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Hi, my name is Daria, and in
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this video, I'll be taking you through
Blackmagic Design's mini panel.
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We're going to begin with the primary
controls at the bottom of the panel.
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These three track bars
correspond to the three
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tonal ranges in the primaries
Color wheels palette.
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That's your lift,
your gamma and your gain.
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The rings around the drag balls
correspond to the master wheels.
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So using these, you can normalize
your clips or establish contrast.
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So for example, I could use the lift
master wheel or lift ring,
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rotate it to the left to lower the shadows
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or the bottom of the Scopes parade.
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I can then use the gain
to reduce the brightness to get rid
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of some of that clipping in the highlights
and normalize the clip a little bit
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and then use the gamma
to brighten the overall image.
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What's great
is that I don't have to look at my hand
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or my mouse to navigate over to the color
wheels palette.
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As I do this, I don't have to look at the
master wheels as a navigate between them.
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My hands are already
naturally situated on the track balls,
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and I can very easily
establish these ranges and even move them
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at the same time
as I develop the contrast.
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So it gives me a little bit
more flexibility and more fluidity.
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As I color grade above all of the track
balls, I can see reset buttons.
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So all three of them have an all reset
for both Chroma and luminance.
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But then on either side
you're able to reset
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either just the colors
or just the luminance adjustments.
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So let's say after
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I establish my contrast,
I decide that I want to warm up the image.
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I could use track balls themselves
to push the control points
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towards a specific color.
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So in this case I am moving
my gamma towards
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an orange tone, a nice little orange feel.
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And what's great is that again,
I don't have to
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look at my mouse or the control
point in the color wheel in the palette.
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As I do this, I can actually feel it out
a little bit more organically and decide
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if I want to gravitate towards
a more magenta pink towards a more grainy,
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yellowy type of warmth, and then also push
the saturation as I go outwards.
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So it's a really nice intuitive
way to work
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if I decide that the color has gone
too far and I'd like to bring it back
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to its original setting, but I do like
the gamma luminance that I've established.
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I could just click on the Rugby Reset
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about that wheel
and then we jump back to the original.
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Look, if I wanted to reset the luminance
as well, I can click on level
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and then that takes me
to the original image with the Gamma reset
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to the right of the track pulse.
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I have my navigation keys so I can
navigate on various different levels.
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The bottom here, you can see that
I can jump between clips on my timeline.
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I can also jump between
frames within these clips,
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which is really good
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when performing tracking
gives me a bit more accuracy.
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And then finally,
I also have node navigation controls.
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Once I start creating more nodes
in the node editor.
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So it's another one of those great things
where I don't have to rely on my mouse
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and traveling from
one end of the application to another.
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A lot of the work can be done by
using keys directly underneath my fingers.
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Now we've established
where the lift gamma and gain wheels are,
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but you might be asking yourself,
what about the offset?
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Well, this can be mapped
to the existing track balls
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by using some of the additional key
controls above the reset keys.
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So you've got one in the center here
called Offset.
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When I toggle the switch on the right
hand, trackball turns into the offset.
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So now I can drag
that towards a particular color.
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And just like with the other wheels,
I can choose all to reset that parameter.
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The two wheels to the left become
my temperature and my tent controls.
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So when I rotate my wheel to the left,
I can cool the image down.
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When I drag it to the right,
I can warm it up
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and reset it in
much the same way by pressing all.
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So let's take a look
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at a practical application
of that going to go into clip number two
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and with my offset still enabled, I'm
going to rotate the ring
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around offset
to brighten the overall room.
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You can see the parade's
moving uniformly in the scopes,
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which tells me that it is
indeed an offset adjustment
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and then I can very quickly
disable the offset toggle
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and then make individual adjustments
to the luminance ranges,
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which means that I can protect
my highlights by bringing down the gain.
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I can bring down the shadows
to establish more of a contrast
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and still continue to maneuver the gamma.
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And in the end it gets pretty well
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distributed image
but it's still a little bit warm.
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So just as easily
I can click on my offset key
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and then rotate the leftmost wheel
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to cool down the image and essentially
moving away from that yellow tone.
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So with just a couple of rotations,
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I've created this really nice
neutral look.
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I can compare this image to the original
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by disabling the node that I currently
have selected in the Node editor.
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I have a disabled key
right up here on the right hand side,
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which I can click to compare before
and after.
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Also above the reset keys, I have
the ability to toggle full screen view.
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I can click on viewer to see the image
full screen.
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I can also continue to hit the disable key
to compare my grid before and after,
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and I can also use the playback controls
in the bottom right corner of the panel
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to playback my clip
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to get out of full screen mode.
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I'm going to click on the viewer key
one more time to get back
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into my interface
and I will jump ahead a couple of clips
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and this time I can take a look at the log
remapping as well.
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So just like the offset,
it is also toggle switch and it allows me
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to jump into the log
mode of the primary palette.
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Log controls can be used
for much more dedicated
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changes to your shadows
and your highlights.
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So in an image like this,
I could first of all disable log
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and just make a general adjustment
to the brightness of the image
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by, for example, increasing the luminance
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in the gamma range to really brighten up
the foreground elements.
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And then I can enable the log key
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to transform my three track balls
into shadow Midtown and highlights.
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And then I can drag
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the shadow down
by rotating the shadow ring
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and reveal some of the finer details
in the shadows of this image.
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So shadow tonal ranges are more exact
and not as broad as the lift,
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which means that I'm able to reveal
this kind of information
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If I disable the snowed, you can see that
I've gone from having a very dark image
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with a lot of data hidden in the shadows
to suddenly revealing
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a lot of that information
with the help of log controls.
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When it comes to the adjustment
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controls that we use at the very top
and bottom of the primaries palette,
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you will see these distributed
across the top of the panel
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in the form of these knobs
that you can rotate.
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So we have our contrast
and pivot represented
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our midterm detail,
color, boost saturation and others.
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Let me navigate to another clip,
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and here I can establish a contrast
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look by rotating slightly to the right
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and then very easily being able
to adjust the balance of that contrast
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by grabbing the pivot with my other hand
and dragging in the opposite direction
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to get a good balance between how dark
I want the image and how contrasted,
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again, making adjustments
to two parameters at once so that
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I don't have to move my mouse back
and forth as I toggle just one at a time.
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I might then decide
that I want to brighten
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up the overall image
so I can go for the Y, gain control.
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So y lift y gamma and y gain is like
adjusting the luminance in the primaries
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wheels, but without affecting
the saturation of the image.
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But I might change my mind
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and decide that I don't want to apply
this parameter change, in which case
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I can reset any of my adjustment controls
by simply clicking on the knob.
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So it is a button as well as a dial.
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If we return to the soft keys
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on the right hand side,
we have some additional controls.
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One thing we can do is grab stills
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without having to go into the viewer
with our mouse As soon as I press grab.
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Still, you would have seen that
a thumbnail has appeared in our gallery.
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So one of the few things
I would still use a mouse and keyboard for
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is then going into this thumbnail
and giving it a custom label
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and I can navigate
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to a previous clip and let's say
I was trying to match the two.
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I could very easily
press play still on my mini panel
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to compare the grades
between the two clips in the viewer.
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Right now
I have looping enabled in my viewer,
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but I can also disable that
using the same soft key controls.
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So I'll toggle loop off
and now when I playback, once this clip
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reaches its end, it will then proceed on
to the next clip in the timeline
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and I can click play.
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Still to disable image wipe mode
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in the top right corner of the soft keys,
I have undo and redo functions,
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which allows me to very quickly
take steps back in my grade.
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Or I also have a reset key which allows me
to completely reset the grade.
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Everything we've covered
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so far can be found in the DaVinci Resolve
Micro panel.
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And next slide to take a look at the top
half of the mini panel
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to show you where it really shines.
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So over here we have a whole series
of additional controls that give us access
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to virtually 90%
of the remainder of the page.
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On the left hand side,
we have the ability to switch
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between different palettes
of the color page.
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You can see that
primary is currently enabled,
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but if I click Motion for Motion Effects,
the palette automatically updates
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both in the color page
to visually represent
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which palette is open,
but also in the viewers
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in the middle of the palette which show me
which controls I have access to.
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So using these,
I can also navigate to my curves, controls
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my power windows, my tracker, etc.
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So yes, you can even work with power windows and track using just the mini panel.
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When you're navigating between palettes,
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you'll find that you have some additional
controls in the form of the soft
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key modes, which are the two arrows
in the top corner here.
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So with primary selected, I can jump
between my different color wheels.
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Or in this case these will be
your color bars or your printer lights.
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When I'm in my curves, for example,
I can also navigate
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between the different curve parameters.
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And then on top of that,
a lot of the palettes also feature a tools
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section here which allow you to go
even deeper into the palette.
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So for example, in the curves,
I'm able to gang or
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on gang channels and choose
individual colors to work on.
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And these are all updates
in the color page interface.
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As I select them.
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Let me regain channels for now
and click back.
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I'll also find soft
key controls at the bottom of the viewers
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that allow me to switch
to different pages of certain palettes.
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So in the curves, I'm able to navigate
to different HSL curves, correctors.
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And finally,
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at the bottom of the viewers, we have more
knob controls, which also act as buttons
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with which you can make adjustments
and reset your changes.
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I'm going to move on to a new clip
and perform a basic grade.
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So here
I will use my standard custom curves
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to adjust the contrast on this clip.
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I am rotating a control point
at about a 20% point line
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downwards to darken the shadows
and then creating another point at 60%
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to raise it upwards and brighten
the image there.
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By creating contrast,
you'll see that there are 20%
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intervals for points
all the way across the line.
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First to click this,
I would generate points on
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my custom curve
so you can see exactly how they're spaced
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well and even distance from each other.
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Then I can also undo to take it back
to just the curve I had a second ago.
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Now, with the contrast set up,
I might still want to address
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some of the color imbalanced.
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I can see some magenta in this image, so
here I can navigate to the tools controls.
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I'm going the channels isolate
just the green channel
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to try to get rid
of some of that pink tint.
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And we know that pink
is essentially magenta
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and the opposite of magenta is green.
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So I will go for the 60% line.
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And if I raise it just a touch,
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that redness
will disappear from the image.
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And now we have something a little bit
more neutral and still a bit warm,
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but I like to keep it that way
and I can press disable
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in the bottom half of the panel
to check how that looks and see
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that I'm really happy with the result,
which means I can move on.
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I'm going to jump
to the very first clip in my timeline
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and I would like to create
a new note to work on.
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So we've already used this one
for balancing.
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Adding a bit of contrast.
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I would like to make a new serial
in which I'm going to create
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some secondary changes
to create a new serial corrector.
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Note I just have to go in to the right
side of the panel next to the viewers.
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These controls
allow me to create new notes
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as a serial notes, but also mix her notes
like parallel and layer,
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00:13:39,640 --> 00:13:44,640
as well as introducing notes with windows
already activated in them as well
230
00:13:44,640 --> 00:13:48,760
as a few other controls, like jumping
between keyframes or selecting stills.
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00:13:48,840 --> 00:13:51,560
In this case,
it's enough for me to click serial,
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00:13:51,560 --> 00:13:55,640
so I want, you know, to work on
and what I would like to do is,
233
00:13:55,720 --> 00:13:58,560
first of all, change
the color of the door in this image.
234
00:13:58,560 --> 00:14:00,960
All right, So let's say
we want it to be a different color.
235
00:14:00,960 --> 00:14:03,720
We still want to stick in the curves
palette,
236
00:14:03,720 --> 00:14:07,680
but I will go back in my controls,
and this time
237
00:14:07,680 --> 00:14:11,440
I will select hue versus hue,
which will give me the control
238
00:14:11,680 --> 00:14:16,040
that allows me to select the color
and adjust it into a different hue.
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00:14:16,120 --> 00:14:20,400
In this case, we have a door that falls
somewhere between cyan and blue.
240
00:14:20,480 --> 00:14:29,520
So I am going to
drag one of these dials. Cyan
241
00:14:29,600 --> 00:14:31,760
rotated upwards
242
00:14:31,760 --> 00:14:34,040
until I change the color of that door.
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00:14:34,040 --> 00:14:36,840
And I think that's a pretty good space
for it to fall.
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00:14:36,840 --> 00:14:38,920
You can kind of see where the control for
245
00:14:38,920 --> 00:14:42,920
it lies in the curves
graph in the interface.
246
00:14:43,000 --> 00:14:45,560
I can also use the input hue control
on the right hand
247
00:14:45,560 --> 00:14:49,680
side to then change where this point falls
horizontally.
248
00:14:49,680 --> 00:14:53,560
So I'm not just locked
into these color parameters
249
00:14:53,640 --> 00:14:55,720
and that way the door is a little bit
cleaner.
250
00:14:55,720 --> 00:14:57,320
It's not just approximating.
251
00:14:57,320 --> 00:15:00,960
You can see that the point now falls
very close to the histogram
252
00:15:00,960 --> 00:15:05,000
representation of that door
in the curves graph.
253
00:15:05,080 --> 00:15:10,080
I might also decide to make the door
a little bit less dramatic, less bright.
254
00:15:10,320 --> 00:15:13,320
So for that
I will switch to hue versus luminance
255
00:15:13,320 --> 00:15:17,400
and still go for the same color range,
but this time I'm going to drag it down
256
00:15:17,480 --> 00:15:21,520
to darken it and make it a little bit
more realistic to look at.
257
00:15:21,600 --> 00:15:23,680
Finally, I might want to also
258
00:15:23,680 --> 00:15:28,000
desaturated the color underneath the door
so you could see there's a bit of a
259
00:15:28,080 --> 00:15:32,120
an orange you red tinge under it
and I'd rather keep it neutral.
260
00:15:32,200 --> 00:15:35,920
So that's what we have,
the luminance versus saturation tool for.
261
00:15:36,000 --> 00:15:39,920
This is a tool in which you can select
a certain luminance range in the image.
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00:15:39,920 --> 00:15:43,200
So in this case,
the bright lit area under the door
263
00:15:43,280 --> 00:15:46,120
and then affect its saturation.
264
00:15:46,120 --> 00:15:49,080
Here I only have four range controls.
265
00:15:49,080 --> 00:15:51,960
I can start with the white point
on the right hand side, drag
266
00:15:51,960 --> 00:15:55,600
it downwards to try to desaturated
some of that area.
267
00:15:55,680 --> 00:15:59,600
I can also go for the highlights,
which is the next custom point,
268
00:15:59,680 --> 00:16:01,080
but I might find that because
269
00:16:01,080 --> 00:16:04,840
there's such a great deal of overlap
with the remainder of the image,
270
00:16:04,920 --> 00:16:09,120
that the image overall starts
to go a little bit desaturated.
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00:16:09,200 --> 00:16:12,840
So what I can do is try to lock off
the majority of the image,
272
00:16:12,840 --> 00:16:14,960
especially the midtown's
using the shadows,
273
00:16:14,960 --> 00:16:18,720
so I can even click on the shadows
to lock off
274
00:16:18,720 --> 00:16:22,120
that point in its original position
so that there is no change
275
00:16:22,200 --> 00:16:26,080
and then use the input luminance
just like I did with the Excel curves
276
00:16:26,160 --> 00:16:29,360
to kind of extend the area
that's being protected.
277
00:16:29,440 --> 00:16:32,160
And as I push this outwards,
278
00:16:32,160 --> 00:16:35,160
more and more of the colors in the image
start to come back.
279
00:16:35,400 --> 00:16:40,120
And it is truly just the highlights
that get affected as much as they do.
280
00:16:40,200 --> 00:16:44,640
So that's a really good way
of protecting ranges in your curves.
281
00:16:44,640 --> 00:16:48,080
It's just by clicking some of the dials
that you want to lock in place,
282
00:16:48,280 --> 00:16:51,800
and then a point is created around
which you can work.
283
00:16:51,880 --> 00:16:56,720
I will now jump to the next clip,
which will be number three in my timeline.
284
00:16:56,800 --> 00:17:00,560
And here my intention will be to work
with my interview subject.
285
00:17:00,800 --> 00:17:07,080
I'm going to re-enable looping in my soft
case and playback this clip.
286
00:17:07,160 --> 00:17:10,720
And I mean, it is a gorgeous shot.
287
00:17:10,920 --> 00:17:14,800
The only problem is that our interviewee
is wearing a wide brimmed hat,
288
00:17:14,800 --> 00:17:17,240
which makes it a little bit harder
to see her face.
289
00:17:17,240 --> 00:17:21,040
So usually we like to light people up
quite well when we're interviewing them.
290
00:17:21,120 --> 00:17:25,080
And in this case, she's got quite
a long shadow cast over her face.
291
00:17:25,320 --> 00:17:28,560
So what I would like to do
is just add a standard window
292
00:17:28,560 --> 00:17:31,560
over window around her face
and brighten her up a little bit.
293
00:17:31,720 --> 00:17:34,720
I'm going to jump
to the very beginning of this clip.
294
00:17:34,800 --> 00:17:35,240
There we go.
295
00:17:35,240 --> 00:17:38,680
First frame,
and I'm going to create a new node
296
00:17:38,680 --> 00:17:41,680
with a circular window already attached.
297
00:17:41,720 --> 00:17:46,480
So that's in my controls
on the right hand side node plus circle.
298
00:17:46,560 --> 00:17:49,680
And immediately
we see a new node in the node editor.
299
00:17:49,680 --> 00:17:54,080
The circle in the viewer could see
by the representation in the node
300
00:17:54,080 --> 00:17:58,120
to thumbnail that we're already
making a selection in that region.
301
00:17:58,200 --> 00:17:59,640
So it's just about placing it
302
00:17:59,640 --> 00:18:03,400
in the right place in the viewer
and then performing a track.
303
00:18:03,480 --> 00:18:06,480
I have all of the controls that I need
underneath the viewers
304
00:18:06,480 --> 00:18:09,480
in the panel so I can use pan and tilt
305
00:18:09,560 --> 00:18:13,200
to very quickly maneuver
the circle over our subject.
306
00:18:13,280 --> 00:18:16,680
I can then use aspect ratio and size
307
00:18:16,760 --> 00:18:21,480
to get it to match pretty much
distribution of her face in her neck
308
00:18:21,560 --> 00:18:25,040
and then use the softness control
to blend it out a bit so it's less
309
00:18:25,040 --> 00:18:30,480
obvious that we're using secondary color
grading to make adjustment.
310
00:18:30,560 --> 00:18:31,080
So my
311
00:18:31,080 --> 00:18:34,280
selection is now
made and I can start performing the color
312
00:18:34,280 --> 00:18:37,960
grade immediately because I have all
my primary controls right under my hands.
313
00:18:38,040 --> 00:18:41,640
But if I didn't want to see that window
outline, you know, very quickly
314
00:18:41,640 --> 00:18:44,920
to achieve that is simply to switch
to a different palette like the curves
315
00:18:45,000 --> 00:18:46,880
and the outline disappears.
316
00:18:46,880 --> 00:18:52,720
So now I can use the gamma ring
to brighten up her face a little bit.
317
00:18:52,800 --> 00:18:56,680
And you can see the shadows are starting
to disappear right under her hat.
318
00:18:56,760 --> 00:19:01,200
If she's starting to look a little bit
flat, then I can use my contrast controls
319
00:19:01,200 --> 00:19:05,320
to bring some more detail back
into her eyes and her eyebrows.
320
00:19:05,400 --> 00:19:09,440
But then use the pivot to make sure
that it kind of leans towards
321
00:19:09,520 --> 00:19:13,520
the lighter side of things, you know, so
we can still read her facial expressions.
322
00:19:13,600 --> 00:19:15,760
And we're not just
reintroducing more shadows.
323
00:19:15,760 --> 00:19:20,400
I could even add a little bit
of mid-town detail, which is right next
324
00:19:20,400 --> 00:19:24,880
to the contrast controls, and also use
something like color boost in case know.
325
00:19:24,920 --> 00:19:29,360
I find that the gamma took out,
you know, some of the color from her face.
326
00:19:29,440 --> 00:19:30,440
There we go.
327
00:19:30,440 --> 00:19:34,240
So before we even track I just want to
check what this grade has accomplished.
328
00:19:34,240 --> 00:19:36,320
I'll click on disable.
329
00:19:36,400 --> 00:19:36,720
All right.
330
00:19:36,720 --> 00:19:38,160
So that's before That's after.
331
00:19:38,160 --> 00:19:41,160
I want to make sure
that it's not too obvious
332
00:19:41,360 --> 00:19:44,880
if it is starting to feel like a bit
like a spotlight, then I can always go
333
00:19:44,880 --> 00:19:48,400
back to my gamma control and pull it back
just a little bit.
334
00:19:48,480 --> 00:19:50,320
There we go. Disable.
335
00:19:50,320 --> 00:19:53,120
That's looking a little bit more natural.
336
00:19:53,120 --> 00:19:58,120
I can now navigate to my tracker palette
using the soft keys on the left hand side,
337
00:19:58,200 --> 00:20:01,720
and I have all of my analysis controls
at the very top here
338
00:20:01,800 --> 00:20:04,560
and I can see that
I have a forward analysis available to me.
339
00:20:04,560 --> 00:20:08,680
I can click on that
340
00:20:08,760 --> 00:20:10,920
and relatively quickly.
341
00:20:10,920 --> 00:20:13,920
It's run
an analysis of the entire interview
342
00:20:13,920 --> 00:20:16,560
and I can play this back in
343
00:20:16,560 --> 00:20:19,720
real time to see how all that follows,
and I'm really happy with that results.
344
00:20:19,720 --> 00:20:22,040
So it's still following her face
and her neck.
345
00:20:22,040 --> 00:20:23,840
It's still soft around the edges.
346
00:20:23,840 --> 00:20:24,360
Once again,
347
00:20:24,360 --> 00:20:28,360
I can click on the curves soft key
so that I'm no longer seeing the outline.
348
00:20:28,440 --> 00:20:31,240
And that way if there was still a bit of
like a halo around her,
349
00:20:31,240 --> 00:20:35,160
I can always go back to the window palette
and make further changes.
350
00:20:35,240 --> 00:20:38,240
And the great thing is that I don't have
to run the track a second time.
351
00:20:38,240 --> 00:20:44,200
The tracking data is already there, so if
I needed to change the shape or the size,
352
00:20:44,280 --> 00:20:45,520
that's all there was to it.
353
00:20:45,520 --> 00:20:51,640
I make it and I keep playing back
and the overall movement remains.
354
00:20:51,720 --> 00:20:55,120
Now let's take a closer
look at the Node editor.
355
00:20:55,200 --> 00:20:59,600
I'm going to jump into a brand new clip,
356
00:20:59,680 --> 00:21:02,160
and this clip has already been balanced.
357
00:21:02,160 --> 00:21:03,720
So if I disable the first node
358
00:21:03,720 --> 00:21:06,720
that's present, you can see that
the image has been brightened up
359
00:21:06,720 --> 00:21:10,480
and there's been a bit of a color boost
applied to the environment.
360
00:21:10,560 --> 00:21:12,960
I would like to make
a few additional changes.
361
00:21:12,960 --> 00:21:16,640
First of all, I'm very distracted
by this overcast or blown out
362
00:21:16,640 --> 00:21:20,080
sky, so I would like to introduce
a bit of color back into it.
363
00:21:20,160 --> 00:21:22,960
I will start with a serial node
364
00:21:22,960 --> 00:21:27,640
and knowing that I will want to create
a look at this stage.
365
00:21:27,720 --> 00:21:30,960
I would rather also introduce a layer node
366
00:21:30,960 --> 00:21:33,720
so that I can work on the sky separately.
367
00:21:33,720 --> 00:21:38,680
So with that new node selected,
I'm going to press on the layer soft key
368
00:21:38,760 --> 00:21:41,160
and that will give me a layer mixer node
369
00:21:41,160 --> 00:21:44,880
with a layer node
underneath that number three.
370
00:21:44,960 --> 00:21:47,200
So once again, I return to my keyboard
371
00:21:47,200 --> 00:21:51,120
just so I can name this note
and keep track of what I'm doing.
372
00:21:51,120 --> 00:21:52,200
And each one of these
373
00:21:52,200 --> 00:21:55,840
can also use my mouse to move these around
and keep track of where I am.
374
00:21:55,920 --> 00:21:58,880
And now I can make my sky selection.
375
00:21:58,880 --> 00:22:01,280
I will press the qualifier soft key
376
00:22:01,280 --> 00:22:04,960
to open up my HSR qualifier controls,
377
00:22:05,040 --> 00:22:09,920
and you can see that hue and saturation
are already represented in the viewers.
378
00:22:10,000 --> 00:22:12,680
But I can
then use my arrow keys to navigate
379
00:22:12,680 --> 00:22:16,120
to the luminance control as well,
which is what I will primarily
380
00:22:16,120 --> 00:22:20,080
need for a selection like this,
because it's just the white sky.
381
00:22:20,120 --> 00:22:23,120
There's not much of a color to target
or a saturation range.
382
00:22:23,360 --> 00:22:26,080
But what I do need to do is indicate
that there's
383
00:22:26,080 --> 00:22:29,440
a certain luminance range
that I would like to go after.
384
00:22:29,520 --> 00:22:32,360
It's a little bit hard
to, you know, just go by ISO.
385
00:22:32,360 --> 00:22:37,960
So it's really helpful to also see what
that qualifier selection looks like.
386
00:22:38,040 --> 00:22:40,160
That's called
highlight mode in the viewer.
387
00:22:40,160 --> 00:22:44,080
And you can see the highlight
soft key on the right hand side here,
388
00:22:44,160 --> 00:22:49,280
the top of the panel, when I activate it,
I can see the highlight icon has appeared
389
00:22:49,280 --> 00:22:50,480
above my viewer,
390
00:22:50,480 --> 00:22:54,360
but it's not made a difference because
obviously I haven't made a selection yet,
391
00:22:54,440 --> 00:23:00,040
so I'm going to rotate the low
luminance knob
392
00:23:00,120 --> 00:23:04,520
and we'll see that range get narrower
down in the qualifier palette.
393
00:23:04,600 --> 00:23:08,280
And then when I look up at the viewer,
I will eventually start to see elements
394
00:23:08,280 --> 00:23:11,520
disappearing that no longer fit
within that high range.
395
00:23:11,600 --> 00:23:12,920
So if I go high enough, there you go.
396
00:23:12,920 --> 00:23:18,320
You could see the shadows start
to disappear first, then the midtown's,
397
00:23:18,400 --> 00:23:20,600
then the highlights.
398
00:23:20,600 --> 00:23:23,600
But eventually the sky will remain
because it is just
399
00:23:23,680 --> 00:23:26,640
that blown out is just that bright.
400
00:23:26,640 --> 00:23:28,920
So once I bring it up to this extent,
401
00:23:28,920 --> 00:23:31,800
I can start to clean up the selection
further.
402
00:23:31,800 --> 00:23:34,760
So as I navigate further to the right,
we could see
403
00:23:34,760 --> 00:23:38,120
I've got my matte finish controls,
which we always use at the very end
404
00:23:38,200 --> 00:23:40,080
to further clean up our selection.
405
00:23:40,080 --> 00:23:42,960
So at the very least, I'd like to perform
a little bit of the noise thing
406
00:23:42,960 --> 00:23:46,960
to get a cleaner edge on this selection,
407
00:23:47,040 --> 00:23:49,480
and then I'm good to continue grading.
408
00:23:49,480 --> 00:23:53,240
I can turn off my highlight mode
and use my standard primary
409
00:23:53,240 --> 00:23:58,720
grading tools
to, for example, darken the sky.
410
00:23:58,800 --> 00:24:01,080
So in this case I'm rotating the gain
411
00:24:01,080 --> 00:24:05,600
ring to the left to darken it,
and then also add color to the sky.
412
00:24:05,600 --> 00:24:09,800
So I'm going to use the trackball itself
to introduce a blue color.
413
00:24:09,800 --> 00:24:13,040
And right now
it's kind of going for more marine blue.
414
00:24:13,040 --> 00:24:17,200
I'm going to drag it
downwards to give it a warmer blue.
415
00:24:17,280 --> 00:24:18,360
There we go.
416
00:24:18,360 --> 00:24:22,400
And then I can continue to decide on
the brightness of the sky with that ring,
417
00:24:22,480 --> 00:24:25,840
and that looks quite natural to me,
so I'm very happy with it.
418
00:24:25,920 --> 00:24:28,360
I can click on Disable to compare before
and after
419
00:24:28,360 --> 00:24:31,000
and you can see that
that was a really quick adjustment,
420
00:24:31,000 --> 00:24:34,760
you know, in order to perform
essentially sky replacement.
421
00:24:34,840 --> 00:24:38,920
I can also navigate between my notes
if I wish to continue working on them.
422
00:24:38,920 --> 00:24:41,920
So again, we're not touching the mouse
if we don't have to.
423
00:24:42,040 --> 00:24:45,120
I have a previous note
and next note available
424
00:24:45,120 --> 00:24:49,920
to the right of the track boss
so I can click that a couple of times
425
00:24:50,000 --> 00:24:53,040
or as many times as I need to to rotate
between the available notes.
426
00:24:53,280 --> 00:24:56,880
But eventually it land
on the one that I want to address
427
00:24:56,960 --> 00:25:00,880
in this case,
I just want to work on the overall image
428
00:25:00,960 --> 00:25:04,160
and after which I want the sky
to overlay on top of that.
429
00:25:04,240 --> 00:25:05,480
I will give it a name though.
430
00:25:05,480 --> 00:25:09,000
I'll call this my detail mode.
431
00:25:09,080 --> 00:25:09,840
And here I just want to
432
00:25:09,840 --> 00:25:13,080
boost some of the information
that's already visible in the image.
433
00:25:13,160 --> 00:25:18,440
I will increase the Middleton detail
in order to sharpen a lot of the elements
434
00:25:18,440 --> 00:25:23,240
that we see in the foreground the animals,
the rhinos, the grass and the trees.
435
00:25:23,320 --> 00:25:25,360
I'll also
436
00:25:25,360 --> 00:25:29,720
rotate the gamma
to brighten the foreground
437
00:25:29,800 --> 00:25:33,280
and also increase the color boost,
438
00:25:33,360 --> 00:25:37,520
unlike saturation
color boost will increase the saturation
439
00:25:37,520 --> 00:25:41,200
intensity and colors
that are naturally low in saturation.
440
00:25:41,280 --> 00:25:44,240
So that way, if I had something
in the image that was already
441
00:25:44,240 --> 00:25:48,320
very high saturation, it's
not going to be affected as dramatically
442
00:25:48,320 --> 00:25:52,160
as it would have been using
a flat saturation adjustment.
443
00:25:52,240 --> 00:25:53,160
Okay, wonderful.
444
00:25:53,160 --> 00:25:55,360
So now when I disable the grays,
you can see that
445
00:25:55,360 --> 00:25:59,200
the foreground has been boosted up
and now I have that really brilliant sky
446
00:25:59,280 --> 00:26:01,960
laid over
the top as well as in the sable key.
447
00:26:01,960 --> 00:26:06,560
I have a bypass key with which
I can bypass the entire pipeline,
448
00:26:06,640 --> 00:26:11,680
which means that this is my original video
signal and this is our end result.
449
00:26:11,760 --> 00:26:15,720
What about if I wanted to add a node
at the end of this pipeline
450
00:26:15,800 --> 00:26:19,560
for that I could use the append soft key
451
00:26:19,640 --> 00:26:20,000
that will
452
00:26:20,000 --> 00:26:23,000
add a
new node right after the layer mixer.
453
00:26:23,160 --> 00:26:25,920
It has appeared
a little bit off to the left
454
00:26:25,920 --> 00:26:27,960
because it hasn't got enough room.
455
00:26:27,960 --> 00:26:30,640
You can always fix this
by reducing the size of your nodes
456
00:26:30,640 --> 00:26:32,520
if you had to, but in my case, I'm
457
00:26:32,520 --> 00:26:36,200
happy to go in and manually perform
a little bit of housekeeping,
458
00:26:36,280 --> 00:26:39,720
but there you can see that's
where the node has appeared, the very end.
459
00:26:39,800 --> 00:26:44,800
And here is where I want to create
my look.
460
00:26:44,880 --> 00:26:47,720
I'll accomplish this using my curves
palette.
461
00:26:47,720 --> 00:26:49,440
Return to that.
462
00:26:49,440 --> 00:26:52,800
I'll go back to my custom curves,
which is where we have,
463
00:26:52,800 --> 00:26:56,600
you know, all of our different channel
controls.
464
00:26:56,680 --> 00:27:02,160
I'm going to go into my tools and
make sure that the channels are unchanged.
465
00:27:02,160 --> 00:27:05,560
And specifically,
I want to target the blue channel.
466
00:27:05,640 --> 00:27:09,040
I'm going to go for a cross process look,
467
00:27:09,120 --> 00:27:13,640
and I would like to do sort
of a reverse S-curve on the blue channel.
468
00:27:13,640 --> 00:27:16,600
It's going to give me a like a really nice
469
00:27:16,680 --> 00:27:18,720
fairy tale type of look.
470
00:27:18,720 --> 00:27:21,640
So blue shadows, yellow highlights.
471
00:27:21,640 --> 00:27:24,120
And because we're applying it
at the very end of the pipeline,
472
00:27:24,120 --> 00:27:28,160
it is affecting everything prior to that,
including the sky.
473
00:27:28,240 --> 00:27:31,200
I can even increase the contrast
474
00:27:31,200 --> 00:27:33,080
to make this a little bit more dramatic.
475
00:27:33,080 --> 00:27:35,880
Make it pop. If I wanted to. There we go.
476
00:27:35,880 --> 00:27:41,040
When I disable this now, you can see that
that's a pretty substantial color shift.
477
00:27:41,120 --> 00:27:43,720
I do very much like the yellow highlights,
478
00:27:43,720 --> 00:27:48,760
but then if I bypass the whole thing,
then that's a lot more dramatic.
479
00:27:48,840 --> 00:27:53,200
Finally, something I need to touch
upon is to do with a new addition
480
00:27:53,280 --> 00:27:58,160
to the color page in DaVinci Resolve 17,
and that's the HDR palette.
481
00:27:58,240 --> 00:28:01,600
So even though there isn't a soft key
directly related to it,
482
00:28:01,680 --> 00:28:05,400
I can navigate to the HDR palette
by holding
483
00:28:05,400 --> 00:28:09,440
the user button in the bottom right corner
and the soft keys on the left
484
00:28:09,520 --> 00:28:13,560
and I will find HDR
as an option in my viewers.
485
00:28:13,800 --> 00:28:18,720
So I hit the soft key right above that
and that will open up my HDR controls
486
00:28:18,720 --> 00:28:20,000
and it will also launch
487
00:28:20,000 --> 00:28:23,680
the high dynamic range palette
on the left hand side of the color page.
488
00:28:23,760 --> 00:28:28,080
I have previous and next zone controls
at the top of the viewer
489
00:28:28,160 --> 00:28:31,160
with which I can bank my HDR wheels
490
00:28:31,200 --> 00:28:36,160
and wherever I'm rested when I'm banking
I can then use the arrows
491
00:28:36,240 --> 00:28:41,280
and the soft keys on the left to navigate
between the banked color wheels.
492
00:28:41,280 --> 00:28:44,880
So at the moment in the dark zones
I have my black, my dark,
493
00:28:45,120 --> 00:28:47,920
and then if I move one page across,
I have my shadow
494
00:28:47,920 --> 00:28:51,520
and my global just like I do
in the palette on the color page.
495
00:28:51,600 --> 00:28:55,960
And then three wheels at the bottom of
the panel are mapped accordingly,
496
00:28:56,040 --> 00:29:00,640
so I can start to rotate the ring
on the right
497
00:29:00,720 --> 00:29:04,280
track ball and I will find that
the shadow exposure starts to go down,
498
00:29:04,360 --> 00:29:08,280
or I can move the track ball
and I will find that those shadows
499
00:29:08,280 --> 00:29:13,200
get affected first
and reset works in much the same way.
500
00:29:13,280 --> 00:29:14,680
Using the viewers.
501
00:29:14,680 --> 00:29:18,640
I can also switch to the zones graph
502
00:29:18,720 --> 00:29:22,320
and that way I can see what the zone
graph distribution is in the color
503
00:29:22,320 --> 00:29:26,800
page interface while still controlling
all of my individual tonal ranges.
504
00:29:27,040 --> 00:29:31,080
So underneath here I still have my zone
pivot controls my zone
505
00:29:31,080 --> 00:29:35,200
fall off as well as things
like exposure and saturation.
506
00:29:35,280 --> 00:29:37,640
If I was to make a custom zone
507
00:29:37,640 --> 00:29:42,320
that will automatically map itself
to my color panel interface.
508
00:29:42,400 --> 00:29:46,880
So let's say I was in my HDR palette
and I had a very distinct
509
00:29:46,880 --> 00:29:50,240
look that I was going for
and I decided to call
510
00:29:50,240 --> 00:29:55,720
it Midtown.
511
00:29:55,800 --> 00:29:56,680
That tonal range
512
00:29:56,680 --> 00:30:00,400
will now appear in my list of tonal zones
513
00:30:00,480 --> 00:30:03,800
and it will also appear in the viewer
as long as it's banked.
514
00:30:03,920 --> 00:30:08,080
So if I switch back to my wheel's view,
I can use previous and next zones
515
00:30:08,080 --> 00:30:14,040
to navigate to an area where I can see
Midtown's and I can always navigate to it
516
00:30:14,120 --> 00:30:15,280
using my arrow keys.
517
00:30:15,280 --> 00:30:17,120
So there is my mid tone and I can
518
00:30:17,120 --> 00:30:21,200
then decide to control the exposure
and the saturation
519
00:30:21,280 --> 00:30:22,640
with highlight enabled.
520
00:30:22,640 --> 00:30:26,640
I can determine where I want the zone
to begin.
521
00:30:26,640 --> 00:30:29,640
Second, drag
it all the way to the left here
522
00:30:29,800 --> 00:30:32,320
and now I know exactly
what I'm targeting in the image.
523
00:30:32,320 --> 00:30:36,080
I can also adjust the falloff range
so that we have
524
00:30:36,160 --> 00:30:39,800
a more robust target on the shadows.
525
00:30:39,880 --> 00:30:42,000
And I can turn up highlight mode.
526
00:30:42,000 --> 00:30:44,640
And I know that the mid tone
is my central wheel,
527
00:30:44,640 --> 00:30:47,640
so I can then make adjustments to it here
528
00:30:47,720 --> 00:30:49,800
and maybe make the image
a little bit more dramatic
529
00:30:49,800 --> 00:30:53,080
looking with that type of contrast.
530
00:30:53,160 --> 00:30:56,160
And that takes us to the end of this
mini panel overview.
531
00:30:56,320 --> 00:31:01,120
As you can see, a lot of this work can be
done with just the mouse and keyboard,
532
00:31:01,200 --> 00:31:04,920
but working with the panel is
so much faster and so much more efficient,
533
00:31:05,120 --> 00:31:08,320
especially as you start
to take on larger projects
534
00:31:08,400 --> 00:31:12,800
and you will find that as you spend
less time traveling across the page,
535
00:31:12,880 --> 00:31:16,120
a three day job can become a one day job.
536
00:31:16,200 --> 00:31:17,360
Thank thanks so much for watching.
50552
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