 01:20:57,240
If you're following along,
1424
01:20:57,240 --> 01:21:00,480
you can deactivate this note
to see what it looked like before.
1425
01:21:00,560 --> 01:21:03,320
And this image was also
a little bit flatter.
1426
01:21:03,320 --> 01:21:06,120
There was not as much distinction
in the details
1427
01:21:06,120 --> 01:21:09,320
in the water and also like amongst
the highlights in the shadows.
1428
01:21:09,400 --> 01:21:12,200
Whereas with the balance in place,
you can actually see where the clouds
1429
01:21:12,200 --> 01:21:13,960
were in the sky
1430
01:21:14,040 --> 01:21:17,040
and where
you have like the shadow of the airplane.
1431
01:21:17,040 --> 01:21:20,880
So these details are a little bit
more pronounced.
1432
01:21:20,960 --> 01:21:23,960
They're going to make the final image
look quite good.
1433
01:21:24,040 --> 01:21:26,960
But in our case,
we want to generate a brand new mode
1434
01:21:26,960 --> 01:21:31,720
with which to perform
essentially a green key.
1435
01:21:31,800 --> 01:21:34,360
So I'm going to right click
the bounce node,
1436
01:21:34,360 --> 01:21:37,280
add note at Serial,
1437
01:21:37,280 --> 01:21:42,360
and I will call this a blue water
1438
01:21:42,440 --> 01:21:47,280
and then I will navigate to the qualifier
palette right next to the power windows.
1439
01:21:47,360 --> 01:21:49,920
There we go.
1440
01:21:49,920 --> 01:21:51,680
And here you can see that we have three
1441
01:21:51,680 --> 01:21:54,680
standards
upon which we are making selections.
1442
01:21:54,720 --> 01:21:57,120
So that's hue saturation and luminance.
1443
01:21:57,120 --> 01:21:59,840
You can start interacting
with these parameters away
1444
01:21:59,840 --> 01:22:02,880
or you can click in the viewer
1445
01:22:02,880 --> 01:22:06,160
to take a sample of the color
that you want to select.
1446
01:22:06,240 --> 01:22:11,040
So the quickest way to do
this is simply to click once the viewer,
1447
01:22:11,120 --> 01:22:12,800
and you will immediately see
1448
01:22:12,800 --> 01:22:18,720
a series of selections in these bars
in the qualifier palette,
1449
01:22:18,800 --> 01:22:21,480
you can also click on the one.
1450
01:22:21,480 --> 01:22:26,160
So the highlight mode in the viewer
to see what your selection looks like.
1451
01:22:26,240 --> 01:22:29,520
So yes, it has grabbed
that distinct shade of green,
1452
01:22:29,760 --> 01:22:32,040
but it hasn't really grabbed
all of the water.
1453
01:22:32,040 --> 01:22:33,680
So I'm going to try this again.
1454
01:22:33,680 --> 01:22:37,440
But instead of clicking
one time, I'm going to click and drag
1455
01:22:37,560 --> 01:22:41,200
and that will allow me
grab a much wider sample of color.
1456
01:22:41,280 --> 01:22:45,840
I'm going to press the global reset
for the qualifier in the top right corner.
1457
01:22:46,040 --> 01:22:50,240
So that resets all of the parameters
down here and then go back into the viewer
1458
01:22:50,320 --> 01:22:53,880
and I'm going to click
and drag across the water.
1459
01:22:54,120 --> 01:22:59,000
Make sure to get a full range of the
the luminance values, you know,
1460
01:22:59,040 --> 01:23:02,520
so we have the lighter green at the top,
we have the richer green at the bottom,
1461
01:23:02,760 --> 01:23:07,280
and even a slightly warmer
green in the bottom right corner.
1462
01:23:07,360 --> 01:23:09,120
And as I clicked and dragged
1463
01:23:09,120 --> 01:23:13,000
my selections
in, the qualifier parameters grew.
1464
01:23:13,200 --> 01:23:13,480
All right.
1465
01:23:13,480 --> 01:23:17,600
They expanded to include
a wider range of prominence hues,
1466
01:23:17,760 --> 01:23:19,840
saturation and luminance.
1467
01:23:19,840 --> 01:23:22,400
When I click on the highlight
mode in the viewer,
1468
01:23:22,400 --> 01:23:25,840
I will see that that selection
now looks much more solid.
1469
01:23:25,920 --> 01:23:29,960
So you should see mostly green water,
maybe still a few areas
1470
01:23:29,960 --> 01:23:31,680
that have not been picked up,
but that's fine.
1471
01:23:31,680 --> 01:23:33,800
We can now refine this.
1472
01:23:33,800 --> 01:23:36,240
So if we go back to the qualifier
controls,
1473
01:23:36,240 --> 01:23:39,640
you can continue to interact
with all of these,
1474
01:23:39,720 --> 01:23:43,880
I can click and drag the edges
of my qualifier selection
1475
01:23:43,960 --> 01:23:48,440
and as I do so, you will notice that
the selection, the viewer is affected.
1476
01:23:48,440 --> 01:23:52,160
So I'm getting few
and few of those gray spots.
1477
01:23:52,240 --> 01:23:57,080
And gray, when you're in highlight mode
means that an area has not been selected.
1478
01:23:57,320 --> 01:24:00,240
So it's good that the airplane is gray
and the birds,
1479
01:24:00,240 --> 01:24:04,280
but everything else,
all the water should be green.
1480
01:24:04,360 --> 01:24:07,800
And that's not looking too bad.
1481
01:24:07,880 --> 01:24:11,400
If I still found that there were areas
that were not being selected
1482
01:24:11,640 --> 01:24:15,760
despite the color range
seemingly being represented,
1483
01:24:15,840 --> 01:24:19,680
I could then to make changes
to saturation and luminance,
1484
01:24:19,760 --> 01:24:23,200
but once I'm done with these three,
I can also now
1485
01:24:23,280 --> 01:24:28,120
go into the top right corner of the viewer
where I have some highlight
1486
01:24:28,120 --> 01:24:32,840
specific controls
so I can change the way that my selection
1487
01:24:32,840 --> 01:24:37,160
is being represented from highlight mode,
which gives me that kind of color
1488
01:24:37,160 --> 01:24:41,080
and grayscale representation
which we've been using so far.
1489
01:24:41,160 --> 01:24:44,160
Or I could switch it to highlight
black white,
1490
01:24:44,200 --> 01:24:48,320
which will give me
a matte representation of my selection.
1491
01:24:48,400 --> 01:24:51,920
So here I can see that
whatever is represented
1492
01:24:51,920 --> 01:24:56,080
as white or opaque,
white is fully selected.
1493
01:24:56,160 --> 01:24:58,400
Anything that's black is not selected.
1494
01:24:58,400 --> 01:25:02,840
So we want to make sure that
we don't have any spots, any dots visible,
1495
01:25:02,920 --> 01:25:07,360
and also that, you know, there's
no selections on the airplane itself
1496
01:25:07,440 --> 01:25:10,000
to clean up your selection.
1497
01:25:10,000 --> 01:25:13,280
When you were in this mode,
black and white, you want to use the matte
1498
01:25:13,280 --> 01:25:16,960
finish controls on the right hand
side of the qualifier palette.
1499
01:25:17,040 --> 01:25:20,320
So the noise is a very popular choice
because that will get rid
1500
01:25:20,320 --> 01:25:23,560
of a lot of the smaller issues
that you might have with the edges
1501
01:25:23,560 --> 01:25:26,560
of your selections,
the object that you have.
1502
01:25:26,640 --> 01:25:29,400
So, for example, that's sort of cleaned up
a lot of the issues I had inside
1503
01:25:29,400 --> 01:25:31,240
the airplane
1504
01:25:31,320 --> 01:25:33,560
and then clean, black and clean white.
1505
01:25:33,560 --> 01:25:36,040
You can almost think as master wheels.
1506
01:25:36,040 --> 01:25:41,520
So if something was already pretty dark,
but there was a few white flecks in it,
1507
01:25:41,520 --> 01:25:45,880
then Clean black is just going to get rid
of those last remaining bit of noise.
1508
01:25:45,960 --> 01:25:47,360
And then I can also use clean white
1509
01:25:47,360 --> 01:25:51,280
to get rid of some of the noise
around the birds.
1510
01:25:51,360 --> 01:25:54,120
And then if you feel like
you want to add a bit of softness to your,
1511
01:25:54,120 --> 01:25:56,320
you can also use something
like Blur radius.
1512
01:25:56,320 --> 01:25:59,640
I tend to leave there until after
I start calibrating to make sure that
1513
01:25:59,800 --> 01:26:04,000
I can justify the level of softness
as opposed to just guessing.
1514
01:26:04,080 --> 01:26:06,880
But in that case, I'm
really, really happy with this selection.
1515
01:26:06,880 --> 01:26:10,360
So I think we've got
a really clean extraction of the water.
1516
01:26:10,440 --> 01:26:13,280
I'm going to turn off highlight mode
1517
01:26:13,360 --> 01:26:13,880
and I
1518
01:26:13,880 --> 01:26:16,880
can now start to perform the color great.
1519
01:26:16,960 --> 01:26:19,480
There's a lot of different ways
that I can achieve this.
1520
01:26:19,480 --> 01:26:22,280
In fact, that's something you'll find
about the color page
1521
01:26:22,280 --> 01:26:25,720
and also a lot of like other,
I suppose, creative processes
1522
01:26:25,800 --> 01:26:28,560
is that there's never just one way
to accomplish something.
1523
01:26:28,560 --> 01:26:31,320
There's a lot of different tools
that will do something similar.
1524
01:26:31,320 --> 01:26:35,120
And the only real difference
is in the speed with which you can get
1525
01:26:35,120 --> 01:26:39,760
the result that you need
and also the the clarity or the quality.
1526
01:26:39,840 --> 01:26:44,520
So in our case,
we are going to go with speed.
1527
01:26:44,520 --> 01:26:47,160
We're going to apply a really quick
change to the colors
1528
01:26:47,160 --> 01:26:50,960
by isolating the blue channel
in the curves palette
1529
01:26:51,040 --> 01:26:54,040
and dragging the black point up
1530
01:26:54,040 --> 01:26:56,080
in order to make blue
1531
01:26:56,080 --> 01:27:01,240
the dominant color in this selection.
1532
01:27:01,320 --> 01:27:03,840
So I can drag it up pretty high
1533
01:27:03,840 --> 01:27:08,080
and I can play through this clip
1534
01:27:08,160 --> 01:27:10,320
to see that those elements
1535
01:27:10,320 --> 01:27:14,240
that were not included in our selection
are not being affected by the grade.
1536
01:27:14,320 --> 01:27:17,240
So if I go back to my black point
and I race up and down,
1537
01:27:17,240 --> 01:27:21,520
you can see the airplane
and the birds are untouched.
1538
01:27:21,600 --> 01:27:23,440
But even with the water turned blue,
1539
01:27:23,440 --> 01:27:26,720
I can continue to refine it
using some other tools.
1540
01:27:26,800 --> 01:27:29,280
So for example, I might decide
1541
01:27:29,280 --> 01:27:33,360
this is very saturate
so I might want to tone it down
1542
01:27:33,440 --> 01:27:38,680
by going into the adjustment
controls at the bottom of the primaries
1543
01:27:38,760 --> 01:27:41,800
and making this a more natural blue
1544
01:27:41,800 --> 01:27:46,120
as opposed to like that really intense,
like almost plastic looking blue.
1545
01:27:46,200 --> 01:27:51,040
Something else I can do is use my hue
a parameter
1546
01:27:51,120 --> 01:27:54,120
to rotate the hue of the water.
1547
01:27:54,120 --> 01:27:56,760
So we've already done
most of the work by turning it blue.
1548
01:27:56,760 --> 01:28:00,520
But now I can refine what shade of blue
I want it to be.
1549
01:28:00,600 --> 01:28:03,240
So if I drag it to the left, I start to go
1550
01:28:03,240 --> 01:28:07,240
closer to magenta and pink and red,
which we don't really want.
1551
01:28:07,320 --> 01:28:10,720
Or if I drag it to the right,
I might turn it into a more inviting,
1552
01:28:10,920 --> 01:28:12,960
like a warmer blue.
1553
01:28:12,960 --> 01:28:15,160
And then if I keep dragging it
to the right, then eventually
1554
01:28:15,160 --> 01:28:16,440
alternate green.
1555
01:28:16,440 --> 01:28:21,040
So I want to kind of keep
it close to the original range,
1556
01:28:21,120 --> 01:28:24,880
but maybe a little
bit further to the right.
1557
01:28:24,960 --> 01:28:25,560
All right.
1558
01:28:25,560 --> 01:28:27,400
And that takes care of the water.
1559
01:28:27,400 --> 01:28:28,800
We've turned it blue,
1560
01:28:28,800 --> 01:28:31,680
but you might be looking at this image
and thinking like, well,
1561
01:28:31,680 --> 01:28:32,720
what about all these birds?
1562
01:28:32,720 --> 01:28:36,520
At the end, it feels like they're still
quite desaturated and colorless.
1563
01:28:36,520 --> 01:28:40,440
I think in the footage,
if we press shift the
1564
01:28:40,480 --> 01:28:44,560
and we turn off the entire pipeline,
you can see that they had a hint of pink.
1565
01:28:44,800 --> 01:28:49,280
So these were clearly flamingos and we've
now lost a little bit of that color.
1566
01:28:49,360 --> 01:28:51,840
So be really nice to bring it back.
1567
01:28:51,840 --> 01:28:55,560
The great thing about working with modes
is that you never have to repeat
1568
01:28:55,600 --> 01:28:59,280
a workflow and you never have to like
really copy and paste so much.
1569
01:28:59,520 --> 01:29:03,640
When you're working within one image,
you can just reuse a signal as many times
1570
01:29:03,640 --> 01:29:04,800
as you need to.
1571
01:29:04,800 --> 01:29:09,800
In this case, I would like to continue
working on this selection
1572
01:29:09,800 --> 01:29:14,200
that we've made with the water, but
just redirect my attention to the birds.
1573
01:29:14,280 --> 01:29:16,280
So I'm going to right click
1574
01:29:16,360 --> 01:29:19,160
on my latest node
1575
01:29:19,160 --> 01:29:20,280
and I will add a new node.
1576
01:29:20,280 --> 01:29:26,280
But this time I will choose to add
an outside node and what that is going to
1577
01:29:26,280 --> 01:29:31,080
do is once again make a standard corrector
like we've been using this whole time.
1578
01:29:31,160 --> 01:29:36,840
But it will invert any kind of key data
that you're current Node has.
1579
01:29:36,920 --> 01:29:40,280
So I'm going to click Add outside.
1580
01:29:40,360 --> 01:29:42,720
And for the first time
we're seeing a brand new connection.
1581
01:29:42,720 --> 01:29:45,720
It's this blue one
and it is actively invert
1582
01:29:45,960 --> 01:29:48,840
what we've just created in the blue
water node.
1583
01:29:48,840 --> 01:29:51,240
But now when I click on Highlight,
1584
01:29:51,240 --> 01:29:54,120
I will see that the white is focusing
on the airplane
1585
01:29:54,120 --> 01:29:57,480
and the birds,
and if I switch back to highlight mode,
1586
01:29:57,560 --> 01:30:01,760
you could see that those are the elements
that we will be affecting when we color.
1587
01:30:01,760 --> 01:30:02,760
Great.
1588
01:30:02,760 --> 01:30:05,280
So with this, we can color
1589
01:30:05,280 --> 01:30:10,720
grayed the birds
when I right click node label
1590
01:30:10,800 --> 01:30:13,680
flamingos and
1591
01:30:13,680 --> 01:30:15,640
if we were to start making changes
1592
01:30:15,640 --> 01:30:19,640
in any of our primary tools right now,
we would also be affecting the airplane.
1593
01:30:19,640 --> 01:30:21,600
And that's not something I want to do.
1594
01:30:21,600 --> 01:30:26,360
So I will need to first,
isolated from our selection,
1595
01:30:26,440 --> 01:30:29,640
we can go into the window palette for this
1596
01:30:29,720 --> 01:30:34,480
and simply create a subtractive window
that will extract what we don't need.
1597
01:30:34,560 --> 01:30:36,880
So this is a really fun thing
about secondary tools,
1598
01:30:36,880 --> 01:30:38,520
is that you can mix and match them.
1599
01:30:38,520 --> 01:30:39,720
You can combine them.
1600
01:30:39,720 --> 01:30:43,120
Oftentimes
the qualifier will do a lot of the heavy
1601
01:30:43,120 --> 01:30:47,040
lifting for you by making a selection
based on color, but you might still need
1602
01:30:47,040 --> 01:30:51,400
to use the Windows
palette to isolate things.
1603
01:30:51,400 --> 01:30:55,480
You know, that you want to keep
or maybe subtract things that you don't.
1604
01:30:55,560 --> 01:31:01,280
So I will click on this circle preset,
1605
01:31:01,360 --> 01:31:02,640
pick it up and drag it right
1606
01:31:02,640 --> 01:31:06,680
over the airplane and the viewer,
1607
01:31:06,760 --> 01:31:08,840
and then
1608
01:31:08,840 --> 01:31:10,680
resize the circle to make sure it's
1609
01:31:10,680 --> 01:31:13,680
not overlapping any of our birds.
1610
01:31:13,800 --> 01:31:15,520
I'm also going to make sure
that you'll see that
1611
01:31:15,520 --> 01:31:18,520
the airplane never leaves
the confines of that circle.
1612
01:31:18,600 --> 01:31:24,120
So as I drag my plane head to the left,
I see that it very slowly exits
1613
01:31:24,120 --> 01:31:29,680
the frame and disappears like
so I will switch back into highlight mode
1614
01:31:29,760 --> 01:31:33,640
and I will find that the only thing
I can see right now is the airplane.
1615
01:31:33,720 --> 01:31:38,800
And that makes sense because by default
all windows are additive.
1616
01:31:38,880 --> 01:31:42,040
So it is keeping
you know what I've selected?
1617
01:31:42,120 --> 01:31:43,240
I want to do the opposite.
1618
01:31:43,240 --> 01:31:45,640
I want to invert that shape.
1619
01:31:45,640 --> 01:31:48,160
So now I'm keeping everything
that's outside of it.
1620
01:31:48,160 --> 01:31:51,040
I've made it into a subtractive window
1621
01:31:51,120 --> 01:31:51,600
and this all
1622
01:31:51,600 --> 01:31:54,600
looks
good so I can turn off my highlight mode,
1623
01:31:54,800 --> 01:31:59,160
go back to my primary tools
and turn those birds pink.
1624
01:31:59,160 --> 01:32:01,920
This time we can use the wheels.
1625
01:32:01,920 --> 01:32:06,600
So because they're all very bright,
I will use the gain wheel for that.
1626
01:32:06,600 --> 01:32:10,800
Remember, that goes after
the highlights of the image and I can drag
1627
01:32:10,800 --> 01:32:16,560
my control point towards pink or magenta
1628
01:32:16,640 --> 01:32:19,360
to give them a little bit of color.
1629
01:32:19,360 --> 01:32:22,520
Now they might look really quite
saturated, quite extreme,
1630
01:32:22,760 --> 01:32:23,760
but something you have to keep in
1631
01:32:23,760 --> 01:32:28,160
mind is how shortly they are
present in the sequence.
1632
01:32:28,160 --> 01:32:28,480
Really.
1633
01:32:28,480 --> 01:32:32,520
So it's only just a few frames, maybe 12
or so frames at the end of the clip
1634
01:32:32,520 --> 01:32:34,280
that they come into view.
1635
01:32:34,280 --> 01:32:37,520
In that case, it's
okay to leave the colors a little extreme.
1636
01:32:37,520 --> 01:32:40,520
It's okay to leave the selection as is
1637
01:32:40,680 --> 01:32:45,000
because we will have just enough time
as an audience to process
1638
01:32:45,000 --> 01:32:49,040
that they're there before the clip cuts
to something else in the timeline.
1639
01:32:49,120 --> 01:32:51,960
So I've pressed shift Z to reposition
1640
01:32:51,960 --> 01:32:54,960
my viewer
and I'm going to play through this video.
1641
01:32:54,960 --> 01:32:59,120
I've got nice blue water
under the very yellow airplane
1642
01:32:59,280 --> 01:33:02,280
and then all these pink
flamingos coming in at the very end.
1643
01:33:02,360 --> 01:33:09,280
And that wasn't
too difficult to accomplish.
1644
01:33:09,360 --> 01:33:09,600
Thank
1645
01:33:09,600 --> 01:33:12,600
you so much for joining me
for this overview of the color page.
1646
01:33:12,640 --> 01:33:15,360
In the next video, we're going to be
looking at some more advanced
1647
01:33:15,360 --> 01:33:18,360
concepts,
like an introduction to color management,
1648
01:33:18,520 --> 01:33:22,640
looking at the note editor, achieving
nondestructive grading workflows,
1649
01:33:22,720 --> 01:33:26,400
and also the HDR palette,
and a few other new tools.
1650
01:33:26,480 --> 01:33:29,120
If you have any questions
or if you need any advice
1651
01:33:29,120 --> 01:33:30,240
on using the color page,
1652
01:33:30,240 --> 01:33:33,400
I highly recommend that you check out
the Blackmagic Design Forum
1653
01:33:33,480 --> 01:33:36,360
and to gain access
to all our other training materials,
1654
01:33:36,360 --> 01:33:41,040
Check out the training page on Blackmagic
design dot com where you can learn
1655
01:33:41,040 --> 01:33:44,480
all the other pages as well as gain
certification for all of them.
150754
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