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Now let's take a
look at some of our mixing tools in the Fairlight page.
So I'm going to open up another timeline.
Here we go and hide my media pool.
And what we have here is the finished version of the scene from Hyper Light.
And as you can see,
this is a scene we've been working with When I go ahead and bring up my meters.
Here you'll see the mixer and notice I can make this a little bit larger.
If I'd like to see a larger viewer, or I can resize
my mixer over there on the right.
Something else you can do with your mixer before you get started is
you can come over to the three dot menu right there, the options menu.
And that allows you to choose what you're going to see in your channel strip.
So, for example, you can choose to show or hide the labels
on the left hand side of your mixer, or you can go in and decide
which other elements are showing, like the input and so on.
And so any of those you can show or hide as needed while you're working.
So I'm going to go ahead
and leave everything set to the default where we see all the different elements.
And what we're going to look at is just quickly see all of the different
tracks are available in this timeline.
Now, I'm going to condense the tracks.
You can see there's actually a little bit more than what we need.
Down at the bottom, you'll see these beige tracks and what those bass tracks are.
These are some reference tracks from the actual soundtrack.
So I'm just going to extend those.
You can see this a little bit bigger.
And so the reason it's nice to have a reference is if you're learning mixing
or if you're starting a new type of project
that you're not used to mixing that type, whether it's music or if you're mixing,
let's say,
a sci fi show when you're used to doing podcasts or whatever it might be.
If you have an example of a professional version of a soundtrack
that's similar to what you're doing, you can use that as a reference
to check your levels and also see how that mixing was done.
And you can use that as a comparison to help you set up your levels
and kind of learn the art of doing mixing yourself.
And in this case, I have the soundtrack.
Different stems appear at the top.
This is the stereo mix.
It is not in sync with the video, but right now this is only here
to help you see if the levels are right on your system.
And so I'm going to go ahead and unmute this and solo it for just a second.
And this is the stereo mix, so I could go to any portion of it
and just check the levels to see what the levels are like in my room,
how my listening levels are.
And this is a good point for me to make an adjustment to those
I could do that right here and adjust my listening levels.
Now, obviously,
if your room has been professionally calibrated,
you're not going to want to make any changes to that.
But I'm going to go ahead and set this year
also your output levels on your computer itself.
You can come in here and make adjustments to those.
So I'm going to go ahead and play this.
What,
2 hours ago is when it was scheduled to act.
So when you play it back, it should be at a really nice volume level for you,
whether you're working with headphones or you listening to the speakers.
This is the mix.
So this should give you a nice opportunity
to see this is going to be the loudest portion of the soundtrack
and so set up your levels to make sure that's comfortable.
We also have the stems.
If you look down below,
I'm going to mute this track and go down and here is my stereo voiceover stem.
And you know, the one thing to remember when you're doing your deliverables
in addition to mixing all of your tracks together, is you also need to set up the
constituent stems.
That would be your dialog, separate from the sound effects and the music.
Those all need to be in separate mixes so that they can be combined later
or separated as needed for doing, whether it's the trailer
or for doing different vocalizations where they might want to change the language,
they need to be able to have the
separate voice so that they can revoice it with someone else in dubbing
and then mix it back in.
So being able to separate those is very important.
You also need an M and E mix, which is just the music
and effects in one mix, which again is the whole purpose of that
is to be able to add the dialog in different languages as needed.
And so as you can see, this is the dialog only.
And so I can just play a little bit of that and check my levels anywhere here.
Y And if you watch the levels, you'll see
just as you might have done in dialog editing, we want those dialog levels
to be right there in between maybe minus ten, -15 in that ballpark,
and that's what you'll see in the meters as well.
I did its protocol.
Exactly as we had set up.
So there's our dialog and then of course you can see some of these lower
tracks, our reference tracks for the sound effects and for the music.
So those are all in here just as a reference
to help you with your levels and just as a guide for mixing.
But we don't actually need them for doing our mics.
So since I don't need these anymore, we'll go ahead and hide those tracks.
So go up to the index inside the tracks index and we'll come down
to where those reference tracks are and we can just hide those if we need to.
And then I can just hide my index.
So now that those are hidden and we have everything set up exactly
as we need to, we can actually get into the mixing portion of our project.
Now the first thing we want to do is make sure that
all the levels are set up right. So let's take a look at our mixer.
And generally
whenever you start mixing, you want to make sure that your levels
or on your mixer are all set to a unity, meaning that none of the levels
have been changed yet.
You want to start with a clean slate
so that you can then be the one to adjust the levels.
Now, everything in theory has been set up in the track,
so the level should be pretty good.
It's now you're determining
how loud each track is and how well they blend together.
And so that's just balancing those tracks.
So if I look just at a glance when I'm looking at the mixer,
you'll see that I can see that the levels are a little bit lower.
The red lab has been lowered.
Both of these MATLAB tracks are not at their default, and same with the drone.
So I'm going to go ahead and change those so that I can be the one
to make those adjustments instead of whoever might have set this up for me.
So to reset these levels, just double click on the fader.
And as you can see, let me zoom in on that.
If you
double click on the Fader, it will just reset it to unity.
There we go.
And that means there no a change has been applied.
That's what the zero is there.
And so these are all ready to go.
So all of my different tracks now, obviously this was the real soundtrack.
I would have maybe 150 or more tracks here.
In this case, this is just more for an example.
So the sound effects are all in one track already.
Same with the music and the dialog is going to be in its constituent parts.
This is still all separated,
but it's enough for you to get the idea of what you'll need to do.
So your tracks have all been edited.
The clips are all balanced within the tracks.
We've set the levels, everything is zero and now we can start
determining things based on how they actually sound.
You'll use your eyes watching the meters, but you're also always using your ears.
And as you make different changes, you'll be constantly massaging
those levels and adjusting them as needed until you get what you want.
It's never a set it and forget it when it comes to mixing sound.
And so let's start off with just playing a little bit of this from the beginning.
I'm going to just play it in full screen.
I'm pressing P to play in full screen.
So when I play this,
one of the first things I noticing is and I'll just hit escape to get back
is that the drone is a little heavy, heavy handed.
I mean, we're inside of a ship.
Yes, but it shouldn't be that loud, right?
We're not in the engine room of the ship.
So the hint of drone, I get it, but not that much.
Also, the sound effects are a little bit too heavy as well.
It's just too much.
A little bit is great, but those are just too loud.
And so let's go ahead and adjust those.
I'm going to mute both of the middle lab effects so that we don't hear those.
And we're going to start with just that drone sound and just use your ears
and you're going to come over here to that fader.
And as you listen, you're just going to find a level
that's good for you where it's not too prominent.
I will tell you now that it will not be yellow.
Did you see the meters, the colors?
You should.
That area in the yellow is set for your dialog.
Right?
You want to make sure your dialog sitting in that range between minus ten, -15.
Your sound effects should only be there if it's something that's loud
and it's prominent.
Definitely not a background sound unless they might happen to be standing
right next to the engine and we need it to be that dominant.
Otherwise it should be much lower.
So go ahead and lower.
Those levels will just start playback
and I'll lower that.
So you want to hear it, but not too much of it.
And so I just did that by muting
the MATLAB effects because I didn't want those to be clouding what I'm hearing.
And that way I could focus on the drone.
So find a level that you're happy with and we're done with that drone again.
And any time you think it's not present enough or you need more of it,
you can always do that.
Now, if you want to add one way that you could check to see
if your level is pretty good as you can listen to with and without it in there
by starting playback and just mute the track
and then unmute it and you'll see what you'll hear in my even hearing it or not.
So I'm going to start playback
so that
way you can tell whether or not you're actually hearing your drone sound.
And that's just by toggling on and off the mute.
So let's now tackle these med lab effects.
Now, here's the thing about the med lab.
Let's go back and look at the video again.
I'm going to go back to the beginning and I'll go to full screen
for this for a minute is we've got Filip on a med lab, right?
He's sitting there. He's got a respirator on.
So we want to hear that respirator.
And you can't have a motor without the beeping heart monitor.
Right.
So those are two sound effects that we're using,
but they're all part of one device.
So the goal is to make it feel as if it's coming from the room.
It's an actual device that's creating these sounds
so it shouldn't feel like it's this massive thing, right?
It shouldn't be way off in the corner somewhere.
It should feel like it's part of the space.
And so and I'm
actually going to solo those two tracks, so we'll only hear those for this moment.
And I'll go back to full frame.
There's the sounds.
All right.
So we have Filip on his med lab, and as you can see, we get an idea,
but we only see the mask at this moment.
Now, if we go a little bit further down to scrubbing across there, we can see
a little bit more of the machinery, but we still can't get a sense of scale.
So we'll just look a little bit further.
There we go.
Now, you can actually see the machine in the background.
So it's really this and there's the computer.
So all of the sound we're hearing is coming from this little space right here.
All right.
So we need to keep that in context as we're crafting what this sound
is going to be like.
And so it shouldn't be
this massive thing, but we do want it to sound like one item.
So keep that in mind as we play this through.
And the first thing is we want to be able to adjust the levels on this.
It's also too loud.
Now, unfortunately, if you look at the mixer, just zoom in on this a little bit.
I look at the mixer, we have two faders for our middle lab, right?
We have one and then we have the other one.
And I'd really like to be able to use one fader for both.
It's one machine.
Why can't I have just one fader?
And because these are both mono sounds, I can actually link those together
into a stereo linked group and that will give me a single fader,
which would solve our problem. So let's try that.
I'm going to come over here.
Let me reset those faders, and all I to do to link
this group is to go up to the Fairlight menu
and Choose Link Group.
And when I do that, I can choose any set
pairs of my mono tracks if I wanted to.
In this case,
MATLAB one and Mid lab two,
and then I'll click the link button and that's just link these together.
She has got a little badge on it.
These have now been linked as a stereo pair.
If I close this up and take a look at my mixer,
let's pull that open,
select the MATLAB and you'll see there's now a single track.
It's a stereo track for the MATLAB.
I don't see MATLAB two anymore in my mixer
because it's hidden whenever you link tracks together.
Only the first of those link
tracks only Channel one is the one that's going to show up.
However, they're all linked together.
You'll see a little band right here on the left next to the two MATLAB
tracks.
Those Romano tracks, it shows that they're linked together.
And you also see a little badge or band around them as well up here.
And so now that I know that they've been selected, that's great.
They have a single fader. Let's listen and see.
Did we accomplish what we wanted to?
We have a single fader.
Now we can adjust the volume level.
Let's listen.
Okay.
You notice something strange about this?
We totally broke it before.
It sounded like one machine.
Sort of.
It was just like it did sound like one thing because it was two mono tracks.
They were playing equally out of both speakers, the left and right speaker
because they were mono.
Well, now that we've linked them together, it's treating it as a stereo pair
so that the left channel, the heart monitors playing out of the left
and the respiration playing out on the right.
So it actually sounds like they are on opposite sides of the room,
which is exactly the opposite of what we're trying to do.
So we'll need to fix that with our panning controls
and we'll deal with that in just one second.
Before we do, I'm just going to take a little side
trip here and show you a little bit more information about the panning
and what we can do to control panning between stereo and mono.
And then we'll go in here and we'll fix it.
So keep in mind what our goal is.
I'm going to unseal this track and let's just step one track
to the right to our drone track instead.
Come over here to the drone track, which happens to be stereo.
And what I'm going to do is just select a little piece of this track.
I'm just going to market in point an out point.
It's just a drone.
I'm going to go ahead and raise the level of the drone for this moment.
I'll bring it back down.
I'm going to bring it back up to Unity just so we can hear it nicely.
And I'll make sure my loop playback is turned on.
And I'm going to
just loop playback of this while we do a little experiment with the sound.
What I really want you to do is see it in the meters.
That's the most important part.
So we'll do that.
And I think because of the screen resolution
that I have to use for doing this demo, I think I do want to
hide a couple of things on my mixer just so I have a little bit more room
to see my channel strip.
So I'm going to come up to the three point menu in the top right,
and they're going to go ahead and hide my inputs, which will give me a little bit
of extra space there for my faders.
Here we go.
And I don't think I have to hide anything else.
That was just the main thing. Just give it a little bit more room.
There we go.
And then what I'm going to do
is I've got my drone and I want you to watch the meters.
Okay?
Now, with the drone, if I were to play that, you'll see
I'll go ahead and dim the sound because we don't really need to hear it too much.
I want you to watch those faders
and you'll see how it's coming out of both speakers.
Right?
Not quite equally because this is stereo.
So it's it's a stereo drones. You'll see.
It's kind of dancing back and forth on both, but you'll see it's
the exact same thing on both the drone track and the main
now appear in the pan controls
zoom in on that
in the pan controls there
we go Up here at the top, you'll see that there's these two dots.
Those represent the speakers. Okay.
Or where the source of that sound is.
And this in the middle is showing you just the balance between your two speakers.
And so as I'm listening to this, watch your main, because if I change this
to the left, notice that now it's heavier on the left side than the right.
I'm still hearing the drone out of both speakers,
but you see how it's a little bit heavier on the left and the right side.
I can also drag it over here towards the far right
and now it's much heavier or louder on the right side,
but it's still coming out of both speakers at the same time.
I can never get it fully one or the other based on the fact that it is stereo.
Now we have let me bring it back to the middle now, my panning back to the center
and you can see it's still doing it in both spaces is now we have a meter
that's really helpful to kind of visualizing your sound field
and how our perception is of the sound.
And that is our surround analyzer.
And I just happened to already have that plug in is sitting right here on our main.
So if you come up here to the main,
you'll see there's a plug in on this and you can click that to open it up.
And this is your surround analyzer.
Now, if I ever wanted to add this myself, you can just come down here
to your effects slot and click here and choose metering,
surround analyzer metering, surround analyzer.
There it is.
And you can pull it up that way.
It's also located in our effects library because it is one of the effects
that comes with it right here, Surround analyzer and
hide the effects library.
So I'm going to go and open that up.
And this is often called the jellyfish because it looks a little bit
like a jellyfish.
It kind of gives you this nice shape or a blob that shows the
the radiation of the sound basically in the sound field, how we perceive it.
And if you look at it, here's the center, right.
This is your location as the listener
and this would be the left
and the full right speakers and how we perceive the sound
whenever we hear it.
And so let me just play this again, looping playback
option in the forward slash.
And as I loop playback,
we just move this over here.
Okay?
So for the drone, so if I drag it all the way to the left,
you'll see that I'm hearing it definitely more heavy on the left,
but it's still getting quite a bit of that sound is coming on the right hand side.
Okay.
Now, if I go the other direction all the way to the right,
you'll see that now it's definitely leaning very heavy towards right.
However, we're still getting quite a bit of the sound
also out of the left speaker, which you also can see with the other meters.
So, you know, if I were doing surround sound,
whether it was 5.1 or 7.1 surround, you would be able to move
this sound all over that surround space with the listener in the center.
So we can see what our limitations are
when it comes to stop playback when we're listening to it in stereo.
Now what I'm going to do temporarily is let's go over to this drone
and right click and I'm going to change that drone
track to mono just for the moment for this example.
And when the track is mono, it's going to come out equally from both speakers.
So as I let's go ahead and make sure that we've reset this, it's
now dead center because that is a mono signal.
If I play that loop to playback again, option forward slash notice, it's
now coming out equally out of both left and right channels.
Notice there's a single fader right here for the drone.
And look how it's
exactly the same on both channels when you're looking at your main.
Let's pan it to the far left.
And this time I get almost the entire signal over on the left.
Notice there is nothing coming out of that right channel now.
Nothing.
So this way I have the ability to place something in a very specific place
within my speaker area, within the range.
And let's go to the other direction all the way to the right.
And once again, I can now hear the sound coming out
and I can see that it's fully coming out of only the right channel.
And you can see that right there on your jellyfish, too.
So I'll zoom in on that slightly so you can see that a little bit more.
And as you can see it coming all the way far right There it is.
Yeah.
So let's pull that back in again.
The jellyfish, it's
actually called the surround analyzer, but that's just showing it to you visually.
So I'm going to go ahead and make my drone
track stereo again, change that track back to stereo.
There we go.
And I'll close up my science round analyzer.
That was just to give you some visuals
on the differences between working with stereo and working with mono
and as far as being able to actually place a sound.
So let's get back to our issue at hand.
Let's go back to the med lab and let's solo that track and our drone.
And by the way, let's
go ahead and lower the drone back to wherever you had it before.
So it's not too loud.
You can fix that next time we do playback.
And if I listen to my med lab,
I'm watching my med lab right now.
My med lab sound.
Let's go ahead and bring up
on that track.
Let's bring up the panning.
And instead of working with the pan right here in this small pan or double
click on the pan control here in the mixer and you will get the full pan window.
And what that will do is it will allow us to make adjustments to this.
These are all the different controls that we have for the panning.
I'll just start loop playback here
and this is our signal so I can pan to the left or I can pan to the right.
But what we really want to do is we want to make
it sound like it's a mono signal,
so we have much more control of where the placement is.
And again,
we want it to sound like it's coming from this machine right here in the background
on our visuals.
So one of the first things we could do is adjust the spread.
And I'll just zoom in on a little bit right here.
You'll see spread right there the full.
And so we have
this over a little bit right here.
We have the spread.
So you can see there's the full spread
where these speakers are in the far right and far left corners, left and right.
And this is where we're adjusting the signal.
But still, it's going to be in the far left and right.
But if we change the spread from fall to point, all of a sudden look what happens.
We're reining that in.
And if we pile that right there in the middle, 2..
is point.
This is full, then it's going to sound like it's a mono signal.
Now, all of a sudden, even though it's two different tracks,
it's going to feel like it's coming out of one position on our screen.
And so
jump back out.
And now that I've made it a point, I'll start playback.
And if you look right here on our main scale, we're getting equal
signal out of both speakers, even though it's two totally different
sounds in the left and right, we're now getting similar to a mono signal,
and that allows us to put this wherever we need it to.
And in fact, he's over here on the left,
so I can just park it right there on the left if I wanted to,
or it is or I could even put it right here in the middle.
Because if I ever go to a surround mix 5.1,
then this would radiate all throughout and this would feel like
more kind of omnipresent if I wanted to.
It's still in the center either way.
The other thing I'd like to do is maybe spread this out a little bit.
It's not exactly a point.
A point might be a very small source, like a watch
that's making noise, a very small source on screen.
This is obviously not that small.
It's this big, right, if you look at the screen.
So in order to make it a larger signal,
we can come over here, we can adjust the spread a little bit.
Right.
And then you also have the divergence, which is right here.
And that's going to be give you a sense of scale for the object you're working on.
So you could have a teeny tiny little radio
or you could have a boombox sitting on top of your head, right.
And if you were using something larger
than you want to make it feel like it has more scale,
or you could have a giant speaker the size of this wall,
which obviously would be a much larger signal.
And so in this case, if you want to adjust the divergence that's right here,
you can make that larger and you're going to see those little lines
and that's how much it's going to be bleeding in towards
the other speakers, making it feel like a larger source.
And you can even look at it in more of an overhead
position if that helps.
So this is now showing how the source is radiating from the center.
And then so if I place it somewhere, it's now a source.
And if I look at it, comparing it to the screen, it's a much larger source
and it's going to feel like it's to the left,
but it's also going to feel like something
with some substance as opposed to a tiny little point source.
And I can do all of that by just adjusting these few settings with my sound.
So we've now fixed the med lab,
although I do want to point it, put it right here in the middle.
So we balance our tracks and then we do things like adjusting our panning.
Now obviously the dialog is all pinned to the center, but
we might also want to do something with, let's say, eighties voice.
I'm going to clear my in and out points for a minute.
Eighties Voice She is a computer voice.
She's coming out of speakers and those speakers are all over the place.
So it's possible we want her to sound more omnipresent
as opposed to a source because we really don't have a body for her voice.
And so if we wanted to do that, let's go to her voice.
One of the things we could do is we could add a plug in to her voice.
And if you look on her track, I already have a plug in on there.
There's a Flanger, a DSA.
And if I click on this, you'll see this is a stereo width plug in.
This is one of our Fairlight effects.
It's right here, stereo width and what this plug in will do
is this will give you the ability to adjust the scale if it's a stereo track.
And so, for example, I'll just play that back.
I'm going to select that clip
so I can do loop playback.
I'll make it a larger so you can see that will solo that track too.
We're only listening to it.
And if I play it back,
Amelie on a new tune.
Okay, so there you can hear a million a Newton.
And if you look right now, it's just a fairly tight stereo.
But I could also change that width to make it very narrow.
So it sounds like it's mono
Amelie on a Newton or really wide. Yes.
Now it feels like it's this massive signal, right Coming
riding through the whole room.
And so you could just choose which
where you want that to go to kind of give it the feel that you're looking for.
And that can be done with a plug in.
So just showing you different options for managing your sound
and how it's interpreted within your speakers,
let's go ahead and clear that out.
And so the next thing we're going to look at
is now that we've done a little bit leave that our levels are balanced,
assuming they're balanced on all your tracks,
the relationship between the different tracks is working and we have adjusted.
Make sure everything is panned as we want, at least for now.
Then the next thing I want to look at is some of our sweetening tools
which we have.
We have e Q and we have compression for that
and you know, there's always a spirited debate as to which comes first
e cue or compression and compression
is managing the the levels basically just as you would with luminance.
If you're dealing with color grading, a color grading
is very similar to sound grading or dealing with your audio.
You work with levels your whites and blacks would be your volume level,
and then you work with the color, which is more the cue,
the color of the sound, or working with the different frequencies,
as would be your hues if you were working with an image.
Now, in this case, because we balanced all of the clips
ahead of time, we've already done some of that work with the levels.
So I'm going to start with e cue just for this example.
And our cue is right here on every single track already
every track has AQ And if you look, let me bring up my labels.
There they are.
And if you look at the labels on the mixture,
you'll see that there is the cue right here.
I'm going to start with the Amelie on It track,
and we'll just show you a quick example of what the cue looks like on that.
So if I open this up, you'll see there is my cue window that gives me
the ability to adjust the issue on her track.
Now, it would help to know
where her actual voice is, you know, where's the meet her voice.
Most human voices are going to all fall right here in the lower
middle section is where the main part of their voice is.
And then any kind of sibilance or the high end of their voice
is going to fall in that upper range.
And what's nice about this I'm going to hide this for just a second,
is that you can actually we have a plug in that will actually show
you exactly where the voices and that's our noise reduction plug in.
So I'm just going to add that to her track just to show you.
And I'm also going to solo her track for the moment on solo artist track
and then is zoom in a little bit more so we can really see her clip here.
We'll pick this one as the clip that will work with for this example.
Eight Identify the person I'm speaking with. Okay.
So we'll listen to her saying this particular line a few times.
The level's already okay, as you can see with that.
But now we're going to work on the E.
Q Now, if I want to see exactly where her voice falls, what you could do
is come over to the effects library and we can take the noise reduction,
which is right here, noise reduction, and I'm going to put it on her track.
Now, again, this is not necessary.
I'm just showing you this is a nice way.
If you're learning about frequencies and how voices
fall within the frequency range, this is a nice way to see them.
So I'm going to drop it onto there.
And this has a live frequency analysis, right?
Built into the noise reduction.
So if I bring this over here
right now, this purple area by default is what's being removed.
That's the noise profile.
So the first thing I would want to do is come over and
read,
reset the noise profile that's right there in your presets.
Notice there is no noise profile being removed.
Now I have it set to manual mode and if I wanted to start looped playback.
Eight identify the person.
What is showing me now is as long as I leave the set to manual mode
and there's no profile being taken out, I'm not reducing any noise,
but it's showing me anything in white is show me the actual frequencies
so I can see right here this is the meat of her voice.
This is some low end happening here.
But you see. That's right. Where her voice is.
I can even see where her sibilance falls.
Right there around 7.28.
Identify the person I'm speaking with.
So now I have an idea where her sound is.
I can close this up. I don't even need to keep that plug in.
If I don't want to, I'm going to hide my fix library.
It's sitting here not doing anything, not causing any issues.
I can always turn it off if I wanted to
or delete that plug in, but for now, I'll just leave it there.
It's not bothering anything
and I'm going to come back to that clip that we were just working with.
And normally when you're working with your IQ, you don't want to do it so low.
Do you want to do it with all the other tracks?
You can hear it in context and make sure it sounds good in context,
but in this case I'll solo it just to make it easier for you to hear.
For this demo, I'm going to bring up the E cue,
and when we're working with the IQ,
there is no perfect formula, There's no secret sauce.
It's going to work on every voice because all voices are different.
If you're a colorist, there is no secret that will match every flesh tone.
Same thing with every person's voice.
And the reason that we separate
every voice to its own track when we're dealing with dialog.
And even if you're mixing music, you know your vocals all go on different tracks
so that you can treat each vocal differently.
Same thing here, every voice is different, and so you find the nuances of a voice
that make it unique. You might want to enhance those things.
It might be distracting or the ones that you're going
to want to reduce or attenuate.
And so it's just a very fine line that you work on.
You never want to hit it with a hammer
unless you're trying to make the voice sound bad.
So a couple of things that usually work well is, for example,
I'll go over here to band one, and band one is just basically my high pass
filter and it's just going to allow me to roll off some of those
that low end sounds. Her voice.
There was a little bit of stuff happening in here which there's generally
nothing good is going to be enhancing a voice.
Anything below 80 but depends on the voice, of course.
So there are no absolutes.
But I'm just going to go ahead and roll off just the low end,
you know, maybe to 80, 60 to 80, and that's it.
Just going to roll that little bit off.
So that's one thing I might do for her voice.
And then another one is we do things called sweeping,
where you'll take a nice bell curve.
I'll describe this one right here in the middle, move it all the way up to the top.
Just drag it all the way up and you'll listen to her voice
while you sweep back and forth through the media. Part of the voice.
Right, Right around here between, let's say, 105 hundred right in there.
And you'll be listening.
And any time you sweep across something, if it sounds makes your eyes squint
and it sounds really off,
that might be something that you might want to reduce a little bit.
If you raise something a little bit and it sounds boxier, starting to detract
from the voice that might be an area you might want to reduce.
And the idea is just make minor adjustments,
just tweaking those levels as you go.
So I'll just give you an example. Listen to the voice.
It, identify the person I'm. Going to sweep this.
At, identify the person I'm speaking with.
Eight identify the person I'm speaking with eight identify
the person I'm speaking with.
Eight identify the person I'm speaking with.
Eight identify the person I'm speaking with. Right.
They're sounding a little bit boxy.
And if I bring it down. Here to identify the person I'm speaking with.
Just a hair
eight identify it sounds a little bit better
because sometimes you have a lot of things
happening within the same frequency range.
So by just reducing a little bit, it'll be a little less muddy
because then everything's not competing for that same space.
So that sounds a little bit better.
And then another one is, let me change band 5 to 8 Bell Curve,
and I can also sweep around here and I can try to find
a little bit of presence, possibly
if I wanted to.
The person
presence is going to be just make it feel like someone's in the room with you,
someone's a little bit closer to you.
It's especially important if it's a super close up shot
and you want to make it feel like they're right there next to you.
It's a little bit breathy or there's a little bit more presence coming from them.
So it's not you don't want to bring in Sibilance,
which is going to be this excessive S's at whistling sounds.
Instead, you're going to want to back off from that.
So if you find your sibilance, just move over about three
kilohertz, 2 to 3 kilohertz, and you'll be right where you want to go.
So that's fine.
The person I'm speaking with eight identify the person I'm speaking with.
And I'm just going to bring it over a little bit.
Drop it down. Eight, identify the person.
And maybe that's just a little bit of presence that I've added.
So those are just a few things you can do, but you go one voice at a time.
Obviously these are the tools you can work with now, if you like.
Working with lots of ins or if you want to have many different levels of IQ.
This is just one that happens to be built into the track.
But you also have the ability in our effects library, we have our vocal
channel plug in that you can use if you apply the vocal channel plug in.
It has a built in high pass filter.
You can add additional echo as well as compression.
So if you want to add multiple layers, you can also do it that way as well.
Turn that off for now hide my effects library.
So that takes you and notice that once you've added
your cue, it shows up right there in the graph.
So you always know which things have been affected.
Now let's look at our dynamics
when it comes to sweetening, which in whichever order you're going to do these,
that's another one that's really important.
So let's go down to Philips Track and what the dynamics is It's going to do
adjust the balance of those peaks to the main part of your voice.
And so the idea is it's just taming our peaks.
And if you were thinking about dynamics, it's the same thing as your dynamic range
you might have.
If you're working with images, what's your hottest thing?
The white levels, right?
And then you might want to bring those a little bit closer to your midtown
if you want.
Or you made it.
Same thing you would do here, right?
You're shadows and you're working with your brightness.
If you're dealing with images, with sound is you have to use your dynamics
to kind of finesse those levels so that everything is all the same volume level.
There is some range, just not too loud and not too quiet and so
let's go ahead and select Philips Track.
We're going to go in here and open up the dynamics
and continuing to compare this
to working with grading of images.
If you look,
we have four different elements in here
that you can add, and these are already built into every track.
So a gate is something that this will eliminate
lower levels or reduce things that are below a certain threshold.
So if you have some low level noise in a track and you want to just reduce
that, you can just set the threshold to that low, low level sound
and anything below that will not be heard or will be rolled off very easily.
So that's one option.
That's your gate. We have an expander.
And what the expander does is imagine you had a very flat image
where everything is very gray and you want to try to bring up
your highlights and kind of give yourself a little more contrast.
And so what you need to do is expand between stretch it out
so that you have some things that are brighter, some that are darker.
Same thing with the X, with the expanders, you're basically separating,
you're raising the peaks and you're lowering the
the low end and you're sort of doing both at the same time to expand that sound.
So it's not everything's sitting in one little zone.
So that's what you expanders are going to be doing in this case.
We'll be using the compressor right here, but we also have a limiter over here
on the right.
We have a limiter plug in,
which is a true peak limiter that you can put on at the end
to make sure that your sound doesn't go above a certain level.
In this case, the limiter, as you can see, it's a sealing it basically saying
nothing goes past this.
So if you have a hard limit, you can set it here in the track
or you can also do that again with a plug in or something on your mains later on.
So it just gives you a little bit more control.
Then turn off my limiter
and we're just going to look at the compressor
and we're going to do this with Philips Track.
I just have to find the right clip.
So here we are.
I'm going to come over here to Philips Track.
And so it zoom in on his clip. Here we go.
Just picking one that has a lot of dynamic range.
As you can see, those peaks are pretty heavy right there.
He's got some loud sections. He's got some quiet sections.
And this has not been
there's not a whole lot of keyframes that are balancing that out.
Now, before, if you were doing like dialog editing,
you maybe some keyframes to massage those levels,
but there's still a certain amount of dynamic range in there
between the lower levels of the volume and the higher levels.
Your goal is to keep the average of the dialog
and basically as much of the dialog as you can between minus ten and -15.
DB You want to keep it all within that little space
so that all the dialog is fairly even, even though there's still inflection
and you'll still he'll hear some people
a little bit louder and some will be quieter.
If you can keep it within that range, then dialog will be consistent
throughout your entire show and from one show to the next to the next.
That's why we try to keep things consistent.
Otherwise, you know,
if it's all over the place from one show to the next,
you'll be constantly writing those levels and you won't hear anything.
So if I were to look at this, I'm going to just play this little clip.
I will use my range tool to select the clip and just loop playback.
And what we want to watch right here is the input levels.
The high play core.
And I have this dimm, So it's not too loud because I'm not so worried about
you hearing it as I am seeing the levels right here where the input is.
High play core and.
You see how high the peak is.
We came out of cradle.
So the highest peak is way up here and then it's coming down as low as core.
You know, a few days ago.
You know, he's talking as he's exhaling, too.
So we've got quite a dynamic range there.
I mean, I'm looking for a dynamic range of, you know, all of the dialog
being within three decibels, 3 to 5 decibels of each other.
And this one is quite wide.
And so we're way up to minus five, maybe in the red.
And then we've got stuff this way down here -18.
And so the idea is to kind of tighten up
that range in between those to make it a little bit easier to listen to.
And so what we'll do is we'll come over here and we have to choose a threshold,
zoom in on that a little bit so you can see it better right here.
There's a threshold and if you choose a threshold,
what that's going to do is that's going to allow you to choose
what is the level where we're going to say any value, anything that's over
that amount, we're going to start compressing that, using a ratio.
And so in this case, we'll use -15.
That's our nice spot
where we want the dialog to sit right between minus ten and -15.
Anything over -15.
What we'll do is we'll adjust it by a ratio.
Right now it's set to a 2 to 1 ratio.
That means every two decibels over 15
-15 is it will be reduced and you'll only hear one.
If I were to set this to, let's say a 4 to 1 ratio,
then every four decibels over, you're still only going to hear one.
So it's a pretty big reduction.
And then of course, you can really hit it with a hammer and 20 to 1 ratio.
But we're not going to do that.
Let's try let's a 4 to 1 ratio at -15 ish.
And then if I play that,
if you watch the output, you'll notice that because I lowered this
anything under minus over -15 watch
over here at the output and you'll see the level never gets over minus ten.
Now, it came out, we did just enough of the compression
that the levels are exactly where we need them to be.
Now, if we were to compress it too much, you can always make up the gain
right here.
You can always add a little bit of gain
to it to bring it back in case you had to reduce it.
And at any point along the way, whether you're using plug ins or, IQ
or in this case, any of your dynamics as you're processing, if you ever
if the result of that processing ever lowers the levels too much, there's
always the ability to make up that gain or raise your gain back.
It's called gain staging, meaning each stage along the way
you want to make sure your gain or your level is correct for your dialog.
So you're constantly watching that.
And in this case the levels are just fine
and we managed to keep it exactly where we wanted to right there in the yellow
in that sweet spot, even though there's peaks in that dialog.
So that is compression successful.
Glenn Close that up.
I'm going to clear off my in and out points.
And so that's just working with our compression, one of many tools.
Like I said, you know,
many of you are probably already familiar with working with compressors.
That's or dynamics.
That's just how we happen to use them here.
If you look up at the top of my mixer,
one of the things that's new is we have this order menu and basically
the default is going to be effects e Q and then dynamic that's f, e, and D.
If I click on this.
So for each track I could change the order.
If you would rather have your cue first, then dynamics and effects,
you can change the order that way if you'd rather have effects first
and this is the order processing before it goes makes it to the output.
So that's really giving you an opportunity to be in control per track,
which depending on what you're doing, everyone has their favorite secret
sauce for how they like to order their processing for dialog versus music
and so on.
Now you have the ability to do that.
It's right there in your mixer.
So we've set up
our tracks, we have set up our dynamics, we've done our sweetening.
Now let's look at, let's say we wanted to add a little bit of busing to this.
We need to root these things because at this moment all we have
is one main and our main happens to be a stereo main.
And I mentioned at the beginning of this section,
we need to be able to break things up into the constituent parts, dialog,
music and effects.
And we also need to have an M and E music and effects
mix that is only those elements without the dialog.
So how do we do that?
Well, all we have to do is make new busses.
Now busses are just the way to get the sauce out, right?
It's just as if it were a water flow signal.
It's going to go through the tracks to the faucet, right?
The faucet is your output
and you can also run it through different pipes to get to the output as well.
You can have it branch off three different ways and come back
just like you might with sprinkler systems or the pipes in your house.
The same idea goes for you busing here, it's just routing the signal flow
to get it to wherever you need.
And so in this case, we're going to create some more busses
that we can use to kind of control the signal flow.
And I would you would do the same thing whether you had 200 tracks
or a thousand tracks as you would if you have in this case, like ten tracks.
So let's go up to the Fare light menu, and this is where you can choose bus format.
And this happens to be our legacy fixed bussing.
Right now, this is one
the bus things where you can choose to make mains so mixes and auxiliaries.
We also have flex bussing, which allows you to do flexible busses
where any bus can be patched any way that you want to,
and it can be used to go from bus to bus, bus to track, track to bus and so on.
But in this case we'll use the legacy fixed bussing.
This is just traditional bussing and you can do
the same idea using either bus method.
So right now I have my main which is just a stereo main.
Let's make another one.
I'm just going to click main again and that gives me my second main
and this one is going to be that M and E main that I mentioned before.
I don't want it to be mono, it should be stereo as well.
If I was mixing four or 5.1, then obviously I would be making 5.1 busses
and so on In this case I'll just do stereo for this example,
I'll go and change the color as well to something different
just so we can tell the difference between our MMD and our stereo mate.
Okay, then I also want to make some sub mix busses.
Now the sub mixes will be our dialog, our music and our effects.
So let's make three of those.
One, two and three dialog is a mono signal
right now, so we could do it as mono or stereo depending on what we need.
In this case.
I'll go ahead and keep it mono and we'll call this
dial,
leave it mono and I'm going to just change it to orange.
Our news outlets do our effects next.
So SFX for sound effects, we'll make that stereo
and I'll make it purple for no reason.
And the third one will be our music
and also stereo.
And that one I'll make
a Navy.
Okay, so we now have all these different colored busses
and we have an assigned anything to them.
Yet all we did was lay out the piping so that we can run the signal it right.
And then we also have decide where these go once we're finished with them.
So click okay.
And we've created these busses and if you look down at the bottom,
when you're dealing with the fixed busing, you'll see that
my mains go across the bottom.
Let me just zoom in on this a little bit and you'll see
we now have these little patch panel here so we can say
I want to patch two main two or main one this track,
or I can patch to my different sub mixed busses right here if I like or
what we'll do instead is
we'll go up to the fare light menu and choose bus assign.
And when you go to bus assign, this is going to give you a map
of all of your different tracks and your sub mix busses.
This will show you all of your busses up here across the top.
If it when you're working with legacy fixed bussing,
then you're going to see an m one and M two for your mains.
The one, two and three are sub mix.
One, two and three.
Okay, it's just naming.
So let's go to Main one
and all of the tracks are running to main one, which is fine.
If I wanted to go, I could have nothing.
Go to main one and how would I achieve that?
Just select main one and unassigned everything there.
Now if I play, nothing's coming out of any of my busses.
There is no signal because nothing is actually leaving the tracks yet.
Now what I'd really like to do is let's start with our dialog
and I want to assign just things that go to dialog only dialog
which would be Emilie Honor, Philip, Ada and the Room tone.
All of those are going to be my dialog track.
Okay, done.
Now when comes to my sound effects, I need everything else that sound effect.
So that will be my effects is production effects,
my med lab drone and the sound effects.
So all my sound effects are now running to the sound effects bus.
And the last one is this music bus.
And there's only one track for music.
So music music's now going to the music bus.
These are my references, so I don't need to assign those to anything.
So all of those are done.
The sub mixes are finished.
Now let's go back up to that main at this moment,
nothing is going to the main and instead of sending every single track to the main,
I'm just going to send these sub mixes, my dialog, my sound effects and my music.
Those will run to the main so I can adjust their levels
and all of the signals going to the main.
So if I were to close this and launch.
Spacewalking.
Notice here is my,
here are my different busses at six pillars open so you can see it.
And just 2 hours ago.
There's the different busses as needed.
In this.
Room and as you can see, my main and there's my dialogs playing right now
I have so Philip solo, this reason we're not hearing everything.
And now you can see that we have there's my main,
there's my dialog, sound effects and music.
Now let's go back into our patching again
for our bus assignment and I'd like to do that.
M and E So what's the difference between the main and the Mini?
Well, I mean, the Mini has the sound effects and the music, but no dialog.
So that's the only difference.
So those are all patched and ready to go.
I can close it up.
So now I have the ability to listen to any of those elements as I want to,
and I can adjust the individual faders for my sound effects
If they're a little too loud or my music is too loud
and so on, I have individual faders for those sub mixes.
So the thing just kind of gives you a little help for taking hundreds of tracks
and narrowing it down to just a few that you can use for finessing
when you get towards the end of your mixing
right
up here at the top, you'll see there is my main
and this is what I'm actually monitoring, but I can also switch
at any time and monitor.
Now just my mini
or I can switch it to my dialog
and then only hear the dialog or only hear the sound effects
or only hear the music.
So it gives me a lot of different options for playback as I go or for monitoring.
Like I said, that's just looking a little bit with busses and as you can see,
we've been slowly working our way through the different stages of mixing.
So the next thing we want to do is let's look at automation.
Just take a quick look at things
that we could do to automate or to adjust those levels over time.
And to do that, I'm going to go ahead and open up a different timeline
that's come down here to automation.
Okay.
And switch this over.
So I'm looking at my automation
and what I want to do is we're going to just spend a little time on this
mid lab track and I'll just add a little bit of automation to that track.
Again, we still have some bussing on here and so on.
I'm just going to collect some of this for now
and we'll focus on these tracks.
I'm going to select the mid lab track for this example,
make it a little bigger for us to look at.
And whenever you want to do automation,
we go, I can turn this on or off by just clicking this button.
As you can see, that turns on your automation tool set.
And whenever your automation toolset is turned on, you get these controls, Okay?
And what automation does is basically your writing automation, or as you change
your fader, as you change any controls, it's
going to write new information so that you can record it over time.
And there are different controls so that it will happen and latch
on to every move you make or snap back and so on.
And so all of these different controls you can choose to use
depending on what you're trying to do.
So for this example, I'm just going to do quickly
three different types of automation on the MIT lab tracks.
First, I'm going to automate the fader, then I'm going to automate the pan
where it is in a position between the speakers.
And a third thing is I'll automate a plug in so that we can see all three of those.
So let's just try it.
And along the way I can kind of show you which automation tools I'm using.
Now, when you look at the top in your automation controls, you'll see
me zoom in a little bit.
Your enables and the way that works is whatever you enable.
That's what can be automated.
If you don't have anything enabled, then none of those elements can be automated.
This gives you ability to only work on the things you want to at any given time.
So I'm going to start with the faders.
We're only going to work on the med lab effect.
Okay, so I need to go find my med lab track.
I'll put these back, go across here and find.
There it is.
There's my main lab track right here.
This is what I'm going to be automating.
So what I want to do is change the level of the labs during playback.
So it's a little bit louder at the beginning,
and then it gets quieter once they start talking.
And that's going to be super easy for me to do.
Now, if I look over here, it's in right mode,
which means I'll be writing more information.
If I was in trim, that would be I've already recorded automation.
I just want to kind of finesse those levels.
In this case, I'm in right mode.
I'm going to set it to latch,
which means anything I do with my mouse or anything I do.
If I was on my console, it's going to latch on to that movement
and as soon as I release it will do whatever I tell it to do when I release.
So Latch is turned on, when I come over to this
section is set for my latch mode
and then on stop when I let go, it's going to do one of three things.
It's going to hold at whatever level I have.
It's going to return to the level that was already there or event,
which means it will hold on whatever I'm doing up
until it gets to the next keyframe or the next piece of automation
information for that parameter, and it will stop.
So theoretically, you could just set if you're just fixing one little section,
that's the part that will get adjusted.
It won't roll over any other automation you have within that track.
So I'm going to go ahead and leave this on hold.
We're going to adjust the fader and the fader, only
I'd like to see that fader curve.
So I'm going to come over here and set this to fader level,
and the last thing I want to do
is set this particular track to right mode by just clicking this button
at automatically setting it into right mode.
It's ready to record information.
And if you look at my fader over on the right hand side, you'll see that
the fader has turned red to indicate I'm ready
to record automation to that track.
So I'll just start playback.
So I'm clicking and holding this
and then I'm just going to lower the level a little bit.
As Philips starts walking across the room
is watching
and slowly lowering the level
and I can leave it there if I wanted to.
Okay, so that is my levels.
Now notice
that I'm only hearing my background effects
because I have that set right now to only playback background effects.
I'll switch this back to my main so that way I'll hear everything
during playback
and there you can hear those different levels.
And so as you can see, I've just recorded the automation to that track.
Now let's try the next one I mentioned.
I was going to do Pan, so let's come over to change this to Pan
and I'm going to I'm going to adjust both the left, right and the front back.
Let's open up the pan window so you can see it.
Remember having this sitting right here in the middle.
So what I'd like to do is start it so it's on the right hand
side of the screen because that's kind of where Philips Head is.
And then as it moves across the screen at the very beginning,
I'm going to slowly pan it over and then park it on the left.
And then when I get to this red marker,
when they're at the table talking, I'm just going to leave it back here
in the center.
So at the moment it's in the position I actually want it to be when I'm done.
So we're going to end up right here.
And to do that, what I can do is I can actually mark
that spot right now on the automation curve for the panning.
And that way it will return to this position.
So let's go ahead and set that up.
I'm going to come up here and enable my pan and disable Fader.
Then I'm going to come over here and instead of
on stop return, I'm going to go to event.
And that means when it gets to any kind of automation, it will stop,
will leave it set to latch mode.
And then I'm right is fine.
And then what I'll do is I'm at the red marker where I want the change to be
as let's go over to the pan control
and right
here and pan, I want to see my left right
and go ahead and turn this into right mode.
And you notice it's sitting here ready for something to happen.
Everything is turned red right here, right.
And what I'm going to do is take this pencil tool and just draw
a little bit of automation right there.
See how I just did a little scribble right there.
So I'm basically locking that position for my left right at this moment in time.
Okay.
I'm also going to switch this over and pan to my front back.
I'm going to do the same thing, get my pencil tool there,
and I'm just going to kind of scribble a little spot right there.
And that way I have set some automation to it's absolutely going
to come back to this position for both front back and
left.
Right.
Okay, then I can come back to the beginning.
I'm going to turn off my pencil tool.
I don't need that.
I'm just going to go back to my arrow
and I'll be ready for this to do something right.
And so now I can have this
make any kind of adjustment that I need to.
And so again, just making sure that we have this set.
Now, as I mentioned, Mark, your setting, as you can see there, it is.
And if I want to make a change, I'm going to go ahead at the beginning of this
and drag it to the new position, which is going to be over here.
So that's where it's now going to start.
This is where it's going to start.
And I can see that both in my left, right and in my front back.
As you can see, there's a little bit of difference there
in my pan curve.
And what I'll do is I'll just start playback
and I'm going to move this
as he's moving.
I'm automating
that position and I'm going to park it right here on the left.
They look to the left, so they're looking right there where I have it panned.
Still there on the left.
It works.
He walks across the room,
still on the left.
And I can actually stop at this point because it's basically
just going to stay in there until I get to that point that I had marked.
So there you go.
I was able to automate the planner just by setting that one point ahead of time.
So those are two.
Now, let's do the last one.
Last thing I wanted to
automate is I'm going to turn off pan and let's go over here and do a plug in.
Now, I haven't actually added a plug into this.
The plug in I'm going to use is an echo
and you probably think, Well, well, that's pretty dramatic, right?
It's not going to be a heavy echo, just a little bit of an echo.
And what it will be is any time we see we're right there next to Phillip Medland.
Phillip, we won't hear an echo, but any time we were away from him,
we'll add just a little bit of an echo.
And what that will do is give the sense of, you know,
it will be a reminder that he's there.
But we also know
that we're kind of farther away from him just to show you how that would work.
So first thing I need to do is on this track, I'll add a plug in and here's
my echo. Now, obviously, I don't need a massive echo.
I'll go ahead and set this up to a large hall.
Hey, there we go.
That's our preset.
Now, obviously, that's going to be pretty dramatic.
You hear that?
So we'll go ahead and leave.
Sort of dramatic.
But my goal will be to adjust this wet, dry.
And what we're going to do is we're either going to have this all the way dry
or wet one or the other.
And so we'll just ride that level.
So if he's right in front of us, it will be dry.
If he's not in front of us, it will be wet.
So let's try that.
We'll start with it dry and I need to make sure plug in is turned on.
It is.
And I have to come over here and let's choose the plug in this time.
Any plug in that I have applied to that track will automatically show up here.
It's set to echo and let's make it dry wet.
That is the one control I'm going to adjust in this case.
So there we have it. So let's go to the very beginning
and I have the set.
I'm going to set it to right mode so it's ready to go.
My wet dry is exactly where I want it.
I'm just going to watch my screen.
I'm in the top right.
Might make that a little bit bigger
so I can just see it better
and I'm just going to watch it and just ride that wet dry.
So here we go.
It's dry.
That gives us a sense.
She's further away from him in a room
dry again because we're right next to him.
Now he's further away.
So as you can see, I'm just giving it a little bit of realism
to the shot.
I can stop playback now because we don't go back to another close up.
But as you can see,
the combination of those three things really bring this track to life.
And this is just scratching the surface on what we can do with our automation.
And in this case, I only did it to this one set of tracks.
So that is our automation and those are most of our controls
that you would use for working with your mixing.
Now, what I would like to do is I'm going to reset my UI layout,
so let's go back into work workspace, reset UI layout.
And now what we're going to do is we're going to come over to the media
pool and I'm just going to kind of fast forward to a different timeline here
and just show you a couple of things like our bus tracks.
So although I just showed you automation on one track, something else
you could do when you're working with automation is you have
your bus is will also show up as tracks in the timeline.
And this is only when you have automation turned on.
So for example, let me hide my media pool and bring up my index.
If you look at your tracks index and let me zoom in there
so you can see that a little bit better and look at your tracks index.
You'll see that in addition to all of your tracks here,
you'll see that
all of my busses are also showing up here so I can actually see my busses
and automate the bus tracks right here in the timeline.
You can even draw in automation if you wanted to.
So there's the automation that's been applied to those tracks, which is great.
And I'm just going to go to the beginning of this.
You can see I have some automation on those tracks as we had before,
but you can also see towards the bottom that there's automation on the tracks as.
Well, as here on the clips and tracks.
Now one of the things that often happens when you've applied automation
is that you may need to move an entire show over a little bit
to make room, let's say, for titles.
Now, if you have to actually pick up a show that has
already been edited and you have all of the automation on there
and you need to move it over,
you want to make sure that the automation moves with your clips.
Me hide my index, make this fit to the window.
I'll just reduce this a little bit.
And one of the things you want to do if you're are moving
something that has automation applied, is make sure it's turned on.
Because if automation is turned off,
then you're not going to know where your automation is and it won't be.
It's just turned off globally at that point.
So we make sure we turn it on
and then the button you want to pay attention to is this one right here,
because this is your automation follows.
Edit And as long as that's enabled, which you can tell, I've clicked on it
so it's brightened, right there is automation follows.
Edit Which is the default. That means the automation.
If there's a clip in the track or clips in a track,
the automation is not only assigned to the track,
but it's also on the clips themselves.
So if you move the clip, the automation goes with it.
And I'll just show you an example of that I'm going to turn off.
Automation follows.
Edit And if you watch, I'll move this clip right now, this track a little bigger
if I move this over, notice the automation stayed and the clip moved.
Well, that's not what I wanted to do.
I'm going to undo that this time.
I'll turn on automation follows edit and I'll move the clip
and you'll notice that it moves with it
and would also work if I were to cut, copy and paste it somewhere else.
That automation will stay with the clip.
So in this example, just to
finish that off, we'll get to select everything in this timeline right now.
And if I want to select it
all, just command a select every single thing in my timeline.
And as you notice, it's even as selected the automation
that's applied to those clips.
Now, if I wanted to move this by ten, let's say 10 seconds,
well, one of the things I could do is I could just cut everything right
now, and I'm going to make sure my place at the beginning just to keep track of it.
So my place in the home position.
And if I command X or control X, if you're on a PC, I've just cut everything.
Notice it's now a clipboard image, it's a ghost image,
and I'm going to come up to my time code field here and I'm going to just
type plus to meet, meaning move forward
ten and period, which would be ten zero zero 10 seconds.
I'll hit return and notice it just moved everything over.
And you can see that the ghost image also moved as well.
And then I can paste command Z.
And as you can see, not only did I move it over by 10 seconds, but I also
the automation stayed exactly where it needed to on this clip.
So that's just something to keep in mind.
If you are automate working with automation.
One other thing that's very useful when you're working with automation
and you have your bus tracks is check this one out.
I'm going to just pull this open.
If you look at your main, you will see that in addition
to the automation, you can also see a loudness summary right here.
If I turn on my loudness history, this is a graph.
You don't automate your loudness history, but it allows you to watch
your entire the loudness as you play through on your loudness meter.
I can reset, I can start, and if I play this through,
which will start any second, it's going to actually record the loudness
right there.
Exactly the same information that's in my loudness meter
when it in playback is you can also see this in a graph
and what's wonderful about that is if for any reason your loudness levels are off,
instead of just seeing a red signal on your loudness meters
or yellow, meaning within tolerance, you can see exactly where it happened
so that you can adjust the levels as needed right here in the timeline.
So you'll only find that when automation is turned on.
Notice that if I turn off automation, you will not see it
and it's only going to be on your main track.
Main one, we turn it back on.
So you can see it one more time and I will hide that again.
So the last thing is delivery.
Of course, if we want to take our finished project
and actually export it or get it out of our DaVinci Resolve system.
So let's go to the media pool.
I'm going to open up one last timeline
as our mics for stems right here.
I have this timeline we were just working on or something very similar to that.
If I'm completely finished with a project
and I want to export it out, whether I want to bounce
the entire thing is a mix or just part of it as a mix.
Things to think about are if you have automation applied,
make sure it's turned on.
Because if it's not turned on, you're not going to hear it.
So make sure that's turned on.
And then the other thing is, what is my intent?
What am I actually trying to do?
Am I trying to bounce this entire thing as a single file, a single file?
I could do that right here if I wanted to.
By just bouncing the mix to a new track.
You can also do that same export over here in the deliver page as well.
So first thing I want to do is let's just say we want to bounce
only our dialog, say we want to make a mix of our dialog.
Well, our dialog is all going to what over
dialog is going to a dialog bus.
So we could just bounce that if we wanted to,
depending on what our output is.
And it's just a matter of kind of thinking through what you're trying to achieve.
Let's go up to the timeline menu and if you look right here,
bouncing mics to track this would be a mix of the entire show.
At this moment, everything is available.
There's nothing that's been slowed or muted.
So let's go over here to bounce mics to track and open that up.
And this will let you choose what exactly you want to bounce and wear.
And bounce again, is just rendering out a new file.
So if I want to bounce my stereo main to a new track, then that's all I have to do.
And I will get a stereo mix of my entire show done.
If I have a51 mics and I want to bounce,
it will bounce that to a51 track.
Or if I only want to bounce my dialog, which is right
here, my subjects, I could bounce that to a new track as well.
So right now I'm bouncing my main and my dialog
and I'll just click okay and it will create two new tracks.
One will be just my dialog and one will be my mix.
Select both of those and it will zoom in
and there we have it.
That's what I just created in about 2 seconds, right?
And here is my stereo mix.
Eight Identify the person.
Of my show.
And if I were to listen to this one, this is the dialog stem
to be a million to new to
all the levels, everything is exactly as it would have sounded
if I was listening to the individual tracks.
Now, where did these bounce files go?
If I look into the media pool, you'll find them.
They all just dumped right into whatever being I happen to have selected.
Once you have created one, you can actually go in there
and rename it if you wanted to.
You can export it right from the timeline, give it a name and export it this way.
Or you can also deliver from the deliver page as well.
And for this example, let's open a different timeline
and I'll just show you a way of delivering from the deliver page.
But let's open up a different timeline.
I'm going to go to this one called Finishing Start, and that will wrap up
our little story on going through the entire mixing process.
So at this point, what we're looking at here is stems.
We've got the entire show.
We have the stereo mix, which you just saw to make right there in the timeline.
We also have my dialog STEM, my sound effects STEM and my music stems.
I've all of those
have been created very easily just by bouncing out those sub mixes.
I could have created these
or recorded them back into a track if I preferred their they are now.
Something else that I have though, is
because I also needed surround deliverables for 5.1.
If you notice down here in these lower tracks
and you'll see I have
just enough tracks, six channels for my 5.1 surround mix that's so low.
Those were only listening to them.
Right now I'm listening
to this 5.1 just through a stereo main.
I want to change it, so I'm listening to it through
my 5.1 and notice now it's listening to it that way.
Unfortunately, every single bit of that
signal is only coming out through the Signal Center Channel. Why?
Because these are all mono tracks.
Each of these is a mono clip and they're all pinned to the center.
Check it out.
You can see that if I open up my pan window, you can see every one of these is
pan to the center, which would be why I'm seeing it pan the way it is now.
I could manually go in there and re pan these,
or I could just link these as a group, which we've done before.
Let's do that.
It has nothing to do with selection.
It's all done up here.
All you do is come up to the Fairlight menu Link group
and select that
and it's going to bring up the link group window inside of here.
I can choose any number of these.
Of course I want all six.
It's automatically going to ask me if I want five one film or five one.
I want to have just five one, which is going to put
that's going to have the center channel will be my dialog, which is how I like it.
So left, right, center, lfi left, surround and right surround.
These are all linked together to a single fader, as you can see right?
If I open up the panning, there it is.
All the painting is dead on.
The only thing that hasn't happened is my left is not turned on.
I need to turn on my boom.
I can even adjust the level on that
which I will manually.
And so now I have this all set.
I'm getting my surround 5.1 out.
Well, that's great, except I actually want to deliver these as separate units.
I don't really want them all together.
I linked them in order to get the panning,
but now I can go back up to Link Group
and just select those and unlink them.
And as soon as you unlink them, the panning stays.
Everything is still panned perfectly for surround mixing.
As I played back, you can see there's my levels.
Everything is playing back exactly as I want.
I'll just mute the playback.
You can see the meters.
Okay.
I could run my loudness testing if I wanted to and everything is good.
So I have exactly what I wanted right there.
Okay, so now that these are set for delivery,
I what I really want to do is I want to deliver everything
I have in this timeline exactly as it is.
Well, let's go over to the deliver page,
the final step now, of course, many things you can deliver
right from the fear page, but by going over to deliver page,
now we have up here at the top,
we have all these different presets we can use for audio only.
If you're just going to deliver audio, you can go in here and create a custom
audio delivery if that's what you want.
Or we could be delivering a custom video clip
with all of the audio connected, if that's what you want to do as well.
Let's just do that because we can we'll call this
a final hyperlink.
Fine. I'll just throw this on the desktop
because everything's good on the desktop right at the moment.
It gives you several choices.
You want this as a single clip or individual clips.
One clip is only one single clip. At the end
we are going to export the video, so I'll just leave this checked.
I'm not going to change anything.
I'll just leave all the video video settings exactly as they are.
I'm going to go to the audio settings now and we have some choices here.
Everything I'm going to keep exactly the same.
But there's a couple of choices here that might make a difference.
Depending on what you're working with.
You may want everything rendered as a separate channel.
And if that's the case, you would check that box.
If you to rent or just render discrete audio tracks, you can do that.
At this moment it's only exporting my main, but I can change this at any time.
I can say actually I want to export only my five one with this video clip
or only I can choose exactly what I want it to do.
I could do individual timeline tracks.
If I choose that, then it's going to say, Well, which track do I want?
My stereo?
Which track?
I could say, I want several tracks.
I want track one track two and so on.
And I could do it that way so you could choose exactly which elements you want.
All you have to do is look and you'll see exactly what it's doing.
Or another option.
If I actually had it set up exactly the way I wanted it to in my page,
then I could just come over here and say all timeline tracks
and then exactly what I had set up stereo
each stereo system followed by the five one all six channels of the five one mix.
And let's say that is exactly the configuration
that I needed for my delivery.
Then I could set it up that way to all timeline tracks
and then add that to the render cue
and then render that out and I will get exactly what I was asking for.
So whatever it is you're trying to create whatever combination you need.
You will find those choices right here up at the top,
including Dolby Atmos master files and so on.
So hopefully this gives you a an idea of some of the deeper mixing tools.
You've seen what we can do with sound design and mixing,
and now you can apply those to your own project.
So thank you for watching.
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