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These are the user uploaded subtitles that are being translated: 1 00:00:03,760 --> 00:00:04,920 Hi, my name is Daria. 2 00:00:04,920 --> 00:00:09,040 I am a colorist, a compositor and a the Vintage Resolve master trainer. 3 00:00:09,120 --> 00:00:12,560 And today I'll be taking you through the vintage results color page. 4 00:00:12,640 --> 00:00:15,120 So if you look at my workstation, I've already got the vintage 5 00:00:15,120 --> 00:00:19,360 resolve launched and I'm currently on the project manager panel 6 00:00:19,440 --> 00:00:22,680 in order to open the project file that I would have shared with you 7 00:00:22,680 --> 00:00:24,240 on the training page, 8 00:00:24,240 --> 00:00:27,240 you need to right click in the project manager 9 00:00:27,320 --> 00:00:30,280 and select Restore Project Archive 10 00:00:30,280 --> 00:00:33,440 and archive is a little bit different from a regular project file because it 11 00:00:33,440 --> 00:00:36,800 doesn't just contain the metadata for the project in all its timelines, 12 00:00:36,880 --> 00:00:39,880 but also all the media within that project. 13 00:00:39,920 --> 00:00:42,480 So within my documents I can see I have colored 14 00:00:42,480 --> 00:00:46,480 page underscore video part one that the array 15 00:00:46,560 --> 00:00:48,120 you don't need to enter that folder. 16 00:00:48,120 --> 00:00:53,160 You just need to select that on the surface, highlight it and click open. 17 00:00:53,240 --> 00:00:55,920 It'll take a few moments and you should then see a thumbnail 18 00:00:55,920 --> 00:00:59,680 of the project open and the project manager to enter. 19 00:00:59,680 --> 00:01:04,480 You have to double click the thumbnail. 20 00:01:04,560 --> 00:01:05,640 All right, 21 00:01:05,640 --> 00:01:09,320 so when adventures are launches, it will place you in the last page 22 00:01:09,320 --> 00:01:10,320 that you had open. 23 00:01:10,320 --> 00:01:15,720 In my case, it was the color page, but if you need to situate yourself here, 24 00:01:15,800 --> 00:01:20,120 look at the bottom of the program and check to see which icon you have selected. 25 00:01:20,200 --> 00:01:22,600 So I have color highlighted. 26 00:01:22,600 --> 00:01:23,920 Make sure you either 27 00:01:23,920 --> 00:01:27,480 click on color or the little color wheel if you don't have labels. 28 00:01:27,720 --> 00:01:28,120 By the way, 29 00:01:28,120 --> 00:01:32,800 if you'd like to see labels, you can right click at the very bottom of the program 30 00:01:33,040 --> 00:01:38,080 and you'll see that you have options to show icons only 31 00:01:38,160 --> 00:01:41,800 or to show icons and labels. 32 00:01:41,880 --> 00:01:43,360 Okay, 33 00:01:43,360 --> 00:01:46,560 So in the color page, I have the standard layout. 34 00:01:46,800 --> 00:01:49,680 If you're seeing something different, you can navigate to the very top 35 00:01:49,680 --> 00:01:54,600 of the program, go into your workspace menu 36 00:01:54,680 --> 00:01:56,640 and choose reset UI 37 00:01:56,640 --> 00:01:59,840 or user interface layout, 38 00:01:59,920 --> 00:02:01,520 and then you should be seeing the exact same 39 00:02:01,520 --> 00:02:04,520 distribution of panels as I am now. 40 00:02:04,760 --> 00:02:07,320 At first, the color page might look quite busy, 41 00:02:07,320 --> 00:02:10,080 maybe a bit intimidating if it's your first time looking at it, 42 00:02:10,080 --> 00:02:14,920 but it's actually much easier to approach if you think of it as a series 43 00:02:14,920 --> 00:02:18,120 of relatively simple tools, all of which have, you know, just one 44 00:02:18,120 --> 00:02:22,120 or two functions that have all just been amassed together on this page. 45 00:02:22,200 --> 00:02:26,800 So once you start learning them one at a time, it's much easier to approach. 46 00:02:26,880 --> 00:02:29,760 Let's take a look at the standard panels, the very top of the page. 47 00:02:29,760 --> 00:02:31,920 You have three main sections. 48 00:02:31,920 --> 00:02:33,920 You have the gallery in the top left corner 49 00:02:33,920 --> 00:02:36,200 where you're going to be storing your stills. 50 00:02:36,200 --> 00:02:40,560 Stills are a way for us to grab high quality image grabs of frames 51 00:02:40,560 --> 00:02:44,480 from our clips, but they're also a way of saving our grades, you know, so we can 52 00:02:44,480 --> 00:02:49,360 then re-use them at a later time or with different clips on the timeline. 53 00:02:49,440 --> 00:02:49,680 In the 54 00:02:49,680 --> 00:02:52,880 middle, we have the viewer, which I think is pretty self-explanatory. 55 00:02:52,880 --> 00:02:55,880 It's showing us our color grade as we perform it, 56 00:02:55,960 --> 00:03:00,160 but it also offers a lot of additional functionality based on 57 00:03:00,160 --> 00:03:04,280 which panel you currently have active or which tool you're using. 58 00:03:04,520 --> 00:03:09,480 So it's actually quite reactive to whichever tools are in operation. 59 00:03:09,560 --> 00:03:12,880 And then in the top right corner you have the node editor. 60 00:03:12,960 --> 00:03:15,880 This is where you're going to be creating steps 61 00:03:15,880 --> 00:03:19,120 for your grades to ensure that your grade is nice and clean 62 00:03:19,200 --> 00:03:23,040 and that your image signal integrity is preserved. 63 00:03:23,280 --> 00:03:26,720 So that's something I will go into much more detail later on. 64 00:03:26,800 --> 00:03:29,800 But just keep in mind that this is pretty much where the magic happens 65 00:03:30,040 --> 00:03:33,520 underneath of you, where you have two forms of the timeline, 66 00:03:33,600 --> 00:03:38,920 you have the thumbnail timeline which is represented with these larger 67 00:03:38,920 --> 00:03:42,120 thumbnails that you can click amongst either with your mouse 68 00:03:42,360 --> 00:03:45,320 or you can use the arrow keys on your keyboard 69 00:03:45,320 --> 00:03:48,840 to navigate between the different clips of the edit. 70 00:03:48,920 --> 00:03:51,800 You can also use the left and right key 71 00:03:51,800 --> 00:03:57,640 to navigate between frames. 72 00:03:57,720 --> 00:03:59,080 Underneath the thumbnail timeline. 73 00:03:59,080 --> 00:04:00,840 You have the timeline ruler. 74 00:04:00,840 --> 00:04:05,080 Now this looks a little bit more like the timeline on the edit page 75 00:04:05,160 --> 00:04:08,160 in which you can see the duration of the clips, the relationship 76 00:04:08,160 --> 00:04:11,160 to one another and different video tracks. 77 00:04:11,400 --> 00:04:12,600 And so you don't always need 78 00:04:12,600 --> 00:04:16,320 to see the duration of clips when you're color grading, but if you did, 79 00:04:16,560 --> 00:04:20,000 then you can refer to this timeline at the bottom. 80 00:04:20,000 --> 00:04:22,520 You can also select the play head 81 00:04:22,520 --> 00:04:27,040 and drag to navigate between the media clips. 82 00:04:27,120 --> 00:04:29,400 And then finally, in the bottom third of the page, 83 00:04:29,400 --> 00:04:31,360 you have your collection of palettes, 84 00:04:31,360 --> 00:04:34,360 which is all the tools that you're going to be using in the color page. 85 00:04:34,600 --> 00:04:40,240 If you are using a desktop resolution of 1920 by 1080 and above, 86 00:04:40,320 --> 00:04:44,560 then you will see a distribution of like three columns of these palettes. 87 00:04:44,640 --> 00:04:48,040 But if you have a smaller resolution, then you'll find your palettes collected 88 00:04:48,240 --> 00:04:51,000 into just two columns left and right 89 00:04:51,080 --> 00:04:54,000 to navigate between the different palettes or tools 90 00:04:54,000 --> 00:04:58,200 you need to click on the icons above the palettes, 91 00:04:58,280 --> 00:05:02,160 and that will show you all the different tools that you have access to. 92 00:05:02,240 --> 00:05:04,040 By default, you will have 93 00:05:04,040 --> 00:05:07,400 the primaries wheels and the curves open at the bottom. 94 00:05:07,480 --> 00:05:11,280 And then on the right hand side, you have some additional tools like 95 00:05:11,280 --> 00:05:16,120 the keyframes palette and the scopes, which I'm going to select and leave open. 96 00:05:16,200 --> 00:05:20,640 So with the scopes, I can see the analysis of the video, 97 00:05:20,640 --> 00:05:23,400 see the signal strength in the luminance, 98 00:05:23,400 --> 00:05:26,400 and also the red, green and blue channels, which is going to be really helpful 99 00:05:26,480 --> 00:05:31,200 for balancing and matching my medium at the very top of the page. 100 00:05:31,200 --> 00:05:35,280 As with all the other pages in DaVinci Resolve, you have the interface toolbar, 101 00:05:35,280 --> 00:05:38,920 which is this very narrow strip that features a series of buttons 102 00:05:38,920 --> 00:05:44,720 that allow you to hide or reveal panels based on what you need to do on the page. 103 00:05:44,800 --> 00:05:47,840 So say instead of using the gallery, you needed 104 00:05:47,880 --> 00:05:50,880 to have access to your lookup tables or the LUTS panel. 105 00:05:51,080 --> 00:05:54,000 You can click on LUTS at the top and see that 106 00:05:54,000 --> 00:05:58,080 you now have access to all of your LUTS collections, 107 00:05:58,160 --> 00:05:58,440 but then 108 00:05:58,440 --> 00:06:01,440 you can select gallery and that will switch it back. 109 00:06:01,480 --> 00:06:02,640 On the right hand side. 110 00:06:02,640 --> 00:06:07,920 I have access to my open effects panel, my lightbox, etc. 111 00:06:08,000 --> 00:06:12,160 Another way that you can customize your color page layout 112 00:06:12,240 --> 00:06:17,240 is by clicking the edges of certain panels and expanding them, 113 00:06:17,320 --> 00:06:19,200 and you'll see that the viewer in this case 114 00:06:19,200 --> 00:06:23,320 dynamically resizes itself based on the space that it's allowed. 115 00:06:23,400 --> 00:06:24,120 And then if you ever 116 00:06:24,120 --> 00:06:27,960 need to reset your layout, you saw at the beginning of this video 117 00:06:27,960 --> 00:06:34,080 that you could go into the workspace menu at the top and choose Reset UI layout. 118 00:06:34,160 --> 00:06:38,920 Some other terms that I'm going to be using in this tutorial is options. 119 00:06:39,000 --> 00:06:42,200 So the options menu is found in most panels in the top 120 00:06:42,200 --> 00:06:45,880 right corner and it looks like these three dots. 121 00:06:45,960 --> 00:06:48,480 So these options menus tend 122 00:06:48,480 --> 00:06:52,400 to give you a bit more control over individual panels. 123 00:06:52,480 --> 00:06:55,600 Let you enable certain modes 124 00:06:55,680 --> 00:07:00,280 or deactivate certain features. 125 00:07:00,360 --> 00:07:02,560 You also have pop up menus, 126 00:07:02,560 --> 00:07:06,760 which you will find in the top right of some of the palettes 127 00:07:06,840 --> 00:07:09,720 and they have a little dropdown arrow next to them. 128 00:07:09,720 --> 00:07:13,240 So with these you can switch between different pages of a palette. 129 00:07:13,320 --> 00:07:16,880 For example, with the curves, we have a lot of Excel curves that we have 130 00:07:16,880 --> 00:07:19,200 access to. 131 00:07:19,200 --> 00:07:21,640 You can use this dropdown 132 00:07:21,640 --> 00:07:23,160 menu to navigate, 133 00:07:23,160 --> 00:07:26,960 but then it also has a corresponding DOT menu at the very top of the palettes 134 00:07:26,960 --> 00:07:29,960 with which you can navigate between the different pages 135 00:07:30,040 --> 00:07:33,040 of the palettes. 136 00:07:33,160 --> 00:07:37,080 So again, you will find these in different palettes. 137 00:07:37,080 --> 00:07:40,880 If I go back to my scopes, I will find this also has a pop up menu 138 00:07:40,880 --> 00:07:44,040 for the different types of scopes that I have. 139 00:07:44,120 --> 00:07:48,240 And same thing for the primaries. 140 00:07:48,320 --> 00:07:51,560 And then finally, we also have contextual menus. 141 00:07:51,640 --> 00:07:53,480 These are also known as right click menus. 142 00:07:53,480 --> 00:07:56,040 Whenever you right click in an area of the color page, 143 00:07:56,040 --> 00:07:59,320 you will find the selection of additional commands. 144 00:07:59,400 --> 00:08:03,520 But what's interesting about this menu is that it changes based on where you click. 145 00:08:03,520 --> 00:08:06,880 So you will have access to different commands or actions 146 00:08:06,960 --> 00:08:11,480 based on the elements that you're right clicking on right now that we're familiar 147 00:08:11,480 --> 00:08:15,440 with the layout, we can start looking at our primary grading tools. 148 00:08:15,520 --> 00:08:18,800 When we talk about primary grading tools, we talk about 149 00:08:18,800 --> 00:08:22,080 making changes to the entire frame of the image. 150 00:08:22,160 --> 00:08:24,920 So we could do this for a variety of reasons. 151 00:08:24,920 --> 00:08:27,840 The main two is first of all, corrective. 152 00:08:27,840 --> 00:08:32,200 So this is where we want to balance the image, match it to another 153 00:08:32,280 --> 00:08:34,720 clip in the timeline, 154 00:08:34,800 --> 00:08:37,760 get rid of any color cast that may have been captured in camera, 155 00:08:37,760 --> 00:08:40,640 basically make it look as nice and clean as possible. 156 00:08:40,640 --> 00:08:43,320 And then there's also the creative reason for primary grading. 157 00:08:43,320 --> 00:08:46,520 So this is where you design a look and you want it to affect 158 00:08:46,520 --> 00:08:49,520 the entire frame or the entire scene. 159 00:08:49,720 --> 00:08:53,800 We perform primary grading with a whole combination of tools, 160 00:08:53,800 --> 00:08:57,160 but really the most common ones is the primary color wheels 161 00:08:57,160 --> 00:09:00,360 and the curves that are open by default in the color page. 162 00:09:00,520 --> 00:09:05,520 So you see these currently open at the bottom of my color page. 163 00:09:05,600 --> 00:09:08,880 I've also got scopes open, which I like to use in order 164 00:09:08,880 --> 00:09:12,880 to properly analyze and understand what's happening in the frame. 165 00:09:12,960 --> 00:09:16,520 I'm going to navigate to the first clip on my timeline, 166 00:09:16,600 --> 00:09:18,840 and I'm also going to change my scope type. 167 00:09:18,840 --> 00:09:23,480 Right now we're looking at an R&B parade which is giving us a readout of the color 168 00:09:23,480 --> 00:09:25,800 intensity of the red, green and blue channel. 169 00:09:25,800 --> 00:09:28,880 This is really helpful for certain workflows, 170 00:09:28,880 --> 00:09:30,600 especially when we're matching clips. 171 00:09:30,600 --> 00:09:34,800 But in my case, I just want to focus on the tonal range of the image. 172 00:09:34,800 --> 00:09:38,280 So I will switch from parade 173 00:09:38,360 --> 00:09:40,680 to waveform. 174 00:09:40,680 --> 00:09:41,720 There we go. 175 00:09:41,720 --> 00:09:45,880 And it's currently giving me a single video readout of this 176 00:09:45,880 --> 00:09:49,680 frame With the red, green and blue channels superimposed. 177 00:09:49,920 --> 00:09:53,320 I might want to change this to give me just a luminance readout, 178 00:09:53,400 --> 00:09:57,520 so I will go into my settings at the top, 179 00:09:57,600 --> 00:10:01,120 switch from B to Y 180 00:10:01,200 --> 00:10:04,120 and disable colorize. 181 00:10:04,120 --> 00:10:04,880 There we go. 182 00:10:04,880 --> 00:10:08,440 So we have this floating settings menu which I can pick up with my mouse 183 00:10:08,440 --> 00:10:11,480 and move aside and you can see that the scopes in the background 184 00:10:11,480 --> 00:10:12,840 are no longer have any colors. 185 00:10:12,840 --> 00:10:15,480 They're just a white readout. 186 00:10:15,480 --> 00:10:19,520 If I wanted to increase the intensity of this trace, 187 00:10:19,600 --> 00:10:22,200 then I could go into my waveform parameter 188 00:10:22,200 --> 00:10:25,440 here and brighten it up. 189 00:10:25,520 --> 00:10:28,960 So now I have a really bright trace in the background. 190 00:10:28,960 --> 00:10:33,280 So trace is what we call the graph that's giving us a readout of a video signal 191 00:10:33,360 --> 00:10:35,520 and then to collapse the settings. 192 00:10:35,520 --> 00:10:39,560 I just have to click anywhere outside of that box and they will automatically go 193 00:10:39,560 --> 00:10:41,560 back to where they came from. 194 00:10:41,640 --> 00:10:44,200 So what are the scopes actually telling us 195 00:10:44,200 --> 00:10:48,040 as you read them from left and right across the image? 196 00:10:48,120 --> 00:10:51,960 So imagine your eye traveling from the left side of the frame to the right 197 00:10:52,040 --> 00:10:56,040 and then top to bottom there representing the luminance of the image. 198 00:10:56,120 --> 00:10:59,760 So zero at the very bottom represents the black point. 199 00:10:59,760 --> 00:11:03,320 This is the darkest that a pixel can possibly be, right? 200 00:11:03,320 --> 00:11:07,720 So usually that's a value of 000 for red, green and blue. 201 00:11:07,800 --> 00:11:11,000 Then opposite that at the very top of the graph 202 00:11:11,080 --> 00:11:16,840 will be the right point or the brightest possible value that a pixel can be. 203 00:11:16,920 --> 00:11:18,880 So as you're reading this graph, 204 00:11:18,880 --> 00:11:21,880 you should see that there's a few very distinct shapes, 205 00:11:22,080 --> 00:11:26,000 especially these little pillars falling towards the bottom of the graph. 206 00:11:26,080 --> 00:11:28,600 And when we look at the image, we will find 207 00:11:28,600 --> 00:11:31,920 that as we travel from left and right there are 208 00:11:31,920 --> 00:11:38,040 these areas of dark shadow in between these wooden pillars, right? 209 00:11:38,040 --> 00:11:42,160 So where there is shadow, the pixels are being reorganized and placed 210 00:11:42,160 --> 00:11:46,360 towards the bottom of the scopes graph to tell us that these are dark regions, 211 00:11:46,440 --> 00:11:51,240 whereas in between these shadowy areas we have a pretty neutral spread of pixels 212 00:11:51,320 --> 00:11:54,520 where there isn't really anything distinctly bright or dark. 213 00:11:54,600 --> 00:11:57,600 So they're, they're all kind of bunching around the midtown. 214 00:11:57,600 --> 00:12:01,880 And if you look in the scopes, that's also quite well represented in this graph. 215 00:12:01,960 --> 00:12:04,720 So they're all just a little bit elevated, but they're not necessarily 216 00:12:04,720 --> 00:12:05,560 bright, right? 217 00:12:05,560 --> 00:12:08,560 So they're not being thrown all the way to the top of the Scopes panel 218 00:12:08,760 --> 00:12:12,240 with this kind of readout, we can understand exactly how 219 00:12:12,240 --> 00:12:16,160 we need to adjust our primary controls to get a nice spread in the image, 220 00:12:16,240 --> 00:12:19,800 but make sure that it's not too bright, it's not blown out 221 00:12:20,040 --> 00:12:24,160 and it's also not too dark that we're not crushing the shadows. 222 00:12:24,240 --> 00:12:24,600 So for 223 00:12:24,600 --> 00:12:27,600 that, I'm going to use the primary color wheels. 224 00:12:27,600 --> 00:12:29,880 Now, there's a lot going on here at first, 225 00:12:29,880 --> 00:12:33,680 so let's first understand what the individual wheels are doing. 226 00:12:33,760 --> 00:12:37,120 On the right hand side, you have the offset wheel. 227 00:12:37,200 --> 00:12:41,680 This is one that will impact the entire image uniformly. 228 00:12:41,760 --> 00:12:46,440 If I click the control point in the middle of the wheel, 229 00:12:46,520 --> 00:12:49,040 I can hold and drag in any direction. 230 00:12:49,040 --> 00:12:52,040 And you will see that I'm introducing that color into the image 231 00:12:52,280 --> 00:12:55,280 in the viewer. 232 00:12:55,320 --> 00:12:57,120 I can also double click 233 00:12:57,120 --> 00:13:02,040 the control point in the color wheel to reset it back to its original position. 234 00:13:02,120 --> 00:13:05,360 Underneath the color wheel, we have this black slider, 235 00:13:05,440 --> 00:13:10,080 which is called a master wheel, and this will affect the luminance of your image. 236 00:13:10,160 --> 00:13:15,000 If I click and hold it, I can drag left to darken my frame 237 00:13:15,080 --> 00:13:18,840 or I can keep holding it and drag right to brighten the frame. 238 00:13:18,920 --> 00:13:23,880 Notice that the trace in the scopes is moving uniformly up and down. 239 00:13:23,880 --> 00:13:27,160 So that's exactly what the offset does. 240 00:13:27,240 --> 00:13:31,840 It will impact your image uniformly, regardless of how 241 00:13:31,840 --> 00:13:36,320 light or dark it is or how many shadows it has or highlight points. 242 00:13:36,400 --> 00:13:37,680 To reset 243 00:13:37,680 --> 00:13:40,560 my settings, I'm going to go into the top right corner 244 00:13:40,560 --> 00:13:46,280 and click this round arrow to reset my parameters. 245 00:13:46,360 --> 00:13:50,840 Every wheel, by the way, has its own reset arrow. 246 00:13:50,920 --> 00:13:53,280 Plus you have a global reset in the top right 247 00:13:53,280 --> 00:13:56,280 corner of the primary palette, as well as most other palettes 248 00:13:56,520 --> 00:14:00,680 that allow you to reset the entire palette. 249 00:14:00,760 --> 00:14:02,560 So on the left hand side, 250 00:14:02,560 --> 00:14:07,200 you have three more color wheels, but these ones have distinct tonal ranges. 251 00:14:07,200 --> 00:14:12,600 So they will impact a an area of the image based on its luminance. 252 00:14:12,680 --> 00:14:14,680 These are called lift gamma and gain. 253 00:14:14,680 --> 00:14:20,400 And a shorthand way of remembering what they do is that lift will control shadows. 254 00:14:20,480 --> 00:14:25,400 Gamma goes after Midtown's and Gane goes after highlights. 255 00:14:25,480 --> 00:14:29,920 So if I was to click and drag the lift color wheel, 256 00:14:30,000 --> 00:14:34,400 I will find that the shadows between the fence 257 00:14:34,400 --> 00:14:39,280 posts get affected more dramatically and they start to go red. 258 00:14:39,360 --> 00:14:43,640 Whereas the highlights are the last thing to get affected. 259 00:14:43,720 --> 00:14:46,520 And likewise, I can use the mass wheels underneath 260 00:14:46,520 --> 00:14:51,520 those color wheels to then make the shadows even darker, 261 00:14:51,600 --> 00:14:54,600 but then go in the opposite direction towards the gain 262 00:14:54,640 --> 00:14:59,440 and make the highlights brighter and thus establishing contrast in the image. 263 00:14:59,520 --> 00:15:02,920 So if I'm going to be using the scopes as a reference for, 264 00:15:02,920 --> 00:15:06,240 you know, how to distribute or normalize this image, 265 00:15:06,320 --> 00:15:11,280 I will make sure that my shadows are not touching the black point line, 266 00:15:11,360 --> 00:15:15,360 especially during this point in time where I'm only balancing the image. 267 00:15:15,360 --> 00:15:18,880 I'm not really applying a creative grade, 268 00:15:18,960 --> 00:15:23,240 going to drag the master wheel slightly to the right 269 00:15:23,320 --> 00:15:26,160 to land this trace right between 270 00:15:26,160 --> 00:15:29,960 the bottom two lines of my scopes graph, 271 00:15:30,040 --> 00:15:32,160 and then I'm going to do the opposite for the gain. 272 00:15:32,160 --> 00:15:35,760 The master wheel. I'm going to drag it upwards 273 00:15:35,840 --> 00:15:37,720 to brighten the video. 274 00:15:37,720 --> 00:15:42,480 And normally I would want to land most signals 275 00:15:42,560 --> 00:15:47,120 right under the second line from the top of the Scopes graph. 276 00:15:47,200 --> 00:15:50,200 But in this case, because it's already a very dark image 277 00:15:50,200 --> 00:15:53,600 and because we don't really have a good reference for a 278 00:15:53,600 --> 00:15:57,040 well lit item, like a piece of paper or a color chart, 279 00:15:57,120 --> 00:16:00,960 I'm going to keep it a little bit darker and instead I'm just going to use 280 00:16:01,040 --> 00:16:03,000 the highlight on this hand 281 00:16:03,000 --> 00:16:07,160 as a reference for brightness, which I don't really want to take over 75%. 282 00:16:07,240 --> 00:16:11,000 So that's this area of the graphic can see there's very few pixels 283 00:16:11,000 --> 00:16:15,680 representing that particular region, which is why it's quite faint. 284 00:16:15,760 --> 00:16:18,760 But hopefully you can see that's just about touching 75% 285 00:16:18,840 --> 00:16:22,960 and that's as high as I will want to take it 286 00:16:23,040 --> 00:16:23,600 If I feel 287 00:16:23,600 --> 00:16:26,640 that the image is still a little bit dark, I can still brighten that up 288 00:16:26,640 --> 00:16:31,480 by going after the gamma master wheel, dragging that slightly to the right 289 00:16:31,560 --> 00:16:34,720 and bringing the middle part of the trace upwards a bit 290 00:16:34,800 --> 00:16:37,680 at the top and the bottom of the primary palette. 291 00:16:37,680 --> 00:16:40,080 You have your adjustment controls. 292 00:16:40,080 --> 00:16:44,240 So these are single purpose parameters that will further affect the image 293 00:16:44,240 --> 00:16:45,800 in some way. 294 00:16:45,800 --> 00:16:49,040 For example, we have a temperature control 295 00:16:49,120 --> 00:16:52,200 which I can drag to the left in order to cool down the image 296 00:16:52,400 --> 00:16:54,600 or drag to the right to warm it up. 297 00:16:54,600 --> 00:16:56,200 This is very commonly used 298 00:16:56,200 --> 00:16:59,760 for getting rid of a temperature or a color cast in the image. 299 00:17:00,000 --> 00:17:04,760 If a camera was not properly white balanced one recording One way that 300 00:17:04,760 --> 00:17:08,600 I can make changes to these parameters is to click and drag with my mouse. 301 00:17:08,680 --> 00:17:11,680 I can also click and drag on the parameter name itself. 302 00:17:11,760 --> 00:17:14,200 So by clicking temp, 303 00:17:14,280 --> 00:17:16,760 I can still change these values. 304 00:17:16,760 --> 00:17:20,640 And finally, I can also click on the numeric field 305 00:17:20,640 --> 00:17:26,560 that the parameters in and type in a value 306 00:17:26,640 --> 00:17:27,800 with my number pad. 307 00:17:27,800 --> 00:17:32,240 And then when I press enter that's applied to reset 308 00:17:32,240 --> 00:17:35,440 any of the parameters, you need to double click the parameter name. 309 00:17:35,520 --> 00:17:38,160 So I'm going to double click temp 310 00:17:38,160 --> 00:17:42,000 and then that takes me to the default value of zero. 311 00:17:42,080 --> 00:17:44,480 In this case, what I would like to do is increase 312 00:17:44,480 --> 00:17:48,720 the saturation of my image because I had a log starting point. 313 00:17:48,960 --> 00:17:50,760 The image was quite flat, 314 00:17:50,760 --> 00:17:53,480 not just in terms of contrast, but also in terms of color. 315 00:17:53,480 --> 00:17:57,880 So I will go down here to the bottom adjustment controls 316 00:17:57,960 --> 00:18:00,960 and increase my saturation to 75. 317 00:18:01,200 --> 00:18:03,560 So I'm just going to lift it up to about three quarters. 318 00:18:03,560 --> 00:18:07,480 I'll enter 75 and the number pad press enter 319 00:18:07,560 --> 00:18:11,360 and you should see that a little bit more color has returned to the image. 320 00:18:11,440 --> 00:18:14,400 Now that I've raised the saturation on the image, 321 00:18:14,400 --> 00:18:17,480 I start to reveal more of the original colors 322 00:18:17,480 --> 00:18:21,200 and any color cast or inconsistencies that may have been captured. 323 00:18:21,280 --> 00:18:23,680 So how do we balance this image? 324 00:18:23,680 --> 00:18:25,280 There's a lot of different approaches, 325 00:18:25,280 --> 00:18:27,560 but we're going to go for one of the simpler ones. 326 00:18:27,560 --> 00:18:31,760 That involves using the data that's already in the viewer. 327 00:18:31,840 --> 00:18:37,320 I am going to navigate to the viewer with my mouse and I'm going to right click. 328 00:18:37,320 --> 00:18:43,120 And in the contextual menu, I will choose show picker RTP value 329 00:18:43,200 --> 00:18:46,800 and what that means is that when I hover over the pixels in the viewer, 330 00:18:46,800 --> 00:18:50,200 I will now get an IDB readout of the values 331 00:18:50,280 --> 00:18:54,320 of whatever pixel I'm currently hovering over and this will give me 332 00:18:54,320 --> 00:18:59,200 a representation of whether there's a color dominance in any particular pixel. 333 00:18:59,280 --> 00:19:02,280 Now in certain regions, that dominance makes a lot of sense. 334 00:19:02,280 --> 00:19:07,000 If I'm placing my mouse over that plank of wood, you know, wood tends to be warmer, 335 00:19:07,000 --> 00:19:10,920 so it will have a stronger red dominance, it will have less blue. 336 00:19:11,000 --> 00:19:13,840 Likewise for this jumper, you could see that it's 337 00:19:13,840 --> 00:19:17,800 naturally blue in color, which is why the blue value will be highlighted 338 00:19:17,880 --> 00:19:21,960 When you're trying to neutralize an image or balance it, you are trying 339 00:19:21,960 --> 00:19:26,920 to look at elements that should naturally be grayscale or neutral. 340 00:19:27,000 --> 00:19:31,240 So for example, white pieces of paper, white T-shirts, of course, color charts, 341 00:19:31,240 --> 00:19:32,520 if you have them. 342 00:19:32,520 --> 00:19:34,400 In this case, we don't have any of that. 343 00:19:34,400 --> 00:19:39,240 But we do have a rhinoceros and we can realistically assume 344 00:19:39,240 --> 00:19:43,960 that his skin tone is going to be somewhere in that grayscale range. So 345 00:19:43,960 --> 00:19:49,040 I'm going to hover over it and make sure that I'm not seeing a color dominance. 346 00:19:49,120 --> 00:19:53,600 When I do this, I see that my red channel is always about ten points 347 00:19:53,600 --> 00:19:57,480 higher than my green and my blue no matter where I place it, really. 348 00:19:57,560 --> 00:20:02,520 So that's an indication that the image overall probably has a red color cast. 349 00:20:02,600 --> 00:20:06,000 I am going to navigate into my primaries 350 00:20:06,080 --> 00:20:10,720 and what I can do is grab my color wheel of 351 00:20:10,800 --> 00:20:14,280 probably my gain would be a really good approach because the gain 352 00:20:14,280 --> 00:20:18,200 is representing the light source, you know, hitting the environment 353 00:20:18,280 --> 00:20:22,880 and I will want to pull it away from red to get rid of that color cast. 354 00:20:22,960 --> 00:20:23,960 But it's a little bit harder 355 00:20:23,960 --> 00:20:28,120 to do with an A wheel because you're kind of moving, you know, 356 00:20:28,200 --> 00:20:31,520 with these three dimensional colors, you know, So it's a little bit more abstract. 357 00:20:31,600 --> 00:20:35,440 The wheels are great for green of color grading, but when it comes to precision, 358 00:20:35,520 --> 00:20:36,960 maybe not so much. 359 00:20:36,960 --> 00:20:41,560 So we're going to switch our mode from wheels to bars. 360 00:20:41,640 --> 00:20:45,280 If you go into your pop up menu 361 00:20:45,360 --> 00:20:47,240 under wheels, you will see bars. 362 00:20:47,240 --> 00:20:50,280 These are also known as printer lights, and these will allow you 363 00:20:50,280 --> 00:20:54,440 to adjust very specific color casts in your tonal ranges. 364 00:20:54,520 --> 00:20:57,720 So in this case, again, we're going after the gain, which represents 365 00:20:57,720 --> 00:21:00,720 the highlights of the image, and that is anything that's being affected 366 00:21:00,840 --> 00:21:04,960 by the light source, which of course is the rhino and everything in the scene. 367 00:21:05,040 --> 00:21:07,800 And we are going to drag down in the red channel 368 00:21:07,800 --> 00:21:11,000 to remove some of that red dominance 369 00:21:11,080 --> 00:21:12,320 to interact with bars. 370 00:21:12,320 --> 00:21:15,320 You can either click and drag down with your mouse 371 00:21:15,400 --> 00:21:18,480 or you can also use the scroll wheel, which will give you much 372 00:21:18,600 --> 00:21:22,360 finer control over the values you know, so it won't be as aggressive. 373 00:21:22,440 --> 00:21:25,800 So as I scroll, I can see my image becoming more 374 00:21:25,800 --> 00:21:28,800 and more cyan, which is the opposite of red. 375 00:21:28,840 --> 00:21:33,800 I'll make sure that I don't pull it down far enough to reveal that blue, 376 00:21:33,880 --> 00:21:34,680 and instead I'll just 377 00:21:34,680 --> 00:21:37,680 make a very minor adjustment. 378 00:21:37,800 --> 00:21:40,440 As you can see, the red is not too different yet. 379 00:21:40,440 --> 00:21:43,680 Then navigate back to the viewer with my mouse and double check with 380 00:21:43,680 --> 00:21:45,240 the values are looking like. 381 00:21:45,240 --> 00:21:49,680 And now they are overall much, much closer to the green. 382 00:21:49,680 --> 00:21:54,080 And the blue values are still a little bit heightened. 383 00:21:54,160 --> 00:21:56,880 So I can probably take it down just one more notch, 384 00:21:56,880 --> 00:22:00,960 but otherwise I'm pretty, pretty happy with this result. 385 00:22:01,040 --> 00:22:04,000 With my image normalized and balanced, 386 00:22:04,000 --> 00:22:07,880 I am now ready to apply a creative look for that. 387 00:22:07,880 --> 00:22:10,000 I will probably want to create a new note. 388 00:22:10,000 --> 00:22:12,640 I don't want to work on top of the changes that I've already made. 389 00:22:12,640 --> 00:22:15,920 I don't want to undo anything that I've done in my color wheels, 390 00:22:16,000 --> 00:22:20,840 so I'm going to go into the Node editor, right click, 391 00:22:20,920 --> 00:22:24,360 add Node and add Serial 392 00:22:24,440 --> 00:22:28,720 so I won't spend too much time talking about node structures in this video. 393 00:22:28,920 --> 00:22:33,200 But for now it's really good to think of nodes as organizational tools. 394 00:22:33,440 --> 00:22:33,960 You know, the fact 395 00:22:33,960 --> 00:22:37,200 that you're going to have a separate node for every stage of your workflow 396 00:22:37,280 --> 00:22:40,800 and you're going to use them to keep track of where you perform certain grades 397 00:22:41,040 --> 00:22:43,920 so that you can return to them in the future and know 398 00:22:43,920 --> 00:22:47,280 exactly, you know, where you created contrast, where you created balance. 399 00:22:47,360 --> 00:22:52,120 And that way it's much easier to modify, you know, not lose track of your tools. 400 00:22:52,200 --> 00:22:55,520 To help me with that, I am also going to start labeling nodes. 401 00:22:55,600 --> 00:22:58,600 So the first node that I had open number one, 402 00:22:58,840 --> 00:23:01,080 you could see there's a little icon at the very bottom 403 00:23:01,080 --> 00:23:03,840 that's representing the tools that I've already used. 404 00:23:03,840 --> 00:23:04,800 On that note, 405 00:23:04,800 --> 00:23:08,360 when I hover over it, it's telling me that I've used the primary balance 406 00:23:08,440 --> 00:23:11,280 and I've also used the adjustment controls, you know, So 407 00:23:11,280 --> 00:23:13,920 that includes things like know saturation and lumens. 408 00:23:13,920 --> 00:23:19,240 Next I am going to right click node number one, choose Node label 409 00:23:19,320 --> 00:23:22,720 and I will just start typing 410 00:23:22,800 --> 00:23:24,680 balance. 411 00:23:24,680 --> 00:23:26,040 So that was my clean up node. 412 00:23:26,040 --> 00:23:29,800 This is where I was preparing it for the eventual color grade. 413 00:23:29,880 --> 00:23:32,880 Now, with the video signal nice and cleaned up, 414 00:23:33,120 --> 00:23:35,880 I can select node number two and I'm going to label 415 00:23:35,880 --> 00:23:43,160 that look. 416 00:23:43,240 --> 00:23:44,200 By the way, 417 00:23:44,200 --> 00:23:47,200 if you ever wanted to disable your color 418 00:23:47,200 --> 00:23:51,080 grade to see what your image looked like before you started working, 419 00:23:51,160 --> 00:23:55,320 you can always click on the number of a node to disable it. 420 00:23:55,400 --> 00:23:57,600 So now you can see this is our original image. 421 00:23:57,600 --> 00:23:59,880 It was much darker, much flatter. 422 00:23:59,880 --> 00:24:04,360 And when I enabled Balance, you could see now it's looking quite clean, neutral. 423 00:24:04,440 --> 00:24:09,040 And also the luminance spread is much more natural looking. 424 00:24:09,120 --> 00:24:10,800 I can also use the shortcut 425 00:24:10,800 --> 00:24:15,200 command D on a mac or control D on a PC 426 00:24:15,280 --> 00:24:16,560 to do the same thing 427 00:24:16,560 --> 00:24:20,880 without clicking on the node. 428 00:24:20,960 --> 00:24:22,440 I'm now going to select 429 00:24:22,440 --> 00:24:25,960 my look node and create some sort of look. 430 00:24:26,040 --> 00:24:29,640 I think first thing that I really want to do is establish a deeper contrast 431 00:24:29,760 --> 00:24:31,720 because it's still looking a little bit 432 00:24:31,720 --> 00:24:35,600 flat to me, even though it's looking natural now. 433 00:24:35,680 --> 00:24:40,960 So at the very top of the primaries palette in the adjustment controls, 434 00:24:40,960 --> 00:24:45,760 you will find that there are these two parameters called contrast and pivot. 435 00:24:45,840 --> 00:24:51,280 I can click and drag contrast and that will push the top and bottom 436 00:24:51,280 --> 00:24:55,360 of the trace further away from each other, as you can see in the scopes. 437 00:24:55,440 --> 00:24:58,680 So what contrast does is it increases the difference 438 00:24:58,680 --> 00:25:02,960 between the lightest part of the image and the darkest part of the image. 439 00:25:03,040 --> 00:25:06,600 And that then reveals more detail in the mid tones that makes the image 440 00:25:06,600 --> 00:25:07,480 look more interesting. 441 00:25:07,480 --> 00:25:10,600 It reveals the wrinkles and the rhino 442 00:25:10,680 --> 00:25:13,120 then also creates much deeper shadows. 443 00:25:13,120 --> 00:25:16,440 Sometimes, though, that does result in your image. 444 00:25:16,440 --> 00:25:19,440 Looking overall, too dark or too light. 445 00:25:19,640 --> 00:25:22,440 And for that we have the pivot, which you can think of 446 00:25:22,440 --> 00:25:25,440 as a balance tool for the contrast. 447 00:25:25,560 --> 00:25:29,400 So rather than placing the contrast in the middle of the luminance range, 448 00:25:29,600 --> 00:25:33,080 it will actually prioritize either the highlights or the shadows. 449 00:25:33,160 --> 00:25:36,440 So I can click pivot and drag and you can see that 450 00:25:36,440 --> 00:25:40,360 even though the contrast is maintained and I can overall make the image 451 00:25:40,440 --> 00:25:44,240 brighter or darker, 452 00:25:44,320 --> 00:25:46,760 so I'll make mine just a little bit darker 453 00:25:46,760 --> 00:25:49,680 and I'm pretty happy with that result. 454 00:25:49,680 --> 00:25:54,320 To introduce a creative color cast, I'm going to go back into the wheels 455 00:25:54,400 --> 00:25:58,840 in order to play with the colors, like in a nonlinear fashion. 456 00:25:58,920 --> 00:26:00,480 So once again, that's our pop up. 457 00:26:00,480 --> 00:26:05,440 Many in the top right corner, I'll select wheels to return 458 00:26:05,520 --> 00:26:06,000 and I'm 459 00:26:06,000 --> 00:26:09,720 going to apply the color to the overall frame using the offset. 460 00:26:09,800 --> 00:26:12,360 Going to click on the control point in the middle. 461 00:26:12,360 --> 00:26:18,280 The color wheel, and drag it a little bit towards like a cyan tone. 462 00:26:18,360 --> 00:26:23,320 So that's like a warm blue or greenish blue. 463 00:26:23,400 --> 00:26:24,360 Okay. 464 00:26:24,360 --> 00:26:28,440 And whenever I perform creative color grading, my left hand pretty much lives 465 00:26:28,440 --> 00:26:33,040 on the keyboard, on the command, the shortcut or control D on a PC, 466 00:26:33,120 --> 00:26:36,480 so that I'm constantly comparing before and after as I'm working. 467 00:26:36,480 --> 00:26:38,160 And that way it refreshes 468 00:26:38,160 --> 00:26:41,760 my eyes and my mind and it lets me know if I've taken the grade too far 469 00:26:41,760 --> 00:26:47,440 and it's starting to look unrealistic or, you know, just bad or distracting. 470 00:26:47,520 --> 00:26:49,200 So in this case, I'm still okay with it. 471 00:26:49,200 --> 00:26:53,080 It is a very strong look, but maybe, you know, that was my intention for the scene. 472 00:26:53,160 --> 00:26:54,960 So I'm happy with it. 473 00:26:54,960 --> 00:26:59,640 As well as dragging the offset towards Cyan, I'm also going to drag the shadows 474 00:26:59,720 --> 00:27:03,600 towards red in order to counteract some of that blueness 475 00:27:03,680 --> 00:27:11,680 and make the shadows appear more neutral. 476 00:27:11,760 --> 00:27:14,760 Okay, so then overall, that has a pretty positive impact on the image. 477 00:27:14,760 --> 00:27:18,240 It's giving us like a bit of a dual tone. 478 00:27:18,320 --> 00:27:21,760 So it still looks quite unique, quite different from the original video 479 00:27:21,760 --> 00:27:27,880 signal, but it's it's looking quite natural to my eyes. 480 00:27:27,960 --> 00:27:31,160 And then finally, I'm also going to adjust the midterm detail. 481 00:27:31,360 --> 00:27:34,080 This is a parameter in the top right corner, 482 00:27:34,080 --> 00:27:38,040 and it's going to have the effect of sharpening the image, even though it's 483 00:27:38,040 --> 00:27:42,160 technically not a sharpening tool, it is also a contrast adjustment, 484 00:27:42,240 --> 00:27:48,040 but it targets areas of the image that are naturally high in detail. 485 00:27:48,120 --> 00:27:53,560 So midtown's like the scratches on the posts, like the rhino's skin, 486 00:27:53,760 --> 00:27:56,760 those are all going to be affected and their contrast is going to be raised 487 00:27:56,880 --> 00:28:00,600 and that will produce the effect of increased sharpness. 488 00:28:00,680 --> 00:28:04,440 So I'm going to click and drag 489 00:28:04,520 --> 00:28:05,600 and you can see if I take it 490 00:28:05,600 --> 00:28:09,160 really quite far, then the image starts to look extremely dramatic. 491 00:28:09,240 --> 00:28:12,760 I'm going to dial it back to about maybe about 40 points. 492 00:28:12,840 --> 00:28:16,360 And again, press command D to bypass the node. 493 00:28:16,520 --> 00:28:17,760 Or if I'm not using shortcuts, 494 00:28:17,760 --> 00:28:22,040 you can just click on the number of the Node two to do the same thing 495 00:28:22,120 --> 00:28:24,920 and compare before and after. 496 00:28:24,920 --> 00:28:25,240 All right. 497 00:28:25,240 --> 00:28:27,240 And that was our first exercise. 498 00:28:27,240 --> 00:28:31,640 Let's move on to clip number two 499 00:28:31,720 --> 00:28:35,080 For clip number two, we're going to be using the Curves palette. 500 00:28:35,160 --> 00:28:39,720 This is the other primary palette that everyone should know for color grading. 501 00:28:39,800 --> 00:28:45,280 It is just like the color wheels used for both correction work, for balancing, 502 00:28:45,360 --> 00:28:48,600 but then also for creative looks and designs. 503 00:28:48,680 --> 00:28:53,880 So here we're going to do a very similar thing just with an alternative approach. 504 00:28:53,960 --> 00:28:57,920 Let's first get comfortable with the interface. 505 00:28:58,000 --> 00:29:01,120 One thing I can do with the curves is I can actually pop out the palette 506 00:29:01,120 --> 00:29:04,520 in case I need more control over the individual curves. 507 00:29:04,600 --> 00:29:07,280 So in the top right corner, you will see this little icon 508 00:29:07,280 --> 00:29:10,280 that looks like four arrows pointing in different directions. 509 00:29:10,440 --> 00:29:14,200 When I click on it, I expand the palette 510 00:29:14,280 --> 00:29:15,000 and I can 511 00:29:15,000 --> 00:29:18,920 now be position it by grabbing it by the header. 512 00:29:19,000 --> 00:29:21,960 Or I can click the bottom left corner 513 00:29:21,960 --> 00:29:25,360 and resize it so that I can fit it wherever I need it. 514 00:29:25,360 --> 00:29:27,600 On the page. 515 00:29:27,600 --> 00:29:31,960 You have complete control over the individual channels, 516 00:29:32,040 --> 00:29:34,760 the color channels that you work on in the top right corner. 517 00:29:34,760 --> 00:29:38,960 You can see that by default these are all linked or ganged together, 518 00:29:39,040 --> 00:29:42,320 but you can also select that little chain icon to disable it 519 00:29:42,400 --> 00:29:47,080 and see that you can navigate between the different channels of the image 520 00:29:47,160 --> 00:29:49,560 gallery. Link these as I continue. 521 00:29:49,560 --> 00:29:53,800 Now, the main portion of the palette is taken up by the curve itself. 522 00:29:53,880 --> 00:29:58,880 And this there's a lot of similarities to the Scopes graph that we just looked at. 523 00:29:58,960 --> 00:30:03,240 So the very bottom of this graph represents the hypothetical black 524 00:30:03,240 --> 00:30:07,080 point of the image and will impact the shadows. 525 00:30:07,160 --> 00:30:12,640 If I select this point and I drag it upwards, I am brightening the shadows. 526 00:30:12,720 --> 00:30:15,840 If you look at the Scopes graph, you will see that this image 527 00:30:15,840 --> 00:30:19,840 is getting brighter from the bottom upwards. 528 00:30:19,920 --> 00:30:21,480 Likewise, I can drag the 529 00:30:21,480 --> 00:30:25,320 control points across the bottom and that will have the opposite effect. 530 00:30:25,320 --> 00:30:26,480 It will deepen the shadows. 531 00:30:26,480 --> 00:30:30,600 It will bring them down in the scopes. 532 00:30:30,680 --> 00:30:32,520 The same is true for the opposite. 533 00:30:32,520 --> 00:30:35,480 At the very top we have our White Point control. 534 00:30:35,480 --> 00:30:40,000 I can drag it across the top to raise my trace 535 00:30:40,080 --> 00:30:43,840 and eventually overexpose it completely across the image. 536 00:30:43,920 --> 00:30:46,920 Or I can drag it downwards in order to darken the image. 537 00:30:47,040 --> 00:30:50,880 So using these two control points, I can very easily establish 538 00:30:51,040 --> 00:30:55,080 a tonal range distribution, or I can normalize the image 539 00:30:55,160 --> 00:30:57,680 or create contrast. 540 00:30:57,680 --> 00:31:01,480 What's really special about the Curves palette is that I can also create 541 00:31:01,680 --> 00:31:06,200 as many control points within the curve as I want, and thereby 542 00:31:06,200 --> 00:31:11,720 I can make very customized rates both for balancing and for creative looks. 543 00:31:11,800 --> 00:31:15,600 It means that if there's a very specific portion of the image that I need to target 544 00:31:15,840 --> 00:31:19,040 that I'm finding very difficult to adjust with the color wheels, 545 00:31:19,120 --> 00:31:22,680 I can switch to the curves and make adjustments to that 546 00:31:22,680 --> 00:31:25,920 very distinct range to create new control points. 547 00:31:25,920 --> 00:31:29,120 All I have to do is click on the curve and start 548 00:31:29,120 --> 00:31:33,640 to drag up or down to lighten or darken it. 549 00:31:33,720 --> 00:31:35,680 Then I can create 550 00:31:35,680 --> 00:31:38,880 more points to 551 00:31:38,960 --> 00:31:42,400 start creating looks. 552 00:31:42,480 --> 00:31:46,560 You can remove points by right clicking them with your mouse. 553 00:31:46,640 --> 00:31:50,640 So I'm going to begin by dragging the black and white point 554 00:31:50,720 --> 00:31:54,560 to normalize the waveform in the scopes. 555 00:31:54,640 --> 00:31:56,960 Remember, we don't want to crush the shadows. 556 00:31:56,960 --> 00:32:01,480 We just want to land them somewhere safely between the zero and the 128 line. 557 00:32:01,560 --> 00:32:05,880 So I'm going to drag that point 558 00:32:05,960 --> 00:32:08,160 and place it right over there 559 00:32:08,160 --> 00:32:10,560 and then I'll do the opposite for the white point. 560 00:32:10,560 --> 00:32:13,960 I'm going to drag it until the very top of the trace 561 00:32:14,040 --> 00:32:19,240 and somewhere under or on the second horizontal line from the top. 562 00:32:19,320 --> 00:32:21,080 So we absolutely don't want to be crushing this 563 00:32:21,080 --> 00:32:25,440 because we will be losing a lot of data here, and that tends to look quite russet 564 00:32:25,440 --> 00:32:27,120 in silver, but unprofessional. 565 00:32:27,120 --> 00:32:30,720 So ideally, even the highlights we want to keep quite well preserved. 566 00:32:30,800 --> 00:32:34,200 And you can see right now that area in the window is starting 567 00:32:34,200 --> 00:32:37,960 to look like a block of white pixels, which we absolutely do not want. 568 00:32:38,040 --> 00:32:41,680 So I'll pick it up and drag it downwards and we tend to be a little bit 569 00:32:41,680 --> 00:32:43,960 more precious with highlights than with shadows. 570 00:32:43,960 --> 00:32:47,800 So instead of placing it somewhere in between, I'm actually going to drag it 571 00:32:47,880 --> 00:32:51,240 a little bit lower to make sure that we preserve as much detail 572 00:32:51,240 --> 00:32:52,760 out of that window as possible. 573 00:32:52,760 --> 00:32:53,600 Hopefully by now 574 00:32:53,600 --> 00:32:56,880 you're feeling more comfortable with referring to scopes and reading them. 575 00:32:56,960 --> 00:32:59,760 If we're reading it from left to right, then we can see that there's 576 00:32:59,760 --> 00:33:03,240 a great area of raised pixels on the left hand side. 577 00:33:03,320 --> 00:33:06,200 And if we look on the left hand side of the image in the viewer, 578 00:33:06,200 --> 00:33:09,760 then you will see the brightest spot in this room, 579 00:33:09,840 --> 00:33:11,480 which is of course an open window. 580 00:33:11,480 --> 00:33:16,440 So it all makes sense of the rest of the image is relatively flat, 581 00:33:16,440 --> 00:33:19,720 so there's not too many distinct shadows or highlights. 582 00:33:19,800 --> 00:33:23,040 But then as you travel across to the right, you see this really 583 00:33:23,040 --> 00:33:26,960 gentle transition from shadow to a lighter portion of the wall. 584 00:33:27,040 --> 00:33:28,920 And in scopes graphs, 585 00:33:28,920 --> 00:33:31,560 this tends to look like a really gentle gradient, 586 00:33:31,560 --> 00:33:33,560 which is exactly what you can see hopefully 587 00:33:33,560 --> 00:33:35,400 on the right hand side of the trace. 588 00:33:35,400 --> 00:33:39,960 So just a little wave going upwards towards the brightness. 589 00:33:40,040 --> 00:33:40,280 All right. 590 00:33:40,280 --> 00:33:44,560 So I have a stretch, the top and bottom of this trace. 591 00:33:44,640 --> 00:33:48,200 Sometimes you'll see that a change that you make counteracts 592 00:33:48,200 --> 00:33:50,640 a previous change that you had created. 593 00:33:50,640 --> 00:33:54,520 So, for example, the shadows have now been elevated, and that's perfectly fine. 594 00:33:54,520 --> 00:33:57,400 A big part of color grading is reiteration. 595 00:33:57,400 --> 00:34:00,480 It's going back to tools that you used earlier and making further 596 00:34:00,480 --> 00:34:04,560 changes in order for the final result to look optimal. 597 00:34:04,640 --> 00:34:09,200 So I'm going to grab the black point and drag it a little bit lower 598 00:34:09,280 --> 00:34:09,840 so that once 599 00:34:09,840 --> 00:34:12,840 again, we're filling a lower portion of the shadow. 600 00:34:13,000 --> 00:34:16,640 And finally, I'm going to create another point in the middle of the curve 601 00:34:16,880 --> 00:34:19,880 to control the overall lightness or darkness of the image. 602 00:34:20,040 --> 00:34:25,280 So kind of like using the gamma in the color wheels I click and drag 603 00:34:25,360 --> 00:34:28,800 could see that I can brighten the overall room or I can darken it. 604 00:34:28,880 --> 00:34:32,640 I can also refer to the histogram that's in the background of the palette. 605 00:34:32,720 --> 00:34:36,600 This histogram you can think of as an alternative 606 00:34:36,600 --> 00:34:38,960 representation of the image from the scopes. 607 00:34:38,960 --> 00:34:41,960 But rather than reading it from top to bottom, we're reading it 608 00:34:42,080 --> 00:34:43,920 from left to right. 609 00:34:43,920 --> 00:34:47,400 So left representing the shadows, right, representing the highlights. 610 00:34:47,480 --> 00:34:51,000 So the majority of the image is actually quite low in terms of luminance. 611 00:34:51,000 --> 00:34:52,640 It's all the way down here. 612 00:34:52,640 --> 00:34:56,360 And if I want to target this region, I need to place the point over here 613 00:34:56,360 --> 00:34:59,080 and you'll see that when I drag it upwards, 614 00:34:59,120 --> 00:35:02,480 much more of the image becomes brighter, much more dramatically. 615 00:35:02,560 --> 00:35:05,200 So I'm not going to be that intense, 616 00:35:05,200 --> 00:35:08,440 but I will lift it up just a touch. 617 00:35:08,520 --> 00:35:11,520 I can also perform a balance at this stage, 618 00:35:11,720 --> 00:35:15,680 but this time, instead of using the viewer and the picture, 619 00:35:15,760 --> 00:35:18,760 I am going to go back and to my Scopes settings. 620 00:35:18,800 --> 00:35:21,800 So this is the little icon that looks like three lines. 621 00:35:21,800 --> 00:35:26,440 And here I'm going to reactivate my red, green and blue channels. 622 00:35:26,520 --> 00:35:29,480 So instead of using white, which represents luminance, I'm 623 00:35:29,480 --> 00:35:34,720 going to switch to IGP and I'm also going to select Colorize in my settings 624 00:35:34,800 --> 00:35:38,280 so that I can see what these channels look like in the Trace. 625 00:35:38,360 --> 00:35:42,160 And then once again, I'm going to click off to remove the settings panel 626 00:35:42,200 --> 00:35:46,840 and I can immediately see that there is a bit of a red dominance in the image. 627 00:35:46,920 --> 00:35:47,880 One thing that's important 628 00:35:47,880 --> 00:35:52,240 to keep in mind when you're balancing is to always keep an eye on context. 629 00:35:52,320 --> 00:35:55,800 If this was a video of a forest, for example, 630 00:35:55,800 --> 00:35:59,720 then I would naturally assume that the Green channel would be quite 631 00:35:59,760 --> 00:36:02,120 dominant in the scopes, and that's perfectly fine. 632 00:36:02,120 --> 00:36:04,320 I wouldn't try to neutralize that. 633 00:36:04,320 --> 00:36:08,160 Likewise, if we had an image of a blue sky, 634 00:36:08,200 --> 00:36:10,160 then the blue channel would be dominant. 635 00:36:10,160 --> 00:36:13,480 But in this case we're looking at the interior of a room. 636 00:36:13,560 --> 00:36:17,400 We have like these scales with what we assumed to be, you know, 637 00:36:17,600 --> 00:36:19,960 usually they're printed on a white piece of plastic 638 00:36:19,960 --> 00:36:22,960 or white paper so that we would assume to be neutral. 639 00:36:23,040 --> 00:36:24,960 There's no reason really for anything in this room 640 00:36:24,960 --> 00:36:27,960 to have such a strong red dominance as what we're seeing. 641 00:36:28,000 --> 00:36:32,320 So the most likely thing is that we have a color cast. 642 00:36:32,400 --> 00:36:35,400 So we are going to begin by 643 00:36:35,400 --> 00:36:41,680 isolating a red channel in the colors by clicking are in the top right, 644 00:36:41,760 --> 00:36:43,280 and I am going to 645 00:36:43,280 --> 00:36:49,160 reuse the midpoint by selecting it and dragging it slightly down. 646 00:36:49,360 --> 00:36:50,560 So you can see how the Red Channel 647 00:36:50,560 --> 00:36:53,920 has separated itself from the previous gang channels. 648 00:36:54,120 --> 00:36:57,080 So green and blue are still there, 649 00:36:57,080 --> 00:37:00,040 but Red has now started to move on its own. 650 00:37:00,040 --> 00:37:02,760 And when I refer to the scopes, I can see that 651 00:37:02,760 --> 00:37:06,880 red fringe is starting to disappear a little bit behind the other channels. 652 00:37:06,960 --> 00:37:12,000 Whenever you have pure white in the RGV scopes, that's when you know that 653 00:37:12,040 --> 00:37:16,400 three channels are perfectly overlaid and you have neutral, you have grayscale. 654 00:37:16,480 --> 00:37:20,160 I can also see that I have a bit of a blue fringe at the bottom of this trace. 655 00:37:20,240 --> 00:37:24,600 So I will also isolate the blue channel 656 00:37:24,680 --> 00:37:27,560 and drag that slightly upwards. 657 00:37:27,640 --> 00:37:27,880 Right. 658 00:37:27,880 --> 00:37:32,680 And hopefully you can see that the image has become a little bit more neutral. 659 00:37:32,760 --> 00:37:35,880 If you need to make further tweaks, then feel free to do so, 660 00:37:35,880 --> 00:37:38,200 especially if something doesn't look right in the viewer. 661 00:37:38,200 --> 00:37:41,840 We can always reliably depend on the scopes to give you 662 00:37:42,080 --> 00:37:45,760 an accurate readout no matter what monitor you're using. 663 00:37:45,840 --> 00:37:50,640 So I'm going to press Command D to disable the note to compare before and after. 664 00:37:50,880 --> 00:37:53,160 And you can see it feels almost like turning a light on. 665 00:37:53,160 --> 00:37:55,320 You know, the image has become much brighter. 666 00:37:55,320 --> 00:37:56,800 The contrast is more defined. 667 00:37:56,800 --> 00:37:58,360 It looks more like real life. 668 00:37:58,360 --> 00:38:00,600 And also it's been neutralized quite a bit. 669 00:38:00,600 --> 00:38:04,360 So it no longer has that kind of yellowish or brownish tinge, 670 00:38:04,440 --> 00:38:07,560 which means that I'm now ready to start performing other actions 671 00:38:07,560 --> 00:38:12,320 in terms of creating this look, I really want to create some contrast, 672 00:38:12,400 --> 00:38:14,480 but I don't want to keep using 673 00:38:14,480 --> 00:38:17,840 the same curves palette because right now you could see it's quite broken up. 674 00:38:17,840 --> 00:38:21,200 And if I start to make further adjustments, it's going to be difficult 675 00:38:21,200 --> 00:38:24,400 to keep track of what was balancing and what was creative work. 676 00:38:24,480 --> 00:38:30,760 So I would rather collapse this palette by clicking on the X in the top left corner 677 00:38:30,840 --> 00:38:32,120 and create a new 678 00:38:32,120 --> 00:38:36,080 node in which I'm going to establish contrast. 679 00:38:36,160 --> 00:38:40,120 So I will right click on my existing node 680 00:38:40,200 --> 00:38:43,040 and add a new serial node. 681 00:38:43,040 --> 00:38:48,400 So a serial is just a standard corrector node that will appear after the 682 00:38:48,480 --> 00:38:51,720 that you currently have selected. 683 00:38:51,800 --> 00:38:53,520 There you go. 684 00:38:53,520 --> 00:38:55,920 I will use this node to create contrast. 685 00:38:55,920 --> 00:38:59,600 And for that we're also going to be using the curves palette. 686 00:38:59,680 --> 00:39:03,040 And I'll remind myself that the previous node 687 00:39:03,120 --> 00:39:06,760 was being used for balance. 688 00:39:06,840 --> 00:39:09,400 All right, whichever node I have selected. 689 00:39:09,400 --> 00:39:12,600 So it's highlighted with an orange outline, that's where 690 00:39:12,600 --> 00:39:16,040 I will be performing the changes on the palettes. 691 00:39:16,120 --> 00:39:19,320 Notice that when I select the contrast, which doesn't have any icons 692 00:39:19,320 --> 00:39:23,160 at the bottom of it, the Curves palette is back to what 693 00:39:23,160 --> 00:39:27,000 it used to be just a straight line, you know, from one corner to the next. 694 00:39:27,080 --> 00:39:31,680 If I switch back to balance, then you can see the changes that I've just made. 695 00:39:31,760 --> 00:39:33,720 So now I can work on contrast 696 00:39:33,720 --> 00:39:37,840 without affecting or undoing anything that I did with the balance. 697 00:39:37,920 --> 00:39:40,560 I will make sure that my curves 698 00:39:40,560 --> 00:39:43,760 are all ganged up Once again. 699 00:39:43,760 --> 00:39:47,680 I can expand the palette so it's a little bit easier to modify 700 00:39:47,760 --> 00:39:51,480 and I will create what's known as an S-curve. 701 00:39:51,560 --> 00:39:56,560 So S-curve is a shorthand way of referring to contrast in an image, 702 00:39:56,640 --> 00:40:00,560 just like the letter s, it implies that you are darkening 703 00:40:00,560 --> 00:40:04,800 the lower midtown's or the shadows and brightening the Upper Midtown. 704 00:40:04,800 --> 00:40:08,200 So the highlights thereby creating this s shape. 705 00:40:08,280 --> 00:40:12,000 So it's a really quick way to establish contrast. 706 00:40:12,080 --> 00:40:14,880 If you have a dark image like this one, you might want to be very gentle 707 00:40:14,880 --> 00:40:19,360 with the the severity of the shape and keep it quite, 708 00:40:19,440 --> 00:40:21,680 quite subtle. 709 00:40:21,680 --> 00:40:23,280 I'm pretty happy with the results. 710 00:40:23,280 --> 00:40:25,760 You could see my before and my after. 711 00:40:25,760 --> 00:40:28,200 I also want to work on the colors of this image, 712 00:40:28,200 --> 00:40:32,040 but again, I don't really want to undo what I've already done, 713 00:40:32,120 --> 00:40:35,960 so it's a good idea to once again create a new node. 714 00:40:36,040 --> 00:40:41,000 But this time I don't want to make changes to the colors 715 00:40:41,080 --> 00:40:45,120 after the current node because I do feel the contrast is a good change to place 716 00:40:45,120 --> 00:40:46,760 at the end of a pipeline. 717 00:40:46,760 --> 00:40:50,640 Instead, I want to make my color corrections between the balance 718 00:40:50,640 --> 00:40:52,200 and the contrast. 719 00:40:52,200 --> 00:40:56,480 So for that I'm going to right click the contrast node, add node. 720 00:40:56,560 --> 00:41:02,040 But this time, instead of adding cereal, I'm going to add cereal before. 721 00:41:02,120 --> 00:41:04,640 So now a new node has appeared 722 00:41:04,640 --> 00:41:08,960 in that connection line between balance and contrast. 723 00:41:09,040 --> 00:41:13,440 And this will be my look, 724 00:41:13,520 --> 00:41:16,840 just like with the remainder of the nodes on this particular clip, 725 00:41:16,840 --> 00:41:20,640 I'm going to be using the Curves palette to create the look. 726 00:41:20,720 --> 00:41:23,720 Let me expand the palette one last time, 727 00:41:23,760 --> 00:41:27,480 and this time I'll start isolating the channels. 728 00:41:27,560 --> 00:41:28,200 Okay? 729 00:41:28,200 --> 00:41:31,200 What's fun is that if you want to introduce 730 00:41:31,440 --> 00:41:34,360 the color of a certain channel, you can selected, 731 00:41:34,360 --> 00:41:38,080 create a control point and drag upwards to bring that color in. 732 00:41:38,160 --> 00:41:41,920 But when you drag it downwards, you're not just removing 733 00:41:41,920 --> 00:41:46,000 the color, you're actually introducing its inverse opposite. 734 00:41:46,080 --> 00:41:49,560 So the opposite of green and the additive color space is magenta. 735 00:41:49,600 --> 00:41:53,120 So you bring magenta in by dragging in the opposite direction. 736 00:41:53,200 --> 00:41:57,720 If you ever have any trouble remembering the different color pairs, you can refer 737 00:41:57,720 --> 00:42:03,120 to the color wheels in the primaries and see the opposite of green is magenta. 738 00:42:03,200 --> 00:42:05,320 Opposite of red is cyan. 739 00:42:05,320 --> 00:42:10,040 It's the light blue and then opposite of blue is yellow. 740 00:42:10,120 --> 00:42:10,800 So if I 741 00:42:10,800 --> 00:42:14,320 were to reset these parameters, go to blue, 742 00:42:14,400 --> 00:42:18,960 I can introduce blue or yellow. 743 00:42:19,040 --> 00:42:20,680 I mean reset 744 00:42:20,680 --> 00:42:24,600 and also introduce red or cyan. 745 00:42:24,680 --> 00:42:26,000 A quick way to create 746 00:42:26,000 --> 00:42:30,320 a look using the curves palette is to introduce two 747 00:42:30,400 --> 00:42:34,000 opposite colors into opposing tonal ranges of an image. 748 00:42:34,080 --> 00:42:37,360 So, for example, if I have my red channel open, 749 00:42:37,440 --> 00:42:41,800 I could drag down in the lower midtown's 750 00:42:41,880 --> 00:42:44,160 to introduce Cyan into the shadows. 751 00:42:44,160 --> 00:42:44,840 A rather you know what? 752 00:42:44,840 --> 00:42:48,120 I'll drag in the opposite direction and introduce Red into the shadows, 753 00:42:48,200 --> 00:42:53,120 but then drag the other half of the curve in the opposite direction. 754 00:42:53,200 --> 00:42:56,160 And that's going to give me this really interesting, 755 00:42:56,160 --> 00:42:59,440 almost a retro look on the colors. 756 00:42:59,520 --> 00:43:01,560 So this is actually called cross process. 757 00:43:01,560 --> 00:43:06,240 It's a reference to older photo development techniques. 758 00:43:06,320 --> 00:43:11,400 And in this case it almost always produces like a really attractive color look. 759 00:43:11,480 --> 00:43:16,320 So in this case, I've used the opposite ends of the red channel. 760 00:43:16,320 --> 00:43:18,560 You could see before and after. 761 00:43:18,560 --> 00:43:21,840 I can reset this and try the same thing for a different color. 762 00:43:21,840 --> 00:43:24,840 And it will pretty much always work. 763 00:43:24,840 --> 00:43:29,240 As in this case, I'm going to lift the bottom 764 00:43:29,320 --> 00:43:32,640 half of the blue channel to introduce blue into the shadows, 765 00:43:32,720 --> 00:43:36,360 but then lower the upper Midtown to introduce yellow. 766 00:43:36,360 --> 00:43:37,840 It's opposite. 767 00:43:37,840 --> 00:43:40,720 And that also gives us a really interesting result. 768 00:43:40,720 --> 00:43:44,040 I'm going to keep these control points relatively close 769 00:43:44,120 --> 00:43:50,120 to the original lines so that the colors are pretty subtle 770 00:43:50,200 --> 00:43:51,960 to get this result. 771 00:43:51,960 --> 00:43:52,240 All right. 772 00:43:52,240 --> 00:43:55,720 If I wanted to look at this clip in full screen, 773 00:43:55,720 --> 00:44:01,360 I can use command F as a shortcut or control F on a PC 774 00:44:01,440 --> 00:44:05,760 and then continue to use my shortcuts to bypass the note. 775 00:44:05,760 --> 00:44:09,240 Great. So command the 776 00:44:09,320 --> 00:44:11,280 before and after. 777 00:44:11,280 --> 00:44:15,480 And this is me creating that blue and yellow Look, 778 00:44:15,560 --> 00:44:19,680 if I wanted to bypass the entire pipeline, not just one note. 779 00:44:19,760 --> 00:44:22,400 There are a couple of ways I can accomplish this. 780 00:44:22,400 --> 00:44:25,200 First, at the very top of the viewer, you have this icon 781 00:44:25,200 --> 00:44:28,920 that looks like a little color wheel with some sparkles next to it. 782 00:44:29,000 --> 00:44:32,640 You can click on that to completely bypass the entire grade 783 00:44:32,640 --> 00:44:37,480 and you'll end up looking at the original video signal. 784 00:44:37,560 --> 00:44:42,040 Or you can press shift the 785 00:44:42,120 --> 00:44:44,760 and that will also disable the entire pipeline. 786 00:44:44,760 --> 00:44:46,400 And you could see the very top of the viewer. 787 00:44:46,400 --> 00:44:50,080 That icon, again, is getting crossed out to indicate to you visually 788 00:44:50,160 --> 00:44:52,960 that you're no longer seeing the great. 789 00:44:52,960 --> 00:44:54,720 Now that we've created a few looks, 790 00:44:54,720 --> 00:44:57,720 let's save them for later use. 791 00:44:57,840 --> 00:45:00,400 So I will right click within the viewer 792 00:45:00,400 --> 00:45:03,080 with my clip to still open 793 00:45:03,080 --> 00:45:07,160 and I will select grab still 794 00:45:07,240 --> 00:45:08,080 and now a still 795 00:45:08,080 --> 00:45:12,040 will appear in the gallery which contains, as I mentioned earlier, 796 00:45:12,120 --> 00:45:16,040 a high quality one frame grab of this video 797 00:45:16,120 --> 00:45:19,120 based on the frame that I had open at the time that I grabbed it. 798 00:45:19,240 --> 00:45:23,440 But then also all of the color grading data associated with it. 799 00:45:23,520 --> 00:45:26,280 I can even click underneath 800 00:45:26,280 --> 00:45:29,280 the still to give it a custom name. 801 00:45:29,280 --> 00:45:32,200 So in this case, this was the cross process. 802 00:45:32,200 --> 00:45:36,000 Look, 803 00:45:36,080 --> 00:45:37,920 in case you're unable to reach 804 00:45:37,920 --> 00:45:41,560 or to click that area to start labeling a still, you can always right 805 00:45:41,560 --> 00:45:47,160 click and choose change label and you can do the same thing. 806 00:45:47,240 --> 00:45:52,040 Let's also grab a style of our first clip, 807 00:45:52,120 --> 00:45:54,240 right click 808 00:45:54,240 --> 00:45:56,280 grab still, 809 00:45:56,280 --> 00:45:57,960 and that will appear at the very beginning. 810 00:45:57,960 --> 00:46:00,360 Here. I'll click to select it. 811 00:46:00,360 --> 00:46:05,200 And this was more of like a neutral, neutral cyan look. 812 00:46:05,280 --> 00:46:10,200 So this is a way that I can collect all of my different grades, different looks. 813 00:46:10,280 --> 00:46:14,040 Something else I could do is also organize these into albums, which is 814 00:46:14,120 --> 00:46:18,800 the color pages version of folders or bins to access albums. 815 00:46:18,800 --> 00:46:24,240 I need to click on the sidebar icon in the top left corner 816 00:46:24,320 --> 00:46:27,360 of my media pool and you can see when I select it, 817 00:46:27,600 --> 00:46:32,200 the sidebar opens up and I have my default album Stills one 818 00:46:32,280 --> 00:46:34,920 I can double click to highlight 819 00:46:34,920 --> 00:46:39,600 its name and I will call this my Looks album. 820 00:46:39,680 --> 00:46:40,920 Then I can also right click 821 00:46:40,920 --> 00:46:45,080 within the sidebar to generate as many new albums as I need. 822 00:46:45,160 --> 00:46:49,120 So when I right click I can add still album 823 00:46:49,200 --> 00:46:50,760 and that's my stills too. 824 00:46:50,760 --> 00:46:53,080 So it's really quite easy to stay organized 825 00:46:53,080 --> 00:46:55,520 when you're working with the gallery. 826 00:46:55,520 --> 00:47:00,120 But now the next thing I'd like to take a look at is matching clips to one another. 827 00:47:00,200 --> 00:47:04,800 So that is just as important as being able to read scopes 828 00:47:04,920 --> 00:47:09,400 to be able to normalize and balance clips in preparation for the creative grade. 829 00:47:09,480 --> 00:47:13,200 But we perform matching for a slightly different purpose. 830 00:47:13,280 --> 00:47:17,880 So primarily it's so that you can have clips playing in a sequence 831 00:47:17,960 --> 00:47:21,360 and they all look like they're all part of the same environment. 832 00:47:21,440 --> 00:47:25,440 So let's take a look at three clips that I have in the timeline right now. 833 00:47:25,520 --> 00:47:29,800 I will disable the loop function in my viewer 834 00:47:29,880 --> 00:47:35,000 by clicking on the little orange arrow at the bottom and I will press spacebar 835 00:47:35,080 --> 00:47:40,960 to play through these three airplane sequence clips. 836 00:47:41,040 --> 00:47:41,680 And even though 837 00:47:41,680 --> 00:47:44,680 topically they all make sense next to each other, 838 00:47:44,680 --> 00:47:46,360 they all look extremely different 839 00:47:46,360 --> 00:47:50,080 because they were captured on different days on different cameras, 840 00:47:50,160 --> 00:47:53,160 you know, and it's perfectly natural for this to happen to footage. 841 00:47:53,280 --> 00:47:56,840 So the first clip looks really quite warm 842 00:47:56,920 --> 00:47:57,480 Afterwards. 843 00:47:57,480 --> 00:48:00,480 You go into this very neutral clip in the middle 844 00:48:00,480 --> 00:48:03,480 and then continue into this darker color clip. 845 00:48:03,480 --> 00:48:08,080 So we would like all of these to look pretty cohesive. 846 00:48:08,160 --> 00:48:13,760 I will begin with the automated match function individually is off 847 00:48:13,760 --> 00:48:17,840 because I feel that it's quite powerful and really quite useful. 848 00:48:17,920 --> 00:48:22,120 The first thing we need to do is decide on our ideal 849 00:48:22,120 --> 00:48:25,320 starting point or our key shot as it's also known. 850 00:48:25,400 --> 00:48:27,400 And I think the middle clip in the sequence 851 00:48:27,400 --> 00:48:31,240 makes the most sense because it is a very neutral looking shot. 852 00:48:31,320 --> 00:48:35,040 It's nice and bright, but also the contrast is appropriate. 853 00:48:35,040 --> 00:48:37,920 So we have nice deep shadows 854 00:48:38,000 --> 00:48:40,640 and very good highlights that are not blown out. 855 00:48:40,640 --> 00:48:43,200 I will select my third clip 856 00:48:43,200 --> 00:48:47,400 and right click on clip number four. 857 00:48:47,480 --> 00:48:47,640 All right. 858 00:48:47,640 --> 00:48:50,360 So this is a very important distinction to remember. 859 00:48:50,360 --> 00:48:51,760 The clip that you are changing 860 00:48:51,760 --> 00:48:56,440 has to be the one that you have selected, but the one that you want to match to 861 00:48:56,520 --> 00:49:00,120 is the one that you want to right click and choose shot match 862 00:49:00,240 --> 00:49:05,360 to this clip. 863 00:49:05,440 --> 00:49:07,320 It might take a moment, 864 00:49:07,320 --> 00:49:09,840 but hopefully you will see the colors shift 865 00:49:09,840 --> 00:49:13,640 as your opening clip now changes to match 866 00:49:13,640 --> 00:49:17,880 the look of the subsequent clip could see that both nice and neutral. 867 00:49:17,880 --> 00:49:19,920 Now they have the same color. 868 00:49:19,920 --> 00:49:24,640 Tarmac even sets the ground, same color fuselage on the planes. 869 00:49:24,640 --> 00:49:26,520 They both look 870 00:49:26,520 --> 00:49:30,840 very similar in terms of color balance, but also in terms of contrast, you can see 871 00:49:30,840 --> 00:49:36,800 that the shadows underneath the airplane are just as rich in both cases. 872 00:49:36,880 --> 00:49:40,240 So now, if you were to see this as part of a documentary or a feature, 873 00:49:40,240 --> 00:49:44,200 this would look a little bit more natural that they belong next to each other. 874 00:49:44,280 --> 00:49:46,320 We'll try the same thing for clip number 875 00:49:46,320 --> 00:49:49,960 five once again using clip four as my key. 876 00:49:50,040 --> 00:49:53,400 So I will have five selected. 877 00:49:53,480 --> 00:49:54,800 If you right click 878 00:49:54,800 --> 00:49:58,920 the active clip you will not see shot match to this clip as an option. 879 00:49:58,920 --> 00:50:03,280 So you have to make sure that you are right clicking the key instead. 880 00:50:03,360 --> 00:50:06,360 Shot match to this clip. 881 00:50:06,520 --> 00:50:07,480 All right. 882 00:50:07,480 --> 00:50:10,360 And that's also given me a pretty good adjustment. 883 00:50:10,360 --> 00:50:13,680 Remember, you can continue to disable a note 884 00:50:13,680 --> 00:50:17,120 or press a command D to temporarily hide the grade. 885 00:50:17,200 --> 00:50:20,200 And that absolutely has been a substantial change, 886 00:50:20,400 --> 00:50:24,880 but it may be not strictly as accurate as the previous one had been. 887 00:50:24,960 --> 00:50:26,640 And that's fine. 888 00:50:26,640 --> 00:50:27,840 So in this case, 889 00:50:27,840 --> 00:50:31,800 I can see, for example, that the shadows are much deeper in our key shot. 890 00:50:31,880 --> 00:50:35,240 If I look at the wheels or if I look at the engines 891 00:50:35,320 --> 00:50:39,920 and also refer to the scopes, you can see that these fall pretty low down 892 00:50:40,000 --> 00:50:42,880 right above the zero point line. 893 00:50:42,880 --> 00:50:46,440 But when I look at number five, those points are elevated. 894 00:50:46,440 --> 00:50:50,120 So they look a little bit flatter in the viewer and they're also much, 895 00:50:50,120 --> 00:50:53,120 much higher in terms of the scopes. 896 00:50:53,280 --> 00:50:56,160 I will go into my primaries 897 00:50:56,160 --> 00:50:59,760 palettes and drag the lift master wheel to the left 898 00:50:59,840 --> 00:51:03,160 to darken that range of the image and try to get it into 899 00:51:03,160 --> 00:51:09,880 the same position in the scopes as it was for clip number four. 900 00:51:09,960 --> 00:51:12,120 All right, so the shadows are looking much better. 901 00:51:12,120 --> 00:51:14,520 I think the highlights are also pretty good. 902 00:51:14,520 --> 00:51:17,520 You could see they're a little bit lower, perhaps in clip number four, 903 00:51:17,640 --> 00:51:21,480 a little bit elevated in number five, 904 00:51:21,560 --> 00:51:23,000 so I can drag those down. 905 00:51:23,000 --> 00:51:26,360 But then overall, the image I think I could use with a brightening, 906 00:51:26,400 --> 00:51:29,440 you can see here the spread is much more even, whereas here 907 00:51:29,440 --> 00:51:33,160 it's a little bit more concentrated in the upper mid-teens. 908 00:51:33,240 --> 00:51:38,680 So pick up the gamma, drag it upward slightly. 909 00:51:38,760 --> 00:51:41,680 I'm still seeing just a little bit of warmth, 910 00:51:41,680 --> 00:51:45,280 I think, in this image compared to the key. 911 00:51:45,360 --> 00:51:50,400 So once again, we can return to the primaries, switch from wheels to bars, 912 00:51:50,480 --> 00:51:53,040 and I am ever so slightly 913 00:51:53,040 --> 00:51:57,880 going to lift the blue channel at the very bottom here in the lift. 914 00:51:57,960 --> 00:51:59,280 So I don't have as much of a 915 00:51:59,280 --> 00:52:03,720 separation of colors at the very bottom of my scopes. 916 00:52:03,800 --> 00:52:07,120 So by not even dragging, but just by using the scroll wheel 917 00:52:07,120 --> 00:52:10,200 once on the blue bar and raising it 918 00:52:10,200 --> 00:52:13,200 by a factor of 4.01, 919 00:52:13,320 --> 00:52:17,440 my shadows have now started to look more neutral, 920 00:52:17,520 --> 00:52:20,520 and I've achieved a much better match with clip number four. 921 00:52:20,520 --> 00:52:23,880 So this is a really nice on the fly way of color matching, 922 00:52:23,880 --> 00:52:26,920 you know, being able to very quickly navigate down the timeline 923 00:52:27,120 --> 00:52:29,160 and making sure all the clips match each other, 924 00:52:29,160 --> 00:52:31,200 especially if they were captured in the same location. 925 00:52:31,200 --> 00:52:35,000 And there's enough context, enough visual references 926 00:52:35,000 --> 00:52:38,800 for the software to understand what it's seeing and match those elements up. 927 00:52:38,880 --> 00:52:43,240 In some cases, though, you're not going to have those types of helpful references, 928 00:52:43,320 --> 00:52:47,320 in which case you will need to perform all of the shot matching yourself. 929 00:52:47,400 --> 00:52:51,640 And that's a very powerful skill to have, and I'm about to show you how to do it. 930 00:52:51,720 --> 00:52:54,240 I've got these two clips near 931 00:52:54,240 --> 00:52:57,880 the end of the timeline, numbers six and seven, 932 00:52:57,960 --> 00:53:00,440 which don't really have a very clear 933 00:53:00,440 --> 00:53:03,920 reference for whites, you know, like a white piece of paper 934 00:53:04,000 --> 00:53:08,160 or a white T-shirt or in this case, the fuselage of a plane. 935 00:53:08,240 --> 00:53:10,760 So here we have a slightly more busy environment 936 00:53:10,760 --> 00:53:12,640 in terms of there just being more vegetation. 937 00:53:12,640 --> 00:53:17,320 So things with a naturally stronger color cast. 938 00:53:17,400 --> 00:53:20,280 We do have some pretty good references for shadows. 939 00:53:20,280 --> 00:53:23,760 They don't take up a large portion of the frame, but they are still there. 940 00:53:23,760 --> 00:53:26,680 So we know what the deeper shadow should look like. 941 00:53:26,680 --> 00:53:29,480 In this case, we also have the same environment, 942 00:53:29,480 --> 00:53:31,440 but it was captured at different times of the day, 943 00:53:31,440 --> 00:53:35,200 which is another reason why you might often have mismatched footage. 944 00:53:35,280 --> 00:53:39,320 We want in the end for the sequence to look like this. 945 00:53:39,320 --> 00:53:45,480 We want the warmer daytime look rather than the sort of sunset cooler look 946 00:53:45,560 --> 00:53:49,800 for this, I am first going to grab a reference image, 947 00:53:49,880 --> 00:53:53,960 so I'm going to open up a brand new album in the gallery 948 00:53:54,200 --> 00:53:56,720 because I don't want this to end in my looks. 949 00:53:56,720 --> 00:54:02,320 I select stills too, and then I'll right click the viewer when I have clips. 950 00:54:02,320 --> 00:54:06,280 Seven open and choose grab still. 951 00:54:06,360 --> 00:54:07,360 There we go. 952 00:54:07,360 --> 00:54:12,480 In this case, are not grabbing this for, you know, color grading or look purposes. 953 00:54:12,480 --> 00:54:15,480 There's absolutely nothing in the note editor for me to preserve. 954 00:54:15,640 --> 00:54:19,560 I need this purely as a visual reference and in fact, 955 00:54:19,560 --> 00:54:23,600 I will label this still as reference 956 00:54:23,680 --> 00:54:25,320 in the gallery. 957 00:54:25,320 --> 00:54:28,400 And that way that's a reminder to myself that there's nothing important 958 00:54:28,400 --> 00:54:32,160 that I'm going to lose in case, you know, I delete it later on 959 00:54:32,240 --> 00:54:35,200 and then going to select clip number six 960 00:54:35,200 --> 00:54:40,600 and I am going to double click the reference thumbnail 961 00:54:40,680 --> 00:54:43,280 to wipe it in the viewer 962 00:54:43,280 --> 00:54:46,000 so you can see a few changes have occurred in the viewer right now 963 00:54:46,000 --> 00:54:51,200 in the top left corner of activated one of the icons, which is the image wipe 964 00:54:51,280 --> 00:54:54,480 and that has not produced a split line down the middle and it's showing me 965 00:54:54,480 --> 00:54:58,520 my reference on the right hand side and my active clip on the left. 966 00:54:58,600 --> 00:55:01,800 On top of that, in the top right corner, I've also revealed 967 00:55:01,800 --> 00:55:06,040 a lot of additional controls for how the image wipe behaves. 968 00:55:06,120 --> 00:55:09,120 By default, you're going to get this horizontal wipe. 969 00:55:09,160 --> 00:55:12,160 We have a single line in the middle that you can pick up with your mouse 970 00:55:12,360 --> 00:55:17,320 and move left and right to pick the ideal point for matching. 971 00:55:17,400 --> 00:55:20,760 But then you also have a lot of alternative white modes, 972 00:55:20,840 --> 00:55:21,120 you know, 973 00:55:21,120 --> 00:55:24,000 based on the context of the scene, based on, you know, the placement 974 00:55:24,000 --> 00:55:25,440 of your characters. 975 00:55:25,440 --> 00:55:26,640 And so you can check these out. 976 00:55:26,640 --> 00:55:29,280 I think they're pretty self-explanatory. 977 00:55:29,280 --> 00:55:33,360 But in our case, really what we need is this kind of divide where we have 978 00:55:33,440 --> 00:55:35,440 a good environmental reference, right? 979 00:55:35,440 --> 00:55:38,080 So we can see the ground in both frames. 980 00:55:38,080 --> 00:55:41,040 We can see the mountains in the background, in both frames. 981 00:55:41,040 --> 00:55:46,800 And those like few references to shadows are also present in things like the 982 00:55:47,040 --> 00:55:50,560 the dog's face, for example, the wrinkles in the man's clothes. 983 00:55:50,640 --> 00:55:57,760 But then also the horses eyes and mane are all going to fall in the same region. 984 00:55:57,840 --> 00:55:58,600 I'm going to 985 00:55:58,600 --> 00:56:04,000 change my scopes from a waveform to an RG parade that makes it really easy to see 986 00:56:04,000 --> 00:56:09,120 exactly what the signal strength is of every individual channel in the video. 987 00:56:09,200 --> 00:56:11,920 So I'm going to use my pop up menu 988 00:56:11,920 --> 00:56:15,320 to choose parade, and the default setup should be enough. 989 00:56:15,480 --> 00:56:17,320 So we have red, green and blue. 990 00:56:17,320 --> 00:56:19,800 The actual distribution of the trace 991 00:56:19,800 --> 00:56:23,080 is exactly the same as it was with the standard waveform. 992 00:56:23,160 --> 00:56:25,960 You're still looking at the signal strength 993 00:56:25,960 --> 00:56:30,280 from weakest at the bottom, the black point to strongest at the top, 994 00:56:30,360 --> 00:56:32,280 the white point, and you're still reading it. 995 00:56:32,280 --> 00:56:36,080 Left to right, except now the video signal is a bit compressed, 996 00:56:36,240 --> 00:56:39,240 so it's much more narrow, but it's still the same shape. 997 00:56:39,480 --> 00:56:42,440 If I was to jump back in to say clip number two, 998 00:56:42,440 --> 00:56:45,800 hopefully you'll recognize that bright window on the left hand side. 999 00:56:45,880 --> 00:56:50,200 But it's got slightly different strengths for all three channels. 1000 00:56:50,280 --> 00:56:50,640 So in 1001 00:56:50,640 --> 00:56:54,240 this case, I am looking at the image on the left, 1002 00:56:54,440 --> 00:56:59,480 but you can actually see the white line between the two as I move it around. 1003 00:56:59,720 --> 00:57:02,480 So the parade is giving me a readout of both, 1004 00:57:02,480 --> 00:57:05,640 which makes it much, much easier to match the two because I just have 1005 00:57:05,640 --> 00:57:09,440 to get the height correct in all three channels. 1006 00:57:09,520 --> 00:57:12,680 So matching is a bit different from balancing in that sense 1007 00:57:12,680 --> 00:57:16,080 because you're not trying to get three of them to line up perfectly. 1008 00:57:16,160 --> 00:57:19,560 I rather you're trying to get them to replicate the relationship 1009 00:57:19,640 --> 00:57:23,520 of your reference clip in which case, as we're reading this, 1010 00:57:23,520 --> 00:57:27,520 we can see the blue channel absolutely does have to be reduced 1011 00:57:27,520 --> 00:57:31,480 because right now it's a bit higher and the red channel needs to be raised 1012 00:57:31,560 --> 00:57:35,680 because it could see that the reference image has a slightly elevated red channel. 1013 00:57:35,760 --> 00:57:40,960 So we are going to perform our match using the curves palette. 1014 00:57:41,040 --> 00:57:43,640 I already have a blank node already 1015 00:57:43,640 --> 00:57:50,200 and in fact I'm going to label this color match 1016 00:57:50,280 --> 00:57:53,840 and I'll begin by isolating my red channel 1017 00:57:53,920 --> 00:57:57,240 and I will raise its white points to drag the top 1018 00:57:57,240 --> 00:58:02,280 half of this red parade. 1019 00:58:02,360 --> 00:58:03,880 And I only need to drag it a little bit. 1020 00:58:03,880 --> 00:58:08,760 You can see that it starts to match the arc of the reference Red Parade, 1021 00:58:08,840 --> 00:58:12,640 and that's perfectly fine for me, and I'm happy with it. 1022 00:58:12,720 --> 00:58:16,560 I will now do the same thing for the blue channel, so that's a little elevated. 1023 00:58:16,560 --> 00:58:18,160 I will do the opposite. 1024 00:58:18,160 --> 00:58:23,080 I will select Blue Drag, the White Point 1025 00:58:23,160 --> 00:58:24,880 and lower it. 1026 00:58:24,880 --> 00:58:29,680 So once again it matches the arc of the reference. 1027 00:58:29,760 --> 00:58:31,480 When I look back at the viewer, 1028 00:58:31,480 --> 00:58:34,240 the color grid is looking very, very close. 1029 00:58:34,240 --> 00:58:36,720 All right. So that's already a very good match. 1030 00:58:36,720 --> 00:58:43,120 And that just required two very small adjustments to the red and blue channels. 1031 00:58:43,200 --> 00:58:44,080 One, maybe 1032 00:58:44,080 --> 00:58:47,080 final thing I would like to do is also match 1033 00:58:47,240 --> 00:58:50,160 the bottom of the green channel, which right now I can see is a little bit 1034 00:58:50,160 --> 00:58:54,400 elevated in my active clip versus my reference. 1035 00:58:54,480 --> 00:58:57,480 So I will isolate my green channel, 1036 00:58:57,560 --> 00:59:00,560 select the black point 1037 00:59:00,680 --> 00:59:05,760 and drag it down ever, ever so slightly. 1038 00:59:05,840 --> 00:59:08,040 Okay, 1039 00:59:08,040 --> 00:59:11,320 So now we have a pretty good match between the two. 1040 00:59:11,400 --> 00:59:15,800 In fact, I can disable my white mode in the top left corner by selecting 1041 00:59:15,880 --> 00:59:18,880 this wipe image wipe icon 1042 00:59:19,120 --> 00:59:23,640 and I can use my up and down arrow keys to cut between the two clips. 1043 00:59:23,720 --> 00:59:27,480 And then I can also play these back to see how well they match each other. 1044 00:59:27,480 --> 00:59:29,400 And I think that's looking really nice. 1045 00:59:29,400 --> 00:59:32,680 Much, much closer than what it used to be, which was of course 1046 00:59:32,760 --> 00:59:40,000 this the much cooler look followed by the warmer one. 1047 00:59:40,080 --> 00:59:42,320 But here's where the real magic starts. 1048 00:59:42,320 --> 00:59:44,920 Once you've achieved a match between clips, 1049 00:59:44,920 --> 00:59:47,920 you can now start to design looks for your scene 1050 00:59:48,040 --> 00:59:51,840 and you don't have to recreate the look every time you need to use it. 1051 00:59:51,840 --> 00:59:54,680 You can simply copy and paste it across different clips, 1052 00:59:54,680 --> 00:59:58,400 and as long as they have the same starting point, they will continue to match. 1053 00:59:58,440 --> 00:59:58,680 All right. 1054 00:59:58,680 --> 01:00:02,800 So it's all about getting it out of the way in the first note of the pipeline, 1055 01:00:02,880 --> 01:00:05,880 for example, in this case, I can create a new node, 1056 01:00:05,880 --> 01:00:09,280 add node, add serial, 1057 01:00:09,360 --> 01:00:14,520 and this will be a node for contrast, 1058 01:00:14,600 --> 01:00:18,360 I will once again use my curves, but this time I will combine 1059 01:00:18,360 --> 01:00:25,920 all of my channels or gang them, and I will start by maybe dragging the top 1060 01:00:26,000 --> 01:00:27,120 and the bottom 1061 01:00:27,120 --> 01:00:31,960 points in opposite directions to really drag out 1062 01:00:32,040 --> 01:00:35,040 the potential of this image. 1063 01:00:35,160 --> 01:00:36,960 Because this is a creative contrast. 1064 01:00:36,960 --> 01:00:40,720 Look, there's not really as many strong rules around it. 1065 01:00:40,800 --> 01:00:45,920 So if I start to, for example, click my shadows, it's not as big a deal. 1066 01:00:46,000 --> 01:00:49,000 But let's see, I'm going to click downwards 1067 01:00:49,080 --> 01:00:52,000 to maybe deepen the midtown, which I think looks really nice. 1068 01:00:52,000 --> 01:00:56,480 It produces more color, more saturation in the image, 1069 01:00:56,560 --> 01:00:58,440 and then drag the highlights up to give me 1070 01:00:58,440 --> 01:01:01,440 a bit more separation, to reveal more 1071 01:01:01,600 --> 01:01:05,640 detail in the ground. 1072 01:01:05,720 --> 01:01:06,800 Great. 1073 01:01:06,800 --> 01:01:10,920 Once again I'll press command f 1074 01:01:11,000 --> 01:01:13,800 see this image and press command D 1075 01:01:13,800 --> 01:01:17,400 to disable you see, this is before and after my contrast, 1076 01:01:17,640 --> 01:01:20,920 and I can also press shift D to bypass the entire pipeline 1077 01:01:20,920 --> 01:01:26,320 and see that this was my original image followed by the great. 1078 01:01:26,400 --> 01:01:27,520 If I wanted to apply 1079 01:01:27,520 --> 01:01:31,200 this exact same contrast to the following video, 1080 01:01:31,280 --> 01:01:34,560 I can select this node in my pipeline 1081 01:01:34,640 --> 01:01:37,440 and I can either use my edit menu to choose, 1082 01:01:37,440 --> 01:01:42,040 edit copy, or I can use a standard keyboard shortcut 1083 01:01:42,040 --> 01:01:47,600 which is command C or a control C on a PC. 1084 01:01:47,680 --> 01:01:48,680 Select that. 1085 01:01:48,680 --> 01:01:52,400 Now I can navigate to clip seven 1086 01:01:52,480 --> 01:01:54,840 and choose, edit and paste 1087 01:01:54,840 --> 01:01:58,360 or command v Control v. 1088 01:01:58,440 --> 01:02:00,440 The contrast has been pasted 1089 01:02:00,440 --> 01:02:05,080 and the look between the two clips has been maintained 1090 01:02:05,160 --> 01:02:10,240 because they had the same starting point in terms of prominence. 1091 01:02:10,320 --> 01:02:12,160 The next thing I'm excited to show you 1092 01:02:12,160 --> 01:02:15,640 is the filter option and the color page. 1093 01:02:15,720 --> 01:02:19,680 So remember when we looked at the interface toolbar at the very top, 1094 01:02:19,680 --> 01:02:22,680 I told you that there were certain panels that you can reveal and hide 1095 01:02:22,800 --> 01:02:25,800 by pressing on certain buttons. 1096 01:02:25,800 --> 01:02:28,760 One of those buttons is clips, which collapses 1097 01:02:28,760 --> 01:02:32,080 your thumbnail timeline underneath the viewer. 1098 01:02:32,160 --> 01:02:34,680 But if you look right next to the clips button, 1099 01:02:34,680 --> 01:02:37,680 you'll also see this little dropdown arrow. 1100 01:02:37,920 --> 01:02:40,200 When you click on it, you reveal 1101 01:02:40,200 --> 01:02:44,200 a series of filters that you can apply to your timeline. 1102 01:02:44,280 --> 01:02:47,680 So by default, your timeline will show you all clips. 1103 01:02:47,760 --> 01:02:51,640 But sometimes you might want to isolate what you're seeing. 1104 01:02:51,720 --> 01:02:54,920 For example, right before delivering a project 1105 01:02:54,920 --> 01:02:59,680 you might wish to check out what all your ungraded clips are. 1106 01:02:59,760 --> 01:03:03,640 If there's anything that you may have accidentally skipped or forgotten. 1107 01:03:03,720 --> 01:03:06,240 When I click on ungraded clips 1108 01:03:06,320 --> 01:03:08,600 that leaves just one clip in my timeline, 1109 01:03:08,600 --> 01:03:13,080 which was that airplane clip that we used as a key shot. 1110 01:03:13,160 --> 01:03:15,720 So I can select that and I can review this clip. 1111 01:03:15,720 --> 01:03:18,960 Now, this has no impact on your actual edit. 1112 01:03:19,040 --> 01:03:22,440 If you look at the edit timeline underneath, 1113 01:03:22,640 --> 01:03:26,200 you could see that all of the clips and the cut points are still present. 1114 01:03:26,280 --> 01:03:28,320 If I was to jump back at to the edit page, 1115 01:03:28,320 --> 01:03:31,720 my entire timeline is still just as it was. 1116 01:03:31,800 --> 01:03:35,600 It is only what we're seeing in the color page that changes. 1117 01:03:35,680 --> 01:03:41,880 Let me go back to my filter and I could select all clips and these all come back. 1118 01:03:41,960 --> 01:03:44,520 So filters can be incredibly helpful when you're trying 1119 01:03:44,520 --> 01:03:48,720 to focus on a subset of your media for whatever reason. 1120 01:03:48,800 --> 01:03:51,320 For example, we have two clips 1121 01:03:51,320 --> 01:03:55,440 that we're going to be performing secondary grading on in a second, 1122 01:03:55,520 --> 01:04:00,560 and I will mark them in order to remind myself where they are. 1123 01:04:00,640 --> 01:04:03,440 One of those clips is number two, so I will 1124 01:04:03,440 --> 01:04:09,120 right click and I will add a flag to it. 1125 01:04:09,200 --> 01:04:12,200 So select flags and make it yellow. 1126 01:04:12,400 --> 01:04:16,680 And you can now see a little yellow flag in the top left corner indicating that 1127 01:04:16,760 --> 01:04:20,920 for whatever reason, this has been, you know, indicated with this flag. 1128 01:04:21,000 --> 01:04:23,760 And I would also like to mark clip number eight 1129 01:04:23,760 --> 01:04:26,520 for secondary grading work. 1130 01:04:26,520 --> 01:04:31,000 So I'm going to right click Add flag and yellow. 1131 01:04:31,080 --> 01:04:34,080 I can also add flags in batches. 1132 01:04:34,080 --> 01:04:37,000 So to select multiple clips, I can either 1133 01:04:37,000 --> 01:04:41,040 hold the command modifier on my keyboard 1134 01:04:41,120 --> 01:04:43,200 and make multiple selections, 1135 01:04:43,200 --> 01:04:48,280 or I can also hold the shift key to select a sequence of clips. 1136 01:04:48,360 --> 01:04:51,600 So with number three highlighted, I've held shift. 1137 01:04:51,680 --> 01:04:56,080 I pressed number five and that gave me that exact sequence of clips. 1138 01:04:56,160 --> 01:04:59,400 I can now right click 1139 01:04:59,480 --> 01:05:01,160 Choose Flags, 1140 01:05:01,160 --> 01:05:05,680 select Blue, and now all of these have adopted a blue flag. 1141 01:05:05,760 --> 01:05:08,400 So what does this have to do necessarily 1142 01:05:08,400 --> 01:05:12,400 with organization or the filters that I talked about a second ago? 1143 01:05:12,480 --> 01:05:16,240 If I go back into my clips filter list, 1144 01:05:16,320 --> 01:05:20,160 I will find that one of my options for filtering is flags. 1145 01:05:20,240 --> 01:05:21,840 So I could decide, you know what? 1146 01:05:21,840 --> 01:05:24,480 For the rest of the afternoon, I only want to focus 1147 01:05:24,480 --> 01:05:29,080 on this airplane sequence so I can choose to filter by blue flags. 1148 01:05:29,160 --> 01:05:33,360 And now I don't have to be distracted by any of the other media on my timeline. 1149 01:05:33,440 --> 01:05:36,800 And granted, this was a relatively short timeline. 1150 01:05:36,800 --> 01:05:40,040 There's not too many clips, but when you're working on 1151 01:05:40,120 --> 01:05:43,440 an episode of a show or a short film or feature film, 1152 01:05:43,520 --> 01:05:47,680 you are going to have potentially hundreds of clips to work through. 1153 01:05:47,680 --> 01:05:51,560 And it really helps a lot to have flags to indicate exact features 1154 01:05:51,560 --> 01:05:54,880 that you want to address, you know that you want to focus on for the day 1155 01:05:54,960 --> 01:05:58,600 and not have to constantly back and forth on the timeline. 1156 01:05:58,680 --> 01:06:02,840 So for this next portion, I'd like to return to our main timeline. 1157 01:06:02,920 --> 01:06:05,600 I'm going to navigate to the Clips dropdown 1158 01:06:05,600 --> 01:06:10,160 menu again and set it to all clips to remove the filter. 1159 01:06:10,240 --> 01:06:11,160 And the next thing we'll be 1160 01:06:11,160 --> 01:06:14,920 doing is working with secondary grading tools, 1161 01:06:15,000 --> 01:06:19,440 secondary color grading is when we target only a portion of the frame 1162 01:06:19,440 --> 01:06:22,440 when we're performing color grading or applying an effect. 1163 01:06:22,600 --> 01:06:26,120 So we do this primarily using two techniques. 1164 01:06:26,200 --> 01:06:29,840 One technique is referred to as masking in the vintage resolve. 1165 01:06:29,840 --> 01:06:34,120 We accomplish this using power windows, and in this technique 1166 01:06:34,120 --> 01:06:37,120 we are isolating a portion of the frame using a shape, 1167 01:06:37,120 --> 01:06:41,120 you know, something like something basic, like a circle or square 1168 01:06:41,200 --> 01:06:45,000 or even a custom shape that we draw ourselves using a vector. 1169 01:06:45,080 --> 01:06:48,280 And then alternatively, we can also perform secondary grading 1170 01:06:48,280 --> 01:06:51,280 using keying techniques, which is where you select 1171 01:06:51,280 --> 01:06:56,040 the portion of the frame based on hue saturation or luminance. 1172 01:06:56,120 --> 01:06:59,440 So in the vintage result, we accomplish this using the qualifier tool. 1173 01:06:59,520 --> 01:07:02,920 We're going to use both of these and the next couple of exercises. 1174 01:07:03,000 --> 01:07:06,640 I'm going to start with clip number two, which we've already worked on. 1175 01:07:06,840 --> 01:07:12,160 So here we've performed a balance, we've applied a creative look and contrast. 1176 01:07:12,240 --> 01:07:16,480 But in our case, I also want to isolate the face of these scales 1177 01:07:16,560 --> 01:07:20,080 in order to make the detail here pop out even more, because that's 1178 01:07:20,080 --> 01:07:23,400 obviously the purpose of the shot, is to get the audience 1179 01:07:23,480 --> 01:07:25,880 to look at the detail right in the middle. 1180 01:07:25,880 --> 01:07:28,840 So I'm going to try to make it as clear as possible. 1181 01:07:28,840 --> 01:07:34,280 Now, where would you place a node for this type of secondary grade? 1182 01:07:34,360 --> 01:07:35,240 So far we've 1183 01:07:35,240 --> 01:07:39,760 been mostly keeping things sequential, but in this case, 1184 01:07:39,840 --> 01:07:42,960 I want to work on top of the cleanest version of the signal. 1185 01:07:42,960 --> 01:07:47,240 So I'm going to place my secondary grade right after the balance node. 1186 01:07:47,320 --> 01:07:50,760 I will select it right click, add 1187 01:07:50,760 --> 01:07:54,560 Node and add serial. 1188 01:07:54,640 --> 01:07:56,400 So I'll use my labels 1189 01:07:56,400 --> 01:07:59,840 to indicate that this will be a secondary grade 1190 01:07:59,920 --> 01:08:04,000 on the scales in the scale surface. 1191 01:08:04,080 --> 01:08:05,840 And for this it makes the most sense 1192 01:08:05,840 --> 01:08:09,280 to use a shape as pretty straightforward, a circular shape. 1193 01:08:09,280 --> 01:08:13,920 So I will go into my Windows palette, the icon to enter. 1194 01:08:13,920 --> 01:08:17,320 It looks exactly like a circle, 1195 01:08:17,360 --> 01:08:22,280 and underneath that you have a series of preset vector shapes. 1196 01:08:22,360 --> 01:08:27,320 I will select the circular window and that will immediately appear 1197 01:08:27,320 --> 01:08:30,640 in the viewer as this little interface that I can interact with. 1198 01:08:30,720 --> 01:08:33,720 So I can drag the corners to make this window larger. 1199 01:08:33,840 --> 01:08:37,080 I can click anywhere in the empty space in the middle 1200 01:08:37,160 --> 01:08:40,480 to move it around as a single unit. 1201 01:08:40,560 --> 01:08:43,280 I can also 1202 01:08:43,280 --> 01:08:46,200 stretch it or crush it, pull it in various directions 1203 01:08:46,200 --> 01:08:53,080 and also rotate it using the little anchor anchor in the middle. 1204 01:08:53,160 --> 01:08:53,880 Feel free 1205 01:08:53,880 --> 01:08:56,880 to also move around the viewer itself. 1206 01:08:56,880 --> 01:09:00,320 So right now I can't really see the bottom of the shape too well. 1207 01:09:00,400 --> 01:09:05,720 So I can middle click my mouse, so I can click on the scroll wheel 1208 01:09:05,800 --> 01:09:07,440 to maneuver around 1209 01:09:07,440 --> 01:09:10,760 so I have a better control over the bottom of the frame. 1210 01:09:10,840 --> 01:09:12,720 I can also give myself a bit 1211 01:09:12,720 --> 01:09:15,720 more room by collapsing some of my other panels. 1212 01:09:15,760 --> 01:09:19,680 For example, I very often collapse my timeline 1213 01:09:19,760 --> 01:09:24,160 panel here to give the viewer a little bit more breathing room. 1214 01:09:24,240 --> 01:09:25,400 And remember, it's dynamic. 1215 01:09:25,400 --> 01:09:28,400 So if I resize some of my other palettes, then 1216 01:09:28,400 --> 01:09:31,400 it will reshape itself and make it larger. 1217 01:09:31,600 --> 01:09:34,440 So now I can see my selection a little bit better. 1218 01:09:34,440 --> 01:09:38,120 I can see that the circle is not perfect, and it's kind of up to me to decide 1219 01:09:38,120 --> 01:09:41,560 whether I'm happy to make this compromise and keep it the shape that it is, 1220 01:09:41,640 --> 01:09:45,640 or whether I want to be more exact in my selection 1221 01:09:45,720 --> 01:09:48,440 in the window options. 1222 01:09:48,440 --> 01:09:51,160 So that's the three dot menu, the top right corner. 1223 01:09:51,160 --> 01:09:54,000 I can choose to convert the shape to base here, 1224 01:09:54,000 --> 01:09:56,760 which means that I can now 1225 01:09:56,760 --> 01:09:59,640 break apart this preset shape 1226 01:09:59,640 --> 01:10:04,720 and turn it into a series of custom points that I can pick up and move around. 1227 01:10:04,800 --> 01:10:08,920 And every single point has these brazier handles that I can also 1228 01:10:09,000 --> 01:10:14,320 maneuver in order to get the best possible angle on this point. 1229 01:10:14,360 --> 01:10:17,360 So I'm dragging these around using my mouse 1230 01:10:17,440 --> 01:10:20,400 and then also modifying the handles 1231 01:10:20,400 --> 01:10:21,920 to get a better selection. 1232 01:10:21,920 --> 01:10:23,600 This does take a little bit of practice. 1233 01:10:23,600 --> 01:10:28,000 If this is your first time encountering vector shapes or your points, 1234 01:10:28,080 --> 01:10:30,600 but you do get used to it over. 1235 01:10:30,600 --> 01:10:32,360 So I'm going to pick the bottom point up. 1236 01:10:32,360 --> 01:10:34,120 This is my last modification. 1237 01:10:34,120 --> 01:10:38,200 It's okay that this is outside of the viewer, that it's off screen 1238 01:10:38,240 --> 01:10:44,200 because it's about getting the most accurate shape or arc as possible. 1239 01:10:44,280 --> 01:10:44,680 All right. 1240 01:10:44,680 --> 01:10:47,360 So I'm pretty happy with that selection. 1241 01:10:47,360 --> 01:10:50,360 I can now go into my standard primary controls, 1242 01:10:50,360 --> 01:10:54,040 my primaries and my curves and make further adjustments. 1243 01:10:54,120 --> 01:10:58,880 This is also a really easy way to get rid of the window interface. 1244 01:10:58,880 --> 01:11:00,520 That little white outline 1245 01:11:00,520 --> 01:11:04,120 is quite difficult to color grayed when you're looking at the shapes. 1246 01:11:04,200 --> 01:11:08,240 So by clicking on a different palette in the central palettes, I get 1247 01:11:08,320 --> 01:11:09,920 to get of that. 1248 01:11:10,000 --> 01:11:11,160 So in this case, 1249 01:11:11,160 --> 01:11:15,000 I am going to begin by brightening 1250 01:11:15,080 --> 01:11:17,560 the overall region using the Gamma Master. 1251 01:11:17,560 --> 01:11:22,760 We'll go to click and drag the slider to the right. 1252 01:11:22,840 --> 01:11:23,440 All right. 1253 01:11:23,440 --> 01:11:26,880 And you can see how this is already a little bit more appealing. 1254 01:11:26,880 --> 01:11:29,600 It draws the eye because it's a little bit brighter. 1255 01:11:29,600 --> 01:11:32,240 I can also adjust the contrast and pivot in the adjustment 1256 01:11:32,240 --> 01:11:35,680 controls to further enhance the detail. 1257 01:11:35,680 --> 01:11:40,080 So make the difference between the white backplate 1258 01:11:40,080 --> 01:11:50,200 and the numbers a little bit enhanced. 1259 01:11:50,240 --> 01:11:50,560 Great. 1260 01:11:50,560 --> 01:11:51,800 That's even better. 1261 01:11:51,800 --> 01:11:55,680 And then finally, I can still use the Middleton detail to further enhance 1262 01:11:55,800 --> 01:11:56,200 detail. 1263 01:11:56,200 --> 01:11:59,200 The numbers and the little lines running 1264 01:11:59,200 --> 01:12:03,920 across the perimeter. 1265 01:12:04,000 --> 01:12:05,440 Great. 1266 01:12:05,440 --> 01:12:08,440 And I can disable the scales now to see before 1267 01:12:08,520 --> 01:12:11,520 and after, and you can see how much more vibrant it's become. 1268 01:12:11,720 --> 01:12:16,680 But because this note is followed by the look and the contrast nodes, 1269 01:12:16,760 --> 01:12:20,240 they are still affecting the end result in terms of the look, right? 1270 01:12:20,240 --> 01:12:25,400 So we haven't undone of that cross process that we created any of that contrast. 1271 01:12:25,480 --> 01:12:30,840 So it still fits very well into the overall appearance of this clip. 1272 01:12:30,920 --> 01:12:34,040 If you feel that the edge of your circle is starting to look a little bit 1273 01:12:34,040 --> 01:12:37,920 harsh, a little bit sharp, you can always return to your window 1274 01:12:37,920 --> 01:12:40,920 palette and use the softness controls 1275 01:12:41,080 --> 01:12:44,920 to maybe make it a little bit less dramatic. 1276 01:12:45,000 --> 01:12:48,520 So that's still going to be hard to do with the window outline, 1277 01:12:48,600 --> 01:12:52,600 which means that I can go into my viewer pop up in the bottom left corner. 1278 01:12:52,680 --> 01:12:54,520 These are my on screen controls. 1279 01:12:54,520 --> 01:12:58,440 These determine what kind of tools or outlines I see in the viewer. 1280 01:12:58,520 --> 01:13:02,400 I'm going to select that and set to off. 1281 01:13:02,480 --> 01:13:04,760 And that way I'm still working in the window palette, 1282 01:13:04,760 --> 01:13:08,560 but I no longer have to see that circular outline. 1283 01:13:08,640 --> 01:13:11,680 Second click and drag my softness control. 1284 01:13:11,680 --> 01:13:15,160 And you can see that makes it really easy to conceal the fact 1285 01:13:15,240 --> 01:13:19,440 that I have placed the window there, 1286 01:13:19,520 --> 01:13:20,760 but I don't want to take it too far. 1287 01:13:20,760 --> 01:13:23,720 They still want there to be a bit of an edge. 1288 01:13:23,720 --> 01:13:25,880 So the last thing I need to consider with a shot 1289 01:13:25,880 --> 01:13:29,200 like this is exactly how going to play. 1290 01:13:29,240 --> 01:13:33,360 I will re-enable the looping function at the bottom of the viewer 1291 01:13:33,440 --> 01:13:38,080 and I'm going to play through 1292 01:13:38,160 --> 01:13:38,760 it doesn't 1293 01:13:38,760 --> 01:13:42,600 look too bad, but as these scales swing, 1294 01:13:42,600 --> 01:13:48,880 they kind of move out of the influence of my window fight, 1295 01:13:48,960 --> 01:13:50,440 activate my outline. 1296 01:13:50,440 --> 01:13:55,080 You can see that as the scales swing forward, they're no longer being graded. 1297 01:13:55,080 --> 01:13:56,360 And that's not great. 1298 01:13:56,360 --> 01:14:01,000 So I would like to have the window follow the movement of the scales. 1299 01:14:01,080 --> 01:14:01,760 That is 1300 01:14:01,760 --> 01:14:05,680 relatively easy to achieve in the tracker palette. 1301 01:14:05,760 --> 01:14:08,720 You'll find this right next to the power window. 1302 01:14:08,720 --> 01:14:11,600 So the two of these are actually quite intricately linked. 1303 01:14:11,600 --> 01:14:15,120 The tracker will always react to any windows 1304 01:14:15,120 --> 01:14:20,120 that you apply to the viewer, and in fact, you can't really run a track 1305 01:14:20,200 --> 01:14:24,400 in window mode unless you already have a power window enabled. 1306 01:14:24,480 --> 01:14:26,680 So with the tracker palette open. 1307 01:14:26,680 --> 01:14:29,080 I have analysis controls accessible to me. 1308 01:14:29,080 --> 01:14:30,720 In the top left corner. 1309 01:14:30,720 --> 01:14:33,720 I will click, Analyze Forward 1310 01:14:33,880 --> 01:14:37,200 and keep an eye on the window in the viewer because this is quite 1311 01:14:37,200 --> 01:14:38,080 a short take. 1312 01:14:38,080 --> 01:14:41,520 It happened very quickly and the track was complete. 1313 01:14:41,600 --> 01:14:46,480 I can now drag the play head in the graph, the tracker, 1314 01:14:46,560 --> 01:14:51,920 or even underneath the viewer and move back and forth to check 1315 01:14:52,000 --> 01:14:53,240 the accuracy of the track. 1316 01:14:53,240 --> 01:14:54,960 And I think that looks really good. 1317 01:14:54,960 --> 01:14:59,040 The window is now moving with the scales, and my secondary changes 1318 01:14:59,040 --> 01:15:04,960 have now applied successfully to the whole clip. 1319 01:15:05,040 --> 01:15:07,800 Something else that involves using power windows 1320 01:15:07,800 --> 01:15:12,160 that is also a secondary grading change is adding a vignette. 1321 01:15:12,240 --> 01:15:15,360 So this is another way of drawing the attention of the viewer 1322 01:15:15,360 --> 01:15:18,360 and redirecting it to a single point. 1323 01:15:18,520 --> 01:15:22,800 It's used most commonly to pretty much draw us to the center of an image. 1324 01:15:23,040 --> 01:15:25,920 And traditionally vignettes were just shadows 1325 01:15:25,920 --> 01:15:29,960 cast by the matte box around the camera lens. 1326 01:15:30,040 --> 01:15:32,760 But now when we work digitally and, 1327 01:15:32,760 --> 01:15:35,560 the shadows of matter are not as much of an issue. 1328 01:15:35,560 --> 01:15:39,280 We produce them artificially because there is a certain esthetic quality to them, 1329 01:15:39,280 --> 01:15:42,880 and we do like the way that they can help us frame an image. 1330 01:15:42,960 --> 01:15:46,360 So I will apply that to the very end of my pipeline. 1331 01:15:46,440 --> 01:15:51,760 I'm going to choose my contrast node, right click, add node, add serial. 1332 01:15:51,840 --> 01:15:55,920 Don't worry if your nodes start to get thrown around the node editor. 1333 01:15:55,920 --> 01:16:00,080 By the way, the position of the nodes themselves does not matter so much. 1334 01:16:00,160 --> 01:16:03,440 The most important thing is the connection line. 1335 01:16:03,520 --> 01:16:07,520 So as long as the connection is running in the right order 1336 01:16:07,600 --> 01:16:09,840 and the right sequence, then you're good. 1337 01:16:09,840 --> 01:16:13,240 So I can even start in a second layer of nodes underneath here. 1338 01:16:13,320 --> 01:16:17,760 I can also choose to make the nodes smaller by going in the top right corner, 1339 01:16:17,840 --> 01:16:22,520 and you'll find that there's a little scroll bar that allows me to zoom in out 1340 01:16:22,600 --> 01:16:26,080 and I will right click, 1341 01:16:26,160 --> 01:16:28,400 add a label 1342 01:16:28,400 --> 01:16:31,280 for my vignette 1343 01:16:31,280 --> 01:16:34,280 and return to the window palette. 1344 01:16:34,520 --> 01:16:38,960 Once again, I'm going to activate the Circle Window preset, 1345 01:16:39,040 --> 01:16:42,280 but this time I'm going to stretch it out to pretty much fill the frame 1346 01:16:42,280 --> 01:16:43,800 because that's what a vignette is, right? 1347 01:16:43,800 --> 01:16:49,680 It should just be the darkening of the very edges or the very corners. 1348 01:16:49,760 --> 01:16:50,920 One of the most important thing 1349 01:16:50,920 --> 01:16:53,920 about vignettes is that they have to be extremely subtle. 1350 01:16:54,120 --> 01:16:57,520 As soon as you can see them, as soon as you're aware of their presence, 1351 01:16:57,600 --> 01:17:00,320 then they immediately become quite distracting. 1352 01:17:00,320 --> 01:17:06,000 So it's very important that they're nice and gentle in the eye. 1353 01:17:06,080 --> 01:17:08,160 So I'm going to use the red point over here 1354 01:17:08,160 --> 01:17:11,640 to soften the very edge of my circle. 1355 01:17:11,720 --> 01:17:15,560 I can even see what my selection looks like by going into 1356 01:17:15,640 --> 01:17:20,480 top left corner and clicking on the magic wand. 1357 01:17:20,560 --> 01:17:20,760 Right? 1358 01:17:20,760 --> 01:17:24,320 And that actually gives me my selection. 1359 01:17:24,400 --> 01:17:26,760 And as you can see, the red point determines 1360 01:17:26,760 --> 01:17:31,680 the very softness of the edge and then allows me to blend it out nicely. 1361 01:17:31,760 --> 01:17:35,440 I can always, of course, drag it beyond the visibility of the viewer 1362 01:17:35,440 --> 01:17:38,640 itself, either by navigating, by middle 1363 01:17:38,640 --> 01:17:42,000 clicking and dragging, but also by using the scroll wheel 1364 01:17:42,040 --> 01:17:48,280 so I can scroll out of the image and keep dragging that softness. 1365 01:17:48,360 --> 01:17:51,160 And the final important thing to do for vignettes 1366 01:17:51,160 --> 01:17:54,160 is to invert my selection, 1367 01:17:54,160 --> 01:17:58,080 because right now, if I tried to darken my edges, you know, 1368 01:17:58,080 --> 01:18:02,800 if I went into, say, my gamma master wheel and I tried to drag it to the left, 1369 01:18:02,880 --> 01:18:04,960 I will find that it's the center of the image 1370 01:18:04,960 --> 01:18:07,360 that becomes darker and that's not what I want. 1371 01:18:07,360 --> 01:18:13,240 So going to reset and then invert my window in the window palette. 1372 01:18:13,240 --> 01:18:17,040 So there's my invert button. 1373 01:18:17,120 --> 01:18:19,920 Now, if I check the highlight mode, you will see that 1374 01:18:19,920 --> 01:18:23,400 what we're selecting is only the corners of the frame 1375 01:18:23,480 --> 01:18:26,240 and I can return to my damage control. 1376 01:18:26,240 --> 01:18:29,600 So dragging it to the left and you will see that that is the edges 1377 01:18:29,680 --> 01:18:34,040 now that are darkening once again, I will want to leave my window palettes 1378 01:18:34,040 --> 01:18:37,560 so that I'm not distracted by the circular outline. 1379 01:18:37,640 --> 01:18:39,800 And I can also 1380 01:18:39,800 --> 01:18:41,240 zoom back into the viewer. 1381 01:18:41,240 --> 01:18:45,560 A shortcut for that is to use Shift Z on your keyboard, 1382 01:18:45,640 --> 01:18:49,280 not only will it zoom into your frame, 1383 01:18:49,360 --> 01:18:53,040 but it will also set it to fill the frame, 1384 01:18:53,040 --> 01:18:56,640 which means that it will react dynamically to any resizing that you do. 1385 01:18:56,640 --> 01:19:00,000 So it's a pretty good state to be in. 1386 01:19:00,080 --> 01:19:00,360 All right. 1387 01:19:00,360 --> 01:19:03,720 So with that selection made, I can now start to darken 1388 01:19:03,720 --> 01:19:06,720 the edges of my frame, 1389 01:19:06,800 --> 01:19:08,360 make them a bit more dramatic. 1390 01:19:08,360 --> 01:19:10,400 If I'm not happy with the shadows are falling, 1391 01:19:10,400 --> 01:19:15,520 I can return to my window controls and make further changes to the shape. 1392 01:19:15,600 --> 01:19:18,360 I use vignettes relatively frequently. 1393 01:19:18,360 --> 01:19:21,840 It's a pretty standard shape and placement, so something I could do 1394 01:19:21,840 --> 01:19:24,960 is save the placement and the blending 1395 01:19:24,960 --> 01:19:29,000 or in the softness of the circle as a preset. 1396 01:19:29,080 --> 01:19:32,080 I'm going to go into the options menu of the window palette, 1397 01:19:32,240 --> 01:19:37,160 and at the very top you can see Save as new presets is an option. 1398 01:19:37,240 --> 01:19:42,520 I will select that and give it a preset name 1399 01:19:42,600 --> 01:19:44,640 vignette. 1400 01:19:44,640 --> 01:19:46,280 Press. Okay. 1401 01:19:46,280 --> 01:19:50,480 And from now on, if I want to go into another clip, 1402 01:19:50,560 --> 01:19:54,240 I will continue to see Vignette as a shape 1403 01:19:54,240 --> 01:19:57,200 option in the options menu of the window palette. 1404 01:19:57,200 --> 01:19:57,440 All right. 1405 01:19:57,440 --> 01:20:01,760 And finally, we are going to go to clip number eight and discover 1406 01:20:01,840 --> 01:20:06,240 the other half of secondary grading, which is using the qualifier 1407 01:20:06,240 --> 01:20:12,640 to make selections based on a key of either color values, luminance or saturation. 1408 01:20:12,720 --> 01:20:13,840 In this case, 1409 01:20:13,840 --> 01:20:17,280 we have a clip that we can play through a couple of times 1410 01:20:17,360 --> 01:20:22,520 of an airplane traveling over some water 1411 01:20:22,600 --> 01:20:25,000 or just running on loop. 1412 01:20:25,000 --> 01:20:27,520 And our intention here will be to, 1413 01:20:27,520 --> 01:20:30,840 for example, turn the water blue. 1414 01:20:30,920 --> 01:20:33,840 This is very difficult to do using windows, obviously, 1415 01:20:33,840 --> 01:20:37,600 because it will require you to, you know, outline the airplane 1416 01:20:37,720 --> 01:20:40,720 to get that exact shape and then also track it. 1417 01:20:40,920 --> 01:20:43,800 But it's much, much easier to do based on color values 1418 01:20:43,800 --> 01:20:47,560 because the green water is so distinct and there is nothing else 1419 01:20:47,560 --> 01:20:48,960 green in the footage. 1420 01:20:48,960 --> 01:20:51,360 So it will be pretty easy to extract. 1421 01:20:51,360 --> 01:20:54,360 We already have a balance mode present on this clip. 1422 01:20:54,520 --> 01:20:56,280 Feel free to explore this. 1423 01:20:56,280 --> 01:20:57,240 If you're following along, 1424 01:20:57,240 --> 01:21:00,480 you can deactivate this note to see what it looked like before. 1425 01:21:00,560 --> 01:21:03,320 And this image was also a little bit flatter. 1426 01:21:03,320 --> 01:21:06,120 There was not as much distinction in the details 1427 01:21:06,120 --> 01:21:09,320 in the water and also like amongst the highlights in the shadows. 1428 01:21:09,400 --> 01:21:12,200 Whereas with the balance in place, you can actually see where the clouds 1429 01:21:12,200 --> 01:21:13,960 were in the sky 1430 01:21:14,040 --> 01:21:17,040 and where you have like the shadow of the airplane. 1431 01:21:17,040 --> 01:21:20,880 So these details are a little bit more pronounced. 1432 01:21:20,960 --> 01:21:23,960 They're going to make the final image look quite good. 1433 01:21:24,040 --> 01:21:26,960 But in our case, we want to generate a brand new mode 1434 01:21:26,960 --> 01:21:31,720 with which to perform essentially a green key. 1435 01:21:31,800 --> 01:21:34,360 So I'm going to right click the bounce node, 1436 01:21:34,360 --> 01:21:37,280 add note at Serial, 1437 01:21:37,280 --> 01:21:42,360 and I will call this a blue water 1438 01:21:42,440 --> 01:21:47,280 and then I will navigate to the qualifier palette right next to the power windows. 1439 01:21:47,360 --> 01:21:49,920 There we go. 1440 01:21:49,920 --> 01:21:51,680 And here you can see that we have three 1441 01:21:51,680 --> 01:21:54,680 standards upon which we are making selections. 1442 01:21:54,720 --> 01:21:57,120 So that's hue saturation and luminance. 1443 01:21:57,120 --> 01:21:59,840 You can start interacting with these parameters away 1444 01:21:59,840 --> 01:22:02,880 or you can click in the viewer 1445 01:22:02,880 --> 01:22:06,160 to take a sample of the color that you want to select. 1446 01:22:06,240 --> 01:22:11,040 So the quickest way to do this is simply to click once the viewer, 1447 01:22:11,120 --> 01:22:12,800 and you will immediately see 1448 01:22:12,800 --> 01:22:18,720 a series of selections in these bars in the qualifier palette, 1449 01:22:18,800 --> 01:22:21,480 you can also click on the one. 1450 01:22:21,480 --> 01:22:26,160 So the highlight mode in the viewer to see what your selection looks like. 1451 01:22:26,240 --> 01:22:29,520 So yes, it has grabbed that distinct shade of green, 1452 01:22:29,760 --> 01:22:32,040 but it hasn't really grabbed all of the water. 1453 01:22:32,040 --> 01:22:33,680 So I'm going to try this again. 1454 01:22:33,680 --> 01:22:37,440 But instead of clicking one time, I'm going to click and drag 1455 01:22:37,560 --> 01:22:41,200 and that will allow me grab a much wider sample of color. 1456 01:22:41,280 --> 01:22:45,840 I'm going to press the global reset for the qualifier in the top right corner. 1457 01:22:46,040 --> 01:22:50,240 So that resets all of the parameters down here and then go back into the viewer 1458 01:22:50,320 --> 01:22:53,880 and I'm going to click and drag across the water. 1459 01:22:54,120 --> 01:22:59,000 Make sure to get a full range of the the luminance values, you know, 1460 01:22:59,040 --> 01:23:02,520 so we have the lighter green at the top, we have the richer green at the bottom, 1461 01:23:02,760 --> 01:23:07,280 and even a slightly warmer green in the bottom right corner. 1462 01:23:07,360 --> 01:23:09,120 And as I clicked and dragged 1463 01:23:09,120 --> 01:23:13,000 my selections in, the qualifier parameters grew. 1464 01:23:13,200 --> 01:23:13,480 All right. 1465 01:23:13,480 --> 01:23:17,600 They expanded to include a wider range of prominence hues, 1466 01:23:17,760 --> 01:23:19,840 saturation and luminance. 1467 01:23:19,840 --> 01:23:22,400 When I click on the highlight mode in the viewer, 1468 01:23:22,400 --> 01:23:25,840 I will see that that selection now looks much more solid. 1469 01:23:25,920 --> 01:23:29,960 So you should see mostly green water, maybe still a few areas 1470 01:23:29,960 --> 01:23:31,680 that have not been picked up, but that's fine. 1471 01:23:31,680 --> 01:23:33,800 We can now refine this. 1472 01:23:33,800 --> 01:23:36,240 So if we go back to the qualifier controls, 1473 01:23:36,240 --> 01:23:39,640 you can continue to interact with all of these, 1474 01:23:39,720 --> 01:23:43,880 I can click and drag the edges of my qualifier selection 1475 01:23:43,960 --> 01:23:48,440 and as I do so, you will notice that the selection, the viewer is affected. 1476 01:23:48,440 --> 01:23:52,160 So I'm getting few and few of those gray spots. 1477 01:23:52,240 --> 01:23:57,080 And gray, when you're in highlight mode means that an area has not been selected. 1478 01:23:57,320 --> 01:24:00,240 So it's good that the airplane is gray and the birds, 1479 01:24:00,240 --> 01:24:04,280 but everything else, all the water should be green. 1480 01:24:04,360 --> 01:24:07,800 And that's not looking too bad. 1481 01:24:07,880 --> 01:24:11,400 If I still found that there were areas that were not being selected 1482 01:24:11,640 --> 01:24:15,760 despite the color range seemingly being represented, 1483 01:24:15,840 --> 01:24:19,680 I could then to make changes to saturation and luminance, 1484 01:24:19,760 --> 01:24:23,200 but once I'm done with these three, I can also now 1485 01:24:23,280 --> 01:24:28,120 go into the top right corner of the viewer where I have some highlight 1486 01:24:28,120 --> 01:24:32,840 specific controls so I can change the way that my selection 1487 01:24:32,840 --> 01:24:37,160 is being represented from highlight mode, which gives me that kind of color 1488 01:24:37,160 --> 01:24:41,080 and grayscale representation which we've been using so far. 1489 01:24:41,160 --> 01:24:44,160 Or I could switch it to highlight black white, 1490 01:24:44,200 --> 01:24:48,320 which will give me a matte representation of my selection. 1491 01:24:48,400 --> 01:24:51,920 So here I can see that whatever is represented 1492 01:24:51,920 --> 01:24:56,080 as white or opaque, white is fully selected. 1493 01:24:56,160 --> 01:24:58,400 Anything that's black is not selected. 1494 01:24:58,400 --> 01:25:02,840 So we want to make sure that we don't have any spots, any dots visible, 1495 01:25:02,920 --> 01:25:07,360 and also that, you know, there's no selections on the airplane itself 1496 01:25:07,440 --> 01:25:10,000 to clean up your selection. 1497 01:25:10,000 --> 01:25:13,280 When you were in this mode, black and white, you want to use the matte 1498 01:25:13,280 --> 01:25:16,960 finish controls on the right hand side of the qualifier palette. 1499 01:25:17,040 --> 01:25:20,320 So the noise is a very popular choice because that will get rid 1500 01:25:20,320 --> 01:25:23,560 of a lot of the smaller issues that you might have with the edges 1501 01:25:23,560 --> 01:25:26,560 of your selections, the object that you have. 1502 01:25:26,640 --> 01:25:29,400 So, for example, that's sort of cleaned up a lot of the issues I had inside 1503 01:25:29,400 --> 01:25:31,240 the airplane 1504 01:25:31,320 --> 01:25:33,560 and then clean, black and clean white. 1505 01:25:33,560 --> 01:25:36,040 You can almost think as master wheels. 1506 01:25:36,040 --> 01:25:41,520 So if something was already pretty dark, but there was a few white flecks in it, 1507 01:25:41,520 --> 01:25:45,880 then Clean black is just going to get rid of those last remaining bit of noise. 1508 01:25:45,960 --> 01:25:47,360 And then I can also use clean white 1509 01:25:47,360 --> 01:25:51,280 to get rid of some of the noise around the birds. 1510 01:25:51,360 --> 01:25:54,120 And then if you feel like you want to add a bit of softness to your, 1511 01:25:54,120 --> 01:25:56,320 you can also use something like Blur radius. 1512 01:25:56,320 --> 01:25:59,640 I tend to leave there until after I start calibrating to make sure that 1513 01:25:59,800 --> 01:26:04,000 I can justify the level of softness as opposed to just guessing. 1514 01:26:04,080 --> 01:26:06,880 But in that case, I'm really, really happy with this selection. 1515 01:26:06,880 --> 01:26:10,360 So I think we've got a really clean extraction of the water. 1516 01:26:10,440 --> 01:26:13,280 I'm going to turn off highlight mode 1517 01:26:13,360 --> 01:26:13,880 and I 1518 01:26:13,880 --> 01:26:16,880 can now start to perform the color great. 1519 01:26:16,960 --> 01:26:19,480 There's a lot of different ways that I can achieve this. 1520 01:26:19,480 --> 01:26:22,280 In fact, that's something you'll find about the color page 1521 01:26:22,280 --> 01:26:25,720 and also a lot of like other, I suppose, creative processes 1522 01:26:25,800 --> 01:26:28,560 is that there's never just one way to accomplish something. 1523 01:26:28,560 --> 01:26:31,320 There's a lot of different tools that will do something similar. 1524 01:26:31,320 --> 01:26:35,120 And the only real difference is in the speed with which you can get 1525 01:26:35,120 --> 01:26:39,760 the result that you need and also the the clarity or the quality. 1526 01:26:39,840 --> 01:26:44,520 So in our case, we are going to go with speed. 1527 01:26:44,520 --> 01:26:47,160 We're going to apply a really quick change to the colors 1528 01:26:47,160 --> 01:26:50,960 by isolating the blue channel in the curves palette 1529 01:26:51,040 --> 01:26:54,040 and dragging the black point up 1530 01:26:54,040 --> 01:26:56,080 in order to make blue 1531 01:26:56,080 --> 01:27:01,240 the dominant color in this selection. 1532 01:27:01,320 --> 01:27:03,840 So I can drag it up pretty high 1533 01:27:03,840 --> 01:27:08,080 and I can play through this clip 1534 01:27:08,160 --> 01:27:10,320 to see that those elements 1535 01:27:10,320 --> 01:27:14,240 that were not included in our selection are not being affected by the grade. 1536 01:27:14,320 --> 01:27:17,240 So if I go back to my black point and I race up and down, 1537 01:27:17,240 --> 01:27:21,520 you can see the airplane and the birds are untouched. 1538 01:27:21,600 --> 01:27:23,440 But even with the water turned blue, 1539 01:27:23,440 --> 01:27:26,720 I can continue to refine it using some other tools. 1540 01:27:26,800 --> 01:27:29,280 So for example, I might decide 1541 01:27:29,280 --> 01:27:33,360 this is very saturate so I might want to tone it down 1542 01:27:33,440 --> 01:27:38,680 by going into the adjustment controls at the bottom of the primaries 1543 01:27:38,760 --> 01:27:41,800 and making this a more natural blue 1544 01:27:41,800 --> 01:27:46,120 as opposed to like that really intense, like almost plastic looking blue. 1545 01:27:46,200 --> 01:27:51,040 Something else I can do is use my hue a parameter 1546 01:27:51,120 --> 01:27:54,120 to rotate the hue of the water. 1547 01:27:54,120 --> 01:27:56,760 So we've already done most of the work by turning it blue. 1548 01:27:56,760 --> 01:28:00,520 But now I can refine what shade of blue I want it to be. 1549 01:28:00,600 --> 01:28:03,240 So if I drag it to the left, I start to go 1550 01:28:03,240 --> 01:28:07,240 closer to magenta and pink and red, which we don't really want. 1551 01:28:07,320 --> 01:28:10,720 Or if I drag it to the right, I might turn it into a more inviting, 1552 01:28:10,920 --> 01:28:12,960 like a warmer blue. 1553 01:28:12,960 --> 01:28:15,160 And then if I keep dragging it to the right, then eventually 1554 01:28:15,160 --> 01:28:16,440 alternate green. 1555 01:28:16,440 --> 01:28:21,040 So I want to kind of keep it close to the original range, 1556 01:28:21,120 --> 01:28:24,880 but maybe a little bit further to the right. 1557 01:28:24,960 --> 01:28:25,560 All right. 1558 01:28:25,560 --> 01:28:27,400 And that takes care of the water. 1559 01:28:27,400 --> 01:28:28,800 We've turned it blue, 1560 01:28:28,800 --> 01:28:31,680 but you might be looking at this image and thinking like, well, 1561 01:28:31,680 --> 01:28:32,720 what about all these birds? 1562 01:28:32,720 --> 01:28:36,520 At the end, it feels like they're still quite desaturated and colorless. 1563 01:28:36,520 --> 01:28:40,440 I think in the footage, if we press shift the 1564 01:28:40,480 --> 01:28:44,560 and we turn off the entire pipeline, you can see that they had a hint of pink. 1565 01:28:44,800 --> 01:28:49,280 So these were clearly flamingos and we've now lost a little bit of that color. 1566 01:28:49,360 --> 01:28:51,840 So be really nice to bring it back. 1567 01:28:51,840 --> 01:28:55,560 The great thing about working with modes is that you never have to repeat 1568 01:28:55,600 --> 01:28:59,280 a workflow and you never have to like really copy and paste so much. 1569 01:28:59,520 --> 01:29:03,640 When you're working within one image, you can just reuse a signal as many times 1570 01:29:03,640 --> 01:29:04,800 as you need to. 1571 01:29:04,800 --> 01:29:09,800 In this case, I would like to continue working on this selection 1572 01:29:09,800 --> 01:29:14,200 that we've made with the water, but just redirect my attention to the birds. 1573 01:29:14,280 --> 01:29:16,280 So I'm going to right click 1574 01:29:16,360 --> 01:29:19,160 on my latest node 1575 01:29:19,160 --> 01:29:20,280 and I will add a new node. 1576 01:29:20,280 --> 01:29:26,280 But this time I will choose to add an outside node and what that is going to 1577 01:29:26,280 --> 01:29:31,080 do is once again make a standard corrector like we've been using this whole time. 1578 01:29:31,160 --> 01:29:36,840 But it will invert any kind of key data that you're current Node has. 1579 01:29:36,920 --> 01:29:40,280 So I'm going to click Add outside. 1580 01:29:40,360 --> 01:29:42,720 And for the first time we're seeing a brand new connection. 1581 01:29:42,720 --> 01:29:45,720 It's this blue one and it is actively invert 1582 01:29:45,960 --> 01:29:48,840 what we've just created in the blue water node. 1583 01:29:48,840 --> 01:29:51,240 But now when I click on Highlight, 1584 01:29:51,240 --> 01:29:54,120 I will see that the white is focusing on the airplane 1585 01:29:54,120 --> 01:29:57,480 and the birds, and if I switch back to highlight mode, 1586 01:29:57,560 --> 01:30:01,760 you could see that those are the elements that we will be affecting when we color. 1587 01:30:01,760 --> 01:30:02,760 Great. 1588 01:30:02,760 --> 01:30:05,280 So with this, we can color 1589 01:30:05,280 --> 01:30:10,720 grayed the birds when I right click node label 1590 01:30:10,800 --> 01:30:13,680 flamingos and 1591 01:30:13,680 --> 01:30:15,640 if we were to start making changes 1592 01:30:15,640 --> 01:30:19,640 in any of our primary tools right now, we would also be affecting the airplane. 1593 01:30:19,640 --> 01:30:21,600 And that's not something I want to do. 1594 01:30:21,600 --> 01:30:26,360 So I will need to first, isolated from our selection, 1595 01:30:26,440 --> 01:30:29,640 we can go into the window palette for this 1596 01:30:29,720 --> 01:30:34,480 and simply create a subtractive window that will extract what we don't need. 1597 01:30:34,560 --> 01:30:36,880 So this is a really fun thing about secondary tools, 1598 01:30:36,880 --> 01:30:38,520 is that you can mix and match them. 1599 01:30:38,520 --> 01:30:39,720 You can combine them. 1600 01:30:39,720 --> 01:30:43,120 Oftentimes the qualifier will do a lot of the heavy 1601 01:30:43,120 --> 01:30:47,040 lifting for you by making a selection based on color, but you might still need 1602 01:30:47,040 --> 01:30:51,400 to use the Windows palette to isolate things. 1603 01:30:51,400 --> 01:30:55,480 You know, that you want to keep or maybe subtract things that you don't. 1604 01:30:55,560 --> 01:31:01,280 So I will click on this circle preset, 1605 01:31:01,360 --> 01:31:02,640 pick it up and drag it right 1606 01:31:02,640 --> 01:31:06,680 over the airplane and the viewer, 1607 01:31:06,760 --> 01:31:08,840 and then 1608 01:31:08,840 --> 01:31:10,680 resize the circle to make sure it's 1609 01:31:10,680 --> 01:31:13,680 not overlapping any of our birds. 1610 01:31:13,800 --> 01:31:15,520 I'm also going to make sure that you'll see that 1611 01:31:15,520 --> 01:31:18,520 the airplane never leaves the confines of that circle. 1612 01:31:18,600 --> 01:31:24,120 So as I drag my plane head to the left, I see that it very slowly exits 1613 01:31:24,120 --> 01:31:29,680 the frame and disappears like so I will switch back into highlight mode 1614 01:31:29,760 --> 01:31:33,640 and I will find that the only thing I can see right now is the airplane. 1615 01:31:33,720 --> 01:31:38,800 And that makes sense because by default all windows are additive. 1616 01:31:38,880 --> 01:31:42,040 So it is keeping you know what I've selected? 1617 01:31:42,120 --> 01:31:43,240 I want to do the opposite. 1618 01:31:43,240 --> 01:31:45,640 I want to invert that shape. 1619 01:31:45,640 --> 01:31:48,160 So now I'm keeping everything that's outside of it. 1620 01:31:48,160 --> 01:31:51,040 I've made it into a subtractive window 1621 01:31:51,120 --> 01:31:51,600 and this all 1622 01:31:51,600 --> 01:31:54,600 looks good so I can turn off my highlight mode, 1623 01:31:54,800 --> 01:31:59,160 go back to my primary tools and turn those birds pink. 1624 01:31:59,160 --> 01:32:01,920 This time we can use the wheels. 1625 01:32:01,920 --> 01:32:06,600 So because they're all very bright, I will use the gain wheel for that. 1626 01:32:06,600 --> 01:32:10,800 Remember, that goes after the highlights of the image and I can drag 1627 01:32:10,800 --> 01:32:16,560 my control point towards pink or magenta 1628 01:32:16,640 --> 01:32:19,360 to give them a little bit of color. 1629 01:32:19,360 --> 01:32:22,520 Now they might look really quite saturated, quite extreme, 1630 01:32:22,760 --> 01:32:23,760 but something you have to keep in 1631 01:32:23,760 --> 01:32:28,160 mind is how shortly they are present in the sequence. 1632 01:32:28,160 --> 01:32:28,480 Really. 1633 01:32:28,480 --> 01:32:32,520 So it's only just a few frames, maybe 12 or so frames at the end of the clip 1634 01:32:32,520 --> 01:32:34,280 that they come into view. 1635 01:32:34,280 --> 01:32:37,520 In that case, it's okay to leave the colors a little extreme. 1636 01:32:37,520 --> 01:32:40,520 It's okay to leave the selection as is 1637 01:32:40,680 --> 01:32:45,000 because we will have just enough time as an audience to process 1638 01:32:45,000 --> 01:32:49,040 that they're there before the clip cuts to something else in the timeline. 1639 01:32:49,120 --> 01:32:51,960 So I've pressed shift Z to reposition 1640 01:32:51,960 --> 01:32:54,960 my viewer and I'm going to play through this video. 1641 01:32:54,960 --> 01:32:59,120 I've got nice blue water under the very yellow airplane 1642 01:32:59,280 --> 01:33:02,280 and then all these pink flamingos coming in at the very end. 1643 01:33:02,360 --> 01:33:09,280 And that wasn't too difficult to accomplish. 1644 01:33:09,360 --> 01:33:09,600 Thank 1645 01:33:09,600 --> 01:33:12,600 you so much for joining me for this overview of the color page. 1646 01:33:12,640 --> 01:33:15,360 In the next video, we're going to be looking at some more advanced 1647 01:33:15,360 --> 01:33:18,360 concepts, like an introduction to color management, 1648 01:33:18,520 --> 01:33:22,640 looking at the note editor, achieving nondestructive grading workflows, 1649 01:33:22,720 --> 01:33:26,400 and also the HDR palette, and a few other new tools. 1650 01:33:26,480 --> 01:33:29,120 If you have any questions or if you need any advice 1651 01:33:29,120 --> 01:33:30,240 on using the color page, 1652 01:33:30,240 --> 01:33:33,400 I highly recommend that you check out the Blackmagic Design Forum 1653 01:33:33,480 --> 01:33:36,360 and to gain access to all our other training materials, 1654 01:33:36,360 --> 01:33:41,040 Check out the training page on Blackmagic design dot com where you can learn 1655 01:33:41,040 --> 01:33:44,480 all the other pages as well as gain certification for all of them. 150754

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