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These are the user uploaded subtitles that are being translated: 1 00:00:04,040 --> 00:00:05,880 Hi, my name is Daria, and in 2 00:00:05,880 --> 00:00:09,840 this video, I'll be taking you through Blackmagic Design's mini panel. 3 00:00:09,920 --> 00:00:13,680 We're going to begin with the primary controls at the bottom of the panel. 4 00:00:13,760 --> 00:00:16,320 These three track bars correspond to the three 5 00:00:16,320 --> 00:00:19,600 tonal ranges in the primaries Color wheels palette. 6 00:00:19,680 --> 00:00:23,240 That's your lift, your gamma and your gain. 7 00:00:23,320 --> 00:00:27,320 The rings around the drag balls correspond to the master wheels. 8 00:00:27,400 --> 00:00:32,240 So using these, you can normalize your clips or establish contrast. 9 00:00:32,320 --> 00:00:36,520 So for example, I could use the lift master wheel or lift ring, 10 00:00:36,600 --> 00:00:39,480 rotate it to the left to lower the shadows 11 00:00:39,480 --> 00:00:42,480 or the bottom of the Scopes parade. 12 00:00:42,600 --> 00:00:46,440 I can then use the gain to reduce the brightness to get rid 13 00:00:46,440 --> 00:00:51,000 of some of that clipping in the highlights and normalize the clip a little bit 14 00:00:51,080 --> 00:00:55,400 and then use the gamma to brighten the overall image. 15 00:00:55,480 --> 00:00:58,200 What's great is that I don't have to look at my hand 16 00:00:58,200 --> 00:01:01,680 or my mouse to navigate over to the color wheels palette. 17 00:01:01,680 --> 00:01:05,480 As I do this, I don't have to look at the master wheels as a navigate between them. 18 00:01:05,560 --> 00:01:08,560 My hands are already naturally situated on the track balls, 19 00:01:08,560 --> 00:01:12,120 and I can very easily establish these ranges and even move them 20 00:01:12,120 --> 00:01:15,120 at the same time as I develop the contrast. 21 00:01:15,200 --> 00:01:18,480 So it gives me a little bit more flexibility and more fluidity. 22 00:01:18,480 --> 00:01:24,240 As I color grade above all of the track balls, I can see reset buttons. 23 00:01:24,320 --> 00:01:29,400 So all three of them have an all reset for both Chroma and luminance. 24 00:01:29,480 --> 00:01:32,360 But then on either side you're able to reset 25 00:01:32,360 --> 00:01:35,360 either just the colors or just the luminance adjustments. 26 00:01:35,400 --> 00:01:36,360 So let's say after 27 00:01:36,360 --> 00:01:40,040 I establish my contrast, I decide that I want to warm up the image. 28 00:01:40,120 --> 00:01:43,920 I could use track balls themselves to push the control points 29 00:01:44,000 --> 00:01:45,680 towards a specific color. 30 00:01:45,680 --> 00:01:49,040 So in this case I am moving my gamma towards 31 00:01:49,120 --> 00:01:52,720 an orange tone, a nice little orange feel. 32 00:01:52,800 --> 00:01:55,400 And what's great is that again, I don't have to 33 00:01:55,400 --> 00:01:58,920 look at my mouse or the control point in the color wheel in the palette. 34 00:01:58,920 --> 00:02:03,960 As I do this, I can actually feel it out a little bit more organically and decide 35 00:02:03,960 --> 00:02:09,440 if I want to gravitate towards a more magenta pink towards a more grainy, 36 00:02:09,440 --> 00:02:14,280 yellowy type of warmth, and then also push the saturation as I go outwards. 37 00:02:14,360 --> 00:02:16,560 So it's a really nice intuitive way to work 38 00:02:16,560 --> 00:02:19,960 if I decide that the color has gone too far and I'd like to bring it back 39 00:02:19,960 --> 00:02:24,280 to its original setting, but I do like the gamma luminance that I've established. 40 00:02:24,360 --> 00:02:27,000 I could just click on the Rugby Reset 41 00:02:27,000 --> 00:02:29,280 about that wheel and then we jump back to the original. 42 00:02:29,280 --> 00:02:34,080 Look, if I wanted to reset the luminance as well, I can click on level 43 00:02:34,160 --> 00:02:38,360 and then that takes me to the original image with the Gamma reset 44 00:02:38,440 --> 00:02:39,680 to the right of the track pulse. 45 00:02:39,680 --> 00:02:45,040 I have my navigation keys so I can navigate on various different levels. 46 00:02:45,120 --> 00:02:49,480 The bottom here, you can see that I can jump between clips on my timeline. 47 00:02:49,560 --> 00:02:55,000 I can also jump between frames within these clips, 48 00:02:55,080 --> 00:02:56,000 which is really good 49 00:02:56,000 --> 00:02:59,880 when performing tracking gives me a bit more accuracy. 50 00:02:59,960 --> 00:03:03,360 And then finally, I also have node navigation controls. 51 00:03:03,360 --> 00:03:07,160 Once I start creating more nodes in the node editor. 52 00:03:07,240 --> 00:03:11,200 So it's another one of those great things where I don't have to rely on my mouse 53 00:03:11,200 --> 00:03:14,280 and traveling from one end of the application to another. 54 00:03:14,520 --> 00:03:19,560 A lot of the work can be done by using keys directly underneath my fingers. 55 00:03:19,640 --> 00:03:23,040 Now we've established where the lift gamma and gain wheels are, 56 00:03:23,040 --> 00:03:26,040 but you might be asking yourself, what about the offset? 57 00:03:26,160 --> 00:03:29,400 Well, this can be mapped to the existing track balls 58 00:03:29,480 --> 00:03:33,480 by using some of the additional key controls above the reset keys. 59 00:03:33,560 --> 00:03:36,560 So you've got one in the center here called Offset. 60 00:03:36,640 --> 00:03:42,880 When I toggle the switch on the right hand, trackball turns into the offset. 61 00:03:42,960 --> 00:03:47,040 So now I can drag that towards a particular color. 62 00:03:47,120 --> 00:03:52,600 And just like with the other wheels, I can choose all to reset that parameter. 63 00:03:52,680 --> 00:03:57,760 The two wheels to the left become my temperature and my tent controls. 64 00:03:57,840 --> 00:04:02,560 So when I rotate my wheel to the left, I can cool the image down. 65 00:04:02,640 --> 00:04:05,560 When I drag it to the right, I can warm it up 66 00:04:05,560 --> 00:04:08,960 and reset it in much the same way by pressing all. 67 00:04:09,040 --> 00:04:09,920 So let's take a look 68 00:04:09,920 --> 00:04:14,800 at a practical application of that going to go into clip number two 69 00:04:14,880 --> 00:04:19,080 and with my offset still enabled, I'm going to rotate the ring 70 00:04:19,160 --> 00:04:21,680 around offset to brighten the overall room. 71 00:04:21,680 --> 00:04:24,280 You can see the parade's moving uniformly in the scopes, 72 00:04:24,280 --> 00:04:27,280 which tells me that it is indeed an offset adjustment 73 00:04:27,360 --> 00:04:30,760 and then I can very quickly disable the offset toggle 74 00:04:30,800 --> 00:04:34,920 and then make individual adjustments to the luminance ranges, 75 00:04:35,000 --> 00:04:38,400 which means that I can protect my highlights by bringing down the gain. 76 00:04:38,480 --> 00:04:41,480 I can bring down the shadows to establish more of a contrast 77 00:04:41,640 --> 00:04:44,640 and still continue to maneuver the gamma. 78 00:04:44,640 --> 00:04:47,040 And in the end it gets pretty well 79 00:04:47,040 --> 00:04:50,040 distributed image but it's still a little bit warm. 80 00:04:50,040 --> 00:04:55,800 So just as easily I can click on my offset key 81 00:04:55,880 --> 00:04:58,240 and then rotate the leftmost wheel 82 00:04:58,240 --> 00:05:02,720 to cool down the image and essentially moving away from that yellow tone. 83 00:05:02,800 --> 00:05:04,840 So with just a couple of rotations, 84 00:05:04,840 --> 00:05:07,760 I've created this really nice neutral look. 85 00:05:07,760 --> 00:05:10,440 I can compare this image to the original 86 00:05:10,440 --> 00:05:14,200 by disabling the node that I currently have selected in the Node editor. 87 00:05:14,280 --> 00:05:17,960 I have a disabled key right up here on the right hand side, 88 00:05:18,040 --> 00:05:22,760 which I can click to compare before and after. 89 00:05:22,840 --> 00:05:27,160 Also above the reset keys, I have the ability to toggle full screen view. 90 00:05:27,240 --> 00:05:31,080 I can click on viewer to see the image full screen. 91 00:05:31,240 --> 00:05:35,360 I can also continue to hit the disable key to compare my grid before and after, 92 00:05:35,440 --> 00:05:40,400 and I can also use the playback controls in the bottom right corner of the panel 93 00:05:40,480 --> 00:05:44,160 to playback my clip 94 00:05:44,240 --> 00:05:45,360 to get out of full screen mode. 95 00:05:45,360 --> 00:05:48,440 I'm going to click on the viewer key one more time to get back 96 00:05:48,440 --> 00:05:52,480 into my interface and I will jump ahead a couple of clips 97 00:05:52,560 --> 00:05:56,160 and this time I can take a look at the log remapping as well. 98 00:05:56,160 --> 00:05:59,960 So just like the offset, it is also toggle switch and it allows me 99 00:05:59,960 --> 00:06:03,720 to jump into the log mode of the primary palette. 100 00:06:03,800 --> 00:06:06,680 Log controls can be used for much more dedicated 101 00:06:06,680 --> 00:06:09,680 changes to your shadows and your highlights. 102 00:06:09,720 --> 00:06:13,320 So in an image like this, I could first of all disable log 103 00:06:13,320 --> 00:06:16,320 and just make a general adjustment to the brightness of the image 104 00:06:16,440 --> 00:06:20,120 by, for example, increasing the luminance 105 00:06:20,120 --> 00:06:23,920 in the gamma range to really brighten up the foreground elements. 106 00:06:24,000 --> 00:06:27,000 And then I can enable the log key 107 00:06:27,080 --> 00:06:32,080 to transform my three track balls into shadow Midtown and highlights. 108 00:06:32,160 --> 00:06:33,200 And then I can drag 109 00:06:33,200 --> 00:06:37,840 the shadow down by rotating the shadow ring 110 00:06:37,920 --> 00:06:41,880 and reveal some of the finer details in the shadows of this image. 111 00:06:41,960 --> 00:06:47,120 So shadow tonal ranges are more exact and not as broad as the lift, 112 00:06:47,240 --> 00:06:50,240 which means that I'm able to reveal this kind of information 113 00:06:50,480 --> 00:06:54,920 If I disable the snowed, you can see that I've gone from having a very dark image 114 00:06:55,080 --> 00:06:58,840 with a lot of data hidden in the shadows to suddenly revealing 115 00:06:59,000 --> 00:07:02,320 a lot of that information with the help of log controls. 116 00:07:02,400 --> 00:07:03,560 When it comes to the adjustment 117 00:07:03,560 --> 00:07:07,320 controls that we use at the very top and bottom of the primaries palette, 118 00:07:07,400 --> 00:07:10,520 you will see these distributed across the top of the panel 119 00:07:10,520 --> 00:07:13,840 in the form of these knobs that you can rotate. 120 00:07:13,920 --> 00:07:17,080 So we have our contrast and pivot represented 121 00:07:17,080 --> 00:07:20,880 our midterm detail, color, boost saturation and others. 122 00:07:20,960 --> 00:07:23,520 Let me navigate to another clip, 123 00:07:23,520 --> 00:07:26,320 and here I can establish a contrast 124 00:07:26,320 --> 00:07:29,320 look by rotating slightly to the right 125 00:07:29,400 --> 00:07:32,680 and then very easily being able to adjust the balance of that contrast 126 00:07:32,680 --> 00:07:37,920 by grabbing the pivot with my other hand and dragging in the opposite direction 127 00:07:38,000 --> 00:07:42,360 to get a good balance between how dark I want the image and how contrasted, 128 00:07:42,440 --> 00:07:46,720 again, making adjustments to two parameters at once so that 129 00:07:46,800 --> 00:07:52,000 I don't have to move my mouse back and forth as I toggle just one at a time. 130 00:07:52,080 --> 00:07:53,760 I might then decide that I want to brighten 131 00:07:53,760 --> 00:07:57,560 up the overall image so I can go for the Y, gain control. 132 00:07:57,640 --> 00:08:02,760 So y lift y gamma and y gain is like adjusting the luminance in the primaries 133 00:08:02,760 --> 00:08:07,600 wheels, but without affecting the saturation of the image. 134 00:08:07,680 --> 00:08:08,840 But I might change my mind 135 00:08:08,840 --> 00:08:12,800 and decide that I don't want to apply this parameter change, in which case 136 00:08:12,800 --> 00:08:18,120 I can reset any of my adjustment controls by simply clicking on the knob. 137 00:08:18,120 --> 00:08:21,120 So it is a button as well as a dial. 138 00:08:21,120 --> 00:08:22,920 If we return to the soft keys 139 00:08:22,920 --> 00:08:26,360 on the right hand side, we have some additional controls. 140 00:08:26,440 --> 00:08:29,440 One thing we can do is grab stills 141 00:08:29,520 --> 00:08:33,360 without having to go into the viewer with our mouse As soon as I press grab. 142 00:08:33,360 --> 00:08:36,960 Still, you would have seen that a thumbnail has appeared in our gallery. 143 00:08:37,040 --> 00:08:40,520 So one of the few things I would still use a mouse and keyboard for 144 00:08:40,600 --> 00:08:47,800 is then going into this thumbnail and giving it a custom label 145 00:08:47,880 --> 00:08:49,120 and I can navigate 146 00:08:49,120 --> 00:08:52,800 to a previous clip and let's say I was trying to match the two. 147 00:08:52,880 --> 00:08:57,280 I could very easily press play still on my mini panel 148 00:08:57,360 --> 00:09:00,760 to compare the grades between the two clips in the viewer. 149 00:09:00,840 --> 00:09:03,480 Right now I have looping enabled in my viewer, 150 00:09:03,480 --> 00:09:06,480 but I can also disable that using the same soft key controls. 151 00:09:06,480 --> 00:09:11,800 So I'll toggle loop off and now when I playback, once this clip 152 00:09:11,880 --> 00:09:16,720 reaches its end, it will then proceed on to the next clip in the timeline 153 00:09:16,800 --> 00:09:17,920 and I can click play. 154 00:09:17,920 --> 00:09:20,920 Still to disable image wipe mode 155 00:09:21,120 --> 00:09:25,680 in the top right corner of the soft keys, I have undo and redo functions, 156 00:09:25,680 --> 00:09:30,080 which allows me to very quickly take steps back in my grade. 157 00:09:30,160 --> 00:09:34,840 Or I also have a reset key which allows me to completely reset the grade. 158 00:09:34,920 --> 00:09:35,760 Everything we've covered 159 00:09:35,760 --> 00:09:39,400 so far can be found in the DaVinci Resolve Micro panel. 160 00:09:39,480 --> 00:09:42,840 And next slide to take a look at the top half of the mini panel 161 00:09:42,840 --> 00:09:45,000 to show you where it really shines. 162 00:09:45,000 --> 00:09:48,960 So over here we have a whole series of additional controls that give us access 163 00:09:48,960 --> 00:09:52,640 to virtually 90% of the remainder of the page. 164 00:09:52,720 --> 00:09:55,200 On the left hand side, we have the ability to switch 165 00:09:55,200 --> 00:09:57,400 between different palettes of the color page. 166 00:09:57,400 --> 00:09:59,600 You can see that primary is currently enabled, 167 00:09:59,600 --> 00:10:04,760 but if I click Motion for Motion Effects, the palette automatically updates 168 00:10:04,840 --> 00:10:07,640 both in the color page to visually represent 169 00:10:07,640 --> 00:10:10,440 which palette is open, but also in the viewers 170 00:10:10,440 --> 00:10:14,080 in the middle of the palette which show me which controls I have access to. 171 00:10:14,160 --> 00:10:17,160 So using these, I can also navigate to my curves, controls 172 00:10:17,400 --> 00:10:20,400 my power windows, my tracker, etc. 173 00:10:20,480 --> 00:10:26,240 So yes, you can even work with power windows and track using just the mini panel. 174 00:10:26,320 --> 00:10:28,320 When you're navigating between palettes, 175 00:10:28,320 --> 00:10:32,520 you'll find that you have some additional controls in the form of the soft 176 00:10:32,520 --> 00:10:36,280 key modes, which are the two arrows in the top corner here. 177 00:10:36,360 --> 00:10:41,040 So with primary selected, I can jump between my different color wheels. 178 00:10:41,040 --> 00:10:44,640 Or in this case these will be your color bars or your printer lights. 179 00:10:44,720 --> 00:10:48,000 When I'm in my curves, for example, I can also navigate 180 00:10:48,080 --> 00:10:50,320 between the different curve parameters. 181 00:10:50,320 --> 00:10:55,360 And then on top of that, a lot of the palettes also feature a tools 182 00:10:55,440 --> 00:10:59,280 section here which allow you to go even deeper into the palette. 183 00:10:59,360 --> 00:11:02,120 So for example, in the curves, I'm able to gang or 184 00:11:02,120 --> 00:11:05,800 on gang channels and choose individual colors to work on. 185 00:11:05,880 --> 00:11:08,600 And these are all updates in the color page interface. 186 00:11:08,600 --> 00:11:10,440 As I select them. 187 00:11:10,440 --> 00:11:13,640 Let me regain channels for now and click back. 188 00:11:13,720 --> 00:11:16,680 I'll also find soft key controls at the bottom of the viewers 189 00:11:16,680 --> 00:11:20,520 that allow me to switch to different pages of certain palettes. 190 00:11:20,600 --> 00:11:27,160 So in the curves, I'm able to navigate to different HSL curves, correctors. 191 00:11:27,240 --> 00:11:27,880 And finally, 192 00:11:27,880 --> 00:11:33,120 at the bottom of the viewers, we have more knob controls, which also act as buttons 193 00:11:33,120 --> 00:11:37,720 with which you can make adjustments and reset your changes. 194 00:11:37,800 --> 00:11:42,280 I'm going to move on to a new clip and perform a basic grade. 195 00:11:42,360 --> 00:11:47,440 So here I will use my standard custom curves 196 00:11:47,520 --> 00:11:50,520 to adjust the contrast on this clip. 197 00:11:50,520 --> 00:11:56,080 I am rotating a control point at about a 20% point line 198 00:11:56,160 --> 00:12:01,320 downwards to darken the shadows and then creating another point at 60% 199 00:12:01,400 --> 00:12:03,360 to raise it upwards and brighten the image there. 200 00:12:03,360 --> 00:12:06,960 By creating contrast, you'll see that there are 20% 201 00:12:06,960 --> 00:12:09,960 intervals for points all the way across the line. 202 00:12:10,040 --> 00:12:14,200 First to click this, I would generate points on 203 00:12:14,280 --> 00:12:17,280 my custom curve so you can see exactly how they're spaced 204 00:12:17,320 --> 00:12:20,160 well and even distance from each other. 205 00:12:20,160 --> 00:12:25,200 Then I can also undo to take it back to just the curve I had a second ago. 206 00:12:25,280 --> 00:12:28,320 Now, with the contrast set up, I might still want to address 207 00:12:28,560 --> 00:12:30,040 some of the color imbalanced. 208 00:12:30,040 --> 00:12:35,120 I can see some magenta in this image, so here I can navigate to the tools controls. 209 00:12:35,200 --> 00:12:39,040 I'm going the channels isolate just the green channel 210 00:12:39,120 --> 00:12:41,720 to try to get rid of some of that pink tint. 211 00:12:41,720 --> 00:12:43,520 And we know that pink is essentially magenta 212 00:12:43,520 --> 00:12:46,200 and the opposite of magenta is green. 213 00:12:46,200 --> 00:12:50,200 So I will go for the 60% line. 214 00:12:50,280 --> 00:12:52,200 And if I raise it just a touch, 215 00:12:52,200 --> 00:12:55,600 that redness will disappear from the image. 216 00:12:55,680 --> 00:12:58,680 And now we have something a little bit more neutral and still a bit warm, 217 00:12:58,680 --> 00:13:03,040 but I like to keep it that way and I can press disable 218 00:13:03,120 --> 00:13:06,160 in the bottom half of the panel to check how that looks and see 219 00:13:06,160 --> 00:13:10,120 that I'm really happy with the result, which means I can move on. 220 00:13:10,200 --> 00:13:13,640 I'm going to jump to the very first clip in my timeline 221 00:13:13,720 --> 00:13:16,400 and I would like to create a new note to work on. 222 00:13:16,400 --> 00:13:19,840 So we've already used this one for balancing. 223 00:13:19,920 --> 00:13:21,480 Adding a bit of contrast. 224 00:13:21,480 --> 00:13:24,760 I would like to make a new serial in which I'm going to create 225 00:13:24,760 --> 00:13:28,640 some secondary changes to create a new serial corrector. 226 00:13:28,640 --> 00:13:33,440 Note I just have to go in to the right side of the panel next to the viewers. 227 00:13:33,520 --> 00:13:36,120 These controls allow me to create new notes 228 00:13:36,120 --> 00:13:39,560 as a serial notes, but also mix her notes like parallel and layer, 229 00:13:39,640 --> 00:13:44,640 as well as introducing notes with windows already activated in them as well 230 00:13:44,640 --> 00:13:48,760 as a few other controls, like jumping between keyframes or selecting stills. 231 00:13:48,840 --> 00:13:51,560 In this case, it's enough for me to click serial, 232 00:13:51,560 --> 00:13:55,640 so I want, you know, to work on and what I would like to do is, 233 00:13:55,720 --> 00:13:58,560 first of all, change the color of the door in this image. 234 00:13:58,560 --> 00:14:00,960 All right, So let's say we want it to be a different color. 235 00:14:00,960 --> 00:14:03,720 We still want to stick in the curves palette, 236 00:14:03,720 --> 00:14:07,680 but I will go back in my controls, and this time 237 00:14:07,680 --> 00:14:11,440 I will select hue versus hue, which will give me the control 238 00:14:11,680 --> 00:14:16,040 that allows me to select the color and adjust it into a different hue. 239 00:14:16,120 --> 00:14:20,400 In this case, we have a door that falls somewhere between cyan and blue. 240 00:14:20,480 --> 00:14:29,520 So I am going to drag one of these dials. Cyan 241 00:14:29,600 --> 00:14:31,760 rotated upwards 242 00:14:31,760 --> 00:14:34,040 until I change the color of that door. 243 00:14:34,040 --> 00:14:36,840 And I think that's a pretty good space for it to fall. 244 00:14:36,840 --> 00:14:38,920 You can kind of see where the control for 245 00:14:38,920 --> 00:14:42,920 it lies in the curves graph in the interface. 246 00:14:43,000 --> 00:14:45,560 I can also use the input hue control on the right hand 247 00:14:45,560 --> 00:14:49,680 side to then change where this point falls horizontally. 248 00:14:49,680 --> 00:14:53,560 So I'm not just locked into these color parameters 249 00:14:53,640 --> 00:14:55,720 and that way the door is a little bit cleaner. 250 00:14:55,720 --> 00:14:57,320 It's not just approximating. 251 00:14:57,320 --> 00:15:00,960 You can see that the point now falls very close to the histogram 252 00:15:00,960 --> 00:15:05,000 representation of that door in the curves graph. 253 00:15:05,080 --> 00:15:10,080 I might also decide to make the door a little bit less dramatic, less bright. 254 00:15:10,320 --> 00:15:13,320 So for that I will switch to hue versus luminance 255 00:15:13,320 --> 00:15:17,400 and still go for the same color range, but this time I'm going to drag it down 256 00:15:17,480 --> 00:15:21,520 to darken it and make it a little bit more realistic to look at. 257 00:15:21,600 --> 00:15:23,680 Finally, I might want to also 258 00:15:23,680 --> 00:15:28,000 desaturated the color underneath the door so you could see there's a bit of a 259 00:15:28,080 --> 00:15:32,120 an orange you red tinge under it and I'd rather keep it neutral. 260 00:15:32,200 --> 00:15:35,920 So that's what we have, the luminance versus saturation tool for. 261 00:15:36,000 --> 00:15:39,920 This is a tool in which you can select a certain luminance range in the image. 262 00:15:39,920 --> 00:15:43,200 So in this case, the bright lit area under the door 263 00:15:43,280 --> 00:15:46,120 and then affect its saturation. 264 00:15:46,120 --> 00:15:49,080 Here I only have four range controls. 265 00:15:49,080 --> 00:15:51,960 I can start with the white point on the right hand side, drag 266 00:15:51,960 --> 00:15:55,600 it downwards to try to desaturated some of that area. 267 00:15:55,680 --> 00:15:59,600 I can also go for the highlights, which is the next custom point, 268 00:15:59,680 --> 00:16:01,080 but I might find that because 269 00:16:01,080 --> 00:16:04,840 there's such a great deal of overlap with the remainder of the image, 270 00:16:04,920 --> 00:16:09,120 that the image overall starts to go a little bit desaturated. 271 00:16:09,200 --> 00:16:12,840 So what I can do is try to lock off the majority of the image, 272 00:16:12,840 --> 00:16:14,960 especially the midtown's using the shadows, 273 00:16:14,960 --> 00:16:18,720 so I can even click on the shadows to lock off 274 00:16:18,720 --> 00:16:22,120 that point in its original position so that there is no change 275 00:16:22,200 --> 00:16:26,080 and then use the input luminance just like I did with the Excel curves 276 00:16:26,160 --> 00:16:29,360 to kind of extend the area that's being protected. 277 00:16:29,440 --> 00:16:32,160 And as I push this outwards, 278 00:16:32,160 --> 00:16:35,160 more and more of the colors in the image start to come back. 279 00:16:35,400 --> 00:16:40,120 And it is truly just the highlights that get affected as much as they do. 280 00:16:40,200 --> 00:16:44,640 So that's a really good way of protecting ranges in your curves. 281 00:16:44,640 --> 00:16:48,080 It's just by clicking some of the dials that you want to lock in place, 282 00:16:48,280 --> 00:16:51,800 and then a point is created around which you can work. 283 00:16:51,880 --> 00:16:56,720 I will now jump to the next clip, which will be number three in my timeline. 284 00:16:56,800 --> 00:17:00,560 And here my intention will be to work with my interview subject. 285 00:17:00,800 --> 00:17:07,080 I'm going to re-enable looping in my soft case and playback this clip. 286 00:17:07,160 --> 00:17:10,720 And I mean, it is a gorgeous shot. 287 00:17:10,920 --> 00:17:14,800 The only problem is that our interviewee is wearing a wide brimmed hat, 288 00:17:14,800 --> 00:17:17,240 which makes it a little bit harder to see her face. 289 00:17:17,240 --> 00:17:21,040 So usually we like to light people up quite well when we're interviewing them. 290 00:17:21,120 --> 00:17:25,080 And in this case, she's got quite a long shadow cast over her face. 291 00:17:25,320 --> 00:17:28,560 So what I would like to do is just add a standard window 292 00:17:28,560 --> 00:17:31,560 over window around her face and brighten her up a little bit. 293 00:17:31,720 --> 00:17:34,720 I'm going to jump to the very beginning of this clip. 294 00:17:34,800 --> 00:17:35,240 There we go. 295 00:17:35,240 --> 00:17:38,680 First frame, and I'm going to create a new node 296 00:17:38,680 --> 00:17:41,680 with a circular window already attached. 297 00:17:41,720 --> 00:17:46,480 So that's in my controls on the right hand side node plus circle. 298 00:17:46,560 --> 00:17:49,680 And immediately we see a new node in the node editor. 299 00:17:49,680 --> 00:17:54,080 The circle in the viewer could see by the representation in the node 300 00:17:54,080 --> 00:17:58,120 to thumbnail that we're already making a selection in that region. 301 00:17:58,200 --> 00:17:59,640 So it's just about placing it 302 00:17:59,640 --> 00:18:03,400 in the right place in the viewer and then performing a track. 303 00:18:03,480 --> 00:18:06,480 I have all of the controls that I need underneath the viewers 304 00:18:06,480 --> 00:18:09,480 in the panel so I can use pan and tilt 305 00:18:09,560 --> 00:18:13,200 to very quickly maneuver the circle over our subject. 306 00:18:13,280 --> 00:18:16,680 I can then use aspect ratio and size 307 00:18:16,760 --> 00:18:21,480 to get it to match pretty much distribution of her face in her neck 308 00:18:21,560 --> 00:18:25,040 and then use the softness control to blend it out a bit so it's less 309 00:18:25,040 --> 00:18:30,480 obvious that we're using secondary color grading to make adjustment. 310 00:18:30,560 --> 00:18:31,080 So my 311 00:18:31,080 --> 00:18:34,280 selection is now made and I can start performing the color 312 00:18:34,280 --> 00:18:37,960 grade immediately because I have all my primary controls right under my hands. 313 00:18:38,040 --> 00:18:41,640 But if I didn't want to see that window outline, you know, very quickly 314 00:18:41,640 --> 00:18:44,920 to achieve that is simply to switch to a different palette like the curves 315 00:18:45,000 --> 00:18:46,880 and the outline disappears. 316 00:18:46,880 --> 00:18:52,720 So now I can use the gamma ring to brighten up her face a little bit. 317 00:18:52,800 --> 00:18:56,680 And you can see the shadows are starting to disappear right under her hat. 318 00:18:56,760 --> 00:19:01,200 If she's starting to look a little bit flat, then I can use my contrast controls 319 00:19:01,200 --> 00:19:05,320 to bring some more detail back into her eyes and her eyebrows. 320 00:19:05,400 --> 00:19:09,440 But then use the pivot to make sure that it kind of leans towards 321 00:19:09,520 --> 00:19:13,520 the lighter side of things, you know, so we can still read her facial expressions. 322 00:19:13,600 --> 00:19:15,760 And we're not just reintroducing more shadows. 323 00:19:15,760 --> 00:19:20,400 I could even add a little bit of mid-town detail, which is right next 324 00:19:20,400 --> 00:19:24,880 to the contrast controls, and also use something like color boost in case know. 325 00:19:24,920 --> 00:19:29,360 I find that the gamma took out, you know, some of the color from her face. 326 00:19:29,440 --> 00:19:30,440 There we go. 327 00:19:30,440 --> 00:19:34,240 So before we even track I just want to check what this grade has accomplished. 328 00:19:34,240 --> 00:19:36,320 I'll click on disable. 329 00:19:36,400 --> 00:19:36,720 All right. 330 00:19:36,720 --> 00:19:38,160 So that's before That's after. 331 00:19:38,160 --> 00:19:41,160 I want to make sure that it's not too obvious 332 00:19:41,360 --> 00:19:44,880 if it is starting to feel like a bit like a spotlight, then I can always go 333 00:19:44,880 --> 00:19:48,400 back to my gamma control and pull it back just a little bit. 334 00:19:48,480 --> 00:19:50,320 There we go. Disable. 335 00:19:50,320 --> 00:19:53,120 That's looking a little bit more natural. 336 00:19:53,120 --> 00:19:58,120 I can now navigate to my tracker palette using the soft keys on the left hand side, 337 00:19:58,200 --> 00:20:01,720 and I have all of my analysis controls at the very top here 338 00:20:01,800 --> 00:20:04,560 and I can see that I have a forward analysis available to me. 339 00:20:04,560 --> 00:20:08,680 I can click on that 340 00:20:08,760 --> 00:20:10,920 and relatively quickly. 341 00:20:10,920 --> 00:20:13,920 It's run an analysis of the entire interview 342 00:20:13,920 --> 00:20:16,560 and I can play this back in 343 00:20:16,560 --> 00:20:19,720 real time to see how all that follows, and I'm really happy with that results. 344 00:20:19,720 --> 00:20:22,040 So it's still following her face and her neck. 345 00:20:22,040 --> 00:20:23,840 It's still soft around the edges. 346 00:20:23,840 --> 00:20:24,360 Once again, 347 00:20:24,360 --> 00:20:28,360 I can click on the curves soft key so that I'm no longer seeing the outline. 348 00:20:28,440 --> 00:20:31,240 And that way if there was still a bit of like a halo around her, 349 00:20:31,240 --> 00:20:35,160 I can always go back to the window palette and make further changes. 350 00:20:35,240 --> 00:20:38,240 And the great thing is that I don't have to run the track a second time. 351 00:20:38,240 --> 00:20:44,200 The tracking data is already there, so if I needed to change the shape or the size, 352 00:20:44,280 --> 00:20:45,520 that's all there was to it. 353 00:20:45,520 --> 00:20:51,640 I make it and I keep playing back and the overall movement remains. 354 00:20:51,720 --> 00:20:55,120 Now let's take a closer look at the Node editor. 355 00:20:55,200 --> 00:20:59,600 I'm going to jump into a brand new clip, 356 00:20:59,680 --> 00:21:02,160 and this clip has already been balanced. 357 00:21:02,160 --> 00:21:03,720 So if I disable the first node 358 00:21:03,720 --> 00:21:06,720 that's present, you can see that the image has been brightened up 359 00:21:06,720 --> 00:21:10,480 and there's been a bit of a color boost applied to the environment. 360 00:21:10,560 --> 00:21:12,960 I would like to make a few additional changes. 361 00:21:12,960 --> 00:21:16,640 First of all, I'm very distracted by this overcast or blown out 362 00:21:16,640 --> 00:21:20,080 sky, so I would like to introduce a bit of color back into it. 363 00:21:20,160 --> 00:21:22,960 I will start with a serial node 364 00:21:22,960 --> 00:21:27,640 and knowing that I will want to create a look at this stage. 365 00:21:27,720 --> 00:21:30,960 I would rather also introduce a layer node 366 00:21:30,960 --> 00:21:33,720 so that I can work on the sky separately. 367 00:21:33,720 --> 00:21:38,680 So with that new node selected, I'm going to press on the layer soft key 368 00:21:38,760 --> 00:21:41,160 and that will give me a layer mixer node 369 00:21:41,160 --> 00:21:44,880 with a layer node underneath that number three. 370 00:21:44,960 --> 00:21:47,200 So once again, I return to my keyboard 371 00:21:47,200 --> 00:21:51,120 just so I can name this note and keep track of what I'm doing. 372 00:21:51,120 --> 00:21:52,200 And each one of these 373 00:21:52,200 --> 00:21:55,840 can also use my mouse to move these around and keep track of where I am. 374 00:21:55,920 --> 00:21:58,880 And now I can make my sky selection. 375 00:21:58,880 --> 00:22:01,280 I will press the qualifier soft key 376 00:22:01,280 --> 00:22:04,960 to open up my HSR qualifier controls, 377 00:22:05,040 --> 00:22:09,920 and you can see that hue and saturation are already represented in the viewers. 378 00:22:10,000 --> 00:22:12,680 But I can then use my arrow keys to navigate 379 00:22:12,680 --> 00:22:16,120 to the luminance control as well, which is what I will primarily 380 00:22:16,120 --> 00:22:20,080 need for a selection like this, because it's just the white sky. 381 00:22:20,120 --> 00:22:23,120 There's not much of a color to target or a saturation range. 382 00:22:23,360 --> 00:22:26,080 But what I do need to do is indicate that there's 383 00:22:26,080 --> 00:22:29,440 a certain luminance range that I would like to go after. 384 00:22:29,520 --> 00:22:32,360 It's a little bit hard to, you know, just go by ISO. 385 00:22:32,360 --> 00:22:37,960 So it's really helpful to also see what that qualifier selection looks like. 386 00:22:38,040 --> 00:22:40,160 That's called highlight mode in the viewer. 387 00:22:40,160 --> 00:22:44,080 And you can see the highlight soft key on the right hand side here, 388 00:22:44,160 --> 00:22:49,280 the top of the panel, when I activate it, I can see the highlight icon has appeared 389 00:22:49,280 --> 00:22:50,480 above my viewer, 390 00:22:50,480 --> 00:22:54,360 but it's not made a difference because obviously I haven't made a selection yet, 391 00:22:54,440 --> 00:23:00,040 so I'm going to rotate the low luminance knob 392 00:23:00,120 --> 00:23:04,520 and we'll see that range get narrower down in the qualifier palette. 393 00:23:04,600 --> 00:23:08,280 And then when I look up at the viewer, I will eventually start to see elements 394 00:23:08,280 --> 00:23:11,520 disappearing that no longer fit within that high range. 395 00:23:11,600 --> 00:23:12,920 So if I go high enough, there you go. 396 00:23:12,920 --> 00:23:18,320 You could see the shadows start to disappear first, then the midtown's, 397 00:23:18,400 --> 00:23:20,600 then the highlights. 398 00:23:20,600 --> 00:23:23,600 But eventually the sky will remain because it is just 399 00:23:23,680 --> 00:23:26,640 that blown out is just that bright. 400 00:23:26,640 --> 00:23:28,920 So once I bring it up to this extent, 401 00:23:28,920 --> 00:23:31,800 I can start to clean up the selection further. 402 00:23:31,800 --> 00:23:34,760 So as I navigate further to the right, we could see 403 00:23:34,760 --> 00:23:38,120 I've got my matte finish controls, which we always use at the very end 404 00:23:38,200 --> 00:23:40,080 to further clean up our selection. 405 00:23:40,080 --> 00:23:42,960 So at the very least, I'd like to perform a little bit of the noise thing 406 00:23:42,960 --> 00:23:46,960 to get a cleaner edge on this selection, 407 00:23:47,040 --> 00:23:49,480 and then I'm good to continue grading. 408 00:23:49,480 --> 00:23:53,240 I can turn off my highlight mode and use my standard primary 409 00:23:53,240 --> 00:23:58,720 grading tools to, for example, darken the sky. 410 00:23:58,800 --> 00:24:01,080 So in this case I'm rotating the gain 411 00:24:01,080 --> 00:24:05,600 ring to the left to darken it, and then also add color to the sky. 412 00:24:05,600 --> 00:24:09,800 So I'm going to use the trackball itself to introduce a blue color. 413 00:24:09,800 --> 00:24:13,040 And right now it's kind of going for more marine blue. 414 00:24:13,040 --> 00:24:17,200 I'm going to drag it downwards to give it a warmer blue. 415 00:24:17,280 --> 00:24:18,360 There we go. 416 00:24:18,360 --> 00:24:22,400 And then I can continue to decide on the brightness of the sky with that ring, 417 00:24:22,480 --> 00:24:25,840 and that looks quite natural to me, so I'm very happy with it. 418 00:24:25,920 --> 00:24:28,360 I can click on Disable to compare before and after 419 00:24:28,360 --> 00:24:31,000 and you can see that that was a really quick adjustment, 420 00:24:31,000 --> 00:24:34,760 you know, in order to perform essentially sky replacement. 421 00:24:34,840 --> 00:24:38,920 I can also navigate between my notes if I wish to continue working on them. 422 00:24:38,920 --> 00:24:41,920 So again, we're not touching the mouse if we don't have to. 423 00:24:42,040 --> 00:24:45,120 I have a previous note and next note available 424 00:24:45,120 --> 00:24:49,920 to the right of the track boss so I can click that a couple of times 425 00:24:50,000 --> 00:24:53,040 or as many times as I need to to rotate between the available notes. 426 00:24:53,280 --> 00:24:56,880 But eventually it land on the one that I want to address 427 00:24:56,960 --> 00:25:00,880 in this case, I just want to work on the overall image 428 00:25:00,960 --> 00:25:04,160 and after which I want the sky to overlay on top of that. 429 00:25:04,240 --> 00:25:05,480 I will give it a name though. 430 00:25:05,480 --> 00:25:09,000 I'll call this my detail mode. 431 00:25:09,080 --> 00:25:09,840 And here I just want to 432 00:25:09,840 --> 00:25:13,080 boost some of the information that's already visible in the image. 433 00:25:13,160 --> 00:25:18,440 I will increase the Middleton detail in order to sharpen a lot of the elements 434 00:25:18,440 --> 00:25:23,240 that we see in the foreground the animals, the rhinos, the grass and the trees. 435 00:25:23,320 --> 00:25:25,360 I'll also 436 00:25:25,360 --> 00:25:29,720 rotate the gamma to brighten the foreground 437 00:25:29,800 --> 00:25:33,280 and also increase the color boost, 438 00:25:33,360 --> 00:25:37,520 unlike saturation color boost will increase the saturation 439 00:25:37,520 --> 00:25:41,200 intensity and colors that are naturally low in saturation. 440 00:25:41,280 --> 00:25:44,240 So that way, if I had something in the image that was already 441 00:25:44,240 --> 00:25:48,320 very high saturation, it's not going to be affected as dramatically 442 00:25:48,320 --> 00:25:52,160 as it would have been using a flat saturation adjustment. 443 00:25:52,240 --> 00:25:53,160 Okay, wonderful. 444 00:25:53,160 --> 00:25:55,360 So now when I disable the grays, you can see that 445 00:25:55,360 --> 00:25:59,200 the foreground has been boosted up and now I have that really brilliant sky 446 00:25:59,280 --> 00:26:01,960 laid over the top as well as in the sable key. 447 00:26:01,960 --> 00:26:06,560 I have a bypass key with which I can bypass the entire pipeline, 448 00:26:06,640 --> 00:26:11,680 which means that this is my original video signal and this is our end result. 449 00:26:11,760 --> 00:26:15,720 What about if I wanted to add a node at the end of this pipeline 450 00:26:15,800 --> 00:26:19,560 for that I could use the append soft key 451 00:26:19,640 --> 00:26:20,000 that will 452 00:26:20,000 --> 00:26:23,000 add a new node right after the layer mixer. 453 00:26:23,160 --> 00:26:25,920 It has appeared a little bit off to the left 454 00:26:25,920 --> 00:26:27,960 because it hasn't got enough room. 455 00:26:27,960 --> 00:26:30,640 You can always fix this by reducing the size of your nodes 456 00:26:30,640 --> 00:26:32,520 if you had to, but in my case, I'm 457 00:26:32,520 --> 00:26:36,200 happy to go in and manually perform a little bit of housekeeping, 458 00:26:36,280 --> 00:26:39,720 but there you can see that's where the node has appeared, the very end. 459 00:26:39,800 --> 00:26:44,800 And here is where I want to create my look. 460 00:26:44,880 --> 00:26:47,720 I'll accomplish this using my curves palette. 461 00:26:47,720 --> 00:26:49,440 Return to that. 462 00:26:49,440 --> 00:26:52,800 I'll go back to my custom curves, which is where we have, 463 00:26:52,800 --> 00:26:56,600 you know, all of our different channel controls. 464 00:26:56,680 --> 00:27:02,160 I'm going to go into my tools and make sure that the channels are unchanged. 465 00:27:02,160 --> 00:27:05,560 And specifically, I want to target the blue channel. 466 00:27:05,640 --> 00:27:09,040 I'm going to go for a cross process look, 467 00:27:09,120 --> 00:27:13,640 and I would like to do sort of a reverse S-curve on the blue channel. 468 00:27:13,640 --> 00:27:16,600 It's going to give me a like a really nice 469 00:27:16,680 --> 00:27:18,720 fairy tale type of look. 470 00:27:18,720 --> 00:27:21,640 So blue shadows, yellow highlights. 471 00:27:21,640 --> 00:27:24,120 And because we're applying it at the very end of the pipeline, 472 00:27:24,120 --> 00:27:28,160 it is affecting everything prior to that, including the sky. 473 00:27:28,240 --> 00:27:31,200 I can even increase the contrast 474 00:27:31,200 --> 00:27:33,080 to make this a little bit more dramatic. 475 00:27:33,080 --> 00:27:35,880 Make it pop. If I wanted to. There we go. 476 00:27:35,880 --> 00:27:41,040 When I disable this now, you can see that that's a pretty substantial color shift. 477 00:27:41,120 --> 00:27:43,720 I do very much like the yellow highlights, 478 00:27:43,720 --> 00:27:48,760 but then if I bypass the whole thing, then that's a lot more dramatic. 479 00:27:48,840 --> 00:27:53,200 Finally, something I need to touch upon is to do with a new addition 480 00:27:53,280 --> 00:27:58,160 to the color page in DaVinci Resolve 17, and that's the HDR palette. 481 00:27:58,240 --> 00:28:01,600 So even though there isn't a soft key directly related to it, 482 00:28:01,680 --> 00:28:05,400 I can navigate to the HDR palette by holding 483 00:28:05,400 --> 00:28:09,440 the user button in the bottom right corner and the soft keys on the left 484 00:28:09,520 --> 00:28:13,560 and I will find HDR as an option in my viewers. 485 00:28:13,800 --> 00:28:18,720 So I hit the soft key right above that and that will open up my HDR controls 486 00:28:18,720 --> 00:28:20,000 and it will also launch 487 00:28:20,000 --> 00:28:23,680 the high dynamic range palette on the left hand side of the color page. 488 00:28:23,760 --> 00:28:28,080 I have previous and next zone controls at the top of the viewer 489 00:28:28,160 --> 00:28:31,160 with which I can bank my HDR wheels 490 00:28:31,200 --> 00:28:36,160 and wherever I'm rested when I'm banking I can then use the arrows 491 00:28:36,240 --> 00:28:41,280 and the soft keys on the left to navigate between the banked color wheels. 492 00:28:41,280 --> 00:28:44,880 So at the moment in the dark zones I have my black, my dark, 493 00:28:45,120 --> 00:28:47,920 and then if I move one page across, I have my shadow 494 00:28:47,920 --> 00:28:51,520 and my global just like I do in the palette on the color page. 495 00:28:51,600 --> 00:28:55,960 And then three wheels at the bottom of the panel are mapped accordingly, 496 00:28:56,040 --> 00:29:00,640 so I can start to rotate the ring on the right 497 00:29:00,720 --> 00:29:04,280 track ball and I will find that the shadow exposure starts to go down, 498 00:29:04,360 --> 00:29:08,280 or I can move the track ball and I will find that those shadows 499 00:29:08,280 --> 00:29:13,200 get affected first and reset works in much the same way. 500 00:29:13,280 --> 00:29:14,680 Using the viewers. 501 00:29:14,680 --> 00:29:18,640 I can also switch to the zones graph 502 00:29:18,720 --> 00:29:22,320 and that way I can see what the zone graph distribution is in the color 503 00:29:22,320 --> 00:29:26,800 page interface while still controlling all of my individual tonal ranges. 504 00:29:27,040 --> 00:29:31,080 So underneath here I still have my zone pivot controls my zone 505 00:29:31,080 --> 00:29:35,200 fall off as well as things like exposure and saturation. 506 00:29:35,280 --> 00:29:37,640 If I was to make a custom zone 507 00:29:37,640 --> 00:29:42,320 that will automatically map itself to my color panel interface. 508 00:29:42,400 --> 00:29:46,880 So let's say I was in my HDR palette and I had a very distinct 509 00:29:46,880 --> 00:29:50,240 look that I was going for and I decided to call 510 00:29:50,240 --> 00:29:55,720 it Midtown. 511 00:29:55,800 --> 00:29:56,680 That tonal range 512 00:29:56,680 --> 00:30:00,400 will now appear in my list of tonal zones 513 00:30:00,480 --> 00:30:03,800 and it will also appear in the viewer as long as it's banked. 514 00:30:03,920 --> 00:30:08,080 So if I switch back to my wheel's view, I can use previous and next zones 515 00:30:08,080 --> 00:30:14,040 to navigate to an area where I can see Midtown's and I can always navigate to it 516 00:30:14,120 --> 00:30:15,280 using my arrow keys. 517 00:30:15,280 --> 00:30:17,120 So there is my mid tone and I can 518 00:30:17,120 --> 00:30:21,200 then decide to control the exposure and the saturation 519 00:30:21,280 --> 00:30:22,640 with highlight enabled. 520 00:30:22,640 --> 00:30:26,640 I can determine where I want the zone to begin. 521 00:30:26,640 --> 00:30:29,640 Second, drag it all the way to the left here 522 00:30:29,800 --> 00:30:32,320 and now I know exactly what I'm targeting in the image. 523 00:30:32,320 --> 00:30:36,080 I can also adjust the falloff range so that we have 524 00:30:36,160 --> 00:30:39,800 a more robust target on the shadows. 525 00:30:39,880 --> 00:30:42,000 And I can turn up highlight mode. 526 00:30:42,000 --> 00:30:44,640 And I know that the mid tone is my central wheel, 527 00:30:44,640 --> 00:30:47,640 so I can then make adjustments to it here 528 00:30:47,720 --> 00:30:49,800 and maybe make the image a little bit more dramatic 529 00:30:49,800 --> 00:30:53,080 looking with that type of contrast. 530 00:30:53,160 --> 00:30:56,160 And that takes us to the end of this mini panel overview. 531 00:30:56,320 --> 00:31:01,120 As you can see, a lot of this work can be done with just the mouse and keyboard, 532 00:31:01,200 --> 00:31:04,920 but working with the panel is so much faster and so much more efficient, 533 00:31:05,120 --> 00:31:08,320 especially as you start to take on larger projects 534 00:31:08,400 --> 00:31:12,800 and you will find that as you spend less time traveling across the page, 535 00:31:12,880 --> 00:31:16,120 a three day job can become a one day job. 536 00:31:16,200 --> 00:31:17,360 Thank thanks so much for watching. 50552

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